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Game Reviews are Broken?

Kotaku is running an opinion piece looking at the process of reviewing videogames, and comes to the conclusion that the whole system is entirely broken. Author Mark Wilson takes potshots at the concept of assigning a numerical valuation to a game, and the emphasis on product reviews rather than content reviews. "If there is no such thing as a perfect game, when why the hell are you scoring out of 100? It's not just PC Gamer that thinks this way--most publications, even those who do give out 'perfect' scores, do so begrudgingly. It's as if the developer has somehow cheated and broken their system. The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply 'perfection' but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach."

168 comments

  1. Not New by quanticle · · Score: 4, Insightful

    Game publishers, consumers, and even the reviewers themselves have been going on about the shortcomings of the current system for quite a while now. Yet we never see any alternatives being proposed. I say to the article writer, "Yes, I agree that the current system sucks. But what is your alternative?"

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Not New by exploder · · Score: 2, Informative

      You didn't even need to RTFA to see the alternative; it's right there in the summary. A simpler four- or five-star rating system, like what's used for movies, restaurants, hotels, etc.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
    2. Re:Not New by vimh42 · · Score: 1

      I think the issue is people are failing to read the reviews and just looking at the score. The score is a generic metric. Read what the author wrote and see if it actually gives you a clue as to whether or not you're interested in a particular title.

    3. Re:Not New by Aladrin · · Score: 2, Insightful

      That's the -same thing-. It's a numerical score. We already have that, just with a different number.

      You see, there's no such thing as a perfect restaurant, either, but there -are- 5-star restaurants. That's 5/5 on the game scoring chart. Or 10/10. Or 100/100. It's all the same thing.

      Just like a restaurant, 10/10 for a gaming score simply means 'it's as good as could possibly be expected' or 'it's better than expected, even when you expect excellence.' Nobody claims it means perfection anymore since that is humanly impossible to create.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Not New by Fozzyuw · · Score: 4, Interesting

      If there is no such thing as a perfect game, when why the hell are you scoring out of 100? [...]The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie

      Am I the only one who finds that comment just odd? While I can agree with you that the system is broken because there's no such thing at a "zero" rated game, but I do not see the difference between 100 points and 4 stars, besides it being simply "divided by 25". Then, of course, that's not good enough, so they start assigning 0.5 stars.

      Also, I never considered "100/100" to be perfection, but as "supreme excellence" as noted. After, WTF is the difference between "supreme excellence" and "perfection"? Someone is just trying to argue semantics.

      Of course, I don't even like the "four star" or 100 point numerical system. When I ask/tell people about a movie I simply say "Is it worth seeing in the theater?", "Is it worth a theater matinée?", "Is it a rental?" or "not worth your time, period".

      In this sense, I saw the "Number 23" in the theater and I recommended that it was worth seeing in the theater. While "28 Weeks Later" was easily worth waiting for a rental (despite being a fan of "28 Days Later" and zombie films in general).

      In that regards, I would say games should be rated as "buy it!", "rent it/demo it!", "stay away". (rent for console / Demo for PC games). Guitar Hero games are "buy it" games while something like Zelda:Twilight Princesses might be a "rent it" kind of game (I bought it, I'm a fan of Zelda, but still feel money better spent on a rental. I would not have given it 100/100 as some reviews did). World of Warcraft? "Buy it".

      Of course, such a system needs a context. I'm not going to tell a FPS fan to buy an RPG, it's in the context of RPG fans.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    5. Re:Not New by somersault · · Score: 1

      Zelda:Twilight Princesses might be a "rent it"

      If you spend time just enjoying the ambience of that game then it would presumably cost you far more to rent it? I spent a few hours one night just fishing.. definitely a 'buy it'..
      --
      which is totally what she said
    6. Re:Not New by amuro98 · · Score: 1

      Lots of review sites already use 4 or 5 star/thumb/joystick rating systems.

      The meta-review sites, like Metacritic.com or Gamerankings.com, then normalize all the reviews into a 100 point scale, and average them. There's never going to be a "perfect" reviewing system. Even if you see a "5/5" you should still read a couple of reviews with a grain of salt. After all, I don't care if it DID get a 5/5, I'm not interested in playing a racing title.

    7. Re:Not New by exploder · · Score: 1

      But as the precision of the scale goes up, the top score becomes more and more like an endorsement of "perfection".

      Rating on a percentage (or equivalently, a 10-point scale with one decimal place) is really only good for wanking around at the top of the scale, making sure that X game has a higher rating than Y, which is better than Z (totally independent of the kegs, gadgets, or bags of money, right?). That's what gets tossed out with, for example, a five-star system. Is it really important to me whether this or that excellent game is some tiny fraction better than another? No! That's going to depend on the reviewer, anyway, and is not useful information.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
    8. Re:Not New by Anonymous Coward · · Score: 1, Insightful

      World of Warcraft? "Buy it".

      How about, "buy it, then continue to rent it in the form of monthly installments"? ;)

    9. Re:Not New by BMonger · · Score: 1

      I think the way I use my own Netflix ratings is a decent system. They have a 5 star system. All movies start as a 3.

      3 stars - These are movies that were good to watch and I'd recommend watching them if they interest you at all or if you have similar tastes as me.

      4 stars - Basically a shortened list of my 3 stars but these movies are just plain better. They are rewatchable, have interesting and new ideas, or might just be interesting visually.

      5 stars - The best movies I've seen and if you haven't seen them I won't be friends with you. :P Really these are reserved for movies that I would recommend you watch even if it doesn't interest you. It should be in your collection if you're into buying movies. I very rarely give a 5 star rating to any movie.

      2 stars - Bearable. This might be a 2nd or 3rd movie in a series that is okay if you're a fan, etc. I didn't fast forward to the end but there is better stuff out there.

      1 star - I probably couldn't even watch the whole movie. Just poor.

      No stars - Odds are I never even watched this movie. The trailer was not enticing at all.

      The problem with a 100% system is anything less than 90% looks bad and anything close to 100% looks over-hyped. I really think reviewers need to switch to a system similar to what I use and explain the system so people know a 3-star movie is a good thing.

    10. Re:Not New by flitty · · Score: 1

      I know i'm going to get modded down just for mentioning G4, but X-play has used the 5 star system for quite a while, and it works well, and they do a pretty good job of explaining the game to both fans of the type of game, and people who wouldn't be fans. For instance, last week Adam reviewed Soul Eater, which was a JRPG, which he hates. "This, as far as JRPG's go, is a fairly deep and complex JRPG, if you have the patience to wade through. I absolutely Don't and was bored out of my mind. The menus are ugly, clunky, and unessicarily complex." The game got 3 stars though, because he recommended it to anyone who appreciated JRPG's.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    11. Re:Not New by hal2814 · · Score: 1

      "While I can agree with you that the system is broken because there's no such thing at a "zero" rated game, but I do not see the difference between 100 points and 4 stars, besides it being simply "divided by 25"."

      While there's no difference between 100 pts and 4 stars, there's a world of difference between a 75 and 3 stars. Generally speaking, video games don't score under 70 or so unless they're complete crap.

      Then again, that doesn't really make the rating system broken since we can make sense of it. The only broken part of video game reviews is that the reviews happen in places almost completely dependent on revenue from the items being reviewed.

    12. Re:Not New by Jarjarthejedi · · Score: 1

      "In that regards, I would say games should be rated as "buy it!", "rent it/demo it!", "stay away". (rent for console / Demo for PC games). Guitar Hero games are "buy it" games while something like Zelda:Twilight Princesses might be a "rent it" kind of game (I bought it, I'm a fan of Zelda, but still feel money better spent on a rental. I would not have given it 100/100 as some reviews did). World of Warcraft? "Buy it"."

      And this part of your comment shows what's already broken with the game rating system. The userbase is far too diverse for any single number to properly represent them all. I would rate Guitar Hero as a 3.5, either buy or rent, Twilight as a 4, buy, and WOW as stay away (I'm not a big fantasy or MMO fan). Everyone's different, for a movie the differences are smaller because it's cheaper and shorter but when you're talking a 10+ hour $50 game then you don't want to be lumping them 'This game looks okay' in with the 'This game looks awesome!' in your ratings, which is what they all are.

      I just stopped listening to reviewers a while ago. I still check out what they say, but I listen to their commentary a lot more than their numbers (I love a review I found of Galactic Civilizations, the person talks about how much fun they had, that they loved the game and couldn't get enough, then gives it a 3/5 because it's graphics are mediocre and it didn't have multiplayer. He gave it a 3/5 while talking about how he was going to keep playing it and had to tear himself away from the game to write the review...that showed me clearly that game reviews are messed up)

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    13. Re:Not New by kalirion · · Score: 1

      Generally speaking, video games don't score under 70 or so unless they're complete crap.

      According to the PC Gamer scale, 60-69 is "Above Average." 50-59 is "Merely Ok." So not complete crap by any stretch.

    14. Re:Not New by notthatwillsmith · · Score: 1

      Actually, CGW (now Games for Windows) tried to ditch numerical ratings in print, but they rolled back in a matter of months to doling out the same numerical verdicts. My publication (Maximum PC) solves this problem verdicts quite simply: our highest rating just indicates that the game or hardware is extremely good and worthy of purchase by the vast majority of our readers. A 10 verdict isn't indicative of perfection. There are no perfect products, and even products that are very good today will be outdated tomorrow.

    15. Re:Not New by CastrTroy · · Score: 1

      I've seen some games been given a low score based just on one aspect of the game such as control, graphics, or sound. If the graphics are all that is lacking, then the game is probably worth buying. If the control is lacking, then the game is probably not worth buying, even if the graphics are the best in the world.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    16. Re:Not New by masterzora · · Score: 1

      Drop the numbers, and lengthen reviews to actually point out the strengths and weaknesses as a game rather than as a product. Tell us why the game is good, not just that you think the game is the best thing since sliced bread.

      --
      Remember, open source is free as in speech, not free as in bear.
    17. Re:Not New by Whyte+Panther · · Score: 1

      Well, that is their scale, others are different, but with all the games out there these days, if there are 75-80+ rated games out there in the genres you like, why would you waste time with a game rated "average"?

    18. Re:Not New by BarlowBrad · · Score: 1

      I rate video games like so (which happens to be a modified version of how I rate music.)

      5 stars = Nearly everyone will enjoy this game, regardless of genre/topic preference
      4 stars = Game is at the top of its class in genre/topic
      3 stars = A decent game, if you like the genre/topic you'll like this game
      2 stars = Don't get this game unless you are a fan boy of the genre/topic, even then, buyer beware
      1 star = Do not get this game under any circumstances

      Under this system 5 star ratings would be rare because games that cross all genre/topic preferences are rare, but they should be given out when deserved.

      I use the genre/topic modifier because there are some people who will play any rpg they can get their hands on. There are also some people who are fanboys of certain topics (example, myself with Star Wars), and will buy pretty much any game in the series.

      I also like the idea the parent had of a "buy it/rent it/skip it" rating system. It reminds me of Rotten Tomatoes in its simplicity. Of course, reviewing a game is more than just ratings, but good coverage in well-written language that informs me and helps me decide if I would like the game beyond the rating the game received. But the rating is like a "Cliff Notes" version or conclusion of the entire review and helpful to decide at a glance if the game interests me.

    19. Re:Not New by Endo13 · · Score: 1

      That all depends on the gamer. Personally, I love PC Gamer's 1-100 rating system, while I really don't like 10-star systems, and the 5-star ones just about drive me nuts. If you're really that hard up for a 10-star, just look at the first number. Simple as that. Some of us like to know how a dozen "9-star" games stack up against each other. If I've only got the extra cash/time to buy and play one at the moment, it matters. Also, PC Gamer has a really good system with any game at 90+ getting an Editor's Choice award. And personally, I like it that they have a rating system in which no game has ever scored 100. And that's because every game always has had some legitimate small flaw that could have been fixed to improve the game, and they usually detail what that flaw is. (And no, it's not something stupid like Yoshi's tongue snapping back in too quick.)

      Long story short, Mark Wilson is just not enough of a geek to appreciate all the information there. So as far as I'm concerned, he can QQ more.

