During the era of 3000 RTS games a month, it was nice to be able to sort the good from the bad with a glance.
The problem I have with that is that around number 2000 or so, the reviewer is knocking points off for 'there's nothing here that we havne't seen before.'
I don't care that the game is very similar to the other several RTSes, say, that came out that month; I'm interested in that game as that game.
The best review has no score. Simply somebody playing the dang game, and talking about what they like, what they don't like, what they'd improve, what really bothered them, what really excited them.
Find a reviewer with a decent command of the language, and who likes the sorts of games you like, and you're good to go.
The only problem with this is that every one of the arguments you put forth are the ones that would have been used by the guy who bought a logitech keyboard and mouse, put crappy third-party ones in the box, then went back to the store and 'returned' them as being 'not what's supposed to be in the box.'
If you could, it would be a 'sample' or 'example' contract. But if you can't discuss it with somebody, it is *not*, legally speaking, a contract. No 'meeting of the minds' and all that.
And isn't it usually printed on paper that comes with the software?
Nope. It's almost invariably a text document that pops up as part of the install.
Yes, but unlike most American companies, Microsoft is more than capable, and willing, to take a very long view. They're refreshingly willing to take an upfront loss to reap long term profits.
Besides, they knew full well that the Xbox would never make money. For example, they didn't own the various chipsets, so they couldn't do the usual console cycle of re-engineering, to allow for cost reductions. They addressed many of these problems for the 360.
You're wandering along with your official USB Medical Record flash drive on your person. You get hit by a bus.
You're at the hospital. Unconcious. You're deathly allergic to the standard anesthesia; says so right in your encrypted medical records.
How does the medical staff access those records? You're not awake to give them a key or passphrase or something, and if they don't cut you open and fix the internal bleeding within the next twenty minutes, you die.
Oh, I agree that the English language is quite weird (but not weirder than most others, in their own ways) and that many stock phrases and sayings often mean something other than what the words would indicate.
However, I've always used, and heard used, 'no indication' to indicate, well, no indications. Admittedly, 'little indication' tends to be more of a CYA phrase than anything else....
My main problem with Lost Odyssey, while watching Sakaguchi demo it at the TGS, was that the combats appeared to be Final Fantasy style 'you're wandering in the overworld, and BOOM! Random combat!'
Jade Empire, one of the RPGs for the original Xbox that actually sold pretty well, was on 2 discs -- and the content on disc 2 was about 10% of the game, so it was truly just "overflow" that didn't fit.
Incorrect. Jade Empire, and KotOR 1 and 2, were all single-disc releases.
Jade Empire was available with a 'special edition' bonus disc, which added a character and some new weapons.
Beg pardon, and I'm not legal scholar myself, but don't France and Sweeden follow the concepts of Napoleonic law, rather than British Common Law, which is most like what the GP was referring to as 'western' law?
Given that Shenmue 2 was already ported to the Xbox, and there wern't that many engine differences from Shenmue 1 to Shenmue 2, porting 1 wouldn't be starting from scratch, by any means.
Re:I really wanted to like bioshock...
on
BioShock Review
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· Score: 0, Offtopic
the experience was in my opinion ruined by a complete sense of claustrophobia in terms of player choices: I haven't played in so long a game where you are so railroaded in doing a, then b, then c with absolutely NO flexibility whatsoever (invisible walls and locked doors abound).
Would you kindly keep in mind that what you describe is, in fact, a relatively major plot point?
For myself, the 'good' ending cinematic was one of the most well-done I've ever experienced.
The fact that a company could not bribe a municipal government to go against it's own bylaws and provide special treatment to a high-end retail establishment is something to celebrate, not berate.
I wouldn't quite go that far. In fact, I wouldn't go that far at all.
As a Canuckistanian, I have absolutely no problem with Apple trying to find a solution that meets the interests of both parties. Apple put forth a perfectly reasonable alternative; it was, of course, the city's right as well to say no.
But no problem whatsoever for Apple to make the offer.
Hell, nobody even considers the 'ttl' to be 'time to live' any more; lots of places use it for 'negative caching,' or 'if I don't have an IP for this host name, assume that I won't for the next 'x' seconds'.
Actually, the basic story lends itself well to a multi-movie version. Say a trilogy. Granted, you'd cut alot of the sublines, as well as the filler that the original Macross threw in when the show turned out to be more popular than they'd anticipated, and they bumped up the episode count.
Movie one: Discovery and refit of the SDF-1, construction of the RDF, initial Zentraedi invasion, the failed fold. End with the bridge crew staring at the viewport, a small dot in the center tagged with a HUD tag reading 'Earth: Estimated Travel Time: 5 Months' or whatever.
Movie two: Trek back across the solar system. More information on the Zentraedi themselves. Lots of nifty battles, such as the one at Saturn. Beginning the cultural contamination of the Zentraedi. Triangle between Rick, Lisa and Minmey. Ends with arriving back at Earth, just in time to watch the Zentraedi scour the Earth clean.
Movie three: final battle against the Zentraedi. Work in the final sacrifice of the SDF-1. A sort of epilogue of the reconstruction efforts, with a long-angle shot of the SDF-2 under construction.
End, of course, after the credits, with either the Robotech Masters or the Invid starting to stir.
Just make sure you mine the 'Extended Universe' version of the novels.
The problem I have with that is that around number 2000 or so, the reviewer is knocking points off for 'there's nothing here that we havne't seen before.'
