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Ask Slashdot: Can Valve's Steam Machines Compete Against the Xbox One and PS4?

Nerval's Lobster writes "Valve has announced SteamOS, Steam Machines, and a Steam controller — the components necessary for it to create a viable living-room gaming experience. Valve's strategy with these releases seems pretty clear: create a platform based on openness (SteamOS is a Linux-based operating system), in contrast to the closed systems pushed by console rivals such as Sony and Microsoft. If Valve chooses to release Half-Life 3 in conjunction with its Steam Machines' rollout, it could help create further buzz for the system, given the years' worth of pent-up demand for the next chapter in the popular FPS saga. But can Valve's moves allow it to actually compete against Nintendo, Microsoft, and Sony on equal terms? What do you think?"

348 comments

  1. I think they plan to compete on the premium end. by Anonymous Coward · · Score: 3, Interesting

    Like the Neo-Geo did, for a brief while.

    Valve may last longer though, it's got a stronger basis behind it and years worth of invested development.

  2. Yes by Anonymous Coward · · Score: 0

    Yes

    1. Re:Yes by Anonymous Coward · · Score: 1

      Betteridge would say no.

  3. Yes by Anonymous Coward · · Score: 0

    Yes it can

  4. Steam, HL3 by Megahard · · Score: 5, Funny

    That's a lot of vapor.

    --
    I eat only the real part of complex carbohydrates.
    1. Re:Steam, HL3 by H0p313ss · · Score: 5, Funny

      That's a lot of vapor.

      Only if they leave the valve open.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    2. Re:Steam, HL3 by not_surt · · Score: 0

      Come on now. They don't want to put themselves under too much pressure.

    3. Re:Steam, HL3 by Megane · · Score: 1

      This new system could be a real phase transition in the market.

      --
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    4. Re:Steam, HL3 by geekoid · · Score: 3, Funny

      Could you condense your point a little more?

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      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Steam, HL3 by zidium · · Score: 1

      No! Slashdot is NOT reddit! Stop the inane meme jokes NOW!

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    6. Re:Steam, HL3 by Anonymous Coward · · Score: 0

      I declare this reddit-esque pun thread has run out of steam.

    7. Re:Steam, HL3 by Half-pint+HAL · · Score: 1

      Dude, these are puns. You want memes?

      In Soviet Russia, slashdot memes you!

      Imagine a Beowulf cluster of hackneyed /. memes.

      Frist psot.

      --
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    8. Re:Steam, HL3 by electrosoccertux · · Score: 1

      Frist psot.

      Frosty piss?

  5. If Valve had a big marketing budget by Hsien-Ko · · Score: 3, Insightful

    Maybe. Especially on the TV.

    Xbox didn't get foothold until all of those "Only on XBOX" TV ads for multiplatform games.

    1. Re:If Valve had a big marketing budget by Anonymous Coward · · Score: 0

      Why would Valve need a big marketing budget to say "Halflife 3 only on Steam Machine" for a period of time (say a month or two earlier than a November console release)?

      Sure it wouldn't make much sense from a lot of angles, but it would most certainly shift a lot of gamers attention to the new Steam hardware.

    2. Re:If Valve had a big marketing budget by Guspaz · · Score: 2

      Estimates were that Steam had a total revenue of about a billion dollars in 2010, and Valve has been saying that Steam revenue has been growing at about 50% per year. That would put their 2013 revenue at somewhere between three to three and a half billion dollars. That's about half as much as Nintendo. Valve's cut is estimated to be 30-40%, and they likely don't have much in the way of costs (ironically because they aren't currently manufacturing hardware and have a tiny fraction as many employees as a company like Nintendo).

      Valve could likely play with the console manufacturers in terms of marketing and subsidized hardware if they really wanted to.

    3. Re:If Valve had a big marketing budget by Kjella · · Score: 1

      Launch HL3 with a small exclusivity period - I think a week will do - and they'll get plenty Steambox publicity.

      --
      Live today, because you never know what tomorrow brings
    4. Re:If Valve had a big marketing budget by rwa2 · · Score: 2

      Well, guess this is as good an opportunity as any to whip this out:
      http://www.youtube.com/watch?v=G_xHueP7bQ0
      (Console Wars the Musical)

    5. Re:If Valve had a big marketing budget by Anonymous Coward · · Score: 0

      HL3 alone wouldn't work. HL2 sold on a physics-abuse gimmick. What would HL3 do?

    6. Re:If Valve had a big marketing budget by spire3661 · · Score: 1

      Just NO. There was a TON of tech that went into HL2 beyond physics 'gimmick'. The NPC spatial awareness alone was impressive.

      --
      Good-bye
    7. Re:If Valve had a big marketing budget by Anonymous Coward · · Score: 0

      I remember reading articles from a long time ago which said that MS had dumped / lost about 5 billion on the original Xbox.

    8. Re:If Valve had a big marketing budget by TWiTfan · · Score: 1

      Why would Valve need a big marketing budget to say "Halflife 3 only on Steam Machine"

      I hate to say it, but it's been so long since HL2 that most high school and college students watching that ad today would probably be asking "What's Half-Life?"

      --
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    9. Re:If Valve had a big marketing budget by barc0001 · · Score: 1

      They don't need it like Microsoft did. Microsoft as a gaming company was an unknown quantity and their debut was back when games were "kids" activities so they had to market heavily. Valve on the other hand is a well known game company with a proven track record, even in the console space. Try and find a console gamer who hasn't at least played Left for Dead, Portal, Team Fortress 2 or Half Life 2 on a console at least once.

      Also, the age demographic has shifted since the introduction of the Xbox more than a decade ago and many of the people who are going to be getting the next gen consoles are are adults who have been playing games for years and again are well familiar with Valve and probably Steam as well. The big push isn't going to be to market to the soccer moms, it's going to be to appeal to the discerning gamer.

    10. Re:If Valve had a big marketing budget by Gibgezr · · Score: 1

      Really? I was not so impressed by HL2: the linear levels drove me nuts. I was playing Deus Ex 2 at the same time, and while HL2 was prettier and had better physics, the gameplay and AI was far inferior. In the Deus Ex games every NPC had "spatial awareness", reacted to the situation at hand, but the situation at hand could take on so many forms depending on how you approached that part of the level. HL2 promised cool reactive AI, but what I saw was very scripted responses with no variety. The much vaunted "squad tactics AI", that was promoted in pre-release videos was not actually there, etc.

    11. Re:If Valve had a big marketing budget by unique_parrot · · Score: 1

      excellent video, worth watching, thank you!

    12. Re:If Valve had a big marketing budget by Guspaz · · Score: 1

      Something like that, yes. But it was over a number of years, with a much larger number of employees (Valve has 300, Microsoft Entertainment and Devices Division most likely has something in the five figures), included R&D for a complete platform (Valve is leveraging a lot of existing stuff, more than Microsoft did using somewhat commodity hardware in the xbox), included selling the hardware at a loss (estimates are $125 per original xbox), and a large amount of first-party development (Valve does some games in house, but not to the extent Microsoft does).

      Valve could probably afford to absorb those sorts of expenditures (five billion over five years), because they must have a pretty substantial amount of cash on hand at this point, but they haven't given any indications that they intend to sell Steam Machines at a loss (or even directly at all).

    13. Re:If Valve had a big marketing budget by spire3661 · · Score: 1

      I was referring to the tech that went into the scripted live cutscenes. The NPCs moved with you and maintained eye contact. It was immersive as hell at the time.

      --
      Good-bye
    14. Re:If Valve had a big marketing budget by geekoid · · Score: 1

      not likely. My son and his friend love the HL series., as does my daughter. Most of them weren't born yet.

      It's a good series, and HL2 stand the test of time...so far.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:If Valve had a big marketing budget by Gibgezr · · Score: 1

      Ahhh, I got ya. Yes, I do remember spending some time running around the first couple of area, watching the NPC's watch me, and being impressed by how creepy it felt.

    16. Re:If Valve had a big marketing budget by Ranbot · · Score: 1

      Valve probably has more money saved up for advertising than many would expect. Their own games are wildly popular already, but more importantly they've sold and continue to sell millions of games through Steam which they take a cut of every single sale. No company is even close to competing with or providing an alternative to Steam. It cannot be understated how important the steady, dependable income from Steam sales will be to support their roll-out of Steambox.

    17. Re:If Valve had a big marketing budget by tibman · · Score: 1

      The "What's Half-Life?" question is probably followed by googling "half-life" and quickly realizing that they are missing something great. Metacritic over 90?! That's an instant buy. Of course then they find out the game is quite old and the high-ratings are also old, lol. But Half-Life 2 seems to have held up very well.

      --
      http://soylentnews.org/~tibman
  6. AsnswerPoster by Anonymous Coward · · Score: 5, Insightful

    Yes, it can compete.

    No. No one knows if it will.

    Yes, it is a stupid question.

  7. Different audience by gameboyhippo · · Score: 1

    The average Nintendo gamer is going to be quite different than the average Steam gamer (though I realize there are fans of both). So it doesn't feel like it's going to be one of those things where someone says, "Should I get GTA V on Steam or Super Mario 3D World on Wii U?"

    As far as XBox One and PS4, those are closer to Steam's audience, but in the age of having multiple consoles, I don't see it cutting into their sales much.

    1. Re:Different audience by realityimpaired · · Score: 1

      "Should I get GTA V on Steam or Super Mario 3D World on Wii U?"

      Why would you think that? My Steam library has shooters like Metro 2033 or the Saints Row series, it's got side-scrollers like Trine and Trine 2, it's got RPG's like the Neverwinter Nights series; there's goofy point & clicks like Deponia, and a whole swath of other game types from stuff like Brutal Legend to sports sims.

      Why can't I have both games? I'm not a big fan of the GTA series (well, I liked the top scrolling GTA and GTA2), but you could easily substitute Saints Row 4 and I would be having the same type of decision to make. I don't think I'm in the minority when it comes to gamers... most of the gamers I know have a variety of games they play.

    2. Re:Different audience by noh8rz10 · · Score: 1

      As far as XBox One and PS4, those are closer to Steam's audience, but in the age of having multiple consoles, I don't see it cutting into their sales much.

      I don't have any consoles, much less multiple consoles.

    3. Re:Different audience by TWiTfan · · Score: 1

      No one's saying you can't have both types of games (and no doubt, plenty do). But you're probably not typical.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    4. Re:Different audience by TWiTfan · · Score: 1

      You're probably not their audience.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    5. Re:Different audience by El_Oscuro · · Score: 1

      If you want to get the best of both Nintendo and Steam, you could just install Mari0.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    6. Re:Different audience by gameboyhippo · · Score: 1

      So... did you miss the part where I said

      (though I realize there are fans of both)

      ???

      That's great that you like both mature games like Mario Bros. and immature games. But typically people will fall into one camp or another.

  8. Compete in what sense? by Anonymous Coward · · Score: 4, Interesting

    Outsell either of those 2? No. Sell a good chunk, and added with people who installed the Steam OS and run their own hardware, total in the millions, help push Nintendo out of the hardware business, and put themselves in a good spot for the generation after this coming one? Sure, that's a possibility.

    1. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      I really don't think the Nintendo crowd and the Steam crowd are one and the same. It's not enough just to see gamers as gamers and pretty much every Valve branded title goes for the more mature gaming market that Nintendo is noticably absent in.

    2. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      Steam is home to plenty of indie games, and plenty of cheap games, and plenty of gimmicky games. That might not work for the likes of a new Zelda, but it competes with a lot of the market the Wii cornered. As for the AAA titles... Steam has those too.

    3. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      Steam has those too

      You'll only be able to play those AAA titles on a Steambox by streaming them from a powerful Windows computer which most console gamers don't have. None of the major studios are currently supporting Linux nor are they planning to. Valve thought they could entice game companies to port their games, but it's simply not happening and the dreadful monthly Linux Steam statistics aren't helping.

      Indie games and a couple token Valve titles won't sell consoles.

    4. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      I think there's some other differences in there that should be addressed.

      Sony has a history of pissing off it's customers, just reference the PSN network hack, removal of Other OS, among other shenaningans that Sony Corporate has done (rootkits et al). So far with the PS4 they are trying to tout that they've learned their lesson, that they love their customers, etc. Just look at the "here's how you lend a game on the PS4" video, as well as the free games on PSN.

      Microsoft is not much better off. Xbox Live has been the defacto standard for console gaming network, but MS as a company has a history of not listening to it's customers either. Look at XBOne and the nastiness that swelled when they tried to go to a steam-like all-digital model. It took quite a while before they backpedalled and did an about face. Before it was "our market research shows digital distribution is the way to go", after the uproar "our market research shows people still like disk-based games". Not to mention how MS corporate has a Embrace, Extend, Extinguish mentality and a real penchant for vendor lock-in.

      Valve comes along with the steam box and is promising an open architecture. They are making the hardware (system, controller, software) available, but not necessarily required. There is nothing stopping anyone from buying one or more of their offerings, and none are required per se. I presumably could use the controller for World of Warcraft (say), or I could by the steambox and throw a dozen emulators on it. Or I could even roll my own setup and throw the SteamOS at it. In terms of hardware, the PS4 and XBone are mid to mid-low grade desktops that run dedicated/optimized software. The Steambox can be whatever you want, though I'd think that the off-the-shelf version is comparable to the console brethren.

      All told, I'm liking Valve's offering the most right now. Not only am I no longer locked in to a corporate walled garden (XBL, PSL) for net play, but I can actually tweak or upgrade the hardware as needed in the future. As an added bonus, I can throw on my own software (emulators, other games I bought, XBMC, whatever) and it won't void my warranty. I was thinking about bowing out of the console wars this time around and go strictly PC. Valve just made that choice much easier.

    5. Re:Compete in what sense? by houstonbofh · · Score: 1

      You'll only be able to play those AAA titles on a Steambox by streaming them from a powerful Windows computer which most console gamers don't have.

      Funny. There seem to be more AAA games ported evey few months. And so many inde games I can't keep track.

    6. Re:Compete in what sense? by bloodhawk · · Score: 1

      Of the 3 console makers Nintendo is the least likely to be impacted by Steam as their platform is the most different and really appeals to a different audience (and I say that as someone that is not interested in nintendos current offerings). Even MS and Sony are unlikely to feel much impact, the core reasons to buy a console over a computer/steambox don't seem to be being addressed by Valve and they are more likely just to end up with a customized gaming PC/console that will appeal to a small segment of PC gamers (As a PC Gamer steambox is interesting from a technology point of view but not something I am interested in),

    7. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      There haven't been any AAA titles ported outside of Valve's own titles.

    8. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      the core reasons to buy a console over a computer/steambox don't seem to be being addressed by Valve

      What core reasons? Valve is saying "Hey people who play games in the living room and sometimes on their PC: You can have a seamless gaming experience between your living room and your PC. You only need one game collection; and you only need one group of gamer friends. And if they get a steam machine, it won't matter whether they're playing in their living room or at their desk because you can still play with them."

      I don't see what there isn't to love. There will be marketing around the key features they mention on their announcement page, all of which involve a seamless integration of the living room with the desk. That's what they're selling and I think it has wide appeal. Seriously. How many people own a console and also play on a PC?

    9. Re:Compete in what sense? by bloodhawk · · Score: 1

      console advantage is if you buy a console game you know 100% it will work, you don't need to know anything about computers, or configurations or ensuring your specs are adequate for the game. You plug one end into the TV and the other in the power outlet, configuration DONE. steam you need to then understand whether your hardware is capable of running the game, you also have to find people that are interested enough in consoles to favour a console version of steam over a PC version. Those that play a few casual games on the PC are not a market you are going to win with a console, just as many console gamers are not people you are going to win over with a custom PC gaming machine, if graphics horsepower and the games range on a PC hasn't won them over already then there is nothing steam brings that is beneficial. I game mainly on a PC, why would I buy a steambox? all the disadvantages of a console with a reduced set of advantages of a PC. To me it is the worst of both worlds.

    10. Re:Compete in what sense? by Anonymous Coward · · Score: 0

      Seriously? I have hundreds of games for Nintendo consoles but two for Steam. There simply aren't games on other systems that are comparable to Nintendo games on any platform. Sure there are store brand games like "PlayStation All Stars" and "Little Big Planet Kart" that try to compete with Nintendo games, but they are quickly forgotten about.

      I hardly think that a bunch of forgettable third party games is going to make me abandon Nintendo gaming.

    11. Re:Compete in what sense? by houstonbofh · · Score: 1

      There haven't been any AAA titles ported outside of Valve's own titles.

      So there havn't been any games other than the games that were?

      They have lots of AAA titles and more all the time, and they have lots of indie games and more all the time.

  9. Color Me Skeptical... by Anonymous Coward · · Score: 2, Insightful

    ...that Half-Life is popular enough among the console crowd to be the system's killer app. It's lost most of its mainstream brand recognition by this point, and today's market no longer has an absence of story-based FPSs.

    HL3 will sell like HOTCAKES among nostalgic PC gamers, but I just don't see it moving SteamBoxes among people who are console-only.

    1. Re:Color Me Skeptical... by gl4ss · · Score: 2

      story based ? ?

      thing with the steambox though is that they don't have to roll out a million at a time.

      they can just produce them as they sell.. and they don't need special motherboards, special chips... unless they're stupid and want to tie hundreds of millions of money into it.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Color Me Skeptical... by Em+Adespoton · · Score: 1

      Seems to me that they're more going after the computer gaming crowd with an extra console-like box than after the console crowd directly. Of course, MS has also done this to some degree in the past, so there will be some competition here. But it's more that the computer gamers can now build/buy their top-of-the-line SteamBox to do their gaming. We may discover that instead of impacting N/M/S, this impacts people who were about to buy a new gaming PC -- they'll keep the one that's still good enough for web browsing and photo editing, and get a steambox or the equivalent for the actual gaming.

    3. Re:Color Me Skeptical... by Anonymous+Brave+Guy · · Score: 5, Insightful

      ...that Half-Life is popular enough among the console crowd to be the system's killer app.

      I think this skips over an earlier question we could ask: Is this move by Valve meant primarily to take on the consoles or to be an evolution for PC gaming so they can't be boxed in by Microsoft (or both, or something else entirely)?

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    4. Re:Color Me Skeptical... by Nerdfest · · Score: 1

      If they publish some basic specs they don't really need to roll out any hardware at all. For the 'console-only' crowd, they can buy a Steam Box ... the rest can provide their own if they wish.

    5. Re:Color Me Skeptical... by Anonymous Coward · · Score: 0

      They're not boxed in by Microsoft today. They offer Linux and OSX games. I know my Steam usage has mostly been OSX only for nearly the last year. If more companies port/release their game on alternate OSs they'll have more of the same. Valve seems to have an in by producing their own OS to run these games but the question of alternative OSs has already been answered.

    6. Re:Color Me Skeptical... by houstonbofh · · Score: 1

      If they publish some basic specs they don't really need to roll out any hardware at all. For the 'console-only' crowd, they can buy a Steam Box ... the rest can provide their own if they wish.

      From what I can tell, and Linux computer supporting Steam and a controller and you have a "steam box" now.

    7. Re:Color Me Skeptical... by Nerdfest · · Score: 1

      That's exactly what I'm saying. You really don't even need the controller, it's just easier to use in a typical 'living room' setup.

    8. Re:Color Me Skeptical... by Teckla · · Score: 1

      I think this skips over an earlier question we could ask: Is this move by Valve meant primarily to take on the consoles or to be an evolution for PC gaming so they can't be boxed in by Microsoft (or both, or something else entirely)?

