Dred Scott was part of "the law" at one time. This line about respecting precedent is utter BS when the precedent was wrongly decided to begin with.
It is the sole responsibility of the SCOTUS to interpret existing laws, just or unjust. If a law is "wrong", it is the sole responsibility of Congress to rewrite/revoke it.
If a person really wanted to move sensitive information across a border, carrying it would be totally silly in 99% or more of all situations. SSH does not show up on any xray machine, metal detector, or other scanner designed to electronically search a person and their stuff. The only time carrying the data over a border would be reasonable, would be if it is being retrieved from a country that has no internet access or where SSHing would arouse suspicion.
What if you're looking to push a lot of data over the border in a short timespan? For example, I could load up say 16 16G MicroSD cards giving me a total capacity of 256G, take a drive across my nearest national border (about 2 hours away) and have pushed a lot more data than any ISP would. Sure, the latency sucks, but the bandwidth is quite large (approx. 582 Mbits/sec).
And perhaps hypocritically, even after I get Linux installed it'll probably still be dual-boot wnd Windows will remain.
If the specs on the netbook are robust enough, you could investigate running Windows as a VM within your Linux distro (using XEN, VMWare, etc.) versus dual-booting. Granted, pulling this off is heavily dependent on the performance of the host system, and the intended application usage within the VM. But it's not like you'd be using a netbook as a hard-core gaming/power user/development rig, right?
So why are we trying to implement policies to combat that change? Do we really think that we can keep the Earth just like it is today?
It's not so much about maintaining the current climate trends, but slowing (or removing) the impact of our own civilization on climate alteration. Yes, the Earth goes through significant climate shifts naturally. The question being asked and trying to be answered is what influence (if any) does humanity have on these shifts?
I'm sure this is purely anecdotal, but it's been my experience with WD drives that they either fail spectacularly within the first few months of operation or I can run them into the dirt over the course of 8+ years without a hiccup. Also, I've had nothing but fantastic experiences with their warranty processing department - their RMA program is quick and painless should I find myself with a dead drive still under warranty.
As an aside, as a SAN administrator I feel it important to point out that regardless who manufactures the drive: It's a matter of when, not if, the drive will fail. If the data retained on the drive is critical (business or personal), one must always be prepared for the eventual death of the drive and plan accordingly.
Thing is DDoS uses multiple source hosts without their owners' consent
(Don't mind me, just going to pick a few nits) In a lot of DDoS attacks, this is true - but not a requirement for it to be a DDoS attack. The only thing required for it to be a DDoS attack is that the traffic comes from multiple sources simultaneously. Who's to say whether or not each host is knowingly participating?
While the term has been attributed to Latin per centum, this is a pseudo-Latin construction and the term was likely originally adopted from the French pour cent.
I think its originally from the Latin: per centum.
Not reading the first article is pretty much a given here on Slashdot. Not reading the great-great-grandparent of a thread is also fairly easy to excuse. But not even reading the post you're responding to? Come on.
I suppose you'd argue in favor of holding the phone company responsible if you received a harassing phone call as well? You're right, that is a bit of a stretch.
My point was that it's really easy to mask where you're coming from by bouncing through legitimate services provided by companies all over the world (who I'm sure would be quite reluctant to release their logfiles just because you asked for them really nicely). Looking at/var/log/secure will only catch the most amateur of 'hackers'. The topic at hand is what else one can do to determine who's ultimately behind it.
. . . in reality there are facts mitigating against NASA even existing, such as the simple fact that the USA is bankrupt and can't pay its bills . ..
http://en.wikipedia.org/wiki/NASA_Budget
The money allocated to NASA from the 2009 Federal Budget was 0.55%. Saying that NASA is the source of our financial woes (or that its complete dismantling will do anything to correct them) is like arguing that the reason a person is going bankrupt is due to the 1$ they give to the Salvation Army bell ringer every Christmas. It's a retarded argument, and one that really needs to stop.
