So how are you going to create these off-site valid totals? Because it sounds like you're suggesting that we should connect these machines to some sort of network, which I think would be a bad idea.
If the voting machine is only capable of sending traffic and blocks all in-bound connection attempts, the risk of compromise of the voting box drops. More worrying is the problems of sniffing the traffic leaving the voting machine and injecting extra packets into the stream (to boost or reduce certain vote counts). Such issues could be mitigated by a secure tunnel set up by the voting machine to its target server.
If a voting machine is shipped with a unique cryptographic signature hardwired into the system, then such a signature could be used to sign all voting returns. Done properly, it should be uncrackable in the time period from the election beginning to the close of polling.
On my laptop, GNOME 2.16 is definitely faster than 2.14. That may be partly due to other system improvements such as the improved symbol searching during linking. As the other sibling poster pointed out, check your network settings and DNS.
Yes, but only until a fix is delivered to most users (automatic downloads, linux distros update their repositories). After that, the bugzilla entry is publicly accessible for all to see, including the original reporting date, the discussion of the problem and who reviewed the fix. This is similar to the handling for most security vulnerabilities which are dealt with privately with the original developers until either the reporter gets fed up with waiting or the problem is fixed.
Cheers,
Toby Haynes
Re:Languages continue to evolve into ... Lisp
on
Python 2.5 Released
·
· Score: 1
Then they should probably move straight on to OO:)
Most of my programming experience revolves around procedural and functional languages so when I had to pick up Java, I had to finally find out what this OO thingy was. The aspect of OO programming that struck me most strongly was the concept of information hiding - i.e. don't expose anything that you don't want outside influences to have an affect on. And then I realised that I'd pretty much been programming using this concept anyway - hide all the internals and black-box large sections of the code to keep the complexity under control.
OO languages aren't a panacea to programming. They do however encourage certain concepts that programmers should observe more widely.
I was particularly impressed when I saw the Java refactoring things in Eclipse. Just select a few lines with a loop or so, right-click 'Extract method', name it and the rest is automatic. Emacs and vi won't get that sort of language integration ever, I think.
If you have are an Emacs user developing Java code, you really should be using the JDE for Emacs. While I don't remember it having a refactor tool, it does understand and support many specific language-specific additions, including automatic completion of members, etc. It also is able to identify Classes you need for this Class and also remove unneeded Classes from the import list. There are lots of other support libraries for developing Java code in Emacs, including support for the PMD lint-like tools.
I assume that is some way towards the "language integration" that you refer to.
On the other hand the nature of the last round of exploits in Firefox is rather really interesting, and as such newsworthy. The cryptographic signature exploit especially warrants a rather interesting technical discussion.
If you are interested in the work on RSA signatures, check out this OpenPGP posting. The chances are that there are other RSA signature implementations out there that are vulnerable to this sort of subversion and it will be interesting to see what other products actually publish fixes and acknowledge the flaw.
Every time I have complained about Metacity not being able to do edge flipping and window matching I'm told to go get such and such projects (i forget the names) and that they do that just fine for metacity and its better designed. Uhm...well the window matching one requires overly complex text configurations to do anything, when Sawfish has a nice point and click setup for window matching (to include window information grabbing with a click). And I searched for 3 damned days for the source for the stupid edge flipping thing for Metacity...apparently its a dead project and has vanished. I did manage to find it tucked away on some archive from another distro's sources, but by that time I gave up and just went back to Sawfish.
For edge flipping and other "positional" controls at the corners of the screen, I assume you are talking about Brightside. It works alongside GNOME 2.14. What more did you need it to do?
For window matching, I assume you are referring to the curiously named Devil's Pie. I did laugh when you mentioned the "overly complex text configurations... I gave up and just went back to Sawfish." because the configuration files for Devil's Pie are a lisp syntax and Sawfish is entirely configurable with, ummm, oh yes, LISP!
