SGI is having a hard time because they are selling computers like the OCtane 2 (400 Mhz MIPS) for $28,000. Yes I know that a current MIPS proc is much faster per Mhz than almost any other proc and that there is alot of bandwidth inside those sweet looking cases, but what is going to have more power, 1 Octane, or an entire lab of Athalon + Geforce 3's ?
There is a difference, so what if google does anonymous data mining? They have the information there, and its useful. They aren't going to be invading your house or spamming you or anything. If you are watching TV, do you want to see advertisements for new Athalon motherboards, or for a Martha Stewart re-run marathon. Targeted advertising is not a bad thing, it just can be abused, although it can't be much worse than straight out spam and telemarketing is now. Kotex doesn't show advertisements durinig 'The Man Show' information like this just helps companies get a little more oriented to what people want.
Actually I saw windows being installed with both IDE and a SCSI Raid array two weeks ago and it went pretty smooth. I am surprised that 2000 would mishandle CD-ROMS
Mandrake's installer definitly kicks ass, and red hat's works really well too, but Mandrake 8's installer, painless and pleasant as it may be, crashes on me all the time. I have it going behind me right now for the third time, and I think this time it will take. Anyway, linux is really kick ass to install and use now thanks to the afformentioned, and all the great stuff KDE is doing. It just needs more software vendor support for people to start switching over I think.
I don't know about that. In C you would have to include headers and define the main function. In perl easy things are easy so it would just be
shoot($foot);
I agree, when Microsoft does some sort of crap like this, they need to called on it as much as possibl. Its valuable to nitpick just so you know what is going on.
I have talked to alot of the guys that work on SDL and use it at #SDL on irc.openprojects.net and I can say that they are some of the nicest bunch of people that I have met online. They are helpful and respectful of every new person and doing something disruptive like that is surely beyond them. Thanks Sam!
I think this is awsome just like everyone else, but the real win will be when it gets into the standard install of a few distrobutions. Right now ResierFS and ext3 are relativly new to distro's installers. I think having XFS, Resiser and JFS in the install is the real kicker. I want XFS so bad I can taste it, but I suck at linux and don't want to try to get it to work without doing it from the installer.
Yes I know this, obviously I was talking about Photorealistic Renderman, the implementation of the renderman standard and the renderer that pixar uses. So when he said, My observations: today, Pixar does far more than simple raytracing. It's radiosity up the wazoo, for example (I assume;). I was making a correction.
No he isn't wrong, PRMan doesn't raytrace, ever. The shader language is a scene description language. PRMan is a software program that renders very well, but does not raytrace. On a side note though, he is wrong about 99% of movies being rendered with renderman. When raytracing is needed it is usually not BMRT that is reached for, it is Mental Ray / Final Gathering.
I think that his point was that you can't just have a solution in a video game. How is it saved? Eighther you use a mesh sequence which is space consuming and inflexible, or you do the simulation in realtime. I am not talking about a falling brick that can be done with keyframes, I am talking about water simulation and particle dynamics.
Sure there is incredible potential in the geforce 3 and programmable stuff like it, but computer graphics in movies has too many extra things going on for it to be done in hardware realistically. If there was specialized hardware for all the nuances like raytacing, inverse kinematics, procedural textures, volumetrics, radiosity, etc. then maybe in could be done in realtime, but I don't think we're going to be there any time soon. Rendering is very slow because for the most part it can't take advantage of special hardware because the quality just isn't there. Anti-aliasing, motion blur, and good depth of field take time as do physics simulations, heavy subdivisions, and complex shaders. It's coming, but not for at least 4 more years, and that can only happen with the high end rendering tools like renderman and mental ray being written to take advantage of a specific card which isn't going to happen unless there are standards in place.
its only one guy doing everything I think, so it would be more like 'fucked company can't pay its bandwidth costs anymore'
Re:I don't think he understands memory arbitration
on
nVidia nForce
·
· Score: 1
Actually the nForce does allocate eighther 4, 8, 16, or 32 MB of main system memory for frame buffer. I think it is in that article. It also says that there is an interconnect the equivilent of a 6x AGP speed, so it isn't missing the point of AGP, it is using it to the nForce's advantage.
That's a very interesting idea. I would say that one client per person would be better and to have a trial system for people's keys to be revoked. People file complaints to a central server which keeps tracks of actual game servers, and a shit list. Complaints contain information such as time of cheating, what happened, and maybe even a server log. If 3 or so people file a complaint against one key, then they go 'on trial' make their case by filling out a form, and the people hired to stop cheating evaluate the forms after being properly educated about that game itself, and the possible causes for false alarms etc. When someone starts a server, they can choose not to allow shit listed people, and authenticate every person through the use of their keys and a central server. I think it just might work, although I just thought of it, so I am sure their are some kinks.
You are wrong for many different reasons. If Amiga is dead, then how could I have cut a commercial with one yesterday? If its dead then how come my work has two, my school has one, and the local university has a whole lab of them. Amiga is dying, no doubt about it. But the video toaster and flyer were/are such incredible products that they have prolonged amiga's death for ages. Is anyone buying Amiga's? I hope not, that would be pretty silly, but Amiga is not dead, it is just taking a long time to kick off because of the video toaster and flyer. Now that they have come to NT and have been there for a while, people are starting to migrate over when they have the money.
The N64 was easily 3 times as powerful as the playstation 1, it never cost 3 times as much. N64 was much more powerful, it did very well, but not as good as the playstation because of cartridges and the fact that it took an SGI to do development.