True, I don't have any concrete statistics to throw around in this case - I just have my own first-hand experience. In the past 6 months, a shocking number of people affiliated with a guild that I am a part of have had their accounts compromised exactly as I have described (somewhere around 15 to 20). I play on a low population RP server in a lower population guild for the lower population faction, so I could only imagine how this trend would play out on a larger, more end-game focused server. But let's err on the low side and say about 100 people get compromised every 6 months per server as I described. Across all WOW servers (241, I just checked), that would be 24,100 people every 6 months. If only 10% of the cases were specifically to sell the ill-gotten gain back to others for real world money, that's 2,410 people who have had there characters flat out ruined for cash - every 6 months. Just food for thought the next time you whip out the old credit card with plans to buy your umpteenth epic mount - do you really know where that gold comes from? No. You don't.
What you fail to understand is where a significant number of gold suppliers get the gold that they pass on to you - by compromising the accounts of others, robbing the character blind, disenchanting everything they can't flood the auction house with, pulling everything they can from any associated guild banks, then setting up the character as a gold/resource farmer and shuffling all the rewards over to a 3rd party account until the actual owner of the account realizes they're not in control any more and contacts Blizzard to go through the dance of character restoration. Heck, the less moral ones will even go out of their way to target players that just made a purchase from them, because they know they'll have a better return on investment. By purchasing gold from gold suppliers, you are directly impacting the experience of other players in a way much more severe than most people realize.
The problem with tutorials or other assistance with learning how to level your class (either solo or in group) is that you end up with a leveling build, rotation, and habits that will not work in end-game. Anyone who knows anything about how WoW works will tell you the first thing you do after dinging 80 is respec.
I'd think that if Dr. King did rise from the dead, he'd be too preoccupied with an insatiable desire for brains to offer any real constructive input on the matter.
True. I'd like to see someone put this machine up against a currently accepted RNG routines and see which one produces more 'believably random' results.
No, I've not played UO, so I'm basing my points on what I've heard second-hand about it. I'm sure it did a number of things right considering the popularity of it at the time, and some of what you've described does sound like it would make for an enjoyable experience. However, I have played a number of other MMOs in my day and I've found fairly consistently that the ones that had player-driven content as the focal point tended to fall flat over time - granted poor execution is a big part of that (for example, SW:G).
I might be the odd man out here, but I look at what you've said about UO and it's lack of predefined content as dulling it down. It makes the game inaccessible to the casual player - the ones that make up the majority of WoW's player base. The point of the quest chains in MMOs like WoW (I'd think) is to give players a reason to explore the world, otherwise they'd sit around in the highly populated zones bitching about there being nothing to do. The ones going out to explore & create their own content will do that anyway, as they are the more involved players. But they are not the norm, they are the exception. A game that requires that will put too much onus on the players to make the game enjoyable, and as such will have a much reduced player base.
1) Considering how many planets we have looked at and that we can't find life on any of them this makes Earth very extraordinary.
The only reason we are able to detect life on Earth is due to proximity - so you're just as guilty of jumping to conclusions as the GP. We've found planets that differ wildly from Earth because the easiest planets to detect are the fuck-all-huge ones. Just because we haven't observed Earth-like planets yet does not mean they aren't all over the bloody place. They're just rather hard to spot with current technologies.
Nothing that complex. It simply passes the TCP state from one nic to the other. I don't know the gory details of how that all happens behind the scenes, but it's pretty impressive to watch it happen - in our lab at work we tested this functionality on multiple guest OSes simultaneously and didn't lose a single packet, even when pulling the power chords out of a number of components (including one of the ESX servers).
Dred Scott was part of "the law" at one time. This line about respecting precedent is utter BS when the precedent was wrongly decided to begin with.
It is the sole responsibility of the SCOTUS to interpret existing laws, just or unjust. If a law is "wrong", it is the sole responsibility of Congress to rewrite/revoke it.
Matthew Broderick must be spinning in his grave.