      The real problems these days are too many publications giving in to pressure from the developers/publishers trying to buy a good score and review.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    20. Re:Not New by DrWho520 · · Score: 1

      X-Play has a 5 point rating system that works very much like hotels and restaurants. Their 5 means must play, not perfection. This is exactly what the author is talking about.

      --
      The cancel button is your friend. Do not hesitate to use it.
    21. Re:Not New by kalirion · · Score: 1

      That's true, but the same goes for other forms of entertainment (music, tv, movies, etc) as well.

    22. Re:Not New by yashinka · · Score: 1

      There are a few sites that rate with the 4 star rating already. Xplay for example.. But as a fan of sometimes ruthlessly critical reviews I love Action Button.net. Here are a couple summaries that don't read like most stale game reviews:

      Heavenly Sword is "definitely not the game anyone involved wanted to make."

      Blue Dragon is "a bottomless bowl of Cap'n Crunch on a fifty-hour Saturday morning".

      --
      "Haven't you ever heard of the Emancipation Proclaimation?"
      "I don't listen to Hip-Hop!"
    23. Re:Not New by Anonymous Coward · · Score: 0

      "Sound Opinions" - http://soundopinions.org/reviews.html - on the American Public Media radio network rates albums as "buy it" (self-explanatory) "burn it" (advocating piracy - "try a downloading service or, cough, another method") or "trash it" (again, self-explanatory). That seems to be enough gradation to me.

    24. Re:Not New by pipatron · · Score: 1

      What you seemed to miss with this story is that it is impossible to rate something like a game with such a high precision. If a game gets 85% or 88% doesn't mean anything at all, and is just unfair to the game that randomly got 85, since a lot of people (like you), think that one can measure a gaming experience down to a precision of 1/100.

      --
      c++; /* this makes c bigger but returns the old value */
    25. Re:Not New by toddhunter · · Score: 1

      For me the end score is completely useless. What matters is *why* they give that score. Was it too easy? Was it repetitive? Is there not enough character development? Does the story suck? etc etc. For example one game may get 80% because of awseome gameplay and a crap story. Another game might get 80% because of an awesome story but broken gameplay. All I need to know is which is which so I can make a choice based on my preferences.

      Halo 3 is a good example. Multiplayer isn't important for me. If I had just gone off the review scores you would assume it is a must buy. But after reading the reviews about the so so single player, I am able to give it a miss.

    26. Re:Not New by aichpvee · · Score: 1

      What does the summary mean by "begrudgingly?" Maybe it doesn't mean what they think it means, because giving halo (any of them) a 10 is pretty fucking lax if you ask me.

      Game reviews should go the way of Siskel & Ebert. Tell us if it's good and worth the money and time, good and not worth the money and/or time, or if it's crap. Sure the numerical ratings feed the flame wars (and thus the ad machine) but it isn't really helpful. It also starts a war of escalation that leads to some pretty wacky rationalizations for why a game of middling quality receives a 7-7.5 on a scale of 10 and why the ratings below 5 are reserved for making a particularly harsh point about a game that is so crappy it should probably have never even been greenlit in the first place.

      --
      The Farewell Tour II
    27. Re:Not New by Nazlfrag · · Score: 1
      I feel the 100% scoring is broken. Simply put, it is very rare to see a score below 60%, making scores between 0-50% next to useless. Anything that is not majorly flawed yet still unexceptional is usually rated 70%+, where on a five star system it would be lucky to get more than two stars (or 40%).

      I guess my complaint is that a decent conversion from percentages to stars would need to subtract 50 from the scores, and assign half a star for every 5 points thereafter. The scores are grossly skewed and overinflated, and games should be regularly receiving scores around 20-40 (one or two stars) which very rarely happens.

    28. Re:Not New by KDR_11k · · Score: 1

      The score is based on gut-feeling, not any real measurements. They aren't very comparable especially when you have a different genre or reviewer.

      What I'd like to see is different scores for different people if warranted, I've seen some reviews say "add 10 to the score if you like XY" or downrate sequels because they're not that much better than the previous game. I think it'd be warranted to give up to 2-3 scores for different buyers (people who have/haven't bought the previous game, people who like their RPGs with a story, people who like hack&slay, etc). It doesn't really matter if you rate it 8 out of 10, 82 out of 100 or foot out of mouth, more often the score becomes inaccurate because it has to be average over all buyers instead of specific to a certain kind so games like Wii Sports get low scores because, while they're great for some users, they lack appeal to some others so the reviewer feels the need to average.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Not New by KDR_11k · · Score: 1

      A problem with a direct buy/rent rating is that people's thresholds differ. Some might buy an 8/10 game at full price while others will wait for the bargain bin or maybe not even have enough time to play anything less than a 9/10.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Not New by KDR_11k · · Score: 1

      Isn't it kinda useless to let someone review a game when he doesn't like the genre? I hate stealth games, if I were to review Thief or Metal Gear Solid I'd score them low simply because I don't like the genre and get annoyed by the gameplay but someone who likes it (and really, who else would be interested in a review in first place?) would gain nothing from the review.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:Not New by KDR_11k · · Score: 1

      Actually from what I've seen 70% ratings equal 3 stars. Warranted, IMO: The game is flawed but still fun to play.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    32. Re:Not New by Endo13 · · Score: 1

      What you seemed to miss with this story is that it is impossible to rate something like a game with such a high precision. Wrong. What both you and the article writer are missing is that game ratings are not and never were intended to be any kind of absolute data point. They're relative. It's the whole point of rating games. If a reviewer gives a game a rating of 88, it means he thought the game was very good. Not quite good enough to qualify for an "Editor's Choice" ("9-star")rating, but still very good - and noticeably better than games rated at 80 (or an "8-star"). He also thought it was not quite as good as past games his publication rated at 89, but slightly better than games rated at 87. That kind of information is valuable to me. But above all, you have to remember that both the ratings and reviews are purely the opinion of the reviewers. That's why your best bet is to find a publication who's ratings are most consistent with your own opinion over the course of the last year, and use them to get an idea if you'll like new games you haven't played yet. That's how they're intended to be used. Anyone who expects more than that is guaranteed to be disappointed, no matter how many reviewers or what rating system the publication uses.

      So the moral of the story is, if the magazine or website you happen to be reading game reviews on doesn't give what you want, find one that does, instead of crying about that one and spoiling it for the people who do like them.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  2. Maybe by Mr_Silver · · Score: 4, Informative

    Although he has a point, we humans love to compare and if you don't give us any metric by which to do that, then we don't feel like anything has been achieved.

    "SuperGame is really good" is meaningless to me. What I want to know is, is it any better than GreatGame? If the reviewer gives a score for both then I can understand which he/she feels is better and by what margin. Since I've played GreatGame (and assuming I trust the reviewer), then I can set some sort of expectation of what SuperGame will be like.

    Personally, I use Metacritic which aggregates a number of reviews. Again, it's not perfect, but when it gets a 75 or above score, I can be reasonably certain that I'm not getting a dud game. It might not be my type of game, but if it is, then it shouldn't be disappointing.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:Maybe by MooseMuffin · · Score: 2, Insightful

      Sites like Metacritic are part of the problem. It's these review aggregate sites that force any writer who wants their review to be read to give out a numeric score, or a score that can be converted into a numeric score. Everyone would learn more about the game they're researching if game reviews had no score and you just read about what the reviewer liked and didn't like. But people are lazy and would much rather see that game A is 13 points better than game B. What is 13 points? Does that mean it has better graphics, or a better story? Its nothing, its meaningless, and it should go.

    2. Re:Maybe by jalefkowit · · Score: 1

      If the reviewer gives a score for both then I can understand which he/she feels is better and by what margin.

      Except that the scores aren't derived from any kind of objective framework, so comparing the scores of two games really isn't meaningful. Maybe the reviewer's wife isn't giving him any that week and he's ticked off, so all his scores are 10% lower. Maybe his favorite American Idol contestant won that week and all his scores are 7% higher. The scores aren't scientific; they're completely subjective. That makes comparing one score to another an apples-to-oranges type of comparison.

      (Metacritic filters some of this out by using an average score across many reviewers, which should help make it clearer which ones are outliers. But that doesn't really make up for the essential subjectivity of numeric scores.)

      If you're into this stuff, I recommend subscribing to the GFW Radio podcast; it's by the editors of Games for Windows Magazine (the mag that used to be known as Computer Gaming World), and they frequently discuss how they evaluate games and various upsides and downsides of different review methodologies. (GFW used to feature numeric scores for games, but they recently dropped them, for essentially the reason I outlined above.)

    3. Re:Maybe by superbus1929 · · Score: 1

      Don't forget, for video games, there's also Game Rankings.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    4. Re:Maybe by amuro98 · · Score: 1

      Why are these sites part of the problem?

      Say you go by a traditional grade-school system: F, D, C, B, A - that's a 5/5 system, so a C would be a 3/5, or 60/100. Say you decide to be ultra-complete: F, D-, D, D+, C-, C, C+, B-, B, B+, A-, A, A+ - that's a 13/13 scale, so a B+ would be a 10/13 or approximately 77/100.

      Also, they ONLY go by the final or overall score - not the component scores, like what IGN does.

    5. Re:Maybe by amuro98 · · Score: 1

      All reviews are completely subjective - that's going to be case whether you're talking about games, movies, restaurants, or even ice skating.

      Really, about the only thing I think these sites should do is throw out the top and bottom scores, to try and counterbalance any sort of bias due to advertising, having a bad day, etc.

    6. Re:Maybe by Guppy06 · · Score: 1
      "Although he has a point, we humans love to compare and if you don't give us any metric by which to do that, then we don't feel like anything has been achieved."

      The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply 'perfection' but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach.
      I didn't even have to go to TFA for that, grabbed it right from the /. submission right at the top there.

    7. Re:Maybe by xtracto · · Score: 2, Interesting

      Personally, I use Metacritic which aggregates a number of reviews. Again, it's not perfect, but when it gets a 75 or above score, I can be reasonably certain that I'm not getting a dud game. It might not be my type of game, but if it is, then it shouldn't be disappointing..

      Yup, I find metacritic quite useful (I think gamerankings is another site among those lines), however I think that a service similar to what Criticker provides for films would be good. In criticker you put a score to serveral movies you have watched to create a profile and then, the system gives other films you have not scored a score which YOU would most likely give to them (according to some function).

      So far, it has worked quite right for me, and the problem I have seen with game rankings is that there are lots of games which have really high scors (like Wii Zelda or paper mario) but after playing them I did not like them...

      Now, talking about giving scores, I remember that more than 10 years ago, I used to buy one of those gaming magazines (IGN or GamePro, I do not remember) where the reviewers were usually very critical of the games and the "scores" were just a "good", "bad", "very good" qualifier, as they once properly said that if you gave a game like Super Mario Bros 3 a 100 score then, what scores would you have to give to say Super Mario World?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    8. Re:Maybe by FigTree · · Score: 1

      4 out of 5 "Super Mario Bros 3"s.

    9. Re:Maybe by MooseMuffin · · Score: 1

      Because we would be better served by reviews that gave no score at all and actually required you to read about the quality of the game.

    10. Re:Maybe by amuro98 · · Score: 1

      You do know that these sites still provide links back to the original reviews so you can read for yourself.

      The reviews allow you to see at a glance if the game is worth finding out about or not. Obviously if you see a game that scored in the 80-90 range, it's probably worth more investigating. If it only scored in the 40-50 range, it's probably better left on the shelf.

      Do not make these sites into something they aren't. They shouldn't be used solely to determine if a game is any good or not. You should still read a few reviews. However, they are good at giving you a general idea, and also provide a nice list of links to the reviews, instead of you trying to navigate each site on your own.

  3. The best review by SuiteSisterMary · · Score: 4, Insightful

    The best review has no score. Simply somebody playing the dang game, and talking about what they like, what they don't like, what they'd improve, what really bothered them, what really excited them.

    Find a reviewer with a decent command of the language, and who likes the sorts of games you like, and you're good to go.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:The best review by quanticle · · Score: 5, Informative

      This is why I like the Zero Punctuation reviews so much. Yahtzee has a decent command of the language, goes through all of the good and bad parts of the games, and gives a quick conclusion stating his opinion of the thing.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:The best review by moderatorrater · · Score: 5, Insightful

      I disagree. For good games, a good review is definitely more than the score, but when I check out a much-hyped game and see a score of 50/100, that's a big deal to me. That means I don't even have to worry about reading the review, and in some cases that's the best review there is. During the era of 3000 RTS games a month, it was nice to be able to sort the good from the bad with a glance. It's also nice to be able to see the high and low points of a series, to be able to see that most people find the mechanics of FFVIII and FFIX lacking so that I know, if i'm going to start the series, start it somewhere else.

