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BioShock Review

BioShock, the moody drama-driven FPS for the Xbox 360 and PC, was released last month to rave reviews from the major gaming news sites. Since then the internet has been ablaze with outcry about the game's high rating scores. It's hard to understand why. The work of Ken Levine and Irrational Games on the spiritual successor to System Shock 2 is sublime. It's incredibly atmospheric, the game's story is well written and compellingly told, and the first-person shooter gameplay is a respectable, tightly crafted experience. It's a really, really good game. I'll tell you now: it's a 5/5. So why all the angst? Why the backlash? Read on for my review of BioShock, and a few comments on the dangers of 'merely' being a good game.
  • Title: BioShock
  • Developer/Publisher: Irrational Games (2K Boston/2K Australia) / 2K
  • System:360 (PC)
  • Genre: RPG/ FPS Hybrid
  • Score: 5/5 - This game is a classic title. It transcends genre, is certain to be a part of many serious gamers' collections, and is definitely worth purchasing.
If you've been reading game sites at all in the last six months, you likely already know the gist of BioShock's unique twist on the old 'trapped in a scary place' storyline. As an unnamed protagonist you descend into the undersea realm of Andrew Ryan, a proponent of a belief system quite similar to Ayn Rand's objectivism with the serial numbers filed off. Proposing that man create his own future with the 'sweat of his brow', Ryan funds the construction of the undersea city of Rapture. Of course, things go horribly wrong. A genetics-altering substance called ADAM twists Rapture and her citizens into a madman's vision of perfection. The city's architecture and music are frozen in time by the deterioration of Ryan's society, and the result is one of the most cohesive, frightening settings I've experienced in a game. As the victim of a plane crash in the middle of the ocean, you have no choice but to brave the terrors of Rapture in hopes of - somehow - making it back to civilization.

The setting is gripping, but it's also the least of the player's worries. It can frighten, but the remaining citizens of Rapture - they can kill. And they'll kill cheerfully, too, all the while singing songs and muttering enthusiastically to themselves. These people are lumped together under the generic term 'Splicer', implying their extreme genetic modification. From low-powered thugs in masks through to fire-tossing, teleporting madmen, their strength when wielding a pipe is far outweighed by the impact they can leave on your nerves. Far more threatening than this group of variously-powered miscreants are the iconic monsters of the title: the Big Daddies. Acting as patrons for their ADAM-hording Little Sister companions, these creatures are just as tough as you've been lead to believe. While much of a given level involves stalking from room to room dealing with the slicer infestation, the most memorable moments you'll have probably come from one-on-one combat with the diving-suit clad behemoths. And they are completely memorable. Even taken out of context the Big Daddy is one of the creepiest enemies ever to grace a videogame. Everything, from their low groans, to their thudding footsteps, to their cries of rage when they attack, gets across to you that when you face down a Daddy it's 'for real.' Game on. I particularly like how, as they become more and more damaged, steam escapes the Daddy's suit. The implication seems to be that there's something deeply wrong under that helmet.

You're driven through the narrative by the whims of your mostly-unseen benefactor Atlas, who plays the part of the down-to-earth everyman paired with Ryan's soulless venture capitalist. He provides a great deal of information about Rapture's background ... but hints all throughout the game indicate Atlas may be more than he appears. The subtext of 'shades of grey' is laid on throughout the game. Though Ryan is clearly a madman you're given hints of his original intentions, which seem quite benign. Likewise (as has been highly publicized), the ghoulish Little Sisters can be either slain or saved as you desire. Nothing is as it initially appears in Rapture. This moral ambiguity never seems forced, but probably isn't everything the BioShock team hoped it could be. It's very enjoyable to have options, but you're not even making as dramatic a choice as the good and evil options in Knights of the Old Republic. Whether you're a sinner or a saint, you're going to end up at roughly the same place in the end. The great writing and characterization throughout the game stands up much better than any moral overtones.

That's extremely similar to System Shock 2, of course. In keeping with the spirit of that game, your ability to customize your avatar is expansive. There are actually four tracks of powerups to choose from: plasmids, physical tonics, engineering tonics, and combat tonics. While it might sound like you will be engineering a carefully constructed 'build', I found during the course of play that a particular style just emerged based on what I found most useful. Engineering tonics were the upgrades that most appealed to me, and so I made an effort to gain slots in that area. There are far more tonics than slots available, so even as you bump up your character's potential you'll never find yourself wanting for powers. Making use of these powers in the 'emergent gameplay' style is also equally effortless. While it sounds like work from the outside, when you're playing through the game encounters happen so quickly that you rarely have time to realize that you're doing cool stuff before it happens. That was another reason I particularly enjoyed engineering; emergent gameplay can even happen when you're not around. I regularly returned to an encampment I'd made out of hacked turrets to find that they'd been clearing the stage without me. All I had to do at that point was loot the corpses.

From a graphical and audio perspective, BioShock is a work of art. Rendered by the Xbox 360, the world of Rapture is awe-inspiring to behold. Everything looks so good, it's hard to point out any one thing in specific that stands above the rest. After playing the game, the best thing to do is try to pull out moments that stick with you: water as it slides over bare rock, the endless wood paneling of nicer spaces, disturbing altars lit only by an open flame, the obvious fury of a Big Daddy wreathed in flames. The sound design is the same way, with a combination of eerie vocal performances blending into a background of music that could really have come from the 40s. Every movement, every gesture in BioShock has an associated sound. From the 'clunk' of entering the hacking menu to the squeal of radio static when activating the Security Bullseye Plasmid, the sound experience in BioShock is equal to the task of rendering a world from the rich images on the screen.

All of these elements probably seem very familiar to veteran gamers, and they very well should. You've probably played a handful of games that had many elements similar to BioShock before. What sets this game apart and above other offerings, though, is the way the title brings it all together. There's almost nothing out of place here. There's no "but the story could have been better" or "the weapons didn't feel right", or "the enemies got boring" to mar the experience of playing this through for the first time. Is it the best game that will be released this year? Possibly. It's certainly the best FPS to be released since Valve's Episode One hit last year.

So where has all the hate come from? Why are there so many posts and protestations on message boards, all claiming that BioShock 'isn't all it was promised to be'? Even Zero Punctuation's analysis of the game (which you should really seriously check out because it's hilarious) takes some cheap shots at the game's purported low difficulty level. It's all for laughs, of course, but it shows up in the review because it's a common complaint among players. The issue is that the restoration capsules scattered throughout the game, which allow you to respawn right after your death, apparently remove the 'challenge' from the game. Others have said in response, "just don't play it that way, that's why there is a quicksave option." That also seems like a strange argument, because it's essentially telling someone they're 'playing wrong'. I don't really think anyone can play a game incorrectly.

Instead, look at it from the designer's point of view. What happens when you die in an FPS, normally? You reload from your last save. Why bother? Why not just respawn and get right back into the fight, ala the spirit world of Prey? Commenters then complain that it's easy because injured enemies on the level still have reduced health. By the same token, any resources you have expended in the fight up to that point (medkits, ammunition) are also still gone. To my mind, the vita-chambers are only there to make your play experience as seamless as possible, not to make it 'easy'. Ultimately, BioShock can be as hard as you want it to be. The variable difficulty rating along with several save options and the vita-chambers means that you can play through the game in a multitude of ways, with several 'steps' between simply easy, medium, and hard. BioShock is not a brief game, either, clocking in probably around 20-25 hours for most players. Anything that ensures you will move through the game as quickly as possible would (I think) be appreciated.

The real problem, I think, is that hype has made game players disappointed with games as they're actually delivered. When a game is unexpectedly good, we all marvel over the 'sleeper hit.' There comes a point in a game's marketing, though, when more hype is just too much. The result is that when the game is finally delivered, there's almost no way for the real product to match up with player expectations. After Halo 3 launches later this month, odds are there will be a lot of people in forums nitpicking the slightest flaw or perceived imperfection. The lesson, I think, is that as gamers we need to learn to manage our expectations. I'm really looking forward to Mass Effect, for example, but I don't think it's going to change my life. Really, what can we expect out of a game other than a few hours of enjoyment we might not otherwise have had? Just getting that much out of a game, I think, is a big win for the publisher, the developer, and (of course) the player.

439 comments

  1. I'd only recommend the 360 version by PhotoBoy · · Score: 1, Informative

    My brother has the PC version and it's very buggy. Just saving and loading your game is a gamble for a BSOD. It's a shame since it's such a great game. I was hoping they would release a patch, but so far nothing.

    1. Re:I'd only recommend the 360 version by PoderOmega · · Score: 1

      I had no problems with it, and I was played through it on Windows 2000 with a DLL hack. I've been pretty activily lurking in Bioshock forums and the main complaints I hear are about lack of Shader Model 2.0 support and peformance. It ran flawlessly with an X2 4200, 8800GTS 320 Meg, and 2 gigs RAM. Is he running Vista maybe?

    2. Re:I'd only recommend the 360 version by beavis88 · · Score: 2, Insightful

      Something's likely amiss with your brother's PC, then - I managed to get all the way through it, twice, without a single crash, let alone a BSOD...

    3. Re:I'd only recommend the 360 version by Surye · · Score: 4, Informative

      I played through the game twice on the PC version, and I've not had one crash of any sort, let alone a BSOD.

      And to this point, I'd recommend that if you DO play the 360 version, DO NOT LOOK AT THE ACHIEVEMENT LIST. There are tons of plot spoilers, all the "secret" ones are like, "Shock a guy while he's in water".

    4. Re:I'd only recommend the 360 version by Tackhead · · Score: 4, Funny
      > I was hoping they would release a patch, but so far nothing.

      "Who is Bill Gates?"
      - Microsoft Shrugged

    5. Re:I'd only recommend the 360 version by DohnJoe · · Score: 1

      sounds more like a driver or hardware problem to me, probably not related to bioshock at all, other then triggering the problem.

    6. Re:I'd only recommend the 360 version by Surye · · Score: 1

      Ran fine here through twice on 64bit Vista. I'm guessing corrupt OS or bad hardware for him.

    7. Re:I'd only recommend the 360 version by JPrice · · Score: 1, Insightful

      ... and I've got the PC version and it runs flawlessly. YMMV.

    8. Re:I'd only recommend the 360 version by 486Hawk · · Score: 1, Interesting

      I had problems with A8N-SLI deluxe and 7900Gts blue screening after the first save. Turning off the HD post processing fixed this.
      I would give the game 9 out of 10. It would have been a 10 if it were not for the SecuRom crap.

    9. Re:I'd only recommend the 360 version by nuzak · · Score: 3, Interesting

      Gahh, I so wish wish wish I could just TURN OFF achievements. Know that GamerZone I'm in? It says "casual"! Shouldn't that mean "I don't care about stupid score stats that really just track how many games I buy"? Nothing takes me out of a game quite like those stupid little achievement popups. Worst feature ever.

      --
      Done with slashdot, done with nerds, getting a life.
    10. Re:I'd only recommend the 360 version by ShadowsHawk · · Score: 1, Interesting

      I think this may be related to the system that you're trying to run it on. I've had NO issues running at 1024x768 with all options on high.

      P4 2.66 Ghz
      1 Gb ram
      Radeon X1950 512Mb AGP

    11. Re:I'd only recommend the 360 version by Hal_Porter · · Score: 1, Informative

      The PC version runs fine on my Asus G1S after I updated the NVidia graphics drivers like they said

      The interesting thing is you can download it from here

      http://www.direct2drive.com/

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    12. Re:I'd only recommend the 360 version by roadkill_cr · · Score: 2, Insightful

      Your anecdotal evidence is hardly convincing of a "very buggy" game. For example, I've never BSODed in the game. If there were widespread reports of huge bugs in the PC version I'd be more worried, but I have a hard time calling a game very buggy that works perfectly on my machine. Instead I'd say that, like many games, there are bugs and some users will have trouble; but unless you can point me to the masses of people having the same troubles as you I'm not going to blindly believe its bugginess from one report.

    13. Re:I'd only recommend the 360 version by absorbr · · Score: 2, Informative

      could also be incorrect memory timings, bad hardware, or issues with overclocking. ahh pc's :)

    14. Re:I'd only recommend the 360 version by Usekh · · Score: 1

      Your brother has a very buggy PC. No problems here.

    15. Re:I'd only recommend the 360 version by Rycross · · Score: 1

      It crashed or locked up every two hours or so on my machine. Disabling high level shaders helped somewhat, but a lot of times I had to do a hard reboot. Theres certainly some issues that effect "lucky" guys like me, but I understand that my experiences are not indicative.

    16. Re:I'd only recommend the 360 version by Tuidjy · · Score: 4, Informative

      I have finished the game on my PC without a single crash of any kind. The only bug I experienced is that the game dis not restore the color settings when it exits, so I had to go into the NVidia control panel and fix them (or reboot) I did get rid of SecuROM and the unskippable crap when the game starts, but that's it.

      I liked the game, but I was definitely underwhelmed by the graphics (16x12, all settings on maximum) The models look a bit too simple, and while some twitching bodies add a lot to the mood, sometimes the physics engine makes a foot or hand wave for much too long after the enemy has died.

      I consider the money well spent... I think System Shock I had a better atmosphere, Far Cry better graphics, and Deus Ex a better story, but I am sure that some people will disagree. It's very subjective. I truly enjoyed the ending movie. I felt quite sad for the Big Daddies, the little sisters' parents, and Rapture itself. Hell, the more I think about it, the more I realize that I really liked the game.

      Was it easy? Yes. Too easy? Maybe, but I am about to replay it without using any Adam unless it is required for to progress (I do not think it is, but I may be wrong)

      The only things I really hated about the game is SecuROM, and after AVG raised Hell about it, it took less that 15mn to get rid of the damn piece of shit.

      --
      No good deed goes unpunished...
    17. Re:I'd only recommend the 360 version by prator · · Score: 1

      You can turn off notifications in personal settings in the dashboard, but I think that turns off all notifications like when friends come online, etc.

    18. Re:I'd only recommend the 360 version by DrGamez · · Score: 1

      I know if you're playing the 360 version you can turn off notifications. Takes about a minute just browsing through your options to find it.

    19. Re:I'd only recommend the 360 version by Sj0 · · Score: 1

      I had similar issues playing Two Towers, but it turned out my machine was running out of spec. You should check out your video, CPU, and memory clock rates and try scaling them back a bit if you've got the option. For a game this intense on all three, it's entirely possible to get BSODs you wouldn't otherwise get, even in video games.

      --
      It's been a long time.
    20. Re:I'd only recommend the 360 version by iamhassi · · Score: 1

      "it's entirely possible to get BSODs you wouldn't otherwise get, even in video games."

      Agreed. I'm an avid overclocker, and no matter how many "burn-in" programs you run to test the processor nothing stresses it like the latest FPS. I had the problem with total annihilation. It'd crash, but burn-in programs and 3dmark06 ran flawlessly. Clocking down the cpu did the trick.

      --
      my karma will be here long after I'm gone
    21. Re:I'd only recommend the 360 version by Twisted64 · · Score: 1

      I was definitely underwhelmed by the graphics (16x12, all settings on maximum)
      Were you playing on your TI-83?
      --
      Consciousness is a myth. Trust me.
    22. Re:I'd only recommend the 360 version by Blakey+Rat · · Score: 1

      You can't turn off Achievements, but you can turn off the Notifications. I believe it's in Console Settings, or maybe the Xbox Live Settings... I don't remember, it's been awhile since I did it.

      You might have a point that it might be a good idea to automatically turn it off if you select Casual, but I think the problem with that is that if that happened, then you saw an achievement on a friend's Xbox, you might assume yours was buggy or broken.

    23. Re:I'd only recommend the 360 version by Blakey+Rat · · Score: 1

      Just FYI, there are multiple endings. The one I got had nothing to do with what you describe, and it was actually pretty sunny and happy... you've the second comment I've read here saying that the ending was a downer.

    24. Re:I'd only recommend the 360 version by Mondoz · · Score: 1

      Could you kindly point me in the direction of the DLL hack you used to get it to run in W2K?

      Much obliged.

      --
      /sig
    25. Re:I'd only recommend the 360 version by blowdart · · Score: 1

      The ending varies according to how you treat the little sisters. That's the limit of Bioshock's much marketing moral choice, it's even more narrow than Fable.

    26. Re:I'd only recommend the 360 version by Anonymous Coward · · Score: 0

      I have the PC version, running on vista. It is not "buggy" no bsds. tell your brother to fix his box.

    27. Re:I'd only recommend the 360 version by PoderOmega · · Score: 1
    28. Re:I'd only recommend the 360 version by Anonymous Coward · · Score: 0

      If I had to choose underground or pro to have achievements I'd be pretty pissed, just turn off the notifications and be done with it. All casual/recreational gamers aren't the same.

    29. Re:I'd only recommend the 360 version by Tuidjy · · Score: 1

      I did get the good ending. I did not kill or let any of the girls die. I still
      felt bad about their parents, and about the big daddies during the game.

      --
      No good deed goes unpunished...
  2. I'll bookmark this review by iamacat · · Score: 0, Offtopic

    Until they release a Mac version. In the meantime I have a 10GB abandonware archive that mostly runs fine under DosBox to amuse myself.

    1. Re:I'll bookmark this review by DahGhostfacedFiddlah · · Score: 1

      I too, will bookmark this review, until I purchase the game or am otherwise exposed to it. In the meantime, I will program in my spare time, and do odd fix-up jobs around the house.

      Hey - anyone else want to share why they're not playing this game, and what they're doing in the meantime?

    2. Re:I'll bookmark this review by iamacat · · Score: 1

      Sure, if it would help the vendor understand how they can capture more market.

    3. Re:I'll bookmark this review by nathan+s · · Score: 1

      Well, my old-ass laptop can't handle it. So in the meantime I will do the thousand-and-one things I do anyway (and that my laptop can handle if I'm patient), like making music/working on programming projects/doing artwork/writing stories & novels, etc.

      It's not that I can't stay busy, but it is an annoyance in the back of my mind that I'm trying to dismiss - and yet here I am, reading another review...so sad!

    4. Re:I'll bookmark this review by RevAaron · · Score: 1

      Heh, it's funny you should say that. I find myself in a similar position- I never really was into PC games when I was a kid, just stuck with the NES and Genesis, and even then I was never much of a gamer. In my old age, I've taken a shine to gaming, and have sought out many of the old DOS classics, and I often wonder when I'll be getting to some of the cool new games for the various consoles. I've not finished the re-done Ur-quan Masters, let alone X-COM, Master of Orion, and a dozen or two other definitive 'best game ever's.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    5. Re:I'll bookmark this review by Anonymous Coward · · Score: 2, Funny

      "in the meantime I will do the thousand-and-one things I do anyway (and that my laptop can handle if I'm patient), like making music/working on programming projects/doing artwork/writing stories & novels, etc."

      So let me get this straight, you're posting to Slashdot about how productive you are with your time?

    6. Re:I'll bookmark this review by Sj0 · · Score: 1

      Nobody who actually likes doing those things would consider it productive. I've got thousands of dollars of music, audio, video, and art equipment hooked to my PC, and I've barely produced anything I'd show to anyone.

      --
      It's been a long time.
    7. Re:I'll bookmark this review by zero_offset · · Score: 1

      I'm sure vendors are eagerly refreshing slashdot so they can count how many gamers made the puzzling decision to buy a Mac.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  3. Why no mention? by DAldredge · · Score: 5, Insightful

    Why no mention of the copy protection or the limited number of times it can be installed?

    1. Re:Why no mention? by Duffy13 · · Score: 5, Insightful

      Probably because it has no bearing on the quality of the actual gameplay. If it's a factor in whether or not you enjoy the actual game, that's what I like to call "a you problem".

      --
      "Now you know, and knowing is half the battle!"
    2. Re:Why no mention? by provigilman · · Score: 1
      I really don't have much of a problem with the copy protection. You have 5 installs each on up to 5 machines. That's a maximum of 25 installs. Are you really going to be installing it that much?

      Additionally, there's not much an impact on gameplay there. Whether you install it once or 25 times it's still the same game.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    3. Re:Why no mention? by mastershake82 · · Score: 1

      This was a review of the game, not of the content protection and packaging. Also, it seems he was reviewing primarily the XBox 360 version of the game.

    4. Re:Why no mention? by ArchAngelQ · · Score: 1

      Because he played it on the XBox360, from his review. It doesn't have the same problems, for obvious reasons.

    5. Re:Why no mention? by langelgjm · · Score: 4, Interesting

      For those interested in this information, here is a link to the relevant section of the Wikipedia article on Bioshock.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    6. Re:Why no mention? by Splab · · Score: 4, Insightful

      If the game is as good as CS for instance 25 installs is nothing. I have been installing that game on and off for 8 years now.

      Why does a game need to limit the amount of installs I can do?

    7. Re:Why no mention? by Duffy13 · · Score: 4, Informative

      The problem is you are horribly wrong. Two days after release due to complaints they increased it up to 5 installs and rearranged the rules somewhat. A proper uninstall should return an install slot to you, but if it doesn't there will be a utility coming soon that does the same thing if they can't fix it through the server.

      However I don't know about the 5 installs per 5 machines part, last I heard it was 5 flat installs active at any time. He may be wrong on that, I do not know if it has changed.

      --
      "Now you know, and knowing is half the battle!"
    8. Re:Why no mention? by sehlat · · Score: 4, Insightful

      How do I put this delicately? Being treated as a "guest in Bubba's palace" by the invasive DRM is NOT a "you problem" if it spoils the gameplay. It's just as much a part of the game as the action, and a major reason why over the years, I've gone to games less and less for entertainment and fun.

    9. Re:Why no mention? by JoelKatz · · Score: 4, Informative

      The install limitations will be removed in a few months. They're just temporary to protect early sales. Again, so long as you uninstall the game, you get an install slot back. As for why they need this limit, they need it to stop you from distributing your copy of the game to thousands of people.

    10. Re:Why no mention? by Osty · · Score: 2, Informative

      If the game is as good as CS for instance 25 installs is nothing. I have been installing that game on and off for 8 years now.

      Irrational has said that they will turn off the installation counter at some point in the future, allowing unlimited installs. This is just to get through the main popularity stage of the game's life, where they actually make their money.

      Why does a game need to limit the amount of installs I can do?

      By limiting the number of installs you can do, it limits the number of people to whom you can give the game. Rather than buying it once and installing it on your PC, your friend's PC, your brother's PC, and your co-worker's PC, each of them would have to buy their own copy of the game. That makes sense from Irrational's viewpoint.

      A better question would be, why are you re-installing so often?

    11. Re:Why no mention? by poena.dare · · Score: 1

      Copy protection IS part of the game experience, as is the box, the manual, and the assistance of tech support if required. If the copy protection ruins the game for me then the game is ruined.

      Some people believe "...copy protection only got so nasty because of the virtually unrestricted internet sharing of games..." Which is patently false.

      As I recall, BEFORE there was the internets I had to did through game manuals to find the third word in the second paragraph on page thirteen. Now that was a pain in the ass.

      Anyway, its cracked. There was no doubt it would be cracked. Maybe we never saw mention of the copy protection because all the reviewers were playing pirated copies? Now that would be a laugh.

    12. Re:Why no mention? by Applekid · · Score: 1

      Anyway, its cracked. There was no doubt it would be cracked. Maybe we never saw mention of the copy protection because all the reviewers were playing pirated copies? Now that would be a laugh. Which once again just proves that draconian copy protection just leads to pirates and scoundrels having a functionally superior version compared to what honest people paid to obtain.

      They might as well not put any copy protection on it and save themselves the extra expense. It still would have sold just as well.
      --
      More Twoson than Cupertino
    13. Re:Why no mention? by Splab · · Score: 1

      Except that doesn't make any sense since its being distributed via Steam - only one can be logged into a Steam account at a time.

    14. Re:Why no mention? by heinousjay · · Score: 1

      Except it is still a you problem, by definition. It spoils the gameplay, for you. Not for me, not for the many, many others who are enjoying it.

      You may insist all you like that it does indeed ruin my experience, but it really doesn't.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    15. Re:Why no mention? by Splab · · Score: 3, Interesting

      A better question would be, why are you re-installing so often?


      8 years, 3 machines+, 10+ operating systems install (at least, remember this game started back in the days of windows 98, reinstalling that once a month was not unheard of) and removing steam to clear up space for other games.
    16. Re:Why no mention? by fbjon · · Score: 1

      You can also buy it in the shop on disc.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    17. Re:Why no mention? by sehlat · · Score: 1

      I don't insist that it ruins YOUR experience. I merely state that it is as much a part of the game experience as playing the game and, as such, must be accounted for in reviewing the game.

    18. Re:Why no mention? by dmcooper · · Score: 1

      Why no mention from the self-righteous that uninstalling a copy frees up an activation and you can theoretically install it on 5 computers, un-install from all 5 then install on 5 more computers?

      Oh - because it doesn't benefit your knee-jerk "copy protection is evil" dogma.

      --
      "To work for libertarianism -- to oppose the growth of government and aid the liberation of the individual -- used to be
    19. Re:Why no mention? by nate+nice · · Score: 1

      Nah, it's a you problem. I don't have a problem with it at all. I can install it 25 times. That's not crazy. They designed a system that hopefully stops average Joe from downloading it and installing it without buying it. A serial number can't proliferate like it has many times.

      I bought my game and have no problem helping them protect my investment.

      You have to understand the game industry has been hurt my pirates more than just about any software industry.

      I don't get how copy protection has anything to do with gameplay unless you plan on stealing it and can't play it, thus there's no gameplay.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    20. Re:Why no mention? by Plutonite · · Score: 0

      Actually, it DOES have an impact on the enjoyability and quality of the software as a whole, because you have to go through a load of crap to be able to run it without the *malware* that is SECUROM. I am not going to let anybody dictate to me how to use the disk I just bought, and many enlightened geeks share this sentiment, so many will crack their own original game just to spite the publisher. How long will it take for game producers to wake up and get a fvcking clue? You cannot prevent information from being copied while it is being used. Due to it's nature, you can't stop info from being replicated. Or written down as strings of 1 and 0 on toilet paper and hung from trees. Or sung in hymns. Or played as musical notes on a guitar.

      Once you give somebody a DVD with (or any medium) "stuff" on it, the intellectual ownership of the "stuff" may reside with you, but the freedom to pursue non-commercial (and therefore unlicensed) activity with information cannot be taken from ANYONE. When I start selling your products under my name, we can talk about IP theft, but I will sure as hell not stick to the 5-install-quota-from-the-heavens that these clowns think we will obey in our own homes.

      I am aware that many flames are waiting to be thrown, and that the you're-buying-a-license arguments just can't wait to get out, but let me tell you that it nonsense to a computer scientist. It doesn't matter if the current naive laws are backing the idea that my $50 DVD is not a product on it's own. What matters is that until the geniuses who publish crippled, DRM'd games stop violating the American Constitution, they re going to spend insane amounts of money on futile attempts to control what we naturally can, and will always, do.

      PS: I write software (commercial/academic research) for a living.

    21. Re:Why no mention? by kurokaze · · Score: 1

      Maybe because he played the Xbox 360 version?

    22. Re:Why no mention? by Anonymous Coward · · Score: 0

      OK, well how about you tell me what software you write and I'll crack it and give it away for free

    23. Re:Why no mention? by ChaosDiscord · · Score: 4, Insightful

      If it's a factor in whether or not you enjoy the actual game, that's what I like to call "a you problem".

      A review should cover the entire experience, and that includes the DRM. To make up a tortured example, if a movie's distributor is so terrified of people making copies that theaters have to agree to strip search everyone who sees the movie, yeah, that should be noted in any good review in addition to the quality of the film itself. Or to be less contrived, it's fair game for a theater review to note that, say, the theater is in a very dangerous neighborhood, or that you'll end up spending as much on parking or cab fare as on the tickets themselves. Similarly, if a game's installer fails on a large number of systems, rendering the game effectively unplayable, that should be mentioned in a review as well. The publishers included the DRM in the box and as part of the game, so it should get reviewed along with the game.

    24. Re:Why no mention? by Dahamma · · Score: 4, Insightful

      A review should cover the entire experience

      A review is a subjective thing that covers the REVIEWER'S experience. In this case, he played it on the XBox 360, where there are no DRM issues. And if he had installed it on a PC, and did not have any installation or DRM issues, then how can that factor in his experience with the game, either?

    25. Re:Why no mention? by AndrewNeo · · Score: 1

      But you can also play in offline mode. (And I don't want to hear anything about offline mode not working, I've only had one problem with it in four years)

    26. Re:Why no mention? by krotkruton · · Score: 1

      I'm not trying to comment on whether or not the DRM issue should be part of the review, but your logic could be used to support either side. Example:

      The DRM issue has nothing to do with the quality of the game. Consider going to see a movie. The location of the movie or the theater you see it in should have no bearing on a review of the movie itself. Just because I see it in a nice theater doesn't mean it's a better movie than the one you saw in a run down theater because it's the same movie. If my movie theater is right on my block while you have to walk 5 miles in the snow to see it, that's not the movie's fault. It's the same with games. It's not the game's fault if your XBox 360's controller sucks, it's the system's fault. If you want to write a review of Windows, then by all means, include the fact that you are having trouble installing BioShock, but don't blame the game on the system when you can play it just fine on the 360.

      I'm just saying that logic works both ways.

    27. Re:Why no mention? by Mascot · · Score: 5, Insightful

      A better question would be, why are you re-installing so often? No.. I really do think the question is why I should ever have to worry about a product I bought suddenly deciding I cannot install it. For any reason other than a technical one.

      Accepting this type of digital restrictions on anything is a bad idea.

      In Bioshock's case I unfortunately did not learn of it until unlock day. It just didn't occur to me that a Steam title would have anything like that. Had I picked up on it earlier I would've voted with my cash and canceled my preorder. I don't buy protected titles as a rule. And vice versa, I buy some unprotected titles just to show support.

      Thankfully, there's always a crack. But I'm really fed up with the pirates consistently getting the better product than the legit customers.
    28. Re:Why no mention? by Schmendr1ck · · Score: 5, Insightful

      Game publishers that are in touch with reality understand that every type of copy protection can (and will) be cracked. Some will crack for the fun of it, some because they hate DRM, and some for profit motives - to sell bootlegs.

      There is always someone out there with the skill and determination to crack a game. The goal of a reasonable publisher is not to prevent but to DELAY the crack. The theory is that the longer it takes the first cracked copy to reach BT/Usenet/P2P, the fewer sales will be lost to casual downloaders. This is especially important during the first few post-release weeks, which is when many games have the bulk of their total sales.

      If you've got time, ability and determination, you will crack the game. I hope you're cracking a copy that you've purchased.

      If you're determined to get a free copy of the game, you will wait until a crack is available, and no amount of cajoling, marketing, or DRM will make you buy a copy.

      However, what about Joe Gamer, the guy who really wants to play the game and doesn't have the ability or desire to crack it himself? The longer he has to wait for a crack, the more likely he is to just pony up the money and buy a legit copy. This describes the large majority of gamers, and this is the group that copy protection is ultimately aimed at.

