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Game Developer's Response To Pirates

cliffski writes "A few days ago, indie PC games developer Positech publicly called for people pirating their games to explain why, in an open and honest attempt to see what the causes of gaming piracy were. Hundreds of blog posts, hundreds more emails and several server-reboots later, the developer's reply is up on their site. The pirates had a lot to say, on subjects such as price, DRM, demos and the overall quality of PC games, and Positech owner Cliffski explains how this developer at least will be changing their approach to selling PC games as a result. Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?"

734 comments

  1. First Post by narcberry · · Score: 5, Funny

    Most responses were, "we'd pay for your games if you'd remove the key protections"

    --
    Modding me -1 troll doesn't make me wrong.
    1. Re:First Post by master5o1 · · Score: 5, Interesting

      i'd pay for games if they were native to Linux operating systems.

      --
      signature is pants
    2. Re:First Post by Actually,+I+do+RTFA · · Score: 2, Insightful

      Surprisingly, people who successfully circumvent DRM are not forced to buy games, and instead pirate them. They find DRM annoying.

      There is an obvious sample bias problem, as people not able to circumvent DRM (including downloading the work of other people), aren't pirates and wouldn't have respondeded.

      --
      Your ad here. Ask me how!
    3. Re:First Post by Anonymous Coward · · Score: 3, Insightful

      Same for me... I would honestly love to see more developers like 'id' to take on linux. EVE Online was cool to do it, and Blizzard is working hard with cedega at least to get WoW working as much as it can in a emulated run on linux.

    4. Re:First Post by Anonymous Coward · · Score: 3, Insightful

      Kudos to Valve's Steam letting me dow...

      What are you talking about?!? Steam sucks! It *IS* DRM! It insists on being installed even when I bought the damned discs, it demands a network connection, it phones home, and it's flaky and crashes my machine repeatedly. HL2 was the last Valve game I'll ever buy. My wife thought I was over the top and bought Bioshock, and came to hate Valve even more than I did. She doesn't take kindly to hearing "I told you so", so I never said it.

    5. Re:First Post by nawcom · · Score: 2, Interesting

      i'd pay for games if they were native to Linux operating systems.

      I also agree, though the main issue here is when it comes to selecting between directx and opengl. Some devs design it so it is easy to run with wine wrappers (think spore). I am a little surprised that they didn't make a linux native version of spore, since they can easily use wine (or at least transgaming's optimized and modified build of it) to run it (from what i understand, the main issue with good ol' open source wine is depth perception + winsocks trouble).

      An amazing example of directx games running in wine are any Valve games that run off the Source engine. I'm curious if this was a surprise or an expectation from the devs. If anyone knows about that let me know.

    6. Re:First Post by Cassius+Corodes · · Score: 4, Insightful

      Another thing he failed to take into account is that people rationalise their "evil" choices to make it sound righteous. So people tell themselves and others its because of DRM or its because of the price or whatnot when in reality its just that they don't want to fork over money for it.

      Now I know there are some cases where this really is the case but my point is that its bound to be overrepresented. Psychological studies take this into account when using self-reporting on behaviour as a source of data.

      My other point is while, it might turn some people off, DRM also forces some people to buy the game, when they would have pirated it if they could (this is often more the case with indie games where there is not enough interest to develop a crack, than with major games) and this needs to be taken into consideration when making a decision.

      Finally not all DRM is the same - a balance between security and ease of use might perhaps be best rather than a binary decision.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    7. Re:First Post by Cassius+Corodes · · Score: 5, Insightful

      I have to agree - I really hate a game or software I brought, require some other control software being installed. Especially if it requires an internet connection to work.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    8. Re:First Post by B3ryllium · · Score: 5, Funny

      I've heard that wine, if used to excess, can not only cause depth perception issues, but also memory corruption and crashing.

      Usually only with the older builds, however.

    9. Re:First Post by erroneus · · Score: 5, Insightful

      Being native to Linux is the answer for many Linux users, but certainly not all. I was using Nero + keygen for quite a while until two things coincided: 1) the quality of the product had risen making the product worth the money they were asking and 2) my income had risen to the point that I could afford the money they were asking.

      But the same goes for other software that I have actually contributed my money to support. (I choose those words intentionally because I don't truly believe that software is a product in the sense that other products are.) I pay for software as a form of expression of my appreciation. I have even been known to donate to various free software projects because I appreciated what they did. This perspective, of course, is likely to be shared by a rather small portion of people and I recognize that.

      But ultimately, there's a combination of what something is worth and what people can afford and when those two things intersect, you will find people more willing to buy or pay for something. I don't think it's all that mysterious and really doesn't need some sort of grand gesture like "ask the pirates." Hell, most of the coders and other software people have likely used software without paying for it at some point -- why did they do it? They should ask themselves and accept the answer is likely true for others as well. "Can't afford" is quite likely to be the most common reason closely followed by "not worth the price."

      The presence of DRM or other software locking/security mechanisms are the result of greedy software makers knowing that not everyone is willing to pay their prices and are attempting to punish those who want to use their software anyway. Make no mistake about it, software protection measures are punitive in nature and design. And people are right to be offended by it. Some people think of it as no different from locking your home up when you are away, but it's quite different in that you're locking your neighbor's door to keep him form stealing from you when you go visiting. Software publishers fail to appreciate that their software is an add-on to an operating system and collection of existing software and data and should try to coexist and cooperate within that environment as a guest should behave himself in your home. Coming to your home and behaving with paranoia, fear and distrust is likely to result in negative feelings and impressions. Worse, attempts of software writers to include destructive anti-piracy measures goes well beyond the concept of the well-behaved guest principle that software publishers should observe.

      People are willing to buy when it's worth buying... that's true of the majority of all people everywhere. There will ALWAYS be the element who will prefer something for nothing. Nothing will change their minds or influence their preferences on the matter. These software publishers generally need to come to terms with this aspect of human nature and factor it into their pricing models and business models. There will always be a certain amount of this, but when you price something properly, the people who behave badly are a small enough minority that they would be insignificant when compared to the people who pay.

    10. Re:First Post by 19thNervousBreakdown · · Score: 2, Informative

      EVE's performance in Linux is abysmal. Wine is fine for apps that you need to run occasionally, but if you need performance or reliability it's right out. I love it when they make Linux games, but this wasn't nearly good enough.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    11. Re:First Post by ucblockhead · · Score: 5, Insightful

      DRM doesn't necessarily force someone to buy the game. It very often forces people to say "This is more trouble than it is worth. I'm going to buy a Wii, where the DRM is transparent, and won't annoy me". Note that people who say *that* have no need to rationalize anything.

      It's the side of the DRM equation that is generally ignored. Developers are so fixating in using DRM to force pirates to buy their games that they ignore the number of paying customers who don't buy their games *because* of the DRM. If the second outweighs the first, they lose money even though they've "stopped the nasty pirates".

      It's like getting upset about shoplifting, hiring an uzi carrying security guard for every aisle and then wondering why your sales go down.

      --
      The cake is a pie
    12. Re:First Post by theheadlessrabbit · · Score: 5, Interesting

      i have done something similar. i used to pirate everything. hell, i used to brag that my computer (which was given to me for free) had over $10,000 of software on it, none of which i had paid for.

      i was in school, i had no money, and i needed these programs for assignments (art school-video, photography, sound, etc...these apps aren't cheep)

      i have no problem using cracked goods as a student. but im not a students anymore. they day i graduated, i formatted the hard drive and went for a fresh start. but now im a poor college grad.
      no more stolen photoshop, now i use the gimp (while i save up for photoshop). no more audition, now i use audacity. no more stolen ms office, now i use open office. no more stolen windows, now i use ubuntu, and a free copy of winXP work gave me.

      its hard to describe, but it feels good not being a pirate. it feels good to know that i am a legitimate user of quality software, and that i am supporting the makers of that software.

      i think i'm always going to pirate software 1st to try it out before buying, i've been burned in the past. but now that i am employed, i do buy it when i find it to be useful. premier is garbage, sony vegas is amazing, and worth the money, (even though i hate to support evil sony, this one is worth the money)

      although, after buying the legit copy, i rarely actually install the legit version.

      --
      -I only code in BASIC.-
    13. Re:First Post by Anonymous Coward · · Score: 1, Insightful

      Oooh, ya! -- as a developer I was just thinking: "for <1% of the desktop market, I absolutely want to go through the nightmare of developing my software across multiple (and entirely different!) OS's!" -- That miniscule portion of the marketplace that is so anti-establishment and/or poor that they won't pay for any other software (i.e. *nux, OO.o etc.) will absolutely fill my coffers with their ducats if I only spend an extra thousand or so hours porting my perfectly good game to a hundred or so distros and learning the assorted niche technorati required in order to support it on them...

      Sure, that sounds like a great idea...

      -AC

    14. Re:First Post by Anonymous Coward · · Score: 5, Insightful

      If your DRM will EVER prevent a legit customer from using a legit product that they paid for, it is bad. That's a pretty binary decision to me. Were I to develop games and try to copy protect them, if there was even a 1% chance a legit customer couldn't use the software they paid for, I'd skip the option.

    15. Re:First Post by AndrewNeo · · Score: 1

      How is Bioshock's DRM Valve's fault?

    16. Re:First Post by roystgnr · · Score: 4, Interesting

      Another thing he failed to take into account is that people rationalise their "evil" choices to make it sound righteous. So people tell themselves and others its because of DRM or its because of the price or whatnot when in reality its just that they don't want to fork over money for it.

      The first thing to ask someone like that is: "What [games/movies/music/etc] have you *not* pirated?" If they can name several titles, then you know there's at least some way for publishers to behave differently which could cause such a person to make another purchase instead of committing more copyright infringement. If they try to insist that every single creator in an entire medium can somehow be dismissed with one rationalization or another, then you can be pretty sure they're either lying to you or lying to themselves.

    17. Re:First Post by hedwards · · Score: 1

      Yes and know, but there are also those who for one reason or another can't use the copy the purchased due to DRM problems, or find the prospect of putting up with DRM having already paid to be unreasonable.

      Personally most of the software that I've pirated over the years was software for which I already had a license, I just found the copy protection to be really irritating.

      Off the top of my head, only Win2k and Photoshop were things I pirated without owning a license, and those were years ago, I don't believe I even have a copy of either of those anywhere.

    18. Re:First Post by Anonymous Coward · · Score: 0

      in a emulated run

      Wine (and thus Cedega) Is Not an Emulator

    19. Re:First Post by GuruBuckaroo · · Score: 4, Interesting

      I know exactly what you mean. For about a year, I used a cracked copy of Spacial Audio's SAM Broadcaster to DJ over the internet. It did the job I needed it to, but it never really left me feeling right. This summer, I paid off a loan that left me with actual /disposable/ income for the first time in my adult life, and one of the first things I did was plop down $279 for a legal copy. Not because I needed the upgrade, I could have swiped it too - but because I wanted to support the work they did. I love this program. And I /do/ feel better now - I can't really explain it, but, I do.

      Of course, then there's my music library. I don't feel any remorse about screwing the RIAA. I'll support the artists by paying for concerts & such.

      Yeah, so I'm a hypocrite. It's taken you this long to figure that out?

      --
      Poor means hoping the toothache goes away.
    20. Re:First Post by espiesp · · Score: 2, Insightful

      And MOST of the time you'll find that those games are titles that require a legit copy to participate in online play...

    21. Re:First Post by Anonymous Coward · · Score: 0

      How ironic. I'm sure Hollywood would call Cliffski a thief and a pirate for ripping those pictures from the movie Pirates Of The Caribbean on his blog. If he got them from the DVD, he circumvented their DRM.

    22. Re:First Post by Plaid+Phantom · · Score: 2, Insightful

      And from a user's standpoint, the difference is academic semantics.

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    23. Re:First Post by PitaBred · · Score: 4, Insightful

      What a troll.

      Develop things properly in the first place, and it's not hard to support multiple OS's. The hardware is going to be identical, and a lot of the API's are at least comparable. You follow proper coding practices, and it's hard to NOT make an application trivially portable. Besides, most Linux users don't want too much tech support. They just want support of their choices. I don't use Linux because I'm too cheap to buy Windows... I use Linux because it just does what I want better, and doesn't get in my way of doing it. I think the same could be said of many Linux users. Some people will steal ANYTHING they can get. But that's not the majority, and it's not enough to worry about. The majority of people feel that the right thing is to reward people for their work in a fair manner. You give people an option for rewarding you in a manner that EVERYONE agrees is fair, and they will.

    24. Re:First Post by Anonymous Coward · · Score: 1, Insightful

      i'd pay for games if they were native to Linux operating systems.

      And this is relevant to an article about software piracy how?

    25. Re:First Post by Belial6 · · Score: 5, Interesting

      DRM stopped me from 'pirating' games. I used to 'pirate' about 80% of the games I would play, and buy about 20%. Which lead to me buying about 4 games a year. DRM has become enough of a pain that I just don't play games anymore. I have found new toys that are less of a hassle. So, while it is true that the DRM stopped ~16 cases of 'piracy' a year, it has not improved the game industries profits at all.

      Of course, the continuing crappier and crappier packaging didn't help. Here is a hint. Put the game in a gem case. If you must put it in a paper sleeve, then at least include the proper art work so that when the customer puts the game in a gem case themselves, they have proper professionally printed spines that they can read. I know that if I have to do the manufacturing myself, I am far less inclined to pay someone else for it.

    26. Re:First Post by pcolaman · · Score: 1

      Possibly she bought Bioshock through Steam, which it is available on.

    27. Re:First Post by Cassius+Corodes · · Score: 5, Insightful

      That's an area I would also stress: when I buy a game legit, I would like to get the manual as well as a proper cd case for it. I make an exception for the bargain bin games which one expects this sort of thing - but I'm talking about games that you pay $40+ for which don't have anything else but a cd-rom in a paper sleeve.

      P.S. Electronic copies of the manual on the cd is not a ok compromise.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    28. Re:First Post by Anonymous Coward · · Score: 1, Interesting

      Amen. I was waiting for someone to say that. The pirates that hate DRM are over-represented here and the FA's minority of pirates that do because they can (and as such may lack morals) are seriously under-represented.

      Asking a pirate WHY is nonsense.

    29. Re:First Post by BlueCollarCamel · · Score: 1

      I'd pay if they removed CD-in-the-drive protection.
      Hell, I can tolerate CD-in-the-drive protection if they remove it after the first patch (Epic did this with UT).

      Key based protection is hardly a nuisance, and you can easily store it in a text file.

      --
      1&1 - Cheap domain and web hosting.
    30. Re:First Post by Anonymous Coward · · Score: 2, Insightful

      Although Steam is a form of DRM, it is also much more liberating than even having a cracked .ISO of a game. A purchased Steam game is available on any computer where you can install Steam. That means you have no .ISOs to keep track of, no discs to lose, no CD keys to remember, no authorization hoops to jump through. All you need is your steam account name and password.

      Yes, it's DRM, but considering the fact that it lets you install your game anyway, as many times as you want, on whatever computer you want, I'm willing to accept it.

    31. Re:First Post by ozmanjusri · · Score: 5, Informative
      Wine is fine for apps that you need to run occasionally, but if you need performance or reliability it's right out.

      Debunking Wine Myths

      for those applications that do work and from a purely subjective point of view, performance is good. There is no obvious performance loss

      http://www.winehq.org/site/myths#slow

      --
      "I've got more toys than Teruhisa Kitahara."
    32. Re:First Post by TubeSteak · · Score: 2, Informative

      i was in school, i had no money, and i needed these programs for assignments (art school-video, photography, sound, etc...these apps aren't cheep)

      i have no problem using cracked goods as a student. but im not a students anymore. they day i graduated, i formatted the hard drive and went for a fresh start. but now im a poor college grad.

      The funny things is, as a college student, you could have gotten most of that $10k in software at a serious discount, if not for free. Companies know that you're a poor, starving, college student and they want you to use their software.

      Colleges practically hand out software like it is candy.

      --
      [Fuck Beta]
      o0t!
    33. Re:First Post by Anonymous Coward · · Score: 2, Insightful

      No you won't. You will complain and bitch that a Corporation is making on profit on top of Free and Open Source software.

      You'll want and demand the game also be FOSS.

    34. Re:First Post by wmbetts · · Score: 4, Interesting

      I was a Comp Sci major so I qualified for a student copy of Visual Studio, but it was horrible. I prefered my priated version to the student version, because the every time I ran a program compiled with the student version there was a pop up that said something about it being compiled with a student version. So anything I worked on was nerfed. I couldn't afford a copy that didn't have that annoying pop up so I pirated it even though I got a student version for free. Now that I'm not in college any more I could afford to buy a legit copy.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    35. Re:First Post by wmbetts · · Score: 1

      Honestly I hate DRM. I think it's a joke. If I have something I really like and it has DRM and no crack. I'll crack it myself.

      I have litterally spent days cracking stuff that would be easier to pay for, but I refuse to give them my money because they used DRM. I would have happyly paid for it if they didn't use DRM.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    36. Re:First Post by cduffy · · Score: 1

      Done any actual research to back that, or extrapolating to others based on your own tendencies?

    37. Re:First Post by Mycroft_VIII · · Score: 1

      Probably beating a dead horse here, but all that's true right up to the point someone at valve decides otherwise. Or till something unexpected happens, some corp officer takes off with all the $$, or some disgruntled employee with the right skills damages/modifies something so you can't authorize your software anymore, etc.
            Essentially you're at the whim of fate and valve to play a game you already paid for, essentially your renting it. If you don't mind it being a rental subject shutdown without warning or notice, then fine. But it's most certainly a 'rental' and not a 'purchase'.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    38. Re:First Post by kanweg · · Score: 3, Insightful

      There are some remarks that can be made about price too, which similarly may have to be taken into account.

      A lower price may attract more buyers, but then, stealing a $10 item may not be perceived as stealing a $20 item.

      With every purchase on the internet I perceive a little unease. There go my credit card details to yet another party. I may not be going to risk it for a low-priced item (come to think of it, I cannot recall buying low-priced items over the Internet). He talks about Steam, which I presume is a sales outlet for software/games. He wants the buyer to buy from him (as it is not easy to join Steam). He could do something else: Contact other indie game developers and make a portal for their games. People will have to buy from only 1 shop, and it could attract even more potential buyers because there is more to see.

      Bert

    39. Re:First Post by Anonymous Coward · · Score: 0

      ARRRR!

    40. Re:First Post by Kryptonian+Jor-El · · Score: 1

      Well I hope you share your hard work

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    41. Re:First Post by YttriumOxide · · Score: 3, Insightful

      I'm not a big gamer... in fact, I really don't play much other than Nethack. However, I have pirated quite a few games - sometimes for other people, and sometimes "just to see what all the fuss is about" when lots of people are raving about it. I invariably delete it a week or so later out of lack of interest in it.

      I have purchased a total of ONE game in my life. Uplink from Introversion Software. I played the demo at a friend's house, enjoyed it. Wondered if it was available for other platforms (my friend had the demo on Windows), and then discovered if I buy the CD, it comes with Windows, MacOS and Linux on the same CD. I immediately bought it.

      I actually have all three of those Operating Systems (Win, Mac, Linux) at home, but simply having the choice went a long way towards my decision to buy it. That, combined with a very reasonable price, good playable demo to get me interested, and just the "geek chic" of the style of game itself were more than enough to make me want to buy it rather than pirate it. Like some other posters have mentioned, it's a matter of feeling as if you are rewarding the developer for their work - if you don't feel they SHOULD be rewarded for their work, you won't feel bad about pirating their stuff. Pirating Uplink would've made me feel really bad, because those guys definitely DID deserve to be rewarded.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    42. Re:First Post by bladesjester · · Score: 2, Informative

      Microsoft hated the site license agreement my university had with them when I was an undergrad (it has since changed).

      We could get pretty much any software that they made (the pro versions included) for about $10-20. If you didn't want the media, you could borrow a copy from the library for 24 hours free of charge.

      Needless to say, we abused the heck out of that. It was rather nice being able to have the latest versions of everything that you wanted to use without having to pay out of the rear for all of it.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    43. Re:First Post by cheater512 · · Score: 5, Interesting

      The interesting question is whether you would have paid for it if you hadnt pirated it first.

    44. Re:First Post by Craig+Ringer · · Score: 1

      This depends a lot on the application. An app that uses (say) a webcam, microphone, and supports sophisticated input devices like pressure-sensitive touchpads will be a lot easier to develop for just one platform. You land up writing your own abstraction layers a lot, and maintaining them is a lot of work. The better you want to integrate into the OS, the harder things get. Think file manager context menus, global hotkeys, anything like that. That said, tools like Qt, SDL, OpenAL, etc make a big difference when it comes to writing portable apps that go beyond the basic C/POSIX interfaces. They are improving all the time, too. For example, just last year it was a F**ing nightmare to embed a decent browser in a cross platform app; now it's comparatively trivial especially for Qt applications.

    45. Re:First Post by grahamd0 · · Score: 1

      Microsoft hated the site license agreement my university had with them when I was an undergrad (it has since changed).

      And now their basic dev software is free (as in beer), fancy that.

      This is not an endorsement, merely a counterpoint. For the record, I *loathe* MS development software. I encourage you to use free (as in speech) alternatives. I like Eclipse, but you don't have to.

    46. Re:First Post by master5o1 · · Score: 1

      Of course I wouldn't buy the game if I didn't think it was worth it. But that would probably leave me not buying any games at all.

      I may buy a few as a sign of support to Linux releases

      --
      signature is pants
    47. Re:First Post by cbhacking · · Score: 1

      That's true with a lot of things, but not really with gaming. Games (like other multimedia apps) make a lot more use of lower-level stuff... which is often hardly portable at all. You can make a GTK+ GUI app and run it on any OS, but for games you're in a much trickier place. There's OpenGL, but from what I've heard it's a bit of a pain to use, and what are you going to do for audio? How about controller input other than mouse and keyboard? Even networking code needs some tweaking between OSes.

      To put it differently, take a look at DirectX. All of it. Now, compare that to everything you need to do to make a game cross-platform. At that point, I wonder if it really isn't easier to just code to Wine/Crossover [Games/Mac]. You don't get the latest, cutting-edge APIs... but you probably can't get those anyhow if cross-platform is essential.

      --
      There's no place I could be, since I've found Serenity...
    48. Re:First Post by Anonymous Coward · · Score: 1, Insightful

      but you're not management :)

    49. Re:First Post by i_b_don · · Score: 5, Interesting

      hello everyone, I'm a pirate.

      I pirate software and i enjoy the feeling of freedom I get when I want to do something (video editing, photo editing, burning a DVD, or creating something cool) and I can do it without that agonizing over the question "am i buying the right product?" and that depressing feeling I get watching money flow from my wallet without knowing if i'm spending it in the right place.

      However I *want* to pay money for the products that I like. About 25% off the software i use I want to pay money for BECAUSE I think it rocks. Unfortunately some software, even though I like, I won't pay for becuase the cost is too high (i'm looking at you photoshop)... so they get bubkis.

      I started pirating when i was a kid and never stopped and I'm a professional engineer now so i can afford just about anything i want software wise (with the exception of some professional tools like solidworks or something).

      So for now, I think for now I'll stick with my current model. If a company writes good software and charges a reasonable fee, and I'll gladly pay for it after the fact.

      (BTW, PC games are actually a completely different story. Their cost is almost never outside of my budget and I want to support the PC gaming industry so it doesn't go away and get taken over by the console gaming industry. It's rare that I pirate a game.)

      d

      --
      all language nazi's will burne in heil!
    50. Re:First Post by bladesjester · · Score: 1

      And now their basic dev software is free (as in beer), fancy that.
      Yes, but I wasn't just talking about their dev software. As an example, I knew a number of people who ended up running Windows 2000 Server as their desktop OS just because they could.

      This is not an endorsement, merely a counterpoint. For the record, I *loathe* MS development software. I encourage you to use free (as in speech) alternatives. I like Eclipse, but you don't have to.

      I used Eclipse when I was still working with Java and I use NetBeans as my IDE for Ruby and have used various others on Windows and *nix for different purposes over the years.

      However, I really like Visual Studio. In my personal opinion, it's one of the better IDEs that I've used.

      I'm a right tools for the job person instead of an "everything I use has to be open source" one (as you have shown yourself to be).

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    51. Re:First Post by Anonymous Coward · · Score: 0

      "Develop things properly in the first place, and it's not hard to support multiple OS's"

      Except games.

    52. Re:First Post by Menkhaf · · Score: 5, Interesting

      I could say the exact same thing about music CDs. Tool's 10,000 Days did just that. The CD has some awesome artwork in the form of a booklet filled with stereograms, complete with glasses.

      I do pirate music, but I tend to buy it if I feel it's worth my money. I stumbled upon Japanese post-rock band Mono a few years ago, and pirated their music.
      After listening to it for a while, I decided that it was worth a buy, so I went and bougth almost all of their CDs.
      They played in Copenhagen last year, and a few weeks before, I introduced their music to some of my friends to try to get them to tag along to the concert. I was successful in just that, and I brought 5 friends to their show.
      To sum it all up, my act of piracy actually got them a lot of new fans. I bought almost all their albums, will buy their newest when I have some money to spare, and I brougth 5 people to their concert -- all because of piracy.

      If you're interested in hearing what they sound like, I suggest going to their MySpace. Wikipedia has an article about them here: http://en.wikipedia.org/wiki/Mono_(Japanese_band).

      --
      A proud member of the Onion-in-Hand alliance
    53. Re:First Post by KGIII · · Score: 4, Insightful

      This is a bit personal for me to say but I think that it will be okay and I won't bother posting AC as that goes against my beliefs.

      I am a recovering meth addict. My drug use scaled every wall known to man it seems. My polymorphic drug abuse (we label it meth but, really, that is just to keep the paperwork simple) was rampant.

      My mother passed away about a month ago. This was a troubling time for me. I could have used that as an excuse to use/abuse again. I could have "justified" it in many ways - those are called thinking errors.

      The reality is that I should never use.

      The reality is that if I do use that the reasons I give are full of shit.

      If I'd used then I'd have not been using because my mother died, I'd have been using because I wanted to. There are many studies that show the nature of the brain during the addictive cycle and that may be the root of the problem but the reality is, none the less, that if I use it is simply because I wanted to.

      To justify it, much like you're saying, is no excuse. They do it because they want to.

      I have read some interesting things, "It was required for _________" or "I didn't have the money to pay for ________" but the reality is that they wanted it. In none of those circumstances is it required, forced, or the likes.

      To those who want to make excuses, the one and only is, "I did it because I wanted to."

      It is personal, it is accountable, it is real. There's a billion reasons you can argue to justify it but the only reason it is ever done is because we want to.

      (This post is not to argue your point but to give my own personal perspective on it.)

      --
      "So long and thanks for all the fish."
    54. Re:First Post by mlts · · Score: 2, Funny

      Actually, DRM is more akin having security guards affix handcuffs, belly chains, leg irons, and a spit mask on all customers entering a shop. Yes, if one's customers have their hands cuffed behind their back, and their feet shackled to a shopping cart, they are not going to be shoplifting... but they are not going to be darkening the door of the store unless they have that sort of fetish.

    55. Re:First Post by houghi · · Score: 1

      There are also many people that BUY their Linux e.g. in a boxed version.

      --
      Don't fight for your country, if your country does not fight for you.
    56. Re:First Post by arkhan_jg · · Score: 1

      I've given up largely on PC gaming because of the DRM being an absolute pain in the ass.

      Bioshock, Mass Effect, Spore... I bought the first one, and returned it unopened when the excessive install limits were not removed, and cancelled orders for the other two. The same applies for games like DIRT, GRID etc etc. They all got cracked in hours, or at most a few days.

      I bought company of heroes because it had no DRM, but not opposing front because they retrofitted it.

      I've gone over to the wii and 360 mostly, with a few steam games too, because I'm fed up with the fecking hassle DRM has made PC gaming these days. Limited activations, deauthorisation tools before wiping windows, begging over the phone for extra activations... SOD THAT.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    57. Re:First Post by mjwx · · Score: 4, Insightful

      Same here, I used to pirate a lot of games (still do on occasion) but this was back in my collage days, I now have a job and have been buying the back catalogue of games I enjoyed playing when I can find them (most of them are now in). Piracy is good for determining a products quality before purchasing, I pirated Galactic Civilisations II, I liked it enough that I purchased it after 1 day (it being 25% off was a bonus). That being said I have pirated games that I'm glad I didn't pay for and also purchased games I regret paying for (Command and Conquer 3 I'm looking at you, as far as I'm concerned EA owes me AU$90).

      My piracy to purchase rate is down significantly from when I didn't have a job or a lot of disposable currency. Buying has 3 advantages over Piracy, 1. ease of use, this is how it is meant to work, making it easier to acquire and use the software than it is to download, DRM works against this goal if I have to jump through more hoops to install it I may as well have pirated it in the first place. 2. Support and updates, many companies will keep putting out extra content (Unreal Tournament, Galactic Civilisations, HL/Team Fortress 2) which increases the value*(I'll get back to value later) I derive from the product and make sure that the product works on release or at least when problems are identified. 3. Multiplay, some people like playing against others, using simple non-intrusive key checks 99% combined with blacklists of compromised keys of pirates cant play online (I don't count this as DRM as its serverside, only treats you as the recipient and not the attacker at the same time).

      Developers or I should say more distributors, please get this clue, you are not entitled to money just because you have made a product, you cannot force people to by your product, you can only ever entice them to buy your product and the best way to do this is to have a product with value. Value must exceed the cost of a product for a purchaser to actually want to buy it, games that are frustrating and don't deliver entertainment or are buggy/unfinished do not deliver value. Developers who are know for supporting a product after release tend to give value to a product before purchasing, developers who add extra content more so which influences purchasing decisions. I am far more likely to purchase a game from Valve or Stardock than I am from EA, THQ or Ubisoft if I have no other information on the game than the developer (or more rightly so in the context of this rant, the distributor). DRM, CD checks and no support detracts from the value of a purchase, I will not buy Bioshock because of this (OK I lied, I purchased it for AU$2 in a Bangkok market, so take that DRM) It's unfortunate that EA, THQ and Ubisoft have the mindset that they are entitled to payment just for releasing and blame piracy for failed games even when it is clear they were not worth buying.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    58. Re:First Post by savuporo · · Score: 1

      Interesting, Sony Vegas is one of the pieces of software i bought this year after getting a AVCHD cam and never had a regret too. the rest of the stuff on my machine is mostly opensource or freeware, apart from winXp and visual studio pro which i legally have from work. Oh and Sam&Max epsidodes, well done.

      --
      http://validator.w3.org/check?uri=http%3A%2F%2Fwww.slashdot.org Errors found while checking this document as HTML5!
    59. Re:First Post by im_thatoneguy · · Score: 5, Insightful

      The answer in my life would have been "No".

      I'm a VFX artist. I got into the business in JrHi through pirating. I wanted to use the software but there was 0% chance I was going to afford $12,000 for Maya or $3,500 for Max. Since then prices have plummeted in some areas (Some versions of Maya are now in line with reality around $3,000). And now I have a home copy of Max and my studio pays for a license for work.

      Educational software is dramatically more affordable than it used to be. But even then piracy offers a 0 risk point of entry for people to dabble without investment. I think most people who have a copy of Photoshop fall into this camp. It's the pirates who later 'settle down' and actually decide they want to use it for real who are most of their customers.

      I wouldn't say $3,500 for software is unreasonable. I think it's probably about right for what you get. It's just unreasonable for someone who isn't making an income from it. And I don't mean a profit I mean an income.

      3D Studio Max is still outsells just about every other piece of 3D software by 2-3x I believe. And I suspect a suspiciously large number of customers at some point in their lives dabbled in illicit copies.

      That's why I applaud companies like Splutterfish who offer professional tools with very few limitations to the masses for free. They understand that there are lots of people who might want to play with something but not badly enough to actually spend any money. And as soon as the crack gets installed you've lost a customer. This is the point of inflection that has to be fought at all costs. As soon as someone has cracked their software they're not dramatically less likely to convert to a customer. You need to keep them using your software but not get comfortable pirating your work. Even if it means giving away more than you would like for free you want to keep them inside your sanctioned legitimate fence so that when the time comes that they do want limitless access they don't look to the Pirate Bay.

      If you're under 18 I think these companies should be handing out their software like political buttons. You want customers who think your product is *the* product so that employers buy your product because it's *what people use*. It'll also broaden the horizons of people who might not even consider your category of software something they would want or need.

    60. Re:First Post by Spasmodeus · · Score: 3, Informative

      Oh, well, hey, if they say so on their own site, it must be true!

      Of course, my own objective tests showed me that WINE was getting around 55-65% of the framerate that I'd get when running the same game under Windows... and that was even with wine not rendering some of the advanced effects (because it was unable to do so).

      In my objective point of view, WINE, while an incredible technical achievement, is a piss-poor substitute for platform-native games. I would not pay for a game being sold as a "Linux" if it runs under WINE. In fact, I wouldn't even bother to pirate it.

    61. Re:First Post by Loibisch · · Score: 5, Informative

      As we're talking about games here let's just say that

      for those applications that do work and from a purely subjective point of view, performance is good. There is no obvious performance loss

      is total bullshit.

      Yes I know it's a wonder and everything that I can play selected DirectX games under Linux at all. But those people claiming they run Half-Life 2 (or any source based game) through wine and it runs "the same as in Windows" kinda piss me off.

      Personally if I run Team Fortress 2 in wine I see a huge performance loss. I play with DX9, FSAA and full details in Vista and get about 80-100 frames average. Using wine the game will only allow DX8.1, medium detail levels and using FSAA is right out...and it still runs with less than 60 frames most of the time. All this at 1680x1050 with an 8800GTS and a Q6600.

      If we're talking about apps then yes, performance loss is minimal. Or at least performance loss is not apparent since modern machines are overpowered for most applications anyway...
      But games still run like shit a good deal of the time.

    62. Re:First Post by Larryish · · Score: 1

      True dat.

      Anybody know of a decent RTS with LAN multiplayer that is Linux native? Even if it is not open source, I want it.

      Trying to get my wife into playing games, but the closest I can find is Warzone 2100 and the multiplayer is still non-functional AFAIK

    63. Re:First Post by GordonS3 · · Score: 1

      But... if he hadn't paid for it... and he hadn't pirated it... how exactly would he be using it?!

    64. Re:First Post by Toby_Tyke · · Score: 4, Insightful

      While I agree with some of what you say (although I can assure that the QA alone for porting to multiple OS's is anything but trivial), there is a very simple reason why most major game publishers have little or no interest in Linux. Let me explain.

      What percentage of Linux users do you think are gamers? Shall we say ten percent? OK, now, what percentage of that ten percent do not have a windows machine for playing games, and exclusively game on linux? Ten percent again? Personally, I think both these numbers are probably two high, but what the hell. OK, that is the sum total of the of the market from which you could gain extra sales by porting to linux.

      Admittedly, I pulled the numbers out of my ass, but do you really think there are hordes of frustrated gamers out there sat in front of Linux boxes waiting for a port of GTA IV? Like I said, my numbers are probably too high. You are talking about a vanishingly small segment of the market. Sure, if there was a Linux port of, say, Dawn of War, I know several people who would have bought it, but each one of them bought the PC version instead, so the publishers gain nothing by porting it.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    65. Re:First Post by MPAB · · Score: 1

      It's like getting upset about shoplifting, hiring an uzi carrying security guard for every aisle and then wondering why your sales go down.

      Or hiring Kubiac to guard your video store, for that matter.

    66. Re:First Post by MrAngryForNoReason · · Score: 3, Insightful

      This is a big factor for me too. I bought Neverwinter Nights 2, instead of pirating it, in part because I wanted a proper manual. In that kind of game you tend to need to look things up as you play so a real manual is much more convenient.

      Of course when I got it home and opened the box it turned out that the 'manual' was a ten page quickstart guide and the actual reference was just a pdf on the disc.

      If publishers want to increase sales they should offer people a product that can't be replicated if the game is pirated. Whether this takes the form of physical items in the box or the ability to play online.

      I often buy games that I have already downloaded pirate copies of partly because that way I know they are good and partly because I want to play online and that is rarely possible with a pirated copy of the game. My most recent purchase was Call of Duty 4, it has really good multiplayer with persistant stats and unlockable achievements. I have already played through the single player but was happy to buy the game for the mulitplayer content.

      More carrot and less stick is what is needed.

    67. Re:First Post by phillous · · Score: 1

      I've heard of Blizzard banning accounts because WINE means your running WoW through a third party program, which is against TOS. It would be great if Blizz supported Linux (especially with WoW, as its the only thing I NEED windows for anymore...)

      yes, I really do need it...

    68. Re:First Post by Mathinker · · Score: 1

      You also have to watch out not to run it through Adobe's Distiller, and for sure, never recompile drivers under its influence.

    69. Re:First Post by master5o1 · · Score: 1

      women playing games? BLASPHEMY!

      --
      signature is pants
    70. Re:First Post by LingNoi · · Score: 1

      You heard wrong.

    71. Re:First Post by laejoh · · Score: 3, Funny

      its hard to describe, but it feels good not being a pirate.

      You do realise you're contributing to global warming, do you?

    72. Re:First Post by CastrTroy · · Score: 3, Informative

      Actually, he heard outdated news. At one time they were kicking people off for using wine. They've since reversed that decision.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    73. Re:First Post by JohnFluxx · · Score: 1

      To port Doom3 to Linux took one developer. Just a single guy in the whole of id worked on the Linux port. (He hung around on freenode IRC and talked about it which is why I know this for sure)

    74. Re:First Post by Narpak · · Score: 3, Insightful

      I agree with most of what is written here. My main hobby is drawing (paper and pencil, or computer tablet). Mostly I try to use Gimp when I draw on my computer, but Photoshop has some features that I like AND there are a lot more guides and instructional videos for Photoshop than Gimp (unfortunately). But I wouldn't be able to actually go out and buy Photoshop so I try to use Gimp for moral reason.

      But Yes it's a bit of a catch that if you want to work with graphic or music you pretty much need to learn how to use software way before you are in a position to buy it. Friend of mine have a home studio, played and mixed music since he was 12, most of his software is pirated. Because legal versions is very expensive, but if we want to work with sound and music he have to learn and increase his experience. He is pretty firm that if he actually at some point start making serious cash, he is beginning to since his level of expertise has reached a significant level, he will buy all the software he needs so ensure everything is good and legal.

      When it comes to games I usually pirate a game, play it for a few days, get sick of it and delete it. The games I play for a long time like the Total War series (or Team Fortress 2, go go steam), I buy. But for the most part games are way to expensive to buy just to realize, like many others have said, it's utter crap. Or at least not good for more than a few hours worth of below average entertainment.

      That being said when decent games comes along I am more than happy to go the extra mile to not just buy the game, but to buy the extra expensive collector's edition (I am a sucker for concept art books most of all). But I just can't afford to buy games if I am not absolutely certain it's worth the investment.

    75. Re:First Post by TheRaven64 · · Score: 1

      I have a copy of XP I got through a MS university programme. They let computer science students (maybe others) have pretty much anything for free (there's an online keygen thing that issues you with a valid CD key). The idea, presumably, is that it encourages you to stay on Windows and develop third-party software that increases demand for Microsoft products. In my case, I used it for games and did real work on a Mac and a FreeBSD box.

      --
      I am TheRaven on Soylent News
    76. Re:First Post by TheRaven64 · · Score: 2, Informative

      There's OpenGL, but from what I've heard it's a bit of a pain to use,

      Try it - the only people I've heard this from are people who have spent so long with DirectX that a simple C API confuses them.

      and what are you going to do for audio?

      Use OpenAL. It's supported on Windows, Mac OS X and most *NIX flavours. The API is very similar to OpenGL.

      How about controller input other than mouse and keyboard?

      SDL has a nice clean abstraction layer for various input sources, including joysticks and similar.

      Even networking code needs some tweaking between OSes.

      Not really. Berkely sockets work in most places. Winsock is more or less a superset of Berkely sockets. As long as you remember to call htons and htonl you won't have issues when you port to a big-endian platform, and don't use any privileged ports (numbers 1024) for your game. If you want a higher-level abstraction there's OpenPlay, but considering how few people use DirectPlay I'm not sure if anyone feels the need for this.

      --
      I am TheRaven on Soylent News
    77. Re:First Post by pdusen · · Score: 1

      Disgruntled employees? At Valve?

    78. Re:First Post by delt0r · · Score: 1

      There's OpenGL, but from what I've heard it's a bit of a pain to use..

      I have used both DX9/and opengl. Opengl is nicer in my opinion, but really the fact is they are about the same. Both have quirks and both run differently with different hardware and drivers making high performance hard. Now opengl is easier to port than DX so there really is not big deal. As evidance we have quake wars (Quake/doom engines) as an example. With ABR extensions features in DX make it quickly to opengl while the converse it not always true.

      A good example of where the game community gets opengl wrong is the opengl 3 release. As far as I can tell its mainly folk who don't develop in opengl that a feeding the flamewars.

      Sound and controllers is a big issue. I can totally agree with that. But i can't see it getting fixed all that fast.

      But the thing is games are not all that low level. High end games market is not where the money is. Your game needs to run on pretty average hardware if you want to sell a decent number of copies. Getting bleeding edge performance is something you can do for a console, but nobody does. You get the game out, fast and that means far less than optimal performance on the target platforms anyway. Then cross platform is not so hard. Stereo sound, mouse, keyboard and a joystick with not too much pixel shader performance required and a fall back and you can support a very large number of platforms and pc configurations without that much effort. Going low level is a good way to have a very small potential market and push development cost through the roof no matter what APIs you use.

      --
      If information wants to be free, why does my internet connection cost so much?
    79. Re:First Post by Anonymous Coward · · Score: 0

      Indeed, but he wasn't talking about if ones rationales were good or bad, he essentially said all the arguments broke down to "cause I wanna." Video games don't do squat that can't be replaced by any number of things aka. it's a luxury pure and simple.

    80. Re:First Post by Nathrael · · Score: 1

      Why spend time and money on copy protection in the first place anyways? It's just a matter of time until it gets cracked, and many highly anticipated games get cracked and torrented on the day of their release so that pirates don't even have to wait much longer to play the game than legit buyers have to. I download pirated games very frequently (as I don't have much money and also don't want to buy German games as they usually suck compared to their English counterpart), and interestingly, I experience a lot less bugs when I play them than I do when I play a game I bought in a store on CD/DVD. While occasionally, when I have the money, I buy games, I usually only buy games of which I know that they are good and I also buy them over online stores where I can download the games legally and play them without CD like Steam or EA Store - and if I don't want to connect to the Internet to play my games, I just use a crack or a Steam emulator.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    81. Re:First Post by TheRaven64 · · Score: 2, Insightful

      And this is the same criteria I use when buying products. I've bought DRM'd things in the past thinking 'that won't affect me because I don't use this in a way that the DRM doesn't allow.' Then, a bit later, my usage has changed, and I've been bitten by the DRM. Now if there's even a hypothetical chance that the DRM will prevent me from using the product then I assume it won't work for me at any arbitrary time in the future and I am no longer willing to pay an amount corresponding to a sale, just to a short-term rental.

      --
      I am TheRaven on Soylent News
    82. Re:First Post by Errtu76 · · Score: 2, Funny

      Judging by the content of your post, I assume none of these programs you pirated back then included a spell checker.

    83. Re:First Post by CountBrass · · Score: 1

      Blizzard seem to be quite successful developing graphics intensive games for both Windows and Mac at the same time. If they can do it why can't other developers?

      --
      Bad analogies are like waxing a monkey with a rainbow.
    84. Re:First Post by CountBrass · · Score: 1

      That's would only be true if all software were DRM'd.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    85. Re:First Post by TheRaven64 · · Score: 1
      For cross-platform support, I have yet to find anything that matches the original Quake. Back in the DOS days I played it in DOS and accumulated a load of mods. When people started getting VooDoo cards and insisted we play in Windows I kept the same game directory and played it in NT 4. I later got a VooDoo 2 and switched to GLQuake. Then I moved to FreeBSD and kept the same game directory. Later I got a PowerPC Mac - again, I needed a new binary, but the rest of the Quake directory stayed there. I've moved it between operating systems and between processor architectures. Because the mods are all written in an interpreted bytecode they all work.

      A game like that is worth the money, because I know I can take it with me to whatever platform I switch to in the future. It's over a decade now after the release of the game, and I have no idea where the box or the CD is because I only installed it once and just copied the folder around.

      --
      I am TheRaven on Soylent News
    86. Re:First Post by Lumpy · · Score: 1

      The funny part...

      The game developer is violating Disney's copyright. I guarantee he is not paying to use the images from Pirates of the Caribbean movies.

      Nice to see the game developer himself is a thief.

      --
      Do not look at laser with remaining good eye.
    87. Re:First Post by Cheesy+Fool · · Score: 1
      --

      Hail to the king, baby!
    88. Re:First Post by Anonymous Coward · · Score: 0

      You went the wrong way then. You should have used the non-paid-for software for most of your student time if you couldn't afford it and then, *Before Graduating* buy the drastically cheaper student versions (or just buy an older version off ebay/craigslist/desperate for quick cash student).

      With Adobe you buy the edu copy and when you want to later you can pay for the regular upgrade, allowing you a cheap copy to use and then all the new features for a total less than purchasing one regular priced copy. You could also get one of your friends still in school to let you pay for a copy that they purchase for you, since things like Adobe don't have educational version upgrades if you want a newer edition you either have to buy the regular upgrade or buy a new edu copy of the software.

    89. Re:First Post by Anonymous Coward · · Score: 0

      "Because I want to" is a reasonable answer to the question "why do you play games?"

      It's not so good an answer to the question "why do you illegally download games?"

    90. Re:First Post by Anonymous Coward · · Score: 0

      The biggest problem is with the driver conflicts, I'd say. Even with protected space, they can still destroy a tree in short order.

    91. Re:First Post by h4rm0ny · · Score: 1


      Wildly off-topic, but I just wanted to express some respect for getting off that stuff and staying off it. A number of my friends in my life have struggled with hard drugs, and it isn't easy to remove them from your life. Kudos.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    92. Re:First Post by Jesrad · · Score: 1

      I think you're entirely right in this analysis.

      All in all, the many reasons given in TFA and comments all boil down to: the price wasn't right. People pirate music and software because the price asked is not what they are willing to spend on it. We can argue about how and why the price really is wrong in specific cases or in general, or we can discuss the various theories defining whether or not, and why, it's right or wrong to pirate, yet it wouldn't change the fact that people do it because they want to.

      --
      Maybe we deserve this world ?
    93. Re:First Post by TheCycoONE · · Score: 1

      It hasn't "since changed" everywhere. The university I went to was still giving out professional versions of MS Software for free or trivially cheap with the media to Comp Sci students. At least they got a little bit of money out of me for Visual Studio they wouldn't have otherwise gotten. Of course this can have a negative effect if the quality of the software is bad. Sufficient to say, Vista Business and Linux both being free - I went with Linux.

    94. Re:First Post by goldspider · · Score: 2, Interesting

      "The presence of DRM or other software locking/security mechanisms are the result of greedy software makers knowing that not everyone is willing to pay their prices and are attempting to punish those who want to use their software anyway."

      This sentiment always strikes me as odd, as it is a concept that, while obvious to me, is lost on software freeloaders. What if I were to suggest:

      "The presence of locks/security systems are the result of greedy homeowners knowing that not everyone is willing to knock on their door and are attempting to punish those who want to come in anyway."

      Umm... isn't that the whole point?

      --
      "Ask not what your country can do for you." --John F. Kennedy
    95. Re:First Post by Anonymous Coward · · Score: 0, Troll

      You are an asshole.

      I don't think the price is fair so I won't pay it, but I want it. WHAA!!!!!!!!

      Seriously, you don't want to pay it - fine. But then you don't get it either.

      I hope you die and your children and wife are fucked after.

    96. Re:First Post by mgblst · · Score: 1

      So is it better to have a game pirated by someone, or ignored by that person?

    97. Re:First Post by fbjon · · Score: 1
      Very good point. For me though, I want to play Bioshock, but I haven't touched it because the activation DRM just icks me out. And by not touching, I mean I haven't even pirated it, not even played a demo.

      Other games I have pirated or copied from friends over the years, some I have bought later, some I never bothered. Like you say, the only excuse is lazyness, not wanting to pay since you can get away with it.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    98. Re:First Post by Tronster · · Score: 4, Informative

      Developers are so fixating in using DRM to force pirates to buy their games that they ignore the number of paying customers who don't buy their games *because* of the DRM.

      I'm a game developer; this is partially correct.

      While some developers may want to use DRM, it's more commonly a publisher that forces a team to utilize the DRM solution they bought into. On a previous AAA project we had to utilize the DRM the publisher utilized

      We hated it, my friends who bought the game hated it, but our hands were tied.

      On top of that, a patch was recently released which appears to mainly have tightened the DRM. The result: my friends are extermely upset as their Daemon tools ISO solution no longer works; they now have to keep the CD/DVD in their computer to play the game, another DRM annoyance pushed on customers who paid for the game. Personally this is making the game more trouble than it's worth; if my friends didn't play this at LAN parties I'd uninstall the game.

      I wonder how die hard fans feel.

      But in the end this is what the publisher wanted. Our team didn't agree with it, but while they paid our checks our hands were tied by what their marketing team dictated was good to protect their IP and ensure no lost profits, "due to pirating".

    99. Re:First Post by silentcoder · · Score: 1

      Hell yeah !
      Uplink was the first game I ever bought commercially. It was a really great game and I played it on Linux for a long time, and then hacked it up to create my own cheatputers just to see where I could take it.

      Introversion does things right. I don't buy many games, but I don't pirate many either. I have too little time for gaming but I can say outright that I have NEVER bought a game I hadn't tried before. I bought the prince of persia series as an omnibus pack in a bargain bin because it was cheap and I had played it on my brother's box earlier and liked the style. I bought UT2004 on the day it was released - and my number one reason for buying it was that it came with a Linux installer.
      I have bought Doom3 and Quake4 for the same reason.

      Basically, PoP GTAVC was the only games I ever bought WITHOUT a Linux version - and I bought that only because I knew it.

      Mostly my opinion is that being a linux user, I would probably if I really wanted a game that didn't sell with a native linux version, I would pirate it - if only because a pirate copy is usually a LOT easier to get going under wine (which really isn't very good at copy-protection).

