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When Will Games Disturb Us?

Game Girl Advance brings up the subject of emotion in games, again, by going to the dark places. Jane talks about movies that are just plain uncomfortable to watch (shades of Donnie Darko), and wonders why when games will have the same effect. From the article: "Yet you could argue that Manhunt used a cheap trick - it set up the situation in order to exploit it for someone's idea of 'fun.' You could say that the developers did not mean to convey any message beyond entertainment. City of God was entertaining, in the broadest sense of the word, but it was also a portrait of hopelessness and a cycle that trapped its inhabitants; it was also in some ways a social history of gang violence in the slums from the seventies to the eighties. Manhunt does not have enough external references to be about anything other than what it is."

242 comments

  1. When? by Anonymous Coward · · Score: 0

    Until that damn kid turns that Godawful noise down, that's when!

    And get off my lawn!

  2. Q: "When Will Games Disturb Us? " by Amouth · · Score: 4, Interesting

    A: August 2, 2004

    Sorry doom 3 was creepy as hell (bad pun) when i frirst started.. then again i did start at night with the lights off and hifi audio going - the random people screeming through the walls really got me

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    1. Re:Q: "When Will Games Disturb Us? " by __aaclcg7560 · · Score: 2, Insightful

      Doom 3 is old hat and monsters jumping out of the closet horror been around forever. F.E.A.R., on the other hand, is a bit more scarier with the psychological horror of actually seeing things. Now that's disturbing.

    2. Re:Q: "When Will Games Disturb Us? " by dubmun · · Score: 4, Insightful

      A: As soon as we all play the Silent Hill series.

      --
      (end of post)
    3. Re:Q: "When Will Games Disturb Us? " by Anonymous Coward · · Score: 0

      The lurking horror of System Shock 2 still does a superb job at unnerving.

    4. Re:Q: "When Will Games Disturb Us? " by soulshinejam · · Score: 2, Interesting

      My deeply scaring PC gaming experience was the old game Blood, where you were raised from the dead and spend the levels in (already creepy enough) funeral homes and crematoriums. Never really understood why that FPS wasn't has popular as some of the other ones of the time. Kicking heads of your dead enemies around in '97 definitely seems much more disturbing than GTA nowadays.

    5. Re:Q: "When Will Games Disturb Us? " by Xymor · · Score: 1

      Man I remember when I was 12 and played Resident Evil for the frist time, I couldn't play the game with the lights off. I couldn't play Silent hill until I was 16, because of all those monsters, dark rituals and blood everywhere. The memory still scaries me. Man, I sound like a wuss, but today there's nothing they can do in a game the would remotely scary or provoke a moral aversion. All I care about is fun and the challenge(Even if I have to blow up the heads of scaried orphans by apparently no reason at all).

    6. Re:Q: "When Will Games Disturb Us? " by z0I!) · · Score: 1

      I always thought Carmeggedon 2 should have been disturbing, but i found it funny instead. I did find Quarantine disturbing though.

    7. Re:Q: "When Will Games Disturb Us? " by Anonymous Coward · · Score: 0

      A game will be disturbing when you are actually incapable of completing it because your character dies.

    8. Re:Q: "When Will Games Disturb Us? " by drpaul · · Score: 1

      The scene in prey called "the kid massacre" was pretty bad.

  3. Doom III disturbed me ... by Anonymous Coward · · Score: 0

    to the tune of 50 bux down the drain. No movie ever cost me that much, though I would've paid close to that to escape the Twin Peaks movie some years back.

  4. When? How about now. by Anonymous Coward · · Score: 0

    Lots of games already disturb me. In fact half of the games I've got I can't play after the sun goes down :P And some titles I pass by because I find the content offensive, and I'm not very conservative!

  5. F.E.A.R. by preppypoof · · Score: 4, Interesting

    F.E.A.R. is the only game I have ever played where I was literally scared to play any further...especially since i was playing during nighttime.

    1. Re:F.E.A.R. by Jadecristal · · Score: 1

      Agreed. F.E.A.R. left me twitchy. I felt the need to go on, but *shudders* it was evil at places.

  6. They don't now? by sc0ttyb · · Score: 3, Insightful

    It would seem that the author's never played a Silent Hill game before. Or System Shock 2. Or Eternal Darkness.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
    1. Re:They don't now? by Finkbug · · Score: 2, Interesting

      System Shock 2, maybe. Silent Hill titles are silly. If we're talking morality as the source of the unease, instead of or in addition to mood, I'm back to Morrowind Fanboi. A grown-up game for grown-up players that also worked as a fun title for those not seeing or choosing to ignore the deeper currents. Much like Gene Wolfe's fantasy novels: many of them can be sucked down as generic Slurpees, and enjoyed at that level, but for those paying attention the implications are appalling.

      --
      Feeling so good natured I could drool
  7. Disturbing games by Reality+Master+101 · · Score: 4, Insightful

    The first game that disturbed me in a good way was the original Doom... even low res, those weird textures that seemed to be based on skinned flesh was just creepy.

    The first game that disturbed me in a bad way was the first Duke Nukem, where if you shot the strippers, they turned into piles of money. That's just mysogonystic. Yes, in theory the strippers were taken over by aliens, but that's wasn't the primary reason strippers were shootable. Someone on the team just wanted to be able to shoot woman (and let's face it, if you listen to the guys at the top of 3D Realms, they strike me as men with serious psych issues with women).

    Even games like GTA didn't give me a sick feeling like that did. The violence in GTA is in the context of the world. The Duke Nukem thing felt like it was someone's sick fantasy that they thought was funny.

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:Disturbing games by Anonymous Coward · · Score: 0

      But shooting men is just fine and dandy, right?

    2. Re:Disturbing games by Reality+Master+101 · · Score: 1

      But shooting men is just fine and dandy, right?

      LOL. Way to miss the point, Mr. AC. Exactly where did I say that shooting men was OK? If you had male strippers that were shot in the same way, I'd say the same thing. It's all about context and purpose. DN3D basically made shooting sexually exploited women a joke, for no other reason than it was someone's fantasy to do so.

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:Disturbing games by Anonymous Coward · · Score: 0

      >>If you had male strippers that were shot in the same way, I'd say the same thing.

      You call that mysoginistic? Wierd..

      >> DN3D basically made shooting sexually exploited women a joke, for no other reason than it was someone's fantasy to do so.

      Maybe they wanted to put strippers in the game, but just having them as a wall texture would be cheesy.
      Got to do something with them, and you've got a gun ;)

    4. Re:Disturbing games by Anonymous Coward · · Score: 0

      Long story short, he shot a stripper, felt like a sick, sick man, then decided that the guilt wasn't his fault, it was the fault of some even sicker programmer because they allowed him to do it.

      The programmers of Fallout must have some real issues. They allowed me to shoot children in the groin with a shotgun.

    5. Re:Disturbing games by Anonymous Coward · · Score: 1, Insightful

      To be fair, you didn't say anything about shooting men either, and just single out the (female) strippers.

      If I start a new campaign to protect all the young boys of a neighborhood, of course the parents of the young girls are going to complain. But why should they? The young girls are no worse off than they were before.

    6. Re:Disturbing games by Reality+Master+101 · · Score: 0, Troll

      Long story short, he shot a stripper, felt like a sick, sick man, then decided that the guilt wasn't his fault, it was the fault of some even sicker programmer because they allowed him to do it.

      Actually, I didn't shoot the stripper. I read about what happens when you do, and then I tried it. But nice try. To tell you the truth, I had a feeling the majority of Slashdotters weren't going to get what I'm driving at. This is the wrong demographic.

      --
      Sometimes it's best to just let stupid people be stupid.
    7. Re:Disturbing games by Caldeso · · Score: 4, Funny
      Actually, I didn't shoot the stripper. I read about what happens when you do, and then I tried it.

      So in other words, you did shoot the stripper.

    8. Re:Disturbing games by Anonymous Coward · · Score: 0

      ...He could've missed.

    9. Re:Disturbing games by vadim_t · · Score: 1

      What would be strange if you could NOT shoot them.

      That'd have been funny, you'd shoot a RPG round and the stripper would continue standing there, as if nothing happened.

      If there's something that often has a really weird feeling in games, it's artificial obstacles. Invulnerable people, floor elevations even a 5 year old kid could climb but you can't, stuff that should be movable/breakable but resists nuclear explosions, etc.

      I'm still waiting for a FPS where you can blow up a door if you have good enough weapons on you. It's completely illogical, you're loaded with explosives, rocket launchers and machine guns, and still can't get through a crappy wooden door by brute force!

    10. Re:Disturbing games by crabpeople · · Score: 2, Funny

      "This is the wrong demographic."

      You're right. People here know the difference between a game and reality. You were probably looking for the 'man hating dykes who think everything is misogynistic' room. Its down the hall to your right.

      --
      I'll just use my special getting high powers one more time...
    11. Re:Disturbing games by Reality+Master+101 · · Score: 2, Interesting

      You're right. People here know the difference between a game and reality. You were probably looking for the 'man hating dykes who think everything is misogynistic' room. Its down the hall to your right.

      Slashdot really is endlessly entertaining when these subjects come up. First of all, I'm male. Second of all, the point isn't that it wasn't reality (hence the reason I tried it to see what actually happens), it's the fact that someone put it in the game and thought it was funny that was disturbing. It was obviously someone's fantasy, and that's a part of his psyche that I really could have done without exploring.

      --
      Sometimes it's best to just let stupid people be stupid.
    12. Re:Disturbing games by Anonymous Coward · · Score: 0

      In SHOGO Mobile Armor Division, there is a foyer scene where you can shoot a mother and her 8 year old daughter. It's pretty sick, I only know about it because there is a death scream effect file for when the child gets shot, she screams "mummmmyyyyy" or something like that. I found it to be quite sick, considering that even if you don't deliberately shoot the little girl, she can get hit by the enemies' firing at you. I played that game about a dozen times and
      never shot her though. It really lowered my opinion of a great game.

    13. Re:Disturbing games by Stormwatch · · Score: 1
      I'm still waiting for a FPS where you can blow up a door if you have good enough weapons on you. It's completely illogical, you're loaded with explosives, rocket launchers and machine guns, and still can't get through a crappy wooden door by brute force!
      Check out Red Faction. You can't blast the doors - yet you can blast the walls around it! Pretty good game anyway.
    14. Re:Disturbing games by Anonymous Coward · · Score: 2, Insightful

      So, bullets should bounce right off them?

      What if the next time you're in a firefight, innocent bystanders aren't fortunate enough to be from the planet Krypton?

    15. Re:Disturbing games by Jesterboy · · Score: 3, Funny

      I think you're highly overestimating the development process that went in to Duke Nukem 3D. I mean, have you played that game? Alien invasion? Pig Cops? Video porn booths? I see it more likely being brought up in a brain storming session or something.

      Lead Designer: Okay, we've got the video porn booths in the game, and they're just looking great. Any other ideas?
      Programmer #1: Um....strippers you can pay to dance?
      Lead Designer: Yeah! Let's do that!
      Programmer #2: But what happens if they get shot?
      Lead Designer: Eh, just use the money graphic we already have; I want to take an early lunch.

      Behold the awesome dev process of 3D Realms!

    16. Re:Disturbing games by TheFlamingoKing · · Score: 1

      plz mod +5 pwned

    17. Re:Disturbing games by Anonymous Coward · · Score: 1, Informative

      I'm still waiting for a FPS where you can blow up a door if you have good enough weapons on you. It's completely illogical, you're loaded with explosives, rocket launchers and machine guns, and still can't get through a crappy wooden door by brute force!

      Deus Ex (for the most part).

    18. Re:Disturbing games by fbartho · · Score: 1

      Another game to check out is EA: Black
      For the most part every thing you'd expect to be destructible with the weabons you have on hand... is destructible... I was kindof pissed when I found out it wasn't available for PC

      --
      Gravity Sucks
    19. Re:Disturbing games by Reality+Master+101 · · Score: 1

      I agree with you for the most part, except the designers did a lot of the programming as well at that point in history. I imagined the scenerio more as:

      Adolescent-mentality Designer (thinking): Man, that stripper is hot. You know what'd be funny, is if you shoot the stripper and she screams while money goes flying. Bwahaha!

      He implements it, and the other adolescent-mentality designers think it's a laugh riot as well. I suppose the disturbing thing is more the dehumanized mentality of the money flying that gets me.

      --
      Sometimes it's best to just let stupid people be stupid.
    20. Re:Disturbing games by Anonymous Coward · · Score: 0

      Well, strippers usually have a lot of money on them from their customers, most likely tucked into their underwear. It isn't surprising that bills would fly into the air if one was shot. I don't understand why it's dehumanizing to be realistic, unless you wanted more blood and less cash to come out of them? I think you would have been upset no matter what happens when a stripper is shot.

    21. Re:Disturbing games by stevenvi · · Score: 1

      The first game that disturbed me in a bad way was the first Duke Nukem

      I can only assume you meant the first episode of Duke Nukem 3D. I was picturing the original Duke Nukem game, with Dr. Proton and all, and couldn't for the life of me recall any strippers in it.

      The fact that someone mistook Duke 3D for the original Duke Nukem game shows that even I am getting old. *Sigh*.

    22. Re:Disturbing games by Reality+Master+101 · · Score: 1

      I can only assume you meant the first episode of Duke Nukem 3D.

      Yeah, I meant to type the first 3D Duke Nukem, but I forgot the 3D part. :) Of course, we haven't actually SEEN a true-3D Duke Nukem yet...

      --
      Sometimes it's best to just let stupid people be stupid.
    23. Re:Disturbing games by drsquare · · Score: 1

      Actually they don't turn into money when you shoot them. When you shoot them they disappear and the money they've been given flutters to the ground. There's nothing disturbing or mysogynistic about that.

      I'm not remotely mysogynistic but I played DN3D without even giving that a second thought. I suppose if you look for offensive things you'll find them eventually.

    24. Re:Disturbing games by Eideewt · · Score: 1

      How did that lower your opinion of it? That's how it should work.

    25. Re:Disturbing games by Glonoinha · · Score: 1

      Anybody know how to contact Johnny Cash? I think we have the makings of a great song here.
      'and I shot a stripper in Vegas, just to watch the cash fly...'

      --
      Glonoinha the MebiByte Slayer
    26. Re:Disturbing games by Anonymous Coward · · Score: 0

      personally I think you're full of shit just because you took the entry level psychology class and think you know something about everything.