Maybe it's just me but I'd rather be given a full featured language to configure things with first and hope for a neat GUI later. The configs for Devil's Pie aren't really cryptic - here's an example that pins every GAIM window (makes it appear on every workspace) and hides the GAIM windows from the pager to avoid clutter.
No, the startling thing about recent cosmological work is that we do know this number to ~percent. The flagship for this new "precision cosmology" are the WMAP results. The number is weighing in at 13.7+/-0.2 billion years. Take a look at the tables of cosmological parameters in this paper and the carefully calculated error bars.
Chewing through that paper (interesting one by the way) shows that those error bars are based on analysis of the data after processing. Therefore, those error bars on the age of the universe are assuming that the removal of foreground sources and fluctuations due to the Sunyaev Zel'dovich effect have been done absolutely correctly. No attempt (that I can see) has been made to model the errors arising from that procedure. That alone suggests that there are systematic effects which are not accounted for in those results.
I'm extremely sceptical of a lot of error bars on a lot of data. Confusion is a huge topic in radio astronomy (and I don't mean the chaotic, running-around, headless-chicken type of confusion) and I see paper after paper that really doesn't understand it, deal with it or present any full explanation of how errors in confusion analysis would propagate into the answers.
Cheers,
Toby Haynes
The Hubble Constant and the age of the universe
on
An Older, Larger Universe
·
· Score: 4, Informative
I love it when I see reports like this. Stating that the age of the universe is 15.8 billion years old gives the impression that this is accurate to around 1 percent or better. The error bars on this sort of figure are probably closer to +/- 2 billion years or more, implying that the 99% percentile answer is something in the range 12 - 20 billion years. Most of the "measurements" over the last 20 years fit into that range. There is a tendency for the more recent publications to fall into the 14 - 16 billion year mark and that may simply be a reflection that that is the "accepted" answer.
I actually used to work on a team measuring the Hubble Constant using Radio Telescope data ten years ago - actually the same group who came up with 42 km s-1 Mpc-1 value which caused all the Douglas Adams H2G2 references (that was shortly before I joined). There was a lot of controversy over the value of the Constant back then and it is still a hot topic. Back then, the Hubble Constant was thought to have values anywhere from 30 km s-1 Mpc-1 up to 120 km s-1 Mpc-1 . The smaller the value of the Hubble Constant, the older the Universe is. Having a smaller value was desirable because it meant that the Universe was old enough to account for the oldest objects observed (about 16 billion years old). Think about that.
One of the points that struck me then was that the value of the Hubble Constant measured tended to be higher when measured using "more local" techniques and tended to be lower as techniques using more distant measurements were used. The Radio Telescope information gave us measurements based on object around or beyond a redshift of 1 (or, to put it another way, these clusters of galaxies observered were about half the age of the universe when the light left them).
Anyway, we'll be seeing more measurements of the Hubble Constant for many more years. Just remember the error bars!
Amazing that a Good Thing gets turned into a big-brother or privacy issue just because it's Microsoft. Shadow copy has saved my ass twice in the past year and the more it's available, the better. If employees are worried about the boss checking up on them, then maybe they should just do their job.
If this was a Linux feature you can be certain it would be tooted as the best thing ever.
If I really want a file system to keep track of changes over time, I would make one or more folders into a SVN repository and use SVN to track the changes. Now maybe SVN could do with some fancier GUI features to make this all transparent to the user: having a FUSE-based setup to make the SVN repository look just like a normal filesystem would be ideal.
So really the argument here is not that this set of shadow-copies for undelete is bad. It's hardly a new feature. The argument once again is do the users know how to use this feature for their advantage and can they really control it fully? My main reason for using Linux is having potentially complete control over my own computer:
If I want to be able to go back in time and look at the state of the files as they were on a particular day, I want a SCM repository for that set of folders.
If I want a quick way to catch that file that I deleted by accident, I have a Trash or Recycle folder to go retrieve it from.
If I want to delete that file forever from the filesystem, I use "rm" or the nautilus shortcut for permanent delete.