      For me, wine works well, in fact on my previous video card GTA:VC was MUCH more playable under wine than on windows. There was a bug in GTA with that specific nvidia card of some sort that caused massive screen corruption (could be DX+card too, dunno) - wine didn't have that problem as it ended up rendering through openGL which NVidia has always been very cool at supporting (too bad they SUCK at 2D acceleration which is why I'll never buy another NVidia card).

      --
      Unicode killed the ASCII-art *
    100. Re:First Post by radish · · Score: 1

      Of course, then there's my music library. I don't feel any remorse about screwing the RIAA. I'll support the artists by paying for concerts & such.

      If you're a DJ you're probably playing decent music. How much of that really comes from RIAA labels? I know basically none of mine does...it comes from small indy labels run by artists, producers and other DJs. So really you're ripping off people just like yourself.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    101. Re:First Post by Spankophile · · Score: 1

      You must be a linux noob and are simply doing it wrong. (/sarcasm)

    102. Re:First Post by grahamd0 · · Score: 1

      I'm a right tools for the job person instead of an "everything I use has to be open source" one (as you have shown yourself to be).

      Have I? Interesting. My dislike of MS dev tools is simply that I don't like them as products, it isn't political. I suppose that did sound like zealotry, but honestly if a knew any proprietary tools that I had enjoyed using I'd recommend those too. It's just easier to try stuff that's gratis, and of the stuff I've tried I prefer the open source stuff... obviously if you're doing .NET work, VS is the right tool for the job.

    103. Re:First Post by CastrTroy · · Score: 3, Interesting

      What's your opinion on Photoshop Elements. It only costs $100. Which is pretty cheap if you are actually going to use it on a regular basis.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    104. Re:First Post by dogeatery · · Score: 1

      With the advances I've witnessed from F/OSS over the last few years, only a sucker pays for software. If it's really good, or independently developed, I would consider donating to see the project continue. I am offended by proprietary licenses and the fact I don't own what I pay for. I'll consider paying for a game, but only after I've played it and am sure it will satisfy me for a long time afterward (ie, Rome: Total War). Now I use Linux so this doesn't come up very often.

    105. Re:First Post by Kaptain+Kruton · · Score: 1

      Unless one is addicted piracy, I think most people use pirated software because it allows them to access what they want relatively for free and relatively quickly if they have broadband. The fact that software is free is the main reason use pirated software. I am not saying that people use pirated software because, "it costs too much." I am saying one of the main reasons they use it is that its FREE. Unless software manufacturers drop the price down to something trivial ($.99 per game!), some people will always pirate software. However, cost, to some extent does play some role. When I was in college, I was near broke and I didn't want to spend my money on things that I was not certain were what I wanted (game quality can be hit or miss). After I graduated and got a real job, I started buying most games because I could afford to do so and if I didn't like a game, I wouldn't have to look at it as a waste of a sizable percentage of my funds that were available at that point in time. Occasionally I still use pirated versions if I am not sure if they are what I want or the software is very expensive (ie: photoshop or other professional software), but most times I buy because I can afford to do so.

    106. Re:First Post by theheadlessrabbit · · Score: 1

      damnit, i have mod points right now, and i can't use them to give you +1 funny.

      but, i would if i could

      yar!

      RAmen

      --
      -I only code in BASIC.-
    107. Re:First Post by theheadlessrabbit · · Score: 1

      while the interface of elements is far more intuitive than the gimp, it lacks the features that I need, and is therefore useless to me.

      while i do applaud the effort adobe has gone to in appealing to the pro-sumer graphics market, the product is not overly useful to me.

      to be honest, photoshop 7 has all of the features i need.
      i wish that companies would offer obsolete products at a lower price.

      --
      -I only code in BASIC.-
    108. Re:First Post by genner · · Score: 1

      I'm a game developer; this is partially correct.

      While some developers may want to use DRM, it's more commonly a publisher that forces a team to utilize the DRM solution they bought into.

      Wait you mean the decision to use DRM is made by idiots in suits and not developers......*shock*.

    109. Re:First Post by oracle128 · · Score: 1

      I bought almost all their albums, will buy their newest when I have some money to spare, and I brougth 5 people to their concert -- all because of piracy.

      I'm sure "Mono" really appreciate that, and have piracy to thank for it. But what about the hundreds of other artists whose music you stole?

    110. Re:First Post by Albert+Sandberg · · Score: 1

      do you really think the price of photoshop elements is too high? the only thing you'll miss will be the CMYK support (if you'll miss it at all).

      and it also works under wine (5.0 running here under latest crossover office).

      I don't know how much elements goes for but where I live it costs ~160 dollars (990 sek) and I bought it just to feel "free"...

      btw I switched to linux just to either do that or pay for windows...

    111. Re:First Post by Spatial · · Score: 1

      Bioshock and Mass Effect both have working cracks. I wouldn't touch them with a ten-foot pole if they didn't, on the principle that I should have control over that which I've rightfully bought. If a company can just revoke my ability to play a game for no reason, that's not acceptable. Yet this is how things are with those games without the availability of cracks.

      Pirates have greater freedom and convenience of using the software than paying customers. What pragmatic incentive is there to buy a game now, other than the long-sighted goal of keeping PC gaming alive?

      I guess I should tell them that rather than posting here. I also guess I'll be needing photographic evidence of having bought the games... Good job I got the boxed versions.

    112. Re:First Post by theheadlessrabbit · · Score: 1

      at my school, the special deals were pitiful. i could buy adobe CS for "only" $250

      that might not sound like a lot, but i was determined to work my way through school without parental help or student loans.
      I bought a 20 KG bag of rice for $20, stole packets of soya-sauce from restaurants, and that was my only source of nourishment for nearly 2 months.

      when THAT is how you are living, $250 for software? that's a whole year's worth of food money!

      --
      -I only code in BASIC.-
    113. Re:First Post by oracle128 · · Score: 1

      Why spend time and money on police in the first place anyway? People are going be victims of crimes anyway, so why bother?

      Sorry, your rationale is bullshit. Looks like you have to justify your acts with some other bullshit excuse like every other criminal.

    114. Re:First Post by Lodragandraoidh · · Score: 1

      *Raises Hand*

      I would pay for indie MAC OSX games!

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    115. Re:First Post by oracle128 · · Score: 1

      TFA is about piracy, not about lack of sales. Unless illegally downloading a game magically makes it able to be played on Linux, the idea that selling a Linux port will prevent piracy is stupid. So stupid, in fact, that it's exactly the kind of thing you'd expect a pirate to say whilst they clamber to find some lame excuse to rationalise their criminal behaviour.

    116. Re:First Post by Anonymous Coward · · Score: 0

      I have to agree. I have pirated alot of software. Everything from Netware, to AIX, to Every Microsoft Title under the sun. (That big thing up in the sky that gives off light, not sun Microsystems) but i would bootleg the Sun C compiler if i had a chance! Anyway, I bootlegged, because i was a young high school student, and i needed to learn. I didnt have any money, and yet I learn enough from this stolen software that now i have a good job, and i can afford software. Not MS stuff, i got linux, but i dont copy games, i buy them. I think most of your pirates are under 18, and dont have the money. The rest Are low lifes that act like their 18 but are really 30 living in the moms house, eating her food, and she thinks the same of them as me.
      the bottom line is: Well, there is not fuckin bottom line. Just keep up the good work, and you wont get screwed by grandma's boy

    117. Re:First Post by Nathrael · · Score: 1

      Well, the difference here is - people who pirate games are not going to buy them anyways. Also, you can't compare police to DRM; the police does (or at least, should, here in Austria the police doesn't do much) prevent crime, but DRM doesn't prevent piracy. DRM only affects the buyer, but not the pirates. What happens now in the game industry is just some kind of arms race that the gaming industry can't win, as for every sophisticated copy protection, there are dozens of sophisticated crackers who can crack that copy protection in less than half a day. If you would not implement copy protection in the first time, you would save time and money and also wouldn't punish people for buying the game legally, as pirates usually play their games free from DRM-idiocy.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    118. Re:First Post by Chris+Burke · · Score: 1

      Actually, he heard outdated news. At one time they were kicking people off for using wine. They've since reversed that decision.

      Just for background, it wasn't so much a decision as it was a mistake. They didn't kick them for using wine, they didn't know it was wine, their software just detected that wow was being run through 3rd party software, and under the (pretty safe on windows) assumption that this means you're trying to cheat, they were banned as blanket policy.

      Once Blizzard was clued in that these were just paying customers trying to play the game, they unbanned the accounts and modified their software to identify Cedega and Wine and not flag those users. At that point they even worked with Cedega to help them support WoW better.

      While it isn't actual Linux support, it is nice seeing Blizzard go to some effort to help a relatively tiny portion of their customers.

      --

      The enemies of Democracy are
    119. Re:First Post by Anonymous Coward · · Score: 0

      If you like the gimp, but crave the UI of photoshop you should check out gimpshop.

      from their website:

      "GIMPshop is a modification of the free/open source GNU Image Manipulation Program (GIMP), intended to replicate the feel of Adobe Photoshop. Its primary purpose is to make users of Photoshop feel comfortable using GIMP.

      It shares all GIMP's advantages, including the long feature list and customisability, while addressing some common criticisms regarding the program's interface: GIMPshop modifies the menu structure to closely match Photoshop's, adjusts the program's terminology to match Adobe's, and, in the Windows version, uses a plugin called 'Deweirdifier' to combine the application's numerous windows in a similar manner to the MDI system used by most Windows graphics packages. While GIMPshop does not support Photoshop plugins, all GIMP's own plugins, filters, brushes, etc. remain available."

      http://www.gimpshop.com/

    120. Re:First Post by yodleboy · · Score: 1

      But those people claiming they run Half-Life 2 (or any source based game) through wine and it runs "the same as in Windows" kinda piss me off.

      that's funny, one of the first things i did when i installed wine on my ubuntu box last year was to run HL2, since i had heard it ran pretty well. guess what? it did. in fact it ran as well as when it was running under XP on the same box. go figure. and yes, i played the hell out of it. in fact, until my rather recent discovery of WoW, HL2/EP1/EP2/Portal/Deathmatch was pretty much the only game i played consistently; so, i really had a feel for how the game SHOULD run with all settings maxed.

      I DID NOT run TF2 with wine, so i can't speak to it, but it tended to perform worse under windows than HL2 on the same box. never could figure out why, but i didn't really like it anyway so i didnt try too hard.

      obviously YMMV, i had worse results running WoW with wine actually. seems my box is determined to do the opposite of conventional wisdom...

    121. Re:First Post by WeeLad · · Score: 1

      With every purchase on the internet I perceive a little unease. There go my credit card details to yet another party. I may not be going to risk it for a low-priced item (come to think of it, I cannot recall buying low-priced items over the Internet). He talks about Steam, which I presume is a sales outlet for software/games. He wants the buyer to buy from him (as it is not easy to join Steam).

      Very good point. I was RTFA and I saw his banner for Democracy2. It looked like a pretty interesting game and I saw the blurb about how it once had DRM, but it was now removed. At that price, I was pretty much sold on trying the full version without trying the demo; partially because of the game looked interesting and partially to support what I thought was a respectable approach to the issue. I daren't try to purchase and download on my company laptop, but I planned on investigating when I get home. However, I've been turned away from many online purchases because I just don't have confidence in the trustworthiness of the site. (I'm not saying this about his site. I haven't looked at his purchase and download mechanism yet). Whereas, if I could get the game from some retailer for which I already have an account, I probably would.

      --
      Seriously, Don't take anything I say seriously.
    122. Re:First Post by Chris+Burke · · Score: 1

      3D Studio Max is still outsells just about every other piece of 3D software by 2-3x I believe. And I suspect a suspiciously large number of customers at some point in their lives dabbled in illicit copies.

      Abso-fsckin-lutely.

      A friend of mine, who I met way back when I was trying to get an actual artist to work on a Quake mod, was using a pirated copy of 3ds max. He used it to make models for the mod, and got quite a bit of experience with the software. In that magical time where home-brew gaming powered by a mod-able commercial engine like Quake was coming to the fore, he was eventually able to parlay that into an actual job contracting for a commercial game developer. At which point he went out and dropped the 2k or 3k or whatever it is to buy a legitimate license. No way he could have done that while still an amateur going to school (for a degree unrelated to computer graphics).

      So without piracy, he wouldn't have gotten the job, and AutoDesk wouldn't have gotten thousands of dollars. Sounds pretty win-win to me.

      Now I personally pirated a copy of 3ds max when I was trying to make models myself before meeting my artist friend. I was, frankly, terrible. Eventually I deleted the program with no intention of buying it. Not that I would have bought it anyway! That's way too expensive of a program to buy just to find out that I suck. :P

      --

      The enemies of Democracy are
    123. Re:First Post by houstonbofh · · Score: 1

      "The presence of DRM or other software locking/security mechanisms are the result of greedy software makers knowing that not everyone is willing to pay their prices and are attempting to punish those who want to use their software anyway."

      This sentiment always strikes me as odd, as it is a concept that, while obvious to me, is lost on software freeloaders. What if I were to suggest:

      "The presence of locks/security systems are the result of greedy homeowners knowing that not everyone is willing to knock on their door and are attempting to punish those who want to come in anyway."

      Umm... isn't that the whole point?

      Just curious... When was the last time the lock on your front door broke your stove? Or your security system blew your house down? How about had a TV delivered, and they installed a security system, drilled holes in the walls with 3 inch drills, and never gave you the pass codes, but allow you to call them during business hours to disable it for 5 minute periods?

    124. Re:First Post by saibot834 · · Score: 1

      I'd pay for them if they were GPL'ed. (I'm serious. I think you can do a lot more good by giving money to producers of Free Software than by giving it to big proprietary software companies like EA, Microsoft, etc.)

    125. Re:First Post by Anonymous Coward · · Score: 0

      If you hate premiere and like Vegas, I suggest trying NewTek's SpeedEdit. Due to some codec licensing issues, demo versions are not available but if you find someone with a copy of the discs, you can install it and use it for 15 days without buying and/or cracking it.

    126. Re:First Post by honkycat · · Score: 4, Interesting

      I'm with you 90%. I don't have an ethical problem with "piracy" as a test drive, but I think you cross a line when you decide that you like a product but not at the offered price. IMO, you ethically either need to stop using it or pony up the cash.

    127. Re:First Post by garylian · · Score: 1

      I agree that a good manual and a jewel case definitely make a game more attractive to buy. I still remember when NWN came out with the extra CD jacket sleeve so you could put all of the expansions CDs plus the original in one sleeve. That was a nice touch. I also remember the HUGE boxes all those games came in during the 90's. I still have some of them on my shelves.

      Here's the reason they aren't doing it as much. Weight = additional shipping costs. Bigger size = less retail space.

      Even before the economy tanked and fuel prices went crazy, all manufacturers and distributors are looking to cut costs. So, they try to cut down on the product weight. "Put the manual on a .pdf on the CD/DVD, and it will cost you $0.25 less to ship per unit!" Well, that quarter starts to add up pretty damn quick. (I'm sure it's less, but the numbers will still add up.) All companies are looking to cut every penny they can so they can maximize profits.

      With the often heavier pages, most good game manuals (NWN/NWN2 comes to mind) weigh about the same as a paperback these days. That's a lot of extra weight, not to mention the cost of printing said manuals.

      But the biggest problem these days is that most games suck, and have lousy post-release support. I think that's why MMOs generate such subscription numbers when they are good. They have to be constantly patched. Even when the "nerf bat" starts swinging at their favorite class and that classes diehards threaten to quit the game, they almost never do.

    128. Re:First Post by Kwantum · · Score: 1

      QFT. If you can't understand this, just think about if the question was not about piracy but about penis size or whether you abuse drugs or your kids. People by nature lie when answering questions like these. BTW I have never smoked marijuana and I have a huge penis.

    129. Re:First Post by houstonbofh · · Score: 1

      Because to run it under Wine, you usually need a cracked version. Once you have a cracked version, why buy one? Amusingly enough, I know a few Windows users with pirated QuakeWars, but I have yet to see a pirated Linux version. And the Linux version has no DRM...

    130. Re:First Post by Overly+Critical+Guy · · Score: 1

      Or is this the only developer actively listening to the pirates point of view?"

      The pirates point of view is that they want shit for free. Nothing more. Any sort of rationalizations are just excuses pirates use to make themselves feel less guilty. EVERYBODY knows this is true, but they want to ignore human nature and pretend there's some sort of logical argument presented by piracy.

      Nope. Piracy is just people wanting shit for free.

      --
      "Sufferin' succotash."
    131. Re:First Post by Fallingcow · · Score: 1

      Sounds like the easiest way to cheat without being caught would be to hack & compile Wine with the cheats built-in.

    132. Re:First Post by darkfire5252 · · Score: 1

      Were I to develop games and try to copy protect them, if there was even a 1% chance a legit customer couldn't use the software they paid for, I'd skip the option.

      This seems to be a pretty misunderstood situation around here; let me try to help. You are not a business mogul. Let that sink in. If you were to develop games and copy protect them... How are you getting the games to be sold in the local stores? Unless you have a string of blockbuster hits, they are likely not going to take a chance on you. Are you going to front the money to print up a game box, manual, and burn a few thousand copies of the game discs yourself? Likely not. So what would you realistically do if you wanted to develop a game and get it sold to other people? You'd find an established publisher or development shop and work out a deal. You would have to sell X% of your equity to a capital firm and use the money to actually produce the game. What's my point? The people who run the capital firm are going to have some ideas about 'protecting their investment,' and you, their investment, are going to have to follow some of these ideas or not get funded. I am betting that at the top of the list of these ideas is "make sure that people can't just steal this product and use it." Is it technically correct? No. Will it work? No. However the capital guys are mostly not computer guys, and the DRM guys are savvy business people who've sold their ideas and made them stick.

      But wait! What if you're going to leverage the power of the internet and stick it to the business guys? You won't need any capital people and can write your own rules! This is precisely what Positech is trying to do, why they care about what pirates actually want, and why you won't see their games in TV commercials or on Best Buy shelves.

    133. Re:First Post by Fallingcow · · Score: 1

      I was minutes away from buying Bioshock last week, when I remembered hearing about it having some really nasty DRM. I checked, and sure enough, even the Steam version (the one I'd planned to buy) was crippleware. WTF? Steam is just about the only DRM I've seen that didn't piss me off--it gives me enough benefits to compensate that I can deal with it--AND it's pretty damned secure, but they felt the need to put MORE on top of it?

      Consequently, I'm still playing the game, but the Bioshock folks are a few bucks poorer than they'd have been without the extra DRM on their Steam release.

    134. Re:First Post by Fallingcow · · Score: 1

      The first Max Payne game, when it was still in the full-sized box package (I'm sure it's down to a single, unboxed jewel case by now, if you can even find it outside of some kind of bundled pack) came with a kickass Max Payne mousepad. Not one of those cheap, flimsy, thin ones either--a nice one with a cloth top. Used it for years. Would still be using it, but it's still packed somewhere from our last move. Very nice bonus.

    135. Re:First Post by Archades54 · · Score: 1

      Why Piracy Exists A game here costs 90-110 dollars for 10 hours of same'old game play. People are tight on finances, cost of living is rising a good deal and the simple fact is people can pirate so they do. If a game was 10-25 bucks a great deal more people would say it's only 25 bucks so why not? and just buy it. When it's a weeks + worth of groceries for a few meager hours...

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    136. Re:First Post by Zashi · · Score: 1

      linux may make up around 2% (If I recall, that's the most recent estimation) of the desktop market, but that's usually not the target market for games. Does anyone know what percentage of gamers are linux users as well? (Regardless if they use linux for games or not)

      --
      Skiffy is Spiffy, but Ort is tort.
    137. Re:First Post by sgtrock · · Score: 1

      It's hard to tell how close your numbers are. However, I think you're making a couple of faulty assumptions. First, I think it's reasonable to assume that the number of people who are Linux gamers when compared to the total number of Linux users is roughly equivalent to the number of Windows gamers to the total number of Windows users. Therefore, the ratio of Linux gamers to Windows gamers should be close to the ratio of Linux users to Windows users.

      The other assumption that you make that Linux gamers would just as soon game on a Windows partition is very probably wrong. I can tell you that I personally would far rather game on my Linux partition than my Windows one.

      My preference for gaming under Linux is a pragmatic one. At this point, I only keep the Windows partition around for gaming. All Windows does for me is take up drive space and keeps me updating two OSes instead of one. I'd love to dump it and simplify my life. :)

      Another piece of evidence that I can talk about, but unfortunately can no longer cite, is the proportion of Linux gamers for America's Army when compared to Windows players. Back when the Linux client was still available, there was an official mirror site in Europe that used to display their tracking numbers for the number of downloads per OS. Just before the US Army decided to quit supporting Linux, 15% of the downloads for that game from that site were Linux.

      Now, no other official mirror that I was aware of at the time listed the ratio of Linux to Windows. However, I think it's a reasonable assumption that a relatively large number of people who were playing AA were doing so on Linux.

      I will concede that today, the number of Linux installations is still hovering around 1% or a little less (depending on the web tracking site you follow). However, unlike Windows XP or even Windows in general, Linux's install base is growing. It's been doing so for nearly two years with almost no marketing budget. In fact, it's been growing ever since Vista was released. (Thank you, Microsoft! lol)

      Therefore, any gaming company who is watching the market should be positioning themselves to be cross platform. It's no longer a one horse race. In just a year or two, they'er going to be looking at a market that will have Windows as a dominant, but no longer overwhelming, player. Ignoring OS/X and Linux will mean ignoring a much more significant fraction of the market than in the past.

    138. Re:First Post by Fallingcow · · Score: 1

      Haha, I just posted higher up the page about the same game! Almost bought it on Steam last week, remembered having heard about nasty DRM on it, checked, and even the damned Steam version (yes, I tolerate Steam, because it at least gives me something in return for the restrictions, and has never interfered with any of my other software) has it!

      Unlike you, I'm still playing it. Just didn't pay for it. If I had an X-box 360, I'd have probably bought a (used) copy for that system, but I don't. *shrug*

    139. Re:First Post by Nick+Ives · · Score: 1

      DRM has become enough of a pain that I just don't play games anymore.

      What, is GameCopyWorld down for you or something?

      --
      Nick
    140. Re:First Post by jslater25 · · Score: 1

      I have never understood the pirate's though process: I pirate it, play a few days until I am sick of it and then delete it. Do you do this with other products as well? Do you go to the car lot and take a car, drive it around until you get where you need to be or get bored driving it and then ditch it for a different one? Oh, except for those 'decent' cars, which you buy...

    141. Re:First Post by JD-1027 · · Score: 1

      That's a great question to ask. Good comment.

    142. Re:First Post by Anonymous Coward · · Score: 0

      What overrated, anti-intellectual nonsense. Physical, biological addiction is not nearly the same thing as compulsion, and your attempts to oversimplify everything are simple themselves. Then you have the temerity to cower behind a disingenuous parenthetical at the end. Truly disgusting.

    143. Re:First Post by Anonymous Coward · · Score: 0

      If noone programs for it how can there ever be a market, dumbass? No, it takes smart people once in a while to realise this and change the rules of the game (ie. eeePC).

      There's nothing technically that makes windows a better os for game developers, and there are different *mainstream* platforms like Windows, XBox, PlayStation, Wii, etc. so you're talking out of your ass if you say platform independence is of no use to game developers.

      and blahblah

      yours truly,
      -AC

    144. Re:First Post by Fallingcow · · Score: 1

      I actually find Steam to be, generally, easier and more convenient than pirating.

      Which is why I can't understand publishers sticking MORE DRM on top of it, e.g. Bioshock. Way to defeat the whole point, jackasses.

      There are several competing desires here, for me:

      1. Desire to play the game (duh)
      2. Desire to support the creators
      3. Desire NOT to have my machine fucked up by DRM
      4. Desire to get the game in the easiest way possible

      Buying a game at the store with no DRM or with DRM that is not very intrusive satisfies 1, 2, and 3. I'll probably do it.

      Buying the game on Steam satisfies ALL FOUR. Definite buy.

      Buying a game at the store with awful DRM satisfies only 1 and 2. Fucking up my machine is not worth it, EVER, so I'll pirate and get 1,3, and 4 at the expense of 2. Sorry. Incompetently failing to allow Steam to do its job and making your Steam release not meet desire 3? Haha, no. Still playing it, though. Sorry.

    145. Re:First Post by citylivin · · Score: 1

      "its hard to describe, but it feels good not being a pirate. it feels good to know that i am a legitimate user of quality software, and that i am supporting the makers of that software."

      are you joking? If you're legitimate, they will just try and screw you! they are software companies.... Upgrades must be purchased, and most software is buggy as hell. Attributing morality to buying software is like saying its more morally correct to pay the sticker price instead of haggling. Anyone whoes not a corporation and buys software (especially windows) is a fool.

      You're just throwing your money away. Donating to open source projects however is very worthwhile and I myself have done it numerous times.

      --
      As a potential lottery winner, I totally support tax cuts for the wealthy
    146. Re:First Post by Blakey+Rat · · Score: 2, Insightful

      Unfortunately some software, even though I like, I won't pay for becuase the cost is too high (i'm looking at you photoshop)... so they get bubkis.

      Photoshop is professional software intended for professionals. It's not intended for the guy in his basement cropping photos for his blog.

      I'm guessing that, the features you use in Photoshop, are free in Paint.NET, or cheaply gotten in Photoshop Elements (the non-professional version of Photoshop.) If you're actually using CMYK separations, and other pro features in Photoshop, then you're an idiot for saving a few hundred bucks on the software after paying tens of thousands on the printing equipment that requires it.

    147. Re:First Post by Blakey+Rat · · Score: 2, Interesting

      EVERYTHING in Linux, from the constantly-changing ABIs (even libc!) to the repository-based distribution method, to the multitude of different distros, specifically designed, to discourage commercial software development. There are some projects to turn this around, like LSB, but they are woefully under-appreciated.

      The reason there's very little (consumer-level) commercial software on Linux is because Linux makes it hard. Linux makes it hard for ATI or NVidia to develop drivers, much harder than on Microsoft platforms and Microsoft has more users to boot. Linux makes it hard to put your software on a CD and install it in a way that works for all distros, and without screwing up the user's software repository. It's even harder to market your product, considering how vocal the "must use only free software!" crowd is in the Linux community.

      There's no mystery here, people.

    148. Re:First Post by CastrTroy · · Score: 1

      Shhhhhh..... You're giving away all my secrets.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    149. Re:First Post by D+Ninja · · Score: 4, Insightful

      But the same goes for other software that I have actually contributed my money to support. (I choose those words intentionally because I don't truly believe that software is a product in the sense that other products are.) I pay for software as a form of expression of my appreciation.

      This is a total cop out.

      Someone worked hard to develop an application. Why is it not a product? Because it's soft? That's the same line of thinking that people have when they say, "Oh...just throw a quick fix in...it's easy 'cause it's software!"

      Face it. If you could get away of having free copies of electronics, food, etc that isn't "worth it" - you would. Why? Because you like free. Of course, this is much easier to get away with when it comes to software and you can justify it as, "I don't appreciate the software." If you really believed that, you wouldn't download and install free software in the first place. Anything else is just you justifying you getting something for nothing.

      /software developer
      //buys all of his software, or uses FOSS
      ///buys all his music, too

    150. Re:First Post by houstonbofh · · Score: 1

      Yes, it's DRM, but considering the fact that it lets you install your game anyway, as many times as you want, on whatever computer you want, I'm willing to accept it.

      Yep... When ever you want.
      Google "steam account disabled"
      http://www.ocforums.com/showthread.php?t=416971
      http://board.iexbeta.com/index.php?showtopic=49587
      http://www.youtube.com/watch?v=2hGvUrNDU4I
      The question is, who do you trust? Lately, big business is going down fast while "evil pirates" are getting more trustworthy. I have more trust for a 14 year old Russian kid than I do for Sony.

    151. Re:First Post by Blakey+Rat · · Score: 2, Insightful

      Blizzard seem to be quite successful developing graphics intensive games for both Windows and Mac at the same time.

      What Blizzard games have you been playing? Blizzard is consistently anywhere from 3-5 years behind the state-of-the-art when they release their games; in their case, it's a purposeful decision which results from "we want it to run on mid-range hardware on release" and "we'll release only when it's done," and I'm not saying that Blizzard games suck because of it, but I certainly wouldn't call them "graphics intensive."

      WOW and Everquest 2 came out at the same time; take a look at those two side-by-side and tell me which is more graphics intensive. EQ2's engine simply blows WOW's out of the water.

    152. Re:First Post by CyprusBlue113 · · Score: 1

      I will personally state that your DRM lost you (and them) profit due to DRM in at least my potential sale. I refuse to buy products that require a CD to use.

      --
      a handful of selfish greedy people are no match for millions of selfish, greedy people -u4ya
    153. Re:First Post by Blakey+Rat · · Score: 1

      How much clout do you need before you can say no? For example, I know that some of the Unreal games were patched to remove the DRM after a few months after release, and I have a copy of Heroes of Might and Magic V which is a pretty big game series that I can play on my laptop with no DVD, or serial key, or anything. But there are other games, even huger, like Bioshock for example, that have tons of intrusive DRM with them, I just don't get how it works.

    154. Re:First Post by tepples · · Score: 1

      It very often forces people to say "This is more trouble than it is worth. I'm going to buy a Wii, where the DRM is transparent, and won't annoy me".

      But doesn't it annoys you when games show up on Windows but not on WiiWare because their developer is too small to qualify for a devkit?

    155. Re:First Post by Anonymous Coward · · Score: 0

      I see you've never dealt with Comcast.

    156. Re:First Post by tsm_sf · · Score: 1

      Self-righteous? Check.
      Humorless? Check.
      Car analogy? Check.

      The slashdot anti-pirate trifecta!

      --
      Literalism isn't a form of humor, it's you being irritating.
    157. Re:First Post by Anonymous Coward · · Score: 0
      Software is an unlimited resource. Cars are not. Your analogy fails. You fail again attempting to assign a "thought process" you clearly obtained from your own prejudice:

      I pirate it, play a few days until I am sick of it and then delete it.

      That is your thought process (and a lame attempt at a strawman).

      Oh, except for those 'decent' cars, which you buy...

      You are already so biased I doubt you will ever understand a "thought process" that doesn't resemble your own.

    158. Re:First Post by Ilgaz · · Score: 1

      I can't buy that Elements software. No kidding.

      Adobe Turkish branch is clearly interested in selling CS3 etc. stuff to people rather than Elements for OS X. Adobe's online store used to send me to Korean store (!!!) when I attempted but I think they fixed it, they basically don't list my country. I tried Amazon of course, even somehow prepared to pay for $20 for shipping to a DVD I won't touch. Luckily (!) they don't offer it to my country too.

      We aren't in axis of evil or anything. Adobe just doesn't know that in certain parts of World, people can't buy their software even if they want to. Or, basically they think we won't buy anyway.

      I actually have trial of software which is same, I just can't buy it :) Also remember I downloaded 1 gigabytes of data from Adobe already while not giving (can't) anything back. It sounds more absurd while writing it. Adobe in fact shipped their software to me in terms of bandwidth. They just forgot the way to "sell" it.

      To give a clue about how hard I tried, I am the Turkish guy who tried to buy it from Kyoto and Osaka Apple selling stores respectively. Yes, from Japan. Japanese people couldn't be convinced that software will come in english (they know Adobe very well too) so they didn't sell it to me.

      Just like Apple people must be bitching about low sales of OS X Leopard in tiny Turkish market but their distributor says "Out of stock" for... 5 months! I bought that one from Hong Kong.

    159. Re:First Post by h4rdc0d3 · · Score: 1

      Personally, the lack of games which run on linux is the *only* thing keeping me from dumping Windows altogether.

    160. Re:First Post by Narpak · · Score: 2, Informative

      Do you do this with other products as well?

      Yes. I also watch movies (cinema, TV, or pirated) before I decide to buy them on DvD/BlueRay. Sometimes I buy books after I have read a copy borrowed from a friend. Sometimes I buy books/comics unseen because I know of the author/artist.

      Do you go to the car lot and take a car, drive it around until you get where you need to be or get bored driving it and then ditch it for a different one?

      Only in GTA. Which I incidentally bought unseen for the PS2, then later I pirated the PC version becuse I wanted to play it again and my TV was broken.

      If I pirate a game and I enjoy it I buy it, if I pirate it and don't enjoy it I ditch it. Had there been options to test a proper Demo I would do that instead, but most demos are pretty bad. My monthly entertainment budget is limited and I just can't buy all the games I want to try; especially when I know most of them are going to suck.

      Coming back to your car analogy; yes I would expect to test drive before buying. I would also read reviews, tests, user experience, basically do my research before investing that kind of money. Not doing that would make it a lot more likely that I would be ripped off.

    161. Re:First Post by bladesjester · · Score: 1

      This wasn't just to the comp sci students. It was a campus wide agreement.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    162. Re:First Post by espiesp · · Score: 1

      Actually, I don't play games at all, too old for that shit. Pirated or not. However, it is my general observation based on the tendancies of other people I know who ARE avid gamers but have an inversely proportional income to their gaming habits.

      As my peers become more successful and have less free-time the paradigm does shift towards everybody paying for a few good games. Instead of pirating a great deal of games and only paying for games that are too much trouble to pirate.

    163. Re:First Post by jslater25 · · Score: 1

      So please enlighten me on your "thought process". The "thought process" I was showing was based on the parent to which I replied.

    164. Re:First Post by arkhan_jg · · Score: 1

      It takes real effort to make the $80 version you buy in the shops (yes, that's the equivalent retail price in the UK for new games) worth less than the one you can download for free in the comfort of your own home.

      The same applies to DRM'd music - and look, the labels have finally started to come round to the realization that making your product less convenient and more annoying and less robust and liable to self-destruct than the FREE VERSION that's easy to get with no nagware, online activation or any other horseshit is a bad idea.

      Hopefully PC makers will realise that DRM doesn't slow down infringers in the slightest, while it does drive away plenty of real informed customers. Look how poisonous starforce became to a game's brand - the new online limited activation securom is rapidly catching up to it in terms of 'don't want this on my system, ever'

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    165. Re:First Post by jslater25 · · Score: 1

      Staying with the car analogy: when you test drive the car, do you get unlimited time to do so? When you pirate a game, there isn't a dealer sitting next to you stating "okay, we need to get back to the shop and look at drawing up some paperwork". A test drive with software (especially games) is often available via a demo. But pirating the game/software isn't just testing the demo, its taking the whole thing for more than just a jog around the block, on the freeway, and a couple of donuts in the parking lot.

    166. Re:First Post by MobileTatsu-NJG · · Score: 1

      The interesting question is whether you would have paid for it if you hadnt pirated it first.

      It's interesting to me that the more popular an app is, the more pirated it gets. Based on 'conventional' wisdom, MAX and Photoshop should be long dead. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    167. Re:First Post by Anonymous Coward · · Score: 0

      Yes I would if I could press a button and duplicate a car with no resources lost to the original creator of the car. I would try several cars and if the price was right I'd buy it. If a purchased car made me only able to use a specific brand of gas, I probably wouldn't buy it and keep using the copy. My purchase would be determined by value of a non-duplicate car to me vs the cost of a non-duplicate car.

      So I do this for every single product. I even sometimes rent cars to see what they are like, in this case the car manufacture only made one sale to the rental agency and I'm paying for the bandwidth through hertz.

      You are a lamer.

    168. Re:First Post by ljgshkg · · Score: 1

      I guess the real factor that determines if you're pirating or not is your intension, not the cracking action itself.

    169. Re:First Post by Anonymous Coward · · Score: 0

      Do you ever shut up with your crap about Linux being mysteriously far harder to write software for? Like Windows or Mac somehow don't need new drivers with major OS updates, or have APIs that never change. "libc changes every two week!!!!111!eleventy1!" Whatever.

    170. Re:First Post by nasor · · Score: 1

      I'm not sure if you're trying to troll of if you really are this dense, but I guess I'll point out the obvious and let the joke be on me if you're a troll.

      The difference is that when you pirate software that you were not going to purchase, you don't actually deprive anyone of anything. If I'm not going to buy a piece of software, that company simply isn't going to get my money. Once you have established that they won't be getting any money from me, it does not harm them in any way for me to use a free pirated copy of their software - they have lost nothing, and are left in exactly the same state after I pirate the software as they were before I pirated the software. That's obviously not the case with stealing from someone's house, where you actually deprive the person of their property and the person is left worse off than they were before.

      Of course, that reasoning only works if I really wasn't going to buy it in the first place. If I was going to buy it but decide to pirate it anyway, then you could argue that I have deprived the software maker of money that they would have made.

    171. Re:First Post by houstonbofh · · Score: 1

      I see you've never dealt with Comcast.

      I have, but I never leave them alone, and Texas is a concealed carry state. That usually makes them use the 1 inch drill. :)

    172. Re:First Post by daveime · · Score: 3, Insightful

      What a terrible analogy to choose (unless you were trying to disprove your own words).

      You would NOT buy a car without test driving it first. Neither would you buy a house, or even a shirt, without trying it first.

      But for software you are asking people to purchase something shrink-wrapped as a done deal, and then complaining about their motives.

      Every company will naturally say "ours' is best" ... that's called advertising ... but the reality doesn't always live up to the expectations.

      When you are being asked to make a capital investment of 3,000 dollars for some software, you'd better be DAMN sure it's what you want.

      Ever wondered why so many companies give a free trial, anywhere from a month to a year, before asking you to buy the thing ? It's called an "evaluation period".

      Any company who doesn't trust their potential customers enough to allow them to "test drive" their product before purchase is not getting a cent from me.

    173. Re:First Post by Rival · · Score: 1

      You pose an interesting line of thought. Here are my answers. I generally do not pirate software, but there are a few exceptions when I do.

      The most common instance is when I have a one-time need for a tool, usually just for a couple of hours, though sometimes up to a day or so. First, I look for an OSS solution. Often I find one, which is wonderful, but there are times when the commercial offerings are a better fit or the only option.

          In such a case, it is hard to justify spending any significant amount of money for something I only need for a matter of hours. I wish more companies would offer product pricing for short-term usage. I would gladly pay $5 to use a program for a day, for those programs which I do not see a long-term or future need for. But I will not drop more than that, and especially not hundreds of dollars. If pirating and OSS were not an option, then I just would not buy for such short-term use, so the developers do not lose any money on my account of my piracy.

      The second instance is when I am interested in a product, and desire to try it before committing money. Hopefully, the developers offer non-crippled trial versions. Time/usage trials are the best, and I can handle nag screens on startup/shutdown, but disabled features are frustrating since I'm trying to evaluate the functionality and feature set of the program.

      As I said, if trial versions are available, great. But if there are no trial versions available, and I do not have access to it from a friend or at work, and I am keenly interested in the product, then I may pull down a pirated copy to evaluate. It doesn't usually take long to determine if I want to purchase the software, and as I said, if I like a program enough to use it, I will purchase it. If I do not think the product is worth the asking price, then I will not use it, pirated or otherwise.

      The last case where I will use pirated software is if the legal version has DRM that I do not agree with. In this case, I buy a license but continue to use the hacked copy. As far as I'm concerned, DRM is crippleware, and I do not believe I should be limited when using software I've purchased.

      In all cases, I make sure my piracy does not negatively affect the developers. If I do not like the program, I get rid of it and move on. But if I like the program, I will purchase it -- and recommend it to friends and family if it meets their needs.

      I do not promote piracy or encourage friends or family to do it. But I've found that personally, there are times when temporary use of a pirated program will meet a need that cannot effectively be met via other means.

    174. Re:First Post by MyOtherUIDis3digits · · Score: 1

      there's an online keygen thing that issues you with a valid CD key

      Link?

      --
      Ignore anything I said above, I actually agree with everything you believe - mod accordingly.
    175. Re:First Post by Anonymous Coward · · Score: 0

      But if they wouldn't have sold it to you for such a low price, you would have pirated it anyway and they would have gotten nothing besides the finger. -- Tom

    176. Re:First Post by Americium · · Score: 1

      I completely agree, back in undergrad I pirated everything, I even had professors tell me to go download Matlab, since they wouldn't give it to undergrads for free. Undergrads still don't know what software they need or how to use it properly so it almost makes sense to try everything out for free.

      As soon as I hit grad school I went legit as well as broke. The software makes doing research much easier than programming everything from scratch. I just don't feel right producing research from software I stole. If it wasn't for the availability of the software my life would be so much harder, so it's only fair I contribute some cash back to them. It's a two way street.

    177. Re:First Post by Tronster · · Score: 1

      I will personally state that your DRM lost you (and them) profit due to DRM in at least my potential sale. I refuse to buy products that require a CD to use.

      I have a lot of respect for anyone who can adhere to this ideal. Unfortunately (for those advocating DRM removal) the game was in the top 10 and received a high enough meta-critic score that the publisher saw no reason to remove the DRM in the patch. I expect this trend to persist on future titles the publisher releases.

      Even worst though, I cannot think of a game that was critically acclaimed that did not sell well because of DRM. And because of this, unless there is a large-scale movement, I doubt publishers are willing to attribute a SKU's poor market performance to the title's DRM.

    178. Re:First Post by goldspider · · Score: 2, Insightful

      "That's obviously not the case with stealing from someone's house, where you actually deprive the person of their property and the person is left worse off than they were before."

      I didn't say anything about stealing from the home.

      Yes, copyright infringement doesn't physically take anything away from the copyright owners. That's not what I'm addressing. What I don't understand is where the sense of entitlement comes from.

      I'm not willing to pay $1000 for Adobe Creative Suite. By what reasoning am I, therefore, entitled to a copy of the software? I have yet to hear a rational answer to that question.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    179. Re:First Post by jslater25 · · Score: 1

      Quite the contrary. Users are encouraged to test the software first by using the evaluation period. When you bought your last house, were you allowed to move in for a couple months without paying rent or mortgage before you decided to buy the house? If so, I want to use your broker. And when you shop for a shirt, do you wear it to the club before paying for it? You get to try it on, in the store, without removing the security tags. When buying the software, its the same deal. You try it, using their parameters (evaluation period) before purchasing it. To my knowledge, using the evaluation period is NOT the same thing as piracy.

    180. Re:First Post by Americium · · Score: 1

      LOL, from what I've seen most games don't have the nerd factor Linux users crave.

      Back in the day many PC games were a lot more nerded out, and much more customizable. i.e. quake/duke3d were very moddable compared to the new FPS shooters. Now everyone plays WOW or something else that sucks just as much.

      PC games today remind me of console games. Besides half life 2 and it's mods they all seem pretty similar to console games. Crysis seems pretty good but they designed it so I need very expensive hardware, so I won't be playing it for a while.

      As as been stated before, unless it's being sold on Steam, so I have access to my games forever, from any computer I have, I'm not purchasing it, or playing it for that matter.

    181. Re:First Post by Tronster · · Score: 1

      How much clout do you need before you can say no [to a publisher insisting on DRM]?

      It must be a rather good deal of clout; I don't know of a case where this has occurred.

      Everything I've experienced myself or gleaned from GDC and IGDA meetings is that the publisher('s marketing) dictates all aspects of distribution, including DRM when it comes to AAA titles for consoles, handhelds, or PC.

    182. Re:First Post by PipsqueakOnAP133 · · Score: 1

      We Love Katamari:
      I pirated it, then bought it. Then loaned it out to friends to get them addicted.

      and Star Ocean 3:
      I pirated disc 1 to play the game, loved the first half. And then bought it for disc 2 instead of pirating disc 2.

      Going the other direction:
      I bought and played FFX. (no mod chips on PS2 at the time), and I enjoyed it for the most part. I downloaded FFX-2 later, and think maybe logged about 2 hours on it in the last two years. Obviously not going to buy it if I don't even feel the need to level the characters to lvl 10.

      Music:
      I like japanese pop music, however it's hard to buy out here. So while I was overseas, I bought several legit Ayumi Hamasaki and Koda Kumi albums to balance out my downloaded mp3s of their music.

    183. Re:First Post by Anonymous Coward · · Score: 0

      Develop things properly in the first place, and it's not hard to support multiple OS's.[/quote]



      Cool. Then please, be my guest and port a reporting application I built in Visual Studio .NET with a couple of clicks (only a query needed editing because that was faster than drag-and-dropping in the designer) to the Unix shell.
      What's that? Now you say "well yeah, but..."? My main target is to make things reliable and my second one is to make them FAST. Since Windows is used by such a large number of users (90% or what?) why would I spend 10s of times more time to make my application portable to other operating systems which are used by just one tenth of my possible customers AND they're all so nuts about OSS and all that crap that they'd hardly consider not pirating it. Most Linux users are serious supporters of OSS (and for many this is the reason they're using Linux) who get paid to write software that will be later sold but who still won't pay a cent on most of the software they use. They support the Open-Source Software community by sending donations or buying DVDs of various Linux flavors but I doubt many actually pay for other software they use.

      Face it: There's always that thing that comes back to your mind and says "Well, I'd pay for it but ..." and you'll always find something to say after that "but". You'll always find an excuse. It's not worth bothering to adapt the software (serious investment) so that the 0.1% that can't find anything to say after "but" would actually pay for it.

      Now you're probably about to say "Yeah, but ..." Even if butts are for shitting, we still manage to use them to find excuses. We could use anything to find an excuse, we're always good at it. I'm one of the best and proud of it: I can't pay for software, but I can find a good excuse for doing so.

    184. Re:First Post by lusidd · · Score: 1

      And from a user's standpoint, the difference is academic semantics.

      Semantics is everything... nobody argues syntax

    185. Re:First Post by Narcocide · · Score: 1

      I as well.

    186. Re:First Post by j_snare · · Score: 2, Insightful

      I think his point was that while you would rather game on the Linux partition, you *have* a Windows partition that you use for games. As long as you're willing to go to that extent to play their game, what's the gain for the game company? You're going to buy it anyway, for Windows. All they get out of it is goodwill.

      Personally, I see how they could garner a *lot* of goodwill very easily with certain sections of the market by porting to Linux, but realistically, the amount they'd gain wouldn't be enough.

    187. Re:First Post by Anonymous Coward · · Score: 0

      I agree.

      When people start rationalizing, that they pirate the game because of to high price, or drm, they are dead wrong.

      If you don't like drm, don't buy it. When I boycotte something, I don't use it. It can be inconvenient for me, but I'm willing to make that sacrifice. Anyone who isn't willing to stop using something, that they don't want to pay for, isn't making a statement. They're just being whiny bitches.

      The same goes for the price thing.

    188. Re:First Post by An+anonymous+Frank · · Score: 1

      Thank you for sharing. The last time I saw the world in such absolutes, I was overcoming addiction myself.

      --

      I don't pirate music; why not?

      Initially when Windows-only DRM started showing up on albums I got really scared. At the time I used to buy 1-3 CDs a week, music was a constant part of my life, yet the only way I listened to music was through my mp3 player, and all I had was an iBook. When the iTunes store showed up I got an iPod and I started buying again, only for a short time that is, until some other music site shut down and left its customers hanging!

      For over a year now I've noticed that I don't listen to music much, and even then I keep listening to the same stuff, or rather, mostly to my existing collection. I don't seek out new music anymore. It stopped being enjoyable. That drive is gone.

      DRM killed this consumer.

    189. Re:First Post by waveclaw · · Score: 1

      Someone once said that to have a market you have to have both supply and demand. Not just one or the other, but the combination defines a market.

      Admittedly, I pulled the numbers out of my ass,

      Published games are business endeavors. Business live and die on real, hard numbers but people pulling fake numbers out of their asses have killed more ideas than just Gaming on Linux. No supply, no market. Remember?

      Like I said, my numbers are probably too high. You are talking about a vanishingly small segment of the market.

      I ran some numbers on this in 2005 based on Linux market share from IDC, counter.li.org, www.win2000mag.com and Forster Research. These number have only gotten better since then (largely thanks to Ubuntu.) An excerpt from my 2005 analysis.

      Let's talk about the high-end.

      If Linux desktops = 0.025% (0.0125% gamers) of all desktops, then WoW for Linux would have sold 144 copies in it's first 6 weeks in the US market alone. Note that transgaming.com needs far more customer votes than this to start work on a title, and WoW has been voted #1 priority by transgaming.com customers for several months.

      If Linux desktops = 1.12 percent (the highest number of Linux desktop games being 0.56 percent) then WoW for Linux would have sold 3,000 copies in it's first 6 weeks at $39-50.

      That means between $7,200 and $150,000 could have been spent by Linux desktop users on WoW. While $7k will only pay a Bangladeshi salary, $150,000 would nicely cover one or two interns to make sure WoW compiles and runs on Linux. (not to mention the $15 per month implies $2,160 to $45,000 a month to keep that Linux port updated.)

      In perspective, though:

      6% to 12% of WoW went to Mac users who traded in $1.8million to $3.6million for the privilege of paying $540,000 to $1.08million EVERY month to Blizzard.

      On the low end, the numbers still work out. Heck if KoL can support 3 people's salary with badly drawn pictures of knob goblins, how much can you make for a little effort?

      If I could get 50,000 Linux people (the average per game population on battle.net) to play my online game for 1 year at $15 per month then I'd be $9,000,000 richer (minus expenses like $3 million in bandwidth or whatever.) If only 5,000 customers play my game for a $5/month then I'm still getting $300k a year for running servers. If I charge $10 for the game media, then I've paid one $50,000 salary or other costs.

      Really, the only competition you have for gaming on Linux is that so many Linux users play at running their system. Linux itself becomes their game. That tells me their is demand. So where is the supply?

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
    190. Re:First Post by TheRaven64 · · Score: 1

      Ask your department. It's somewhere on microsoft.com, requires you to log in from a university IP range and enter a key provided by your department.

      --
      I am TheRaven on Soylent News
    191. Re:First Post by steelfood · · Score: 1

      I think this would be the best deterrent to piracy. It's not about DRM or any such thing. It's about bundling enough stuff nobody would otherwise be able to get to make it worth the $30-$60 that people are paying. It doesn't matter that the game is $60, if what comes with the game is more than a CD and poorly-printed booklet for a manual. I'd pay $60 for a good game if it included non-digital extras like poster maps, pewter (or even plastic) models of characters, signed booklets, numbered certificates, etc. Basically, things that go into "collector's editions" and such should become the norm. That'd make buying the game more lucrative than pirating it (people will still pirate to try it out, and the people who don't care about the extras will still pirate it). Of course, the game still has to be good, and something I'd be interested in playing.