      As TFA states, the review industry is necessary because of the large amount of games coming out and the large proportion of crap that inhabits it. If something is crap from end to end and at least four different people agree, then there's no need for me to look further.

    3. Re:The best review by SuiteSisterMary · · Score: 1

      During the era of 3000 RTS games a month, it was nice to be able to sort the good from the bad with a glance.

      The problem I have with that is that around number 2000 or so, the reviewer is knocking points off for 'there's nothing here that we havne't seen before.'

      I don't care that the game is very similar to the other several RTSes, say, that came out that month; I'm interested in that game as that game.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:The best review by Anonymous Coward · · Score: 0

      Although they don't go through every game, Penny Arcade does a nice job of this in their newsposts. I would have never played a game like Odin Sphere (for the PS2) without Gabe's description of it, and now it sits with some of my favorite games.

    5. Re:The best review by eison · · Score: 1

      Magazines occasionally try this. They proceed to go out of business. Turns out, people want scores to make quicker initial judgements by.

      --
      is competition good, or is duplication of effort bad?
    6. Re:The best review by Diablerie · · Score: 1

      And it doesn't hurt that his reviews are absolutely hilarious! :)

    7. Re:The best review by amuro98 · · Score: 1

      As with anything else, being able to apply your own spin to the review is going to help.

      For instance, I read that one game got lowish scores for "being more of the same". However, I liked the previous game, and "more of the same" was exactly what I wanted. I bought the game and was happy with it even though it only got mediocre scores from reviewers who were just bored with it.

    8. Re:The best review by moderatorrater · · Score: 1

      I agree with the sibling post, but above that, originality is absolutely one of the criteria that a game should be judged on. That's one instance of where you should modify a score if you disagree with the reviewer's criteria.

    9. Re:The best review by SuiteSisterMary · · Score: 1

      Originality as compared to what?

      Lets say that an RTS comes out, oh, generic science ficition. Then, a few weeks later, using the same engine, a different studio puts out an official Licensed version of, say, Lexx: The RTS.

      The reviewer likes the first game, but nails the second game for being 'game one, only with differnet names and unit models.'

      Somebody who really like Lexx isn't going to care about that; they want to play the Lexx game, and the fact that it's 'nothing new' compared to Generic Science Fiction RTS: The RTSing is utterly meaningless.

      Meanwhile, for RTSLover6969, the fact that Lexx is Lexx is utterly meaningless; for him, it really WOULD be a waste of time and money to buy it after he finisheds GSF RTS: The RTSing.

      In which case, the review pointing out that Lexx is GSF RTS: The RTSing with new models is a valid and useful point, but arbitrarily dropping the score twenty percent really isn't.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:The best review by antic · · Score: 1

      I actually find GameSpot's reviews and video reviews really useful. They seem to be fairly honest in their judgements and there's enough there for you to compare with other reviews, ignore or take into account the final score, see what works and what doesn't.

      Really, scores and the like are such a small part of it all that suggesting everything's broken because of them is a bit of a whinge IMO.

      --
      'Thats they exact same thing a banana wrench monkey.'
    11. Re:The best review by Psychochild · · Score: 1

      This is one reason I like the site GamersInfo.net. (Caveat: I've written a few unpaid (beyond a free game) reviews for the site.) They specifically avoid numbers for ratings and have a small reviewer bio at the end of a review. They also cover a lot of the smaller games that don't have a lot of hype; you can find some real treasures. They also cover kid's games, so it's a good resource for parents. In short, they do everything that should be done for game reviews.

      As a game developer, I agree that a simple numeric score is really useless. A fan of FPS games might think an RPG is slow and boring and thus rate it low, but as an avid fan of RPGs I might think the game is just right. Or, if a reviewer is gets hung up on some point I don't care about (hates 2D graphics, only wants 5.1 sound, etc.), then the review score is even more meaningless to me.

      Anyway, there are a lot more issues than just using numbers for reviews. The whole incestuous nature of reviewers and large companies means that a game with a high advertising budget is going to get shining reviews. As someone pointed out in another comment, Halo 3 got a lot of "perfect" scores despite having a single-player experience most gamers would agree is sub-par. The problem is that if a reviewer gives Halo 3 the review it "deserves" (in their subjective opinion), then that reviewer/site will: a) look foolish for not agreeing with everyone else, and b) not get much friendly advertising dollars (at least from Microsoft) to keep the site up (and the reviewer fed) in the future.

      Most reviewers also don't understand games that aren't what they are used to. Specifically for online games, it took a long time for reviewers to "get" even the basics of online games. Of course, most magazines and sites still act like an online game remains the same as when they reviewed it at launch, and only re-review online games when an expansion comes out in stores. All that free content that many game developers provide often goes unnoticed by reviewers. Showing that they do get games, GamerInfo.net has blogs of MMO players to show what playing a game is actually like from a long-term player's point of view.

      Sadly, the original article is correct in that we need critical analysis of games to help them be accepted as art. So, we need "reviews", but the current system is largely failing us. The exception is small sites that do honest reviews but that have a hard time getting the funds to stay running.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    12. Re:The best review by DigitalWallaby · · Score: 1

      Of course, Lexx wouldn't be an RTS.

      It would be an adventure game. The adventure mainly consisting of trying to get into Xev's pants.

    13. Re:The best review by Carch · · Score: 1

      A good review would let you know in the title or in the first paragraph if a much-hyped game deserved a 50/100.

      --
      _/\ - Sturgeon's Law: 90% of everything is crud.
  4. Exactly... by rwven · · Score: 5, Insightful

    These very thoughts came to my mind when I was reading all the Halo3 Reviews... When a game has so-so single player and awesome multiplayer...how does that get the game loads of perfect scores? A perfect game wouldn't need to make up for areas of lacking ANYWHERE. That aside, even the multiplay, while fun, is far from perfect. Halo3 was, and is, a great package but it's nowhere near a "perfect" game. I'm not just picking on Halo3 here either. HL2 for instance was a phenomenal game....but to call it "perfect" (like so many reviewers did) is just naive and downright inaccurate.

    1. Re:Exactly... by MBCook · · Score: 1

      This is sort of my take. Halo 3 is a definite example. I know it's supposed to be good, but it has some real flaws that should prevent it from getting a perfect score. Many magazines and such seem to operate on the Famitsu model (as I had it explained to me). Some games just get high scores because they are fun an are expected to (say FF: XIII will). The more obscure games get real ratings.

      At this point, while I read other reviews (and use sites likes Game Rankings), I really like X-Play. They tend to do a good job. So I watch their review (where they say this is good, this is bad, blah blah blah) and use that to judge things, completely ignoring the score they give.

      This isn't unique. I'm sure that we'd have the same problems to a degree if literature was reviewed with ratings (but, there is quite a bit more literature in the canon at this point). Movies show this problem with their star ratings.

      The unfortunate thing is that many sites/mags aren't trustworthy. It's one thing to give Halo 3 a 5/5 when you point out some flaws and weaknesses but say that the game is fun and a real blast in multiplayer. But I've seen many reviews of games (other games, I haven't read much on Halo 3) where reviews just pass over that kind of stuff because it seems that not what people want to hear.

      Things could be done. You could establish the "hall of fame" and compare games to those in specific areas ("The graphics are as revolutionary and those of X and then some, but the sound design is only an 80% compared to Y."). Just giving ratings in categories as opposed to against specific games helps (especially if you use a set of adjectives, like "poor", "good", "great", "ok", "stellar"), but you still see people manipulate that often in reviews (giving all categories a 5/5 because they are expected to even though one category clearly isn't up to the mark).

      Quantifying the nearly unquantifiable doesn't work well.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Exactly... by jollyreaper · · Score: 1

      These very thoughts came to my mind when I was reading all the Halo3 Reviews... When a game has so-so single player and awesome multiplayer...how does that get the game loads of perfect scores? A perfect game wouldn't need to make up for areas of lacking ANYWHERE. That aside, even the multiplay, while fun, is far from perfect. Halo3 was, and is, a great package but it's nowhere near a "perfect" game. I'm not just picking on Halo3 here either. HL2 for instance was a phenomenal game....but to call it "perfect" (like so many reviewers did) is just naive and downright inaccurate. The last perfect score I remember seeing was for Soul Caliber on the Dreamcast. Gotta say, it is perfect. The only possible quibble I can come up with is that they could have had maybe a dozen voice samples for the announcer to cycle through to avoid repetition. That's about all I can fault it on! Fucking 10/10, absolutely.

      I'm playing through Oblivion right now. That game is easily, easily a 9/10. It really lives up to the hype and deserves to be one of the top-rated games on console and PC. However, there are problems. I've had to resort to the walkthroughs a couple of times due to problems I've encountered and there are a lot of niggling little quest bugs mentioned. The leveling system they came up with was a really awful idea. While I have not encountered them, some of the bugs can be game-breaking, as in "I hope you have an earlier restore saved because there's no recovering from this one." Some of the other bugs come from the scripting and you have to do things in a certain order or you will be unable to complete the quest, you won't even be able to recover from that saved game. I don't want to have to read up on the quest before I do it, not fun. So those are all reasons to knock some points off the review. Gamespot gives Oblivion a 9.6 and I really have to agree. I would have to disagree with anyone that gives it a 10/10.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:Exactly... by Henry+V+.009 · · Score: 1

      HL2 was all right, but the combat was never all that interesting to me. It was a bit of an endurance trial more than something kinetic and fun. Head crabs just aren't very fun to fight. The ammo limitations took more away from the game than they added to it. (See Serious Sam for how it should be done.)

    4. Re:Exactly... by king-manic · · Score: 1

      The unfortunate thing is that many sites/mags aren't trustworthy. It's one thing to give Halo 3 a 5/5 when you point out some flaws and weaknesses but say that the game is fun and a real blast in multiplayer. But I've seen many reviews of games (other games, I haven't read much on Halo 3) where reviews just pass over that kind of stuff because it seems that not what people want to hear. I agree with Halo 3. It had very poor graphic sin the cut scenes. It was visually blah, fun single player but short, and multiplayer is fun but not all that new. If I was a game review site it would be a solid 3/5 or 8/10. Fun, short, good multi-player, and remarkable mostly for it's hype and sales.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Exactly... by geminidomino · · Score: 1

      I'm playing through Oblivion right now. That game is easily, easily a 9/10. It really lives up to the hype and deserves to be one of the top-rated games on console and PC. And that demonstrates the uselessness of numeric-only scores. I'd give it a 4/10, max.

      That doesn't tell anyone anything other than you liked the game and I didn't. My 4/10 doesn't relate that I thought the game was a $50 GeForce stress-test, only slightly less entertaining than clipping my toenails; that the leveling system was stupidly broken, the storyline a snoozer, and the "openness" of the world including beast level-scaling was more a bug than a feature since it contributed to the stupid brokenness mentioned above, and made it a lot boring a lot sooner since there was no drive to visit new places now that you were strong enough.

    6. Re:Exactly... by nuzak · · Score: 1

      If you don't like Oblivion's Leveling system, there are lots of mods that let you change it. One of them lets you temporarily turn off your own leveling entirely so you can build up neglected skills without having it throw everything out of balance. Others like Oscuro's Oblivion Overhaul get rid of the leveled list monsters and loot (for the most part -- they still leave some of it in).

      I don't think I could stand the game without OOO. With it, it still gets .. a 9/10 (points off for a much shallower plot than Morrowind, poor voice acting, and overuse of bloom in outdoor areas)

      --
      Done with slashdot, done with nerds, getting a life.
    7. Re:Exactly... by l3prador · · Score: 1

      This, I think is the primary problem with game reviews: that they try to compare completely different things. You cannot compare a multiplayer game to a single player game--they serve completely different functions and are based on entirely different criteria. Is a game with a 10/10 multiplayer but 6/10 single player less perfect than a game with 10/10 single player but no multiplayer whatsoever? Would it be better just to not include the single player at all?

