The quality of writing in these magazines has definitely falling as of late, as well as many of the hype ridden games recieving reviews that sound like sales pitches. I believe this has to do with the $$$ coming more from publishers now and less from subscribers, which is sad.
One magazine that stands outside this phenomenom is Edge magazine, I try to pick this up everytime I get the chance, not only for the articles but also for the excellent graphic design present in each issue. Unfortunately it is printed out of country and I either have to import it, or walk down to Barnes & Noble and pay top dollar for an outdated issue.
Cancels, longer combos, air combos, dust moves, counters, Psyche bursts all translate into a much deeper game with more varied approaches to different situations.
I will admit that every fighter I've ever played eventually devolves into get an opening so you can do combo 1, 2, or 3, but more posibilities and tactics exist for Guilty Gear than for any other fighting game I've played (And I've played a fair few).
If you want proof that 2d games aren't dead, look no further than the fighting genre. Although more and more 3d fighters such as Tekken and Soul Calibur are being churned out all the time, they still can't match the depth and originality of the Guilty Gear series (Full 2d) or the pick up and play fun of Smash Bros. (3d in a 2d playing field)
The quality of writing in these magazines has definitely falling as of late, as well as many of the hype ridden games recieving reviews that sound like sales pitches. I believe this has to do with the $$$ coming more from publishers now and less from subscribers, which is sad. One magazine that stands outside this phenomenom is Edge magazine, I try to pick this up everytime I get the chance, not only for the articles but also for the excellent graphic design present in each issue. Unfortunately it is printed out of country and I either have to import it, or walk down to Barnes & Noble and pay top dollar for an outdated issue.
But nowhere on there does it say "Good for all iPhones, public and private".
We now know that being a psychic entails being extremely pessimistic. Or maybe Murphy's law is more true than anyone realized.
Cancels, longer combos, air combos, dust moves, counters, Psyche bursts all translate into a much deeper game with more varied approaches to different situations. I will admit that every fighter I've ever played eventually devolves into get an opening so you can do combo 1, 2, or 3, but more posibilities and tactics exist for Guilty Gear than for any other fighting game I've played (And I've played a fair few).
If you want proof that 2d games aren't dead, look no further than the fighting genre. Although more and more 3d fighters such as Tekken and Soul Calibur are being churned out all the time, they still can't match the depth and originality of the Guilty Gear series (Full 2d) or the pick up and play fun of Smash Bros. (3d in a 2d playing field)
Portal IS a remake of Narbacular Drop... At least spiritually. http://en.wikipedia.org/wiki/Narbacular_drop