      At the same time, games like Spore and MMORPG's, with an online community that's a part of the gameplay, are naturally resistant to piracy (which is why I still can't understand Spore having such restrictive DRM). Value-added through those means works very well too.

      I think this guy is going to find out his tactics won't work as well as he expects. A certain level of DRM is OK, as long as it's not intrusive. So a CD-key, or some kind of quick, one-time validation. But if it takes over my computer the same way a trojan would, forget pirating, I'm not even going to play the game.

      Digital distribution would be great. Valve would make a killing if they licensed Steam for other developers. But at the same time, digital distribution alone won't make piracy go away, it'd just take away the incentive to buy it. But it would help if people actually got, say, a free pass to download the game from Steam if they bought the box or something.

      Pricing is a tricky issue. The difference between a luxury product and a cheap product is mostly in the price. The price creates the name. Lowering the price makes it seem like less of a product, and it's never a good thing to have people mentally lump gems with the bargain bin. Instead, I'd do the above, keep the price the same, and just add more stuff to the box version. Unless that's what the game is actually worth...

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    192. Re:First Post by CyprusBlue113 · · Score: 1

      Everquest was considered well recieved and a huge hit at its time, and WoW has out sold it by a factor of about 15x now. While totally unrelated, I use this to point out judgement of scale and the fact that you cannot predict alternate cases accurately. You'll never know what it would have been without a component without a true control case, everything else is intelectual masturbation (blind speculation). A publisher can claim that it did not impact sales, and a publisher can also claim that massive piracy is destroying its industry (music now), its still blind speculation without an actual equal test case, and just as valid.

      --
      a handful of selfish greedy people are no match for millions of selfish, greedy people -u4ya
    193. Re:First Post by Cederic · · Score: 1

      Ah, Company of Heroes.. I first played it on a, lets say, demo version.

      I've since bought Dawn of War twice (including for a friend), Company of Heroes (for a friend), Opposing Forces, a download version of Company of Heroes and one of the Dawn of War expansion packs.

      Had I been forced to pay for the original Company of Heroes to try it out I probably wouldn't have bought any of those.

      DRM really does impact game purchase decisions.

    194. Re:First Post by aceofspades1217 · · Score: 1

      Im sorry DRM is the worst idea ever. It works great for online games and it was great when it first came out before everyone started finding ways around it. Now any game can have its DRM easily taken away. It really takes little to no effort. And no pirates ever have trouble removing DRM. As long as they can emulate things and edit the code (typically with hex) than DRM is useless.

      Although the only place where DRM is effective is consoles because you can't edit code and you can only emulate things through hardware. This means that the only way to beat consoles is with hardware. It takes special DVD readers and special steps to copy disks...although just like in PC games with hex editors that isn't much of a problem. Its just really hard and costs money to install modchips meaning that only hardcore pirates will do it.

      But anyways DRM on PC games is a really really stupid idea. It worked in the 90s but it's useless now. All these activations and stuff are quite retarted. I mean it all gets so easly circumvented. Even the mighty steam is getting its ass kicked by PAC Steam. Which means that multiplayer games are no longer immune to piracy.

      *Cheers to slashdot for engaging in this discussion*

    195. Re:First Post by Anonymous Coward · · Score: 0

      No thanks. I don't want you misconstruing my words, too.

    196. Re:First Post by nasor · · Score: 1

      You are entitled to pirate of copy of it because in doing so you do not harm anyone. You are entitled to do *anything*, so long as it doesn't harm anyone. Or at least, in a free society you should be.

    197. Re:First Post by RiotingPacifist · · Score: 1

      60FPS?, sounds like you have vsync on rather than WINE being slow.

      --
      IranAir Flight 655 never forget!
    198. Re:First Post by svank · · Score: 0

      but each one of them bought the PC version instead, so the publishers gain nothing by porting it.

      Except customers who are happy that they don't have to reboot into Windows to play a game.

    199. Re:First Post by Anonymous Coward · · Score: 0

      No you wouldn't. You Linux Zealots would then cry about the games not being open source, or you'd say it's evil and monopolistic for developers to charge for games because "information wants to be free"

    200. Re:First Post by EvilIdler · · Score: 2, Interesting

      Maybe a bit harsh (at least the death bit!), but yeah, it's really crossing the line when people decide to keep using an illegal copy professionally because "they don't like the price". Even while bragging about having the money!

      I like it when developers have cool payment models, like GarageGames. They've recently gotten the Houdini folks on board, with an amazing $99 offer. That's a very capable 3D package, available for Windows, Linux and 64-bit OS X. You just need to be an indie, earning less than $250000 a year.

    201. Re:First Post by EvilIdler · · Score: 1

      Yeah, that was also my reaction. Working at Valve could get any fundie suicide bomber to postpone heaven, from what I've read.

    202. Re:First Post by Toby_Tyke · · Score: 1

      No offence, but I think you missed my point

      WoW for Linux would have sold 144 copies in it's first 6 weeks

      True as that may be, Blizzard would not have sold 144 extra copies. Some of those 144 people who would have bought the Linux version bought the PC version instead, and booted to windows to play it. It would be irrelevant if Linux WoW would sell 10,000,000 copies. If 9,999,000 of those people are willing to dual boot and buy the windows version instead, then why bother porting?

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    203. Re:First Post by Toby_Tyke · · Score: 2, Interesting

      Thanks for proving my point.

      My preference for gaming under Linux is a pragmatic one. At this point, I only keep the Windows partition around for gaming

      You admit you buy the windows version of games, so why should developers port to linux? You might be happier, but why would they care? If, in the absence of a linux port, you're going to buy the windows version of a game, then how would they stand to gain by porting it to Linux?

      Think about it. FPS 3: The shootening, comes out for windows, and you and I buy it, making the developers $20 in profit. You would have preferred a linux version. Twelve months later FPS 4: The Dramatic Sub-Title* is released. This time the developers have gone to the time, effort and, crucially, the expense of porting it Linux. I buy the windows version, you buy the Linux one. The developers make, um, $20 dollars. how are they better off?

      Now don't get me wrong, I use Linux, and I don't really care about this subject, since I've pretty much given up on PC gaming (although I have a terrible suspicion that the new starcraft is going to suck me back in ), but I don't see big developers starting porting many games any time soon.

      *This one adds dual wielding, and a cool bullet time mode. IGN give it 9.5/10.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    204. Re:First Post by goldspider · · Score: 1

      And the person or persons responsible for producing the original work, regardless of the fact that the digital nature of their creation allows for infinite copies of it, isn't entitled to some compensation for their efforts?

      --
      "Ask not what your country can do for you." --John F. Kennedy
    205. Re:First Post by oracle128 · · Score: 1

      but DRM doesn't prevent piracy

      If at least one person has decided to buy a game because it's too much trouble to pirate, you're proven wrong. You could perhaps argue that DRM's success doesn't outweigh DRM's failure, which is another matter entirely, but too late for you, that's not what you're saying. And there are already several anecdotes floating around stating exactly that - people who would have pirated it, had it not been for the copy protection or DRM. That DRM is not 100% successful (what you were arguing as a reason to avoid it) is irrelevent. Therefore, you're wrong.

      Oh, and DRM seems to work quite well on consoles, thanks much.

      Well, the difference here is - people who pirate games are not going to buy them anyways.

      My point exactly. So, lowering the cost, removing DRM, or increasing demo length isn't going to help anything, even when this is exactly what pirates claim they want.

      I don't think the results of the survey were surprising, really. There are three facts that we know about pirates:
      1) As the price of the game approaches zero, the number of pirates citing price as their excuse approaches zero.
      2) As the demo length approaches 100% of the full game, pirates citing this as their excuse approaches zero.
      3) DRM is binary. The pirates that complain about frequent "phoning home" would complain exactly the same whether it was a one-time locally-verified registration key or a surveillence camera in every home.
      There's one fact we know about humans: they're able to rationalise anything they do, no matter how illegal/immoral/irrational it is.

      Of course, I think the real test will be that, now that the developer has basically given in to the demands of a bunch of criminals (which is always a bad idea in any scenario), whether it actually decreases the amount of piracy. I'd bet my life on "not significantly". Hold another survey, and see the response. For any price above zero, the same people are still going to complain. For any demo less than the full length of the game, the same thing. Get rid of DRM, and all you end up with is a bunch of people who come up with a different reason to pirate (and more people who are technically able to do so). "The payment system is too hard", "it's too much trouble to enter my credit card details", "your downloads are too slow (but I'll be happy to redistribute them free of charge)", "it's not open source", "your game is missing xyz", "it has a bug"; bitch, bitch, bitch. Eventually you end up with a free, open source, DRM-/copy protection-free game that's 100% bug free and does everything you could possibly want it to, but Developer has no money left to put food on the table, let alone finance another game. And nobody develops anymore because of it. Unless of course, your goal is to destory innovation, technological advances, and big-budget gaming altogether (aka the gaming industry). Is that your mission?

      The good news is, we don't even need to go that far to actually prove anything - we can just look at the example set by Radiohead. They offered their entire album for "any amount you want-including zero". And look how that turned out: the product was potentially free (if you wanted it to be); it was the complete thing, not a demo, sample or work in progress; it was a product people apparently wanted; and there was no DRM or copy protection of any sort. What happened? It was still illegally downloaded on P2P networks! Even free wasn't good enough!

      And that is exactly the point I'm getting at - if free isn't good enough, what makes you think they can get away with $9.95 (the price the product was lowered to in TFA due to pirates' demand)? The most common excuse was "but they're only 128kbps", a fine example of substituting one lame excuse with another. The other excuse was "I didn't know they were offering it for free", which is kind of the most telling of all the stupid excuses. If you didn't know it was free, you obviously didn't ev

    206. Re:First Post by i_b_don · · Score: 1

      Ok... here's whats interesting... I don't have an ethical problem with piracy. It doesn't have to be a test drive or anything, I just don't see myself harming anyone by doing it.

      My ethics revolve around judging how my actions hurt other people and that's why software piracy doesn't really bother me. It's like pirating music. Who gets hurt by me listening to a track that wouldn't have listened to before? If there's a small indy band selling CD's that I like I always try to buy it to support them, but if some huge mega-conglomerate is selling something i don't think anything of DLing their music off the internet.

      I don't want to get caught and I don't want spyware on my computer, and if i find something that I use a lot I want to pay for it, solely to support the people who made it, not "to be legal" or anything, but to give something back.

      "I cross the line when i decide that I like the project but not the offered price...". In the end it's all free market economics, it's just more of a mind game.

      If all the software was $10 bucks i wouldn't think anything of becoming totally legal. If all the software was $400 a pop, I wouldn't have a single legal thing on my computer. It's all about value to me and me wanting to feel good that I'm supporting the people who write the stuff i like.

      I could go on and on, but my point was that it's all economics in the end. Sometimes I think a piece of software is very good, but i only use it a few times a year so I don't want to pony up $100 for a copy. Sometimes the price is too high, sometimes it's difficult to get (I don't live in the US). It's all economics. Time, effort, money vs the good feeling i get knowing i'm giving my money to the people who have made my life better.

      To bring this back on topic, in the end i think that's all the game developer can do to deal with pirates. Why do people pirate? It's easier than paying for a product. If you offer a feature (like online play) that justifies buying the game poeple will buy your product. Some people will always pirate your game, for some it will depend on the cost of the game, others will pirate becuase you have or don't have DRM. In the end i think it all comes down to convincing people that they *want* to pay for your game. That you're a small developer who should be supported or that you get some cool online features that you wouldn't get otherwise.

      At least that's my 2 cents. That's how i view the pirate scene.

      d

      --
      all language nazi's will burne in heil!
    207. Re:First Post by Anonymous Coward · · Score: 0

      as pirates usually play their games free from DRM-idiocy.
      Which ignores the fact that there are probably less pirates because of it.

    208. Re:First Post by paulkoan · · Score: 1

      I was using Nero + keygen for quite a while until two things coincided: 1) the quality of the product had risen making the product worth the money they were asking

      I have checked all historical references and this has never happened.

      --
      This signature intentionally left blank
    209. Re:First Post by Anonymous Coward · · Score: 0

      What overrated, anti-intellectual nonsense. Physical, biological addiction is not nearly the same thing as compulsion, and your attempts to oversimplify everything are simple themselves. Then you have the temerity to cower behind a disingenuous parenthetical at the end. Truly disgusting.

      Justification is Justification, pure and simple, if we are going by the same ethical rulebook.

      Whether you are justifying a candy bar, chasing a dragon, or pirating software, you are still lying to yourself...

      You don't really need any of that stuff. NEED Software? Give me a break.

      Simplified, yes, but someone that has come through that may see the lies that people
      tell themselves in a more bare, sinister light. I have been around meth for a few years in the past,
      and saw the wrong side of lots of things. Luckily one of them wasn't a bullet.

    210. Re:First Post by sgtrock · · Score: 1

      I didn't dispute the point that today, I have to keep a Windows partition around to play at least some of the games that I want to. There is a small, but growing, pool of vendors who write cross platform games. When I can, I buy the Linux versions to help encourage them. However, I'm not so fanatic to play only Linux games. If my friends want to play a game that I can't get running on Linux, I have a choice of glorying in my pure Linux fandom or... set up the game in my Windows partition. Guess which way I go.

      No, the points that I was taking issue with were your math mistakes (assuming that Linux gamers were somehow a much smaller fraction of Linux users than Windows gamers were of Windows users), and the assumption that because we Linux gamers /had/ to keep a Windows partition around at the moment, we would always be willing to do so. Today, yes. In two or three years? Not so much. Given the development cycles for games, vendors need to be thinking about what we'll want for a gaming platform then, not now.

      As I said; the market is shifting and all desktop software vendors should be prepared for the change. Windows is dangerously close to dropping below 90% of the market for the first time in what? 15 years? You don't think that won't have a huge psychological impact on the marketplace when it occurs next year or the year after?

    211. Re:First Post by Anonymous Coward · · Score: 0

      Visual Studio .NET

      you mean you wrote a program using a method designed by an OS maker to cause vendor lock in and your are surprised it doesn't port well?

      you must work at microsoft to be that stupid.

      Its hard to port a program written for windows because microsoft has managed to get all the developers using things that only microsoft controls, bits of code that only MS uses, or bits of code MS uses differently than the standard.

      But MS is so common its got half the developers in a stupor (just like you) thinking THEIR way is the standard.

      Games the the biggest one, direct X. People barely even think about it its so synonymous with gaming, but its a microsoft application and thats why it fails so hard on any other OS. Open GL games port easily. Enemy Territory works fine for the linix or MS version because they simply avoided all the MS only bullshit.

      You only have to look as far as your web browser to see this in action, All those fucktards who post 'this page optimized for microsoft internet explorer' at the bottom of their site, its because MS deliberately gives us broken implementations to squeeze out thrid parties. Its that page thats broken not your browser, MS just wrote a browser to help it perpetuate bad coding to help keep their monopoly.

      If you instead coded to an international standard instead of the microsoft standard you'd have no problem supporting multiple platforms.

    212. Re:First Post by erroneus · · Score: 1

      Someone worked hard? No. Programming is what people do for a living when they don't want to work hard. And the really good coders do it under a sense of inspiration.

      Why is it not a product? Have you read a typical EULA?

      If a car had the problems software had... Do I really need to complete that? If a car had the guarantees that software comes with... Once again, no need to complete that. We have an unspoken, unexplainably low expectations for software. No returns, no refunds, on and on and on...

      Software as a product or as an industry is inappropriate. This is far from a cop out.

      "Something for nothing?" Hardly.

      I haven't bought music in a very long while, but when I do, it's often as a gift for someone else or something along those lines. One thing about old music or old books is that they're often as good now as when they were written or performed. Can this really be said for software? Software is at best a temporary, disposable tool or distraction and should be priced and treated as such. In the grand scheme of things, software should remain as it started out and not as a "product."

    213. Re:First Post by Toby_Tyke · · Score: 1

      No, the points that I was taking issue with were your math mistakes (assuming that Linux gamers were somehow a much smaller fraction of Linux users than Windows gamers were of Windows users)

      Oh I see. Actually, I think you'll find that ten percent is a huge over estimation of how many people game on windows, never mind linux. Hell, I doubt ten percent of consumer desktops could even run the latest games.

      we would always be willing to do so. Today, yes. In two or three years? Not so much

      So, if in two or three years there are still next to no major games coming out on Linux, will you wipe your XP partition and stop buying games? Because if not, if you're just going to carry on buying the windows version, why bother porting?

      Windows is dangerously close to dropping below 90% of the market

      Yes it is, and I'm thrilled, but what I'm trying to say is that market share is not all that relevant. It wouldn't matter if Linux had fifty percent, because if all the Linux gamers dual booted like you, then there is no need to port.

      One additional thing worth pointing out is that most of the market lost by windows over the last two years has gone to Apple, not linux. And when did Apple start making these huge inroads? when they switched to x86, thus allowing everyone to dual boot windows. Although linux does now look as though it might make serious inroads in the netbook sector, those machines are hardly likely to be used for gaming.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    214. Re:First Post by Nathrael · · Score: 1

      No, not the DRM prevents people from pirating a game; usually, it's the long torrent downloads that do, and sometimes, people want to support the developers, but DRM doesn't do anything except punishing those who legally bought the game (and are too lazy/possess not enough knowledge because they are casual gamers/etc to download a crack). A couple of days ago, I installed a game legally bought on my computer - guess what: it came with SecuROM and caused a lot of problems. Only when I removed all SecuROM files and started using a crack, I was not only able to play the game properly but also use my system again (the SecuROM stuff messed around pretty badly and caused my explorer.exe [yes, I use Windows for gaming, who doesn't?] to crash every couple of minutes). I never experienced anything comparable when using a game I downloaded via Bittorrent.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    215. Re:First Post by Flash13 · · Score: 1

      Most the kids have moved to CIDER now, it's faster, and tastes the same both ways.

    216. Re:First Post by D+Ninja · · Score: 3, Insightful

      Someone worked hard? No. Programming is what people do for a living when they don't want to work hard. And the really good coders do it under a sense of inspiration.

      Heh. You, obviously, have never developed software in your life. Developing software is not hard work from a "I sweated while busting concrete for a road today," but, it can be mentally exhausting coming up with a good algorithm that solves a complex problem and can take some time to do.

      Why is it not a product? Have you read a typical EULA?

      Just because companies like Microsoft have completely messed up how software is viewed does not make it any less of a product. Again - you're just trying to justify getting something for free.

      If a car had the problems software had... Do I really need to complete that? If a car had the guarantees that software comes with... Once again, no need to complete that. We have an unspoken, unexplainably low expectations for software. No returns, no refunds, on and on and on...

      Yes. We do have low expectations for software. Here's the problem - creating GOOD software is difficult. It's extremely difficult. There are far too many people in the industry who should not be there. This is the real problem. There should be far more stringent requirements for software developers.

      As for the no returns/refunds...well...unfortunately people who steal software have been the reason for that. It's so easy to make a copy of software, stores have no other choice but to not accept refunds. Maybe some sort of Lemon Law would be good (to take your car analogy) for software. I don't know.

      Software as a product or as an industry is inappropriate. This is far from a cop out.

      Um. Do you realize that pretty much everything you come in contact with in your daily life (banking, POS systems, your cell phone, etc) runs software that is supported by a software industry? Without that industry, you wouldn't even be able to start your car (or pump your gas to fill up your car). Of course, that wouldn't matter to begin with because you wouldn't be able to buy your car because your bank wouldn't have software to support the transaction in the first place.

      In general software makes our lives easier. Yes, there are software systems that suck. Again - too many bad developers are part of the industry and should not be.

      I haven't bought music in a very long while, but when I do, it's often as a gift for someone else or something along those lines. One thing about old music or old books is that they're often as good now as when they were written or performed. Can this really be said for software? Software is at best a temporary, disposable tool or distraction and should be priced and treated as such. In the grand scheme of things, software should remain as it started out and not as a "product."

      Horrible analogy. Books and music do not have the same intent as software. Additionally, books and music have had the experience of millions of years of development. Software has really only been around for...oh...maybe 50 years. It's still very new and is constantly evolving.

      Also, have you listened to every piece of music and read every book that has ever been written? Yes, there are some "classics" that are still very excellent today. But for every classic, there are thousands of pieces that were complete failures (and rightly so).

      And, I honestly have no clue what you mean by your last statement.

    217. Re:First Post by SupremoMan · · Score: 1

      Wouldn't lazyness be an excuse for not pirating?

    218. Re:First Post by Loibisch · · Score: 1

      It's very regularly below 60 fps in Wine while using VSync in Windows it's pretty much locked at 60. The fps I gave for Vista is when VSync is unlocked (which is unplayable to me because of tearing) and just meant as a comparison.

      Also don't forget the difference in graphical details...

    219. Re:First Post by slashdotwannabe · · Score: 1

      Um, pardon my French, but HORSESHIT.

      You WANT Linux support, so you rationalize to death. Because YOU don't want support, you say EVERYONE doesn't want support.

      You say "a lot of the APIs are at least comparable", which translated means "all the APIs have at least some non-trivial differences", meaning they need to be coded, tested, debugged and supported differently than the "mainstream" base... for a trivial potential increase in sales... in other words, a guaranteed money loser... but that's ok so long as YOU'RE happy.

      How many different distros should be supported? RedHat? Suse? BSD? Xenix? If I get the top ten, but still miss yours, you'll still hate my company.

      You give people an option for rewarding you in a manner that EVERYONE agrees is fair

      There is no such this in the entire universe as something that everyone agrees on. There are those who hate Santa Claus. Those who hate money. Those who hate sex. Those who hate the very fucking air they breathe.

      --
      This comment is my opinion and does not represent an official position of Donald Trump or others I do not work for
    220. Re:First Post by Toby_Tyke · · Score: 1

      So what? They still bought it.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    221. Re:First Post by klausboop · · Score: 1

      What you described is why "choosing not to buy a game" exists (because it cost $90-$110 instead of $10-$25). My argument is just do without it. Then the publisher is not only not getting any income, they're not getting any hype or promotion either.

      And again, understanding the difference between material and non-material goods, if keeping food on the table means that I can only afford a Toyota Corolla (a $10-$25 game), what legal or ethical entitlement do I have to "pirate" a Toyota Prius (a $90 - $100 game)?

      --
      Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
    222. Re:First Post by svank · · Score: 0

      It's the difference between customers playing the game and moving on, and customers playing the game, then wondering if that company has any other good games to buy, since they'd like to support companies who make games for Linux. Not all Linux-game-buyers would do this of course, but I'm sure some would.

    223. Re:First Post by Anonymous Coward · · Score: 0

      However I *want* to pay money for the products that I like. About 25% off the software i use I want to pay money for BECAUSE I think it rocks. Unfortunately some software, even though I like, I won't pay for becuase the cost is too high (i'm looking at you photoshop)... so they get bubkis.

      Here is were you are wrong, for two reasons. If you don't want to pay for photoshop, use GIMP or something else instead.

      Reason one. There is an alternative, at a price you are willing to pay, but you insist on using something at a price that you are not willing to pay. Using the same logic, I can steal a Ferrari, claiming that it is overcosted.

      Reason two. You cost plenty of companies money and help force a monopoly. Plenty of companies are forced to buy photoshop at ridicilus prices, because that is what people know how to use. By training your photoshop skills, you lock in your future employer into using photoshop. This is bad for the employer and bad for the market.

      The same could be said about matlab and microsoft office. The thing being that mathworks and microsoft are making tons of money from pirates, and competing manufacturer getting the shaft.

    224. Re:First Post by KGIII · · Score: 1

      I hate to say this but, well, if you pirate music you can usually get it DRM-free. :)

      And, yeah... It is tough. I could make a case, justification, that I personally need music. For me that is one of my coping methods. For me that may well be a matter of life and death. The reality is I just want it. It's a harsh light that I view the world in, almost bright enough to burn.

      Keep sober. I still knock back a few beers, 'tis the lesser of two weevils.

      --
      "So long and thanks for all the fish."
    225. Re:First Post by nasor · · Score: 1

      You seem to be forgetting that we are assuming that the pirate was definitely not going to pay any money to use the software if he wasn't able to pirate it. There are only two possible scenarios: either the user doesn't use the software and the programmer doesn't get paid, or the user pirates the software and the programmer doesn't get paid.

    226. Re:First Post by Anonymous Coward · · Score: 0

      "... I don't truly believe that software is a product in the sense that other products are.) I pay for software as a form of expression of my appreciation."

      Oh, thank you very much %!/$&&Â"$.

      --Signed by Beggar (a.k.a. Software Developer)

    227. Re:First Post by Sally+Forth · · Score: 0

      I agree about not understanding the last statement.

      I recently installed my old copy of Age of Empires on my laptop, as well as my old Simcity 2000 (both legally owned for the past nearly 10 years, thank you). I had to do a little bit of compatibility settings to get SC2000 animations working properly under XP, granted.

      But once I'd done that, guess what! The games were exactly, precisely as good now as they were when they were first installed on my 133MHz Pentium. The graphics were just as clear, the music just as realistic as the day they were produced. And much to my amusement, I had just as much fun producing a Phoenician Nuke Trooper as I did when I was a good deal younger.

      A good game, like a good book, like a good movie, like a good piece of music, is always as good now as when it was written and produced.

    228. Re:First Post by Anonymous Coward · · Score: 0

      While some developers may want to use DRM, it's more commonly a publisher that forces a team to utilize the DRM solution they bought into. On a previous AAA project we had to utilize the DRM the publisher utilized

      We hated it, my friends who bought the game hated it, but our hands were tied.

      Not sure I understand how your hands were tied. You could choose any publisher in the world for your game, and you picked one that mandates the use of DRM. If you hate it, perhaps next time you will pick a publisher that doesn't insist on DRM?

  2. I don't know. by Kamineko · · Score: 1, Funny

    Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?"

    Uh... I don't know? Ask me later.

    1. Re:I don't know. by mazarin5 · · Score: 2, Funny

      Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?

      --
      Fnord.
    2. Re:I don't know. by flyingsquid · · Score: 1
      Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?

      Did you pay royalties to repeat that line from the summary? I thought not, you dirty pirate.

  3. I use the tools... by binaryspiral · · Score: 5, Interesting

    When a no-cd crack or hacked exe for a game I purchased is released, I usually use it instead of carrying the CDs around with my laptop.

    Kudos to Valve's Steam letting me download and install the game on multiple machines without treating me like a frickin' crook.

    And the occasional time I've actually downloaded and ran a pirate game just to see if it was worth buying. I've been burned on way too many awesome demos and lackluster final games to drop $50 on a whim.

    1. Lose the damn copy protection.
    2. Use Steam or develop a system where people aren't chained to a CD or Jewel case with a cryptic serial number on it.
    3. Release honest demos.
    4. Don't get bought by EA, they have no honor.

    1. Re:I use the tools... by schnikies79 · · Score: 1

      Agreed. Steam games are the only PC games I play. Well I do play the old Red Alert series, but as far as newer games, steam is the only way I go.

      --
      Gone!
    2. Re:I use the tools... by cfkboyz · · Score: 3, Interesting

      I completely agree. The more they push DRM the less I buy. I hate being told I am a bad guy as soon as I break the shrink wrap. I am the customer and I should always be right. If not I will take my money else where. If that fails Pirate... and i don't think pirating is fair but if they leave me no choice that what they deserve.

    3. Re:I use the tools... by z0idberg · · Score: 4, Insightful

      1. Lose the damn copy protection. 2. Use Steam or develop a system where people aren't chained to a CD or Jewel case with a cryptic serial number on it. 3. Release honest demos. 4. Don't get bought by EA, they have no honor.

      Agreed.
      And I would add to that :
      5. Can't trust review sites/magazines to give an honest opinion of the game.

    4. Re:I use the tools... by d34thm0nk3y · · Score: 1

      1. Lose the damn copy protection.
      2. Use Steam or develop a system where people aren't chained to a CD or Jewel case with a cryptic serial number on it.
      3. Release honest demos.
      4. Don't get bought by EA, they have no honor.


      The article addresses all of these issues.

      My only complaint is that most of the games released by this developer are very derivative. Games list.

      I tried the end of the world demo on Steam and it is just Katamari and the rest look to be clones of other games.

    5. Re:I use the tools... by SpazmodeusG · · Score: 1

      "Use Steam or develop a system where people aren't chained to a CD or Jewel case with a cryptic serial number on it"

      I actually much prefer the Cd-Key system over Steam.

      Take Half-Life 1 before Steam was available for example. On installing from the CD I simply had to enter the CD-Key. I could enter a pirated CD-Key but I wouldn't be able to play online then, so there was incentive to buy it.
      Steam on the other hand probably won't let me activate games in the distant future when Steam is no longer around.

    6. Re:I use the tools... by cbhacking · · Score: 3, Insightful

      My main complaint about this is that you're installing executables from people of, at best, questionable morality. At least half the time somebody at school asks me to clean malware off their machine, it got there through a NoCD-type executable they downloaded off DC++.

      Valve does seem to "get it" pretty well. Blizzard is moving this way as well, with legit NoCD patches, the ability to store your CD key online behind a username/password, and free binary downloads. They still have the keys, of course, and unlike back in StarCraft's day I can't memorize their newer ones, but it's still major progress.

      As for copy protection, you're talking to the wrong people. Copy protection costs the developers - both in money for the software and public perception of the game. It wouldn't be there if it wasn't economically beneficial to include. Want to get rid of copy protection (which has been in use since the days of floppy discs)? Get the gamer community to STOP PIRATING. Once copy protection is no longer economically beneficial, it will vanish on its own. Developers are NOT *trying* to annoy their customers, merely to make a profit.

      To rephrase that, anti-copy is not the disease, it is the symptom. Like a fever, it is the unpleasant effect of a battle against a much deeper problem. (Sorry for a biological rather than automotive analogy.)

      --
      There's no place I could be, since I've found Serenity...
    7. Re:I use the tools... by Anonymous Coward · · Score: 1, Interesting

      i think it's pretty safe to say that steam will be around for a few years. if you're really that into a game that you're still playing it a decade or more from now i guess you have a point. normally i don't get upset about games of that nature though, i just buy another copy of it from the bargain bin.

    8. Re:I use the tools... by Warll · · Score: 1

      If, and when Steam goes down that would not mean that you are unable to play your games. There are at least two present day work-a-rounds, not even counting the possibility that Valve releases a no-cd.exe before they croak.

      1. When the Steam servers go down and your client fails to connect just throw it into offline mode. Then burn a back-up DVD of your game collect for future use.

      2. Head over to TPB and grab a no-steam cracked copy of the game.

    9. Re:I use the tools... by bh_doc · · Score: 2, Interesting

      If you think that pirating can ever be completely eliminated then you're hopelessly naive. There will always be at least a small subset of gamers who pirate games just because they can, whether they are "copy protected" or not. Then, developers will continue to (falsely) believe that copy protection is economically beneficial, ignoring (or not realizing) that by doing so they are driving away real paying customers.

      To continue your medical analogy, it's like the common cold. There is no treatment for the cold virus itself; it will always exist and the best you can do is treat the symptoms. But if your treatment gives you even worse side-effects... maybe you should try something else?

    10. Re:I use the tools... by Anonymous Coward · · Score: 0

      Amazed people are boasting of Steam. My account got messed up effectively bricking the Steam driven game I got. If Steam doesn't work it's a 100X worse than a CD dongle. I've got the CD but I've never been able to play the game. I haven't had time to harass them about the screw up so the low down is I'd never buy another Steam game and I do check to see if they use Steam. If you have a physical CD/DVD you should always be able to play a game and preventing that game from being played is infinitely worse than any DRM.

    11. Re:I use the tools... by Cyberax · · Score: 5, Insightful

      You might notice, that since the days of floppies copy protection IS NOT STOPPING PIRACY.

    12. Re:I use the tools... by vux984 · · Score: 3, Insightful

      If, and when Steam goes down that would not mean that you are unable to play your games. There are at least two present day work-a-rounds, not even counting the possibility that Valve releases a no-cd.exe before they croak.

      When Valve croaks, they will not release a no-cd crack. If bankrupt they will be obligated by their creditors not to devalue assets by giving them away for free. If bought out, same thing.

      1. When the Steam servers go down and your client fails to connect just throw it into offline mode. Then burn a back-up DVD of your game collect for future use.

      And pray you never buy a new computer? Good plan.

      2. Head over to TPB and grab a no-steam cracked copy of the game.

      So your solution to failed copyprotection is use utilitilies that violate the DMCA and expose creators and users to liability? I'd think a real solution would protect the owners of software from defunct companies, not criminalize them.

    13. Re:I use the tools... by Anonymous Coward · · Score: 2, Insightful

      Copy protection IS NOT economically beneficial to include (unless your a company who provides it), this must have been covered a hundred times already in comments on /.

      Copy protection works like this;

      Pirates like me who want to do what we want when we want with the shit we bought quickly bypass it and get on with our lives hassle free, no phone homes, no activations, no nothing. Its a program its mine. (be it an OS or a game)

      So called 'legitimate' customers suffer under the burden of restrictive software and product activations, making their user experience miserable, and generating excessive amounts of frustration as a punishment for being 'honest'.

      So wheres the economic benefit in this? The people who pirate your work become the good guys because they can take some of the hassle out of others lives (even the most complex hacks are usually easier to apply than the hoops DRM makes you jump through.) with their hacks. Said pirates are not affected by the DRM measures and the most important customer group you have (the ones who are paying you for the programs) are being hassled and treated like criminals.

      Tell me please where the benefit is in there? Don't make the same stupid mistake all the developers do and assume DRM is actually effective at its stated purpose, it's not.

      Your analogy falls short here because of this, DRM isn't a symptom, its a malpractice suit waiting to happen, its the wrong treatment and the wrong mindset.

      When someone pirates your game the question is not 'How do I force them to buy a copy'. The question is 'What is there about the product I'm selling that makes the pirated version more appealing.' After all something about your product is making people decide its preferred to break the law and risk malware infections from third party executables.

      The suits all yell about cash, but to me thats the Lowest consideration. If its a good game and I feel I've got my moneys worth I'm happy to pay (voting with your wallet works both ways after all).

      Piracy is not the symptom, its the cure. DRM is the disease.

    14. Re:I use the tools... by Anonymous Coward · · Score: 0

      ...and the only prescription is more cowbell? :-)

    15. Re:I use the tools... by aerthling · · Score: 1

      Actually, I'm positively certain that I read somewhere on the Steam site (in the knowledge base, perhaps) that they plan release to patches for all the Steam games if they ever go out of business so they can still be used. Or something to that effect.

      I tried to find the exact place, but no luck. Perhaps I'm delusional.

    16. Re:I use the tools... by flyingsquid · · Score: 5, Funny

      Personally, I think the major reason that pirates steal games is that gold-laden Spanish galleons are now awful hard to come by.

    17. Re:I use the tools... by SpazmodeusG · · Score: 1

      "When the Steam servers go down and your client fails to connect just throw it into offline mode. Then burn a back-up DVD of your game collect for future use."

      Having a CD/DVD copy of the game + a CD-Key has all those features built-in without the user having to do anything.
      I can install pre-Steam Half-Life 1 on any computer and play a quick game without having to go online to activate for the installation or download cracks (whether they are official or unofficial).

    18. Re:I use the tools... by Anonymous Coward · · Score: 0

      so then you'll just download the cracked executable. how is anything changed?

    19. Re:I use the tools... by Warll · · Score: 3, Insightful

      When Valve croaks, they will not release a no-cd crack. If bankrupt they will be obligated by their creditors not to devalue assets by giving them away for free. If bought out, same thing.

      What makes you so sure they won't? Its not like they haven't already done this before, The last update for Half Life one released in around 03' striped the CD check.

      And pray you never buy a new computer? Good plan.

      I suggest you read the last sentence.

      So your solution to failed copyprotection is use utilitilies that violate the DMCA and expose creators and users to liability? I'd think a real solution would protect the owners of software from defunct companies, not criminalize them.

      Step one does protect the rights of software owners. Step two is just a back-up.

    20. Re:I use the tools... by gringer · · Score: 1

      0. Read the developer's reply

      from TFA (the "What I'm going to do about it" section):

      1) No more DRM

      I'm really hassling my payment provider to support amazons one-click method. For me, I think that's even more convenient than steam.

      2) Demos — "I'll be making my demos much better, and longer"

      4) Quality — "I'm working harder than ever before on making my games fun and polished."

      The fourth point you made is not really addressed. The Quality issue is the closest I could get to.

      --
      Ask me about repetitive DNA
    21. Re:I use the tools... by Drantin · · Score: 1

      It may have been Linux Game Publishing you were thinking about? They had that in the response to complaints about the DRM they introduced in Sacred...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    22. Re:I use the tools... by enoz · · Score: 1, Interesting

      Steam games are the only PC games I buy.

      Not only have Steam got a user friendly authentication system, but they also have very reasonably priced games (if you buy direct).

    23. Re:I use the tools... by enoz · · Score: 1

      The patch is a lie.

    24. Re:I use the tools... by Anonymous Coward · · Score: 5, Interesting

      It doesn't have to stop piracy. It just has to stop enough piracy to be worth more to developers and the game industry as a whole than the losses due to the annoyance factor.

    25. Re:I use the tools... by HeronBlademaster · · Score: 2, Informative

      I've found that I can find relatively reliable reviews of games on penny-arcade.

    26. Re:I use the tools... by Adradis · · Score: 1

      Valve is currently still private, so they can damn well do whatever they please in regards to the end of Steam.

    27. Re:I use the tools... by HeronBlademaster · · Score: 1

      I'm sure various trustworthy organizations will volunteer to continue running the Steam authentication servers. At the very least, if Valve/Steam does go belly-up, and my company is in the position to do so, it will be volunteering.

    28. Re:I use the tools... by QuantumRiff · · Score: 4, Funny

      How do you play your games that ran on 5 1/4 inch floppies? DO you piss and moan that the publisher screwed you over, or wasn't forward thinking enough?

      --

      What are we going to do tonight Brain?
    29. Re:I use the tools... by Rowanyote · · Score: 3, Interesting

      Unfortunately the copy protection is part of the reason that games are getting pirated. It adds to the cost of the product (driving away people who would buy at a lower cost), it imposes ridiculous hoops to jump through (making it easier to download a cracked version than to get through the registration and DRM), and it shows that publishers don't trust their customers.

      This last element is important, if a person is already being treated like a criminal or a potential criminal, it makes it far less of a leap for that person to act in such a manner. If a person is shown an element of trust they are more likely to act in a trustworthy manner.

      There certainly are exceptions, people who will take advantage of the trust, but most likely these are the same people that would have pirated the game even if the DRM were in place.
      --
      Sometimes the wolves are silent and the moon is howling

    30. Re:I use the tools... by AndrewNeo · · Score: 3, Interesting

      While I don't -only- buy Steam games, I try and buy them there if I can. I don't need media, I don't have to give Walmart, Best Buy, or *shudder* Gamestop their cut, and for Valve games, the money goes exactly where I want it to go: Valve. They also tend to have preloading or first week 10% discounts on a lot of new releases, and they'll have weekend sales a lot (I got Bioshock for $15 a few weeks ago, I probably wouldn't have purchased it otherwise.) I like having my games accessable from any computer, and if I don't want to download, I can carry around the GCF files, like for playing on school computers. Personally I'd rather have Steam's control rather than hijackable CD keys, or game-breaking 'protection'.

    31. Re:I use the tools... by SendBot · · Score: 2, Interesting

      You know, most of the pirated game releases I've come across aren't nefarious products of people with "at best questionable morality". They're heavily community-oriented, giving shouts out to people and crews and recruiting qualified crackers. And get this: a lot of them actually encourage you to buy the game if you like it.

      I've been completely burned by games I've bought new. For instance, star wars rebel assault for gamecube, which just SUCKED. And then I bought the sims box set at w-mart once, having ALREADY paid for the original, only to find out that the expansion installs were so borked that the thing didn't work AT ALL.

      Note: I've been channeling LOTS of money toward game makers for over two decades.

      It wouldn't be there if it wasn't economically beneficial to include.

      Because... you say so?

    32. Re:I use the tools... by SpazmodeusG · · Score: 1

      "so then you'll just download the cracked executable. how is anything changed?"

      Well game developers shouldn't have CD checks at all, they are pointless. The fact is tools like blindwrite can make exact backups and the software to detect non-exact backups are notorious (safedisc, securerom) and are consistantly cracked anyway (local copy-protection never works).

      CD-Keys do the exact same job as Steam - no online play for pirated copies but a cracked pirated copy could be used locally.

      There is no reason to use anything more.

    33. Re:I use the tools... by novakyu · · Score: 1

      normally i don't get upset about games of that nature though, i just buy another copy of it from the bargain bin.

      I admit I've never used Steam (I'm not a gamer, and frankly, I don't have the time to play game AND read Slashdot), but how will that another copy from the bargain bin work without Steam?

      Are there usually two versions of each game sold on Steam, one that is released on CD/DVD and serial number is the only protection to it, and another that is released on Steam and need activation by Steam server?

    34. Re:I use the tools... by AndrewNeo · · Score: 1

      Reading comments higher up, I remembered the same thing, but I can't find where I read it, earlier.

    35. Re:I use the tools... by Anonymous Coward · · Score: 0

      Problem is you'll be chained to your internet connection. Some places don't have ubiquitous internet access.

    36. Re:I use the tools... by EzInKy · · Score: 1


      To rephrase that, anti-copy is not the disease, it is the symptom. Like a fever, it is the unpleasant effect of a battle against a much deeper problem. (Sorry for a biological rather than automotive analogy.)

      An interesting side effect of a fever is chilling. After a person's body temperature reaches a certain point it begins to perceive that it is cold and the natural response is to seek warmth, usually by blanketing heavily. This of course is exactly the wrong thing to do because it can drive the fever up to a lethal level. That's why it is quite common to treat an unpleasant side effect such as a fever with a cooling blanket instead of applying the heat that the patient desires.

           

      --
      Time is what keeps everything from happening all at once.
    37. Re:I use the tools... by rekrutacja · · Score: 4, Interesting

      > anti-copy is not the disease, it is the symptom

      The problem is much deeper than you think. Copy protection is artificial method of changing digital work - which you can copy with no cost - into analog object you can sell in a pretty the same way you sell bottles of booze. People do complain about copy protection, because this simply doesn't fit digital realm, which people got used to. I do not think you will be able to change people behavior. Game developers will be forced to adapt. Kongregate is a good example how this may be achieved. They changed business model. They moved from selling bottles of booze into selling services, ads etc. For others lowering prices to the point, that its easier and cheaper to buy or download one from official website than burden with warez server, is a way to go. In my country developer CDProject mastered this tactic years ago, with local Baldur's Gate release which was almost the same price in official box and as pirated CD's on the street, but box included a themed mouse pad. This proved to be a selling point. For others associated merchandise may be more important than game sales by itself. Most successful developers will closely look at local prices: 3$ in US is not much money, 3$ in Brazil is quite a lot.
      Game industry will be fine. Businesses will adapt and will find viable business models in a world, where people copy everything. We do have such businesses already, so question is "when", not "how".

      --
      This Is Not a Sig
    38. Re:I use the tools... by Anonymous Coward · · Score: 0

      So you're basically saying that people who buy on Steam are idiots and deserve what they get if Steam goes away?

      Fuck you.

      If Valve goes away they are obligated to their consumers to provide them the products they bought. All of them, for free and forever. If that means a noCD crack, too damn bad for the creditors.

      If Ford goes out of business, you want them to steal your truck? I think not.

    39. Re:I use the tools... by shark72 · · Score: 1, Insightful

      And auto security systems haven't stopped car theft as a whole. Cars have had locks, alarms, and various other systems for decades now, and auto theft still exists.

      Of course, experts in the auto security field will tell you that auto security systems are a deterrent, and not intended to stop the sum total of auto theft. The smarter ones who tell you that anybody who claims otherwise is being disingenuous and employing the straw man fallacy.

      --
      Sitting in my day care, the art is decopainted.
    40. Re:I use the tools... by lord_sarpedon · · Score: 5, Insightful

      Lose the DRM and use Steam huh?

      Mutually exclusive. Steam is an implementation of DRM. Moreso than requiring a CD in the drive, to be sure. It might be a good implementation. Okay, maybe instead acceptable

      Let's not mistake Steam as merely some tool of our own convenience. It is a means of access control as well as distribution and handy middleware features. Yes, the community features, automatic updates, achievements, and ease of getting your games (both buying and redownloading) are delightful. To a large degree, it fills a niche similar to that of Xbox Live, for the PC.

      But Steam is the gatekeeper. By some effort you can play offline, but for the most part you are dependent on Valve to not take away your pretties or otherwise poof out of existence. You know that familiar delay before you are deemed worthy to launch the game? It's the same issue that we bitch about near daily here on slashdot, but it's damn convenient in this case.

      Do we *really* object to DRM on moral grounds? Or only the kind that gets in the way? Steam does work for you most of the time - your 'rights' being 'managed' in this case in such a way that redownload anywhere is permissible. I think we do object. We're praising Steam now because it's many steps up from our other options - just ignoring for the moment all the times my game list is empty for no apparent reason.

      I think what you meant to say was to lose the annoying implementations of copy protection. The kind that inexplicably fails on certain configurations, requires you to download CD-cracks from unofficial channels to keep your sanity, and type in the CD key that you lost 4 years ago when reinstalling.

      --
      "Strangers have the best candy" -Me
    41. Re:I use the tools... by Tacvek · · Score: 3, Informative

      The reason why people like Steam is that despite the fact that steam has DRM features, those features largely stay out of the way of a legitimate end user.

      (This post will be a long list of positive steam attributes, followed by some of its problems).

      First of all, note that steam lets you download the game at any time, and there is no maximum number of times one can do this. Many other electronic game delivery systems have a limited time window for re-downloads.

      Any steam member can log into his opr her account on any computer with steam, and may download any or all of his games on that computer to play. There is no limit to the number of computers one can download the game on.

      Unless you specifically tell steam otherwise, it will keep all your games up to date, so you never have to check the game maker's site for patches.

      Obviously, Steam does not require a CD to be inserted to play the game.

      When buying the Steam games online no CD keys must be entered by the user.

      Steam does have a few flaws:

      First of all retail cd-keys can only be used to activate a steam license for Valve games and a few (far from all) third party games.

      If you bought a Valve game retail and somebody had already guessed the CD key, the process of proving that you are the legitimate owner is a royal pain. This can be avoided if buying the game online is a viable option for you. (Obviously that is not a viable option for many dial-up users).

      Before a game can be played offline after it is downloaded or updated, the user account must be authenticated. This is done by simply starting the game at least once once while in online mode.

      Games cannot be transferred or sold. This is the only part of the Steam DRM system that any legitimate user is likely to see. This is arguably Steams largest disadvantage.

      As for the event that Steam goes under, if the files for the game are fully downloaded when this happens ("100% - Ready" is what steam would say) then the existing Steam Cracking tools could be used with minimal effort (the tools act almost exactly like Steam, except that they do not check that a user is authorized before launching a Game, as long as the game is already installed). In the event that Steams goes under, these tools will become widely available. They install easily enough and just work. The only issues of note would be that servers would needed to be cracked (and if steam goes under, all remaining servers would have the cracks applies), new updates obviously would not be download-able via Steam, and one would lose the ability to download and install new copies of the game on new machines without resorting to piracy measures.

      So overall Steam is not bad. It works well, and what little DRM it has is specially designed to minimize the possibly of it causing any problems for legitimate customers. (Unless those customers wish to sell or transfer a game.)

      Future features are planned, including Steam's servers holding a copy of your saved games, so you can continue a game you started on one computer on another. (This feature requires the game to support it. Valve's games will be updated, (possibly even the old GoldSource games) and third party games using the Steamwerks API can add this feature if the developer desires.)

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    42. Re:I use the tools... by pcolaman · · Score: 2, Insightful

      Stardock is probably the most gamer friendly developer you will find. None of their games require the CD to run, the CD-key is not mandatory to installation (however, you cannot update the game if you do not key it in, but this is not unreasonable IMO) and they do a great job of supporting their games. Sins of a Solar Empire is an extremely fun game, and if you are into 4X games, Galactic Civ II was also fun IMO.

    43. Re:I use the tools... by PitaBred · · Score: 4, Interesting

      Do you really think they've gone to enough trouble to actually work those numbers out? Because it seems to me like they're all like Tarkin, and more and more star systems are slipping through their fingers. Consumers are PEOPLE, first and foremost. They have a sense of right and wrong, and most importantly, fairness. There are outliers, but the majority of people want to play fair. If a lot of people are pirating your stuff, more than about 5%, then you're doing SOMETHING to make them feel that they aren't being treated fairly. You aren't entitled to obscene profits. You aren't entitled to ANY profit. As a business owner, your raison d'etre is to make a product at a price you can sell it at and still make a profit. If people feel taken advantage of by the only gas station in town selling it at $10/gallon, you can bet your ass thefts will go up.

    44. Re:I use the tools... by pcolaman · · Score: 1

      Oh, and they use zero DRM, something that cannot be said for most of the games on Steam.

    45. Re:I use the tools... by pcolaman · · Score: 1

      Gamespot's review of Kane & Lynch (which got the reviewer fired) highlights this. It is heavily rumored that his scathing review was blasted by Eidos to the management at CNET, which was the reason he was let go. Now, granted, I am not an employee of CNET and don't know how it went down, but after seeing other sites also give the game average to poor reviews, I'd say this is possible. Also, the week before his review came out, the entire site was pasted with huge background ads for Kane & Lynch.

    46. Re:I use the tools... by vux984 · · Score: 1

      What makes you so sure they won't? Its not like they haven't already done this before, The last update for Half Life one released in around 03' striped the CD check.

      Because if they are going under or being bought out they no longer call the shots. They actually have much more freedom to do something like this now than they would if they were about to croak.

      I suggest you read the last sentence.

      Backing up your game collection to DVD isn't going to work if it won't play on the new computer you restore it to.

      Step one does protect the rights of software owners. Step two is just a back-up.

      Step one is effectively worthless. Offline mode is unreliable, and sooner or later will fail, whether you upgrade your PC or not. Step two is effectively illegal; it shouldn't be, but it is.

      You shouldn't have to break the law to use your own products. Yes, the laws are wrong, and need to be changed, but that isn't the direction society is heading right now.

    47. Re:I use the tools... by vux984 · · Score: 1

      Valve is currently still private, so they can damn well do whatever they please in regards to the end of Steam.

