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User: A+L+1+E+N

A+L+1+E+N's activity in the archive.

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  1. Oblig. Simpsons... on Child Porn As a Weapon · · Score: 2, Funny

    Kent Brockman: Now, here are some results from our phone-in poll: 95% of people believe Homer Simpson is guilty. Of course, this is just a television poll which is not legally binding. Unless proposition 304 passes, and we all pray it will.

  2. Oblig. Futurama... on Ultrasound As a Male Contraceptive · · Score: 5, Funny

    Bender: What should we point it at first?
    Fry: I dunno. Try it on me!
    [Zap]
    Fry: Ow! My sperm!
    Bender: Wow! Neat! Mind if I try that again?
    [Zap]
    Fry: Huh, didn't hurt that time.

  3. Re:As Jon Stewart would put it.. on Ray Kurzweil's Vision of the Singularity, In Movie Form · · Score: 1
    I am certain you are mistaken on this:

    The complexity might be 2^-1000*2^n operations for a specific implementation. Then it takes 1 operation for n=1000 and 2 operations for n=1001. (Maybe the processor implements the problem up to n=1000 in hardware and for bigger n some work needs to be done in software.) This is an extreme example, of course, but it is within the definition.

    and somewhat on this (it's correct, but I think you're missing the point of what this means):

    The statement that a problem is O(2^n) means that there exist algorithms for the problem whose speed grows asymptotically no faster than 2^n for large n, so for each of those implementations, the maximum amount of time that implementation takes to run on a specific input size can be written as a function f(n)...

    From the wikipedia link you specified:

    Although developed as a part of pure mathematics, this notation is now frequently also used in computational complexity theory to describe an algorithm's usage of computational resources: the worst case or average case running time or memory usage of an algorithm is often expressed as a function of the length of its input using big O notation. This allows algorithm designers to predict the behavior of their algorithms and to determine which of multiple algorithms to use, in a way that is independent of computer architecture or clock rate. Big O notation is also used in many other fields to provide similar estimates.

    An algorithm with O(f(n)) computational complexity requires on the order of f(n) operations to complete for input size n in the worst/average case (it could much require fewer in the best case, but we don't care about the best case, in general, or in this discussion, in particular).

    A problem that is O(f(n)) has no known algorithmic solution that has computational complexity better than O(f(n)).

    An "operation" in the Big-O sense refers to the logical/mathematical concept of a fundamental unit of computation (think Turing Machine). Whether an operation is implemented wholly in hardware or software (or half-and-half or whatever) is completely irrelevant to a discussion about it's computational complexity. An operation is simply a step of execution that must be performed by an algorithm and Big-O tells you very approximately how many of them it will take for it to arrive at a solution (on average/worst case).

    Anyways, I think my point - that computational complexity kills Kurzweils singularity speculation - stands, but this topic has long since faded from front page discussion, so I'll let it drop. :)

    D.

  4. Re:As Jon Stewart would put it.. on Ray Kurzweil's Vision of the Singularity, In Movie Form · · Score: 1

    That doesn't sound right.

    From your example, a computer that can run an O(2^n) algorithm on up to n=1000 inputs in less than or equal to 1 second, must be able to execute at least 2^1000 operations per second! You couldn't do that with computer composed of 1 processor for each atom in the universe, each running in parallel.

    Also, n is the number of input to the algorithm. It has nothing to do with its implementation. I think the value you are thinking of is k, which is a scalar that represents computational overhead of the algorithm, and that is certainly implementation dependent. Big-O says nothing about k.

    Lastly, you're right, there are good approximations for many hard problems. However, there are many hard problems for which no good approximation can be found (or at least finding the approximation is also a hard problem). For these problems any uber-AI will be no better than us, lowly, normal intelligences.

    D.

  5. Re:As Jon Stewart would put it.. on Ray Kurzweil's Vision of the Singularity, In Movie Form · · Score: 1

    The thing that bothers me about Kurzweil's super-intelligence/singularity thing is it completely ignores computational complexity.

    Every problem has a strict lower bound on the number of operations (and/or amount of memory space) required to solve it. Even simple sorting requires that every element to be sorted is looked at, at least, once. In other words, in the best possible case, sorting can be accomplished in O(n). No amount of super-speed intelligence can reduce that.

    Further, difficult problems stay difficult regardless of how much processing power you throw at them. Take this example from the wikipedia page:

    [C]onsider a problem that requires O(2^n) operations to solve. For small n, say 100, and to assume for the sake of example the computer does 10^12 operations each second, a solution would take about 4 * 1010 years, which is roughly the age of the universe.

