It always seemed to me to be such a strange cameo. I didn't know who she was or why we were seeing her. The movie never came back to her, and I assumed she was simply some random admiral who was shocked at the damage the Enterprise had sustained.
Later, in an unexpected departure for her, it was revealed that she lost a child [wikipedia.org] and almost died of her own guilt and sorrow.
Probably my favorite Troi episode, and the first time I actually looked forward to having her in the episode, instead of just mugging cutely while the plot comes to a halt.
The first season was fresh, new, and wasn't the same star trek formula rehashed a million fucking times, like DS9 and Voyager (seriously, are there people who liked those shows?)
I certainly liked DS9 a hell of a lot more than Enterprise, that's for sure. It actually had good, interesting characters. It took a few years for the plots to start to come into their own though.
TFA says discs can get damaged when moving the console around/reorienting it (point it eastwards?!?) while there's a disc inside. Now, I tend to take the discs out before I move my equipment around, so I may be wrong. But isn't this usually a concern with ANY device with an optical drive? Or is it far worse with the 360 thanks to their superior engineering?
Nope, the XBox isn't any more prone to scratching discs than your average non-car-CD player. Most people just know better than to move their CD players around while they're playing, and I suppose don't make the same connection with a game console.
I have a little light on my dashboard that is labeled "Check Engine". Ostensibly it is supposed to turn on when an excess of O2 is detected in the car's emissions. However, it also seems to turn on just about every 20K miles or so. It costs $400 to turn off.
Is this "feature" by design? Or is it a bug?
The check engine light will also come on if the gas cap is not completely tightened. You need to tighten it until it starts clicking. I found this out the hard way, and fortunately a mechanic told me about it the first time I had it checked out.
When someone refers to the "arena" in WoW, they're referring exclusively to PvP as that is the only arena in the game. Such has been requested for PvE based on the EQ system for older raid bosses, but it has yet to happen.
I believe the original reviewer was refering to the PvE arena questlines, like the Ring of Blood in Nagrand and Ampitheater of Anguish in Zul'Drak.
Crafting, except for jewelcrafting, is completely borked. Jewelcrafting has a lot of great self-buffs and very powerful things that can only be used by jewelcrafters. Other professions have very little, and my blacksmith has no reason to level over 415 (out of 450) in that skill.
Really? The Titansteel stuff (requires 440 to make) is very nice.. I need to commission my blacksmith friend for it. I will admit jewelcrafting is, by far, the most "complete" profession. Everything else seems like a bit of a work-in-progress. Enchanting needs a lot of help -- the materials requirements are way too high to support the enchants people want. Many high-end enchantments require the materials you'd get from melting 30-40 green items, and that's seriously overestimating the amount of green items we get.
All in all, they far exceeded my high expectations, for everything from content quality to quality of service. The servers haven't been perfect, but they also weren't the utter crapfest they were when Burning Crusade launched.
Interesting, my reaction was the opposite. My realm was absolutely fine for the first month of BC. No blips, it just felt like another week. I'll contrast that with the first 6-8 months of the original WoW when the server lag and constant crashes and desyncs were so bad that my guild at the time nearly transfered (back when transfering was much more difficult than it was today).
You must have been a part of the focus group that decided that BRD being a 6 hour instance was a good thing. j/k:P
I would have been. I think BRD is still my favorite instance in the game! From the artwork to the scope to... well, just about everything else. There was so much to do there, optional bosses, actual exploration... I liked the idea of actually being able to get lost in a dungeon. Now all the dungeons are a single line from beginning to end with no paths leading off. Was there too much to do in one setting in the old dungeons? Usually, yes. But it just wouldn't have had the same "feel" if you broke it up into multiple instances.
I love WoW, I play hours a day. But I definitely prefer the design of the old launch-time dungeons.
It's not the network, it's that they don't sell US versions to Europeans. Of course, Europeans can purchase the boxed game from a US source and play on US servers that way, though I'm not sure why you'd want to. You'd be shifted 8-12-hours off from all your friends, server maintenance periods would actually cut into your prime-time, etc..
Why does Kasey Kahne and the Budweiser racing team get up at 4am on a Sunday? Why does he wear a fire suit in 100 degree heat? And why is he willing to squeeze this car into that tiny space?
Probably because he gets paid a lot of money for it.;)
Hmmm. My guild said differently. They were amusing, cute, and by far the most popular pet was "Murky" who got his own raid icon (once they were added to the game). Unless in the middle of combat, the raid would pause if someone said "stop! Murky's dancing!" Everyone liked that little guy.