      That just removes shareholders from the equation. If they are going bankrupt, then they will still have creditors. If they are getting bought out, then they will have obligations as a result of that.

      The only real shot of valve has of 'doing whatever they want in regards to the end of steam' would be to simply quit while they are ahead, close the doors, and say they are done. How likely do you think that scenario is?

      Either a buy out or a bankruptcy is a far more likely end. Not to mention the odds of being taken public at some point.

    48. Re:I use the tools... by Annymouse+Cowherd · · Score: 5, Insightful

      You use backups of the floppies, mounted virtually or burned onto an alternate medium.

    49. Re:I use the tools... by Anonymous Coward · · Score: 0

      Actually, Valve has stated that should the Steam service ever be permanently taken down, Valve will release owned software from validation, allowing you to play it as usual.

    50. Re:I use the tools... by vux984 · · Score: 1

      I'm sure various trustworthy organizations will volunteer to continue running the Steam authentication servers. At the very least, if Valve/Steam does go belly-up, and my company is in the position to do so, it will be volunteering.

      As I've said elsewhere, if valve/steam goes belly-up, the creditors will be calling the shots. It won't be up to valve whether or not they get to hand off authentication servers to volunteers. And the creditors will likely prefer to have the whole thing auctioned off for what they can get, and then its up to the new owner what happens, or whether that is even a piece of the company they are really interested in running. Hundreds of games have been lost in this buyout/bankruptcy 'abandonware' limbo, where in many cases the company that owns the title doesn't even really know it, yet if you bring it to their attention and ask them to release, sell it, or license it, they simply have no interest in it.

    51. Re:I use the tools... by Anonymous Coward · · Score: 0

      The other disadvantage I want to mention is that Steam's support is downright abysmal. When you have problems with a piece of software they send you to the developer. And the developer doesn't respond either (maybe because they think it's Valve's fault?! No idea!).

      The launcher for Medieval Total War II, for example, is very buggy. I spend a good 5 hours going through forums to find user supplies workarounds. Furthermore patches are delayed compared to when they are released on the CD version. I haven't tried it yet: But I wonder what this means for plugins.

      Overall I'm very disappointed by Steam's experience. Sure, Steam may point fingers at the developer. But you know what? I don't care whose fault it is.

      Now on the other hand Valve's own games (HL, HL2, CS, DoD, TF2, etc.) all worked flawlessly for me. No complaint there. But I think they half ass third party content.

    52. Re:I use the tools... by cduffy · · Score: 1

      Not if they're in bankruptcy.

    53. Re:I use the tools... by vux984 · · Score: 4, Informative

      So you're basically saying that people who buy on Steam are idiots and deserve what they get if Steam goes away?

      Yes, people who buy anything that is protected by DRM, in a world where breaking the DRM is illegal, even if the company that made it is out of business and cant authenticate your purchase anymore is an idiot.

      I'm not saying they deserve to be screwed. They deserve better.

      Fuck you.

      Seriously, its not =me= that's going to be responsible for your purchases not working one day.

      If Valve goes away they are obligated to their consumers to provide them the products they bought. All of them, for free and forever. If that means a noCD crack, too damn bad for the creditors.

      Perhaps you should look into the ugly world of failed businesses and see just what happens to their customers. Their intellectual property. I assure its VERY VERY VERY RARELY a happy ending for anyone. Hell, try these on for size:

      How much longer do you think "Plays for sure" music is going to be usable, now that Microsoft has discontinued it?
      "Microsoft announced that as of August 31, 2008, PlaysForSure content from their retired MSN Music store would need to be licensed to play before this date or burned permanently to CD."

      Fortunately consumers were given permission to burn songs to CD, so if they act fast, they can burn it, and then rip it back in an unprotected format. What happens next month? Poof? Oh, sure there are tools to crack the files out there... but their legality in the face of the DMCA is pretty questionable.

      How about another example? Major League Baseball changes DRM, and old content no longer viewable.
      http://arstechnica.com/news.ars/post/20071107-major-league-baseballs-drm-change-strikes-out-with-fans.html

      And these are both corporations that are doing well, that have said fuck-you to the consumer. You really think Valve is going to honour what you think their obligtation to you is in a bankruptcy scenario? HA. Seriously. Read the fine print of the terms of service. They have virtually no obligation to you at all.

      If Ford goes out of business, you want them to steal your truck? I think not.

      Isn't that cute, you think you -bought- Valve software. No. You just 'subscribe to it' (read the fine print, your a subscriber not a customer, you pay one time fees to subscribe to their games, you don't buy them). And when they go under, your 'subscription' ends.

      Finally, this is the same Valve that today when its doing just fine, won't allow you to transfer something you claim you own to someone else. You can't move a title from your account to someone else. You can't transfer your entire account to someone else. Per the terms you can't have two people using your account.

      Think about this: you can't even have two different people use two different online titles on one account at the same time. So, here you've bought 2 different games, and you can't use both of them online at the same time? Yeah, Valve really is honoring their obligations to your purchases NOW. Your on crack if you think they are going to suddenly honor them in their death throes.

       

    54. Re:I use the tools... by Mycroft_VIII · · Score: 1

      I've not read the steam eulas, so please correct me if I'm wrong, but they almost certainly say just the opposite, or at least say they can change at their whim.
          Best not think you've actually bought anything with a service like steam, think more like a rental.

      Mcyroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    55. Re:I use the tools... by Anonymous Coward · · Score: 2, Interesting

      I just like how they pirated Disney photos for their website.

    56. Re:I use the tools... by dw604 · · Score: 1

      You can't pirate WoW, you can't pirate TF2... I'm sold and have more games than time to play them. Yarr :( As long as there is a remote server it seems security can be maintained... well, except for playing on hacked servers... but how many people actually know how to do that? One-player games will die out - they can't be protected.

    57. Re:I use the tools... by Anonymous Coward · · Score: 0

      And yet no-one has ever linked to this mythical statement.

    58. Re:I use the tools... by HeronBlademaster · · Score: 1

      I guess we'll have to hope that if Steam goes down, it's because Valve simply closes up shop without selling off its assets ;)

    59. Re:I use the tools... by HadouKen24 · · Score: 1

      Backing up your game collection to DVD isn't going to work if it won't play on the new computer you restore it to.

      But it will play on the new computer. That's why they make DVD backups possible. So you don't have to download everything again when you reinstall Windows or buy a new computer.

    60. Re:I use the tools... by xenn · · Score: 1

      I drew domino circles on them

    61. Re:I use the tools... by YttriumOxide · · Score: 1

      "Closing up shop" isn't always a case of bankruptcy, and a company like Valve seems more likely to do the former than the latter.

      I started a company about 12 years ago, and left it about 10 years ago. I sold the company to my employees at an equal share each and then just left. They chose one person to manage it, and he made such a complete mess of it, that eventually they had less money coming in to the company than they had assigned as their own salaries. Once the bank coffers ran dry, they just closed up shop - no creditors, so no "bankruptcy" (by definition), but definitely a dead company. At the point they did that, they released all of their knowledge ("intellectual property") in to the public domain (there was no software, but if there had been, that would've also been the same)

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    62. Re:I use the tools... by HadouKen24 · · Score: 4, Interesting

      As for copy protection, you're talking to the wrong people. Copy protection costs the developers - both in money for the software and public perception of the game. It wouldn't be there if it wasn't economically beneficial to include. Correction: It wouldn't have been used if it had not been thought to be economically beneficial.

      The fact that it was once economically beneficial does not mean that it will always continue to be beneficial. There are currently no major PC titles for which the DRM has not been circumvented with easily acquired cracks. At this point, getting around most games' DRM is no more difficult than downloading a file and copying it to the right directory.

      The ease of acquiring a crack seems to make it unlikely that DRM is any kind of deterrent to piracy. On the other hand, DRM is driving users away. I don't think DRM is economically beneficial anymore. The big game companies just haven't caught up with this yet.

    63. Re:I use the tools... by Mr_eX9 · · Score: 4, Insightful

      "devalue assets by giving them away for free"? What a straw man. If anything, they would be "devaluing the assets" if all Steam games stopped working. Hi, we're millions of enraged customers, here's a class-action lawsuit.

      Maybe you meant that if Valve unlocked the games that the backup archives (you're aware that Steam can generate backup archives, right?) would be easily pirated. That's moot because piracy occurs regardless...every piece of media ever made can be and is cracked and made available on the internet if you know where to look.

    64. Re:I use the tools... by YttriumOxide · · Score: 3, Insightful

      Auto security systems are more like a password to access the car each time you use it (your car key). Even very complex modern car security is ALL bypassed when you unlock your car and start it with the right key - the additional security is just there to make it harder for people who don't have the key.

      Now, imagine if the "worst of game DRM" were applied to your car:
      1) You have to drive your car to a mechanic once a week to get "re-activated" or it'll stop working
      2) If you want a friend to drive your car, they have to buy a separate key, that costs the same as a new car
      3) If you want to drive your car to a city you didn't buy it in, your insurance won't cover you anymore
      4) At any time, a mechanic employed by the manufacturer may come and make alterations to your car without your permission (potentially to install new security features that require you to do more insane things)
      5) If you lose your car key, you must buy a new one at the same price as a new car
      6) If the car manufacturer goes out of business, you can't drive your car anymore
      7) The car manufacturer has the right to come and take your car away for any reason whatsoever
      8) You are not allowed to modify your car in ANY way - not even a bumper sticker

      (note: As it relates to game DRM, this is pretty much the "worst of the worst", and I'm not saying all of these together apply to game DRM in general, however ANY of the above points, even without the others, should NOT be acceptable!)

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    65. Re:I use the tools... by MacGyver2210 · · Score: 2, Interesting
      "Want to get rid of copy protection (which has been in use since the days of floppy discs)? Get the gamer community to STOP PIRATING."

      This is a complete cycle that will never end. It's like saying "If game companies didn't have DRM I wouldn't pirate their shit." and the companies saying "If people didn't pirate our shit we wouldn't have DRM." Round and round, nothing solved.

      It will take a developer or ten to stop with DRM to make people trust them and stop pirating. It will never completely vanish, and using DRM to try and stem the minor leak of piracy when dealing with a solid product and good distribution, will only cause problems instead of solving them. -R

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    66. Re:I use the tools... by grahamwest · · Score: 1

      Frankly the whole Gerstmann conspiracy is overblown. Whether Eidos complained about him or not, only they and he could comment, but Cnet were slowly in the process of changing the editorial tone of that site. I know that we never had any 'pull' over reviews for any game that I worked on at Midway, whether with Gamespot or IGN or anyone else and whether we were running ad campaigns or not. I'm pretty sure other teams did not either, however much they may have wanted. Certain development people knew reviewers pretty well informally but there was enough professionalism between them that it didn't affect the score or the delivery.

      Reviews have very little correlation with sales anyway. There are lots of highly-reviewed games (ie. average over 90%) with under 200,000 sold through (which makes them a serious financial failure) and lots with scores under 75% but over a million sold through.

      --
      Graham
    67. Re:I use the tools... by Mascot · · Score: 1

      I can carry around the GCF files, like for playing on school computers.

      But you still have to install Steam and log on before you those files are any good, yes? That's my only beef with Steam. I wish they'd watermark the files or something instead and let me be completely untethered if I needed to be.

    68. Re:I use the tools... by Mascot · · Score: 4, Informative

      No, they really won't. You will be unable to restore those backups until you've installed and logged into Steam (just try it, I did).

      So, yes, you save yourself the download, but if Valve is out of business you're still screwed and have to rely on cracked copies.

    69. Re:I use the tools... by KlausBreuer · · Score: 1

      Two things:

      a) Keep in mind that it's usually not the developers who wish to implement DRM, but the managers, especially in large companies. Managers being managers, they are usually not worth terribly much, do not know the environment of their product, and simply follow the latest fad in some or other manager magazine.

      b) You will never, ever, be able to stop the gaming community from pirating. It's been talked about for a long time, and the interesting data collection by Positech showed this very clearly. Thus we can drop this idea. Piracy will always exist, we can merely (somewhat) influence the percentage of it (and we cannot really measure that percentage, either).

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    70. Re:I use the tools... by HadouKen24 · · Score: 1

      If you back up a copy of your clientregistry.blob file around, I'm fairly certain there are ways to move it to another computer, though then it's probably easier to just back up the GCF files (which contain the game data) directly, rather than use the Steam backup utility.

      Though things will probably get somewhat arcane. It is possible, it's just somewhat difficult.

    71. Re:I use the tools... by julesh · · Score: 1

      My main complaint about this is that you're installing executables from people of, at best, questionable morality. At least half the time somebody at school asks me to clean malware off their machine, it got there through a NoCD-type executable they downloaded off DC++.

      It's all about how you go about finding and evaluating the crack before you install it. I've downloaded and installed maybe 20 or 30 of them, and have never had a single problem with malware. The process is simple:

      * download from a trusted source. If you don't know how to find one, google to see how other people are doing it.
      * run a virus scanner on the exe
      * install in a VM first
      * run a malware scanner in the VM
      * only install on your main machine if you're happy with the results.

    72. Re:I use the tools... by julesh · · Score: 4, Informative

      "devalue assets by giving them away for free"? What a straw man.

      No, speaking as a lay expert on company law, vux984 is right. A company in bankruptcy (or which can reasonably foresee bankruptcy in its future) is obliged to trade in the way that is in the best interests of its creditors.

      In Valve's case, this would clearly be to keep steam running in the hope that it could be sold as a going concern to another company to raise funds to pay off those creditors. Any action otherwise could expose valve's directors to personal liability for the company's losses.

    73. Re:I use the tools... by Ilgaz · · Score: 1

      You seem like buying only original games like me.

      Situation is even more sad on OS X game scene. On OS X, idea of "Installing game" is generally dragging and dropping a 4.7 GB folder from DVD to a local drive. You do it and after a while, you want to run the game, it demands the DVD to be inserted.

      On Windows, game install isn't that transparent (mysterious MSI etc). You may think "so it reads some movies from game DVD" as a non tech user. On OS X, you actually see there is nothing left to read on DVD at first place! You copied the entire freaking thing to HD.

      Also people buying original games shouldn't care/know about crack sites. As they go and search for "no CD" patch, they learn those sites and always see the "easy way" like they could download whole dvd from some pirate site instead of paying for developers/artists work. It is just like copy protected Audio CDs forced original music listeners to pirate apps.

    74. Re:I use the tools... by Anonymous Coward · · Score: 0

      class action? that is, if such a thing exist in your country.
      Mind you, the US isn't the only market for valve and PC games.

    75. Re:I use the tools... by mjwx · · Score: 1

      1. Lose the damn copy protection.
      2. Use Steam or develop a system where people aren't chained to a CD or Jewel case with a cryptic serial number on it.
      3. Release honest demos.

      You've just described Stardock. Stardock distributes games both on disk and via their Impulse system (formerly StarDock Central). I like disks as then I don't have to redownload the game every time I re-image my gaming PC (granted Stardock Central had a "backup" feature that would do the same thing but I still like disks). Stardock released demo's and has closed Beta's (closed beta's are for pre orders only, but the beta's are more for testing purposes) but sometimes the Demo is released after the game.

      I personally hate steam, it's off line mode is flakey, it's stupendously slow (2 minutes for steam to start, 2 minutes for TF2 to start, not good on a modern gaming rig), missing a means to backup games for when you re-image (they have added this feature now but I haven't tested it, downloading 4.5 GB of patches and updates to the orange box is not acceptable every 3 months). More often than not I find myself doing something else while waiting for a steam game to load and if I don't have an internet connection for some reason its a pain in the arse.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    76. Re:I use the tools... by Anonymous Coward · · Score: 0

      violate the DMCA and expose creators and users to liability

      You sound like an upper management guy. Not even game devs believe such haughtily languaged bull-crap.

    77. Re:I use the tools... by Anonymous Coward · · Score: 0

      You're wrong, and you're a faggot. Nothing in steam is tied to your hardware. And your mythical "offline mode failing" scenario is retarded, because it doesn't happen. Steam was designed from the start (or at least the public beta) to fall back into a situation where if it no longer exists or is unreachable, your games can still be played. They even explicitly stated around the time of Steam's release that if they had to shut down the servers, they would release patches if necessary to ensure games were still playable. Their creditor's will not be interested in 10 year old video games that have (next to) no market value. Plus it's not like they wouldn't see their foreclosure coming months ahead of time (barring some random huge disaster that they're uninsured for, which is unlikely) and will be able to release whatever patches need to be released (at least for games that are property of Valve) way before they lose control of their company.

    78. Re:I use the tools... by PhrostyMcByte · · Score: 1

      straw man much?

    79. Re:I use the tools... by raynet · · Score: 1

      I use a 5 1/4 floppy drive, simple as that.

      --
      - Raynet --> .
    80. Re:I use the tools... by Anonymous Coward · · Score: 0

      the problem with your argument (other than obvious straw man) is that the DMCA is bullshit.

    81. Re:I use the tools... by delt0r · · Score: 4, Interesting

      And when steam goes belly up? Or just stops "supporting" older games? Or gets brought out by Yahoo/EA and they discontinue the service? Then what?

      Steam is DRM plain and simple and Just like the yahoo music shop or M$ Music, it won't be authenticating your games forever.

      --
      If information wants to be free, why does my internet connection cost so much?
    82. Re:I use the tools... by Nathrael · · Score: 1

      Steam games on CD/DVD are mainly meant for people who don't want to or can't download the whole game. It's pretty much the same version as the game you can download, except that it lacks the newest patch, and that you use the CD key in the box instead of your credit card to activate the game. Both need activation over Steam though.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    83. Re:I use the tools... by Anonymous Coward · · Score: 0

      NO ONE expects the Spanish Inquisition...

    84. Re:I use the tools... by Talar · · Score: 1

      Use Steam? Today I still use my old Amiga at times and play games I bought perfectly legally back in the stone age. Imagine that Steam had been around back then, what do you think the odds are that I still would be able to play those games today?

    85. Re:I use the tools... by Kickersny.com · · Score: 1

      And when steam goes belly up? Or just stops "supporting" older games? Or gets brought out by Yahoo/EA and they discontinue the service? Then what?

      Steam is DRM plain and simple and Just like the yahoo music shop or M$ Music, it won't be authenticating your games forever.

      Then I consider it money well spent for many fun afternoons/nights playing their games, and then download the pirated version.

      What's the problem?

      Also, your argument assumes they won't simply hand over the keys when they leave the business.

    86. Re:I use the tools... by JAlexoi · · Score: 1

      Really? I have played WoW for a year, without buying it, before I bought the official copy and got a subscription.
      Why didn't I have the incentive to buy it? Because at the time ISP had low international bandwidth and latency but local bandwidth was superb.
      So I got WoW and got connected to a "pirate"(private) WoW server. When trying to play on the official network, constant disconnects and latency issues made it impossible to play.
      I mean I would be glad if Blizzard would officially release a server for WoW. I bet people would pay for it. And ISP's would be greatful at reducing their traffic,specially when it goes internationally.

    87. Re:I use the tools... by Anonymous Coward · · Score: 0

      this is a load of bollocks; basing your business model on a pirate's promise to not steal any more is just plain stupid. as someone who once took a principled stand against DRM and removed it from all my software, i can tell you first-hand that this is a fool's errand; the easier you make it to steal your software, the more it will get stolen. pirates aren't going to start buying your software if you make it easier to steal, and the people "on the verge" aren't going to be swayed by a sudden lack of DRM. i went from a healthy, thriving business to an 80% drop in sales by removing DRM. seriously: one month there was DRM and everything was fine, the next i got rid of it, and all of a sudden my app's being stolen like there's no tomorrow- the huge drop in sales continued until i had to close up shop and get another job to pay the bills. the only people who bought it were other devs who wanted to tell me that i was doing the "right" thing by scrapping DRM.

      DRM gets a bad rap for the same reason heroin gets a bad rap- there are a lot of bad examples. when used properly and in a limited fashion, DRM (and opiods- morphine, anyone?) can be entirely appropriate- the problem is that most DRM is awkward and ham-handed. users don't want to be treated like thieves- but at the same time, there is a very *real* need to protect your investment: take it for granted at your own risk.

      yeah, i get it: nobody wants to have the CD in the drive to play the game, nobody wants to have to screw around with a dongle, and nobody wants to have to connect to their internet every time they launch their game- but these are all extreme examples of truly draconian DRM, and there's an awful lot of unexplored middle ground in there. one-time internet activation's pretty harmless, as are serial numbers. both of these keep honest people honest- which, when you get down to it, is all anyone can hope for.

    88. Re:I use the tools... by k_187 · · Score: 1

      Also, your argument assumes they won't simply hand over the keys when they leave the business.

      They've already stated that they will do so should they ever shut down the service.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    89. Re:I use the tools... by Anonymous Coward · · Score: 0

      What exactly do you think straw man means, and how do you think it applies to the post?

    90. Re:I use the tools... by Turiko · · Score: 1

      Ever heard of deamon tools/alcohol 120%? Might be handy for you, sicne it allows you to make a LEGAL copy of the cd to just put onto your laptop. Yes, it's legal, as long as you don't spread the ffile.

    91. Re:I use the tools... by Anonymous Coward · · Score: 0

      So effectively, your solution to not using a crack is to crack the steam backup utility?

    92. Re:I use the tools... by Serious+Callers+Only · · Score: 2, Insightful

      Consumers are PEOPLE, first and foremost. They have a sense of right and wrong, and most importantly, fairness. There are outliers, but the majority of people want to play fair.

      The majority of people will pirate if they think they'll get away with it, without social stigma or punishment. Online pirating is practically risk free, so the question people ask themselves is - Why not, after all, everyone else is doing it?

      To use your analogy, if the gas station in town sells at $3 a gallon and suddenly people find they can syphon off fuel for free, and no one will notice, how many people would take advantage of that - I'd say over 50%. And you can rely on them coming up with post-facto justifications like 'The price was too high, they were ripping us off', 'I can't afford gas' etc.

    93. Re:I use the tools... by bakes · · Score: 1

      Like many other readers here, I really really hate car analogies applied where they don't belong, or applied incorrectly.

      Your post is not one of them. Well done.

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    94. Re:I use the tools... by Anonymous Coward · · Score: 0

      Consumers are PEOPLE, first and foremost. They have a sense of right and wrong

      Sure they're people. However, about the right/wrong thing, I beg to differ. A sample of consumer society here on Slashdot yields results pretty evenly split down the middle of right and wrong. There are the reasonable ones who will agree that content is nice and just don't want to feel like they're getting ripped off. Then you have some who believe they're entitled to take any content they want, because if it is made available for free, somehow the creator brought it upon himself.

      I'm sorry to have to go through the whole whiny story all over again - but I'll repeat this until everybody gets it, or until the end of me - whichever comes first - consumers aren't entitled to content.
        My band's albums are produced with money we earn at our day jobs.
      They aren't financed by some gigantic amorphous umbrella corporation.
      We sell CDs at a fair price of 9.99USD and make sure that our distributors also set fair prices.
      Our content is not created for profit, but for itself.
      And yet, I see our albums on blogspots all the time and some of the people buying CDs on our website say that they got into the band by downloading our stuff first.
      Our albums get favourable reviews as to the quality of the material and we also deeply respect our fans because they trust and support us. So we don't put out cash-grab music (like most commercial albums do). Every one of our songs is worth its salt.

       

      If a lot of people are pirating your stuff, more than about 5%, then you're doing SOMETHING to make them feel that they aren't being treated fairly.

      Would you be so kind, Sir, in your magnanimity, to explain what I am doing wrong to have my music pirated? If there is anything?

      And finally, consumerism is nothing more than taking a product and using it - no matter where it came from or what sacrifices were made in the creation/production of that "product". Most consumers haven't created anything worthwile in their whole lives - they just know how to go to work, come home and buy things. Or pirate them, of course.

       

      You aren't entitled to ANY profit.

      No, YOU aren't entitled to any content.
      Unless, just like in open source projects, you feel compelled to contribute something of your own to the mix. Or, like in P2P filesharing, you decide to volunteer your own resources to compensate for the content you consume.

      Otherwise, enough of this entitlement bullshit.

      991730

    95. Re:I use the tools... by Anonymous Coward · · Score: 0

      Another nice thing is that valve games on steam are cheap! $10 is the price for a lot of very good games. Some of them are even worth that $10.

    96. Re:I use the tools... by NVP_Radical_Dreamer · · Score: 1

      I use steam because I dont have to keep track of all the cd's install files, patches etc. I just click the game I want to play and it plays

      Its pretty bad when you buy a game that is so riddled with bugs at launch that its nearly impossible to play and then for the publisher to have the audacity to offer a patch....but not from their site. You need to go to fileshack or something similar and create a damn account. And then if you are using the "free" account you get to download at dialup speeds with ads jumping around like a jack russel terrier.

      In short, steam just works and it doesnt bug me. If i were a game dev I would pay whatever fee it costs to be on steam rather than waste time and money on DRM schemes that just piss off and drive away legit users.

      --
      The best argument against democracy is a five-minute conversation with the average voter.

      - Winston Churchill
    97. Re:I use the tools... by mgblst · · Score: 1

      I guess we should get rid of the Police force, since it hasn't stopped murders. Or we should stop Hospitals because they haven't stopped death.

      We can only hope that one day you and the people who voted you up realise how stupid a statement that truly is.

    98. Re:I use the tools... by pcolaman · · Score: 1

      The timing of the firing, the ads on the site, and the review just make the whole thing stink. And frankly, the game was horrible, just like he said.

    99. Re:I use the tools... by mdarksbane · · Score: 1

      I'm sorry, I can't agree with this steam love fest.

      I bought several games on steam. Then I moved - we're having some problems getting internet set up at the new house, so I thought "hey, I'll play through all these great valve games that I hadn't had time before between WoW raids and moving."

      "Sorry, this game can not be played in offline mode."

      They'd already been activated once, I just haven't played them in a month or two.

      I bought the games on CD even :P

      Live without internet at home for a couple weeks then tell me about how online DRM requirements aren't a big deal. I'd much rather have the OPTION of the cd case I can bring with me than be unable to play my SINGLE PLAYER games when the net goes down.

    100. Re:I use the tools... by Terrasque · · Score: 1

      There is one thing with steam that kinda piss me off. If the server goes down, none of your games will launch. This have happened to me once, when I was planning to play Portal. The error was in the effect of "Steam server is down. Can not authorize. Can not launch game." It was like that for around 15 minutes.

      Apart from that, steam is the best that have happened with pc gaming, with superior ease and prices (compared to norwegian prices).

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    101. Re:I use the tools... by genner · · Score: 2, Insightful

      Personally, I think the major reason that pirates steal games is that gold-laden Spanish galleons are now awful hard to come by.

      Yeah and cruise ships are surprising well armed.

    102. Re:I use the tools... by scribblej · · Score: 1

      I'd like to second this. I actually play several games that are on 5 1/4" floppies - or were at some point in my distant past. Wasteland is probably the best example. You can still get images of many old games at Home of the Underdogs.

      It's worth adding, in the context of the discussion, that many of these old games had DRM and require cracking to play properly. Wasteland is no exception. In fact like many of the games of the era it is essentially unplayable without the associated knicknacks that were in the box (in this case, a book with most of the text from the game printed in it; the game would refer you to a particular section to read at the appropriate time -- the book is also available on the site I mentioned).

      I miss getting fun loot in videogames. I think my favorite was the stuff in Infocom games; one of my friends still has the Joo-Janta Peril-Sensitive Sunglasses from the HHGTTG game, and I remember one of my favorites was the glow-in-the-dark rock from "Wishbringer." Now if you want swag in your game box you usually have to shell out close to $100 for the "Collector's Edition" in a lunchbox...

    103. Re:I use the tools... by genner · · Score: 1

      Like many other readers here, I really really hate car analogies applied where they don't belong, or applied incorrectly.

      Umm ok then...it's like putting to much air in ballon and something bad happens.

    104. Re:I use the tools... by Spatial · · Score: 2, Interesting

      Unless you specifically tell steam otherwise, it will keep all your games up to date, so you never have to check the game maker's site for patches.

      You forgot a disadvantage there. Last time I checked, you can't choose not to update a game and still be able to play it. This can ruin some games, like Stalker, which require a specific version of the game to run certain mods. If I had bought that game on Steam I wouldn't be able to play the game the way I want.

      Then there was Counter-Strike, where they added obnoxious in-game adverts. I uninstalled it and never played again. I bought the game, they put in adverts after the fact with a patch. Thanks Valve! How many people would've bought the game if it had adverts to begin with? How many people would've downloaded that patch if they had a choice? Not me.

    105. Re:I use the tools... by Creepy+Crawler · · Score: 1

      The proper answer is to shut yer doors and quit buying gas to get ripped off.

      HOWEVER, if you wish to have a foothold in a market, you need to deal with the undesirables. That's called the cost of doing business.

      --
    106. Re:I use the tools... by HadouKen24 · · Score: 1

      The process more or less involves copying a few things from one computer to another. I don't consider that cracking, myself. Where it gets arcane is that you have to find a particular registry entry and copy that over, as well. I'm unsure as to whether this works when moving to a new operating system.

    107. Re:I use the tools... by Abcd1234 · · Score: 1

      Buh? I'm pretty sure you can play Steam games offline (I *know* I've played HL2 without a live Internet connection). Just hit Cancel when Steam is first starting up, and it'll ask you if you want to play offline. Hit "Yes" and you're good to go. No?

    108. Re:I use the tools... by Mr_eX9 · · Score: 1

      Ah okay that makes sense--Steam itself as "the asset" rather than people's games. What vux should have said was that the servers would have to stay up in the event of bankruptcy. The way he said it it sounded more like Valve was going to say "As our final act, we're going to rip off all our customers by making their purchases null and void...mwahahaha"

    109. Re:I use the tools... by brkello · · Score: 1

      Your problem is you confuse Slashdot with the general population. If I only came here to communicate to other people, I would think no one bought video games anymore because of DRM. Most people don't even know what DRM is. Some people have tried pirating, but it is complicated enough that it isn't worth the hassle for them (no, it isn't hat complicated, but not all of us have degrees related to computers).

      Do I think they have worked out the numbers? Hell yes I think they do. A company's number one goal is to make as much profit as possible...if removing DRM would do that, they would do that.

      I am sorry, but you are entitled to pay for the work that you do. If other people take that work from you without paying you, then they are breaking the law and are morally in the wrong. Period. If you don't like the DRM, not sure if the game will be good, etc. just don't play the dang game. I don't know why this is such a hard concept.

      I really don't care if you pirate the game...just stop acting like you are the one being moral and reasonable. You aren't.

      You argument is just stupid. You blame people for pricing their products too high for theft. Find the optimal price point is certainly important, but you have a right to price what you create. I could live in an empty house because the more things I have in my house, the more likely people will break in and steal stuff. But that is not the way to live life. People aren't going to say...well, he had too much nice stuff in his house, he deserved to be wrong. That's stupid and illogical.

      --
      Support a great indie game: http://www.abaddon360.com
    110. Re:I use the tools... by brkello · · Score: 1

      Horrible argument. How is having a near instant software check like driving somewhere once a week? All your other argument are similarly stupid since you are comparing something virtual to something that is physical. Car analogies are great to explain something complicated. This isn't complicated and it is pointless to compare. I have played many many PC games and have yet to be bitten by DRM. It has just worked for me. People just want to make excuses and justification for breaking the law and being cheap.

      --
      Support a great indie game: http://www.abaddon360.com
    111. Re:I use the tools... by halcyon1234 · · Score: 2, Funny

      You might notice, that since the days of floppies copy protection IS NOT STOPPING PIRACY.

      What are you talking about? That was the most influential period for me. It's when I learn the most important lesson in life: DON'T COPY THAT FLOPPY!

    112. Re:I use the tools... by llZENll · · Score: 1

      Your analogy is worthless due to one simple fact: You can't copy a car instantly for free! If you could, trust me, your car would have more security features than you list and 100 more.

    113. Re:I use the tools... by Anonymous Coward · · Score: 0

      Why not have both?

    114. Re:I use the tools... by Mascot · · Score: 1

      I can't say for sure that won't work, but I doubt it. I would assume any file Steam has created upon first login will be linked to that system. Precisely to prevent someone from just packaging it all up and distributing it. If it was really that simple, HL2 would've been all over the place hours after unlock. As far as I can remember, it took a good while, which would imply it's not trivial.

      Either way, Valve does not want this to be done and the backup tool itself does not support it. Which means that, without jumping through hoops, your backup is worthless once Steam is gone. And that's my one beef with Valve/Steam. If they allowed me to backup and restore on any computer, Steam would be perfect.

    115. Re:I use the tools... by Blakey+Rat · · Score: 1

      Do you really think they've gone to enough trouble to actually work those numbers out?

      Yes; do you have evidence that they haven't?

      The goal of a business is to make money, I can guarantee that any decision that made that costs money (i.e. paying for a DRM solution or developing their own) goes through at least a half-dozen reviews before it's signed-off on. Every business does that, because the businesses that didn't are all no longer in business.

      Consumers are PEOPLE, first and foremost. They have a sense of right and wrong, and most importantly, fairness. There are outliers, but the majority of people want to play fair. If a lot of people are pirating your stuff, more than about 5%, then you're doing SOMETHING to make them feel that they aren't being treated fairly.

      Where'd you get the number 5%? Did you actually go through trouble to work that number out?

      You aren't entitled to obscene profits. You aren't entitled to ANY profit. As a business owner, your raison d'etre is to make a product at a price you can sell it at and still make a profit.

      Yes, but if you're a consumer, you're *not* entitled to take somebody else's property without their permission. Physical, or intellectual property.

      You can argue that copyright law is "wrong," but until the law is changed, that's simply the way it is. Cope.

      (There are a lot of good arguments for changing the law, but the reason is never happens is that most supporters are just in it to freeload off everybody else. Kind of like legalizing pot in that respect; you claim that it's a great medical drug, but the real reason you want it legal is so you can get high.)

      If people feel taken advantage of by the only gas station in town selling it at $10/gallon, you can bet your ass thefts will go up.

      Then stop buying EA games, so they don't turn into the "one gas station."

      But claiming that there's (currently) only one choice for video games is ridiculous. There's something like 5 or 6 healthy video game platforms alone: WWW (Flash games), PC, Xbox, Wii, PS3, DS, PSP... and each of those platforms has hundreds of titles available.

      You're seriously saying that there's only one gas station in town? If you truly believe that, you're delusional. (I mean, I agree with your thesis, but I don't agree that it applies to this particular issue.)

    116. Re:I use the tools... by Fallen+Kell · · Score: 2, Interesting

      There are lots of highly-reviewed games (ie. average over 90%) with under 200,000 sold through (which makes them a serious financial failure) and lots with scores under 75% but over a million sold through.

      I think that is just it. If we are grading on a 0-100% scale, shouldn't we use 50 as the median score meaning it is an average game? With the way most review sites work, 80-95% is the average score. This leaves way too little room to really distinguish the genuine gems from the rest. Scores are skewed too high and then some type of logarithmic scaling occurs for those last 6-8% points as well as reviewer bias in terms of system/console it is released for.

      And on the PC side, now just about the only thing we see is FPS after FPS after FPS (with a few RTS's thrown in for measure), yet, if you look at almost any of the Top 10 of all time games, you might see just 1 or 2 FPS games listed in there. I am personally pretty tired of FPS games. While I still play CS:Source, I don't really care for anything else. In fact if you do aggregates of most all the different Top 10 of All Time from all the different publications and polls out there, you only see 1 FPS even pop up more that 7 times across the 30 or so lists that are out there, and it is "Goldeneye 007" for the N64 of all things (which I have to agree was an awesome game). DOOM, Quake, or Halo (1, 2 or 3) didn't even get mentioned more than 2-3 times. So why is these they only games that keep getting dumped out in the PC market? Any why do the still get 80-90% for all of them? And will you seriously tell me that "Legend of Zelda: Ocarina of Time", which is on just about everyone's Top 10 of All time lists really only deserve a 95% in reviews when it first came out from places like Gaming Age or even Nintendo Power (9.5 of 10)? So what does it take to get that 100%? or 10 of 10? And even then, why would a so-so game like Crysis also get things like 9.5 or higher when in reality it is a pretty crappy game. Yes it has all the latest graphics bells and whistles, but aside from that, what does it really have? It is a horrible implementation which runs terribly on just about any PC hardware. If you look at user reviews, it gets maybe around an 8 of 10, which is certainly a lot less than the 9.5 that most magazines gave it.

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    117. Re:I use the tools... by TheSambassador · · Score: 1

      No, they really will. Yes, you have to install/log into Steam (whoever said that you wouldn't? It's still a Steam game...), but they will play on any computer. Hell, they'll even restore another account's game (if they have that game bought on their account). We use this at LAN parties all the time for people who don't have the newest updates... just back it up and copy it over.

    118. Re:I use the tools... by Tacvek · · Score: 1

      You can most certainly play the game without the latest patches. However, multiplayer games may require that all clients be at the same patch level, and servers generally mandate the latest patches. (More to the point, my understanding is the clients must be at the same patch level as the server in most games).

      However, it is required to tell steam explicitly not to automaticaly update the game, or it will start the process on its own, and once the patching has started, the game cannot be played until it has completed, and there is no supported (or even known unsupported) mechanism for rolling back to previous versions.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    119. Re:I use the tools... by Mascot · · Score: 1

      No, they really will. Yes, you have to install/log into Steam (whoever said that you wouldn't? It's still a Steam game...)

      Now, let us quote what you are refuting.

      No, they really won't. You will be unable to restore those backups until you've installed and logged into Steam

      See a similarity?

      The entire point was that once Steam is gone, your backup is useless. That makes it not a backup but a bandwidth saving feature.

    120. Re:I use the tools... by steelfood · · Score: 1

      Most people object to DRM when it gets in the way. Most people have no moral objections to the presence of DRM. Unfortunately, what counts as "effective" DRM these days is extremely user-unfriendly. And that's really the heart of the issue.

      It's a bad analogy, but if it's reasonable to have a door to a store, then it's reasonable to have DRM. But if the door becomes difficult to open, then it becomes unreasonable to expect people to enter.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    121. Re:I use the tools... by Brownstar · · Score: 1

      > won't allow you to transfer something you claim you own to someone else.

      False.

      When Orange box came out, not only did they allow the transfer of your old versions of Half Life 2 and Half Life 2 Episode 1. They actively marketed it to make sure that people knew that they could transfer their copies to friends.

      Now some of the other games distributed via steam are not owned by Valve, so they don't have the right to offer that for all games.

    122. Re:I use the tools... by EvilIdler · · Score: 1

      You still need to verify that your games are legal the first time, and Steam will randomly poke the servers even in offline mode to let you continue.

    123. Re:I use the tools... by Anonymous Coward · · Score: 0

      It doesn't. Games are usually available the night after their release day.

    124. Re:I use the tools... by vux984 · · Score: 1

      False.

      No. An isolated promotion does not amount to my statement that you can't transfer your software being false.

      That was a one time exception for a single particular bundle. I don't deny the system is *capable* of allowing transfers, but other than that one exception, you can't transfer squat.

      When Orange box came out, not only did they allow the transfer of your old versions of Half Life 2 and Half Life 2 Episode 1. They actively marketed it to make sure that people knew that they could transfer their copies to friends.

      right. just orange box, and only if you happened to already own components of it. hell, you couldn't even transfer the parts of the orange box you didn't want if you didn't already have them.

      So the only time in the history of steam you could ever transfer a title is if you effectively bought 2 copies of it. Then you were allowed to transfer the 2nd copy out... and even that only applies if you obtained the 2nd copy via the orange box promo.

      Now some of the other games distributed via steam are not owned by Valve, so they don't have the right to offer that for all games.

      1) Bullshit. If the customer *bought* it, the customer has the right to transfer it. I don't need permission from the vendor to transfer any of my other purchased software. Why would I need vender permission to transfer steam software? But as far as steam is concerned, I 'subscribe' to software, I do not own it. So I have no rights, and they can terminate my subscription to all "my" software whenever they want to boot.

      2) Take a look at all the software Valve DOES own. How much of it can you transfer. NONE OF IT, except for the aforementioned orangebox promo.

    125. Re:I use the tools... by vux984 · · Score: 1

      Ah okay that makes sense--Steam itself as "the asset" rather than people's games.

      Right.

      What vux should have said was that the servers would have to stay up in the event of bankruptcy.

      Not quite. Valve should -try- to keep the servers up in the event of a bankruptcy for the reason given, but if Valve's ISP pulls the plug because the bills aren't paid, Valve is STILL obligated not to just release keys for all the software, because there is still a potential that they can sell those offline servers to a body that might bring them back up again.

      And if Valve's debt gets bought up by someone who wants some patent Valve owns, and doesn't really give a shit about the steam service, Valve STILL can't release the keys, because they now belong to the new owner. The new owner, if they don't care, could release the keys, but if you look at the last 30 years of history, you'll find a strong pattern of this NOT happening.

      The way he said it it sounded more like Valve was going to say "As our final act, we're going to rip off all our customers by making their purchases null and void...mwahahaha"

      Sadly, given that you are a "subscriber", not an "owner" of those games, if they simply terminated your subscriptions and closed their doors you wouldn't have much of leg to stand on. They don't even have to go bankrupt.

    126. Re:I use the tools... by 0111+1110 · · Score: 1

      But nobody believes them. They don't even believe it themselves. They can't even say it with a straight face.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    127. Re:I use the tools... by basicio · · Score: 1

      Oh come now. I dislike DRM (and the buggy, slow program that has somehow become the most popular method of digital distribution on the PC) quite a bit, but you can get least get your facts straight if you're (not your) going to argue about it. Microsoft extended the PlaysForSure authentication to at least 2011, and you don't lose the ability to play the music you already have on your computer. What would happen is that you would no longer be able to move the music to a different computer or operating system. While certainly not a good thing, this is a far cry from all of your music being instantly gone and unplayable.

    128. Re:I use the tools... by vux984 · · Score: 1

      Microsoft extended the PlaysForSure authentication to at least 2011

      I hadn't heard about that. I don't have any playsforsure music though, so I really don't keep on top of it.

      Looking at it now, it looks like 'playsforsure' brand is moving to 'certified for Windows Vista'... I have no idea what that means for playsforsure music, or Zune compatibility... and to be honest, I really don't much care.

      and you don't lose the ability to play the music you already have on your computer.

      Right. Provided its licensed on that computer.

      What would happen is that you would no longer be able to move the music to a different computer or operating system.

      So much for that upgrade to Vista they'd like to sell you. Or the fact that the average PC is replaced every 3-4 years.

      While certainly not a good thing, this is a far cry from all of your music being instantly gone and unplayable.

      Yes, actually it does. The only question is what the exact timing of that -instant- will be.

  4. This is awesome. by TheSpoom · · Score: 4, Interesting

    Someone *this* in touch with not only their customers but with obvious potential customers definitely knows what they're doing.

    I'm seriously considering buying a few of his games even though I've never heard of the company before.

    PS: If you need a very experienced web developer...

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:This is awesome. by zappepcs · · Score: 1

      Damn, I don't even play video games, but I'm writing this down so I can vote for this attitude with my money if I choose to start playing them. Amazing to see the customer so valued in this day and age...

    2. Re:This is awesome. by Nova1313 · · Score: 1

      Yeah it definately got me to poke around his site more. It's nice to hear feedback on this. I applaud his efforts. I tried out planetary defense from his site and it's really a good game. Haven't tried kudos doesn't look like my thing.

      --
      There exists some positive integer N that you are the Nth person to read this signature.
    3. Re:This is awesome. by Anonymous Coward · · Score: 0

      He knows what he's doing all right, but what he's doing is marketing. I mean come on...

      "cliffski writes... ...Positech owner Cliffski explains how this developer at least will be changing their approach to selling PC games as a result. Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?"

      I guess it's best that he's transparent about it at least, but this really borders on being a stunt to get publicity from the likes of Slashdot.

    4. Re:This is awesome. by mazarin5 · · Score: 4, Interesting

      The truth is that it's already a popular opinion in the games industry that piracy really doesn't lead to lost sales; most of those people wouldn't pay for it even if they couldn't play for free. In the meantime, it bothers only legitimate customers. Unfortunately, the biggest publishers are still keen on "protecting their investment," so we're unlikely to see change any time soon.

      --
      Fnord.
    5. Re:This is awesome. by magus_melchior · · Score: 1

      Indeed, had he gotten a Harvard MBA, he would be insisting that pirates are cutting into his profits. It's refreshing to see someone realize that stronger locks encourage better thieves and turn away those who lost their keys.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    6. Re:This is awesome. by daspriest · · Score: 3, Insightful

      In his article on his site, he is even more transparent, stating...

      "There was a point to all this, and it was partly to sell more (I have bills to pay!) as well as hopefully get more people to legitimately play my games."

      Which I see nothing wrong with.

    7. Re:This is awesome. by scottrocket · · Score: 1

      I tried to download their new game, "Page Not Found" but so far - unsuccessful.

    8. Re:This is awesome. by DarkAnt · · Score: 1

      We're always saying "Vote with your wallet" here. I'm glad I did.

    9. Re:This is awesome. by TheSpoom · · Score: 2, Insightful

      Dude owns a business and is up-front with it. Is it a crime to try to expand your audience?

      Plus, it's nice to see someone who isn't immediately hostile to "us evil pirates."

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    10. Re:This is awesome. by Anonymous Coward · · Score: 0

      Agreed. If he can openly make a marketing move like this and still get business, more power to him.

    11. Re:This is awesome. by rk · · Score: 1

      I'd skip it. But in the meantime, I'd find a drive-in theater and wait until they play "Closed for The Season", usually in the late fall. It's a pretty long movie, but spectacular. They seldom show it at regular theaters, but it's much better at a drive-in.

    12. Re:This is awesome. by Anonymous Coward · · Score: 0

      PS: If you need a very experienced web developer...

      He DOES need an experienced web developer, my eyes burn after reading the blue on black text...

    13. Re:This is awesome. by scottrocket · · Score: 1

      "Closed For the Season"? Nah, sounds like a chick flick.

    14. Re:This is awesome. by Anonymous Coward · · Score: 0

      congratulations, he's just played you like a finely tuned violin

    15. Re:This is awesome. by AnonChef · · Score: 1

      I can really recommend his "The Wonderful end of the world". I bought it on steam a few weeks ago after trying the demo.

    16. Re:This is awesome. by haifastudent · · Score: 1

      Someone *this* in touch with not only their customers but with obvious potential customers definitely knows what they're doing.

      In touch with [potential] customers?!? I quote this line from TFA (sorry):
      But actually talking to the pirates has revealed a huge group of people who really appreciate genuinely good games.

      Really? There are people who really appreciate genuinely good games? Sorry, this dev does _not_ seem to be 'in touch' with potential customers. Nice publicity stunt, though.

      --
      Thank for reading to the sig. You may stop reading now. It is safe. There is no more content. Why are you still reading?
    17. Re:This is awesome. by Anonymous Coward · · Score: 0

      piracy doesn't lead to sales, but a big PR stunt from a small gamedev guy does!

  5. Thanks by Kamineko · · Score: 5, Funny

    Nice to hear from you chris, and I wish you luck with that puzzley-platformer of yours!

  6. Game Developer's Response To Pirates by NiteShaed · · Score: 0

    Yarrrrrrrrrrrrr!

    --
    Some bring out the best in others, some the worst. Some bring out far more.
  7. Penny Arcade on affordable games by antic · · Score: 1
    --
    'Thats they exact same thing a banana wrench monkey.'
    1. Re:Penny Arcade on affordable games by LingNoi · · Score: 1

      Wake me up when Braid is available for my Linux laptop then I'll give it a try.

      Not everyone owns or wants an xbox 360.

    2. Re:Penny Arcade on affordable games by Eskarel · · Score: 4, Interesting
      Personally(and I don't have an X-box, so this is just a feeling). I think that the problem with Braid and its pricing is the same as what's wrong with a lot of PC gaming pricing(and for that matter most entertainment industry pricing).

      When you buy a game you're not buying a game, you're buying the fun you'll have playing it, and the price you pay for a game is more than the dollar amount on the sticker, it includes all the games of the same class you bought which didn't provide the requisite entertainment.

      If every game were fantastic then people would probably be perfectly willing to pay $60(or $100 in my neck of the woods, which with today's exchange rates is criminal) for it, because you'd be getting good value for entertainment.

      However since even with proper research it seems these days that best case scenario only 1 in 3 games really provides you with value on the entertainment front, from an entertainment perspective that game actually costs at least $180[$AU300] because for every good game you manage to buy and which provides value for money, you generally bought two which got dull after the first level, didn't offer what they promised, or were generally crap. This markup shall hereafter be referred to as the dud factor.

      The problem with Braid, and for that matter probably with this guys games, is that the class of game they exist in(small studio amateur) has a much higher incidence of crap(or at least games which while good didn't provide value for money) compared even to most commercial games these days. This means that even if your game provides as much entertainment as a commercial title, the dud factor makes your game seem, at half the price, to be even more expensive. The hotdog and novelty t-shirt in the penny-arcade comic are both known quantities and so don't have this dud factor markup. If you get a bad hotdog you can usually complain and get another one, and you can see everything that the t-shirt is when you hold it in your hands.

      This kind of sucks for small development shop games, as even if they're the most incredible thing in the world very few people will buy it at a higher price, but in other ways it's a good thing, because it means that if you're clever and you build up a good reputation so that people can feel confident in your product you can reduce the dud factor and therefor increase the price you can charge for your games.

    3. Re:Penny Arcade on affordable games by B3ryllium · · Score: 1

      But Braid has a demo, and the demo is hella fun.

      The reason I haven't bought the game yet?

      Because Portal isn't out on XBLA yet. Once portal comes out, I'll go out and get the points to buy Portal and Braid at the same time.

      (I've only ever played a few sessions of Portal, never finished it, because I don't own the Orange Box and I don't game on my PC)

    4. Re:Penny Arcade on affordable games by Eskarel · · Score: 1
      Logic doesn't always affect the dud effect, we've all seen movies where the previews contain everything good in the movie.

      Besides which, I wasn't saying you shouldn't buy braid, I don't even really know what Braid is like, I'm just saying that, for me at least, and likely for other people as well. The true cost of games is relative to the amount of crap I have to buy before I get a good one.

  8. DRM is killing PC gaming for me. by wangmaster · · Score: 5, Insightful

    I used to find it amusing that people are willing to live with Steam's DRM, but complain about DRM in general. I've personally resisted Steam for years and years before I finally decided that Steam's DRM is actually palatable compared to some of the shit that's out there (securom).

