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Counter-Strike Opens Weapons Market

kalpatin writes "The ever so popular game, Counter Strike:Source developed by Valve, has a new feature added to the game: A virtual marketplace for the weapons and equipment. According to Valve, every item's price will be updated on a weekly basis depending on the global market demand. Some users have posted their anger toward the new change on the Valve forums and have even started a petition to stop the change. Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?"

284 comments

  1. Hmm... by Kamineko · · Score: 1

    Based on TFA, it seems like this is not optional. (Although it's not explicitly stated)
    What the heckfire are they playing at, eh?

    1. Re:Hmm... by joe+155 · · Score: 1

      I'm not sure whats going on with this. So you play the game, and in the game you get money, you can spend that in game money on guns etc.? I really don't see a problem with it. The only issue I would have is if they are asking for real money for it, but I don't see that as being the case.

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:Hmm... by Skye16 · · Score: 1

      It changes standard gameplay. A pistol may have gone for 650$ to buy normally could now turn into a 2000$ gun because demand is so high. It's a "feature" that wasn't there before that throws entire match strategy right out the window.

    3. Re:Hmm... by bersl2 · · Score: 1

      It's a "feature" that wasn't there before that throws entire match strategy right out the window.

      It adds realism. Real terrorists don't always have the best equiptment available.

    4. Re:Hmm... by MindStalker · · Score: 1

      The article stated that they arn't including pistols in their market. But whats odd is it sounds like their market system completly ignores base cost. Meaning if it becames popular a small generally inexpensive item would become more expensive than an expensive item which in turn could become cheap. This is not how a real market works where there is a general expected cost based upon how much something cost to produce.

    5. Re:Hmm... by Skye16 · · Score: 3, Insightful

      If you want to add realism, make it so that 8 shots from an mp5 to drops someone. Whether they're dead or not is completely fucking moot. They aren't going to be fighting any longer.

      The game hasn't been about realism... well, ever. If you want realism, play SWAT or Rainbow Shield.

    6. Re:Hmm... by bfree · · Score: 1

      The small inexpensive item will not become more expensive then a big expensive item if more money is spent across the game on the small item, it will just become more expensive then it was so less people will be likely to buy it next week so it's price might come back down (or go up less). It'll be interesting to see if the prices stabilise or have large weekly variations, and if they stabilise just how far away they are from the original values (and what has changed price the most).

      --

      Never underestimate the dark side of the Source

    7. Re:Hmm... by KDR_11k · · Score: 1

      Probably because gathering sales data on pistols would end with all pistols except the deagle costing 1$. Who buys those things anyway?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Hmm... by Scyld_Scefing · · Score: 1

      Hmm... What is the expected cost in the real market for a pair of designer basketball shoes? Is it a 50% or 100% markup on the base cost of production of the shoes in east Asia (not much) or is it based on the willingness of customers in the U.S. to pay -- $100, $150, etc.?

      The pricing question involves value -- what is the profit value for the producer and the consumption value for the consumer? The producer wants to maximize profit but is constrained by the consumer's willingness to pay, not by some arbitrary markup limit. If something costs $10 to make and people are willing to buy everything the producer can get to market at $100 an item, the price in a real market may well be $100. About the only reason to lower price would be to discourage competitors' entering the market and selling the same item for $95.

      That's not the issue here. This is more like a commodities market -- the pistol is the pistol is the pistol and there is one price which is driven solely by demand relative to other items. The market determines that this shotgun has x% more value than this other shotgun, because that is what the market is willing to pay for it.

    9. Re:Hmm... by partridge · · Score: 1

      Realism??? How about making it so that tools how jump up and down constantly to get everywhere get killed quickly like the hopping little bunnies they are.

      You can always tell a HL/CS player on another game because they move like freaking rabbits. Every time you shoot at them they start jumping up and down.

    10. Re:Hmm... by JamesTRexx · · Score: 1

      In that case there should also be a chance of stealing weapons from a depot or gunshop, or even from people's homes.
      Realism also demands that you can get things by stealing them.

      --
      home
    11. Re:Hmm... by FhnuZoag · · Score: 1

      I dunno, this sound like a good idea, to force people to change their behaviour from time to time.

      Strategy != Everyone camping with the AWP

    12. Re:Hmm... by clragon · · Score: 1
      The article stated that they arn't including pistols in their market...

      TFA said the pistol will be in a different pool as the other weapons.
      There are two pools, pistols and everything else. the prices of items is determined by the number of times that item is bought compared to the number of times other items are bought in that particular pool. So as a result, prices of assesories like HE grenades, Flashbangs, Smoke Grenades are going down because they are in the same pool as frequently bought items such as the M4.
      With this system, if every item were in the same pool, will result in a large decrease in most of the items while a HUGE increase in price on items like the M4, and AK. For example, items like pistols will not be bought by most players in the later rounds of the game, is put into the same pool as the M4 will cause a huge deflation of pistol prices while boosting the M4, AK prices even higher.
      Steam has already started gathering data and showing the price changes on this page. As expected prices of the most popular gears (M4, AK, Armour, and Night Hawk) has gone up.
      What I wonder how is if Valve will categorize assesories like grenades in one pool because they will usualy be bought less than items like the M4.
    13. Re:Hmm... by Lonewolf666 · · Score: 1

      Short term, it is indeed the willingness of customers to pay. The new Counterstrike system reflects that. So far, so good.

      What GP was hinting at ist that in a lucrative real life market, eventually new competitors will enter the market. Eventually, the market will turn into a commodities market where price is driven down by a plentiful supply. Real life producers hate that and try everything to make their product appear different, so it is less susceptible to competition. With varying success of course. Examples:
      The makers of standard PCs are struggling to keep afloat in the competition.
      Apple seems to get away with charging more, due to their own operating system and (mostly) nice design.

      --
      C - the footgun of programming languages
    14. Re:Hmm... by goarilla · · Score: 1

      ever played quake3 cpma?

      i dont understand your reply
      do you mean there are still a lot of people who bunnyhop
      circlestrafe, and strafejump?
      in counterstrike ... wasn't that behaviour eradicted since 1.5 ?

    15. Re:Hmm... by Anonymous Coward · · Score: 0

      Actually i also think it will be a good change. Over time this will make everybody go through a host of weapons and face a host of weapons. This will make you change strats on the spot and think of new ways to tackle speciofic situation. will bring some versatility to the game. A t the same time with this change they could do us one better and that is spice the game up with a couple more guns. The new system would autobalance them anyway...

      Does this change affect 1.6 or only source???

    16. Re:Hmm... by Asztal_ · · Score: 1

      They do gather sales data on pistols, and they are put into their own section. But the Desert Eagle is the only pistol worth buying, since the USP/Glock (which you start with for no cost) is sufficient that you wouldn't want to spend $500 dollars on the other pistols. As a result, the deagle is the most-bought pistol and shoots right up to $930 from $650. The other pistols have gone down in cost, but not by a lot (yet).

    17. Re:Hmm... by Logiksan · · Score: 1
      It changes standard gameplay. A pistol may have gone for 650$ to buy normally could now turn into a 2000$ gun because demand is so high. It's a "feature" that wasn't there before that throws entire match strategy right out the window.
      OK, I don't know where you play, but the "core" Counterstrike experience hasn't been available for oh...eight years or so. There are servers out there that start you out with $16k automatically, and spectating/rejoining your team gives you another $16k if you run out. I've played on servers where you can wager what money you've banked on which team is going to win. There's plenty of servers as well that have certain weapons disabled, like AWPs and Autos.

      I'm sure that if these changes aren't indeed "optional," they will be within a week, just like the riot shield was. Nothing's going "out the window," this isn't a doomsday scenraio.
    18. Re:Hmm... by zippthorne · · Score: 1

      If you kill a foe, you can switch your weapons for his. And you can kill your teammates to do this. (but they won't be very happy about it.) So while you can't pick-pocket, at least you can mug.

      --
      Can you be Even More Awesome?!
    19. Re:Hmm... by Anonymous Coward · · Score: 0

      RTFA. Pistols won't be affected. Have I Been Trolled?

    20. Re:Hmm... by Fluffy+the+attack+ki · · Score: 1

      Ironicly, that wouldn't be too far from it's real world price.

    21. Re:Hmm... by Asztal_ · · Score: 1

      Definitely food for thought :)

    22. Re:Hmm... by Frangible · · Score: 1
      Not really. Google wound ballistics and see the science for yourself, not to mention 9mm is trivial to stop with soft body armor (IIIA for MP5 barrel length). Pain rarely stops anyone in combat, the only thing that's guaranteed to stop someone is severe blood loss or destruction of the central nervous system. Even after destruction of the heart, a person has about 30 seconds of conscious control of their body, in which they can most certainly kill you. Think pain will stop them? Willpower, adrenaline, drug use, and combat statistics disagree.

      Now, that's not to say I want to get shot 9 times, or that more often than not, it wouldn't kill someone. But to imply some sort of reliance on a wound, pain, or psychological trauma effect is a gross mistake, and not at all as realistic as you claim.

      If you want a reference to any of this, start here: http://www.firearmstactical.com/hwfe.htm

    23. Re:Hmm... by name*censored* · · Score: 1

      Yeah, and real CTs would get their weapons paid for. And irl no-one would re-spawn, so the game should uninstall itself the first time you die.. Sometimes a little fantasy is good in games.

      --
      Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
    24. Re:Hmm... by KDR_11k · · Score: 1

      Hm, the inclusion of the items in the market isn't really fair. The grenades are probably the most bought item (18M sales for the flashbang) but because of their low price they get even cheaper since they don't absorb much money. The items don't compete directly with the weapons since they don't exclude each other so of course the kevlar + helmet combo eats a lot of money. I do think they need the price adjustment since money is the only reason not to buy one of them and their price should make buying items a conscious choice rather than a default action but this isn't the right way to do it.

      Perhaps it'd work to price them according to the market rules but don't count them when computing the total money in the market?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:Hmm... by Skye16 · · Score: 1

      I was thinking more along the lines of 8 9mm bullets cascading into your chest in a very short period of time at *least* knocking you flat on your as. Having shot a 9mm, I agree it's not the most powerful round on the planet, but it *will* drop you. It may not knock you completely out of the fight, but you're not going to stand on your feet after taking that many bullets to the chest.

    26. Re:Hmm... by fbjon · · Score: 1

      Yes, and capital letters were presumably eradicated in 1.4.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    27. Re:Hmm... by kyofunikushimi · · Score: 1

      "Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?" Yes.

      --
      oo
  2. or you can play True Combat Elite and not worry by spazimodo · · Score: 4, Informative

    http://www.truecombatelite.net/ - free team based realism mod for the free version of Wolfentein Enemy Territory.

    Started playing it a year ago and haven't picked up CS since. It's awesome.

    --

    Fsck the millennium, we want it now.
    Millennium Crisis Line: 0890 900 2000 [calls cost 50p/min]
    1. Re:or you can play True Combat Elite and not worry by idonthack · · Score: 1

      Looks good, I'm downloading it now.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    2. Re:or you can play True Combat Elite and not worry by bcmm · · Score: 1

      Or NS:CO, for Quake 3. I prefer it to True Combat in everything except the aiming system. TCs aiming system is brilliant from a realism viewpoint. The only problem is that there are not always many players online.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    3. Re:or you can play True Combat Elite and not worry by Lord+Aurora · · Score: 2, Interesting

      Along the lines of TCE (which I haven't played, but sounds fun, if I can tear myself from FFXI) is the Army's recruiting-tool-turned-awesome "America's Army" game (which I have played). I'm too lazy to link to it, but go to the Army website and poke around, you'll find it. I played it a while ago, before the new update "Overmatch" came out, and if it was fun before, it looks like it rocks now. Most of the people playing are free from "WoW syndrome" (read: free from being a fucktard in general towards anything that moves) and a good majority are actually soldiers. The game is built around the Army's actual training simulators, so it's realistic as hell. Anyway. Check it out, you won't be disappointed.

      --
      The heavens do not fall for such a trifle.
    4. Re:or you can play True Combat Elite and not worry by antdude · · Score: 1

      Are there a lot of people playing this mod? About a year ago, when I checked. Not many people played this and it was hard to find Internet servers. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:or you can play True Combat Elite and not worry by Airon · · Score: 2, Interesting

      As one of the developers of TC and TC:Elite, I can only say that many of us made this game because we did not like certain aspects of Counterstrike. While I do play an occasional match of CS:Source(it looks good and sounds alright), my favorite games are True Combat and True Combat Elite, because in those games it is a challenge to get the better of your opponent.

      Crosshairs no longer tickle my fancy. It completly destroys the immersion for me, which is why I'm a fan of COD2 as well, though not for multiplayer.

      The 0.49 release on Friday September 29th will introduce some classic CTF, as well as refine a lot of game mechanics, like aiming, moving and free climbing(on boxes and other stuff within a certain height).

      Oh and btw. It looks damn good as well. Check out the teaser video if you don't believe it.

    6. Re:or you can play True Combat Elite and not worry by trollzor · · Score: 0

      Don't worry about trying to get the word out about free games that run Linux on slashdot. I submitted a story about the new TC:E trailer (and upcoming release) but it seems the editors of the game section are more interested in minor "what if?" stories about potential PS3 features than an actual release of a free Linux (and OS X and windows) game at the end of the week.

      Those of you with digg accounts, I would appreciate a digg on the same story:
      http://www.digg.com/videos_gaming/Watch_the_traile r_for_the_upcoming_True_Combat_release

      I don't think it's an incredibly bad submission, I even included the youtube link in the slashdot submission. Oh well, editors will be editors I suppose.

  3. Can't it be both? by Anonymous Coward · · Score: 2, Funny
    Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?
    Couldn't it be both? i.e. they're spicing it up in a way not wanted or needed by the community.
    1. Re:Can't it be both? by Tribbin · · Score: 1

      Even some president uses this fallacy, why shouldn't we?

      "Eighter you are with us or you are with the enemy!"

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
  4. We are screwed by Realistic_Dragon · · Score: 3, Interesting

    It's ok, if you don't like it just don't download the patch and just continue playing it your way with your mates on the local LAN...

    Oh, wait, it's a Steam Game.

    Guess you are screwed then. This is what happens when you buy locked down products - and if you want more examples, just look at what happened to SWG (did you get a refund when the game turned into something that you were not sold? could you carry on playing the game you *were* sold?) or World of Warcraft (goodbye, forty man raids, around which a lot of players have built their guilds).

    What happens in the future when this kind of crap gets extended to other aspects of life via DRM? Lucas might 'upgrade' every release of star wars automatically when he finishes the new tri-gital remastered version, now with 3D Jar Jar Binks. Apple might cut down the number of times you can burn your purchased songs to CDs without giving you a chance to stick to the old terms and conditions.

    Normally such a rant would end with some message of hope for the future. Well here it is: In my case I'm going to work very hard to make sure I'm on the end doing the exploiting, so I get to enjoy it all the way to the bank.

    --
    Beep beep.
    1. Re:We are screwed by Anonymous Coward · · Score: 0

      In my case I'm going to work very hard to make sure I'm on the end doing the exploiting, so I get to enjoy it all the way to the bank.

      I can't say I disagree with the mercanry approach. Yes, ok, geeks *were* making a fuss in some cases - but not once something they wanted came along. There were screams about boycotting popular (which generally isn't that much of a big deal to geeks anyway) but as soon as it started getting intoroduced into games it was suddenly "not a big deal" and "it wouldn't be abused".

      Well, it was abused, and the reason it was there to be abused is because - if you go back to the release of Steam - you will see that the general Slashdot consensus was "ohh, shiney" rather than standing by their principles. People who were warning of what was to come - what has now arrived - were modded into oblivion.

      So, at this point, I see nothing wrong with taking the money and handing out the abuse that you so clearly asked for by overlooking the minor infractions that made the major ones possible.

    2. Re:We are screwed by MMC+Monster · · Score: 1

      In my case I'm going to work very hard to make sure I'm on the end doing the exploiting, so I get to enjoy it all the way to the bank.

      Well. At least you have a plan. :-)

      --
      Help! I'm a slashdot refugee.
    3. Re:We are screwed by allometry · · Score: 1

      I'd expect Valve to also release an option that allows server admins to toggle between "real world" and "traditional" pricing.

      It's a nice thought to those who hate this new feature...

      --
      http://www.allometry.com
    4. Re:We are screwed by Anonymous Coward · · Score: 0

      "...World of Warcraft (goodbye, forty man raids, around which a lot of players have built their guilds)."