      Soon most Windows software will be sold and downloaded from Microsoft's app store. That includes games.

      Steam has little choice but to compete on a non-Windows platform, imo...

    9. Re:Color Me Skeptical... by Anonymous+Brave+Guy · · Score: 1

      Soon most Windows software will be sold and downloaded from Microsoft's app store.

      I find that very hard to believe as a general principle. Professional software developers are not necessary fans of app stores, because such stores can create all kinds of technical and financial hurdles to shipping your stuff and getting paid for it. Businesses are not necessarily fans of apps stores, because middlemen push prices up and the businesses are probably going to have IT people do the serious installations anyway. If Microsoft is a market-maker that alienates the pros on one or both sides of the market, in the same way various other "platform" brands have recently, then there is really no good reason left for those people to concentrate on developing/buying Windows exclusives, and one upgrade cycle later Microsoft is finished as a serious force in the software world.

      Whether most Windows games will wind up being sold via Microsoft's preferred app store route is a different question. As Valve themselves have demonstrated, the gaming market finds the convenience of a store (and the related functionality that Steam offers) a powerful motivator. So on that score, I think we agree, and this is why I'm not entirely sure recent moves from Valve are really about entering the console market other than coincidentally as a means to an end.

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    10. Re:Color Me Skeptical... by Imazalil · · Score: 1

      Oh don't worry.

      HL3 will be all gritty, move to a 3rd person perspective and add a super-awesome cover and reload mechanic. It's gonna be GEARED for the mass market. Also, Alex will have become a stripper and run around in her 'work' clothes. What else, oh, yeah, they'll start selling DLC before the game is even out!

    11. Re:Color Me Skeptical... by Anonymous Coward · · Score: 0

      I think Valve has previously made comments that suggest they don't want to get boxed in by Microsoft. If they are smart, they will tie a necessary move to an opportunistic move, and will make a play to cash in on their unique new position in the market.

  10. No by Anonymous Coward · · Score: 0

    No

  11. It depends. by aaronjp · · Score: 3, Insightful

    If the price for the console is right (read reasonably less than the competition), the hardware isn't lame (no red ring of deaths, no overheating, good controllers), the game selection is there (fps, rpg, fighting (Tekken et al), etc) and game quality (no horrible control layouts, stuttering, lousy gameplay); I believe they have a shot, now, before the new consoles get established in the market. The ability to upgrade the console and have a better experience sooner than the competition certainly will be draw, as well.

    1. Re:It depends. by CanHasDIY · · Score: 1

      In addition to those criteria, if SteamOS has the capability to install and run emulators of my choice (PSXe, Nesticle*, et. al), as well as having AAA games available on launch day, there's about a snowball's chance in hell I'm going to buy one of the other consoles.

      * Yes, I still have a copy of Nesticle stashed on a drive somewhere; No, I'm not sending you the binary.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:It depends. by Anonymous Coward · · Score: 0

      Valve needs to make better hardware for less price than consoles already sold at a loss, with better game selection and better quality to even have a shot? Damn, I bet you get pissed off when someone only gives you a 20% pay increase with a couple extra weeks of vacation.

    3. Re:It depends. by houstonbofh · · Score: 1

      In addition to those criteria, if SteamOS has the capability to install and run emulators of my choice (PSXe, Nesticle*, et. al), as well as having AAA games available on launch day, there's about a snowball's chance in hell I'm going to buy one of the other consoles.

      * Yes, I still have a copy of Nesticle stashed on a drive somewhere; No, I'm not sending you the binary.

      Since it is just a Linux system with a new GUI, I am guessing there will be emulator hacks out on day 1.

    4. Re:It depends. by aaronjp · · Score: 1

      While many of the /. crowd might consider paying more to get what they want, (and reread what I posted I didn't say better game selection and quality, I said the "quality is there" i.e. they must be comparable at least to what is offered on the other consoles), the majority of the market out there will continue with the brands they are comfortable and familiar.

      For this to succeed in the marketplace over the already entrenched incumbents, then yes this is what I think they need to do. IMHO, YMMV, yada-yada-yada...

    5. Re:It depends. by Anonymous Coward · · Score: 0

      you generally don't leave your current job your happy with for the same pay and benefits elsewhere. Valve if it wants to win over a new audience in consoles has to be better, they don't have the exclusives advantage so that leaves hardware and pricing. the other incumbents run at break even or a loss on hardware and valve doesn't want to make their own hardware so they are goign to be pushing shit up hill with a price point that is likely to be significantly higher than the competition.

    6. Re:It depends. by Anonymous Coward · · Score: 0

      SteamOS is Linux, so unless you install windows on steambox you won't be able to play many of the games, only those that support Linux.

      With time i hope that the large majority of games will be ported also for linux but for now there aren't that many.

  12. Google Play model... by fightinfilipino · · Score: 4, Insightful

    I think Valve actually wants to approach this by introducing a number of different machines at different spec levels, but all running Steam OS. Then, like how Steam operates now, they sell licenses to a wide variety of games (and possibly applications) that have different levels of system requirements.

    The end goal is to reach out into a wide audience of different levels of gamers, from the casual to the hardcore, from puzzle game fans to FPS fans, etc., and to provide different kinds of devices geared towards each audience.

    There's a danger of segmentation, of course. But I think the way Valve is approaching this is quite brilliant. The PS4, XBone, and Wii platforms have the advantage of being "do-it-all" machines, but they're also prohibitively expensive (at least in the cases of the PS4 and XBone) and might not be interesting to casuals, fans of games requiring lesser resources, or even hi-end gamer enthusiasts. Valve is taking a page from Android and casting a wide net.

    1. Re:Google Play model... by CanHasDIY · · Score: 3, Informative

      There's a danger of segmentation, of course. But I think the way Valve is approaching this is quite brilliant. The PS4, XBone, and Wii platforms have the advantage of being "do-it-all" machines, but they're also prohibitively expensive (at least in the cases of the PS4 and XBone) and might not be interesting to casuals, fans of games requiring lesser resources, or even hi-end gamer enthusiasts. Valve is taking a page from Android and casting a wide net.

      Plus, if I buy a PS4 game, I can only play it on a PS4 (more than likely, I can only play it on my PS4); whereas if I buy a game from Steam, I can play it on literally any machine that meets the system requirements.

      I like that.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Google Play model... by Anonymous Coward · · Score: 0

      I think Valve actually wants to approach this by introducing a number of different machines at different spec levels, but all running Steam OS. Then, like how Steam operates now, they sell licenses to a wide variety of games (and possibly applications) that have different levels of system requirements.
      ...
      taking a page from Android and casting a wide net.

       
      Uh, I think this way of thinking about the gaming market preceded Android by a couple decades. We've been doing this on the PC market since at least the mid-80s. Steam has been doing this on their own before Android or iOS.

    3. Re:Google Play model... by Anonymous Coward · · Score: 0

      SteamOS with couple of exlusives like HL3, new Counter-Strike, Dota 3.. might be it. Also, lots of people have some older but still capable hardware, if one could load performant SteamOS on the old box and convert that old PC to a 'console' of sorts than would be amazing.

    4. Re:Google Play model... by P-niiice · · Score: 1

      I don't think the a Steambox is going to be even remotely interesting to casual gamers.

    5. Re:Google Play model... by Anonymous Coward · · Score: 1

      The flipside is that if you buy a PS4 game, you're guaranteed that it will work on your system with no further thought required.

      If you buy something on Steam, then you have to evaluate whether it will work with your system, etc.

    6. Re:Google Play model... by jedidiah · · Score: 1

      No. The real flipside is PS3 and PS4 games.

      You can run pretty much everything ever developed in terms of DOS and Windows games. Some of these you can even emulate under other operating systems quite effectively.

      It's like a PS4 that can run ANY Sony game ever.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Google Play model... by spire3661 · · Score: 1

      IN a few years time this will be irrelevant. Minimum graphics will be strong enough and games will scale to hardware

      --
      Good-bye
    8. Re:Google Play model... by CanHasDIY · · Score: 1

      The flipside is that if you buy a PS4 game, you're guaranteed that it will work on your system with no further thought required.

      Theoretically, yes, but in practice, developers are almost constantly having to put out updates and patches to fix broken stuff. Hell, I remember when I bought Black Ops maybe a week after launch, put it in the console, and proceeded to wait almost an hour for patches and updates to finish downloading and installing before I could so much as see the intro vid.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    9. Re:Google Play model... by RyoShin · · Score: 1

      I'm hoping that, while they allow anyone to use SteamOS for their system, they create a "branded" system by which to easily measure system specs for quick eyeballing of whether a particular Steam Machine can run a particular game. The way I see it, they have yearly specifications and a ranking system per year. It can be simple numbers 1-5, or tier like Start, Mid, Pro. Then it's a rolling designation, with the idea being that this year's Pro should be roughly equivalent to next year's Mid, then the following year's Start. It also means that games can target only that year's specs on their box; instead of having to say something like "Supports Windows 8, 7, Vista, XP", a game released in 2016 can list SteamOS support as "Supports 2016 Pro and beyond", so gamers that pick it up later will know it also works for 2017 Mid, 2018 Simple, and then everything after that. Maybe have it simplify it and have just a High and Low tier, or go even further and have a minimum hardware requirements to be "Certified SteamOS-Compatible 2015."

      This is a lot like the Windows Experience Index, but easier to understand IMHO (their system is an addition one, in that they'll increase the max score over time as newer hardware becomes available; right now it's still 7.9 for Win8, which was the same max for Win7).

      With this kind of system in place, they can have the best of both worlds: Those who want more esoteric hardware options or roll their own can do so (SteamOS would include a utility to give your system a rating, though it wouldn't be "certified"), and the major hardware manufacturers can target one or a few of a set of hardware specs in order to improve the price point through mass production. Depending on how high the "minimum" specs are, they could even make a cheap-o or super-small model by targeting a prior year that can still run the biggest AAA games.

  13. Yes. by Anonymous Coward · · Score: 0

    Cheaper, similar power, and with the advantage of a far wider library at release which is only going to explode moving forward.

    Freedom from the shackles of Windows.

    Throw in a few Valve exclusives (or even just rumors, like filing for a trademark on "Half Life 3" in Europe), a unique new controller, and serious tech news buzz...

    I think this generation is going to be defined almost exclusively by Steam Machines and the PS4.

    1. Re:Yes. by Anonymous Coward · · Score: 0

      I gather you haven't read ANY of the articles on likely pricing. hint : CHEAPER is NOT a benefit you will get from steambox, the hardware is likely to be significantly more expensive.

  14. The end of classic PCs makes this inevitable by Anonymous Coward · · Score: 3, Interesting

    Personal desktop computers are falling out of favor with the general populace, replaced by smaller devices which can do almost everything a PC can do....except playing big, blockbuster games. Current consoles play games, but they lack the ability to handle the same kinds of games a computer can--they don't do well when games need complex keyboard based input, and they don't have the same sort of access for indy games. Valve is aiming to fill the gap here, with a console targeted to play PC games. Steam allows them to make money on distribution even if people can in theory buy third part games--we know they will still love to use steam.

    1. Re:The end of classic PCs makes this inevitable by Anonymous Coward · · Score: 0

      Personal desktop computers are falling out of favor with the general populace, replaced by smaller devices which can do almost everything a PC can do....except playing big, blockbuster games. Current consoles play games, but they lack the ability to handle the same kinds of games a computer can--they don't do well when games need complex keyboard based input, and they don't have the same sort of access for indy games. Valve is aiming to fill the gap here, with a console targeted to play PC games. Steam allows them to make money on distribution even if people can in theory buy third part games--we know they will still love to use steam.

      The WiiU and Sony PS4 both have easy publishing agreements open to indies. Nintendo has almost completely reversed course on indies and no longer treat them horribly. There's very few games types that cannot be played well with a gamepad and many PC gamers also prefer gamepad, yes, some of my personal friends even prefer it for shooters.

      Even MOBAs work on consoles and with gamepads if the developer so chooses. Really the only tired old argument is twicth RTSes and seriously, while SC2 might be enough to get some minority of people to throw down 1200 bucks on a gaming rig I doubt the smart money being on that group being very large, most of the uptake will be by PC gamers that already have PCs.

      You're forgetting how many PC games are actually simply console games, with no significant differences in the core experience. There is no gap that you're suggesting somehow exists here, consoles ALREADY play these games.

      Remember, Diablo 3 on consoles IS CURRENTLY the superior version of D3 and will likely remain so until after the expac hits, and maybe will remain so, depending on how nice the confirmed PS4 version is.

      Steam's Big Picture is a great idea, make it easier for people who want to sit on the couch with a gamepad to play their games. I'm not sure what SteamBox is, only time will tell if it's a good idea, but the initial reading of the tea leaves isn't looking great. Still, the XBox was pretty lame and they made it by pouring money in, so maybe SteamBox2 will make it.

    2. Re:The end of classic PCs makes this inevitable by Anonymous Coward · · Score: 0

      Desktops have not fallen out of favor. PC desktops and laptop sales have declined because the hardware is good enough and there really no reason go upgrade every 2-3 years like there once was. My vintage 2007 Q26600 on the desktop is still going strong. Since I built this system I've bought three laptops, one netbook, one tablet and 4 cellphones (not counting the ones for my kids). I still spend far more time on my desktop than anything else, and with a couple video card upgrades it still hacks all games I've thrown at it at perfectly adequate detail settings.

      I can't remember the last time I bought a game other than on Steam.

  15. Errmm.. by Lithdren · · Score: 2

    I think we need some actual specs before we can make such a judgement.

    Based on what we've been told, im assuming its going to work more or less like a normal PC currently, switch in and out hardware as you please, but we dont nessisarily know that for sure yet. There might be 'options' but it may be limited to whats supported by the OS or something. I think its safe to say this will change the landscape, in my opinion for the better.

    Weather or not they can compete is really really hard to judge right now. What games will be coming out and supported on it? We dont know. What hardware will work and currently does work? We dont know. Is support mainly geared at PC type games or will we be getting effectivly a third console option? We dont know (though it sounds like its mainly a PC port of sorts, as opposed to a SteamMachine only release of a game).

    I'd say with good support we should see them compete well, and make more profit even if they fail to sell more machines and games overall. If I had to guess, that would be my guess of how it will play out.

    1. Re:Errmm.. by spire3661 · · Score: 1

      What do you mean you need specs? The hardware is out there now. Valve is aiming for good, better, best categories of existing, OTS hardware.

      --
      Good-bye
  16. Steam Machines are an entirely new monster by Irick · · Score: 1

    It's not a question of if they can compete with established living room giants, It is if there is a niche for it to carve out. Valve has got great inroads with the PC gaming community. I don't see Steam Machines displacing consoles but I definitely see them as a way for Valve to carve out a place in the living rooms of their current clientele. SteamOS to throw on the old box in the living room, Steam Machines for the pre-built crowd wanting something that fits in with their other equipment.

  17. Shutup and take my money! by FictionPimp · · Score: 4, Funny

    That's what I think!

    1. Re:Shutup and take my money! by Anonymous Coward · · Score: 0

      Suckling on the DRM teat like a good consumer whore. Oh Slashdot, how you've changed...

    2. Re:Shutup and take my money! by wjcofkc · · Score: 2

      Exactly. I remember when this place was completely free of nerdy gamers. Oh wait...

      --
      Brought to you by Carl's Junior.
    3. Re:Shutup and take my money! by Anonymous Coward · · Score: 0

      Does it hurt to be that retarted?

    4. Re:Shutup and take my money! by nnudmij · · Score: 1

      He does seem kind of sour.

    5. Re:Shutup and take my money! by Anonymous Coward · · Score: 0

      just ask your mom.

  18. One word. by JustAnotherIdiot · · Score: 5, Insightful

    Price
    This is what drew me to Steam, this is what keeps me buying from Steam while my ps3/wii/etc gather dust.
    If they keep up the constant sales and fairly good games on the Steam Machine like they're doing now on PC, yes, yes they can.

    --
    What do I know, I'm just an idiot, right?
    1. Re:One word. by ElForesto · · Score: 3, Insightful

      You're right on the money. Traditional consoles are terrible at pricing elasticity on their games, something Valve has mastered. They could definitely make the pitch that the console may be $800 with all the controllers, but most of the games are under $20 instead of $60-80 a pop. It wouldn't take too many holiday/summer sales before you're ahead on the deal.

      --
      There is a difference between "insightful" and "inciteful" other than spelling.
    2. Re:One word. by ardeez · · Score: 1

      Price and a non intrusive and fair DRM system.

      Sony obviously screwed this one up quite badly, and Microsoft are trying to use their
      platform to build a walled garden around gamers. Increasingly - probably due to
      more competition from mobile, these companies are squeezing their customers too hard.

      If Valve can take a more liberal approach to protecting games from casual piracy
      and manage still to allow games publishers to turn a profit then I could see their platform
      attract both parties.

      Good on them.

      --
      don't be a spelling loser
    3. Re:One word. by Anonymous Coward · · Score: 0

      The walled garden you're talking about with Microsoft was trailblazed by the likes of Steam. It's Steam's legacy when it comes down to it... one market for all your games, can't resell them, can only play them on one system at a time... Yeah, that's Steam alright.
       
      And don't get me wrong, I'm not complaining, but for all the banner waving we see being done by Slashdot concerning Steam? It seems hypocritical at this point. I wonder if this system wasn't open and/or Steam didn't support Linux if these threads would have a much different feel to them concerning SteamOS/SteamBox.
       
      I'll admit that I'm not 100% up on where this is going or where everything falls in place today but for all the talk of walled gardens? Steam is much more representative of the walled garden market than Microsoft is.

    4. Re:One word. by CronoCloud · · Score: 1

      They could definitely make the pitch that the console may be $800 with all the controllers, but most of the games are under $20 instead of $60-80 a pop.

      Australia? That's the only place I know of that uses a $ sign where games cost more than $59.95.

      Here in the states there's basically 5 price points

      Full price $59.95
      Some games at $49.95
      Some other games release at $39.95
      Some titles discounted to $29.95
      And then budget titles at $19.95

      I would consider that elastic.

      Also there is this thing called PSN, which has regular sales, discounts, and budget games.

    5. Re:One word. by Anonymous Coward · · Score: 0

      With the badge system they have it can be even better. When that system came out, I had ~150 games on Steam, and a good chunk of those had trading cards. I got the 'expensive' $0.40 cards in some games, sold them, and bought cheap $0.10 cards in other games, and got a lot of badges that way.

      The result was a ton of coupons that are 50%, 66%, 75%, and 90% off. My first group purchase was ~$21, was 9 games, and I saved a massive amount of money that way. Averaging $2 a game isn't bad...granted, they're all indie but I played a liked most of them(one was a flop...o well).

  19. over before it began by Bolas · · Score: 5, Interesting

    Valve has already won. I've owned a computer since the 1980's, and gamed on computers non-stop since then. I already have a steam library of over 1,200 games. I have never owned a console. Although once in my youth I saved up $100 to buy an Atari 2600, but then blew it all playing Defender at the arcade. Living room is for television. Man-cave is for gaming on triple 30" monitors with a custom water cooled desktop computer that the consoles could only dream of powering, with a library of games available that puts the consoles to shame. Not to mention the portability of steam games. I can install and play them on desktop, on my Alienware m17x r3 laptop in a hotel room or back seat of a car, or on my Alienware m11x r3 laptop on the tray table as I fly across the country in an airplane ... one account, many devices. It's nice. Consoles lose in terms of power (can't run triple 30" monitors), price (five game bundles for $5 are frequent), selection (thousands of games), convenience (download easily), sharing (share games with friends with the new steam family share plan), and portability (try gaming with a console in the back seat of a car?).

