The options should be there, if you use it should be a choice the player makes. Saying no one should ever have this feature because i don't use it is like saying no one should make oencils because i use inkpens.
The problem is if you put it there and balance the whole game difficulty around it being available, then you can't just say "yeah don't use it if you don't like it" - Because in a lot of FPS games where quicksave is available you take SO much damage SO quickly that you simply have to use it. Conversely if they made it so you didn't take damage so fast but still had the quicksave, it would be far too easy...
I definitely feel you can balance game difficulty in a more entertaining way if the developer is the one deciding how often you can save, and when.
I do not know of anyone who thinks being able to save anywhere hurts you (because you can just not use it). This suggests most people would like to be able to save often and frequently.
I DON'T. Saving any time you want is for weak-sauce gamers and IMO destroys gameplay. It turns games into a process of:
If (beat enemy without taking damage) then quicksave else quickload;
I loved when Alien vs Predator was hard as hell and didn't let you save whenever you wanted. It was the best fun i'd had in a PC fps game since.. well, ever. Eventually they caved and added saving for all the cry babies. Games like Prey have had interesting ways of avoiding the quicksave/quickload without being frustrating, too.
Dead Rising is a game that I'm really into at the moment too that has an extremely oldschool save system and I love it. However, looking around at online forums shows nothing but cry babies complaining about hard it makes it, so I guess im in the minority.
It would drastically effect their standard cookie-cutter strategy. Though IMO certain maps are so ridiculously unbalanced as it is, adding something that changes the gameplay as much as this on a day to day basis is going to make it even more so.
I havent played CS in about 1.5 years though so I don't really care that much.
You're right, if you're not into Raiding then end game wow does only consist of pointlessly long grinds for minute item upgrades, or (IMHO) boring as hell PVP.
Come on. I joined a guild back in July last year that was just starting molten core (literally everyone in the guild had not been in there). We did 1x 4 hour raid a week. We cleared MC after a few months, and have since cleared Blackwing Lair and are currently working on AQ40. We'll never be at the front of the raiding game, but at the same time, 4hrs a week isn't a huge investment. Outside of that raid time I basically never play the game at all.
Azureus has for a while now, cached the results of your last successful tracker scrape. So you could close it, then reload it later and even before connecting to the tracker, still have a bunch of IP's ready to try.
I used to be addicted to a MUD a long time ago but managed to cut myself loose from all RPG's for about 5 years.
Now im getting thoroughly addicted to WOW and i'm not sure its a good thing. I've finished school now but I cant be bothered looking for a real job because I'm just sinking too many hours into that stupid game.
New video card? Motherboard? Hard drive?
:(
I change hardware a lot and get stuffed if I'm buying vista every year. Could this be the end of Windows gaming reign? Yeah, I doubt it
.NET has nothing to do with IE.
The problem is if you put it there and balance the whole game difficulty around it being available, then you can't just say "yeah don't use it if you don't like it" - Because in a lot of FPS games where quicksave is available you take SO much damage SO quickly that you simply have to use it. Conversely if they made it so you didn't take damage so fast but still had the quicksave, it would be far too easy...
I definitely feel you can balance game difficulty in a more entertaining way if the developer is the one deciding how often you can save, and when.
I DON'T. Saving any time you want is for weak-sauce gamers and IMO destroys gameplay. It turns games into a process of:
If (beat enemy without taking damage) then quicksave else quickload;
I loved when Alien vs Predator was hard as hell and didn't let you save whenever you wanted. It was the best fun i'd had in a PC fps game since.. well, ever. Eventually they caved and added saving for all the cry babies. Games like Prey have had interesting ways of avoiding the quicksave/quickload without being frustrating, too.
Dead Rising is a game that I'm really into at the moment too that has an extremely oldschool save system and I love it. However, looking around at online forums shows nothing but cry babies complaining about hard it makes it, so I guess im in the minority.
I'm not.
I really like how you can copy/rename/do everything inside windows open/save dialogs..
It would drastically effect their standard cookie-cutter strategy. Though IMO certain maps are so ridiculously unbalanced as it is, adding something that changes the gameplay as much as this on a day to day basis is going to make it even more so.
I havent played CS in about 1.5 years though so I don't really care that much.
World of Raidcraft.
You're right, if you're not into Raiding then end game wow does only consist of pointlessly long grinds for minute item upgrades, or (IMHO) boring as hell PVP.
Uh, the core duo is 32bit.
5 hours a few times a week to raid molten core?
Come on. I joined a guild back in July last year that was just starting molten core (literally everyone in the guild had not been in there). We did 1x 4 hour raid a week. We cleared MC after a few months, and have since cleared Blackwing Lair and are currently working on AQ40. We'll never be at the front of the raiding game, but at the same time, 4hrs a week isn't a huge investment. Outside of that raid time I basically never play the game at all.
It took me three attempts to get a working Macbook. The third one isn't all that great either, the battery latch turny thing is a bit wonky.
Just what the hell are things like Katamari, Loco Roco and Guitar Hero then?
I had a celeron 266mhz die after about 5 years of running at 500MHz or so :)
> I could say that my Favorite Text Editor is... And I will get a bunch of people saying how much my Text Editor sucks compared to theirs.
:)
And unless you said TextMate on mac, they would be right
Well, microsoft tried that with the "passport" - of course, nobody uses it.
There's also Open ID http://openid.net/ which is trying something similar, but I don't know if its going anywhere.
Google should probably do something like this, people would actually be likely to use it.
Yeah, because OSX never has patches.. *cough*
A cascading menu is *quicker* than clicking on a huge icon that is always visible? How the heck did you figure that? :)
Azureus has for a while now, cached the results of your last successful tracker scrape. So you could close it, then reload it later and even before connecting to the tracker, still have a bunch of IP's ready to try.
What does .net do that ASP/Java/PHP/Perl can't? Nothing really, but it does let you do the same stuff, about 3x faster :)
It simply cant be beat for knocking up internal web apps and the like IMO.
Safari 1.3 seems considerably faster to me in terms of page scrolling on my 1.42ghz mac mini.
Haha, LOL!
:)
I got a good laugh out of this but I don't know how many others would get it
Yeah, I'm addicted.
I used to be addicted to a MUD a long time ago but managed to cut myself loose from all RPG's for about 5 years.
Now im getting thoroughly addicted to WOW and i'm not sure its a good thing. I've finished school now but I cant be bothered looking for a real job because I'm just sinking too many hours into that stupid game.