There might be an RO system somewhere that uses gravity and an input reservoir at higher altitude than the output to supply some or all of the pressure; but I don't think that that is anything like the typical configuration. Cleaning up after a leak in zero gravity isn't going to be lots of fun; but everything else should work largely as planned.
In the case of SDI the PR might actually be worse than useless (playing mutually-assured-destruction isn't much fun to begin with; but if one or both sides come to believe the hype about a missile defense system things could really go downhill). In the case of 'iron dome', though, it might actually be helpful. Barring fairly substantial increases in rocket construction expertise, or acquisition of something particularly nasty to fill them with, the attacks it is supposed to defeat are only modestly dangerous; but extremely inflammatory.
Given how lousy the alternatives for appearing to be taking action against the rocket menace are (grovelling through every last hidy-hole in Gaza is militarily doable but a PR debacle and unlikely to turn up more than a few bits and pieces of impoverished machine tools, because low-end rockets just aren't that hard to build. Paying Hezbollah a visit might turn up somewhat more interesting stuff; but that hasn't turned out well in the past) a system that postpones or prevents somebody taking the bait and trying them might be quite helpful.
What the hell they are complaining about now? If court ruled that how Aereo previously defined itself was illegal, then obviously it has to change it. First they win now they complain about it?
As best I can tell, they are whining because they preferred the imaginary world where the lawsuit against Aereo was actually over whether the filthy, disruptive, upstarts shoudl be burned to the ground and have the earth beneath them salted, rather than whether they were more like an antenna rental service or more like a cable company.
Aereo obviously didn't want to be a cable company, hence its ongoing defense; but the tone of the rhetoric against them was never "Yeah, because of a raft of tedious reasons, Aereo ought to be classified as a cable company for regulatory purposes"; but rather a bunch of fire and brimstone nonsense about the signal-stealing piratepocalypse.
If memory serves, the ostensible logic was that civil rights groups were pawns of International Communism(because clearly only sinister foreign influences could have given the negro the crazy idea that certain aspects of American life were less than ideal) and thus a terrifying internal threat. That, and Hoover just didn't feel alive if he wasn't wiretapping somebody.
Even in areas where all the cabling is buried(which definitely isn't all of them) how much do you save by putting some fancy and expensive widget within a couple hundred meters of every customer's location? Aside from the joys of managing a zillion touchy network devices out on the poles in all winds and weathers, you'd better hope that there's no secondary market for such gear or people will be harvesting them faster than you can install them...
While I strongly suspect that anyone who thinks that good developers can be made without also being correctly born is either terminally optimistic or a biologist who should quit talking and get his work into wider availability, there is a case to be made for the issue of building tools that allow seriously mediocre not-really-developers to solve the (effectively endless) supply of theoretically uninteresting, but too large to be manually tractable, problems that come up in all kinds of business and other situations. Ideally without setting them loose to produce brutally unmaintainable and incomprehensible messes.
It arguably fails the 'brutally unmaintainable and incomprehensible messes' criterion; but that's basically the function that has allowed either a dubiously sensible pile of Excel hacks, or a shambling Access monstrosity(often several of both) to become a vital part of offices everywhere. They are pretty dreadful; but they allow people with very, very, limited programming knowledge (and essentially zero computer science skill) to bodge through the assorted business-process data schlepping tasks that are too small or mundane to get an actual developer involved with. Not glamorous; but extremely useful and widely used. Even the humble mail merge, commonly treated as an invaluable tool by secretarial workers who explicitly claim to 'not know computers' is valued because it allows somebody without programming knowledge to perform the oh-so-frequently-useful "Iterate through this file and do something sensible with each line" function.
Making more good programmers is hard; but building tools that allow bad programmers to get some of the benefits of programming, ideally with features to keep them from hurting themselves or puking up unmaintainable messes, is a more tractable problem, and a valuable one to solve.
To go with your music analogy, normal humans are effectively excluded from composing and performing music at anything resembling a serious level; but hobby/amateur level musical activity is extremely widespread(and contemporary societies with recorded music and mass media might actually be atypically low, by historical standards, in mass participation in musical culture). Doesn't mean that kiddo's high school rock band doesn't suck, or that kiddo would know 'music theory' if it bit him in the ear; but music-making for recreational and social purposes is very accessible without much specialist knowledge.