    1. Re:over before it began by Anonymous Coward · · Score: 0

      Congrats, they've already won.. with cave-dwelling nerds like yourself. Do you really think you're the majority of the gaming market? Guess again, buster.

    2. Re:over before it began by ZombieBraintrust · · Score: 3, Funny

      Sounds like your paying a couple thousand dollars to play $1 games.

    3. Re:over before it began by Anonymous Coward · · Score: 0

      So why are you buying a steam box? To stream games from your laptop that you could have just hooked to the TV anyway?

    4. Re:over before it began by Anonymous Coward · · Score: 0

      Valve has already won. I've owned a computer since the 1980's, and gamed on computers non-stop since then. I already have a steam library of over 1,200 games. I have never owned a console. Although once in my youth I saved up $100 to buy an Atari 2600, but then blew it all playing Defender at the arcade.

      Living room is for television. Man-cave is for gaming on triple 30" monitors with a custom water cooled desktop computer that the consoles could only dream of powering, with a library of games available that puts the consoles to shame.

      Not to mention the portability of steam games. I can install and play them on desktop, on my Alienware m17x r3 laptop in a hotel room or back seat of a car, or on my Alienware m11x r3 laptop on the tray table as I fly across the country in an airplane ... one account, many devices. It's nice. Consoles lose in terms of power (can't run triple 30" monitors), price (five game bundles for $5 are frequent), selection (thousands of games), convenience (download easily), sharing (share games with friends with the new steam family share plan), and portability (try gaming with a console in the back seat of a car?).

      Power: your comp is in the extreme minority, check the latest Steam Hardware survey. New consoles will trounce what people currently have for the next several years.

      Man caves typically also have HDTVs, you may have heard of these things called "sports" and "friends". TVs are pretty cool for both and cost a small fraction of your triple 30" monitor set up (which only very few gamers can afford anyway).

      Phones and handhelds are also super convenient for mobile play... since they're mobile devices. I'm going to go out on a limb and say they're even more mobile and convenient for traveling than your 2500 dollar laptop.

      I've walked out of Gamestop with mutliple times with 10+ used games for less than 10 dollars, these games are frequently in the same quality range as the 5 for 5 dollar games you're talking about. Additionally, I've frequently swapped those really expensive new games with my friend's really expensive new game, this was for free. I hear the PC might be catching up on that one someday, good job PC!

      I also have an "elite" gaming rig, but my XBox 360 is still frequently more fun to play. I have more games for it, that I got on deep discount, than I'll ever manage to play. I have tons of indie bundles and 100s of Steam titles, but your flip assertion of "duh console suxx" is just silly and you're kind of grasping at straws representing yourself as "the everyman", you're not, you're not even remotely like the average Steam user. Neither am I, but I can both admit it and admit which things actually are generally more pleasant about each platform (and which of them skews more toward personal opinion). It also appears I have a wider range of gaming experience than you since you seem to have little experience with the other platforms I mentioned above.

    5. Re:over before it began by tepples · · Score: 1

      sharing (share games with friends with the new steam family share plan)

      The problem with sharing is that you lend your entire library at once. When you log back in, the other user is kicked out even if playing a different game. Besides, what do you do if you want to play a multiplayer game with someone else living in or visiting your home?

    6. Re:over before it began by Anonymous Coward · · Score: 0

      "Valve has already won."

      Yes you're absolutely right. Valve has won the set top box race because you personally game on computers and not consoles. How do you sleep at night knowing you have that much influence in the industry? Aren't you stressed out? What if you buy a PS4? Will Valve fail and Sony win the race? People's jobs are at stake, please be careful!!!!

    7. Re:over before it began by Anonymous Coward · · Score: 0

      Isn't that what the iPhone evangelists promote? An iPhone is $650 plus $500 per year for a voice/data plan.

      Well, the GP is wrong in that it is possible to play a console in the back of car assuming said console is either a DS or PSP. It might be possible to hook up a TV and PS3/4 in the back of a car, but I'm unsure about power requirements.

    8. Re:over before it began by Anonymous Coward · · Score: 0

      i admit it sucks for lan parties, however you can buy steam packs to get multiple copies of the game cheaper.

    9. Re:over before it began by Bios_Hakr · · Score: 1

      Not the OP, but it *can* be that way sometimes.

      I dropped $12 on each of 2 titles from DCS:World on a special a few weeks ago. They are normally $40, but Steam was running a big sale to promote a new DCS release.

      Anyway, it's a $12 game that probably needs $2500 of hardware to run properly. The graphics are part of it, but the background AI really crushes the CPU as well.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  20. Re:I think they plan to compete on the premium end by Wootery · · Score: 2

    Please clarify 'premium'. Marketing bullshitters have made it totally meaningless.

    I know little of the Neo Geo, but I vaguely recall it was expensive.

    Agree that they'll probably last a while. Valve's been going strong for a while now, and if anyone can leverage the existing world of PC gaming to make a 'console', it's them. I wonder what the uptake rate will be like.

  21. For some yes, for some no ... by gstoddart · · Score: 3, Insightful

    It depends on what you want out of your gaming experience.

    Old curmudgeons like me who want to play video games offline and without needing a network connection won't want this.

    And I'm sure lots of people will want the kind of gaming experience this platform has to offer.

    I guess it depends on how much people trust Valve and want their stuff. And how many people Microsoft annoyed with the XBone announcements.

    --
    Lost at C:>. Found at C.
    1. Re:For some yes, for some no ... by Anonymous Coward · · Score: 0

      I don't see any reason why they would change how you can play games offline on Steam right now.

    2. Re:For some yes, for some no ... by Anonymous Coward · · Score: 0

      I built an arcade cabinet that has steam games. Roughly 99% of the time it is completely offline with the wifi disabled. The only time it's up is to download a new title I bought or to update software. Beyond that, steam doesn't complain (much), just look at "offline mode"

    3. Re:For some yes, for some no ... by houstonbofh · · Score: 1

      Old curmudgeons like me who want to play video games offline and without needing a network connection won't want this.

      Steam Offline Mode
      https://support.steampowered.com/kb_article.php?ref=3160-agcb-2555

    4. Re:For some yes, for some no ... by TWiTfan · · Score: 1

      He's talking about ALWAYS offline (as in, "Buy it at the store, pop it in my disc tray, and play"). A lot of console gamers still do it that way.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    5. Re:For some yes, for some no ... by gstoddart · · Score: 1

      So, an offline mode presumes I'm ever going to give it an on-line mode, which I'm not.

      Take disc out of cellophane, put in console, play disc. No network. Ever. Need for a network connection at any time in the life of the console is a deal breaker for me.

      You know, old school.

      --
      Lost at C:>. Found at C.
    6. Re:For some yes, for some no ... by damnbunni · · Score: 1

      You mean like how you can theoretically play games offline but sometimes it just doesn't work and you're sitting there unable to play any of your games?

      Y'know, like it did to me earlier today.

      I can still just put a disc in my 360 or PS3 and play it when the network's down.

      Steam's offline mode isn't anything even close to reliable.

    7. Re:For some yes, for some no ... by Anonymous Coward · · Score: 0

      Steam allows you to play all of your games offline, with the exceptions being games that are online only(enforced by the developer, not Steam/Valve).

    8. Re:For some yes, for some no ... by houstonbofh · · Score: 1

      So, an offline mode presumes I'm ever going to give it an on-line mode, which I'm not.

      Take disc out of cellophane, put in console, play disc. No network. Ever. Need for a network connection at any time in the life of the console is a deal breaker for me.

      You know, old school.

      But the real old school requires an accoustic coupler, or at least a serial cable! You know... Pre Apple... :)

      I do get your point, but it looks like soon none of the platforms will support that. Other than The Pirate Bay...

    9. Re:For some yes, for some no ... by Anonymous Coward · · Score: 0

      Other than The Pirate Bay...

      You have to go online to get to Pirate Bay, before you even have the game ;p

      How about we return to playing outside or something?

    10. Re:For some yes, for some no ... by tibman · · Score: 1

      ooop, the disc is scratched. Re-buy the game. You know, old school : )

      --
      http://soylentnews.org/~tibman
    11. Re:For some yes, for some no ... by houstonbofh · · Score: 1

      Other than The Pirate Bay...

      You have to go online to get to Pirate Bay, before you even have the game ;p

      How about we return to playing outside or something?

      I can't. Since all the new laptops have shinny screens instead of matt, there is no was to see the damn thing in the sun!

  22. For me - yes by sheehaje · · Score: 5, Insightful

    I own an Xbox 360, a Wii, I owned a Wii U (but was so underwhelmed I brought it back).

    I've had several consoles over the years, but I keep going back to PC gaming. My 360 collects dust - it's not worth paying the online tax to even watch netflix on it. The Wii is used for Wii Fit only. My 4 year old son prefers the games on the computer. I don't know why - he just does - with one caveat - they work with a controller.

    I was looking at possibly the XBone for the living room - but it won't play 360 titles - and the entry price is very high considering I'd have to restock the titles at ~$60 a pop.

    Now that Steam has announced SteamOS, Steam Machines and the Controller - I can kill many birds with one stone. I can buy a modern console for the living room. I can keep my current library of titles (that I've been building since 2006). My son can have a controller that's the same for both devices. I can stream old games, hopefully though there will be enough native releases - because that will be a key point to most people. Now that Steam will offer Family Sharing/Controls, I can finally stop buying for 2 accounts and just focus on building one library. For myself, this is a great solution.

    Now, will people who exclusive use PS/Xbox switch? I don't think so easily. First, you have the Madden crowd - good luck getting EA to budge on releasing sports games for the PC again. Then there are the exclusives and the kinect. I know Kinect is a failure to a lot - but it is a great family device and one of the only things I fire the Xbox up for all anymore is stuff like Sesame Kinect...

    But - as these machines proliferate - I can see more and more people picking them up. This is pure speculation - but I imagine they will refresh the hardware frequently - like phones and tablets. Being and Open System - I can see many of it's own exclusives - whether whole titles or features in a title. The idea of being able to self-upgrade is phenomenal. I imagine over time these machines will become more than just different form factor PC's - and may offer some sorely needed innovation in the market... SteamOS makes that possible - kind of like an Android for Consoles - just even more open.

    The worse case scenario is it doesn't pan out great, and not a lot of manufacturers fizzle out on the idea and SteamOS/Machines become a footnote - but the damage is already done - because a game optimized kernel will exist with opitmized graphics drivers - something sorely lacking for Linux for many years... So even a short term failure could lead to greater things down the road.

    1. Re:For me - yes by DdJ · · Score: 2

      Now, will people who exclusive use PS/Xbox switch? I don't think so easily.

      Some of us may.

      I am not a regular Windows user, and haven't been for over a decade. (I try to use it a little, to keep my familiarity up, but I just can't really get work done on it.) I also have zero interest in going back to building systems myself. For my general computing, I use a mix of portable devices and MacOS and Linux systems.

      I also just do not like gaming with a keyboard and mouse. I know lots of people do, I know the arguments in favor of that scheme, but I personally have less fun when I'm gaming with a keyboard and mouse.

      So, I've been on game consoles for a while now.

      But the PS4 and XB1 have put me off. I'd embrace the Wii U if I thought there was a realistic chance publishers would, but evidence seems counter to that.

      If I can get a cheap pre-built Steambox, that may take over for my own gaming. I would not be getting a bleeding-edge machine, and would probably not be able to play "current" titles, but that's okay. I'd never have the display set higher than 720p anyway, and there's enough of a back-catalog there to keep me busy for a few years at least.

      If they can put together a steambox that meets that kind of need for, oh, let's say in the area of $350, then I'm most likely in.

      (Otherwise, I'll probably just keep my current hardware going as long as I can, set up WINE and DOSbox on my other systems, and try to wait out this generation. Or maybe Android and iOS will hold my answer.)

    2. Re:For me - yes by stud9920 · · Score: 2

      First, you have the Madden crowd - good luck getting EA to budge on releasing sports games for the PC again.

      FIFA 14, running the same engine as your silly ballet with epaulettes, is still being published to Windows

    3. Re:For me - yes by Anonymous Coward · · Score: 0

      My 360 collects dust - it's not worth paying the online tax to even watch netflix on it.

      I was looking at possibly the XBone for the living room - but it won't play 360 titles - and the entry price is very high considering I'd have to restock the titles at ~$60 a pop.

      If your XBox 360 sits on the shelf collecting dust, then why do you care if the XBox One plays 360 titles? Why would you have to "restock the titles" that you aren't playing?

    4. Re:For me - yes by Anonymous Coward · · Score: 0

      You don't have to buy the $LATEST_TITLE immediately, you have the option to wait. It only takes a few months for $20 to get knocked off, then a further $10-15 on Amazon daily deals. Unless you are unemployed or a kid, you cannot have enough time to play all the decent games, let alone any GoTY packs and none AAA advertised titles.

    5. Re:For me - yes by sheehaje · · Score: 1

      I think initially - any steam machine will play any title - but the Video Quality will be scaled to the price. I can't imagine releasing hardware that doesn't play anything in the steam library. Even a cheap PC these days with integrated GPU to the CPU plays most titles at lower graphics settings.

      I had a friend just switch back to PC gaming after years dedicated to the XBox -- a HUGE halo fan that was involved in that community... But he was also off put with the recent announcements from Sony and Xbox - with Steam and the Humble Bundles - he is now entrenched into PC gaming after only starting back to it a few months ago... He tells me he only occasionally uses the Xbox - probably to play Halo. His PC is a run of the mill consumer build with a $100 APU ... Probably at most a $350 PC setup. Manufactures SHOULD be able to put together similar specs for at or under this price point.

    6. Re:For me - yes by sheehaje · · Score: 1

      I'm neither Unemployed or a Kid - I have a family of 4 on 1 paycheck... So staying on budget is almost an art.

      We are very much into computer entertainment and my kids and myself are into gaming. I don't probably need a bunch of different titles - but I happen to like variety. I've been gaming for over 30 years - and while I don't play nearly as much as I used to - my style of play isn't to play one game to unlock every nook and cranny of it. I like playing a game - spending 40 or so hours with it at most, and moving on to the next title. My 4 year old seems to like variety too - racing, lego games, and a few of the indy titles. If I buy an xbox one - it will sit in the living room hardly used for months - because even with $20 off it will take a long time to actually afford enough variety to be useful across my family. I went through this with the Wii U - it was a decent enough system... but it just didn't get used - and didn't have enough variety for our tastes at the time we had it.

      If I buy a Steam Machine - I already have a library of 100's of games, and can keep expanding at the deals I'm used to (which is usually even better than the $10 - 15 deals on amazon)

    7. Re:For me - yes by Agent0013 · · Score: 1

      I think even worst case in your example is still good for Valve. They see what Microsoft is hoping to do with the software store, going after the iTunes model. If all software for Windows 9, 10, or 42 comes from a Microsoft App store, then Steam is dead and games will be made for the MS App store. If Valve can get Linux as a viable alternative for PC gaming then they can continue to sell games with Steam. I don't think they want to be in the hardware business. That's why letting the hardware be open and hackable doesn't matter to them. For their goals it would be awesome if someone else made the hardware. But they need to get it started. If they can get and Android like ecosystem of OS and Games going with Steam Boxen, Steam OS, and home PC's then they can be the App store for it.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  23. It already won my vote by Dasher42 · · Score: 1

    I prefer a developer-friendly, open source environment for my gaming, when I do it. Of course, some of my favorite things are modding them and programming them - there's such a huge kick in things like putting a "Best of Both Worlds" Borg Cube into Homeworld, or writing a GURPS-like skill system for a MUD. I personally think that people that merely consume content instead of creating even a little of it somewhere are missing out.

    As such, Steam's making the first console platform that even comes close to what I want. I think they're going to have a good shot at raiding the other console's home turf.

  24. What about game mods and user maps? by Joe_Dragon · · Score: 1

    Both Xbox / PS are very limited with that.

    1. Re:What about game mods and user maps? by houstonbofh · · Score: 1

      Both Xbox / PS are very limited with that.

      Lately, so is the PC. But Valve has traditionally supported the mod community, and the mod community is essentially what built Valve.

  25. Define your parameters by ArhcAngel · · Score: 2

    Of course they can compete. Can they earn a significant share of the market? Probably not at first but then it took Sony years to catch up to Nintendo and then Microsoft years to catch up with Sony. Since SteamOS is free it can proliferate rapidly if it can actually deliver what it is promising. For the uninitiated who just want to hook a console up and have it work the SteamBox while pricey is a good option and not much more than the original PS3 but without all the pesky restrictions. Valve has been moving in this direction slow and deliberately for the last year. They aren't rushing into anything.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  26. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 5, Informative

    "Does Nintendo really think they can compete with Atari, Magnavox, Intellivision, and Coleco with their upcoming 'NES'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    --

    "Does Sony really think they can compete with Sega, Nintendo, NEC and Neo*Geo with their upcoming 'Playstation'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    --

    "Does Microsoft really think they can compete with Sony, Nintendo, Sega, 3D0 and Atari with their upcoming 'Xbox'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    Yeah, I think history says it can be done.

  27. Depends by Saethan · · Score: 3, Insightful

    Depends on how many Steam library games will eventually work under their Linux OS. If a large portion of my library becomes playable, you bet I'll build or buy a steambox.

    1. Re:Depends by Anonymous Coward · · Score: 0

      You can also bet that once the Steambox hits the street, there will be more Humble Bundle Linux deals.
      (There already was one a few months ago I believe).
      So, affordable++

    2. Re:Depends by badasawsomeness · · Score: 1

      Depends on how many Steam library games will eventually work under their Linux OS. If a large portion of my library becomes playable, you bet I'll build or buy a steambox.

      Valve had already expressed that they wished to develop more support for Linux. They had said Microsoft and Apple were both too eager to close off their OS's and Valve didn't know how long these companies products would remain viable platforms so they wanted to put some of their eggs in a more open basket, eventually hoping to have nearly all games playable on Linux.

  28. Rule #1 by Anonymous Coward · · Score: 0

    The first rule of targeting gamers with a product is to never, ever ask their opinions on anything, because every answer will be either "give me everything in the world for free" or some bizarrely misspelled racist, sexist retarded screed.

  29. Re:I think they plan to compete on the premium end by MBGMorden · · Score: 4, Interesting

    I kinda took it differently. When they announced this an Alienware equivalent doesn't come to mind. Instead I get the same picture as the $300-400 budget gaming PC's that I've always built. When the parts are bought in bulk I'm willing to bet that an OEM could assemble a small equivalent set-top box for even cheaper and have a fairly capable system to compete with the $400-500 Sony and MS offerings.

    I'm kinda envisioning the Steambox being offered at more of a $250-300 price point. If you want a monster rig you can still build it yourself and run SteamOS.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  30. Can a company compete? by Anonymous Coward · · Score: 0

    Can Sony compete against Nintendo and Sega?
    Can Microsoft compete against Nintendo and Sony?
    Can Valve compete against Sony and Microsoft?

    I think the answer is yes, it can compete. History shows that if the new person knows what they're doing and has support of developers, they will do just fine.

    1. Re:Can a company compete? by Anonymous Coward · · Score: 0

      History shows that if the new person knows what they're doing and has support of developers, they will do just fine.

      Don't forget "and has a really large bankroll"

  31. Come on Slashdot by Anonymous Coward · · Score: 1

    First we rage when the Xbox One has always on DRM. Now you guys cheer for a console with always on DRM*. Which is it?