    27. Re:Disturbing games by Anonymous Coward · · Score: 0

      Even the original Quake disturbes me. I can only play for about half an hour, around then I start sweating and get physically sick to my stomach. I've found I can't play any shoot-em-ups.

    28. Re:Disturbing games by El_Isma · · Score: 1

      I was very scared of XCOM. I played in dark nights, fighting against those misterious aliens, trying to get my team back alive. Never knowing where the aliens would be hiding... Or worse! Finding those creepy things coming after you and you have no TUs left! (specially that big two legged alien, and the one that didn't have legs and sucked your brain).

    29. Re:Disturbing games by Anonymous Coward · · Score: 0

      you're a fag

    30. Re:Disturbing games by Deadguy2322 · · Score: 0

      Just to polish the rhyming meter a little, try "I shot a stripper in Vegas, just to see cash fly". It has a better flow when sung.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    31. Re:Disturbing games by chamenos · · Score: 1

      Just because the developer thought it was funny, doesn't mean he fantasizes about it. Could it not have been social commentary? Strippers might be victims of circumstance, but they do have the freedom to choose another line of work. Most choose it anyway because it pays well. There's a price for almost everything, and obviously they were willing to sell themselves.

      The comparison you're drawing between the visual in the game and the developer's alleged misogynistic tendencies is thin at best. It would seem to me that poking fun at women who denigrate themselves and the image of women in general, would be the opposite of being misogynistic. Would you call me an anti-White male-basher if I drew a comic strip poking fun at Ku Klux Klan members?

    32. Re:Disturbing games by chad.koehler · · Score: 1

      He's dead, Jim.

  8. Sensibilities by bl4nk · · Score: 1

    I think when games have the emotional power to push on peoples sensibilities, they will finally have become a true form of art -- just as all great art does. It makes people respond in different ways emotionally. I look forward to killing hookers with a whole new realism and excitement.

  9. What is disturbing? by Astarica · · Score: 5, Insightful
    Is disturbing being in a dark place and have zombies jump down? Is Final Fantasy X disturbing where you're fighting in a world that is trapped in an eternal spiral toward doom? Is it disturbing that in Terranimga for the SNES, everything you do that you thought was supposed to help humanity only accelerated their destruction? I, for one, was pretty bothered by the intro where the earth's history is presented like a clock, and then the clock ticks to the 13th hour and falls apart. And yet both games are probably the story-book example of how hope springs eternal even in the darkest of hours.

    The mood of a game is a result of its story-telling. If the underlying story isn't disturbing, putting more special effects isn't going to change anything, either. But if we assume there are books that can be disturbing to read, then certainly any game has at least as much access to present information as well as a book, so of course they can be, too.

    1. Re:What is disturbing? by Anonymous Coward · · Score: 1, Interesting

      Is it disturbing that in Terranimga for the SNES, everything you do that you thought was supposed to help humanity only accelerated their destruction?

      (while we're giving out spoilers anyway)
      And in the end, you're given one last day with your girlfriend, before you and your world disappear?

      From the article the "disturbing" being discussed isn't merely being creeped out or scared, but more like the game forcing you to do things that you find wrong, with the emphasis on the "forcing". Rather than simply a choice between whether you want to play nice or not (GTA, KOTOR, etc), a game where to get to the next level you must put living hamsters in a microwave and watch them cook. Of course, as another poster mentioned, what distresses some people is fun for others.

      The game that springs to my mind though, is Ultima 4. When you started, you were given a series of questions to judge what "virtues" you held highest, and some of the questions were very hard to answer honestly (I just answered them to get the character class I wanted ;)

    2. Re:What is disturbing? by Anonymous Coward · · Score: 0

      Is it disturbing that in Terranimga for the SNES, everything you do that you thought was supposed to help humanity only accelerated their destruction?

      Thanks for the spoiler...

    3. Re:What is disturbing? by Anonymous Coward · · Score: 0

      Knowing the entire plot-line but not the spelling of a gain... Terranigma tsk tsk.

  10. Serial Killer: The Game by Anonymous Coward · · Score: 0

    For the past few years I've been waiting for someone to come out with a serial killer game, where the player takes the role of the serial killer trying to outwit the FBI and continue his crime spree and trophy collection. When that game arrives, I'll know the moral decay of modern society is complete and irreversible.

    (only half joking)

    1. Re:Serial Killer: The Game by Perseid · · Score: 1

      Come on, now. That would just be too much. I mean, they'd probably even urban-ize it too. Add some rap songs, name it Serial Killa. That would just be way too...

      What's Rockstar's phone number again?

    2. Re:Serial Killer: The Game by Anonymous Coward · · Score: 0

      There is no such thing as "moral decay".

    3. Re:Serial Killer: The Game by Meagermanx · · Score: 2, Insightful

      Actually, it's kind of an original concept. Most of the stalk-and-kill games involve creeping up and slashing guards' throats, sneaking further into a fortress, and doing it all over again. Thief, Metal Gear, Commandos, Desperados, they're all the same.
      Stalking people, then killing them, then worrying about the evidence, add some shootouts and narrow escapes from the cops... that'd be great! You could have a voice in your head telling you which victims to find ("Balding man between the ages of 30 and 45", "Young boy with dog") to act out repressed tresspasses on you. The police could follow your actions (for example, if you always kill in a 3 block radius, they'll step up patrols there), you could go on killing sprees, where you'd have to kill X people within X minutes, you could have slasher sections where you'd have to kill groups of cliche, dumb teenagers while dressed in a scary mask... A minigame where you have to invade a high school and take out as many people as possible. Killing with interesting weapons and devices ("Kill this guy by dragging him behind your car." "Kill this lady by setting her on fire.").
       
      Call me deranged, but that sounds way more fun than GTA.

    4. Re:Serial Killer: The Game by Osty · · Score: 2, Insightful

      Actually, it's kind of an original concept. Most of the stalk-and-kill games involve creeping up and slashing guards' throats, sneaking further into a fortress, and doing it all over again. Thief, Metal Gear, Commandos, Desperados, they're all the same. Stalking people, then killing them, then worrying about the evidence, add some shootouts and narrow escapes from the cops... that'd be great! You could have a voice in your head telling you which victims to find ("Balding man between the ages of 30 and 45", "Young boy with dog") to act out repressed tresspasses on you. The police could follow your actions (for example, if you always kill in a 3 block radius, they'll step up patrols there), you could go on killing sprees, where you'd have to kill X people within X minutes, you could have slasher sections where you'd have to kill groups of cliche, dumb teenagers while dressed in a scary mask... A minigame where you have to invade a high school and take out as many people as possible. Killing with interesting weapons and devices ("Kill this guy by dragging him behind your car." "Kill this lady by setting her on fire.").

      What you just described already exists, but for the last few bits. It's called Hitman. No, it's not a serial murder simulator, but it's pretty much exactly what you described: Stalk your victim to learn their patterns, stay hidden, kill your victim (and others, if you like, though no Silent Assassin rating for you if you do), leave no trace. The "voice in your head" is the agency that sends you on the hits rather than schizophrenia, but is it really that different?

    5. Re:Serial Killer: The Game by Anonymous Coward · · Score: 0

      OMG, not only did you just make this sound feasible... but it does sound fun! Katamari Dahmercy? Rolling dismembered body parts into bigger & bigger piles for the King of the Cosmos? Ok, that's enough...

    6. Re:Serial Killer: The Game by alphamugwump · · Score: 1

      Urgh. I'd hate to see what Jack Thompson would say to that. Or, no, wait... maybe make Jack Thompson the boss.

  11. There's a difference between Creepy and Disturbing by Drogo007 · · Score: 5, Insightful

    And I don't think mass audience interactive entertainment (a.k.a. Video Games) will cross into truly disturbing Territory anytime soon. There's a difference between being a passive observer to something disturbing such as all the many movies already mention and being an active participant. And I think that the mental and emotional consequences of crossing that line are going to be too high for the majority of people to accept.

    Granted, there's games out there with downright creepy premise, but they don't tackle such socially disturbing topics as movies because movies don't require that you project yourself as an active participant. The mental and emotional toll required to do that would, I think, force 99%+ of people to abandon such a game only a few minutes in.

  12. game connotates the frame of reference by 192939495969798999 · · Score: 0

    If it's a game, there's an implied sense of humor about the content. You can have hitler chopping up baby bunnies and if its supposed to be a game, it becomes funny no matter how ridiculously bad taste it is.

    --
    stuff |
    1. Re:game connotates the frame of reference by rogabean · · Score: 1

      Super Columbine Massacre (google it) is a perfect example of that. When I first saw it... I was disturbed. Now I find it pretty fun to play and doesn't disturb me in the least. It is afterall... a game.

      --
      "why don't you just slip into something more comfortable...like a coma!"
  13. Xenosaga by Perseid · · Score: 1

    Yep. I meaa, tell me that scary little acid-rabbit thing that answers your mail for you isn't disturbing...

    1. Re:Xenosaga by Anonymous Coward · · Score: 0

      Yeah, especially when viewed from behind. Shion even mentions that she was always creeped out from it's back when you view the large version of the rabbit, in the playground in the Old Miltia area. I'd need to go find my copy of Xenosaga 1 to be sure.

  14. Ah, I can answer this one. by Anonymous Coward · · Score: 2, Interesting

    "Takeshi's Challenge", the 1986 NES game by Takeshi 'Beat' Kitano (who later went on to create the tv show we know as MXC). The game begins with a screen saying "This game is made by a man who hates videogames" and is designed to make the player as miserable as possible. The game includes such gems as a sequence where the player is forced to continuously sing karaoke for one hour without pressing any buttons; a gap which appears to be jumpable but is exactly one pixel too short to jump across, forcing the player to try and fail several hundred times until after several hundred deaths the game suddenly announces that the gap was actually impossible and lets you to the next screen; and a final boss that must be hit 50,000 times to defeat it.

    Games can't ever be truly disturbing because disturbing is a subjective, personal quality; what one person finds disturbing another will find really neat, and vice versa. But Takeshi's Challenge, by abandoning the idea of shocking the player and actually moving into the region of purposefully causing them pain, was outside the possible comfort zone of anyone.

    1. Re:Ah, I can answer this one. by despisethesun · · Score: 1

      That's hilarious. It reminds me of the Penn & Teller game for Sega CD that has an 8 hour real-time drive through the desert down a straight road that has one turn in it so you can't just put a book on your controller and leave it for the 8 hours.

      --
      This poo is cold.
    2. Re:Ah, I can answer this one. by Deadguy2322 · · Score: 0

      The highway in Desert Bus is straight, but the bus pulls slightly to the right, requiring occasional steering adjustments.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  15. November 30, 1996 by LDoggg_ · · Score: 3, Insightful

    The original Diablo in all its 640x480 glory.
    Maybe it was the soft string instruments in the background.

    The intro movie was pretty good too.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    1. Re:November 30, 1996 by Amouth · · Score: 2, Informative

      seach the web .. you should see the video for the butcher that was cut out of the game but is still in the mpq.. it is an sfx file i think.. you can find it in the mpq tree..

      now that video was more disturbing than all the others..

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:November 30, 1996 by DumbWhiteGuy777 · · Score: 1

      Oh man, when I first saw him run out and say "MMMMM...FRESH MEAT" I was so freaked out.

    3. Re:November 30, 1996 by WreathOfBarbs · · Score: 1

      I think in many ways the sound track of Diablo is really what made it disturbing. In the cathedral areas if you turned the sound up you could hear what sounded like babies crying in despair. I never noticed anything quite so disturbing in Diablo 2. Also some of the monsters could be ridiculously deadly when found in boss packs, like the acid spitters. After a couple of those you would turn every corner in trepidation. On a side not, in World of Warcraft there are a few areas in Elwynn forest that have some disturbing sounds and images. Children who all stand in a pentacle formation staring off in the same direction, and on a tiny island in one of the lakes is a disturbing voice that comes out of nowhere whispering strange words. Good stuff.

    4. Re:November 30, 1996 by Anonymous Coward · · Score: 0

      Definitely the combination of the Diablo/Diablo2 soundtrack and wondering what was waiting for you around the corner or in the next room of a dungeon made for what was a very scary experience at times...and we're not talking the 'boo' type of scary, we're talking the 'death could be around any corner' type of scary. Especially if you are playing it in the dark (always most fun).

    5. Re:November 30, 1996 by WreathOfBarbs · · Score: 1

      Yeah. Playing Diablo in the dark with the sound high enough to hear the details made for a tense gaming session. I thoroughly enjoyed both games.

  16. Back to the Future: Interactive Fiction by Tackhead · · Score: 4, Insightful
    Graphics are great these days, but gore doesn't disturb. I can watch the six o'clock news and get more gore than in the most violent zombie flicks written.

    Storyline is what disturbs. Let's get back to telling real stories.

    Such as Infocom's Trinity (about time travel and nuclear war), and A Mind Forever Voyaging: Starts off with the mildly disturbing premise of what it's like to be a "brain in a vat, experiencing a computer simulation". Continues with the extremely disturbing unfolding of what happens when (because reality's just a computer simulation), the simulation extrapolates social/political consequences of what happens when one plugs in a certain Senator's "plan" to save the economy... and what happens to the brain in the vat when it starts to learn things about the "plan" that the dear Senator might not like.

    AMFV was probably the most disturbing interactive fiction title that Infocom ever released. (Because we're arguably still playing it - you and me reading this - today.)

    1. Re:Back to the Future: Interactive Fiction by ecumenical_40oz · · Score: 1

      "Storyline is what disturbs. Let's get back to telling real stories." I agree, when I think of the games that have affected me the most they have been RGPs with well written storylines. Shooting monsters and commanding armies might occupy the majority of my gaming time, but its the RPGs I remember the longest.

    2. Re:Back to the Future: Interactive Fiction by wrecked · · Score: 4, Insightful

      Storyline is what disturbs. Let's get back to telling real stories.

      Amen to that. Most of the posts so far , and a couple of previous slashdot stories on this topic, seem to equate "disturbing" with "gore", and offer as examples of "disturbing" games stuff like Doom, Silent Hill, System Shock 2 etc. While these games are certainly on par with horror-genre type films (I loved System Shock 2, btw), they don't capture the same context of disturbing as the example of the game Manhunt in TFA (ie. having the gamer assume the dual roles of murderer and detective).