      I'm not a big fan of DRM - it's a pain to work with, both as a user and as a developer, and it almost always puts burdensome, often anti-fair-use restrictions on what I can do with media that I have purchased/licensed/whatever. But these guys seem to be taking a moderately enlightened approach; lock down copying and number of installs at first, then relax the restrictions when the peak sales period is over. If this approach improves the commercial success of good games and lets developers keep making more, then I can live with it.

      (And since the parent put this on record, I am also a computer scientist and a former professional game developer.)

    29. Re:Why no mention? by ConceptJunkie · · Score: 1

      It affects the game play if you can't get the game to work, and from what I've heard, it not only does that sometimes, but also can cause problems with the OS. That is crucially important.

      I played System Shock and System Shock 2 and they are among my favorite games ever. I will not buy Bioshock for this reason. Whether that's a "me problem" or not, it is a lost sale.

      --
      You are in a maze of twisty little passages, all alike.
    30. Re:Why no mention? by ChaosDiscord · · Score: 1

      A review is a subjective thing that covers the REVIEWER'S experience.

      A good reviewer tries to look beyond themself and strives to make the review useful to the experiences readers will have. What's the option? "Only the first thirty minutes are any fun. However, as I recieved a review copy for free, the value for money is exceptional and I highly recommend getting the game for those exceptional first thirty minutes." Or perhaps, "I received exceptional service from the waitstaff. I also found it flattering that they had my photo next to the maitre de stand, labeled 'food critic. VIP service!'"

      That said, given that the reviewer was focusing on the 360 release, the DRM might have been a bit off-topic.

    31. Re:Why no mention? by Plutonite · · Score: 1

      OK, well how about you tell me what software you write and I'll crack it and give it away for free Expected comment, and the answer is this: I don't have any link to the sales output of my software because my compensation is related to my hours of work/value to the sponsoring companies. I don't care if the companies I have provided my code with (which is usual open source by the way) decide to give it to other companies for free - that is totally irrelevant.

      Now if you take my software and say you wrote it, I will sue you, and it will be easy. If you try to sell it you need a license to do so because that is commercial activity, and if I don't want it sold I will sue you. Otherwise do what you want with it.. tattoo it in hexadecimal on your back for all I care.. just send me the pics.

      All open source licensing schemes are variations on this idea with differing restrictions.
    32. Re:Why no mention? by Anonymous Coward · · Score: 0

      What the hell are you mods smoking? This is an honest answer to a question.

    33. Re:Why no mention? by Blublu · · Score: 1

      In your movie example, the movie theater would be analogous to the actual PC the game is being played on, and you're right that it isn't the game's fault if you have a crappy PC. That's why all PC game reviews assume you have an adequate PC. Not so with DRM. It is a part of the game itself, it's on the disc and you have no choice but to jump through those hoops.

      --
      meh
    34. Re:Why no mention? by Plutonite · · Score: 1

      Well for your information it took about a week for it to be publicly cracked. I am aware of the "delay until I make some dough" argument as well, but it is sadly also nonsensical. There have been games released with no DRM on them whatsoever (Oblivion I believe, which is not exactly low on sales) and the developers simply included a note saying that if you like the game please buy it. It didn't have any real effect since the people who download games know very well that the "copy protection" (god what a silly, clueless notion that is) will be overcome. The idea that people will rush out to get the game if it is DRM'd is silly - those who buy their games will continue to buy them and those who are unable or unwilling will not be "forced" to do so by waiting 5 days.

      Plus, you seem to be missing the point - it is my right to communicate whatever information about any subject that does not constitute a danger to personal or national security, to anyone. You cannot tell me to not copy information from one DVD to another..it's stupid. That is why open sourced software works the way it does..the revenues made are usually via sales to big corporations who have custom-built solutions created for them, and it doesn't matter if the code is out in the open, except maybe matters of competition. The individual is usually not the target. With games and other individual-centric products, however, the problem becomes the question of how much revenue is "lost" to the sharing scene. Some say none at all - and let me tell you, it's a valid argument in *some* countries where $50 bucks will NEVER be paid for a CD. Personally, I think publishers of mass media should not worry too much.. lower your prices, respect the nature of information as being free (speech) and you will gain both respect and revenue.

    35. Re:Why no mention? by ps3udonym · · Score: 1

      The problem I have with this review is the "is definitely worth purchasing." part of the review. The game is a magnificent achievement and looks just wonderful. The story telling is awesome and completely engrossing. However, as much as I would recommend you PLAY this game, I would NOT recommend you buy it. Any program that installs stealth applications that aren't listed in the EULA, makes registry keys using virus writing techniques and installs files that can't be accessed, read or deleted is MALWARE. By definition. In fact, I believe installing programs without the computer owner's knowledge or permission is considered ILLEGAL. So, as 2K doesn't care about the law, neither should we. Go download the game as soon as you can. The more money 2k losses over their bad actions the better. I canceled my pre-order (which was stupid to begin with.. Why would you offer Pay-Pal AND credit card purchases, but not accept anything but a credit card through pay-pal??? It boggles the mind!) and will not buy this game. Copy protection only really affects those that buy the game legally. As it is, I now have a wonderful game I can install as many times as I like without any issues. Still pissed off that after I am done with it I will have to completely reformat my PC when I am done due to SecuROM so I cam remove the stupid thing.

      I have three ratings, Buy, Pirate and waste of Bandwidth. This is defiantly a pirate only game. Unless you want to take the risk of having unknown files, registry keys, and services that you can't delete on your computer with only Sony's say-so that they are secure. Sorry, just don't buy it, especially from Sony.

      Ta!

    36. Re:Why no mention? by SCPRedMage · · Score: 1

      Not to mention the fact that they recently made it dirt simple to get into "offline" mode... Even if you ARE connected to the net.

      --
      My sig can beat up your sig.
    37. Re:Why no mention? by Anonymous Coward · · Score: 0

      Probably because he seems to have played it on an XBox 360.

    38. Re:Why no mention? by SCPRedMage · · Score: 1

      That said, given that the reviewer was focusing on the 360 release, the DRM might have been a bit off-topic. I'm betting he reviewed only the 360 version. Combine the lack of DRM references with mention of upcoming titles like Halo 3 and Mass Effect, both 360-only titles, and I think that it's a safe bet that he never touched the PC version.
      --
      My sig can beat up your sig.
    39. Re:Why no mention? by Anonymous Coward · · Score: 0

      Yeah, I'm still trying to find a good registry cleaner to clean that crap out of my 360.

      What's that, Lassie? The 360 version the reviewer played doesn't have such issues?

    40. Re:Why no mention? by blahplusplus · · Score: 1

      "If you're determined to get a free copy of the game, you will wait until a crack is available, and no amount of cajoling, marketing, or DRM will make you buy a copy."

      The problem with came copy protection is that it's an ARTIFICIALLY created system. Games are not treated like products when they should be.

      You would NEVER buy a car that would stop working or disappear of the company went out of business.

      There are three main problems with software as a "service" or "liscense" and some ideas that should be implemented in law (Hey I can dream):

      -- Any game who's functionality breaks due to operating system changes or technological progress MUST have it's source code released. (Gamers are investors and therefore have an OWNERSHIP stake in the games they buy).

      --Fan remakes of old games must be allowed. It was a fucking tagedy chrono resurrection got shut down. Link -- http://www.opcoder.com/projects/chrono/

      --Gamers need to have some legal way to force game source into the public domain when their games break, or some sort of legal action taken against the company.

      --It would be REALLY NICE of games could be worked on by fans and upgraded over the years as technology progresses and kept "Fresh", instead of making emulators.

    41. Re:Why no mention? by phulegart · · Score: 0, Troll

      Thankfully, there's always a crack. But I'm really fed up with the pirates consistently getting the better product than the legit customers.

      This was a very well thought out and tight conclusion to your post. Unfortunately it points out exactly why you should NOT have a problem with protected titles.



      Don't you think that the game companies themselves feel exactly the way you do, in that they are "really fed up with the pirates consistently getting the better product than the legit customers" as well? They are, and this is why they are making it increasingly difficult to pirate their games. So a real question is; Why are you opposed to anything that might slow or even stop the piracy of the games that you enjoy, if you are opposed to software piracy?

      I really do think the question is why I should ever have to worry about a product I bought suddenly deciding I cannot install it.

      I know, I know. Everyone hates car analogies. Well, I'm gonna use one with two different examples. Automobiles that made you fasten your seatbelt before they would start. Automobiles that make you pass a breathilizer test before you can start the car. Why should anyone have to worry about a product they bought suddenly deciding that it is not going to do what it is supposed to? If the owner of that product is attempting to use it in a manner that has been arbitrarily decided to be "bad" or against the proscribed usage of that product (driving without a seatbelt or driving with a blood alcohol level above a certain amount). Now, it *IS* possible that the owner of a car restricting usage based on seatbelts might have that car in an area that did not have seatbelt laws. So, they *could* wish to drive without a seatbelt, regardless of how utterly careless and idiotic this may be, and this would violate no statutes and not get them into legal trouble. This relates to the number of installs a game might be limited to. Sure, there *could* be a legitimate reason for installing (without uninstalling) the game you buy a number of times exceeding what the company who made the game thinks is a good number. However, the game company has decided that this is the anti-piracy policy they are going to follow. It dictated that they needed to pick a number of installs to draw the line at (regardless of their decision to rescind this restriction later).



      Don't even go there trying to attack cars that attempt to determine if you are too drunk to drive.



      What if you lost your serials to the Battlefield 1942 install discs? Then, this product you purchased will no longer install. Gee. You spent money on a product that now decides you cannot play it, because you fail to jump through the proper hoop. If you want to be able to uninstall and reinstall, you have to keep track of more than just game discs. It's a restriction, and not one that will lift a few months down the road. You just happen to accept that restriction.



      And you are thankful for cracks? So, although you condemn piracy, you encourage (and endorse) it? I'm sorry. In the end, you prove yourself to be a hypocrite.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    42. Re:Why no mention? by Jesus_666 · · Score: 1

      Well, it is System Shock 2 with DRM and without the RPG-ish elements. I've seen it, I've played it and it definietly is a pretty blatant SS2 remake. While the copy protection scheme doesn't affect gameplay itself much, one does compare remakes to the originals closely and System Shock 2 wasn't nearly as rabidd about dictating the terms under which it culd be played.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    43. Re:Why no mention? by YggdrasilOS · · Score: 1

      Trouble is, the Steam-distributed version has both Steam's copy-protection scheme and SecuROM on it, so you really can't get around it that way.

      --
      "We dwell within a silent country, beyond the reach of time and death" -Nothing Sophotech, The Golden Transcendence
    44. Re:Why no mention? by khellendros1984 · · Score: 1

      Wait, wait, wait....you don't buy "protected titles", yet you buy from Steam?
      "*BEEP BEEP* DOES NOT COMPUTE" *My head a splode*

      --
      It is pitch black. You are likely to be eaten by a grue.
    45. Re:Why no mention? by Anonymous Coward · · Score: 0

      I could have sworn Steam itself is a "Method of Protection", which means you have never installed/used it according to your own rule. In fact, I remember people going into shitfits when HL2 first came out on Steam because of the protection.

    46. Re:Why no mention? by totally+bogus+dude · · Score: 2, Insightful

      Don't you think that the game companies themselves feel exactly the way you do, in that they are "really fed up with the pirates consistently getting the better product than the legit customers" as well? They are, and this is why they are making it increasingly difficult to pirate their games.

      They're fed up with pirates consistently getting a better product, so they try to make their product even worse for legitimate customers?

      Don't even go there trying to attack cars that attempt to determine if you are too drunk to drive.

      Why not? Would it make it harder for you to feel self-righteous if people could find a flaw in this? But it's so easy to do! Firstly, "too drunk to drive" varies from person to person. Secondly, one of the problems with technical enforcement is that it fails to take into account exceptional circumstances.

      Say you go camping with some friends, and you all sit around the camp fire enjoying a few drinks before calling it a night... meanwhile, some other campers nearby got a bit lazy and managed to set the damned forest on fire. By the time you realise, your only hope for escape is by car. Unfortunately, its breath analyser determines that you're all 0.0001 over its prescribed limit, and it refuses to start. Everyone burns to death because of an arbitrary technical restriction. Now, a cop with a breathalyser is applying the same arbitrary blood alcohol limit that a machine would be, regardless of how much it actually impairs a specific individual's driving -- but a cop has the ability to say, well, you were trying to escape certain death, so I'm not going to arrest you because you're slightly over the limit. Furthermore, it's unlikely a cop would be there to delay your departure in the first place; and even if there did happen to be a cop there, he probably wouldn't get in your way if you were fleeing a fire. Technical enforcement gives you no choice except to burn to death.

      And that's assuming that the breath analyser actually works exactly according to specifications and is 100% accurate 100% of the time. Most software has bugs or simply limitations. You can install BioShock over and over again -- so long as you're able to complete a clean uninstall on your system and it's able to tell the tracking server that you've uninstalled a copy. If that fails, you've just lost a slot, and have to jump through even more hoops in order to use the product in ways you're completely entitled to use it.

      This why people get upset at heavy-handed copy protection. Yes, if everything works fine there's no problem, and this is the case for probably 90% of the people. But if you do have exceptional circumstances, or if something goes wrong (e.g. it mistakenly identifies your copy as being pirated and locks you out of it), then it's really fucking annoying. And, unlike you, a lot of people are not willing to put up with annoyances like this for a product they've paid good money to use, just like most people aren't willing to be burnt alive because the breathalyser works well enough in 90% of cases.

      And you are thankful for cracks? So, although you condemn piracy, you encourage (and endorse) it? I'm sorry. In the end, you prove yourself to be a hypocrite.

      I don't see how that's hypocritical. He's thankful for cracks because they let him get around the intentional crippling of software by its producers. Which is to say, they add value to something he's paid for and making it easier for him to enjoy. The intentions and motivations of the producers of the game really don't matter. I completely fail to see how it's hypocritical to be against piracy, but also to be against copy protection -- especially copy protection which forces you to jump through hoops in order to exercise your rights with something you've legitimately purchased.

      If you were about to die in a forest fire because your stupid car thought you were too drunk to use it safely, you'd be thankful if someone happened to kno

    47. Re:Why no mention? by phulegart · · Score: 1

      There is at least one country where the policy is 0.0 blood alcohol level is allowed. Zero Tolerance.

      Have you ever heard of a Designated Driver?

      Why does Everyone have to throw responsibility to the wind, in order to have fun?

      Too many drunk driving accidents are occurring that prove people CANNOT drive responsibly when drunk. They can only get lucky that nothing bad will happen.

      He proves himself to be a hypocrite when he says that he is fed up with pirates and people using pirated games getting a better gaming experience than legitimate customers, then turns around to thank the makers of cracks for allowing what he is fed up with to actually happen.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    48. Re:Why no mention? by RockModeNick · · Score: 1

      Glad you said software industry, because NOBODY has lost more money to infringement than pron.

    49. Re:Why no mention? by anethema · · Score: 2, Insightful

      I know this is probably a troll, but you have to be kidding. I would NEVER buy a car that made me pass a breathalizer before I drove it. It is a pain in the ass, it is another point of failure, and is just plain idiotic on someone's car where that person has no history of drunk driving.

      What if it breaks? What if you just rinsed with mouthwash? What if you're in a fucking hurry(maybe you're even beeing chased?)?

      Ditto goes for a car that doesn't start if you don't have your seatbelt on. What if the switch/sensor corrodes?(spilled drinks in car, etc) What if you are on private property and simply don't want to wear it?

      Anyways, I donlt think he was even really condemning piracy. He was just saying he is sick of the fact that people who just pirate the game get a better more playable product than he does, the faithful customer.

      I personally don't give a shit what the developers 'want' when they sell me a game. As far as I'm concerned, if something pisses me off about it, and there is a way to fix it, I am going to use that way. Regardless of what the EULA says.

      No matter what the point is, this does nothing besides delay the pirates a few days, and pisses off normal customers forever.

      --


      It's easier to fight for one's principles than to live up to them.
    50. Re:Why no mention? by SmokeyTheBalrog · · Score: 1

      Considering that all other PC games only allow you to install the game on 1 PC while Bioshock allows you to install it on 5 I don't see what you are complaining about. You can free up a install buy uninstalling it.

      Honestly, how many people would have downloaded Bioshock if there was a crack available for it in 48 hours of release like there was for STALKER. Instead it's taken over two weeks for a crack to come out.

      More over this is a single player only game. I could just her how many people would be say "You don't honestly expect me to pay only for single player only?"

      PC gaming is dieing. Most games out now are console ports. I can run most of the boards of Bioshock at 800x600 with almost all the eye candy turned on, on my 3 year old computer. Three years old. If games took advantage of new technology available now I ought to have to turn everything off and even then still might not be able to run it.

      Athlon 64 3200+
      1 GB (2x 512MB) DDR 400 (PC 3200)
      Geforce 6800 Ultra AGP
      Audigy 2 ZS Gamer

      Bioshock
      800x600
      vsync Off, real time reflections off

      Except for Fort Frolic where I had to turn off Advanced shaders too and to stop the random crashes I was just living with. (Thats where I am now)

      Honestly with so much bitching/whining/problems/piracy and so little money in PC gaming vs console gaming it's little wonder things are stagnating.

    51. Re:Why no mention? by asdfghjklqwertyuiop · · Score: 1

      He proves himself to be a hypocrite when he says that he is fed up with pirates and people using pirated games getting a better gaming experience than legitimate customers, then turns around to thank the makers of cracks for allowing what he is fed up with to actually happen.


      You have it backwards. The crackers did not degrade that gaming experience. The makers or the game did. WHY they did so is irrelevant. All that matters is the game makers degraded the experience of a paying customer. The crackers reversed the pointless degradation inflicted by the game maker.

      Thank you, crackers.
    52. Re:Why no mention? by beav007 · · Score: 1

      Troll? Are you kidding? I used to have to repave both my XP AND 98SE installs every 1-3 months depending on what I was working on at the time. I've certainly reinstalled HL/CS/Steam more times than I care to remember...

    53. Re:Why no mention? by Anonymous Coward · · Score: 0
    54. Re:Why no mention? by Doppler00 · · Score: 1

      This DRM install nonsense is the only thing that kept me from buying the game off of steam. I'm not paying $50 for a download only product that may or may not install on my next N generations of computers. I'll wait till it's at least $30 or less in price. I can wait.

    55. Re:Why no mention? by Splab · · Score: 1

      Was thinking the same thing, but some mods just mod stuff down for the heck of it.

    56. Re:Why no mention? by totally+bogus+dude · · Score: 1

      There is at least one country where the policy is 0.0 blood alcohol level is allowed. Zero Tolerance.
      Have you ever heard of a Designated Driver?

      Great, so the designated driver fails the breath test because they've got a tiny amount of alcohol on their breath because all their buddies have been drinking. No no, I can already see the answer to that: the DD has to stay in the car away from everyone else so they won't be tainted, just in case they need to suddenly depart in a completely unexpected and unplanned emergency. After all, it's only slightly inconvenient, and might save some lives. Certainly worth pursuing!

      The point is that false positives occur with these technical enforcements, and even if it works perfectly there's going to be exceptional cases that weren't considered which cause inconvenience for perfectly legitimate uses.

      Too many drunk driving accidents are occurring that prove people CANNOT drive responsibly when drunk. They can only get lucky that nothing bad will happen.

      Too many accidents at night prove that people CANNOT drive responsibly at night. They can only get lucky that nothing bad will happen. We must ban all driving at night! Also during rain, because that seems pretty dangerous. Also people with less than 12 months experience driving on public roads seem at pretty high risk, so we'll ban them from public roads until they've driven on public roads for at least a year. It's the only way to be safe. Sorry if that inconveniences anyone, but it's not a problem for me, therefore your opinion doesn't matter.

    57. Re:Why no mention? by Anonymous Coward · · Score: 0

      Do what I and many others do.

      Buy the game, use the crack anyway. Just because I bought the game doesn't mean I shouldn't have the luxury of not ever having to use my CD.

    58. Re:Why no mention? by Duffy13 · · Score: 1

      So what I see as the common trend among those who happen to disagree with me, is that the package and delivery is more important then the contents when estimating the value of a game because you lack either the patience or the technical expertise to get a game up and running. (I apologize to the few who it's not in any way, shape, or form your fault it didn't work) I'm a software engineer and a gamer, I've come to an understanding when software and hardware decide to disagree about functioning. I have had to jump through hoops many times before (luckily in reference to Bioshock I did not have too) to get things working, it's unfortunately the way most complicated systems behave sometimes. Hence why when someone complains about something that under ideal circumstances works perfectly fine, I tend to call it "a you problem".

      --
      "Now you know, and knowing is half the battle!"
    59. Re:Why no mention? by bbcisdabomb · · Score: 1

      If install problems kill games for a significant number of people, and we're talking 20-30% of the potential userbase, why did Steam take off? The first time I installed Steam, the official website was down, the version I downloaded was bad (twice) and Half-Life wouldn't validate my first try. However, it has sill become one of the most popular content distribution systems in existence (if only because of Counter Strike). How does that work? Even now, people complain about Steam, and it gains new users every time a new Half-Life is released. My point is that if the game is good enough, the way it's distributed and/or protected doesn't really matter. Statistics from the Bureau of Pulling Statements from What I've Heard (tm).

      --
      Please put some pants on before you post again.
    60. Re:Why no mention? by arkhan_jg · · Score: 1

      You have 5 installs. Reinstall windows? That's the second of the five 'new computer' activations. Want to install as admin, and play as limited user? That's two more 'new computer' activations. Upgrade your hard-drive or motherboard or too many plug-in cards? That's a 'new computer' activation. Want to dual-boot and play in vista? Oops. You've run out. On one PC. Yes, I could well install something that much in say, 6 months.

      The 5 'same computer' installs only apply when it's the same identical computer, the same user account, and the same install of windows. So if you uninstall it, then come back and re-install it a week later without changing anything, then that's your only way of getting the other x5.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    61. Re:Why no mention? by arkhan_jg · · Score: 1

      Copy protection IS pointless. It's like giving someone a locked box, with the key and the means to put it in the lock. Only legitimate users are supposed to be able to use the three together - but you have to give him the contents of the box to play the game.

      DRM only slows down the cracks at best, it simply cannot stop cracks with software. It ONLY hurts legitimate customers. 2K decided stabbing people in the eye was better than just providing a good game that people want to buy. The DRM lost them sales, quite a few going by the 5000 odd (literally) posts about it on the official forum alone.

      Crap car analogy, by the way. Driving without a seatbelt is a *little* different than say, INSTALLING A FUCKING GAME TO ACTUALLY PLAY IT. There's no law against installing a game you bloody own! Uninstalling doesn't restore an activation. Reinstalling windows, using another account, or just upgrading hardware costs a non-recoverable activation. You only got 2 to start with, so reinstalling windows once and then trying to use a limited user account wouldn't work as you'd be out of activations! Due to customer outrage, they increased it to 5. Woo hoo. So after reinstalling windows and upgrading, I'll lose access to MY PROPERTY until I track down a digital camera and beg support in a different country and timezone for the privilege, with absolutely nothing I can do to prevent it. It's not uncommon that losing your property means you don't get to enjoy using that property any more. It's NOT common that you'll lose access to your property even though you still have it and did absolutely nothing wrong.

      Such low install limits have done nothing to stop the pirates. It ONLY hurts the legitimate customers. There is no mention of this anywhere on the package, in the installer, or even in the EULA, just an after-the-fact post on the forums. There's still no actual mention of the activation being removed anywhere official, they actually removed any such references from the forums by Ken Levine. It's shameful, and I returned the game because of it.

      Also, that's a cheap rhetorical trick. Cracking a game does not equate to copyright infringement, or supporting copyright infringement. You might be happy getting a surprise reaming from a game company in the name of screwing over people who are nothing to do with you, but many of us object strongly.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    62. Re:Why no mention? by Anonymous Coward · · Score: 0

      "Probably because it has no bearing on the quality of the actual gameplay"

      Pity they aren't just reviewing the gameplay then huh?

      I'd say a failure to start the game would certainly hinder the gameplay for that user.

    63. Re:Why no mention? by krotkruton · · Score: 1

      Ok, but there isn't DRM on the XBox 360 version, so it's not the game's fault that you don't have an XBox 360 to play on. But that doesn't really matter either, since I wasn't arguing for either side, just arguing against the logic used by the GP.

    64. Re:Why no mention? by Dimensio · · Score: 1

      A proper uninstall should return an install slot to you

      This was the line fed out by Elizabeth on the 2k Forums, but it was quickly exposed as a lie. Uninstalling the game does nothing in the way of sending SecuROM any data to free up an install slot.

      I can't really understand the mindset of a company that chooses to so directly and so blatantly lie to its customers.

    65. Re:Why no mention? by ClamIAm · · Score: 1

      on the XBox 360, where there are no DRM issues

      I guess that depends on your definition of "DRM issues". I feel that if a computer only runs code that's been signed by the manufacturer, that's DRM. And that's exactly what consoles do.

      A review is a subjective thing that covers the REVIEWER'S experience.

      So if somebody had a good experience with a product, but knew it had a 50% chance of exploding, he should leave this out of the review?

    66. Re:Why no mention? by Anonymous Coward · · Score: 0

      Too many drunk driving accidents are occurring that prove people CANNOT drive responsibly when drunk. They can only get lucky that nothing bad will happen. Too many accidents at night prove that people CANNOT drive responsibly at night. They can only get lucky that nothing bad will happen. We must ban all driving at night! Also during rain, because that seems pretty dangerous. Also people with less than 12 months experience driving on public roads seem at pretty high risk, so we'll ban them from public roads until they've driven on public roads for at least a year. It's the only way to be safe. Sorry if that inconveniences anyone, but it's not a problem for me, therefore your opinion doesn't matter.

      You're retarded.
    67. Re:Why no mention? by Xel'Naga · · Score: 1

      The game has already been cracked (see e.g. the pirate bay), so the issue of delaying is pretty much over. I would like to buy Bioshock, but "knowingly installing a rootkit on a computer I use for work" would probably make me liable for damages in case the company I worked for got hacked. I would not mind paying extra for a non-DRM version of Bioshock, but it seems I am out of luck.

    68. Re:Why no mention? by Anonymous Coward · · Score: 0

      Have you ever got out of your basement and worked for a company?

      "Lie" implies purposefully telling people something that isn't true.
      In a big company, it's not unusual for some people to have been told one thing when the other is actually true - like a large game of Chinese Whispers.

    69. Re:Why no mention? by Mascot · · Score: 1
      While I sorta agree with the current Troll moderation, I don't think it was blatantly meant that way so I'll respond.

      This was a very well thought out and tight conclusion to your post. Unfortunately it points out exactly why you should NOT have a problem with protected titles. No, it illustrates the fact that digital restrictions do nothing to prevent or, in virtually all cases, even slow piracy. The only considerable and consistent effect it has is to annoy the legit consumer.

      They are, and this is why they are making it increasingly difficult to pirate their games. But they're not. Sure, once every few years someone comes up with a new idea that the crackers take a week or so to figure out as opposed to half an hour as with a well known protection scheme. But that's about it. It's not gotten more difficult for the consumer. Heck, I'd argue it's gotten easier. Back in the day you'd have to physically exchange floppies. Now everybody knows of gamecopyworld and the likes, and everybody has instant access.

      Also, some take a different route and don't protect their games at all. Paying for a protection scheme that does nothing is money out the window. Heck, even the record labels are (veeery slooowly) finally realizing DRM does not and will never work.

      Automobiles that made you fasten your seatbelt before they would start. Automobiles that make you pass a breathilizer test before you can start the car. An annoying car ding-dong sound until you stuff something into the seatbelt lock is analogous to a piece of software arbitrarily deciding you pirated it and choosing never to function again... how?

      Don't even go there trying to attack cars that attempt to determine if you are too drunk to drive. I don't need to. It's not relevant. There are numerous very heavy reasons to object though.

      What if you lost your serials to the Battlefield 1942 install discs? Again, relevance? Unless I'm mistaken, BF is an online game (and purely that). Bioshock is not.

      Let's take Half-Life as an example instead, since I actually have that. Now, losing the product itself is not what we're talking about, so I'll discard the "would you whine if you lost your serial" argument. Half-Life requires a serial to install. Which is pointless in itself, but the real purpose of it is/was to prevent pirates from using official servers if you went online. I would have preferred the serial to only be required if you choose to go online with the game, but since it in no way hinders me from installing the game 40 years from now (assuming I can find an OS that'll run it), and it's only done once on install, I don't mind much.

      I think it also has a cd-in-drive requirement, of which my view goes without saying.

      So, to repeat my point with regards to cracks. Pirates get the better product. I must rely on a crack to secure myself access to the product I bought. That just should not ever be an issue.
    70. Re:Why no mention? by Anonymous Coward · · Score: 0

      Just to add. I mean look at chaos theory. I and a friend bought the game went home installed it and had some many problems getting the game to run that by the time we got it to run we didn't want to play it. Now I don't buy any splinter cells anymore, or anygame with starforce protection on it. These companys have to understand that by trying to fight piracy they are hurting the people who buy the product. When imo the only way to win against pirating is to offer a great product where you feel you must own a copy. (which isn't a 100% win but you get the people who want to have a great game in their collection.)

    71. Re:Why no mention? by Mascot · · Score: 1

      The HL2 shitstorm was due to the launch day protection. The game shipped encrypted and you needed to download the decryption key to get it running.

      I never said I was born with a "don't buy DRMed" principle. Nor did I take the time to nuance it. From what I can remember though, I did not buy HL2 before I learned of Steam's offline mode. Which wasn't exactly perfect back then, but that's more of a technical issue.

      From my point of view, Steam is not a copy protection system. It's a content delivery system. It lets me install Steam and its games as many times as I like (until Bioshock came along) on as many computers as I like. The fact I have to keep my own backups in case Steam goes out of business is a choice I made when I went with an online option for buying games.

    72. Re:Why no mention? by Mascot · · Score: 1

      Already made another post on this.

      Steam is an online content delivery system. It does not prevent me from installing it or its games as many times as I like. At least that's how it was/I thought it was until Bioshock.

      It does require I maintain backups in case they go out of business and I can no longer install from them. I'm fine with that.

    73. Re:Why no mention? by Anonymous Coward · · Score: 0

      is certain to be a part of many serious gamers' collections, and is definitely worth purchasing.

      When the review says this, then it better cover the DRM restrictions. Unless you can get the game without DRM (which I will since homey don't play phone home in apps (not saying I won't buy it also as I've done w/ many a game)).

      In general the best experience for these games is to buy them and then download a crack so you don't have to keep the cd in/be online/give your first born every time you want to run the game. I have a hella time being online during a long flight which is where I get most of my gaming in.

    74. Re:Why no mention? by Duffy13 · · Score: 1

      All other points aside, he bought and played the 360 version, so for him it was not a problem. Nice try though.

      --
      "Now you know, and knowing is half the battle!"
    75. Re:Why no mention? by Duffy13 · · Score: 2, Insightful

      While the post above has a good point, I wonder if it's possible that maybe it was supposed to give you back an install. Which after it was determined it was not, they promised a utility that would do it for you if they could not fix it in a patch or if it was more then a specific user configuration bug.

