Given the choice of OS X and Windows Vista, give me Vista any day. Sorry, I know that's not a popular opinion on Slashdot.
In my case, however, were I to purchase a Macbook (at severely reduced price, of course) I would immediately install Linux on it. So in that situation we could say the Macbook would win.
Obviously I didn't go out and purchase both machines, but in my experience HP's build quality has been pretty good, and I understand the same to be true for Apple. Weight is a non-issue in most laptops, sorry.
Tell me you don't actually believe what you're saying. I did a price breakdown between the cheapest Macbook (available for a whopping $1099) and an HP laptop with BETTER parts in almost all respects, and was able to save about $200 on the HP. Anyone with any sense can see that Apple charges way too much for their products.
That leads to a general question for the/. audience...
Supposing the OS market was fractured between windows - osx - linux - pick your os, how do you propose software vendors tackle releasing software ? Do you think its going to be even conceivable to maintain several different code bases and then bugfix and maintain them individually?
The answer is simple: use cross-platform libraries to make porting to different platforms trivial from a technical standpoint. This is what they SHOULD HAVE been doing in the first place.
And that's all perfectly fine if you don't intend for lots of people in the general public to use your program, for example, if you have some sort of niche program. This article seems to specifically apply to programs that are meant to gain widespread use in the population.
Not on my part. It's what everyone on the Steam forums seems to believe--there's a running joke about Gabe Newell having a "big red button" in his office to disable Steam validation. I believe I did see an interview with him at some point where he referred to being able to disable activations, although I don't have it readily available.
I don't have a source readily available, but it's generally believed amongst steam users that, should Valve go under or some other such thing prompt the server going down for good, there is already a mechanism in place to remove the need to authenticate games.
Steam allows you to make perfectly disc-sized backups of your games for as many discs as you like. They also give you the option to break it into custom sizes.
Given the choice of OS X and Windows Vista, give me Vista any day. Sorry, I know that's not a popular opinion on Slashdot.
In my case, however, were I to purchase a Macbook (at severely reduced price, of course) I would immediately install Linux on it. So in that situation we could say the Macbook would win.
Obviously I didn't go out and purchase both machines, but in my experience HP's build quality has been pretty good, and I understand the same to be true for Apple. Weight is a non-issue in most laptops, sorry.
Disgruntled employees? At Valve?
Tell me you don't actually believe what you're saying. I did a price breakdown between the cheapest Macbook (available for a whopping $1099) and an HP laptop with BETTER parts in almost all respects, and was able to save about $200 on the HP. Anyone with any sense can see that Apple charges way too much for their products.
That leads to a general question for the /. audience...
Supposing the OS market was fractured between windows - osx - linux - pick your os, how do you propose software vendors tackle releasing software ? Do you think its going to be even conceivable to maintain several different code bases and then bugfix and maintain them individually?
The answer is simple: use cross-platform libraries to make porting to different platforms trivial from a technical standpoint. This is what they SHOULD HAVE been doing in the first place.
The word you are look for is "clones". It "clones" Win32 libs in a way that runs on Linux. Thanks for playing.
Add SDL, then. OpenGL + SDL cover pretty much everything DirectX does.
I agree. This is a better summary.
Only if by "stole" you mean "sat by while Kerry conceded"...
And that's all perfectly fine if you don't intend for lots of people in the general public to use your program, for example, if you have some sort of niche program. This article seems to specifically apply to programs that are meant to gain widespread use in the population.
RTFA
The immaturity reeks.
Unlikely, even then.
That doesn't even make sense.
Right, because, you know, all non-GPL software is proprietary.
Suit yourself, but remember: Computing existed before the 90s.
Not on my part. It's what everyone on the Steam forums seems to believe--there's a running joke about Gabe Newell having a "big red button" in his office to disable Steam validation. I believe I did see an interview with him at some point where he referred to being able to disable activations, although I don't have it readily available.
Did you even read what you just said? Everything you listed is a clone or Derivative. Unix as a single OS died out long ago.
I don't have a source readily available, but it's generally believed amongst steam users that, should Valve go under or some other such thing prompt the server going down for good, there is already a mechanism in place to remove the need to authenticate games.
Buzz! I'm sorry, wrong answer.
What universe are you living in where Diplomacy can be called "meek"?
Ok, now try one with replay value.
Steam allows you to make perfectly disc-sized backups of your games for as many discs as you like. They also give you the option to break it into custom sizes.
Because we're adults?
He said Unix Proper, not modern Unix-certified derivatives and clones, genius.