      You are completely 100% wrong. 40-man raids aren't going away in WOW. It's just that all the new content is designed for 20-man, which is actually POSSIBLE with a pickup group rather than REQUIRING a massive guild which, guess what, not everyone can be in. So QQ noob. Would you prefer that Blizzard never updated the game to give you new content?

    5. Re:We are screwed by Anonymous Coward · · Score: 1, Funny

      "So QQ noob"

      I present the parent post as proof that children should not be allowed near a keyboard until they are at least potty trained.

    6. Re:We are screwed by bigbigbison · · Score: 1

      Of course Valve could make it so you don't have to update the game if you don't want to.

      Oh wait, then the servers would kick you for not having the correct version.

      This update doesn't really have anything to do with Steam. If the server admins want to use the variable money, then they will. If they don't, then they won't either by turning it off or by giving everyone tons of money. So it doesn't matter if the user can control whether they patch the game or not. It is all about what the people running the server want to do.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    7. Re:We are screwed by Anonymous Coward · · Score: 0

      It's already been demonstrated how ignorant your rant on Steam is, so let's go with your other point:

      You bought WOW, you got enjoyment from it, and if you no longer do, you cancel your goddam subscription. What makes you think you're so damn entitled to have everything your way? Vote with your wallet.

      P.S. Some of us thought the 40 man raids were lame and wanted the smaller stuff to get developed. To say nothing of solo content. You want giant slugfests, go play battlegrounds.

    8. Re:We are screwed by Anonymous Coward · · Score: 0

      "goodbye, forty man raid" I think you misspelled "good riddance."

    9. Re:We are screwed by Cold-NiTe · · Score: 2, Informative

      "It's ok, if you don't like it just don't download the patch and just continue playing it your way with your mates on the local LAN..."

      I really don't see how this can compare. Maybe I'm just not cool enough to have 47 or 31 some friends ready to hop onto a game of counterstrike at any time of day or night. But something tells me that you don't either, and the option you presented was just to fuel your argument, rather than a feasible choice that anyone else would make.

      To be honest, I bought my entire game through steam. I don't even have a physical backup. So from an external perspective, one might think I'm biased towards them. But the truth is, I just saw it as an opportunity to do everything through the computer, as I was over at my brother's and I planned to surprise him by having the platinum pack bought, installed and running by morning when he woke up, so that we could play together. On other people's servers. Because small lans of counterstrike can't possibly as entertaining as playing normally, with the online crowd.

      I agree that having updates forced on you is no fun if there's a chance that they could be detrimental in some way. Star Wars Galaxies being a good example. God knows it could be the same with WoW. But the content updates have to be applied to everyone evenly to ensure they can all play together. You can choose not to update in steam, but you are also cutting yourself off from everyone who has. And in an online game, that's not really an option.

      --
      Ever get the feeling that the people who don't have anything to say are the ones doing the majority of the talking?
    10. Re:We are screwed by edunbar93 · · Score: 3, Funny

      This is what happens when you buy locked down products

      And this is what happens when you don't:

      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!
      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!
      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!
      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!
      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!
      k3w1d00d: H3y b1tch3s! l00k1t wh4t 1 c4n d0!

      non-wanker1 was killed by admin
      non-wanker2 was killed by admin
      decentplayer was killed by admin
      IHateGriefers was killed by admin
      IdontCheat was killed by admin
      DontKillMeImOnly8 was killed by admin
      sumyunguy was killed by admin
      absentadmin was killed by admin

      k3w1d00d: h4w h4w!

      non-wanker1 was killed by admin
      non-wanker2 was killed by admin
      decentplayer was killed by admin
      IHateGriefers was killed by admin
      IdontCheat was killed by admin
      DontKillMeImOnly8 was killed by admin
      sumyunguy was killed by admin
      absentadmin was killed by admin

      k3w1d00d: You're all my bitches now!!

      non-wanker1 was killed by admin
      non-wanker2 was killed by admin
      decentplayer was killed by admin
      IHateGriefers was killed by admin
      IdontCheat was killed by admin
      DontKillMeImOnly8 was killed by admin
      sumyunguy was killed by admin
      absentadmin was killed by admin

      IHateGriefers has left the game

      non-wanker1 was killed by admin
      non-wanker2 was killed by admin
      decentplayer was killed by admin
      IdontCheat was killed by admin
      DontKillMeImOnly8 was killed by admin
      sumyunguy was killed by admin
      absentadmin was killed by admin

      IdontCheat has left the game
      decentplayer has left the game
      sumyunguy has left the game
      non-wanker2 has left the game
      non-wanker1 has left the game

      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin
      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin
      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin
      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin

      k3w1d00d: W3ll, th15 15 14m3 n0w. Y0u guy5 5uck.

      k3w1d00d has left the game.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    11. Re:We are screwed by xenocide2 · · Score: 1

      If there's enough of you guys, you'd think there'd be a server variable to toggle the rule on and off, and servers that advertise themselves as disabling this feature. Fuck, there's already tons of stupid ass mod servers, what's one more type?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    12. Re:We are screwed by stonedonkey · · Score: 1
      Guess you are screwed then. This is what happens when you buy locked down products - and if you want more examples, just look at what happened to SWG (did you get a refund when the game turned into something that you were not sold? could you carry on playing the game you *were* sold?) or World of Warcraft (goodbye, forty man raids, around which a lot of players have built their guilds).


      As far as WoW, the current 40-man dungeons will remain as such. The new limit affects the dungeons that will appear in the expansion pack. (They're not all 25-man, that is -- 25 is simply the max that Blizzard will now design for.) It strikes me that one could do two 25-man raids at the same location, increasing the overall participation to 50.

      Personally, I won't miss the lag. Nor will I miss having to pit my DKP against 39 other guildies.

      But to address the actual topic: In practice, the new CS:S pricing model hasn't made much difference so far. There is one weapon, the "Deagle," (short for Desert Eagle, the actual name of the ficticiously labeled weapon) that has spiked dramatically, currently pegged at 43%. However, nothing in the remainder of the arsenal has seen more than a 10% increase. In fact, the chart is trending *downward* overall. This was not the case at first, but of the 30 items, only 4 have seen an increase, and the Deagle is a significant outlier.

      If anything, it appears that the overwhelming majority of the arsenal will become cheaper. It sucks for the Deagle to cost nearly $1000 -- but I'll take that if it means lower prices across the board.

      Lower prices tends to mean quicker access, which helps to reduce the firepower delta that can occur when one side starts off with a string of wins.
    13. Re:We are screwed by cgenman · · Score: 1

      Lots of multiplayer games use a central server and require you to update your client to the latest version before you can play with others. Some of these are to close exploits, some are general game balance, but basically all of them are because the game creators think it will be a positive change. And these are usually required updates because the game code uses tricks to keep in sync with eachother, and the biggest simplification is to assume that everyone is on the same version of the code.

      SWG was an extreme change, but it is also an extreme example. You're not promised online games will continue any more than you are promised your cable company will stay in business even though you just payed a 100 dollar installation fee. And SWG was total crap. It still needs a lot of work, but it's far more accessable and fun now and is a better base to build off of in the future.

      3D Jar Jar Binks automatically downloaded to your DVD player? Let's not go off of the deep end. "This telephone thing here signifies the end of all civilization, as instead of going out and seeing their family in person people will be stuck on this little box in their room all day." You can take any piece of technology, extend it out into "what might be" many years down the road, and rally against it. Lucas isn't going to add a 3D Jar Jar binks and give it to you automatically. He's going to add a 3D Jar Jar Binks and sell it to you again. Apple might cut back on your available functionality, but then you have a legitimate lawsuit against them.

      If we don't get a realistic perspective on what the rules of DRM should be, somebody else gets to figure out what they are.

    14. Re:We are screwed by Liquid_Psirus · · Score: 1

      Oh well, if you don't like it, stop playing it and your points about video games are pretty moot in my opinion. Take Blizzard for example, they have been doing this sort of thing for as long as I can remember. You give WoW as your example that they are messing with a system that everyone loves, but what about when WoW was first released and their were people that were in love with that system being able to go into the opposing sides territorties and just lay waste without thinking about who they could kill and who they couldn't? Or how about the many different faces of Diablo 2 that have changed over the years from patch to patch? The thing is these games get stale without a little bit of change and if a company has the balls to go out on a limb to change things around a little bit I say let them because in the end they are the only ones that are really going to lose much in the end. Besides if you have been playing CS for the past 10 years, I think it's time you moved on to something else.

    15. Re:We are screwed by Anonymous Coward · · Score: 0

      Lower prices tends to mean quicker access, which helps to reduce the firepower delta that can occur when one side starts off with a string of wins.

      No, it means that once one side starts to ramp up their cash flow, you aren't going to be able have a deagle, the one formerly cheap weapon that can put the hurt on an AWP whore.

      Anyway, this sort of shabby treatment is what you suckers get for renting someone else's game. I'll stick to stuff I can buy and keep playing how I want, for as long as I want, thanks.

    16. Re:We are screwed by Nalgas+D.+Lemur · · Score: 1

      [...]
      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin
      DontKillMeImOnly8 was killed by admin
      absentadmin was killed by admin

      k3w1d00d: W3ll, th15 15 14m3 n0w. Y0u guy5 5uck.

      k3w1d00d has left the game.
      --
      "MOM! Dad pwned me again!"


      Your sig is possibly the best part of that coming after all the rest and what makes it so good. Heh.

    17. Re:We are screwed by edunbar93 · · Score: 1

      Heh. And to think that I completely forgot about that.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
  5. OH, this is on the internet by lemur3 · · Score: 5, Funny

    My first reaction to reading the title was "oh, so they finally decided to sell real guns?"

    1. Re:OH, this is on the internet by Mr.+Klickman · · Score: 1

      HAhhaahahahaha!

    2. Re:OH, this is on the internet by Clete2 · · Score: 0

      Don't laugh at him! I thought the same thing. =(

  6. Why HL2 is the last valve game I buy by linuxkrn · · Score: 5, Interesting

    Well,

    Like a lot of people on here, I ran out and bought HL2 when it first came out. I had my reservations about steam but wanted to give them a fair shot. That's what I did, and that's why I'm never buying another one of their products again.

    You see, this issue just brings into light the whole concept that is so bad about publisher over-the-net supplied games. Let's compare this to a regular CD/DVD/etc game. Lord of the Rings BFE2 just came out with a major patch that completely changes unit times/strengths, etc. It's almost like playing another game. Not getting into a debate of if it's good or bad, but if **I** decided I don't want to apply it then I can keep playing. As long as others out there don't like it too, I can even play on-line. In CS:S, we are screwed if we don't update. You can't play period. That not only gives steam control over when and where you play, but your game experience. Don't like what they've done now, too bad.

    Who knows how long they will continue to support HL2. But without their auth/update servers, the game will not work. I won't be buying anything like this again for that very reason. Anyone else notice this is the new trend. Even MS is moving toward this model. Complete control, and I'm not going to give it. Voting with my wallet, suggest you do the same too.

    1. Re:Why HL2 is the last valve game I buy by also-rr · · Score: 1

      Like a lot of people on here, I ran out and bought HL2 when it first came out. I had my reservations about steam but wanted to give them a fair shot. That's what I did, and that's why I'm never buying another one of their products again.

      You would have thought that the whole SWG thing would have given people a heads up about how publishers think of their players and made everyone stear well clear of anything where the game could be yanked out from under their feet.

    2. Re:Why HL2 is the last valve game I buy by KDR_11k · · Score: 1

      Apropos LOTRBFME, what kind of damage balancing does that have, C&C, Warcraft, AoE?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Why HL2 is the last valve game I buy by SanityInAnarchy · · Score: 2, Insightful

      I think that, for the most part, the responsible thing to do is make all updates tweakable, unless they fix an obvious bug. So, for instance, if they suddenly decided to change the gravity, they should make sure those of us running our own servers can tweak sv_gravity.

      This, I think, is far superior to what you're describing with LOTR. In that case, if you don't like the patch, you can't usually uninstall it, you'll have to reinstall the game from scratch. Oh, and good luck finding the 1.1 patch if there's a 1.5 out already.

      This is also one thing I liked about the smaller MMOs, the ones which you download for free, and which you only pay a subscription fee. The bigger ones, you have to buy a $50 game so that you get the install cd/dvd. Smaller ones, just download. Try it for a week, with limitations. Then try it for a month for $10. If you don't like it, cancel your account.

      But that's only even necessary for MMOs because the strength of an MMO is having tons of people playing on the same server, so of course everyone has to be running the exact same version of the game. Even if they're not, server patches affect everyone, lie it or not.

      For my money, I don't know about you, but I buy a game because I like it now, not because I want to enshrine it forever. It's always nice to be able to go back and play the original Half-Life or Doom, but really, if I was able to play through a game a few times, I'm happy. If Valve kills Half-Life 2 tomorrow, I'll be pissed, but I wouldn't feel I got a bad deal.

      --
      Don't thank God, thank a doctor!
    4. Re:Why HL2 is the last valve game I buy by Thansal · · Score: 2, Insightful

      Well, first up, you don't have to patch it. (tel lsteam to not update it)
      you can thus still paly on LANs, and servers that have not updated.

      next up is the fact that some one will disable this rather quickly.

      This is going to work in 1 of 2 ways:
      1) hard code the numbers into a patch released each day/week/hour/whatever.
      2) Stream the data from a central server.

      If it is option 1 then you just use any of the Admin Mod/what ever the other server mod utils are plugins that lets you set prices. (Wow that was hard)

      Option 2? I am willing to bet that some one will come up with a way to block the connection, or to simply over ride the prices with a new server side plug in. (how about pointing the attempts to get the "new" prices to another server that ismply feeds it back the old prices?)

      Remember, the HL Community is one of the most mod hapy communities out there.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    5. Re:Why HL2 is the last valve game I buy by shoptroll · · Score: 1

      Blizzard was probably one of the earlier companies to start this. If you want to play on Battle.net you MUST be running the most recent version. If you don't have it, it automatically downloads and installs. Don't want the new version? Tough. Go play direct IP.

      Steam is a bit different though. With steam you have less control over when your content gets updated. Although I must say the writing was on the wall with this feature. Anyone remember the patch for Episode 1 in response to people having a hard time in certain sections?

      This seems like an entirely uselss and unneeded feature. Players shouldn't be encouraged to play with a variety of guns. If this is an attempt at balancing the weapon mix, it's pretty pathetic.

      --
      Insert Sig Here
    6. Re:Why HL2 is the last valve game I buy by mrchaotica · · Score: 1
      I think that, for the most part, the responsible thing to do is make all updates tweakable, unless they fix an obvious bug.

      The responsible thing to do would be for publishers not to try to have megalomaniacal control over the game after it's sold!

      For my money, I don't know about you, but I buy a game because I like it now, not because I want to enshrine it forever. It's always nice to be able to go back and play the original Half-Life or Doom, but really, if I was able to play through a game a few times, I'm happy. If Valve kills Half-Life 2 tomorrow, I'll be pissed, but I wouldn't feel I got a bad deal.

      Why should it stop with games? Why not let Microsoft shut off your copy of Windows? Why not let Ford turn your Mustang into a Pinto? Why doesn't everybody just rent an apartment to live in instead of bothering to buy a house?

      Look, you may consider games to be "consumable," but they're still property if you've bought them. Don't you care about that? Besides, if they really were going to be time-limited, shouldn't you be able to rent them (for much less cost) instead?

      I don't know about you, but when I "buy" something, I expect full use out of the "purchase" I've made. If that's not an obligation the publisher is prepared to fulfill, then it shouldn't deceitfully call it "buying" the program!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:Why HL2 is the last valve game I buy by sir_montag · · Score: 1

      The responsible thing to do would be for publishers not to try to have megalomaniacal control over the game after it's sold!

      It's *hardly* megalomaniacal control. What sign have you *ever* seen from Valve that they are acting in a megalomaniacal fashion rather than trying to do what they think is for the best?

      You really need to get off your paranoia horse.

    8. Re:Why HL2 is the last valve game I buy by Mr.+Flibble · · Score: 1

      Ever hear of MODS?

      They allow you to MODIFY the game so that it plays the way you like it. If people don't like the patch, they can run a modded server. Simple as that.

      I like the fact that Steam auto-patches my games. I hated looking for patches for all my previous games, and being confronted with stupid sites like fileplanet that charge you for faster downloads, or even ACCESS to the patch you needed to play.