      What needs to be done is to realize that gamers play games for very different reasons. Some people are looking for a time-sink, some people are looking for a really compelling story, some people are looking for something fun to do every once in a while with their friends. These things can't be compared to one another, but things within the category can be compared. Genre-based evaluations sort of take care of this, but not perfectly.

    8. Re:Exactly... by rkanodia · · Score: 1

      3/5 or 8/10

      "3/5 or 7/10" I could understand, or "3/5 or 5/10", since going from a ten-point scale to a five-point scale is going to cause you to lose resolution. But how do you get from 3/5 to 8/10 ?

    9. Re:Exactly... by king-manic · · Score: 2, Insightful

      "3/5 or 7/10" I could understand, or "3/5 or 5/10", since going from a ten-point scale to a five-point scale is going to cause you to lose resolution. But how do you get from 3/5 to 8/10 ? my excuse could be that most 10 point systems seem to be 5 point systems that add 5 to them. Even the most wretched game rarely get less then 5/10. While 5 point systems more frequently give 2/5 or even 1/5. However the truth was sloppy math.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Exactly... by Dr.+Eggman · · Score: 1

      I totally agree, thankfully the same time the Orange Box came out, I was introduced to perhaps the only honest reviewer/editorial I've ever seen. Plus he's hilarious to boot! There's no need for a score, or a summary, its an editorial review that gets it point across, makes positive and negative game commentary and social commentary and manages to deliver it in a delightfully hilarious fashion.

      His Halo 3 review was honest, critical, and has a poignant comment or two on the very subject of broken game reviews.

      But he was only a bit more kind to the Orange Box, while still full of commentary (except on portal) it all had a pretty positive overall feel, much more so that Halo 3.

      Speaking to social commentary... well, I'll just link the Medal Of Honor:Airborn review and leave it at that!

      --
      Demented But Determined.
    11. Re:Exactly... by jollyreaper · · Score: 1

      And that demonstrates the uselessness of numeric-only scores. I'd give it a 4/10, max.

      That doesn't tell anyone anything other than you liked the game and I didn't. My 4/10 doesn't relate that I thought the game was a $50 GeForce stress-test, only slightly less entertaining than clipping my toenails; that the leveling system was stupidly broken, the storyline a snoozer, and the "openness" of the world including beast level-scaling was more a bug than a feature since it contributed to the stupid brokenness mentioned above, and made it a lot boring a lot sooner since there was no drive to visit new places now that you were strong enough. And that's why the rest of the review is there to explain where the numbers came from. If there's one thing I hate more than anything that exists even in good games, it's checkpoint saves. I hate the thought of having to play through the same five minute sequence over and over until I satisfy the damn checkpoint. Supporters of the idea say that you're cheating if you use a ton of saves to make it through the game. Huh? Give the option of saving and then let people do whatever they want. Some people might not want a huge challenge, others might approach Civ and say "I'm only going to save to protect against crashes, otherwise I'm going to take my lumps as they come." It's a perfectly valid way to play, just don't force others into that.

      Now if there was a checkpoint or a forced hardcore mode in a game, some people might give points for that while others would dock 'em. Fair enough, just mention it in the review. There's always going to be a reviewer's bias in these games. That's one of the reasons why I like skimming the reader reviews at the low levels, see if there are any pet peeves in the game that's annoyed them as much as they'd annoy me.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    12. Re:Exactly... by Hotawa+Hawk-eye · · Score: 2, Interesting

      The last perfect score I remember seeing was for Soul Caliber on the Dreamcast. Gotta say, it is perfect. The only possible quibble I can come up with is that they could have had maybe a dozen voice samples for the announcer to cycle through to avoid repetition. That's about all I can fault it on! Fucking 10/10, absolutely.
      You forgot three words at the end of this sentence of your comment. "Fucking 10/10, absolutely, in my opinion." I played Soul Caliber for Dreamcast a few times at a friend's place. I don't like playing fighting games all that much -- I prefer role-playing games -- so I'd probably rate it as a 6 or 7 on a scale of 1 to 10. Now give me Final Fantasy Tactics, or Castlevania: Symphony of the Night -- in my opinion, those go to 11. Your mileage may vary.

      Frankly, I'd like to see game reviews cover the whole real line -- from -infinity to +infinity, with the endpoints unattainable. Games start out with a neutral score of 0. Each reviewer can add or subtract points from a game's rating, but they have to give a reason. For instance, I might say "-10 points, since I'm not a fan of fighting games" for Soul Caliber. You might assign that same reason "+10 points, I am a fan of fighting games". Over time, the list of 'modifiers' ('this game is a fighting game', 'this is an RPG', 'too short', 'too long', etc.) for a game's score would become standardized, as would the scores each reviewer assigns to each modifier. People reading those reviews could decide what value they wanted to assign to each modifier and so would be able to translate the scores from the reviewer's scale to their own.
    13. Re:Exactly... by jollyreaper · · Score: 1

      If you don't like Oblivion's Leveling system, there are lots of mods that let you change it. One of them lets you temporarily turn off your own leveling entirely so you can build up neglected skills without having it throw everything out of balance. Others like Oscuro's Oblivion Overhaul get rid of the leveled list monsters and loot (for the most part -- they still leave some of it in). Playing on a console, not much I can do there.

      I don't think I could stand the game without OOO. With it, it still gets .. a 9/10 (points off for a much shallower plot than Morrowind, poor voice acting, and overuse of bloom in outdoor areas) Yup. That's certainly one of the advantages of playing on PC, you get all sorts of hacks. I'm at the part where I'm enlisting aid for Bruma. God, this sucks. There's gates outside of every frickin' city I go to. Even worse, there's a quest marker saying there's someone in Imperial City I need to talk to but nobody shows up on the map when I'm there. I hope nobody important got killed. I've read in the guides that there are some side quests that are no longer available after certain characters get themselves randomly killed.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    14. Re:Exactly... by amuro98 · · Score: 1

      Personally, I'm rather confused by reviews that heavily reference other games.

      It's almost as if the reviews are written for other reviewers, or people who have equal amounts of game time under their belts. Sure, I may have been playing games for over 30 years now, but then, I really don't need much in terms of a review now, do I? I see very few reviews that don't make references to other games, making it very difficult for someone who doesn't have those experiences to figure out if it's any good or not.

      It'd be like me trying to read a review of a wine (a subject I know nothing about) in Snooty Wine Magazine, and then trying to go to BevMo and finding a good wine for a friend, when all I know is "yeah...they drink wine sometimes...I think it's the purple type." After all, how many times have you overheard a confused adult trying to ask about Mario as a gift for someone's Sony Xbox? There need to be reviews written for that crowd moreso than for folks like us.

    15. Re:Exactly... by Blakey+Rat · · Score: 1

      I got bit by the scripting in Oblivion. Spoilers ahead for anybody who hasn't played it.

      The first time you sleep in the game after killing a civilian, you get approached while you're asleep by a representative of the assassin's guild who comes and makes you an offer to join. The problem is that in my game, the first time I slept after killing a civilian happened to be in a dungeon with a half-dozen traps between myself and the door. The NPC appeared, gave me my offer, then was immediately killed by traps before he could get out of the dungeon, and the assassin's guild quests were forever closed for that character. I had to start over later on to do them with a different character.

    16. Re:Exactly... by jdjbuffalo · · Score: 1

      I'm glad to see someone else who thinks the same as I do about Oblivion. This is exactly how I felt about that game.

      --
      We have four boxes with which to defend our freedom: the soap box, the ballot box, the jury box, and the cartridge box.
    17. Re:Exactly... by MBCook · · Score: 1

      That's the double edged sword. I play a decent number of games, and follow quite a bit. If I read the control scheme is like that of Metroid Prime 3, the story well told like Psychonauts, and the often feels like SSX... that means something to me. But if you haven't played those games (or some that are very similar) than that review is nearly meaningless to you.

      Writing that little sentence made me think of something else though: many games get compared to their previous selves. All the magazines compare this year's Madden to last year's (for obvious reasons). But they seem to score based off that some times, which can be problematic. Maybe this year's is a big improvement, but if your average player might not like it (same as ever if you aren't into Madden all the time) then does it really deserve the score it gets? This seems to be common with some big franchises (I remember this happening with Tony Hawk).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    18. Re:Exactly... by maddskillz · · Score: 1

      I hate when people write IMO at the end of their comments.
      Shouldn't it be obvious that it's in their opinion? I wouldn't take any reviewer to give an absolute score on anything

    19. Re:Exactly... by jollyreaper · · Score: 1

      You forgot three words at the end of this sentence of your comment. "Fucking 10/10, absolutely, in my opinion." I played Soul Caliber for Dreamcast a few times at a friend's place. I don't like playing fighting games all that much -- I prefer role-playing games -- so I'd probably rate it as a 6 or 7 on a scale of 1 to 10. Now give me Final Fantasy Tactics, or Castlevania: Symphony of the Night -- in my opinion, those go to 11. Your mileage may vary. That should go without saying. I don't like football games, never have and never will. It would take a hell of an exception to make me want to play such a game. So naturally I will weight any review I see concerning a football game in such fashion. It would have to be an exceptional football game for me to play it. You could say the same thing about movies -- nothing will get me to watch a Hugh Grant romantic comedy -- but there are crossovers. I have no interest in soccer and sports movies but Shaolin Soccer was fantastic. A good review will point out whether it's likely the film will be a crossover success or strictly for genre fans.

      A more telling review would be discussing whether a shooter is realistic or a run-n-gun. Some people love the crazy shit like Doom 2, just running around and laying waste. Some people are really big fans of trying to keep it as realistic as possible, no Hollywood or video game BS. But you already know what you like, you just need to read the review to see what kind of game it is. It's even possible someone who doesn't like realistic shooters might give one a shot if the details sound good.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    20. Re:Exactly... by jollyreaper · · Score: 1

      I got bit by the scripting in Oblivion. Spoilers ahead for anybody who hasn't played it. I can't even imagine the hell of debugging scripted game events. The QA department must be paying off karma for something awful. The worst part from the designer's perspective is that they have absolutely no idea what the player could be doing to screw things up. No matter how secure they make it, the player can always screw it up. When I played the original Betrayal at Krondor, I explored far, far away from where the current chapter was. I took food from a lockbox that should have remained there. A few chapters and maybe 40 hours of play later, it turns out I have to poison that very food. No script repopulated the box in the event it was already opened. Boom, I'm screwn.

      I see that Oblivion has console commands that people can use to hack around problems like this but not on the 360.

      The worst scripting problems I've seen were in Escape Velocity: Nova. To follow the storyline, you basically had to follow walkthroughs to the letter. Often times your game would get so bugged that you had to run utilities to reset mission bits so you could continue. It's a tough task to get this sort of thing right.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    21. Re:Exactly... by Sibko · · Score: 1

      Wait... Halo 3 had a 'so-so' singleplayer mode? Are we even playing the same game?

      Just what are you comparing Halo 3's singleplayer campaign to? Half life's? [Which is one of the best FPS's in the genre.] Quake? Unreal? [I don't think those two even had single player campaigns.] Doom? [You best be joking if you honestly think ANY of the Doom's had a better singleplayer than Halo 3.] Maybe FEAR?

      Mind letting us know just where Halo went wrong and your ultimate singleplayer FPS went right? Obviously giant levels, lots of enemies, seamless indoor and outdoor battles, lots of vehicles and weapons, good cutscenes, storyline, fantastic AI [except when driving], and singleplayer online co-op don't do it for you. Maybe they should have shipped a cake with the game?

      Yeah, it's pretty obvious I'm a fan of Halo, but when you come out and say the campaign is 'so-so' and then give nothing to even support that... Well, it'd be like me saying "Half-Life 2's campaign is so-so. I mean, we all know that, I shouldn't have to go into details." Which, I'd probably get modded troll for.

      I'll let you know what I thought sucked about Halo 3's campaign:

      - Most of the game has you running through the same locations over and over again. You fight your way through Voi's port in "The Storm" fighting against the Covenant, and then you do it again in the next level, but in reverse, and against the Flood. It's almost like a theme with the series. In short: Repetitive levels.

      - The messages from Cortana during gameplay, while at appropriate lulls in combat, are quite truly annoying as they cover your entire screen and slow your movement to a crawl.

