One reason this type of scam works well (though it is not specifically relevant to the Super Mario case since it is not yet released for Android at all) is the horrendous practice to completely hide apps not available in your region / compatible with your device. This makes any similarly named app show up as the "only option", and will easily fool people.
You know what, Google? If I am looking for an app, I rather you show me that it exists but cannot be installed, rather than have me dig through tons of search results in vain.
Many seemingly confused and/or contradictory summaries here...
Here is my attempt: 1. Company (Mojang) releases game (Minecraft) + multiplayer server under closed license 2. Third party uses decompilation to create derivative work of server. Creates GPL project (CraftBukkit) in violation of both Mojang's license and the GPL (all code must be GPL). Mojang does *not* try to stop the unlawful redistribution. 3. An individual (Wolfe) contributes GPL code to this project. 4. Mojang hires devs of CraftBukkit and thus gets 'some kind of control' over CraftBukkit. 5. Wolfe submits DCMA takedown to those who redistribute CraftBukkit becasue it is in violation of his code's GPL, since it is distributed integrated with non-GPL code.
Note that *redistribution* is the key for the GPL license. The important question is thus: did Mojang ever *redistribute* CraftBukkit themselves? If they did, at that time they released the *decompilated* server code at whatever license it was specified. But, if there is nothing resembling an official Mojang release of a Bukkit binary or code, then nothing of this matters for them. The only people who then are in the wrong are the ones who redistributed a combination of a GPL and Mojangs closed source. They are liable both to Mojang (who are not currently complaining) AND the people who's GPLd code are used (one individual who now IS complaining). Per the DMCA takedowns they have to stop this redistribution.
Furthermore, IF Mojang did distribute this binary or code themselves, it appears some people (possibly Wolfe?) argues that this requires them to also open the original source code of the game server. That is an actually very interesting non-obvious license discussion. Personally, I don't *think* it has legal standing. The fact that Bukkit was built on top of the decompiled code makes Bukkit more of a normal derivative work from the decompiled code than the original minecraft server code. It would be a widely different matter if someone contributed obfuscated code to an already existing GPL project and then redistributed the combination.
I'd ask the frog "If yesterday I had asked you behind which door are the Riches and Power, what would you have said?" and then go through the opposite door.
Plot twist: The frog says: "I would have said: I have no idea what you are talking about". Explanation: the puzzle was created today. The every second day rule only applies starting from the day the puzzle is created.
Actually, asking "if tomorrow I ask you" is equally unsafe, since it could be that this is the final day before the puzzle is dismantled. To be safe you need to go with something more creative like "true or not, if we pretend this puzzle is still active tomorrow, and I were to ask you..., etc."
But perhaps a more elegant solution is just "if the days you are lying and telling the truth had been reversed, and I asked you...., etc."
You can ask the frog one question, but it will always lie.
This makes no sense! If you know the Frog always lies, just ask him "Where are the Riches and Power?" and be on your merry way through the opposite door.
Shouldn't the phrasing rather be something like "You can ask the frog one question, but every second day it lies, and every second day it tells the truth."
Now it is possible, but non-trivial, to formulate a question that tells you which door to use. (But not if the Frog is dead, though.)
I suppose the plot twist may be that both doors open to the same room, and the puzzle was designed by someone wanting to teach you the lesson that riches and power leads to certain destruction:)
Gnome3/gnome-shell now allows for a huge amount of customization with plugins, which really aren't that difficult to develop. Whatever "vision" you have about how the desktop should behave, why not simply implement it as a Gnome3 plugin?
With carefully selected, already available, plugins, you can more or less turn Gnome3 into the look and feel of Gnome 2, if that is what you really want; so I really do not understand what all the "Gnome 3 is so bad compared to Gnome 2" comes from. It seems all that is needed to solve that problem is for someone to prepare and maintain an easily installable "plugin cocktail".
The only major "desktop problem" I currently see is the duplication of effort between Unity and Gnome 3. I hope someone re-implements the Unity panel + dash as a Gnome 3. I would love to run Gnome 3 with dash.
I can see the point others often bring up about OnLive being "impossible" based on the total cost of bandwidth. But how can the light speed latency make OnLive impossible? Whatever theoretical calculations you can come up with are trumped by me actually playing Batman Arkham Asylum on Onlive and not being disturbed by the lag.
I think the pilot episode did motivate Eli's place on the ship, and he *could* have been a great character if the series had stayed consistent with the picture of him as a "highly unmotivated genius". Previous SG scientists have all been highly motivated and hard working, driven by a need to prove themselves. Eli could have been a nice contrast to this, with someone who is brilliant but really doesn't care much.