      And to help the above comment I add: While I hate to burst your bubble OP, if the people working at the company don't know what's going on, the odds are good you know even less of the big picture.

      By the way, awesome job at ignoring context and using half quotes.

      --
      "Now you know, and knowing is half the battle!"
    76. Re:Why no mention? by Duffy13 · · Score: 1

      Not really, if you can't play it you cannot give a review of the gameplay, that includes a negative review. Thats like complaining that doesn't work on my PC so it must suck. Or even better, complaining that a game sucks cause it won't run on your 10 year old machine. If the game failed to run properly or sucked under ideal (reasonable) conditions you would then have a valid point, however as this is not the case since the majority of users had none to few problems. You lack any substantial argument, which in turn tells me that you just want to bitch about something for the sake of being an ass.

      --
      "Now you know, and knowing is half the battle!"
    77. Re:Why no mention? by mink · · Score: 1

      Actually there is. Try burning a copy of a xbox or 360 game and it will not play unless you have modded the console to bypass DRM.
      Same goes for the Gamecube/Wii and PS2/3. I think the last Console without DRM was the Dreamcast (some people blame this for it's demise).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    78. Re:Why no mention? by mink · · Score: 1

      "Considering that all other PC games only allow you to install the game on 1 PC while Bioshock allows you to install it on 5 I don't see what you are complaining about."

      Sorry, I have never had a game prevent me from loading it on as many machines as I want. Do you have some proof that what you say reflects reality or what this anti-copy software does somehow lets me do more then before?

      Serial numbers are a good way to make sure of legit on-line play, and even ok for off-line install. No matter how many installs I do, unless it's licensed to be active on more then one, only one can login to a server or whatever (steam for instance) at a time.

      The norm for PC games is unlimited installs on any number of computers any number of times. License says only one copy can be active at a time (grow a backbone and make a moral choice) and license keys/servers can be employed to ensure this for multiplayer.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    79. Re:Why no mention? by SmokeyTheBalrog · · Score: 1

      However, this wouldn't work for Bioshock since it's single player only. CD key verification only works if you are going to actually play online, otherwise it is easily broken. There would have been probably have been a 0 day crack out if they only did that.

    80. Re:Why no mention? by mink · · Score: 1

      zero day vs. one week from what I hear. Frankly people who are going to buy it will buy it, and people who won't will not. I dont think sales would have been much lower if there had been no securerom protection.

      To me it looks like the losses to piracy would have been offset by the number of people extra buying it. No matter what there will be pirates and I doubt seven days made that many people purchase it rather then pirate it but without securerom there would have been more legit sales then there were. YMMV

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    81. Re:Why no mention? by SmokeyTheBalrog · · Score: 1

      I very much doubt it. The reverse is more likely true.

      The people that didn't buy the game ONLY because of the DRM, I expect, are a minority. A very vocal minority. Add to that the people who wont buy the game no matter what and were just waiting for a crack. You get a lot of people complaining.

      The people who would have downloaded it, if there had been a zero day crack, are most probably much larger in number than the anti-SecuROM crowd.

      (I'm going AFK for the day so no more replies from me till tonight, at the earliest.)

    82. Re:Why no mention? by SmokeyTheBalrog · · Score: 1

      And 0 day vs over a week is huge. (I'm pretty sure it was over a week if not almost 2 weeks.)

      That's when games sell the most.
      The DRM did it's job. Better then most I might add.

      (crap I really got to go.)

    83. Re:Why no mention? by krotkruton · · Score: 1

      Well if you're going to think of it that way, there was DRM on the Dreamcast too. Trying playing a Dreamcast game on a SNES. But that's not really relevant to what we were talking about, similar to your comment.

  4. Bugs by genner · · Score: 2

    PC version is horribly unstable even after installing the NVidia drivers that where Hot Fixed for the game.

    1. Re:Bugs by Duffy13 · · Score: 1

      From the sound of it, it's not a general problem but a specific hardware/driver combo problem. I personally have had one crash so far (over 15+ hours played) and I'm pretty sure it was a freak accident since I couldn't replicate it. I got a friend who just managed to fix his sound thats been acting up on vista with some games, turned out it was the vsync aspect of his nvidia drivers. Imagine that.

      --
      "Now you know, and knowing is half the battle!"
    2. Re:Bugs by dami99 · · Score: 0

      No problems here at all... But I do have problems with the new nvidia drivers while using apps.

    3. Re:Bugs by mcpkaaos · · Score: 1

      I followed the link to the NVidia drivers suggested during installation, and saw they were a beta version. I decided to stick with 162.18 (for an 8800, so ymmv) and am having no issues at all with stability or performance. If you went with the beta drivers, you might consider rolling back and trying again.

      I hope you get it squared away. This really is a fun game (I am playing hooky from work today to play it, actually). Good luck!

      --
      It goes from God, to Jerry, to me.
    4. Re:Bugs by Emetophobe · · Score: 1

      PC version is horribly unstable even after installing the NVidia drivers that where Hot Fixed for the game.


      I think the problem is your PC is horribly unstable, not the game. Your issues could be any combination of faulty hardware, bad drivers or overheating hardware. So far I've gotten alteast 30 hours of gameplay out of Bioshock and I've yet to have a single crash. Obviously each person has a different experience, but I really don't think you can lay all the blame on BioShock. From my experience, Nvidia drivers which were once the best, are now getting worse and worse with each release. Also, it could be other issues like sound card drivers. I remember one time I tried to enable EAX in F.E.A.R with my cheap $33 Sound Blaster Audigy 1 and I'd get blue screens of death every time. I think that's the only game in recent memory thats ever given me a BSOD. Have you run temperature monitoring software and checked if your cpu, or more likely your video card overheats?

      What are your system specs? Does your case have proper ventilation and cooling? There are so many variables that could cause issues, I think it's a bit premature to lay the blame solely on BioShock.
    5. Re:Bugs by Rockenreno · · Score: 1

      I installed the beta drivers from nVidia and played through the entire game without issue.

      --

      Forecast for tomorrow: A few sprinklings of genius with a chance of DOOM!
    6. Re:Bugs by Anonymous Coward · · Score: 0

      i had no problem playing it on my geforce 6800XT, so you might want to learn to build a computer properly.

    7. Re:Bugs by Anonymous Coward · · Score: 0

      Beat the game twice, not even a single problem in terms of instability.

    8. Re:Bugs by Brandee07 · · Score: 1

      My install of the game crashes consistently after about 30 seconds of gameplay, after hitting a point about 6 hours into the Med Pavilion, corrupting the save I loaded from. Starting the game from an earlier save or from the beginning does not remedy this.

      The computer is new and in good shape. I've messed with drivers and patches and I couldn't even get Target to let me return it or exchange it for the xBox version.

      It doesn't matter how good the game is if you BSOD every time you try to play it. =/

    9. Re:Bugs by Anonymous Coward · · Score: 0

      (I am playing hooky from work today to play it, actually

      This is your boss here. Hope that's a fun game you're playing there, because you're fired.

      ;)
    10. Re:Bugs by Anonymous Coward · · Score: 0

      Oh, of course, your anecdotal evidence > his anecdotal evidence.

    11. Re:Bugs by jafuser · · Score: 1

      Nvidia drivers which were once the best, are now getting worse and worse with each release.

      I have to agree with this. I strongly dislike the new driver interface; it reminds me of the reason I left ATI: cumbersome software as a front end to decent hardware.

      That said, I've also played >30 hours of Bioshock without a single crash on my 2 year old PC.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  5. The issues with Bio-Shock by nehumanuscrede · · Score: 4, Interesting

    I believe the issues folks are having with Bio-Shock has nothing to do with the gameplay or it's
    environment at all. Rather, the SecuRom DRM, the online activation and restrictive number of times
    it can be loaded on a PC.

    The console variants do not suffer from any of this, thus those folks would not have been exposed to it.

    I've long been of the mindset that if the console folks would wake up and give me a keyboard and / or a
    mouse / trackball interface, I would switch to consoles for all my gaming needs tomorrow.

    Just absolutely hate the controllers the consoles come with today :)

    1. Re:The issues with Bio-Shock by Anonymous Coward · · Score: 0

      Hell, I've had the game since launch for PC and i still haven't been able to play it.

      I've jumped through all of the updating drivers hoops and that isn't the problem.

      So for me, the DRM issues i'd let slide for the time being.

    2. Re:The issues with Bio-Shock by Anonymous Coward · · Score: 1

      I really wish Console games would offer control support for keyboards / mouse etc. If I can use a keyboard and mouse to browse the web on my PS3, why not use it to play Medal of Honor? The mouse offers so much more freedom of dual control sticks. I asked Sony support, but I doubt it's something they (or the game developers) have ever considered implementing.

      Imagine having the freedom of the keyboard (customization) and mouse, and the adherance to hardware specifications that developers have to do with major consoles. THAT would be a great gaming system :)

      Console controllers do suck, especially when it comes to FPS's. I don't think a FPS should be played on anything BUT the PC. The last FPS to ever get the controls right, IMO, was GoldenEye. But that's another topic :)

    3. Re:The issues with Bio-Shock by Zymergy · · Score: 3, Informative

      See previous SLASHDOT article: http://games.slashdot.org/article.pl?sid=07/08/24/213256 Also, Valve's Steam Bio-Shock version also installs SecuROM wich you cannot easily uninstall in EITHER version. Need more info? Go here: http://www.google.com/search?num=50&hl=en&safe=off&q=Copy+protection+%2BBioShock&btnG=Search

    4. Re:The issues with Bio-Shock by 0111+1110 · · Score: 1

      Also a large but high resolution (higher than 1080P) monitor (like a Dell 24"/30"), some possible stereo3D display options (including auto-stereoscopic LCDs and HMDs), and more complex/mature games targeted for older gamers would also be nice. Also being able to download demos or cracked games before buying them to make sure their worth buying. Oh and an Nvidia-like upgrade cycle of improved graphics every Nov/Dec.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    5. Re:The issues with Bio-Shock by freezingweasel · · Score: 1

      The controller can be a curse or a blessing.

      While on one hand having fewer buttons than a keyboard is a liability in terms of direct flexibility, this can be countered with context sensative buttons, remapping what button does what (most Zelda games, which require the use of many more buttons than you have items) and shift-based setups like in Phantasy Star Online. (Hold a trigger button to change what the A, B, X and Y buttons do, actually only 3 of them for some bizarre reason) With 4 shoulder buttons, we could do a lot of shifting on our controllers.

      The analog sticks of the controllers are frequently looked down on, but there's generally two of them, compared to a single mouse (with a possible wheel on top). Which is better, a single REALLY good analog control, or two lesser controls that while not giving you as much control of one thing, allows you more analog control of two things at once? Also, some console have taking analog to extremes, aren't most or all of the playstation buttons analog? Most shoulder buttons in recent consoles have been. There's also the push-down on the analog stick features.

      The keyboard is a liability in some ways. While you may have no problem memorizing what each and every one of the 23/26 letter keys used in game X do, plus a handful of other keys and what the mouse buttons do, to many gamers that moves the game from "fun" to "work". Part of being a good game is immersion, which means getting you involved quickly. A steep learning curve is a bad thing in this regard. Also, for those not well versed with the computer, who don't know by default where the "Z" key is, a PC game will be an exercise in frustration when hunt and pecking just doesn't cut it. Picking up FPS level mouse control is even worse. Normal point and clicking skill is nowhere near good enough.

      In some ways, the keyboard and mouse just aren't appropriate for consoles. A PC game maker can reasonably expect that the PC owner has both a mouse and a keyboard. The console game maker can reasonably assume that the console owner has... a STANDARD controller. Even for systems that can accept a keyboard and mouse... where will it go on a console? While the 360 has USB jacks, is the user on a couch? Floor? Standing? At a convenient desk like a PC user will probably be?

      While the gamepad limits power compared to the keyboard (it can only have as many buttons as the fingers can reach while NOT moving the bulk of the hands relative to the controller) this makes gaming easier in that YOU don't have to stay rooted. A console gamer can move over on the couch to make way for someone else to sit, play with their hands behind their backs when the cat hops in their lap and proceeds to repeatedly head-butt arms and hands.

      Mice are released for console after console (SNES, Genesis, Dreamcast, PS1 among others) but never really used, even for games that could have made good use of them. Outside of a desk, a mouse is generally not a good controller.

      All that said, the best controls I've used seem to be in Final Fantasy 11 on the PC and 360. (More on the PC) With both I used a mixture of a gamepad and keyboard. FF11 made good use of shortcuts and typing on the keyboard, while still allowing you to do pretty much EVERYTHING except talk from the gamepad. (Which at least on the 360 you an THEORETICALLY do from the gamepad, but I wouldn't recommend it)

      If you consider the gamepad as a reworked mouse on steroids, using it with a keyboard, you can get a lot of use from the combo. The only time playing a console that I've ever wanted a mouse was a handful of ported over point and click games. (Blazing Dragons, Shadowgate etc) A mouse's greater range of movement allows you to handle the cursor more easily than a slow cursor connected to a single stick (fighting fallig asleep as it trudges across the screen) or a fast cursor (that zips past where you want). This could be fixed by having one stick control movement direction and another movement speed, or having a "fast" b

  6. It's OK by grub · · Score: 5, Interesting

    I have it on the 360. Not a bad game but they should really have called it "System Shock 3: Underwater Metropolis". There's a terrible sense of "been there, done that" with this game. Yeah, it's a successor to SS2 but there's no shortage of ammo, things are easy to hack, it's not creepy like SS2 was... In short, I'll be replaying SS2 before replaying Bioshock.

    --
    Trolling is a art,
    1. Re:It's OK by NFNNMIDATA · · Score: 5, Interesting

      SS2 was great and I would love to play it again, but this game is an order of magnitude creepier. I still haven't finished it because after a while I have to stop playing and reacquaint myself with reality.

    2. Re:It's OK by glwtta · · Score: 0

      Wait, SS2 without the creepy? That's like an FPS without the shooting - what's the point?

      That was the standout thing about SS2 - how ridiculously creepy it was; other than that, it's just an average FPS.

      --
      sic transit gloria mundi
    3. Re:It's OK by ShadowsHawk · · Score: 1

      Agreed. I often find myself peaking around corners (in game) because hear a splicer muttering. The maniacal laughter still give me the creeps.

    4. Re:It's OK by Bongo+Bill · · Score: 5, Insightful

      If the worst thing that can be said about a game is that it is too much like System Shock 2, then that means it is an excellent game. Complaining about that seems to be like saying, "Man, I wish this candy weren't so delicious."

      --
      ...but is it art?
    5. Re:It's OK by Fweeky · · Score: 1

      I found SS2 a lot creepier. I made my way through BioShock without a single big jumpy moment or any sense of wanting to get through a section quickly because it was fucking scary being there. SS2 had oodles of those. Maybe I'm just older and harder to scare.

      That's not to say it's not a good game, it's just.. shallower than I would have liked.

    6. Re:It's OK by Derekloffin · · Score: 1

      I have issues with the game, creepiness isn't one of them. It does the job quite well in that regard and basically comes down to a matter of individual taste. Now, where the game does suffer is it's obscenely pathetic difficulty factor. Pretty much every aspect of the game is streamline and easified (yeah, it's not a word, so what). That makes it a nice 1 time play through, but ultimately hurts it in the replay factor.

    7. Re:It's OK by Mr.+Underbridge · · Score: 1

      In short, I'll be replaying SS2 before replaying Bioshock.

      And Deus Ex?

    8. Re:It's OK by Bloodoflethe · · Score: 1

      Quake II had tons of replay value during its day and it was an easy game.

      If you can beat the entire game with the weakest weapon (laser pistol, in Quake II), it's easy. That very thing did make the game pretty damn tough, though.

      --
      "Little is much when little you need."
    9. Re:It's OK by geeknado · · Score: 2, Interesting
      I absolutely loved SS2(and SS, for that matter), and I'd suggest that the difficulty has become easier with each new game. This actually probably correlates rather nicely with the volume sales of those games-- SS wasn't anything like the hardest game I've played, but it had some pretty baroque systems unless you like your hacking modelled in a Lawnmower Man-esque 3D environment. It was a great game, but the FPS genre wasn't exactly refined in 1994, nevermind the weird hybrid that is the Shock series.

      However, as things have grown easier, the pacing has (in my estimation) grown better-- I hated the literal hunt for (easter) eggs in SS2, as an example. Bioshock, narratively, is a superior game in this regard if you remove from the equation the SS games' main 'cool' bit-- SHODAN.

      Re: the replay value, I agree there to a point...It's interesting, though, in that some of the elements of hacking/etc seem to work better in this game. Letting the environment do my work for me is much more interesting. I imagine that somebody who played it through like a normal shooter might play through again hacking etc...It's not a common mechanic in other shooters /other/ than those coming from The Artists Formerly Known as Looking Glass. Most shooters are mindlessly repetative death fests, so this is refreshing when compared against /them/ even if one can look back at other works by the same people and say 'oh, yeah, that was more surprising at the time'. Most people missed System Shock 2, and like 5 people played the voice-inclusive CDR version of System Shock the first go-around.

    10. Re:It's OK by Derekloffin · · Score: 1

      Actually, that's the thing with this game, even the weak weapons are either incapable of doing the job (you haven't got the ammo), or are actually very powerful (wrench). If you can make a game hard, yeah, you can get some replay enjoyment out of it, but in this one, you just can't. The game is easy even if you totally gimp yourself because the weapons aren't really the problem. It's the whole game's design.

    11. Re:It's OK by fm6 · · Score: 2, Funny

      I still haven't finished it because after a while I have to stop playing and reacquaint myself with reality.
      Huh? Do we live in the same reality? Mine is much more creepy than any game!
    12. Re:It's OK by 7Prime · · Score: 1

      Well, Bioshock isn't supposed to be so much about the creepy. Similarly, Resident Evil 4 was much less creepy than any of the previous installments, but its still arguably the best. Bioshock is about the style, and the atmosphere in general. Whether or not it's creepy shouldn't be an issue, because the atmosphere is perfect as it is.

      It's got a similar style to Fallout... and Fallout never had any intention of being creepy.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    13. Re:It's OK by Emetophobe · · Score: 2, Informative

      You should check out this hilarious video review of Bioshock. He starts off by showing how BioShock isn't like System Shock 2, it *IS* System Shock 2. He then proceeds to tear the game to shreds by pointing out the numerous flaws. He still said it's the probably the best game of the year, and I'd tend to agree. But that isn't saying much considering the (lack of) competition.

      I thought the theme, sound, story and art direction were fantastic. The only downside I noticed was how repetitive and how horribly easy it was. I still enjoyed the game and would give it atleast an 8.5/10. It was definitely worth the purchase, even aside from all the flaws.

      If you found that review funny, check out his other reviews here and here.

    14. Re:It's OK by Jesus_666 · · Score: 1

      Actually, I like to call it System Shock 2.5: Terror From The Deep. Really, BioShock it so SS2 what TFTD was to UFO Defense/Enemy Unknown:

      - setting moved underwater
      - more emphasis on the bad guys using biotech
      - nearly identical gameplay, save for a couple omissions
      - nearly identical plot
      - would have made more sense as a mission pack or mod

      They wanted to remake System Shock 2 but lacked the rights. So they created a new franchise and cloned the game with a new setting and then cut several notable features such as deteriorating equipment and inventory management - maybe because they didn't want the cloning to be too obvious, maybe because that't too complicated for the modern gamer, maybe because non-PC-exclusive game never have decent inventory management. Whatever the reason, BioShock can be summed up with five words: Stale System Shock 2 remake.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    15. Re:It's OK by Jesus_666 · · Score: 1

      SS2 had that, too. It can be pretty unnerving to constantly hear the infected mumble about The Many - and, when they finally attack, to hear them scream: "Kill me!"

      No doubt, Splicers are creapy, but so are semi-annelids and suicidal serv-bots, not to mention the weird pseudo-normalcy of Xerxes' messages. SS2 was there first.



      In fact, even System Shock 1 had that, IIRC.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    16. Re:It's OK by Jesus_666 · · Score: 1

      I wouldn't mind another SS2. Another SS2 but without deteriorating equipment, inventory management, the stat system and pretty much anything else that kept SS2 from being classified as an ego-shooter - that's less ideal. The splicing system is a rudiment.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:It's OK by Blakey+Rat · · Score: 1

      Let's assume for a moment that the designers of this game aren't morons and actually know their audience. Personally, I prefer an easier game-- I work for a living, and it's hard for me to finish a game if I get "held up" at some point and have to play it over and over. I tend to give up and do something else.

      I'd wager that 90% of Xbox players are like me, and it's only the small majority (the ones who bought Ninja Gaiden) that want harder games.

    18. Re:It's OK by Derekloffin · · Score: 1
      You forgot the 3rd possibility, whatever you want to call it, it generally goes by the name NORMAL. As in not hard, not easy, just right. Believe it or not, some games do understand this principle.

      Now, as to knowing their audience, maybe they do, that doesn't make that quality any more acceptable, it just means the developer aims to cash in more.

    19. Re:It's OK by 0111+1110 · · Score: 1

      The Artists Formerly Known as Looking Glass
      Classic. I'm still waiting ever so patiently for my copy of Ultima Underworld III or at least Dark Camelot.

      Most people missed System Shock 2
      But this must be a joke. It sold like several zillion copies or something. It was so hyped. It was easy to see that the real LGS had little to do with it. Just a plain vanilla, but highly atmospheric shooter. The voice of Shodan was the main reason I kept at it. That voice actress (a distorted Terri Brosius) was great.
      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    20. Re:It's OK by ginbot462 · · Score: 1

      "Man, I wish this candy weren't so delicious."

      Jim Gaffigan, is that you?
      (btw Beyond the Pale is hilarious)

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    21. Re:It's OK by geeknado · · Score: 1
      Actually, it didn't do that well commercially when it was released, which is what I was referring to. It's one of those games that a ton of people went dumpster diving for, however, so a bajillion people have actually played it, unlike the original SS. It was seriously hyped, though, and I've often wondered if its relative difficulty made it a hard initial sell.

      I agree, it was very different in tone...I don't know if I'd call it a 'vanilla' shooter, though...I can't think of another memorable shooter from that day and age which had any concept of character advancement, nevermind the funky "choose your career path" stuff at the beginning...Or, heck, inventory management, for that matter. Most shooters were still in the "HOLY CRAP, MONSTERS" category back then. :) If you really want to nerd it up, this is pretty interesting and speaks a bit to the relationship between Looking Glass and Irrational back at the time-- Jonathan Chey breaks it down.

    22. Re:It's OK by mink · · Score: 1

      Bioshock not creepy?

      Are we playing the same game?

      Listen to the splicers, look at the way some of the people have died (not the ones you kill) there are suicides and other creepy things. Think about what drove them to make that choice.

      Little sisters are creepy, in every way, even when you liberate them it's discomforting, The fear of you, the pleading with the dead Big Daddy to wake up, the crying, the shouts of no when you save them (at least I hope I am). Next play through I will be a wrencher and harvest them.

      Sander Cohen and his followers are creepy and you feel creepy doing his "jobs".

      Andrew Ryan is creepy in his lack of empathy, compassion and mercenary self interest.

      Atlas seems normal, but I am thinking once I meet him, there will be some twist that makes me look back at every bit of his actions/dialog as creepy.

      The mob guy Fontain who is dead by the time you get there is just as creepy in a thuggish sort of way. Did you melt the ice in the freezer in his warehouse? Clearly he executed those people and let the ice hide his deeds. He shot them and left them to die in the cold, it took long enough they could write "It was F" in what I think was their own blood.

      Even some of the audio recordings are creepy.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. console fanboi... by nyet · · Score: 0, Flamebait

    ... would you kindly STFU?

    aside from a few VERY minor bugs, the game is rock solid on my machine.

  8. Editing for the win... by argStyopa · · Score: 0

    Probably means "It's NOT hard to understand why. "

    --
    -Styopa
    1. Re:Editing for the win... by mastershake82 · · Score: 2, Informative

      Since then the internet has been ablaze with outcry about the game's high rating scores. It's hard to understand why.

      I think he means to say "It's hard to understand why there has been controversy (outcry) on the internet over this game receiving high rating scores."

      I will agree thought that it could have been written slightly better, but it does make sense.

  9. Yes, its a great game by Rooked_One · · Score: 1

    It takes some getting used to (and i've been an FPS'er since the very first one)
     
    Items can be hard to find sometimes... Set the difficulty to medium... I would have no idea how it would be possible to beat it on expert... the big guys that protect the little girls would be impossible.
     
    It is a bit overwhelming at first, as there is a lot at your command all at once, and there is a small lack of in game tutorial, which you will understand with experience playing, so no big loss there.

    With that being said... its a game I might buy... But since quake wars just came out.... uhh dunno!

    1. Re:Yes, its a great game by Emetophobe · · Score: 2, Interesting

      the big guys that protect the little girls would be impossible.


      Are you serious? The Big Daddies were a joke. Sure they had lots of hit points, but their fighting technique was easy to figure out and exploit. Once you get the freezing plasmid, you can keep Big Daddies frozen indefinitely while you shoot at them or hack away at them with your wrench.

      Even though the game was easy, like walk in the park easy, it was still really fun and I'm glad I bought the PC version. The story is awesome and it's one of the best first person shooters I've played in years. I never played the original System Shock series, but from what I've read, Bioshock is basically a clone of System Shock 2.

      I recently finished the game and I'm glad I bought it. Even though there are numerous flaws, the art direction, theme, etc.. was very well done.

      I loved how when you light guys on fire and there was water nearby, they'd sometimes jump in it to douse the flames. As soon as they jumped in the water, I'd pull out the electric plasmid and electrocute them, fun times...
    2. Re:Yes, its a great game by Anonymous Coward · · Score: 0

      > but from what I've read, Bioshock is basically a clone of System Shock 2.

      Having played the System Shock series, I can say it definitely isn't. Different story, different character development mechanic, different villian. Same genetically-engineered zombie-slugs though. Huh.

    3. Re:Yes, its a great game by Tarison · · Score: 1

      That's the beauty of the vita thingies. Take a few potshots, die, run back to Big Daddy and repeat. At least, that was my strategy until I got a decent supply of trap bolts. Those were amazing at taking down a BD (on Hard). Actually, it's a great tactic for any, if you've got them to spare (just get out of the way before it fires back at you)

    4. Re:Yes, its a great game by Emetophobe · · Score: 1

      Obviously the story, characters and villians are different... the graphics are no doubt different too. Check this video review of BioShock to see why it's like System Shock 2. Also, that video is good for a laugh or two.

  10. fun yes; groundbreaking no by SEAL · · Score: 4, Insightful

    Bioshock was definitely overhyped in my opinion. The atmosphere and art direction were good, no doubt. But gameplay was nothing new from other first person shooters. In fact, I'd say it was even more limited than System Shock 2 or Thief. Stealth as an option? Not really. You pretty much had to fight your way through the game. There were no conversations with decisions to make (ala Fallout). Just recorded conversations you could pick up through the game much like the goofy notes found in No One Lives Forever. There was very little interaction in the game other than combat. No vehicles. Not much in the way of object interaction, either.

    Also a much hyped feature was the ability to create your own items like ammo. Well... not really. It was just a collect-the-crap thing that allowed you to sort of unlock extra ammo. It wasn't on the level of, say, the spellbuilder in the Elder Scrolls series.

    Finally, there were a lot of plot discrepancies and things that pulled me out of the storyline. Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table? There are a lot of things like that which caused the game to simply fall back into the vanilla FPS genre. I find it comparable to Heretic / Hexen, with modern graphics.

    The work they did was definitely polished but it's disappointing because there is SO MUCH MORE they could've done with the storyline and gameplay.

    1. Re:fun yes; groundbreaking no by orclevegam · · Score: 4, Interesting

      Stealth as an option? Not really. You pretty much had to fight your way through the game.

      If you mean stealth as in sneaking through levels without killing anything, then yes, that's not really an option. If however you meant being able to sneak around a take people out without being seen, then that is most definitely an option, and the way I've found myself playing. Ever since I got the camo tonic and a couple of the wrench power ups, I use stealth kills and the wrench almost exclusively. Nothing quite like sneaking up on a splicer and one shotting them with a wrench, or even better, sneaking up on a security camera and hacking it.

      As for the ammo creation, yeah, that was kind of lame, but all in all, kind of understandable. If this had been an MMO, then conceivably they could have allowed you to randomly toss components together and see if it makes something useful (destroying the components in the process), but being a FPS with a somewhat limited playtime and therefore component count, it would have been just wasteful and frustrating to players to take that route. Players would just take the easy way ultimately and download a crafting guide telling them exactly what combinations made what which would potentially unbalance the game by allowing the crafting of very powerful items early in the game.

      What I think they did a brilliant job of was setting up the atmosphere and providing enough interesting interactions between items to allow players different styles of play. I was quite surprised recently to discover for instance that the trap bolts can be used to take out security bots. A friend of mine also shared his approach to taking down big daddies (apparently tossing a barrel at them can take about half their health in one shot), which was something I hadn't even thought of.

      There is a lot of depth to this game, but you need to know where to look. Enjoy it for what they did good on, and not necessarily what the hype lead you to believe it was going to deliver. Having not read any of the hype (well, I read some of what PA said about it) before I bought it, I'm thoroughly enjoying the game. I've also found the PC version to be fairly stable, even though I have had it lock up on me once (no blue screen, it just froze, think it may be a overall stability problem though as I had a problem in another game as well).

      --
      Curiosity was framed, Ignorance killed the cat.
    2. Re:fun yes; groundbreaking no by ShadowsHawk · · Score: 1

      "I find it comparable to Heretic / Hexen, with modern graphics."

      This statement alone should negate anything before it. Heretic / Hexen had no story and the atmosphere was mediocre at best. BioShock has an intriguing story that leaves me anxious for each tape. I've found myself trying to figure out how each faction fits in this manufactured society. People are left to their own ends with the one rule; capitalism above all else. Just about anything is allowed as long as you do not interfere with commerce. As for the atmosphere, it still sends shivers down my spine despite having played for several hours.

    3. Re:fun yes; groundbreaking no by kc2keo · · Score: 1

      Well, dunno why I'm even responding because I have not played nor do I own the game but...I can say that the game was advertised on TeleVision A LOT! It rivaled the amount of times the Gieco caveman is advertised. God that caveman is annoying! How can they actually make a TV series of him?!

    4. Re:fun yes; groundbreaking no by Duffy13 · · Score: 1

      I saw a commercial the other day and realized that at one point the player loads a life preserver with proximity minds and then uses telekinesis to throw it at a big daddy. Yea, I never thought of that one. (I think it requires the smart-grenade upgrade for the launcher) Point being that the game has many different options available, however unless you naturally are looking for neat tricks you will probably skip over most of what makes it unique.

      Favorite Big Daddy tactic so far is a 5 trap-bolt array across a door or hallway. Works quite well, still needs one or two armor piercing bullets to the head to put them down though. Plus it's cool when they drop dead mid charge and fly into stuff.