In terms of replay value and intricacy, 'computer games' are arguably several largely different things that all just happen to be amenable to running on computers and being sold in software boxes:
The trivial analog to simple games is (of course) those games implemented on a computer. Being the trivial case, this is mostly a wiseass cop-out; but it's worth mentioning because computer implementations have made a substantial difference in what games are considered 'solved' and how strongly. Some games are so simple that children can solve them by hand (tic-tac-toe, most notably, since people do actually play it; but it's simple enough that most players eventually solve it and lose interest); but solving checkers, or the partial solutions for chess and go, are exercises that require ingenuity and cunning; but a lot of brute force.
The slightly less trivial analog is extensions of classic games that would be impossible or impractical to fabricate as board games. Mostly 2d games adapted to 3 or more dimensions(or 3d puzzles, like Rubik's cubes adapted to 4 or more dimensions). These usually have some improvised implementation that doesn't need a computer (multiple chess/checkers boards with rules for pieces moving between them in the extra dimension, that sort of thing); but computers make them easier and less knock-over-and-abandon-in-frustration prone.
Then there are computer games that are really, in terms of playability and intricacy, basically team sports, rather than anything analogous to deterministic games of perfect information like chess, checkers, go, etc. Something like Counter-Strike is replayable much like soccer or football are (ignoring the fact that operating systems and Glide/OpenGL/DirectX tend to break backward compatibility more often than 'grass' does, so a single, specific, implementation may not remain playable in the long term without porting, though games with robust port support are in decent shape). There is strategy and teamwork; along with individual expertise in implementation, so most of the 'churn' in these games is either abandonment of older engines in favor of nicer ones, or iterative tweaking of weapons and balance. Specific 'games' in the sense of 'Program X sold under name Y' tend to come and go; but the overall dynamic is similar to regional variations, changes in equipment, occasional rule tweaks, and the like in traditional sports, except that traditional sports tend to treat variants as all being flavors of A Sport, while the trademark and SKU-focused game market tends to treat each variant as a separate game.
Then there are the 'games' that really shade into choose-your-own-adventure books with pictures, or movies with reflex tests: I enjoy these myself, and they are a perfectly valid form of entertainment; but they are about as dissimilar from classic 'games' as something called a 'game' can be. Single-player FPSes, relatively 'closed world' RPGs, that sort of thing. Hardly identical to a film(in all but the worst excesses of the early days of "Wow, we have a whole CD to fill with shitty, overcompressed FMV!" era), the tests of reflexes, RPG party management, or whatever are genuinely part of the experience; but they aren't terribly replayable because, sooner or later, you run up against the fact that there is only so much manually-generated, written, and voice-acted plot to uncover. Likely good for more than one playthrough, unless brutally linear; but each 'branch' costs so much dev and artist time that there aren't going to be too many of them.
There may also be a category for the games (the Civilization series being the most prominent example that comes to mind) that could have been implemented as board games; but would be near insanity if you had to keep track of teeny plastic wheat counters for every single square. If these are single player, they often wear out their welcome sooner or later because the AI opponents just aren'
Why wouldn't it be an explanation? 'Excuse', is a slippery term because it tends to have moral connotations that can lead one into the rather subjective territory of arguing about what somebody does or doesn't have a duty to learn and why; but an 'explanation' is just an account of why something is as it is.
It might be that 'He's an autodidact' isn't the correct explanation in this case; but 'He picked it up on his own, because of his interest, which is why the result shows an idiosyncratic emphasis on what interests him to the exclusion of some accepted best practices.' certainly sounds like a reasonably well formed explanation, whether one finds it excusable or not.
It didn't exterminate entire civilizations: leaving a pitiful remnant of shell-shocked survivors to envy the dead and wonder why their gods had forsaken them amidst the ruins of their culture is an important part of the smallpox outreach approach!
It's a trifle less dramatic because most ancient evils can resist conventional incineration...