But you are right, in the rest of the episodes he was turned into just "a slacker teenager" who doesn't show any of the genius that brought him onboard in the first place. The writers pretty much use him as a button-mashing monkey for times when the story keeps Rush away from the console.
I am with you all the way on that the ship and its role in the mythos was tragically underused. Had they focused more on that, and tied the plot to it, the series could have been brilliant.
You make a good point on the crew-crew interaction. However, it may still be that this was caused by the "main plot" being so thin in most episodes, as it did put more focus on the soap opera part. I mean, also in SG-1 the character interactions could be cheesy at times, but this was less evident as the focus typically was on an engaging plot. A counter-example is one of my least favorite SG-1 episodes 'Solitudes' where O'Neill and Carter spends the whole episode stranded in a cave, with O'Neill dying. It is one of the few 'crew against nature' plots in SG-1, and to me, it mostly falls flat.
1. Most of their viewers identify with Eli (the slacker nerd genius), but he ended as a minor support character, often just tangentially involved in the plot. He should have been SGU's Rodney. 2. Unlike previous Stargate iterations and BSG they tried to pull off 'crew against nature' plot lines rather than 'crew against enemies' . To get such plots feel like 'action' is really hard. A lot of them (especially in the beginning) was "crew lands on planet, somehow gets stuck, must get back in time before the ship leaves". There is only so many times you can do that before it becomes repetitive. 3. Point '2' got even worse since the planets often were ridiculously uninspired, "Desert planet", "Freezing planet", "Jungle planet", etc.
All this said, I think the show was heading in an interesting direction. I'm sad to see it go.
Thanks for the tip. I didn't know about this (needs a plugin for thunderbird)
But I couldn't find a standard for redirected email, is there a rfc for this? Essentially it is like Ccc: + setting a custom from address. To me this really proves how this Aprils fools joke really isn't a joke. Rather, it would be nice with a standard for headers that covers this functionality.
You could always use "Forward", which includes the original message along with the list of original recipients.
Which usually requires you to add an awkward "Hi, I forgot to send this to you" to not make the inline headers too confusing. Sure, this is what I do today, but it is less convenient than Ccc: would be, and exposes my mistake, which I'd rather avoid if I could.
Sounds more like you'd want to recall the original, and re-send the revision.
I am absolutely opposed to a feature that would allow people to alter email I have already received. I often use my email as an historic record of events, and would hate if I could not be sure that it is immutable.
Also, I'm pretty sure there is no standard for doing this across mail systems. To roll it out would require a major revamp of email as we know it today, since it requires some careful form of cross-realm authentication. On the other hand, the Ccc: header is just a straightforward feature to implement in the MUA.
With a CCC, the original group still doesn't know Alice is invited.
True, but for me this usually is not as important as to point out to Alice that she is not the only one getting the email. In the rare occasions when it is critically important that everyone is aware of everyone else, a followup email with "I forgot Alice" would be motivated.
Personally, I'd like support for multiple Dcc: headers: Disjoint Carbon Copies. I want to send the same message to multiple groups of addresses where I want those in one set to know they were all copied but want to hide that it was sent to the other group, and vice versa.
If the Ccc header was implemented, you could easily do this by sending the mail multiple times. Send the mail once to just the To:/Cc: recipients. Then put the To:/Cc: recipients in the Ccc: header, and for each set of Dcc: recipients send a copy with them in the Cc: field.
Since I can't figure out a way to emulate Ccc: with Dcc:, my vote is with Ccc:.
I have actually wanted this feature at times and wondered why there was no way in the MUA UI to do it. Not for keeping people out of the loop, but for resending emails that get bounced (say, misspelled email or delivery failure) or to recipients I forgot the first time.
Lets say that you are sending out a move invite to a number of friends. Just after you send it you notice that you forgot Alice. Now you need to send the invite just to her, but you prefer the email to look as the original so that she can see who else is invited. This is a common occurrence! And it would be very convenient if you could just bring up the email again, move everyone from To/Cc into Ccc, and then put her as the only CC.
Please explain to me again why this is presented as an Aprils fool, rather than a genuine feature?
user@gmail.com on behalf of Joe User [joeuser@example.com]
This issue is driving me mad, and the main reason I wouldn't recommend Google Apps for any serious use. See this thread for the ongoing complaints from people who have run into this problem.