    * Yes yes it isn't every day. Try playing your games for a week without internet, or longer like our deployed service folks do.

    1. Re:Come on Slashdot by Wookact · · Score: 1

      Ive done it after a week, and I have been deployed as well, it is easy enough to take your laptop to the computer tent and get you some Internet. Your biggest issue is the speed of the Internet, you will be able to log in fine, good luck d/l the updates though. In fact there were a few enterprising individuals who had satellite Internet in their rooms.

      Oh and do me a favor don't use the "Think of our servicemen" argument. As a veteran I can tell you we don't like being patronized.

    2. Re:Come on Slashdot by qwak23 · · Score: 1

      Now try that in the middle of the ocean! (hint: there is no computer tent, and I've yet to see a ship that allows foreign devices on its network - and this definitely affects military and civilian alike, so no need for a "think of the servicemen" ;) ) Note: I've never been on a cruise ship, so no idea what the internet situation is like on one of those.

      Sadly, as wary as I am of EA, Origin defaults to offline mode if there is no internet connection present and has NEVER prompted me with a box that says "We can't find your credentials, you need to connect to the internet before you can resume offline mode".

    3. Re:Come on Slashdot by DrGamez · · Score: 1

      Are there a lot of games that let you play offline? The only Origin games I can name off hand are BF3 and SimCity5. Both won't work without internet. I know there has to be more Origin games but I do not follow EA publishing.

    4. Re:Come on Slashdot by qwak23 · · Score: 1

      Origin has been expanding third party offerings, and there is plenty of older stuff on there that will play offline. I ended up installing the Mass Effect trilogy recently after accidentally dumping my steam directory while trying to troubleshoot why it wouldn't let me get online while actually connected to the internet (turns out it was blocked on the particular network I was on - no message indicated this until I reinstalled steam in attempt to figure out what was wrong). I needed to be connected to activate ME, but once that was done it worked offline just fine (also switched networks to one that didn't block steam).

      Fortunately quite a few indie games run just fine without steam running so I now keep a few of those installed in case steam "loses" my credentials, but I had been hoping to play some Skyrim on that trip.

  32. Re:I think they plan to compete on the premium end by tbuddy · · Score: 3, Informative

    [ as modifier ] relating to or denoting a commodity or product of superior quality and therefore a higher price: premium beers.

    When you say you knew that Neo-Geo was expensive I feel as though you were being coy about what premium meant. Neo-Geo was arcade quality games in your home.

  33. And they have deep pockets... by Radical+Moderate · · Score: 1

    ...I assume anyways, so they won't die if this isn't a hit right off the bat. Sort of like MS and the original XBox, with a steady stream of software revenue they can afford to give the console time to catch on.

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:And they have deep pockets... by ArhcAngel · · Score: 1

      And they have deep pockets...

      Why? Valve isn't making the boxes. They are refining a Linux distribution specifically for running Steam. They've been refining Steam to work on a big screen for over a year already. The really hard part is getting Windows only titles to work on a Linux based system. They are partnering with PC manufacturers to bundle the SteamOS and controller with. If they don't sell they can throw Windows on there and sell them as a regular PC.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  34. HL3 ~= BluRay by Dracos · · Score: 1

    If I were Gabe, I would use HalfLife 3 as the hook to jumpstart the Steam Machine install base, much like Sony used the PS3 as the BluRay hook. That was Sony's lone storage format win in a couple decades, even if they didn't win the last round of console wars.

  35. Steam's often daily updates by david.emery · · Score: 1

    Steam will have to get a much more stable product. Seems it tries to self-update on a weekly, occasionally daily basis on my machine. I can't see the average gameboy putting up with having to wait while his Steam Machine updates yet again. "Continuous Integration" may be good for a development/integration approach, but it is neither appealing nor particularly effective as a software delivery approach.

    1. Re:Steam's often daily updates by ledow · · Score: 1

      Dunno if we live in the same decade, but almost EVERYTHING I touch wants to update constantly now unless I turn it off. Windows installs updates on a daily basis if you leave it on the defaults. All modern smartphones. And, yes, consoles.

      And given that Steam updates so often, in comparison I hear only a minority complaining about that. Usually when it updates it's either a fix or a new feature. I haven't witnessed a broken update in other 10 years, enough that I consider it one of the most privileged of programs on my computer in that I let it update itself every time (which is a privilege few others get).

      I think that's the least of their problems to be honest. The biggest is really just going to be how to meet demand.

    2. Re:Steam's often daily updates by david.emery · · Score: 1

      Guess I'm an old fart, I let very few applications self-update. To me, the frequency of these updates is an indication of code quality. I don't doubt that most applications are written so poorly that they need to update on a daily basis. Guess that's all part of being "agile" (as opposed to being "correct".)

      Steam itself had a horrible memory leak for months before it got fixed, so it's not like bugs are getting fixed instantaneously...

    3. Re:Steam's often daily updates by jandrese · · Score: 1

      For things like Acrobat, leaving auto-update off is risky because new security flaws are fixed in there all the time. Same with Java, and especially with Flash. Sure you can just avoid those apps altogether, but I get asked to read a whole lot of PDFs so they're kind of hard to do without. Ghostscript's PDF renderer can leave something to be desired sometimes.

      --

      I read the internet for the articles.
    4. Re:Steam's often daily updates by david.emery · · Score: 1

      I have no problems reading PDFs without Adobe Acrobat on my Mac using Preview.app. And I need to enable Java maybe once or twice per month, if at that. Your mileage may vary.

  36. Re:I think they plan to compete on the premium end by rwa2 · · Score: 2

    I wouldn't call it the "Premium" market, but I'm pretty sure Valve/Steam has a much different market than the console titles.

    The Steam Machine seems like yet another settop box that would allow you to remote into your gaming computer from your entertainment center. All of the PC people probably already have their gaming PCs plugged directly into the biggest monitor they have, so I don't think this will help that market segment much. But I can see it making inroads on the console community... though probably not much more than the OnLive "remote cloud-hosted gaming" service.

  37. Big name publishers by phorm · · Score: 1

    I wonder if having a hardware console will help bring big name publishers (mainly EA) back into the fold. It pisses me off to no end that to play ME3 or various other games I need to have the damn Origin client installed. Much as I dislike EA as a corporation, having their AAA titles made available on Steam/Linux would definitely do a lot for both the Steambox and Linux gaming in general.

    1. Re:Big name publishers by Anonymous Coward · · Score: 0

      That would require Valve changing their policies on in-app purchases. Not likely to happen.

  38. Success hinges on the controller by PPalmgren · · Score: 5, Interesting

    SteamOS has a unique problem that no other ecosystem has to deal with: In order to leverage steam's strength, the size of the community, they had to do two things. First, ensure that the catalog of games is playable on the TV, and second, that this userbase can interact with the steam community on PCs. If the system can't do this, it requires a huuuge shift of users in order to make it successful, which requires the kind of investment microsoft did with the XBox.

    The second bullet point above leads to an interesting problem if they go down the path of interoperability with PC clients: controllers and mice. PCs have several genres that are unplayable with a controller, and the mouse and keyboard combo offers a significant advantage in almost every kind of competitive gaming and multiplayer. I hope that their controller bridges the gap, and chances are it might.

    The touchpad-based movement is a huge change from a joystick. Precision movement on a touch-style pad like that is the only way a controller could handle snap turns and accuracy that muscle movement on a mouse pad offers. The way its set up, I'd expect it to work sort of like the Thinkpad nib. If it works and people adopt it, it will allow people to play things like RTSes, turn-based games like Civ, and a host of other options. Yeah, hotkeys are another important point, but one more easily overcome than the massive gulf that currently exists between the mouse and the analog joystick.

    There are other factors that will tie to its success, but I think the future of the system ties to its interoperability with the PC gamers. If it doesn't, its just going to be an also-ran.

    1. Re:Success hinges on the controller by garyoa1 · · Score: 2

      Yep. If they can manage a hook up for a keyboard and mouse, they won't win, they'll eliminate.

      Half the hard core gamers (or more) aren't fond of controllers. If you hand one to them you'll likely get hit with it. Why the "boxes" never added an option for KB/mouse is beyond me. That's been an argument against them from day one.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    2. Re:Success hinges on the controller by geekoid · · Score: 1

      keyboard and mouse allows for tighter corners and quicker turning.

      It's one the the major PitAs in having consoles and PCs play together.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Success hinges on the controller by CronoCloud · · Score: 1

      Why the "boxes" never added an option for KB/mouse is beyond me. That's been an argument against them from day one.

      They do! Why do you think the PS2 and PS3 have USB ports....they're there for a reason.

    4. Re:Success hinges on the controller by basecastula+ · · Score: 1

      Why the "boxes" never added an option for KB/mouse is beyond me. That's been an argument against them from day one.

      Dreamcast worked with the mouse and keyboard. Better yet, Quake 3 online with a dreamcast and a modem. They was also Typing of the Dead.

    5. Re:Success hinges on the controller by garyoa1 · · Score: 1

      I thot they all did. But have you tried plugging in a keyboard and mouse?

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    6. Re:Success hinges on the controller by CronoCloud · · Score: 1

      Yes. I've been plugging in keyboards and mice into PS2's/PS3's since 2002.

      What your issues really are:

      1 Why don't developers code in support for them.

      The reason they don't do that is because they believe that console gamers don't really care about keyboard and mouse support for most games, and in fact, they don't.

      2. Why don't they make mouse/keyboard centric games like turn based games.

      Because #1 says that console gamers don't want those games. It also doesn't help that the companies that make such games tend to be very "PC platform partisan" especially those in Europe. Most of them haven't had to write efficient code since the C64/Atari 8 bit days. They've been doing x86 only games for so long they simply don't know how to do anything else, and most of them don't even want to try because they think it wouldn't be worth the effort.

  39. Huge library of games by PopeRatzo · · Score: 1

    The thing I like best about a Steam box is that I already own several hundred Steam titles.

    And no matter what, my Steam games are there. New computer, laptop, Steam box...my games are there.

    What's Sony's policy on moving games from your PS3 to your new PS4? If I remember correctly, not every Playstation game has required Internet registration and activation.

    --
    You are welcome on my lawn.
    1. Re:Huge library of games by Anonymous Coward · · Score: 0

      The problem is that you also already own the hardware that plays them. What's your motivation to buy an entirely new piece of hardware to *stream* content from a superior machine. This isn't like people and their itunes account spread across the whole house, if you're a gamer you've probably already got a decent media experience attached to your rig.

    2. Re:Huge library of games by PopeRatzo · · Score: 1

      What's your motivation to buy an entirely new piece of hardware to *stream* content from a superior machine.

      Because I'm unwilling to carry my i7 with its huge Coolermaster case from room to room. Because I have an off-site office where I'd like to play an occasional game and am unwilling to install Steam on my main business machine.

      A compact game machine with media capability is something I'm interested in, but I absolutely do not want a console that requires me to buy all new copies of my games.

      --
      You are welcome on my lawn.
    3. Re:Huge library of games by DrGamez · · Score: 1

      Because I don't want to lug my computer (and all the hookups and wire management) around the house when I want to play a game. Paying for a "second machine" is a luxury I will be able to afford, and it's what this will be.

      This isn't essential to anyone, you can drag your machine to the TV if you want, but this is a nice luxury afforded to us through the power of software and TECHNOLOGY.

      This doesn't have to the end-all machine/OS/system for all people playing video games forever, always. Stop trying to make it sound like SteamOS is looking to be the only source of video game entertainment in the known universe.

  40. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 4, Informative

    [ as modifier ] relating to or denoting a commodity or product of superior quality and therefore a higher price: premium beers.

    When you say you knew that Neo-Geo was expensive I feel as though you were being coy about what premium meant. Neo-Geo was arcade quality games in your home.

    More than merely arcade quality, it was identical to arcade hardware, plus extra circuity to modulate audio and video suitable for consumption by TVs, and some superficial physical changes to keep arcade operators and home users from being able to run the same cartridges.

  41. Re:I think they plan to compete on the premium end by blahplusplus · · Score: 2

    "Yeah, I think history says it can be done."

    History also says there are a lot of dead console compaines, let us not forget Sega was pushed out of the console business. MS and Sony were already huge companies with tonnes of money to establish themselves in the console market. Sony got lucky that Nintendo in the 90's didn't understand the importance of technology (and to some extent it still doesn't).

    If I were Valve and entering the console market I'd be snapping up developers to make exclusives. Half-life 3 is not enough for anyone to get a steambox. Without software why would anyone get a steambox?

  42. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 1

    Agreed that a disrupting product can always upend the market place. I think the story is off base in asking if Valve can compete "...on equal terms." I don't think Valve is looking to compete on equal terms, nor does it matter if they can't. The question is simply if Valve can be profitable with this strategy. Much like tablets don't compete on equal terms with home PCs but still manage to make serious inroads into their market share, Valve can be successful without going toe-to-toe with MS and Sony.

    (Note that I'm not saying a Steammachine compares to an Xbox the same way a tablet compares to a PC in terms of power, etc. I'm just using that as an example of two dissimilar products existing in the same market space.)

  43. It's always about the games by Anonymous Coward · · Score: 0

    If developers can write good games for the platform, it will succeed. Hardware specs are not as relevant, and few will purchase because SteamOS is "open". It's up to Valve to ensure that there are good games at release.

  44. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    Bad questions.

    Atari, Magnavox, Intellivsion, and Coleco had taken a big hit from the video game crash, they weren't entrenched or successful in the market, heck back then Magnavox was already just a nameplate for Phillips who hardly cared about the video game market anyway.

    Sony was a 800-pound gorilla coming into a market with decades of electronics experience behind them.

    Microsoft was an 800-pound gorilla coming into a market with buttloads of cash and only two market competitors to worry about.

  45. Re:I think they plan to compete on the premium end by Applekid · · Score: 5, Interesting

    "Does Nintendo really think they can compete with Atari, Magnavox, Intellivision, and Coleco with their upcoming 'NES'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    The bottom fell out of gaming in 1983. The entrenched and experienced companies were all twisting in the wind when the NES arrived. A lot of the secret to Nintendo's success in the west was distancing itself from existing video game systems that plug into a tv and billing itself as a toy you plug into the tv. The loss of a joystick was also great in pushing this image, although a feature of the original Famicom and not a change made for the exclusive benefit of taking market share. They also had a great PR machine that drove customer demand while simultaneously strong arming their partners and retailers: no discounting, no consignment, hardware lockout to enforce licensed developers only and bill it as a "quality" seal.

    "Does Sony really think they can compete with Sega, Nintendo, NEC and Neo*Geo with their upcoming 'Playstation'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    When you consider that Sony's Playstation is less of a from-scratch built platform than it was really a spin-off the SNES, the analogy doesn't make sense. A better analogy for the period for a from-scratch platform from the time period might be 3DO, which you mistakenly placed in your following section. As far as the competitors? SNK's NeoGeo never really hit any big numbers for home use, and NEC's position was obliterated from the west, and they were so desperate in Japan that they began to encourage out-and-out pornographic games on their PC-FX platform.

    "Does Microsoft really think they can compete with Sony, Nintendo, Sega, 3D0 and Atari with their upcoming 'Xbox'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    By the time XBox was out, The only real players on the market were Sega, Sony, and Nintendo, and Sega was on it's last legs as a hardware maker. 3DO and Jaguar were already jokes and dental x-ray machine covers. Microsoft still hasn't make dime one on their gaming division, their existence in the market is due mostly to Microsoft's deep pockets.

    Yeah, I think history says it can be done.

    It can be done, but none of the moments of opportunity are here for Valve to make it the way you suggest. Steambox merely going to wind up a slightly better funded Ouya, a more fondly remembered than OnLive, and a money maker only for ebayers that will hoarde and sell it in 20 years.

    --
    More Twoson than Cupertino
  46. underestimating... by Charliemopps · · Score: 4, Insightful

    Everything I've read so far is underestimating Valve imo. Keep in mind what they've done in the past, how they've been basically the single bastion of decent game programing left in the market now... how nearly every game they come out with changes the industry in one way or another. Valve IS innovation when it comes to gaming. If they were a publicly traded company I'd be all over their stock.

    I doubt the steambox will be what we expect. None of Valves products ever are. They are releasing hardware requirements for free... the OS is free... do you really think this things a console? Is something so outdated their goal? I seriously doubt it. Within the next few years I expect to see T.V.s come with Steam per-installed. No console what-so-ever. You just pick up your Steam controller and viola, away you go. In the near term, you can get a set-top-box to upgrade your older TV or just install it on your PC. In the long term I expect to see Steam become the primary Media center on most TVs as it pushes out Microsofts offering as it's pricey.

    This is going to be just like Android. Valve wants control of the market so they are giving the hardware manufacturers hardware specs, a free OS and promising to maintain it for them in return for access to your living room.

    1. Re:underestimating... by dz79 · · Score: 0

      That would be cool.

    2. Re:underestimating... by balaband · · Score: 1

      You just pick up your Steam controller and viola

      Cool, they have "Viola Hero - Beethoven"?

    3. Re:underestimating... by AntiSol · · Score: 1

      I think the real chance for dominance will be when the Playstation 5 and XBoxInconsistentlyNamedFourthModel come out.

      Console gamer: "So, did you hear? the PS5 comes out soon!"

      SteamBox gamer: "Yeah I saw. Noticed that it won't run any of your PS4 games. So I guess you'll be building an entirely new game library from scratch at AU$90/title, eh?"

      Console gamer: "Well...yeah...but 'Call of Duty 27: Lets milk this for all it's worth' will be a PS5 exclusive! Your crappy 5-year old SteamBox wouldn't even run that!"

      SteamBox Gamer: "Yeah, I'm going to have to take it to the shop and get it upgraded soon, I can't run Half-life 4. Should only be about $100. How much is the PS5 again?"

    4. Re:underestimating... by DrGamez · · Score: 1

      This is what I'm most excited for. No longer will games like GTA need to be "scaled down" to run on console hardware, only to be "scaled back up" during the PC release. They will just release it for Steam, and if you cannot run it well enough: you have the option to go upgrade your machine.

      No more "generations" holding back the technical muscle of games.

      On the flipside, there really is something to be said about the games that come out near the end of a console's life cycle. Look how good (for the hardware) some games can come across on relatively meager hardware.

    5. Re:underestimating... by Anonymous Coward · · Score: 0

      You just pick up your Steam controller and viola, away you go.

      You've heard of Rock Band, now here's String Quartet!

      The Steam controller will have to be pretty versatile to handle that, though.

  47. Re:I think they plan to compete on the premium end by jedidiah · · Score: 1

    Compact PCs tend to be more expensive and less flexible. Unless you are talking about a compact form factor that you can already build your own boxes with now, I would expect Steam boxes to be MORE rather than less than your typical extreme bargain bin machine.

    Anything much bigger than an Asrock or Zotac is going to have trouble getting much traction in living room.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  48. Wow, that would be the dick move of the century by jandrese · · Score: 1

    If Valve came out and said "Good news! Halflife 3 (or Halflife 2 Ep 3) is ready for release! It's a Steambox exclusive!" that would certainly sell a lot of boxes, but I know a lot of people would be really unhappy about it. I would be grumbling all the way to the store to buy the box.

    I guess they kind of did the same thing with Steam itself and Halflife 2, but Steam is free software so at least you weren't out of pocket for it.

    --

    I read the internet for the articles.
    1. Re:Wow, that would be the dick move of the century by Anonymous Coward · · Score: 0

      What of console exclusives? How can something like HL3 exclusivity be 'the dick move of the century' when Microsoft and Sony do the same thing every month or two?