      --
      "Now you know, and knowing is half the battle!"
    5. Re:fun yes; groundbreaking no by glindsey · · Score: 1

      Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table? This is addressed later in the game. After all, why would you climb into a mysterious bathysphere in the first place? Wouldn't you hang out at the lighthouse, figuring somebody will eventually find you because, heck, it's a lighthouse?

      Nah, the reasons for those seemingly implausible actions make perfect sense once all the pieces fit together.
    6. Re:fun yes; groundbreaking no by SaxMan101 · · Score: 2, Informative

      Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table?
      Would you kindly play the fucking game? This bit is explained in the story.
      --
      Normal is a setting on a washing machine.
    7. Re:fun yes; groundbreaking no by DRAGONWEEZEL · · Score: 1

      No way Hexen ROCKED. When I was a mere youngen, My brother and I convinced our mom that the computer needed "HEXEN Drivers" to run faster. We told her it was a common tweak to boost colors on the monitor, and make the video work better. 8')

      Oh, the video worked after that!

      --
      How much is your data worth? Back it up now.
    8. Re:fun yes; groundbreaking no by Anonymous Coward · · Score: 0

      My favorite tactics was my hypnotized Big Daddy beating up another Big Daddy (thus mostly killing two Big Daddies with little ammo or plasmid use).

    9. Re:fun yes; groundbreaking no by SEAL · · Score: 1

      As I mentioned, that's fine and all when you finally hit the ending portion of the game, but your suspension of disbelief is completely broken when you first run into that situation.

      It would have been more plausible had they introduced the first plasmid after a significant ghost scene to make the player suspect he was being influenced in some way.

    10. Re:fun yes; groundbreaking no by benh57 · · Score: 1

      SEAL writes: "Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table?" Sounds like you didn't finish the game yet, since this is explained.

    11. Re:fun yes; groundbreaking no by NMerriam · · Score: 1

      Finally, there were a lot of plot discrepancies


      Would you kindly finish playing the game before criticizing the story?
      --
      Recursive: Adj. See Recursive.
    12. Re:fun yes; groundbreaking no by vimh42 · · Score: 1

      You know, if I hadn't already been playing Bioshock you said one thing that would have made this game a must buy for me. You said it was comparable to Heritic/Hexen. When I played those games right when they came out, they were superb. After playing those games I did the same thing you just did; they could have done X better. Sure they could have, but that doesn't change that the game was great.

      I'm certainly be playing through again and making some different choices.

      I do agree on one point. Why would you just jab that needle in your arm? It would have made more sense if Atlas had said "Would you kindly..."

    13. Re:fun yes; groundbreaking no by Spikeles · · Score: 1

      There are many ways to take out big daddies

      --
      I don't need to test my programs.. I have an error correcting modem.
    14. Re:fun yes; groundbreaking no by Anonymous Coward · · Score: 0

      if you had actually played the game( and I won't put any spoilers in here ), you would know why you injected yourself with a syringe....Shutup until you've actually beaten the game. If you have beaten the game, wtf were you doing? Playing it in your sleep? I doubt it....

    15. Re:fun yes; groundbreaking no by Tarison · · Score: 1

      On replay, that's the only thing I thought amiss. There was no "would you kindly" before injecting it, about that itself.

    16. Re:fun yes; groundbreaking no by Anonymous Coward · · Score: 0

      Ever since I got the camo tonic and a couple of the wrench power ups, I use stealth kills and the wrench almost exclusively

      Agreed - I found that with both wrench lurker 1 and 2 equipped your footsteps were silenced enough that you could run up to most any opponent undetected so long as they didn't actually see you.

    17. Re:fun yes; groundbreaking no by Blakey+Rat · · Score: 1

      Just recorded conversations you could pick up through the game much like the goofy notes found in No One Lives Forever.

      Are you entirely sure you played System Shock 2? And not some other game you might have confused it with, like, say, Chex Quest?

      It seems as though you would have compared the recorded messages in Bioshock to the recorded messages in System Shock II, but, hey, what do I know.

      Finally, there were a lot of plot discrepancies and things that pulled me out of the storyline. Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table?

      Are you entirely sure you played Bioshock? Maybe you accidentally confused it with another game like, say, Bolo Adventures?

      You might want to get further into the game before commenting on aspects like this, because like all of the *shock games (but not Chex Quest), there is a plot twist that explains all 2/3rds of the way through. Including this little plot point you're so upset about.

      (That said, I agree with you that the U-Invent machines were a bit of a let-down. I also didn't like that the hacking mini-game was Pipe Dream.)

    18. Re:fun yes; groundbreaking no by jefe+loco · · Score: 1

      This has been beaten into the ground already, but take note of the scrap of paper attached to the package "you" hold up while sitting in the airplane, read what it says, go ahead, take a few minutes to let it sink in (if you've played through most of the game). As another bloke said, the plane wreck wasn't any accident, one of those crazy flashbacks explains what "you" did. As was stated previously, would you kindly play the game before you try to run your mouth on about it?

      --
      I really don't have anything much to say...
    19. Re:fun yes; groundbreaking no by Anonymous Coward · · Score: 0
    20. Re:fun yes; groundbreaking no by LarsWestergren · · Score: 1

      Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table?

      Maybe someone asked you politely, would you please? ;)

      --

      Being bitter is drinking poison and hoping someone else will die

  11. I have it for the 360 by svendsen · · Score: 1

    It is a good game, not sure it's a 5 out of 5 though. AI is pretty stupid. An upgraded shot gun + wrench = easy victory in most cases. Even when they where like 5 or 6 enemies at once they never did anything that surprised me.

    In a way I wish you were at Rapture right when things went wrong so you could talk to other people, build the story more in-depth [as in be more a part of itvs. just listening to tapes), etc.

    The one thing that I did like is when they had the chimes before a commercial/announcement over the PA systems, I thought that was an awesome environment effect. At lowes the other day and the same sound came on before a store wide annoucment and I instantly thought it was going to be about Rapture.

    1. Re:I have it for the 360 by Surye · · Score: 1

      I've read things about this game being Take Two's new hit franchise. Expect sequels and prequels to develop the world of Rapture more.

  12. Re:Great content, poor delivery by provigilman · · Score: 2, Informative

    You're also focusing entirely on the PC delivery issues and glossing over the console version. There are no difficulties that I've found with running it on my 360. Reviews are content after all, and most of those bugs will be worked out I would imagine. Lots of great PC games have had buggy releases that get fixed with good patching.

    --
    "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  13. Re: spoiler alert!!! by Anonymous Coward · · Score: 0

    Shit, man! I've been living under a rock. Don't ruin major plot details like the fact that the game is filled with water! Aaaaargh.

    /me goes to cry

  14. unimportant by rucs_hack · · Score: 2, Insightful

    That's not about the game, is it, that's about the copy protection, which is a whole other subject.

    While it is annoying, it has to be said that copy protection only got so nasty because of the virtually unrestricted internet sharing of games. We've all done it at some point or other, so we're all to blame.

    The argument 'but I just want to see what the games like' doesn't cut it either. I still know people who say that, but when it comes to my saying 'hey lets play a game online', I get an all too familiar, 'my copy won't work because I don't have a valid key', because their 'review' turned into them not actually buying the thing. It gets real tedious, especially in one particular case, when the game in question was only ten pounds in the local shop.

    1. Re:unimportant by HiThere · · Score: 1

      You've got a short timeline. This has happened before, and the common element isn't the internet, it's the game companies thinking that they could make the games copy-proof. The result last time was that the copy protection got worse and worse until people stopped buying. (Also the copying technology got better...but that didn't matter, since those weren't the customers.)

      That was the period in which I basically quit computer gaming. I still haven't picked it up again with the same fervor. (OTOH, I play Alpha-Centuari on Linux. It doesn't require that I have the CD in the drive before it will run. Notice that? I've got a legitimate copy. I could get around copying it, and I don't. I just quit if it's too much bother.)

      I can't really talk about their motives...merely the conditions under which they act, and how they act under those conditions. And the results.

      Now I'll grant you that I, also, have a short timeline. Two cycles aren't that much better than one. But they are enough to eliminate some hypotheses, such as that the copy protection is caused by easy internet copying.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    2. Re:unimportant by afabbro · · Score: 1
      While it is annoying, it has to be said that copy protection only got so nasty because of the virtually unrestricted internet sharing of games. We've all done it at some point or other, so we're all to blame.

      Son, it was annoying and nasty back in the Apple ][ days.

      --
      Advice: on VPS providers
    3. Re:unimportant by u-235-sentinel · · Score: 1

      While it is annoying, it has to be said that copy protection only got so nasty because of the virtually unrestricted internet sharing of games. We've all done it at some point or other, so we're all to blame.

      which is why I won't be purchasing this product just like I avoided the latest splinter cell or rainbow six games. I'm not interested in sharing the games nor am I interested in dealing with the inconvenience of their copy protection. If I really wanted to it's not hard to avoid their protection schemes, but then I'm getting into all sorts of other problems with doing that (violating EULA and possibly other things). So I don't bother.

      There are plenty of other good games which are interested in giving consumers the best overall gaming experience.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    4. Re:unimportant by rucs_hack · · Score: 1

      Actually I've been playing games since Elite on the BBC model B, back in the eigties. That had a tremendously annoying copy protection lense thing that you had to hold up to the tv and use to adjust a firebird picture to get the right focus.

      Back then it was tedious, but didn't actually install invasive software.

    5. Re:unimportant by rucs_hack · · Score: 1

      Son! I'll have you know I'm, um, well, old enough to know who Hungry Horace was.

      I wouldn't know about the Apple ][. I fair lusted after it, but my bank account disagreed.

    6. Re:unimportant by blahplusplus · · Score: 1

      "While it is annoying, it has to be said that copy protection only got so nasty because of the virtually unrestricted internet sharing of games."

      This is such a crock of shit, the game sold over a million copies. And it has never stopped pirates!

  15. The real problem... by kturner · · Score: 4, Insightful

    "The real problem, I think, is that hype has made game players disappointed with games as they're actually delivered. When a game is unexpectedly good, we all marvel over the 'sleeper hit.'"


    Hence the outstanding success and praise of games like Gears of War. Granted, GoW had its own following of hype before the release, but nothing like how Mass Effect and Halo 3 are at the moment.

    With GoW, gamers all around expected it to be a good game, but never quite had that "OMG! I'LL DIE IF I DON'T GET THIS!" feeling until after it was released and everyone realized how well made it was.

    Yet, with Halo 3, we have the popularity of the series plus the teaser of a multiplayer beta pumping steroids into every fanboy's wet dreams. You made a great point in predicting how critical people will be with the game, but that's to be expected. We're human, we live in our minds and hope for the absolute best.

    BioShock is an amazing game, even if it is considered easy to most gamers.
    Making the low difficulty level is purposely done to help entice new FPS users. Also, so you don't end up with a controller lodged in your television.
    --
    I use sudo in my everyday conversations so I can gain root access.
    1. Re:The real problem... by nege · · Score: 1

      "Making the low difficulty level is purposely done to help entice new FPS users."

      Yes I agree, and I am one of those. I haven't purchased an FPS in 3 years because I am generally terrible at them, but the opportunity to play one that had this level of polish and style meant I couldn't refuse. I still had to turn the default difficulty down a click though. Yea I know, I'm such an FPS noob. But I think its this quality that appeals to a large swath of xbox owners, and not just hardcore FPS-ers.

    2. Re:The real problem... by Anonymous Coward · · Score: 0

      Some gamers particularly like "easy" games. We're an underspoken group of gamers, but we play games for different reasons I guess. When I go home from work and decide to fire up the gaming system, I like to pretty much shut my brain off and be entertained by whatever game I've chosen. I don't want to have to think. I spend my days writing financial trading software and when I'm gaming - I am looking for something less intellectually challenging.

      When I game, I just like to see eye candy, have my avatar do cool and fun stuff, and participate in a well written, interractive story. If I find myself dying too often or whatever, I'll either put the game on easy mode or get myself a trainer. I'm not playing for the satisfaction of "beating" some challenge put together by the developer. I'm just here to enjoy the gameplay mechanics and storyline.

  16. Hyped too far? by Allicorn · · Score: 5, Informative

    Your point about the hype is well made. This game was hyped to all hell with hyperbole like "revolutionise the genre" and such being bandied around. I suspect that rather a lot of slashdotters (myself included) tend to immediately raise the review bar when something is hyped as hard as BioShock was.

    In terms of answering your question of why some folks have complained about overly superlative reviews:

    There are invisible walls everywhere, many of them extremely obvious.

    There are a a multitude of doors that are locked but mysteriously unlock at precisely the moment that the current radio-message-from-an-NPC that you're listening to actually finishes.

    Regards much vaunted "moral choice" aspect - do I harvest or rescue the little sisters? I have to say that after being locked into a windowed box and forced to watch an exposition of exactly how extremely tough the "big daddies" are, right at the start of the game, then being told by some random radio voice whom I have no reason to trust that "you need to kill big daddy and this small child he's protecting in order to take her "Adam", (which appears to mean basically drinking her blood) my response was to just avoid them completely. This produces, just before you try to exit a level, a preposterous peice of fourth-wall-exploding nonsense - a dialog box pops up and tells you "you haven't either rescued or harvested any little sisters on this level - you should go back and do this otherwise the game will be very difficult later on". I mean - seriously - this is what counts for great writing these days? You give me a situation where I appear to have a free choice on how I react to the events you put infront of me and then when I come to what appears to me to be the completely reasonable conclusion that screwing with "big daddy" is a lot of trouble for no recognizable value you tell me "no, you're not playing it right!". Give me a break!

    Now, I'm not saying there aren't some worthy things about BioShock. Graphics are obviously fairly awesome, there's a good variety of equipment and environmental toys to play with, but on the whole I don't think it lives up to the hype.

    --
    OMG!!! Ponies!!!
    1. Re:Hyped too far? by nuzak · · Score: 1

      This produces, just before you try to exit a level, a preposterous peice of fourth-wall-exploding nonsense - a dialog box pops up and tells you "you haven't either rescued or harvested any little sisters on this level - you should go back and do this otherwise the game will be very difficult later on".

      That might make sense as a tutorial message -- does it really do this on every level? Yikes.

      I've only played the demo, but I'm having a hard time seeing a really hard moral decision about the little sisters. I mean, the one I saw was a creepy zombie girl with a big stabby stabby needle ... not exactly a hapless little waif. Eh, maybe they make it a harder decision later, I don't know. I'm content with waiting til next year for the price drop.

      Maybe I'm just jaded, but Bioshock doesn't seem to offer a lot for an FPS beyond the (admittedly very cool) art deco setting. Even Gears of War feels more innovative, with its combat mechanic of cover points. System Shock 2 was supremely creepy from word go. "The Many SEEK!".

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Hyped too far? by glindsey · · Score: 4, Interesting

      in order to take her "Adam", (which appears to mean basically drinking her blood) If you Harvest them, sure, it might mean that; we honestly don't know since they black out the screen for the sake of civility. But if you Rescue them, you essentially "lay hands on them" (not that way, you pervert) and release them from their hypnotic state.

      You give me a situation where I appear to have a free choice on how I react to the events you put infront of me and then when I come to what appears to me to be the completely reasonable conclusion that screwing with "big daddy" is a lot of trouble for no recognizable value you tell me "no, you're not playing it right!". Give me a break! I also like playing RPGs keeping all of my characters at experience level 1 and equipped with tattered rags and a wooden sword. Experience points have no recognizable value.

      Come on -- while it's true that the "you haven't rescued/harvested all the Little Sisters" dialog box is fourth-wall shattering and could've been done better, the game is essentially trying to remind you "hey, there's more XP to be earned on this level that you might have missed" (since the Big Daddy/Little Sister encounters are more or less random save for those first few). Now perhaps they could've done it with a radio announcement from Atlas, and perhaps they could've given you an option to shut off reminders, but I saw the popup as a helpful reminder when I hadn't hit START to check if I'd rescued all the Little Sisters.

      If things that niggling jar you out of suspension of disbelief, I'd imagine you'd rather keep track of your remaining health in your head, or have to physically open your weapon to examine how much ammo is remaining, because having meters up there on the screen "break the fourth wall" too much.

    3. Re:Hyped too far? by Anonymous Coward · · Score: 1, Interesting

      It's really interesting how similar Metroid Prime 3 and Bioshock are and yet Metroid Prime 3 got strong, but not overwhelmingly strong reviews (averaging 91-92%) and Bioshock got "Oh my fucking god it's better than sex" reviews (averaging 96% with a lot of perfect scores).

      Both are clearly in the mold of their predecessors. Both rely on found information to tell the backstory (MP3 lore scans and Bioshock notes). Both have great art direction. Bioshock is very technically advanced visually while MP3 has very nice controls. Bioshock has a wide variety of ways to kill an extremely limited variety of enemies and gives players a choice between a being a powerful child eating monster and being a slightly less powerful saint. Metroid Prime 3 has less variety of weaponry but has a lot of tactical nuance with enemies that have to be grappled at close range, the choice between using missile which lock on but are weak or your beam cannon which you have to aim manually, and the constant question of "can I kill these guys without losing an entire energy tank or do I need to use hypermode?". Both dropped the ball in some ways compared to their successors. Bioshock is ridiculously easy due to the Vita Chambers and the RPG elements have been dumbed down to the point of retardation. MP3 contravenes some of the tenets established by the previous games and lacks the variety of weaponry its predecessors had.

      I'd say their strengths and deficiencies more or less match each other point for point. I'd say that they both deserve a score in the low to mid 90s. But Bioshock was praised as groundbreaking despite being essentially a dumbed down version of System Shock in a different setting and MP3 was criticized for not expanding on its franchise despite the fact that it added a great deal of depth to the fights with common enemies.

    4. Re:Hyped too far? by sammy+baby · · Score: 2, Insightful

      I have to say that after being locked into a windowed box and forced to watch an exposition of exactly how extremely tough the "big daddies" are, right at the start of the game, then being told by some random radio voice whom I have no reason to trust that "you need to kill big daddy and this small child he's protecting in order to take her "Adam", (which appears to mean basically drinking her blood) my response was to just avoid them completely. This produces, just before you try to exit a level, a preposterous peice of fourth-wall-exploding nonsense - a dialog box pops up and tells you "you haven't either rescued or harvested any little sisters on this level - you should go back and do this otherwise the game will be very difficult later on". I mean - seriously - this is what counts for great writing these days? You give me a situation where I appear to have a free choice on how I react to the events you put infront of me and then when I come to what appears to me to be the completely reasonable conclusion that screwing with "big daddy" is a lot of trouble for no recognizable value you tell me "no, you're not playing it right!".


      WARNING: Spoilers follow.

      1. The substance of ADAM turns out to come, oddly, from a weird species of sea slug. The Little Sisters each have a slug implanted in their abdomens. When you "harvest" them, you're extracting the slug, from which you can directly absorb ADAM.
      2. The warning message is fourth-wall exploding, and I didn't like it for that reason. But the default settings of the game constantly overlay tutorial messages about "searching containers for loot" and "eating food to regain health". If you're not annoyed about those, I don't see how you can get worked up about the "you're going to need to do this sooner or later."
      3. Speaking of which: the reason that the decision on harvesting or rescuing the Little Sisters is posed as a dilemma is precisely because you can't avoid it. If you could just ignore them entirely, they wouldn't pose much of a dilemma, would they?
      4. The "Little Sisters problem" isn't completely extraneous to the rest of the plot. The way in which you address it has concrete gameplay consequences, and can result in different endings to the game.
      5. Lastly, other than for character advancement purposes, I'm not entirely sure that you actually "have" to harvest or rescue any of the Sisters. You can deal with them and reap the rewards, or ignore them and go off and get yourself killed.
      6. The voice that you have "absolutely no reason to trust" guides you from the moment you arrive in the city, sends a robotic drone to defend you at a point of the game when you're weaponless, and generally tells you everything you know about the environment. Of course, you're right not to trust it, but seriously now, he's as close to an authoritative voice as you get.

      I guess I'm just not sure what your beef is with the approach the writers/developers took. You decided not to engage the Big Daddy because that seemed logical to you, and it warned you that this wasn't gonna work in the long run, thus preventing you from embarking on a long, doomed journey. In the same situation, my gut instinct would be to hide in the back of the bathysphere right from the start, and I don't think I'd have gotten the benefit of a warning from the developers.
    5. Re:Hyped too far? by mr_zorg · · Score: 1

      There are invisible walls everywhere, many of them extremely obvious. Literally? Or did you mean figuratively? I finished the whole game and never noticed any "invisible walls"... Can you give some examples? I'm curious what you're talking about.
    6. Re:Hyped too far? by dryueh · · Score: 1

      I mean - seriously - this is what counts for great writing these days? You give me a situation where I appear to have a free choice on how I react to the events you put infront of me and then when I come to what appears to me to be the completely reasonable conclusion that screwing with "big daddy" is a lot of trouble for no recognizable value you tell me "no, you're not playing it right!". Give me a break!

      Well, you could also conclude that the myriad of splicers running around are too much trouble to deal with as well, and pass them on by without firing a shot. Or maybe you'll take the moral choice to them as well --- they're so messed up that they can't help themselves and, as such, who are you to pass judgement?

      The "you should really deal with those Little Sisters" comment isn't an imperative (you don't HAVE to, after all), but it is a suggestion.

      Why? Because, as the developers state, you are playing a first person shooter. Your success in this role, protagonist of said shooter, relies on your abilities to shoot/burn/freeze/fry/explode/whatever the bad guys.

      Grand Theft Auto is full of moral choices too. You could choose to play the entire game (and extend your gameplay indefinitely!) walking around the streets of Liberty City, being careful not to bump into anyone on the sidewalks. The decisions you make or don't make in BioShock influence your own perception of the gameworld, and your role in it. Those decisions are, obviously, based on the design and intent of the developers in the context of the gameworld. Me, I like some direction in video games --- and feeling the invisible hand of the developer/designer from time-to-time (like your 4th wall reference above) is preferable to being completely hands-off and free to do what you want. QED: I really like BioShock, and can't ever get into Oblivion, no matter how hard I try.

      I remember liking System Shock better anyway. :P

    7. Re:Hyped too far? by jandrese · · Score: 1

      I found two right away. There is one preventing you from walking around the outside of the lighthouse on the decorative ledges (not a huge deal, but I did find it), and there is another that prevents you from jumping down the hole in the middle of the lighthouse to the Bathysphere. There were a handful of others I found along the way, only one of which was actually annoying (in the garden level there is a hole in the wall that you can't pass through until you get further through the plot, Since there was a recorder right on the other side of the hole I'd assumed there was some trick to getting through it. After awhile I gave up and moved on, only to have that invisible wall go away a little bit later with some more plot development.

      I'd say that if you are one of those guys who always tries to get his character up where the designers never intended you to go, you're likely to find a lot of annoying invisible walls in Rapture, but for most gamers they won't be an issue.

      --

      I read the internet for the articles.
    8. Re:Hyped too far? by Das+Modell · · Score: 1

      When I first heard about the moral choice of the game I assumed that you can either harvest the Little Sisters for ADAM or leave them alone and get no ADAM at all, thus making the game more difficult. It doesn't sound like much of a moral choice when you still get ADAM by helping them.

      I haven't played the game yet.

    9. Re:Hyped too far? by clodney · · Score: 1

      In the game options there is something along the lines of "auto tutorial". I forget the exact wording, but it is intended to give you clues about things you could be doing but aren't. I notice with things like reminders to "Press X to reload your weapon" and the like.

      I don't know for certain, but I could well believe that the Little Sister/Big Daddy message is tied to that option.

      In my mind that makes it a training aid, not an immersion breaker.

    10. Re:Hyped too far? by Fifty+Points · · Score: 1

      I also like playing RPGs keeping all of my characters at experience level 1 and equipped with tattered rags and a wooden sword. Experience points have no recognizable value.
      If you can still easily beat the game with the tattered rags and wooden sword (hint: Bioshock is still insanely easy even with the bare minimum of adam), then yes, those experience points have no recognizable value.
      --
      I'm in between insightful sigs right now...
    11. Re:Hyped too far? by mr_zorg · · Score: 1

      ...only one of which was actually annoying (in the garden level there is a hole in the wall that you can't pass through until you get further through the plot... Ah yes, I did run into that one. Forgot about it though. As for the others, I guess I never tried to jump where it didn't make sense to jump. :)
    12. Re:Hyped too far? by Fifty+Points · · Score: 1

      You can deal with them and reap the rewards, or ignore them and go off and get yourself killed.
      ... and then rez at the nearest vita-chamber, losing exactly zero progress, rinse and repeat. Adam is effectively useless when death means nothing.
      --
      I'm in between insightful sigs right now...
    13. Re:Hyped too far? by Fifty+Points · · Score: 1

      Yeah you get roughly the same amount of adam by saving them. Some moral choice that is.

      --
      I'm in between insightful sigs right now...
    14. Re:Hyped too far? by MikeBabcock · · Score: 1

      the game is essentially trying to remind you "hey, there's more XP to be earned on this level that you might have missed"
      if any RPG ever puts a dialog like that on my screen I'll return it immediately. That would just be stupid. If you don't level up sufficiently before encountering a big beast of some form, you die, end of story, replay the game and make better choices. Don't tell people HOW to win the game, that makes it an interactive movie, not a game.
      --
      - Michael T. Babcock (Yes, I blog)
    15. Re:Hyped too far? by sammy+baby · · Score: 1

      And so is ammo, eve, and health, by that logic. It's sort of a seperate complaint.

      Also sort of a lame one, by the way - you'd prefer what, that the game forces you to resume from the last save? Still an option, isn't it?

    16. Re:Hyped too far? by mink · · Score: 1

      The one annoying plot driven invisable half wall was that there are places where I have completely unobstructed access to a plasmid container/other item yet I can not TK it. Instead I have to jump over to the ledge it is on or perform some other activity and that is only because it's a trigger for a plot device. Why give us TK and then not let us pick up small objects when we have been hefting around all kinds of other heavy stuff.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    17. Re:Hyped too far? by mink · · Score: 1

      You get half as much if what I have read is correct (I've been saving them so I only get 80 per sister). Harvesting them gets you 160 or so. If you save them, every now and then you get a gift from the angry scientist who made them and now wants you to save them. Sometimes it includes adam, but I have not been counting/paying attention to how much and doing the math.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  17. Maybe for you by Anonymous Coward · · Score: 0

    I hear a lot of bitching about instability, but I haven't seen any of it. My install went smooth, and the game never once crashed on me (on Vista). Ever think maybe its not the game that is unstable, but rather your computer?

  18. I really wanted to like bioshock... by MarcoAtWork · · Score: 2, Interesting

    ...but after one playthrough I shelved it and I really doubt I'll every try it again.

    As much as there are a few neat gimmicks (plasmids etc.) and one interesting plot twist, the experience was in my opinion ruined by a complete sense of claustrophobia in terms of player choices: I haven't played in so long a game where you are so railroaded in doing a, then b, then c with absolutely NO flexibility whatsoever (invisible walls and locked doors abound). That and the crappy AI of your opponents (honestly, the mobs were as intelligent as the ones in doom in my experience) makes for a very, very, very boring experience.

    I started playing on normal difficulty, but about 1/3rd of the way through I switched to easy so I could just get over with it, since it was boring me to tears to have yet another errand to do (listen to this, do that, go there, etc.) before being allowed to go to the next level. I really wish I could have my $49 back.

    Technically the game has run great for me (without upgrading the nvidia drivers, I have a 7900gto), no crashes, no bugs, just perfect, but it was not even 10% as good as the original system shock, which in my opinion was a masterpiece, and much more so than the blah-ish system shock 2 and, even worse, bioshock: the 95%+ review scores are way out of line, this game is maybe an 80%, heck, I had more fun playing Prey than bioshock, and pray had way worse reviews.

    --
    -- the cake is a lie
    1. Re:I really wanted to like bioshock... by SuiteSisterMary · · Score: 0, Offtopic

      the experience was in my opinion ruined by a complete sense of claustrophobia in terms of player choices: I haven't played in so long a game where you are so railroaded in doing a, then b, then c with absolutely NO flexibility whatsoever (invisible walls and locked doors abound).

      Would you kindly keep in mind that what you describe is, in fact, a relatively major plot point?

      For myself, the 'good' ending cinematic was one of the most well-done I've ever experienced.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:I really wanted to like bioshock... by MarcoAtWork · · Score: 1

      what major plot point? that you can't enter most doors? that you can't seem to jump over even fairly small obstacles? that you are strong enough to swing a crowbar with great force, have telekinesis, can set people on fire, but yet you can't grab an overhead ledge and pull yourself up? or what about the fact that u-invent basically means 'collect all the junk that you see so you can get some extra bullets'? or what about the 'you haven't harvested all little sisters in this level, you should do it otherwise the game becomes hard' dialog (talk about immersion!)? cmon, this game is a railroad fest hyped to high-heaven because the graphics are well done, the setting is cool, the production values are high and there is a hint of moral choice in the super-over-hyped little sisters aspect of the game.

      What I say about 'claustrophobia' is not the 'good claustrophobia' that you get from a very well executed game, where choices abound, this is the 'bad claustrophobia' you have in games where you have a rocket launcher and yet you can't open a flimsy wooden door without getting the key from half a level away.

      --
      -- the cake is a lie
    3. Re:I really wanted to like bioshock... by glindsey · · Score: 5, Funny

      where you have a rocket launcher and yet you can't open a flimsy wooden door I agree. I believe the instant any stray shot hits a window, it should shatter, sending billions of gallons of water pouring in, crushing you, the enemies, and the entire city, instantly. Also, every game ever invented should implemented a complete physical model of the human body that allows you to perform every action you could in real life, and the game's environment should react with absolute perfect realism to every conceivable situation. Oh, and the designers should have designed and implemented a room for every single door in the game, instead of (get this) using unopenable doors to create the illusion of a larger world without being forced to create maps so large they push the game's release date back four years.

      I mentioned all of these serious flaws to some game designers I know, and they informed me there's this "real life" thing that implements all these features, but I can't figure out where to download it.
    4. Re:I really wanted to like bioshock... by Anonymous Coward · · Score: 0

      Nice try with the absurd strawman, but Deus Ex and System Shock 2 say you're a moron.

    5. Re:I really wanted to like bioshock... by Anonymous Coward · · Score: 0

      You complain about the AI being too stupid, yet you had to switch to the easy setting to finish the game? If you think the AI was too stupid, shouldn't you be playing on the Hard setting? *roll eyes*

    6. Re:I really wanted to like bioshock... by MarcoAtWork · · Score: 1

      I fully believe that in fact, the game could've been A LOT better had it allowed you to perforate windows and flooding arbitrary sections to make your life easier/harder: with some additional things like rebreathers etc. it could've been made way more open. If you've played the game you've seen how towards the beginning there is indeed a scripted event where flooding happens, only of course nothing much comes out of it.

      This is 2007, hello? having a large seamless world is not one of those unsolvable problems (oblivion anyone?). Having invisible wall and adamantium locked doors is just a sign of laziness on the designer's part, or technological limitations of the engine.