Well, yeah, if he were dead. But he's not.
If a person really wanted to move sensitive information across a border, carrying it would be totally silly in 99% or more of all situations. SSH does not show up on any xray machine, metal detector, or other scanner designed to electronically search a person and their stuff. The only time carrying the data over a border would be reasonable, would be if it is being retrieved from a country that has no internet access or where SSHing would arouse suspicion.
What if you're looking to push a lot of data over the border in a short timespan? For example, I could load up say 16 16G MicroSD cards giving me a total capacity of 256G, take a drive across my nearest national border (about 2 hours away) and have pushed a lot more data than any ISP would. Sure, the latency sucks, but the bandwidth is quite large (approx. 582 Mbits/sec).
XEN and VMWare both let you mount an .iso on the virtual disk drive for your VM - allowing you to install the OS without the need for disks or a drive.
And perhaps hypocritically, even after I get Linux installed it'll probably still be dual-boot wnd Windows will remain.
If the specs on the netbook are robust enough, you could investigate running Windows as a VM within your Linux distro (using XEN, VMWare, etc.) versus dual-booting. Granted, pulling this off is heavily dependent on the performance of the host system, and the intended application usage within the VM. But it's not like you'd be using a netbook as a hard-core gaming/power user/development rig, right?
So why are we trying to implement policies to combat that change? Do we really think that we can keep the Earth just like it is today?
It's not so much about maintaining the current climate trends, but slowing (or removing) the impact of our own civilization on climate alteration. Yes, the Earth goes through significant climate shifts naturally. The question being asked and trying to be answered is what influence (if any) does humanity have on these shifts?
I'm sure this is purely anecdotal, but it's been my experience with WD drives that they either fail spectacularly within the first few months of operation or I can run them into the dirt over the course of 8+ years without a hiccup. Also, I've had nothing but fantastic experiences with their warranty processing department - their RMA program is quick and painless should I find myself with a dead drive still under warranty.
As an aside, as a SAN administrator I feel it important to point out that regardless who manufactures the drive: It's a matter of when, not if, the drive will fail. If the data retained on the drive is critical (business or personal), one must always be prepared for the eventual death of the drive and plan accordingly.
Thing is DDoS uses multiple source hosts without their owners' consent
(Don't mind me, just going to pick a few nits)
In a lot of DDoS attacks, this is true - but not a requirement for it to be a DDoS attack. The only thing required for it to be a DDoS attack is that the traffic comes from multiple sources simultaneously. Who's to say whether or not each host is knowingly participating?
While the term has been attributed to Latin per centum, this is a pseudo-Latin construction and the term was likely originally adopted from the French pour cent.
.
I think its originally from the Latin: per centum
Not reading the first article is pretty much a given here on Slashdot. Not reading the great-great-grandparent of a thread is also fairly easy to excuse. But not even reading the post you're responding to? Come on.
I suppose you'd argue in favor of holding the phone company responsible if you received a harassing phone call as well? You're right, that is a bit of a stretch.
/var/log/secure will only catch the most amateur of 'hackers'. The topic at hand is what else one can do to determine who's ultimately behind it.
My point was that it's really easy to mask where you're coming from by bouncing through legitimate services provided by companies all over the world (who I'm sure would be quite reluctant to release their logfiles just because you asked for them really nicely). Looking at
How hard is that? Parse /var/log/secure, do a lookup and see where the attacks are coming from.
Right, because there's no such thing as proxies.
. . . in reality there are facts mitigating against NASA even existing, such as the simple fact that the USA is bankrupt and can't pay its bills . . .
http://en.wikipedia.org/wiki/NASA_Budget
The money allocated to NASA from the 2009 Federal Budget was 0.55%. Saying that NASA is the source of our financial woes (or that its complete dismantling will do anything to correct them) is like arguing that the reason a person is going bankrupt is due to the 1$ they give to the Salvation Army bell ringer every Christmas. It's a retarded argument, and one that really needs to stop.