      A friend and I were having this same conversation last night, about films. A lot of people consider the Saw franchise scary, but for me, one of the most disturbing and suspenseful cinematic scenes recently was the scene in 2005's Crash where the little girl runs out to her father and apparently gets shot. I haven't seen City of God or Hotel Rwanda, which are films cited in the TFA, for the very reason that I think they would not be enjoyable viewing experiences.

      The main question posed in the TFA is: If a videogame is no longer fun, we tend to stop playing. How can you make a videogame not "fun" and still compel players to go on? The hurdle that the gaming industry needs to overcome is the profit motive; games that aren't fun to play are unlikely to be purchased. The film industry, on the other hand, has had decades of avant-garde and independent films to condition audiences for challenging fare.

      The parent poster here cited text adventure games as examples of the truly disturbing and challenging, and I heartily agree with that. I played Photopia, and that game left me pondering.

      Games will have caught up to films when the field will have its equivalents of film directors Peter Greenaway, David Lynch, David Cronenberg, and Atom Egoyan. There is one guy in gaming, John Tynes, who is close. A couple of his pen-and-paper RPGs are downright nightmarish: Puppetland, and especially Powerkill. The games used to be available on Tyne's website, but don't seem to be there anymore, so here is a review.

    3. Re:Back to the Future: Interactive Fiction by sc0ttyb · · Score: 1

      I guess it really depends on what a person considers disturbing. For me, death of the mind is a more horrible fate than death of the body, and thus I like games that mess with your head. Gore most certainly isn't all I equate disturbing to be, but given the proper context it can be. The Silent Hill series is a very good example of this, using both the mindfuck aspect and the gore aspect to maybe not really scare you in the traditional sense, but it really, really keeps you unnerved. Don't get me wrong: the Silent Hill games are VERY gory, but at the same time there's an actual REASON for the gore, not just put in there just because.

      On a side note, music and whatnot can also play a large role in making something disturbing. Sometimes? Silence is the most disturbing music of all.

      --
      "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
    4. Re:Back to the Future: Interactive Fiction by exp(pi*sqrt(163)) · · Score: 1
      Hey! I was going to post about A Mind Forever Voyaging but then I figured that nobody else would even have heard of it. So I was surprised to see your comment.

      I think people should play this game today - it's astonishing just how prescient the game was with it's emphasis on notions like asymmetric warfare. And playing it 20 years later it acquires a new kind of self-referentiality that wasn't there when it was originally published.

      As far as I know, there hasn't been another game anything like it. I wonder if it'll work on my old Psion III which I still use for my old Infocom games. It's one of the the best portable platforms for playing them.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    5. Re:Back to the Future: Interactive Fiction by SteeldrivingJon · · Score: 1


      An IF game based on John Hersey's Hiroshima would probably be mighty disturbing.

      I'm not sure a graphical game would be up to it. The player would probably become inured to the visuals pretty quickly, assuming the visuals
      didn't start out in uncanny valley and hokey hollow.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    6. Re:Back to the Future: Interactive Fiction by Soul-Burn666 · · Score: 2, Insightful

      I think it's not the graphics, it's the sound. Today, sound can be reproduced to 99% of real life quality, in surround. Hearing the clanging of metal when you walk on a catwalk and then screams behind the walls can seriously freak someone out. And not only realistic sounds, music has a very strong effect on the player, at least on me. Fact is, the original Doom soundtrack is great and every time I hear it, I get chills. Doom3 had little if at all music during the gameplay, it made it feel bland. While in comparison, the audio in Prey is awesome using the same engine and it's certainly a funner game. Moreover, Doom1/2 was scarier than Doom3 (I mean it!) because of "roaming sounds", which is sound monsters do when you're close they are not alerted.

      Not to knock off story telling, which sets up the mood nicely, but most of the game you don't interact with the story directly and there the music and environmental sounds plays the role of the mood setter.
      Check out any game you could describe as moody/creepy and tell me how is the audio in that game...

      --
      ^_^
    7. Re:Back to the Future: Interactive Fiction by Raenex · · Score: 1

      Silent Hill has real stories. I only played Silent Hill 3, but there was plenty of distrubing scenes that didn't involve gore. One memorable scene where the guy says "Monsters? They looked like monsters to you?", hinting that she's been killing ordinary people. Scenes involving the little girl were downright creepy.

    8. Re:Back to the Future: Interactive Fiction by Deadguy2322 · · Score: 0

      Play any Silent Hill game on a good surround setup. Nothing gets to you quite like barely-audible whispers or screams coming from behind you, when there is nothing there. For that matter, having a force-feeback controller start to shake randomly as you explore a safe area. But the sound, combined with the atonal, nosie-laden music, gets inside your head in a way you never shake.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    9. Re:Back to the Future: Interactive Fiction by elrous0 · · Score: 1
      One of the most disturbing films I ever saw had no nudity, no on-screen violence, and very little harsh language. For my money Happiness is much more disturbing than any lame gore-fest.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  17. Perhaps not disturb, but a real effect. by CherniyVolk · · Score: 3, Interesting


    I'm a player of EVE-ONLINE. It didn't take long for the PvP aspects to have real effect. (Consequently, they have much less effect now; perhaps an end all be all definition of pirate depending on why?) Early, my heart beat would raise, adrenaline rush and all of a sudden I would get a real feeling of fight or flight mentality whenever a 'flasher' would warp in. That "oh shit" feeling, that even if kept silent is obvious to any onlookers. The effect is so strong, from myriad accounts not just my own, that I have often pondered if CCP will eventually have some sort of medical warning to those with heart conditions while starting to play the game. Not only does the game genuinely enduce physical and emotional characteristics of imminent hostile danger, but if you get to see your opponent pop you get a genuine sense of gain or power, if you die, you have a genuine sense of loss.

    From these effects, they enduce real emotion as well. For example, hate mail or something within EVE known as 'smack talk', there has even been situations where the sentiment has been extended into real life threats and harrassment. Usually, becuase someone was attacked and killed by another pilot, but as involved as the game is, there are many ways to 'screw' over another player; such as undercutting their business stealing their customers or sabotaging political ties with alliances/corporations for your interest, or internal disloyalty and corp theft/betrayal.

    This is all on account of game structure and mechanics. And, if this much can be enduced simply by interactive 'situational' analysis, then any other game could be developed to target a particular effect just by building up all the variables to justify the reaction whenever something happens. One of the chief causes for the seriousness of EVE, is that you do encur real loss and actual gain. If you die, you lose what you had and have to work towards acquiring it again, if you win, you may loot your victims wreckage for items valuable to you (that, and you get the killmail to further insult them by posting it on public forums.)

    1. Re:Perhaps not disturb, but a real effect. by Soul-Burn666 · · Score: 1

      Permadeath or near permadeath surely makes you concentrate much more on your situation.
      It certainly makes the game less accessible, but those who want a good experience can get it and create epic stories.
      Another poster once written about an idea where there's near permadeath (as in stats are reset, items are partly inherited). Normal players would rather stay in the safe town and socialize / advance their non-fighting skills and only the brave would go outside and really fight the epic battles and increase their fighting skills. Only those who are really good will have good stats while most of the players will have medium stats, along a bell or exponential curve. Traveling between areas will indeed be a heart racing event, even if you take a well protected transport...
      Sounds like EVE, tho I don't know how permadeath is handled there.

      --
      ^_^
    2. Re:Perhaps not disturb, but a real effect. by EotB · · Score: 1

      I had a similar experience when I used to play a MUD called Medievia. In certain areas (called CPK areas), if you were killed you would lose half your experience points towards the next level (which could be a substantial amount of time) and also have your equipment looted off your corpse. You are also sitting there watching this happen for about a minute. The sickening feeling when this first happened to me and the real emotional toll it took was undeniable.

    3. Re:Perhaps not disturb, but a real effect. by Anonymous Coward · · Score: 0

      EVE is only disturbing because of the players. That "game" (actually, it feels more like a glorified chatroom) is full to the brim with sociopaths and libertarians (near perfect intersection between those two groups, actually.)
      That crowd is pretty disturbing for better-adjusted people.

    4. Re:Perhaps not disturb, but a real effect. by idonthack · · Score: 1
      I don't know how permadeath is handled [in EVE].
      If your ship blows up, you fly around in a little defenseless pod until you can get another ship. If your pod blows up you revert to your clone at your designated home base. If you have a lot of skills but a low-grade clone, you will lose some skills. I never played very long but from what I've seen, pod-killing is very looked down upon.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  18. I can see... by Anonymous Coward · · Score: 0

    You haven't played Prey enough yet. I can assure you, that game is quite disturbing.

  19. Metroid by Gates82 · · Score: 1
    I remember my older brother playing Metroid late one night. He was getting pretty far in the game and he runs onto a new screen that has a monster mad of bricks coming out of the wall. It freaked him out, he even took a couple shots off before he realized it was not alive.

    --
    So who is hotter? Ali or Ali's siter?

  20. Re:There's a difference between Creepy and Disturb by Anonymous Coward · · Score: 0

    Here's a GREAT game idea: It's called "Ichi the Killer: The Game".

    You play a guy named "Kakihara," and you're in possession of some very long, sharp needles and... ...on second thought, I think I'll stick with creepy games.

  21. not to karma whore, but... by Digitus1337 · · Score: 1, Insightful

    When did Diakatana come out? Seriously though, System Shock 2 and Undying may be a bit dated now, but they certainly were unnverving.

    1. Re:not to karma whore, but... by rylin · · Score: 1

      Undying was fucking *crazy*!
      At the time of its release, I was working with video game reviews.
      Undying was a title I had definitely been waiting for, so when I got home from a business trip late at night and found our review copy of it in the mail, I started installing it.

      First of all, the installer set up the mood completely (even though I normally hate installers with background music and invasive interfaces), but when I started playing the game it freaked me out.
      Ten minutes into the game, I had to quit, turn on the lights, the radio, the tv - you name it.

      I did not sleep very well that night thanks to the extremely unsettling experience of seeing the world through the scrying stone (people hanging from lamp posts, rats drinking the blood of dead people, children crying etc).

      While most of the game left something to desire, the beginning of it was just too much for me.
      I continued reviewing the game next day at noon for a few hours at a time.

  22. Electronic Arts by Avatar8 · · Score: 3, Funny
    /shudder


    Whenever I think that EA games could eventually buyout and control ALL game development....


    NOOOOOOO!!!!!!!

    /catches breath


    Man, that is truly disturbing.

  23. Sometime in 1993 by Gaewyn+L+Knight · · Score: 2, Interesting

    I remember the first time I played through the Seventh Guest... and then not long later Phantasmagoria.

    I dare you to find anyone that played those late at night that wasn't at least a little scared. The environment on those two games... especially with the sound was just creepy.

    Even some of the Myst ones had some creepy moments in them. Not near those other two though.

    --
    Telcos have alot of dark fibre in the States. Most people assume that's optical fibre...but it's actually moral fibre.
    1. Re:Sometime in 1993 by akross · · Score: 1

      I remember being stuck in the basement maze in The 7th Guest for hours (I knew I should have drawn out that carpet map) playing with the lights low late at night and was scared half to death very many times...

      I need to bring that one back out and play it again, and maybe try to find The 11th Hour since I have never played it...

      Phantasmagoria was an awesome game, too.

  24. Emotion versus Suprise and Gore by Anonymous Coward · · Score: 0

    A lot of games, and movies for that matter rely on suprise and gore as substitutes for any actual emotional depth. You'll be watching some nice peaceful scene with flowsers and soft music, and all of a sudden some decapitated zombie spewing blood from its neck falls into the frame, and everybody in the theater screams. That's about as subtle and emotional as a joy buzzer.
    Now on the other side, movies like City of God or Lord of War engage the viewer's emotions in a completely different way and leave a different and more lasting brand of disturbedness on the viewer. This sort of deep story is sadly lacking in most games even more than it is lacking in most movies.
    There is one shining example to the contrary, and in a quite unexpected place: from the dark reaches of the Japanese Hentai/Bishoju industry came a game called "Kana, Little Sister". Amazingly this game, unlike most western "hentai" (liteally, "perversion") has a solid emotional story base that really engages, and disturbs the player. There was supposed to be a remake for X-Box with the few H-scenes removed, leaving just the story, but having not played that version, I can't comment on how well the story survived. I think that is the sort of emotionally engaging and disturbing game the OP is referring to, even without knowing it.

  25. XCOM by Clover_Kicker · · Score: 2, Insightful

    The first XCOM had some creepy bits. I remember the first time I found an "examination room" in a UFO.

    The general ambience was just plain spooky, especially the night terror missions.

    1. Re:XCOM by raeler · · Score: 1

      Totally! I remember gathering my little team up into a semi-circle around the entrance to the first UFO I had encountered in the game.. at night, with the smoke and everything. I was thinking, "crap.. are they inside? are they outside already? I hope they don't have shields and lasers..". That was a great game.

      --
      This is my post. See sig above ^
  26. Stories won't do it by Anonymous Coward · · Score: 0

    I read a lot of books and play a lot of games. Neither of them are disturbing, because they aren't real. The news can be genuinely horrible, so can the videos on stileproject, but it's very hard for fiction to move me at all and I don't think any of it is as disturbing as a real life car crash video.

    1. Re:Stories won't do it by Kadin2048 · · Score: 1

      I think you've either been reading the wrong books, or perhaps your mind just isn't suited to that particular medium.

      I have personally found the opposite. I have read books that I have found just so fundamentally emotionally disturbing that I'll never read them again, and probably couldn't be convinced to for even a large wad of cash. Predominantly fiction, but some very well-written non-fiction and memoirs as well; things that have just totally shaken me for days or weeks afterwards.

      The more or less anonymous death of a car crash, even when you know it's a video of the real thing, seems mild by comparison. I've worked as an EMT and later as a Paramedic and I've seen the aftermath of some very violent death in person (although I've never personally witnessed a traumatic fatality) and on the whole felt it far easier to deal with than some fiction I've read. Seeing someone who bought the farm by hitting the pavement off of a motorcycle at high speed is bad, don't get me wrong, but I've found that it's bad in sort of a stomach-clenching, nausea-inducing way. It's different from the sheer emotional drain induced by some fiction I've read. Frankly, the first time I responded to a DOA, I was prepared for it to be much worse than it actually was; probably the worst part was how I had psyched myself out about it ahead of time.