      And I know what I am doing when it comes to computers, for the less educated users I am guessing it is a nightmare to update patches.
      And if the CS players don't like the new feature, I am betting that the feature gets removed. IMO, I think it is a really cool idea.

      Personally, I think this kind of innovation should be added to Counter Strike 2, where people are likely to be more accepting of gameplay changes.

      --
      Try to hack my 31337 firewall!
    9. Re:Why HL2 is the last valve game I buy by mrchaotica · · Score: 1
      What sign have you *ever* seen from Valve that they are acting in a megalomaniacal fashion

      Retaining centralized control over multiplayer, making it difficult to use the software without it trying to phone home, refusing to make available a version of the newer games that will certainly continue to work if something ever happened to Valve or their servers, refusing even to make a strong written commitment that they would create such a thing, etc.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    10. Re:Why HL2 is the last valve game I buy by Asztal_ · · Score: 1

      The dynamic pricing system can be turned off on a per-server basis, anyway (naturally, this was announced hours *after* the competitive community got its collective knickers in a twist) -- mp_dynamicpricing 0. Auto patching is nice. What isn't nice is the way the favourites system doesn't work in CS:S. Maybe it does work for others and I have to delete a few files (like when Condition Zero refused to work at all).

    11. Re:Why HL2 is the last valve game I buy by Mr.+Flibble · · Score: 1

      The favorites list is a but, the fix is on the steam forum, I had it too. I cant remember what the fix WAS, but it was a pretty simple in game thing.

      --
      Try to hack my 31337 firewall!
    12. Re:Why HL2 is the last valve game I buy by Asztal_ · · Score: 1

      Thanks, I'll go check that out :-)

    13. Re:Why HL2 is the last valve game I buy by SanityInAnarchy · · Score: 1
      Look, you may consider games to be "consumable," but they're still property if you've bought them. Don't you care about that?

      I do, but I've made a compromise. Another compromise, in this case, and one I'm not sure I regret: I knew Half-Life 2 wouldn't be very playable on Linux, and that it'd make me keep a Windows partition around.

      But nevertheless, if you've read my other post, you know I think I got a good deal. While technically Valve could shut everything down tomorrow, or plaster Coke and Pepsi ads all over everyone's Half-Life 2, in reality, I've actually had a better experience with Steam than with any other system of copy protection.

      In fact, while I prefer close to no copy protection -- such as most Linux ports (various uts, quakes, dooms, and other things) -- or truly none at all (duke3d, quakes 1-3, dooms 1-2 are all open source now) -- I have to admit, being able to download and re-download a game is pretty damned convenient.

      Besides, if they really were going to be time-limited, shouldn't you be able to rent them (for much less cost) instead?

      I do agree with you somewhat. I don't rent my music, like some people (PlaysForMaybe). But there's a difference -- with PlaysForMaybe, I have to keep paying in order for it to work. With Steam, I don't have to pay a dime more. That seems like a significant difference between buying and renting.

      Look at it this way: Even a hard drive or a light bulb is going to fail eventually. Game discs scratch, old photos fade. Are you suggesting that we all switch to renting our light bulbs, just to make it more honest?

      So while you're up on your high horse about truth in advertising, I'll be looking at some of the newer Steam games, playing some demos, deciding which of them are worth the price to play for a few months. I figure Valve will keep operating for at least that long.

      --
      Don't thank God, thank a doctor!
    14. Re:Why HL2 is the last valve game I buy by SanityInAnarchy · · Score: 1
      refusing to make available a version of the newer games that will certainly continue to work if something ever happened to Valve or their servers, refusing even to make a strong written commitment that they would create such a thing, etc.

      May I see this refusal? Or have you not asked them?

      I'm curious. Their lawyers would hate it, but I bet you could make them sign some promise that should their servers ever fail (really fail, not just a couple days, but they run out of money or something), they will release a patch to allow permanent Offline Mode.

      Or at least a Social Contract. It would help a lot, even if they refused to make it legally binding.

      --
      Don't thank God, thank a doctor!
    15. Re:Why HL2 is the last valve game I buy by Scudsucker · · Score: 1

      Well, first up, you don't have to patch it. (tel lsteam to not update it) you can thus still paly on LANs, and servers that have not updated.

      Not mollified. You go from thousands of servers you can hop on in a second, to hunting for servers that haven't been updated, or having to drag people to a lan just so you can play.

      If it is option 1 then you just use any of the Admin Mod/what ever the other server mod utils are plugins that lets you set prices. (Wow that was hard)

      Not acceptable. People shouldn't have to make a mod to make mandatory changes optional that should have been optional in the first place.

      Remember, the HL Community is one of the most mod hapy communities out there.

      This guy doesn't seem to think so.

      Major changes in gameplay should only be done to fix serious problems with the game, not willy nillie. Variable weapons pricing should be an optional setting, not a default or mandated one.

    16. Re:Why HL2 is the last valve game I buy by brkello · · Score: 1

      In CS, every time there is a little change, people cry. But the updates keep the game interesting, and if it doesn't work, they remove it soon enough (remember shields?). People like you are afraid of change. They can't adapt or suck at the game and they blame this on new content patches.

      With games like this it is actually better to have everyone using the same version. If there are different versions it just makes it more difficult and confusing to find a server to play on. There are bug fixes and they patch exploits. That's really why most people want to play the old versions is they figured out how to cheat and the new patch breaks that ability (not that they have to wait long to find a new one).

      The thing is, you bought HL2. You could very easily make it so that steam doesn't update that game. CS:S is an online mod to that game that you get for free. On top of that, they even actively update it for you. Yet you still find the time to complain.

      Fine, vote with your wallet...they won't notice. The fact is they make great games and there are tons of people out there who aren't afraid of change in online games. If you really have such issues, I suggest you stay away from PC gaming in general. Get yourself a console, don't connect it to the internet, and enjoy playing with yourself. If you want to play an online multiplayer game, then you should expect things to change. It doesn't matter how the company distributes the game.

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:Why HL2 is the last valve game I buy by randyest · · Score: 1

      Not mollified. You go from thousands of servers you can hop on in a second, to hunting for servers that haven't been updated, or having to drag people to a lan just so you can play.

      Then your problem is not with Steam, it's with the server admins who patch their server. Seriously -- you and many others in this thread seem to be very confused about how this works. Valve/Steam do not run the multiplayer game servers. Those are all run by private individuals -- people just like you and me who actually pay for the CPU and bandwidth and let you play for free! The only catch is you have to either accept their terms (rules, patch levels, etc.) or go buy/rent your own server and run it any goddamn way you want!

      It's really either ignorance or dishonesty (I'm really not sure which) to blame Valve and Steam for something that can (and is!) easily controlled by the server admins.

      --
      everything in moderation
    18. Re:Why HL2 is the last valve game I buy by Scudsucker · · Score: 1

      Do you routinely let stuff sail over your head?

      Then your problem is not with Steam, it's with the server admins who patch their server.

      No, it's not.

      Seriously -- you and many others in this thread seem to be very confused about how this works. Valve/Steam do not run the multiplayer game servers.

      Straw man.

      It's really either ignorance or dishonesty (I'm really not sure which) to blame Valve and Steam for something that can (and is!) easily controlled by the server admins.

      No, it's not easily controlled by the admins. The game is automattically updated, so when Valve fucks something up, all copies of the game get fucked up at the same time. See the riot sheild and when they nerfed jumping, for good examples. Then the admins have to wait until Valve gets bitched at enough to make the mandated changes optional, or wait for a mod and then take the time to install it.

      Sure, changes took place all the time when Counter-Strike was first released as a free mod, but it was a lot easier to keep running an old copy back then. But then it was in beta, and now the game will install updates before you can even play, and Counter-Strike is now a separate, for money game. Valve has the responsibility not to make mandatory and controversial changes in the game without good reason. Server opps who paid $30 for Counter-Strike (yes, the dedicated server is free, but how many people run dedicated servers that don't play) and $100 a month for a game server have every right to be pissed that they have to install a mod to defuck what Valve fucked up, for something that should have been an optional addition in the first place.

      It's a lot easier for Valve to add a "cv_usevariablepricing" variable to start with than it is for thousands of servers to wait for AdminMod to do it for Valve.

  7. Wanted: Maghook by sciop101 · · Score: 1
    Cool Fictional Tools/Weapons.

    Matthew Reilly Rocks!

    http://www.matthewreilly.com/home.htm/

    --
    The only thing new in this world is the history that you don't know.[Harry Truman]
    1. Re:Wanted: Maghook by Anonymous Coward · · Score: 0

      great books, anyone who hasnt read them go pick up his books

  8. The random M$ bash by Anonymous Coward · · Score: 0

    I'm beginning to suspect that the submission guidelines contain a paragraph I've missed about taking a dig at Microsoft whatever the relevancy to the subject at hand.

    1. Re:The random M$ bash by Anonymous Coward · · Score: 0

      What a dumbass - everyone knows every story on slashdot is a dig at Microsoft. As are most of the responses. Even if it is not written it is an obvious rule.

      Oh yeah, Microsoft Sux0rz - mod me up !!!!!

    2. Re:The random M$ bash by Anonymous Coward · · Score: 0

      Clearkly this problem can be solved by downloading Firefox instead!I AM GENIUS! GIVE ME TEH UP MODS!

  9. Interesting idea by GTMoogle · · Score: 1

    So guns that everyone wants because they're good/cheap/whatever will end up more expensive. The game will balance itself so that all guns are equally used.

    I think it sounds neat.

    But then, I don't play CS.

    1. Re:Interesting idea by Hallucienda · · Score: 1

      It's a great idea and something that will add some more interest to the game - well done Valve!

    2. Re:Interesting idea by Zidd · · Score: 1

      it seems like a great idea and brings a bit of realism to the game. the little kiddies are pissed because the price of the deagle soared to like a grand so you cant get it right away. maybe this will make people think about using the underrated and underused weapons in the game.

    3. Re:Interesting idea by Schmodus · · Score: 1

      The guns aren't supposed to be equally used. Nobody buys a sniper rifle to camp near the base. They buy submachineguns or assault rifles. I hope this algorithm they are working with accounts for spending habits and not about even distribution.

  10. Yes. by ltwally · · Score: 1, Funny
    "Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?"
    Yes.
    --



    /dev/random
    1. Re:Yes. by Anonymous Coward · · Score: 0

      And?

    2. Re:Yes. by Mikya · · Score: 1

      Yes.

    3. Re:Yes. by Anonymous Coward · · Score: 0

      Thank you Mr. Boole, you can now go back to your grave.

    4. Re:Yes. by Fembot · · Score: 2, Funny

      No.

  11. The CS Community by onion2k · · Score: 5, Interesting

    The CS community always complains about any significant change prior to actually seeing how it affects the game. The recent radar change was a prime example. So many people were moaning about it when it was announced, and yet now it's been rather well accepted as a good update.

    This marketplace idea is the same sort of thing. It sounds interesting to me. I'm looking forward to seeing how it changes the game.

    I do have a couple of small reservations though:

    1. It could "unbalance" clan matchs. If Clan X plays Clan Y one week when the M4 is expensive then they'll have a very different game than when they play Clan Z when the M4 is cheaper. While each game is fair I think any comparison of games (we beat Clan Z, how come we lost to Clan Y?) will be skewed.

    2. Weapons that are available to both sides will always have more spent on them than weapons unique to one team. For example, the M4 and the CK are only available to the one side, while the AWP and the P90 are available to both sides. That presumably will mean the AWP and P90 have more spent on them in any one week, pushing them into the top 50% half where prices increase. I hope Valve have thought about that, I'd hate all the shared weapons to increase while the unique weapons fall. Not just coz I'm a P90 spray'n'pray player of course.. :)

    1. Re:The CS Community by The+MAZZTer · · Score: 2, Interesting

      1. Servers will probably be able to toggle a CVAR to use old prices.

      2. If Valve thought this through carefully enough to separate pistols from other weapons, I think they would've thought about this by now. The game probably considers them both the same weapon price-wise.

    2. Re:The CS Community by Leffe · · Score: 1

      I'm assuming a cvar will be introduced with which server admins can disable this feature.

    3. Re:The CS Community by MiKM · · Score: 1

      If Clan X was good, changing prices in weapons would only minimally affect them.

    4. Re:The CS Community by Jackmn · · Score: 1

      When you are playing in CAL (the only league really worth considering) you get moved up to a tier where you are at a similar skill level compared to everyone else (the tiers being O, IM, M, P, and I). Modified weapon prices could lose you a match, especially if you just spent the last week scrimming only to have your price-dependant strategy invalidated.

    5. Re:The CS Community by Anonymous Coward · · Score: 0

      If they have difficulty adapting, then they don't belong in the higher tier.

    6. Re:The CS Community by Altima(BoB) · · Score: 1

      Changing weapon prices would only add to the dynamic of can x vs clan y vs clan z. It'll be something equivalent to weather changes in football. "Oh, we played team X and beat them, but when we played team Y in the rain/snow, we lost." With the exception of some indoor sports, very few games can realistically offer identical conditions for every competition.

      Plus, what's more boring than players who memorize and exploit unchanging systems like video game levels?

      --
      Yup...
    7. Re:The CS Community by MiKM · · Score: 1

      Yes, but as I was saying, strategy shouldn't depend on weapon prices.

    8. Re:The CS Community by Jackmn · · Score: 1

      That's not possible. Your are going to be depend heavily on when to take eco rounds and what routes to take. The viable routes are going to be weapon dependant (different guns lose varying amounts of damage at range). The weapons you are equipped with are going to be dependant on your cash reserves and the prices of weapons.

    9. Re:The CS Community by Jackmn · · Score: 1

      Erk, second sentence should read 'your strategy is going to be heavily dependant on when you take eco rounds and what routes you take.'

    10. Re:The CS Community by Anonymous Coward · · Score: 0

      Good Update?
      Do you even play this game.....?

      1. It caused player models to randomly look like the opposing team's player models.
      2. Your game can crash when switching sides (if someone else does it at the same time).
      4. Messed up death cams, demos, and all server plugins
      3. You cannot revert to old radar style (no reason at all to do this.)

      For every new feature, there are at least 3 new bugs that take months to fix.

    11. Re:The CS Community by imboboage0 · · Score: 1
      1. It could "unbalance" clan matchs. If Clan X plays Clan Y one week when the M4 is expensive then they'll have a very different game than when they play Clan Z when the M4 is cheaper. While each game is fair I think any comparison of games (we beat Clan Z, how come we lost to Clan Y?) will be skewed.
      I agree, but there are also two sides to the story. This could make it more like 'real life' where weapon prices and availabilty affect battles. I don't know which side of the fence I'm on, but I think I'm going to like it. It adds diversity. Gameplay changes over time. Could be interesting.
      2. Weapons that are available to both sides will always have more spent on them than weapons unique to one team. For example, the M4 and the CK are only available to the one side, while the AWP and the P90 are available to both sides. That presumably will mean the AWP and P90 have more spent on them in any one week, pushing them into the top 50% half where prices increase. I hope Valve have thought about that, I'd hate all the shared weapons to increase while the unique weapons fall. Not just coz I'm a P90 spray'n'pray player of course.. :)
      Good point. I think this should be simple to take care of. The M4 and AK/CK aer basically the same gun, correct? Well, instead of comparing the purchases of (P90:AWP:M4:AK), compare them as (P90:AWP:M4+AK). Theoretically, if all weapons were purchased in same amounts by everyone, this would make it 1:1:1. (I think my wording could be better, but you understand.)

      And as a final note, P90 FOR LIFE! =D I use it for sniping in bursts too. Really pisses people off to get sniped by a P90, of all guns.
      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    12. Re:The CS Community by It'sYerMam · · Score: 1

      There are always going to be particular tools for particular jobs. If one map favours weapon X for the specops, and weapon Y for the terrorists, and that week X is expensive but Y is cheap, then the terrorists will have it easier.

      --
      im in ur .sig, writin ur memes.
    13. Re:The CS Community by ichigo+2.0 · · Score: 1

      But isn't the same true for the opponent? They will also get their buying strategies screwed up, and thus the match is fair, and the more adaptive (better) clan wins.

    14. Re:The CS Community by Das+Modell · · Score: 1

      The new economy sounds cool to me. I've been playing CS for so many years that I don't mind if they change things. Eternally playing the same game without any changes will eventually become boring.

    15. Re:The CS Community by idonthack · · Score: 1

      Not nessicarily. Think of this scenario:
      CounterTerrorists' plan is to send in everybody with MP5s until they've got enough to buy sniper rifles and bullpups.
      Terrorists' plan is to stay hidden and defend the hosties with shotguns until they have enough money to buy scoped weapons.
      They test in practice matches, and the CT's strategy works well.