    2. Re:Wow, that would be the dick move of the century by Anonymous Coward · · Score: 0

      My guess is that SteamOS users will get 1 or 2 months early access for Halflife 3. Either that or a couple of extra hats.

    3. Re:Wow, that would be the dick move of the century by Anonymous Coward · · Score: 0

      From what they've said it sounds like the steambox is just a Linux powered PC that runs steam, so it wouldn't be any more exclusive than anything else they've released since HL2

    4. Re:Wow, that would be the dick move of the century by AntiSol · · Score: 1

      It won't be "SteamBox exclusive", it'll be "SteamOS exclusive". That means that if you don't want to hand over your cash for a SteamBox you could always just install SteamOS on your PC (for free). That's the beauty of an open system.

      And it's not like there won't ever be a windoze version - you can bet that'll come out 6 months after the SteamOS version.

      It better not be episode 3: after this long, I expect a full game which takes me 12+ hours to finish.

    5. Re:Wow, that would be the dick move of the century by Anonymous Coward · · Score: 0

      If Valve came out and said "Good news! Halflife 3 (or Halflife 2 Ep 3) is ready for release! It's a Steambox exclusive!" that would certainly sell a lot of boxes, but I know a lot of people would be really unhappy about it. I would be grumbling all the way to the store to buy the box.

      Just install SteamOS on the PC you already have.

    6. Re:Wow, that would be the dick move of the century by Anonymous Coward · · Score: 0

      I doubt they would do that. I mean, can you imagine if GTA V only came out for consoles and not the PC?? oh wait..

    7. Re:Wow, that would be the dick move of the century by DrGamez · · Score: 1

      It better not be episode 3: after this long, I expect a full game which takes me 12+ hours to finish.

      Why do you expect this?
      Is the length of time a game is in development representative of how long the game should be? Could it be that they just have scrapped the project multiple times?

      I don't want a short 4 hour game as well, but saying it /better be/ at least x hours is kind of a strange way to look at art.

    8. Re:Wow, that would be the dick move of the century by jandrese · · Score: 1

      One of the big advantages to PC gaming is that you don't get dicked around by the console manufacturers. The power is far more distributed and any one entity can't really screw up the platform for a whole class of people.

      --

      I read the internet for the articles.
    9. Re:Wow, that would be the dick move of the century by AntiSol · · Score: 1

      Why do you expect this?

      Because the length of time since episode 2 was released. Clearly the "episodic gaming" thing valve was pushing back then (i.e regular releases of smaller/shorter games) has not panned out, otherwise we'd be at episode 10 by now. I'm saying I expect a full game, not just an episode.

      Is the length of time a game is in development representative of how long the game should be?

      In this case, yes! the fact that the releases haven't been frequent kills the episodic gaming idea.

  49. Re:I think they plan to compete on the premium end by twistedsymphony · · Score: 2

    There are some distinct differences between Value's situation and the examples you provided.

    1. All three of those successful consoles from outsider were price competitive within the existing market. If you look at the literal pile of failure consoles throughout history they were all substantially more expensive, and so far what we know about the Steam machine says it will be substantially more expensive.

    2. All three of those successful consoles from outsiders were presented as a singular hardware model by a single manufacturer there was no significant hardware differences from one model NES to the next or one Xbox to the next, Valve is planning on developing more of a spec and opening hardware development and marketing up to multiple hardware manufactures... a strategy used by several consoles in the past (most notably the 3DO) to great failure.

    3. All three of those successful consoles from outsiders launched with a strong list of exclusive titles that you couldn't get on any other platform. Valve finds themselves in the situation where anything developed for the Steam Machine will also be available on PC, without the machine, this inherently makes their hardware less valuable as there's literally NOTHING it can play that couldn't also be played on a PC or elsewhere.

    In general the three factors that historically have contributed to a successful console (by a new entrant into the market or otherwise) has been price competitiveness, and desirable exclusive games, as well as a desirable feature set (such as the PS2's DVD player or the Wii's waggle controls, or the 360/PS3's ability to play games in HD). So far the Steam Machine seems to be missing the mark on most points.

    Then again, the iPod looked like a turd on paper when it was released and that thing sold like gang-busters so who knows, stranger things have happened.

  50. Re: I think they plan to compete on the premium en by Anonymous Coward · · Score: 1, Insightful

    The 3,000-odd library of titles on Steam aside from a potential release of HL3 says your second point is moot.

  51. Developer Count by ZombieBraintrust · · Score: 1

    Simply having a console, a platform, and a controller doesn't put you on equal footing with Sony or Microsoft. Sony has 13 first party studios making games for the PS4. Microsoft has about 20 first party studios. These companies are spread out over Asia, North America, and Europe. They have a similer number of second party support. (companies that make exclusive games not owned by Sony and Microsoft) Nintendo is organized a bit differently. They have several groups in 4 divisions that make games. PC gaming has some built in edge with 3rd party developers. I would say Steam has a better chance than Amazon or Apple.

    1. Re:Developer Count by spire3661 · · Score: 1

      Both Sony and MS have at least an order of magnitude more sunk costs in their respective consoles. Valve is doing this all on the cheap, relatively speaking.

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      Good-bye
  52. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 1

    Sega's a bit of a special case. I have read stories that Sega made the classic mistake of partnering with Microsoft for Dreamcast development.. guess what M$ did? Stole all the fruits of their research, left them with a dud platform that most Dreamcast devs didn't use, and released the original XBox to cut the Dreamcast off at the knees soon after its launch.

    Valve is specifically keeping their platform free of any 'inside-job' sabotage by supposed 'partners' from the entrenched competition.

  53. Corporate trust by Anonymous Coward · · Score: 0

    Between Microsoft, Sony, and Valve, there is only one company that has not yet screwed over customers, intentionally broke their products, or drove people to expensive upgrades by planned obsolescence. I think it would be wise to chose that company.

    1. Re:Corporate trust by Anonymous Coward · · Score: 0

      ummmm All three of them have done that. Valve especially. though I think it is still probably the lesser of the 3 evils but they are all different shades of black.

    2. Re:Corporate trust by danomac · · Score: 1

      different shades of black

      More like fifty shades of gray. Retro gaming at its finest?

  54. Biggest monitor is a TV, and majority have no HTPC by tepples · · Score: 2

    All of the PC people probably already have their gaming PCs plugged directly into the biggest monitor they have

    What makes you think that? The biggest monitor in the typical household is in the living room, and I gather from other users' comments like those linked here that the majority of people are unwilling to move the gaming PC into the living room. Living room PCs are beyond the lowest common denominator.

  55. Re:I think they plan to compete on the premium end by houstonbofh · · Score: 1

    I kinda took it differently. When they announced this an Alienware equivalent doesn't come to mind. Instead I get the same picture as the $300-400 budget gaming PC's that I've always built. When the parts are bought in bulk I'm willing to bet that an OEM could assemble a small equivalent set-top box for even cheaper and have a fairly capable system to compete with the $400-500 Sony and MS offerings.

    I'm kinda envisioning the Steambox being offered at more of a $250-300 price point. If you want a monster rig you can still build it yourself and run SteamOS.

    Add to that the economies of scale they get from all sides...

    The games they sell will also be sold to Linux Desktop users, and Windows PC users, so a larger market on day one. It also means a much larger catalog of games than any other console has EVER opened with.

    The console itself is open, and can be used for other purposes. (Like xbmc, or whatever) This means a larger market than just game players.

    The game delivery platform has much lower barriers to entry, and you already see tones of inde delevopers there. This will increase it as now they have a cheap console to design to. (Baseline hardware is never a bad thing.)

  56. How many Steam games run on Linux? by tepples · · Score: 4, Interesting

    The 3,000-odd library of titles on Steam

    In order to run on a Steam Machine without also hogging a Windows PC for the duration, a game has to be ported to desktop Linux. I was under the impression that less than 10 percent of the Steam library was ported to desktop Linux, though I'd appreciate links to sources that correct this.

    1. Re:How many Steam games run on Linux? by spire3661 · · Score: 1

      PS4 runs into the same EXACT issue with PS4/VitaTV. A HUGE chunk of this issue that people are having a hard time wrapping their heads around is that we need to focus on Gaming PCs and no trying to turn your workstation into a console.

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      Good-bye
    2. Re:How many Steam games run on Linux? by ArcadeMan · · Score: 2

      300 titles at launch would still be better than any other console in the history of videogames.

    3. Re:How many Steam games run on Linux? by Anonymous Coward · · Score: 0

      no it wouldn't, current gen consoles originally launched with backwards compatibility giving them way more than 300 titles at launch. In the world of gaming being able to play old content is a very small selling point. Even with 3000 old games it isn't going to see people flock to it. It needs new and more specifically exclusive content.

    4. Re:How many Steam games run on Linux? by Anonymous Coward · · Score: 0

      Those old games will never be ported, because nobody wants to buy old games, and nobody wants to revisit ancient code that wasn't written in a portable way and try to make it cross-platform. The important thing is whether new titles get ported. This remains to be seen, but things look promising with many AAA engines now supporting Linux.

    5. Re:How many Steam games run on Linux? by tepples · · Score: 1

      Those old games will never be ported, because nobody wants to buy old games

      Not even in the Virtual Console section of the Wii Shop?

    6. Re:How many Steam games run on Linux? by Anonymous Coward · · Score: 0

      Not "desktop linux" (any possible combination of linux software), but SteamOS (a very specific combination of linux software). It's a lot easier to port games when you also control the OS.

    7. Re:How many Steam games run on Linux? by Anonymous Coward · · Score: 0

      You are correct 10%, will run native in steamOS. Chicken and egg - must be cracked to make Linux a viable gaming platform. It's not a question of can it be done, it is a question of why do it. SteamOS + the cheap hardware lineups and AAA titles creates an entirely new gaming ecosystem that is open, moddable, and continuously upgradeable, but most importantly, viable. No waiting 5-10 years for Sony and Microsoft to agree to start competing again. No more watching the Dream (cast) die. Getting NVidia an AMD to take Linux seriously also is key. Valve has the money and Gabe has the trust in industry to make it happen.

      And we all want out from under Microsoft.

  57. Success would be easy! by Anonymous Coward · · Score: 0

    All they would have to do is partner with blizzard and put WOW, D3, and SC2 on the SteamOS along with every popular title currently on Steam.

    Plus aim to reach every other MMO hitting the market.

  58. Couch multiplayer by tepples · · Score: 1

    there's literally NOTHING it can play that couldn't also be played on a PC or elsewhere.

    Except for games designed around couch multiplayer. Several other Slashdot users have repeatedly reminded me that the majority aren't willing to connect a PC to a living room TV. Nor do people already own gamepads. This leaves people having to buy gamepads and having to crowd around a comparatively tiny PC monitor in order to play a game together. The Steam Machine avoids this by shipping with a Steam Controller and coming in a consumer-electronics-style case.

    1. Re:Couch multiplayer by Anonymous Coward · · Score: 0

      Except for games designed around couch multiplayer.

      no that isnt an exception, it can do that too.

      Several other Slashdot users have repeatedly reminded me that the majority aren't willing to connect a PC to a living room TV.

      yeah /. users are real experts on what the majority of people do.

      Nor do people already own gamepads.

      that's just wrong, tens of millions of people own gamepads.

      This leaves people having to buy gamepads and having to crowd around a comparatively tiny PC monitor in order to play a game together.

      no it doesnt.

      The Steam Machine avoids this by shipping with a Steam Controller and coming in a consumer-electronics-style case.

      yeah we can all play multiplayer on a steam controller, what was that about needing to buy gamepads again?

    2. Re:Couch multiplayer by tepples · · Score: 1

      there's literally NOTHING it can play that couldn't also be played on a PC or elsewhere.

      Except for games designed around couch multiplayer.

      no that isnt an exception, it can do that too.

      A PC in the living room could play couch multiplayer if it existed. Until the Steam Machine, it didn't exist in numbers big enough to draw attention from notable publishers.

      yeah /. users are real experts on what the majority of people do.

      Let me give you a list of examples of the posts I'm talking about. But if Slashdot is an unreliable source about the prevalence of living room PCs as of the fourth quarter of 2013, I'd be glad to consider other sources.

      that's just wrong, tens of millions of people own gamepads.

      Few people who prefer to play PC games already own PC-compatible gamepads. For example, how many people have installed drivers to use a Wii Remote or a Dual Shock 3 on a PC? How many people have bought the PC receiver for Xbox 360 wireless controllers?

      This leaves people having to buy gamepads and having to crowd around a comparatively tiny PC monitor in order to play a game together.

      no it doesnt.

      Please explain why it doesn't. Consider a case where people are visiting my home for whatever reason, and we end up getting an itch to play a video game together, and the others didn't bring their PCs because it was a spontaneous gathering as opposed to a LAN party planned weeks in advance. If there isn't already a PC connected to the TV, these people have to crowd around a desktop PC monitor.

      yeah we can all play multiplayer on a [singular] steam controller, what was that about needing to buy gamepads again?

      First, as Anonymous Coward explained in this post, if a player first learned how to play a game using the gamepad control scheme, the player is more likely to want to continue to play with a gamepad than if a player first learned on mouse and keyboard. So if you suggest playing together on a Steam Machine, someone else who owns a Steam Machine is more likely to be willing to use the extra Steam Controllers that you bought than someone who uses only the mouse and keyboard. Besides, it's much more convenient to bring a Steam Controller from home than to bring an entire desktop PC rig from home.

    3. Re:Couch multiplayer by Anonymous Coward · · Score: 0

      A PC in the living room could play couch multiplayer if it existed. Until the Steam Machine, it didn't exist in numbers big enough to draw attention from notable publishers.

      wrong, we have had local multiplayer on pcs for decades (from the days of golden axe to the modern lego games, x-men legends, lotr, etc), it just isnt popular, these days not even that many console titles support it.

      But if Slashdot is an unreliable source about the prevalence of living room PCs as of the fourth quarter of 2013, I'd be glad to consider other sources.

      that is all coming from the community that pegged the ipod, iphone and ipad as crappy products yet parades the superiority of desktop linux. see any disconnection from the general populace's views?

      Few people who prefer to play PC games already own PC-compatible gamepads.

      ask yourself why these people prefer pc games. you are suggesting different games (local multiplayer) in the loungeroom on the tv with a different control system, you have just made it exactly what a console is so if people prefer to play pc games they wont want that anyway.

      Consider a case where people are visiting my home for whatever reason, and we end up getting an itch to play a video game together, and the others didn't bring their PCs because it was a spontaneous gathering as opposed to a LAN party planned weeks in advance.

      even if you have a steambox it still requires you to buy gamepads. people don't carry around xbox, playstation and wii controllers now and they certainly arent going to be carrying around their own steam contollers.

      If there isn't already a PC connected to the TV, these people have to crowd around a desktop PC monitor.

      because a normal person who wanted to do that would, oh i don't know, plug it into the tv!

      Besides, it's much more convenient to bring a Steam Controller from home than to bring an entire desktop PC rig from home.

      so what do you do in your above spontaneous scenario?

    4. Re:Couch multiplayer by exomondo · · Score: 1

      Few people who prefer to play PC games already own PC-compatible gamepads.

      Because people who prefer to play PC games don't want gamepads.

    5. Re:Couch multiplayer by tepples · · Score: 1

      Then what system is for people who like gamepads but also like indie games?

    6. Re:Couch multiplayer by exomondo · · Score: 1

      Then what system is for people who like gamepads but also like indie games?

      Ouya, which has demonstrated that very few of such people exist.

  59. Lockdown was a feature in the mid-1980s by tepples · · Score: 3, Interesting

    Does Nintendo really think they can compete with Atari, Magnavox, Intellivision, and Coleco with their upcoming 'NES'?

    In 1983, store shelves had become filled with me-too shovelware for the Atari 2600, and people stopped buying video games altogether after having dropped upwards of $60 (inflation adjusted) on something that's no fun. After a recession in the North American video game market through 1983 and 1984, Nintendo elbowed its way into the market by using lockdown to reassure retailers that the NES wouldn't have the same sort of me-too shovelware that the Atari 2600 had. Valve is doing the exact opposite.

    1. Re:Lockdown was a feature in the mid-1980s by fishybell · · Score: 0

      If you want to see the "me-too shovelware" try looking at Ouya's lineup. I own one, and use it sparingly vs. what Steam on a PC. Why? Because Steam isn't "me-too shovelware," but rather a broad mix of hardcore, free-to-play, family, puzzle, etc. games. Yes, not all are top-notch games, but when has this ever applied to the Nintendo, Playstation, Xbox, etc?

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      ><));>
    2. Re:Lockdown was a feature in the mid-1980s by Scorch_Mechanic · · Score: 1

      Valve is doing the exact opposite.

      On the contrary, Valve is doing approximately the same thing.

      A painfully apparent fact to indie game devs is that Steam is a walled garden (as exemplified by the Not On Steam Sale). You have to get Valve's approval to get a game on Steam, which means it can't be crap "me-too shovelware" in the first place. In fact, the Greenlight program has already seen some backlash because some devs put their stuff on Greenlight, it got approved, and then it turned out they couldn't deliver what they were promising. Gamers hate that.

      Furthermore, indie games on steam are generally very cheaply priced (to the point where Valve's cut of the proceeds is almost painful for some indie studios). And then there's the sales. The unending sales.

      Lockdown is still a feature. It's just cheaper for the customers now, and we've a bit of say what gets put on Steam. Personally I'm happy with it, but there are plenty of indie devs who have a love/hate relationship with Steam.

      --
      You should turn signatures off.
    3. Re:Lockdown was a feature in the mid-1980s by Anonymous Coward · · Score: 0

      Back then people would go into the store and buy a game off-shelf. Nowadays, people have more knowledge of the games when they buy them and they want to have/keep the freedoms everybody in the console market is so eager to take away from them. An open platform is exactly what can shake the market today as Nintendo's closed model had back than.

    4. Re:Lockdown was a feature in the mid-1980s by Anonymous Coward · · Score: 0

      What 'freedoms'? Steam's DRM is a console maker's wet dream. Each game tied to an account, no resales ever, and they can take your games away if they decide to and you've already agreed not to sue them.

      Freedoms?

    5. Re:Lockdown was a feature in the mid-1980s by Anonymous Coward · · Score: 0

      And we all know the NES seal of quality ment the NES never had shovelware. XD that's really fucking funny right there.

    6. Re:Lockdown was a feature in the mid-1980s by tepples · · Score: 1

      What the Seal did ensure was that a far smaller proportion of licensed NES software was E.T.-level rushed crap or Chase the Chuck Wagon-style cash-ins.

  60. Re:I think they plan to compete on the premium end by spire3661 · · Score: 3, Insightful

    Valve is not entering the console market in the traditional sense. It is taking off the shelf hardware and applying some glue to tie it all together. Its not a new product, its a remix of what we already have. This is not a 3DO/Neo-Geo situation. Everything that works today will be able to be integrated with Steam OS machines too.

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  61. Re:I think they plan to compete on the premium end by ZombieBraintrust · · Score: 1

    Nah they are going to be like that Piston machine. $1000 and above. PC makers have no desire to cut their margins.

  62. Re:I think they plan to compete on the premium end by spire3661 · · Score: 0

    You are very wrong about it being another OUYA. This Valve initiative is more about gluing together off the shelf stuff then re-inventing the wheel. Valve can only grow from these initiatives, there is no downside other then the sunk cost of developing Linux, which they see as essential for survival.

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  63. Re:I think they plan to compete on the premium end by ArcadeMan · · Score: 1

    What's funny is that today the arcade carts are worth a lot less than the console carts.