      Everyone has their 'things,' so I'm not saying that how I react is universal, or even close to it. But I'll take the visceral "disturbingness" of real life, in all its brutality, over some of the things that the human mind can come up with and put down on paper, and the emotional impact a skilled (and sufficiently motivated) writer can have if you let them in your head.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    2. Re:Stories won't do it by Anonymous Coward · · Score: 0

      Well, I've never seen a dead body and you made a living scraping them off roads... obviously we have different perspectives on death. You can get used to anything. I know that ultimately death is just another meaningless that happens but I find it emotionally disturbing.

      I have a couple of albums I never want to listen to again, had girlfriends I never want to see again, but a fictional film/book/game has never affected me like that. Non-fiction can, though it's rare. And I've been deeply moved by some books, but never disturbed - I don't think it's a lack of suspension-of-disbelief. And my bookshelf has a fair amount of nasty stuff, in case you think I exclusively read Star Wars novels: Naked Lunch, Crash, Chuck Palahniuk, PKD, Iain Banks...

      Thanks for the reply.

  27. Not disturbing, just scary. by AEther141 · · Score: 4, Insightful

    No current games are disturbing in the "keep you up at night thinking, appear in pathologically terrifying nightmares, make you think twice about telling people about it" sense. They're scary and shock in the same way a slasher movie will, but ultimately they're shallow in the same way, lacking in depth and development. Nothing 'horrific' in that sense happens in films like Donnie Darko, Jacob's Ladder, Requiem for a Dream or Silkwood, but they're far more emotionally disturbing than, say, Doom or The Texas Chainsaw Massacre. They express a deep, complex and gut-wrenching fear of the real and utterly tragic rather than simplistic caricatures of brutal violence. No game has ever made me rethink my attitudes to nuclear energy, phone up an old friend just to see if they're still alive or toss and turn for days.

    1. Re:Not disturbing, just scary. by NeMon'ess · · Score: 0

      Donnie Darko only disturbed me because I kept trying to figure out why they hell people liked it so much. What I saw was a dumb movie with an illogical concept and execution. I only saw the theatrical version, but people liked that one too.

      WTF was up with the rabbit?

    2. Re:Not disturbing, just scary. by choprboy · · Score: 4, Interesting
      No current games are disturbing in the "keep you up at night thinking, appear in pathologically terrifying nightmares, make you think twice about telling people about it" sense.

      I'd have to disagree with that. While I'd agree with you that Doom3/etc. had little "nightmare" factor and quickly became predictable, there is one game that kept me having flashbacks for some time. The game was called "The Suffering", by Surreal/Midway.

      Quick plot line: You have just been sentenced to death row for killing your wife and daughter in a crime you can not remember. Your first night in prison, all hell breaks loose, leaving you to fend for yourself and find a way off the prison island... The most effective scare-tatic of the game is that it combined lots of "flash-backs" of the horrific murder you supposedly commited, at RANDOM times, over your field of view. Could be in a slow game point when you have already cleared a room, or in the middle of a battle. Overlayed with the typical dark hallways, ominous sounds, and various "bad things waiting" of a typical game, it convincingly created an environment where you quite literally don't know what might happen next...

    3. Re:Not disturbing, just scary. by Anonymous Coward · · Score: 0

      File under "NeMon'ess didn't get it.

    4. Re:Not disturbing, just scary. by Anonymous Coward · · Score: 0

      I second this one. The Suffering is utterly terrifying. I gave up trying to play it a long time ago.

    5. Re:Not disturbing, just scary. by secolactico · · Score: 1

      Good to know I'm not alone. It was an interesting movie, but a thoroughly forgettable one. The only interesting bit was the Patrick Swayze subplot and it's ramifications (Donnie facing up to the annoying teacher).

      --
      No sig
    6. Re:Not disturbing, just scary. by Tyler+Durden · · Score: 1
      Nothing 'horrific' in that sense happens in films like Donnie Darko, Jacob's Ladder, Requiem for a Dream or Silkwood, but they're far more emotionally disturbing than, say, Doom or The Texas Chainsaw Massacre.

      I always thought Donnie Darko was more very very sad than disturbing. And actually, The Texas Chainsaw Massacre was pretty disturbing - not at all the gore-fest that most people think it is before seeing it.

      As far as an example of a truly disturbing movie, just one word...

      Eraserhead

      --
      Happy people make bad consumers.
    7. Re:Not disturbing, just scary. by mrsteele · · Score: 1

      No "current" games, maybe, but I Have No Mouth and I Must Scream (based on Harlan Ellison's story) is a *highly* disturbing game.

      But maybe I'm the only one who finds bartering with a dog for your heart disturbing.

    8. Re:Not disturbing, just scary. by SP33doh · · Score: 0

      people REALLY need get around to playing resident evil 4... i mean, seriously. are religions/cults (difference?) capable of doing something on this level? maybe? what if? aah?!?

    9. Re:Not disturbing, just scary. by SP33doh · · Score: 0

      what if it's in my aunt's religion? wha- OMYGOSHGETTHEPHONEI'MCALLINGHER.

    10. Re:Not disturbing, just scary. by Anonymous Coward · · Score: 0

      Watch the director's cut. It makes it a lot easier to understand.

    11. Re:Not disturbing, just scary. by BloodAngel_Au · · Score: 1

      The Suffering & Suffering 2 have been the best lately for the real 'disturbing' factor... System Shock & System Shock 2 also had it, Sentinal Returns is also quite disturbing. Dark Corners of the Earth seems to have potential too, gunna try it soon.

      So, yes, disturbing games have and can be made, but a lot of effort on the creators part is needed so the final game is not diluted or generic.

    12. Re:Not disturbing, just scary. by Glonoinha · · Score: 1

      You want to enhance the 'scary factor' a bit? Ethanol++

      Mix up a few drinks (I recommend Crown & Coke for the youngin's, and a good single malt over ice for the mature audience) and get your blood alcohol content up around where it is no longer legal to drive. Turn out the lights in your game room, use headphones instead of speakers. Isolate yourself from reality (both physically and mentally) and let the alcohol help remove the suspension of disbelief - Doom III scared the shit out of me and I have been gaming for 25 years (granted, Zork wasn't all that scary once you got past that Grue fellow.)

      Better living through chemistry, with today's class being taught on alcohol.

      --
      Glonoinha the MebiByte Slayer
    13. Re:Not disturbing, just scary. by Allison+Geode · · Score: 1

      thats exactly what i hated about the directors cut: it explains too much! without that, donnie darko is a bit of a 'rorshach test' in film form: everyone gets something different out of it.

      i guess we know what NeMon'ess got out of it: nothing. one could assume s/he takes everything at face value.

    14. Re:Not disturbing, just scary. by after+fallout · · Score: 1

      I actually really like Requiem (well, except for the whole refridgerater part and that juice thing). I thought it was very interesting to follow the lives of the addicts spiraling down.

      Seven is pretty disterbing (even though it is one of my favorites). My girlfriend simply cannot watch it. She threw up at the lust scene.

    15. Re:Not disturbing, just scary. by Zero_Independent · · Score: 1

      I thought that scene was funny. That's what she getting for fucking a cop.

    16. Re:Not disturbing, just scary. by buffer-overflowed · · Score: 1

      Have you ever seen the original texas chainsaw massacre? Not the new MTV-generation piece of shit, the original low-budget horror flick. While in many ways it set the stage for future slasher flicks, it's very very light on actual depicted gore, and goes for it's shocks in other ways.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    17. Re:Not disturbing, just scary. by Anonymous Coward · · Score: 0

      Eraserhead..
      That is the one and only movie I deleted because I could not stand to watch it.
      It's some crazy shit.

    18. Re:Not disturbing, just scary. by after+fallout · · Score: 1

      from wikipedia (http://en.wikipedia.org/wiki/Se7en#Lust):

      Lust

      Once the detectives gain access into Doe's apartment, they discover a darkroom (with photographs that prove that Mills had earlier confronted the killer), and hundreds of meticulously-kept logs of the killer's thoughts. However, there are no fingerprints, anywhere. Amongst the heap that suggests Jonathan Doe is an obsessive maniac, evidence of possible future victims arises. One of them is a photograph of what seems to be a prostitute.

      One of the few concrete pieces of evidence is a receipt from a custom leather fetish shop. The detectives visit the shop, and the shopkeeper gives them a polaroid he took of the custom-made item. The audience is spared the sight of the item, though comments from Somerset are telling enough.

      The detectives are soon paged to the site of the next victim (the prostitute). LUST is written on the door of a room; inside the room is the body of the prostitute, the police, and a man seemingly in shock, screaming to "get this thing off of me." Back at the station, an interview with the badly shaken man confirms a scenario that the detectives probably pictured as soon as they saw the shopkeeper's polaroid: Doe had forced a man at gunpoint to don the custom-made item (a codpiece with a long blade attached as a pseudo-phallus) and copulate with the bound prostitute.

      Mills and Somerset later argue in a bar about the value of what they are doing, and Somerset is not convinced that staying on as a policeman would make any difference.

      I think you are thinking of envy and wrath, although I don't see how either are funny.

  28. The Path of Now and Forever was plenty disturbing! by Myself · · Score: 1

    If you haven't played Star Control 2, (now available for PC as The Ur-Quan Masters), you ought to check it out. The action gameplay is every bit as fun as in SC1, but there's an incredible plot this time around.

    As you work through the game, meeting new alien species and trying to free Earth from its enslavement, you meet the two subspecies of Ur-Quan, locked in eternal war. The Kzer-Za want merely to dominate all species in the galaxy. The Kohr-Ah, on the other hand, will stop at nothing short of total extermination.

    Their horrible story, and uncannily sympathizable justification for their "path", still unnerves me. I can't blame them. All I can do is fight back, and hope I don't meet too many of them at once. (The story in TOPNaF isn't complete, you have to play the game to get the whole background.)

    Disturbing? Not really. They're aliens, after all. And that means none of it applies to the way we think about abused humans and their relations to society. Naah.

  29. I'm a prude I guess... by El_Smack · · Score: 1

    ... but I bet it's been more than 5 years since I started not playing certain games because the title was just "too much".

    Demographics: 35 year old male, married, 3 kids. Gamer since Atari 2600 and Asteroids, played most every FPS starting with Wolfenstien (downloaded from a BBS at 2400 baud) and currently (still) playing Call of Duty, so I don't mind killing virual bad guys, even realistic ones. I like Fakey horror films (Sean of the Dead), Monster horror films (Alien), but not Freaky horror films (Saw). Probably explains a lot, in this context.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  30. Eternal Darkness by Anonymous Coward · · Score: 0

    I don't know about anyone else, but I thought eternal darkness did a good job of disturbing people. The insanity effects were subtle as opposed to jump out and scare you because you weren't expecting it.

  31. Yes, but only for a while... by OneoFamillion · · Score: 1

    Doom 3 was kinda uncomfortable for the first 5 minutes or so, but then became just plain predictable and boring. The games that have disturbed me most are System Shock 2 and - somewhat surprisingly - Sentinel Returns.

  32. F.E.A.R-of the unknown. by Anonymous Coward · · Score: 0

    F.E.A.R. followed the Hitchcock principle of "less is more", and "anticipation".

  33. when? by Silon · · Score: 0
  34. Scariest game by Nachtdracke · · Score: 1

    I have to admit that the original Half Life and Return to Castle Wolfenstein both freaked me out, playing at night when I'm the only one in the house.

  35. Oddly, the lack of sex may be an issue - by Anonymous Coward · · Score: 0

    I remember picking up Silent Hill: The Room. Under the rating it mentioned sexual content of some sort, which i thought was interesting -- the other Silent Hill games had impressed me, and I was looking forward to seeing what they could do with more than just violence in the way of disturbing storylines. Unfortunately, most of the supposed content is just being able to unlock more interesting (sic) outfits for the female characters.

    It's one of the odd weaknesses in the ones I've played so far (2, 3, and 4) as well as in Eternal Darkness. The games keep trying to be disturbing with violence or gore, but I can't recall any that managed to be disturbing about temptation. The Silent Hill games (2 and some of 4) manage to suggest some underlying tensions in that area, but not fully bring them to the foreground.

    Sex is a powerful subject, yet I've not seen a game that really tries to use it in anything more than titillation -- trivializing the whole matter.

  36. I read that ... by Knuckles · · Score: 1

    "Will Wii games disturb us". Wiierd.

    --
    "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    1. Re:I read that ... by Orange+Goblin · · Score: 1

      So did I. But then, I'm fairly pissed.

    2. Re:I read that ... by DarkProphet · · Score: 1

      hahah actually so did I. Figured the article was about the Wii-mote being a little too much for some peeps ;-)

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
  37. Silent Hill, anyone? (warning: spoilers) by Spy+der+Mann · · Score: 1

    That game disturbed the heck out of me. Specially after I had to kill Cybil. I felt like sh*t afterwards. That night I had a nightmare. Equally disturbing was when I played SH2 and I realized that James had murdered Mary.

    This isn't like GTA because you really get to empathize with the characters and get into their minds. And then, wham! You're a murderer.

    Those games are really screwed up. If you want my advice, don't play them and go to sleep afterwards.

    1. Re:Silent Hill, anyone? (warning: spoilers) by roskakori · · Score: 1
      Equally disturbing was when I played SH2 and I realized that James had murdered Mary.

      To put that in context for those who haven't played Silent Hill 2 (spoilers ahead):

      James is the game character you play. It starts out as a creepy, but almost romantic story, where James receives a letter from his dead wife Mary. It that point all you know is that she died in Silent Hill in the hospital. Towards the end of the game you find a video tape that shows you killing her.

      There are plenty of other disturbing things: There's a little girl that during the game does all kinds of annoying things to you for (then) no aparent reason. Turns out she befriended Mary in the hospital, and knows you killed her. Some of the monsters attack each other (without you having to trick them into it). In one sequence, the (male) pyramid head butchers (female) zombie manequins with you just watching. You can't really put these things in the proper place at the time when they happen, but once the whole "woman killer" theme is revealed when watching the video, they really hit you bad.

      SH2 has several endings depending on how you react to certain events and items. In one of them (the "water ending"), James commits suicide. Not the "clumsy player does stupid things" kind of suicide but "official ending movie sequence" suicide.

      For me, SH2 really went beyond from what I expected from a survival horror game - in a positive way. YMMW.

  38. It already did... by BTWR · · Score: 4, Interesting

    When I played the Medal of Honor: Allied Assault Omaha Beach level (aka "D-Day"), it was the first of it's kind (before 8 zillion clones), and it was simply... disturbing. It was produced by Steven Spielberg and was definately in the tradition of Saving Private Ryna. I was 22 at the time, so I thought first off that every boy there was my age. I'd die immediately when the boats opened the first 10 times or so. I died tons more on the way up. You'd look over and see other soldiers, grown men and ppl your age kneeling under a bunker and crying. Others mortally injured and screaming for mommy simply made the game "How would you have done if you were at this event in history" (answer: I would have *died*) rather than "Enjoy this video game level."