      The match is on Sunday, and the prices change that day. MP5s and Bullpups get more expensive. Shotguns get cheaper. The T's will save more money, and will afford sniper rifles and kreigs before the CTs have enough money to buy their own long range weapons. Thus the Terrorist snipers will be able to keep the CTs back.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    16. Re:The CS Community by Anonymous Coward · · Score: 0

      The CS community also went apeshit over riot shields. Next thing you know they will add grappling hooks and the community will go "Omg!111 Gay11!!!"

    17. Re:The CS Community by I+Like+Pudding · · Score: 1

      The AK and M4 are almost a complete 180 of one another.

      M4:
      Expensive
      High cyclic rate
      Low recoil
      Low bullet damage

      AK:
      Cheap
      Low cyclic rate
      High recoil
      High bullet damage

      This leads to m4 style generally being "spray and WIN" and AK style being two round bursts and single shotting.

    18. Re:The CS Community by imboboage0 · · Score: 1

      Yes, you are correct. However, the point is that the creators of the game decided to use the M4 and AK as 'comparable' weapons filling the same niche. I wasn't trying to compare the detailed specs of each weapon, but rather use a weapon that was different between teams and performed the same function. You can take my previous example and apply it to the SG552 and the AUG if you so desire.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
  12. Competitive Play by oskard · · Score: 2, Interesting

    This game is not just used by casual gamers. Professional competition gamers play this CS:Source in tournaments both online and offline. I wonder if the weapon prices will affect the way tournaments are held. If a LAN doesn't update Steam in a while, could they possibly have old market prices? Will Valve allow servers to control whether or not their server abides by the market rules?

    All I know is, the competitive community is absolutely opposed to this update. We just want a fun, team oriented game to play. Not an RPG.

    --
    Sigs are for Terrorists.
    1. Re:Competitive Play by Anonymous Coward · · Score: 0

      I would think this change is actually more aimed at the tournament players than the casual, tournament players are the ones who would be primarily concerned with game balance.

      Bearing in mind that I hate CS, this change actually looks alright, except for the problem that its mandatory. The prices will probably balance out over time, unless people consistently come up with a different style of play (and hence use certain weapons much more).

      Like I said, I dont like CS, and Im not clear on how CS:S network play and steam interact, can you play on a lan with no net connection? or just online and sp?

      If you really are screwed though, and are forced to upgrade, well you can always play the origional, which as best as i can tell pretty much has the exact same goddamn gameplay, since your complaining so much about them changing it from classic gameplay. Or pick up another 'realistic' team fps, like Rainbow Six and its ilk.

    2. Re:Competitive Play by idonthack · · Score: 1

      There's no way to not update Steam without cracking it. You have to be online before you switch into offline mode, and if there's an update it will download automatically.

      And I'm sure there will be a cvar to turn off special pricing.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    3. Re:Competitive Play by randyest · · Score: 1

      I guess you never noticed that "do not update" option on every game in Steam. Try right-clicking a game name.

      --
      everything in moderation
  13. I've played CS... by Anonymous Coward · · Score: 0

    But pretty much given it up - it's totally dominated by people wioth too much time on their hands who have memorised a routine for every map and just stick to it again and again and again, which gets boring fast. Hopefully this will do something about that, though I'm not in the least bit suprised to hear complaints.

    1. Re:I've played CS... by randyest · · Score: 1

      You misspelled "skill." CS isn't pacman -- there's no "routine" that can help you. Yeah, being familiar with the maps is important, but they're not that big or complex. Sorry to burst your fantasy/self-lie/excuse.

      --
      everything in moderation
  14. William T. Tecumseh by Anonymous Coward · · Score: 0

    have even started a petition to stop the change

    War games are hell.

    1. Re:William T. Tecumseh by Andrew+Kismet · · Score: 1
  15. Well, back to 1.6 then... by UnderDark · · Score: 2, Insightful

    I guess to get the old CS back, I'll just have to play 1.6...

  16. Great news for spawn awp'ers... by (H)elix1 · · Score: 0

    As every round takes an extra few seconds to sort out the price of the week. This sort of thing would be a fine optional plugin, or something tuned at the local server level... but to base 'demand' on all the servers globally? Hmmn. Can't say that I like it.

    Would be nice to see them fix some bugs rather than add new features. Every time I start up the game and load up a list of servers, my menus are all crunched together. Every month or so it wipes out my favorites and history files - making me dig up the IP address of the servers I haunt. Strikes me as amateur hour, anyhow, so an update like this scares me.

    (Course, Defcon is out the end of the month too - so Steam may have CS sorted by the time I get back to it)

    1. Re:Great news for spawn awp'ers... by moonbender · · Score: 4, Funny

      As every round takes an extra few seconds to sort out the price of the week.

      Hey I've got an idea, figure it out once and then just don't forget it for a week.

      --
      Switch back to Slashdot's D1 system.
    2. Re:Great news for spawn awp'ers... by clem · · Score: 1

      Your strange idea gives me a headache just thinking about it. Can someone lend me some cache to buy some Bufferin?

      --
      Your courageous and selfless spelling corrections have made me a better person.
  17. It's about time. by rohlfinator · · Score: 4, Interesting

    The traditional Counter-Strike weapon system was one of the biggest flaws of the game, in my opinion. Sure, it added a nice touch of realism and a bit of strategy, but the pricing structure made 90% of the guns effectively useless. It's very rare to join a server and see someone using a gun other than the Colt/AK or sniper, because they're so overwhelmingly powerful and still pretty cheap.

    Basically, this means that the weaker guns will now have a purpose, since they'll be much more affordable. I'm sure the Colt and AK will still be heavily favored, but at least now it'll be harder to get them in the second round of a match.

    And a note to the critics: If you don't care for these changes, CS 1.6 is still alive and well. CS:Source is a great opportunity for Valve to play around with the previously stagnant formula (by adding a new radar system, for example) without alienating older players. Let's not ruin that... we don't need two versions of the same game.

    1. Re:It's about time. by edmudama · · Score: 1

      I can't wait for my autosnipers to be $50

      --
      More data, damnit!
    2. Re:It's about time. by goarilla · · Score: 1

      counterstrike 1.5 is still alive as well
      see steamlessproject and yes i play it!

    3. Re:It's about time. by Anonymous+Cowpat · · Score: 2, Interesting

      The traditional CS weapon buying system didn't add any realism. Counter Terrorist Soldiers do not have to buy their weapons out of a budget that comes from their own pocket. Their budget is also not defined by wether they got shot last time or not. Any good CT unit will be armed to the teeth (with armour and grenades and anything else they may happen to need) and will probably be all (or mostly) using the same type of gun - interchangeable ammunition clips are good as you can use 'your' gun all the time and get used to its little foibles rather than having to switch to a completely different gun when the one clip (which is all you could afford) runs out.
      The entire premise behind buying your weapons is broken and it heavily breaks the game - winning the first round gives you a very real advantage in your quest to win the second round (and conversely, losing the first round ties your hands behind your back for the next round).

      --
      FGD 135
    4. Re:It's about time. by NMerriam · · Score: 1

      That's what I was thinking as I read this. Which military requires soldiers to buy their own weapons on an open market? This doesn't seem realistic at all, it seems silly.

      --
      Recursive: Adj. See Recursive.
    5. Re:It's about time. by BKX · · Score: 1

      The US Army. Back in Vietnam, the soldiers often bought guns and pistols other than the unreasonably shitty M14s they were given (as they jammed incessantly in the dirty Vietnam forests). Right now, US soldiers buy their own body armor. Traditionally (and still, for anything other than the standard issue peice of crap that 90% of soldiers leave at home in a locker (since loosing it is a court martial offense)), American soldiers have had to buy their own pistols if they wanted them.

    6. Re:It's about time. by NMerriam · · Score: 1

      True, but the point is that the military does give them weapons "free". It has always been common for people to bring or add their own equipment (I recently shipped out a load of M4 barrel plugs to Iraq for some friends and went in on some body armor last year) but it's not like you're expected to just show up with whatever blunt object you can lay your hands on and that's it. CS isn't isn't simulating a 19th century militia.

      --
      Recursive: Adj. See Recursive.
    7. Re:It's about time. by rohlfinator · · Score: 1
      The traditional CS weapon buying system didn't add any realism.
      Heh, I'm not sure why I said that... it was too early in the morning, I guess. :p

      What I should have said is that it adds an interesting mechanic. Rather than starting everyone off with the same guns, players are allowed to make some strategic decisions regarding their weapons. I'm not aware of any games that did that prior to CS, though I could be mistaken.
      Of course, the original prices kind of ruined that chance for strategy, since the Deagle was cheaper and more effective than most SMGs, and there was really no match for the Colt and AK.

      The entire premise behind buying your weapons is broken and it heavily breaks the game - winning the first round gives you a very real advantage in your quest to win the second round (and conversely, losing the first round ties your hands behind your back for the next round).
      I agree, although I don't think the buy system itself is to blame. If implemented properly, it could offer some refreshing variation compared to the "sprint for the rocket launcher/chaingun/powerful-weapon-of-choice" in a lot of FPSes. Hopefully this update pushes things more in that direction.
  18. Honestly... by Khoa · · Score: 1

    Who looks at the prices when buying these weapons...? This is totally useless.

    1. Re:Honestly... by UnderDark · · Score: 1

      it's not that people look, it's that people won't be ale to get AWPs on the 2nd round anymore :) (BTW: my favorite gun is the M3, jumping-100m-shotgun-headshot FTW!)

    2. Re:Honestly... by 600Burger · · Score: 1
      Who looks at the prices when buying these weapons...? This is totally useless.
      Exactly.

      Moreover, I always thought the guns were "balanced" based on doplegangers of weapons for each time. I.E. M4 for CT cost about and acts similar to the AK for the Ts. Also, most weapons can be purchesed by both teams.

      Also, I'm almost 100% sure there will be a server side mod to change it all back. Like the gun game.
    3. Re:Honestly... by KDR_11k · · Score: 1

      Moreover, I always thought the guns were "balanced" based on doplegangers of weapons for each time.

      Who says they aren't going to be?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Honestly... by TheMeuge · · Score: 1

      That's not true at all. M4 and AK, even though they are meant to be equivalent, are VERY different guns. The AK first 2 rounds have the accuracy of a sniper rifle without the scope. The M4 has a very tight spray, on the other hand. But most importantly, an AK headshot will ALWAYS kill you, and an M4 to the head with a helmet will take off 81-89 health, depending on whether it comes from the front or the back.

  19. This is a really clever piece of design by Anonymous Coward · · Score: 0

    Having the value of weapons reflect the real world demand is a very nice idea, and in theory should make the game a perfectly even playground. Although having the players balance the game for you seems almost lazy...

    I agree though that the fact it's not optional is crap. You don't expect that from a PC game. However, the HL series has always been easily moddable - can't someone mod this out of counter-strike for those who don't want it? Or is modding an official mod not allowed?
    Of course, Steam basically means that people who aren't happy being dictated to don't have HL2 anyway, so I don't see this affecting CSes popularity.

    My second thought was that this is hackable. Run a ton of servers, populate them with bots (yours, not official ones), have the bots spend all their money on sniper rifles, et voila: no more snipers. Presumably they'll control against this somehow, but it seems like something fun to play with.

    1. Re:This is a really clever piece of design by Greventls · · Score: 1

      That would be more for griefing other servers. I've played plenty of servers that banned autosnipers, snipers, machineguns, etc or at least limited the number of them per side per round.

  20. I am sure they have thought of this already.. by Daysaway · · Score: 1

    What happens when the unscrupulous player decides to falsify the buying habit information to steam, and sends a million hits to the guns they dont play, just to drive the price of the guns they want back down?

    --
    Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
    1. Re:I am sure they have thought of this already.. by Supersonic1425 · · Score: 1

      or when a server bans the sale of certain weapons, such as the AWP, which is banned on half of all the CS:S servers currently running. this only made me laugh.

  21. Get out of your cocoon by fistfullast33l · · Score: 5, Insightful

    throws entire match strategy right out the window.

    Oh no, god forbid you have to change your strategy in a 10 year old game. People, get a grip. I love that some people are crying out for the Wii because it uses a new controller that according to them will revolutionize the way games are played, and yet they still bitch and complain about a change like this. Most times when I play CounterStrike, you usually end up with $16000 really quickly and dominate the match wit hteh best weapons, or you constantly lose and have the SMGs that can't compete as well with the rifles.

    I applaud Valve for bringing a change like this. It's time for games to start taking more advantage of the global internet and stop creating a world that is server and instance based. So many people play MMO's nowadays that really, I don't see games like CounterStrike keeping up with them. You're constantly starting from zero and whatever stats are saved are server based only so if you want any progression you need to constantly use the same server. I only hope the "newly announced" TF2 encorporates more of this stuff.

    1. Re:Get out of your cocoon by Kamineko · · Score: 1

      Your Wii analogy is flawed: If you'd played a game for ages, and then suddenly the control style was irrevocably changed by outside forces, would you or would you not see that as a cause for concern?

    2. Re:Get out of your cocoon by Anonymous Coward · · Score: 0

      "So many people play MMO's nowadays that really, I don't see games like CounterStrike keeping up with them. You're constantly starting from zero and whatever stats are saved are server based only so if you want any progression you need to constantly use the same server."

      I would disagree with that. FPS games and MMO games appeal to a different audience. I've tried MMO's and they're simply not for me. I'm happier with everyone starting at nothing since it gives a more fair playing field with the main difference being skill. In MMO's it doesn't matter how much skill you have, a lvl 60 can easily pwn players that are lower level no matter what their skill level is. That's the thing that bugs me most about MMO's.

    3. Re:Get out of your cocoon by rlwhite · · Score: 1

      Adding the Wii doesn't prevent me from playing my original NES or SNES any time I want. CounterStrike is an online game, so when the servers change the players have to change. Personally I quit playing CounterStrike during beta 7 because they made changes towards more realism that took the fun out of the game and all the servers updated with it.

    4. Re:Get out of your cocoon by Dunkirk · · Score: 1

      "Oh no, god forbid you have to change your strategy in a 10 year old game. People, get a grip."

      That's really the point, though, isn't it? It's a 10-year-old game that people still love and play in droves simply BECAUSE it was set up so well to begin with. The people who are complaining are saying, hey, if it ain't broke...

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    5. Re:Get out of your cocoon by Anonymous Coward · · Score: 0

      if you use SMG, you suck

      take the deagle and wait til you got more money...

    6. Re:Get out of your cocoon by Pyrion · · Score: 1

      Your counter-explanation is flawed, unless of course you're a Wii beta-tester and have experience on the new system. I for one haven't played ANY Wii games, so by your logic, I have should have no concerns because the control scheme hasn't yet changed.

      Now if they were to fundamentally alter the control scheme a couple of years down the road with the Wii, then yes, I'd be concerned, but only if it affected games I've already purchased.

      Besides, this isn't about control style. They're not forcing you to replace your keyboard and mouse with a light gun. All they're doing is justifying having weapons other than the most-popular in the game. So the game strategy changes a bit, so what?

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    7. Re:Get out of your cocoon by mrchaotica · · Score: 1

      And this is what happens when gamers let the manufacturer continue to control the game after the sale. Stop buying crap off Steam and protest ridiculous court decisions (e.g. bnetd) and you'll stop having this problem!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Get out of your cocoon by sir_montag · · Score: 1

      CS has always been changing. For those who don't like change, they can always go back to 1.6 and enjoy something that stopped changing a while ago.

      In a game like this, the publisher can make it better, and in the end, it has been for the best with every change they retained. The fan boys will whine as they always do until the majority of them actually get a chance to play it and stop complaining.

      Steam is a wonderful system, especially for small game developers - the developers see a lot more money out of it than in the traditional 'stick a box on a shelf' model. The ability to push a patch is also an advantage that shouldn't be sneered at.

    9. Re:Get out of your cocoon by Kamineko · · Score: 1
      Your counter-counter explanation leaves room for doubt: I'm not a Wii beta-tester, I've never used the Wii wand. But if somebody said I couldn't play a game I'm used to in the way that I'm used to, I'd raise an eyebrow at least. You're the one who brought up the Wii, anyways.


      If somebody suddenly started changing the prices on a Monopoly board because folks around the world aren't buying Park Place as much as they used to, well, you'd think that to be a little strange, no?