It even applies when you try to use aliases under your own domain! Try to forward
support@[your domain] to your own account, and reply from it, and customers reading your email in outlook will see
support@[your domain] on behalf of [your account]@[your domain]
In Thunderbird it looks even more confusing, since it just displays from: and sender: headers side by side without any comment.
I think there are only two kinds of google apps users: 1) People who complain about this issue, 2) People who have not yet discovered this and think that it really looks normal when they reply "from another address".
encrypt if you don't want it snooped on. I don't want my private communication snooped on. So, does anyone have experience with what is the easiest and least intrusive way to push email encryption on less technical friends and family? I would prefer something I can install/activate for them which automatically encrypt/decrypt emails to/from me, while still allows them to communicate as usual with others. Preferably an open-standard multi-platform / multi-program solution.
If things really are not this easy, maybe it is time to work hard on developing tools/standards to make them. The trend for governments to want to spy on private communication seems to only get worse over time.
The only Linux options I know of are things like KDE and GNOME toolbar applets, things like gkrellm and (my favorite) WindowMaker dockapps. Gnome toolbar applets don't really work as "gadgets" or "desklets" in the most accepted sense, since while the toolbar can be set transparent, there is no way to configure it to stay below other windows. It is funny to see this discussion pop up just when a few days ago I posted a lengthy post in gnomes bugzilla about re-opening a feature request that would make this use of the gnome toolbar possible. Sadly, it doesn't seem to get any attention.
Tarmail looks interesting, but the web page is a bit lacking on how it works. I have been thinking about if an MTA could be setup so that it never needs to generate bounces or silently drop email. Is this the case with tarmail?
More specifically, does tarmail delay the response to the SMTP DATA command until all the following have been handled:
1. Spam and antivirus content scanning, return 5xx on failure.
2. In case of local recipients, actually perform the full deliveries (i.e., write down the email into the users email boxes) before responding with 250. In case of error, return a 4xx or 5xx code that lists the specific recipients that failed.
3. In the case of remote deliveries, open corresponding remote SMTP sessions and deliver the message, waiting for 250 in the secondary SMTP sessions before responding with 250 in the first. On error, same as '2' above.
If tarmail does all of the above, I will seriously consider deploying it.
It may be a bit inappropriate to plug for an own project, but it seems on topic here. A couple of friends and I recently started a website where independent artists and bands can sell DRM-free music downloads without any starting fees, not give up their rights, and still keep most of the money from buyers. Buying music is easily done via a value code system, without any requirements to sign up or similar. We don't have many bands yet, but are trying to attract more.
What I really would like to see is another good studio stealing the basic concept from Psychonauts, and make a game in a really serious tone, where one enters the brains of people to help them and/or uncover information. But do the game in a really mature setting with twisted sick and dark minds. Far from the child-friendly pastel color style of Psychonauts.
Don't get me wrong. I love Tim Schafer and Psychonauts' art style. It is a great, humorous and yet sometimes disturbing game. It is just that I feel that a similar game in a very serious setting and style would also be awesome.
A game using the same concept isn't really a "ripoff" of Psychonauts anyway. I have seen the same thing in various movies and tv-series. In particular, I recall some good movie (which I don't remember the name of right now, and google isn't in a helping mood today) where a police psychologist uses some fancy new tech to enter the brain of an unconscious murderer to find a kidnapped woman before she dies. The inside of his brain is really twisted and perverse, leading to some interesting scenes. Something like that would make an excellent game.
int maxDonation=0; int bestCandidate=0; for (int a =0; a<= numCandidates-1; a++) { if (candidates[a].donation > maxDonation) { maxDonation = candidates[a].donation; bestCandidate = a; } }
candidates[a].CastVote();
Not only corrupt, but also buggy. It always casts the vote for the last guy + 1, overflowing the candidates array. Apparently the last defense of democracy is that people code like crap.
I agree that a bad Uwe Boll movie is not news. What actually is news is the interesting number of positive reviews that surfaced when the Postal movie was aired during the Cannes movie festival! Look here:
In contrast to the Wired review, I think this is news! (I actually tried to submit a story about it just after the Cannes festival, rejected, bla bla). I think this might mean the Wired comments could be subjective, rather than objective truth (as the badness of preview Uwe Boll movies have been...).
Gallup polls about U.S. presidential candidates typically survey about 1,000 likely voters, while Alfresco surveyed more than 10,000 people, he said.'"
I recall that my statistics professor explicitly pointed out a common mistake in statistics: "Contrary to what people typically believe, the size of the sample is often not as critical as getting an unbiased sample." If you call the home phone number of people during daytime and ask the ones who answer whether they are employed or not, you will not get good statistics. Regardless if you reach 1 000 or 10 000 people.