I believe any hopes for a Spaceballs sequel died with John Candy, unfortunately.
True, I don't have any concrete statistics to throw around in this case - I just have my own first-hand experience. In the past 6 months, a shocking number of people affiliated with a guild that I am a part of have had their accounts compromised exactly as I have described (somewhere around 15 to 20). I play on a low population RP server in a lower population guild for the lower population faction, so I could only imagine how this trend would play out on a larger, more end-game focused server. But let's err on the low side and say about 100 people get compromised every 6 months per server as I described. Across all WOW servers (241, I just checked), that would be 24,100 people every 6 months. If only 10% of the cases were specifically to sell the ill-gotten gain back to others for real world money, that's 2,410 people who have had there characters flat out ruined for cash - every 6 months. Just food for thought the next time you whip out the old credit card with plans to buy your umpteenth epic mount - do you really know where that gold comes from? No. You don't.
What you fail to understand is where a significant number of gold suppliers get the gold that they pass on to you - by compromising the accounts of others, robbing the character blind, disenchanting everything they can't flood the auction house with, pulling everything they can from any associated guild banks, then setting up the character as a gold/resource farmer and shuffling all the rewards over to a 3rd party account until the actual owner of the account realizes they're not in control any more and contacts Blizzard to go through the dance of character restoration. Heck, the less moral ones will even go out of their way to target players that just made a purchase from them, because they know they'll have a better return on investment. By purchasing gold from gold suppliers, you are directly impacting the experience of other players in a way much more severe than most people realize.
What's that wooshing noise?
I would die a happy man if I got to see a good rendition of Deus Ex on the silver screen before I went.
The problem with tutorials or other assistance with learning how to level your class (either solo or in group) is that you end up with a leveling build, rotation, and habits that will not work in end-game. Anyone who knows anything about how WoW works will tell you the first thing you do after dinging 80 is respec.
I'd think that if Dr. King did rise from the dead, he'd be too preoccupied with an insatiable desire for brains to offer any real constructive input on the matter.
True. I'd like to see someone put this machine up against a currently accepted RNG routines and see which one produces more 'believably random' results.
Because any developer worth their weight in salt will tell you that RNGs are not truly random.
No, I've not played UO, so I'm basing my points on what I've heard second-hand about it. I'm sure it did a number of things right considering the popularity of it at the time, and some of what you've described does sound like it would make for an enjoyable experience. However, I have played a number of other MMOs in my day and I've found fairly consistently that the ones that had player-driven content as the focal point tended to fall flat over time - granted poor execution is a big part of that (for example, SW:G).
I might be the odd man out here, but I look at what you've said about UO and it's lack of predefined content as dulling it down. It makes the game inaccessible to the casual player - the ones that make up the majority of WoW's player base. The point of the quest chains in MMOs like WoW (I'd think) is to give players a reason to explore the world, otherwise they'd sit around in the highly populated zones bitching about there being nothing to do. The ones going out to explore & create their own content will do that anyway, as they are the more involved players. But they are not the norm, they are the exception. A game that requires that will put too much onus on the players to make the game enjoyable, and as such will have a much reduced player base.
1) Considering how many planets we have looked at and that we can't find life on any of them this makes Earth very extraordinary.
The only reason we are able to detect life on Earth is due to proximity - so you're just as guilty of jumping to conclusions as the GP. We've found planets that differ wildly from Earth because the easiest planets to detect are the fuck-all-huge ones. Just because we haven't observed Earth-like planets yet does not mean they aren't all over the bloody place. They're just rather hard to spot with current technologies.
Nothing that complex. It simply passes the TCP state from one nic to the other. I don't know the gory details of how that all happens behind the scenes, but it's pretty impressive to watch it happen - in our lab at work we tested this functionality on multiple guest OSes simultaneously and didn't lose a single packet, even when pulling the power chords out of a number of components (including one of the ESX servers).