      --
      -- the cake is a lie
    7. Re:I really wanted to like bioshock... by ShadowsHawk · · Score: 1

      You're on the bottom on the ocean. If the room flooded, you'd be crushed.

    8. Re:I really wanted to like bioshock... by Anonymous Coward · · Score: 0

      You thought the AI was bad, and you bumped it DOWN in difficulty?

    9. Re:I really wanted to like bioshock... by quintesse · · Score: 1

      Ehm, in most console games end bosses have no AI whatsover but are ridiculously difficult to kill sometimes. So yes, I can certainly understand switching to easy just to get through the fight scenes quicker instead of being bored to death ;-)

    10. Re:I really wanted to like bioshock... by Anonymous Coward · · Score: 0

      Maybe the AI is the same, and the only difference is the number of HP the enemies have?

    11. Re:I really wanted to like bioshock... by Anonymous Coward · · Score: 2, Interesting

      It's not about realism.

      A computer game is a game. If there are obvious rules that are consistent then the game is fun.

      The problem with Bioshock is that you have to keep thinking about the restrictions of the game engine.
      Some things burn, others, for no obvious reason, don't burn.
      Sometimes you can go off the path and explore, other time there is for no obvious reason a glass wall in the way.
      Some things are destroyed by the rocket launcher, others mysteriously survive.
      Some things can be thrown by telekinesis, other smaller objects for some reason cannot.

      I found I had to keep thinking about the game engine and it's restrictions all the time. I couldn't just wade into the battle and have fun because I never knew quite what I was capable of, and what the game engine could not handle. In a way it's because of the realism and complexity of the engine that there are so many rules and corner cases where things don't quite work predictably.

      When a game has simple cartoon physics, like Mario Bros etc, it has a certain consistency where the mechanics are obvious and you can have fun within their confines. Some games like 'outcast' had no real physics at all, but the world felt solid and convincing.

      I would have preferred less realistic but more consistent physics in bioshock, and more visual cues to let me know which objects were 'real' and which 'scenery'. They are treated entirely differently by the game engine, so perhaps letting the player know this is not a bad idea. Stylized and iconic graphics communicate more to the player about the game's world than photo realistic graphics.

    12. Re:I really wanted to like bioshock... by sgartner · · Score: 1

      You complain about the AI being too stupid, yet you had to switch to the easy setting to finish the game? If you think the AI was too stupid, shouldn't you be playing on the Hard setting? *roll eyes* I've never understood people who equate the number of goons to be shot with whether or not the game is boring. For example, in Doom 3 turning up the difficulty past hard did not make the game more fun, or more interesting, it just made it take longer to finish (in my opinion, of course). I completely understood his turning the game down to easy just to complete the game in a shorter amount of time. Quicker through the game == less time being bored by the story
    13. Re:I really wanted to like bioshock... by coolGuyZak · · Score: 1

      Neh. You got plasmids and are a super-assassin.

      Largest problems I found with BioShock:

      • Capitalist paradise (at least, initially) but no competing transportation networks? (Only the bathyspheres, and you don't have to pay for them).
      • Except the surgeon in the first level, the characters weren't compelling, and seemed flat.
      • If you save all of the little sisters, you can buy all of the plasmids from Gatherer's Garden and still have ADAM left over. Furthermore, the best plasmids aren't in Gatherer's Gardens anyway. Thus, harvesting is just stupid.
      • The entire game is on rails. e.g.
        • The "bad" choice (harvesting) is too obvious--how can there be a moral question when one of the options is called "rescue"?
        • The hype said Rapture was open-ended, and I could go where I want. I was pissed when I figured out the whole damn thing was linear.
        • Invisible walls (mentioned elsewhere).
      • It pissed me off that I spent the first two levels maxing out my special ammo, only to have it taken from me at the end of Neptune's Bounty.

      All of this boils down to the same problem, though: I was promised a "paradigm shift" in the FPS genre, and I got the same old shit with a prettier bow.

    14. Re:I really wanted to like bioshock... by Blakey+Rat · · Score: 1

      To be fair, Bioshock DOES have working toilets. For when they patch in that "full human body" simulation code.

    15. Re:I really wanted to like bioshock... by squozzer · · Score: 1

      here's another nit-pick...why doesn't the final boss have a huge weenie? you'd think no self-respecting objectivist or con-man would undergo the trouble of genetic enhancement without getting the "john holmes" plasmid. blame the ESRB... on a more serious note - one more boss would have been appreciated. after all, wasn't there an allusion to another betrayal? deadline pressure perhaps? tenenbaum with a squad of big daddies would have made a good final boss. And while we're at it, tenenbaum sounds more like natasha badinoff than any german I ever met. most of the lower class npcs seemed to have consistently irish accents. and i'm not sure if boomer subs existed in 1960. of course, the end sequence (that's right, I became a nihilist) may have taken place several years after the final battle. and the hacking puzzles could have used some variation. maybe a game of solitaire... as for the ratings in the game "journals", were they justified? probably not wholly. some payola was probably spread. if 10/10 is supposed to mean unassailable, then no. if 10/10 means best shooter of 2007, then maybe. OTOH, after reviewing xmen:the gayme and fanspastic four:the cheap movie-based pile of crap, giving bioshock 10/10 is at least understandable.

  19. Zero Punctuation Review by TrevorB · · Score: 0, Redundant
  20. Not quite 5/5 by Anonymous Coward · · Score: 1

    This game is good on the 360, but I would rate it closer to a 4/5. The highest overall rating I would give a game is Half Life 2 at 4.5 out of 5.

    I don't get nearly as immersed in bioshock as I did with half life 2.

    1. Re:Not quite 5/5 by deftcoder · · Score: 1

      Half Life was far more immersive than Half Life 2.

      Unfortunately, it's quite aged now, and the younger generation will have trouble putting the graphics aside to get at the amazing gameplay and storytelling.

      --
      Peace sells, but who's buying?
  21. Not the "Perfect" Game by SandwhichMaster · · Score: 1

    I'm annoyed with reviews, because so many are giving Bio Shock a 10/10, a 5/5, etc. That implies its a perfect game, that they could find nothing wrong with it. I thought it was a great game, but I could name lots of things about it that annoyed me.

    1. No Multiplayer. I realize the plot doesn't allow for it, but give us some death match.
    2. Constantly searching for items. The scenerey is amazing, but I find I'm always ignoring it, to find another health pack, ammo, etc.
    3. Some Plasmids are mostly useless, or quickly obsolete.
    4. Constantly have to listen to recordings for plot. It gets a little old.

    You get the point. Most of these things aren't that big of a deal, but in any game, there's always room for improvement. Its a great game, and I completely recommend it, but I wouldn't give a perfect 10.

    1. Re:Not the "Perfect" Game by Osty · · Score: 1

      No Multiplayer. I realize the plot doesn't allow for it, but give us some death match.

      And there's the mindset behind the downfall of truly good single player games. Why must everything have an online deathmatch component? It doesn't make sense for the story or the world, so there's no reason why the developer should waste precious time on a multiplayer component. Would you have preferred a buggy, tacked-on afterthought deathmatch implementation, or that Irrational take away resources from the single player component to build a good multiplayer system? Then you'd just be complaining that either the multiplayer sucks or the single player story was shafted by the addition of multiplayer. Some games just make sense as a single player experience and you shouldn't try to shoehorn multiplayer in (for example, multiplayer for Oblivion would be pretty silly, though an MMORPG set in Tamriel might actually get me playing MMOs again).

      Constantly searching for items. The scenerey is amazing, but I find I'm always ignoring it, to find another health pack, ammo, etc.

      So you'd rather have everything given to you? Part of the "horror" aspect is that supplies are limited. Yes, you can take down a splicer with two shots from your pistol with anti-personnel bullets, but what are you going to do when you run out? Should you kill that splicer with your fire plasmid or the flamethrower? What are you going to do if you just used up your last EVE hypo and now you can't use plasmids at all?

      Later in the game on medium difficulty, I found that while I was still scrounging to find medkits, hypos, and ammo I had no problem actually finding money. Equip a few good engineering tonics for hacking, hack a vending machine or U-Invent, and buy or build what you need.

      Some Plasmids are mostly useless, or quickly obsolete.

      I'd say that really depends on your playing style. For example, I don't think I ever used the plasmid to charm a Big Daddy, but if you read through some guides you'll find plenty of recommendations to do just that.

      Constantly have to listen to recordings for plot. It gets a little old.

      So skip them. You'll get enough information from required bits (interactions with Atlas and the few other still-sane folks, and a couple of required diaries) to understand what's going on. If you want to go deeper, you can. That's what the audio diaries are for.

    2. Re:Not the "Perfect" Game by krelian · · Score: 1

      1. No Multiplayer. I realize the plot doesn't allow for it, but give us some death match.
        I just can't understand those complaining about no multiplayer. It's like complaining about why WOW doesn't have a single player mode. It's a single player game, period. Would you be asking why solitaire doesn't have a multiplayer mode?

      Anyway, reading the rest of your complaints it's obvious that you are more of an online shooter guy than someone who cares for a plot or atmosphere. I am the opposite. Unfortunately most games that come out are better suited to your taste so I am definitely happy with Bioshock.

    3. Re:Not the "Perfect" Game by SandwhichMaster · · Score: 1

      "it's obvious that you are more of an online shooter guy than someone who cares for a plot or atmosphere"

      Its actually the opposite. I rarely do online shooters. But I thought this game had such unique weapons and scenery it could have a really interesting multiplayer aspect.

      I'm all about plot and atmoshpere, which is why I found myself getting annoyed by the recordings and searching every trash can. The plot was pretty good, but it felt like a pain to get it. The recordings were cool at first, but I'd have liked hearing from more "ghosts", arguments, videos, etc. After beating the game, I looked up a summary on-line, and found I'd missed a lot.

      The atmosphere was great, but once again, when you search every trash can, ashtray, and are taking a thousand photos for "research" it takes away from the atmosphere. I'm not asking to be "given" items, but maybe I could just walk over them, and just get a few good photos instead of tons (even rated at A, you still need a lot to max out).

      Also, the security bots got old quick. They're everywhere, and after a while, you just want to fight more unique splicers.

      Again, great game, but definitely not perfect.

    4. Re:Not the "Perfect" Game by nuzak · · Score: 1

      > I just can't understand those complaining about no multiplayer.

      Much as I prefer single player games, and laud any game brave enough to be single-player-only, I have to admit that a multi-player Bioshock would be an absolute fucking blast. With all the creative ways to kill, I think it would be the most fun sort of multiplayer since Duke Nukem 3d.

      Well, theoretically anyway. Problem is, the fun of a LAN game against your co-workers after hours (or hell, at lunchtime) is pretty much gone these days, and you're more or less forced to play against the foul-mouthed teabagging kiddiez online. Even games with ladders are usually full of griefers who self-kill to stay down the ladder for no reason other than to ruin it for the n00bs.

      --
      Done with slashdot, done with nerds, getting a life.
    5. Re:Not the "Perfect" Game by vimh42 · · Score: 1

      I really dislike it when people rate a game down because of no form of multi-player. Should we rate a strictly multi-player game down for not having any single player?

  22. Re:Great content, poor delivery by Duffy13 · · Score: 2, Informative

    As I have mentioned above it appears that the "buggy" aspect is not a general problem but a specific hardware setup issue. Meaning that the game itself plays fine on a large range of machines without extra patching. It was not shipped "broken" so that no one could play it. In the realm of PC gaming, with it's multitudes of hardware configurations such problems things are not unheard of, but rarely do they effect everyone or the majority. I, among many, have had no problems installing and playing the game. I have had one crash, and could not replicate it in 15+ hours of play. I would not by any means call it "buggy".

    --
    "Now you know, and knowing is half the battle!"
  23. Re:Yes, its a great game *spoilers* by ShadowsHawk · · Score: 1

    I found the best way to handle the big daddies is to pile up a bunch of explosive barrels and lure them towards you. Either use a target dummy or shock them when they're close. Shoot the barrels and you can drop them with a few shots of armor piercing rounds.

  24. SPOILER ALERT by Anonymous Coward · · Score: 1, Informative

    Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table?

    Didn't finish the game, did you? If you did, you'd know why.

    Hint: the plane crash was not an accident.

    1. Re:SPOILER ALERT by Surye · · Score: 1

      And hint, Atlas asked you kindly to use the syringe, if I remember correctly.

    2. Re:SPOILER ALERT by Duffy13 · · Score: 1

      It's almost like they planned to have a cohesive arching plot...oh wait they did.

      --
      "Now you know, and knowing is half the battle!"
    3. Re:SPOILER ALERT by Anonymous Coward · · Score: 0

      Hehe -- I noticed it a lot when I replayed it on Hard Diff, all the times Atlas says, "Would you kindly...".

      The best part of it was when it preceded events where you lose some aspect of control over the character (like when you see your first Little Sister and he asks you, "would you kindly put down the gun". I remembered thinking that it was a weird way to make the request and not particularly necessary during my first go-round, then on the second going, "aha -- that's cool!".

      Something that I didn't understand originally fit in perfectly with the full understanding of the story :)

    4. Re:SPOILER ALERT by SEAL · · Score: 1

      Yes I finished it, but none of the plot completion helps earlier in the game when you're ready to say "bah this is stupid I would never do that".

    5. Re:SPOILER ALERT by Duffy13 · · Score: 1

      Could you give some specific examples that the plot does not clear up?

      --
      "Now you know, and knowing is half the battle!"
    6. Re:SPOILER ALERT by Jesus_666 · · Score: 1

      He did? When I watched someone play through the scene we didn't notice him saying it, which left us wondering why the hell we should be tempted to pick up that syringe. We might have overheard it, of course, but we definietly didn't notice it.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  25. The only thing I found missing from the game by Anonymous Coward · · Score: 0

    Was the ability to use the Winter Blast plasmid (freeze) then use the Incinerate (fire) to melt splicers into a puddle of goo. I would've understood if you say... needed both powers maxed out to do it, but sadly, no.

  26. UT3 on PS3, will have mouse/kb support by donscarletti · · Score: 2, Informative

    I've long been of the mindset that if the console folks would wake up and give me a keyboard and / or a mouse / trackball interface, I would switch to consoles for all my gaming needs tomorrow.

    Unreal Tournament 3 on PS3, will have mouse/kb support in order to keep its old hardcore fanbase happy and hopefully the trend will continue. For what its worth though, they took the copy protection right out of the last PC UT game so I doubt that the PC port is going to exactly redefine evil.

    My PS3 is the first console I've had since my childhood SNES, and being a PC gamer I've also had a little bit of trouble getting used to the Playstation's FPS controls. With Sony's dual analogue control schema (left thumb moves/strafes, right thumb aims. essentially congruent to mouse in right palm, wsad under ring, middle and index fingers of left), things have improved much since the last console FPS I played which was Goldeneye in 1997 (left thumb moves/turns but aims when a button is held). It's still not quite as good as the PC controls, but once you get used to it and you realise that the controls are all part of the game, consoles FPSs become almost as fun.

    Bioshock isn't exactly the twitchiest game out there anyway, we're not exactly talking about hitting an adversary midair with the railgun or anything in this game. Guns tend to be inaccurate like shotguns, chemical throwers, grenade launchers and sub machine guns. Plasmids (the kinda psychic powers in this game) tend to fudge the aim a little to hit the target. The only weapon that could benefit much from the mouse's precision is the crossbow, which never has enough steel bolts for a direct attack anyway. I've only played this on PC, but I'd wager if either one of us were to buy a 360 and learn its controls we'd be every bit as happy with this game on console and even more happy because one can lie on the lounge when one does not need a mousing surface.

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    1. Re:UT3 on PS3, will have mouse/kb support by cibyr · · Score: 1

      If you upgrade the crossbow it does more damage and the bolts hardly ever break so you can pick them up again from the corpse. My favourite tactic for most enemies was to zap them and then shoot them in the head with the crossbow. Almost always kills in one hit, and almost always you get your ammo back. I'm sure I'd have trouble getting that headshot if I had to aim with a 360 controller instead of a mouse.

      --
      It's not exactly rocket surgery.
    2. Re:UT3 on PS3, will have mouse/kb support by Anonymous Coward · · Score: 0

      The only weapon that could benefit much from the mouse's precision is the crossbow, which never has enough steel bolts for a direct attack anyway.

      I've been playing on PC w/ hard difficulty; two shots to the head with the crossbow should take out any non-boss splicer.

      Not sure how achievable multiple headshots is with the 360 controller though =P

  27. Moral choice by Jabbrwokk · · Score: 2, Interesting

    Good point about the moral choice thing. There are many other games that have offered morality choices with bigger consequences than "should I kill or rescue a little girl."

    I still can't forget the effort it took -- in game and in my own mind -- to willfully corrupt my party members in Knights of the Old Republic to the Dark Side. Or the things you can do in Planescape: Torment to change your alignment and the effect it has on your party members. Even Arcanum offered a wide variety of moral choices and their effects.

    This isn't new ground for FPS games, either. Granted, the choices are a little bit more limited, but there were a few moments in the Splinter Cell games which challenged the player to make a choice. Playing on the hardest difficulty level, to get 100 per cent, you cannot kill anyone, which is pretty difficult in some levels. I can't think of any others off the top of my head but I know Bioshock isn't the first, or best example of adding moral choice to a game.

  28. SPOILER on plot discrepancy !! by aepervius · · Score: 2, Informative

    SPOILER DON'T READ IF NOT PLAYED TO THE END






    SPOILER DON'T READ IF NOT PLAYED TO THE END





    YOU WERE WARNED !!!!!!







    Finally, there were a lot of plot discrepancies and things that pulled me out of the storyline. Like if I were a plane crash survivor, discovering this underwater city, why would I just inject myself with a syringe I found on a table? There are a lot of things like that which caused the game to simply fall back into the vanilla FPS genre. I find it comparable to Heretic / Hexen, with modern graphics.

    This is well explained at the end or nearly. "Would you kindly..." (or some phrase like that), you are genetically programmed to do any command with this bidding. So this is why you were on the plane , and it was most probably intentionally crashed. But bottom line is that the alpha/fontaine guy just forced you to do everything with those keyword. Including injecting yourself with anything found on a table. This is also how he try to make you suicide yourself.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:SPOILER on plot discrepancy !! by jchapman16 · · Score: 1

      "and it was most probably intentionally crashed"

      In fact, the gift inside the package you have in the opening cutscene contained the gun you used to hijkack and crash the plane.

  29. Worth buying the 360 Over? by Drew+McKinney · · Score: 2, Interesting

    I'm not a big gamer, but have been completely swept up by the hype of this game. Is it worth buying a 360 over?

    This decision has been rambling around in my head for weeks. Some people seem to give an enthusiastic "yes" but I dunno. Reviews like this makes me think otherwise.

    1. Re:Worth buying the 360 Over? by Anonymous Coward · · Score: 1, Interesting

      I've only found one game that is worth buying a 360 over, and Bioshock is not it. I'm not saying Bioshock is not a great game, it's just that it's not often you replay a 20-25 hr. shooter. Battlefield 2 has made my 360 pay for itself with the sheer entertainment value and countless hours of finding new ways to blow up or knife some dude playing from half a world away. Oblivion also makes the system worth having, but beware, the game is aptly named.

    2. Re:Worth buying the 360 Over? by Anonymous Coward · · Score: 0

      While it's difficult to say any one game makes a system worth the purchase price, if the XBOX 360 has additional features and software of interest to you, I'd say yes, go buy it. Hardware failures are becoming less common with the new units and the holiday lineup is exciting in my opinion.

    3. Re:Worth buying the 360 Over? by Wicko · · Score: 1

      To be honest I would rather spend twice the money on a new PC. Bioshock does kick ass, but it doesn't warrant buying a 360. Reason being because its a shooter, and to be honest, shooters belong to keyboard/mouse platforms. If you could get a working keyboard/mouse adaptor for the 360, and that responds like the PC, then by all means. But also, I see consoles as more of a multiplayer/have your friends over kind of console. Either that, or I would play jRPGs on it. If you're big into shooters like I am, you would probably be better off with a new PC, for games like Crysis and Far Cry 2. Prices are much cheaper now, and you can get something top of the line for less than a grand. The 360 would be worth it for other games, but I can't think of much other than Halo 3. Gears will have a solid (i hope) PC port, and there aren't really any other games exclusive to it worth buying IMO.

    4. Re:Worth buying the 360 Over? by beckerist · · Score: 1

      Personally, for me, this is a renter. Play it through once and get 800 achievement points...I sent it right back and moved on!
      Great game, minimal replayability (if you have ADD like me!)
      ...no multiplayer on any game kills it for me (again, entirely personal preference)

      BTW: www.gameznflix.com -- cheaper than gamefly and you can find coupons online that work for it too to make it even cheaper

    5. Re:Worth buying the 360 Over? by khellendros1984 · · Score: 1

      "Less than a grand" doesn't sound as good as "300-400 bucks", and the 360 is likely to be around for a couple more years at least. Hardware prices are what have pushed me away from PC gaming overall. Consoles just seem like a better value to me, especially with the (mostly) standardized hardware to program against.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Worth buying the 360 Over? by Wicko · · Score: 1

      I guess I neglected to mention how much more useful a PC is, for at least someone like myself. Opens up a lot more options, and you aren't paying 10 bucks extra per game. I've actually seen the PC version of bioshock at around 45$ on sale at some places, CDN. While that doesn't make up for the PC price tag, I'm sure someone would get much more use out of a PC. I think it all boils down to whether or not you constantly use a PC or not. I kind of assumed pretty much everyone on slashdot did. You're right about standardized hardware though, makes it much easier for devs to optimize. Makes you wonder why they feel the need to charge more money for console games? PC gaming isn't at the popularity it used to be, I'm pretty sure consoles have all but taken over. Especially considering the game pricing difference.

      If they had added keyboard/mouse support, I would have a 360 already. Although Crysis would might have deterred me in the end ;)

    7. Re:Worth buying the 360 Over? by RoboJ1M · · Score: 1

      Can't think of a better way to get bitten than start with one of Ken Levine's master pieces.
      Go for it dude, it's only money and spending is what it's for. You could get hit by a bus tomorrow!
      I on the other hand have to wait until Christmas before I can afford a decent HDTV to do this game justice!!

      J1M.

    8. Re:Worth buying the 360 Over? by CountBrass · · Score: 1

      I agree. Zero replay. And whilst I thought playing through the game was great I thought the end was a huge, huge let down.

      --
      Bad analogies are like waxing a monkey with a rainbow.
  30. Simply doesn't live up by Belgand · · Score: 3, Insightful

    Frankly it wasn't over-hyped to me. I mean, yeah, there was a lot of hype, but for me the game was sold as soon as it was announced. I was a huge fan of System Shock when it was first released and while I had issues with System Shock 2 initially it was a really great game as well. Deus Ex just continued the winning streak for this loose group of games. Bioshock, though, is where they dropped the ball.

    First off is the fact that it all feels dumbed down for a console audience looking for fast, simple gameplay with a few nods to complexity and story thrown in. There's no inventory so everything is just thrown up on your screen like any other shooter. No stats, because everything is handled through the plasmids. In fact, just about everything that would normally be mapped to a sub-screen is now handled in a very limited fashion by wall-mounted consoles (e.g. gun upgrades, plasmids, invention, etc.).

    The game is far more linear and yes, the Vita-Chambers do make it too easy. From a console/FPS point of view getting back in the action might be desired, but this isn't a deathmatch here. Dying should feel like it has some consequence. SS and SS2 both had regen machines, but they never felt cheap or easy because there was only one per level and you had to go out and find it and activate it first. As a result dying was a concern. Until you activated the regen there was real tension and once you did, it meant that you weren't totally out of it and back to your last save, but you'd still have to trek across the entire level through hordes of enemies and with very little ammunition. Not just pop out of the chamber and go back to shooting the same enemy.

    It's not a terrible game. The graphics are pretty (albeit, on a PC running at Maximum settings, not that much better than what we've gotten used to in recent years) and the setting and theme are novel and interesting even though the art direction seems to have stolen a page from Fallout more often than not. It's just that it was heavily hyped and arrived to glowing reviews when really it's more of a 7/10 sort of game. It's a low point for the series where they tried to transition into a simpler console audience and treated the PC version as the port rather than the other way around. I guess if this is the first game in the series you've ever played it might seem great, but if you've been along since the start then you'll know that it's just no match for it's deeper forebears.

    1. Re:Simply doesn't live up by Anonymous Coward · · Score: 0

      I have played System Shock 2 before and enjoyed it, but I find some flaws with your argument.

      The assumption you're making is that a good game must have complex gameplay. This is flawed. There are plenty of games with simple gameplay mechanics that have merit solely based on how well they integrate elements together, such as Lumines and Okami. Dumbing games down for a console audience cannot be construed as a reason to dislike the game. In fact, one of the hallmarks of good game design is an intuitive interface. Things such as inventory or stats can indeed add complexity, but in Bioshock's case it was unnecessary and would only have served to make things _appear_ more complex, which is bad. The only reduction in complexity that the lack of an inventory may have caused is that you cannot save up the bags of chips and bottles of wine--a situation that would have made the game much easier; instead of having a 9 medpack/EVE hypo limit you could have whatever spare inventory space was left on top of that. There is no other reason for inventory or stats except to make the game unnecessarily punishing to play. I found myself sticking with only a few combinations of plasmids/weapons anyway. On my first playthrough it was the machine gun and on the second it was the shotgun.

      On the Vita-Chambers: The main benefit that Vita-Chambers give is freedom to experiment, not freedom to complete the game at any skill level. Because you still spend ammunition and other resources, unskilled play will dwindle these resources. Bioshock takes a more enlightened approach to player death--the deciding resource is not just your current hitpoints, but the total of all the medkits/hypos/ammo/parts you have on you. It is still possible to be unskilled and wasteful enough to exhaust them through a series of untimely deaths and make subsequent sequence de facto unplayable, in which case the respawning enemies give the player a chance to build that up again. No Vita-chambers would simply have meant a more aggressive save/reload cycle, which is less fun.

    2. Re:Simply doesn't live up by badboy_tw2002 · · Score: 1

      I'm still playing through it but I'm loving it so far, and I agree with the reviewer that for you to say its too easy because you get revived means somehow that you're telling me I'm playing the game wrong.

      There is a penalty - you lose any ammo from the fight, and if the travel back to the space you were at is long enough there's a chance the guys can reheal (which I'm wondering if it goes up later on). The fact is, I don't have 48 hours to put into playing through an FPS - I want to enjoy blowing stuff up and do it in a way where its more than an arcade game. The story and setting of Bioshock are much appreciated. What I find annoying in games is when you have to almost kills something, then go back and do it again because you _almost_ did it, but not quite. Eventually you'll train up enough to handle it and then you're all good. The option is there to play how you want - set the quicksave at the start of an area and then F9 when you get killed. You'll have to start all over again and do everything 85 times in a row to advance past each level. No thanks. The game designers have given a nod to how this stuff is actually played - quick save, die, reload, repeat - and made it so that the "artificial" restore is now part of the natural flow of the game. I really don't ever use the quicksave except if I want to jerk around or something and see what happens if I set bigdaddy on fire in the oil pool, etc.

      The game has adapted away from an annoying tendency to show off "learn this repetitive crap" with "difficulty". I think if you _don't_ use quicksave and just roll with the vitachamber stuff, then the game picks up a difficulty in the fact that you have to manage what you do with your ammo/plasmids, and blowing all your EVE on lighting random dudes on fire will screw you for the boss fights. I like this style of play and hope that more designers clue in on it for the future.

    3. Re:Simply doesn't live up by Belgand · · Score: 1

      I refer, as always in this matter, to the previous games in the series. They had an excellent mechanic that allowed regeneration, but in such a way that it didn't trivialize the process of dying. I didn't have to plug away for hours and hours to get good enough to beat the game, but I also didn't just walk through the entire thing in a couple of hours either.

      There is a balance in this case and while I felt the previous games had it perfect Bioshock trends much more heavily into easy. Combined with the more linear path, lack of inventory, massive surplus of health and ammo, and all the other little things done to make it more oriented to the console audience than the PC audience have resulted in a game that feels a lot more like a ride where everyone is assured of easily reaching the end in almost exactly the same amount of time with little to no effort involved in getting there.

    4. Re:Simply doesn't live up by badboy_tw2002 · · Score: 1

      I would say that the goal here is to minimize the quickload function (is that even available in the xbox version?) while upping the difficulty. One way they could add balance is to reduce the number of Vitachambers and up the enemies tendency to heal. This would force you to run back to the area where the big daddy was, but by the time you get back he's reloaded. I still might quickload at that point, in which case the point is missed. You've got two game mechanics here: figuring out the easiest way to beat the game, and using basic FPS skills, reflexes, etc. to win.

      I also don't see why everyone puts a jab at the "console audience" like the people playing consoles have never touched a PC before. The main reason console games are (or seem) simpler is because reading text from 20 feet away on your couch sucks. Navigating inventory menus with a controller sucks (not all the time, some people actually make good UI) That doesn't mean the games are any easier. Play some old NES games and tell me if those things aren't brutal and unforgiving as far as beating it == skill. Halo on the hardest setting is rediculously hard - I don't think "hard" games are exclusively on the PC by a long shot. You're telling me that some of the FF games aren't complex in regard to UI or depth?

    5. Re:Simply doesn't live up by Belgand · · Score: 3, Insightful

      Pardon me, I didn't intend to slight the entire console audience. I, like many, many others, cut my teeth back on the NES. The thing is that each system tends to focus on and do certain things a bit better. Console tend to be great for simpler games, platformers, fighting games, action games, JRPGs, and a variety of other game types. PCs tend to do better with things that require a more complex controller, quick, precise aim, management of deep, complex menus and such. As a result strategy games, high-end simulations, RTS, FPS, and the like tend to work better on the PC.

      When you adapt a game for each system you need to keep this in mind and aim at the proper platform, not just the one that will ship the most units. System Shock or System Shock 2 wouldn't work very well on a console. It requires a bunch of keys for activating upgrades, psi-powers, weapons, and the like. Navigating an inventory, searching around the environment to pick things up and the like would be unpleasant on a console because the controllers just aren't well adapted for it. As such it feels like Bioshock was adapted to play better on consoles. In the process a lot of the depth was shift out of it to make it work more easily not only with the controls available, but also to fit the predominant styles of playing. Instead of an inventory where you can pick and choose what kind of ammunition and supplies to carry you get fixed slots for ammunition. You likewise get fixed slots for health and EVE with no ability to choose to focus on one or the other. You hold supplies in a nebulous, uncheckable space until you get to a U-Invent-It machine rather than going into the inventory and combining items there. Stats are slightly abstracted out and you can't check your current tonics without visiting a gene bank (not change, that's a game design decision, check) because it would require yet another sub-screen.

      Everything is adapted to work on a gamepad with a relatively small number of buttons and no good ability to precisely pick out and move objects around.

      Finally, like it or not, but the modern Xbox 360 owner is far more likely to be a more casual gamer than the current PC gamer. I'm talking about the kind of guys who own a system and maybe a couple of games (Halo, Madden, etc.) to play on occasion. While this is definitely subjective, compared to the greater depth of the earlier games and the very linear nature of the gameplay (compare to, say, Deus Ex, which almost always offered multiple paths around obstacles that catered to the various specializations) it feels like things were made to be more palatable to this sort of gamer.