    1. Re:It already did... by slackingme · · Score: 0, Interesting

      Yeah, here's my "me too" comment =)

      That was an astoundingly intense scenario. I, too, died time after time, mowed down like nothin'. One of the things that got me was the lack of frustration from dying over and over.

      Why didn't I get more and more frustrated, dying OVER and OVER a minute into the level? Because of everything the parent mentioned..

      We were all dying. NPCs exploding left and right under mortar fire, NPCs huddled under cover just trying not to die. It removed a lot of the frustration just realizing that this REALLY HAPPENED, that people REALLY DIED (No 'Hit Spacebar to Continue...') but that same connection made it much more disturbing to play.

    2. Re:It already did... by grammar+fascist · · Score: 1

      When I played the Medal of Honor: Allied Assault Omaha Beach level (aka "D-Day"), it was the first of it's kind (before 8 zillion clones), and it was simply... disturbing.

      Same.

      I can't say that I genuinely enjoyed it either, but I feel like I grew somehow for having played it. I don't think anyone could pull off a whole video game like that, but they might be able to sneak in pieces of it like in MoH:AA.

      --
      I got my Linux laptop at System76.
  39. I can think of one.. by ecumenical_40oz · · Score: 1

    Sephiroth killing Aeris in FFVII. In fact that game was full of disturbing moments: seeing Jenova for the first time, Cloud's flashbacks, and more.

    1. Re:I can think of one.. by CelticWhisper · · Score: 1

      Thanks for spoiling it for me.

      Asshole.

      (captcha text for this comment was "Tempered." I think that's funny somehow, but it's Friday and I claim exemption from all requirements of comprehension of my native English tongue.)

      (In other news, my parenthetical notes now exceed the length of my actual post by an order of magnitude. ...God dammit.)

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    2. Re:I can think of one.. by zyte · · Score: 1

      yeah that was proly my first real emotional moment in a game. At the time I was playing it the majority of the hours of the day (summer) and when sephiroth killer her I was like "NO! SHIT! NO! ..... IT CAN'T BE! ... YOU BASTARD!" That may just signal that I had been playing that game a bit too much though ;)

    3. Re:I can think of one.. by BenjyD · · Score: 1

      Surely everyone knows that by now: I've never even played a Final Fantasy game and I know Aeris dies...

  40. One idea by mgabrys_sf · · Score: 2, Interesting

    I had for sometime was a game based loosely on the old RPG (boardgame) Orgre. The thing that was appealing was that you were being hunted relentlessly by a (virtually) unstoppable (technological) force. I always thought if you removed the "virtually", you could really have something.

    I've yet to see a game that presents an undefeatable boss. The idea being how long you survive IS the game. The environment could be anything but you could slowly ramp up the pace and create traps that would confound the player as they're being pursed. Sometimes slowly - sometimes quickly - but never stopping. You could slow the "ogre" down, even delay it - but never stop it. You would die - and then the game would end. When you would die was up to you. How you would die was up to IT.

    It could even be done in a multiplayer deathmatch environ where you would watch all the other players get destroyed one by one. You could gang up - and perhaps really delay things - but never defeat it. Even being reduced to a spectator when you die could be fun - watching each player be killed one by one until the end of the round. You do see this in deathmatch shooters, but that's just a gaggle of humans whacking each other. Man vs. unstoppable machine would be - or could be - much more fun.

    Most good horror films have this in some shape or form but in video games today - you always "beat" the protagonist. Take THAT element away - and you could have something very-very disturbing. It's what made the zombies (initally) scary in Resident Evil. The idea that you only were putting them down for a while - and that they could get back up and pursue you. Until you killed them again which suddenly didn't make them nearly as much fun.

    Just email me for the royalties - or hire me, I'm a freelancer (mgabrys@netherworld.com).

    1. Re:One idea by Stormwatch · · Score: 1
      I've yet to see a game that presents an undefeatable boss. The idea being how long you survive IS the game.
      Most games for old consoles like the Atari 2600 have no end, they just keep getting harder.
    2. Re:One idea by mgabrys_sf · · Score: 1

      Yes I was considering that when I used the phrase "video games today" - today not being 1981. Unless you're typing across a 300 baud modem from 1981 through a dimensional warp in whch case I'd say:

      Don't buy Betamax, avoid the RCA CED Video Disc System, wait for Ms. Pac Man for the Atari 2600 because Pac-Man sucks in comparrison, and for the love of god stay away from anything E.T. related in video games, don't buy the Adam from Coleco, don't buy a Mac until software comes out in reasonable levels in say 1993, and DO buy lots of stock from a company that just got started being publically traded called Microsoft.

      But to respond - I'm not talking about games that don't end - or even games with "waves" - but games that have bosses. Robotron didn't end - but had hundreds of enemies - as did most early 80s games.
      I'm talking about a game with two characters - you - and "IT". The object would be working with the environment to stay alive from "IT" (except for the multiplayer example where you'd have "us" vs "it")
      but "It" would never die - ever. One wave - the one involving you playing till you die.

    3. Re:One idea by CastrTroy · · Score: 1

      I think that concept could work if done correctly. The problem is, is that the computer could only be so good without making it impossible to delay them forever. It's like tetris. I think that it stops getting any faster after level 9 or 10. I've personally gotten to level 14, and I know people who says it stops counting levels at 20. But you can keep playing forever. Eventually you end up doing something wrong, or getting bad luck with the pieces, and you lose. But the whole fun is trying to beat your previous best. I don't really know if it would make a game disturbing, but it sure could make a game fun.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:One idea by timster · · Score: 1

      Most of the time, Nethack does a pretty good job of this. There's also Ikaruga, at least as far as I can tell, though I hear it is actually possible to make it through three levels without getting killed.

      --
      I have seen the future, and it is inconvenient.
    5. Re:One idea by GhaleonStrife · · Score: 1

      It's possible to clear Ikaruga without firing a single shot. I don't have any video examples of that, but here's some of each level without dying: http://www.ikaruga.co.uk/downloads/videos_chapters .php?play=1p&mode=arcade&diff=normal [ikaruga.co.uk] And yes, the game is hard as hell.

    6. Re:One idea by eboot · · Score: 1

      Tetris? The levels keep going up, but once you get past a certain point they just stop getting harder...

      --
      Two tears in a bucket. Motherfuck it.
    7. Re:One idea by Reziac · · Score: 1

      "I've yet to see a game that presents an undefeatable boss."

      This got me to thinking about how to design such a boss... what do you do if the boss is, say, a Christian-style god, who by definition is omnipotent and immortal?

      While the first thought is "obviously you can't win", my next thought was "So how do we set God up to fail?" IOW, would the scenario be, by its very nature, forced into "find a way to trick God into losing"??

      It's an interesting problem. And remember, kids, don't emulate Lucifer, because he already lost. Learn from his mistakes. :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  41. Donnie Darko didn't disturb me... by vertinox · · Score: 0, Offtopic

    ...it just pissed me off!

    I sat 2 hours of this movie and he just dies at the end anyways so that nothing changes?

    I mean he could have died at the begining of the movie and everything would have been peachy because none of the things he did mattered... ...because he was supposed to die all along.

    The only other game that has disturbed me was those "You win!" ending screens on the NES after 36 hours of game play.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Donnie Darko didn't disturb me... by Anonymous Coward · · Score: 0

      I agree that the movie wasn't disturbing. Nor was it intended to be; it's just a good sci-fi movie.

      And to the parent poster: he *did* die at the beginning, but the audience doesn't isn't told that explicitly until the end. However, after his "death" in the movie (when his world ends), we learn that his actions in the parallel universe have actually had real consequences in the "real" universe. The director makes a point of showing each person affected and their response to the "memory" of what happened in Donnie's universe.

  42. Answered 24 years ago. by startled · · Score: 3, Funny

    Games have been disturbing us since 1982.

  43. Quake 4 by tjwhaynes · · Score: 4, Interesting
    Quake 4 has to be one of the most disturbing FPS's I've played. The whole idea of the Strogg taking their enemies, "enhancing" them biomechanically and then wiping their minds and making them into willing Strogg fighters is pretty nasty. That was present in Quake 2 too but it's much more in-your-face in Quake 4. Especially when you get captured and get to see "stroggification" from a first person perspective. I still wince when that rotating saw blade drops in...

    And it doesn't stop there. The various body parts acting as part of the machinery are everywhere, complete with vaguely humanoid pumping noises. Some of the bodies are missing most of their limbs, others are fairly complete but are attached in cruciform positions and writhing in response to various stimuli.

    And Quake 4 is not the only one out there in that genre. System Shock 2 (especially with the enhanced graphics mods) gets right inside your psyche and keeps hitting. To say that there are no disturbing games out there either indicates that the reviewer hasn't played many games or is remarkably blind to the horrors around.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    1. Re:Quake 4 by wuie · · Score: 1

      I'll agree with Quake 4 being one of the most recent games that I played that had a level of 'disturbing', especially with the Stroggification and seeing former teammates as Strogg. I'll also agree with System Shock 2.

      Phantasmagoria had some pretty disturbing scenes as well, with the murder scenes, etc. Earlier Sierra games that had the same effect would be Laura Bow in the Dagger of Amon Ra and Gabriel Knight: Sins of the Fathers.

      Dagger started out innocently enough until people started dying, and you as the character would have to examine, poke and prod the dead bodies to figure out how they died and for any clues as to who the murderer was. The examinations were pretty graphic for the video card capability of the time, and going from room to room with the creepy music going on in the background helped make the mood more disturbing.I recently rediscovered the game last week, and had a blast playing through it.

      Gabriel Knight starts out disturbing right off the bat, with the Voodoo Murders happening all around New Orleans. As the game progresses, you find out more about the force behind the murders, as well as deep secrets of Gabriel Knight's past. It's a wonderful adventure game, and I'd recommend it to anyone.

      When I think of creepy games, most of the ones that I know of are well-executed adventure games (pardon the pun).

    2. Re:Quake 4 by dyslexicbunny · · Score: 1

      System Shock 2 (especially with the enhanced graphics mods)

      Where can these be found? I've really wanted to play System Shock 1 and 2 for a while.

  44. [Life] Not disturbing, just scary. by Anonymous Coward · · Score: 0

    "No game has ever made me rethink my attitudes to nuclear energy, phone up an old friend just to see if they're still alive or toss and turn for days."

    Try playing Life: The Deluxe Edition.

  45. They already do by Anonymous Coward · · Score: 1, Informative

    The first that comes to mind is Alone in the Dark, that game had real atmosfear. Doom is another that was in your face..

  46. Sanitarium by easychord · · Score: 3, Insightful

    I found the game Sanitarium fairly disturbing at some points. Incase anyone missed it, it was a point and click adventure where the player assumes the role of a mental patient. You drift between fantasy and reality and try to sort out your memories, and save the world or something. I forget.

    It's disturbing not because it tries to shock you with weird stuff, which it certainly tries to do and doesn't do that well. It's disturbing because as you play through the fantasy worlds you get the impression that something very wrong is going on in the real world that you are powerless to stop.

    The answer to how to keep players playing disturbing games is so simple that it's sort of depressing that people get mystified and ask if it is even possible in games. Give the game a compelling story, what they are going through now may be disturbing but maybe the characters and scenario will develop. You could also, like, make the game fun to play. Worth a try.

    1. Re:Sanitarium by Celebpod · · Score: 1

      I have to agree with parent, games that scare you seldom do it with pure shock value, I've played many violent vidogames but playing Sanitarium by the age of 15 i actually started to question my own existance. The feeling of the real world just being a step away from the one you percieve really had me lying awake at night. Other things like the angel crying blood or the little girl at the island circus in an ocean of corpses just scarred me shitless. Not in a jump-out-from-behind-a-corner-growling-way but a deeper and mor real fear. Even today i relate to the dreams and fantasies Max went through in that game, and I'm habby about it. He's a part of me and who i am.

    2. Re:Sanitarium by cafeman · · Score: 1

      The horrific voice over scared me more than anything in the game.

      Seriously though, it was an excellent example of why games aren't taken more seriously. Most people still think of games being as cheesy as Sanitarium simply because of the very poorly acted voice dialog. It's painfully obvious how low the production standards of most games are when you compare them against something with decent overall production standards (such as The Longest Journey or Dreamfall).

      --
      This is your life, and it's ending one minute at a time.
    3. Re:Sanitarium by easychord · · Score: 1

      Well, we all have our own bugs to bear. The voice acting could have been better, personally I prefer no voice acting at all in games like this with everything text only. It's normally better at getting the information across and it gives the imagination more room to work in.

    4. Re:Sanitarium by Anonymous Coward · · Score: 0

      I am an adventure fan. Here, in France, when Sanitarium was released, I hesitated a couple of weeks before buying it. Unfortunately, when I was decided, it had been removed from shelves due to its disturbing content, and was impossible to find.

      This is why games are so dumbed down. Distributor will censor disturbing games, unless they are a big franchise.

  47. That feeling of guilt... by JFMulder · · Score: 1

    ... when killing off people in Knighs of the Old Republic when you decide to play dark side, I think tha qualfies pretty much. I had really hard time playing nasty at first. I felt bad for the lives I was ruining, even though they are artificial lives.

    1. Re:That feeling of guilt... by Soul-Burn666 · · Score: 1

      If that's how you felt, then you didn't get into the character enough. Being on the dark side doesn't mean having the cool dark side skills, it's about being dark/evil and the appropriate skills just seem to follow. :)

      Well it's quite hard playing as dark side when the game plot drives you against the dark side..... (at least in Jedi Knight)

      --
      ^_^
    2. Re:That feeling of guilt... by JFMulder · · Score: 1

      about being dark/evil and the appropriate skills just seem to follow

      Maybe I wasn't clear enough, but that's exactly how I felt. Using my powers to trick two families into killing each other, slaughtering my whole crew, killing people coming for my help. That's pretty much playing in character. That was really hard at first. As good as I felt when I helped people on my first way through the game, I had that feeling that I didn't like that character on screen when I was playing my secnd time through as an evil character. The only thing that made it worthwhile was all the drama that came with it. There was some really nice story telling in this game.