The tales of "Pandora's autoclave" and "Bilbo 'biohazard' Baggins transports some stuff to the nearest incinerator" just haven't caught the public imagination.
Ah, but if you are trying to sell supercomputers, that sort of solution is no good at all...
I can only assume that this is another project under the aegis of IBM's 'smarter planet' bullshit, the essence of which appears to be that you can pretend to solve any problem, no matter the type, by throwing enough IBM consultants and systems at it, ideally while invoking 'big data', 'analytics', and 'cloud'.
Exactly how this is supposed to solve anything is a question caused by lack of faith, one which can be answered by installing more sensors and casting the big-data runes once again.
The Constitution is not a living document. It's not open to interpretation. The vast majority of the bullshit the Federal government is throwing upon is isn't the slightest bit legal.
The assertions that underlie a variety of government behaviors are often quite weak; but what would it even mean for a document to be 'not open to interpretation'? Short of a superhuman AI that is the authoritative interpreter of itself, or a not-necessarily-finite document that manages to address all questions within its remit, without ambiguity or contradiction, neither over nor underdetermined, there is no separation between 'reading' and 'interpretation'.
This doesn't mean that all interpretations are valid, or that some aren't trivially bullshit; but there is no such thing as a 'non-interpreted' conclusion from the constitution. Your 'originalists' (allegedly, their adherence to this is sometimes...questionable) attempt to interpret the document as much like one of the people who wrote it would as they are able to, while other judicial schools do not endorse this as an objective; but 'interpret the constitution while pretending as hard as possible to be Thomas Jefferson' is 'interpretation' just as much as any other technique.
There's still a fairly big gap between the interpretive capabilities of the neural networks we manufacture with unskilled labor and anything the computer scientists and computational linguists have been able to achieve.
For very, very, large datasets, that's not terribly relevant because you have no choice; but for comparatively constrained ones(like Netflix's catalog), this makes throwing meat at the problem rather more attractive...
Why not just let the users do the job? Cheaper, faster and easier...
Generally, when somebody is paying for what it sounds like they could get for free, or even get paid for, there is good reason to suspect that the job description is either underplaying the exact level of difficulty and/or boredom involved, or that somebody has already learned the hard way that what they can get for free isn't exactly what they want.
In this case, I'd be inclined to suspect that the job is closer to being a 'machine vision' substitute for stuff that machines can't yet see or which it wouldn't be cost-effective to have an expensive analyst cobble together a ruleset and then cheap labor check for mistakes when you could just have cheap labor classify it (eg. 'movies set in space' is probably something that you could achieve reasonable accuracy on, if you do some futzing with detecting starfields and common flavors of "rocket thruster jet of flame"; but you'd have your false positives and false negatives from things in space that happen mostly inside spacecraft, and things not in space that happen to involve looking at the sky more than usual, and so on).
It's probably a hell of a grind, actually, given that (unlike, say, being a film critic or some film-studies culture critic type) Netflix is going to want everything ground through and tagged on a variety of parameters, not just the stuff you happen to be a geek about, or the stuff that's worth watching, or what have you. It wouldn't much surprise me if, for efficiency's sake, they have you monitoring more than one stream at a time, or working in faster-than-real time, or a combination. You can probably extract the data they want rather faster than you can enjoy the program, even if it is one you like.
Ah, of course. How could I have failed to consider the 'my betters know better than I do, though what they know and how they know it is a holy mystery, I shall not doubt, nor let any scurrilous disparagement of state entities, especially if true, dent my faith' hypothesis...
Is there any action on the TSA's part that couldn't be 'justified' under this...elastic...standard?
Thankfully, one needn't even go to the trouble of designing your own benign-looking, low power, circuit board. Dell's 'Latitude ON' product was not a wild success; but it is a low-power ARM SoC capable of exhibiting highly plausible 'booting up and doing stuff' behavior, neatly integrated into a deeply prosaic business-traveller laptop.
Can you think of any political development, short of global thermonuclear war, that would make 'the appropriate response to a sizable number of potential threats' go away quickly enough to qualify as a 'short inconvenience'?
What I find curious (honestly, both from the TSA's side, and from the terrorists' side, to the degree that they aren't simply far less common than popularly believed), is how dead-set everyone is on fighting the 'last war' so to speak.