    What's disappointing is how badly the large shops are butchering the PC gaming market with DRM that absolutely sucks. Bioshock, Mass Effect and Spore are all games I wanted to play but at this point I will not dump the money down for them. Even the Steam version of Bioshock contains securom. How screwed up is that?

    I'm at the point now where I'm slowly turning towards indie developers for most of my gaming neads (Stardock) and I'm really really glad that Positech has made it to slashdot or I'd never have heard of this company. I'll have to look at their games more closely.

    1. Re:DRM is killing PC gaming for me. by corsec67 · · Score: 2, Insightful

      Any kind of DRM makes a pirated game better than the original.

      The only PC(linux, kind of) game I play is EVE, and that doesn't have any DRM from what I can tell. I don't even have a disc or serial number to go along with it.

      --
      If I have nothing to hide, don't search me
    2. Re:DRM is killing PC gaming for me. by Enderandrew · · Score: 1

      That is why in the original thread I recommended selling the game sans DRM completely like Stardock, or try to hook up with Penny Arcade's Greenhouse games. Online distribution - DRM + Linux and Mac ports = win, win and win!

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:DRM is killing PC gaming for me. by dave1791 · · Score: 2, Informative

      EVE is an MMO and they make their money on the account that you log in to. Gving the client away is common with indie MMOs.

    4. Re:DRM is killing PC gaming for me. by HeronBlademaster · · Score: 1

      I've actually been quite impressed with Steam keeping the DRM behind-the-scenes. I never have to deal with it, I never have to enter keys or passwords, and while I've only downloaded/installed Bioshock once I didn't have any issues with it.

      I don't see a problem with Steam letting me only play games I've paid for - it seems fair - but I can see that there is a line that should not be crossed (limited number of activations? I can't play on my laptop *and* on my desktop? BAD PUBLISHER! BAD!). It doesn't seem that Steam is anywhere near the line, so I'm happy for now.

      The only thing that concerns me with Steam is that I'm not really sure what their policy is on being logged in on the same account from more than one machine simultaneously. Once in a while my wife plays Peggle on my account while I play CS:S or something, and I'm always nervous the Steam police will lock out my account; but that's just because I don't know what their policy is. I would definitely complain about that kind of thing. I should be able to play each game I own, independent of whether or not I'm playing some other game I own at the same time.

    5. Re:DRM is killing PC gaming for me. by Tragek · · Score: 2, Informative

      serial number to go along with it.

      It's your credit card.

    6. Re:DRM is killing PC gaming for me. by Tragek · · Score: 1

      I'm very surprised to find out that Bioshock on steam still has secure rom. That's a bit of a black eye on the so far almost flawless platform. Steam for me is the only real stop worth considering for games for me. It's gotten to the point with me that I wish boxed copies of game from publishers on steam would include a steam activation code so I could just steam tbe bloody games I buy boxed.

    7. Re:DRM is killing PC gaming for me. by Eskarel · · Score: 1
      The thing about steam's DRM is that steam isn't trying to play both sides of the fence the way most publishers are.

      Steam treats your software purchase like a license purchase(as do most software companies). However, unlike most software companies, steam doesn't try to make your license also a physical product. You don't need a cd to play steam, you can get another copy of your licensed product whenever and wherever you want to at no cost(outside of bandwidth). Most companies try to take the best of both worlds, restricting you like you've bought a license and treating you like you bought a physical product(restrictive installation limitations, difficult procedures to replace damaged cd's, etc). They want you to buy a physical product that they can then license you to use, which is where DRM becomes a problem.

    8. Re:DRM is killing PC gaming for me. by Anonymous Coward · · Score: 0

      You don't need DRM if your customers pay monthly. It's the strategy of MMOs and games in China.

    9. Re:DRM is killing PC gaming for me. by HadouKen24 · · Score: 1

      The Valve guys apparently didn't want Bioshock to have Securom or any other DRM protection besides their own Steam protection. Apparently 2k games was reluctant to trust them.

    10. Re:DRM is killing PC gaming for me. by EotB · · Score: 2, Informative

      EVE is a pay-per-month MMO. In this case, DRM is not needed because you are already tied to their game servers and their locally stored account information. Instead of breaking the DRM on those games you have people trying to create 3rd party game servers. In those cases they lack the community which is a large part of the value of the MMO.

    11. Re:DRM is killing PC gaming for me. by aywwts4 · · Score: 1

      I think the biggest difference between DRM Booo!:( and DRM By Steam! Is that steam provides a legitimate unobtrusive service to gamers.

      You don't need to worry about disks, throw the thing away you really bought a serial number, you can download it direct on all your PCs, Unexpectedly wind up in the middle of nowhere with a computer and a lot of free time? install steam and all your games follow you.

      If I were to pick a matchmaking and game management client it would be the steam client, it does what I need and gets out of the way, and shift tab overlays are great. I put all my games in steam just so I don't have so many icons cluttering my desktop. Its actually a good chat client, text, and nothing more which is absolutely refreshing from the crap IM clients turned into.

      Admittedly playing offline is a hindrance, but I am seldom disconnected and the service outweighs that restriction. The main issue is the lack of resale-ability, loan-ability, and what would happen if their servers went down for the count in a decade or more.

      It's mostly a philosophical drawback as I have never sold a PC game and most game shops don't buy use PC games. And I have never lent a $50 PC game to someone I wouldn't trust with my wallet. Also valve has created games back to the stone age and is probably the least likely game company to go under, and if their activation servers go down, likely their matchmaking server will too. (Not sure if valve games use a central or distributed server, but with the speed I would guess centralized)

      --
      Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
    12. Re:DRM is killing PC gaming for me. by Anonymous Coward · · Score: 0

      No, it has a login with a credit card or time-card codes attatched. I see what you're getting at but a bit of a poor example, it will still run sure and you'll get as far as the splash screen, but you can't play without signing in every time obviously, your account IS your "serial number".

    13. Re:DRM is killing PC gaming for me. by Anonymous Coward · · Score: 0

      Steam/Valve uses "opt out" rather than opt-in marketing, Valve gives users the option of discontinuing receipt of promotional email communications from Valve.

      Further, "Valve may use customer contact information provided by users to send information about Valve, including news about product updates, contests, events, and other promotional materials, but only if the users agree to receive such communications." Not untypical for this type of scum, your agreement is via,

      By using Valve's online sites and products, users agree that Valve may collect aggregate information, individual information, and personally identifiable information, as defined below. Valve may share aggregate information and individual information with other parties.

      Of course, the FIRST thing I do before considering a purchase is read the privacy policy. If I don't like it, you don't get my business.

    14. Re:DRM is killing PC gaming for me. by El_Muerte_TDS · · Score: 1

      I bought Bioshock and Mass Effect after I knew their DRM was broken properly. Of course that didn't stop EA/BioWare to royally piss me of by releasing a patch for Mass Effect that cause vista explorer to crash when ever I wanted to do something else to an .exe file other than execute it. Guess I had to wait for the pirated version to be updated again.

      So, story short. I'm not going to spend money on something unless I know the DRM has been rendered useless.
      Steam games are still no option for the various reasons people already highlighted in previous posts.

    15. Re:DRM is killing PC gaming for me. by aztektum · · Score: 1

      It has the BEST DRM. Without an internet connection... You can't play.

      --
      :: aztek ::
      No sig for you!!
    16. Re:DRM is killing PC gaming for me. by Tim+C · · Score: 1

      Personally, given the choice between paying once and putting up with more-or-less intrusive DRM, or paying a monthly fee for as long as I wish to play the game, I'll take the former.

    17. Re:DRM is killing PC gaming for me. by arkhan_jg · · Score: 1

      Steam has pluses and minues.

      In the minus column, you can't resell your games, you're one false accusation of VAC cheating away from losing access to your enitre account and all games, and you need to login to the net to use it at least once. This makes it a pain to allow family members to play say, peggle, when you're playing tf2, though it can be done.

      On the plus side, you can download the games as many times as you like, on as many machines as you like. You can clone the steam folder between machines as often as you like when you upgrade hardware. This is a huge bonus, and one I've really grown to love. They're automatically fully patched to the latest versions, TF2 gets regular free upgrades and extra maps, for example. There's some decent anti-cheat mechanisms to keep things fair, though there are wallhacks etc floating about. The social aspects and achievements are really pretty cool tool, and we use them regularly amongst my gaming group. It's definitely the real 'Live for Windows'. and it's free! Oh, and games bought in dollars are usually way cheaper than buying the same game in UKP, even with the exchange rate. And I can buy and download immediately, no need to wait for the postman or trek into town and pay exhorbitant prices for a piece of plastic.

      The DRM is pretty transparent, and I haven't been given a problem by it yet. I cloned my steam files on my laptop, logged in and went offline. I then had games available the entire 2 week holiday with no 'net connection required.

      So steam has its downsides for sure, and they were enough to make me really bitch back when I had very slow broadband and hl2 first came out, and I couldn't play my retail copy for hours because of the unlock required. These days though, the convenience is pretty compelling.

      Compared to securom, which restricts, makes awkward requires an internet connection and limits the number of times you can install to a rediculous low number? Stuff that.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    18. Re:DRM is killing PC gaming for me. by Anonymous Coward · · Score: 0

      I'm at the point now where I'm slowly turning towards indie developers for most of my gaming neads (Stardock)

      I've noticed that I started to do the same lately with a few notable exceptions (Half Life 2 and episodes, Civ 4 + beyond the sword expansion).

      My biggest whine is that there's so little originality anymore. It's the same old type of game rehashed over and over again. Somewhere last year I started picking up some Indie games, and while there is a lot of crap in there, there's quite a few nice things. I've picked up my old addiction of 2D scrolling shooters, good old 2D platformers, and things like that. I've had more fun playing a scrolling shooter that I found quite hard, as opposed to rushing through yet another FPS with my brain in power-saving mode.

      Stardock deserves an honorable mention, even if only because the games I bought from them have no copyprotection at all. No CDs required to play, no "you've got a virtual scsi device" crap, no muss, no fuss. Pay the money and download the game you bought, no strings attached. I've bought 3 titles from them simply because I liked the game and liked how they treated me like a customer as opposed to a potential thief.

    19. Re:DRM is killing PC gaming for me. by Anonymous Coward · · Score: 0

      That's because CCP (the makers of EVE) aren't selling software, they are selling a service. More specifically, they aren't selling a game, they are selling an opportunity to have fun with your friends while playing said game. Technically the game itself is free, as long as you pay for the ability to play it on their servers. WoW and pretty much every other MMO are no different.

    20. Re:DRM is killing PC gaming for me. by rho · · Score: 1

      Having a job and a family killed PC gaming for me. I don't have the time to get good enough to play online FPSs, and playing with friends on MMOs is folly as somebody always has time to grind and now your party is unbalanced. Strategy games, again, require a lot of time to get good enough so you're not raped online. (And it takes an hour or more to watch Koreans ruin your shit.)

      I think this explains the incredible popularity of the Wii pretty well. The casual games market is huge and underserved.

      --
      Potato chips are a by-yourself food.
  9. About time by chuckymonkey · · Score: 5, Insightful

    This developer needs to be modded up. I wrote and told them that I used to pirate games after I bought them because the pirate editions were generally easier to use and I didn't have to have a disk laying around to play it. I then explained that due to my limited time as a father messing around with any of it was crap and that I pretty much quit playing PC games in general. If this whole asking our customers what they want thing catches on maybe I'll finally be able to get what I want, when I want it, and the way I want it. Perhaps I could get back into video games on the PC again.

    --
    "Some books contain the machinery required to create and sustain universes."-Tycho
    1. Re:About time by maexio · · Score: 0, Flamebait

      Just a logic check here ..

      I used to pirate games after I bought them because the pirate editions were generally easier to use and I didn't have to have a disk laying around to play it.

      Ok, I know how frustrating 'Insert Play Disc' is.. (Even more so when it gets scratched and then you have to buy another whole copy of Red Alert to play the damn Game!... (thats another story...))

      But then you sign off with :

      'll finally be able to get what I want, when I want it, and the way I want it. Perhaps I could get back into video games on the PC again

      So while the concept of playing a game by putting a cd in was a big hassle, and you can't do all of this 'work' in keeping track of your computer games to put them in the dvd tray, but by the 'video games on the pc again' it seems as though you haven't given up Video Games entirely, just PC Based ones.. Now I'm going to assume you're not the small percentage of people that have an Xbox or a Wii that don't actually have or rent any games (ie, nothing to organize), and so i am forced to ask :

      Why do you find it soo much harder to 'mess around with any of that crap' (paraphrased) on a PC Video Game, but on an Xbox / Playstation / Nintendo system, its no issue?

      While you're intention was good and to show the benefits of a developer moving towards a customer centric model, the problem is that you've tried to logically explain an apparrent emotional decision to not PC Game.
      (Considering most console games are played on a couch type situation 4-6' from the monitor / video game console, while computers are typically within arm's reach of the 'playing location', it would seem that changing discs / cartridges is much more of a pain on the console than a computer?)

      In all honesty though, i'm probably just wasting my time pointing this out, as I generally agree with your dislike on current PC gaming, but my anal retentive nature has caused me to point out this.

    2. Re:About time by chuckymonkey · · Score: 1

      Well let me explain a little better. I actually do prefer games on consoles, but only recently. Most of the games that I play on a console are on my Wii via Wiiware and the virtual console. I think the pricing is a little high on the VC, but then again it is bearable and my wife knows that it's a great little surprise gift that she can give me once in a while just because. On the console keeping track of my disks with a 3yr old and 1yr old can be troublesome so as a result I only buy games that I really really really want to play. I do have a few, but it really isn't that many because I seriously dislike keeping track of something as fragile as a disk. If a major console publisher comes up with a way to plug in storage to a console and download full games to it and also tag them so I can download them again at my leisure then I would be extremely pleased. Then my game gain some portability and at the same time gets rid of disks. The other issue is of course the drivers, constant rolling upgrades, and general grind work to keep up on PC. I dislike that as well, but I don't really know of a solution for that, maybe if they targeted games at middling stable hardware platforms rather than ultra high end that would work, I just don't know. It really isn't just the disks, I should have just used that as an example, but that is a large part of it. As a dad who takes a very active role in the raising of my kids, my time is at a premium and what time I do have for games outside of kids and wife(hey, gotta keep the house commander happy ;) I like actually playing them, not messing around with finding the disk and messing around with the computer.

      --
      "Some books contain the machinery required to create and sustain universes."-Tycho
    3. Re:About time by arse+maker · · Score: 1

      Yeah. Same here.

      I tend to buy almost every game now. Though its usually not many these days, partly being older and busier with work and partly because you get a bit turned off gaming when it ends up being so much work. Keeping dvds well organized so you can find one when you need it. Making sure you put them back, hope people dont come put your dvds in the wrong cases when they use your dvd drive for something else. Putting all my keys online so I dont lose them. When you spend less hours gaming as you get older it starts feeling like a lot of hassle.

      A huge turning point for me was F.E.A.R, bought it, installed it, wouldnt run. No info, just nothing. Hours of friggin around, figured out it was daemon tools running. I couldnt even kill it (and the service), then play. I Had to do that and reboot. I use daemon tools like a third arm ,and I dont wanna shut down all my dev shit, web sites and what not just to launch a game. The fact it didnt even say why it wouldnt work and the time spent working it out, leaves a bad taste in your mouth. Around that time I had my dvd drive disappear twice as well.. now that was fun to work out too. I love you securerom!

      Its not hard to see how you get turned off gaming. I dont wanna spend 1 -2 hours getting a game to run, hell I dont wanna spend 5-10 minutes. I just wanna double click. Thats whats caused me to download a few games I already own, just so I can run it easily. It couldnt feel more backwards.

      I find myself playing free tower defence flash games online more than any game these days. 30 seconds seconds to get running, no hassle.

      Though I dont think this is what drives piracy. Its done cause it can be, you have gamers who are the most tech savvy computer users. The only things I ever see link piracy and people is that pirates are people who know how to pirate, thats about it. They also have the issue that people with time to play games dont usually have jobs (or full time jobs), so money is an issue. People who can afford it dont play much because they work too much. Game publishers are in a bad spot... well, they are really just going to consoles.

    4. Re:About time by B3ryllium · · Score: 1

      As someone who's switched away from PC games to XBox 360 games, I can say two things that might shake your criticisms:

      1) A lot of the time, I only play one game at a time for weeks on end. Not too much disc swapping required for that on a console, unlike a PC where other work might require you to insert a CD or something unrelated to gaming. Additionally, a lot of games can be played without a disc at all - specifically, XBLA games, and less-specifically, downloaded demos.

      2) Because of the way I have my gaming system set up, it's actually a whole lot easier to change discs on my XBox than it is for my PC - I'm probably unique in this situation, though, since I don't play from my couch. I actually play on my secondary PC monitor, which has dual inputs - my XBox is far easier to access than my "desktop" tower. It could be that the GP has a similar setup, or that he changed to portable gaming with a DS or a PSP, which would provide the benefits he seems to be looking for.

      And no, my XBox isn't modded. Only Hitler mods an XBox. ;-)

    5. Re:About time by Scotman · · Score: 1

      I hope it works for him. I would have replied but I am not a pirate. I saw his reply and I have to wounder if he got what the real problem is. It's not DRMs or whatever (but this stuff did make it worse) because DRMs were a solution to the problem, not the cause. Its that the market has changed. Quick, easy to get information is just about the motto of the internet (just look at iTunes). These dinosaurs are still using outdated methods to make people pay allot or no game. The ONLY time they don't run into heavy pirate problems is when they use OTHER systems to get their money and just let the game spread like wildfire (didn't say it had to be free). By simply not placing a scarcity on availability of game data (like by high cost, DRMs, no download option, etc,) it will spread like crazy and they can then profit form it. So the question is how do you still make money without constricting the availability of the game to high costs and travel time? Bands have long gotten most of their money not from CD sales but from concerts after distribution if CDs created a fan base. We are in the information age where information gets around fast and these developers need to realize that their public changed and they didn't.

    6. Re:About time by aussie_a · · Score: 1

      For me its a case of either:
      a) Having to install the damn thing (a pain) OR
      b) Having to stick in the disc (annoying but not as annoying as installation).

      If they require both, then the annoyance factor increases dramatically.

    7. Re:About time by ukyoCE · · Score: 1

      Frequently I'll have a few minutes bored and I'll go to play a game I've got installed. Double click on the icon, and I get the 'insert cd' prompt.

      I keep my home very clean, so I don't leave the past 4 years of game cds lying all over the damn place. I've got tons, so they're all neatly stored in the closet with all my other old consoles and games. For people who DO leave cds lying around, i'm sure they get bitten by scratched and otherwise damaged or lost CDs preventing them from playing the games they legally purchased.

      For me, it's a simpler question. I'm sitting at the computer with a drink and a snack (which I need to defend from our cats) and ready to play a game. Do I get up and walk across the house, dig through a dozen plastic tubs to find the disc I need, walk back, put it in my computer, and then play?

      Or do I hit 'cancel' and double click on TF2 and play a couple full rounds before I could have started playing that other game?

      I almost always hit cancel. So why keep buying games that I know are going to prevent me from playing them?

      I'm actually 100% fine with 'phone home' cd-checks, as introduced by Quake3, and continued by Steam and others. I bought the game, and phoning home is an effective way for them to guarantee that only one person is playing any given copy of the game.

      This is only a problem:

      A) If you don't have internet. It really sucks not being able to play your single player games when the internet is down! That's often the only time I *want* to play single player games.

      B) If you get your cd-key hacked. I actually *bought* counter-strike for a friend to get him to play, and the cd-key was considered already in use when he installed it. That was REALLY crappy, and Valve's customer service refused to do anything about it. Apparently it was a huge problem too, they had most likely printed a batch of cd-keys multiple times.

  10. Piracy is good by ark1 · · Score: 0, Troll

    Piracy is what actually keeps the prices "low". If developers/publishers were the only entity to distribute a specific piece of software without alternatives, the cost would be higher as in every other monopoly. Piracy is in the best interest of everyone, except maybe those poor developers/publishers.

    1. Re:Piracy is good by maexio · · Score: 1

      Hey there ark1...

      Just FYI.. a Monopoly is typically considered one company controlling the entire market and supply of a category of products or services. (See Bell before the Breakup)

      Your sentence itself points out that this is not the case ...

      developers/publishers were the only entity

      First, plural suppliers of a product category may be an oligopoly but not a monopoly. Second, mixing plural and non-plural subject references is just plain wrong.

      The cost of games today is determined by market forces. Look at the cost of a movie at a theatre and compare that to a game. While a game is 4x the price of a night at the movies, it has replayability which the movie does not.. Therefore the market is happy with the value and purchases it.
      Piracy tends to be a difficult concept for economy theory..

      while its theft in a simple form, the act does not remove the ability for the seller to sell the stolen item. So, it is possible for additional sales to be generated by word of mouth through pirated items, piracy can only be considered a net benefit if the revenue gained through it exceeds the opportunity cost of selling to those who would have discovered it only without piracy happening. Obviously, since the act of piracy is illegal, its difficult to quantify and determine how it fully affects games in general and their pricing.

    2. Re:Piracy is good by Spy+der+Mann · · Score: 1

      Piracy is what actually keeps the prices "low". If developers/publishers were the only entity to distribute a specific piece of software without alternatives, the cost would be higher as in every other monopoly.

      Would????

      Have you checked the price of Adobe products?

    3. Re:Piracy is good by HeronBlademaster · · Score: 1

      Precisely. What *real* alternatives are there to Adobe products to cause competition to keep prices down? Only recently has Apple begun to compete with Premeire (with Final Cut Pro). The open source world's attempts at work-alikes don't count as competition - sure, The GIMP works for little things, but how many professionals use it over Photoshop? Cinellera (spelling?) is an open source video editor, but it's not even *close* to being complete enough to compete with Adobe's or Apple's offerings.

    4. Re:Piracy is good by rk · · Score: 1

      Frankly, unless you're doing pre-press or anything else that lives and dies in CMYK/spot color profile-aware space (admittedly a good chunk of PS users), the advantages of Photoshop over the GIMP makes it really hard to justify the price these days. GIMP's UI used to really suck but it's gotten better and keeps getting better all the time.

    5. Re:Piracy is good by HeronBlademaster · · Score: 1

      I didn't say *I* use Photoshop ;) I have The GIMP installed for the tiny tasks I run in to, but I'm a programmer, not a graphic artist... I've simply talked to quite a few video editors who do image editing as well, and that's their opinion... Final Cut Pro for video (now that it's up to par with Premeire) and Photoshop for images. Take it with a grain of salt, it's opinion :D

    6. Re:Piracy is good by Grizzled+Old+Scout · · Score: 1

      And why, exactly, are the interests of the developers and publishers irrelevant? Please tell me that my sarcasm detector has gone flunky.

  11. Fix Abandonware by fyrie · · Score: 4, Interesting

    No one sells Ultima, Pools of Radiance, or Summer Games for the C64 anymore. If I wanted to play this game, my only choice would be to pirate it unless I could find a working copy on Ebay.

    Services like Gametap and Good Ol' Games need to fill this market so that people don't have to become criminals to play games of yonder years.

    1. Re:Fix Abandonware by Enderandrew · · Score: 4, Insightful

      You'll note that none of those developers are in business anymore. Many games that are distributed as abandonware, developers endorse the practice because they want their game to be played by people. Yet big companies bought out the old development houses and go after abandonware sites.

      EA never produced the old Ultima games, yet go afte people distributing 20 year old games. Vivendi didn't make the old Sierra adventure games, but they've prosecuted people over them.

      I think 5-10 years after someone stops selling software, people should be able to redistribute it as abandonware for software preservation.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:Fix Abandonware by fyrie · · Score: 2, Insightful

      I think 5-10 years after someone stops selling software, people should be able to redistribute it as abandonware for software preservation.

      I completely agree. There needs to be laws in place to support this because right now if someone is filesharing Karateka for the Apple II, they are breaking the law.

      Also, I agree with the term "preservation". We've already begun an age of IT archeology where people are trying to dig up games and word processors from years back to see how they worked in order to improve society today.

    3. Re:Fix Abandonware by Koiu+Lpoi · · Score: 1

      Wait wait wait, hope for REASONABLE copyright laws? What country are you living in, bub, cuz I'd love to move there!

    4. Re:Fix Abandonware by swordfishBob · · Score: 1

      IIRC, copyright was invented to ensure authors had opportunity to recover the costs of mechanical production. ie, if I write a book, I can commit to the costs of having the book printed without fear of being undercut. The period for which copyright applied was based on the reasonable time to recover printing costs through sales. The reason for copyright was so I'd bother getting the book printed.

      --
      -- All your bass are below two Hz
    5. Re:Fix Abandonware by Anonymous Coward · · Score: 0

      Many games that are distributed as abandonware, developers endorse the practice because they want their game to be played by people. Yet big companies bought out the old development houses and go after abandonware sites.

      So true. As can be seen here. Even if people legally own the games, they can't play them on emulators unless they know the voodoo of converting old media to emulator supported files (which at least in case of ZX Spectrum tapes is rather easy for everyone).

      Yet I'd welcome if houses like Rare or Code Master release old games for free.

    6. Re:Fix Abandonware by Yer+Mum · · Score: 1

      You can get Summer Games 2 on the Wii's Virtual Console, however at the moment C64 games are only sold in Europe.

    7. Re:Fix Abandonware by hab136 · · Score: 1

      I think 5-10 years after someone stops selling software, people should be able to redistribute it as abandonware for software preservation.

      Easily circumvented by offering to sell it for $9,999.95 or other ridiculous amounts.

      Large game companies (EA, Vivendi, etc) don't want the old stuff given away for two reasons:
      1. Competition with current games. Why would you buy the newe stuff if the old stuff was fun and free/cheap?
      2. Reselling old stuff in new formats. For example, Wii's repackaging of old 8-bit NES games - not possible if old games that were not offered any more were free and people were already playing them.

      Face it, the videogame industry has for the most part joined its brothers in Big Content (movies, music) and is following the same paths. Their thinking isn't about selling something the consumer wants; it's preventing anything being sold except what they want to sell, and in any way except how they want to sell. The idea is that the only legal choice left is to buy their new stuff, whether or not it's what you wanted, because it's the only content available.

    8. Re:Fix Abandonware by wilkinc · · Score: 1

      I got the entire Gold Box series of games (including PoR) as part of the Forgotten Realms Archive box set. This was a couple of years ago but the set is on Amazon still (only from private sellers as far as I can see: http://www.amazon.com/Forgotten-Realms-Archives-Silver-Edition/dp/B00001QEP7)

    9. Re:Fix Abandonware by Anonymous Coward · · Score: 0

      Vivendi didn't make the old Sierra adventure games, but they've prosecuted people over them.

      Vivendi sells * Quest collections for very affordable prices. All the Space Quest games for 15 bucks. Converted to euros it's ridiculously cheap. Too bad USD is getting stronger again.

    10. Re:Fix Abandonware by Enderandrew · · Score: 1

      That's fine. I'm not opposed to selling old games. However, they only have collections for a few of the old Sierra titles, not all of them. Distributing any old Sierra titles will bring Vivendi down on you.

      Either sell the the titles, or allow collectors to get them via other means.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    11. Re:Fix Abandonware by Anonymous Coward · · Score: 0

      I think 5-10 nanoseconds after someone stops selling software, people should be able to redistribute it as abandonware for software preservation.

      Fixed that for you.

  12. Optimistic fellow, ain't he? by Anonymous Coward · · Score: 1

    He must be to believe that the 5% of "confessors" are accurate and that by addressing the concerns of the other 95% that he will reap significant monetary rewards from gamers who decide to actually pay for his games. If he were a bit more realistic, he would say that 5% of the posters admitted to pirating games because they can get away with it, while the other 95% engaged in cynical rationalization for their copyright infringement. I suspect that reducing the cost of his games will increase demand from people who think his games are too expensive and thus have decided not to play them. But, he is unlikely to see more revenue from the people who are playing his games without paying for them in the first place.

    1. Re:Optimistic fellow, ain't he? by YttriumOxide · · Score: 1

      I think the parent is wrong, but should not be modded "troll" - in fact, even though he's wrong, his post probably deserves "insightful" instead (it's an insight, even if it is wrong)

      If I ever decide to start gaming again, this guy is EXACTLY the sort of developer I'll look at for game purchases, because he's actively trying to address the concerns of his customers. Not only the "non game" aspects such as DRM, but also the actual "fun" aspects of it, such as dramatically increasing game quality to make people more likely to buy it. Offer me a product I want, and I'll be happy to pay for it. Offer me a product I don't want, and I won't (note that I didn't want Doom 3, but I still pirated it - with the sole purpose of convincing my brother to switch to Linux (he said if he could play all the games he wants under WINE, he'd switch (although, he didn't)))

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
  13. nothing we haven't been saying for years by timmarhy · · Score: 0, Troll

    taking away control of our purchase through drm, paying too much for too little. it's blindingly obvious, but aparantly this developer needs the publicity or something....

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:nothing we haven't been saying for years by TeraCo · · Score: 1

      Too much for too little? Why pay anything at all when you can get it for free? This is the reality behind the vast majority of game piracy. It is available for free, I can take it with 0 consequences, therefore I will do so.

      --
      Not Meta-modding due to apathy.
    2. Re:nothing we haven't been saying for years by Artifakt · · Score: 1

      Most of the time though, 'piracy' isn't completely free to the person doing it. People pay for higher speed connections, blank media, CD & DVD burners, bigger hard drives, and long retention Usenet servers. The wide variety of compression software used means most of them buy some kind of commercial un-.rar'er, and the variety of video formats means many of the video pirates pay for viewers and codecs. Game pirates have to deal with hardware upgrades and compatability problems, usually without tech support. For just one cost commonly encountered, the most commonly used DVD burning software by far is Nero, which is very not freeware, and is seldom usable from cracked copies. Buying a DVD burner gets you a free version with a 30 day trial, but you'd be surprised how many pirates eventually break down and buy a full version, as Nero's security is pretty damned good and the bootleg copies usually stop working pretty quickly. I base that on Nero's sales reports - either very few people who buy a burner are pirates, and there's just not that much piracy out there (in which case, what's the fuss about?), or a lot of the pirates buy the full version.
            They also pay in terms of quality (for example losing packaging that can include more durable media, art, or printed instructions, or getting games that have had cinematics stripped out to reduce file size), in time (having to learn to run parity check software to verify downloads, or learning to fix various common trojans they risk getting). There's an extremely steep learning curve in finding out who to trust, how to find 'safe' pirated copies, and a lot of risks for newbies. The average person who sets out, knowing only Internet Explorer and Googling to find unliscenced content, has a better than even chance of getting burned big time, at least to losing a drive's contents and having to reformat it.
        Such costs still work out cheaper in some people's minds than buying all the games, music, and video they get. Cash prices can explain some of that, but it's not likely that accounts for the vast majority. There are probably at least sizeable fractions who have other reasons.

      --
      Who is John Cabal?
    3. Re:nothing we haven't been saying for years by bigredradio · · Score: 1

      I agree. This goes for movies, music, copies of photoshop, MS Windows, etc. If tech savvy people can just download it without any repercussions, then they will. Personally I like some DRM as a way to keep people honest who otherwise would not be. If the path of least resistance is to take out their wallet and buy it, then I am all for it. (I am a paid developer, so I am a little biased). There will always be pirates, but a little DRM cuts out more than 90% of pirates. And the other 10% that still pirate weren't gonna buy anyway.

    4. Re:nothing we haven't been saying for years by timmarhy · · Score: 1

      how the fuck is that a troll?

      --
      If you mod me down, I will become more powerful than you can imagine....
    5. Re:nothing we haven't been saying for years by TeraCo · · Score: 1

      Did you just say pirates will -buy- a commercial unrarer? I think you missed something somewhere. The other point you're missing is that Joe Average won't buy DVD's, high speed internet, etc to pirate: They'll have them already.

      --
      Not Meta-modding due to apathy.
  14. Pardoned by Stevie (TM) by Anonymous Coward · · Score: 0

    Hi yall, back in the day they tried to RAISE school standards, can you believe it? But there weren't enough apple //'s and software even published to go around. Pardoned and released to public domain by Steve Jobs when he remembered one day. Case closed.

  15. Back in the day.... by domatic · · Score: 5, Informative

    As far as having a good "taster", Id did pretty well with this. With say DOOM, you knew up front that the game would have a total of three episodes. Id let you play pretty much the first third of the game free. Hell, their demos even had some replay value. As it turned out, their clueful use of shareware pretty much made them back then.

    Of course, not all games are as episodic but it you could draw some rules of thumb from it. A first time player casually making his way through DOOM's first 9 levels will take about 1.5 to 3 hours to do it. So it seems you have to give a quality experience for at least that amount of time to start some buzz going and of course the paid portion of the game has to maintain that quality so you'll tell your friends and blogs that the rest of the game is worth paying for.

    I'd also suggest not continually have the player running into physical barriers and what not that aren't present in the payware version. Just structure the demo such that the game can be experienced for that critically addictive amount of time. Building in nags and frustrations will keep your prospective customer from getting hooked and wanting more. Rather you need an end that takes some period of time to encounter whether it be "level 9" or a decently far extent of a game universe. A game using the hub and spoke system should supply a quest or two say.

    We can draw a parallel from the serialized stories of yesteryear. A good solid first installment is what is needed to get the reader caring about the story and characters. The "gotta know" sets in so the rest are bought.

    1. Re:Back in the day.... by HeronBlademaster · · Score: 2, Informative

      Uplink's demo was fantastic in this regard. They let you play all the way up until you get asked by one of two groups to do work - anywhere from two to twenty hours of gameplay, depending on your style - and then the game ends where the full version would continue. Worked well for me :)

    2. Re:Back in the day.... by YttriumOxide · · Score: 1

      Couldn't agree more - as I posted higher up, Uplink is the only game I've ever bought, and I was very happy to support the developer with my purchase. Having a very good demo was one of the ways they made me feel this way.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    3. Re:Back in the day.... by Yvanhoe · · Score: 1

      At the end of the demo, the player has to say "Wow, that was a great game! If only it was not finished..."

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    4. Re:Back in the day.... by Anonymous Coward · · Score: 0

      Almost ironically though, id software continue to rake in the cash for their 15 year old game - despite it being 'open source'.

      Many source ports have developed over the years but are still obliged to point users to id's shop to purchase the game wad files (graphics, maps, that sort of stuff). As a marketing tactic, going open source has certainly extended Dooms shelf life but it is rather devious to say the least.

  16. Make games for customers. Not for users. by Opportunist · · Score: 4, Insightful

    It's simple as that. If you just make games where you have the biggest player audience instead of making games for those that are most likely to pay for their games, you're prone to having a lot of copies. If your market demographics consist mainly of people with little money and/or a low chance of getting caught, you will be copied.

    There are simply people who buy and there are people who copy. And no copyprotection, no DRM, no law will get the latter to buy your games. If anything, DRM will drive those that would buy them (like me) away.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  17. The pirates are rationalizing by Anonymous Coward · · Score: 1

    I sometimes use no CD cracks on games I have purchased, but people who download complete games rather than buy them are just rationalizing when they give excuses. They're stealing games, and while it's easy for them to sit back and make themselves feel better about it by saying that they're just trying out the game or they're protesting DRM, in the end they're just lazy thieves.

  18. Makes perfect sense by Anonymous Coward · · Score: 0

    From TFA:

    "This was expected, but whereas many pirates who debate the issue online are often abusive and aggressive on the topic, most of the DRM complaints were reasonable and well put. People don't like DRM, we knew that, but the extent to which DRM is turning away people who have no other complaints is possibly misunderstood. If you wanted to change ONE thing to get more pirates to buy games, scrapping DRM is it. These gamers are the low hanging fruit of this whole debate."

    Yeah sure, people used to getting it for free will start paying for games once DRM is removed.

  19. Seriously... by Ariastis · · Score: 5, Insightful

    I like that guy's attitude.

    Instead of corporate PR bullshit, he's honest, open and willing to discuss with his potential clients.

    My answer to his question would most likely have been : I just fucking hate big games companies who are run by corporate idiots.

    I'll probably give one of his games a try, just to encourage this kind of behavior.

    1. Re:Seriously... by Anonymous Coward · · Score: 0

      I'm still waiting for the 3. ? 4. Profit! post.

      The true test is not whether his sales pick up over the next month or two, when batches of sympathetic techies try to feel good about themselves by helping this guy, but what happens a few months down the road. Otherwise we could be looking at the January at the Health Club effect.

    2. Re:Seriously... by Xtravar · · Score: 1

      That's all I really saw this as: a PR stunt. Free publicity.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    3. Re:Seriously... by MattW · · Score: 3, Insightful

      I hate being this much of a cynic, but - 1-man indie game developer hits slashdot and such twice in a week, talking about how his recent game was his "best game ever" and he was GOING to price it much higher but now he's thinking he'll price it lower because of what pirates told him?

      And there are now like 20x as many people who have heard of him as before? Well, more power to him.

    4. Re:Seriously... by aussie_a · · Score: 1

      If you look at his previous games (notably Democracy 2 which seems to be his latest) you'll see that $20 price tag is what he has been offering of late. So its definitely reasonable to think he would have done it for his latest game.

    5. Re:Seriously... by bothwell · · Score: 1

      Sure, but at the same time it has opened up an interesting debate, and it's helped consolidate at least one independent development company's views on the issues people have with DRM and game quality. Publicity stunt or not (certainly that's how I saw it initially), it's stirred up quite a lot of dialogue - and that's never a bad thing.

    6. Re:Seriously... by jandrese · · Score: 1

      I was going to buy his games based on the article alone until I looked at them and discovered that they were just Princess Maker clones. They're not really my cup of tea.

      --

      I read the internet for the articles.
  20. DRM is a pretty lame excuse by east+coast · · Score: 1

    I can understand people using no CD cracks and such but to claim that DRM is a reason to steal the whole game? Free is free guys, the genie is out of the bottle and pirates don't have those level of ethics.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:DRM is a pretty lame excuse by gringer · · Score: 4, Informative

      to claim that DRM is a reason to steal the whole game?

      Y'know, I attended a talk by RMS in New Zealand about copyright law last night (13th), and he put forward the view that anyone should be allowed to make unmodified copies of a product (for non-commercial use). Also, he mentioned people should only have files protected by "Digital Restrictions Management" if they had the facilities available to bypass that protection using free software.

      My interpretation of what he said was that software piracy is a fallacy. Making copies of things is human nature and should not be restricted.

      --
      Ask me about repetitive DNA
    2. Re:DRM is a pretty lame excuse by RoboRay · · Score: 1

      It's actually a very good excuse. If you buy a product with DRM, you are explicitly telling the producer that you do not object to the inclusion of DRM in the product.

    3. Re:DRM is a pretty lame excuse by jmorris42 · · Score: 1

      > ..but to claim that DRM is a reason to steal the whole game?

      I can see it. If I have to go get a usable copy from the pirates and risk getting a case of cyberherpes in the bargain, why am I giving out sack of cash for a box with a coaster in it? Games don't even come with pack in trinkets anymore.

      Me, I don't have time for that stuff anymore. What little time I find for games I play the free stuff included in the distro. And ya know what? Some of it is pretty good.

      --
      Democrat delenda est
    4. Re:DRM is a pretty lame excuse by east+coast · · Score: 1

      And if you pirate it you're telling the producer he needs it more. Boycotting is the only legitimate form of protest in this case, IMHO.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    5. Re:DRM is a pretty lame excuse by RoboRay · · Score: 1

      Then they just assume you weren't interested.

    6. Re:DRM is a pretty lame excuse by MattW · · Score: 2, Interesting

      I greatly respect what RMS has done, but there are a lot of things I really enjoy that I can't really see coming out in a noncommercial form. I can *maybe* see some tipjar model where copies are freely made but the game still is commercially successful, but only maybe.

      Would I have gotten Baldur's Gate 2, Dark Knight, Portal, or a hundred other amazing pieces of IP if those people couldn't expect to get paid?

      I do believe that DRM should have a backdoor. All DRM should have to explicitly spell out what you CANNOT do, and everything else should be allowed. The "cannot do" and the product should be registered with someone (library of congress?) along with software capable of removing it entirely. In the event someone is restricted from doing something not on the predeclared "cannot" list, they should be able to acquire the "crack" from the LoC.

      I think a system like this, where people could, in general, feel comfortable they'd get what they paid for, would make people much more ready to buy things with DRM. Maybe not. It would for me.

      I've often thought that offering a "format guarantee" sticker on media would spur sales. I think people are tired of having bought the vinyl, the 8-track, the cassette, the CD, the mp3; or, alternately, the betamax tape, the VHS tape, the laserdisc, the DVD, the HD-DVD/Bluray disc. Enough. I want to pay for content once. Then I want to get it in whatever formats I want for a nominal fee (ie, cost of media). I want to be able to send in a hundred DVDs, and get back a hundred blu-ray discs for $200 + $10 shipping.

      Anyhow, I digress. I think opposing the moral rights DRM tries to protect is in error. Original, creative works deserve some measure of limited-time protection. But I also think trampling consumers on the way to maximizing profits is both self-destructive for the creators and unpleasant for consumers.

    7. Re:DRM is a pretty lame excuse by cbhacking · · Score: 2, Interesting

      Stealing (literally) whatever we want, hurting people who get in our way, having sex with anybody we find desirable, and driving as fast as *you* feel safe doing (or faster, if you're an adrenaline junkie) are all human nature too. As are many other despicable things. Civilization is not built on embracing "human nature" nearly as much as it is built on *containing* it for the good of all of us.

      If you want to argue that piracy, software or otherwise, benefits the community as a whole, I'll listen. If you want to quote some idealist, then put a downright out-of-touch-with-reality interpretation on it and justify that as "human nature", please go find somewhere else to do.

      --
      There's no place I could be, since I've found Serenity...
    8. Re:DRM is a pretty lame excuse by houghi · · Score: 0, Offtopic

      Looking presentable is also human nature, yet you don't see him doing that.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:DRM is a pretty lame excuse by Anonymous Coward · · Score: 0

      Making copies of things is human nature and should not be restricted.

      This is RMS we're talking about? You must be new here....

    10. Re:DRM is a pretty lame excuse by maestroX · · Score: 1

      If you want to quote some idealist, then put a downright out-of-touch-with-reality interpretation on it and justify that as "human nature", please go find somewhere else to do.

      Prisons are full, extraditing to Australia is long past :-)

      The point, it doesn't matter how you interpret the idealist, as long as you keep listening.

      And be honest, given GNU etc., one could easily choose a lot less idealist than RMS.

      (Disclaimer for VI users)

    11. Re:DRM is a pretty lame excuse by Tranzistors · · Score: 1

      Civilization is built on compromises, that means that we win something and lose something. Your tone of speech sounded more like "civilization is THE thing and human nature is THE barrier". This is a debate more on whether natural need to share among people vulgaris should be sacrificed for the power of producers (artists, or more likely, companies).

      This sacrifice has never really happened (see piracy), but do we want to live in a world, where information is only accessible, if the producer wants to?

      And speaking of fairness, it is almost impossible to make something useful without quite a background one gets for, basically, free. That is, society has invested heavily in the producer, but the producer disregards this investment and considers itself as the only one with rights.

    12. Re:DRM is a pretty lame excuse by east+coast · · Score: 1

      Boycotting doesn't mean you just don't buy but you also tell them why you're not buying.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    13. Re:DRM is a pretty lame excuse by thedrx · · Score: 1

      Shouldn't your sig say "4523 BCE" and not "4523 BC"?

    14. Re:DRM is a pretty lame excuse by Tikkun · · Score: 1

      Imagine a world where anyone could make a copy of a building, with all of it's non-biological contents, for free, just by looking at it and imagining it somewhere else. This would greatly enrich everyone, and people that would normally be tasked with building said copied building could get onto doing other things (making new buildings that haven't been made before, for example).

      Now imagine that that building is a software program.

      Piracy forces people to a: build things that people want and are willing to pay for, and b: reduces the need for people to build (pay for) the same thing over and over again. This is why piracy is a good thing.

    15. Re:DRM is a pretty lame excuse by Anonymous Coward · · Score: 0

      So you'll have no problems if a store clerk goes back and photocopies your credit card and diver's license?

    16. Re:DRM is a pretty lame excuse by steelfood · · Score: 1

      There is a concept of private property. If I created something on my own time with my own resources, it's private property, and I should be able to say what happens to it. IP is similar in some respects, and different in others. How it's different is the key to the copyright and patent debate.

      RMS follows a particular ideology. It's all well and good, but not everybody follows the same ideology. If he or anyone else tries to impose that ideology upon others, it's no better than what a a religious zealot would do.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  21. Sounds good.... by gfxguy · · Score: 4, Interesting

    This guys sounds like a genuinely decent guy who's making efforts to make customers happy to reduce pirating; that's all great, but it seems to me, having never heard of his company, he's done an awesome job of getting a lot of free advertising.

    Not that that will keep me from perusing his games...

    --
    Stupid sexy Flanders.
  22. Linux Ports Please by Enderandrew · · Score: 4, Interesting

    Your site says you do Mac ports. Can we get some Linux ports as well please?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Linux Ports Please by Anonymous Coward · · Score: 0

      I'll second that. I can't

    2. Re:Linux Ports Please by Anonymous Coward · · Score: 0

      Yea:
      I hate Windows. And yet, HL2 works perfect on linux (Slackware, NVIDIA Geforce 6300, 1 gig ram) and Quake4 works just as good natively, and most other games do a good job running on wine. But i don't see why they cant cross-platform develop. Although Linux is a small market share, i bet 90% of that small market share would buy the game if they saw it in the store saying, "linux compatible"

  23. Thievery by Anonymous Coward · · Score: 0

    The fact of the matter is that there are people who create these games. If you want to play them, you should pay what they ask. How would you feel if you had to work 40 hours a week for nothing?

    The game developers spent money to go to school, they spent their time to make the product, and then someone comes along and rips it off. Its thievery.

    If you dont think the game warrants $60 (or even $23 in this guys case) DONT PLAY THE GAME.

  24. There's a roaming horde of hoes !! by Anonymous Coward · · Score: 0

    There's a roaming horde of Internet users out there who like to blow off steam by posting comments on Web sites and blogs. Here's how it works: The first few comments on a discussion thread will seem useful, but then the horde comes. As the thread grows longer and longer, it decays into an unread mess of nothingness. Yet that doesn't stop the horde from posting more comments.

    I always ponder this when I run into sites on which a comment thread runs into the hundreds, and I wonder: At what point do these threads become a useless dialectic? Personally, I tend to get bored after the 20th remark unless the comments pertain to a subject I am seriously interested in, and the remarks are well thought out and bring me new insight.

    Those sorts of remarks are hard to find, though, since they are usually buried beneath an avalanche of shallow opinion, trivia, and epithets. Much of the commentary devolves into political condemnation or religious diatribe. I recall a post made on my blog a few weeks back: The original subject involved neither religion nor politics, but the comment thread went off into a religious debate, and then politics were brought into it. And that's not as though there aren't plenty of commenting opportunities on religious or political posts!

    It seems to me that online comment boards are becoming more and more of a place where frustrated individuals think they can air their petty grievances or spew some online venom. Comments should be for honest discourse and to correct factual errors found within an article, and there should be an online etiquette for comments. Here are a few suggestions:

    What comments should do:

    1) Comments should highlight factual errors and ask that they be noted and corrected.

    2) Comments should add additional information or links to enhance the value of a post.

    3) Comments should offer a well-reasoned alternative perspective.

  25. no excuses by Anonymous Coward · · Score: 0

    I have many reasons for downloading games/apps, but there are only 4 main ones:

    1) Lack of full non-gimped demos

    2) Malware like DRM or licenses that require activation(how do I activate if the company goes out of business?)

    3) Crappy games that are full of bugs or only hold my attention for a few days then I get bored, or they suck in general.

    4) I have no money

    Number 4 is mostly the reason I download games, applications, music, and movies. It's not that I'm cheap or just want to get things for free, it's that I have either bills to pay, or food to buy, and I simply can't afford it.

    If a product is good enough, I'll invest in it, such as smaller companies or artists. I've purchased many games and music from people because of things I've downloaded to try out. Stardock games and games off Steam, all of which I've downloaded first.

    Actually Kudos is a game I've wanted to buy as well as Democracy, and I admit I've downloaded both, Democracy was a good game but I feel needed improvement yet I will contribute money when I get more. However this is a good example of why I download games, in this case, my reason Number 3, bugs.

    Kudos in fact did not work for me, the game was glitched, even the real demo didn't work, so if I had paid money for it, I would have ended up with a game I couldn't play. However I support the man's effort and will buy the game eventually after the bug is fixed since it was not through malice or incompetence but just a bug. I'm not trying to validate why I do these things, I'm just giving reasons as to why, consider me a thief if you want, it doesn't change anything. If games were cheaper and better, as well as full working demos with no malware DRM or activation, I wouldn't bother downloading.

  26. China steals because we charge too much by ironcoconut · · Score: 1

    I think all media (games, movies, music...) is priced way too high. Not because I can't afford it, but because at $20, you are guaranteeing that everyone in the developing world will pirate your game rather than be able to pay for it. I would love if people would try to sell things to the Indians or the Chinese by simply pricing it at a level they can afford. Writing it in their language would also help.

  27. Mod parent fallacious! by Spy+der+Mann · · Score: 1

    WRONG. *A FEW* pirates are able to circumvent DRM. They're the ones that give the cracked versions to the rest of the pirates.

    But if you're assumming that everyone who downloads and burns a cracked copy is therefore "able to circumvent DRM", then you're begging the question, because you're saying "DRM circumventers are pirates, therefore all pirates are DRM circumventers". DOH.

    Cracked copies have NO DRM. And Consoles copy protection != DRM.

    1. Re:Mod parent fallacious! by Cassius+Corodes · · Score: 2, Insightful

      I can't speak for the OP, but my interpretation was that people who are more likely to find DRM annoying are those who have to circumvent it - rather than for people who brought the game legit.

      While DRM does cause issues in legit copies sometimes, the "anti DRM" group would be over-represented by the former rather than the latter.