      - The Marine AI is really terrible at throwing grenades and driving.

      - The campaign was too short. Certainly it was fun to play through it, but finishing the game on heroic in under 8 hours just seems too quick for me. Another couple of levels would have helped prolong the enjoyment. As well as help diversify the environments found in-game.

      On the other hand, the things I've found enjoyable in singleplayer, are just too long to list. Yesterday, me and my friends were doing this. Today, we're going to play with a section of "The Covenant" where warthogs driven inside an area they're not supposed to go will flip upside down and land on the ceiling when you try to drive them.

    22. Re:Exactly... by Sigma+7 · · Score: 3, Interesting

      Over time, the list of 'modifiers' ('this game is a fighting game', 'this is an RPG', 'too short', 'too long', etc.) for a game's score would become standardized, as would the scores each reviewer assigns to each modifier. People reading those reviews could decide what value they wanted to assign to each modifier and so would be able to translate the scores from the reviewer's scale to their own. After being disappointed with games that were rated rather high, this was exactly what I contemplated - I identified specific flaws in games that were already released and see if other games reproduce these flaws. Here's a few examples based on various genres:
      • First Person Shooters (Doom-style): Hard to find flaws, but the most common one is slow weapon switching based on interface (e.g. in SiN, if you cycle into the Sniper Rifle by the wheel, you are disabled for ~2 seconds.) Various ways to fix this, best is to abort the current weapon transition as soon as it's obvious the player wasn't choosing that weapon.
      • Realtime Tactical Simulations: On completion of an order (e.g. some unit dies), units stop still in their tracks. (Correct behaviour is shown in Tiberian Sun - units keep move to the general location where the target died.)
      • Computer Run Adventure Programs (also known as CRPGs):You need massive amounts of grinding just to advance past one obstacle. Correct behaviour requires a smoother flow by not emulating the first edition of Dragon Warrior - although Moria/Angband family of roguelikes seems to be an exception.
      • Fighting games: "Unresponsive" controls. Usually this affects PC games where certain keypress patterns don't get recognized by the keyboard (e.g Ctrl+Left+Up registers as Left+Ctrl) but can also mean the game not recognizing actions when they should be valid (e.g. pressing jump one frame early prevents it from registering).
      • Puzzle games:No ability to track progress. Giving out passwords is minimally acceptable (especially in the console era), but modern games are expected to show which ones are completed (and how well they're completed as well.


      This list doesn't cover the generics, where you don't make Easy this difficult.

      The benefit of assuming perfect and stripping away points for known flaw patterns is that you can properly assess how well games stand up to others. It can also allow ratings to be "depreciated" in the same way that other assets do as new flaws get discovered. The disadvantage is that you need to have a lot of experience reviewing and playing games to know and recognize flaw patterns.
    23. Re:Exactly... by rkanodia · · Score: 1

      Fair enough. You could have delivered the '10 point scales are 5 point scales with 5 already added' line with a straight face and I totally would have bought it.

    24. Re:Exactly... by servognome · · Score: 1

      People reading those reviews could decide what value they wanted to assign to each modifier and so would be able to translate the scores from the reviewer's scale to their own.
      Great idea. It's especially helpful when you are talking about games that don't fit into a traditional category. For example "Portal" which is often lumped in as an FPS would actually score negative points as a traditional FPS, but positive points as a puzzler.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  5. Not perfect but worth playing by Zeros · · Score: 1

    I believe when i see a 100 in a game review that it means that its a game worth playing, if there is no such thing as a perfect game.. then why give it a value?.

    1. Re:Not perfect but worth playing by amuro98 · · Score: 1

      So...what would you go with instead? Thumbs Up/Thumbs Down? A 2 value system, meaning every game gets a 0 or a 100?

    2. Re:Not perfect but worth playing by Zeros · · Score: 1

      No i never said that, there is a small group of games everyone should try. Halo FInal Fantasy VII, Zelda, and so on... those games recive the 100s. Anything under could be a good game but does not mean its one of those games you will be hearing about for years to come.

  6. Reviews are bought by LingNoi · · Score: 1

    It's a sad fact but reviews from most major magazines have always had a bribe element in them. Weather it's the keg of beer the Magazine gets with the game they're reviewing (for marketing purposes) or a flat out pile of cash for being the mags newest sponsor.

    In the early days the developers would simply bribe the writers and they'd write a review without even playing the game! That kind of practise has changed but not by much for some illustrations.

    1. Re:Reviews are bought by Anonymous Coward · · Score: 0

      Weather it's the keg of beer

      The weather is bringing kegs of beer? It's raining Pilsner!

    2. Re:Reviews are bought by jollyreaper · · Score: 1

      The weather is bringing kegs of beer? It's raining Pilsner! Hallelujah! It's raining Pilsner!

      Great, now I've got that stuck in my head now. Jerk.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:Reviews are bought by Anonymous Coward · · Score: 0

      First of all, you should be modded WAY UP.

      This article is like looking at the effect of the farts of Fire Ants on global warming. HELLO! What about the automobiles!

      Who gives a shit about a 1-100 scoring system when giant Halo 3 ads are appearing on the same page as Halo 3 reviews that say the game is the best game ever made by man or god. Can you say "conflict of interest" boys and girls?

      If a reviewer says that a hotly anticipated game is a long, boring shlog with repetitive enemies and a mind-numbing lack of soul, then gives it a score of 28, Giant Game Publisher will not advertise in his mag/on his site any more, the mag/site will go broke and he'll lose a job. With that kind of potential outcome, he might just decide the game is pretty fun after all. Even if he decides it's not that fun, it's likely he'll only decide it's about as boring as everyone else does so he wont stand out and catch the negative attention of Giant Game Publisher.

      ALL review mags/sites that cover the same companies from which they derive advertising dollars are fundamentally broken. All of them. It is impossible to derive your livelihood from the same source you criticize and be 100% objective. Put another way, would you say negative things in the press about your own employer? Not privately, but in a major magazine or web site? I didn't think so.

    4. Re:Reviews are bought by UbuntuDupe · · Score: 4, Interesting

      The solution would be to have a "Consumer Reports" of gaming where people unaffiliated with the publishers, buy the game at a retail outlet like anyone else at launch, play it, write the review, and then do this consistently for all games that are released.

      The disadvantages:

      -You wouldn't see the review until after launch. (Probably a week for some games.)
      -It doesn't seem to have a viable revenue model, unless someone knows a counterexample?

    5. Re:Reviews are bought by Diginosis · · Score: 1

      Another disadvantage of this would be the "bashing" of the game due to people who have sold their soul to protect the sales of their particular console. A good way around this though would be to have a credibility score attached to each review, but it's still not a great way because there is no way to guarantee that a user bought the game.

      The 100% Effective way: Review a game yourself by renting it or playing a demo, if gameplay movies have fascinated you then you should probably try it out. If you are still skeptical, ask somebody questions about the game. You are your own best critic.

    6. Re:Reviews are bought by Anonymous Coward · · Score: 0

      Working as a game reviewer myself, I can say this happens much less often than people think, though it does happen on occasion. Many places keep editorial and advertising departments separate for just that reason, and publishers know this.

      Sure, a publisher can try to bribe outlets with lavish outings and whatnot, such as Tecmo, I believe it was, sending journalists out to Hawaii to review Dead or Alive Volleyball. Many outlets (bigger ones) won't accept that and pay for its writers to attend such outings.

      It wasn't so long ago I was buying my own games, and I still know what it's like to fork $60 for a game and not know if it's really going to be worth my parted cash. Thus, when I write a review, I keep that in mind and always try to think of it as though I bought the game myself. I'm in a position where I can still go buy a game to review in case a publisher were to ever cut me off for writing an unfavorable review.

      I highly doubt your blanket statement that reviews have always had a bribe element. Some smaller publishers I'm sure would be happy to get coverage in a magazine like EGM if all it required was sending a free copy of a $50 game that could possibly lead to $5,000 in sales.

    7. Re:Reviews are bought by auachapan · · Score: 1

      The counter-example would be Consumer Reports. The problem is people would have to be willing to pay for a subscription to read "unbiased" video game reviews. It might be hard to get people to pay for them when there are so many free ones and "meta" review sites like Game Rankings and Metacritic.

  7. Game reviews are broken yes... by siDDis · · Score: 1

    But I find the average score from reviews at www.gamerankings.com something I can trust. A good average score simply means that the game is good.
    One opinion for something can never beat the average of thousands opinions.

    1. Re:Game reviews are broken yes... by Von+Helmet · · Score: 1

      Average is good, but I'd like to see range or standard deviation up there as well. I'd take a game with all it's reviews in the 70s over a game with a couple of 90s and a couple of 50s.

  8. These are two that I like by losman · · Score: 0

    I've always liked the reviews coming out of Nintendo Power for Nintendo games. Anything that ranks 7.5 or above is pretty decent. I agree that the numbers don't mean that much but at least I can identify a lower bar (7.5) that I look for.

    I catch episodes of X-Play for the rest of my game reviews. They seem to have a good grasp on what is crap and why its crap as well as what's good.

    --
    Q: I am short, useless and provide no value. What am I? A: a sig
  9. Sooo by Anonymous Coward · · Score: 0

    So, someone in the game review world finally discovered that there's a difference between qualitative and quantitative measurements? Way to go guys!

  10. Does it matter? by ucblockhead · · Score: 1
    The point of a review shouldn't be some sort of dick-waving contest to prove that one game is better than another. The point of the review should be to tell the reader that a game is worth playing. If mediocre games were getting hundreds, then yeah, that'd be an issue. But I see no problem with "100" meaning "Dude! You've got to buy this! It's awesome!"


    Though in general the score is only a minimal part of a good game review as every gamer has different tastes and a good review is one that doesn't just tell you whether a game is, in general, good or bad but one that tells you if this game is one that you, in particular, would enjoy enough to part with your $50-60.

    --
    The cake is a pie
    1. Re:Does it matter? by Volante3192 · · Score: 1

      There's a stigmata though when actually attaching a number to a review. One point I really liked about the article was pointing out movie reviewers have gone to star ratings which, mathematically, are no different from say X/5 (or X/10 since some give out half stars) but what a '4.5' star rating says is different than a printed '9/10'

      On a personal level, I'd have no qualms with someone giving, say, Casablanca or Raiders of the Lost Ark '5 of 5 stars,' (like a movie review column) because they're both epitomes of the artwork in their genre. BUT if they're rated, say, '10/10' (like a Gamespot review) I'm not sure I could agree with that because that implies perfection rather than a best in show type situation.

      It's completely arbitrary, illogical and ripe grounds for psychological abuse, but that's how people are. Well, me at least.

    2. Re:Does it matter? by geminidomino · · Score: 3, Funny

      There's a stigmata though when actually attaching a number to a review. Umm... ouch.

      When game rags claim to put their blood and sweat into the magazine, I never knew they meant it so LITERALLY.
    3. Re:Does it matter? by Anonymous Coward · · Score: 0

      I think much of it stems from the level of precision associated with a "99.6/100.0" review, vs. a "5/5" A 5/5 *could* mean anything above 80%, depending on how you round. There's a lot of wiggle room in the 80%-100% category. Not so much in the "99.5%-99.7%" category.

  11. Review scores by vertinox · · Score: 1

    Review scores are proportional to swag which is calculated on a ratio depending on how much money was in that brown envelope.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  12. ZZAP!64 by kisrael · · Score: 1

    I kind of like the old ZZAP!64 method, where they had little portraits expressing the mood of the reviewer about the game. Not much different than stars.
    Whoops... I just checked, actually they used % as well, for the various parts and the overall.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  13. Numerical sciores suck... by gweihir · · Score: 1

    ... but reviwer comments can be worth a lot. I read the german games magazin ""Gamestar" regularly. Their numerical scores give only a rough impression. Also, despite vows to the contrary, thier average is significantly over 50 (socres 1...100) now and a game with a 70 rating can be both pretty good and pretty bad. However onec you read the article that comes with the score and look at the individual sub-scores, you get a pretty good picture of the qualities (or lack thereof) of a game. With good writing, you can even find out about matters of taste and, for example, find that you will likely not want to play a game that a specific reviewer found to be very nice.