Given the (mostly low-lethality, albeit with occasional exceptions that really sucked for a specific hostage) history of aircraft hijacking, being the first to radically change the game before anybody knew that the game had changed (strictly speaking, the attempt occurred across 3 planes simultaneously; but with limited cross-communication, each was essentially 'first' for the purposes of that aircraft, and the one where that information isolation broke down was the one that was forcibly crash-landed and never made it to target) was a ruthless and clever move. The historical rule had always been 'Hijacking, that sucks; but within a few days, and with the death of very few passengers, the matter will be wrapped up', and so heroics simply didn't make much sense.
Now that everyone knows that that isn't the case, you pretty much have to be confident that you have the manpower to overwhelm an entire aircraft full of people who expect you to kill them even if they do cooperate, as well as national air-defense assets that expect you to kill everyone, and worse, if they don't shoot you down. Aircraft are now largely targets that are only as useful as their direct destruction is.
Given that, it's downright weird that both the TSA, and at least the dumber terrorist types, have remained fixated on airplanes, despite the fact that there are far softer targets, vastly more numerous and harder to secure, all over the place. At this point, hitting a TSA security line, rather than trying to pass through it, or just skipping that entirely and turning a good, honest, domestically available, AR-15 on a little-league crowd somewhere in Iowa would be at least as scary and way easier...
Li-Poly often doesn't (one of the major perks is being able to use 'pouch' style designs with limited packaging overhead or rigid shape constraints); but that just means that Joe Jihad faces the (trivial) challenge of finding a device that still uses classic row-o'-metal-cylinders Li-ion packs.
There might be an RO system somewhere that uses gravity and an input reservoir at higher altitude than the output to supply some or all of the pressure; but I don't think that that is anything like the typical configuration. Cleaning up after a leak in zero gravity isn't going to be lots of fun; but everything else should work largely as planned.
In the case of SDI the PR might actually be worse than useless (playing mutually-assured-destruction isn't much fun to begin with; but if one or both sides come to believe the hype about a missile defense system things could really go downhill). In the case of 'iron dome', though, it might actually be helpful. Barring fairly substantial increases in rocket construction expertise, or acquisition of something particularly nasty to fill them with, the attacks it is supposed to defeat are only modestly dangerous; but extremely inflammatory.
Given how lousy the alternatives for appearing to be taking action against the rocket menace are (grovelling through every last hidy-hole in Gaza is militarily doable but a PR debacle and unlikely to turn up more than a few bits and pieces of impoverished machine tools, because low-end rockets just aren't that hard to build. Paying Hezbollah a visit might turn up somewhat more interesting stuff; but that hasn't turned out well in the past) a system that postpones or prevents somebody taking the bait and trying them might be quite helpful.
What the hell they are complaining about now? If court ruled that how Aereo previously defined itself was illegal, then obviously it has to change it. First they win now they complain about it?
As best I can tell, they are whining because they preferred the imaginary world where the lawsuit against Aereo was actually over whether the filthy, disruptive, upstarts shoudl be burned to the ground and have the earth beneath them salted, rather than whether they were more like an antenna rental service or more like a cable company.
Aereo obviously didn't want to be a cable company, hence its ongoing defense; but the tone of the rhetoric against them was never "Yeah, because of a raft of tedious reasons, Aereo ought to be classified as a cable company for regulatory purposes"; but rather a bunch of fire and brimstone nonsense about the signal-stealing piratepocalypse.
If memory serves, the ostensible logic was that civil rights groups were pawns of International Communism(because clearly only sinister foreign influences could have given the negro the crazy idea that certain aspects of American life were less than ideal) and thus a terrifying internal threat. That, and Hoover just didn't feel alive if he wasn't wiretapping somebody.
Even in areas where all the cabling is buried(which definitely isn't all of them) how much do you save by putting some fancy and expensive widget within a couple hundred meters of every customer's location? Aside from the joys of managing a zillion touchy network devices out on the poles in all winds and weathers, you'd better hope that there's no secondary market for such gear or people will be harvesting them faster than you can install them...