SGI is having a hard time because they are selling computers like the OCtane 2 (400 Mhz MIPS) for $28,000. Yes I know that a current MIPS proc is much faster per Mhz than almost any other proc and that there is alot of bandwidth inside those sweet looking cases, but what is going to have more power, 1 Octane, or an entire lab of Athalon + Geforce 3's ?
that is possibly the most incoherent ramble I have ever read in my life
not that disabling java would really be that big of a deal. I have never heard of advertising through java, and it isn't used very much anyway.
There is a difference, so what if google does anonymous data mining? They have the information there, and its useful. They aren't going to be invading your house or spamming you or anything. If you are watching TV, do you want to see advertisements for new Athalon motherboards, or for a Martha Stewart re-run marathon. Targeted advertising is not a bad thing, it just can be abused, although it can't be much worse than straight out spam and telemarketing is now. Kotex doesn't show advertisements durinig 'The Man Show' information like this just helps companies get a little more oriented to what people want.
Actually I saw windows being installed with both IDE and a SCSI Raid array two weeks ago and it went pretty smooth. I am surprised that 2000 would mishandle CD-ROMS
Mandrake's installer definitly kicks ass, and red hat's works really well too, but Mandrake 8's installer, painless and pleasant as it may be, crashes on me all the time. I have it going behind me right now for the third time, and I think this time it will take. Anyway, linux is really kick ass to install and use now thanks to the afformentioned, and all the great stuff KDE is doing. It just needs more software vendor support for people to start switching over I think.
Slashdot japan just opened about a month ago so you haven't missed much.
Its not like Linus can do anything about IBM's support of linux even if he wanted to.
I don't know about that. In C you would have to include headers and define the main function. In perl easy things are easy so it would just be
shoot($foot);
Thanks perl!
I agree, when Microsoft does some sort of crap like this, they need to called on it as much as possibl. Its valuable to nitpick just so you know what is going on.
I have talked to alot of the guys that work on SDL and use it at #SDL on irc.openprojects.net and I can say that they are some of the nicest bunch of people that I have met online. They are helpful and respectful of every new person and doing something disruptive like that is surely beyond them. Thanks Sam!
cool stuff, I will definitly do that
I think this is awsome just like everyone else, but the real win will be when it gets into the standard install of a few distrobutions. Right now ResierFS and ext3 are relativly new to distro's installers. I think having XFS, Resiser and JFS in the install is the real kicker. I want XFS so bad I can taste it, but I suck at linux and don't want to try to get it to work without doing it from the installer.
Yes I know this, obviously I was talking about Photorealistic Renderman, the implementation of the renderman standard and the renderer that pixar uses. So when he said, My observations: today, Pixar does far more than simple raytracing. It's radiosity up the wazoo, for example (I assume ;). I was making a correction.
Somehow I think that paying $5000 for a video game might be a bit of an exageration.
Renderman doesn't do radiosity. Different techniques are used other than raytracing for realtime games and probably will continue to be for some time.
No he isn't wrong, PRMan doesn't raytrace, ever. The shader language is a scene description language. PRMan is a software program that renders very well, but does not raytrace. On a side note though, he is wrong about 99% of movies being rendered with renderman. When raytracing is needed it is usually not BMRT that is reached for, it is Mental Ray / Final Gathering.
I think that his point was that you can't just have a solution in a video game. How is it saved? Eighther you use a mesh sequence which is space consuming and inflexible, or you do the simulation in realtime. I am not talking about a falling brick that can be done with keyframes, I am talking about water simulation and particle dynamics.
Sure there is incredible potential in the geforce 3 and programmable stuff like it, but computer graphics in movies has too many extra things going on for it to be done in hardware realistically. If there was specialized hardware for all the nuances like raytacing, inverse kinematics, procedural textures, volumetrics, radiosity, etc. then maybe in could be done in realtime, but I don't think we're going to be there any time soon. Rendering is very slow because for the most part it can't take advantage of special hardware because the quality just isn't there. Anti-aliasing, motion blur, and good depth of field take time as do physics simulations, heavy subdivisions, and complex shaders. It's coming, but not for at least 4 more years, and that can only happen with the high end rendering tools like renderman and mental ray being written to take advantage of a specific card which isn't going to happen unless there are standards in place.
its only one guy doing everything I think, so it would be more like 'fucked company can't pay its bandwidth costs anymore'
Actually the nForce does allocate eighther 4, 8, 16, or 32 MB of main system memory for frame buffer. I think it is in that article. It also says that there is an interconnect the equivilent of a 6x AGP speed, so it isn't missing the point of AGP, it is using it to the nForce's advantage.
That's a very interesting idea. I would say that one client per person would be better and to have a trial system for people's keys to be revoked. People file complaints to a central server which keeps tracks of actual game servers, and a shit list. Complaints contain information such as time of cheating, what happened, and maybe even a server log. If 3 or so people file a complaint against one key, then they go 'on trial' make their case by filling out a form, and the people hired to stop cheating evaluate the forms after being properly educated about that game itself, and the possible causes for false alarms etc. When someone starts a server, they can choose not to allow shit listed people, and authenticate every person through the use of their keys and a central server. I think it just might work, although I just thought of it, so I am sure their are some kinks.
This will never make it through meta-moderation in tact.
You are wrong for many different reasons. If Amiga is dead, then how could I have cut a commercial with one yesterday? If its dead then how come my work has two, my school has one, and the local university has a whole lab of them. Amiga is dying, no doubt about it. But the video toaster and flyer were/are such incredible products that they have prolonged amiga's death for ages. Is anyone buying Amiga's? I hope not, that would be pretty silly, but Amiga is not dead, it is just taking a long time to kick off because of the video toaster and flyer. Now that they have come to NT and have been there for a while, people are starting to migrate over when they have the money.
The N64 was easily 3 times as powerful as the playstation 1, it never cost 3 times as much. N64 was much more powerful, it did very well, but not as good as the playstation because of cartridges and the fact that it took an SGI to do development.