      One final nit to pick. Not having to make permanent decisions really hampers the game and the ability for each player to make it their own. In past games you had to make real, final decisions. If you wanted to raise up your hacking skill you'd have to neglect something. You wouldn't be able to wield, let alone carry, all of the weapons and you'd probably have a meager, at best, collection of psi-powers. In Bioshock you start out being able to use every single weapon at a very high level of effectiveness. Yeah, you can get some tonics to improve things, but it's a world of difference between "I can't equip this" and "I get 10% extra damage with this". The same goes for plasmids and for being able to do more than barely hack the simpler vending machines. There is quite simply little reason other than time or boredom to not manually hack just about every hackable machine you come across. At most the penalty is usually just a mild shock that you can walk off after a trip through the Vita-Chamber rather than destruction of the machine or the raising of an alarm. Even when you do make decisions there's no need to commit to a pathway (or end up being merely adequate at a bunch of things) because you can always just run back to the Gene Bank and change your tonics and plasmids around to reinvent your character whenever you want. So, while you have some choice (mainly which plasmids and tonics to buy) you're still mainly just lightly customizing your character rather than actually defining them.

    6. Re:Simply doesn't live up by Blakey+Rat · · Score: 1

      When you adapt a game for each system you need to keep this in mind and aim at the proper platform, not just the one that will ship the most units.

      At this point in time, if you release a game with the production values of Bioshock ONLY on PC, you'll go bankrupt. There are practical considerations to the situation.

    7. Re:Simply doesn't live up by Belgand · · Score: 1

      Yeah, Crysis is going to lose tons of money. Not to mention all of those RTS games like Supreme Commander, Company of Heroes, Command and Conquer, all of the various iterations of Warcraft, Starcraft II... massive, massive money holes.

      Not to mention the various exclusive console titles.

    8. Re:Simply doesn't live up by mink · · Score: 1

      In System Shock there were regenreation chambers you had to activate so that if you were killed you would be remade back at that location. Seems to be the same function as the vita chambers, except I don't have to check into them. In SS1 if you did not activate the chamber on the level and died you got turned into a cyborg and had to reload.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  31. Best game this year.. by Schnoogs · · Score: 1, Insightful

    so far on the 360. I've played through twice. Once on medium and the other time on easy (got to score those achievements). I think I have 910/1000 achievements and I'll have the last few tape recorders the next time I fire it up. The technology behind the game and the art direction combine to create one of the most atmospheric and engrossing environments of any game I've played. Rapture is as real to me as Black Mesa and City 17 ever were. The gameplay is fantastic with great combat and several ingenious gimmicks such as hacking and tonic finding. I highly recommend this game...its a treat for the senses and is fun to play. Certainly lived up to the hype for myself.

  32. Re:SecuRom nightmare by Duffy13 · · Score: 1

    That was last week, now we're talking about the actual gameplay, get with the program.

    --
    "Now you know, and knowing is half the battle!"
  33. Man, people are so hype sensitive by hudsonhawk · · Score: 1

    A game can't have any combination of hype, good reviews, and positive buzz without the droves of internet hardcore gamers getting sand in their collective vaginas about it and going off about how it's "overhyped".

    Overhyped, underhyped - it's the same game when you're playing it.

    If a game like Bioshock - and its subsequent success - doesn't make you glad to be a gamer, then nothing will. Whether or not you even enjoy the game, it's easy to see how most would - and it's exactly the kind of original, thought-provoking game that doesn't get made these days.

    1. Re:Man, people are so hype sensitive by Jesus_666 · · Score: 1

      Apart from the fact that it's not really original (style very Fallout-influenced, everything else but the setting obviously copied from System Shock 2), it was overhyped - people were told it was the unofficial successor to SS2. That promise spoke directly to the people who loved SS2, most of which appreciated the fact that the game was more complex than just a shooter. They were disappointed, because most of those elements have been removed from the game: Equipment doesn't break, you don't have to decide which way you want to build your character (the choice between plasmids doesn't have nearly the same impact as the choice between stats in SS2 and you'll end up with enough Adam to buy most interesting plasmids anyway), hacking is essentially free (both of cost and danger), research has been dumbed down, there's no inventory, no implants...

      BioShock is nice if you expect a regular shooter. If, however, you expect the kind of nontrivial shooter/RPG hybrid the first two Shock games were, it's nothing but disappointing. It doesn't make me glad to be a gamer, it makes me sad because it's an indicator of how cerebral games á la System Shock 2 are making way for console-friendly twich-fests.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:Man, people are so hype sensitive by Anonymous Coward · · Score: 0

      I don't think there are too many 'vaginas' around here. Can you put sand in one of those too? What will they think of next?

    3. Re:Man, people are so hype sensitive by Anonymous Coward · · Score: 0

      I agree; people fall for the usual hype and then "punish" the developers by under-rating the game, simply because a bunch of marketing executives did what marketing people always do. You'd think these "hard core" game critics would have learned to ignore hype by now and just play the game as it is and then give it a fair review.

      Don't punish the direction, art, and technical work just because a bunch of overpaid MBAs managed to con you with hype.

  34. my wife plays it by tonyreadsnews · · Score: 1

    Wouldn't be a shocker if she was a gamer, but I'm the gamer. My wife's gaming activities are usually ones like the frog that spits colored balls.

    She watched me play the demo and she wanted me to get it FOR HER! Unfortunately I have trouble getting her off the 360 when I want to play or watch TV. In fact she will probably beat it before I will at this rate.

    1. Re:my wife plays it by mcpkaaos · · Score: 1

      You are quite possibly on the verge of paradise if your wife really is getting into gaming. I am so jealous.

      --
      It goes from God, to Jerry, to me.
    2. Re:my wife plays it by GrayCalx · · Score: 4, Funny

      Ha, awesome. I had a similar situation in my home. I played through the demo and was really impressed with the story, though I was a bit burned out on FPSes so I had no intentions of buying it. But I wanted to show the wife the graphics and story. So she watched me play through the demo one evening, then told me "You should buy this game, so I can watch you play it." Mmmm, could it be this easy? Seems like there must be yard-work hiding somewhere...

    3. Re:my wife plays it by StikyPad · · Score: 1

      You're one lucky sonofabitch. Any time I even move near the console, my wife shoots me the look of death. As if I could even use the thing. The last time I turned it on, she chopped off my hands at the wrist.

    4. Re:my wife plays it by Corporate+Troll · · Score: 1

      I gave my Playstation2 to my sister. I still have a PSP, but it's easily hideable from dear wife. The PSP is ideal for people like us, well, if you still had your hands that is.

    5. Re:my wife plays it by StikyPad · · Score: 1

      Interesting idea. Here's my shopping list: 1 PSP, 1 Padded Toilet Seat, and 1 Reclining Toilet. And I'll start working on the following line: "For the love of Christ, I'm trying to take a crap here. I'll be done when I'm done!"

  35. It's important to do something meaningful by everphilski · · Score: 3, Funny

    with your life... that's why I manually masturbate caged animals. ( clerks )

  36. The story is my biggest gripe by kindbud · · Score: 0

    There's no "but the story could have been better" or "the weapons didn't feel right", or "the enemies got boring" to mar the experience of playing this through for the first time.


    Story? What story? The story is that I'm a random nameless plane crash victim thrust into a makes-no-sense cliche-ridden art-deco horror story, without much horror, to be honest. Science fiction? There's no science here, the protagonist has magical powers. If he had a flowing grey beard and pointy hat, it would be more immersive. Still cliche-ridden, but more immersive. I just can't get past the silly notion that gene therapy can make you shoot flames out of your hand. It's fun so far, but the story is just preposterous and unbelievable, and the setting is ridiculous. An underwater city with no architectural accomodations for being sited underwater? It looks like a flooded land-based city, not something purpose-built for the bottom of the sea. And is there a setting to turn off the wave distortion when you look out a window? You wouldn't see anything like that looking out the window of an actual underwater city unless there were severe temperature gradients flowing past the window. The view of the ocean outside should be steady, not wavy. It's very distracting.

    And yeah, the enemies are already boring. I haven't finished the game, but fighting so far is mostly tedious. It's fun to kill a Slicer by throwing a body at him, or whatever is handy, but only for the first few times. Then it's a bore. The Big Daddies are just a slog fest. Maybe I haven't yet discovered the finishing blow you can use on them to end it right now. If there isn't one, I'll be annoyed.

    And the Little Sisters? There was no dilemma. I get more ADAM, you say? Fuck 'em. They're harvested. The graphics are still on the canny side of Uncanny Valley so there wasn't any charge to seeing them cower. And the harvesting animation is getting tedious every time I do it. Come on.

    And whose bright idea was it to stick a stupid puzzle game in the middle of a shooter? If I wanted that, I'd have bought Tetris 2007 or whatever. The hacking game is STUPID STUPID STUPID. Thankfully you can avoid it, which I do at every opportunity. So why put something in the game ever player but your Mom is gonna skip as soon as possible?

    This game makes no sense on so many levels. The result for me, so far, is that the whole is less than the sum of its many inventive and also pointless and annoying parts. It would be improved if, like DOOM, there was no back story, no diaries, no Atlas, no Ryan. Just shoot the baddies and get on with it.

    I was more frightened and involved by Prince of Persia.

    --
    Edith Keeler Must Die
    1. Re:The story is my biggest gripe by DeionXxX · · Score: 1

      Hacking is probably one of the coolest parts of the game. You get cheaper stuff from vending machines, but really its about hacking turrets. I once hacked a whole room (I think it was where I got the camera), and then watched as splicer after splicer got destroyed by an array of turrets. Plus you can use them against big daddies etc. I trip alarms just so I can hack a bunch of flying turrets to follow me around the level and kill stuff for me.

    2. Re:The story is my biggest gripe by Anonymous Coward · · Score: 0

      Two suggestions for you:

      1) less caffeine
      2) more Ritalin(TM)

      -AC

      PS: Irony, abounds: my captcha is "celerity".

    3. Re:The story is my biggest gripe by LukeCage · · Score: 2, Insightful

      This is the worst review I have ever seen anywhere. I mean that. It's not that it's poorly written, but it's poorly thought out by someone who obviously gets no joy from gaming and is trying to fit Bioshock into a tiny, preconceived box. Some things that jumped out at me:

      Many of your points directly conflict each other ("not enough story, but the game would be better as DOOM") And of course, ("And yeah, the enemies are already boring. I haven't finished the game, but fighting so far is mostly tedious." and yet "(the game would be better if you) just shoot the baddies and get on with it."

      Your criticism are mostly invalid (the "magic" of the game is spelled out as a by-product of genetic modification; the fact that it is basically magic is irrelevant because the game takes great pains to remain in the science fiction genre)

      My personal favorite: choose absolutely trivial and bizarre shit to bitch about ("And is there a setting to turn off the wave distortion when you look out a window? You wouldn't see anything like that looking out the window of an actual underwater city unless there were severe temperature gradients flowing past the window."...what the hell? who the fuck honestly cares about this? We're not oceanography nerds, we don't care.)

      Your total lack of trying to appreciate anything the game is trying to do ("And the Little Sisters? There was no dilemma. I get more ADAM, you say? Fuck 'em. They're harvested.") Even more hilarious is that there actually is a reason to let them live, but I guess you missed that in your hurry to totally disregard everything about the game that wasn't shooting things.

      My advice? Stick with Missile Command, Doom, and Prince of Persia, because this whole "game that tries to do something different and also tells a somewhat interesting story" thing is way beyond your comprehension. Enjoy your tired old tropes and paradigms, you freaking mole-man, because I'd hate for you to get distracted by the wavy water outside your window.

    4. Re:The story is my biggest gripe by Samizdata · · Score: 1

      I'd bet you haven't finished yet, judging by your analysis of the plot. You'll find out that not all is as random as it seems. That's all I am going to say about that.

      As far as the puzzle games go? I'm not the biggest fan of puzzle games, but, as they were not a mandatory part of the game, I found them quite acceptable. A little extra work for a little extra payoff... And it's not as if you couldn't get enough helper tonics and such. FWIW, I hacked just about everything I could get my hands on. Hacking health terminals saved me a whole lot of pain when enemies would use them.

      And the appearance of the city? Well, I suppose we can just assume a game based on genetic engineering in the 50's is the epitome of realism... I found the architecture, and water distortion, quite acceptable as part of the entire design. You know, no one forces you to look out windows, either. Besides, one would imagine keeping Rapture heated to a livable temperature might just cause those gradients.

      Tell you what, we'll split the difference. Actually finish it, and then I'll be happy to listen to your informed comments.

      (Not a Bioshock or Irrational fanboy, but a big enthusiast of knowing a topic before I declaim on it. Also, amusingly enough, someone ran the numbers on the harvest/no harvest decision. Turns out the no harvest option pays off better long term. Patience, who'd have thunk it?)

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    5. Re:The story is my biggest gripe by Blakey+Rat · · Score: 1

      I agree that the grandparent was full of shit, but ... Prince of Persia? Sands of Time was one of the best games of the year when it was released, and it definitely does something different as well as tell a somewhat interesting story. (In your own words.) Even the original PoP was pretty damned unique and refreshing when it came out, even though it had a weaker story.

      Unless you're talking about the horrible Prince of Persia: 3D, in which case spot-on. ;)

    6. Re:The story is my biggest gripe by kindbud · · Score: 1

      This is the worst review I have ever seen anywhere.

      Ummm, it wasn't a review. It was a gripe. Got literacy?

      We're not oceanography nerds, we don't care.

      Speak for yourself. If the sea looks fake, the the immersion is destroyed. It doesn't look like an underwater city of horror, it looks and feels like a carnival fun house under a fake ocean. That's potentially a fine premise for a game, but it isn't the one they wanted to present. So the environment seems to be a failure. It's silly rather than ominous. But maybe they were going for silly. You tell me.

      By the way, where are the Little Brothers?

      --
      Edith Keeler Must Die
    7. Re:The story is my biggest gripe by kindbud · · Score: 1

      You know, no one forces you to look out windows, either.

      Wow. Just, wow. Like a thunderclap, you have opened my mind. I'll close my eyes, then.

      --
      Edith Keeler Must Die
    8. Re:The story is my biggest gripe by Samizdata · · Score: 1

      Assumed they were already, chum.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  37. They need a new review system by Charcharodon · · Score: 3, Insightful
    I never understood why my Dad always hated the movies I liked as a kid, well now that I'm his age I understand completely. It is becoming rarer and rarer that I see a movie that is truly original or revolutionary and sadly, entertaining to me.

    I think gaming is finally starting to suffer from the same thing. To the typical new gamer Bioshock may seem like a wonderful, revolutionary game, but to be honest other than the graphics there is nothing in the game that I haven't in a dozen games over the last 15 years I've been playing then on the PC. It's not a bad game, but it's no 10 out of 10, at least not from where I'm sitting.

    P

    1. Re:They need a new review system by jollyreaper · · Score: 1

      I never understood why my Dad always hated the movies I liked as a kid, well now that I'm his age I understand completely. It is becoming rarer and rarer that I see a movie that is truly original or revolutionary and sadly, entertaining to me.

      I think gaming is finally starting to suffer from the same thing. To the typical new gamer Bioshock may seem like a wonderful, revolutionary game, but to be honest other than the graphics there is nothing in the game that I haven't in a dozen games over the last 15 years I've been playing then on the PC. It's not a bad game, but it's no 10 out of 10, at least not from where I'm sitting. Right there with you, buddy. I just wished I'd been able to get older before I got so crotchety about this stuff. :)
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  38. No to be a pain, but... by Torodung · · Score: 1

    We've all seen a million reviews like this, and those of us that don't trust them, because of the buzz on the Internet and Usenet, some of which is nonsense, but most of which is based on facts about the game, are not going to suddenly trust yours, because you're Zonk.

    Just what are you trying to add to the debate? A testimonial? Are you giving free testimonials for 2k now?

    Because that's what your review really adds up to. You should ask for compensation from their advertising department.

    --
    Toro

  39. Overhyped? by BlueF · · Score: 1

    I really don't know what all the fuss was/is about. Having played this game on both PC and 360, I wasn't impressed in the slightest. Sorry!

  40. If wishes were horses.... by ezrec · · Score: 1

    Things I'd Change:

    Splicers:

    In 'Easy' mode, no changes.

    In 'Medium' mode, splicers that have a free loot slot of their "top three", can pick up loot from the game world.

    In 'Hard' mode, splicers can also pick up and change out weapons, except for the Spider Splicers.

    Vita Chambers:

    In 'Easy' mode, leave them as-is.

    In 'Medium' mode, you drop all your loot, except for your Adam, and all your plasmids go back into the Gene Bank.
    Heath is 100%, Eve is 20%
    You need to either get new stuff, or go back to your dead body and scavenge.

    In 'Hard' mode, in addition to the above, require a 'lock on to only you' hack before they're usable.
    Until then, all Splicers will get Vita Chambered.
    (I mean, story wise, why don't all the splicers get Vita Chambered when you kill them?)
    Also, consistent with 'Smart Splicers' behavior above, Splicers still on the level are free to grab your loot.

    Quests:

    No changes.

    Little Sisters:

    In 'Hard' mode only, Little Sisters can be killed easily while they are harvesting Adam from a corpse - makes surprise attacks on Big Daddies much harder if they are close to a Sister!

    1. Re:If wishes were horses.... by Anonymous Coward · · Score: 0

      Please actually wait until you finish the game until you complain about the story. Alot of stuff get explained and revealed as you play though it through recordings and such.

  41. The Idiot Market Cause of Bioshock Problems by JoeMarzen · · Score: 0, Troll

    The main reason that people are so irritated with the game, in my opinion, is spite for casual gamers. Casual gamers want games to be more like movies. What I mean by that is that they want constant forward motion, and they don't want to have to think too much. A lot of these people consider any sort of challenge work. If this game were made of the PC only, for serious gamers, there wouldn't be all these concessions. It's sad to see potential lost because companies want to make more money off lowest common denominator consumers. Same reason why most movies and all other popular art is bad. It's made to appeal to people with 8th grade educations, seriously. If thing weren't so simplistic all the idiots of the world would label things boring and they wouldn't sell. Something that people don't talk about is that people with a 100 IQ, which is what the average is, are pretty god damn dumb, then think about the other huge segment below 100. And we wonder why democracy doesn't work better.

    1. Re:The Idiot Market Cause of Bioshock Problems by Anonymous Coward · · Score: 0

      Wtf this isn't troll. Mods are on crack today

  42. No bearing? by SuperKendall · · Score: 5, Informative

    When the installation will not even complete because it has to download a patch, that it refuses to install correctly thus making you go through the entire installation multiple times - then it has bearing. I was not able to play the first day I bought it because I spent the entire time debugging the installation issue and downloading DLL's (which it turned out in the end I did not need - the true problem was that doing a custom install where you choose you own section in the start menu to place the game).

    And of course general bugginess means the several crashes I've encountered lost an hour or two of play. That too has bearing.

    Gaming on Windows? Never again. This was the first time I had tried to return to that realm in years, and found I was not welcome there by the very software I bought for my own use.

    I loved the game, but it was only just marginally worthwhile to use it on Windows. I would not advise people to buy it unless it's on a console they already own.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  43. Opions: Artificial Intelligence by weirdcrashingnoises · · Score: 1

    I'd like to here some people's opinions on this... i've played the game myself, and frankly, characters behave exactly as i would expect them to in the game.

    i've heard opinions ranging from "dumbest/worst AI ever" to "by far the most challenging and complex AI system ever"

    one opinion i will give for myself: the pathing system this game uses for quests (and seemingly, the AI using the same pathing) is freakin amazing.

    --
    sigs... don't talk to me about sigs....
  44. My small beefs 4/5 by Foo2rama · · Score: 4, Insightful

    I see the game as a 4/5 it is not perfect or particularly pushing any boundaries.

    AI
    Non existent the see you they chase you, you are behind them or over a certain distance they have no idea you are there.

    Plasmids
    At this time there is no reason to really ever use anything other then the electrical plasmid and sometimes the telekinesis plasmid. This system should have been genre changing see level and monster design for more info. The telekinesis plasmid should be as great and as effective as the physics gun in HL II but ends up being a poor imitation. If I pick up a table or a metal object why is it not an effective bullet shield?

    Level Design
    You would think that the level design would force and encourage the use of other plasmids some levels the ice or fire would be more effective, then just using the electrical one. This would have been a great way to encourage the use of other plasmids. Physics puzzles for bonuses anyone? HLII used physics puzzles effectively, and so far no one has done it. Bioshock has the mechanic to do it but strangely did not.

    Monster Design
    For the most part there are 5 monster types in the game that just gain more power or a few abilities to make them more difficult. This would have been the easiest way to make the plasmid system way more effective some monsters have different resists. Why are there only 2 variants of Big Daddies? There is no technique or skill needed to kill them they are just damage tanks, put enough damage into them and they die. Why do they not have different weaknesses on different levels? Why does level design not encourage anything more then a run and gun to kill them?

    What was done right
    Great looking game, with a great story arch. The game feels very non-linear (while it is.) Sound and VO is excellent. The over all art direction is unparalleled in FPS's. Oh and a blast to play! Which is the most important. Do not get me wrong Bioshock is a great game, but they set out to change the way FPS's are done with the plasmid system and just did not fully realize the implications of this feature set.

    --


    ---In a time of Chimpanzees I was a Monkey.
    1. Re:My small beefs 4/5 by Anonymous Coward · · Score: 0

      AI - On the contrary, the AI is rather good. Thug Slicers will hide and try and work their way to you and stay out of the line of fire if possible. Leadheads fire and move to cover. The Houdini Slicers move and attack from varying angles. It ain't Napoleon but I'm not sure what else you want them to do.

      Plasmids - I rarely use Electro except on turrets and cameras. Fire has better use or Insect Swarm even. I use a lot of the Frost power to stop things from closing on my and it lets me make better use of the crossbow. If you don't use Enrage you are missing a great way to kill with little risk and Target Dummy really helps in a lot of fights - especially BD's. There's none that are useless and the ability to use all of them in almost any situation is what makes them good.

      Level Design - Some plasmids work better on different levels. Levels with lots of excess oil makes lovely fire levels. Water and electricity don't mix for bad guys and there are ice levels where fire unlocks various "frozen" elements. That is a bit artificial and what is interesting is depending, for example, on where IN a level you run into a Big Daddy the way you fight him can vary so much based on the specific environment.

      Monster Design- I like the BD's being damage tanks. I hate games where the "boss" monster basically breaks all the rules of the game (see Malak in KOTOR for example). The BD's are just like other monsters in terms of being able to kill them. How you fight them is different than other critters but they aren't some magical thing that requires some dumb specific kind of killing.

    2. Re:My small beefs 4/5 by StikyPad · · Score: 1

      Yeah, I think the plasmids were poorly implemented, but I honestly didn't want to see the gravity gun again. That thing just felt like a cheat code. You could just repeatedly click to pick up bad guys and throw them into walls and each other until they were all dead. It made any indoor level a breeze. The only caveat was that if you got too enthusiastic and clicked too fast, you could "rescue" your victim before he actually hit anything.

    3. Re:My small beefs 4/5 by Fifty+Points · · Score: 1

      Are you thinking about the same gravity gun? It only works that way in the very last level of HL2, and you couldn't rescue anything, picking up an enemy instantly killed him.

      --
      I'm in between insightful sigs right now...
    4. Re:My small beefs 4/5 by DoChEx · · Score: 1

      The Big Daddys are fun to fight if you use your imagination! I used to have a Big Daddy fight night. I'd call one and start a fight with the other then sit back and enjoy the show, while getting a few kicks in here and there. Those who think the game is limited are limited by their own ideas of how to play the game!

    5. Re:My small beefs 4/5 by ShakaUVM · · Score: 1

      You can use the TK plasmid to pick up things to use as a damage shield. You can also use it in a lot of creative ways, like plucking the arrow of a trap bolt out of a wall and hurling it at an enemy, or just holding a corpse in front of you and using that to disarm the trap bolts. The game is actually very flexible in what you can do with the plasmids. Just for fun, I fought one of the big daddy encounters three different ways, trying different things every time... enraging splicers to take it on, hacking turrets, hiding and sniping, using TK to hurl objects at it will catching the grenades it shoots, etc.

      Looking at how one of the guides recommended that I kill the first boss (the doctor) was completely different from how I went about it.

      The XP systems (ADAM and Research) are a little too simplistic for my taste, but I like the flexibility in being able to design a character. It's not as hard set as your character was in SS2. I also wish there were more decisions to be made in the game rather than just killing or saving the girls (and realistically, most people are going to pick to save them... the ADAM difference is modest, but the special abilities you pick up can't be gotten any other way).

      Like other people, I think the copy protection is nonsense. Requiring an internet connection to play a single player game should be a capital offense. =) And the vita chambers do make the game too easy if you want to just suicide over and over on an enemy... but I refuse to use them, like most people. By the time you get trap bolts, you shouldn't even be taking damage in a big daddy fight... just rig up 5 or 6 traps and lure it through it, done.

    6. Re:My small beefs 4/5 by StikyPad · · Score: 1

      Maybe I'm thinking of throwing bodies and then pulling them back before they hit the other enemies. I'll admit my memory is not the best, but I do remember thinking the gravity gun made things too easy, and just seemed like a gimmick. Powerful weapons are usually balanced with negative consequences.. shotguns are only effective at short range, rocket launchers and your BFG type weapons have the potential to kill you at close range, etc. There wasn't really any reason not to repeatedly throw furniture down a hallway until everyone was dead. It was entertaining, yes, but not something I want to see proliferate to every other game. I think BioShock's concept of telekinesis was good -- catching grenades and such -- but in practice the other abilities just seem more effective. Granted, I haven't finished it yet though. Got just past the part where I received the telekinesis ability on the 360, then I decided I wanted to use a mouse, so I downloaded it from Steam and now I'm waiting for my new vid card to arrive.

    7. Re:My small beefs 4/5 by Fifty+Points · · Score: 1

      The gravity gun only works at all on organic targets on the last level, and at that point, it's the only weapon available. If you had a different experience, you were cheating.

      --
      I'm in between insightful sigs right now...
  45. Re:Yes, its a great game *spoilers* by DeionXxX · · Score: 1

    My love for this game stems from this post... the fact that, the parent's post is an option, one of many to deal with these enemies, is awesome. I fight big daddies all the time just for fun, then reload of course because it take a billion rounds of ammo.

    My favorite so far was in the second level, I believe, when I snuck underneath these grates you could walk on. I proceeded to kill Splicers and a big daddy by shooting them through the grates. The AI was pretty smart though and would shoot back through the same holes I was shooting them.

  46. Re:BioShock properly reviewed by Magycian · · Score: 1

    Best. Review. Ever.

  47. Seems ok, maybe too much like SS2 though... by ichigo+2.0 · · Score: 1

    I've been playing it for a couple of hours, and it seems ok, even though the linearity pissed me off at the beginning. Only gripe I have is that it seems very similar to SS2, from all the ghosts banging doors, vendor machines, self modifying, hacking and down to even the recordings left around by the denizens. It seems so SS2:ish, that I wouldn't even be surprised if the guy sending me messages and helping me along turns out to be Andrew Ryan (which was the plot in SS2)!

    Sure, it's supposed to be the spiritual successor to SS2, but changing the formula even a little bit wouldn't hurt. This isn't EA Sports after all...

    1. Re:Seems ok, maybe too much like SS2 though... by Drachemorder · · Score: 1

      I wouldn't even be surprised if the guy sending me messages and helping me along turns out to be Andrew Ryan (which was the plot in SS2)!
      Oh, so close, and yet so far away...
  48. Re:Yes, its a great game *spoilers* by ShadowsHawk · · Score: 1

    I tried this same strategy and a big daddy dropped a proximity mine behind me while I was backing away.

  49. Re:Yes, its a great game *spoilers* by DeionXxX · · Score: 1

    Those proximity mines always get me, I fight a big daddy, kill him, then bam, run into one of these things. I curse at the damn tv for 15 minutes while running back to where I was.

  50. Should have waited for the bargain bin by All+Names+Have+Been · · Score: 2, Insightful

    This thing is WAY over-hyped. The best thing it has going for it is the scenery and overall atmosphere, which are simply awesome. Beyond that, it's just a first person slog-fest. Despite claims to the contrary, there is no choice in the game. There is a fixed path you have to follow, invisible walls, locked doors, the whole cliched bit. You can't even choose to not interact with the little sisters - you're FORCED to make a choice between letting them go and harvesting them. Creating your own ammo and gadgets from parts found in the game? - boring and only semi-useful. Hacking? - Let's just say I'll never do this again if I ever replay it. Way, way repetitive. Auto-hack tool FTW. Hell, you only need aiming skill until you get telekinesis - then you're pretty much set. You hardly even need ammo after this point - just toss bodies around (which is admittedly, fun to do.) There is little replay value, the big boss fight is laughably easy, the "ending" painful to watch, and everything from beginning to end so damn predictable and trivial to master it .... well, it's fucking pathetic, let's leave it at that.

    1. Re:Should have waited for the bargain bin by All+Names+Have+Been · · Score: 1

      I forgot one thing from the review: ... clocking in probably around 20-25 hours for most players.

      Ahhh... no. I ran through in normal mode in less than half that. I found myself wishing the fucking cut scenes could be skipped. I wanted it over. Again, it's painful.

    2. Re:Should have waited for the bargain bin by Blakey+Rat · · Score: 1

      Which ending did you see? The one I had wasn't at all painful to watch, I thought it was quite touching and beautiful.

      I don't know how many endings are possible, but if you save every Little Sister you come across, there's an entire level on the bathysphere you never visit in the course of the game, so I'm guessing the different endings are pretty different.

  51. Oh, that's encouraging.... by Valdrax · · Score: 1, Funny

    il they release a Mac version. In the meantime I have a 10GB abandonware archive that mostly runs fine under DosBox to amuse myself.

    I'm sure that the developers are itching to port a modern FPS over to the Mac to pick up all those gamers who are satisfied by 10 year old abandonware.

    I mean, good Lord, that's just a market that's itching for a modern FPS -- a market that demands rich graphics and is willing to pay to get it!

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Oh, that's encouraging.... by iamacat · · Score: 1

      I am willing to pay for rich graphics and I spend lots of money on technology. What I am not willing to do is repartition my hard drive, buy, install, configure and patch Vista, and then reboot twice every time I want to play their game. I am sure it will also make me find and insert the original CD every time, something not practical when I am traveling with my MacBook Pro. A game is just a game, if the vendor is not willing to make it a good citizen on my computer, I will just play something else.

    2. Re:Oh, that's encouraging.... by 666999 · · Score: 0, Flamebait

      Mods, it was funny, not a troll.