It may be, I don't keep damage meters installed and I'm sure at 70 my dps isn't representative of what it would be at 80, but I don't like the thought process. I distinctly remember the fights on DPS in Karazhan, wherein people were going to lose spots in the raids if they didn't have x amount of spell power (for casters, melee had other standards). This trend was spreading across guilds like wildfire. I don't like having to pick and choose guild members to take on raids, and I don't like arbitrary requirements for how to decide.
Are you saying then that you don't really want any challenge in the game? Because that's really all you can get if you decide to remove requirements for competancy from dungeons. If there is really no penalty for ignoring danger, then you're not really playing the game, more playing an interactive movie.
"Free" corn seed puts African farmers out of work. They can't compete with free, and it makes them dependent upon foreign aid. There are a number of reasons why "free" food aid comes with strings attached.
It's sustainable, easy to harvest, not incredibly reliable, and will generate electricity that's a drop in the bucket compared to what our society needs.
What many wind power advocates don't want to say (or don't realize) is that wind power is only a solution when paired with massive power usage cutbacks.
And expecting that society will go along with massive power cutbacks isn't realistic.
As a quick note, not that this in any way excuses what they did, but the bombing was supposed to have zero casualties, as a way of forcing the ship to stay in dock for repairs while the French government ran their tests. No one was supposed to be killed, because as much as some might like to believe it 'sent a message,' such messages don't work, it only escalates. No one wants to create a martyr.
The mentally retarded kid (back then we weren't told whether it was Downs, Autism, etc) I went to school with back in the day spent a good portion of his time angry and frustrated that he wasn't "getting" things like the other kids were. He'd usually be ok, say, out on the playground, but not in class.
You mean beyond the fact that they always call an unconvinced person the suspect instead of the perpetrator.
Because if it turns out otherwise, that's slander.
The presumption of innocence is upon the judge and jury, the people who will decide the case. The prosecution does -not- require presumption of innocence, nor should it (as if you knowingly prosecute an innocent person you can get into hot water yourself).
It's one thing to make a game that only works on one platform. It's another thing for a company to pay to make additions to a multi-platform game exclusive for their platform.
Re:GTAIV Is Garbage. Ruined By The Xbox 360
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GTA IV DLC Announced
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· Score: 1
There's nothing more pathetic than an inter-game-system flamewar.
It always seemed to me to be such a strange cameo. I didn't know who she was or why we were seeing her. The movie never came back to her, and I assumed she was simply some random admiral who was shocked at the damage the Enterprise had sustained.
Later, in an unexpected departure for her, it was revealed that she lost a child [wikipedia.org] and almost died of her own guilt and sorrow.
Probably my favorite Troi episode, and the first time I actually looked forward to having her in the episode, instead of just mugging cutely while the plot comes to a halt.
Not to mention she succeeded in making a middle aged woman somewhat hot to teenagers watching TNG. It was nicely out of the norm.
The first season was fresh, new, and wasn't the same star trek formula rehashed a million fucking times, like DS9 and Voyager (seriously, are there people who liked those shows?)
I certainly liked DS9 a hell of a lot more than Enterprise, that's for sure. It actually had good, interesting characters. It took a few years for the plots to start to come into their own though.
TFA says discs can get damaged when moving the console around/reorienting it (point it eastwards?!?) while there's a disc inside. Now, I tend to take the discs out before I move my equipment around, so I may be wrong. But isn't this usually a concern with ANY device with an optical drive? Or is it far worse with the 360 thanks to their superior engineering?
Nope, the XBox isn't any more prone to scratching discs than your average non-car-CD player. Most people just know better than to move their CD players around while they're playing, and I suppose don't make the same connection with a game console.
I have a little light on my dashboard that is labeled "Check Engine". Ostensibly it is supposed to turn on when an excess of O2 is detected in the car's emissions. However, it also seems to turn on just about every 20K miles or so. It costs $400 to turn off.
Is this "feature" by design? Or is it a bug?
The check engine light will also come on if the gas cap is not completely tightened. You need to tighten it until it starts clicking. I found this out the hard way, and fortunately a mechanic told me about it the first time I had it checked out.
When someone refers to the "arena" in WoW, they're referring exclusively to PvP as that is the only arena in the game. Such has been requested for PvE based on the EQ system for older raid bosses, but it has yet to happen.
I believe the original reviewer was refering to the PvE arena questlines, like the Ring of Blood in Nagrand and Ampitheater of Anguish in Zul'Drak.
Crafting, except for jewelcrafting, is completely borked. Jewelcrafting has a lot of great self-buffs and very powerful things that can only be used by jewelcrafters. Other professions have very little, and my blacksmith has no reason to level over 415 (out of 450) in that skill.