If I want to see the last five versions of the file, I browse the network backup system.
If you want the original commercial versions, you are probably going to be bin diving at whatever game stores there are near you, raiding Ebay or cruising the darker side of the web.
Quake 4 has to be one of the most disturbing FPS's I've played. The whole idea of the Strogg taking their enemies, "enhancing" them biomechanically and then wiping their minds and making them into willing Strogg fighters is pretty nasty. That was present in Quake 2 too but it's much more in-your-face in Quake 4. Especially when you get captured and get to see "stroggification" from a first person perspective. I still wince when that rotating saw blade drops in...
And it doesn't stop there. The various body parts acting as part of the machinery are everywhere, complete with vaguely humanoid pumping noises. Some of the bodies are missing most of their limbs, others are fairly complete but are attached in cruciform positions and writhing in response to various stimuli.
And Quake 4 is not the only one out there in that genre. System Shock 2 (especially with the enhanced graphics mods) gets right inside your psyche and keeps hitting. To say that there are no disturbing games out there either indicates that the reviewer hasn't played many games or is remarkably blind to the horrors around.
tell me a decent 3D graphics card that works properly with current linux distros without having to mess round at the command line then?
One Ubuntu install. NVidia 6800GT 256Mb card running with an AMD64 3400+ processor attached to an IBM C72 17" monitor. All configured without having to edit xorg.conf by hand. Oh - and this was set up in Ubuntu 5.04. All upgrades (now running on Ubuntu 6.06) have been flawless and have not required hacking around the xorg.conf file to keep things running. I've seen my OpenGL drivers quietly update to 2.0 from the original install. NVidia kernel modules have been installed without me having to recompile them.
Really, if you want a hand-holding linux distro, Ubuntu does nicely. Synaptic makes installing, managing and removing the software on the machine easy. To the extent that I curse whenever I need to install software on a Windows box because there is no single control point for all the software available. I'm half-surprised that MS hasn't come up with it's own variant on Steam and acted as the software gateway for other vendors. Maybe the other vendors don't want to be beholden to MS.
I love linux... but sadly this statement sums up it's flaw... in order to do oridinary tasks, you must know "hacks". Non-techy users just can't understand, let alone perform such "hacks".
Ah - so if "Ubuntu Hacks" gives a bad impression, what do you think of "Windows Annoyances" available from all good booksellers?
It also rewarded you for just sneaking around, stealing and not getting caught. At the time, it was the only game in the FPS category that you could complete without killing anyone. Even now, I haven't seen a game where you could do that.
Maybe you would enjoy Cold War. One of its modes is pacifist where you can't kill anyone... which adds a certain edge to sneaking around distracting Russian guards with AK47s. Best of all, it's available for Linux as well as Windows.
I just tried to rdesktop to my Vista installation from Linux, and instead of allowing a remote 'hacker' access the system, it bravely BLUESCREENed.
If this is true (I don't have a machine infected^W with Vista to test it against) that's an instant denial-of-service attack for you. Better still, there may be a way to get a shell on the Vista server under the priviledges of the user that started the RDP session... So much for checking all interfaces parsing through incoming data to check for overflows or bad handling.
It's sad when you realise just how few places are truely dark these days. Living in Europe there are few places where you can get really dark skies (at least without a massive power outage). In Canada it's a bit better because there are still plenty of areas with low population density (less than 1 person per sq km). If you are searching for the best sky views, you need to be at least 30 miles away from any town or city and preferably no cloud cover at all - any cloud over a town will reflect light back at you and will knock the edge off your night vision. The best dark skies nights I've had have all been in fairly remote locations:
Summit of La Palma in the Canary Islands
Summit of Mauna Kea on Big Island, Hawaii
Eastern shore of Georgian Bay, Canada
Plains of the Masai Mara, Kenya
When you do see the stars in all their splendour, you know why the stars were venerated by many civilizations.