      When you say Cracked copies have no drm - what you mean is they have no drm because it was disabled, which importantly needs to be updated for each patch, causing more inconvenience for the pirate then for the legit owner. (I'm speaking here out of experience on both sides)

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    2. Re:Mod parent fallacious! by piojo · · Score: 5, Interesting

      Well, part of the big joke is that a game, once cracked, a game effectively has no DRM, no nag screens, no internet phoning home, no CD-ROM checks, etc. A legally purchased game continues to require these things, and over the long run, is more annoying than a cracked copy. This has been a problem with music, too, because an MP3 with no DRM will play on any device (which is a lot more than an encrypted AAC file).

      --
      A cat can't teach a dog to bark.
    3. Re:Mod parent fallacious! by prockcore · · Score: 5, Insightful

      DRM causes issues in legit copies a LOT. I have a lot of games that worked when I bought them but don't work on my new hardware.

      My solution wasn't to pirate... my solution was to stop buying PC games altogether. I have no hidden agenda when I say DRM prevents me from buying software.

      I now have dozens of 360 and Wii games.. all paid for. I'm never going back to PC gaming.

    4. Re:Mod parent fallacious! by Anonymous Coward · · Score: 1, Interesting

      I completely disagree with you.
      I have tried digitally purchased games, store bought games, and pirated games, and by far the pirated games are superior.
      At first I purchased games like everybody else, in the store with a CD (or 4), and later DVDs, and it was frustrating when you get an urge to play a game, and you need to find the CD, so i turned to piracy. Often times i would pirate games i had a working copy of simply because i didn't want the hassle. In the past year I've tried Digital purchases from sites like Direct2drive.com, and easily half of them were buggered. For example I bought Neverwinter Nights 2, and i had to pump in the activation code every time i wanted to play after my computer restarted. Mass Effect continuously gave me errors about the validation, and Assassins Creed still doesn't work. Ive tried working with their support site and everything, and now after a month of no results I just pirated them, and what a surprise, they all work fine.
      I support the designers and developers of the games, when they make it work. I think digitally distributed is the way to go for sure, but until it works properly, they can go to hell. I'll pirate it until they catch on and make it work properly.

    5. Re:Mod parent fallacious! by ildon · · Score: 1

      A lot of people even use cracks on games they legitimately purchased just to get rid of that crap.

    6. Re:Mod parent fallacious! by ukyoCE · · Score: 1

      Not to disagree entirely, but have you tried Steam? I've never heard of Direct2drive before, but Steam is a well-known and reputable online game 'store' by Valve software. I've never really had problems with any games purchased there.

      That said, many of us have a love-hate relationship with steam. They do have server issues on occasion that may prevent you from downloading updates or playing your games. And their chat system is about as unreliable as they come.

    7. Re:Mod parent fallacious! by brkello · · Score: 1

      You are aware why your post is so ironic, right?

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Mod parent fallacious! by Blakey+Rat · · Score: 2

      Because consoles have DRM built-in?

      Who gives a shit? At least consoles WORK. Take a look at how long it took me to get a copy of Dark Messiah working on my computer: http://blakeyrat.com/2008/08/02/why-pc-games-suck/

      If I had bought the Xbox 360 version of the same game, I would have been done in less than a minute. You put in the disk, it works. Period.

    9. Re:Mod parent fallacious! by Anonymous Coward · · Score: 0

      I don't consider myself a pirate but I do use game cracks for games I own. My DVD burner broke for no apparent reason and I've never replaced it (never used it that much). The only inconvenience was games that would not start without the CD in the drive, so I just downloaded cracked .exe's that didn't check for that. Some of them also remove the annoying splash screens that can't be skipped at the beginning.

      The moral of the story is, when the cracked versions are the superior versions, don't be surprised when people prefer to use them.

  28. Video Game System by pembo13 · · Score: 2, Interesting

    I personally pay for 100% of the games that I play on the Wii. Just wanted to throw that out there as a partial suggestion.

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Video Game System by stpk4 · · Score: 3, Insightful

      I do too, and there are a lot I wish I didn't pay for = (

    2. Re:Video Game System by Aladrin · · Score: 1

      I don't. I rent most of them because there's so much crap.

      This goes for the 360 and PS3, too. And I generally don't play games on the PC because I can't rent them first. (The ones with demos are an exception to that, but I still generally don't buy them because I dislike the demos.)

      Basically, that means I'm a console gamer now because I hate throwing money away.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Video Game System by NeoSkandranon · · Score: 1

      That's (at least to some extent) a matter of convenience is it not?

      I'm not up to date on modern consoles so I have no idea if it's feasible or not to pirate Wii/360/PS3 games.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    4. Re:Video Game System by Fallingcow · · Score: 1

      I think I've bought maybe 2-3 new console games, ever, out of perhaps 80-90. The rest were all used.

  29. Overrated Applause by Anonymous Coward · · Score: 1, Insightful

    I don't understand why so many people are proclaiming the greatness of what this single developer is doing by collecting opinions from his current and/or potential players.

    He's not doing this because he actually cares about the "right vs wrong" way of going about things. He doesn't really care that you dislike DRM. The only reason he's removing DRM is because he thinks it will generate more revenue. If he starts making less money now that he's removed DRM, he's not going to keep it off because "that's what the gamers want". If adding DRM means more money, then he's going to add it right back on.

    This whole thing just stinks of the usual "small shop's only marketing ploy is to cater to those who are sick of the corporates". And that kind of ploy only lasts until the small shop morphs into yet another corporate suck hole.

    1. Re:Overrated Applause by Anonymous Coward · · Score: 0

      What the hell do you do for a living and why? How do I know you're not just working at Mc Donalds for the money? I don't think you really care how much my hamburger tastes. If it makes you more money, you'll serve it with e-coli.

    2. Re:Overrated Applause by kaos07 · · Score: 1

      Man, I agree.

      I just lost a lot of respect for cliffski. I own (legitimately) two of his games, Democracy and Democracy 2. They are awesome games. Half the reason I bought them was because they were cheap, from an independent developer and had no DRM (Sorry but I don't think a serial key counts as DRM, maybe technically, but not when we compare it to what most people get pissed off about).

      I don't think a lot of people buy them though and as an independent he can't afford marketing. So he goes on this faux-crusade to try and "understand" consumers, which he could have done simply by reading any Slashdot article relating to games, which is essentially just a huge marketing exercise (He has ads littered through his "article") and then tries to qualify his actions by saying "Oh I've taken aboard what you've said, no more serial keys".

    3. Re:Overrated Applause by cliffski · · Score: 2, Informative

      to be honest that ad is there partly because otherwise the page looked horribly bleak and colorless. I know it still looks a bit grim.

      The original question wasn't a big attempt at a crusade, in fact it was deliberately targeted just at people pirating *my* games. I could get a general view of piracy of photoshop and mp3s anywhere, I wanted more focused replies than that. A lot of general piracy arguments aren't applicable to me (lack of demos, CD checks etc), so I needed to find out more specific answers than that.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:Overrated Applause by kaos07 · · Score: 1

      Look, that's fair enough.

      But I mean most of those responses weren't really relevant to your games anyway, since you already seem to go out of your way to make them accessible to gamers.

      Did you really get THAT much out of it? It doesn't seem that way from the conclusions.

    5. Re:Overrated Applause by cliffski · · Score: 1

      yes I did, the amount of price comments surprised me, and the number of people for whom DRM was the ONLY factor, rather than just an excuse to justify other factors, was higher than expected.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    6. Re:Overrated Applause by Creepy+Crawler · · Score: 1

      I have a message for you.

      No matter what you do (aside from closing up shop), your material will be accessible online and provided in an easily cracked form.

      There are 2 types to watch out for: Crackers and Seekers.

      Crackers: They take "protected" content and break it. You made a game which is protected by X scheme. They view X scheme as the game. Then the community gives them kudos for doing the work. They break everything from simple protections to satellite cards, HD-DVD, Blu-Ray, consoles... You name it. Nothing is safe from crackers unless you dont publish it.

      Sekers: I am a seeker. I can find anything and everything. Serials are abundant on the net. Cracks are easy to find due to the crackers publishing. If some full version is on usenet, I can get it. If some idiot on IRC has a copy, I can trade. I know the search parameters for the top 10 search engines, including worldwide, regional, local. I have access to many databases via hacks and legitimate access. I have a connection to Internet2, which you undoubtedly do not. All it takes is 1 person to leak something and it WILL be found.

      The knowledge to do as I can do at will is right underneath your noses: www.searchlores.org . As Fravia+ said, the web is an Ocean of knowledge... about two centimeters deep. It's all there if you're willing to wade through the crap.

      --
    7. Re:Overrated Applause by thedistrict · · Score: 1

      I think that's a cop out. Price is the biggest factor, because for some people no matter what you're paying, as long as it's something is going to be too much, especially when you can relatively easily take things from the intarwebs.

    8. Re:Overrated Applause by Anonymous Coward · · Score: 0

      Thank you. I was trying to say something similar a long time ago, but I couldn't find the right words.
      Nicely put, good point, underrated.

  30. Coral cache of the developper response by treuf · · Score: 1

    Here we go - as the link is already slashdoted :

    http://www.positech.co.uk.nyud.net/talkingtopirates.html

  31. w00t for Free Games! by Butisol · · Score: 3, Informative

    I pirate games because I don't want to spend money on them. I really don't care that some programmer or company is getting shafted out of my dollars. That's money I could spend on other pleasures. Why would I give them my money so that they can use it to compete with me for tangible resources like real estate, luxuries, and women? I don't bloody care. Call me a thief, so what? What are you going to do about it? Is it unfair, uncivilized, uncouth? Not my problem. I do what I want. In an age when I can download whatever games I want for free, actually paying for them is like putting my money in a shredder. I'm not gonna try to tap dance around it and defend my actions because I really don't have to until I'm standing before a judge. This isn't a troll or sarcastic post. I really don't have any scruples about this crap.

    1. Re:w00t for Free Games! by Anonymous Coward · · Score: 0

      So you're saying the only reason you don't steal from your local supermarket is that you'd almost certainly go to jail?

      I'm glad there aren't many people like you in our society.

    2. Re:w00t for Free Games! by thedrx · · Score: 1

      You're out of touch with reality. For most people, the only thing keeping them from looting a supermarket are the social/legal/moral consequences of the act.

  32. Make me like your company by Mike610544 · · Score: 3, Insightful

    When I wanted to check out "The Sims 2" I went out of my way to pirate it. EA's managed to alienate me (a customer who's spent thousands of dollars on their products) to the point where I'll actually spend more than $50 worth of my time to get a torrent.

    Do the opposite of what they do, like George Costanza.

    --
    ... also, I can kill you with my brain.
    1. Re:Make me like your company by Anonymous Coward · · Score: 0

      fucktard? if downloading a torrent of anything takes more than 50 dollars of your time than you're a poor fucking excuse for a human being. how long did it take you to type that post? 4 hours?

      another example of a moron making shit up in a limp attempt to bring out the sensational. no one but you are that dumb to think it sounds legitimate.

      i'm really sick of these bitch retards. go eat a dick.

      btw: your whole life isn't worth 50 dollars.

    2. Re:Make me like your company by Mike610544 · · Score: 1

      There's a lot of overhead in pirating games for someone who doesn't normally do it. I needed to find a suitable client, then find a reputable site with a decent number of seeders, and even then I had to read the comments to make sure it wasn't some bullshit thing that didn't work (or there's a Trojan.) Once the download's done I need to get the virtual drive happening or burn an image.

      It still takes some effort to pirate games, but once someone learns to do it (maybe just for a no CD crack) it becomes more tempting. I think the only way to win is to have the customer base *want* to pay for it.

      --
      ... also, I can kill you with my brain.
  33. not a scientific study by PopCulture · · Score: 1

    making corporate actions based off feedback from people engaging upon criminal activities upon your livelihood is even less intelligent than basing your retirement portfolio on the results of a slashdot poll

    nasdaq: COWBOINEAL

    --

    Here's to finally giving Bush his exit strategy in November
  34. Hideous.. by zygotic+mitosis · · Score: 1

    Indeed, he _does_ need an experienced web developer.

  35. Boredom by CaptScarlet22 · · Score: 1

    After a few days of playing a new computer game, I get quite bored with it. Seems really pointless to pay 50 bucks for 1 week of gameplay. Besides WOW, I haven't been able to get into a game in years. Who knows maybe WOW killed the cat...

    --
    It's left blank because I have nothing to say to you punks!
  36. "One Click Method" by Anonymous Coward · · Score: 0

    "I'm really hassling my payment provider to support amazons one-click method."

    Last I checked this is actually patented by Amazon. Another fine example of the retardation of the patent office.

    1. Re:"One Click Method" by Nick+Ives · · Score: 1

      Hence him having to hassle his payment provider. If the patent didn't exist, everyone would be doing it.

      --
      Nick
  37. Choose your words carefully. by Anonymous Coward · · Score: 0

    A good start would be to stop calling people who copy software "pirates". Personally I don't like being compared to criminals who attack ships at sea.

  38. YARR by Ogre840 · · Score: 2, Insightful

    I pirate games 'cause pirates are so cool dude!

    Or I do it because I don't make enough to afford rent, food, gas, electricity, water (the basics) and internet, movies, music, WoW, etc. fun stuff.

    Plus I have a relatively short attention span for most games, but longer than a demo version. If I truly like the game, I will spend money on it, so that I can own it. Though I usually wait for the game to come down in price.

    The last great game that I... "Evaluated the full version" of was Call of Duty 4. I want to buy this game, I enjoyed it, and though I wouldn't play it daily, I'd still pay for it. But it's out of my price range (how long has it been out and it's still $50 "on sale" locally to me?). Once it drops in price a little, I'll gladly pay for the good game.

    Basically I pirate, cause I'm poor, and cheap, and have the attention span of a coked out squirrel. Make a game fun, and affordable, and I'll throw money at you.

  39. Re:w00t for Free Games! MOD PARENT UP! by east+coast · · Score: 1

    Honesty and didn't post AC? Wow! I'm seriously impressed.

    It's refreshing to see that you're not a punk about it. I may not agree with you but something has to be said for the moxie you've displayed.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  40. Mod parent obtuse by Actually,+I+do+RTFA · · Score: 1

    But if you're assumming that everyone who downloads and burns a cracked copy is therefore "able to circumvent DRM",

    I am arguing that downloading a cracked copy IS circumventing the DRM, yes. They do circumvent it, albiet not by cracking it, but via tools other people develop.

    then you're begging the question, because you're saying "DRM circumventers are pirates, therefore all pirates are DRM circumventers".

    It's not begging the question. All pirates circumvent DRM. No person who cannot circumvent DRM is a pirate. Hence the sample is skewed, as far as DRM is concerned.

    --
    Your ad here. Ask me how!
  41. There's one thing missing.... by Dolemite_the_Wiz · · Score: 1

    ...from this entire discussion. Game Developers nurturing online games. Taking Valve Games completely out of this reply. (CS, DoD, etc) Many game companies come out with a great idea but fail to capitalize on a great idea like Valve has done with Counter Strike.

    Example.

    007 Nightfire by EA for the PC.

    http://pc.gamezone.com/gamesell/p20312.htm

    Great game that used the Half-Life 1 engine. AWESOME multiplayer. You had your choice of death match and CTF maps to choose from. One of the maps was a killer re-creation of the Fort Knox scene from Goldfinger and you got to play any of the major villians from across the 007/James Bond franchise. This game was generating tons of buzz online and got even more buzz when the game makers said that they were going to release an SDK within weeks of the release of the game.

    SDK = More killer maps.

    The online community started planning on making maps from every single game starting with Dr. No.

    However, weeks became months and months and months. Then all of a sudden they stopped supporting the game online.

    I know I'm repeating something everyone already knows about EA but EA doesn't know how to garner interest by keeping their online games that could make them money in the long run. They could have made a boat load of money if they had kept with the franchise. The 007 franchise has the ability to make lots of money with online multiplayer games but no one has stepped up to the plate yet.

    This was 2002. Not much has changed since.

    If you look at any of the Battlefield PC game boxes there's fine print on it that basically says we reserve the right to pull the multiplayer servers at any time.

    --
    Save the World! Use a Quote!
    1. Re:There's one thing missing.... by Nicolay77 · · Score: 1

      If a game is made by EA, no matter how good or bad, I will pirate it.

      No way those suckers will get my hard earned money.

      --
      We are Turing O-Machines. The Oracle is out there.
  42. Re: RMS talk in Wellington, 13th August 2008 by gringer · · Score: 1

    By the way, here's a link to the site that mentions the talk, which will hopefully provide a recording of the talk sometime in the future:

    http://up.org.nz/Richard-Stallman-at-GGG/#av

    --
    Ask me about repetitive DNA
  43. A crazy idea by xenocide2 · · Score: 1

    First, I've never pirated cliffski's games, or even heard of them. So kudos I guess for figuring out how to get free marketing.

    But really, I think games have a lot to compete against. The local Community College is responding to overwhelming demand for video game creation classes. In an industry full of underpaid, overworked slaves, people are still willing to work for free. Think about how many games Valve had a hand in: Team Fortress, Counter-Strike, Day of Defeat, and probably more since I stopped caring. There's also Battlefield 2, which was based on a mod to Battlefield 1 called "Desert Combat". There's a history of unpaid labor here. Expecting to make a profit requires some clever thinking and is probably as likely to happen as becoming rich writing poetry. Enough people have figured this out that a few of them have given up on that dream, but decided to make an awesome game anyways.

    Console games, for all their high price and lack of freedom, seem to be a better deal than the average PC game. It takes a very low price (read: free) to convince me to bother with it. There are, however games I would pay for. They're games that I like enough to keep, even though I could resell them. Yes, this basically means I don't buy PC games, since they equate selling the media with piracy. The sale and purchase of used games is a concept so central to me; I'm not buying a license to play the game, I bought a game. And I shall sell it, should it be made of suck.

    I guess this means I'm on the fence about download only games; Fret Nice looked interesting, but it's sad to see it's gone to WiiWare / XBLA / PSN, and other end runs around first-sale. I might be willing to pay 50 dollars for a game that I can sell for 10 or 20 later (or perhaps even 50, in rare cases). But take that away, and suddenly I'm paying for something I don't think I need to.

    All that said, I have an alternative strategy. cliffski says he'll make demos, though probably not make them longer than he already does. I say, don't give away demos and sell games. Give away games and sell endings. It's a bit mercenary, but I think many people would have bought the portal ending. Hell, make it so you can sell the final level and "cheats" / plot skips. It's not a strictly new idea -- I recall a recent game promoting a "DVD chapter" style level progression as a feature, where if you get stuck you can skip to the next "chapter".

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  44. Human nature to get something for free... by Anonymous Coward · · Score: 0

    IMHO, even if people have the means to buy stuff, they would still resort to pirating stuff if they can. These folks can definitely afford to buy DVDs, games, etc., if they want to but choose to pirate them instead. Why? Human nature coupled with the fact that the internet has made it too easy.

    I mean, just look at software, most folks would rather download a cracked MS Office or Photoshop if they cannot get one at a huge discount. People saying they pirate games, software, etc., because of DRM, cost, etc., are most likely bullshitting... They pirate because it is easy, there is almost no penalty for doing so, and they don't want to pay for something they can get for free... even if this ultimately means killing the PC gaming industry.

    I know people who would not hesitate to get a Quad Core for 300 bucks and a highish end videocard for 200 plus bucks but would not pay 20 bucks for a dvd much less a 50 bucks for a game if they could get it off bittorrent for free. The partial solution is probably to get rid of all box packages for games/software and just follow the Steam or WoW method of distribution.

  45. Pirates crack _EVERYTHING_ by Anonymous Coward · · Score: 0

    > This is often more the case with indie games where there is not enough interest to develop a crack, than with major games.

    Umm, what game can't you find a crack for and how hard did you look? Seriously, people bother to crack even the most obscure crap out there.

    Heck, in my one and only crack, I once made a keygen for this cheesy Java game that I don't even remember the name of. It was made by some nobody and it was quite unbalanced, but it was pretty fun. So if even that got cracked, I don't think there are too many things out there that *don't* have cracks or serial numbers available.

    P.S. I never actually distributed that crack, though. In fact, I bought the game and told the guy how I cracked it. But I did use it while waiting for him to email my key.

  46. Demo to Full - make it easy! by seifried · · Score: 3, Interesting

    Why not make it easy for me to try out a demo and upgrade to the full version, I can pay $20 up front, or play an extended demo and play to the end of the demo (say halfway through the full thing, or with weapons/skills/whatever only in the full version) and pony up $20. But make it easy, like literally hit a key combo in game that launches my default browser to the right URL, payment should take ~10 seconds or less, and then the game goes legit (automatically or in some very easy manner). Literally make it as easy as buying a cup of coffee (probably one reason so many people buy cups of coffee =). It shouldn't interrupt the game for more than 60 seconds to upgrade. I suspect if there were games with this system they'd sell relatively well.

  47. His conclusions are off by Compuser · · Score: 1

    1. He thinks people like Steam for convenience. Maybe. Me, I am just afraid of giving my CC number to an unknown vendor. Sell your game through Steam or Walmart or Amazon or don't get my money.

    2. He needs to explain to people how his games are original. What sets Kudos apart from the Sims? In fact his games seem like cheap ripoffs of well known franchises ("Rock Legend", "Starship tycoon" the names alone are enough to make you wonder if these are "Guitar hero" and "[...] tycoon" ripoffs). I may be wrong and they are all original games, I am just talking about the vibe I get from his website.

    In short, every aspect of his marketing and distribution needs work.

    1. Re:His conclusions are off by aussie_a · · Score: 1

      If his games are worthless they wouldn't be pirated. And yet clearly it is.

  48. Excuses and stuff by stpk4 · · Score: 1

    lets cut the BS There are a lot of reasons why people pirate, the number one reason is... because its free! think about it. the other reasons are, because they can't afford it honestly there was a time in everyone life when you didn't buy legit because you didn't have the money. third reason, the item is lackluster, there is so much crap out there that you are not going to risk putting down cash for something that could be bad. solution to this, make quality goods and people will come. add things like DRM to make your crap even crappier and don't get surprised that no one is buying your cruddy software. Don't blame piracy for bad sales, blame your over inflated prices, blame your designers. People will rarely pirate goods that they deem worthy, and they can afford.

  49. Ironic by Manfre · · Score: 5, Insightful

    Did anyone else notice the 2 copyrighted images from "Pirates of the Caribbean" on the article. For some reason, I doubt he properly licensed those, but I'm sure that is completely different than pirating a game.

    1. Re:Ironic by faedle · · Score: 3, Informative

      See: Fair use.

      Is it different than pirating a game? Perhaps. "Pirating" a game to play it for a half-hour to see if it's any good: probably not. Pirating a game and playing it forever: quite different.

      Sloppy and ethically challenged, perhaps.

    2. Re:Ironic by Anonymous Coward · · Score: 1, Informative

      Fair use?
      "...in a scholarly or technical work, for illustration or clarification..."

    3. Re:Ironic by Kethinov · · Score: 1

      I think there's more than humor to your post. The irony is very real and says a lot about the inherent conflicts in his position.

      Specifically, it speaks to the arbitrary nature of consumer cost as it applies to digital media. Clearly he sees the idea of attributing an arbitrary consumer cost to redistributing those images which are nothing more than binary data as ridiculous, as he should. But he does not see the idea of attributing an arbitrary consumer cost to redistributing his games which are also nothing more than binary data as ridiculous. Thus the logical contradiction in his position.

      For the record, I personally wrote him detailing this conflict of interest, but he didn't respond to those points at all in the article linked to by Slashdot. My message read as follows:

      "Piracy is the inevitable consequence of the consumer cost business model being obsolete as it applies to all economically abundant goods. Your goods are economically abundant because the cost of redistribution is zero. Any consumer cost is merely the practice of artificial scarcity, which is economically unsustainable.

      The solution to your problem is not to stop piracy but compete against it. If you allow unrestricted free redistribution of your software and find a way to monetize it in other ways such as subscription services or advertising, you will no longer have to worry about piracy.

      If you ignore the problem and continue to practice artificial scarcity, your problem will continue get worse. As the markets for digital content continue to saturate, prices are rapidly falling. Since these goods are economically abundant, prices will fall until they reach free. If you do not confront this issue now and modernize your business model, you will be competed out of existence. It may take decades, but it will happen.

      I hope that was helpful. :)

      Eric Newport
      (a fellow software developer.)"

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    4. Re:Ironic by Anonymous Coward · · Score: 1, Informative

      Feels like fair use to me.

      From Wikipedia http://en.wikipedia.org/wiki/Fair_use:
      1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

      Noncommercial discourse, clearly satisfied. (arguably, you can say that he has commercial interest in this subject, but the conversation itself is noncommercial in nature.)

      2. the nature of the copyrighted work;
      This, I'm not sure about, and is the weak point of a fair use claim. The movie is a work of fiction.

      3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
      He's using a tiny portion of the copyrighted work, and has a significant amount of his own work. The copyrighted work is largely inconsequential to the total work. I'd say this part is satisfied.

      4. the effect of the use upon the potential market for or value of the copyrighted work.
      Nobody is going to look at those two stills instead of watching the movie. (or even read whole article instead of watching the movie, if you want to get technical.) This part is clearly satisfied.

      With that said, I think copyright terms should be much more limited in order to enrich the public domain and our culture in general, so I'm not the best judge of these things.

    5. Re:Ironic by Tim+C · · Score: 3, Informative

      The guy's a Brit (or at least it's a UK company), and we don't have a "fair use" clause in our copyright law. We do have a similar concept, so I doubt that he's going to be sued any time soon, but never forget that while slashdot may be US-centric, not all stories are actually about the US.

    6. Re:Ironic by boot1973 · · Score: 1

      A very interesting point, It will be interesting to see how Battlefield Heroes fairs as its business model seems pretty close to the one you are suggesting. Feel free to correct me on this, I may be wrong, It happens a lot.

      The whole digital distribution model renders old business models obsolete, something the Gaming and the Music business are still struggling to deal with. I found it interesting that Coldplay (i think) sold an album online for "whatever you think it's worth" and made money from it than they would have done had it been sold through normal channels. If I were a share holder in a Music company atm I would be very worried. Their days are numbered.

    7. Re:Ironic by Khaed · · Score: 1

      It is completely different than pirating a game: It's two pictures from a movie.

      It's the equivalent of having a picture of Rydia and Cecil on your website, not pirating the entirety of FF4.

    8. Re:Ironic by faedle · · Score: 1

      While the term "fair use" may only be a US legal term, the concept exists in international copyright law, and perhaps more importantly, as a moral concept.

      Stop being so itchy on the "filthy American" trigger finger. As you even pointed out, there is a similar concept in British law.

    9. Re:Ironic by Kethinov · · Score: 1

      So copying and redistributing only 2 pictures from a movie is not wrong.

      What if it was 10 pictures? Or 20? How about 200? Or 2,000? Is it wrong yet? How about 20,000? Eventually, you'll have every frame of the movie. At what point does it become wrong?

      The answer to this question is never, because any other answer would simply be an arbitrary double standard. It thus follows that there is nothing morally wrong with "pirating" the entire movie. Likewise, there is nothing morally wrong with "pirating" Cliff's games, as they are both exactly the same thing: binary data.

      The sooner he realizes this, the sooner he can start modernizing his business model and cease the practice of artificial scarcity on an economically abundant good.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    10. Re:Ironic by trawg · · Score: 1

      See: Fair use.

      Is it different than pirating a game? Perhaps. "Pirating" a game to play it for a half-hour to see if it's any good: probably not. Pirating a game and playing it forever: quite different.

      I was doing some work transcoding videos a few years ago for getting movie trailers online.

      I had to contact movie distributors and get their permission to use their trailers for this purpose. Some were clued in, some were completely useless.

      Fox I remember because they had an application form which allowed you to formally license stills from movies. (I assume this was for companies that wanted to formally use them in commercial environments.) Stills ranged from $250-$500US to license them.

      So while Fair Use certainly exists (in the US anyway), the movie industry still (at least Fox) expects to get paid for still frames from movies!

  50. mod me up! by pxc · · Score: 0, Redundant

    In honor of the parent, whose post can only go up to +5, of course. ;-) (Yes, I do agree with the parent, as well.)

  51. boardgames by bzipitidoo · · Score: 1

    Pirate? Nah, I think I can be more convincing. Don't even play the games. I don't. Used to, but no more. Just plain been burned too many times by any kind of commercial software, not only games. Like, games shipped with the networked play unfinished so that they can only be played solo (of course they claimed the problems with network play were "bugs"). Then, when the "patches" were at last released, they didn't work. Or I get the basic game but still can't play with anyone else without first buying at least 2 more expansions. Then there's the old "hint" book trick, where you have no chance of figuring out how the heck to play the game without the additional purchase of the "hint" book that is actually the rule book.

    But I do get some gaming in via a real old tech method known as the board game. So I am a customer who could be won back because I still enjoy games. Impossible to copy protect board games or pull most of the other shabby tricks that can be pulled with software.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    1. Re:boardgames by grahamwest · · Score: 1

      This is basically what happened to me with PC games. I got tired of paying for the privilege of wrestling with buggy, poorly performing games with quixotic driver needs and which installed DRM that messed with my system. I make games for a living, I know it's not easy, but that doesn't mean I'm going to forgive you when I fork over my money and you respond with an exercise in frustration. With a console I can put the disc in and play.

      I hear you on the boardgaming thing though. We've been playing Arkham Horror once a week, that's a pretty great game. I need to buy Caylus so we can play that down here (used to play that with my Chicago friends).

      --
      Graham
  52. Load of nonsense by drix · · Score: 0, Flamebait

    These idiots will rationalize for hours given half a chance. All this self-righteous, highfalutin BS does little to mask the fundamental, basic fact that most people are averse to paying for something that they can acquire for free. Spare us the crap--if you steal something (and who among us hasn't), you're just a thief. Ideology don't enter into it. The fact that the person you stole from gave you a soapbox to moralize on doesn't make you any less of one.

    --

    I think there is a world market for maybe five personal web logs.
  53. Subscribers by arthurpaliden · · Score: 1

    The only type of game that will really make money in the new Internet economy is a multi-user game that is played by subscription.

  54. Slashdigg? by Anonymous Coward · · Score: 0

    I am the only one who is noticing that 1/4 of all Slashdot stories that are posted here now were Digg top stories about 2 days ago?

    Really.

  55. Re:Fix Abandonware - with source code by Anonymous Coward · · Score: 0

    I think 5-10 years after someone stops selling software, people should be able to redistribute it as abandonware for software preservation.

    And developers should release the source code (public domain?) at that point too. Games that old and older are a major pain to get running well/properly.

  56. DONATIONS by Anonymous Coward · · Score: 1, Interesting

    Sorry for hijacking your thread but is there any way to just donate without purchasing one of the games? I'd like to support this kind of business model.

    1. Re:DONATIONS by CastrTroy · · Score: 3, Insightful

      Well, he's an indie developer, so some of his games are only $10 to begin with. That would probably be the minimal I'd give anyone as a donation. If you aren't worth $10, you aren't worth a donation at all. Plus you'd get a game, you'd be able to try it out, and you might even like it. If there is a donation box, you could still use that, but at the prices of these games, I'd just recommend buying one if you really want to support him.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:DONATIONS by Anonymous Coward · · Score: 2, Funny

      > If you aren't worth $10, you aren't worth a donation at all.

      Meh, if every slashdot user were to donate me $1, I would still be very, very happy (AC also accepts euros *hint hint*).

  57. Demo recommendations! by Anonymous Coward · · Score: 0

    There are two types of demos that I really recommend.

    1.)Give a large portion of the game away. 10-30%. If you get the feeling that this is a really bad idea, then maybe you're game is too repetitive, or just not as fun to play as you thought. If your game really is addictive, you'll have people paying for more.

    2.)Make a demo that isn't part of the game. If you can spend the time to do this, it'll be rewarding. Not just in bringing new customers, but giving some bonus free content to people who already bought and liked your game. A good example of this is, if I remember correctly, what Blizzard did with it's WarCraft II demo back in the day.

  58. My 2 cents worth as to why piracy for games! by houbou · · Score: 1

    Why do people pirate games?

    Well, you know, this is funny, but I do get a lot of my stuff pirated at first, then, I try it, unlocked, no restrictions. If I don't like it, I delete it. If I like it, I go buy it, unless I have to work with DRM. DRM is a no-no.

    If I can't make a backup of my game and play with the backup, I prefer the pirated version. Why? Because CD/DVDs can be scratched, simple and honest.

    So, I don't have tons of games, but the ones I have for the most part, ironically, are not pirated and obviously no-DRM. I mean, let's face it, if I have to insert the original CD everytime I need to play, it will get scratch or become defective over time. Hell with that. As long as I can play from a copy of the game, instead of my original, then, I won't mind purchasing.

    Cheers!

  59. Why I started it. by Anonymous Coward · · Score: 0

    I remember when I started Pirating. I was really into the old Super Nintendo games and kinda liked the old Yoshi's Island on it. So when I had a Nintendo 64 and they released Yoshi's Story, I figured it would be a sequel to the Super Nintendo version, I bought it and paid full price and all. The second I got home and turned it on, I felt like I was robbed before the intro even finished.

    Now I will download anything before I ever buy it. I have my Xbox and Playstation Modded and have a downloaded many PC games as well. If the game is really worth the value, I spend the money and buy item if not I delete them or just keep the DvD-R just to remind me never to waste money on it or to show my friends so they doesn't makes the same mistake.

    That is how I got my Final Fantasy games (Try before I buy) and even my Warcraft game, played that on a bootleg server before I ever played retail, good think too, the level 20 cap would have kept me from playing as druids are boring before 20 so I would have never bought it.

    Some would say to go to rentals but many of them around here are $8-12 to rent and at that price, I might as well go to a pawnshop.

  60. DRM, or will it run without admin privileges? by Animats · · Score: 2, Insightful

    If a game needs administrator privileges to install, its DRM is too intrusive. It's just not acceptable to give some no-warranty game the privilege to overwrite your system settings and install hidden software. There's a moderately high probability of hostile code being present, a strong possibility that the DRM system will open a security hole, and a high probability that the software will not uninstall fully.

    If it won't install with unprivileged user privileges, it's hostile code. Send it back.

  61. Criminal Activity by BSDetector · · Score: 0

    No matter what lame excuses or justifications you come up with - you are out and out stealing or doing something unethical!

    1. Re:Criminal Activity by Anonymous Coward · · Score: 0

      No not really, thats kinda the point.

      I bought a game, and paid for it, now i dont want to fuck around with the CD anymore. HELLO NO CD CRACK!

      I ISO everything, with 500 gig hard drives going for less than 100 bucks, its cheap and easy to do, best of all most vitural drive programs like daemon tools will automaticly bypass common copy protections (like securrom, safedisc, ect) for you, I frequently find the game runs without the no CD hack anyway once I've mounted it in daemon tools.

      DRM is an attempt to tell me what to do with and how to use a product I've already purchased. And thats just not gonna fly with me.

  62. To Cliff, paypal? by bronney · · Score: 1

    Cliff (or Chris :D),

    I read your letter and I am impressed. you ever consider just a simple paypal if you're having trouble with the providers?

    Fraps was my pirate story and as soon as I got a job, I headed back to fraps and paid for it. Simple, fast, do exactly as advertised.

    I've never played your game (let's take a look at mininova? hehehe), but will get some demos off your site soon and check them out.

    And I like how personal your site is. Impressive. You do this all by yourself or what?

  63. Miv by Anonymous Coward · · Score: 0

    The Mission at hand:

    Buy a few of this guys games so he posts a new blog about how successful his methods were, then main stream developers will catch on.

    And this guy will make some money, you could possibly get a good game. Everyone is happy.

  64. Cliffsky is a pirate too! by psyopper · · Score: 1, Interesting

    Isn't it ironic... I went to the "response" page listed and what did I see? Two screencaps from Priates of the Carribean. That is porperty owned by Disney, did Cliffsky get copyright approval to post those images on his "response to piracy" page? Is he no better than the very pirates he is trying to appease?

    1. Re:Cliffsky is a pirate too! by Tuoqui · · Score: 2, Interesting

      I think it'd fall under Fair Use since its a two frames out of a 1-2 hours movie, appropriately cropped/zoomed to focus on the faces. Quite common in movie reviews and what not.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    2. Re:Cliffsky is a pirate too! by Backward+Z · · Score: 1

      Not even the same thing, here.

      In TFA, he's using the copyrighted image in question to make a metaphorical point.

      In a movie review, a critic is offering criticism of a work depicted by whatever copyrighted images/video.

      There are very specific rules about how many seconds of movie footage you are allowed to use for however many seconds/minutes of criticism you offer.

    3. Re:Cliffsky is a pirate too! by Anonymous Coward · · Score: 0

      We're not talking about two frames out of a 1-2 hrs movie. We're talking about the idea of those pirates and about how much work people put into dressing those actors and putting make-up on them and so on... Any number of frames from that movie costs a basic price plus the individual price for each frame. I'd say the basic price is around 80% of the total price of the whole movie. So those couple of frames would cost about 80.0000000001% (more or less ). Think about it, those people did almost as much work for those two scenes as they did for the entire movie and you have to pay to see the movie even if you go see it "only" once and "only for a couple of hours" and you don't intend to watch it every day for the next few weeks. Ah, right, here we are: this is similar to http://games.slashdot.org/comments.pl?sid=645375&cid=24595313. As the 90s would say: ur pwnd!

    4. Re:Cliffsky is a pirate too! by Tuoqui · · Score: 1

      If this is true that you cant use a single still image capture of a movie for dramatic purpose then why hasnt this been sued out of existence yet?

      Its fair use plain and simple. Just check it out for yourself.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    5. Re:Cliffsky is a pirate too! by Backward+Z · · Score: 1

      Notice the first screen says it's the "Media Education Foundation" that's releasing it.

      "For educational purposes" purports a lot of copyright law.

    6. Re:Cliffsky is a pirate too! by Backward+Z · · Score: 1

      err, wrong verb. Sidesteps would be better.

      Also, "why hasnt this [youtube.com] been sued out of existence yet?" -- blood from a stone, man

  65. But first... by Anonymous Coward · · Score: 0

    Yes, and that would be possible only when graphic support from @$$hole vendors improve - a lot - for Linux. I am typing this from my T60 running Ubuntu, and no more ATI for me anymore. Can't even run Google Earth, and here we are, talking about proper games.

    (Yes, I know how to make Google Earth work, but that's not the point.)

  66. Real World Goodies by caranha · · Score: 5, Insightful

    Indeed. Including a cloth map, a moonstone and an ankh in the packaging (Rest in Peace, Origin :~( ) will make more people buy the actual game instead of copying than any DRM ever will.

    1. Re:Real World Goodies by HadouKen24 · · Score: 4, Interesting

      IIRC, adding that kind of thing to games was in response to piracy. Infocom got the ball rolling in that area by packaging some nifty "feelies" with their games. At the time, anyone could pirate a game who could copy a floppy. Adding feelies was a ridiculously popular move that kept Infocom in business until the move from text-based games to graphical games.

    2. Re:Real World Goodies by cube135 · · Score: 2, Interesting

      They also were a layer of copy protection, often because they were hints or clues to an otherwise completely obscure puzzle.

    3. Re:Real World Goodies by HadouKen24 · · Score: 3, Interesting

      The manuals were. The "feelies" were usually extra goodies. At least, that's how Infocom did it. The cloth map that came in Origin's Ultima VII, for instance, was used for determining the longitude and latitude of locations in the game world before you could go traipsing around outside the starting city.

      (To read the map, though, you had to translate it from the Futhark-inspired rune cipher all the place names were written in. It was extra effort learning the runes, but they were all over the game and added an extra level of immersion.)

    4. Re:Real World Goodies by lucas+teh+geek · · Score: 1

      I bought GTA IV pretty much just for the map that came with it (well, that and because I'd enjoyed every other GTA so much without ever giving rockstar a cent and figured it was time they got some money from me)

      --
      TIAEAE!
    5. Re:Real World Goodies by MPolo · · Score: 1

      In many Infocoms the "feelies" were in fact copy protection. For instance in "Sorceror", the "Infotater" is needed to get beyond the first 10-15 minutes of the game, or in "Spellbreaker", the Famous Wizards trading cards are needed at a point about 2/3 of the way through the game. In "Bureaucracy" you get quizzed on the contents of "Conspiracy Today", or whatever that silly "feely" was titled.

    6. Re:Real World Goodies by walshy007 · · Score: 1

      indeed, baldurs gate II is another great example, cloth map, and gigantic manual which is almost the sum of all knowledge of the game, in extremely well put out format

    7. Re:Real World Goodies by Loibisch · · Score: 1

      I recently cleaned out some old PC game boxes just to find out that my original copy of Worms had included a Worms-keychain...kept wondering how they'd had fit that into the DVD-sleeves...

    8. Re:Real World Goodies by TempeTerra · · Score: 1

      Sometime in the late 80's I bought my first RPG, Ultima IV for the Sega Master System. My eyes just about popped out of my head when the store clerk, after finding the cartridge to put in the empty display box, fished around out in the store room and returned with two additional decent quality printed manuals/background documents, each slightly larger than the game packaging. This level of luxury fan service definitely helped hook me on the series.

      For those who are interested, the Sega Master System port of Ultima IV was very good. It used an updated 8-bit colour tile set and changed the 3D dungeon sections to be top-down like the rest of the game, but I believe it was otherwise complete in every aspect.

      --
      .evom ton seod gis eht
    9. Re:Real World Goodies by oracle128 · · Score: 1

      The main complaint against DRM is the fear that the game will be unplayable when the developer closes shop. One of the complaints against copy protection is that it stops people backing up their games, if they're reckless and lose/destroy the original disc.

      Your solution involves packaging physical items in the game that are required to play it. Items that, if lost, will render the game unplayable. How is that solving the problem? Pirates are still going to justify their actions by some other method, even if that method involves scanning/photographing/reproducing the items the game requires. You wouldn't believe the lengths pirates will go to to avoid paying for the game. I've often wondered myself, why would you go to so much trouble, waste so much time, getting your illegal copy to work, surely it would be cheaper (in time and/or money) to just buy the damn thing. It's almost as if...as if pirates are acting entirely irrationally, and would do or say anything to justify their kleptomania.

    10. Re:Real World Goodies by HadouKen24 · · Score: 1

      The "feelie" in Bureaucracy was a pencil.

      The interesting or funny printed bits were, IIRC, called "browsies." If there was any copy protection, it was usually a browsie.

  67. I would too but... by caitsith01 · · Score: 1

    I was thinking the same thing - maybe I should buy one of this guy's games to support him. But this part of his response changed my mind about that:

    I got a few people churning out long arguments about whether or not intellectual property is valid, and claiming that it was censorship, or fascism and other variations on this theme. I'm used to reading all this, and find it completely unconvincing, and to be honest, silly.

    Some people may have a 'silly' attitude, but there are some very real questions about the nature of intellectual property which cannot be dismissed so easily. I accept that this does not justify piracy (it really only justifies non-participation in the IP system, in my mind) but to dismiss out of hand any argument which raises political/intellectual questions about the validity of IP rights is equally silly.

    --
    Read Pynchon.
    1. Re:I would too but... by TheSpoom · · Score: 1

      I actually subscribe to some of those "silly" ideas (in this case that copyright itself needs to go as it's incompatible with technology that allows widespread free copying, and that artists should move to something like the Digital Art Auction so they can continue to survive in a copyright-free world).

      That said, I'm at least rational with it in that I think it'll be a good 50 years before the rest of the world realizes this and can change their businesses accordingly. In the meantime, I support any moves that slowly erode a system that is, for all intents and purposes, broken, but I'll still participate because I want to support quality products even if they "don't get it" yet.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  68. focus group = pr stunt by ramul · · Score: 1
    its simple..

    pirating is cheaper

    full price is expensive/ripoff

    you get a copy of something and its out of date a couple months later

  69. But... will it run on a ... by alexandreracine · · Score: 1

    Kudos 2 seems nice, but will it run on a beowulf cluster ?

    --
    No sig for now.
  70. Please follow the simplicity of Stardock/Impulse by freedom_india · · Score: 2, Insightful

    I do not live in US. But i have a kickass machine config, a fast 2 Mbps internet, and buy most of the games like CoH, CoH: OF, Age of Empires, etc.
    Most games sold online or through Amazon are available only to US residents/credit card holders.
    This forces me to pirate games that i love to buy, but CANNOT buy because the stupid publisher thinks US==World.
    I had to ask my sis-in-law to buy games like Company of Heroes/Opposing Fronts from US, because these games are not available where i live and amazon refuses to ship them.
    OTOH Stardock/Impulse pioneered a way to buy games without the US restrictions. So i ended up buying most of my games from them.
    Second reason is DRM crap.
    I bought crysis and i ended up with SecurROM which slowed down my DVD read/write drive to such an extent i had to reinstall XP.
    Now? Crysis sits on my desk and i play CoH.
    Third is the way the authentication of keys work.
    I had to reinstall XP (problem above) without uninstalling anything (could not boot up PC).
    Most games allowed me to reinstall without trouble (like CoH, Age of Empires, etc).
    Stardock automatically allowed me to download same games once again without asking major questions.
    WarCraft refused, saying am pirating.
    Rise of nations refused to go online stating same reason.
    Both support people were helpful, but wanted me to scan the original DVDs, proof of purchase and a signed affidavit stating i bought it from so-so dealer.
    I bought Rise of nations a long time ago. Shifted homes thrice. P-of-Purchase NA. So no online! I sent the jpg shots of my game DVD, and a CD key paper i had retained.
    When support refused to activate it, i cracked it.
    After all, am "helping" the company to provide me the service i paid for. Right?

    Short story: KISS and allow anyone to purchase your games from anywhere. Don't insist on stupid lawyers to restrict regions/countries.

     

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  71. Half-price? by matria · · Score: 1

    He says he cut the price of Kudos in half, which indeedy-do he did... for the Windows version. The Mac version is still $22. He just lost a sale.

    1. Re:Half-price? by Anonymous Coward · · Score: 0

      Instead of whining like a bitch, send him an email. He probably just forgot !!

    2. Re:Half-price? by aussie_a · · Score: 1

      Sounds live an oversight. e-mail him.

    3. Re:Half-price? by matria · · Score: 1

      Wow, what a brilliant idea! I wouldn't have thought of that in a million years! Thank you so very much for your insightful and thoughtful suggestion!

    4. Re:Half-price? by matria · · Score: 1

      I did... here's his reply

      Hi, the Mac version is sold by a deal through a third party, so it's not entirely my decision what to price it on for Mac.
      Sorry :(

    5. Re:Half-price? by claymore1977 · · Score: 1

      I bet that's just an oversight. Email him and ask. 1 email is worth $11 imo.

      --
      Mal: "So no more runnin'. I aim to misbehave."
    6. Re:Half-price? by bakes · · Score: 1

      So - what was his response?

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    7. Re:Half-price? by matria · · Score: 1

      "Hi, the Mac version is sold by a deal through a third party, so it's not entirely my decision what to price it on for Mac.
      Sorry :("

  72. The worst pirates I know are game writers by EmbeddedJanitor · · Score: 4, Interesting

    Sure, I only know very few game writes, so the stats are a bit thin, but the game writers I know are the worst pirates of all the people I know. They will readily pirate both material as well as development tools, OSs etc then bitch like hell if anyone rips off their games.

    --
    Engineering is the art of compromise.
    1. Re:The worst pirates I know are game writers by TheSpoom · · Score: 1

      Even the schools know this, which is why the MSDNAA program (whereby college students can get Microsoft OSes and IDEs free [included in tuition]) is so widespread.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  73. Re: Evil Sony by MacGyver2210 · · Score: 1

    Sony's Creative Software division(Formerly Sony Media Software, formerly Sonic Foundry) isn't nearly as evil as their main entity. I worked there for a time and in the non-corporate-megalopolis of Madison, WI it's mostly the same people who worked for the startup Sonic Foundry to create the original software and concepts, as well as a lot of the same code. They're honestly doing it for the product, and not just for the money. While it's easy for me to say their stuff is the best because I got it for free, I also paid for and used it long before I worked there - it was a motivating factor in going to work for them. -R

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  74. Missed option: Already bought it by Ender77 · · Score: 1

    1. You already bought it for one system, so why do you have to pay for it again just to play it on another system you own?

    2. (related to 1). Updated game for PC version, It sucks to have bought a game for your console just to have them release an updated game with extra stuff(levels,quests,abilities,etc) for the PC later(fable, assassins creed, jade empire,etc).

  75. Parent is on the right track.. by nhtshot · · Score: 4, Interesting

    It's quite simple. Gaming in general (both PC and console) has evolved quite a bit in the past couple generations. I can't say that there won't be any new innovations, but I can say with certainty that almost everything has been tried at least once.

    With that in mind, there are a number of gimmicks that game studios use when producing games. IMHO, the worst are the following:
    1: Adding artificially hard/non-linear barriers to progression. The most recent splinter cell game is a great example of this. While the previous ones were quite linear and relatively free of frustrating gaps, "Double Agent" had several things that seemed as if they were put in there just for the sake of taking up the playerâ(TM)s time. Don't take a 7 hour game and try to stretch it to 12 with garbage.

    (2 and 3 are somewhat similar and several games are offenders of both. They are, however, separate problems)
    2: Using flashy pre-rendered cut scenes to advance major story points or game play. Part of me misses the age of cartridge consoles. With only 64Mbit to play with, these kind of antics were basically impossible. In todayâ(TM)s age of double sided DVD's and even BD-ROM discs, a game could conceivably have hours of cut-scenes. If I wanted to watch cut scenes (no matter how well animated) I'd rent a movie. If they take up more then 50% of the time spent playing, I generally skip them or have a beer/sandwich. Consequently, I miss out anything that's contained in them that is important or significant to the game

    3: Trying to make up for poorly designed or un-engaging game play with flashy/unique/overly high-quality graphics. Thanks to the availability of substantial hardware resources in the current generation of consoles (excluding the WII, of course), it's quite easy to fill a game with high polygon count skinned, boned models wrapped in super detailed textures, multiple light sources and hand perfected pixel shaders. It might look really spectacular, but that doesn't really mean anything if it's not any fun. Once again, if I wanted to look at something rendered absolutely perfectly, I'd watch a Pixar movie.

    4: Having a selection of difficulty levels that has little effect on the game. 15 years ago, Doom offered 5 different skill levels. While the playerâ(TM)s choice didn't massively change the game, it did incrementally increase the difficulty. The monsters were harder to kill, more populous and while health packs had less effect, more ammo was spawned. I would hope that modern games could do better then that. Doom ran fine at 33Mhz. Modern consoles have roughly 10,200 MHz at their disposal. There is no excuse for difficulty levels to do nothing more then spawn more or harder to kill Napâ(TM)s.