    So, even ignoring all physical constraints, intelligence is computationally limited. No matter how much "smarter" we can make an AI (or whatever) there are problems whose complexity is great enough that any increase in intelligence quickly becomes irrelevant.

    D.

    ps. Apologies for any inaccuracies in this post. It's been quite a while since I took this stuff in university. If anyone more knowledgeable in complexity theory cares to correct me, I'd appreciate it.

  6. Re:culture on US Adults Fail Basic Science Literacy · · Score: 1

    I think part of the problem is the perception of teachers as shown by the media and pop culture. For instance, look at North American cartoons. At best teachers are depicted as ancient, boring, and/or uncaring. At worst, they're downright monstrous. Contrast with the view of teachers presented in a lot of anime. They are intelligent, beautiful, and often even super-heroic.

  7. DMCA in Canada? on Hasbro Sues Makers of Scrabble-Like Scrabulous · · Score: 1
    Here's an excerpt from the press release as posted on Kotaku: http://kotaku.com/5028663/hasbro-sues-over-scrabulous-facebook-game

    In addition, Hasbro has delivered to Facebook, which hosts the Scrabulous game, a notification of copyright infringement under the Digital Millennium Copyright Act (or the "DMCA") requesting that they remove the Scrabulous application in the U.S. and Canada as soon as possible.

    This burns me up in so many ways. >:(

    Not only is this a trademark case rather than a copyright one (as far I can tell, no lawyer here), but as a Canadian, it disgusts me that they're using the DMCA to dictate what can or cannot be published in Canada. We're having a tough enough time keeping crap legislation like that out of our country without amoral corporations smearing it across the boarder.

  8. Re:"Invitation to the Game" (M. Hughes) on Sci-Fi Books For Pre-Teens? · · Score: 1

    I want to second the Monica Hughes recommendation. When I was young, I was entranced by her "Devil on my Back," it's sequel, and many of her other books:

    http://en.wikipedia.org/wiki/Monica_Hughes (Geez, that list brings back memories :') )

    She was a fantastic author and her books are specifically tailored for budding sci-fi enthusiasts. Heartily recommended.

    ps. Thanks for reminding me of them. :)
  9. Re:Go FSF! on FSF Reaches Out to RIAA Victims · · Score: 1

    So this:

    The music, movie, book, TV, and video game industries are grounded on the princple that IP has intrinsic monetary value.

    The fact that these multi-billion dollar industries are built upon an incorrect assumption about the nature of IP is not trivial or dismissable (regardless of how many exclamation points you use).

    If you think that the cultural value of IP is the only value of IP that "matters", then I suggest you review the tens of thousands of slashdot posts about the DMCA, the RIAA, file-sharers getting sued, DRM, police raiding Pirate Bay servers, software patents, and so on.

    The fact that IP, unlike actual property, has almost no intrinsic monetary value is extremely important and relevant because there are massive industries that are going to crumble because they have the misconception (or, more accurately, anachronism) that its worth $$$.

    BTW, don't take that little snippit of your constitution too far out of context. Promoting science and arts necessitates making money from the results. The resources needed for useful research or creative production do not materialize from thin air. Hence the whole securing-exclusive-rights- for-limited-times thing.

    D.

  10. So... on Vote To Eliminate Leap Seconds · · Score: 1

    Can I have your liver then? D.

  11. Re:Go FSF! on FSF Reaches Out to RIAA Victims · · Score: 1

    On your second point, I agree with you that the "cultural value" of the IP approximately doubles each time IP is shared.

    However, I'd also note that the monetary value of IP approaches zero as it is shared since it becomes more likely to be acquired freely or without effort.

    I think that is a very important part of what makes IP distinct from "real" property.

    D.

  12. Re:Aggregate on Game Reviews are Broken? · · Score: 1

    I personally think all game reviews should follow the model of critics like Ebert: A binary "Recommended" or "Not Recommended" which summarizes the reviewers opinion. This is accompanied with a linkable article that explains why it's recommended (or not), to what degree, and how it compares to other games.

    Sites like Metacritic can then aggregate these Yes/No results (with any weighting system they like) to produce a generated (and hence less arbitrary) numerical score.

    Without weighting, the results from this system would at least tell you the number and ratio of reviewers that recommended the game and those can be useful numerical metrics.

    I suppose, technically, the system already works like this. It's just clouded with a lot of noise and fuss and pretentiousness, which results in articles posted like TFA.

    D.