  64. Re:I think they plan to compete on the premium end by TWiTfan · · Score: 1

    Its target audience is the huge number of PC gamers who are sick of the keyboard and mouse and just want to sit on their couches with a controller for once.

    --
    The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
  65. Sony by fyngyrz · · Score: 4, Interesting

    So far with the PS4 they are trying to tout that they've learned their lesson

    I bought the PS2 and PS3 because at the time, they offered backward compatibility. To this day, I can run PS1 and PS2 stuff, awesome games like Crash Bandicoot and Maximo. With the PS4 they're telling me that the media library of titles I spent a *lot* of money on will not run on the new hardware. My reaction to that is simply to not buy a PS4. Instead, I bought a couple more used, working copies of the original (meaning, have those that have the PS2 hardware in 'em) PS3s to keep in a very low use state for the likely day when the one I'm using dies. I'm *really* tired of having to start all over again, and this time -- I'm just not gonna do it. The (considerable) up side is that PS3 titles and PS2 titles can be had for pennies, and I'll never run out of "new" games to try. And my favorite game of all time isn't a PS title anyway -- MechAssault -- so phhbbbbt.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Sony by Anonymous Coward · · Score: 0

      >I bought a couple more used, working copies of the original (meaning, have those that have the PS2 hardware in 'em) PS3s to keep in a very low use state for the likely day when the one I'm using dies.

      It sounds like it would be cheaper to just buy the games you want to play again for PS4.

    2. Re:Sony by Anonymous Coward · · Score: 0

      I guess I’d have to ask how often you play your old games?

      I get it on some level. Heck, I like MAME so I can play some pac-man or asteroids. But, that is more of a nostalgia thing. Granted those were great games for their time. But there time is gone. But, maybe I’m different than you. I tend to look forward and embrace the new things to come rather than hang on to some old legacy software/hardware because I feel wronged against by a big corporation trying to advance the eye-candy and make some money.

    3. Re:Sony by Anonymous Coward · · Score: 0

      Just curious, but why do you consider investing in a PS4 (or XBox One, for that matter) "starting over". You can keep the PS2 and PS3... can't you?

      The newest thing not playing the oldest discs doesn't seem like starting over to me. Yes, it would be nice if we could always upgrade hardware but maintain old software, but I don't recall doing this in the generations of NES and Sega back in the day.

      What I would like to see is an emulator in the new gen system that allows me to re-purchase a digital version of the games from the past I truly miss. I don't need to maintain every game I've ever bought, and the greats are not something I have trouble paying for twice. I know this isn't a popular opinion here, and I hope this doesn't derail my sincere question in the first paragraph.

    4. Re:Sony by fyngyrz · · Score: 1

      why do you consider investing in a PS4 (or XBox One, for that matter) "starting over". You can keep the PS2 and PS3... can't you?

      I have a fairly large AV setup, but at some point, you have to put a limit on the shelf space you're going to dedicate to the various game machines. There are other contenders for that space here: the prepro, 9 power amps, an apple tv, a mac mini, a Roku, a DVR security system, power conditioning, network switch, etc. Limits occur also with the number of devices I can plug into the prepro before I end up having to deal with external switches and the like. Then there is this march of game machines: Ps3 (which contains a PS2, no need for a PS2 because of that), XBox, XBox360, and the Wii.

      There's another issue, too. Time and use will kill these machines. The drives will fail, and eventually specialized hardware will go as well. Because there is no backwards compatibility, barring illicit emulation on PCs and the like, the software will become obsolete. I don't like that idea. If I spend $50 on a piece of software, the guy who makes the decision to obsolete that software is not my friend.

      Finally, and this is just my taste of course, but IMHO, the best games ever are a generation or more back. Ever more polygons in a shooter doesn't make me do anything but yawn. It's all about the gameplay, and VERY few games get that exactly right. I would point to mechassault's online play (and to a lesser extent, the game in single user mode) as an example of getting it "exactly" right. Then there's Maximo -- the penultimate platformer. Not designed for kids, that game was actually difficult as well as pretty damned cute. And funny. The only new thing to come along recently is guitar hero and similar, and they've got significant appeal to me (I'm a rock musician among other things) but the controllers are so cheap and simplistic... not great. Then there's the one that actually uses your guitar (Ubisoft's Rocksmith), and that was a nice swing at the ball, but in the end a strikeout for the irritating, plodding pace.

      So yes, older games do get played regularly here, and likely that will be the case for some time. I don't have the urge to go for the latest and greatest. I just want to have fun. Sometimes those things go together, sometimes they don't. Both Sony and Microsoft are in my doghouse, as it were, for poor treatment of the customer -- me. Would I buy one (or both) if there was some terrific title? Yeah, I might. But it'd have to be bleeding-at-the-gums awesome. :)

      --
      I've fallen off your lawn, and I can't get up.
    5. Re:Sony by fyngyrz · · Score: 1

      It sounds like it would be cheaper to just buy the games you want to play again for PS4.

      ok, sure. Where can I get Mechassault for the PS4, then?

      --
      I've fallen off your lawn, and I can't get up.
  66. Re:I think they plan to compete on the premium end by ArcadeMan · · Score: 1

    So Nintendo are responsible for the Playstation and SEGA are responsible for the Xbox. Funny how things turned out.

  67. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    When you consider that Sony's Playstation is less of a from-scratch built platform than it was really a spin-off the SNES, the analogy doesn't make sense.

    It's not like the steam box is from scratch either - it's based on PC hardware and existing dev stacks.

  68. Au contraire by fyngyrz · · Score: 1

    Consoles are for geeks who know that computer games have a history of trashing the computer they're run on. My consoles keep me from ever even thinking about buying another computer game. My experience with computer games -- as opposed to dedicated consoles -- was almost entirely bad. Since I stopped running them, I've enjoyed unprecedented stability. Furthermore, I've never seen a console harmed in any way by a game, so there's that.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Au contraire by Anonymous Coward · · Score: 0

      If your games trash your computer, you may be a geek, and even a dork, but you're certainly not a nerd.

    2. Re:Au contraire by Anonymous Coward · · Score: 0

      Sounds like he's buying PC games, instead of getting them from a trustworthy source like The Pirate Bay.

      You never know what PC games you buy are going to be infected with. StarForce and whatever all that horrible crap is called.

  69. There are better NES emulators by tepples · · Score: 1

    Why run Nesticle in DOSBox, an emulator in an emulator, when much better NES emulators such as FCEUX and Nestopia are ported to desktop Linux? It got to the point where some newly produced NES games have to detect Nesticle (which takes four lines of 6502 assembly language) and throw up a warning screen that Nesticle's inaccuracies may affect game performance.

    1. Re:There are better NES emulators by CanHasDIY · · Score: 1

      Why run Nesticle in DOSBox, an emulator in an emulator, when much better NES emulators such as FCEUX and Nestopia are ported to desktop Linux?

      Why?? By golly, I'll tell you why!

      Um... because I forgot we were talking about a Linux-based system... mea culpa.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  70. If Freedom is Part of it by Anonymous Coward · · Score: 0

    If Valve allows more freedom for the end user than the current big 3 they have a good chance at making a good dent in the market.

    What they have going for them in their favor is:
    A good number of game developers not happy with the direction Microsoft is going with their OS and console.
    They also already have an established relationship many of the biggest game developers today.
    Unhappy xbox fans of the direction the console is going. Sony has some of this problem also but not as wide spread as the xbox.
    Already have a large Library of titles that could be used.

  71. Why Valve could succeed here by DMJC · · Score: 1

    I think Valve has a good chance here to really smash the big 3 players. Nintendo was out of the race before it even began. That leaves Sony and Microsoft. Valve at the moment have the only console that at launch will run every movie file you have lying around. That alone is a massive thing. How many people bought into the PS3 as a media system idea, only to have their hopes crushed by the terrible DLNA support? The Steambox will work with XBMC, and once people start getting it in their homes and it actually lives upto the hype, this system is going to go big. Would not surprise me if in a few years time they take the living room just on usability. Valve should hire 5 people to work on XBMC full time, to get stuff like airplay and tv tuner support finished and polished.

    1. Re:Why Valve could succeed here by CronoCloud · · Score: 0

      Valve at the moment have the only console that at launch will run every movie file you have lying around.

      Don't tell me you ripped all those MKV's, Pirate.

      If those Russian pirates weren't such jerks trying to prove their l33tness, they'd use proper MPEG4 containers that the consumer devices support instead of their own "Oh let's make something incompatible that you can't use on consumer electronics because we hate mass market stuff"

    2. Re:Why Valve could succeed here by gameboyhippo · · Score: 1

      Nintendo was out of the race before it even began.

      You must be new to gaming.

  72. Re:Trollolol no by houstonbofh · · Score: 1

    Consoles aren't for geeks. They're for average folks. Folks who don't want to have to upgrade stuff. This Steam box is basically a PC that runs an embedded (Linux) OS. It'll still require upgrades, compatibility issues, inconsistent performance, etc.

    And Sony never has to upgrade the console. Like when they did it and took away the ability to dual boot Linux. The PS3 is basically a purpose built PC that runs a locked down Linux, and still requires upgrades, and has compatability issues with early titles. (PS2) The Xbox is basically a purpose built PC that runs a locked down Windows, and still requires upgrades, and has compatability issues with early titles. Your phone is basically a purpose built PC that runs a locked down Linux, and still requires upgrades, and has compatability issues with early apps.

    Are you seeing a theme here?

  73. Re:I think they plan to compete on the premium end by lordofthechia · · Score: 5, Insightful

    The Steam Machine seems like yet another settop box that would allow you to remote into your gaming computer from your entertainment center.

    This is where you missed the bigger point. The Steam machine can have different iterations and the most popular won't be just "streaming machines", the streaming option is there to answer to two things: "But I wanna play my windows games!" "Or I'd love to keep my battlestation PC in it's room, but occasionally game on the couch and I don't want to pay for two gaming pc's!"

      The most promising is a self contained gaming system which will use Valve's optimized operating system - SteamOS (based on Linux) with new "AAA titles coming soon" and with the bonus of running any steam games you currently have that already have Linux ports (of the 3,000 games on Steam currently 300 are ported and the number is growing). As they have shown, PC gamers will get more bang out of their buck using their OS than Windows since the whole package will be optimized for gaming.

    Now, don't compare it to your PC. Put yourself in the shoes of someone who owns a PS3/XBox360, doesn't own a gaming PC, and has $400 burning in their pockets for the next console release. What does a Steam Machine offer them?

    * Cheaper games
    * More launch titles (300 so far + the unannounced AAA titles)
    * More precise FPS controller
    * Ability to stream games from their gaming PC (if they have one)
    * No monthly fee to play games online
    * Ability to use any controller they want - system is open and PS3 and Xbox 360 controllers already work with it.
    * Choice (and competition) of hardware providers
    * Ability to mod into a full fledged PC (remember the Sony other OS debacle?)
    * Upgradeable
    * Easier game acquisition. Why run to the store to get your game? Fire up Steam, click on the game, click buy, tell it "yes" to install, enjoy!
    * Game modding!
    * More/better patches for their games
    * More peripherals

    --
    Georgia Tech, the leader in Chia(tm) technology.
  74. Like the Wii or the 7800 by tepples · · Score: 2

    300 titles at launch would still be better than any other console in the history of videogames.

    Any other? The Wii could be upgraded to run every GameCube game for about $30.* It printed money. The Game Boy Advance had every Game Boy and Game Boy Color game, and the DS had every Game Boy Advance game. They too printed money. On the other hand, the Atari 7800 had every Atari 2600 game. It bombed.

    * Playing GameCube games on a Wii required a used controller and a used memory card.

    1. Re:Like the Wii or the 7800 by Anonymous Coward · · Score: 1

      Don't forget Sony either there, champ. The PS2 had the FULL library of PSOne games available to play at launch (if you had the disc) and the initial PS3 releases had nearly full PS2 backwards compatibility. Later iterations nixed the PS2 parts though. Even the 360 had a list of OG Xbox playable games available at launch, and Microsoft worked quite a bit at expanding that list for the first few years of the 360's life. Also, saying "300 title at launch" in the case of SteamOS is sorta like saying "I built a new gaming PC and I can still play my old games!!" Traditionally, the term "launch titles" has been reserved for games that are available at launch on a system, BUT NOT BEFORE LAUNCH. The fact that I can download & play Trine (for linux!) now, and will continue to be able to do so at the launch of SteamOS is more than a bit disingenuous.

  75. Yes by geekoid · · Score: 1

    Do we really need to ask this with every new console?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  76. gaming audience has exploded by globaljustin · · Score: 1

    I agree. It's a false choice to say require SteamBox to compete w/ Xbox and PS to be considered a 'success'

    It's possible for SteamBox to be a roaring success and still not compete on Nintendo/Xbox/PS market's scale!

    I think one of the problems is business people do not understand the scale of the gaming audience. You hit on it with identifying there are different audiences for platforms. Sure, EA or Xbox marketing people can throw sales numbers and 'oh yeah, we now how big the market is' but that's a reductive approach.

    The pie grew exponentially and also into new markets...but they use the same playbook, dividing up the pie the same way.

    I think in some way mainstream gaming companies don't want Steam or Valve to success precisely because it shows how bad they are at their job. If Valve had even a small percentage of EA or Nintendo's resources gaming would be much different.

    I'm not a huge Steam/Valve apologist...in fact I'm very critical of them in many...well almost all areas...but that's just b/c I believe they could be better not b/c I dont' think the concept is economically viable.

    --
    Thank you Dave Raggett
  77. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    Then again, the iPod looked like a turd on paper when it was released

    Where, on Planet Hateboi? Everything else at the time used tiny flash storage or bulky computer hard drives, and used either slow USB 1.1 or slower parallel for transfers.

  78. Re:I think they plan to compete on the premium end by pipatron · · Score: 1

    Tell me more about how Valve developed this new "Linux" operating system.

    --
    c++; /* this makes c bigger but returns the old value */
  79. OUYA by tepples · · Score: 2

    Of course, some of my favorite things are modding them and programming them [...] Steam's making the first console platform that even comes close to what I want.

    I thought it was the second, the first being OUYA. How does Steam's greenlight process compare to OUYA's sandbox process?

  80. Frequency matters by tepples · · Score: 1

    Yes yes it isn't every day

    That's the point. Xbox One was supposed to refresh receipts every day. Steam does so every couple weeks. That and the Steam sales are apparently a big enough difference.

  81. 54 Million by Anonymous Coward · · Score: 0

    With 54 million accounts (according to Wikipedia), they all ready are.

  82. Game Boy successors get updates too by tepples · · Score: 1

    I can't see the average gameboy putting up with having to wait while his Steam Machine updates yet again.

    Funny you mentioned the Game Boy. Both the Nintendo DSi and the Nintendo 3DS, the successors to the Game Boy line, get operating system updates. I don't own one, so I can't tell you how frequent they are.

    1. Re:Game Boy successors get updates too by damnbunni · · Score: 1

      The DSi hasn't gotten one in a while as far as I can tell, and when it does it's mostly to break the Flash carts that let you illegally copy games. However, it's not particularly pushy about installing them, and unless you buy things from the Nintendo Shop on it there's never really a reason to update the OS.

      The 3DS seems to get them fairly frequently, but they do seem to add features, not just futz with copy protection.

    2. Re:Game Boy successors get updates too by tepples · · Score: 0

      The DSi hasn't gotten one in a while as far as I can tell, and when it does it's mostly to break the Flash carts that let you illegally copy games.

      And a VCR lets you illegally copy movies. True, commercial DS games are proprietary, but amateur games and applications (such as anything using DLDI) are made to be copied. Or are you arguing that amateur games and applications deserve not to exist?

  83. Re:I think they plan to compete on the premium end by spire3661 · · Score: 1

    Im pretty sure they are hammering away at the windowing system for sure. Working with nvidia for driver support etc. It costs money. Honestly its the only place i see them actually outlaying sunk cash for this project.

    --
    Good-bye
  84. Unknown sources by tepples · · Score: 1

    A painfully apparent fact to indie game devs is that Steam is a walled garden

    Has there been news either way as to whether software from "unknown sources" can be installed on a Steam Machine?

    1. Re:Unknown sources by Scorch_Mechanic · · Score: 1

      Yes. And yes.

      Steam boxes are just prebuilt PCs running the not yet released, but promised to be "free" SteamOS. The same page says it can be licensed to companies too, so I can't speak to exactly how gratis it is.

      It seems the only real source of information is Valve's Living Room page and subpages, but this techradar article digests it pretty well.

      --
      You should turn signatures off.
    2. Re:Unknown sources by Anonymous Coward · · Score: 0

      Good attempt there, but Valve says nothing about installing software outside of SteamOS on their machines. Nothing. Not one thing. I assume then, that if you install SteamOS on your own machine there is no issue. Buy a pre-build system from someone like Dell or Asus though, and you're entirely at their whim. Valve doesn't care.

  85. Re:I think they plan to compete on the premium end by geekoid · · Score: 3, Informative

    All you need right now is an HDMI cable and a controller for your pc.
    So if any of them are sick of not having a controller* it's there own fault.

    *Which is less responsive then a keyboard,

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  86. Re:I think they plan to compete on the premium end by geekoid · · Score: 1

    But the question is can it, not will it.
    Yes it can, I have no idea if it will.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  87. Re:I think they plan to compete on the premium end by asliarun · · Score: 1

    Please clarify 'premium'. Marketing bullshitters have made it totally meaningless.

    I know little of the Neo Geo, but I vaguely recall it was expensive.

    Agree that they'll probably last a while. Valve's been going strong for a while now, and if anyone can leverage the existing world of PC gaming to make a 'console', it's them. I wonder what the uptake rate will be like.

    Marketing speak aside, I would expect
    - a good Steam Machine (Steam Engine?) to play current gen games at 1080p with high details settings

    - a mid level Steam Machine to either play current gen games at 720p or play them at 1080p with dialed down details
    I would also expect a mid level machine to play last gen games reasonably well at 1080p

    - an entry level Steam Machine to play last gen games at 720p with mid to high level details

    I'm not much of a game freak (well, I was, but I have a baby now), but I would totally buy an entry level or even mid level machine that would run Steam on top of Linux, and would let me play Counter Strike and a bunch of other games fairly well. Especially if I can get the thing up and running in a minute or so, so I can realistically play a game in an half hour time window - those precious windows of time. Maybe I will spend less time on the pot reading my tablet.

    Huge bonus points if I can run this as an audio server/player when I am not gaming - run Logitech Media Server and/or Foobar or provide some other mechanism to play high bitrate mp3s, FLACs, and WAVs (and do optical/coax out). I know most people will say HTPC instead of media server but I actually think Roku does a stellar job and I find myself streaming movies and TV shows from Netflix or Amazon Prime on Roku and that's sufficient for me. Don't really need terabytes of space and the whole HTPC thing. But I guess I might be a minority.

    Actually, it would be really nice if Valve made this more like a Roku - an easy to use and navigate OS that would run Steam but would also let you play other apps (say, for audio and HTPC).

  88. Re:I think they plan to compete on the premium end by blahplusplus · · Score: 1

    "Valve is not entering the console market in the traditional sense."

    That's spin, they made a controller, an operating system and will be selling 'steam machines'. Not only that they have "gaming in your living room" in BIG GIANT LETTERS. Aka that's a console. That is what the 'living room' bit is all about.