    Finally, the biggest and most annoying thing about the current generation of video games:

    5. Today's game producers tend to front load their game's content. I've never found a published statistic, but my estimation is that only about 40% of games purchased are ever fully completed by their purchasers. The player either tires of the game before the end, or gets another game to play before they finish. Since most games today are part of a series and are expected to remain viable for use in future sequels/ newer consoles, the game companies cheat on the content. They put, in my estimation, 75% of the best content in the first 50% of the game. The hardcore gamers and series fans will always buy the next sequel. They're hoping that by front-loading the best content, the semi-casual player that only finished half of the previous title in the series will have liked it enough to buy the new one when it comes out. While I understand their logic, I'd really like to get more for my money. 8-10 hours from a game that costs $50-60. That's between $5-7.50 per hour. I don't know what everyone elseâ(TM)s thoughts are, but I think that minimum wag

    1. Re:Parent is on the right track.. by Falkkin · · Score: 1

      I agree with most of what you're saying here, but it seems your solution will make problem #5 worse. If every developer releases a few-hour-long demo of their game, you can bet that all the best content will be packed into the first few hours of the game.

    2. Re:Parent is on the right track.. by Squiggle · · Score: 1

      [Game companies] put, in my estimation, 75% of the best content in the first 50% of the game. The hardcore gamers and series fans will always buy the next sequel. They're hoping that by front-loading the best content, the semi-casual player that only finished half of the previous title in the series will have liked it enough to buy the new one when it comes out.[quote]
      Having worked in the industry I can confirm this. The percentages are off but there is always an emphasis on front loading as it makes sense financially.

      The other thing that "makes sense" in the industry but I find frustrating is that when you crunch the numbers (especially on already popular IP/franchises) marketing tends to give better returns than development. You need to hit that magic 80%+ review score but after that your money is better spent on marketing. This is especially true since increasing quality past 80% gets increasingly expensive.

      There are only two real solutions (that I know of):
      1) Reducing the costs of developing a game so much that it can be done by a single person. This allows more games to be "art" rather than business.
      2) Open source games. Then the companies can release their 80% game and the community of fans (and other businesses) can trim the fat and improve the content until it (asymptotically) hits 100%. Games that allow user mods are the best approximations to this right now.

      --
      Complexity Happens
  76. Very off. by SanityInAnarchy · · Score: 1

    He thinks people like Steam for convenience. Maybe. Me, I am just afraid of giving my CC number to an unknown vendor.

    Those things combined, yes. But you do have to start somewhere.

    While I'm at it, I use Paypal with Steam -- so there's that additional layer. But I would say, interface with every vendor and with every payment system out there.

    He needs to explain to people how his games are original. What sets Kudos apart from the Sims?

    Well, your response suggests he needs to simply shorten that to a catchphrase that he can plaster everywhere, so that people like you will actually notice. But here:

    Kudos is a turn based strategy game where you control someone's life.

    The Sims is many things, but it is not turn based. There are other differences, but that was the most obvious, and took me maybe 20 seconds to find.

    Now, excuse me while I hijack (pirate!) your thread to respond to the rest of TFA:

    People think demos are too short. My demos *are* short, because the marketing man in me sees that you can't give away too much. I've wanted people to feel a bit annoyed when the demo cuts out, so they buy the game to keep playing.

    I would say, the solution is to make the game longer, but also to make the demo long enough. The point of the demo isn't to irritate them so that they go buy the game -- it's to lead them on. It's to get them hooked so that they can't easily just stop there.

    Take the WoW 10-day trial. Can you really stop after 10 days, abandon your character, and go do something else, if you played at all during those 10 days?

    A LOT of people cited the cost of games as a major reason for pirating.

    I would say, that is a factor, but it's nowhere near as much a factor as how easy it could be to buy those games. Take Penny Arcade's comments -- honestly, at $20 or so, it's not huge.

    Then again, lowering his price may help -- after all, Portal cost $20. Let's see -- do I want to play Kudos, or the best game of last year?

    I get the impression that if I make Kudos 2 not just lots better than the original, but hugely, overwhelmingly, massively better, well polished, designed and balanced, that a lot of would-be pirates will actually buy it.

    Somewhat, yes. But that's not really why you want to make a better game.

    You want to make a better game, because if it's good enough, pirates really won't be a dent in the kind of profit you'll be bringing in -- and people will be satisfied. And a satisfied customer is, quite possibly, a repeat customer.

    --
    Don't thank God, thank a doctor!
    1. Re:Very off. by crossmr · · Score: 1

      Take the WoW 10-day trial. Can you really stop after 10 days, abandon your character, and go do something else, if you played at all during those 10 days?

      yup, and sure did. I'm probably the only slashdotter, or person on the internet not addicted to that game.

    2. Re:Very off. by Compuser · · Score: 1

      I agree with you except on Kudos vs. Sims. The basic premise is you control an avatar in a social setting. Seems to be the same idea in both cases. Everything else is just details.

    3. Re:Very off. by Creepy+Crawler · · Score: 1

      Nope. I dont like those MMO's either.

      There's something to be said that the companies hire psychologists to determine maximum addictivity to a game.

      I'll just continue playing NWN on one of the known PRC servers. 100+ classes, ungodly amounts of spells and abilities, hundreds of feats, true epic spell system and bunch more. And NWN costs 20$ at Mal-Wart.

      --
    4. Re:Very off. by SanityInAnarchy · · Score: 1

      I agree with you except on Doom vs Half-Life. The basic premise is you control an avatar in a combat setting. Seems to be the same idea in both cases. Everything else is just details.

      (Hint: Doom and Half-Life are at least the same genre. Kudos and Sims are not -- Kudos is a turn-based RPG, whereas Sims is a realtime simulation.)

      --
      Don't thank God, thank a doctor!
  77. he's a pirate himself! by Anonymous Coward · · Score: 0

    does anyone think the pics he has on his response are ironic and makes him a hypocrite?

  78. Is this the start of change? by Anonymous Coward · · Score: 0

    Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?

    If you read his site, it's one, small developer.

  79. Performance tweaks by Zancarius · · Score: 4, Interesting

    ozmanjusri's debunking is quite on-target to be honest. I've played WoW under Gentoo, and it's maximum frame rate was about 2/3rd that of windows (natively). In fact, Wine's average framerate before I added 2GiB more RAM was generally better than Windows. (Of course, this last tidbit might be due to the fact that Windows, with 1GiB RAM, was eating up far more than X--but I suspect a better VM, too.) If you plan on playing a game under Wine that is purported to do well, you should probably at least check the Gentoo World of Warcraft Howto and browse the performance tweaks section. Applying the registry tweak really does work, if you're playing an OpenGL game.

    Of course, the game very likely has to be an OpenGL game in order to work in the first place. But, in the case of WoW, OpenGL mode isn't slow because it's running under Wine--it's slow because of Blizzard's implementation. (Seriously--try running WoW in OpenGL mode under Windows, you'll lose approximately the same FPS as you would under Wine.) Plus, in a rather odd twist of irony, Tribes' dedicated server (the original Tribes!) runs somewhat better under Wine!

    --
    He who has no .plan has small finger. ~ Confucius on UNIX
    1. Re:Performance tweaks by kcbanner · · Score: 2, Insightful

      Speaking from personal experience, I always achieved higher framerates under wine when running WoW.

      The only problems I did have were related to my xinerama/dual-head setup. Mix Wine and strange X setups and the shit is bound to hit the fan. But the point is even with an outrageous setup like that the game still ran...under linux.

      Now, can you run linux native games under Windows? No. So we win :)

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    2. Re:Performance tweaks by h4rm0ny · · Score: 2, Insightful


      I've heard testimonies to WoW's superior framerate from both sides of the OS divide, and I believe they were all sincere. The point is that it is inconsistent. That is not good enough. That some people are able to get better rates with WINE isn't sufficient to show something is cross-platform. It needs to be developed that way in the first place so that people have the ease and reliability that you'd get on a Windows platform. No offense meant to WINE, but impressive though it is when you think about how hard the task is, it's not there yet.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    3. Re:Performance tweaks by CastrTroy · · Score: 1

      Well, you could run some games under andLinux. Not sure if it would support 3D graphics and such, but it's definitely possible.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Performance tweaks by kcbanner · · Score: 3, Interesting

      It is quite amazing when you think about what the Wine team has done. They basically reverse engineered all the Windows APIs and trick apps to thinking they are actually running on Windows. While some apps spectacularly crash (this is usually to abuse/misuse of quirks/gotchas/tricks in the Windows API, which shouldn't even be there, but are used anyway), most run perfectly fine.

      I also like to see Windows programmers list Wine as a supported platform for their apps (uTorrent is a prime example of this). This simply means that the programmers were kind enough not to make use of weird tricks in the Win API, to write clean code, which Wine runs spectacularly well.

      Its actually quite ironic when one considers whats happening here...a group of Linux programmers are re-implementing the Windows API the way it should have been in the first place...it doesn't like it when programmers take shortcuts and abuse it. If Microsoft had taken a bit more time on their continually-backwards-compatible-so-no-updates-allowed-that-might-break-it API, I think there would not be only more quality code running on Windows, there would be better programmers writing code for it as well (instead of defecting to a real development platform (Unix)).

      I speak from experience...learning to program and develop quality software is *so* much easier under any Unix platform. The docs are better. The tools are better. Its faster (make > 300M of Visual Studio in my RAM). I found this out very quickly when I first tried Linux (I was 12 or so at the time)...it beat the hell out of Visual Basic, thats for sure.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    5. Re:Performance tweaks by Anonymous Coward · · Score: 1, Informative

      Curiously enough EvE is Direct X based, they used an integrated cedega on the linux port and cider for the mac.

    6. Re:Performance tweaks by 19thNervousBreakdown · · Score: 1

      I will try it, but I'm doubtful. I mean, if that one tweak can cause up to a 100% increase in performance with no stability loss, why wouldn't it be the default? If it only works for some people, why not make it the default after some sort of test?

      Anyway, thanks for pointing me at that, now I'm going to waste another week on Wine. God damn it.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    7. Re:Performance tweaks by MBGMorden · · Score: 1

      Anyway, thanks for pointing me at that, now I'm going to waste another week on Wine. God damn it.

      It's not as bad as it used to be. I had an inkling to try WoW on Linux again for the first time in almost 2 years - last time I'd tried it it worked ok but wasn't quite "playable" for my tastes (a little slow, the controls felt delayed, and there were numerous graphical glitches).

      My home Linux box is currently running the latest version of OpenSUSE. I started up YaST, selected Wine for installation, then copied my WoW folder over from my Windows box to my home directory.

      cd "World of Warcraft"
      wine wow.exe

      Cranked up and ran like a charm - no configuration or anything was needed. Now, I'm sure that with further tweaking and such I could have improved my performance, but having used that same hardware as a Windows platform earlier, I can say that it ran pretty comparably to the Windows experience on that same machine, and was very playable right off the bat.

      Don't get me wrong, I still think it's a cop out - a native version from Blizzard would be superior - but Wine is a nice temporary measure if you really want to play and are unwilling to use Windows to do so. I would be a bit curious though as to the patching process on a Linux machine. Must check that out soon.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    8. Re:Performance tweaks by Chris+Burke · · Score: 1

      If you plan on playing a game under Wine that is purported to do well, you should probably at least check the Gentoo World of Warcraft Howto and browse the performance tweaks section. Applying the registry tweak really does work, if you're playing an OpenGL game.

      Thanks a bunch for that link. :)

      --

      The enemies of Democracy are
    9. Re:Performance tweaks by ichigo+2.0 · · Score: 1

      The docs are better. The tools are better. Its faster (make > 300M of Visual Studio in my RAM).

      That's a silly comparison. Nothing wrong with notepad coding, but using VS only for compiling is obviously immense overkill. I'm sure someone has ported make to the windows platform, combine that with Microsoft's command line compiler and you should have a more reasonable comparison.

    10. Re:Performance tweaks by jimfrost · · Score: 1
      I do command-line compilations of the same code in Windows and Linux almost every day. Even with Linux running in a VM on the Windows host it outperforms native Windows by a factor of three to four. I'd say that this is gcc versus MSVC except that the same is true for all kinds of things that touch lots of files (like, say, grep).

      As for porting "make" to Windows, Microsoft's toolsuite includes nmake which is very similar to SysV "make". I have used both GNU make as part of the Cygwin utilities package as well as the MKS make too. The make tools all have very similar performance, which really shouldn't be surprising.

      There are some really good distributed build tools available for Windows, though, like Incredibuild. When these are used it substantially improves build performance. There are probably similar tools for Linux (I've certainly hand-built schemes to rsh over to run parts of the build on other hosts for improved parallelism) but if there's a really good tool I've not seen it.

      In any case using that MS command line tools versus Linux command line tools you will find the Linux tools easily outperform Microsoft's. My belief is that this is primarily the result of both an inferior Windows VM and a particularly slow filesystem, although I never tried to narrow it down by benchmark. Not much point, I can't fix it anyway.

      --
      jim frost
      jimf@frostbytes.com
    11. Re:Performance tweaks by kcbanner · · Score: 1

      But the point is thats thats not the standard on the platform.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    12. Re:Performance tweaks by kcbanner · · Score: 1

      For parallel compilation on unix check out distcc: http://distcc.samba.org/

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    13. Re:Performance tweaks by Hurricane78 · · Score: 1

      I'm sorry, but Wine is developed in a way that *includes* all the quirks/bugs, specifically to run games that use these.

      I's even on their features page: http://www.winehq.org/site/wine_features
      * "bug-for-bug" compatibility with Windows

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  80. Regarding DRM by Hektor_Troy · · Score: 1

    Here's a thought. Most people hate DRM, because it's a hindrance to them from playing the game. Put the cd in the drive. No virtual drives. Install this crappy software. All that stuff.

    Would it be possible to use a one time keypad, like the kind you use in bank transactions instead? The small electronic keypad thingies. No cd/dvd requirements, no odd software to install and so on. Could even install it on as many computers as you'd want, including multiple simultaneous online accounts.

    Obviously it'd cost you something as the publisher, but what would the "drm sucks" pirates think of this scheme? What of the regular players? As a plus it'd make it insanely hard to steal your online account if you had to use the token to log in. Downside would be selling characters, but that could be fixed in-game by allowing character transfer across accounts anyway.

    --
    We do not live in the 21st century. We live in the 20 second century.
    1. Re:Regarding DRM by freedom_india · · Score: 1

      Hey, that's actually a pretty good idea.
      Couple it with a distribution system like Stardock, and you have a kickass game release.
      You pay for either the DVD set which comes with the keypad (like HSBC has), or pay only for the keypad and download the game.
      Initially you need to register your keypad ID code with the website (like XP activation). Once done, you can startup the game anytime you want and type the current random number that appears on the pad.
      The server validates the same and allows playing.
      One DVD is enough to install it on nnn number of computers. And buyers need to pay lesser for the keypad only.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
  81. Blowing off scarcity argument... by blahplusplus · · Score: 1

    I really hated how he never dealt with the scarcity argument, games are abundant, not scarce, hence according to supply and demand, they shouldn't be able to make money (technically) but they do anyway.

  82. Supreme Commander--Another Example! by Zancarius · · Score: 1

    Even the Steam version of Bioshock contains securom. How screwed up is that?

    There's a lot of games like that.

    Supreme Commander: Forged Alliance is another example of a downloadable game (I got a copy from Direct2Drive, which a friend purchased for me) that has SecuROM enabled. I had to muck about for a good hour or digging around on the THQ site looking for answers. The only suggestions they had weren't particularly helpful, either. These were things along the lines of "SecuROM probably detects something it doesn't like on your system, so you should uninstall that software."

    Oookay, so I have Visual Studio on here and its debugger might be upsetting SecuROM? Hah! I'd rather not play a game if I have to remove something I need for this upcoming semester!

    Anyway, I eventually learned that I could apply one of the various patches released to the D2D version, which worked well enough such that it didn't pester me for activation codes. Not like the activation codes were much use, the game refused to send them to the authentication servers in the first place. But, that experience alone left a somewhat sour taste in my mouth.

    To be honest, I've found it much more redeeming to stick with older tried and true games. Hey, they don't pester me about authentication rubbish or the likes. And Tribes is still a great deal of fun multiplayer. It's just a shame that Tribes 2 is the epitome of everything that can go wrong when the developer kicks the bucket. (That's another raw spot to rub. If you want to get friends in to play a round of Tribes 2, you have to find them a key--and good luck there. You might find a copy used or new from Amazon, but then there's the issue of hoping the auth servers are up.)

    --
    He who has no .plan has small finger. ~ Confucius on UNIX
  83. The idea of property is works agasinst you by Intrinsic · · Score: 1

    The fact that Pirating software is rampant today does not mean that if the act of pirating wasn't happening, software company's monetary problems would be solved. If you really look at what copying is, you would find that this argument is a bunch of red herring. (If you don't know what red herring is my suggestion is to look it up before you respond).

    To date there is no data that can prove without a shadow of a doubt there is a link between pirated software and lost money. People assume that piracy is a direct result of lost revenue as it is easy to draw a parallel between the two without having to really look at the dynamics of the situation (Software company's choices as to how they relate to their customers and the potential customers who pirate that software).

    For the most part, the real problem lies in a couple of different areas.
    1) The misperception between your software companies product asking price and your potential customers needs.

    2) Not having a direct and productive relationship with your customers.

    3) Not displaying a responsibility towards the betterment of society.

    4) Releasing something digital into the open and then expecting net citizens to play by your rules.

    Secondly making copies of something does not deprive the rights holder of anything. This is software we are talking about. It's like telling someone about an idea you have and then expecting people to pay for it. People might feel obligated to pay you because it makes their life easier and they feel a certain sense of loyalty toward you, but that only happens when you create a space for it. Expecting more than what people can give is the wrong way to look at this issue, and that's why there is so much pirating today. Software publishers think they can get away with it but there wrong. Intellectual property is hot air, it sounds like a good idea but the truth is we all build off of each others ideas and ultimately, there is no such thing as property. Only in your mind does that have any reality. When that idea becomes more important then the relationship between publisher and customers, its time to put it aside for a moment and look at the big picture.

    Thirdly if you are a publisher and want customer loyalty (I.E people paying for your software) YOU have to create a person connection with each of your customers. Nobody is going to feel wrong for copying your stuff if you don't create a positive relationship with them. Working with people, not attacking them though legal means cause people to think twice about getting something for nothing. Everything else just makes people resent you, your company, and your position. Large corporations are big entities that have no person to person value because for the most part there is nobody to have direct responsibility or contact with so who cares if their stuff gets copied?

    The ultimate result is that there are too many companies, to many large entities, and not enough direct contact that obscures the relationship between the customer and the publisher. The spirit of providing a service to people in need is lost, replaced by an oversized need to obtain wealth and any cost and forgetting what matters most. People and Relationships. Money is just a one of many possible byproducts of what you do to enrich a life, you lock yourself into your own destruction when you have an expectation that people are not able to deliver, remember that.

    1. Re:The idea of property is works agasinst you by Douglas+Goodall · · Score: 1

      I can only assume that you make a living providing a service. If you depended on the sales of a product to pay your way in life, you would see things very differently. When you are young and have no money, it is easy to say the world should be free. When you get a little older, you come to wish you had something of value to offer the world. The thought that spending time and effort writing software should not bring value to you because in some way, your effort should produce results other people don't value and should be able to get for free... I find it really depressing. I assure you I won't be writing any games.

  84. The WoW model... by keean · · Score: 1

    Give away the single player mode as the demo, and charge a subscription for the multi-player online mode. It works, its a business model, everybody's happy.

  85. Question. Possible DRM-free anti-piracy technique by seguso · · Score: 1
    Hi there. A method occured to me which might be able to prevent so-called "piracy" without using DRM, and I would be interested in slashotters' opinion about it.

    The method would be similar to what some online-rpgs seem to do. The game would require the user to connect to a server in order to play. The game is divided in: a client executable (which runs on the user's computer) and a server executable (which runs on a large-bandwidth computer owned by the software house).

    The key point is that part of the logic runs on the server and never gets to the client. The client contains the graphics and some logic, but some important calculations (e.g. player positions) are done by the server, and only the result of those calculations are sent to the client.

    It seems to me that such game could not be pirated, unless you crack the server (but how likely is it?) or you are willing to rewrite large parts of the logic. Imagine an adventure game done like this.

    Do you think this could work? Are there some games (e.g. rpgs) which already use this technique? Thanks for any opinion.

  86. Sigh. Developers developers... by Fallen+Andy · · Score: 3, Interesting
    Rolls eyes. Yeah sure, and it doesn't cost more to QA and test your "portable" (sic) product on all those OS's. It doesn't cost more to roll out updates across those OS's. It doesn't cost more to get support desk people to support all those OS's in all those configurations... How many Linux distros are there? Do you really understand how support heavy some software houses are? Coders are a minority...

    If you just code and do nothing else then fine, I can see you won't see the problems. OK, here's a *simple* example from c.a. 1990: You have a simple dictionary program which runs on MS-DOS (using a memory swapping TSR). Three editions. Easy huh? Wrong - dead wrong - try QA/ing that across at least (I stopped counting at 13) variants of DOS, network shells, DR-DOS, PC-MOS 386.. (it goes on and on). Oh and by the way marketing doesn't want pirates to be able to take the Lite version and use it with the "Pro" files etc. etc.. (That's just in this example a little Greek-English dictionary called Gword).

    This was also a good example of insane copy protection as it (I fought this hard but lost!) locked to many of the hardware features of the machine it installed on. Net result: the more copies the company sold, the more support calls generated for new S/N's...

    The funniest thing was that someone *did* hack me (yippee!) and I got sent a SYMDEB script to patch the code. Took a while to stop laughing about that. The later windows version only had a registration number and was (is?) widely pirated, but I always took the view that it was a good advert for the company anyway...

    Re "most users don't want tech support" - here's another anecdote, this time from the mid 80's. When I was at TDI in Bristol UK in the 80's porting the UCSD p-system one of my colleagues ported it to the Sinclair QL. TDI had decided that there was to be *no* tech support for this system. Very clearly in the manual it said that. Didn't stop Sinclair QL users swamping tech support - nobody reads the manual anyway.

    Andy

    1. Re:Sigh. Developers developers... by TheRaven64 · · Score: 1

      Yeah sure, and it doesn't cost more to QA and test your "portable" (sic) product on all those OS's

      It might not, actually. Subtle bugs are often easier to find in cross-platform code since bugs that are intermittent on one platform are often deterministically reproducible on another, especially if you're using multiple CPU architectures as well.

      --
      I am TheRaven on Soylent News
    2. Re:Sigh. Developers developers... by Tim+C · · Score: 1

      It really depends on how you do your QA.

      If you go through as many rounds as it takes to give you confidence that the bugs are all gone, then it might reduce the total number of rounds required. Whether or not that saves more than the additional testing and development effort costs is impossible to generalise, I think.

      On the other hand if your QA plan calls for a fixed number of rounds of QA (unless you find a show-stopper in the final round, of course) then by adding more platforms you are multiplying the QA effort - assuming you QA all platforms properly, of course.

      There's also always the possibility that you'll find a bug on one platform that simply never occurs on your main platform, of course.

    3. Re:Sigh. Developers developers... by TheRaven64 · · Score: 1

      There's also always the possibility that you'll find a bug on one platform that simply never occurs on your main platform, of course.

      Which is fine if your main platform never changes. If it's something like the use-after-free bug in SimCity then finding it would have meant that SimCity would have run on Windows 95 without Microsoft having to implement a special case for it.

      It's quite rare for a bug to only apply on one platform (although if the platform has buggy libraries it's possible). More likely is that a bug occurs all of the time on one and rarely on another. A good example a recent bug in X11 that dated all of the way back to the '80s. It had been causing intermittent crashing on all platforms since that time, but no one could reproduce it until the OpenBSD guys modified their malloc() and free() implementations, and then it crashed all of the time on OpenBSD and the fix benefited everyone. I recently had a similar issue where FreeBSD libc's allocator behaviour coincidentally allowed some of my code to pass a test suite even though it was buggy (and would encounter some subtle data corruption later), but glibc caused it to crash every time. It was then easy to find the source of the bug and fix it.

      --
      I am TheRaven on Soylent News
  87. I hate DRM too by SupremoMan · · Score: 1

    I think thou, even if there were no pirates, there would still be DRM. The publishers would just change the definition of piracy to include a good chunk of people doing things which are reasonable. Like installing their game on 2 PCs they own, or making a backup copy.

    1. Re:I hate DRM too by pandrijeczko · · Score: 1

      I disagree.

      The primary function of DRM is not to stop piracy, it's to extort more money out of the people who buy the stuff legally in order to counterbalance perceived money loss through piracy and make the fat shareholders even fatter. That's why pirates are as bad as the corporations because they create the justifications for DRM usage.

      Let's face it, if there were no pirates, the only case for DRM from the corporations would be "we are putting in place new copy protection mechanisms so that rather than owning the stuff we've sold you, we're now going to rent it to you."

      It's exactly the same as for banks and credit card companies. They're not interested in stopping fraud because to do so would take a huge amount of money putting the appropriate systems in place - rather they're just interested in making sure that fraud doesn't exceed the level they predicted it would be as, in that instance, they've covered the fraud loss by what they've put in place as additional charges to the legal customers.

      To corporations, all that matters is that everything adds up on the end of financial year balance sheet, that's all.

      --
      Gentoo Linux - another day, another USE flag.
  88. mark likes the use of third voice by Anonymous Coward · · Score: 0

    it increases the specialness of his pronouncements.

    What a dick you are cliffski.

  89. Another problem with indy games by Sycraft-fu · · Score: 1

    Is they often look good up front but very quickly peter out. I recently bought a slew of indy games from Stardock's Impulse (well, SDCentral at the time) service. Basically I decided to do their 10 token deal. So I made up a list of candidate games based off the descriptions, tried demos, then made up a list of games to buy, then picked a number off that list to use up my tokens.

    Well, it's been a little hit and miss. Some of the games are real good. Only thing keeping them from being commercial games is polish, more or less. Depths of Peril is a good example. Take that thing on a more powerful engine, throw some professional graphic artists at it and you've got yourself a store quality title. However others really didn't live up to the demo. It isn't that the demo was fake or anything, just that the game ended up having very little depth. Aveyond is a good example. I really liked the idea, I'm a big fan of the old 2D console RPGs. Game starts off pretty well and obviously I liked the demo enough to go ahead and get the game. However I discovered that if you've played the demo, well you've played the game. The only thing that really advances at all is the story and I didn't find it all that compelling. There are balance issues, blandnedd issues, etc.

    Now this sort of thing isn't surprising. It is a whole lot more work to come up with a lengthy game that continues to be new and interesting and is well balanced and so on than it is to just come up with a great idea that could become that, and only do a little work on it.

    I just often find that commercial games are WAAAAAY better for the money. They cost maybe twice as much, but are more than twice as entertaining. Thus a better investment overall. Aveyond just can't hold a candle to Mass Effect or Baldur's Gate 2, for example. I'm not talking graphics wise, I'm talking story, game play, etc. I still replay BG2 from time to time, I've never finished Aveyond and don't think I ever will. So sure, Mass Effect set me back $50 whereas Aveyond only set me back $20. However I've already gotten like 50 hours of playtime in Mass Effect and I imagine I'll get twice that just this year, it'll probably also be a periodic replay one like BG2. Aveyond I played for about 6-8 hours I think.

    Thus though the indy games may be cheaper up front, they often aren't cheaper in terms of hours of entertainment per dollar. There's also the quality of that entertainment to be considered too. I really, really enjoyed Mass Effect. Had to make myself stop playing to go to bed and such. Aveyond was amusing, but amusing in the same way that watching a TV show you've already seen is amusing. I don't want that part of my life back or anything, but I'm not going to rant and rave about it to my friends.

    So I do understand where they worry comes from and it is legit. I say this as someone who does buy indy games, and will continue to do so. However I'm quite sure I won't get as many as I do commercial games, despite the lower cost per unit.

  90. Cracking DRM is still illegal by Anonymous Coward · · Score: 0

    So you can't, legally, crack the software.

    Unless cracking DRM or other copy protection schemes is made legal.

    1. Re:Cracking DRM is still illegal by Tacvek · · Score: 1

      You are correct, in so far as the tools needed would not technically be legal. That said, in the event that Steam goes under it seems unlikely that Valve will be enforcing this. They would almost certainly have much larger concerns.

      The exception would be if Valve provided a working alternative to the use of such tools. A steam version that does not contact the steam servers, but does check password and game authenication against a local database would be sufficient. A patch for the servers such that applying a crack to them is not needed would also probably be needed. It is plausible that valve would release such updates if they decided to shut down the Steam Service.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  91. Re:Question. Possible DRM-free anti-piracy techniq by Anonymous Coward · · Score: 0

    A high quality troll. I salute you.

  92. Did DRM guarantee payment? by Anonymous Coward · · Score: 0

    No because you could get the cracked Baldur's gate in the same week it was on the store shelves.

    Bioware should be thinking they will get paid BECAUSE THEY MADE A GOOD GAME. Not because they put DRM in it.

  93. Daveloper != Publishers by Exanon · · Score: 1

    To be fair, usually it is the publisher and not the developer who is pushing the DRM. (This is also reflected in the fact that the DRM-developers mainly market their DRM schemes to publishers).

    But yeah, I agree with the others:

    1. Lose the damn drm.
    2. Online selling and download, I would buy so many games on impulse it's insane.
    3. Keep these price ranges: $10, $20 and $50. Period.

    Do this and I will buy so many games I will make my savings account go deep into the red.

  94. And the industry is doing exactly that by patio11 · · Score: 2, Insightful

    I keep pounding this drum: the future is already here, at least in China.

    Problem: the core gaming audience won't pay for games. (Maybe its because they're poor, although darn, they cough up money for their iPods, sneakers, designer clothes, meals, computers, and ...)

    Solution: don't sell games.

    Sell items -- $1 for a Sword of Extra Harming. Sell server access -- $12 for a month of WoW. And when it ceases to be profitable, turn the whole system off and let the customers whine if that makes them feel better. They'll be back, because your business model is the only one in town. (Ever wonder why you can find a zillion Japanese games in the US, but the only Chinese/Korean imports are item selling games? It is not because Korea couldn't do a console RPG to save their lives -- it is because no Korean businessman is going to front $100 million to develop the Korean Final Fantasy when they can actually make money on Item Selling MMORPG #416.)

    Slashdot should be careful of what it wishes for. It is very possible that in 2020 you'll never be accused of stealing a game ever again, simply because there are no games which can be owned in any sense of the word we're familiar with.

  95. Co-op -- my anti-pirate. by Anonymous Coward · · Score: 0

    I think something developers really need to look at when in early development is how single-player concept games can be slightly modified to encourage co-op play. Most RPGs are amenable to this approach; I see little reason why it couldn't also work for adventure games, as well as the last single-player holdouts in the platform area. All too often, I'll get really into a single-player game, only to realize there really isn't a good way to share the experience with someone else; they'd be, at best, a spectator. I look at many new games coming to market even today and desperately wonder why their host companies didn't add a co-operative mode. Yes, they'd have to find workarounds for some system limitations; there'd be some serious rewriting to get more actors involved, no joke.

    For instance, in spite of my assertion, I'm likely to purchase Fallout 3 (cue a tune-out from anyone in marketing). Still, I'm foreseeing the same problem there that I had in TES:Morrowind; I can get into exploring the world, but in the end, I'll be roaming alone. Nobody will ever see my character or my hideout. Given that there's no advantage to letting the game's producers know I exist (like playmatching services, or some sort of active hub for player mods), why buy the game? A good feeling? I got that from paying for Mount&Blade (best "independent" game I've played in years), since I know it's going to the coders. I'd be astounded if most of what I pay for Fallout 3, um, won't.

    Pokemon should have been the definitive proof of this concept. At its heart, it's indistinguishable from hundreds of other little rock-paper-scissors SINGLE-PLAYER combat RPGs, but for one thing: you can't "complete" it alone (or with just one copy). Cue hordes of people egging on friends to buy in (and many buying EXTRA CONSOLES so they can do more solo). I've seen moderately educated 30-year-olds of both genders at my job who otherwise don't game getting sucked into these little Pokemon vortexes, and as a known gamer, I've been bugged repeatedly to join in (handhelds really aren't my thing, so I'm still Poke-clean).

    Segue back to TFA. I haven't played this guy's games, legitimately or not, but they all look to be single-player standalone "sim" games. Democracy (2) is apparently some sort of elections/politics simulator. Why, oh WHY, is it single-player only? Why can't I link up with someone else to see which of us is better at controlling the masses? Why can't we work together to craft an anarcho-syndicalist empire (besides, the obvious, I mean)? In real political setups, there are ALWAYS new players arriving on the scene; another player could join mid-game, get voted/appointed in, stir things up, then leave office (for a lucrative consultation job or something). This ain't rocket science.

    Yes, some modifications of this sort would take some inventiveness to make work. One of the games listed at TFA's site is a little 90's-console-style RPG called Aveyond. No multiplayer possible? Lies. I remember having fun many times playing Final Fantasy 3 (6? Whatever, it was 3 when I was playing it) with a friend. One player had total control walking around the maps, yes, but you could set the game up so that the characters were split between two players in battle. Great fun for two, and since you could target your teammates in that game, we often fell into stretches of just beating the crap out of each other's characters, which was far more fun than beating up the wimpy enemies (nothing was a challenge for a level 30 [out of 99!] team in that game).

    Back on track once more; if this guy wants game pirates to go legit, he needs to make the legitimate gaming experience better than the pirated gaming experience. You can pirate anything, (even MMOs like WoW!), but if the game loses something vital in the process, many people will pony up. Matchmaking and/or identification services worked into the next batch of those sim games would be a darn good start.

  96. Digital Distribution by Catil · · Score: 2, Interesting

    I still don't get how buying from steam is any different to buying from me, other than you may already have an account on steam.
    For the record, I'd love to get my games on steam. I wish it was that easy.
    [...]
    I'm really hassling my payment provider to support amazons one-click method. For me, I think that's even more convenient than steam.

    Well, that's basically it for the digital distribution point - people don't like to fill out forms, they don't like to give away their data; not their email, not their name and especially not their address, so the common accounts most people already have, Steam and Paypal, should be used whenever possible.
    Since your payment provider requires people to fill out that boring form every time someone purchases something, why don't you support Paypal directly? Just return a page with a download-link and/or serial key like other services do. One of your competitors when it comes to getting money from pirates, Rapidshare, does exactly that. If that's not possible on part of your payment provider then you should consider switching to a different one, perhaps one that doesn't support Paypal on it's own. Even if you drop it altogether and use Paypal as the only payment method, you might be better of.

    For the record, I'd love to get my games on steam. I wish it was that easy.

    Didn't they create Steamworks and recently released an SDK so that every developer can finally get their games on Steam? I didn't really look into it but where is the problem? Do they have some kind of requirements you can't meet?

    1. Re:Digital Distribution by pandrijeczko · · Score: 1

      Much as I love the Valve games, to me Steam is the "best of a bad bunch" and given the choice of having Steam installed *OR* buying the game legally and using a CD/DVD crack so I don't have to put the disk in the drive every time, I would always choose the latter.

      I do quite a bit of LAN party gaming with friends & I don't think it's an unreasonable request to expect a games publisher to let me run a LAN party with one legal copy of a game without hindering me. Okay, limit me to 8 players per copy & only let the game owner connect to online game servers with a single key, I can live with that.

      When I tried to do LAN gaming with Steam games, I did eventually get it to work of a fashion but I found part of the answer of how to do it on the general Internet and the other part hidden deep within the bowels of Steam's own FAQ. Sure, they want everyone to buy a copy of every game but they're also not doing that good a job supporting existing users if that type of information is obfuscated.

      Even then, I've found LAN gaming with Steam (by putting it in Offline mode) to be flaky at best - if you get it to work then the LAN gameplay is fine from then on but getting that initial connectivity between clients & server can be a headache.

      So no, Steam isn't as bad as many people make it out to be but I certainly wouldn't sing its praises from the rooftops. I give great kudos to Stardock and Galactic Civilizations 2 - install the game, register it online once then put the DVD back in it's box to gather dust.

      --
      Gentoo Linux - another day, another USE flag.
  97. Re:Question. Possible DRM-free anti-piracy techniq by seguso · · Score: 1

    Actually I was serious...

  98. Re:Question. Possible DRM-free anti-piracy techniq by Rowanyote · · Score: 1

    Unless the server was required for the gameplay (MMO), I certainly would not buy and play such a game that relies on a constant internet connection and a complete dependency on the company to keep the server running for as long as I care to play the game.

    i already have a $70 copy of Auto Assault lying around that makes a rather expensive coaster, I don't wish to repeat the experience.

    I know that I should reliably be able to install and play any of my games (besides AA) in a decade or two if I feel nostalgic for them and want to boot up an XP or Dos emulator on the holocube 3000 : b
    --
    Sometimes the wolves are silent and the moon is howling

  99. kudos by maestroX · · Score: 1

    Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?

    We'll see.

    I know where to look if I have a job opening for a creative engineer.

  100. Re:Question. Possible DRM-free anti-piracy techniq by seguso · · Score: 1

    Thank you Rowanyote.

  101. A social aspect by temcat · · Score: 1

    Games, music, movies etc. play a significant social role - they generate topics for conversation. So, to "get into the club", you gotta have this game, album or movie. They may not be that valuable to one by themselves - just as a social ticket. Hence the unwillingness to pay much (trends come and go, stuff becomes obsolete ever so quickly) - you'd get broke pretty soon if you paid for every piece.

  102. Re:Question. Possible DRM-free anti-piracy techniq by seguso · · Score: 1

    Unless the server was required for the gameplay (MMO), I certainly would not buy and play such a game

    The server may not be required for gameplay, but it could still be required to produce the game in the first place.

    For example, suppose you are planning to create a a niche game, such as an old-style adventure game, which has a small audience of aficionados. You calculate that, if piracy did not exist, there would be enough buyers to justify the production of the game; but with piracy, you won't have enough customers, and therefore you will not produce the game (otherwise you would be working at a loss).

    So the technique might make sense even for games which wouldn't really require an internet connection.

  103. Hmmm... Maybe for the same reason that the Dev... by lavaboy · · Score: 1

    ...feels that he isn't required to license/attribute the photographic material that he "pirated" to make his web site? AFAIK, those images are copyright to the studio that released Pirates of the Carribean...

    --
    Steve -- If you have to call it a system, you don't know what it is.
  104. Exercising self control by pandrijeczko · · Score: 0, Redundant

    These days, I view people who copy games (or other media) as being as evil as the games/media companies they're ripping off as well as being weak-minded.

    I'm in my 40s and I've done more than my share of copying stuff, right from the days of the ZX Spectrum, through the Commodore to the PC. Maybe it's an age thing but about 6 or 7 years ago, I came to the realization that I had horded a mass of copied games and music that, ultimately, I spent more time cataloguing, archiving and burning disks for friends & family (I never ever sold any of the copied stuff that I amassed) than I did actually playing or listening to the stuff myself. I also understood that because I could download the stuff so easily, it actually had little or no value to me & couldn't therefore see any further justification in downloading any more of it. So I threw away just about all of the CDRs I'd burnt and erased my hard drives.

    At that point, I started listening to my legal music collection & playing some of the legal games I'd purchased in the past. There was a lot of stuff I no longer liked so, over a period of time, sold it off on eBay and used the proceeds to buy stuff I did want. I actually got a real buzz from finding the best & cheapest prices for games & CDs, read all the reviews that I could & for music, I'd still download an album from Usenet or BitTorrent just to play it through before deciding to buy it or not. In the end, and to this day still, I have a really treasured music & PC games collection, all of it legal.

    The point I'm making is that I am by no means a saint but I have now got into this mindset where I don't consider anything as something I *must* have, or indeed, *must have there and then*. I'm very cynical of advertising, I try my best to ignore it, & even though I'm at an age and salary where I don't have any great financial worries, I set a monthly hard budget as to what I will allow myself to spend on entertainment for myself - consequently, I appreciate more the money I allow myself, I eke it out as much as I can & I just refuse to buy stuff unless I'm pretty sure that, to me, it's worth the price being asked for it.

    For example, I'm a big fan of Unreal Tournament & was looking forward to playing UT 3 when it came out. But I simply will *not* pay anywhere near the standard £34.99 price for a PC game here in the UK. So I just waited, picked it up for £15 last week and I think for that price it's great value for money.

    Think about it for a moment. When people queue up for 24 hours outside a store to buy the latest Harry Potter book or the latest iPhone, what message does this send to the corporations that produce all of that stuff? As far as I can work out, it sends only one - there are a whole heap of weak-minded people out there with a great big wedge of money that, by the power of marketing alone, can be manipulated into believing that they need something so bad, they'll stand in a line waiting for it and happily hand over their money as soon as they get to the front of the queue.

    People need to calm down with the "I want it now" mentality. It's great living in a part of the world where we have lots of money to spend but if we part with the stuff so easily, why do all these corporations need to bother with making good quality stuff any more? Just churn out any old stuff and force people to want it through marketing - and that explains why today, in music, computer games & just about everywhere else, there is simply *SO MUCH CRAP* about.

    And when there's so much crap about at so high prices, some people find their own justifications to pirate it rather than buying it, this gives the corporations the excuse they need to use copy protection and DRM as a basis for extorting more money out of the people who do buy the stuff, pisses the pirates off even more, etc. etc. *WHERE DOES IT END?*

    People *NEED* to start developing some self-control. If something isn't worth the money, don't buy it and don't copy it. Then the corporations have no justifications for DRM, the only thing they can do is reduce prices, churn out better stuff or go out of business - it's that simple.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Exercising self control by fotbr · · Score: 1

      Well said. I too found I had a lot of stuff I'd collected for the sake of collecting. The last time I moved, I tossed almost all of it in the bin with the rest of the packing materials. The little bit I kept was stuff I liked but hadn't been able to buy a copy of -- mostly out-of-print games. I made a list, and started looking at garage sales, flea markets, etc. Inside of 3 months I had legit copies of all the games I play.

      I still use no-disk cracks and such to avoid the hassle of DRM and remove the need to keep pulling the CD/DVD out. I don't mind Steam's DRM since it doesn't cause problems.

      Publishers need to get over their fear of releasing actual demos (not "trailers" -- its a game, not a movie) and I suspect a lot of the pirating as a method of "try-before-you-buy" will go away. Until then, I'll just wait until someone I know buys a game, and play it at their place or at the next lan-party. No need to pirate, just have more friends.

      Of course, that requires real-world activity, which I suppose could be a problem for many pirates.

  105. Excellent Post by tjstork · · Score: 1

    When I was a teenager, I used to pirate every game I could get my hands on. Now that I am older and make a bit more money, I buy them.

    --
    This is my sig.
    1. Re:Excellent Post by k_187 · · Score: 1

      I don't really make any more money than when I was a teenager and I still don't pirate them. I just don't play them. I came to the realization that the only reason I had these things was because I could, and not because I needed or even wanted them. Certainly made HD space easier to come by.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  106. Would they really? by knet99 · · Score: 1

    A small story. Long ago I meet a rehabilitated thief through a friend.
    But he had gone from stealing to buy from others that steal. His
    motivation was like "I can't afford to buy such an expensive camera
    that I want".

    But it was not only about that he could not afford things he wanted,
    it was also about an egocentric view. It was clearly illustrated by
    his comment on someone stealing his stolen bike, "if I would see
    someone passing by riding my bike I would kill him".

    I remember thinking his view of life was so distant to "the rest of
    us ordinary people" that saved up to buy something we wanted
    or concluded we could not afford it and did not buy it.

    I worry that media teaching us that a good life is to be have material
    things is creating a generation with a similar attitude. The most
    important thing is no longer friends, education and a good job, but to
    have those "things". And with software, music and movies, it is so
    easy to just take it, "I could not afford all those....."

    Reading the answers he got from the pirates makes me more
    convinced this is not true. It makes me feel better, but I still
    worry a bit...

  107. Images on his page by ah81 · · Score: 1

    I hope this guy hasn't pirated the images of pirates (taken from Pirates of the Caribbean) that he has on his site and has paid Walt Disney for the rights to use them..

  108. Console versus PC by sjonke · · Score: 1

    It's kind of funny that some people are saying they got so frustrated with PC game DRM, that they started buying console games instead. How are console games better than PC games with DRM? A console game can only be played if you have the disc inserted in the console - that is DRM. Even though an upcoming 360 update is suppose to allow you to install games to the drive, you still have to have the disc inserted. Moreover, console games generally cost more than their PC counterparts, so you are getting DRM, and paying more for it. I don't get it. Rather, I don't believe what they are saying - if they were pirating PC games yesterday, they are pirating console games today, or they will once they get their mod chip installed.

    --
    --- What?
    1. Re:Console versus PC by Shados · · Score: 1

      The main thing is that people don't try to do something else with their consoles usually. I mean, certain DRMs for PC can hose it for non-gaming purposes. Or worse, for games like Mass Effect, you have a limited amount of installs, which is totally annoying, since if I buy a game (and a I buy a -lot- of them), its because I still plan on playing it 10 years from now on my 5th PC or whatever. With this I'd have to call up EA and say pretty please (which is worse than Microsoft, who'll basically let you reactivate as long as you call, while with EA you have to convince them).

      Console DRM doesn't affect users as much (and until recently, games weren't installed either, so you had to have the disk in anyway... just couldn't use a copy).

      Basically, both have DRMs. The PC DRM is just worse. (Some is fine though... I don't mind Steam's, for example).

    2. Re:Console versus PC by Digital_Quartz · · Score: 1

      Simple: I can take my console disc, and put it in a friend's console and play at their house. I can spill pop on my console and watch fire come out the back, and I can go buy another console and put my disc in the new console and play the game. Most importantly, I don't have to ask anyone for permission when I install my console game, so a downed or overwhelmed sever is not going to stop me from playing. In short, I own the console game, whereas I'm "renting" with DRM.

      In actual fact, I would draw a distinction between "copy protection", which is designed to stop you from making copies of a game, and "DRM", which by definition is designed to limit the rights you have.

      I got Flight Simulator X as a gift from my in-laws two years ago. It comes with a maximum of two product activations. I'm at that limit right now; so if I want to upgrade my computer in any significant way, or reinstall windows, or if my hard drive crashes, then I either have to call up Microsoft and beg them to give me more activations (which I find distasteful), buy a second copy of the game (which I find extremely distasteful), or I have to pirate the game I already own. As a result, I find myself being very careful not to reinstall windows, and I find myself second-guessing hardware upgrades and putting them off.

      Ever since I received Flight Simulator X, I have been very careful; I will *never* buy a product with product activation, for any reason. For the most part, this means I miss out on games rather than pirating them, because I only have so much free time. So, no Bioshock, no Mass Effect, nothing from Microsoft. Not playing Spore is going to suck big time, because I've been looking forward to it, but unless they change their minds about the DRM, I'm just not going to touch it.

      As a hobbiest photographer, I'd love to pick up Lightroom, since I played with the demo and it's fantastic. I've been putting some serious thought into whether I should buy a Mac and a copy of Aperture. If Adobe got rid of the product activation, it would obviously be a no-brainer. As a professional software developer, it's tempting just to write my own image management software (if I were still in University and had tons of free time, I'd have done it by now); I'm sure there's other people who feel the same as me, so I'm sure Adobe's insistence on DRM is going to net them some open source competition eventually, too. Actually, I take that back. Too late.

  109. why this is relevant ? by Superken7 · · Score: 1

    i'd pay for games if they were native to Linux operating systems.

    And this is relevant to an article about software piracy how?

    Are you kidding me?

    This was a BIG complaint in slashdot - along with DRM - in the previous thread where the pirates opinion was asked for.

    Having more games native to Linux means you won't have issues trying to run them under wine, often losing some performance, because you won't have to.

    You also won't have that feeling that you (linux users) are being ignored.

  110. Pirated pictures by Anonymous Coward · · Score: 0

    It seems the pirates have convinced him! :)
    How else could he have pirated pictures on the reply-site?

    http://www.positech.co.uk/talkingtopirates.html

  111. From TFA by Kadagan+AU · · Score: 1

    So it was all very worthwhile, for me. I don't think the whole exercise will have much effect on the wider industry. This wasn't ever designed to start change in the wider industry. After reading the article, I got the impression that this developer would prefer if the industry did NOT change, aside from himself, so that it would improve his sales.

    --
    This space for rent, inquire within.
  112. He pirated the pics in blog... by Anonymous Coward · · Score: 0

    ... I bet he cannot post those pics from Pirates of the Caribbean without paying something to someone

  113. Could someone please copy TFA here? by Durkheim · · Score: 1

    I can't access TFA from work. Thank you very much!

  114. Re:Question. Possible DRM-free anti-piracy techniq by Digital_Quartz · · Score: 1

    First, a "you need to connect to the server every time you play" scheme is exactly what Steam does. I actually kind of like Steam. So long as Valve stays in business, all of the games on Steam (except Bioshock, of course) can be installed on as many machines as you like; you can suffer as many hard drive crashes as you want to, you can upgrade your machine as often as you want to. The only restriction is you can only play on one machine at a time, which isn't so unreasonable as all that.

    I admit, when I bought Civ IV, I bought the retail box copy so that I could swap the disc between my machine and my wife's, so we could both play at the same time. I'm an evil pirate. :P The number of times we've actually done that is pretty low, though, as we're both busy professionals.

    That aside, there are a few problems with this idea, although none of them are so dire that they can't be overcome.

    First, putting some of your logic on the server means that customers on dialup, and customers with poor net connections are going to suffer from lag. Lag in a single player game is kind of unacceptable. Maybe you can pick logic that doesn't need to be updated "in realtime" (the price of arrows at the market in a game with a free market economy, for example).

    Second, putting logic on the server means you need have the added expense of maintaining and running this server. If you ever decide to stop running the server, then no one can play your game anymore, and this is going to turn some people away from your game. The more complex the logic you want to move out of the game engine, obviously the more powerful and more expensive this cost is going to be.

    Third, if you want to stop pirates, you have to move some substantial logic out of the game and onto the server (see the last point about expensive servers). Why? Because otherwise the pirates will just re-code the logic and add it back into your game, or else write an open source version of your server.