While I strongly suspect that anyone who thinks that good developers can be made without also being correctly born is either terminally optimistic or a biologist who should quit talking and get his work into wider availability, there is a case to be made for the issue of building tools that allow seriously mediocre not-really-developers to solve the (effectively endless) supply of theoretically uninteresting, but too large to be manually tractable, problems that come up in all kinds of business and other situations. Ideally without setting them loose to produce brutally unmaintainable and incomprehensible messes.
It arguably fails the 'brutally unmaintainable and incomprehensible messes' criterion; but that's basically the function that has allowed either a dubiously sensible pile of Excel hacks, or a shambling Access monstrosity(often several of both) to become a vital part of offices everywhere. They are pretty dreadful; but they allow people with very, very, limited programming knowledge (and essentially zero computer science skill) to bodge through the assorted business-process data schlepping tasks that are too small or mundane to get an actual developer involved with. Not glamorous; but extremely useful and widely used. Even the humble mail merge, commonly treated as an invaluable tool by secretarial workers who explicitly claim to 'not know computers' is valued because it allows somebody without programming knowledge to perform the oh-so-frequently-useful "Iterate through this file and do something sensible with each line" function.
Making more good programmers is hard; but building tools that allow bad programmers to get some of the benefits of programming, ideally with features to keep them from hurting themselves or puking up unmaintainable messes, is a more tractable problem, and a valuable one to solve.
To go with your music analogy, normal humans are effectively excluded from composing and performing music at anything resembling a serious level; but hobby/amateur level musical activity is extremely widespread(and contemporary societies with recorded music and mass media might actually be atypically low, by historical standards, in mass participation in musical culture). Doesn't mean that kiddo's high school rock band doesn't suck, or that kiddo would know 'music theory' if it bit him in the ear; but music-making for recreational and social purposes is very accessible without much specialist knowledge.
In terms of replay value and intricacy, 'computer games' are arguably several largely different things that all just happen to be amenable to running on computers and being sold in software boxes:
The trivial analog to simple games is (of course) those games implemented on a computer. Being the trivial case, this is mostly a wiseass cop-out; but it's worth mentioning because computer implementations have made a substantial difference in what games are considered 'solved' and how strongly. Some games are so simple that children can solve them by hand (tic-tac-toe, most notably, since people do actually play it; but it's simple enough that most players eventually solve it and lose interest); but solving checkers, or the partial solutions for chess and go, are exercises that require ingenuity and cunning; but a lot of brute force.
The slightly less trivial analog is extensions of classic games that would be impossible or impractical to fabricate as board games. Mostly 2d games adapted to 3 or more dimensions(or 3d puzzles, like Rubik's cubes adapted to 4 or more dimensions). These usually have some improvised implementation that doesn't need a computer (multiple chess/checkers boards with rules for pieces moving between them in the extra dimension, that sort of thing); but computers make them easier and less knock-over-and-abandon-in-frustration prone.
Then there are computer games that are really, in terms of playability and intricacy, basically team sports, rather than anything analogous to deterministic games of perfect information like chess, checkers, go, etc. Something like Counter-Strike is replayable much like soccer or football are (ignoring the fact that operating systems and Glide/OpenGL/DirectX tend to break backward compatibility more often than 'grass' does, so a single, specific, implementation may not remain playable in the long term without porting, though games with robust port support are in decent shape). There is strategy and teamwork; along with individual expertise in implementation, so most of the 'churn' in these games is either abandonment of older engines in favor of nicer ones, or iterative tweaking of weapons and balance. Specific 'games' in the sense of 'Program X sold under name Y' tend to come and go; but the overall dynamic is similar to regional variations, changes in equipment, occasional rule tweaks, and the like in traditional sports, except that traditional sports tend to treat variants as all being flavors of A Sport, while the trademark and SKU-focused game market tends to treat each variant as a separate game.