    Face it: Grading something is a subjective process. Even more so in this area that in others. The final number/score/mark is not so important. What is important is thae rationale on how the final mark was reached and what are positive and negative points. Those that cannot grasp evaluations beyond a single number will allways misjudge things.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  14. What's the difference again? by TheSkyIsPurple · · Score: 1

    Movies have not solved that problem at all. There are very few 4 star movies, just like there are very few "perfect" games.
    There are some phenominally crappy 2 star movies, and there are some that are underrated.
    There isn't an actual criteria behind each star.

    All "100" really means is that there are 100 possible stars... and everyone I know treats it that way.
    That is, if one game got 70, one got 80, then we know both are rated at similar quality. And having played other games in that range, I have an idea what that quality is.

    When you boil multi-dimensonal factors down into a single number, something is going to get lost... just learn to deal with it. Or scrap it.
    The movies have "dealt" with it, not scrapped it.

  15. Time is a cruel mistress... by ZipR · · Score: 1

    The fact that technology is evolving rapidly doesn't help much. Quake 1 got great reviews in the day, but would anyone rank it that high today? (Not trying to dis Q1, but compared to other games today, it doesn't hold up that well.)

    1. Re:Time is a cruel mistress... by Muffinmasher · · Score: 1

      I'd have to disagree... I first played Quake 1 just this past summer (Right after I had just played Half Life 2) while getting out of my wow induced single player game slump, and I must say it is still a great game. =)

      --
      Schrödinger's download is slow.
    2. Re:Time is a cruel mistress... by BTWR · · Score: 1

      100% agreed. About the ONLY thing that doesn't compare to today's games is the sheer graphical power. It matches or exceeds today's games in music (Trent Reznor's soundtrack is awesome), gameplay, level design, weapons (I just love the nail gun), multiplayer and overall fun.
       
      Super Mario Bros isn't anything to look at graphically, but I'm playing The Lost Levels more on my Wii than any of my Wii games...

  16. Reading article...hust my brain by brkello · · Score: 1

    So instead of scoring a game out of 100, or 10, or whatever, movie reviewers solved this by using stars! Brilliant! /sarcasm

    Having 4 stars could just as much represent perfection as a game that got a 10. It is just as arbitrary. It is really hard to take this guy seriously after that. I still read on, though, but I should have stopped. This article was of the form: 1) Put up out of context quote. 2) Rant about it in a way less intelligent than other people already have.

    If this is all it takes to be an author on Kotaku, then I think a bunch of Slashdotters should apply because I read better posts here every day.

    I give his article a 3.457 out of 10. He got a bonus .037 for attempting to be funny and -.455 for random pictures that had nothing to do with the article.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Reading article...hust my brain by Anonymous Coward · · Score: 0

      The difference is most movies won't get 4 stars, whereas most game reviews will give a good 90+% of their score rating to any title. When everything scores highly, the scores are worthless, not meaningless.

      Game reviews are paid for by advertising revenue. Negative reviews result in dropped revenue, or threats of dropped revenue and no further access to games for review. Why magazines simply don't wait to buy the games from retail and do an honest review, I'll never understand.

      I recall an Amiga game back in the day. A vertical scrolling shooter whose name slips my mind. It came out the month following a similar game that got 100% score. It was better, so they gave it 104%.

  17. you can't assign a numerical value to an opinion by loafula · · Score: 0

    it's as simple as that. there are so many review sites out there that you are bound to find one that "agrees" with you. for my taste in gaming, i find IGN's review system ideal. if i'm interested in a game, i look at the score. if the score is high enough, i read the review to see what makes the game so good. if i like the review, i buy the game.

    i use the score stricly as a guide to whether or not i read the review. i use the reviewers words to decide if i want the game.
    --
    FOXTROT UNIFORM CHARLIE KILO
  18. A good example by AltGrendel · · Score: 1

    Penny Arcade is a good example of that. And it has the added bonus of a web comic thrown in for free.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  19. Wow... by Chris+Mattern · · Score: 1

    I didn't think that an article titled "Game Reviews are Broken" would complain that the review scores *aren't high enough*. Must've been written by the game publishers.

    Chris Mattern

  20. A better way to review by 192939495969798999 · · Score: 1

    Great, average, poor ratings only in the following categories:
    1. various gaming facets as compared to other games in same genre, and why.
    2. overall gameplay vs. all games this year -- game length, learning curve/complexity, etc and why.
    3. Does it make the gamer consider entering this game in their all-time favorite games, and WHY!

    Don't forget tons of real gameplay video and screenshots, since the commercials will just have gratuitous and irrelevant animations.

    --
    stuff |
  21. Zero Punctuation by lattyware · · Score: 1

    If more reviews were like Zero Punctuation, then they could charge for reviews.

    --
    -- Lattyware (www.lattyware.co.uk)
  22. Dunno by bahwi · · Score: 1

    I like ign's reviews, I'm not a heavy gamer but I know what I like, I know what they like, and I know how their up to 10 reviews match mine, and I know that anything under 6 really isn't worth it (they give them: http://pc.ign.com/articles/831/831573p1.html ) I know when it sounds like they were paid, I know when the score is too high that it's either great or a total bust. It's all a matter of learning with the reviews you are dealing with. Do I want to read the whole review? Not really, I'm very picky. I want to see the score. Too low, or too high, I check online and google for reviews from forums, and go from there. I know what types of games I like and just because it's a 9 or even a 8 doesn't mean I'll think it's more than a 1 or 2 if it's not what I like. You just learn as time goes by. There's no perfect solution. I think the numbers work well, and failing that, forums with actual people, remembering that most people hate stuff, if for no other reason than to hate. So expect 75% it sucks 25% it's sooo awesome, look for the inbetweens and look for changes to that ratio.

  23. Game reviews do work but only if you help by Psykechan · · Score: 1

    Game reviews aren't broken anymore than movie, food, book, or any other form of entertainment reviews are. You have to find a reviewer (or close group of reviewers) that you mostly agree with their past reviews and take their future views accordingly.

    It's all opinion people, plain and simple.

    For instance, RPGs: I hated FFVII but I enjoyed DQ8. Survival horror: I thought RE4 was needlessly frustrating (and yes, I have the Wii version too) but I really enjoyed Eternal Darkness. RTS: Starcraft and War2 get a thumbs up while War3 and AoE get a thumbs down. I would play Wind Waker dozens of times over including the sailing around parts before I'd ever want to play that blurry no-fun mess of Okami again.

    While these may be personal opinions, all of those games I just listed received at least a 9 out of 10 score by many reviewers. If someone starts out a review of Blue Gear Forever by telling me that it's the best RPG since FFVII, I might still read it but I'll have to see some more compelling reviews before I go out and try the game.

    Reviews only work if you're willing to review the reviewers.

    1. Re:Game reviews do work but only if you help by SetupWeasel · · Score: 1

      I think the problem it that we see NO ONE with your kind of opinions out there. They won't hire people who have opinions like that, and if they do, the sites assign them to games that they will score "appropriately" or force them to find the silver lining.

    2. Re:Game reviews do work but only if you help by tcolberg · · Score: 1

      How depressing, because I share very similar opinions to the parent. I loved Starcraft and WC2, but didn't like AoE or WC3. I'm frustrated by RE4, but I'm dying for a sequel to Eternal Darkness. I haven't played Okami, but I really liked Windwaker, even the sailing parts!

      But then again, I read reviews for content, not for scores. My method is to go to either gamerankings.com or metacritic.com and read a selection of reviews from the entire range, usually one from the top end of the range, one from the middle, and one that scored at the bottom of the pack. This gives me a range of opinions from people who loved the game to people who thought the game had problems.

  24. Sounds like typical marking - add weighting? by QX-Mat · · Score: 1

    I've done an undergraduate, masters and now i'm converting to another discipline, and this isn't new news to me.

    One of the reasons most courses don't mark past 80% is that 80% is unattainable - the only way to attain it is to have a copy of the marking scheme. When a marking scheme only identifies the points necessary to make a "complete" answer, and not every possible answer (impractical) it is just as guilty as cheating in this respect.

    This is why we have grade adjustment, or weighting. You adjust a score based on the "current level" - a weighting compared to peers. Should Half-life be reviewed now, it would score badly in graphics, animation and possibly sound. Game reviewers should look to creating a standardised weighting system that has regular reviews.

    Matt

    1. Re:Sounds like typical marking - add weighting? by king-manic · · Score: 1

      This is why we have grade adjustment, or weighting. You adjust a score based on the "current level" - a weighting compared to peers. Should Half-life be reviewed now, it would score badly in graphics, animation and possibly sound. Game reviewers should look to creating a standardised weighting system that has regular reviews. I took a high level genetics course once. I checked my results online and on the final I got 14%. I was crushed. I thought I had failed it for sure. I went in and check the stats sheet and found the top mark was 20%, the lowest mark was 5% and my 14% gave me a 7/9 int he course. some professors are just sadistic.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  25. The problem is maturity... by ivormi · · Score: 1

    It becomes very difficult to rate games in the same way as movies. A four star movie from 10 or 20 years ago is typically still a very good movie. A game that would have rated a 85% or a 90% 10 or 20 years ago would not hold up to the same scrutiny today. Love it or hate it, video games exist in a moving target of expectations, and until we see a general leveling off in terms of artistic and technical capabilities, I don't think you'll see the reviewing camps move to a more general rating system.

    1. Re:The problem is maturity... by king-manic · · Score: 1

      It becomes very difficult to rate games in the same way as movies. A four star movie from 10 or 20 years ago is typically still a very good movie. A game that would have rated a 85% or a 90% 10 or 20 years ago would not hold up to the same scrutiny today. Love it or hate it, video games exist in a moving target of expectations, and until we see a general leveling off in terms of artistic and technical capabilities, I don't think you'll see the reviewing camps move to a more general rating system. Similar to movies in their first 30-50 years of existence. In those years the initial movies were crude, broadly drawn and over all "terrible". But as time went on the tools to tell a story matured and there is a more even ranking now. Games are still int heir first 30 or so years so you have to consider it the same way. Metropolis was brilliant for it's time, very hokey right now. Super Mario was brilliant for it's time but pretty hokey right now.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  26. Reviews have been fundamentally broken for years by anss123 · · Score: 3, Insightful

    Reviews have been fundamentally broken for years and years. Ten years ago Gamepro gave Bubsy 3D an impossibly high score of 3.5 out of 5 - a score comparable with Screamer 2, tempest, Cruis'n USA and other playable games. Playing Bubsy is about as enjoyable as stabbing your eyes out, it's a turd among turds. Incidentally there was a full page add for, you guessed it, Bubsy 3D in that very issue.

    Problem is that these magazines are at the mercy at the games they review. They need to get exclusives, interviews, previews and adds to stay in the game. They are therefore very reluctant to give out bad scores to games from well known publishers.

    Once upon a time there was a magazine (Amiga Power?) that did just this, said things as they were, and they found themselves cahoots by devs like Team 17, etc, for simply stating their actual opinions.

  27. How about a survey: by Bob-taro · · Score: 4, Funny

    On a scale of 1 to 10, how bad do you think the 10 point rating system is.

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  28. Too Nice by Anonymous Coward · · Score: 0

    I honestly think that the reviewing system is too nice to bad games, it feels more like a high school grading system, and far too many games score in the 90s.

    I wish as far as reviews go a 5/10 would be the baseline average, and anything around a 9 or a 10 would be exceptionally rare. Something receiving that high of a score would basically say that the reviewer thought it was one of the best games ever released in the genre. A score in the 8s would be game of the year material, and 6s and 7s would be above average and worth looking into.

  29. Here's a little idea ... by dbatkins · · Score: 1

    I know what genre I enjoy playing so I look at upcoming titles/descriptions and ..... rent it first. I don't need a douche to tell me his/her thoughts on what was "kewl" or "teh sukness". If it's a worthy game (or movie), it'll remove funds from my wallet on it's own. True this only works for console, but that's all I play. If you troll any game forums there is no shortage on opinions on there for you pc folks. I value the opinions of people who play the game for fun and not to pick it apart for a paycheck.

    --
    I used to be with IT..now IT seems strange and scary to me.
  30. It's an opinion guys, get over it. by east+coast · · Score: 1

    Just like the article in question, all reviews are an opinion and nothing more. Are you really going to sit and dissect someones opinion to make you feel good about yourself? If you are you need to step away from the keyboard and get a life.