I have no idea if there is such a problem with the statistics presented here. I just want to point out their claim of sample size can not be taken to mean that their statistics are better than Gallup's.
(d) come up with something better that can be made cross-platform from the get-go that gives people a compelling reason to use it instead of Silverlight, rather than permanently following along a few steps behind Microsoft.
Now that the java framework is open source, my hope is that java can be widely spread and improved to take on the non-free alternatives (specifically flash). Just as a few thoughts, I think we need:
To reduce the JVM startup time for browser applets so that they appear as quick as flash. (If java can run under the cpu and memory constraints of a cellphone, why on earth does it have to take minutes to startup on a modern computer?!)
Create a great open streaming video player that can be re-branded by video sites that currently use flash-video solutions. (Probably some good work is already done here...)
Create some good animation-design-program that works as the flash equivalent, but that generates "java animations" instead.
One reason this type of scam works well (though it is not specifically relevant to the Super Mario case since it is not yet released for Android at all) is the horrendous practice to completely hide apps not available in your region / compatible with your device. This makes any similarly named app show up as the "only option", and will easily fool people.
You know what, Google? If I am looking for an app, I rather you show me that it exists but cannot be installed, rather than have me dig through tons of search results in vain.
Many seemingly confused and/or contradictory summaries here...
Here is my attempt:
1. Company (Mojang) releases game (Minecraft) + multiplayer server under closed license
2. Third party uses decompilation to create derivative work of server. Creates GPL project (CraftBukkit) in violation of both Mojang's license and the GPL (all code must be GPL). Mojang does *not* try to stop the unlawful redistribution.
3. An individual (Wolfe) contributes GPL code to this project.
4. Mojang hires devs of CraftBukkit and thus gets 'some kind of control' over CraftBukkit.
5. Wolfe submits DCMA takedown to those who redistribute CraftBukkit becasue it is in violation of his code's GPL, since it is distributed integrated with non-GPL code.
Note that *redistribution* is the key for the GPL license. The important question is thus: did Mojang ever *redistribute* CraftBukkit themselves? If they did, at that time they released the *decompilated* server code at whatever license it was specified. But, if there is nothing resembling an official Mojang release of a Bukkit binary or code, then nothing of this matters for them. The only people who then are in the wrong are the ones who redistributed a combination of a GPL and Mojangs closed source. They are liable both to Mojang (who are not currently complaining) AND the people who's GPLd code are used (one individual who now IS complaining). Per the DMCA takedowns they have to stop this redistribution.
Furthermore, IF Mojang did distribute this binary or code themselves, it appears some people (possibly Wolfe?) argues that this requires them to also open the original source code of the game server. That is an actually very interesting non-obvious license discussion. Personally, I don't *think* it has legal standing. The fact that Bukkit was built on top of the decompiled code makes Bukkit more of a normal derivative work from the decompiled code than the original minecraft server code. It would be a widely different matter if someone contributed obfuscated code to an already existing GPL project and then redistributed the combination.
I'd ask the frog "If yesterday I had asked you behind which door are the Riches and Power, what would you have said?" and then go through the opposite door.
Plot twist: The frog says: "I would have said: I have no idea what you are talking about". Explanation: the puzzle was created today. The every second day rule only applies starting from the day the puzzle is created.
Actually, asking "if tomorrow I ask you" is equally unsafe, since it could be that this is the final day before the puzzle is dismantled. To be safe you need to go with something more creative like "true or not, if we pretend this puzzle is still active tomorrow, and I were to ask you ..., etc."
But perhaps a more elegant solution is just "if the days you are lying and telling the truth had been reversed, and I asked you ...., etc."
You can ask the frog one question, but it will always lie.
This makes no sense! If you know the Frog always lies, just ask him "Where are the Riches and Power?" and be on your merry way through the opposite door.
Shouldn't the phrasing rather be something like "You can ask the frog one question, but every second day it lies, and every second day it tells the truth."
Now it is possible, but non-trivial, to formulate a question that tells you which door to use. (But not if the Frog is dead, though.)
I suppose the plot twist may be that both doors open to the same room, and the puzzle was designed by someone wanting to teach you the lesson that riches and power leads to certain destruction :)
Gnome3/gnome-shell now allows for a huge amount of customization with plugins, which really aren't that difficult to develop. Whatever "vision" you have about how the desktop should behave, why not simply implement it as a Gnome3 plugin?