    3. Re:Oh, that's encouraging.... by Valdrax · · Score: 2, Funny
      Oh, come on. Don't tell me that you can't see the inherent ironic humor in your post declaring that you won't play their top of the line FPS unless they port it to the Mac in the same sentence that you declare that you have 10 GB of games...
      1. ...that you are content with...
      2. ...that you didn't pay for (abandonware), and...
      3. ...that have such low graphics requirements that you can run them in DosBox.
      I mean, wowwwww.... You're just their ideal customer, aren't you?
      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    4. Re:Oh, that's encouraging.... by iamacat · · Score: 1

      I bought Doom 3, Quake 4, Tron 2, Elite Force 1 and 2, whole Myst series and a few vintage titles like Hexen. I would pay a fair price (say $10/game) for abandon-ware titles that I actually play if I had a chance to preview them first and they were actually sold. I didn't buy a single Windows title all this time

      Which other Mac users do you think will motivate the game company more than me?

    5. Re:Oh, that's encouraging.... by Valdrax · · Score: 1

      *Sigh* You're hopeless, aren't you? You're going to argue this until your blue in the face rather than displaying the self-reflective capacity to laugh along at the irony of what you said.

      Go back and read your original post and see if any of what you just said can be reasonably inferred by an objective, third-party. It's people like you that give us Mac users a reputation for being humorless zealots.

      Whatever. The situation's no longer funny. You've managed to kill the joke by being prickly and dense. Congratulations. I'm sure it's a real moral victory for you.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    6. Re:Oh, that's encouraging.... by iamacat · · Score: 1

      Dude, you have serious mental independence issues. If you want to find something funny, laugh. Don't whine if other people don't. Me, I laugh at people who buy a brand new computer with IT headaches just to play a game. Are water guns that expensive or something?

  52. What would you have changed? by BuckoA51 · · Score: 1

    Ok so we all know this is a great game, but for me it's 4/5 or 9/10, close but not perfect. I think my biggest disappointment was the Big Daddies and little sisters, I'm a nice guy, I like bunnies and hate mean things, the idea of being a hero and rescuing a bunch of kids seems ok to me, but how much cooler would it have been if each big daddy/little sister had been unique? They could have really gone to town on making the little sisters twisted by the Adam in all sorts of ways, with their big daddy guardians specially tailored for their particular mutation. A little sister who can survive underwater, one who can use stealth, one who can walk through fire, etc etc. Of course when you saved them they would go from being creepy to cute, perhaps they could even have told you a bit about how they lived before all the weird stuff happened, thus making them more like proper characters. As it stands the first couple of big daddies you fight are really exciting, but after getting a certain plasmid they become extremely easy. Also because the little sisters use the same character model you never really feel like your helping liberate a bunch of exploited kids more just a bunch of carbon-copy videogame characters, also not helped really by the terrible lip-sync.

  53. System Shock 2 by antdude · · Score: 1

    I'd like to see another quality System Shock game with this engine. System Shock series is good and not so linear. Plus, it was scary and being taunted by SHODAN is so cool. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  54. My (many) problems with Bioshock's gameplay by Anonymous Coward · · Score: 0

    1. You can't lose
    I'm all for having savepoints in a game, both automatic (when you finish a level, or complete a goal in a level), and user initiated. I hate however Bioshock's Vita Chambers. No matter how bad you play, if you get killed you get revived in one of those chambers with some health and Eve and, what really ruins gameplay, your enemy will have as much (or little) health as when it killed you. This means that you can play really badly, and still win by being resuscitated many times.

    2. I felt like a hobo
    I spent more time looking inside trash cans, crates, and whatnot than fighting bad guys. In this respect, Bioshock reminded me of The Darkness, where you actually end up spending more time killing all the ligths than fighting. In a First Person Shooter, I expect shooting being the principal activity :).

    3. There are no real bosses
    Title says all. There are are splicers and there are Big Daddies, neither of which can be considered bosses (because they are not uniques). Except for the final one, all other "bosses" (Dr. Steinman, for example) are not much harder to kill than the average splicer.

    4. The AI is poor
    Although you can come with new, creative ways to kill enemies as the game progresses and you collect new plasmids/weapons, why bother? The enemies don't adapt to your killing techniques, so, once you find one (or a set) that works, you have no incentive to try something new.

    In conclusion, I see Bioshock as the iPhone of videogames: it's not that is bad (it's actually good), it's that the praises (including the ones in the review above) are not proportionate at what the game really is. It plays like a clone of Half-Life 2 (up to the weapons: telekinesys plasmid vs. gravity gun, wrench vs. crowbar, enrage plasmid vs Antlion pherormone, hackable gun turrets vs... well, hackable gun turrets, etc), with poorer monster AI, ridiculously-easy-to-beat bosses, and no vehicles (they could have added some battles to do using the submarine!). I give it 4/5, and I'm being generous here.

    1. Re:My (many) problems with Bioshock's gameplay by LentoMan · · Score: 1

      5. Darker than doom 3 The only game darker than doom 3. 6. Overly used scripted sequences. Of course all fps games have scripted sequences but this just felt ridiculous. 7. Buggy? Crashed after the long ride (WHERE YOU COULD NOT SAVE!) in the beginning, but not the second time.

    2. Re:My (many) problems with Bioshock's gameplay by mink · · Score: 1

      "1. You can't lose
      I'm all for having savepoints in a game, both automatic (when you finish a level, or complete a goal in a level), and user initiated. I hate however Bioshock's Vita Chambers. No matter how bad you play, if you get killed you get revived in one of those chambers with some health and Eve and, what really ruins gameplay, your enemy will have as much (or little) health as when it killed you. This means that you can play really badly, and still win by being resuscitated many times."

      If this is a problem for you, just never buy anything that is System Shock related (like bioshock) as those games had something quite like it. In the first one you had to activate them otherwise you would die and have to reload. I don't remember how they worked in SS2.

      Think about it for a moment. You are complaining that there is no final death, no way to lose. In that case do you ever re-load, even after you die in a game? How is that significantly different from the Vita-Chamber other then sent inventory/health of enemies?

      Do you like games that make you sit through the same 10 min cut scene several times because there is no save after it and a hard battle that you have to reload after dying?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  55. Solid FPS...but that's all it is by sjwoo · · Score: 2, Insightful

    It's a very solid FPS, but that's all it is. It's gorgeous, and the seamless storytelling is all excellent (like it was with Half-Life), but it's basically it's a zombie shooter. That, to me, is what is disappointing about it because the hype surrounding the game made it seem like it would be more.

    For me, a game like Jade Empire does a better job of introducing something new. For example, there's a moment in that game where you have to pose as an actor and say certain lines in a certain order to get the palace guards to understand what's going on. It's different, funny, and just really entertaining in a way that BioShock never is. BioShock, for all of its underweater beauty and flawless execution, is a standard FPS.

  56. SPOILERS by p0tat03 · · Score: 1

    SPOILERS BELOW:

    The Vita Chamber was just being prototyped and introduced when Fontaine crashed the New Year's Eve party. As such it was not for public use and was keyed to Ryan's personal genetic signature, which you learn works for you, since you're his son.

    1. Re:SPOILERS by Anonymous Coward · · Score: 0

      Yeah, I figured something like that happened. I mean, I didn't find the tape with the Vita-Chamber stuff on it, but since they did something similar to lock down the Bathyspheres, it makes sense.

      That being said, WHY DOESN'T RYAN POP OUT OF THE VITA-LIFE CHAMBER?

    2. Re:SPOILERS by Anonymous Coward · · Score: 0

      I had the same thought. He probably does and escapes to build another city for the already planned BioShock 2.

    3. Re:SPOILERS by rufo · · Score: 1

      Because, if you notice, it's deactivated entirely - you have to turn it on before it works.

      Which means either a) you can only be revived at the closest one, and if the closest one doesn't work, tough shit, or b) he knew all along that he'd revive at the next closest one, managed to escape, and leaves things open for a BioShock 2.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  57. Bull. Controllers are good enough. by Viewsonic · · Score: 1
    You know, I had the same exact position. I used to be a mouse/keyboard type of guy. I lived through Quake and on up and through HL2 on the PC. I sat down and tried to play Halo and I thought it sucked. I couldn't control anything. Why isn't there a mouse!? Where is my keyboard! By the end of the game, I noticed I wasn't fumbling with the controller anymore. I could circle strafe just as good as with a mouse. Sure, I can't do 920 degree jump spins with a controller. But really, I haven't run into a situation where I needed to. Ever.

    What you need to do is get used to it. You will see that todays games are more than fluid enough, intuitive enough, and easy enough to control with the gamepads of today.

    1. Re:Bull. Controllers are good enough. by 7Prime · · Score: 4, Interesting

      Whatever you do, don't ever play Metroid Prime 3...

      Because after having played a refined Wii/Nunchuck system, you'll NEVER want to go back. I was so incredibly skeptical of the control scheme before I played, that I actually started writing out my own control setup, in hopes to send it out to developers. After having played MP3, though, I've completely abandoned it. It's litterally better than a keyboard/mouse... I didn't think I'd ever say that. I'm really reluctant to buy any FPSs for systems other than the Wii, now.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Bull. Controllers are good enough. by jollyreaper · · Score: 1

      Whatever you do, don't ever play Metroid Prime 3...

      Because after having played a refined Wii/Nunchuck system, you'll NEVER want to go back. I was so incredibly skeptical of the control scheme before I played, that I actually started writing out my own control setup, in hopes to send it out to developers. After having played MP3, though, I've completely abandoned it. It's litterally better than a keyboard/mouse... I didn't think I'd ever say that. I'm really reluctant to buy any FPSs for systems other than the Wii, now. I'm someone who can't play the console shooters because they don't feel right without mouse and keyboard, especially when I'm not sitting at a desk. Now you've got me looking forward to it. What strikes me as crazy is the Wii is still not dependably available in the local stores, they still sell out completely before the next shipment. Amazing.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  58. pretty game on rails by Anonymous Coward · · Score: 0

    very pretty, though i couldnt run it in pretty mode on my laptop at reasonable speeds.

    other than that, game on rails where somehow I don't seem to be able to skip crappy cutscenes.

    After playing the demo I re-installed Deus Ex and played a real game. Funnily enough i found a small secret area that I don't think I had seen before. Still although there is going to be a DX3 it will probably be dumbed down for the console crowd

    And when he says "definately worth purchasing" do you think Zonk bought it or got a free copy?

  59. No bearing... unless you can't play it by Digital_Quartz · · Score: 1

    Lots of people who picked up the game when it came out, and ran out of activations because of problems with the game and/or the activation server, would disagree with you that it has "no bearing on the quality of the actual gameplay". Being unable to play at all is quite a stroke against the quality of the gameplay, in my mind.

  60. PC upgrades ahoy by mattbee · · Score: 1

    My Windows PC (which is only turned on for gaming) needed an upgrade from 1GB -> 2GB to run Bioshock smoothly. The box claims it'll run with 1GB but that is simply not true - it jerks and judders all over the place, and the lack or RAM will wreck it for you. Maybe I'm just behind the curve :)

    --
    Matthew @ Bytemark Hosting
    1. Re:PC upgrades ahoy by walnutmon · · Score: 1

      It runs fine with 1G of RAM... I have already finished it... I have a 8800GTS though.

      --
      You take it, I don't want it...
  61. my review...spoilers! by SirSmiley · · Score: 1

    I played and beat bioshock in about...6-8 hours...nowhere near the 20-25 the reviewer mentioned....I only harvested a single girl and now im evil..you have 3 endings, girl killer, girl harvester or saviour..come on i saved about 95% of them...and the ending i get blamed and the world goes to shits...talk about canned endings with no variability.....i also felt the control scheme was a bit lacking...it felt like it was definitely designed for console, from the mouse movement to the menu layouts...it felt like i was playing oblivion.. Also, while the storyline was great, the extreme lack of interesting things to do in the game and the extreme lack of enemies was irritating..the enemies just ran away all the time and by the end of the game i just ran through and finished it to get the plot points instead of visiting all the extra areas..frankly this game is overhyped...no multiplayer? i say rent this game once, play it, beat it, be done with it

  62. Re:Yes, its a great game *spoilers* by Tuidjy · · Score: 1

    You can shoot the proximity mines. No need to run into them :-)

    I am sure everyone has worked out a way to kill Big Daddies with little to no effort,
    even on the hardest difficulty.

    For example, on the first level, you can make them chase you to the dentistry offices,
    where they will get hammered by turrets they cannot easily reach. Then you can hide in
    one of the maintenance passages, and hit them with short bursts of AP machine gun fire.
    Being the minimaxer that I am, once I got the camera, I came back to this level, and in
    less than twenty minutes, I had emptied the vending machines, researched every available
    enemy, and stocked on everything, including cash.

    Compared to the average PC shooter, Bioshock is rather easy. So? There are strategy
    games on which I enjoy spending hours of getting things just right, like Dominions III.
    http://www.shrapnelgames.com/Illwinter/Dom3/1.htm
    but shooters are for running through, blasting things and feeling tough. Bioshock does that very nicely.

    --
    No good deed goes unpunished...
  63. Re:Yes, its a great game *spoilers* by Slushie31 · · Score: 1

    My favourite strategy is to tag a Big Daddy with Security bullseye, and then purposely set off an alarm (such as hacking a device and running the flow into an alarm tile). The one minute's worth of attack by the flying security robots generally takes the BD down to very little health, with no ammo loss and next to no eve loss.

  64. No single game is worth a console. by Viewsonic · · Score: 1

    That said, the 360 has hundred of pretty awesome titles that DO make it worth buying. Your life will probably be consumed for the next year playing these games. Take a look over on Gamerankings and look at the top games, read some reviews and see if they interest you at all. The 360 has the widest selection out of the next gen systems right now, so no matter what your niche, the 360 has it available. Shooters, Horror, Racers, jRPGs, RPGs, Arcade, Retro, Puzzle, Boardgame, sRPG, blah blah blahhhhh.

  65. So is the story by Chemisor · · Score: 1

    I wrote a through plot review recently, but Slashdot doesn't accept anything written from an objectivist viewpoint... You might be interested if you cared about Levine's pre-game statements about the game being a statement on Objectivism.

    1. Re:So is the story by gordgekko · · Score: 1

      Had I points I would have modded you up.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    2. Re:So is the story by coolGuyZak · · Score: 1

      The essay was interesting, but is poorly presented. The argument is left as an exercise for the reader; the description of gameplay and the story is disorganized and fragmented; and the essay lacks a definitive conclusion. (Additionally, it doesn't seem like appropriate flamebait for the front page.)

      Long story short, its difficult to understand where you're going with the argument. I can understand why it was rejected from the front page. :/

    3. Re:So is the story by flerchin · · Score: 1

      Good writing. As an Objectivist, I found it both spot on, and irrefutable. I still had fun playing the game though.

      --
      --why?
    4. Re:So is the story by Chemisor · · Score: 1

      > The essay was interesting, but is poorly presented.

      I won't disagree too strongly with this; I did write it more or less off-the-cuff, without much editing :)

      > The argument is left as an exercise for the reader;

      The story was the argument. Ken Levine said Bioshock was a statement about Objectivism, and I described what the statement was. The problem, I suppose, is that most people do not see why the things I pointed out are so bad, since Objectivism is normally treated as some fringe religion. Unfortunately, to explain fully would take more text than any Slashdot reader would even try to read. The best I can do is assume that whoever wants to know, can read Ayn Rand's books on philosophy (she was not just a fiction writer, you know).

      > the description of gameplay and the story is disorganized and fragmented;

      So is the game itself. The philosophical point, as I described it, is fairly coherent, but if you are unaware of it, the game is just a series of rooms to shoot stuff in.

      > the essay lacks a definitive conclusion.

      It's hard to make a conclusion about a something that is not a logical argument. As I pointed out, the game does not reason, it appeals to emotion, and that is impossible to refute.

      > Additionally, it doesn't seem like appropriate flamebait for the front page.

      Oh, sure. I am well aware that Slashdot hates objectivists :) But I can still be a troll ;)

  66. Same old FPS by calstars · · Score: 1

    Just in case I save anyone else from spending $50 on this, I can assure you that despite all the hype about the atmosphere, graphics, and storyline, this is the same old FPS game that you may be familiar with. The abilities should be familiar to anyone who has played any of the Star Wars FPS games -- here called plasmids. The power-ups are sold in vending machines which accept 'ADAM,' which is currency you obtain from beating particularly difficult enemies. In this reviewer's opinion, it is more of the same. Unless you finished the first-person game in Quake 4 with beated breath, hold off on this one.

  67. Creepiness by sqrrl101 · · Score: 1

    Jesus loves me this I know
    For the Bible tells me so.
    Little ones to Him belong;
    They are weak, but He is strong

    *shudder*

    1. Re:Creepiness by mink · · Score: 1

      One of the splicers says:

      "Father, why have you forsaken me?"
      "We have turned away from your light."

      Then he says:

      "I'm sorry Father, I will do what you say, I will do what you say."

      He could just be having his religious moment, but it occurred to me that at that point in the game I had recently heard the recording about the stuff Ryan was using to control the splicers. I was thinking maybe that was an indication of Ryan telling him to get a grip rather then his continued religious lamentation, heck he could be so messed up he is talking to Ryan.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  68. The "tube" mini-games sucked ass. by mildness · · Score: 1
    Other than that, the game was perfect. (:-{)}

    Peace,

    Bill

    --
    bamph
    1. Re:The "tube" mini-games sucked ass. by vimh42 · · Score: 1

      A friend of mine tried the game out when he came over the other day. He enjoyed the hacking mini game. I prefer to just buy things out or use an auto-hack.

    2. Re:The "tube" mini-games sucked ass. by mildness · · Score: 1
      My daughter enjoyed the "hacking" too. I played the FPS bits and she hacked everything. So I should change my original statement from "sucked ass" to "brought my daughter and I closer".

      I played alone briefly and the mini-games just pissed me off... (;-{)}

      --
      bamph
    3. Re:The "tube" mini-games sucked ass. by Blakey+Rat · · Score: 1

      It's Pipe Dream. It was a top seller on Gameboy in 1987.

  69. Best since System Shock by Pacratt · · Score: 1

    I downloaded it through Steam (from Valve) and it rocks! I played the whole game through with little sleep in two days, and started again yesterday. It is well put together and you just get chills when you hear "I'll wrap you in a sheet..." or "... Mr. Bubbles..."

    And no, that was not enough to be called a spoiler.

    This game sucks you in to a sleepless festival of gaming goodness. For those with crashes and good video cards I would recommend updating your drivers before playing this game. You can also turn down the resolution for better movement, it does not detract from your enjoyment at all. You can do so many different things with your "abilities" and there are several ways to complete the goals necessary in the game.

    Enjoy! I did!

  70. Unnamed? by FrozenFOXX · · Score: 1

    As an unnamed protagonist you descend into the undersea realm[...]
    Unnamed? It's the very first thing in the entire game. The character's name is Jack, it's on the gift box you see in the opening cinematic on the plane and they even revisit it later when you discover the big twist of story. Says, "Dear Jack..."
    --
    "Just a fox, a whisper."
  71. subpar by Anonymous Coward · · Score: 0

    I played the whole game and really I was disappointed and thought it was subpar compared to System Shock 2.

    The game play was very simplified and moved pretty much completely on rails. No real deviation from the marked path, not a very smart AI (only a couple of tactics were needed to kill anything) and there was literially only 7 enemies, melee splicers, gun splicers, spider splicers, nitro splicers, big daddies with guns, melee big daddies and the teleporting splicers. The hacking thing was just a 30 second game of Pipe Dream.

    There was also no real ability to play the game in a different manner, you could use all the guns, all the Plasmids and hack.

    I never had a shortage of ammo, usually the opposite since I just hacked everything and let the automated defences kill most annoyances. And the voice recordings left behind didn't follow along very well, They seemed to go up to about halfway through the history and then stop, nothing to fully tie together the history with what you were seeing.

  72. 5/5 compared to other games. by Anonymous Coward · · Score: 0

    When you compare Bioshock to other games that are 4/5 or 5/5, Bioshock is definitely a 5/5. The problem is with the crappy rating system used for all games reviews. Nobody ever gives a game a 1/5 or 2/5, so essentially every game is a 3, 4, or 5. Not much to work with. I can't imagine a game that would actually get a 1/5 on this system; It would have to be a blank screen for 40 hours.

    Oh, and BTW, Bioshock was too damn short! That's why I would give it a 4/5 if it weren't for the crappy rating system.

  73. One More Irrelevant Opinion by Anonymous Coward · · Score: 0

    It is not a 5/5. It's more like a 9/10, just like Gears of War. What many of us think is ridiculous is that so many sites are putting it above even Oblivion, which is plainly ridiculous if you've played and mastered both games. It's definitely on the level of Gears, if not better, but that's about it. The biggest thing that ticked me off about it was that I was expecting what the hype said, which was completely new game play elements and things you've never seen before -- NOT! Absolutely nothing in BioShock presented a new experience, at all. It is a linear gameplay FPS with fantastic graphics and that's that. I wasn't even particularly creeped out by it. Doom3 is creepier IMHO. Prey has more innovative game play elements than BioShock, for an FPS, IMHO. Guitar Hero is a much more `new experience' IMHO. I've played 'em all, and BioShock can take its place near the front of the line, but it's no Oblivion.

    Don't get me wrong, BioShock is truly one of the greatest games out there, but it isn't so good as to be called `the best'.

  74. CRACKS != PIRACY by Christophotron · · Score: 1

    cracks are NOT equivalent to piracy. Especially not simple "no-cd" cracks. A person who buys a game is well within his/her right (morally, but perhaps not legally in the freaking USA) to apply any crack to their own purchased product. The developer & publisher have already been paid, so why should they care if the game disc happens to be in the drive while the game is played? Cracks give legal game owners the ability to free themselves from these pointless restrictions.

    In the case of Bioshock, the 25-install-limit is most certainly a pointless and intrusive restriction. No one expects the installer for a single-player-only game to require an internet connection to "evaluate their license", nor should they have to put up with that crap. Who knows what kind of nasty things the securom "security" mechanism is doing to the system behind the scenes? We've all heard the horror stories about the Starforce drivers. As game copy protection schemes get worse, cracks will become more and more important to savvy, freedom-loving gamers.

    1. Re:CRACKS != PIRACY by phulegart · · Score: 1

      You are simply trying to use clever wording to justify your usage of cracks to defeat a form of piracy protection. Nothing you say changes the fact that the necessity of having a CD in the drive to play the game you purchased is one form of anti-piracy. You just don't happen to like the inconvenience.

      There are countless examples of inconvenient things we have to do every day, that allow us to do other things we enjoy. It is inconvenient to have to pay for airline tickets just to travel to another part of the country. It is inconvenient to have to get a passport and go through all that hassle to visit another country. It is inconvenient to have to learn another language to try to communicate with people in certain other countries. It is inconvenient to have to learn to drive on the opposite side of the car and road from the country I live in. It is inconvenient to have to pay for the milk and bread I need to get for my family to have basic necessities. I can go on. It doesn't matter. It is all dependent on Point of View.

      I do not find it inconvenient to have to put the CD in the drive to play the game of my choice. That makes your opinion unimportant in the grander scheme of things. It does mean that I can play a game I paid for, while others cannot play the same game for free. Why should some be able to play it for free when I have to pay for it? That is what cracks allow, regardless of how cracks also allow you to circumvent copy-protection.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    2. Re:CRACKS != PIRACY by Hal_Porter · · Score: 1

      Why is a 25 install limit a "pointless and intrusive restriction"?

      I've installed it once, and if I uninstall it I can get the install recredited. And the Irrational have even said the limit will be removed in the future. Even if they are lying and I manage to destroy my machine so badly that I can't uninstall it twenty five times in a row I could just use the crack as you point out.

      Seriously, people obviously spent ages developing this game and they want to be paid for it by every user, and not be paid by one person who then shares it with 25,000 people he's never met over bittorrent. Which is exactly what would have happened if they had not had a install limit.

      There's a certain irony that the last sentence is something I can imagine Andrew Ryan saying admittedly, but that doesn't make it untrue.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:CRACKS != PIRACY by totally+bogus+dude · · Score: 3, Insightful

      I do not find it inconvenient to have to put the CD in the drive to play the game of my choice. That makes your opinion unimportant in the grander scheme of things.

      Don't have anything to add to this, just thought you might be interested in seeing just how much of a self-righteous jackass you are.

      It is inconvenient to have to pay for airline tickets just to travel to another part of the country.

      Nobody's complaining that it's inconvenient to have to pay for a game in order to legally own it. A better analogy would be that it's inconvenient to be strip-searched every time you want to travel to another part of the country. After all, some number of people smuggle drugs by jamming them up their arse, and drugs are bad, so it's quite reasonable to strip-search everybody and stick your gloved hand up their arse just in case they happen to be trying to smuggle drugs. Every single time they travel on a plane.

      Now Joe, he enjoys being anally violated, so it's not an inconvenience for him. You don't like it? Well, tough, because Joe's okay with it, and your opinion is unimportant in the grander scheme of things. Of course, if this happened, then people would stop smuggling drugs on airplanes, so they'd have to incorporate not just an automatic breath tester in your car, but also an automatic invasive drug search, just in case you're trying to smuggle some drugs to your friends place. Then people would stop driving if they're smuggling drugs, so they'd have to add it to your bicycle as well. Then have cops to search you when you're walking down the street, just in case.

      Is it that hard to understand that there's different people in the world who are okay with different levels of inconvenience? Having to enter a serial number when I install a game doesn't bother me too much -- I don't like it, and I think it's a pointless inconvenience, but I'm okay with it. Having to enter the serial number every single time I start the game would bother me, and I'd try to find a crack for it, or failing that, not bother with it. For some, having to have a CD in the drive to play the game is too much inconvenience, so they find a workaround.

      Having to have the CD in your drive isn't an inconvenience to you. Fine. Will it be inconvenient to have to be connected to the internet every single time you want to play the game, because it verifies you're authorised to play the game each time you run it? Will it be inconvenient that you have to wait for it to download 2 gigs of data every time you play the game, because it removes itself from your drive after you've finished playing it? Will it be inconvenient when their auth servers are down so you can't play the game when you want, or will you be fine with that because it "helps stop piracy"? Will you still think it's fine and dandy when you're only able to play the game on overpriced "certified" PCs which are tightly controlled and prevent you from running any software not signed by one of the manufactures which has purchased, or will you be happy because consoles are already like that?

      Just because you're happy with the current measures doesn't mean that anyone who isn't happy doesn't matter. People need to voice their opinions on these things, or else the manufacturers will have no idea when they've gone too far. Every anti-piracy measure is going to piss off some number of legitimate customers, and they need to be able to weigh that against the benefit it provides to them in terms of increased sales. Furthermore, the fact that people who legitimately buy games do feel inconvenienced enough by the copy protection mechanisms that they go out looking for cracks should be a concern to publishers. These people may have otherwise never considered pirating a game, but since they have to go looking for cracks for it anyway, they might end up discovering that it's actually easier to pirate it in the first place rather than go to the store and buy it.

    4. Re:CRACKS != PIRACY by Anonymous Coward · · Score: 0

      Did you miss the part where he paid for the game? Cracks allow legitimate customers to exercise their right to make a backup of software they have purchased. It's a right protected by law. What I do to my own software on my own machine is my business and nobody elses. Copy protection is a mugs game - trying to make bits not copyable is like trying to make water not wet. All it does is frustrate legitimate customers and attempt to artificially limit what I have a legal right to do, without putting a serious dent in piracy.

    5. Re:CRACKS != PIRACY by bbcisdabomb · · Score: 1

      Or, they could use a program like DDump or BlindWrite and make a copy of the disc. Look ma, I have a backup and it's not cracked! WOW!

      --
      Please put some pants on before you post again.
    6. Re:CRACKS != PIRACY by 0111+1110 · · Score: 1

      There are countless examples of inconvenient things we have to do every day

      And, now, thanks to the benevolent, altruistic, cracking groups, CDs wearing out and getting scratched by needlessly sitting in the drive just waiting to be swapped out to play other games and this newer 5/25 install limitation can both be removed from that list. I for one would like to thank our benevolent cracker overlords for their assistance in these matters. Yet another evil DRM scheme that is cracked in like the first week. There are several cracked versions available for download at this point. I plan to download and generously seed one of those just on principle. The principle of spite. If I do like the game and feel the desire to reward the publisher/developer I may be willing to buy the shrinkwrapped version if at some point they are willing to remove the DRM. But not until they actually do it. Talk is cheap. Seems like a fair deal to me. I'm certainly not going to pay to install this steaming pile of rootkit malware onto my PC. I'd rather not play the game at all. I won't be able to try the game for months anyway because both my graphics card and my CPU do not meet minimum system requirements, and I'm waiting for Nvidia's next gen GPU to upgrade.
      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    7. Re:CRACKS != PIRACY by bateleur · · Score: 1

      No one expects the installer for a single-player-only game to require an internet connection
      You say that, but actually storing stuff on a remote server seems like a great way to stop pirates. Not so much during install, but during actual play. Each player has an account name, with small amounts of data moving to and from the server as you play. Suddenly there's no such thing as a "cracked" game anymore. Unless the central server gets hacked, nobody without an account is ever going to play.

      Of course, this has the disadvantage that players without always-up net connections cannot play the game, but as this becomes an increasingly rare problem this kind of solution will be increasingly tempting for developers and publishers.
    8. Re:CRACKS != PIRACY by provigilman · · Score: 1

      Yet another evil DRM scheme that is cracked in like the first week. There are several cracked versions available for download at this point. I plan to download and generously seed one of those just on principle. The principle of spite.

      And then you wonder why they have DRM? You basically just admitted that you're going to go out and download a pirated copy of the game and play it. That's why they're putting DRM on everything now, is because of people like you. There's no principle here, other than the principle of being cheap. "Principle" would be not buying it and not playing it.

      If I do like the game and feel the desire to reward the publisher/developer I may be willing to buy the shrinkwrapped version if at some point they are willing to remove the DRM.

      Yeah, I'm sure... So you're going to download a cracked version of the game and play it, and then if you like you're actually going to get up and go to a store and buy it? My ass...

      More likely you'll download it, play it, beat it and then never give a second thought to it. Exactly how long is this "review" of yours going to take before you determine that you like it? Until the price drops? Until you beat it? Stop being an f-ing hyprocite and just admit what you are...a thief.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    9. Re:CRACKS != PIRACY by Anonymous Coward · · Score: 0

      Thank you so much for that, I agree completely with you... You win at the internets!

    10. Re:CRACKS != PIRACY by totally+bogus+dude · · Score: 1

      Seriously, people obviously spent ages developing this game and they want to be paid for it by every user, and not be paid by one person who then shares it with 25,000 people he's never met over bittorrent. Which is exactly what would have happened if they had not had a install limit.

      You might almost have a point if cracks for the game weren't already widely available*. That's a large part of what's annoying about these restrictions they place on the product: they don't actually work. All it means is that those who pirate it actually get a better product while those who buy it have to deal with these restrictions, the possibility of mis-detecting their copy as a pirated one (c.f. Windows Genuine Advantage), the copy-protection drivers possibly causing problems, and so on. As for using a crack to get around this, why should a legitimate customer have to get some dodgy third-party software which is explicitly not supported by the game publisher in order to work around defects in the product -- especially deliberately introduced defects?