    In my moderate-gamer life I can think of a few 100-score games but I don't get in a huff when other people come by and tell me that "American McGee's Alice blows" or "The Thief series is overrated".

    Why do we have to have this eternal debate over whether a quantifiable score can be applied to an opinion? If you don't like it simply don't use it.

    BTW: Portal? 90%!

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  31. It's about the content, not the score by hansamurai · · Score: 1

    I review games out of 10, but I think the actual content in my written review is much more important than the overall final score (that's my justification for writing really long reviews). I consider the final scores to be simply for comparison's sake, so it's easy to say that this reviewer thought this game was better than this game but worse than this game. I also think of my scores as fluid and I've changed a score a couple of times because I played another game that I thought deserved that score, but now the other game didn't.

    Anyways, the industry puts too much emphasis on the scores, it should really be about the actual thoughts and feelings while playing, something that can be written down relatively easily but doesn't always translate to an abstract score.

  32. Not the only problem by JochenBedersdorfer · · Score: 1
    Assigning a number to a game isn't doing justice to the different tastes and gamer groups at all.

    But there are other problems: I still have to find reviews which contain all relevant information, especially on console games. A few days ago I tried to find PS3 games which can be played co-op in offline mode. (No PS3 jokes, please :)

    If a multiplayer mode was mentioned at all in one of those two dozens or so reviews I looked at, it wasn't mentioned if it was online only. Even in the summary or fact sheet of a game, you didn't have the simple information that you get when looking at the back of the actual box! It's embarrassing!

    At least the basic facts of the game (how many players, co-op vs. versus, co-op campaign, online, offline, 2 player splitscreen horizontally or vertically split etc.), should be mentioned. Yet this seems to be too much to ask. Go ahead, try to find out how many players can play Rainbox Six Las Vegas on PS3 on one console? Is the compaign playable with 4 players?

  33. The ideal scoring system by Anonymous Coward · · Score: 0

    The solution is kind of obvious when you think about it. If there is no such thing as a perfect game, then remove the number for a perfect score. In other words, don't have a "maximum score".

    In other words, the first time the scale is used, we take a few well known games from history (Super Mario 64, Goldeneye, Doom, Final Fantasy, etc) and give them a grade on this new open ended scale, so people can get a feel for it. Then we just start rating games based on that. New game is really good? Maybe it scores a 95. Next game even better? Perhaps it gets a 102. Next game better still? Grade it even higher.

    You get the idea.

  34. Animal Crossing? by tepples · · Score: 1

    [In Twilight Princess,] I spent a few hours one night just fishing Have you tried either Animal Crossing game?
    1. Re:Animal Crossing? by somersault · · Score: 1

      Nope. Considered it but at that point in my life I couldn't have dealt with the addiction. And right now I'm addicted to MUDding again anyway hehe

      --
      which is totally what she said
  35. Logarithmic scale by 4D6963 · · Score: 1

    If there is no such thing as a perfect game, when why the hell are you scoring out of 100? [...] Games are penalized through being divided by a sum that they can never possibly reach.

    Here's what I think about scoring out of 100. Have you noticed how it's as easy to go from 0 to 80 as it is to go from 80 to 90? Here's the thing, scores are not linear, they are logarithmic, so if you want to report a score out of 100 into a linear score, f(90) might just be twice as much as f(80), and f(100) is infinity. That's why there's no such thing as a perfect game, a game can't rank to infinity on a linear scale, and thus not score 100 in the scale we use.

    As for the rest, the metric is just a means of comparison, and is a speed trade-off to make yourself an idea of how good a game is without reading an entire review, which is itself a quicker way to make yourself an idea without trying the game.

    --
    You just got troll'd!
  36. What I Think is Really Wrong by pokerdad · · Score: 1

    I don't think I am full of original ideas on this topic, but I have some thought that weren't yet in this thread when I started typing.

    There is nothing wrong with game reviews being out of 100; changing that number to 4 or 5 or a 100000 has nothing to do with what's wrong with game reviews. Here's what I think is wrong:

    1. Mechanical in nature. Many game reviews take a bunch of predetermined categories, weigh the game on each of them, then sum the categories. This in inheriently flawed as a game can't (nor should it even try) to be everything; a great game is great because it is one of the best a couple of things, and isn't bad enough at anything else to wreck it.
    2. Not using the full scale. This has nothing to do with the size of the scale (I have known movie reviewers that have done the same thing), just how nearly every reviewer uses the scale. For some reason 60% has become horrible trash you shouldn't touch if you get it for free, while 90% is game of the year.
    3. Perception of impropriaty. I don't know how much game reviews are influenced by fear of vendors, but clearly many people who read them think are. This perception would likely go away if reviewers gave out scores in the bottom 25% a bit more often.
    4. Apples and Oranges. Different genres of games need to be looked at in different ways, and in some cases, by different people.
  37. O RLY? by hellfire · · Score: 1

    This is why I like the Zero Punctuation reviews so much. Yahtzee has a decent command of the language, goes through all of the good and bad parts of the games, and gives a quick conclusion stating his opinion of the thing.

    I thought we all liked Yahtzee because he's fucking hilarious. :)

    --

    "All great wisdom is contained in .signature files"

    1. Re:O RLY? by Aladrin · · Score: 1

      And unique. If every review were like his, I couldn't be bothered with them. But his are clever, funny, and unique. And fairly accurate.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  38. Your way, my way, and why none of it matters by ADRA · · Score: 1

    Game reviews are almost purely based on subjective measures just like movies, fine dining, and so many other facets of our lives. There can never be a 'perfect' rating system to a subjective 'opinion' period, end nadda just stop trying. When someone to say 1-100, or 1-10, or 1-4, or Good-Bad, or just a blurb without any rating at all, etc.. are the best, what are you really basing your 'opinions' on? The rating of a subjective rating system are also just as subjective and the ratings themselves, so to argue over the topic at all seems ridiculous and ultimately unsatisfactory for all.

    If a reviewer likes to make non-scored reviews of games and there are people that want to read non-scored reviews, they're most likely going to read his/her review. If nobody wants to read about a 1-1000 scale review then the reviewer won't get much ink.

    The 'problem' is that whenever YOU disagree with someone's personal opinion of a game, you decry them as playing up the numbers, or perfection not being perfect, etc.. but what it really comes down to is that you don't judge the score in the same way the reviewer does. I talked to a friend once that would NEVER rate a movie 10/10 on IMDB because there could only be 1 movie that could ever reach 10/10 and he hadn't seen that movie yet. To some, 10/10 means 10% of all movies put out. Some would just say 10/10 means that they left the movie happy (regardless of the cinematic value of the piece).

    You can 'solve' subjectivity. All you need is a world's worth of borg implants.

    --
    Bye!
  39. Singleplayer/Multiplayer reviews by Draxsr · · Score: 1

    My sole complaint with game reviews is those reviewers that rate the games on things they 'aren't' as opposed to what they're designed for. Specifically when they downgrade great single-player games for not having some sort of multiplayer or some flawed multiplayer gaming. I don't buy many multiplay/online games. They're simply not my cup of tea, but to slam some really good single player games (Bioshock comes to mind) about not having good (or any) multiplayer content is a waste of my time. Perhaps splitting up the rating into different categories would solve this. My 2 cents, YMMV.

    1. Re:Singleplayer/Multiplayer reviews by trdrstv · · Score: 1

      They're simply not my cup of tea, but to slam some really good single player games (Bioshock comes to mind) about not having good (or any) multiplayer content is a waste of my time. Perhaps splitting up the rating into different categories would solve this. My 2 cents, YMMV.

      Not having multiplayer isn't a big deal. In fact some games (like Stranglehold) it would be better to not include it (If it sucks, as a rule it should be left out). I agree that Bioshock shouldn't have been slammed for lack of multiplayer, but IT SHOULD have been slammed on a number of things, like being piss easy (on the hardest setting) for one.

  40. This has been covered on GFW radio by SilentOneNCW · · Score: 1
    This subject has been covered multiple times on the Games For Windows podcast, including the 10.25.07 podcast. podcasts.1up.com is the link.

    Specifically, the point is made that game reviewers needs to bring themselves up to the level of book or movie reviewers. Good movie critics don't recite feature lists and technical specifications, they talk about the ideas behind the art and how well they were realised. They talk about subjective things, with no claims to being an objective review.

  41. I approve of this article by rob1980 · · Score: 1

    9.68/10. Highly recommended for everybody.

  42. You're not grading a math test. by Swifti · · Score: 2, Interesting

    It seems as though the software entertainment press has been so affected by the grade school method of grading that it's pretty much in-grained in their minds that 90-100 (A) is Excellent, 80-90 (B) is Good, 70-80 (C) is Average, 60-70 (D), and 0-50 (F) is Awful which actually isn't the fundamental problem.

    The problem is that reviewers don't take into account of the reason why grade school has this stratified curve; It's the curve you get when students are graded based on the percent of quantifiable problems they can either get right or wrong. I'm assuming the average amount of students can get about 75% of problems right on a math test which is why that's considered average. However, there are no quantifiable measurements you can make with artistic mediums like video games so it doesn't make sense at all to have a grading scale based on a scale of five, ten, or a hundred when most of the marks are going to be pivoted around the 75 average. You're not going to grade an essay based on the ratio of correct/in-correct questions so why are we grading video games this way?

    The best way to get out of this 100-scale ditch is to rate on a scale of A-B-C-D-F where you're still communicating the idea of the 100 scale, but you get rid of any implications of quantifiable measurements. Plus, you get rid of the superfluous 0-60 range of scores.

    1. Re:You're not grading a math test. by Anonymous Coward · · Score: 0

      so it doesn't make sense at all to have a grading scale based on a scale of five, ten, or a hundred when most of the marks are going to be pivoted around the 75 average. ... Plus, you get rid of the superfluous 0-60 range of scores.

      I disagree. The majority of people get between 90 and 110 on an IQ test. There's not really any reason to differentiate one "average" person from another. Similarly, we generally don't care about those in the lower half, so we don't even talk about them, and we don't spend much time assessing their differences. But when you hear about some kid with an IQ of 180+, you know you're dealing with someone that's a lot smarter than your garden variety genius. There are literally only a handful of people in the world with 180+ IQ, yet we still "reserve" most of the IQ scale for them.

      There's an implicit bell curve in most ratings systems. All the "average" stuff clumps at the average score, and the top few percent migrates to the edges. IMDB uses a Bayesian method to try to give a fairer assessment of a movie's rating . They also report a median score (currently 6.7). Given the distribution of the top 250, we can infer a standard deviation of about 0.7, so anything in the 6.5 to 7.0 range is "about average", and each additional 0.5 in either direction is progressively more meaningful.

      The traditional movie rating scale is 4 stars, with an average of 2.5. The scale usually also reserve a 5-star rating for classics, but they never give a 4.5. Based on what I've seen of movie ratings and game ratings, here's how I see things lining up (sorry, I can't get it to preserve my columns):

      movie game imdb
      4-star 100-point 10 point
      0.5 = 30 = 2.0 = movies that are so bad they're good (F+)
      1.0 = 40 = 4.0 = career ending movies (F--)
      1.5 = 50 = 5.0 = wait for it on network tv (F-)
      2.0 = 60 = 6.0 = wait for it on cable (F)
      2.5 = 70 = 6.7 = maybe worth renting, depending on your mood (C)
      3.5 = 85 = 7.5 = worth seeing in theaters (B)
      4.0 = 95 = 8.0 = worth buying (top 250) (A)
      5.0 = 100 = 9.0 = undisputed classic (A+)
    2. Re:You're not grading a math test. by Bee1zebub · · Score: 1
      Something more like how some University scores are given would be better: so that

      <40 = useless, don't bother
      40 - 50 = below average
      50 - 65 = most games fit here,
      65 - 75 = better than usual, probably some irritating or jarring features but otherwise OK.
      75 - 85 = very good, no map glitches, annoying stupidity from AI, no major gameplay flaws
      85 - 95 = excellent, rarely given, maybe 5 games tops get a score this high each year.
        >95 only used for games like Deus Ex, or Wolfenstien 3D (when it was released).
      95+ games either have some major new feature, or are an instant classic, with long lasting replay value.
  43. Movies do a lot of things different by hudsonhawk · · Score: 1

    For starters, a majority of movie reviewers use a 1-4 or 1-5 star rating. This is good because it gets rid of the silly micro-comparisons you see with games. "Oh you gave Halo 3 a 92 and Metroid Prime 3 an 89 - Halo 3 is obviously the better game!" On a 4 or 5 star system they get the same score.