    10. Re:Get out of your cocoon by Doppler00 · · Score: 1

      "You're constantly starting from zero and whatever stats are saved are server based only so if you want any progression you need to constantly use the same server."

      FPS games are not MMORPG games, there are no false "levels" or "items" that you collect. You have to realize that when you play a MMORPG you are simply making little numbers in a database somewhere increment. Has very little to do with skill in my opinion and only the ammount of time you put into it. That's why I've never been interested in them as they are an incredible time sink.

      BTW, unreal tournment 2004 has a great persistent stats/scoring system. You can keep track of your history of just about everything. I wish valve had something like that for counter-strike before doing this stupid free market nonesense.

    11. Re:Get out of your cocoon by Yvanhoe · · Score: 1

      Oh no, god forbid you have to change your strategy in a 10 year old game.

      From now on, bishops in chess games can also move like a pawn and pawns can take in front of them. It was about time to change something!

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    12. Re:Get out of your cocoon by fistfullast33l · · Score: 1

      FPS games are not MMORPG games, there are no false "levels" or "items" that you collect. You have to realize that when you play a MMORPG you are simply making little numbers in a database somewhere increment

      Your definition of an MMORPG is spot on, but I said MMO for a reason. RPG's are RPG's, and they'll always be a numbers game. The purpose of an MMO is to create a universal, persistent gamestate. I think that FPS's definitely should move towards that space. As you said with UT2k4, it doesn't necessarily have to be a simple collect items make character more powerful type thing. Even maintaining the illusion that your character exists and can gain legendary status is what the goal should be. Few games, outside of maybe Quake 1/2/3, have established people who are legends ingame. We should move in that direction, IMO.

    13. Re:Get out of your cocoon by Psiven · · Score: 1

      Ha ha, that's a pretty good point. "Dude, queens are OP, they need to be nerfed!".

      I'm not entirely sure its a proper comparison. Games like Chess and Go are so simple compared to CS:S. Even in games theory (which I know almost nothing), I believe there is a strict line drawn between 2 player games and ones with more. It's not black and white, and more distinctions are made obviously, but the level of complexity in a three player game, much less a 20 player game, has got to be enormous.

      Another aspect to think about is that clasic board games like chess, go, and mankala aren't owned by any one company. Games like Counter Stike and Battlefield are IP, and it's legally within the publisher's rights to modify gameplay. (This does, however, bring up the question if a game more rightfully belongs to the players or the creators).

  22. Economies of Scale. by dohzer · · Score: 2, Funny

    So if one gun is sold more why don't the manufacturers start producing more of that weapon? Then the cost of each individual gun would fall, and they could sell it for less.

    1. Re:Economies of Scale. by Kelbear · · Score: 2

      Economies of scale don't exist everywhere. I sure wish it did, but it's not always the case. And even where it does occur, it's not the lone determinant in price. Anyway, it's a game, and they've simplified it down to the very basic supply and demand cross-curves.

      http://en.wikipedia.org/wiki/Supply_and_demand

  23. Think too small by Anonymous Coward · · Score: 0

    All those companies who use micro transactions think too small. Forget about selling weapons -- sell ammo!! 500 rounds for 5 bucks. or maybe gas for the cars.

  24. Ummm, you don't have to update it actually. by Anonymous Coward · · Score: 4, Informative

    Just right click on the game in your steam menu and tell it not to automatically update the game. There you go.

    Were you dropped on your head as a child, or do you just ignore certain details to whine about "locked in" platforms?

    1. Re:Ummm, you don't have to update it actually. by Thansal · · Score: 1

      sigh, mod parent up.

      AC knows all.

      You can either just not update, or wait till the mod community comes out with a plugin for your favorite flavor of server mod that blocks/disables/resets prices.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:Ummm, you don't have to update it actually. by WilliamSChips · · Score: 1

      He probably just hasn't used Steam himself and therefore doesn't know that it's not nearly as restrictive as it seems.

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:Ummm, you don't have to update it actually. by Anonymous Coward · · Score: 0

      Exactly it is a Slashdot user playing the DRM fear mongering card. It really has become annoying the last year or so the repetitive modded up articles 'we must defeat any type of DRM,MPAA,RIAA'; although I can usually see who has an agenda to open up things and who wants to keep things closed. Than some guy who comes by sometimes gets modded up because he presents clear facts which shut the argument up for awhile; than the articles of 'Your Right Online come' up again.

    4. Re:Ummm, you don't have to update it actually. by ud+plasmo · · Score: 1

      Actually you do have to enable update inorder to play the game.
      Because when you load the game without it being turned on it will not play.

      --
      Norris Normal - Who am I?
    5. Re:Ummm, you don't have to update it actually. by Anonymous Coward · · Score: 0

      Yeah I mean, its not like you HAVE to update it to play it on the internet, after all of your usual favourite servers have updated themselves. Dumbass.

    6. Re:Ummm, you don't have to update it actually. by Cal+Paterson · · Score: 1

      But then you'll be unable to play online.

      Were you dropped on your head as a child, or do you just ignore certain details about "locked in" platforms?

    7. Re:Ummm, you don't have to update it actually. by Anonymous Coward · · Score: 0

      I don't think that offensive tone was really necessary here. It's amazing how anonymity can turn people into as*holes so quickly.

      Sure, you can tell Steam not to update your games. But then you can't play on 99% of the official servers, who HAVE run the update, which makes your copy essentially useless. Gee, that's real useful!

      I haven't had a chance to test this new "marketplace" feature out, but already, I don't like it. I just don't see why it should become an in-built part of the game. This is the kind of thing that mods were designed for. If you want to play with dynamic item prices, join a server that's running that mod. If you don't, join a traditional server. That way both sides would be happy.

      But no, apparently they'd rather include it in the game regardless of what half their players actually want. How can we go back to playing with traditional weapon prices? I could stop my game from updating, but then I'm limited to only a few servers (especially in my isolated country), plus I don't get my bugs fixed, plus I don't get new maps, and so on. It's silly.

      This is a job for a mod, not a game update. Bad game, Valve. BG.

    8. Re:Ummm, you don't have to update it actually. by petermgreen · · Score: 1

      fine idea but that means if you wan't to play the old version of the game you have to maintain an old windows install indefinately and image that windows install to any machines you wan't to play it on (and your even more screwed if your using a legit copy of XP with product activation on it)

      and of course your idea assumes that you realised about the undesirable update BEFORE it auto downloaded.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  25. Gah! Exploitable! by SanityInAnarchy · · Score: 2, Interesting

    Let's say I hate a particular weapon. The popular weapon to hate, last I was there, was the AWP, so let's use that as an example.

    Set up a server with unlimited buy time and a few million dollars of starting money. Now, start the spammage. Buy, drop, buy, drop, buy, drop. Before you know it, the AWP is completely impossible to afford, no matter what server you're on.

    Suppose only one purchase per round counts. Ok, fine, now add a custom map, and do it with a friend, dropping buy time and time between rounds as much as you can tweak them. Now you alternate. Buy, snipe, respawn, buy, snipe, respawn. You don't even have to drop it this time -- whoever got sniped will have dropped their AWP.

    This can be done for any weapon. Before long, someone will have written a mod that does it automatically. Imagine -- someone doesn't like that weapon you're carrying? They punch one button and their server starts spamming Valve with new price information. If you manage to kill them, they'll never be able to afford that weapon again.

    It's an interesting idea, but Valve is about to learn that it's much more difficult to balance an MMO market, where so many things are in the players' control, than to balance arbitrary weapon prices or abilities. They should've just quietly collected statistics, and then set the prices based on those statistics, probably still having to manually tweak them, and tell us when they're all done, thus giving no one the opportunity to exploit it. Here, they're just asking for trouble.

    --
    Don't thank God, thank a doctor!
    1. Re:Gah! Exploitable! by Anonymous Coward · · Score: 0

      The prices are updated on a weekly basis.

    2. Re:Gah! Exploitable! by Tychon · · Score: 1

      Not to mention if we considered how many people play Counter-Strike, for one person to sway the price to the impossible, you'd probably have to buy it at least one hundred thousand times. If you're dedicated enough for that, well. I don't think it'd be anyone's right to stop you then.

    3. Re:Gah! Exploitable! by Rufus211 · · Score: 1

      It's not really exploitable. There are a huge number of CS servers. In order to statistically affect anything you'd either have to a) have your server be churning out orders of magnitude more purchases than other servers or b) run a huge number of unique servers. If valve does any sort of basic spam-blocking A is completely out of the question and B would have to be from lots of different IPs with realistic but slightly skewed purchasing rations. So unless someone really feels like setting up a zombie network of fake CS servers, I don't see there being much of a problem.

    4. Re:Gah! Exploitable! by Asztal_ · · Score: 1

      Like this?

    5. Re:Gah! Exploitable! by mikkelm · · Score: 1

      Y'know, saying that "Valve is about to learn..", as if they didn't have infinitely more insight into gaming than you as a person do, without knowing any details about the algorithms they use, is pretty arrogant.

    6. Re:Gah! Exploitable! by Anonymous Coward · · Score: 0

      If you are sufficiently determined to do this the tens of thousands of times you'd need to do it to be more than a drop in the bucket, you really need to get a new hobby.

    7. Re:Gah! Exploitable! by moochfish · · Score: 2, Interesting

      Your comment assumes Valve either never plays their own game, or that they're morons. Obviously buy spamming could be a problem. So you can restrict the amount of data that gets updated to the server PER LICENSE KEY. Maps that encourage one gun over another will obviously skew their stats. And those types of maps (awp map, anybody?) are relatively popular. Don't you think they would take that into consideration?

      What if instead of total popularity, they looked at CHANGES in popularity, relative to that server's last data upload? Or what if they weight popularity of a gun based on how many DIFFERENT people buy it, seeing as some people absolutely love and stick to one or two guns (hmm, AK/M4?).

      I just don't get why you'd condemn them based on such crazy assumptions. If you thought of that little exploit in 2 minutes, I'm pretty sure their product managers, programmers, and testers noticed it months ago.

    8. Re:Gah! Exploitable! by KermodeBear · · Score: 1
      Buy, drop, buy, drop, buy, drop. Before you know it, the AWP is completely impossible to afford, no matter what server you're on.
      I'm sure that they would be able to filter out server that are acting strangely, having buying activity outside of a 'normal' threshold. Take the buying activity from all the servers, create a profile of buying behavior based on all servers, then toss out anything that is in an extreme before doing the rest of the calculations. Statisticians do this all the time.
      --
      Love sees no species.
    9. Re:Gah! Exploitable! by Anonymous Coward · · Score: 0

      Wouldn't it be possible to reverse engineer the packets that send weapon data to valve and create a program that automates skewering the results? Or atleast skewer them to the point where they look legit but not extreme enough to be dismissed. Hundreds of zombies could really do a number I suppose.

      Still, you do not need to resort to technical wizardry to poke holes in the system. Cooridinated clans or communities (particular cheater/griefer clans like myg0ts/JAPS; I bet they are already planning bad things) can ran custom maps with a huge buyzone and use a SourceMM plugin to automate buying/dropping of weapons. Hell, it might be possible run a seemingly legit server that fakes weapon buying and dropping in such a manner that no one knows they have bought someone.

      Even if valve does not count custom maps you can still modify official maps for devious purposes. Perhaps they do CRC checking in this case? I'm more inclined to believe that valve has not thought out every possibility. Anyone who has been playing valve games long enough knows this. Battlefield 2 has the exact same stat padding problems and they can't get rid of it even when they disallow server operators from modifying their server!

    10. Re:Gah! Exploitable! by SanityInAnarchy · · Score: 1

      Assuming that they do have infinitely more insight into gaming than I do is equally arrogant.

      I stand by it. They may eventually come up with an algorithm that works, but it will take a long time and a lot of annoyance, and I'm sure there will be a lot of people setting starting money and salaries to ridiculous values to avoid the whole system.

      --
      Don't thank God, thank a doctor!
    11. Re:Gah! Exploitable! by SanityInAnarchy · · Score: 1
      Your comment assumes Valve either never plays their own game, or that they're morons.

      It does seem, on occasion, that both are true, but I wasn't suggesting that. I mention MMOs because of this -- MMOs are operated by people at least as smart as Valve, with at least as many resources, probably considerably more. And they still can't stop exploitation. With a huge amount of work, always staying a step ahead in the arms race, they can barely keep far enough ahead of exploiters to prevent them from having a significant impact on the in-game economy. And they do anyway, sometimes.

      EVERY game has unintended consequences. In this case, it just makes a lot more sense to at least give players a choice: Use the weekly popularity data, allow admin to set prices manually, or use the old static prices so that it's completely isolated. And if they're so much smarter than me, they should've thought of this in the first place -- would it really be that hard? Certainly, if they were smarter than me, they'd have some mention of the ability to turn this off in their news item.

      What if instead of total popularity, they looked at CHANGES in popularity, relative to that server's last data upload?

      So if we figure that out, we show a steady increase, starting ridiculously low (one AWP per day), on up to ridiculously high towards the end of the week, then enjoy a couple days where nobody can afford an AWP.

      Or what if they weight popularity of a gun based on how many DIFFERENT people buy it, seeing as some people absolutely love and stick to one or two guns (hmm, AK/M4?).

      So you organize a large clan, and make sure you have everyone in the clan buy a gun you hate (AWP) at least once a week. That way, at least you cancel out any statistics about the gun you like (AK/M4).

      If you thought of that little exploit in 2 minutes, I'm pretty sure their product managers, programmers, and testers noticed it months ago.

      "A person is smart. People are dumb, panicky, dangerous animals, and you know it." -- Agent K, MIB.

      Let me expand on that a bit further: The idea of Wikipedia, that the group is smarter than the individual, is entirely wrong. The group is only as good as its organization. A brain is intelligent, when organized properly -- it's certainly not intelligent if you take it out of its skull and semar it all over the wall.

      And considering Valve's track record, I have no reason to assume that they, as a group, are smarter than me. Certainly not at making intelligent choices. They embedded IE to view the MOTD in a game server. 'Nuff said.

      --
      Don't thank God, thank a doctor!
    12. Re:Gah! Exploitable! by mikkelm · · Score: 1

      Actually, from what you said in your previos post, it isn't. You are arrogant, and they do obviously have more insight. Anyone with any sort of experience knows better than to write off anything before having tried it, which you seem to do repeatedly without even knowing the fundamentals. VALVe are always very thorough with what they put into Counter-Strike, and chances are very high that they'll have measures in place to prevent any sort of exploitation that you were thinking of when you made that post. They've been in the business for a while.

  26. Anyone else think this is actually pretty cool? by donscarletti · · Score: 1

    I know a lot of people are fuming about the nature of Steam and having patches forced upon you, I understand that because I've hated steam from day one.

    But does anyone else think this is a really, really good idea? If a weapon is popular, it becomes expensive, if a weapon is unpopular, it becomes cheap. This will ensure that a fair price is given for every weapon, a diversity of weapons are used and the game isn't saturated by the same overpowered weapons. Weapons will cost the right amount because they cost what people are willing to pay for them. Isn't this every game balancer's dream?

    The problem is that it sounds a bit like one of those shifty real money for virtual items scams that game manufacturers are running these days. Which of course it isn't, They should call it "laissez-faire pricing" or "free-market weapons" costs or something that sounds like the inbuilt game feature it is, rather than a exploitative "service".

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  27. Oh yes! by leathered · · Score: 1

    TCE is awesome, it plays better than CS and is more realistic than CS. But the most amazing thing about TCE is that there are actually nice friendly people playing it. And it's free as in beer!

    --
    For all intensive porpoises your a bunch of rediculous loosers
    1. Re:Oh yes! by It'sYerMam · · Score: 2, Informative

      Having not played CS, I can't comment, but I'd like to echo the fact that most of the people you come across on TCE are funny and friendly. For people thinking of downloading it, be aware that the new version, 0.49, is coming out on 29th, so you might want to wait. The maps and gameplay are, apparently going to change not insignficantly. Many of the changes are directly down to comments on the TCE forums on realism flaws. Looking forward to trying out the new gametypes and the new official maps (which look awesome from the screenshots) having said that, demolition and (to a much lesser extent) bodycount have kept me occupied. Give me a shout! -- gonzo|FishFace.