  89. Perfect by WillyWanker · · Score: 1

    I've been saying this for years and years that console manufacturers should move to a semi-closed upgradeable PC-based platform and away from proprietary systems that are hopelessly outdated and not upgradeable. And now we have it, courtesy of Valve and Steam. Whether or not it replaces consoles will depend upon publishers and game developers porting to the new system, and I fully expect Microsoft, Sony, and Nintendo to play dirty pool to try and make that not happen. Time will tell.

    It *IS* the future, but as we all know sometimes the old dogs need to be dragged into it, kicking and screaming.

  90. I'm PS4, I'm WII U, I'm XBox1 and I'm a Steam Box by technosaurus · · Score: 1

    As a throwback to the Mac vs. PC and Mac/PC/Linux Parodies.
    Wii character looks like a person painted on balloons.
    Xbox1 character is immedieately obscured by a paywall saying to pay MS for content it doesn't even provide.
    Have the rest of the conversation being between PS4 and Steam with both telling Wii to go play.
    Then Steam telling all of its features and PS4 responding "I have that too, ... at least for now"
    Then have PS4 cop to removing other OS in PS3 and Steam simply responding "Uncool"

  91. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    * Ability to brag about how your "pcbox" is slightly better than someone elses "pcbox"

  92. Yes, but only if they go AMD, GCN and Mantle by Anonymous Coward · · Score: 0

    The future of casual gaming is likely to be ARM devices (including future laptops and desktops). Valve's Steambox only makes sense if its main intent is another AAA gaming platform that leverages Steam and complete independence from Microsoft.

    Xbox One = AMD 8-core CPU and AMD GCN GPU
    PS4 = AMD 8-core CPU and AMD GCN GPU

    These two next-gen consoles will be the main focus of AAA gaming for at least the next 8 years. For Valve to have a successful, relevant platform means they need the same but (year on year) better. So Valve needs x86 CPU cores (4+), and this is an obvious given. BUT since Valve also needs to be Linux (SteamOS) it needs a GPU programming environment that can be the equal of the consoles when accessing resources of the same ability.

    This means SteamBox also needs AMD GCN and the use of the Mantle driver/API to stand *any* chance of replacing current Windows based gaming PCs. Whereas the next-gen consoles are likely to keep their original hardware specs across the years, the SteamBox can follow the usual PC trend of significantly better hardware every two years or so, while keeping complete compatibility with existing games.

    Steambox needs to be the 'indy' console, NOT another PC platform. If Valve doesn't lock down the ideal hardware as matching that used in the new consoles, AAA games developers face a chicken and egg situation with Steambox ownership numbers. In other words, they'd go to the trouble of supporting yet another platform only if the numbers are already there. With AMD GCN, and Mantle, on the other hand, ports from the new consoles to the Steambox will be almost free. Remember, if Steambox does NOT use GCN, it can't use Mantle, and is left only with OpenGL/OpenGL ES, the API of choice ONLY for casual games. DirectX is not possible on SteamOS. Most important Windows PC games are DirectX. Games companies are NOT going to make yet another port of their game to OpenGL just to please Valve.

    Changing hardware standards always scare and annoy people, but may be essential for the future of a given form of computing. Contrary to the lies spouted by many technical sites, AMD's GCN does NOT have to describe the intimate transistor designs on a GPU, any more that x86 does for Intel or AMD (who are both fully x86 compatible with very different chip hardware designs). And contrary to the lies, GCN does NOT stifle future GPU innovation (did x86 prevent Intel from going 386->486->pentium->pentium pro/pentium2->pentium3->pentium4 etc ?). However, it is obvious that most people would be happier with a GCN future if Nvidia could produce compatible parts too in 2014+.

    Steam distribution and services are not enough to make SteamBox successful against consoles and the Windows platform. SteamBox MUST be a much more compelling platform than the Windows PC out of the gate, and this requires Valve choosing GCN just as IBM chose x86 all those years ago. A most useful immediate consequence of this will be cheaper Steamboxes using AMD's combined CPU+GPU on a chip, especially the early 2014 Kaveri part. Kaveri comes close to the chip of the Xbox One (more CPU power, close GPU power, much lower memory bandwidth), and if Steambox was a success, AMD could build Valve a single chip with the same performance of that in the PS4, using the same GDDR5 memory.

       

  93. Ahem... by Radical+Moderate · · Score: 1

    "Steam Machines" -- the new name for the company's "Steambox," a living room gaming console for playing PC games -- will become available next year "made by different manufacturers," including Valve itself." http://www.engadget.com/2013/09/25/valve-steambox-annnouncement-2/

    Xbox may not be the best analogy, but the point still stands: Valve doesn't have to hit a homerun with this to be successful, they can easily weather a slow start. Even if some of their partners bow out, presumably some will hang around and give the project a chance to grow legs. As for the deep pockets comment, many start ups have to make money pretty quick to cover development costs and expenses. Valve isn't under that kind of (heh heh) pressure.

    --
    Never let a lack of data get in the way of a good rant.
  94. all the jokes aside by Anonymous Coward · · Score: 0

    If Steam really did release Half Life 3 on the steambox, and it was even half-decent, they would make more money then even Gabe could possibly imagine. Even better if they included with it something like Garry's Mod, then no one could compete with Steam. Easily, Valve would be the new Nintendo. Pulling something off like this just shows how competent they are and that they can do the job better than anyone else. The problem is, it's unclear that they're getting enough practice actually releasing games vs. creating interfaces. Steam is really ugly, has very bad customization, although has great deals on games if you wait on it. In a perfect world, Steam would make a great game like Half Life 3 and succeed in that ambition. Afterwards, they should really clearly state that their next ambition is being a platform with a good user interface. So far so good, but all things must come to an end of course and someone else will have to take the torch. But for the time being, Valve is looking great.

  95. Re:I think they plan to compete on the premium end by spire3661 · · Score: 1

    Yes, but they arent sinking billions into hardware like MS and Sony has to. They are sidestepping some of the larger risks on launching a 'traditional' console, especially the financial ones. This isnt a risk for Valve except for their reputation. If it falls flat on its face, Valve loses very little.

    --
    Good-bye
  96. WTF by Anonymous Coward · · Score: 0

    If I had any faith at all in what Valve was doing in the console market, it surely died when I saw that hilariously retarded controller

  97. Re:I think they plan to compete on the premium end by keith_nt4 · · Score: 1

    * Upgradeable

    I think I know what you meant but I don't think a console "upgrade" has ever been truly successful. Whether you're talking sega cd/32x/32xCD, that tubo graphics cd thing (turbo duo was it?), that high resolution attachment for the wii remotes...or possibly the kinect. It just fragments the user base.

    Maybe if they had some ridiculously easy parts upgrade system/method. Easier than installing toner/ink cartridges in a printer in other words (power off, open panel, pop out old, pop in new, close panel/power on). Anything short of that and it's too hard...

    I don't know if this steam box will ever be as easy to work with as a console made specifically for the one purpose. But for the extra effort I bet you'll get a lot. Which is why I'd much rather buy or build a steam box and utilize my game library than buy an xbone/ps4.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  98. Re:I think they plan to compete on the premium end by AdamHaun · · Score: 1

    I agree with your overall point, but...

    "Does Nintendo really think they can compete with Atari, Magnavox, Intellivision, and Coleco with their upcoming 'NES'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    It wasn't a crowded market. The North American video game industry had collapsed when the NES came out.

    "Does Sony really think they can compete with Sega, Nintendo, NEC and Neo*Geo with their upcoming 'Playstation'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    Sony entered the market at a time when Nintendo was both unpopular with developers (due to restrictive policies) and behind on hardware (due to sticking with cartridges). Sega was trying to come back from a series of hardware blunders when Sony undercut them by $100. The Neo Geo was never a serious competitor, and the TurboGrafx-16 only sold well in Japan. Sony is also a hardware company, and spent quite a lot of money ($1 billion?) to design custom hardware for the PlayStation.

    "Does Microsoft really think they can compete with Sony, Nintendo, Sega, 3D0 and Atari with their upcoming 'Xbox'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    3DO was from the previous decade. Not sure where you're getting Atari from. Microsoft basically threw monopoly money at the XBox, even buying Bungie so they could have a decent launch title. There were also lots of existing developers used to making games for a Microsoft platform (DirectX). Even then, the sales were pitiful next to the PS2, especially in Japan (which mattered more back then). The GameCube did about the same, and was the start of Nintendo's journey towards low-cost party game consoles. The XBox 360 was where Microsoft really got going.

    Yeah, I think history says it can be done.

    Under the right circumstances, with the right company, yes. And I think Valve has a serious shot at this. But it's not trivial. Half the companies you listed were utter failures in the market.

    On the other hand, the market is different today. From the NES to the PS2, there was always a clear winner in sales and third-party support in each generation. But the latest generation was closer to a tie between the PS3 and X360 (please don't start talking about the Wii). We're now in a world where cross-platform games are the norm and two consoles can co-exist on equal footing. Hopefully there's enough room for Valve to push the industry in a different direction from where Sony and Microsoft want to take us.

    --
    Visit the
  99. I'll build my own Steambox by BLToday · · Score: 1

    I was looking to build a new gaming PC and wouldn't mind finally cutting out MSFT. All I need is most of my existing games in my account to work on SteamOS.

  100. Will be good for all console/pc gaming by Anonymous Coward · · Score: 0

    Steam should push for linux everything, dump money into making devs do it. backport games. and if games are linux binaries, steamos will effectively play games on any iteration of the console as long as its compiled for x86(/64). now that sony and microsoft are on x86 as well they should really look at their next gen and keep it too. intel and amd will continue to push for lower power, higher performance, and everyone knows how to code for them. unless there is a new architecture that wipes the floor, i see no reason to deviate. sure the ps3 was boss. all that bandwidth and cell awesomeness, but too much work porting games to really use the hardware to its fullest. i see the consoles being x86, and the steambox as a benefit for pc gaming. i dont care how well the steam machines do in particular. games will be more likely to be running on linux than before, steam already pushes controller support for games that can, and now any game that isnt an exclusive of one console will take little work to port over (on the hardware side).

  101. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    "I'd love to keep my battlestation PC in it's room, but occasionally game on the couch and I don't want to pay for two gaming pc's!"

    This is exactly what makes a steam box interesting to me. I typically prefer to play on the PC, but it would be great to be able to play in the living room for games that the whole family might enjoy (the Lego games for example). If I can use my current htpc machine to run SteamOS, then all the better. The fact that the steambox is just a PC means I can use all the same controllers and hardware I'm used to and it can get hand-me-down upgrades from my main gaming PC. Should my wife thinks this week's "So you think you can dance" is more important than watching me play Mark of the Ninja, then I can just move me and my controller to the PC in the other room and everyone gets to do what they want. None of that is available on the XBox or PS, and I would have to re-buy a game library at $40-60/game instead of the ~$8/game I typically pay on Steam.

  102. Re:Biggest monitor is a TV, and majority have no H by Anonymous Coward · · Score: 0

    it might be bigger, but chances are it has less pixels.

  103. Re:I think they plan to compete on the premium end by Dr+Max · · Score: 1

    "Maybe if they had some ridiculously easy parts upgrade system/method. Easier than installing toner/ink cartridges in a printer in other words (power off, open panel, pop out old, pop in new, close panel/power on). Anything short of that and it's too hard..." have you tried upgrading a pc it's really not much harder (especially for something like a graphics card) and a damn fair bit easier than some god awful toner/printer designs.

    --
    Rocket Surgeon.
  104. Valve is in over their head by wytcld · · Score: 1

    So they're working up an Ubuntu variant. When my kid asked me to install Steam on his Ubuntu laptop to play Euro Truck II, which Valve claims runs on Linux, I went ahead, figuring "they're in this space, it should work." Well, almost. Filed a trouble ticket with them Sunday, and as of today, Wednesday, there's no response. I clearly told them which module simply crashes. The game is pretty useless without that working. If they think they understand how to build games for Ubuntu, or want to understand it well enough to succeed, they need to take bug reports seriously. Obviously they don't. So they'll, sadly, fail.

    If no response from them by the time a week's over I'll have to ask for a refund and contest it with my credit card company. At least I didn't use PayPal!

    --
    "with their freedom lost all virtue lose" - Milton
  105. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    Would that be Wayland then? Or Xorg? Is Valve working on Mir serendipitously? Have they contributed any patches back to the community to improve the SteamOS/Steam on Linux experience? NO? Then STFU. Valve has used Linux to contribute to Valve. I've seen NO reciprocity in that arrangement. What Nvidia has announced to date is to the benefit of nouveau and the broader linux community, Valve is quite a ways down on that list.

  106. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    As long as it isn't 600 quid... count me in! Unlike the new Xbox which is some media playing device or other, I'm interested in the games!

  107. How much will it cost? by StarTuxia · · Score: 1

    Any clue on the prices for a SteamBox? If they can sale it around the $100 to $200 mark I think it will have have the potential to be highly competitive.

  108. Pixels vs. inches by tepples · · Score: 1

    If you're trying to fit two to four people around a monitor, pixels don't matter quite as much as inches. Case in point: During the fifth generation, people played GoldenEye on N64 despite each of four players getting about a 144x112 pixel window. And during the sixth generation, people played console-style games on a PS2, Xbox, or GameCube and SDTV even though PCs accepted USB gamepads and had more pixels.

  109. Why haven't I seen this post yet? by Anonymous Coward · · Score: 0

    Obligitory: No.

  110. Any machine is a steambox by Z80a · · Score: 1

    As far i noticed, steambox is not just a machine sold by valve, but any machine with the SteamOS connected to a tv. Probably the box itself wont sell that well, but the "custom PCs with steamOS", those will.

  111. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    Now, don't compare it to your PC.

    But it is a PC and everything in that list is already done.

    * Choice (and competition) of hardware providers
    * Upgradeable

    Depending on what you're upgrading that can actually be a negative in the long run, while it is nice to be able to upgrade the HDD the ability to upgrade the CPU/GPU/RAM means developers just make that a requirement rather than optimizing their code for the existing hardware. The graphics quality of console titles gets better over time because they get better at optimizing for the concrete set of hardware they are targeting, they know the CPU/GPU clocks, instruction sets, memory size, cache size, bus speeds, latency, shader model, etc... and can rely on those numbers rather than them being unknowns. It's much harder to provide a consistent user experience when you are targeting thousands and thousands of different hardware configurations.

  112. Bad Analogy by rsilvergun · · Score: 1

    The console market in '84 was abandoned by Atari et al. Everyone in America assumed computers would dominate (As Will Shatner said, "Why buy a videogame?").

    Sony and Microsoft were both juggernauts with more resources than Valve. The original Xbox was a colossal failure that would have shut down anyone else.

    Valve isn't entering an untapped and ignored market and they can't lose $5 billion up front. OTOH they have to do something. Microsoft with Win8 has signaled they want to squeeze Valve out of the distribution market. I'm not sure what they're going to do. Companies targeted by Microsoft don't have a good track record of survival...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  113. Re:I think they plan to compete on the premium end by Pseudonym · · Score: 1

    Have they contributed any patches back to the community to improve the SteamOS/Steam on Linux experience?

    Yes. They contributed quite a lot of improvements to SDL (and even hired Sam Lantinga), as well as a bunch of work on OpenGL drivers. That's all that I know about, but there's probably more. Valve is extremely aware that making games work better on Linux is good for Steam and SteamOS.

    Incidentally, there is probably no "windowing system" on SteamOS as most Linux users understand it. In that respect, it's no different from other consoles.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  114. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    as well as a bunch of work on OpenGL drivers.

    Which OpenGL drivers did the work on?

  115. Re:I think they plan to compete on the premium end by Belial6 · · Score: 1

    It was also ~$600 for they system and $100 to $300 per game while the 'non-premium' systems were $100 to $150 with games costing $20 to $50.

    In the case of Steam, it is likely that the steam box will cost less than the XboxOne or the PS4, and the games are cheaper too.

  116. Re:I think they plan to compete on the premium end by aiadot · · Score: 1

    $400? Source please. The Piston already costs $1000. While I think steamOS will make it cheaper, I doubt it will come even close a proprietary similar spec'd game console. The only company that can make a SteamMachine with a competitive price and "modern" specs is Valve itself, simply because they can recoup the costs with the software sales. But if they do that, 3rd party hardware makers won't stand a chance, so what is the point of making an open architecture?
    Hardware doesn't make money in the game business unless you have either compelling exclusive like nintendo or a unique device with no competition like OculusVR, as they sell the rift for nearly 2 times production costs, let's see what will happen when sony releases the heavily RUMORed PS VR googles. Sony seems to recently be breaking even with PS3(and futurely 4) and Vita sales, but they usually are sold at a loss in order to stay competitive as they can sustaining themselves by mainly selling content.
    Consumer market is a harsh mistress. Unless you can "distort reality" and convince costumers to pay premium extra, unique features of your product, your doomed to fight the lowest price war. Most consumers don't care about features, brand, specs, just price. Many great products die because they are perceived as over-priced by the mainstream.
    IMO, Steam Machines are not really Home consoles, but a complement to the PC gaming experience. PC gaming and Console console gaming are two completely different things with different needs, audience and expectations. While there is some overlap between both types of gaming, it's not enough to call it competition and the fact there are plenty of PC and console gamers(like me) is more than enough proof of that. At least not for the immediate future. Steam Machines are devices to expand your PC gaming experience beyond your Man cave/battlestation setup. Not to replace console gaming.

  117. Re:I think they plan to compete on the premium end by Pseudonym · · Score: 1

    Actually, I misread that. They provided specific feedback to NVIDIA to get them to fix the drivers.

    (Part of me wanted to make a joke about Black Mesa, but I realised it was too dumb.)

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  118. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    Oh yeah, cool. I thought perhaps you meant they had been working on Nouveau or Intel or AMD's Open Source drivers or something.

  119. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    As long as the steam machine doesn't fail like the Xbox RRoD then I think it has a shot!

  120. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    I'm kinda envisioning the Steambox being offered at more of a $250-300 price point. If you want a monster rig you can still build it yourself and run SteamOS.

    Offered by who though? Sure if Valve were a hardware maker they could make up the profit margin with software sales but I doubt any of the existing OEMs are going to want to go through the process of designing, building and supporting such hardware with virtually no profit.

  121. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 1

    "it's THEIR own fault"

  122. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    This post is great! I would also like to add:

    * Share your Gaming Library with up to 10 Friends/Family
    * Buy a game once and you can play it on any platform Steam supports (Linux/SteamOS, Windows, Mac OS X) if that game has been ported to that platform. (If you buy PS4 or XBox game can only play it on that system.) No longer have to buy a whole new game collection every 5 years.
    * Potentially better/faster console hardware/gaming
    * Ability to stream games from their Steam Machine to their gaming PC or 2nd Steam Machine (if they have one)
    * More Indie developer friendly than Xbox or PS4
    * Ability to hack Steam Controller

  123. Re:I think they plan to compete on the premium end by bingoUV · · Score: 1

    What is there to design? It is a PC, solved problem, get on with it. Low-ish end PCs that the GP is describing don't take much effort to put into small enclosures either.

    Possibly they sell the same PC with Windows too. If there are too many returns, stop installing SteamOS, change the labels, and back to windows. If SteamOS is easy to install from within Windows to its own partition, like Ubuntu, OEMs can keep selling windows PCs, and users can make them Steam PCs.

    Low risk for OEMs as no dedicated very distinct product line is required.

    Low risk for Valve as there isn't much recoup required as it is not a loss leader. So they can sell cheaper games, supply some free games, charge developers non-exorbitant rates.

    So low risk for developers.

    Low risk for gamers - potentially cheaper, multi-purpose.

    Chances for success will depend on execution, of course, but low risk is one battle won already.