I don't care that the game is very similar to the other several RTSes, say, that came out that month; I'm interested in that game as that game.
The best review has no score. Simply somebody playing the dang game, and talking about what they like, what they don't like, what they'd improve, what really bothered them, what really excited them.
Find a reviewer with a decent command of the language, and who likes the sorts of games you like, and you're good to go.
Besides, an elementary error in step one or two doesn't invalidate the theory that leads to your result; of course, it invalidates the actual result.
But one has to wonder how many scientific breakthroughs were started with a 'Ooops, how silly of me...but wait a minute...
The only problem with this is that every one of the arguments you put forth are the ones that would have been used by the guy who bought a logitech keyboard and mouse, put crappy third-party ones in the box, then went back to the store and 'returned' them as being 'not what's supposed to be in the box.'
After all, isn't the customer always right?
If you could, it would be a 'sample' or 'example' contract. But if you can't discuss it with somebody, it is *not*, legally speaking, a contract. No 'meeting of the minds' and all that.
Nope. It's almost invariably a text document that pops up as part of the install.
Yes, but unlike most American companies, Microsoft is more than capable, and willing, to take a very long view. They're refreshingly willing to take an upfront loss to reap long term profits.
Besides, they knew full well that the Xbox would never make money. For example, they didn't own the various chipsets, so they couldn't do the usual console cycle of re-engineering, to allow for cost reductions. They addressed many of these problems for the 360.
You're wandering along with your official USB Medical Record flash drive on your person. You get hit by a bus.
You're at the hospital. Unconcious. You're deathly allergic to the standard anesthesia; says so right in your encrypted medical records.
How does the medical staff access those records? You're not awake to give them a key or passphrase or something, and if they don't cut you open and fix the internal bleeding within the next twenty minutes, you die.
Oh, I agree that the English language is quite weird (but not weirder than most others, in their own ways) and that many stock phrases and sayings often mean something other than what the words would indicate.
However, I've always used, and heard used, 'no indication' to indicate, well, no indications. Admittedly, 'little indication' tends to be more of a CYA phrase than anything else....
'Little indication' would indicate that there is indication. It's better than 'no indication.' Or, worse, 'false indication.'
Of course, this assumes mightily that the BD+ discs themselves are properly authored and coded....
You're looking for 'rubber hose cryptography,' more politely known as 'deniable encryption.'
FYI, this already exists. Try a google search for 'rubber hose cryptography,' or the more polite term, 'deniable encryption.'
And as an aside, contemplate the fact that there is the counterpart, 'rubber hose cryptanalysis.'
I'll point out that Tom Clancy venerates the individual soldier using training and determination over high tech folderol.
My main problem with Lost Odyssey, while watching Sakaguchi demo it at the TGS, was that the combats appeared to be Final Fantasy style 'you're wandering in the overworld, and BOOM! Random combat!'
Come on. It's 2007.
Incorrect. Jade Empire, and KotOR 1 and 2, were all single-disc releases.
Jade Empire was available with a 'special edition' bonus disc, which added a character and some new weapons.
Beg pardon, and I'm not legal scholar myself, but don't France and Sweeden follow the concepts of Napoleonic law, rather than British Common Law, which is most like what the GP was referring to as 'western' law?
Why would you want everybody and his dog to have their very own autoconfiguration methods when you can have one nice, centralized point?
Hell, I just wish that they'd made more games compatible with the Steel Batallion controller.
At least give the good link.
Given that Shenmue 2 was already ported to the Xbox, and there wern't that many engine differences from Shenmue 1 to Shenmue 2, porting 1 wouldn't be starting from scratch, by any means.
Would you kindly keep in mind that what you describe is, in fact, a relatively major plot point?
For myself, the 'good' ending cinematic was one of the most well-done I've ever experienced.
"The only way you can be free is to do exactly as I tell you."
I wouldn't quite go that far. In fact, I wouldn't go that far at all.
As a Canuckistanian, I have absolutely no problem with Apple trying to find a solution that meets the interests of both parties. Apple put forth a perfectly reasonable alternative; it was, of course, the city's right as well to say no.
But no problem whatsoever for Apple to make the offer.
Hell, nobody even considers the 'ttl' to be 'time to live' any more; lots of places use it for 'negative caching,' or 'if I don't have an IP for this host name, assume that I won't for the next 'x' seconds'.
Actually, the basic story lends itself well to a multi-movie version. Say a trilogy. Granted, you'd cut alot of the sublines, as well as the filler that the original Macross threw in when the show turned out to be more popular than they'd anticipated, and they bumped up the episode count.
Movie one: Discovery and refit of the SDF-1, construction of the RDF, initial Zentraedi invasion, the failed fold. End with the bridge crew staring at the viewport, a small dot in the center tagged with a HUD tag reading 'Earth: Estimated Travel Time: 5 Months' or whatever.
Movie two: Trek back across the solar system. More information on the Zentraedi themselves. Lots of nifty battles, such as the one at Saturn. Beginning the cultural contamination of the Zentraedi. Triangle between Rick, Lisa and Minmey. Ends with arriving back at Earth, just in time to watch the Zentraedi scour the Earth clean.
Movie three: final battle against the Zentraedi. Work in the final sacrifice of the SDF-1. A sort of epilogue of the reconstruction efforts, with a long-angle shot of the SDF-2 under construction.
End, of course, after the credits, with either the Robotech Masters or the Invid starting to stir.
Just make sure you mine the 'Extended Universe' version of the novels.