    3. Re:That feeling of guilt... by Fantastic+Lad · · Score: 1
      I had really hard time playing nasty at first.

      And now that you're beyond your first time, how easy will it be when you are called upon to be psychotic in real life?

      Careful which direction you allow your neurons to fire in. The pathways in your brain grow wider and more permanent with use. --And they don't differentiate between virtual and real. That's why computer simulators are used by flight schools and the military. They work.


      -FL

    4. Re:That feeling of guilt... by JFMulder · · Score: 1

      Don't be too righteous here. I mean, how many poeple roleplayed in dungeon and dragons, vampire or medieval outdoors activities?

      Fact is, I understand that the actions I am doing in game are bad. I'd be more concerned about the millions who play GTA where bad behaviour is encouraged, while a game like KOTOR clearly shows the drawback of your evil actions (even tough you do end up ruling the galaxy in the end :p). But when playing a game, I always enjoy more the good guy role than the bad guy role. Oblivion is also a fine example : while the Dark Brotherhood offer interesting gameplay challenges, there's nothing more satisfying as a gamer to saving a man from a certain death, closing hell's gate or simply helping a poor old man catch fish.

      Besides, there is a fine difference between playing a bad character and enjoying the acts of violence he/she visits upon people. I never enjoyed the acts themselves. But they did make interresting drama. If you have a problem against drama, then I suggest you banish pretty much any movie or book ever released. And we should also prevent Stephen King for writing books. This book writing stuff is pretty interactive, he is rewiring his neurons, he might actually turn into a psycho.

      Never forget that pastimes that allow you to channel your anger at something else than another person is always A Good Thing.

    5. Re:That feeling of guilt... by Fantastic+Lad · · Score: 1
      Never forget that pastimes that allow you to channel your anger at something else than another person is always A Good Thing.

      Channeling anger away from real action is a solution of sorts, but not the best one in the long run. Channeling always widens the channel. Anger, I think, is best used as an emotional red light indicating that something is wrong which one should then seek to fix by altering the conditions which create the anger. --Either by changing the external world or by dealing with internal baggage, whichever is more appropriate. Bitter acceptance and channeling anger through a pass-time is indicative of one who does not have the knowledge or courage to change their world. While there are some lives which cannot be easily altered, these are far less common, especially in the West, than one might think.

      I do see many games as direct mind-programming. --There's a new one coming out which brings the charade of population conditioning to a whole new level; funded by none other than U2's Bono, the game depicts the overthrow of the democratically elected Hugo Chavez, the so-called 'criminal' leader of Venezuela who had the audacity to throw out oil trade agreements made with American companies made through corrupt strong-arm politics before he managed to come to power, and to actually benefit his own people with the resulting money which now stays in Venezuela.

      American media, which includes games, is largely designed to turn people into morally re-wired psychopaths with false concepts of reality.

      Interestingly, I also began learning about this kind of thing while playing a Star Wars title; the first 'Jedi Knight', where depending on how you directed your blaster fire and your choice of force powers collected, your character went dark or light. I played through on both sides to get my money's worth, and found the experience troubling to the point where I started asking questions. The answers I began to dig up made me blink.


      -FL

    6. Re:That feeling of guilt... by JFMulder · · Score: 1

      I agree with you that you should always fix the cause of the anger and not channel it through something else, as you'll probably end up in a bad shape if you don't do anything to fix it.

      Obviously, if you are being bullied at school, made fun of, harrassed at work, you obviously have to fix this issue or it will consume you or make you a very misserable person regardless you take out that anger in games or not.

      I think I'm starting to get your point, where I wasn't maybe clear enough in my case. If I understand correctly, you meant that playing games like let's say GTA or Manhunt or whatever which encourage you to act in a repressive manner to relieve anger is bad because you are virtually inflincting pain in a socially unnacceptable manner to reduce your stress level.

      I have a harder time believing that playing righteously is bad for your mental health. I mean, I've been playing games for years where the goal of the game was a noble goal and I certainly haven't turned into a sociopath. It can of course be bad for some people, but it's not the norm.

      Compared to games, I think there's a lot more to fear from religion. Hundred of thousands of people in history have been convinced that their book was more righteous than others. While it brings enlightenment to millions of people, there are always those would will be seduced by a reinpretation of it (just like games) and will commit bad acts in it's name.

      Any entertainment, (be it books, games, movies), religion or sport activity is going to somehow rewire our brain. Are games more dangerous than these other form of entertainment? I think that so far, the benifit of the doubt is in favor of games and not against them.

  48. i mean come on by putch · · Score: 1

    have you played daikatana?

    --
    just because I don't care doesn't mean I don't understand!
  49. Wolfenstein 3D, anyone? by michaeltoe · · Score: 1

    I don't know about you, but my twelve-year-old self et. al were terrified.

  50. Chicken-or-egg situation by stokes · · Score: 1

    There's a bit of a cyclic model at play here: Games will have emotional power once they are taken seriously, and they'll be taken seriously once they have emotional power. Because games aren't widely respected as an art form, lots of people have difficulty engaging with them in a way that would foster an emotional experience. Even if the game is the same story as a movie, the fact that it's a game is a stigma.

    I also think few games have managed to capture a feeling beyond toying with our survival instincts. I think that the two sides will slowly slide together, however. Games will improve their emotional content bit by bit, and people who would previously have been turned off by a video game will warm up to them slowly.

    It would be interesting to take a look at the social history of movies. They, too, were once shallow and flashy, something no respectable adult would pay to see.

  51. Kingpin: Life of Crime by dalmiroy2k · · Score: 1

    Kingpin: Life of Crime was a disturbing game back in the late nineties. I really should check it out again, but I remember it had cool melee weapons and gore.

  52. Creepy is not disturbing by Jherek+Carnelian · · Score: 4, Insightful

    Hey guys! Yeah you, the ones with mod points. Why are you modding up all these posts about being scared or "creeped out" by a video game? That's not disturbing, anymore than riding a roller-coaster is disturbing.

    Storylines that pull back the fascia of society to reveal ugly truths about the nature of man are disturbing. Hotel Rwanda is disturbing. A love story like Oasis where one social outcast rapes another and yet the two are able to develop a relationship that is 100x more healthy than the "normal" society around them is disturbing (just read the comment from the woman who naively rented the movie for valentines day).

    The point of the articles is that movies like those are the level of story-telling to which video games should be striving. What the article doesn't really discuss is just how to motivate someone to continue interacting with a game when the story hits them with such a huge emotional wallop. When it happens in a movie, the audience can just sit there, stunned into immobility (and often tears) and let the experience flow over them. But that's not what games are about. Perhaps it is just not possible for a game to evoke the kind of strong, personally felt, emotions that a movie or book can. Or perhaps the genius who will figure out a way just hasn't been born yet.

    1. Re:Creepy is not disturbing by easychord · · Score: 1

      Just be thankful that nobody made the Rez trance vibrator reference and was modded +5.

      You say that people only stay in movies after being disturbed because they are stunned. I acutally walked out of a movie once after being disturbed, but that might just be because I'm weird. Once something hooks you emotionally at that level you are more likely to want to find out more about it, I walked back into that movie then bought it on dvd. I've certainly read disturbing books that I haven't given up on.

    2. Re:Creepy is not disturbing by CelticWhisper · · Score: 1

      Totally offtopic, but out of curiosity, which movie and what part? I know someone else who walked out (I think it was "A Clockwork Orange") after a movie rubbed him the wrong way.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    3. Re:Creepy is not disturbing by despisethesun · · Score: 1

      Fuck, and I just used all my mod points. Seriously, one person even posted that FF7 was disturbing. Are you fucking kidding me? You are one sorry son of a bitch if you were disturbed by that game.

      --
      This poo is cold.
    4. Re:Creepy is not disturbing by Anonymous Coward · · Score: 0

      You say that people only stay in movies after being disturbed because they are stunned.

      No I did not say that at all.

      I said that when they get the emotional wind knocked out of them, they can sit there and do nothing and the movie continues to move along. In a video game, the story comes to a screeching halt if you don't continue to interact with it.

    5. Re:Creepy is not disturbing by Anonymous Coward · · Score: 0

      Parent poster is absolutely rigth.
      And by the way: Some cute fantasy or alien story can never be as disturbing as a plot that is (even loosely) based on real events. See The Tin Drum as a VERY disturbing example.

    6. Re:Creepy is not disturbing by easychord · · Score: 1

      Different way of saying the same thing.

      People arn't forced to sit through something disturbing that they don't want to see in a movie any more than in a book or a game. It might have an effect on you but that doesn't mean that you can't engage with it any more.

      I recently read Specimen Days by Michael Cunningham. Parts or it were disturbing, especially in the first story. I neither gave up on or read it one session, there was no sense that I just had to passively sit back and wait for it to end. It was just a well written book with an engaging story that I wanted to read.

    7. Re:Creepy is not disturbing by easychord · · Score: 1

      12 Monkeys, the part at the beginning set in the future.

    8. Re:Creepy is not disturbing by Anonymous Coward · · Score: 0

      I walked out of Irréversible, when the guy's head is smashed to a bloody pulp with a fire extinguisher, in that hell hole of a night club.

      I felt so physically sick I threw up. It's just disgusting.

    9. Re:Creepy is not disturbing by walnutmon · · Score: 1

      Hey guys with mod points! Yeah, you, no... not you, him, the one next to you... right got it.

      How many posts here are going to be "But dude, scary isn't disturbing! LOL!"

      Seems like it's prick waving. Can we just agree that people are disturbed by different things?

      I would also pose the argument that if you think deeply on a regular basis, you can actually find that a game will set off a train of thought that can be disturbing. So when you say that something isn't disturbing, you are making the same argument as someone who says something isn't funny. But if someone is laughing at it, they find it funny. At that point, is it funny? It is an unwinable argument, but it has appeared several times in this thread.

      So I say, let's drop the "stop being a scared sissy! LOL! I shoot hookers! 1337!"

      I made dead baby jokes in my AP Physics class, which to this day, I still think is funny as hell... But the girls all thought it was disturbing. Case and point.

      --
      You take it, I don't want it...
    10. Re:Creepy is not disturbing by Cederic · · Score: 1


      Doom (whichever incarnation) is a monster flick. Maybe a top-edge horror one. I don't know, I don't care.

      It sure as shit isn't a Lars von Trier film. I've yet to see a video game that treads remotely close to "Breaking the Waves" or "Dogma".

      Those films are not mass market. They are not comfortable to watch. Hell, Donnie Darko is strange and curious but nowhere near disturbing compared to them. And most people think Donnie Darko is disturbing.

      Forget "I'm scared to go to sleep tonight", where are the games that make you sit staring blankly at the screen in emotional shock.

      Sure, some people may be easily disturbed. But give me a game that hits the emotions like "Lilya 4ever", or "Come and See". Truly challenge me intellectually and emotionally, make a game that I know I _have_ to play, even though it hurts.

      That's what I'm after.

    11. Re:Creepy is not disturbing by Jherek+Carnelian · · Score: 1

      People arn't forced to sit through something disturbing that they don't want to see in a movie any more than in a book or a game.

      It is not that they don't want the story to continue, it is that the impact of the story prevents them from doing anything beyond think about it. In order for the story to have the intended level of impact it must continue to progress without interruption.

      Sure you can stop reading and put a book down right in the middle of an important passage, but if you do that instead of waiting until the end of the scene or chapter, then you will greatly reduce the effect of that scene.

  53. Suspended by Anonymous Coward · · Score: 0

    First game to affect me at any emotional level was Suspend by Infocom. Since I'm a terrible coward I usually spend a long time exploring the first few areas/levels of a game to get my footing.

    In Suspended, I really got to know my robots (loved Poet :-)). Then I sent Aura (the one that hears) into a room and she reported a hissing sound, and then crackling and static and then her signal started breaking up and I tried to get her out of there but couldn't and then I sent Iris (the one who sees) to look for her and Iris reported Aura destroyed and then died herself, and then I couldn't take it anymore... (still hurts as I write this).

    Never finished the game...

  54. Donnie Darko? by linhux · · Score: 1

    Did the submitter really mean that Donnie Darko makes you uncomfortable? I think it's one of the most touching movies I've ever seen.

  55. The most disturbing thing I ever loaded. by krell · · Score: 0, Troll

    I remember this one piece of software. At random, stark blue screens fill the desktop with ominous messages about illegalities and other such. Damn near jump out of my chair every time. Dire monsters with names like Bonzo Buddy and X-10 Camera crowd the screen, defying all attempts to get rid of them. Tens of thousands of virtual entities called "viruses" haunt you at every turn. Grisly scenarios like "shock the monkey and win a free iPod" are common. The more you play, the less secure you feel.

    I don't play this game anymore. I'm not sure I even miss it, although it gave me the most frights I ever had on a computer. I ended up loading Red Hat Linux on the box, and the scary game software (with the innocuous name of "Windows ME"...made me think of the plant monster saying FEED ME!!!") does not seem to be Linux compatible, so I could not load it. Oh well, on to other things.

    --
    Where were you when the voynix came?
  56. Distburing how? by Rendo · · Score: 0

    Are you talking about scary? Because there are some reasonably scary games. F.E.A.R. is the first that comes to my mind, especially when you play at night.

    Now, if by disturbing you mean like something extremely sadistic like children being torn apart in a cutscene or in game, or something to that nature, I doubt it will ever reach that level. I doubt the game industry will ever go as far as torturting children in a game, and that is something I think is distburbing.

    For a game to really disturb you, it needs to strike a fear in all of us. It needs to take something that could happen and explore that and expand on those ideas. A lot of people found The Ring scary, I didn't, but that's not the point. The way it ended was pretty good and I'm sure a lot of people were frightened by us. If a game was made that was similar in nature, and left the person thinking.... Could this really happen? That's when a game is disturbing. Currently games leave just glimpses of fear that fade in a few days, and only return when they go back to the game. A game needs to leave a lasting impression with the player that they will remember for the rest of their lives.

  57. Re:The Path of Now and Forever was plenty disturbi by Digital+Vomit · · Score: 1

    I found the transdimensional Orz to be much more disturbing. I remember having it dawn on me that there was something much more sinister about these beings after they made some strange comment. I couldn't quite place it as a lot of what they said made no sense, and you could never be quite sure if it wasn't just a miscommunication, but it sure sent shivers down my spine. I absolutely didn't want to *jump in front*, which would probably have led to *dancing*.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  58. Or Custer's Revenge. by HoneyBunchesOfGoats · · Score: 1

    Seriously, you don't need amazing graphics powers to have disturbing subject matter.

  59. Re:There's a difference between Creepy and Disturb by exp(pi*sqrt(163)) · · Score: 1

    Hmmm...I thin I found those weird women's legs upside down on another pair of women's legs creatures in Silent Hill 2 as disturbing as they were creepy.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  60. H.P. Lovecraft by westlake · · Score: 2, Insightful
    Sorry doom 3 was creepy as hell (bad pun) when i frirst started.. then again i did start at night with the lights off and hifi audio going - the random people screeming through the walls really got me.

    If you want to understand the difference between elemental horror and the fun-house shocks of Doom there is no better place to begin than with H.P. Lovecraft: Tales, in The Library of America series.

    Lovecraft's best effects are achieved through suggestion.

    You never see anything clearly or fully but you are left with the conviction of having encountered something profoundly alien.

    1. Re:H.P. Lovecraft by mrogers · · Score: 2, Funny

      The most disturbing game I've ever played was one that borrowed a lot of ideas from Lovecraft: the original Alone in the Dark. What made it so frightening to play was not so much the monsters or the sound effects, although both were far ahead of their time - it was the fact that I was playing it on a 25 MHz 386SX. Whenever I got into a serious fight the action would slow down to a crawl; it would take a full second to bring my shotgun to bear on the zombie an arm's length away from me, and another half second to reload after overshooting and firing over its shoulder. None of this was intentional, of course, but it perfectly recreated the slowness and inevitability of a nightmare.

    2. Re:H.P. Lovecraft by Reziac · · Score: 2, Insightful

      Some of the best DOOM maps utilize the same principle: you KNOW the monsters are there somewhere, and you might hear them, but you have no idea when, where, or how you'll be attacked.

      I recall one memorably scary map that starts off totally empty, and lets you explore the entire thing, poking and prodding equipment as you feel the urge... then when you've about decided everything is safe, or at least where some safe spots might be, bad things start happening. And it's set up so the monsters arrive randomly.... but by that time your nerves are already shot. :)

      Point being, any prolonged anticipation of KNOWING something bad is going to happen, but not when or how, can be extremely scary in itself... much like the "evil that's only glimpsed" technique used by Lovecraft. The trick is to build up a sense of the situation being out of your control.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  61. System Shock 2 enhanced. by tjwhaynes · · Score: 2, Informative
    If you are after the enhanced graphics for SS2, then you should look for the System Shock 2 Rebirth or Complemented Version mods. There is also the Shock Texture Upgrade Project.

    If you want the original commercial versions, you are probably going to be bin diving at whatever game stores there are near you, raiding Ebay or cruising the darker side of the web.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  62. Eternal Darkness on Gamecube by Wind_Walker · · Score: 2, Insightful

    I'm not sure it's "disturbing" in the way that, say, A Clockwork Orange was, but Eternal Darkness for the Gamecube was a very freaky experience for me.

    For those who aren't familiar (shame on you) the game used so-called "Insanity Effects" which were basically designed to make your character think they were going crazy - except they also applied to you. You would walk into a room and be immediately decapitated. Then the screen would flash, your character would scream a bit, and you could continue playing the game. Other effects included rooms appearing completely upside-down, invincible monsters, and ever-present whispering that really freaked me out the first time I heard some of them.

    ED was fantastic at really working the psyche and trying to make a real "Horror" game that didn't involve things randomly jumping through windows at you.

  63. Lara Croft... by popo · · Score: 1

    ...makes me feel funny.

    --
    ------ The best brain training is now totally free : )
  64. If only... by theJamAbides · · Score: 0

    Deer Hunter was less about hunting deer and more about POW's in Vietnam forced to play Russian Roulette and going nuts.

    If there was a game like that, it would fuck me up for a loooonngnnnnggggg time just like the movie did. I couldn't get it out of my head.

    --
    James Taylor
    (No, I'm not related. However, I am on the no-fly list)
  65. Games will disturb us when they cease to be games by MMaestro · · Score: 2, Interesting
    I think Doom 3 was a step in the right direction but fell short of what it could have accomplished (after the first hour or so, the lack of interaction with other NPCs was disappointing given how scary/cool it would've been to fight demons in close quarters with everyone screaming at each other to watch the friendly fire). I think games need to abandon a number ideas to truely create a game that'll 'disturb' gamers.

    1. Less 'personal space.' Face it, every good gamer knows how to use every little bit of space, environment and layout of an area to avoid enemy attacks. If I want to be scared I don't want to be able to dodge fireballs and pouncing imps just by moving three feet to the side.

    2. Weaker weapons. Unless I'm going up against hordes of enemies Doom 1 or Serious Sam-style, I should NEVER EVER get a one-hit kill weapon (with the possible exception being a sniper rifle). Face it, its hard to be scared of a zombie when you have a shotgun that can decapitate them in one shot. Rocket launchers? BFGs? Wth?! Why not just give me a nuke and be done with it?

    3. No truely scary monsters. Face it, with the exception of next to/completely impossible to kill monsters (the spirits in Silent Hill 4 come to mind) horror games have not delivered in the monster department. Sure, some monsters (usually bosses) come to mind but compared to the great horror characters of cinema (the Alien, Dracula, even The Thing) nothing comes to mind. Silent Hill's Pyramid Head was easy to deal with for its slow speed, every enemy in Doom 3 was a joke for gamers with years of FPS experience under their belt and Half-Life 2's enemies were overly predictable with poor AI or were artifically difficult (Combine soldiers were a joke as long as you didn't run in guns blazing and fighting an helicopter or strider was difficult simply because you didn't recieve the necessary weapon needed to defeat it until you simply ran past it to progress through the game.)

    Course the problem with these ideas is the more you apply them, the less they remain games and more they become movies..

  66. I'm already disturbed.... by Anonymous Coward · · Score: 0

    Warning: You will be disturbed if you click this link! You have been warned!

    http://www.xbox.com/en-US/games/b/barbiehorseadven tures/default.htm

  67. Fatal Frame by Traiklin · · Score: 1

    I'm suprised no one mentioned this series.

    first time I played it I was using a stereo to play it so every sound was amplified, I still remember seeing one of the ghosts and went to pull up the camera only to have it staring me right in the face when I did. That scared the shit out of me cause it was right there.

    The other time was near the end of the game where there was a ghost you could faighntly hear saying "My eyes" well when you went down into this pit she was suddenly RIGHT behind you and screaming "MY EYES!".

    it's not as freaky as Silent hill (I doubt ANY series will top that one) but it did have the scare factor that got to you. I know I kept looking over my shoulder and freaked out a couple of times when I woke up thinking there was a ghost staring right at me while I was asleep or sitting in a chair.

  68. AVP by phorm · · Score: 1

    Alien VS Predator was frickin' creepy. Especially the first one, which was ahead for its time

  69. Role-playing by Sage+Gaspar · · Score: 0

    The most disturbing gameplay moment I've ever had, bar none, was over a series of RP sessions where my character's actions were drawn inexorably towards darker and more heinous acts. I was RPing with out-of-character friends of mine who were perfectly fine with that and actually enjoyed his darker side, but I eventually just found myself not enjoying it at all. I looked back at what had played out and was struck with how fucked up it was, and then thought to myself, "Shit, I came up with that?" I ended up abandoning the plotline and the character because it was just too much for me.

    I think the greatest potential for a disturbing game comes in one where the character's thoughts aren't filled in for you. Things other people do don't disturb you unless you relate to them. Actually, one of the more recent games that... well, I wouldn't call it disturbing, but a game that made me think, was Shadow of the Colossus. The basic plot is that a boy rides into a temple carrying a dead girl on the back of his horse. He lays her down on an altar and is told by the resident god that if he goes out and slays sixteen giant colossi that roam the otherwise-barren land, the girl can be revived. That's it. But when you go to kill a colossus, first thing is that they're just such well-rendered, graceful creatures. When you climb up their backs to kill them, they start bucking and screaming trying to throw you off. Then when you stab your sword into them, a big black stream of blood comes flying out. And finally they come crashing to the ground, accompanied by somber music. You have control over your character (this is very important) while black tendrils snake out from the colossus towards him, but no matter how fast and what direction you run, they'll end up impaling him. He wakes up back in the temple where he started, worse for the wear -- the in-game avatar is actually visibly decaying in terms of appearance. Perhaps this is part of the price that the temple god said that he would pay.

    Over the sixteen times you repeat this pattern, with plenty of time allowed for introspection as you travel across the landscape, you get to thinking that these colossi are really just trying to defend themselves. Your character seems to be paying a price as well. Is it really worth all those deaths and the hero's soul (figuratively, and perhaps even literally -- you don't know the price that will be exacted until the finale) to revive this girl?

    I know this is somewhat off-point, but it proves that it's possible to make an enjoyable game that still carries a bit of philosophical weight. Truly disturbing? I'm not sure that this can be accomplished and still be commercially successful, unless the plot that makes it disturbing is carefully separated from the gameplay. Once players start actually enacting disturbing events through the guise of their character, it becomes easier to set down the game as being too disturbing. Of course there's games out there like Vice City where your main character does some pretty fucked up shit, but it's also clear from square one that it's overblown, over-the-top parody.

    1. Re:Role-playing by Eideewt · · Score: 1

      I was hoping someone would mention that game, since it seems pretty disturbing from what I've heard. I haven't played it yet myself.

    2. Re:Role-playing by Fantastic+Lad · · Score: 1
      I know what you mean about messed up RP games.

      I switched an entire friend-group because I got to see how people really functioned on the inside.

      Torturing creatures in game is like the adult version of watching kids pull the legs off grasshoppers. Unsettling and infuriating, and it made sense of much of their normal social behavior which I'd always found somewhat baffling and painful to be around.

      No more an never again.

      As for video games. . . If it disturbs me in the wrong way, I quit playing. I don't like a computer being able to direct my choice path into dark areas. I will not allow a computer, or more precisely, a screwed up programmer with psychological issues to affect the direction in which my neuron pathways strengthen.


      -FL

  70. Sorry, the Japanese got that beat by 12 years. by Valdrax · · Score: 1

    Two words: Chou Aniki (1992).
    Actually, practically anything that the Japanese do that crosses sexual themes with games makes me want to put my head under a pillow and cry myself to sleep.

    Also: Boong-Ga Boong-Ga. Enjoy your new view of humanity.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  71. Killer 7 by DeanCubed · · Score: 1

    I'm not sure why no one has mentioned Killer 7. It's probably the best example ever of a game designed to "disturb" the player. Not in a "horror" way, the game isn't scary - but truly disturbing. Watching a girl slit her wrists, seeing some of the end bosses, and generally the whole game just makes my skin crawl. Has anyone else played this game and want to back me up?

    --
    Born to Play
    1. Re:Killer 7 by Anonymous Coward · · Score: 0

      Dito that. First time I played Killer 7 I was tripping on acid. It was complete insanity. That game's story is just amazing as well. It makes you think, but it's all about the fucked up evil shit in the world.

      For instance. Your enemy is invisible and sacrafices its life to destroy you, alluding to terrorists and how they could be anyone, anywhere. The most disturbing thing, however, was the ending. It forces you to choose between supporting corrupt politicians and nuking Japan or supporting terrorists and nuking the U.S. What's even more insane is that IT'S A JAPANESE GAME! Think how a Japanese person would interpret that ending vs. an American. Now that's DISTURBING.

  72. Snatcher by Anonymous Coward · · Score: 0

    Snatcher for the Sega CD was a lot of fun.

  73. Parasite Eve by watashiwananashidesu · · Score: 1

    I can't believe this game hasn't come up yet. It gave me nightmares for years. It wasn't just scary--I've been known to laugh at "scary" movies. It was downright disturbing

    For those of you who don't know, Parasite Eve is a 1999 Playstation Game that was developed by Squaresoft. It was based on a novel by Hideaki Sena. The premise of the game was that the mitochondria were taking over New York City by turning living creatures into monsters or lighting them on fire, and the player character, a detective who is mysteriously immune to these effects, has to stop them and the woman they chose as their avatar.

    Now, maybe it's just becuase I was twelve years old when I played it, or maybe it's because the woman the mitochondria possessed (Melissa) looks vaguely like me. Maybe it's becuase as a budding actress in high school, I tried to play the game again and was disturbed by how similar Melissa's attitudes about her role in an opera were like my own jealousy and desperation in my high school acting. But something about that game gave me nightmares, and I took it much better than my stepsister, who played with me.

    I still find it disturbing. I still freak out every time I get a burning sensation in my hands.

    It wasn't the gore so much, or the monsters taking over New York City. It was the very premise--that a vital part of every human being, something without which we cannot live, is not only conscious in spite of us, but completely indifferent to us. The idea that something from the inside would destroy humanity--not a human being, but something that lies within the very body of every human being. As wild as the game premise is, doesn't it just reflect the nature of human experience? That is, when something is destroyed, it tends to happen from within? It's so cynical, and so dark, that to this day it frightens me.

  74. Crimsonland by Anonymous Coward · · Score: 0

    Crimsonland is a recent endless, undefeatable game, in which a series of ever-more powerful aliens are coming in on you from all directions. Another poster has pointed out that most early video games were endless, too. I'm not sure if I agree with the poster who mentions Nethack, though - Nethack is definitely defeatable, and all the monsters in it can be killed (even the dread Demogorgon). Nethack's just very difficult.

  75. Manhunt is serious culture by Anonymous Coward · · Score: 0

    I for one treat Manhunt as a serious piece of culture. Sure it is sick as hell, but it ties very well with the movies of Lynch and others, the mythical snuff scene and closedness and unlawfulness of backwater places (or the fantasy of them that floats around). It is a game that needed to be made.

    Kudos to Rockstar for making it.

    It is in line with their other titles, like GTAs, being well researched and therefore believable and immersive, playable history.

  76. God of War by PipoBimbo · · Score: 1

    I can't believe no one mentioned it yet but having to "sacrifice" a soldier to unlock a door was pretty disturbing for me. Especially as he couldn't stop screaming "don't kill me !" all the way up to the sacrifice room.

    1. Re:God of War by BenjyD · · Score: 1

      That was seen as so disturbing, it was actually cut out of the European version: the human in the cage was replaced with one of those blue undead soldiers. It confused me at the time, as I had read a review that described that scene from the American version.

  77. RE: Fear by citizenc · · Score: 1

    My personal beef with F.E.A.R. was that it was scary during the opening sequence & the last 20-odd minutes of gameplay. In the middle, there were a few scares here and there, but for the most part the gameplay degraded to "run into room. get pwned. reload. run into room in slow motion. drool at pretty graphics. walk all over enemies. repeat."