Really? The Titansteel stuff (requires 440 to make) is very nice.. I need to commission my blacksmith friend for it. I will admit jewelcrafting is, by far, the most "complete" profession. Everything else seems like a bit of a work-in-progress. Enchanting needs a lot of help -- the materials requirements are way too high to support the enchants people want. Many high-end enchantments require the materials you'd get from melting 30-40 green items, and that's seriously overestimating the amount of green items we get.
All in all, they far exceeded my high expectations, for everything from content quality to quality of service. The servers haven't been perfect, but they also weren't the utter crapfest they were when Burning Crusade launched.
Interesting, my reaction was the opposite. My realm was absolutely fine for the first month of BC. No blips, it just felt like another week. I'll contrast that with the first 6-8 months of the original WoW when the server lag and constant crashes and desyncs were so bad that my guild at the time nearly transfered (back when transfering was much more difficult than it was today).
Back when I pvped, I crated my way from level 57 to 60 doing nothing but pvp..
You must have been a part of the focus group that decided that BRD being a 6 hour instance was a good thing. j/k :P
I would have been. I think BRD is still my favorite instance in the game! From the artwork to the scope to... well, just about everything else. There was so much to do there, optional bosses, actual exploration... I liked the idea of actually being able to get lost in a dungeon. Now all the dungeons are a single line from beginning to end with no paths leading off. Was there too much to do in one setting in the old dungeons? Usually, yes. But it just wouldn't have had the same "feel" if you broke it up into multiple instances.
I love WoW, I play hours a day. But I definitely prefer the design of the old launch-time dungeons.
It's not the network, it's that they don't sell US versions to Europeans. Of course, Europeans can purchase the boxed game from a US source and play on US servers that way, though I'm not sure why you'd want to. You'd be shifted 8-12-hours off from all your friends, server maintenance periods would actually cut into your prime-time, etc..
Why does Kasey Kahne and the Budweiser racing team get up at 4am on a Sunday? Why does he wear a fire suit in 100 degree heat? And why is he willing to squeeze this car into that tiny space?
Probably because he gets paid a lot of money for it. ;)
Hmmm. My guild said differently. They were amusing, cute, and by far the most popular pet was "Murky" who got his own raid icon (once they were added to the game). Unless in the middle of combat, the raid would pause if someone said "stop! Murky's dancing!" Everyone liked that little guy.
It may be, I don't keep damage meters installed and I'm sure at 70 my dps isn't representative of what it would be at 80, but I don't like the thought process. I distinctly remember the fights on DPS in Karazhan, wherein people were going to lose spots in the raids if they didn't have x amount of spell power (for casters, melee had other standards). This trend was spreading across guilds like wildfire. I don't like having to pick and choose guild members to take on raids, and I don't like arbitrary requirements for how to decide.
Are you saying then that you don't really want any challenge in the game? Because that's really all you can get if you decide to remove requirements for competancy from dungeons. If there is really no penalty for ignoring danger, then you're not really playing the game, more playing an interactive movie.
"Free" corn seed puts African farmers out of work. They can't compete with free, and it makes them dependent upon foreign aid. There are a number of reasons why "free" food aid comes with strings attached.
It's sustainable, easy to harvest, not incredibly reliable, and will generate electricity that's a drop in the bucket compared to what our society needs.
What many wind power advocates don't want to say (or don't realize) is that wind power is only a solution when paired with massive power usage cutbacks.
And expecting that society will go along with massive power cutbacks isn't realistic.
Yes, I am totally fine living close to a nuclear power plant. Far safer than living near a coal plant or fossil fuel plant.
I wish I hadn't already posted in this discussion. I have mod points and your snippet deserves an upmod. :(
As a quick note, not that this in any way excuses what they did, but the bombing was supposed to have zero casualties, as a way of forcing the ship to stay in dock for repairs while the French government ran their tests. No one was supposed to be killed, because as much as some might like to believe it 'sent a message,' such messages don't work, it only escalates. No one wants to create a martyr.
It's not the cost of the batteries that people complain about, it's that they're not user-servicable.
The mentally retarded kid (back then we weren't told whether it was Downs, Autism, etc) I went to school with back in the day spent a good portion of his time angry and frustrated that he wasn't "getting" things like the other kids were. He'd usually be ok, say, out on the playground, but not in class.
You mean beyond the fact that they always call an unconvinced person the suspect instead of the perpetrator.
Because if it turns out otherwise, that's slander.
The presumption of innocence is upon the judge and jury, the people who will decide the case. The prosecution does -not- require presumption of innocence, nor should it (as if you knowingly prosecute an innocent person you can get into hot water yourself).
I would even qualify "oh, it's just an opiate of the masses" as a fairly childish statement as well.
It's one thing to make a game that only works on one platform. It's another thing for a company to pay to make additions to a multi-platform game exclusive for their platform.
There's nothing more pathetic than an inter-game-system flamewar.