With carefully selected, already available, plugins, you can more or less turn Gnome3 into the look and feel of Gnome 2, if that is what you really want; so I really do not understand what all the "Gnome 3 is so bad compared to Gnome 2" comes from. It seems all that is needed to solve that problem is for someone to prepare and maintain an easily installable "plugin cocktail".
The only major "desktop problem" I currently see is the duplication of effort between Unity and Gnome 3. I hope someone re-implements the Unity panel + dash as a Gnome 3. I would love to run Gnome 3 with dash.
I can see the point others often bring up about OnLive being "impossible" based on the total cost of bandwidth. But how can the light speed latency make OnLive impossible? Whatever theoretical calculations you can come up with are trumped by me actually playing Batman Arkham Asylum on Onlive and not being disturbed by the lag.
I think the pilot episode did motivate Eli's place on the ship, and he *could* have been a great character if the series had stayed consistent with the picture of him as a "highly unmotivated genius". Previous SG scientists have all been highly motivated and hard working, driven by a need to prove themselves. Eli could have been a nice contrast to this, with someone who is brilliant but really doesn't care much.
But you are right, in the rest of the episodes he was turned into just "a slacker teenager" who doesn't show any of the genius that brought him onboard in the first place. The writers pretty much use him as a button-mashing monkey for times when the story keeps Rush away from the console.
I am with you all the way on that the ship and its role in the mythos was tragically underused. Had they focused more on that, and tied the plot to it, the series could have been brilliant.
You make a good point on the crew-crew interaction. However, it may still be that this was caused by the "main plot" being so thin in most episodes, as it did put more focus on the soap opera part. I mean, also in SG-1 the character interactions could be cheesy at times, but this was less evident as the focus typically was on an engaging plot. A counter-example is one of my least favorite SG-1 episodes 'Solitudes' where O'Neill and Carter spends the whole episode stranded in a cave, with O'Neill dying. It is one of the few 'crew against nature' plots in SG-1, and to me, it mostly falls flat.
My take at some reasons for failure:
1. Most of their viewers identify with Eli (the slacker nerd genius), but he ended as a minor support character, often just tangentially involved in the plot. He should have been SGU's Rodney.
2. Unlike previous Stargate iterations and BSG they tried to pull off 'crew against nature' plot lines rather than 'crew against enemies' . To get such plots feel like 'action' is really hard. A lot of them (especially in the beginning) was "crew lands on planet, somehow gets stuck, must get back in time before the ship leaves". There is only so many times you can do that before it becomes repetitive.
3. Point '2' got even worse since the planets often were ridiculously uninspired, "Desert planet", "Freezing planet", "Jungle planet", etc.
All this said, I think the show was heading in an interesting direction. I'm sad to see it go.
Thanks for the tip. I didn't know about this (needs a plugin for thunderbird)
But I couldn't find a standard for redirected email, is there a rfc for this? Essentially it is like Ccc: + setting a custom from address. To me this really proves how this Aprils fools joke really isn't a joke. Rather, it would be nice with a standard for headers that covers this functionality.
Which usually requires you to add an awkward "Hi, I forgot to send this to you" to not make the inline headers too confusing. Sure, this is what I do today, but it is less convenient than Ccc: would be, and exposes my mistake, which I'd rather avoid if I could.
I am absolutely opposed to a feature that would allow people to alter email I have already received. I often use my email as an historic record of events, and would hate if I could not be sure that it is immutable.
Also, I'm pretty sure there is no standard for doing this across mail systems. To roll it out would require a major revamp of email as we know it today, since it requires some careful form of cross-realm authentication. On the other hand, the Ccc: header is just a straightforward feature to implement in the MUA.
True, but for me this usually is not as important as to point out to Alice that she is not the only one getting the email. In the rare occasions when it is critically important that everyone is aware of everyone else, a followup email with "I forgot Alice" would be motivated.
If the Ccc header was implemented, you could easily do this by sending the mail multiple times. Send the mail once to just the To:/Cc: recipients. Then put the To:/Cc: recipients in the Ccc: header, and for each set of Dcc: recipients send a copy with them in the Cc: field.
Since I can't figure out a way to emulate Ccc: with Dcc:, my vote is with Ccc:.
I have actually wanted this feature at times and wondered why there was no way in the MUA UI to do it. Not for keeping people out of the loop, but for resending emails that get bounced (say, misspelled email or delivery failure) or to recipients I forgot the first time.