While the higher you go the better the "seeing", it doesn't follow that the higher you go, the better the view, at least from a human perspective. I found that above 9,000ft, the lack of oxygen degrades my vision. Ergo, the view from the summit of La Palma was better than that from Mauna Kea, despite being almost 5,000ft lower.
And if you can't get out and find a really dark site, you can at least download Stellarium and play with that.
I'm amazed that no one has mentioned the Emacs Code Browser. This includes a whole bunch of code analysis tools, including semantic parsing for intellisense-like completion, directory views, etc. It hooks up with Speedbar to make browsing easier and can mark up and index the code to identify functions/methods. It can be found at ECB at sourceforget.net. It's built on top of the Collection of Emacs Development Environment Tools.
Also worth mentioning (and related) is the Java Development Environment for Emacs, which makes analysing and traversing a large Java project a whole lot easier, with integrated class management, wizards, skeletons for creating classes and javadoc comments. You can get JDEE from its homepage.
Yes, but PC games have been able to do these sorts of resolutions for years and they barely fill up a single DVD.
Okay - lets pick a game which did come on DVD - say UT2k4 Special Edition. Right now on my hard disk with a few extra mods, the UT2k4 install is soaking up:
user@machine:/usr/local/games$ du -ks ut2004/ 13563444 ut2004/
and then with the user files and extra levels:
user@machine:~$ du -ks.ut2004 9185792.ut2004
So thats 22Gb of data for an older game, albeit with extra mods and levels.
UT2k4 has some fancy shaders but it does not have bump mapping or gloss maps. The models have lower polygon counts than, say, Quake 4. The next gen engines will all be packing larger textures, more polygons and more shaders. That all requires more data space. In the lifetime of the PS3 (lets say five years) using 25-50Gb of disk space looks like it will be business as usual. Right now it's probably overkill - a 9Gb disk would hold pretty much anything but I suspect that within 18 months of the PS3 launch that there will be games packing 25Gb of data.
Your only hope for a better Flash plugin on 64bit is the Gnash project. It doesn't have sufficient support to cope with YouTube yet though, at least at the 0.7.1 release point. So I hear about this stuff on YouTube but I have no idea what I'm missing because there is nothing to see (for me).
Still, beats wasting time actually watching the movies:-)
1 The whole Spatial browsing idea. Yes you can turn it off
So turn it off!
2 Poor keyboard support. My main gripe with Nautilus is that you can't navigate by pressing a key to "walk round objects whose name starts with a letter" as you can in Konqueror, Windows Explorer etc. etc.
Umm - it works for me with GNOME 2.14. Pretty much everywhere too. If the backdrop has the focus, then I can choose items on the backdrop. If a filer window has the focus - yep - works there too. If I want to switch from window to window - Alt-Tab. If I want to switch from window to desktop, Ctl-Alt-Tab. If I'm in a loading dialogue, yes. If I'm in a save dialogue - it still works there too. Completion works too in those load/save scenarios - just hit Tab. I rarely take my hands off the keyboard - it's an essential feature for me.
3 Poor right mouse button support. Select some files and try to right click so you can select the "copy" option from the context menu. You can't.
Right click applies to the object you click on. So if you select a group of files and right-click on something else, you get the Context menu for that object. If however you select a group of files and right-click on *any* member of that group, you get the Context menu for that group. It's not that hard.
4 Similarly when you've got several files/directories on the clipboard and you want to paste them into a folder with a mouse click you can't. The right click once again selects an item etc. etc.
I thought you wanted to use the keyboard? Try select the group of files, Ctl-C, open the directory you want to paste things into, Ctl-V. Easy. Or you could have selected the group of files, right-click and choose cut or copy. Open the new location and right-click->Paste.
I used to be a hardened command line user. These days, using GNOME, I find myself using the Nautilus interface more and more. Along with Nautilus Actions, it allows me to get what I need done, quickly and easily.