      Also, as others have mentioned, I believe the install limit is now 5, not 25. The limit when it was released was 2. This alone demonstrates that this method is problematic for quite a few of their legitimate customers.

      * - I haven't tried any yet so I don't know if they actually work. But they will eventually become available if they're not now.

    11. Re:CRACKS != PIRACY by mink · · Score: 1

      Sorry in advance for the rant, but you managed to touch one something that has bugged me.

      Back when Sim Golf came out, I bought it. This was back when no one accepted opened returns, not even for store credit.

      It installed fine but when I tried to play the game with the original media inside my optical drive (only drive in my computer) I was told I had illegitimate media and had to insert the original disk.

      Calling tech support got me "You are a pirate, this is proven by ownership of a writable drive." That first bit was paraphrased, but I was accused of making illegal copies because I had a CD-R/W "You must buy a CD/DVD-ROM to play the game." Back then they were not as cheap as now (it's insane to have to spend $75 and have to pull and add hardware to be able to do the same task the other hardware can), so I got the N0-CD patch since that allowed me to play the game.

      Explain to me how I have harmed the company or done something wrong just to use something I purchased but was not allowed to return.

      I suppose you are all right with software that non returnable being rendered useless by a company's arbitrary decision that a bit of hardware/software in you computer might be able to be used for EVIL and that's why you should be punished even if you have not done anything.

      The same kind of thing happens now. I run virtual machines (linux, windows, solaris) and have virtual drives running off so I can use disk images for those systems.

      The stupid arrogant fuckers at companies that make anti-copy schemes have caused no end of trouble because if they even detect you have any software (free or commercial) that can create a virtual optical drive they immediately say you are a pirate and violating the law and block legitimate programs from running even if you have the original media in the same drive it was installed from. That's not a mild inconvenience that interfering with my life.

      Fuck them with a bad car analogy.

      I can only hope everyone will always judge you in the worst possible light and assume you are drug dealing, copyright infringing, child pornographer, simply because you have a camera and some bottled water (it's drug paraphernalia now, did you know that?) and a VCR (Jack Valenti thinks you are the Boston Strangler). If it's just fine for your software it should work everywhere else, it will just be a mild inconvenience that you have to every day fend off accusations about the above.

      Thats how stupid it is to assume someone is doing something wrong when you have no evidence and ignore evidence to the contrary.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    12. Re:CRACKS != PIRACY by mink · · Score: 1

      Simple answer from crackers will be software the mimics the authentication server and allows for play. I think something like this has been tried and defeated before.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    13. Re:CRACKS != PIRACY by bateleur · · Score: 1

      If all the server was doing is "authenticating" then yes, quite feasible. Which is why I referred to data moving both ways. If the role of the server is less passive then any crack is not a simple matter of success or fail. No two games will have identical transactions, so it's impossible to be sure you've correctly reverse engineered the behaviour of the server.

    14. Re:CRACKS != PIRACY by mink · · Score: 1

      I was thinking along the lines of dongle emulators. Some of those dongles are quite fancy in what they do, but all of them seem to get hacked around (last time I looked, I do not use em so my information may be out of date).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  75. Can't Start My Car After Mouthwash by Shihar · · Score: 2, Insightful

    Insert car analogies here I would not buy a car that won't start if a seatbelt is not engaged or it makes me take a fucking breathalyzer test. Why? Because I don't need my damn car to decide if I can drive or not. I am very well capable of doing this on my own. If I want to drive my car from my front yard to the back yard without a seat belt on, I should be able to. If I want to swish my mouth with mouthwash before I drive my car, I damn well have the right to. Further, you better believe that I would be supremely pissed off if either one of these 'features' malfunctioned and left me with a car that refuses to start. People who want to get around the protections almost certainly will with a minimal amount of effort. Like most 'protection' schemes, it is the people who would don't need the protecting who suffer... ...which reminds me of the infamous Morrowind copyright protection. This copyright was so painfully crippling that it brought to top of the line computers to their knees. For a solid week after release you could literally only play Morrowind if you cracked it. Granted, they finally came to their senses and released a patch to fix (turn off) the copy protection, but that is exactly the sort of issue that crops up with intrusive copy protection.

    What if you lost your serials to the Battlefield 1942 install discs? Then, this product you purchased will no longer install. Gee. You spent money on a product that now decides you cannot play it, because you fail to jump through the proper hoop. If you want to be able to uninstall and reinstall, you have to keep track of more than just game discs. It's a restriction, and not one that will lift a few months down the road. You just happen to accept that restriction. No, sadly enough, I go out and find a CD key off the Internet. I go to the pirates because they are the only one willing to fix the broken product. I always feel my blood pressure rise a little when I have to sift through Warez pr0n sites to find the damn code to activate a product that I own.

    These anti-piracy measures only cripple ligament users. Cracks crack EVERYTHING. The life of piracy protection on a piece of software measures its existence in hours. In the end, the pirates pirate what they will without being slowed down in the slightest by the copyright protection. In the end, consumers who actually pay for the product get the shit end of the stick. They either suffer massive system slows downs like in Morrowind, spyware and system vulnerabilities like with Sony's CD protections, or simply get an inert hunk of data should they end loosing their CD key... all the while, pirates play perfectly functional versions of what consumers bought. The only people who can't break the copy protection are the poor suckers who are least likely to violate it.
    1. Re:Can't Start My Car After Mouthwash by phulegart · · Score: 1

      There are countless examples of where someone thought they were perfectly able to drive after drinking, only to kill a family of three after finding out that they could NOT drive. It has been proven time and time again that drinking alcohol impairs the judgment. Your personal experience does not change these things.

      In a few years, you might not have a choice about buying a car that checks your blood alcohol level for you. It is already in the works.

      Pirates are not fixing broken products. You are justifying the illegal behavior. If people did not pirate, then copy protection would not have to be so annoying, and it would not be as experimental and prone to bugs. Copy Protection only exists to attempt to curtail illegal behavior. Let's use another analogy. Why have Police? Can't we trust the majority of people not to do things that are wrong? Why should we let the actions of a few criminals put the annoyance that are the Police in our faces? Sure, sometimes innocent (or mostly innocent) people suffer due to the overzealous actions of the police. Sure, it would be much easier of there were no cops on the roads, and we could all drive the speed we wanted to, and blow off stop lights and stop signs because they only hinder. This also describes how you feel, correct?

      If you don't like the annoying copy protections you face, why not try supporting the people who are trying to defeat software piracy? Why not actually stand up for the Good Guys?

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    2. Re:Can't Start My Car After Mouthwash by asdfghjklqwertyuiop · · Score: 2, Insightful

      Why have Police? Can't we trust the majority of people not to do things that are wrong? Why should we let the actions of a few criminals put the annoyance that are the Police in our faces?


      Most of the time the police don't have any affect on you if you aren't doing anything wrong. They don't pull you over and ask to check your license & paperwork for no reason at all. DRM on the other hand affects you wether you're ripping the game off or not. In fact, it arguably has MORE of an effect on those who bought the game than those who got it illegally.

      If you don't like the annoying copy protections you face, why not try supporting the people who are trying to defeat software piracy?


      Because the people who are trying to defeat software piracy are not supporting HIM? Rather, they're inconveniencing him more than they're inconveniencing the "pirates".
    3. Re:Can't Start My Car After Mouthwash by phulegart · · Score: 1

      Software protection has an effect on everyone. For those who do not wish to deal with the annoyances involved with being legal, they choose to accept a less bothersome annoyance, that being the decision to enjoy the use of that software illegally.

      In the US, taxes have an effect on everyone. For those who do not wish to deal with the annoyances of being legal (paying taxes), they can choose a less bothersome annoyance, that being the decision to live here illegally (not paying taxes).

      Driving has an effect on everyone. For those who do not wish to deal with the annoyances of being legal (licenses, registered and inspected vehicle, insurance), they can choose a less bothersome annoyance, that being the decision to operate a vehicle illegally (no license, unregistered and/or un-inspected vehicle, non-insured).

      You may not see getting a crack or downloading a game with a crack included (because someone already did the searching first), as all that much of annoyance, but there are those who do that don't quite know what they are doing, or what sites to avoid, or how to adequately protect themselves from some of the less scrupulous sources of executable patches or no-cd cracks. It might be more of an annoyance to them over your experience. This only means that the level of annoyance to go the cracked route varies per individual. It is still there to one degree or another. To those that go that route, it is just less of an annoyance than following the procedure set down by the game manufacturer to ensure that the copy of the game you are playing was paid for.

      Do you know why? Do you know that that this precise moment, From more than a dozen sources, no less than thirty-three thousand (33,000) people are actively downloading what they believe to be (and most likely is) a Cracked version of Bioshock? At $50 a head, that's $1,650,000 US. That's more than a million and a half that isn't making it's way back to 2k Games. It should come to no surprise that a software company is going to try to do whatever they can to protect their product.

      Your argument is essentially that they appear to be losing the war (they have to come up with what hasn't been done, crackers only have to figure out a way around something that already been created. The difference in required innovation between the two positions is large) so they should just give up. That is your argument. You might say you just want them to work harder to come up with something better, something different, something that isn't annoying to you. However, this is what they are continually ATTEMPTING. Do not for a second think that at these big software companies, they are sitting there thinking "Hmm. How can we screw over those people who want to pay for our games just a leetle bit more this time around?". Because trying to come up with something new that defeats piracy is not an easy thing. If it were, YOU would come up with it, and then sell it to the software companies and make your slice of the pie. These companies, and those dedicated to simply coming up with new protection schemes, want to find something that is less inconvenient.

      Look at the bad rap that Steam gets. Here it is, the best of both worlds. You don't have to put in the disc. You don't even have to carry around a copy of it. You can go to virtually any computer with an internet connection, and download and play one of the games you have purchased from them. All you have to do is log in. And people still bitch. WTF?? OMG.. I can't install it (without uninstalling first) more than 25 times (cuz if you uninstall, you get the slot back). Gee. I can't install my copy of the game installed on 26 computers at one time. People have a problem with this? Of Course. They want it for free, and they want it to get all the benefits of having paid for it.

      So stop your whining about what a GOD AWFUL BOTHER it is to actually have to jump through the hoops that you have to, in order to play your game legally. The company that produced the game you wa

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    4. Re:Can't Start My Car After Mouthwash by danlock4 · · Score: 1

      These anti-piracy measures only cripple ligament users. Are you saying that these measures don't also cripple tendon users!?

      Some of us are users of both ligaments and tendons. Do they cripple us too? *grin*
      --
      To .sig or not to .sig, that is the question.
    5. Re:Can't Start My Car After Mouthwash by asdfghjklqwertyuiop · · Score: 1

      For those who do not wish to deal with the annoyances involved with being legal, they choose to accept a less bothersome annoyance, that being the decision to enjoy the use of that software illegally.


      Using purchased software with a crack is not illegal. I don't think it is illegal even in the US as the DMCA specifically restricts distribution of cracks ("trafficking of circumvention devices").

      In the US, taxes have an effect on everyone.


      Not a valid analogy. I directly derive benefit from taxes. As legitimate owner of a copy of something, I do not derive any benefit from any DRM on it. Quite the opposite.

      Driving has an effect on everyone.


      Not a valid analogy. Driving necessarily involves the use of public property and interaction with other drivers which is the reason for licensing and testing and such. You can drive all you want on private property without a license. The use of a game I purchased does not place others at risk or involve public property.

      Do you know that that this precise moment, From more than a dozen sources, no less than thirty-three thousand (33,000) people are actively downloading what they believe to be (and most likely is) a Cracked version of Bioshock?


      Exactly my point. All this inconvenience for paying customers when 33,000 people can STILL download the game for free. And this is how EVERY release of every computer game has ever gone.

      Because trying to come up with something new that defeats piracy is not an easy thing.


      It isn't just not an easy thing, it is an IMPOSSIBLE thing. You cannot prevent people from copying data on their own computers. The most they can possibly hope to accomplish with DRM is widening that small window of time between when the game is on store shelves and when the game is cracked. Obviously for bioshock, that window has long since passed.

      People have a problem with this? Of Course. They want it for free, and they want it to get all the benefits of having paid for it.


      No, the people bitching want to pay for it and get all the benefits that someone who pays for it ought to get rather than being presumed to be a criminal and having their time and computer resources devoted to a copyright violation battle that they are neither causing nor have any part in.

      PART OF THE PRICE YOU PAY for having a legal copy, is the annoyance.


      Exactly the problem. The people who pay for it should have NO annoyance. Software companies should be working to _eliminate_ annoyance for paying customers. Yet the game companies needlessly go out of their way to make things such that the people pay have MORE annoyance than those who ripped it off. And the people who ripped it off continue to rip it off.

    6. Re:Can't Start My Car After Mouthwash by Shihar · · Score: 1

      There are countless examples of where someone thought they were perfectly able to drive after drinking, only to kill a family of three after finding out that they could NOT drive.

      Unhealthy food also kill people, and in far greater quantity than drunk drivers. Not every single possible avenue for the defense of human lives is worth defending. Throwing people in jail for life if they break the speed limit and executing anyone caught drinking and driving would also result in safer roads. That doesn't mean that it is a wise policy.

      Stuffing a multi-hundred dollar alcohol detector into a car isn't a worthwhile policy either. Drunks will still drive, they will just wear gloves so the steering wheel can't detect the alcohol in their sweat. On the other hand, people who have never driven even slightly tipsy in their entire life (that would be me) get to throw a few extra hundred dollars into their car AND add one more pain in the ass system to break and cripple my car.

      We don't need a nanny state that tells you what to eat, when to sleep, where to work, and how to live every single second of your life ensuring that you don't possibly hurt yourself. Thankfully, people like you are still in the minority in the US. That said, I hear that Britain is working on your nanny state utopia.

      Pirates are not fixing broken products. You are justifying the illegal behavior. If people did not pirate, then copy protection would not have to be so annoying, and it would not be as experimental and prone to bugs. Copy Protection only exists to attempt to curtail illegal behavior.

      Certainly pirates to pirate. I never stated otherwise. That said, the utility that a pirate serve to ME(a person who always buys his software legally) is that they do indeed fix broken products. When anti-pirating functions impair the users ability to use software, the pirate generally has the fix. Sure, copy protection would not be so annoying if there were no pirates, but then again, I wouldn't need to use pirate cracks to fix software that I bought if copy protection wasn't so damn annoying, would I?

      Tell me, in your world, what do you do when you lose a CD key? Throw out the CD? When you buy a product like Morrowind with copy protection that makes the game literally unplayable, what do you do, smile and shrug it off? When Sony installs a root kit onto your computer when you put their CD into your CD drive, do you just throw your hands up an accept them tampering with your OS and opening up vulnerabilities to virus?

      Copy Protection only exists to attempt to curtail illegal behavior. Let's use another analogy. Why have Police?

      Your analogy is an excellent one, you just don't follow it to its logical conclusion. If the the goal is 'prevent illegal' behavior, than the solution is simple. Make the punishment for any crime broken execution, give police unlimited ability to search without warrant, and abolish constitutional protections. You will have a society without illegal acts taking place. It is no place I would want to live, but you will certainly achieve your utopia where no one commits crimes.

      The truth is that police ARE constrained in what they can and cannot do. They are constrained because they are not supposed to be a burden on society. They are constrained because there is a very strong presumption of innocence. We do not seek to prevent illegal actions by any and all means. Instead, we balance law and order with liberty.

      Software should be much the same. Copy protection should recognize the reality that there WILL be piracy. There is absolutely nothing that can be done to stop this. The only thing copy protection can do is prevent casual piracy. Software copy protection should be the equivalent of a shitty lock on a plywood door. It should be just enough to remind the user that piracy is a no-no and make it take a small amount of effort to break it, but it shouldn't so intrusive (as copy protection often can be) that

    7. Re:Can't Start My Car After Mouthwash by Anonymous Coward · · Score: 0

      Yeah, I didn't even have to put a key in.
      Thank goodness, the game sucked. Glad I didn't pay for it.
      I removed it soon after, need more room for good games.. the only one's I pay for.

    8. Re:Can't Start My Car After Mouthwash by Mascot · · Score: 1

      In a few years, you might not have a choice about buying a car that checks your blood alcohol level for you. It is already in the works. Update us in a few years time when this is a reality. And your son just stumbled on top of a knife and your car will not let you start because you had half a beer for dinner or the the breathalyzer malfunctions.

      Actually I think such a device being mandatory would be illegal here under current laws. While driving after so much as thinking about alcohol is illegal, you can make a judgment call to ignore that law in an emergency.

      Let's use another analogy. Why have Police? Can't we trust the majority of people not to do things that are wrong? Let me complete that analogy for you. Why are people complaining about having to wait for the police to arrive and telling them it's ok to drive? Or not being able to drive at all because the police did not have time to come and enable their car for that evening?
    9. Re:Can't Start My Car After Mouthwash by provigilman · · Score: 1

      Most of the time the police don't have any affect on you if you aren't doing anything wrong. They don't pull you over and ask to check your license & paperwork for no reason at all. DRM on the other hand affects you wether you're ripping the game off or not. In fact, it arguably has MORE of an effect on those who bought the game than those who got it illegally.

      Wow, you've never driven on a holiday then, have you? They have alcohol stops all the time out by me. They just kindly ask everyone, or ever x driver, to pull over and have a chat for second. If you seem impaired they'll ask you to do a field sobriety test. Inconvenient, perhaps, but it saves lives.

      As for DRM, it's effect on me has been minor at best. I've never lost a CD key, so I've always had access that way. Any of the games that had limited isntalls weren't a problem either because I'm not running 10 copies at once without an uninstall. I've never needed to "crack" any of my software because the terms were simple to follow under normal use. The more people pirate, crack games and download cracked version to "spite" the devs though, the more complex the DRM will be. Then it will become a problem...but the onus will be on the pirates, not the devs.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    10. Re:Can't Start My Car After Mouthwash by asdfghjklqwertyuiop · · Score: 1

      The more people pirate, crack games and download cracked version to "spite" the devs though, the more complex the DRM will be...but the onus will be on the pirates, not the devs.


      Why? The "pirates" aren't the ones making the pointless DRM restrictions. The people who crack games free us from them. I don't blame anyone for DRM except the people making the DRM.

      Wether or not someone out there is illegally downloading the game is not my problem and I don't appreciate software publishers creating problems for me, thinking it will stop the illegal downloads when clearly it doesn't, never has, and never will.

    11. Re:Can't Start My Car After Mouthwash by provigilman · · Score: 1

      Why? The "pirates" aren't the ones making the pointless DRM restrictions. The people who crack games free us from them. I don't blame anyone for DRM except the people making the DRM.

      *sigh*

      Okay, it's like this. A long time ago there was no DRM or copy protection, and people bought games. Then some people said "Bah, why pay for it when I can have it for free?" and they began pirating.

      To combat this, the video games started using DRM and copy protection. Then the pirates would crack it and steal more games, so they made it better...but then it would get cracked again, so they made it better...etc.

      See a pattern here? The reason DRM and copy protection was created was to try and stop the pirates. So how is that the industry's fault? Is it the police's fault that they have to do sobriety stops on holidays, or is the fault of the people who get plastered and end up killing a family of 6 coming home from Grandma's house in their minivan?

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    12. Re:Can't Start My Car After Mouthwash by asdfghjklqwertyuiop · · Score: 1

      TSee a pattern here? The reason DRM and copy protection was created was to try and stop the pirates. So how is that the industry's fault?


      Yes I do see a pattern: continued and endless failure in attempts to make water not wet at the expense of reduced value to paying customers. The software industry has tried to keep people from illegally copying the game and has failed, every single time. They've been failing for decades, continue to fail today, and will fail so long as we own and have control of our own computers and all they are selling are bits.

      What is the industry's fault is that after their "protections" have been cracked and tens of thousdands of people are illegally downloading the game, they still continue to inconvenience paying customers and it is getting worse and worse. THAT is the industry's fault.

  76. I blame... by ceridan · · Score: 1

    I blame the unreal 3 engine, the latest version of secure rom, and bad design decisions for most of the game problems in the last month or two. I've completed bioshock on PC, the install wasn't difficult for me, worked straight away but activating it took a day and a half. I'm using 2 x 8800GTX(756) in SLI, with a Intel Core 2 6600E cpu. It ran ok, but it did get some really bad fps dips occasionally.

  77. Pipedream minigame by Anonymous Coward · · Score: 0

    I really hated the pipedream minigame you need to play in order to hack the security bots and cameras. Its so out of place compared with the rest of the game.

    1. Re:Pipedream minigame by mink · · Score: 1

      Get your research high enough and some hacks always work with no mini-game.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  78. Great game by Coolhand2120 · · Score: 1

    If I only get to play it once all the way thru it's worth $50.00.

  79. A freind and I discussed this the other day... by DigitalSorceress · · Score: 1

    umount /dev/work
    cd /home
    kill -9 splicer
    kill -HUP bigBrother
    restore -F littleSister

    --

    The Digital Sorceress
  80. My name is Andrew Ryan... by diseasesofseamen · · Score: 3, Insightful

    ...and I'm here to ask you a question.

    Is a man not deserving of enjoying a good PC game without being thought a shallow tool?

    No, says the gaming industry. Only the crap sells.

    No, says Roger Ebert, no game can be art.

    No, says half the posters in this thread, you're a lackey of SecuROM.

    I rejected these answers. Instead, I came up with something different. I chose... HAPPINESS.

    HAPPINESS. A state where we enjoy good games when they come along, which is rare. Where the gamer is not bound by an understandable but crippling nostalgia for old LGS games. Where great design is not belittled to death.

    And with the sweat of your brow, HAPPINESS can become your state as well.

    So for those still seeking out the gaming utopia you seem so fondly to desire, would you kindly go jump in the ocean, or better yet, make a better game.

  81. DNF by MoreDruid · · Score: 1

    ahhh so that's what they're working on in Duke Nukem Forever...

    --
    The best weapon of a dictatorship is secrecy, but the best weapon of a democracy should be the weapon of openness.
  82. Pedestrian with good atmosphere by damieng · · Score: 1

    The atomosphere, storyline, city and graphics are all superb but as soon as you find yourself alternating between breaking open crates and popping off another enemy with exactly the same face, behaviour and voice as the previous 10 you feel in very familiar territory, i.e. every fps you've played in the last 10 years. Don't get me wrong, I enjoy the game, Half-Life/2, Max Payne/2 and the others of this formula, I just wish it could have dared to do something a little different.

    Every battle should be worth fighting, not just another identical body between you and the cutscenes.

    [)amien

    --
    [)amien
  83. Superb... But by fozzmeister · · Score: 1

    I bought a 360 for it, I loved it, one of the best game experiences I've ever played. But I was expecting more. Judge it as a FPS and it's astounding, but I was hoping for more more storyline and decision making that goes beyond "Harvest or Save" and "What weapon do I want". The first time I encountered a little sister I thought about what to do for a while (Harvested) but after that, well I harvested every time, and that was it. I never felt morally challenged and even when I made that decision I didn't have any attachment to any particular group. System Shock was a far better RPG with a better (or maybe just more emotive for me) storyline. None of these games comes close to Deus Ex in my eyes, because that challenged you morally all the way through it, Even Invisible War (Deus Ex 2) did this.

    I am a little disappointed, but it's still 5/5 IMHO.

  84. Unreal engine sucks for FPS by Anonymous Coward · · Score: 0

    I have played several recent games using the Unreal engine and every single time
    the gaming experience is ruined by choppiness and stuttering as soon as anything
    starts getting a little hectic on screen (more than one or two enemies on screen).

    Totally unacceptable for an FPS, as it happens even with graphic settings turned down
    on my medium-range PC (AMD 3200, 1 GB RAM, 6600 Nvidia).
    This does not happen with other FPS's, such as COD2 or FEAR, which use other 3D engines.
    I'd rather a smooth gaming flow where I can predict precisely where the enemy is at all times
    rather than guess between two stuttering frames !
    Unreal SUCKS !

    Bioshock is pretty, but flawed by it's use of this engine.
    I give it 12/20 because of this.
    I don't even think I'm going to finish it, that's how bad it really is.

    Online I can understand that syncing with others can produce these effects but
    not when playing single player. Typical eye candy ripoff that can't keep up with proper
    gameplay.

  85. (spoiler) Re:Seems ok, maybe too much like SS2 by Anonymous Coward · · Score: 0

    (ROT13ed for your enjoyment.)

    Ab, Naqerj Elna vf Gur-Znal gb lbhe Fubqna.

    Just shows how alike the games are.

  86. Loved it by Phishphanpa · · Score: 1

    Bioshock was amazing on PC, i was amazed at some of the early action sequences, like the one where your plane crashes through the underwater tunnel, i wish there was more stuff like that throughout the game. i was also amazed at my computers ability play it, i played it the whole way through with minimal slowdown with everything maxed. i only have a AMD XP 1.81, 1 gig of ram, and a Radeon x1300 with i cant remember how much memory... well actually now that i look at it..I'm not THAT far off the specs.

  87. MEH by gamer303 · · Score: 1

    Bioshock is umm ok. For true gamers i reccomend Pretty Pony Island. Theres customized ponies and 4 colors to chose from. GO ponies!!!!!!1

    1. Re:MEH by Craden · · Score: 1

      i love that game. bioshock is a retard game. pretty ponies pwns your face

  88. My sentiments exactly by 40ozFreak · · Score: 1

    The real problem, I think, is that hype has made game players disappointed with games as they're actually delivered. When a game is unexpectedly good, we all marvel over the 'sleeper hit.' There comes a point in a game's marketing, though, when more hype is just too much. The result is that when the game is finally delivered, there's almost no way for the real product to match up with player expectations. After Halo 3 launches later this month, odds are there will be a lot of people in forums nitpicking the slightest flaw or perceived imperfection. The lesson, I think, is that as gamers we need to learn to manage our expectations.

    EXACTLY! Part of the downside with the internet is that it has a tendency to grossly over-hype popular games, sometimes as early as preliminary development. I think in a lot of ways the gaming industry shoots itself in the foot when they start talking up their projects too soon. I can think of several games, such as Lionhead's The Movies, that were highly anticipated but fell swiftly due to overexcited fans not receiving the product they'd imagined with such fervor. I think we would all do well to manage our expectations.

  89. Very promising first two levels (PC version) by Altoid_X · · Score: 1

    Unfortunately trying to save or load at any point after the second level reliably crashes the fucking thing. Not to mention the painfully random stuttering and crashes. If you haven't bought it, don't bother until they release some sort of patch. It's doubly suck-filled to really be interested in the story and not be able to play through. I guess i'm foolish to have pre-ordered thinking Take Two had done it's due diligence in testing before they shipped it. I'd rather more delays (a la orange box) before release than have something I can't play.

    1. Re:Very promising first two levels (PC version) by mink · · Score: 1

      "Unfortunately trying to save or load at any point after the second level reliably crashes the fucking thing. Not to mention the painfully random stuttering and crashes."

      I dont have a recent machine and I am playing with almost all options set to max and none of these problems. Are your driver up to date, and are you doing any kind of overclocking? Does your machine have proper cooling? Do you have proper hardware to run the game?

      For referance I am using an Athlon 64 4000+ (single core), 2GB ram, Geforce 7800gs (agp) and a 20" CRT monitor.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    2. Re:Very promising first two levels (PC version) by Altoid_X · · Score: 1

      I've got A64x2 4600+ 2gb Ram GeForce 7600GT and 20" display (ACD widescreen), i've tried multiple sets of drivers, the newest, the bioshock-specific, updating drivers for everything in my box, even flashed the most recent BIOS. Still no luck. I donno. I've gone back to DoD:S and WoW until some kind of point release patch is out.

    3. Re:Very promising first two levels (PC version) by mink · · Score: 1

      Anything overclocked?
      I'm using XP

      I wonder if dual core is an issue, have you tried locking it to a single CPU?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    4. Re:Very promising first two levels (PC version) by Altoid_X · · Score: 1

      nope nothing is OC'd at the moment, I'll see about the single core technique, thx

  90. Re:Great content, poor delivery by Fred_A · · Score: 1

    Amog the games I currently play ArmA and STALKER are buggy, not in ways that prevent them being enoyable though. Bioshock hardly is. It not only works fine but is also quite fluid at maximum settings and resolution (in 1920x1200) which is not all that common on my machine.

    And I didn't even understand what the "I can't reinstall the game more than 25 times" bit was about. I got my copy through Valve, downloaded it and ran it. Maybe there are issues with the disk version but I somehow doubt it would have been that much more difficult to setup with a DVD...

    --

    May contain traces of nut.
    Made from the freshest electrons.
  91. Andrew Ryan by mink · · Score: 1

    I think a quote that is on topic is "A free man choses, a slave obeys".

    So far I have had no problem with the protection system (compared to past systems that put me on the shitlist for owning a CD-R/W) letting me play the game.

    I do have to deactivate Daemon tools (I use virtual drives for my virtual machines), a bother but not a problem.

    I will be grabbing a No-CD patch once I have completed the game (I am going to play through again as a wrencher who harvests) until they come out with a patch that removes the install restrictions.

    I could have priated it but I did not do so because I am responsable for my actions and have made a moral choice. I also enjoy rewarding good work and the game IMO is good work. The copyprotection not so much. I did make sure to let Take 2 know how I feel about it's choice of anti-copy software.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  92. Copy-protections add some delay? Don't pull my leg by Anonymous Coward · · Score: 0

    I had legally purchased Stalker, It is protected by StarForce, so it is really raping by DVD-RW and installation disc every time i start the game to play.
    My DVD-RW is Asus 1608P3S, unlocked to draw pictures on DVD-R blanks. So i'm worried with it's warranty and do not want to any program rape my drive as StarForce did. Nor do i want my installation disc be scraped during this endless insertions and re-launches of this frequent-crashing game, i don't want sailers look at my CD and telling i have no warranty because i acted carelessly to my purchased game. So of cause original disc is lying in safe place. Last, i do ot ant that couple of minutes of noice delaying the game actual start.

    So, what it came to ? i just always played the cracked Stalker, after purchased a legal one.
    Delay ? What delay ? every day there was new patch released, next evening it was ready on pirate sites stripped of the StarForce. I can live with one day of delay.

    What can really concern me as a customer - is FUD about pirates supplying viri with their cracks of game. That may happen, afterall i saw a number of cracks, which consisted of about 5 EXE files, of which ine was crack and other 4 - viri. But even then it was pretey easy to select the proper EXE and delete others. However never saw this for a Stalker.

    On the GSC's forum i stated couple of times that i do playing pirated Stalker, just because it is better software than my Stalker disc, lying on the shelf. They never argued this. They knew this well. They even managed to make an option of how uncracked Stalker could run w/o disc. Never triied this, why bother ? Why should i try to do it, when pirates already gave me better game, than original Stalker ? If this option was from beginning, i thnk i would never waste time searching for Stalker cracks. Now i would not want to waste time searching for uncracked one.

    BTW, Stalker is on Steam now. I wonder if it is served well with Steam's copy-protection or does it like BioShow now has two DRM's - Steams and it's own after that ?