      --
      im in ur .sig, writin ur memes.
    2. Re:Oh yes! by mikael_j · · Score: 1
      I just tried TCE and got kicked from the first server I joined after only two rounds because I accidentally shot a teammate (me and another player went around a corner and some guy far off started shooting at us, we returned fire and I killed him, turns out he was one of our guys), so I'm not sure if everyone is nice and friendly. Oh well, I'll keep trying.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  28. The actual numbers by harrsk · · Score: 3, Informative

    ...can be seen here: http://www.steampowered.com/stats/csmarket/ Though I agree that forced mods stink, the change to the game will likely be insignificant.

    1. Re:The actual numbers by mavi_yelken · · Score: 1
      oh really?

      Night Hawk .50C current price
      $650 projected price
      $930 (+43.08%)


      and this is only the first week!
    2. Re:The actual numbers by Hydrogenoid · · Score: 1

      Err, I wouldn't call the +40% on the desert eagle an insignificant change, actually.

  29. Uh, not exploitable.... by DarkMan · · Score: 1, Informative
    From the article:
    A (somewhat) closed system. In Counter-Strike, each gameserver is its own instance of the game world.


    So, what you do on your server (and it has to be your server, in order to be able to tweak the options like you want), you can do this. But it won't affect anyone else.
    1. Re:Uh, not exploitable.... by Anonymous Coward · · Score: 0

      darkman, you cock smoking teabagger, TFA says that the game is now not "1 instance" and everyones buying power will affect all servers globally now.

    2. Re:Uh, not exploitable.... by randyest · · Score: 1

      Only if you patch your server to this version. You do know that server admins can choose what patches to install, right?

      --
      everything in moderation
  30. Smart idea by jmichaelg · · Score: 3, Insightful

    Tweaking game play is one of the hardest aspects of developing a video game. You're balancing personal preferences against what works well for the most people. I wrote the original Star Wars arcade port for the C64 for Parker Brothers. The project manager couldn't make up his mind on how the cursor should feel and so I ended up coding a roll-your-own cursor feedback tool for him so he could tweak the acceleration parameters himself. It was far more productive to write the tweak code and let him fart around than it was for me to burn a prom give it to him, have him say something like - "it should be more responsive" or "it's too responsive."

    By making this patch, Valve has in essence, coded their own version of letting the players roll their own parameters. Instead of a small group's opinion on what the prices should be, it's the combined player's opinion that matters.

    For the younger players, it's an introduction to price/demand responses. Of course, it's artificial in that the comodities have no production cost so from the producer's perspective, the weapons could be free. Nonetheless, it conveys the message to younger players that tho more people do or don't want something, that will affect the price of the something.

  31. Oh no! by Anonymous Coward · · Score: 0, Informative

    and it SHOULD be free as in freedom. TCE is a GPL breaker.

    1. Re:Oh no! by Anonymous Coward · · Score: 1, Informative

      How is that a troll? TCE is building on GPLd code (Enemy Territory) and have not released the source code even though they have released binaries.

    2. Re:Oh no! by goonerw · · Score: 2, Informative

      Since when was Enemy Territory GPL'ed?

      --
      LOAD ".SIG"
      PRESS PLAY ON TAPE
  32. It DOES mix the game up. by Ruff_ilb · · Score: 1

    The problem with traditional CSS gameplay is that all too often it ends up with a bunch of people buying M4's against a bunch of people buying AK's. This system could potentially force players to use different types of weapons.

    Also, I'm SURE that there will be a server variable to turn this change off. I dobut that valve would cast off the old fixed-price weapon system for everything, especially since it's crucial for match play.

    --
    http://www.TheGamerNation.com/Forums
    1. Re:It DOES mix the game up. by Dark_MadMax666 · · Score: 1

      Well that is because AK and M4 are most versatile guns . But people do buy other guns as well either due to lack of money (deagle, tmp, mp5, famas, galil) ,either for special purpose ( p90, shotties for office like maps, aug, sg550 for big maps) and of course snipers. I do not see anything being broken. And as old saying goes - "If it ain'broken do not fuckin fix it" .

    2. Re:It DOES mix the game up. by couch_potato · · Score: 1

      I like the idea. If it will keep everyone from buying the AWP on Aztec it can only be A Good Thing(tm). I think it will make the game more interesting by forcing players to adopt new strategies, instead of everyone using the same old tired techniques on the same old tired maps over and over again.

      Cool links.

    3. Re:It DOES mix the game up. by Asztal_ · · Score: 1

      Actually, the AWP's gone slightly cheaper. Probably because on quite a large amount of public servers the AWP is banned and you can't buy it. And Valve are using this data to calculate its new price, so it goes cheaper.

    4. Re:It DOES mix the game up. by GrievousMistake · · Score: 1

      Indeed. This looks like an option that adds some variety to the gameplay. (That is, for fun, not for 'realism')
      It uses market-theory to adjust the prices until people are willing to use 'inferior' guns for the economic benefits, and diverse equipment should bring diverse tactics.

      I'm not sure how the described pricing algorithm would behave, though. Can anyone predict what kind of 'final' prices would come out of that thing? Would it be stable or could start swinging or hyperinflating? I guess they're planning on adjusting it as they go, but it would be nice to get a more in-depth description of how they're calculating it and why they think that'll work.

      TFA makes it look kind of obligatory, which I suppose means it will be turned on by default, but surely they wouldn't compromice match gameplay by forcing their unpredictable pricing on everyone... If they did, people would start reporting false statistics to even out prices. (I guess some people will do that anyway... They don't mention any anti-statspamming measures in the article, will they only be taking stats frome some selected and trusted servers?)

      --
      In a fair world, refrigerators would make electricity.
    5. Re:It DOES mix the game up. by Anonymous Coward · · Score: 0

      I second that...raise the price of the AWP

      A field of AWP-wielding terrorists is no fun

  33. Turning into MS? by znx · · Score: 1

    This isn't a radical departure, the outcome of matches will not be drastically effected by this. All it will mean is that its going to reduce the chance of getting that favourite weapon in the second round. I see this as a big positive, the weaponary will now slowly evolve to a static price based on usage!

    Value++

    --
    BOO
  34. Projection: by lewp · · Score: 1

    AK-47: $16000
    M4: $16000
    AWP: $16000
    MP5: $5000

    Everything else (since the deagle is apparently excluded to "preserve the pistol round"): $1

    --
    Game... blouses.
    1. Re:Projection: by Neoncow · · Score: 1

      I like how you interpreted "pistols and everything else" as "desert eagle and everything else". Just goes to show how dominant the desert eagle is in the minds of CS players.

      http://www.steampowered.com/stats/csmarket/?r=1&so rtby=price_change_percent
      Take a look. Night Hawk .50C (the deagle) is projected at $930 (from $650).

    2. Re:Projection: by lewp · · Score: 1

      Well, the only real downside to the deagle is the limited number of shots. It does assault-rifle damage, is accurate enough to snipe somebody from all the way across aztec, costs barely more than a USP or P228, and penetrates walls/boxes/body armor like they're paper.

      Why wouldn't it be the dominant choice? The only people who shouldn't take it over any other pistol are people who can't shoot for crap.

      --
      Game... blouses.
    3. Re:Projection: by Anonymous Coward · · Score: 0

      Omg kevlar is going up in price! Now I can stuff chickens in my jacket like they do in Iraq!

    4. Re:Projection: by Weedhopper · · Score: 1

      Hey, here's a novel idea. If you don't understand the nature of the problem then either ask questions or jacking your jaw.

      It looks like you missed the day in high school when everyone else was taught free market economics. This is a little bit more complicated than that, but here's what it amounts to:

      Would you buy the M4 for $16000? Would you buy the AK for $16000? What about the Deagle? No? Then neither will most other people, especially when other guns are available for much cheaper. What will the guns cost? The simple answer is that whatever players in general are willing to pay for them, IN TERMS OF ITS CAPABILITIES. Do players think the UMP is worth whatever price it is? (Haven't played in a while.) No. How do you know? Because almost nobody uses the UMP. What if it cost $900? Hmm. That's a really cheap SMG.

      The first few weeks to a few months will be weird as the market sorts itself out. Eventually, the guns will cost what the players think they are worth.

      Second, you have the option of turning auto-update off in Steam. Find the servers playing the version you want. They're out there so quit your bitching and solve some problems for yourself.

      Third, if you are so enamored with what you think is the perfect game and really, really hate change, go play CS 1.6. It hasn't changed in years. The rest of us are getting off of that iceberg.

      Seriously, listening to some of you guys moan, you'd think Valve was going about replacing your left testicles with a pink Furby.

    5. Re:Projection: by lewp · · Score: 1

      I was taking a playful jab at the fact that everybody buys the same 4 (and a half) guns. No need to get your pretty pink panties all in a bunch. I haven't played that game in over a year, and as far as I'm concerned they can fuck it up all they want.

      Are you that excited to show off what you're learning in high school economics?

      --
      Game... blouses.
  35. No problem for me... by Anonymous Coward · · Score: 0

    I only play gun game, no buying involved.

  36. Introducing? by shutdown+-p+now · · Score: 1
    Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?
    Didn't they start introducing these a long time ago, with Steam and that silly online activation scheme?
  37. i like it by cjdkoh · · Score: 1

    personally, i like the idea, although i think it should be optional if players wish.

  38. Online community / ala WOW by ayeco · · Score: 1

    Counter Strike is an online game. Valve is trying to more of a community out of CS. This is no different than the auction house in World of Warcraft - supply and demand. Blizzard regularly changes things in WOW with patches, this is what Valve wants to be.

  39. it is a server side change by dns_server · · Score: 1

    Steam supports server side scripting such as http://www.zombiehorde.com/. The marketplace would be something that could potentially be dissabled server side if you feel like it. My isp has a wide range of game servers with different maps and server rules it is something that could be customised to allow for people that like the old prices to stick to thair own server with just the default prices and not be part of the new wepons economy.

  40. Infinite supply... by ph4s3 · · Score: 1

    ...should cause the price to go to zero. Demand only drives up prices when there is scarcity in the market. This is a world in which a weapon exists because a server says it does; how does that translate to scarcity? I suppose you could look at valve as the sole vendor so they've got a monopoly or something.

    If they really want to introduce economics to the game, they should make money persistent from session to session and server to server and let each server set their own prices either fixed or with their own weighted algorithm. Once prices were posted and aggregated for the multitude of servers, people would presumably flock to where they could get more equipment for less money. Admins could drive up traffic by lowering prices, etc. In which case, real world economics could come into play and admins could start advertising on server splash screens or something, which of course Valve would want a piece of.

    Perhaps that is why they're introducing it now... Maybe they're on the path to a new revenue stream.

    1. Re:Infinite supply... by Cecil · · Score: 1

      Wow. I think you're reading too much into it.

      It's a game. It's intended to be fun. Nothing more.

    2. Re:Infinite supply... by Anonymous Coward · · Score: 0

      You are wrong. There is scarcity. The scarcity is caused by the fact that you can't "own" a weapon in any conventional sense - it is much closer to renting the weapon; each player is limited to 1 pistol and 1 long arm at a time. Therefore, the total number of weapons that can exist at any one time is equal to the total number of players currently active. This is actually a really good idea on the part of Valve.

      The cross server idea of yours is terrible. I could just set up a server and give myself an infinite amount of money and then go over to a real server. Indeed, that is what everyone would end up doing - totally negating the economic aspect of the game.

    3. Re:Infinite supply... by Anonymous Coward · · Score: 0

      Supply & Demand basics:

      Taking into considereation an infinite amount of supply, we can assume the supply amount is irrelivant in the considered equations. Why? Because it's static. Never changing, always the way it is. Incredible, isn't that?

      Therefore, price can be based solely on a demand curve. Because supply never changes, it becomes the only thing we look at to determine it. The simple high school economics tell us from there that with a rise in demand we meet a rise in price. A fall in demand creates a lull in price. Why? Because, you can't sell something people don't want at a price they won't pay. And if people really want it, they'll match your price. It's incredible how simple that works.

      So, in the end, Valve's system of economics holds closer to the real thing than you are preposing. Don't believe me? Try retaking that high school class and asking the instructor what the deal is. :)

    4. Re:Infinite supply... by edschurr · · Score: 1

      Although my high school didn't even offer economics, I think GP is basically right in this case.

      Supply doesn't really affect prices because you're selling for a price that maximizes your profit. If I had an infinite supply of unique widgets, why would I sell them for pennies just to make up my rent costs when I could sell them for say $100 each and make millions? My supply doesn't enter into it.

      However, when there is competition supply matters. If my widgets are not so unique anymore and someone else has another infinite supply, he will undercut me to maxmize his profit. And then I'll undercut him, and so on. In the end, the person with fewer overhead costs wins, assuming equal distribution.

      The simulated sellers have no costs and can sell for fractions of a penny. Assuming they aren't altruistic, the prices would approach zero but never reach there (depending on how the values are represented in memory). I'm sort of curious why one simulated seller hasn't just deleted his opponents yet though, and monopolized supply.

      However, the weapons are not perfect copies of each other. As long as somebody is willing to pay a certain amount for an m4a1 despite the dirt cheap mp5, there are still high profits to be made. So I'm not really sure at all how things would really work out.

      If anybody can correct or reaffirm me, please do.

  41. On the contrary by Lars512 · · Score: 1

    I think you're making a big deal over a small thing here. I really liked HL2, and I really liked getting it over Steam. I've reinstalled, changed computers, etc, several times. I didn't have to worry about where the hell the CDs were, or about CD keys and crap like that. This kind of convenience for me far outweighs the loss of control you're complaining about.

    As for the change itself, it seems like variable weapons pricing will provide more balance and variety to the game. Instead of everyone getting that same weapon they've chosen (or 2 weapons based on price bracket), there'll be incentives to use others. Besides, it's not a MUD or MMORPG where rebalancing has just borked the Lv60 Cleric of Crapacity you spent 2 years and destroyed a marriage to create. A little perspective please.

  42. Why add it now? by Codename46 · · Score: 1

    Counter-Strike: Source isn't realistic in the first place. The fact that it uses cross-hairs instead of sights and horrible weapon simulation is enough to prove this. How are they making the game realistic by adding the market, and where are they getting their info from when it comes to the prices?

    1. Re:Why add it now? by Anonymous Coward · · Score: 0

      > Counter-Strike: Source isn't realistic in the first place. The fact that it uses cross-hairs instead of sights and horrible weapon simulation is enough to prove this.

      I kind of thought it was the fact that it was on a computer. When you run at full sprint, your movement is glass smooth. Jumping describes a perfect arc that, as long as you land on one of the perfectly hard horizontal surfaces, presents no danger of stumbling, slowing you down, or even really throwing off your aim.

      You can't even look in a different direction than you aim. Basically you're controlling a robotic turret. That's FPS games for you.

  43. OP Here. And that is precisely what annoys me. by Anonymous Coward · · Score: 5, Informative

    Steam is about the most "friendly" content delivery platform I've ever seen at this point, barring some rather stupid technical problems that plagued the earlier releases (way to fail to learn from beta testing Valve).

    I don't get why people are so hostile about it. I highly doubt that if one day Valve shuts down they'll just say, "lol, tough luck guys" and leave us with gigs of encrypted games we can't touch. That's about the biggest legitimate thing one can worry about, and judging from the size of Valve's money hats and the interest Steam is drawing from other publishers I don't think we have to worry about them running out of cash anytime soon.

    Everything else is a non-issue or people don't get it. You DON'T have to update any of your titles unless you want to, it's just on by default. You DON'T have to be online to use Steam (yet another option people mysteriously overlook). You CAN burn backup copies of your games (there's an option to spit out backups in CDR and DVD friendly chunks, I just reinstalled from a backup a few months ago when I got my new rig built). There's no restriction on how many PCs you can install your games on. Shit, I can go to any internet-enabled PC, install Steam, and have access to my games whenever I want (well, after downloading 2+Gigs of stuff, buh!). That's fucking awesome IMO.

    1. Re:OP Here. And that is precisely what annoys me. by Pyrion · · Score: 1

      Stardock Central is friendlier than Steam, IMO. I've logged onto my account to update Galciv2 on multiple computers simultaneously and it has never bitched about that.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    2. Re:OP Here. And that is precisely what annoys me. by tepples · · Score: 1
      You DON'T have to be online to use Steam (yet another option people mysteriously overlook).

      So how do I activate a retail purchased game without going online? To some people, "Internet access" is a web kiosk at the public library.

    3. Re:OP Here. And that is precisely what annoys me. by IntruderII · · Score: 1

      Well you do need internet access for that first time you activate the game. I'd assume most people buying their games live in an area where they can get dial-up for free anyway, so it's hardly an issue.