Then there are the 'games' that really shade into choose-your-own-adventure books with pictures, or movies with reflex tests: I enjoy these myself, and they are a perfectly valid form of entertainment; but they are about as dissimilar from classic 'games' as something called a 'game' can be. Single-player FPSes, relatively 'closed world' RPGs, that sort of thing. Hardly identical to a film(in all but the worst excesses of the early days of "Wow, we have a whole CD to fill with shitty, overcompressed FMV!" era), the tests of reflexes, RPG party management, or whatever are genuinely part of the experience; but they aren't terribly replayable because, sooner or later, you run up against the fact that there is only so much manually-generated, written, and voice-acted plot to uncover. Likely good for more than one playthrough, unless brutally linear; but each 'branch' costs so much dev and artist time that there aren't going to be too many of them.
There may also be a category for the games (the Civilization series being the most prominent example that comes to mind) that could have been implemented as board games; but would be near insanity if you had to keep track of teeny plastic wheat counters for every single square. If these are single player, they often wear out their welcome sooner or later because the AI opponents just aren'
Why wouldn't it be an explanation? 'Excuse', is a slippery term because it tends to have moral connotations that can lead one into the rather subjective territory of arguing about what somebody does or doesn't have a duty to learn and why; but an 'explanation' is just an account of why something is as it is.
It might be that 'He's an autodidact' isn't the correct explanation in this case; but 'He picked it up on his own, because of his interest, which is why the result shows an idiosyncratic emphasis on what interests him to the exclusion of some accepted best practices.' certainly sounds like a reasonably well formed explanation, whether one finds it excusable or not.
try that defense if you ever get charged with murder.
That's pretty much 'negligent homicide'...
And you should spend a few hours reading the wiki. I love the game, but learning to use vi is probably easier.
If you can master vi, you are possibly ready to cope with DF's interface.
At that point you can begin working with the fact that the game mechanics tend fairly strongly toward 'emergent malevolence'.
It didn't exterminate entire civilizations: leaving a pitiful remnant of shell-shocked survivors to envy the dead and wonder why their gods had forsaken them amidst the ruins of their culture is an important part of the smallpox outreach approach!
It's a trifle less dramatic because most ancient evils can resist conventional incineration...
The tales of "Pandora's autoclave" and "Bilbo 'biohazard' Baggins transports some stuff to the nearest incinerator" just haven't caught the public imagination.
Nice to know they actually keep track of these things. What's next? "Nuke found in sandbox"
Oh, were you planning on visiting the scenic Hanford Nuclear Reservation?
Wasn't the rule of thumb "Take off and nuke the site from orbit. It's the only way to be sure."?
Your program's sleep is unaffected by cardiovascular problems or a deep, phlegmatic, hacking cough. You call that accurate?
Can I interest you in a second supercomputer to predict where the smoke from the coal plant powering the first supercomputer will end up?
Ah, but if you are trying to sell supercomputers, that sort of solution is no good at all...
I can only assume that this is another project under the aegis of IBM's 'smarter planet' bullshit, the essence of which appears to be that you can pretend to solve any problem, no matter the type, by throwing enough IBM consultants and systems at it, ideally while invoking 'big data', 'analytics', and 'cloud'.
Exactly how this is supposed to solve anything is a question caused by lack of faith, one which can be answered by installing more sensors and casting the big-data runes once again.
The Constitution is not a living document. It's not open to interpretation. The vast majority of the bullshit the Federal government is throwing upon is isn't the slightest bit legal.
The assertions that underlie a variety of government behaviors are often quite weak; but what would it even mean for a document to be 'not open to interpretation'? Short of a superhuman AI that is the authoritative interpreter of itself, or a not-necessarily-finite document that manages to address all questions within its remit, without ambiguity or contradiction, neither over nor underdetermined, there is no separation between 'reading' and 'interpretation'.
This doesn't mean that all interpretations are valid, or that some aren't trivially bullshit; but there is no such thing as a 'non-interpreted' conclusion from the constitution. Your 'originalists' (allegedly, their adherence to this is sometimes...questionable) attempt to interpret the document as much like one of the people who wrote it would as they are able to, while other judicial schools do not endorse this as an objective; but 'interpret the constitution while pretending as hard as possible to be Thomas Jefferson' is 'interpretation' just as much as any other technique.
There's still a fairly big gap between the interpretive capabilities of the neural networks we manufacture with unskilled labor and anything the computer scientists and computational linguists have been able to achieve.