If the voting machine is only capable of sending traffic and blocks all in-bound connection attempts, the risk of compromise of the voting box drops. More worrying is the problems of sniffing the traffic leaving the voting machine and injecting extra packets into the stream (to boost or reduce certain vote counts). Such issues could be mitigated by a secure tunnel set up by the voting machine to its target server.
If a voting machine is shipped with a unique cryptographic signature hardwired into the system, then such a signature could be used to sign all voting returns. Done properly, it should be uncrackable in the time period from the election beginning to the close of polling.
Cheers,
Toby Haynes
On my laptop, GNOME 2.16 is definitely faster than 2.14. That may be partly due to other system improvements such as the improved symbol searching during linking. As the other sibling poster pointed out, check your network settings and DNS.
Yes, but only until a fix is delivered to most users (automatic downloads, linux distros update their repositories). After that, the bugzilla entry is publicly accessible for all to see, including the original reporting date, the discussion of the problem and who reviewed the fix. This is similar to the handling for most security vulnerabilities which are dealt with privately with the original developers until either the reporter gets fed up with waiting or the problem is fixed.
Cheers,
Toby Haynes
Most of my programming experience revolves around procedural and functional languages so when I had to pick up Java, I had to finally find out what this OO thingy was. The aspect of OO programming that struck me most strongly was the concept of information hiding - i.e. don't expose anything that you don't want outside influences to have an affect on. And then I realised that I'd pretty much been programming using this concept anyway - hide all the internals and black-box large sections of the code to keep the complexity under control.
OO languages aren't a panacea to programming. They do however encourage certain concepts that programmers should observe more widely.
Cheers,
Toby Haynes
That is a truely scary idea. Get your hands away from my Lagavulin!
Cheers,
Toby Haynes
If you have are an Emacs user developing Java code, you really should be using the JDE for Emacs. While I don't remember it having a refactor tool, it does understand and support many specific language-specific additions, including automatic completion of members, etc. It also is able to identify Classes you need for this Class and also remove unneeded Classes from the import list. There are lots of other support libraries for developing Java code in Emacs, including support for the PMD lint-like tools.
I assume that is some way towards the "language integration" that you refer to.
Cheers,
Toby Haynes
If you are interested in the work on RSA signatures, check out this OpenPGP posting. The chances are that there are other RSA signature implementations out there that are vulnerable to this sort of subversion and it will be interesting to see what other products actually publish fixes and acknowledge the flaw.
Cheers,
Toby Haynes
Stop right there. The most recent version is 1.4.0
In case you are wondering what I'm running it against:This is on a FC5 box with various extra repositories (freshrpms, etc.) available.
Cheers,
Toby Haynes
For edge flipping and other "positional" controls at the corners of the screen, I assume you are talking about Brightside. It works alongside GNOME 2.14. What more did you need it to do?
For window matching, I assume you are referring to the curiously named Devil's Pie. I did laugh when you mentioned the "overly complex text configurations ... I gave up and just went back to Sawfish." because the configuration files for Devil's Pie are a lisp syntax and Sawfish is entirely configurable with, ummm, oh yes, LISP!
Maybe it's just me but I'd rather be given a full featured language to configure things with first and hope for a neat GUI later. The configs for Devil's Pie aren't really cryptic - here's an example that pins every GAIM window (makes it appear on every workspace) and hides the GAIM windows from the pager to avoid clutter.
Stick that in a file - say ~/.devilspie/matchGaim.ds - and start devilspie. It's that hard :-)
Cheers,
Toby Haynes
Chewing through that paper (interesting one by the way) shows that those error bars are based on analysis of the data after processing. Therefore, those error bars on the age of the universe are assuming that the removal of foreground sources and fluctuations due to the Sunyaev Zel'dovich effect have been done absolutely correctly. No attempt (that I can see) has been made to model the errors arising from that procedure. That alone suggests that there are systematic effects which are not accounted for in those results.