    --
    Bingo Dictionary - Pragmatist, n. A myopic idealist.
  124. Re:Trollolol no by Anonymous Coward · · Score: 0

    "The PS3 is basically a purpose built PC" That runs on a radicaly different cpu/gpu architechture compared to x86.

  125. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 1
    all that stuff is just PC gaming, you do realize PC gaming exists already and has existed for long before SteamOS and SteamBoxes were announced dont you?

    No longer have to buy a whole new game collection every 5 years.

    why are you doing this?

  126. Re:I think they plan to compete on the premium end by The+Cat · · Score: 1

    Without software why would anyone get a steambox?

    Did you just accuse Steam of not having any software?

    brb My dumbfuck meter just broke.

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  128. Re:Biggest monitor is a TV, and majority have no H by bemymonkey · · Score: 3, Informative

    Don't forget that size is a function of viewing distance. The 24" TFT on my desk is "bigger" than the 50" flatscreen in the living room unless I start sitting on the coffee table instead of the couch...

  129. It Could Eventually Kill Microsoft by Anonymous Coward · · Score: 0

    But not how you might expect. More than 30% of all clients on the Internet are Windows XP boxes. These are people who didn't want to move to Windows 7 and definitely do not want Windows 8. A lot of them run games on those computers and may try setting up or modifying their machines to give Steam a try. If it works for them, it becomes a viable place to jump to as the Windows environment becomes more and more hostile and they are pushed closer to the edge of the no-more-support cliff.

  130. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    ""Does Microsoft really think they can compete with Sony, Nintendo, Sega, 3D0 and Atari with their upcoming 'Xbox'?"

    Microsoft was only competing with Sony and Nintendo in 2000, Sega 3D0 and Atari were already out of the hardware business as far as i know.

  131. Not on Steam sale by tepples · · Score: 1

    I think what's meant is the freedom to obtain and use games that happen not to be released on Steam yet. How many games in the Not on Steam sale are ported to desktop Linux?

  132. They don't compare. by djnforce9 · · Score: 1

    I do not see how the Steam Box will compare with the Xbox One and PS4 any more than the PC itself as the Steam box is exactly that only it will have a lower price than many gaming PC's, use Linux, be mod-friendly, and be tailored towards connecting to your home theatre setup while also trying to revamp the paradigms of controller design (I especially hope that works out as well). What this MAY do is encourage more developers to create Linux ports which isn't as common as it could be. I just hope this does not turn out to be another Ouya scenario with a relatively low selection of upcoming noteworthy titles.

  133. Four players need a bigger moniotrs by tepples · · Score: 1

    Don't forget that size is a function of viewing distance.

    Minimum viewing distance in turn is a function of how many bodies are in front of the monitor. It takes a bigger monitor for four players than for one.

    1. Re:Four players need a bigger moniotrs by bemymonkey · · Score: 1

      Are you saying split-screen is still a thing?

      Maybe on a Wii, but I thought we were talking about this newfangled Steam Box thing...

    2. Re:Four players need a bigger moniotrs by Anonymous Coward · · Score: 0

      Are you saying split-screen is still a thing?

      Not so much split screen as it is same screen. Like fighting games. They do continue to exist, even if they may not be selling like your blockbuster FPS or GTA V

      The major roadblock for such games (split or same screen) on the PC is more so with the control scheme. There's bound to be an imbalance between the player using keyboard and the others using gamepads/joysticks/whatever.

      Some games try to cram multiple players on one keyboard (i.e I use WASD, you use arrow keys or maybe IJKL), but as tepples mentioned there are physical constraints (so it's not just cramming people in front of a monitor, but also cramming them in front of a single keyboard), and some machines/keyboards can't handle so many key presses at the same time.

      This was/is why consoles have a place. Consoles are PC in the sense that they are "computers", just like how phones and tablets are technically computers too. The difference is the default control scheme.

      But the challenge remains that you need developers to make such games for your platform. The OUYA tried to get devs, and is trying to get devs by offering cold hard cash. Whether they'll succeed remains to be seen. I'm more optimistic about Valve's attempt though.

    3. Re:Four players need a bigger moniotrs by Anonymous Coward · · Score: 0

      Not in the PC world. But Steam is already big there.

      It is, however, in the console world. Either that or same screen multiplayer (fighting games, Wii sports, etc). Why do you think consoles like the Wii are so popular, when they have the power of an old PC? The controller? People got that working on PCs long ago, yet the Wii is still selling tons more than Wii controllers being used on PCs.

      You see, splitscreen or same screen multiplayer allows something that PC gaming generally don't. Playing with friends. No, not online play, real physical friends in the living room. To do that in the PC world, we are talking LAN party, and even then, each person is generally sitting in front of his own screen, with headphones, trying to shut the real world out.

      So, PC style gaming wins among basement dwellers, where as Wii-style wins among people with real life friends.

  134. Re:I think they plan to compete on the premium end by Stuarticus · · Score: 1

    That's weird, I thought the problem they were all currently having is that they were killing each other on the margins and there was no money in building any more.

    --
    If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  135. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    You forget one very important thing; Valve doesn't sell boxes. They sell Games. Actually they sell Distribution of games. So what they most of all need is a platform on which they can sell, distribute & run those games. The hardware is much less of an issue - It's the OS.
    Hence all the hubbub about with GabeN talking shit about windows as a game platform, because microsofts closed garden store model would eat valve's part of the pie.

  136. Re:Reality by Anonymous Coward · · Score: 0

    Really? Downvote without any kind of rebuttal? You know it's the fucking truth -- it doesn't matter how open the core OS is if there are controls in place to prevent your access, and controls are what consoles are all about. Remember when FOSS on the PS3 was a big thing? Remember when Sony shut that shit down, bricking consoles all over the world? Remember your recourse? I'll give you a hint: nothing.

    You crack that box open, and you'll be violating the TOS. Circumvent anything that is meant to prevent you from modifying code, and you'll be violating the DMCA. Call that "open" if you like, but it's intellectual dishonesty of the highest order, and silencing those who make that known will never change the facts.

  137. Street Fighter by tepples · · Score: 1

    Are you saying split-screen is still a thing?

    Street Fighter series, for example, doesn't need to split the screen to have more than one player per box. Nor does Rampart, an early arcade RTS, or the Dead Ops Arcade mode of Call of Duty: Black Ops.

  138. Learn to Advertising! by badasawsomeness · · Score: 1

    Valve has seemed happy to not really put any money towards marketing up to this point, spread mostly by word of mouth in the gamer community. You can walk up to any console gamer and they can name any of the current gen consoles yet I can still find a few who have no idea what Steam is. Despite this Valve has still had no problem finding success because if you have built your own gaming computer they are best option for a game marketplace and have little competition in that arena on the PC.

    However, consoles are all about the show, the exclusives, and the tv adds help. So far the new Steam OS seems to still be unheard of to many gamers, especially if you prefer consoles and don't log in to steam or slashdot daily. Valve has some competitors in this arena that are going to ready to compete. While I think Valve has the platform to shake up the industry they will have to make people aware of what they have to offer.

  139. This isn't a hardware problem by mckwant · · Score: 1

    Just another ecosystem play.

    Outside of Kinect, I can't think of a console upgrade that actually worked in the marketplace (XBox HD-DVD, XBox external HD, PS3 Move, PS2 external HD, PS2 Network, I'm sure I've forgotten some). All of those are in the "plug into console, plug in power, reboot" sort of upgrade. No way is a general user cracking a $350 console to upgrade anything.

    (Sidebar: I'd be interested to see the percentage of PS3 hard drive upgrades, which requires about an hour, removing 10 screws, and a large-ish USB stick.)

    So now the console provides 1080p on your living room TV. Tremendous, except that a typical Steam PC (http://store.steampowered.com/hwsurvey) is dual or quad core, 2.5GHz, 8G, running 1080p or dual 1080p. Generally, anyway, and the PC is more likely to be upgraded over time. Now, I'm taking over the living room for an inferior gaming experience?

    $350 might not be enough, and the stock console is going to age very quickly. HL3 better be exclusive for an extended period (and AWESOME), and even then, it's going to be uphill.

    --
    ceci n'est pas un sig.
  140. To answer the question by JustNiz · · Score: 1

    >> Can Valve's Steam Machines Compete Against the Xbox One and PS4?

    Linux-based open platform that I can also upgrade the HW myself and install/run anything I like on?
      In my book its already won by a mile, and its not even out yet.

    In my case I dont even need more hardware, I can just install SteamOS on my existing MythTV box, reinstall MythTV, install a bunch of steam games, and I'm done. Now my DVR has also become a next gen console for exactly $0. Apparently SteamOS will even be able to stream Netflix. Finally netflix on Linux,

    Furthermore this saves me the $400+ that would have gone on a PS4. That is extra money that can now go on steam/linux games. Whats not to like?

  141. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    Possibly but in 2-3 years the consoles will be old and dated. The Steam OS hardware will then push past the consoles coming out this year and price vs performance will pay off if enough quality games are available. Minecraft with mods, skyrim with mods, GTA with mods, etc...

    The controller really looks interesting also. I'll definitely want to play with it a bit before buying it if possible.

    ARM processor variants would be even more interesting.

  142. Re:I think they plan to compete on the premium end by lordofthechia · · Score: 1

    Hey may not do this. But many people do.

    How do you think GameStop keeps such a healthy inventory of used games?

    But now thanks to the magic of upgrades and PC game modding, games you already own on the SteamBox *can* look/run better as the years move on (without having to wait for the re-released collection edition for the new console).

    --
    Georgia Tech, the leader in Chia(tm) technology.
  143. DRM by Anonymous Coward · · Score: 0

    "openness" from the company that's played hard ball making DRM loved by the sheep of the world.

  144. Re:I think they plan to compete on the premium end by lordofthechia · · Score: 1

    Well the $400 is what the consumers would have (at a minimum) due to the console launch prices. Remember though that they'll have to plunk down $60 for a game if these releases are like the last gen (no pack in games).

    I'd guess the Steam machines will have a target price of $400 to $500 (then again there will be different hardware vendors, so there will be *choice*). I don't see $100 extra being a hard up-sell considering the benefits I pointed out above (particularly cheaper games, more launch titles, free online play, and the option to turn it into a full fledged PC).

    I wouldn't be surprised if Valve didn't already set a minimum spec for Steam Machines which makes a great target for developers (your game should be playable/enjoyable with a PC with these specs but can obviously have features enabled for higher versions of the Steam Machine.

    I am hoping they give the machines benchmarks to reach and assign them levels (so at launch they sell Level 1 Steam Machines for $400, Level 2 $500, etc) so that years down the line (think 3-5) they can release higher levels and just update game requirements with a blurb like "Minimum Steam Machines Level 2, works best on Steam Machine level 5". Steam Machine Level 0 could be a box that can only play old ports, simple indy games, and is mainly intended to stream from a high level machine or a home gaming PC.

    Regarding the hardware profits, that's for the partners to worry about. Valve just wants to sell games. That's where they make money from. And surely the hardware vendors are stoked to find a way to save the fledgling PC hardware business.

    These builds are substantially cheaper than the piston and closer to the $400 mark above . Surely a hardware company buying parts in bulk can squeeze an even better deal.

    --
    Georgia Tech, the leader in Chia(tm) technology.
  145. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    What is there to design?

    A PC in such an enclosure, are these currently available for around that price?

    Low risk for OEMs as no dedicated very distinct product line is required.

    Well that's the question, what do they already have that is decent that they could just install SteamOS on? Even the crappy (spec-wise) Dell Zino its most barebones configuration and that's with no keyboard/mouse or controller.

  146. Good for Linux gamingq by Anonymous Coward · · Score: 0

    If the SteamBox is successful, it will give a significant incentive for developers to port/make their games available on Linux. Here's hoping...

  147. Re:I think they plan to compete on the premium end by strikethree · · Score: 1

    It can be done, but none of the moments of opportunity are here for Valve to make it the way you suggest.

    I do not think this will be a factor. To begin with, there is a HUGE opening right now. The XBox One was initially going to be this huge spygin platform in your living room and Sony.... *shiver* their motives are almost as hostile as Microsoft's. Seriously, there is a huge opening for a new player that is at least semi-ethical.

    A lot of the secret to Nintendo's success in the west was distancing itself from existing video game systems that plug into a tv and billing itself as a toy you plug into the tv.

    Absolutely wrong. Are you in management or something? The reason for Nintendo's rise to domination was fun games and the possibility for much deeper gameplay than any other systems had offered up to that point. As examples, I give you Super Mario Brothers and Zelda. Both games were fun and both games were far deeper than anything you could get on any other system at the time.

    Eventually there was an explosion of high quality games for the NES that grabbed people's imagination and sucked them in for hours on end. Some were more casual that you could play for a short time like Tetris or Thunder and Lightning and some required hours just to fully move around a small part of the entire world like Wizardry or Adventure of Link.

    In the end, it was the high quality games made possible by the capabilities of the system itself that vaulted the NES into history as the game console that saved gaming. It had nothing to do with how expectations were managed. Managing expectations might have opened the door but had zero effect on the apocalyptic sales.

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  148. Re:Trollolol no by houstonbofh · · Score: 1

    "The PS3 is basically a purpose built PC" That runs on a radicaly different cpu/gpu architechture compared to x86.

    Well, seeing as how all of the major operating systems (Other than apple) run on multiple cpu archtectures now, what is your point? The PS3 can still run Linux, just not dual boot.

  149. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    What's the price again for a 150 feet HDMI cable? And 150 feet of USB cable for the controller (the number of wireless or bluetooth repeaters needed is going to cause way too much lag).

    It needs to go all the way from the PC in the basement to the TV in the living room.

  150. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 0

    They did a lot of work on the Intel drivers - that's where they got the 350% (or something like that) improvement in performance over the Windows drivers - and as a user, I've noticed the rate of driver improvement increase shortly after the 350% announcement.

  151. Buy gamepads in advance by tepples · · Score: 1

    that is all coming from the community that pegged the ipod, iphone and ipad as crappy products yet parades the superiority of desktop linux. see any disconnection from the general populace's views?

    Let's assume for a moment that Slashdot is disconnected from what the majority really want. What source would you say is better connected?

    ask yourself why these people prefer pc games.

    A larger selection of moddable and indie titles, for one thing. Smaller developers have had a very difficult time getting their works onto consoles. See, for example, the case of Robert Pelloni.

    you have just made it exactly what a console is

    The key difference here is that consoles run only software approved by the console maker, whereas PCs lack that limit.

    even if you have a steambox it still requires you to buy gamepads. people don't carry around xbox, playstation and wii controllers now

    But it's still affordable to buy extra controllers in case a party breaks out. It's not affordable to buy extra gaming PCs in case a party breaks out.

    because a normal person who wanted to do that would, oh i don't know, plug it into the tv!

    My point is that people have a mental set against plugging a PC into a TV.

    so what do you do in your above spontaneous scenario?

    The same thing I've done since the late 1990s: plan for such scenarios and put some extra controllers in a drawer.

    1. Re:Buy gamepads in advance by Anonymous Coward · · Score: 0
      maybe you should do some research on sources of the general gaming populace.

      A larger selection of moddable and indie titles, for one thing.

      so they can play them on the pc, if they prefer them on the pc but dont have gamepads then they obviously dont want gamepads because gamepads for pc have been available and supported for decades. then if they wanted to then play local multiplayer on a bigger display they would plug the pc into a tv, you really think a bunch of people sit around playing local multiplayer on a pc monitor yet do not want to do that and only do it because they dont want to (for some unknown reason) plug the pc into the tv to play?

      The key difference here is that consoles run only software approved by the console maker, whereas PCs lack that limit.

      and pcs have always lacked that limit, which in theory should make pc gaming heaps better with stacks of great titles that you simply cant get anywhere else but pc gaming has been supplanted by console and mobile

      But it's still affordable to buy extra controllers in case a party breaks out. It's not affordable to buy extra gaming PCs in case a party breaks out.

      which is the same with pc gaming. if you are buying extra controllers then the only remaining hurdle is hooking the pc up to the tv, which is trivial. you really think people are willing to go out and buy extra controllers but not willing to plug the pc into the tv once in a while?

      My point is that people have a mental set against plugging a PC into a TV.

      that is bullshit! there is no reason people wont plug a pc into a tv if there is some reason to do so. so why would i *want* to plug a pc into a tv? well you provided your hypothetical situation earlier and in that case one *would* plug it into the tv, they wont avoid it based on some non existent "mental set" against it.

  152. Re:Reality by tibman · · Score: 1

    Not exactly sure why you were downvoted but they are offering the OS free. You can download it, just like any typical linux distro. If modifying a distro was a violation of DMCA then we are all in big trouble : ) PS3's problem was they didn't want people to have access the hardware. They didn't want the system changed to play cloned discs. Piracy was a really really big concern for them. Steam, not so much. They add a small hurdle and don't even pretend that it prevents piracy. Consoles have always been locked down. PCs have rarely ever been locked down.

    --
    http://soylentnews.org/~tibman
  153. Re: I think they plan to compete on the premium en by GrahamJ · · Score: 1

    "anything developed for the Steam Machine will also be available on PC"

    Some might view that as a plus - play the same game on your desktop, laptop or tv.

  154. Re:I think they plan to compete on the premium end by bingoUV · · Score: 1

    What do you mean by "such an enclosure". Does SteamOS detect enclosure and refuse to run if it is not the correct enclosure?

    To start with, I see nothing wrong with ASUS CM1735-US006S "http://www.newegg.com/Product/Product.aspx?Item=N82E16883220265", the first entry in newegg for the original post's mentioned range of $300-400. If Steam likes nvidia, look for nvidia GPU.

    From your suggestion of Dell Zino, I guess you are thinking about small PCs from the start. That might need redesign which implies some "risk" for the OEM. BUT it is not necessary to take that risk. Any OEM can test the waters, e.g. ASUS can start with CM1735-US006S. If it doesn't begin to work, ditch it. If it begins to work, do a small redesign effort. Bite as much as you can swallow. Low risk, as I said.

    Even if OEMs don't install SteamOS, the end users can install it. To begin with, at least.

    It is not necessary to give the mostest elegantest solution to get much more profits than Valve is getting now. Non-too-elegant solutions win, or at least compete, in the technology sector all the time.

    --
    Bingo Dictionary - Pragmatist, n. A myopic idealist.
  155. Re:I think they plan to compete on the premium end by exomondo · · Score: 1

    It appears we were both on a different track, with the term 'steambox' I was thinking more the console-replacement product targeted at the living room rather than just any desktop PC with SteamOS installed. If you're the average person buying a low-end PC would you really dedicate it to gaming by getting it with SteamOS or just get it with Windows and install Steam? I would think most people would do the latter so it probably wouldn't be worth OEMs to have different SKUs and do hardware testing and driver install/maintenance for low-end boxes that they probably wouldn't sell many of anyway.

  156. And debugging. by DrYak · · Score: 1

    In adition of the 2 other OpenGL mentioned areas
    (Work on Intel drivers ; collaboration with NVidia on their drivers)
    Valve has also contributed to develop a few OpenGL Debugging extension that the base Mesa lacked (Mesa is only mostly uptodate 3.x - the debugging extension are 4.x which Mesa severly lacks)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  157. Mesa is modular by DrYak · · Score: 1

    Mesa Classic is modular, Mesa Gallium3D even more so.
    Work that Valve has done will automatically benefit indirectly any opensource drivers.
    (Not only Nouveau, Intel and Radeon, but also Lima, Etnaviv, etc. once they reach that point of development)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]