For very, very, large datasets, that's not terribly relevant because you have no choice; but for comparatively constrained ones(like Netflix's catalog), this makes throwing meat at the problem rather more attractive...
Why not just let the users do the job? Cheaper, faster and easier...
Generally, when somebody is paying for what it sounds like they could get for free, or even get paid for, there is good reason to suspect that the job description is either underplaying the exact level of difficulty and/or boredom involved, or that somebody has already learned the hard way that what they can get for free isn't exactly what they want.
In this case, I'd be inclined to suspect that the job is closer to being a 'machine vision' substitute for stuff that machines can't yet see or which it wouldn't be cost-effective to have an expensive analyst cobble together a ruleset and then cheap labor check for mistakes when you could just have cheap labor classify it (eg. 'movies set in space' is probably something that you could achieve reasonable accuracy on, if you do some futzing with detecting starfields and common flavors of "rocket thruster jet of flame"; but you'd have your false positives and false negatives from things in space that happen mostly inside spacecraft, and things not in space that happen to involve looking at the sky more than usual, and so on).
It's probably a hell of a grind, actually, given that (unlike, say, being a film critic or some film-studies culture critic type) Netflix is going to want everything ground through and tagged on a variety of parameters, not just the stuff you happen to be a geek about, or the stuff that's worth watching, or what have you. It wouldn't much surprise me if, for efficiency's sake, they have you monitoring more than one stream at a time, or working in faster-than-real time, or a combination. You can probably extract the data they want rather faster than you can enjoy the program, even if it is one you like.
Ah, of course. How could I have failed to consider the 'my betters know better than I do, though what they know and how they know it is a holy mystery, I shall not doubt, nor let any scurrilous disparagement of state entities, especially if true, dent my faith' hypothesis...
Is there any action on the TSA's part that couldn't be 'justified' under this...elastic...standard?
Thankfully, one needn't even go to the trouble of designing your own benign-looking, low power, circuit board. Dell's 'Latitude ON' product was not a wild success; but it is a low-power ARM SoC capable of exhibiting highly plausible 'booting up and doing stuff' behavior, neatly integrated into a deeply prosaic business-traveller laptop.
Can you think of any political development, short of global thermonuclear war, that would make 'the appropriate response to a sizable number of potential threats' go away quickly enough to qualify as a 'short inconvenience'?
What I find curious (honestly, both from the TSA's side, and from the terrorists' side, to the degree that they aren't simply far less common than popularly believed), is how dead-set everyone is on fighting the 'last war' so to speak.
Given the (mostly low-lethality, albeit with occasional exceptions that really sucked for a specific hostage) history of aircraft hijacking, being the first to radically change the game before anybody knew that the game had changed (strictly speaking, the attempt occurred across 3 planes simultaneously; but with limited cross-communication, each was essentially 'first' for the purposes of that aircraft, and the one where that information isolation broke down was the one that was forcibly crash-landed and never made it to target) was a ruthless and clever move. The historical rule had always been 'Hijacking, that sucks; but within a few days, and with the death of very few passengers, the matter will be wrapped up', and so heroics simply didn't make much sense.
Now that everyone knows that that isn't the case, you pretty much have to be confident that you have the manpower to overwhelm an entire aircraft full of people who expect you to kill them even if they do cooperate, as well as national air-defense assets that expect you to kill everyone, and worse, if they don't shoot you down. Aircraft are now largely targets that are only as useful as their direct destruction is.
Given that, it's downright weird that both the TSA, and at least the dumber terrorist types, have remained fixated on airplanes, despite the fact that there are far softer targets, vastly more numerous and harder to secure, all over the place. At this point, hitting a TSA security line, rather than trying to pass through it, or just skipping that entirely and turning a good, honest, domestically available, AR-15 on a little-league crowd somewhere in Iowa would be at least as scary and way easier...
Li-Poly often doesn't (one of the major perks is being able to use 'pouch' style designs with limited packaging overhead or rigid shape constraints); but that just means that Joe Jihad faces the (trivial) challenge of finding a device that still uses classic row-o'-metal-cylinders Li-ion packs.