I'm extremely sceptical of a lot of error bars on a lot of data. Confusion is a huge topic in radio astronomy (and I don't mean the chaotic, running-around, headless-chicken type of confusion) and I see paper after paper that really doesn't understand it, deal with it or present any full explanation of how errors in confusion analysis would propagate into the answers.
Cheers,
Toby Haynes
I actually used to work on a team measuring the Hubble Constant using Radio Telescope data ten years ago - actually the same group who came up with 42 km s-1 Mpc-1 value which caused all the Douglas Adams H2G2 references (that was shortly before I joined). There was a lot of controversy over the value of the Constant back then and it is still a hot topic. Back then, the Hubble Constant was thought to have values anywhere from 30 km s-1 Mpc-1 up to 120 km s-1 Mpc-1 . The smaller the value of the Hubble Constant, the older the Universe is. Having a smaller value was desirable because it meant that the Universe was old enough to account for the oldest objects observed (about 16 billion years old). Think about that.
One of the points that struck me then was that the value of the Hubble Constant measured tended to be higher when measured using "more local" techniques and tended to be lower as techniques using more distant measurements were used. The Radio Telescope information gave us measurements based on object around or beyond a redshift of 1 (or, to put it another way, these clusters of galaxies observered were about half the age of the universe when the light left them).
Anyway, we'll be seeing more measurements of the Hubble Constant for many more years. Just remember the error bars!
Cheers,
Toby Haynes
If this was a Linux feature you can be certain it would be tooted as the best thing ever.
If I really want a file system to keep track of changes over time, I would make one or more folders into a SVN repository and use SVN to track the changes. Now maybe SVN could do with some fancier GUI features to make this all transparent to the user: having a FUSE-based setup to make the SVN repository look just like a normal filesystem would be ideal.
So really the argument here is not that this set of shadow-copies for undelete is bad. It's hardly a new feature. The argument once again is do the users know how to use this feature for their advantage and can they really control it fully? My main reason for using Linux is having potentially complete control over my own computer:
Cheers,
Toby Haynes
Cheers,
Toby Haynes
If you want the original commercial versions, you are probably going to be bin diving at whatever game stores there are near you, raiding Ebay or cruising the darker side of the web.
Cheers,
Toby Haynes
And it doesn't stop there. The various body parts acting as part of the machinery are everywhere, complete with vaguely humanoid pumping noises. Some of the bodies are missing most of their limbs, others are fairly complete but are attached in cruciform positions and writhing in response to various stimuli.
And Quake 4 is not the only one out there in that genre. System Shock 2 (especially with the enhanced graphics mods) gets right inside your psyche and keeps hitting. To say that there are no disturbing games out there either indicates that the reviewer hasn't played many games or is remarkably blind to the horrors around.
Cheers,
Toby Haynes
One Ubuntu install. NVidia 6800GT 256Mb card running with an AMD64 3400+ processor attached to an IBM C72 17" monitor. All configured without having to edit xorg.conf by hand. Oh - and this was set up in Ubuntu 5.04. All upgrades (now running on Ubuntu 6.06) have been flawless and have not required hacking around the xorg.conf file to keep things running. I've seen my OpenGL drivers quietly update to 2.0 from the original install. NVidia kernel modules have been installed without me having to recompile them.
Really, if you want a hand-holding linux distro, Ubuntu does nicely. Synaptic makes installing, managing and removing the software on the machine easy. To the extent that I curse whenever I need to install software on a Windows box because there is no single control point for all the software available. I'm half-surprised that MS hasn't come up with it's own variant on Steam and acted as the software gateway for other vendors. Maybe the other vendors don't want to be beholden to MS.
Cheers,
Toby Haynes
Please tell me you OCR'd this before posting it. Either that or your diet needs improvement...
Cheers,
Toby Haynes
Ah - so if "Ubuntu Hacks" gives a bad impression, what do you think of "Windows Annoyances" available from all good booksellers?
Cheers,
Toby Haynes
Maybe you would enjoy Cold War. One of its modes is pacifist where you can't kill anyone ... which adds a certain edge to sneaking around distracting Russian guards with AK47s. Best of all, it's available for Linux as well as Windows.