Lets say that you are sending out a move invite to a number of friends. Just after you send it you notice that you forgot Alice. Now you need to send the invite just to her, but you prefer the email to look as the original so that she can see who else is invited. This is a common occurrence! And it would be very convenient if you could just bring up the email again, move everyone from To/Cc into Ccc, and then put her as the only CC.
Please explain to me again why this is presented as an Aprils fool, rather than a genuine feature?
Distros are like underwear
- you want to stay far, far away from people who try to push theirs on you.
user@gmail.com on behalf of Joe User [joeuser@example.com]
This issue is driving me mad, and the main reason I wouldn't recommend Google Apps for any serious use. See this thread for the ongoing complaints from people who have run into this problem.
It even applies when you try to use aliases under your own domain! Try to forward
support@[your domain]
to your own account, and reply from it, and customers reading your email in outlook will see
support@[your domain] on behalf of [your account]@[your domain]
In Thunderbird it looks even more confusing, since it just displays from: and sender: headers side by side without any comment.
I think there are only two kinds of google apps users: 1) People who complain about this issue, 2) People who have not yet discovered this and think that it really looks normal when they reply "from another address".
If things really are not this easy, maybe it is time to work hard on developing tools/standards to make them. The trend for governments to want to spy on private communication seems to only get worse over time.
Tarmail looks interesting, but the web page is a bit lacking on how it works. I have been thinking about if an MTA could be setup so that it never needs to generate bounces or silently drop email. Is this the case with tarmail?
More specifically, does tarmail delay the response to the SMTP DATA command until all the following have been handled:
1. Spam and antivirus content scanning, return 5xx on failure.
2. In case of local recipients, actually perform the full deliveries (i.e., write down the email into the users email boxes) before responding with 250. In case of error, return a 4xx or 5xx code that lists the specific recipients that failed.
3. In the case of remote deliveries, open corresponding remote SMTP sessions and deliver the message, waiting for 250 in the secondary SMTP sessions before responding with 250 in the first. On error, same as '2' above.
If tarmail does all of the above, I will seriously consider deploying it.
It may be a bit inappropriate to plug for an own project, but it seems on topic here. A couple of friends and I recently started a website where independent artists and bands can sell DRM-free music downloads without any starting fees, not give up their rights, and still keep most of the money from buyers. Buying music is easily done via a value code system, without any requirements to sign up or similar. We don't have many bands yet, but are trying to attract more.
The website is: Anytist
What I really would like to see is another good studio stealing the basic concept from Psychonauts, and make a game in a really serious tone, where one enters the brains of people to help them and/or uncover information. But do the game in a really mature setting with twisted sick and dark minds. Far from the child-friendly pastel color style of Psychonauts.
Don't get me wrong. I love Tim Schafer and Psychonauts' art style. It is a great, humorous and yet sometimes disturbing game. It is just that I feel that a similar game in a very serious setting and style would also be awesome.
A game using the same concept isn't really a "ripoff" of Psychonauts anyway. I have seen the same thing in various movies and tv-series. In particular, I recall some good movie (which I don't remember the name of right now, and google isn't in a helping mood today) where a police psychologist uses some fancy new tech to enter the brain of an unconscious murderer to find a kidnapped woman before she dies. The inside of his brain is really twisted and perverse, leading to some interesting scenes. Something like that would make an excellent game.
I agree that a bad Uwe Boll movie is not news. What actually is news is the interesting number of positive reviews that surfaced when the Postal movie was aired during the Cannes movie festival! Look here:
Twitchfilm review.
Fright review.
The Feed review.
In contrast to the Wired review, I think this is news! (I actually tried to submit a story about it just after the Cannes festival, rejected, bla bla). I think this might mean the Wired comments could be subjective, rather than objective truth (as the badness of preview Uwe Boll movies have been...).
Gallup polls about U.S. presidential candidates typically survey about 1,000 likely voters, while Alfresco surveyed more than 10,000 people, he said.'"
I recall that my statistics professor explicitly pointed out a common mistake in statistics: "Contrary to what people typically believe, the size of the sample is often not as critical as getting an unbiased sample." If you call the home phone number of people during daytime and ask the ones who answer whether they are employed or not, you will not get good statistics. Regardless if you reach 1 000 or 10 000 people.
I have no idea if there is such a problem with the statistics presented here. I just want to point out their claim of sample size can not be taken to mean that their statistics are better than Gallup's.
Now that the java framework is open source, my hope is that java can be widely spread and improved to take on the non-free alternatives (specifically flash). Just as a few thoughts, I think we need: