After all, there are only so many combinations of notes
Yeah, have you worked out just how many? Assuming 4 bars of quarter notes and using one chromatic octave (12 notes) and rests: 665,416,609,183,179,841 permutations. And that's only tiny proportion of all realistic possibilities.
Borders on the Internet are formed by the identity of groups of people, who are brought together by common cultures, common languages, common needs, etc.
As opposed to being formed by nationality. This is why me (a Brit) and you (I'm going to guess an American though you might not be and that would help prove my point) are having this conversation.
I've found myself doing fairly poorly in BF3 in pure kills vs deaths terms
Stop thinking like that! Your K:D is not important. It's a team game, that's why your position on the board is determined by points earned rather than K:D. You can die 100 times, never get a kill and still be top of the table as long as you give out enough health packs and revive enough team-mates.
spying (Verb) 1. Work for an organization by secretly collecting information about enemies or competitors. 2. Observe (someone) furtively. (Furtive: 1. Attempting to avoid notice or attention; secretive.)
As it wasn't done secretly and the users were made aware of this then maybe "monitoring" would be a better word.
I'm going to abstain from Slashdot's knee-jerk "OMFG SPIES!" reaction for now until there's some evidence either way. I stopped reading Slashdot about a year ago because most of the interesting headlines were just downright misleading. Seems like nothings changed. See you again in another year.
The Slashdot title implies some breach of privacy but the article says it was with the owners consent. Is there any evidence that it is actually spying? Was it hidden in some clause in the small print or was it an optional opt-in? Or is it just another sensationalist Slashdot headline?
Bad Company 2, trust me on this one. I really don't need "reload" and "use" actions bound to the same key. I absolutely love trying to disarm a bomb only to keep switching guns with the dead guy on the floor like I'm some clothes-switching fetishist.
I agree with the sentiment in regards to BC2 but he is slightly wrong...
Reload and use aren't bound to the same key. "Reload" is R, "use" is E. (Maybe they're the same on consoles but he's supposedly talking about PC games.) The problem comes when there are two things to "use" - like, as he says, disarming a bomb and switching weapon kits. I see your point about context and there is definitely a time and a place for that. However, in his example, if enough people die next to the bomb in BC2 it becomes almost impossible to disarm the bomb as there are so many weapons to pick up.
Even just giving the bomb-disarming action priority would fix it in this instance as you could then just do "press the use key to do use the important thing which is obviously the thing you want to do right now" as opposed to "mash the use key, repeatedly switching weapons until they're out of the way enough for you to start defusing the bomb by which time it's too late as the bomb has exploded or you have been shot because you were paying too much attention to the text on screen telling you what the button will do".
One "use" key often makes sense but if you can accidentally do something very different to what you are trying to do then the system is broken. At any given time a button's function should be obvious and if its function is something you will need to do whilst under fire at the trickiest times in the game then you shouldn't have to rely on reading the text on screen.
In Valve's Day of Defeat right-click is for iron sights. In Valve's Left 4 Dead right-click is for melee and this makes sense - L4Ds melee attack is used about as much as the primary attack as you have to beat off the zombies (no, not like that) while you reload. In DoD your melee attack is a separate weapon so you don't need a dedicated button for it.
Might not be the best example but you get the picture.
Maybe keeping them between L4D1 and L4D2 I could agree with...
Yes and nukes would be fairly painless if you were close enough.
If the title of the article is a question, the answer is probably "no".
why can't we put python/ruby on the phone?
Because... we can.
Fuck it, we'll do it live!
After all, there are only so many combinations of notes
Yeah, have you worked out just how many? Assuming 4 bars of quarter notes and using one chromatic octave (12 notes) and rests: 665,416,609,183,179,841 permutations. And that's only tiny proportion of all realistic possibilities.
Well you certainly improved the joke by correcting him.
To summarise the summary of the summary: people are a problem.
Borders on the Internet are formed by the identity of groups of people, who are brought together by common cultures, common languages, common needs, etc.
As opposed to being formed by nationality. This is why me (a Brit) and you (I'm going to guess an American though you might not be and that would help prove my point) are having this conversation.
So, what, all games must either be realistic war simulators OR fun arcade shooters? Can't we just have one of each?
in MW they shoot in repeated bursts in a way too arcadey fashion
Yeah, stupid game being all gamey! Don't they know this is a real war?
I've found myself doing fairly poorly in BF3 in pure kills vs deaths terms
Stop thinking like that! Your K:D is not important. It's a team game, that's why your position on the board is determined by points earned rather than K:D. You can die 100 times, never get a kill and still be top of the table as long as you give out enough health packs and revive enough team-mates.
Alas, ones nationality doth colour ones perceptions.
That "land of the free" thing's really taken a back seat.
With a 20cm signal, you can't tell a human from an amorphous blob.
Some people are amorphous blobs.
Don't read this...
Ok.
You realise he's talking about the touchpad-like top surface of an Apple Magic Mouse, right? It's not the same as a laptop's touchpad.
Haha yeah!
Except that you clearly haven't watched the video or understood the process as it doesn't work like that.
Did you hear the one about the neutrino?
Bible Hijab.
So they weren't spying.
spying (Verb)
1. Work for an organization by secretly collecting information about enemies or competitors.
2. Observe (someone) furtively. (Furtive: 1. Attempting to avoid notice or attention; secretive.)
As it wasn't done secretly and the users were made aware of this then maybe "monitoring" would be a better word.
I'm going to abstain from Slashdot's knee-jerk "OMFG SPIES!" reaction for now until there's some evidence either way. I stopped reading Slashdot about a year ago because most of the interesting headlines were just downright misleading. Seems like nothings changed. See you again in another year.
The Slashdot title implies some breach of privacy but the article says it was with the owners consent. Is there any evidence that it is actually spying? Was it hidden in some clause in the small print or was it an optional opt-in? Or is it just another sensationalist Slashdot headline?
Bad Company 2, trust me on this one. I really don't need "reload" and "use" actions bound to the same key. I absolutely love trying to disarm a bomb only to keep switching guns with the dead guy on the floor like I'm some clothes-switching fetishist.
I agree with the sentiment in regards to BC2 but he is slightly wrong...
Reload and use aren't bound to the same key. "Reload" is R, "use" is E. (Maybe they're the same on consoles but he's supposedly talking about PC games.) The problem comes when there are two things to "use" - like, as he says, disarming a bomb and switching weapon kits. I see your point about context and there is definitely a time and a place for that. However, in his example, if enough people die next to the bomb in BC2 it becomes almost impossible to disarm the bomb as there are so many weapons to pick up.
Even just giving the bomb-disarming action priority would fix it in this instance as you could then just do "press the use key to do use the important thing which is obviously the thing you want to do right now" as opposed to "mash the use key, repeatedly switching weapons until they're out of the way enough for you to start defusing the bomb by which time it's too late as the bomb has exploded or you have been shot because you were paying too much attention to the text on screen telling you what the button will do".
One "use" key often makes sense but if you can accidentally do something very different to what you are trying to do then the system is broken. At any given time a button's function should be obvious and if its function is something you will need to do whilst under fire at the trickiest times in the game then you shouldn't have to rely on reading the text on screen.
"between similar games"
Not "between different installations".
Meh. This could work sometimes and not at others.
In Valve's Day of Defeat right-click is for iron sights. In Valve's Left 4 Dead right-click is for melee and this makes sense - L4Ds melee attack is used about as much as the primary attack as you have to beat off the zombies (no, not like that) while you reload. In DoD your melee attack is a separate weapon so you don't need a dedicated button for it.
Might not be the best example but you get the picture.
Maybe keeping them between L4D1 and L4D2 I could agree with...
I've got a bad feeling about this...