Cheers,
Toby Haynes
If this is true (I don't have a machine infected^W with Vista to test it against) that's an instant denial-of-service attack for you. Better still, there may be a way to get a shell on the Vista server under the priviledges of the user that started the RDP session ... So much for checking all interfaces parsing through incoming data to check for overflows or bad handling.
Cheers,
Toby Haynes
Runs smoothly on my system (3400+) with a GeForce 6800GT.
Cheers,
Toby Haynes
- Summit of La Palma in the Canary Islands
- Summit of Mauna Kea on Big Island, Hawaii
- Eastern shore of Georgian Bay, Canada
- Plains of the Masai Mara, Kenya
When you do see the stars in all their splendour, you know why the stars were venerated by many civilizations.While the higher you go the better the "seeing", it doesn't follow that the higher you go, the better the view, at least from a human perspective. I found that above 9,000ft, the lack of oxygen degrades my vision. Ergo, the view from the summit of La Palma was better than that from Mauna Kea, despite being almost 5,000ft lower.
And if you can't get out and find a really dark site, you can at least download Stellarium and play with that.
Cheers,
Toby Haynes
Also worth mentioning (and related) is the Java Development Environment for Emacs, which makes analysing and traversing a large Java project a whole lot easier, with integrated class management, wizards, skeletons for creating classes and javadoc comments. You can get JDEE from its homepage.
Cheers,
Toby Haynes
Okay - lets pick a game which did come on DVD - say UT2k4 Special Edition. Right now on my hard disk with a few extra mods, the UT2k4 install is soaking up:
and then with the user files and extra levels:So thats 22Gb of data for an older game, albeit with extra mods and levels.
UT2k4 has some fancy shaders but it does not have bump mapping or gloss maps. The models have lower polygon counts than, say, Quake 4. The next gen engines will all be packing larger textures, more polygons and more shaders. That all requires more data space. In the lifetime of the PS3 (lets say five years) using 25-50Gb of disk space looks like it will be business as usual. Right now it's probably overkill - a 9Gb disk would hold pretty much anything but I suspect that within 18 months of the PS3 launch that there will be games packing 25Gb of data.
Cheers,
Toby Haynes
Still, beats wasting time actually watching the movies :-)
Cheers,
Toby Haynes
So turn it off!
2 Poor keyboard support. My main gripe with Nautilus is that you can't navigate by pressing a key to "walk round objects whose name starts with a letter" as you can in Konqueror, Windows Explorer etc. etc.
Umm - it works for me with GNOME 2.14. Pretty much everywhere too. If the backdrop has the focus, then I can choose items on the backdrop. If a filer window has the focus - yep - works there too. If I want to switch from window to window - Alt-Tab. If I want to switch from window to desktop, Ctl-Alt-Tab. If I'm in a loading dialogue, yes. If I'm in a save dialogue - it still works there too. Completion works too in those load/save scenarios - just hit Tab. I rarely take my hands off the keyboard - it's an essential feature for me.
3 Poor right mouse button support. Select some files and try to right click so you can select the "copy" option from the context menu. You can't.
Right click applies to the object you click on. So if you select a group of files and right-click on something else, you get the Context menu for that object. If however you select a group of files and right-click on *any* member of that group, you get the Context menu for that group. It's not that hard.
4 Similarly when you've got several files/directories on the clipboard and you want to paste them into a folder with a mouse click you can't. The right click once again selects an item etc. etc.
I thought you wanted to use the keyboard? Try select the group of files, Ctl-C, open the directory you want to paste things into, Ctl-V. Easy. Or you could have selected the group of files, right-click and choose cut or copy. Open the new location and right-click->Paste.
I used to be a hardened command line user. These days, using GNOME, I find myself using the Nautilus interface more and more. Along with Nautilus Actions, it allows me to get what I need done, quickly and easily.
Cheers,
Toby Haynes