    4. Re:OP Here. And that is precisely what annoys me. by Walter+Carver · · Score: 1

      The Orwellian wet dream: banning users for just using the Gravity Gun too much. No thanks, I can download the pirated version and play as long as I want via LAN and Bots (and I can choose to download a newer version *if* and *when* I want to). If the price for playing online is giving them so much control, then the hell with it. And they did it on off-line games too, like Half-Life 2. Why? Pircacy? Doom3 does so good in sales, and it can copied with just Nero (hell, even Doom1 and Doom2 still sell, after more than 10 years, and they can be copied with just a few floppy disks... and floppy disks weren't discovered last year you know). Steam is about greed and control, not piracy. Now, here is your rant.

    5. Re:OP Here. And that is precisely what annoys me. by Stopher2475 · · Score: 0

      Are you sure about not having to be online? I couldn't get Steam to work for a few months because I had put my machine's IP as the DMZ on my router. Apparently this will stop steam from working and it took me months of technical support to find this out and be able to play Half Life 2 again.

    6. Re:OP Here. And that is precisely what annoys me. by petermgreen · · Score: 1

      doesn't steam have mandatory updates during first install, at least here in the uk unless you have broadband or an unmetered dialup subscription your going to be paying by the minuite to download those updates over dialup.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  44. I think its fantastic by 1.000.000 · · Score: 2, Insightful

    It will definetly mean that a wider range of weapons will be used over time, instead of just the M4A1, CV47 and Magnum. This also means new tactics will be developed to suit the new challenges. Thats very positive for a game and its positive for all players who like to face new challenges.

    You can always argue wether its a good or bad thing that the provider controls the content and not the customer. One thing that speaks for the provider is the ressources needed to run the servers and scoresystem and so on, which are essential in any competitive game. If you had to support 10 different versions it would require more ressources, so its quite understandable that the provider chooses to only have 1 version running.

    Im excited to see how it plays out ingame and i personally think it will give the game a fresh new twist.

    --
    This is a viral signature. You are now infected!
  45. What is Counter-Strike? by eebra82 · · Score: 0, Offtopic

    What is Counter-Strike anyway? I've been playing it since the very first beta - and quite frequently so. In retrospective, I feel obliged to say that Counter-Strike hasn't been consistent in its content at all. How much is actually still the same from the original betas?

    The physics of a player are totally different (i.e. weapon handling, bunny jumping, etc). Weapons are different. CS_ maps are no longer played and are basically replaced in favor of the DE_ maps. The list is very long and could be expanded forever.

    My point is that Counter-Strike has never been Counter-Strike, simply because it is changing so frequently that the game can only be defined as a tactical FPS. Looking at other games, such as Quake III: Arena or even QuakeWorld, these games are easier to define because they haven't changed much at all.

    I don't think Valve will stop making changes to CS and CS:S. At least that's what history has told us so far.

    1. Re:What is Counter-Strike? by Mishotaki · · Score: 1

      Exactly like there has never been an official ES_ map ever released... even if the map mode is official....

  46. can't quickly buy anymore by blindbat · · Score: 3, Interesting

    I have binds for binding and buy items quickly because I KNOW THE PRICE OF THE ITMES. Now you go and buy a rifle and guess what? The 10% price increase means you won't be able to afford ammo. Good luck!

    1. Re:can't quickly buy anymore by Ford+Prefect · · Score: 1

      I have binds for binding and buy items quickly because I KNOW THE PRICE OF THE ITMES. Now you go and buy a rifle and guess what? The 10% price increase means you won't be able to afford ammo. Good luck!

      So develop new strategies and tactics on the fly, instead of repetitively pressing exactly the same buttons again and again and again and again. I got bored of CS about five or six years ago because nothing new ever happened, and nothing really changed. Except, in this case encouraging players out of the safe little sandboxes they've been playing in for years, and forcing new strategies upon them could result in some less predictable, more challenging gameplay.

      I've no idea how this experiment will go. But I knew that many CS players would be bitterly ranting and bitching at its announcement - as they've done for any changes made at all, pretty much back to the very beginnings of the game...

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:can't quickly buy anymore by brkello · · Score: 1

      Holy crap! You mean now you have to think before buying? No wonder you are freaking out. Good luck!

      --
      Support a great indie game: http://www.abaddon360.com
  47. Quick, I've learned to do it one way by Erectile+Dysfunction · · Score: 1

    And someone's threatening to make me think again!

  48. More useless features by SnapperHead · · Score: 1

    Sure, it sounds great on paper. But, this isn't World of Warcraft. I see NO reason on earth to do this. Valve has had a habbit of adding silly shit that nobody wants over the past few years. Anyone remember shields ? Another idea that sounds great on paper, but didn't work very well in the wild. It took a long time to wake them up.

    Valve does not care what its players think. They know CS is a very popular game and people will generally play it regardless. Something like this should be an OPTION on the server, which most admins should keep off. A change like this will have a huge impact on matchs, for no good reason.

    I stopped playing CS a while ago for a good reason.

    --
    until (succeed) try { again(); }
  49. Valve are playing silly buggers? Shock, horror. by Anonymous Coward · · Score: 0

    I think people care less about this now than they used to - players of the Counter-Strike franchise are probably used to the aggravation - whether it's valve changing things stupidly and failing to listen to the community while leaving stuff that needs changing to stagnate, or being inundated constantly with whiners
    and little kids and having the whole feel of the game rearranged. Lots of people are just resigned to making the best of what they've left of the game.

    Like lots of people, valve can do what it wants as far as I'm concerned - I'm counting down the days to True Combat: Elite's big .49 release - the only game any self-respecting cs (up to 1.6) veteran with a brain would upgrade to - and it doesn't require windows and steam, or paying money to play it.

  50. Lessons in Capitalism. by edunbar93 · · Score: 1

    Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community

    No. Here's how it works.

    Company A builds widget because it thinks the public wants it. Noone asked them to make it. Company A isn't entirely sure whether or not their widget will sell, until they try to sell it.

    Successful companies make this gamble, and it works because the public actually needs or wants their widget. Unsuccessful companies make this gamble, and it fails. Companies that fail to try to innovate stagnate and fail, even if their first widget was successful. Companies that just go along with what their customers want will fail simply because some other company will come along and make something nobody thought to make before, and beat company A at their own game.

    Did anyone ask for this feature in CS? No. Did anyone want this feature in CS? Apparently not. Was Valve wrong in putting it forward? No. At least they bothered to take the risk to make something they thought might sell.

    --
    "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    1. Re:Lessons in Capitalism. by Cid+Highwind · · Score: 1

      The problem is they aren't making a new widget. They're turning a widget that a few million people already bought into a slightly different widget. If someone from the Honda dealership dropped by one night while I wasn't home and put a chrome muffler, spinners, and a big goofy spoiler on my Civic I would be pissed off, too...

      --
      0 1 - just my two bits
  51. "Some users"...1 or 200,000? by Ingolfke · · Score: 1

    I'm sick of this stuff... given just about any change someone is going to object and be able to convince a few other people to object. How many people are objecting... state a ballpark figure if you can't get the exact #... but this "some" bullshit is stupid. If it's 10 people I could care less... and for this story if it's 200,000... well I still could care less.

  52. A long history of n00b friendly updates. by hygencia · · Score: 0, Redundant

    I started playing CS since version 1.1 and the game has gone downhill every update since then. In 1.3 the head hitboxes were modified so that people were getting headshots left and right. Prior to that update crouching used to be a skill, since your head hitbox was so much smaller. ALMOST EVERY SINGLE UPDATE has been geared toward making the game more friendly for new players. They have also recently changed the hit boxes on CS Source to make the game easier. Remember the riot shield?

    Screwing with the money system will kill clan play for this game unless it is a server variable that can be turned off. There is a reason that CAL opposes these kinds of changes -- the most fundamental reason is that it screws up the expected consistency of the game. It also screws up a players ability to maintain any kind of constant skill level since with every update your skill is diluted by changes that make the game less and less skill oriented, e.g., James Bond for PS2.

    Valve has no incentive to freeze the game at a particular point and make it truly consistent and skill based. However, the nature of the game relegates the number of changes they can make to a relatively small domain. So from a seasoned player's perspective they can only screw up what was previously working fine.

    CSS = 8<

  53. The CS "community" degenerated some time ago. by chuckplayer · · Score: 1

    Once CS stopped being a relatively obscure mod to an aging game the "community" went to hell. Or, rather, it went to a bad grade school in an even worse part of town.

    The two best and worst things to ever happen to gaming were the drop in cost for high-speed internet access and the drop in price for computer hardware to play the games on. Those two things, more than any other, opened gaming up to the great, unwashed masses - the lowest common denominator of human stupidity and immaturity - and for some reason a large number of them gravitated to CS.

    As someone who played and loved the VERY early versions of this game I simply refuse to subject myself to the deluge of ignorance that public CS servers became (and seem to have remained).

    1. Re:The CS "community" degenerated some time ago. by sir_montag · · Score: 1

      You darn kids need to get off my lawn!

  54. HL2 is the ugly stepchild.. by msimm · · Score: 1

    I bought it too. Worked on a mod team. It was a single player game they slapped an example of a MP mod onto, a bad example, but I suspect from a mod team POV that they thought opening their code the way they did would lead to a whole slew of great MP mods.

    Thing is, it didn't happen. I've only participated in a few mods but coding a mod in C++ seems like it was a major contributing factor. While other mods I've played around with newblets could mess with the scripting, learn some of its idiosyncrasies and start building an increasingly interesting mod. With HL2 that just didn't seem to happen.

    Not that there aren't *any* good mods for it, but certainly nothing I'd call great. I don't think making possibly one of the worst MP mods available helped. Not using steam to distribute mods (at least in the beginning) probably really didn't help either. People didn't even know mods existed unless they were A) junkies who read all the sites B) mod fans who knew where to look or of course C) modders.

    I worked with and on the HL2CTF mod team. I've got nothing but good things to say about the people and the experience. But it was shit. It was an uphill battle that was demoralizing. I was working on more of the config hacking. Menus, recourse calls, symbols/fonts. When I didn't work on that I was working on a variant that pulled the CSS fork into CTF territory. I had to write a bunch of new gun code, bullet type, weight, velocity, etc. Its a lot of work and for things that could have mostly been done just as easily in existing configuration files.

    But after watching the CTF mod struggle for so long and not being able to drum up any real support for my own variant (you see, you need a full team, including skinners and modelers as well as coders and resource hackers to do a proper HL2 mod) I simple deleted my VS folder and uninstalled HL2.

    I'm sure Valve thought they were doing all the right things. But they killed any serious mod community by not actively supporting them early (no visibly = no players), making a TERRIBLE MP mod as their 'example' (which most HL2 MP players stuck with, I imagine any serious MP gamer would have seen it and moved onto another game leaving us with a much less sophisticated group...in general) and making such a complicated SDK (granted, being able to access the real code has some real advantages, but combined with the lackluster MP game and the lack of support and you just don't have the motivation or support you need).

    Of course I know this original article was about CSS so I'm ranting (in response to, but not against the above poster) so I'll leave off.

    FWIW I think my CTF mod of CSS would have probably been greeted with pretty mixed feelings. CSS players, purists would have really not liked it. I have no doubt. But it would have been something nice for CTF players who don't like the cartoonish game play HL2 MP offered. I'm a bit of a realism fan and hell, as much work as the mod was I *had* to be doing something I thought I'd enjoy too.:)

    --
    Quack, quack.
  55. More than one person, then. by SanityInAnarchy · · Score: 1

    I still strongly suspect that there are enough people out there who hate the AWP that -- well, it might not be a zombie network, but there could still be enough people effectively ballot-stuffing.

    Even if it's entirely un-exploitable, I don't think I'm going to like the results of this. But that's another discussion entirely.

    --
    Don't thank God, thank a doctor!
  56. Valve is learning from the players by cybrzndane · · Score: 1

    Valve is just taking the same approach as the players. "All ur CS 4r3 b3l0ng t0 us."

  57. That would be something, wouldn't it? by Anonymous Coward · · Score: 0

    Jack Thompson would have had a lawgasm so strong he'd explode. The tremors would be felt through the bowels of the earth, and his black and rotted innards would fall down as corrosive rain, burning the skin of holy men.

  58. Simple Harmonic Oscillator by Bill,+Shooter+of+Bul · · Score: 1

    Thats what will happen. The really good cheap guns become expensive, the more expensive ones no one used to buy will become cheaper and then the cycle will repeat itself. It won't happen to all of the items, but I bet it will with some of them. Cheap one week, really expensive the next, then cheap again. I haven't played in a while, but when I did I was the only one to buy the underused weapons. Sounds cool, but I don't think It will entice me to start playing again.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  59. Re:'moot' by hahiss · · Score: 3, Informative

    If you're going to be pedantic you should at least bother to look the damn word up.

    `moot':

    "has three Standard meanings: "discussable, debatable"; "under discussion, being disputed"; and "without practical significance, academic." Thus a moot question may be open to discussion, in the process of being discussed, or not worth discussing at all, depending on the sense dictated by context."

    Columbia Guide to Standard American English (http://www.bartleby.com/68/42/3942.html).

    You also could have used "define:moot" at google and seen that the word has many accepted and acceptable meanings. Which, of course, makes your point moot.

    --
    "Every decent man is ashamed of the government he lives under." - H.L. Mencken
  60. I was hoping it would be based on RL gun trade by sir_montag · · Score: 1

    I was hoping it would be based on real life arms selling prices - AK-47 surplus in Africa? CS AK-47 prices go down! M4 shortage in the US? M4 prices in CS go up!

    The geek in me just loves the thought of working something like that out in code and actually having interns research gun pricing as a job.

  61. BUT ALL CHANGE IS TEH EVIL!!11! by sir_montag · · Score: 1

    Wait, there's one person who isn't whining about some change to their precious game? All I see and hear is that 'change is bad' and yet, with every change that has stayed, it's been for the better. And the crowd of people who refused to play with the changed version has shrunk to a tiny and insignifigant pool.

    I believe the majority, after the change has been around for a bit, tends to enjoy it and that there is just a very small and vocal minority that continues to whine about changes implemented years ago. Bunny hopping, for instance - it made the game nigh-unplayble to anyone who didn't know the technique because those that did could beat them easily. And when it was removed? HUGE OUTCRY!! But you know what happened? More people started enjoying the game.

  62. Casual vs Competitive by Anonymous Coward · · Score: 0

    This is very similiar to the question raised occassionally about including advertising in games. Particuarly dynamic advertising. While it makes no sense for public servers and casual players (who cry and whine loudly about the prospect) it makes perfect sense for competitive players for whom tournaments will be trying to secure sponsorship which = prize money.

    This proposed change however makes plenty of sense for casual public players and absolutely no sense for competitive players. The Counter Strike buy system is an important strategic aspect that makes Counter Strike stand out from the alternatives. But it's an aspect only really ultilised by competitve players. If a person is playing on a public server they're just another Rambo. If I'm playing with my team in the finals for WCG and someone can't buy for a critical round because Valve have their heads up their arses and we lose - It's not just hurt pride. It's countless hours of practice, planning and very often financial investment (travel, time off work, investment in decent hardware etc) for at least 6 people (5+reserve player).

    Love it or hate it Counter Strike has the potential to be a pillar of what's shaping up to be a gargantuan future for "e-sports". And Valve are absolutely killing it. Please Valve. Focus on the many real problems with Counter Strike Source becoming a true vehicle for competition and stop introducing idiotic gimmicks. If I want to play a gimmick version of Counter Strike there are plenty of mods out there I can amuse myself with.

    1. Re:Casual vs Competitive by sir_montag · · Score: 1

      Who does Valve make the majority of their money from when it comes to sales of Counter-Strike?

    2. Re:Casual vs Competitive by Anonymous Coward · · Score: 0

      Yes, a good point. Except for being overly simplistic and short-sighted.

      Why have new players been attracted to play Counter Strike over the years? Because competitive players have continued to play it for 6+ years. I know of no casual players who have continued to play public for as long without becoming involved in competitive CS.

      Also not ignoring the huge amount of promotion for CS and Valve events like WCG, CPL etc provide.

      I think also most new comers underestimate or are entirely ignorant of the huge future e-sports has. So yet another reason why they are unable to appreciate the benefit of a large and active competitive community.

  63. Exploit you say? by sir_montag · · Score: 1

    There's always this one.