    A game called "F.E.A.R." should have been scary the WHOLE way through.

  78. Plot turns when not pre-spoilt by CandyMan · · Score: 1

    Stop reading if you havent't seen Terminator 2 or played Half Life: spoilers ahead.

    UK movie critic Jim McClellan wrote about his wife watching Terminator 2 without having seen any trailer or advance warning. She thought Arine was still the baddie, and saw the scene at the mall (with the flowers and the shotgun and the second Terminator) the way it had been scripted: as a surprise, and as a revealing of a key plot element: namely that Arnie was this time a good "guy".

    I experienced the same surprise in Half Life, as I went in and played it without reading much abut it first. About 1/5th into the game, when a scientist came to me and said "at last, the army is here!", I went down a staircase, and lo and behold, there was a soldier! Good news! And then he shot. A. Scientst. OMFG.

    Call me naive, but I had read nothing about the game, and I did not expect that. "Abuse of power comes as no surprise", they say, and less of all in a fucking action movie^W videogame, but hey, I was playing, I was kinda distracted (or well immersed into the suspension of incredulity), and it felt like it was happening to *me*. Not to Gordon Freeman, but to me. It really shocked me, unnerved me, and I felt the blood abandoning my skin. The definition of"disturbing".

    Half Life is that good a game.

    --
    http://barrapunto.com/ - News for nerds, en español
  79. Re:The Path of Now and Forever was plenty disturbi by JuffoWupo · · Score: 1

    What I found most disturbing in Star Control 2 was the size of the pkunk's heads compared to their necks

  80. Re:The Path of Now and Forever was plenty disturbi by uranium_death · · Score: 1

    I wholeheartedly agree. I always found the Orz the most frightening aspect of the game due to their unknown origin, as well as their reluctance to release any such information. Also, the Androsynth were consumed by these inter-dimensional beings and the fact that the Orz tend to get a little bit hot under the collar when you question them speaks for itself! Who's *frumple* now, eh? However, their dislike of the Arilou Lalee'Lay also carried a burden for the humans. Apparently, the Arilou had known the first humans, which suggests that they have taken a great interest in us for a long time and I don't believe they are so incredibly pure that they haven't got a vested interest in human beings whether it be domination or cross-breeding. The Arilou and Orz both dislike each other. The Arilou appear to protect us from our own curiosity, but it may also be for their own good. The Orz dislike the ARilou because they "jumped in front", meaning they managed to establish relations with humans before the Orz were able to. The Orz come from "below" while the Arilou come form "above". I feel that the Arilou appear to be pure due to their involvement in the Alliance of Free Stars as well as their calm appearance. Inversely, the Orz speak a whole heap of *juice*...oops, I mean, garbage! They hide their motives openly which does not bode well, and are also responsible for the elimination of a cyborg race. Both these races have hidden agendas which always worried me. I also found the Vux Admiral, Zex a pretty disgusting character who appeared to be into bestiality. What freaked me out most was that his ultimate aim was to engage in it with you (being the human captain). Yech! The Ur-Quan do not freak me out at all. Their story is simple one of self-preservation, as well as one of great sadness. They were a peaceful race in the past, if not overly tribal as reflected in their initial fights with the peaceful Taalo, whom they would eventually call "friend" (no other race would)." If the Ur-Quan never met the Dynarri, there would be no problem. The Umgah are an interesting mob. They take their jokes too far. Pkunk died as the Ilwrath gorged on them on the commands of Dogar and Kazon, an Umgah joke. The Umgah, although very good friends with the Arilou joined the Ur-Quan Hierachy as battle thralls as "The Ultimate Joke". Then to finish it off, look at Umgah controls. They resemble breasts and penises. (That is offical as well!) But the Orz are by far the most disturbing, with the Arilou a close second.

  81. Re:There's a difference between Creepy and Disturb by DDLKermit007 · · Score: 1

    And the realization that some burly fucker with a huge hunk of metal on his head and a huge Guts Sword named Trianglehead was the realization of your character's sins (killing his wife). That one kinda...left me disturbed to say the least. The thing is with videogames the player doesn't necicarily "get" the overtones like with a movie. Most are paying attention as to "what do I do next" and not "what does this mean" like with movies. As such...not a whole lot of people know the meaning to something like Trianglehead other than "OH S#!T!!! KILL IT!!! KILL IT!!! Fsk it!!! RUN!!!"

  82. Re:There's a difference between Creepy and Disturb by exp(pi*sqrt(163)) · · Score: 1
    I haven't finished SH2 so that was a spoiler you insensitive clod!

    :-)

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  83. Watch the Manhunt "speed run" by Anonymous Coward · · Score: 0

    The Manhunt speed-run will show you what the hell the deal is with Manhunt, if you've never played it. The video detail is kind of poor because of the contrast wipe-out during encoding, but it's good enough to get a full gist of the game. It's disturbing -- even moreso than CJ screwing bitches and hos in San Andreas.

    The guy is also wiping out gangs. Lord knows we need something like that for the Crips, Bloods, and MS-13. And from another aspect, if I was a jihadist, I'd probably see the game (Manhunt)as a good training aid. Kill the kuffar however you can -- Praise be to the ayatollahs and mullahs! (and allah)

    It's disturbing, but there are a lot of disturbing movies as well. That's why the "mature" rating exists: over in Palestine, news "reporters" are asking 6-year-old boys if they are ready to die for Allah (making sure to nod their head "yes" so the boy knows the right answer to give to the question), but here in America, we're worried about the moral and psychological effects that an abstract video game would have on that same 6-year-old.

  84. Donnie Darko, Totally off topic by walnutmon · · Score: 1

    Donnie Darko is pretty much the best depressing movie ever. I don't even know what it is about it that makes it so fricken depressing, I think I remember it just being very true. It kind of showed a world that we live in, but from a scewed perspective.

    God, that ending, that damn song... THAT GOD DAMN SONG! I am going to listen to it right now, it's on my iPod.

    "And I find it kind of funny, I find it kind of sad, the dreams in which i'm dying are the best i've ever had"

    THAT GOD DAMN SONG!

    --
    You take it, I don't want it...
  85. Duke Nukem: Sick and Twisted? by walnutmon · · Score: 1

    Honestly, if you were disturbed by the strippers being shot, I am suprised you weren't disturbed by that whole game.

    As a kid playing that game, it totally disturbed me a few times, the hours spent in that strip club. The whole dystopian atmosphere was pretty strange and new to me at the time. Remember the church scene? I don't remember exactly what it was like, if anyone can remind me, that's cool. I think it had some kind of weird noise, a red screen, and someone crucified on an upside-down cross. I mean, as a young boy who had been taught to love Jesus, that was pretty fucked up.

    Of course, now I don't think twice about that shit. Just goes to show, disturbing is all a part of perspective.

    This article premise "when will games be disturbing" is actually pretty silly. Some people think George Carlin is disturbing, I understand that, but making those people disturbed is really fun to me. Does that mean i'm disturbed? Maybe. I like to think I just have a great sense of humor.

    I don't think the guys at 3D realms were that messed up, they were probably just a bunch of guys who were making a game and really weren't thinking about it like that.

    "Dude, look at this?!"

    "What's up?"

    "You can see their tits, pretty hot eh?"

    "cool man, what about when you shoot them"

    Pow!

    "Kick ass!"

    "Let's go hit women and eat babies"

    "Hell yeah!"

    --
    You take it, I don't want it...
  86. Re:There's a difference between Creepy and Disturb by buffer-overflowed · · Score: 1

    Oh sure, bring up Miike(you're talking about the movie, right, not the comic?). Way to go.

    And scarily enough I swear I heard something about them spinning off a game from the same source material the movie used.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  87. Disturbing games or games with disturbing moments? by Reverend+Raven · · Score: 1

    As with so many other posters, I feel it is dependent on the player what they find disturbing versus scary.

    Example: Alone in the Dark 1/2 and the original Resident Evil had (for me) some scary moments. Silent Hill 2 (which I never finished) and System Shock 2 disturbed me.

    Scare as in horror is fleeting. Sure, you'll remember the dogs leaping suddenly from the windows in RE1, but it was a brief fleeting moment. Where as the whole premise and executition of Silent Hill 2 was just disturbing. The idea and it's delivery was disturbing.

    The original X-COM: UFO Defense had a number of both scary and disturbing moments in it for me. The scares came in the battlescape, hunting down the last few Sectoids or Mutons or (god help you) Cryssalids, watching as they emerge from the corner of the one building you didn't throughly check. The disturbing part was after the mission was over, returning to base and knowing that things are only getting worse...that these were the good days.

    I've often found small bits and pieces from games to be disturbing rather than the whole game itself. Example: In Chrono Trigger, there's a point in 2300 AD where you're inside the Keeper's Dome, with Balthazar and a Nu (with, might I add, the creepy "Keeper's Dome" music playing). You do what you have to do, and then you go talk to the Nu. It says "This creature sleeps beyond the flow of time", which still to this day disturbs the hell out of me. Now if CT as a whole disturbing? No, far from it.

    Over doing it is one thing, but splashing enough of it in there to keep things lively is great.

    And, for the record, as a huuge film dork...I think Donnie Darko (released in '01) is the greatest American film since Pulp Fiction (in '94). It was intelligent, funny, scary, suspenseful, uplifting, depressing and just such a good movie. Go out now and get both versions (the theatrical and the "It all makes sense!" director's cut) and just accept the greatness that is Donnie Darko.

    --

    --Reverend Raven
    Desperate days demand dire deeds.
  88. Silent Hill by Grim+Beefer · · Score: 1

    People keep mentioning this game series, but I think it deserves more specific attention. The recent film only half-heartedly captured the essence of the franchise; to truly understand why Silent Hill will be considered groundbreaking in the future, you have to play the games. The entire series borrows heavily from other surrealist and/or horror authors, particularly David Lynch. Further references can be found to the film Jacob's Ladder, Stephen King, and the works of John Carpenter. Unlike other survial horror games, Silent Hill has an intricately crafted storyline that is nearly impossible to grasp within one playing. Far from relying on the immediate shock value of gore or surprise, Silent Hill deals with most of the themes we associate with psychological horror. For example, it becomes apparent in the first game that most of the monsters you encounter are actually hellish dream-like manifestations of what frightens a little girl (bugs, schoolchildren, lizards, etc., and obvious reference to Stephen King's The Regulators). This is a far cry from the standard sci-fi zombie banality or mundane hauntings we get from certain other survival horror franchises. Every aspect of Silent Hill seems to have significance and symbolic purpose, especially your physical enviroment (a mere canvas upon which to paint variety in other games of the same genre). Furthermore, the primary themes of Silent Hill are not survival and exploration, but instead religous zealotry, anguish and despair, psychosis, and the heartbreak of missplaced love/power. Like most good film/literature, you can get what you want to out of the game, as none of this is readily spelled out per se. Silent Hill, however, is interactive; so this element allows the player to "dig" for more of the town's mythos in way that is impossible in other media. So I disagree, video games do have one serious redeeming title that definately trumps most of the fare we get at the cinema in terms of immersion, even if it's no Eraserhead.

  89. Darko disturbing? by labal · · Score: 1

    The only thing that disturbs me about Donnie Darko is how overratted it is.....

    --
    hellboy1975 http://www.foutheye.net
    1. Re:Darko disturbing? by Anonymous Coward · · Score: 0
      The only thing that disturbs me about Donnie Darko is how overratted it is.....


      Like your spelling?
    2. Re:Darko disturbing? by labal · · Score: 1

      Yeah, that's pretty disturbing too!

      --
      hellboy1975 http://www.foutheye.net
  90. Re:The Path of Now and Forever was plenty disturbi by buffer-overflowed · · Score: 1

    You didn't want to be a *silly cow* or a *sad animal*?

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  91. Re:The Path of Now and Forever was plenty disturbi by Dr.+Photo · · Score: 1

    [more spoilers:]

    I thought the most disturbing part of the game is when you find out that the Kzer-Za are not your real enemies, and that, in their own twisted way were actually trying to protect humanity and the other sentient species, and that, worst of all, you've been undermining their struggle with the Kohr-Ah. It's worst the first time you play, because if you've taken too many years in the game, that realization will hit you right before the Kzer-Za begin to lose the war, and the Kohr-Ah begin to annihilate every sentient species one by one...

    But, yeah... the Orz and the Arilou were pretty damn creepy, too. And the neo-Dynarri...

  92. Re: Fear by cttforsale · · Score: 1

    That creepy little girl crab walking out of the office cubicle did it for me...

  93. Max Payne by Sheetwakahn · · Score: 1

    I agree that there is a distinction between startling/creepy elements in video games and disturbing moments in film. I would say the drug-induced nightmare sequence in Max Payne, in which you travel through a distorted version of your home, reliving the murder of your wife and child is pretty disturbing in the intended sense. Furthermore it isn't an extended cutscene but an interactive part of the game where you have to figure out the rules of a surreal environment.

  94. Gabriel by Vermifax · · Score: 1

    Gabriel Knight: SotF was the first game that gave me the willies enough that I had to run around the house turning all the lights on and had trouble sleeping that night.

    --

    Vermifax

    Logout
  95. Tiberium by Cyanara · · Score: 1

    I was pretty creeped out by C&C back when I was a little kid. The movie where the camera slowly moves through the ghost town and finally stops at the cemetery where tiberium is growing from people's graves was bloody freaky. I had nightmares at one point about tiberium growing out of my skin. Then of course they had it actually happen to people in Tiberian Sun.

  96. Oblivion - Last Dark Brotherhood Quest by chad.koehler · · Score: 1

    * Spoilers if you haven't done it yet *



    The last quest in a faction of the latest elder scrolls game has you looking for a traitor within the ranks. You find his lair -- containing several corpses, his diary and the severed head of his mother.

    What's disturbing is the diary. Reading it, it gives insight into what happened... The traitor (as a toddler) hiding under the bed as his mother is murdered, her severed head hitting the floor and locking eyes with him, vowing revenge against the killer.


    It disturbed me, at least.

  97. Re:There's a difference between Creepy and Disturb by Zaplocked · · Score: 0

    The creature's name is Pyramid Head.

  98. Re:There's a difference between Creepy and Disturb by DDLKermit007 · · Score: 1

    Ooops my bad. Can you tell it's been a while since I've played the game?