  115. I'm a pirate... by Turiko · · Score: 1

    of games that i think are not worth the money. I have my good old version of unreal tournament and unreal tournament 2004, i still play both. They stay fun. I have not pirated the newest version (ut 3) but when the time coems that it finally drops into a decent price (like 20-30$) i'll just go out and buy. Games that are worth the money simply don't get pirated. I even pirate movies, and the movies that actually are a hit to me always end up legally in my dvd-storage. As for DRM, i outright hate it. Basic things like a serial are fine for me, but let's take doom 3 for an example. The first few times i joined an online server, i got bored quickly and went for a new server. "key already in use" - game crash. When i restarted the game i had the joy of typing in my key again. Great. IF you use a key as means of protecting, it doesn't require a cd/dvd, it's at a fair price and it's a good game, then noone will pirate it, or, if they pirate it they will probably have a legal version sitting in their shelf anyway. Lastly games are supposed to have good gameplay, these days developers are edging towards the insanity of graphics. I for one don't follow this trend - instead i play the gameplay-oriented games.

  116. Am I the only one annoyed.... by MistrBlank · · Score: 1

    ...That the people downloading or obtaining a "pirated" copy of something is called the pirate? The pirate, is the person that made the illegal copy available. They are the one stealing from others. Stop calling me a pirate, and I'll stop looking for copies of the game that don't contribute to spreading falsehoods and making me feel like criminal.

  117. Mod parent up by catbertscousin · · Score: 1

    Doesn't anyone else get it?

    --
    No good deed goes unpunished. - Avon, Blake's 7
    1. Re:Mod parent up by d3ac0n · · Score: 1

      "Getting it" and thinking it's funny or assists with the quality of the discussion are two different things.

      I personally got a chuckle out of it, but if I had mod points I would have ignored it for modding. Not funny enough for a funny mod, not a troll, and certainly not insightful.

      Apparently some people found it offtopic, and I guess I can see that too.

      Unfortunately, there is no "+nothing, Meh." mod.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    2. Re:Mod parent up by khellendros1984 · · Score: 1

      I agree with deacon, but I'd like to add....the guy's posting AC. Why the heck would someone waste mod points on someone logged in, unless that AC were being a jerk?

      --
      It is pitch black. You are likely to be eaten by a grue.
  118. updates prevent piracy by Anonymous Coward · · Score: 0

    Most multiplayer games will have an update which will require an account to do that. So, if the pirates want to steal the game, let them, they cannot play on the public server since they cannot update their version.

    Stardock is a perfect example. SOASE was immediately patched when it went live. The hidden reason was due to piracy. The game can be installed without a CD, but you need a Registered copy to obtain the updates off Stardock's Impulse program in order to play on Ironclad's servers. The CD key does allow you to share the game with one other person to play in a direct multiplayer match. Put it this way, wouldn't you want the full benefits of a balanced game rather than playing version 1.0?

  119. I'm abnormally honest by Wyck · · Score: 1

    My motivator for downloading cracked games was always to avoid paying for the software. The pirated version was free, and free was good. Obviously.

    And even if I managed to circumvent protection on a game myself, I never redistributed software. I'd have no problem downloading the games but I would never upload them, or give them away. I was a user, not a dealer.

    I used to pirate games, but I don't any more. I met a friend who convinced me that it was wrong. And now that I have a job where I can afford to buy some games here and there, I fork out the money. I've done a quick survey of my friends and they all think of me as being abnormally honest in this regard. I don't mind though. I have a clear conscience and a trophy room of shiny original CDs and manuals. I even buy my music and movies. I have original CDs for all the mp3s in my library, and no DVD-R's with the movie-title in sharpie. Apparently I'm also an outsider in that regard.

    This got particularly costly for my music composition software. Which I found a free copy of online, but instead shelled out a whopping $900 for the software to have a legit copy. The software just isn't worth that much. But whatever, I support them in principle -- in that I expect other people to pay full price for my products, or don't use them.

    It's odd that you can buy a PC for $399, but it will cost you another $59 to play a major title game on it. Or should I say $29, because the $399 computer won't play the $59 titles, for that you'll need a $1500 computer, and a $799 graphic card. Whatever, I mean, I spent $2500 for my Apple ][+ back in the day, so hardware costs, and you can't download hardware. But it was so hard to find software for the Apple ][+ that very nearly all my titles were pirated. It was the only way I could get stuff. I also lived about 300 km from the nearest store that sold software at the time.

    I used to think that shareware was a good model -- release an unprotected demo version that people can play for as long as they want, and then ask people to pay for the full version or for more content. The idea was supposed to be that the shareware version was going to proliferate more than the cracked version -- yeah right.

    I think that when I pay full price for a game though, that I shouldn't have to buy a second copy of the game to play LAN multiplayer with my family. My wife and I play video games and it sucks when we buy a game that we really like, but each of us needs a disk in the CD drive to be able to play multiplayer. It used to be that I'd try duplicating the disk to see if that works, which it almost never does. But now I go buy the second disk. Call me a sucker. It's ridiculous that the price of the multiplayer version is proportional to the number of players. I remember a game that would have a ratio, something like 1 disk required for every 3 players on the LAN. That seemed much more reasonable to me. I don't mind buying a second copy when the fourth player joins.

    1. Re:I'm abnormally honest by Carbon016 · · Score: 1

      Or should I say $29, because the $399 computer won't play the $59 titles, for that you'll need a $1500 computer, and a $799 graphic card.

      I realize this wasn't really your point, I agree with the rest of what you're saying, and you might be using hyperbole, but can you please please please not perpetuate this utterly baseless myth? Graphics cards that run everything on the market now exist at less than $120, and the rest of the computer can be gotten at less than $700. I'm tired of arguing with people that think they need new everything at more than a grand to do PC gaming when my pushing-two-years 8800GTS 320MB runs Call of Duty 4 at over the vertical sync locked limit (60fps), and a 9600GT (which is $90) runs these titles even better.

  120. Yes and no by phorm · · Score: 1

    I'd say that this at least partly depends on the level of complexity you're trying to program in, and the number of available libraries (and sometimes "make your own" or "buy one" isn't a viable solution).

    Some things can be done - or at least much more efficiently - on windows that can't be done on 'nix, because there's already an existing framework in place. Ditto for things that can be done on Linux/Unix.

    The API's in some cases may be comparable, but in some cases there is *NO* API for what you want to do on a given OS. Yes, if you're making a simple office app, perhaps even an OpenGL game, then going cross-platform might not be that much more difficult. But how about something that depends on a networking capability that windows doesn't have, or some media library that linux/mac don't really support. As for the hardware being the same, how about a hardware device which doesn't have drivers in a given OS, or drivers that function differently?

    Yes, there are a lot of apps out there that wouldn't be difficult to make cross-platform had they been created with that in mind. There are also a lot out there that would be hell to do so with.

  121. Re:Please follow the simplicity of Stardock/Impuls by Stiletto · · Score: 1

    No, No, No, No, No!

    Stardock is the perfect example of a company who gained the trust of their user base and then proceeded to shit all over it.

    Their original party line for Sins of a Solar Empire was, "We aren't going to treat our users like criminals. We're going for simplicity, no DRM, no copy protection. Our customers are grownups."

    Then, the bait and switch.

    Now, in order to even DOWNLOAD A PATCH for their game, you have to install their "Impulse" crapware. As far as I can tell, Impulse provides "download" technology, which apparently my browser is no longer good enough for. What else does it do besides "help" you download? Who knows. It appears to require Internet connectivity, so one can only assume it subsequently behaves as spyware, snooping around the software you legitimately bought and reporting back to home base (reporting what else, who knows?) Hmm... Sounds a lot like DRM, copy protection, and other malware that is more and more starting to ship with legitimate games software.

    For a company that built their fan base on their pro-customer attitude, it's Shameful.

  122. If you all have not seen this..... by vicious0000 · · Score: 1

    This is related, and worth reading. It's a post on the Stardock forums about why they don't use copy protection on their games. http://forums.sinsofasolarempire.com/post.aspx?postid=303512

    1. Re:If you all have not seen this..... by Carbon016 · · Score: 1

      They may not use copy protection, but they use DRM. They recently removed standalone patches, which means all users are subjected to lock-in via Impulse.

  123. You are WRONG by DirtyFly · · Score: 3, Insightful

    You said : Software publishers fail to appreciate that their software is an add-on to an operating system and collection of existing software and data and should try to coexist and cooperate within that environment as a guest should behave himself in your home.

    Thats Wrong, no one buys a computer to run an OS, people use OSes to run applications on their computers. Apps sell computers OSses run those apps.

    You also said : People are willing to buy when it's worth buying.

    Thats wrong too, if people can get it for free and dont get any kind of punishment for it , they wont pay for it (I know there are a few exceptions).

    I wont judge the motives that anyone copies something, but one thing is for sure, there are no noble motives either, a game isnt exactly food or medication or any kind of thing you need to live. There is NO justification for copying software and using it on a regular basis, there are : free alternatives for most apps, games arent a prime necessity, if games are too expensive is because people DO pay that kind of money for them, try this, do not buy new games if they are too expensive, buy 2nd hand ones. So IMHO if you want to copy games and movies do whatever you want but dont waste bandwidht saying that you do so because of _insert_noble_and_oh_so_sad_story_ , you do it because you are being selfish and do not want to pay the price that someone asked for it, and because you can do it and get away with it !!!

    Jorge

    1. Re:You are WRONG by Archades54 · · Score: 2, Insightful

      Actually games help relieve stress, so they have a beneficial aspect akin to medication. So even if you feel they aren't a necessity they do help out people, giving them a positive energy to unwind and deal with life. Not gonna argue the moral/legal aspects of piracy but I will argue that it does help out many people who wouldn't otherwise be able to afford it.

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
  124. Re:Question. Possible DRM-free anti-piracy techniq by Creepy+Crawler · · Score: 1

    We dont need the crap, especially if burdened by the cruft you describe?

    --
  125. Suggestion on Demo's... by BobMcD · · Score: 1

    2) Demos

    People think demos are too short. My demos *are* short, because the marketing man in me sees that you can't give away too much. I've wanted people to feel a bit annoyed when the demo cuts out, so they buy the game to keep playing. Too many people are put off by this and pirate games so they can see exactly what they are getting. I'll be making my demos much better, and longer, and will retrospectively change this when I get around to it for some of my older games. (I'm swamped with work right now)

    I haven't played any of his demos so far, but something that strikes me as a workable idea would be to move the demo from the beginning of the game as quickly as possible. I seem to recall HalfLife2 doing something like this, but in my mind the best demo would shape up as:

    A) Starting area, tutorial, etc - short and sweet.

    B) Mid-level area displaying one of the game's best attributes. Maybe a plot point, game feature, what-have-you. Give the gamer a glimpse of your style and your intentions.

    C) End-game extravaganza. Drop the player, fully powered, into an un-winnable, but exciting situation. Give them an idea what powers and challenges lie at the end of the treadmill, and preferably kill them off.

    D) Splash screen offering an easy means to buy the game online...

    The general idea is to keep it short enough to establish 'not giving away too much for free', yet showcase what lies in store for the prospective customer.

    Kinda like a movie trailer... but hopefully more accurate, since it is actually the game itself.

  126. Piracy Breeds Use by Keeper+Of+Keys · · Score: 1

    When myself and some friends decided to launch an upmarket fanzine back in the 90s, someone copied Photoshop 2.5 for us, which I duly learned to use. Since then, as I have moved from job to job, I have been the direct reason that at least four distinct copies of Photoshop, not including upgrades, have been purchased. Smart developers know this - why do you think Adobe's trial versions are only 'protected' by a serial?

  127. Re:Question. Possible DRM-free anti-piracy techniq by seguso · · Score: 1

    Thanks for your comment Digital_Quartz.

    For some games it might be possible to move substantial logic on the server. These may be: 1) games where there are no strict lag requirements (e.g. adventure games, puzzle games like Puzzle Pirates); 2) games where the needed bandwidth for each client is small and the client does some prediction and/or interpolation.

    It is true that you have the additional cost of the server (which would need a lot of bandwidth _and_ computational power); but this cost might be more than compensated by the additional income due to less "piracy". (Or it might not.)

  128. Re:DRM Strange Loops by TaoPhoenix · · Score: 1

    DRM *is* economically beneficial, but in an extremely strange way. This is my very rough version, details may vary.

    Day 1: Game Released.
    Press announcement mentions "game includes software protections."
    Joseph Honorable Customer, Esq. in Hadleyville is proud to jump through the DRM hoop.
    Investors like that "steps were taken" and *give more money*.

    Day 2: Game cracked
    James Almost Honorable Customer, Jr. half heartedly tries the crack, messes it up, then decides his church pastor was right and the damn pirates should go to hell anyway. He jumps through the DRM hoop.
    On Wall Street, stock goes up.

    Day 3: DRM server crashes.
    On wall street, ShortSellers make their profit, Spin Doctors play it down, someone files a copyright suit. Lawyers and politicians make money.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  129. He should ask why people *buy* them... by Cloud+K · · Score: 1

    ... because I for one am so relieved to see someone out there who actually "gets it" that I'm tempted to buy one of his games for that reason alone.

    Why? Just to support his methods and to send a message to other developers (as well as the RIAA and co) that actually *trusting* your customers rather than treating them as suspected criminals until they prove otherwise, will actually attract more people into paying.

    Yes there will always be hardcore pirates, and they will never buy anything whether it's easy or difficult to pirate it. But if more extra people buy the game (or perhaps more importantly, subsequent releases after they were happy with the first one they bought) because they didn't feel like some guy who had a security guard following him around a shopping centre muttering "yeah I'm just following this really dodgy looking guy who I suspect may steal something" into his radio - then it'll be worthwhile. Chances are there will be enough of these repeat customers who enjoyed the game and enjoyed not being treated like a potential thief, that it will outweigh the hardcore pirates.

    I've bought more legitimate copies of Apple's Mac OS X by the way (no serial/activation/DRM, nothing) than Microsoft's Windows (which goes out of its way to try and prove you're a criminal). Make of that what you will, but I've been waiting and waiting for someone to remove DRM and find that their stuff got pirated *less*.

    Admittedly, I could just be supporting a very good marketing ploy. I'd never heard of the developer or any of the games - what better way to get yourself known than to stir up something like this. But let's put it this way - if he's willing to trust that his customers aren't pirates, then I'm willing to trust that it's not just some clever slashvertising. Good idea this whole "trusting people" concept isn't it :)

  130. EVE Performance by spectro · · Score: 1

    OT thread and all I disagree. I am really happy with how Eve runs in my AMD X2 5600, GeForce 8600gt, Ubuntu and Wine. I run two premium clients in dual monitors pulling up to 80fps each.

    --
    HTML is obsolete. It's time for a new, simpler and richer markup language.
  131. Pirated copies are demos to me by garylian · · Score: 1

    Personally, the only time I pirate a game is to see if it's worth buying. Demos produced by the developer are usually not very representative of the full game.

    Most demos are extremely polished, and damn short. A half hour to an hour of gameplay, and very rarely will you encounter a bug. It's akin to the games published in the 80's, that didn't have bugs very often, because they didn't have the internet to patch a shoddy product. So, you have this pristine, nearly utopian product to test.

    Then, you buy the game, and find out that the demo was only representative of a tiny snippet of the game, and the rest of the game is completely different. Or worse yet, the demo was not just representative of the whole game, it effectively WAS the whole game.

    When I've pirated games, I've done it to sample what the *real* game is like. Good games I buy afterwards. Bad games I don't.

    Besides, even with Usenet, I can often download the whole game in a few hours, and the demo may take an hour or more to get, even with Fileplanet. So, I get the game with crack, load it, and test drive it for a few hours. And it's the same as being in a beta for other games, like MMOs.

    Games that have impressed me enough to buy, that I would have never bought without the pirate run?

    Sacred, Galactic Civilizations, Dungeon Siege/Dungeon Siege II, Might & Magic series, Half Life, The Witcher, and Pools of Radiance.

    And the funny thing is, I bought Atari's "Temple of Elemental Evil" based on my love of AD&D. Well, the original play CD won't validate the SecureRom crap, and even the NO-CD crack won't let it play on my system. I had to pirate the game and use the pirated copy to install and update my game to make it work.

  132. Civilization by Aneurism75 · · Score: 1

    I own legitimate copies of Civilization 4, but I have to install a crack so I can play it without the CD in the drive. Its not just the inconvenience of putting the CD in the drive but it is also wear and tear on my paid copy. As a paying customer I am being punished with DRM, and have to turn to 'pirating' tactics to enjoy my game without destroying it.

  133. linux by Creepy · · Score: 2, Informative

    A friend I had over at Loki said that lots of people said they wanted Linux versions, but when they actually did the ports, the market wasn't there.
        The key seems to also be to release concurrently if possible. With Linux or even MacOS you either need to do release concurrently or get the port out before it works with Wine or Cedega or people just buy the Windows version (mac gamers will dual boot or run Windows or Linux in Parallels - I have an acquaintance that runs Parallels-Linux-WINE on a macbook pro because he refuses to run Windows and loves Counterstrike).

  134. Playgreenhouse by xant · · Score: 1

    Check out Greenhouse Games. This is an effort by the Penny Arcade guys to reach out to indie or niche game developers and put them on a non-suck digital distribution platform. By non-suck, I mean, it's easier to buy the game from them than it is to pirate it. They only do one featured game a month, and for the two months it's been around, I have bought both games and both ran flawlessly.

    And you know what? I'm a Linux user.

    That's right, both of the high-quality games that have been released there have had Linux, Windows and Mac versions. When I brought this up on the forums they said, basically, "We can't do this for every game, but we are seeking out games that run on more than one platform."

    I actually wrote a review online for the first game, which was Penny Arcade's own Rain-Slick Precipice of Darkness. In the review I touch on how great Greenhouse is. I have a lot of hope for this distributor.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  135. No, you really don't own games on Steam by Nick+Ives · · Score: 1

    Read the Subscriber Agreement. You don't own Steam titles, you just pay a one time fee for a permanent subscription. The GP is 100% correct.

    The rumor goes that Gabe Newell promised that in the event of bankruptcy he'd release the master keys for Steam (anyone actually got a link for that? I couldn't find it with 1m of Googling), but given that agreement I find that unlikely. Those keys are the valuable property of Valve so in the event of Steam going under they'd be kept under lock and key and sold to the highest bidder.

    --
    Nick
  136. Ignore me, thought you were replying to diff post by Nick+Ives · · Score: 1

    n/t

    --
    Nick
  137. Grammar Nazi by daVinci1980 · · Score: 2

    You know what I love about Slashdot? When people post snarky grammar corrections that are themselves incorrect. So someone should go ahead and fire up their response to me now.

    I do not think the word 'objective' means what you think it means. It doesn't mean 'rigorous scientific study'. It means

    ob jec tive
    5. not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased: an objective opinion.

    So, for example, if you were to turn on an FPS display (for example, by pressing CTRL-R in WoW), then run once in linux and run the same scene in Windows, then reported the framerate the display told you, that would be objective.

    If instead, you just ran around in the game on both platforms and said 'this one feels slower than that one', that would be subjective.

    Of course, don't let silly things like 'facts' get in the way of being snarky to an anonymous person on the internet. I sure didn't. :)

    --
    I currently have no clever signature witicism to add here.
  138. RMS on copyright by Nick+Ives · · Score: 1

    Check out this talk where RMS explains his views on copyright in more detail.

    The short version is that he thinks there should be different categories of copyright. Tools, i.e. software and manuals, should be freely distributable and editable. Creative works such as films should enjoy protection but for a much more limited time (I think he said 10 to 15 years) with more freedom to create derivative work. I think he also had another category which I can't recall.

    Oh yea, and using RMS and IP in the same post? I'm surprised someone hasn't marked you troll :)

    --
    Nick
  139. re: Sure ... some of it is just "growing up" ... by King_TJ · · Score: 1

    When I was younger, I really wanted a "tricked out" sports car with flashy ground f/x, neon lighting, decals down the sides of the doors, the whole bit.

    I also got a kick out of bragging about all the costly software apps I had cracked copies of, and was able to use for free.

    You grow up and the things that amuse you change a little bit. It's just life.....

    I still find, today, though - I use a fair bit of "pirated software". I also pay for a LOT more of it than I did when I was younger, though.

    Honestly, for me, it usually comes down to a simple "value judgment", with a little bit of "ethical justification" thrown in the mix too.

    First and foremost, is the asking price of the software within my reach? If not, can I just use something different that's less expensive and get similar results? When the answer to BOTH question is no, then I'm liable to pirate it.

    Secondly though, does the software I'm considering pirating come from a source I've given money to in the past? How much have they made from previous sales to me? Morally speaking, I'm far more "comfortable" with pirating a Microsoft or an Apple-branded app for personal use, because in the first case - I've been responsible for companies purchasing many tens of of thousands of dollars in MS software licenses over the years. These were usually licenses that would NOT have ever been purchased at all, if I wasn't cost-justifying them to people and promising our dept. would get them implemented for them afterwards. In the second case, I've bought close to 10 Apple Mac computers, 2 iPods, an iPhone, a retail copy of OS X Leopard, a copy of the iWorks suite, the iLife suite, and convinced 4 or 5 people I knew to buy a Mac, as well. Apple sure didn't ever give ME any commission on those sales I made for them! So if I decide to pirate something like Final Cut Studio (that I can't afford or cost-justify for the mere sake of "wanting to tinker with it, to learn it") - I don't feel bad.

  140. Pick product or license by AK+Marc · · Score: 1

    I want a product. I want to be able to rent software. I want to be able to buy it, take it home, find out it runs like crap on my system, and then *gasp* take it back. I want to be able to sell it, loan it, whatever.

    Or, I want a license. I want free support for the period of the license. I want to be able to refuse/cancel the license for a refund of the unused period. I want free basic support for the legnth of the license. I want it licensed so that no licenses are longer than 7 years, and all software is released at that point (unless something is based on it that is still being sold, in which case it is released sealed to the Library of Congress). Released means free/beer/libre. Released means that it is 100% free in cost for everyone for the executables and all DRM uninstalls/disables itself. Released means that the source code is released for all commercial software.

    Instead, I get something where I can't buy the software, I get a license. And the license is so restrictive that I can't use the software. So, I've found myself in the position of paying money for something that I then used in violation of the license anyway. If I'm in such a position, I'd be no better or worse legally than just pirating it and paying nothing for it. The "crime" is the same whether I pay for it or not, so why pay? And, with this license, I get DRM that lasts forever, threats of lawsuits if I sell/transfer the license, and often threats directly on the disk I bought. If you are going to treat me like a criminal, I might as well be one. It's easier to download a cracked version online than drive to the store and buy it, let alone deal with the DRM that's on almost everything these days.

  141. Shoddy Looking Website by teko_teko · · Score: 1

    Disclaimer: I have never bought, pirated, or played any of Positech's games. Possibly because they don't get enough exposure for me to notice (or even hear), or I just don't game enough these days, so when I actually get the chance I only get the more popular titles or games I know will be good.

    Today was the first time I heard about the game Kudos. And when I saw its website, I feel it's a website I'm unwilling to purchase stuff off. To be blunt, the site looks quite shoddy and untrustworthy to purchase online from.

    I understand that it is an independent game company. If Positech tries to market its games only to other developers or programmers, it may be a good enough website. But when Positech tries to market it to the general public, it does not look very presentable.

    Perhaps I'm a more visual person than most programmers; however, I do strongly think that presentation is very important. Especially for a business. If you open a real store, say a small convenient store, wouldn't you want to make it look nice, clean, and organized? Wouldn't that attract more customers than a dirty and unorganized store? Of course the quality of goods and services are also important, but that's another story.

  142. There's beating, and then there's beating. by tepples · · Score: 1

    Today's game producers tend to front load their game's content. I've never found a published statistic, but my estimation is that only about 40% of games purchased are ever fully completed by their purchasers. The player either tires of the game before the end, or gets another game to play before they finish.

    There's finishing a game, and then there's really finishing it. By "finishing" a Pokemon, do you mean beating the Elite Four and getting the ending, or do you mean catching them all? Has anybody managed to "finish" Tetris? And how would one finish, say, Nintendo's Animal Crossing?

  143. Scrap DRM, increased profits guaranteed by Anonymous Coward · · Score: 0

    From what I've read, the author states that DRM is the #1 reason that people pirate games. Assuming that this is truly the case, then scrapping DRM is guarateed to increase profits, because:

    - More people will buy the game
    - Cost savings from not having to implement/support DRM
    - No additional piracy, since DRM doesn't work anyway

    Dropping DRM would then automatically raise profits.

    Me, I'm a bit more cynical. I think a lot of people who pirate just don't want to pay. Some are honest and fess up, while the rest are using DRM, quality, or lack of demo to justify their cheapness. To those who say that they wouldn't purchase a game because it sucks, then why are they playing it at all?

    With that said, I do believe that dropping DRM would cause sales to rise slightly. It would make existing and potential customers extremely happy, and sales would not drop much, if at all, as DRM doesn't really prevent piracy anyway.

  144. re: music and piracy by King_TJ · · Score: 1

    See, I think people like you are going about the ENTIRE thing the wrong way. The O.P. gave an excellent example of what can happen when you don't "bite the hand that feeds you", by trying to enforce copyright "to the absolute letter of the law".

    Just because the law ENABLES a recording company, software publisher, or anyone else creating "intellectual property" to press criminal charges against people "pirating" their works, doesn't mean it's WISE to pursue it all the time.

    You ask "What about the hundreds of other artists whose music you stole?", but in return I ask; "Yeah! What about them? They ALL jockey for a top position in your music collection and brain as a favorite artist. Obviously, only a few will succeed with any given individual."

    The POINT is, people only have so much disposable income to spend on things like music. They spend what their budget allows them to spend, and after that, they can either follow copyright law "to the letter", owning, listening to and promoting by word of mouth the few albums they paid for. OR, they can take the approach of "pirating" whatever strikes their fancy, broadening their musical horizons in the process and giving all those additional artists a better shot at being on their "short list" to spend their limited income on down the road. PLUS, doing this means they'll be helping promote many of those artists to others, so even IF they didn't buy the album personally, they might get a friend, or some stranger who visits their Facebook page, to buy it. Net win for the artists who got "pirated", really.

  145. PRESS SPACE BAR TO BRAG by tepples · · Score: 1

    Well, part of the big joke is that a game, once cracked, a game effectively has no DRM, no nag screens, no internet phoning home

    No phoning home means no online leader board or matchmaking. The latter is especially important on PC games, which have one PC per player much more often than a split screen or a full arena view with multiple gamepads. Or do the crackers run their own servers for that?

  146. Steam / Valve by joemawlma · · Score: 1

    All I want to say is Steam hit the nail right on the head. Pretty much the only PC games I've ever paid for were through Steam. Why? SEVERAL REASONS: 1. I can easily demo games I may want to purchase assuming they're good. 2. The games are actually quite entertaining and regularly updated (team fortress 2, day of defeat, etc) 3. The online aspect is what makes so many of them so good and I'm not charged a bullshit monthly fee like 'world of time-wasting ripoff.' 4. I don't have to pack around discs and can easily and quickly download the games on any PC via my account. 5. No driving to the store or paying for shipping to purchase the game. There's probably a ton of other things Steam does that I'm not thinking of or have begun taking for granted. But my point is that Steam has it figured out. It took them long enough, but they definitely understand what consumers want and need. Follow their example and the PC gaming industry will be just fine.

  147. OMG ME 2! by DRAGONWEEZEL · · Score: 1

    I have been using that for a long long time now, and would kill to purchase it legitly.

    I almost never use it to it's full capacity, but I now know how to work w/ layers, apply filters, work w/ text, etc. You can do some really neat effects very quickly! But it is just personal use, I'd pay $50 for a full registered version if they offered it, but not a penny more for something I use maybe 3-8 times a year.

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  148. Price & Quality by greymond · · Score: 1

    Who knew making a high quality product available at a reasonable price would entice people to purchase it?!

  149. oh, and I have used Gimp by DRAGONWEEZEL · · Score: 1

    and find that it does "almost" everything PS does, it just feels funny. Kinda like switching from a sports car to an economy car.

    I hear there is a PS UI skin for it, and the next time I need to use PS, I may install that instead.

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  150. Counterstrike? by DRAGONWEEZEL · · Score: 1

    I haven't really played that since beta .8 (or somewhere like that)

    Started at .2x

    How many times can you play CS_dust before you are bored to tears?

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  151. Linux is the Weiner by Anonymous Coward · · Score: 0

    I completely agree with this. I love Linux and would happily pay money out to game developers rather than to Microsoft for windows.

  152. /agree by DRAGONWEEZEL · · Score: 1

    8')

    It's true. I just took a break from WoW to play Crysis, and now I can't look at it w/o being disgusted by the ancient graphics. I can run wow Maxed out, and it's still ugly as my mom.

    I switched over to UT3 for a bit till I get a new mobo/proc to play crysis multiplayer, and or find a new hobby.

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  153. Re: Photoshop by An+anonymous+Frank · · Score: 1

    Over the years it would bother me quite a bit, not having a legit version and all, but I just couldn't afford nor even justify the cost of it, and then I got a hold of a Elements CD that came with a scanner, and saw it as Photoshop without the plugins, etc. So when the next version came out I bought it; it was a few hundred dollars rather than over a thou... that's when I discovered that they'd decided to bring back plugins and whatnot, but limit the colour depth you could ultimately work with, making it an utterly useless purchase (for me).

    So I decided that I'd paid my dues.

  154. Has anybody managed to "finish" Tetris? Yes. by DarthStrydre · · Score: 1

    At least on the old gray GameBoy. Play on B mode, from 1-1 through 9-5, and you get to watch the full band play the victory song.

    Obviously A mode does not have an end - its like a (then contemporary) 80's pop song that just fades away at the end, like the contrast on the screen as the batteries die after 8 hours of play...

    There is "Heart Mode" (a difficulty enhancing cheat mode basically) but I've pretty much given up on that being beatable at 9-5. You can move the blocks a maximum of 2 space sideways before they touch down making line completion impossible.

  155. This guy is brilliant... by Bobfrankly1 · · Score: 1

    New philosophy for games marketing:

    1: Company develops game
    2: Company inquires about why games are pirated, feigns genuineness, and posts on many news/blog sites
    3: Company responds with stating that it will strongly consider releasing *new game* at a reduced price
    4:???
    5: Profit!!!

    I mean honestly, I had never heard of this guy and his games until a few days ago, and I imagine theres alot of people who know about him now, and a few that will probably buy his games.

    Brilliant!

  156. Re:visual studio pro, "legally" from work by Douglas+Goodall · · Score: 1

    I know that MS has told people they don't mind installing office at home also, but I don't recall them saying it was ok to bring visual studio home. The idea that people can bring software home from work is totally bogus and is just plain stealing. If you need to work at home, get a notebook from your employer and make sure your copy of VS is legal. I really hate Microsoft, but that doesn't entitle me to pirate their software. I think MS are the scum of the earth, but I still own a legal copy of visual studio 2005that I paid for. If someone gets pissed off and turns you in to the SBA, that $200K fee will seem a lot worse than whatever the going rate is for visual studio. Stealing from your employer isn't cool, and disliking a vendor doesn't excuse theft. Nothing makes me feel more hurt than a customer that bought one copy of my software telling me later that all their customers really likes my software.

  157. Re: Sociopath Warning!! by Anonymous Coward · · Score: 0

    You are what is called a sociopath, and I feel sorry for you. I feel sorry for you because I now that you cannot feel sorry for yourself. If we could isolate the gene that creates people like you and eliminate it, the world would be a better place. I could try to convince you that all the trouble it takes to create something should be rewarded it the product is worthwhile, and most normal people do understand this, but you are incapable of understanding it. That is why it will come down to you or us eventually, and we will have to kill you. Down the road you will go too far, and this will catch up with you. I am sorry, but it cannot happen soon enough to suit me.

  158. Re:Please follow the simplicity of Stardock/Impuls by ggvaidya · · Score: 1

    WarCraft refused, saying am pirating.

    Just to check: when was this? A Warcraft III update turned off the CD check a while back, and I wasn't aware that it did any sort of hardware check/call home, apart from checking whether the CD is in the drive. Or is this battle.net? I've always thought of Blizzard as one of the software companies that "got it", sort of. I'll be very disappointed if they're into this DRMaddness.

    My experience is with Warcraft III on Mac, no expansion pack, so maybe that's why my experience was different.

  159. Re: music and piracy by oracle128 · · Score: 1

    so even IF they didn't buy the album personally, they might get a friend, or some stranger who visits their Facebook page, to buy it. Net win for the artists who got "pirated", really.

    Or, more likely, they'd just share their downloads with their "friends or strangers", so they have no longer have a reason to buy it, even if they were going to in the first place.

    Basically, what you're promoting is the idea that if you can't afford something, it's ok to steal it, because of the remote possibility your word of mouth will cause other people to buy it. Why would they buy it if you didn't? Do you always hold this idea of superiority to your friends?

  160. Re:visual studio pro, "legally" from work by savuporo · · Score: 1

    Dude, they specifically purchased two licences for me, one for home and other for work, i am not stealing anything from work. MS has a problem with that ? I have got two other laptops around, and on both of those i use VS Express, if i bother to boot Win on them at all.

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  161. Re:visual studio pro, "legally" from work by Douglas+Goodall · · Score: 1

    I am impressed. I jumped to an assumption and I had you all wrong. I apologize. I had just read too many postings from pirates and I was filled with contempt. I am really sorry I said what I did to you. Please forgive me.

  162. Re:Please follow the simplicity of Stardock/Impuls by freedom_india · · Score: 1

    Warcraft on Mac is different. Hell any game is better on a Mac.
    Age of Mythology CD has no DRM on Mac. So is Civ III.
    This instance was blizzard.net.
    Warcraft III update did try kicking away the CD Drive, but kaspersky caught that operation and screamed bloody murder. I "Denied" and the update failed.
    Probably that is why blizzard kicked me out...
    Second time in 1 year i had to reinstall XP.
    The last time i installed TIGER on my iBook was when i upgraded the hard drive about 3 years ago.

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  163. Re:visual studio pro, "legally" from work by savuporo · · Score: 1

    hey no need to get all emotional, its teh interwebs, no offense taken

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  164. Re: music and piracy by King_TJ · · Score: 1

    Basically, that's over simplified and incorrect.

    I'm not promoting the idea that "if you can't afford something, it's ok to steal it".

    1. That statement makes the popular leap in logic that distributing a COPY of "intellectual property" is "stealing", when it's simply NOT. Stealing, by definition, means you removed a physical asset without permission. (Of course, I think you already KNOW this, but like hiding behind calling it "theft" since it makes your case much stronger if people go along with that.)

    2. Ask yourself why musicians are willing to sign contracts with recording companies in the first place. What's really "in it" for them, giving up the rights to their creative works like that, and allowing someone else to sell them on their behalf, taking a huge cut of the profits? Surely, the ability to get their music recorded is no longer much of a reason. Anyone can wander down to the local "Guitar Center" store and buy a very capable digital recording studio, centered around a standard Apple Mac or Windows PC and mix/master their own music - starting at under $3000. (Even a broke musician who can't afford THAT can probably find a buddy who will help them get their stuff recorded for free or dirt cheap.) The ONLY valid reason they still agree to these crappy record deals is because they want the EXPOSURE. They know a company like Sony or Warner will invest the money and has the connections to get their name and work out there, where it can be heard (radio, etc.). Yet these SAME artists should be "upset" to the point of filing criminal CHARGES against people helping do essentially the SAME THING for them for FREE??

  165. Re: music and piracy by oracle128 · · Score: 1

    I'm not promoting the idea that "if you can't afford something, it's ok to steal it".

    No, you are, you just don't like it being worded that way because it's too confrontational. Better to use weasel words, and do your best to make it seem like you're the good guy here. Only problem is, your logic doesn't apply universally. Hell, it's failing just to apply properly to the narrow-viewed context in which you need to limit it.

    1) And the moral difference is WHAT exactly? Infringing copyright is stealing in that both result in innocent people being deprived of income. And you screw up the ideas of value, economy, supply & demand, and succumb to prisoner's dilemma. If your argument is that they're not the same, because a pirate wasn't necessarily going to buy the product anyway, you can easily apply that to physical theft too - the store wasn't necessarily going to sell the product anyway. So yeah, it's theft. Of course, I think you already know this, you're just deliberately being ignorant as a result of your cognitive dissonance trying to justify you being a criminal.

    2) Promotion, internationalisation, start up costs, (quality) equipment costs, legal protection, insurance, steady income, obtaining rights, production, distribution. A common claim of the pirate in denial is that you can support an artist by attending a live performance. I'm wondering who's going to pay to plan, implement and promote that performance.

    Pirates don't give free promotion, that's ridiculous. They succumb to greed, and take take take as much as they can. This helps nobody but the pirate. Of course, you don't see pirates shouting on the streets promoting their favourite bands. They don't pay for TV or radio spots, cover the cost of concerts, place newspaper/magazine advertisements. I doubt very much they even word-of-mouth it to their own little cliques. The only thing pirates are good for, is helping others pirate by redistribution. And, big surprise, none of those pirates are going to go out of their way to promote the bands either.

    But naturally, I don't expect any of this to sink in for you. I really don't see a pirate like yourself admitting that, yes, you ARE an immoral asshole and a criminal. You probably couldn't even if you wanted to, but that's ok, I'm willing to accept that you're simply not capable of doing so. You criminals seem to waste an awful lot of time trying to convince people you're morally superior to regular, law-abiding citizens. Frankly, your state of denial and altruistic views would be laughable, if it weren't such a depressing indication of the state of today's culture.

  166. Re: music and piracy by klausboop · · Score: 1

    The POINT is, people only have so much disposable income to spend on things like music. They spend what their budget allows them to spend, and after that, they can either follow copyright law "to the letter", owning, listening to and promoting by word of mouth the few albums they paid for. OR, they can take the approach of "pirating" whatever strikes their fancy, broadening their musical horizons in the process and giving all those additional artists a better shot at being on their "short list" to spend their limited income on down the road.

    Ugh, I don't understand how people get to this point. To quote goldspider above, "I'm not willing to pay $1000 for Adobe Creative Suite. By what reasoning am I, therefore, entitled to a copy of the software? I have yet to hear a rational answer to that question."

    I understand that argument by analogy doesn't fully work when you're talking about tangible vs. intangible goods, but follow me: the point is, people only have so much disposable income to spend on things like prime rib. So they can follow the law to the letter and only buy the food they can actually afford, like Ramen or condensed tomato soup. OR, they can take the approach of just shoplifting whatever strikes their fancy, broadening their palate in the process and perhaps introducing their friends to whole new food groups.

    Doesn't work, does it? Now, does it not work because I'm committing a fallacy of relevance/weak analogy, or is it really because as dirtyfly said, you don't want to pay for it and it's easy to steal?

    Where do we have an ethical or legal right to consume an unlimited amount of art and/or entertainment without paying for it? How about this: if a game publisher is charging $50 and doesn't offer a sufficient demo to let you know whether you want to part with your funds, just do without it entirely? If a music artist doesn't have enough free or cheap stuff for me to decide whether to part with the $10 to $20 for their CD or the $10 to $50 for their concert ticket, how about *doing without it*? How about not giving any of the above any of my recreational/entertainment time except perhaps to drop them a note that says, "If you'd had more try-before-you-buy content I was going to check you out, but you don't, so you lose until you change your business model."

    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  167. Fair Use by klausboop · · Score: 1

    Agreed. You have to get into the definition of "pirating" there. Sort of like the tree falling in the forest, if you buy a game and install a crack to run it off of your hard drive instead of the CD for whatever reason (convenience, conserving laptop battery from spinning up the CD), and you do this for your own personal use, are you actually "pirating?"

    Are you depriving the publisher of anything at all, or does this fall under Fair Use?

    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  168. a further response by King_TJ · · Score: 1

    I normally would have just left a discussion like this alone, since it is Slashdot, after all, and nobody follows thread replies for more than maybe 2 days, tops, after the original article is posted.

    But you're such the epitome of the stance I'm trying to take a stand against, I'm compelled to continue this debate.

    First and foremost, you have this MAJOR flaw in your "logic" when you start speaking of "pirates" as though they're some kind of sub-culture that exists independently of the consumers who pay for music, computer software and other "intangibles".

    In reality, almost *everyone* I run across is at least the occasional, casual "pirate", in the sense that they don't see a moral problem with making copies of material for personal use and enjoyment, on occasion. In fact, this has been LEGALLY backed in court rulings such as the one allowing people to record television shows on VHS tapes and keep them around for personal use. (It even made clear the fact that inviting your friends over to watch the recording was NOT illegal either, since it wasn't considered the same thing as charging for tickets to see a viewing of the program.)

    This is VERY much a ruling in the "spirit" of copyright law, as opposed to more recent legislation (DMCA, etc.) that adheres to a strict "letter of the law" interpretation - in a clear attempt to maximize profits for content creators by strong-arming the consumer.

    IMHO, it's quite a stretch to label a person a CRIMINAL for merely exchanging copies of some content, without commercial gain being a factor. The person who starts a big counterfeiting ring in his basement, running off perfect duplicates of Microsoft software with fake holograms and realistic looking boxes? That's clearly a copyright violation worthy of prosecution! People intending to pay for a copy of said product are instead receiving a fake that diverted those funds away from the intended recipient.

    Infringing copyright, in the sense that someone obtained a COPY of some content without agreeing to BUY it under the terms and agreements specified in the shrink-wrapped contract is HARDLY the same thing as "stealing"! In the case of physical theft, by someone taking the item without paying for it, they're directly causing a LOSS for the store owner who had to BUY the product in the first place to put it on the shelf! If I give away 2 copies of a movie I purchased, I dare you to show me a store anyplace that is automatically out 2 copies of that movie!

    The root of this whole problem lies with the "law of the land" being unreasonably strict. It makes law-abiding citizens INTO criminals when they're doing nothing that really should be illegal in the first place. That's why I spend time trying to explain the problem. Has nothing to do with me trying to feel "morally superior" to anyone.

    Oh, and "greed" is a very common human emotion. I'd say YOU must be trying to fool yourself into think you're morally superior, if you claim to be exempt from it? Ayn Rand was probably quite correct in her many comments to the effect that "greed" can be a good, positive thing. Just because you're looking out for yourself and what happens to benefit YOU the most, doesn't mean those actions don't also have beneficial consequences for others. The desire to have "more" is what motivates most of us in this world to get up and go to work every day, or to take a chance on opening one's own business, or ??

    1. Re:a further response by oracle128 · · Score: 1

      IMHO, it's quite a stretch to label a person a CRIMINAL for merely exchanging copies of some content, without commercial gain being a factor.

      From this statement, I gather you're ok with stealing, as long as the thief pretends like the victim wasn't harmed in those actions. You also seem to be ok with the idea that making illegal duplicates of something is ok, since it results in your personal, but non-commercial gain. Alright, but I have a better idea: why don't you just counterfeit some money, then use that money to buy the goods? After all, it's not like anyone gets hurt by you printing your own money, right? You're not doing it for "commercial gain", since you still end up only buying this content you were going to steal anyway (I'm wondering what you mean by "commercial gain" though, because clearly pirating digital content allows you to gain a financial benefit). And, even better than piracy, the artist (and all those along the chain needed to get that product out) are paid for their work. It's win/win, an incredibly better situation than piracy, and you can still go around pretending like your actions promote the artists, causing other people to buy them (but, unsurprisingly, not actually doing that). But you don't even entertain the idea of counterfeit money, when clearly it's the better option. Why not?

      Just because you're looking out for yourself and what happens to benefit YOU the most, doesn't mean those actions don't also have beneficial consequences for others.

      But piracy doesn't have beneficial consequences for others - unless you're talking about providing the ability for others to pirate off of you.

      Further back, you claimed that piracy helps artists via free promotion. Yet, strangely, I don't see you actually promoting any artists. You'd think the internet would be the perfect platform for you to promote the artists that you enjoy and want to see more of, but would rather get others to financially support them for you. You also don't take consider the possibility of promoting them without pirating their stuff. Or, worst case, pirating their stuff to determine whether you like it or not, then (if you do) spreading the word about them and deleting the content until you can afford them. Or, simply not doing anything until you can afford to buy them - it's almost as if you simply can't wait until that time, you must have it now Yeah, sure, that's not greedy at all, is it Veruca?

      You also don't consider the possibility of stealing the same stuff from a real store. Pirating hurts the author directly - stealing from a store only really hurts the store since they've already paid the author(s), and they weren't going to get the sale anyway, so it makes no difference. Plus, they probably have insurance to cover it. And you end up with a better product, so your greed can be satiated for longer. Besides, they're just a big ol' evil faceless corporation anyway, I thought you pirates loved to put these people out of business?

      I'm also surprised you haven't mentioned demos. The story is, after all, a discussion on game piracy, specifically a guy whose games all have demos. Funnily enough, there's a music equivalent too: radio. The demo is even usually the full, uncrippled thing, so really the only valid (but piss-poor) complaints you could have are that a) the radio quality isn't good enough for you to determine whether you like the song or not, and b) the radio version ("radio edit") is shorter or slightly different to the full version you get when buying it, and you don't want to risk getting 'burned'. This latter mentally I liken to tasting grapes in a supermarket; it's perfectly acceptable to take one or two grapes for free, in order to determine if they're ripe or whatever (a demo). But, how do you know the whole bunch isn't rotten, you just happened to, purely by chance, pick the best two? Would you eat the whole bunch in-store to be sure?

    2. Re:a further response by King_TJ · · Score: 1

      First of all, you shouldn't have to "wonder" what "commercial gain" means, because the U.S. legal system considered the term a perfectly valid criterion, required in order to prosecute a case as "criminal copyright infringement" all the way up through 1998. That's when the DMCA made sweeping changes - taking away many "fair use rights" that had been established for decades.

      Considering the OTHER criterion used for decades defined the quantity of copies of a work that had to be proven to be re-distributed as a factor (less than 10 copies of a single work, I believe, meant it was not prosecutable as "criminal"), it's clear the long-standing belief was NOT along the lines of your thinking. (EG. You're guilty of "theft" as soon as you make a single copy of a work.)

      Trying to drag "counterfeiting of money" into this debate sounds to me like you're grasping at straws for some analogy to back up your flawed logic? Counterfeiting obviously creates negative consequences for all users of the money in question, by artificially de-valuing it. That's why you'll never see a "fair use" provision in law for making copies of your money for your "personal use and convenience", for "educational purposes" or anything else. It's a simple fact that government has the Constitutional right to control our monetary system and exclusive rights to mint money. This was done to ensure that they, alone, control how much of it is flowing out there at a given time, so they can modify this supply to control inflation and so on. Completely irrelevant to our discussion at hand, really.

      I do maintain that piracy helps artists via free promotion. How is it you've determined I never promote any artists? Did you Google search my name extensively, and come to this flawed conclusion? Or perhaps it was because you didn't see me talking about any bands here on Slashdot? I can walk downstairs right now and look at a CD rack that's filled with well over 200 *bought* music CDs of artists I like. I can look up on the wall above that rack, and see a large wooden cassette tape storage rack, also full of tapes I purchased in the past. I *even* have a few albums I own on BOTH cassette and CD. (Hey, what's with that? I already paid for the rights to the album the first time - yet just because I wanted the same thing on a more modernized version of the media it plays from, the recording industry ripped ME off, making me pay for the same rights TWICE!)

      If what you claim was true, it would make no sense at all that I own copies of all of this purchased music, would it? But as I said earlier, the "pirates" ARE the SAME people as the CUSTOMERS! (For the record, I own thousands of dollars of commercially bought computer software too. But do I buy everything I've ever installed or used on a PC or Mac? Nope.... I don't, just like 99% of the other people I've met out there.)

      Oh and game demo are the industry equivalent of radio?? Wow ... that's a huge stretch! My own experience with "game demos" is, they're hardly worth the bother. They might let me see how well the game should run on a given system (an issue the music industry doesn't even have, since all radios and CD players play the same way) .... but beyond that? The game reviews posted on the net, or word of mouth, or better yet, ability to play the real thing at a friend's house who already bought it, are more useful.

      Game games are NOT usually the "full, uncrippled thing"! Have you even played any game demos yourself before?? I own a PS3 and I can assure, each and EVERY time I downloaded a game demo for it (or received one on some type of DVD demo collection disc) I was only able to play the very first 1 or 2 levels of said game. (I recently tried out a demo for a Tony Hawk skater game, for example, and not only did it ONLY let you play through the very first level of the game, but it ALSO limited you to a maximum of about 5 minutes of play at a time. So as soon as you started to figure out how to do anything, or wandered

    3. Re:a further response by oracle128 · · Score: 1

      Game games are NOT usually the "full, uncrippled thing"! Have you even played any game demos yourself before??

      Hence why I was talking about the music equivalent of demos, radio, and wondering why even the full, uncrippled thing was inadequate for you to determine if you liked it. Or did you perhaps think I was talking about the type of game demos that get distributed over the radio?

      Hey, what's with that? I already paid for the rights to the album the first time - yet just because I wanted the same thing on a more modernized version of the media it plays from, the recording industry ripped ME off, making me pay for the same rights TWICE!

      Oh yeah, I know what you're saying. I bought this TV in 1953, it was black and white, but they were all like "it's the latest technology!" and "best picture yet!". But then only like 30 years later they come out with this color TV, and they want me to buy ANOTHER TV? And I'm like "they totally ripped me off". So then I just went and took one because I deserved it. Yeah, I'm such a great, moral person, not a criminal at all.

      I do maintain that piracy helps artists via free promotion.

      And yet, you conveniently ignored all the ways to promote an artist for free that DON'T involve stealing their music. Even after I pointed them out to you using simple words so you could follow. Hmm...this couldn't be purely about your criminal greed now could it? Surely not?

      Counterfeiting obviously creates negative consequences for all users of the money in question, by artificially de-valuing it.

      Ding ding ding! We have a winner! Counterfeiting devalues money, in the same way piracy devalues digital content. That you still fail to put 2 and 2 together is yet further proof that you're being deliberately ignorant, or you really are stuck so far in your criminal mindset that you're simply incapable of the basic logic.

      ...
      Completely irrelevant to our discussion at hand, really.

      Ha ha ha, that's gold.

      Oh, wait, you were serious? For real? You're really that stupid? Replace "money" with "music" and "government" with "artists", and it's exactly the same fucking thing! Word for fucking word! How are you even still breathing?