    More importantly is the author's contention that we're grading games as products, not art. How many movie reviewers give separate scores to the special effects, audio quality, and re-watchability of a movie? Sure there's some exceptions (usually formate-driven enthusiast sites) but the vast majority score the value of the piece, not the value of the package.

  44. I edited a games mag in the 1990s... by payndz · · Score: 1

    ...and I wanted to make the scoring system out of 10 rather than 100, on the grounds that stating one game is one percent better than another is absolutely insane. How can you possibly quantify something like that?

    I was told in no uncertain terms by my bosses that my mag would be using percentage scores until the day it died, because "that's how the industry works." In other words, if a game didn't score at least 85% overall, you'd be on the publisher's bad books. And it's easier to for a PR guy (or your mag's own ad sales department) to beg and wheedle an extra couple of percent onto a score to tip the balance than it is to persuade someone to mark a game up from 8 to 9.

    --
    You must think in Russian.
  45. On a scale of 1 to awesome... by mrbobjoe · · Score: 1

    ...was it super great?

    1. Re:On a scale of 1 to awesome... by solcott · · Score: 1

      Seriously, I can't believe that this wasn't modded to 5, CrazyGoNuts.

  46. Review Score As a "Fact Crutch" by EXTomar · · Score: 1

    Too many times you'll come across a review that has some pretty negative things about this or that feature but still score well. "The graphics are bad at one point...I give it a 9/10". That always makes me scratch my head. Either the problem was worth mentioning in context of the score or the score is out of context which leads to the problem of using scores as some sort of "fact crutch" when it really is never that at all. Reviews at their heart are subjective opinions on something, in this case games. Attaching some number like "90%" tries to make it look objective. No reviews are objective so why do people keep seeking to make it look more factual?

    In professional realms, they are generally good about scores being a semi-accurate reflection of the reviewer's stance (otherwise the editor would flog them). In particular I favor Ziff-Davis mags, like EGM with their 3 reviewer formula, for review information where they seem pretty honest and upfront about things they see in games where they have zero qualms about scoring something 5/10 and then tell you exactly why. Or as others have mentioned I'm really starting to favor entirely scoreless reviews like "Zero Punctionation". You know exactly what he feels about the games, even if there is a sarcastic venere to it, which is exactly what you want from a reviewer. A review should be full of the reviewer's feelings and opinions not a chart of numbers.

    I don't understand why people want to see a "X/10" instead of the reviewer's honest opinion. The score/numbers obscure the opinion and make it seem factual. When someone gives a 9/10 on a game it is because it is fun for the reviewer, not because it is "universally fun for all" or automatically good for any individual reader. Why do people keep asking for scores then complain when they think a game that got 9/10 really wasn't that fun for them? In this case it seems the misinterptation lies with the reader not the publisher/reviewer.

  47. Movie reviewers fixed this... by HockeyPuck · · Score: 1

    Movie reviewers solved this issue, not by going with STARS, but guys like Roger Ebert decided to give it a 'thumbs up' or 'thumbs down' knowing that liking a movie is very subjective. In essence he's saying "I liked it" or "I didn't like it".

    People want to give a absolute rating (4 stars, 99pts 'this game rockz!') as it gives them some self appointed absolute ruling, for which there is no unit of measurement. Is a 90% sports game better or worse than a 90% FPS from gamespot equate to the same 90% from ign?

    You can't tell. So go with "i like it" or "i don't like it."

    1. Re:Movie reviewers fixed this... by ShadowsHawk · · Score: 1

      I personally like Netflix. 5 stars, but it translates into:

      Hated it
      Didn't like it
      Liked it
      Really liked it
      Loved it

  48. Review your own game by Atroxodisse · · Score: 1

    This is why they have game demos. Download the demo. Try it. Buy it. Or don't. Does anyone actually listen to movie reviewers? Half the time I completely disagree with someone on the quality of a game or a movie. Why would I buy a game based on a review? There are basically two things I need to know when I'm considering a game. Is it full of bugs? How much does it cost? Oh. You play console games. I'm sorry.

    --
    Read my short stories - You won't regret it.
  49. It's broken because it works.. by Cathoderoytube · · Score: 1

    People fail to grasp the idea that games reviewers exist for the sole purpose of helping game developers sell games. If reviewers actually did the job they claimed they did we wouldn't have so many crap first person shooters out there. Developers would actually stop and say 'we'd better come up with something original otherwise the reviewers will crucify us'

    If you have a job where it's perfectly acceptable to take bribes for good reviews, why would you want to suddenly stop? It's not like they're real journalists for gods sake.

    --
    I have nothing compelling to say
  50. Who needs reviews when we have demos by Emetophobe · · Score: 1

    Nothing beats getting your hands on a demo and actually playing the game. I won't even buy most games unless there's a playable demo (try before you buy). I only visit a couple game related websites, such as GameRankings, Metacritic and Yahtzee's reviews at The Escapist. Any other game info I need I will check out the Wikipedia entry (for release dates, etc).

    I used to get game magazines 5-10 years ago mainly for the demo discs and articles about upcoming games, but with the internet, game magazines are pretty much dead. Review sites like IGN and Gamespot are also useless to me when I can just visit GameRankings and see all the scores compiled in one place.

  51. 5 Stars by techstar25 · · Score: 1

    The games industry is always crying about how games should be considered art, like movies and books, however they won't accept the 4 or 5 star rating system - like movies and books. Shit, how about thumbs up or thumbs down?

  52. Kotaku review by earthbound+kid · · Score: 1

    "Video Game Reviews Are Broken, Please Fix"

    published by Kotaku

    Graphics: 3/10. There are some pictures and graphics on the side, but for the most part it's just text one a screen. I could forgive it not being 3D, but they're not even using sprites! The in-game ads are also kind of lame, considering how little effort they put into the graphics.

    Sound: 1/10. No sound to speak of, just the hum of my computer's fan, which is kind of annoying.

    Gameplay: 5/10. There's not a lot to the gameplay. Basically, you submit messages in the box, and if they're good other people write stuff back to you. On the one hand, this could be a really good idea, since the other messages are sent by other players, but in practice it doesn't work, because they don't show your stats, so it's not even clear if you're winning or losing.

    Overall: 4/10. I like the idea, and I'd be interested in seeing a sequel (or maybe some additional downloadable content), but with the way it's implemented now I cannot recommend this game.

    Buy/Rent/Skip? Skip.

    1. Re:Kotaku review by Anonymous Coward · · Score: 0

      I disagree. Here's my verdict:

      Graphics: [78%] The graphics are of good quality and tie well with the content. The layout was elegant and clear. It made interesting use of colour without clashing.

      Sound: [97%] A near perfect score, this page didn't once make as much as a whisper adding to the golden retro age atmosphere of the page. No mouseover effects, no tacky background midi, it was damn near perfection.

      Gameplay: [42%] The playfield was well organised with unobtrusive avatars, but it played just like your average blog. Few trolls, little flaming and a multitude of sycophants made it unexceptional. It certainly doesn't hold up to such titles as Slashdot.

      Overall: [76%] I was going to give this title less, but then I recalled the guidelines by our marketing department about giving scores less than 70% to minor sponsors. So in the end, what would have been a two star experience now looks more like a three and a half stars. I'd recommend as a short buy, with a view to offload it if the market turns.

  53. 10/10 =/= Perfect by sgtslappy · · Score: 1

    Most games are rated "perfect," 10/10, 100/100, not because they are perfect, but because they are tons of fun.

  54. car head to head ratings from Edmunds by miller701 · · Score: 1

    A solution is to have a variable system. Edmund's doesn't try to rank sport sedans the same way the do minivans and they don't always use equivalent categories for different types of cars. Game reviewers should do the same. Pit games of similiar genres against each other.

    Sometimes they do Accord vs Camry, sometimes it's a "5 car family sedan comparo"

    They do have a review rating and a reader rating

    1. Re:car head to head ratings from Edmunds by Aladrin · · Score: 1

      Who says they don't already compare in-genre? I'll give you a hint: They do.

      And some review sites already DO have multiple ratings for a game. GameSpot has their own, their readers', and other critics all listed at once. Reader reviews almost always score the game higher than GameSpot does, meaning that GS looks for a little more quality at the top end of the scale than their readers do.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  55. Re:Aggregate by A+L+1+E+N · · Score: 1

    I personally think all game reviews should follow the model of critics like Ebert: A binary "Recommended" or "Not Recommended" which summarizes the reviewers opinion. This is accompanied with a linkable article that explains why it's recommended (or not), to what degree, and how it compares to other games.

    Sites like Metacritic can then aggregate these Yes/No results (with any weighting system they like) to produce a generated (and hence less arbitrary) numerical score.

    Without weighting, the results from this system would at least tell you the number and ratio of reviewers that recommended the game and those can be useful numerical metrics.

    I suppose, technically, the system already works like this. It's just clouded with a lot of noise and fuss and pretentiousness, which results in articles posted like TFA.

    D.

  56. Press the ACTION BUTTON!!! by Vacardo · · Score: 0

    As far as I know, Action Button is the only site I've seen so far that rates games out of 4 stars - the review style is dark, but witty and charming at the same time.

  57. Sure beats the old days by dank+zappingly · · Score: 1

    When you'd go to the toy store and buy the game with the coolest looking box.

  58. Not how metacritic works by pbaer · · Score: 1
    Straight from their FAQ:

    Many reviewers include some sort of grade for the movie, album, or game they are reviewing, whether it is on a 5-star scale, a 100-point scale, a letter grade, or other mark. However, plenty of other reviewers choose not to do this. Hey, that's great... they want you to actually read their review rather than just glance at a number. (Personally, we at Metacritic like to read reviews, which is one of the reasons we include a link to every full review on our site.... we want you to read them too!)

    However, this does pose a problem for our METASCORE computations, which are based on numbers, not qualitative concepts like art and emotions. (If only all of life were like that!) Thus, our staff must assign a numeric score, from 0-100, to each review that is not already scored by the critic. Naturally, there is some discretion involved here, and there will be times when you disagree with the score we assigned. However, our staffers have read a lot of reviews--and we mean a lot--and thus through experience are able to maintain consistency both from film to film and from reviewer to reviewer. When you read over 200 reviews from Manohla Dargis, you begin to develop a decent idea about when she's indicating a 90 and when she's indicating an 80.

    Note, however, that our staff will not attempt to assign super-exact scores like 87 or 43, as doing so would be impossible. Typically, we will work in increments of 10 (so a good review will get a 60, 70, 80, 90, or 100), although in some instances we may also fall halfway in-between (such as a 75).

    --
    There are 11 types of people, those who know unary and those who don't.
  59. My example of a bad review. by Xoltri · · Score: 1

    Dead or alive extreme beach volleyball, as reviewed at IGN:
    http://xbox.ign.com/articles/383/383421p1.html Score: 9.2

    As reviewed by Gamespot:
    http://www.gamespot.com/xbox/sports/deadoralivextremebv/review.html?om_act=convert&om_clk=gssummary&tag=summary;review Score: 6.0

    When I read the IGN review for this game, having played it, I was yelling at my computer screen at how rediculous it was. 9.2 for that game!? I don't need to say anything else, really, just read the two reviews. The gamespot one is much more accurate. Not to say gamespot hasn't done the same thing, I just don't have any examples.

    --
    -Xoltri
  60. Give meaningful numbers... by pforhan · · Score: 1

    When I review games for friends and family, I give two metrics: "How many times would I (re)play it?" and "How much would I pay for it?" Of course, those two numbers are often related, but they provide something tangible.

    For example, Project Snowblind was actually a descent game -- for $20. I did play it through one and a half times, to boot, so the experience wasn't all bad. Some games, like Pariah, can provide a descent value if cheap enough, but still fall into the "Do I really have to finish this game?" category -- such games are just tedious.