  64. America's Army downloads by Anomalyst · · Score: 1

    Tracking the download down on the army.mil search was useless. A web search with http://vivisomo.com/ got me the pertinent links, should have used it from the get-go.
    Don't know anything about how one version is different from another but you can get 'em here:
    AA:Special Forces (Direct Action) Vesion 2.5
    http://www.army.com/games/aa/

    America's Army: Special Forces (Overmatch) v2.7
    http://www.americasarmy.com/downloads/

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  65. Dang Economics. by Shadyman · · Score: 1

    So that just means supply/demand will drive the price of AWPs to $16,000.

  66. I do by sir_montag · · Score: 1

    I think it's a great change. Like previous people mentioned, you see servers where it's nothing but deagles, AK's and M4's. All of the other guns get forgotten about because the big three are so powerful and versatile. The other guns may not even exist for all the difference it's made in the past.

    With the deagle soaring to $1,000, it might actually be worth it to get the the P228 pistol, one of the most overlooked pistols in the entire game. You really can't use it when some fool with a deagle kills you in a single shot from a .50 cal. hand cannon. If the deagle becomes impossible to get in the first round, buying a P228 would actually be worthwhile. This pricing change will actually make it more enjoyable to play for the majority of people. And I think that's the way it should be.

  67. Future Force Company Commander by Anomalyst · · Score: 1

    Another free game, never played it. http://www.army.mil/fcs/f2c2/index.html

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  68. Why not make CS weapons prices fluctuate... by sweetnjguy29 · · Score: 1

    ...according to real world market prices for weapons! I'm not talking about imaginary world or server prices in an isolated ecosystem...I am talking about Valve linking the price of a AK-47 in the game to the market price of an AK-47 in Oakland, CA. Or in Iraq. Or whereever. For example, on http://www.atlanticfirearms.com/ a California legal AK-47 is $749. Of course, an actual economic model to help preserve the correct market price for weapons in the game should be implemented, to provide realism for when the game diverges from the current "peaceful" real world economy, to a WWII like economy. And why limit market dynamics to weapons! Why not do the same for food and uniforms! Nothing like a bunch of naked soldiers...

  69. strange slashdotter paranoia concerning Steam by sir_montag · · Score: 1

    1. Retaining centralized control over multiplayer

    2. making it difficult to use the software without it trying to phone home

    3. refusing to make available a version of the newer games that will certainly continue to work if something ever happened to Valve or their servers

    4. refusing even to make a strong written commitment that they would create such a thing, etc.


    1. They've got every reason to do so, and none not to. Cheating is endemic to CS and centralized control really helps prevent that.

    2. I'll agree that that one could have been done better, but it was hardly 'megalomaniacal'.

    3. And the odds of that are? So close to zero to not be worth the time spent complaining about it.

    4. Why should they? What onus do they have to you that would necessitate such a thing?

    When you get down to it, nothing they've done can even *remotely* be considered megalomaniacal, especially considering which measures were used to preventing the widespread pirating of their software and rampant cheating.

    People really need to give Valve a break on this. Technical screw-ups? Sure, hold their feet to the fire on that end. But the rest of this birdbrain paranoia? Come on now.

    1. Re:strange slashdotter paranoia concerning Steam by mrchaotica · · Score: 2, Interesting
      They've got every reason to [retain centralized control over multiplayer], and none not to. Cheating is endemic to CS and centralized control really helps prevent that.

      I have no problem with them having a centralized server network; I just object to them requiring it. I should have the option of running my own server and letting people directly connect to it without getting Valve involved.

      I'll agree that [making it difficult to use the software without it trying to phone home] could have been done better, but it was hardly 'megalomaniacal'.

      Are you kidding? Half-Life 1 could do that with no problem! And so can (hyperbolically speaking) every other computer game in the history of computer games! It's. Not. That. Hard.

      And the odds of [something ever happening to Valve or their servers] are? So close to zero to not be worth the time spent complaining about it.

      But not zero. In fact, on a long enough timescale, the odds approach 100%.

      Besides, it's the principle of the thing: if I buy something (as Valve claims I'm doing when I obtain a game from Steam), I expect to have rights to it in perpetuity. That guarantee simply isn't there, so I can't in good concience use the service. Maybe if Valve would just admit the truth that they're not "selling" anything via Steam at all, I'd reconsider. But then again, maybe not.

      Why should they [make a strong written commitment that they would create a version of the newer games that will certainly continue to work if something ever happened]? What onus do they have to you that would necessitate such a thing?

      Because they claim to be selling stuff! You can't sell something and yet reserve the "right" to take it away again!

      By the way, are you aware of their policies regarding accounts? Did you know that if they decide (unilaterally) that an account got "hacked" or was used for cheating, that they can disable it? And did you know that disabling an account removes all ability to use it, including single-player?

      Let me tell you a story: I own a copy of Half-Life, and although I bought it pre-Steam, it's been registered on Steam so that I could continue to play TFC. Anyway, had I stopped playing for about a year, but then decided to start again. But when I tried to log in, I was informed that my account was disabled (even though I hadn't even touched it)! So, I had to e-mail Valve and beg for it to be reinstated (guilty until proven innocent, you know), and then wait for several days for them to get back to me. I did eventually get my access back, but it tought me an important lesson:

      Nobody who OWNS a program should have to go through that BULLSHIT just to USE the PROPERTY they OWN!

      Valve is run by a bunch of assholes who apparently want to destroy the property rights of everybody but themselves. They need to be stopped, and Steam needs to die.

      And that's the bottom line.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:strange slashdotter paranoia concerning Steam by SanityInAnarchy · · Score: 1
      I have no problem with them having a centralized server network; I just object to them requiring it. I should have the option of running my own server and letting people directly connect to it without getting Valve involved.

      I believe this has been done. It at least used to be possible to run a server with sv_lan on, and run your clients in disconnected mode.

      Are you kidding? Half-Life 1 could do that with no problem! And so can (hyperbolically speaking) every other computer game in the history of computer games! It's. Not. That. Hard.

      Yes, that is hyperbolic. In fact, there have been plenty of computer games and other programs which phone home to check for updates, and which tell you when an update is available. In fact, MMOs require you to update, just as Steam does. The difference is, you have to pay a monthly fee to play an MMO, plus your initial purchase (usually), whereas Steam games can be bought once and played for a much longer period of time.

      But not zero. In fact, on a long enough timescale, the odds approach 100%.

      Odds, in this case, must be derived from statistics. Let me give you some of my own statistics. I bought Duke Nukem 3D a long time ago, and also the Plutonium Pak upgrade. My original Duke3D disc is smashed, the Plutonium Pak one is scratched, and I no longer have a DOS computer to play it on. Technically, I could find a working Linux port -- maybe -- and buy the game again.

      My brother has lost his Diablo II CDs, and we no longer have a working installation of it -- even if we did, such an installation requires the play disc to run.

      My friend lent me his xbox and Halo 2. Now he wants them back, but we've lost the Halo 2 disc. We're SOL, just have to buy him a new one.

      Need I go on?

      The only games that we've been able to keep since we bought them years ago have been Valve games. Steam updates keep them running. Having that centrallized control also means that when I have to wipe and reinstall Windows, I can simply re-download a game. I can delete a game to free space, knowing I can always re-download or re-install it. I can burn as many backup copies as I want -- even in nice, neat files, split onto DVDs, which can be restored to anyone's Steam account who has the game -- can't burn a single one of most other games and expect it to work.

      So, to put it simply, making Half-Life 2 playable offline makes about as much sense to me as downloading Wikipedia in case Google goes under. You may point out that there are other encyclopedias -- true, but I don't own any of the other ones. And there are other games.

      By the way, are you aware of their policies regarding accounts? Did you know that if they decide (unilaterally) that an account got "hacked" or was used for cheating, that they can disable it? And did you know that disabling an account removes all ability to use it, including single-player?

      Did you know that any single-player game could one day decide that it doesn't like your OS, software, DVD drive, or game disc, and decide to stop working? Doubly so if you're patching it, but even if you're not, scratch a critical part of the disc and you can't play anymore.

      Valve is run by a bunch of assholes who apparently want to destroy the property rights of everybody but themselves. They need to be stopped, and Steam needs to die.

      Because you got burned once? Look at how many times I was burned, and those are just the ones I've bothered to put down.

      I wonder how you feel about Microsoft? I had to go through a similar hassle when I uninstalled Windows from my virtual machine and installed it onto a real partition on the host computer. The tech didn't understand what I was talking about, and kept asking the same question, over and over...

      But regardless, you got burned once and this is your response? Don't you think you're overreacting just a little bit? Or is it all just the principle of the thing?

      --
      Don't thank God, thank a doctor!
    3. Re:strange slashdotter paranoia concerning Steam by sir_montag · · Score: 1

      I have no problem with them having a centralized server network; I just object to them requiring it. I should have the option of running my own server and letting people directly connect to it without getting Valve involved.

      Er, you can do that...

      Are you kidding? Half-Life 1 could do that with no problem! And so can (hyperbolically speaking) every other computer game in the history of computer games! It's. Not. That. Hard.

      There's plenty of good reasons for it to check for patches, and after it authenticates for the first time, you can stop it from checking the Valve servers ever again. It's not like it's spying on you by any means. And realistically, that's what the only legitimate fear of 'phoning home' should be - conveying private data to someone else when it's none of their business. In this case, that's not happening, so there's no reason to get paranoid about it. And as I mentioned, you can always stop it from doing so after it authenticates for the first time.

      But not zero. In fact, on a long enough timescale, the odds approach 100%.
      Besides, it's the principle of the thing: if I buy something (as Valve claims I'm doing when I obtain a game from Steam), I expect to have rights to it in perpetuity. That guarantee simply isn't there, so I can't in good concience use the service. Maybe if Valve would just admit the truth that they're not "selling" anything via Steam at all, I'd reconsider. But then again, maybe not.


      Bad statistics aside, you *do* have the rights to it in perpetuity. How is the guarantee not there any more than it's not with any other software? You can back up your games to CD and DVD and if you're on another computer, download them onto that one simply by signing into your Steam account. How much better can it get? They *are* selling things via Steam - you're getting code you can back up to a physical medium - with most games you can't even do that! (without breaking the CD / DVD copy protection in an illegal fashion)

      Because they claim to be selling stuff! You can't sell something and yet reserve the "right" to take it away again!

      Er... They don't. They can ban an account for cheating, and all that does is stop non-LAN play. It's hardly 'taking it away'.

      By the way, are you aware of their policies regarding accounts? Did you know that if they decide (unilaterally) that an account got "hacked" or was used for cheating, that they can disable it? And did you know that disabling an account removes all ability to use it, including single-player?

      It doesn't disable single player, only non-LAN play (internet play is the only scenario where authentication with the Valve servers is required).

      Let me tell you a story: I own a copy of Half-Life, and although I bought it pre-Steam, it's been registered on Steam so that I could continue to play TFC. Anyway, had I stopped playing for about a year, but then decided to start again. But when I tried to log in, I was informed that my account was disabled (even though I hadn't even touched it)! So, I had to e-mail Valve and beg for it to be reinstated (guilty until proven innocent, you know), and then wait for several days for them to get back to me. I did eventually get my access back, but it tought me an important lesson: Nobody who OWNS a program should have to go through that BULLSHIT just to USE the PROPERTY they OWN! Valve is run by a bunch of assholes who apparently want to destroy the property rights of everybody but themselves. They need to be stopped, and Steam needs to die. And that's the bottom line.

      You don't think that might be a mite bit of an over-reaction? That, perhaps, they were not 'out to get you' and your property rights? And that they aren't an American court of law (the 'guilty till proven innocent' thing)? In this case, all Valve did was its best to stop cheaters - someone steals your account and cheats rampantly - what should they do? They didn't 'try to deny you your property' - it

  70. Script your way around it by NoInfo · · Score: 1

    Heh, server admins will just script around it for their servers using something like EventScripts.

    For those not fond of other Valve decisions, there are hundreds of server-side scripts/mods to change the gameplay of CS:S. (Here)

  71. mp_dynamicpricing by antik · · Score: 1

    Luckily, It will be a server-side variable so yes it's optional: http://forums.steampowered.com/forums/showthread.p hp?s=&threadid=489878

    I'm not sure whether or not to enable it on the servers I manage though, we'll try it out for sure. But in the end it's the players that decide if it stays or not. Guess we'll have a vote on it :)

    1. Re:mp_dynamicpricing by Kamineko · · Score: 1
      Aha, Groovy! Nice work!


      Alas... I can't mod y'up, because I posted. But if I didn't post, then I'd mod y'up, but then you wouldn't have replied.

      Have a cookie, instead. :)

  72. Well its easy to see why people wouldn't like it by Kabal` · · Score: 1

    It would drastically effect their standard cookie-cutter strategy. Though IMO certain maps are so ridiculously unbalanced as it is, adding something that changes the gameplay as much as this on a day to day basis is going to make it even more so.

    I havent played CS in about 1.5 years though so I don't really care that much.

  73. Re:'moot' by oddsends · · Score: 1

    Ahhhhhh, you beat me too it. (extinguish flame thrower)

  74. not price by Scudsucker · · Score: 1

    It's very rare to join a server and see someone using a gun other than the Colt/AK or sniper, because they're so overwhelmingly powerful and still pretty cheap.

    It's not because they're cheap; people buy AK's and Colt's because they are more powerful than any of the other assualt rifles or SMG's in the game. They have a good clip size (30 bullets) and are very accurate, assuming you are crouched and burst fire.

  75. or you can use EventScripts instead by NoInfo · · Score: 1

    Heh, CS:S server admins will just script around it for their servers using something like EventScripts. Whenever people aren't fond of Valve decisions they write a script for their use-- hundreds of these for CS:S here.

  76. of course they complain by Scudsucker · · Score: 1

    They complain because Valve makes wholesale changes to the game *after* it's been purchased. It also wouldn't bother people if they would make these additions *optional* rather than a forced change. They also do annoying things like change weapon names and numbers for no apparant reason.

    1. Re:of course they complain by Anonymous Coward · · Score: 0

      They couldn't commercially distribute counter-strike while using tradmarked names for weapons

    2. Re:of course they complain by Scudsucker · · Score: 1

      Great, then change the names but leave their position in the buy menu alone. Screwing with that has probably made Valve the most cursed game company in history from all the people pissed off because they bought the wrong guns.

    3. Re:of course they complain by randyest · · Score: 1

      If that were true it would be quite retarded. Thankfully it's not. BTW, you do know that Valve doesn't own or control all the multiplayer servers out there, right? You know that pivate individuals buy/rent the CPU and bandwdth for those, right? And oyu know that the server admins can choose what patches/options they want on their server, right?

      I think your beef is with the server owners and not Valve. Maybe you should buy/rent your own server and put the weapons in whatever menu order you want and install only the patches you want or, you know, suck it up.

      --
      everything in moderation
    4. Re:of course they complain by Scudsucker · · Score: 1

      What the fuck are you talking about. This has nothing to do with server operators, who, by the way, should not be responsible for defucking things that Valve shouldn't have fucked up in the first place. Someone else said Valve had to change the names of the guns in the game because of trademark issues. Fine, if that's the case, than change the name of the Desert Eage to Super Duper Spud Gun, but leave it's menu position alone for gods sakes.

  77. doesn't help much by Scudsucker · · Score: 1

    You either have to have your own server or hunt for those that defuck whatever Valved fucked up in the first place, as opposed to being able to hop on any one of tens of thousands of servers.

  78. Nightvision... by __aawdrj2992 · · Score: 1

    So does this mean the nightvision goggles will become free?

  79. Free dial-up still around? by tepples · · Score: 1
    I'd assume most people buying their games live in an area where they can get dial-up for free anyway, so it's hardly an issue.

    I thought free dial-up Internet access ended with the dot-com crash of 2001. Is there still free dial-up available throughout urban and suburban parts of the United States and Canada, or at least dial-up that doesn't charge a setup fee plus $20 for the first month, on top of what the player already paid for the game new in box?

  80. Re:We ain't screwed by Anonymous Coward · · Score: 0

    And when Sony screwed up SWG, members of the Community got together to bring back the version they knew, loved, and paid for. In the highly doubtful case that valve doesn't make this be enabled via a cvar, there will probably be a workaround for it immediatly, if there isn't one already just from the announcment.

    SWG Is Dead, Long live SWGEmu.

  81. Re:'moot' by testadicazzo · · Score: 1

    If I had mod points, I would mod you up man. Good english is worth striving for. I actually had to look this one up. Rest assured, I won`t be misusing moot again!