Because, really, the last thing you want is everybody in the government using the SAME architecture on the SAME networks. Oh yeah, that'll be secure...
It'll probably be better than what's there now. I've worked with a lot of different government systems, and in my experience the really nasty security holes aren't due to obscure platform bugs, they're due to the really stupid shit that people do to get these different systems to talk to each other. A common architecture would get rid of a lot of that crap.
Of course, the point here is moot. Even if we had a national technology CTO, getting government agencies to move from old systems to new systems is like pulling hens teeth. They love picking up additional funding for these things, but hate making the actual conversion.
I'm not sure if you got the point of this - it's about using a form of OCR to translate embedded document images within a PDF, rather than simply sucking the text out of the PDF itself, as you rightly point out is already available in the View as HTML option for PDF search results.
Scanning is the reverse of printing because, well, it's the reverse of printing. When you're scanning something, you're taking a purely human-readable document and translating its contents into a machine interpretable form. This is pretty much the exact opposite of printing from a computer.
Doesn't Blizzard clear out battle.net accounts that have been inactive? I don't play Diablo 2 nearly as much these days, and it's nice to know that the characters sitting on my hard drive will still be there if I stop playing for 6 months.
That, to me, would be a pretty compelling reason to keep LAN play.
Fortunately, they've also included an accelerometer into these new models, such that you can pick them up and tilt them around to move the mouse cursor where you want it. Clicking is easy, too - just drop the laptop.
Double-clicking is a bit harder, but with a mallet and a bit of practice you'll have it down.
Indeed. That's kind of the point of the post you're quoting - when you have a system that's been designed to encourage producers to produce, there's no reason to enforce it once said producer has kicked off.
I had a much different experience than you've described at the time WoW launched. There most certainly were significant issues with the higher population original servers within a day or two of their opening (I was on Stormreaver). From general login issues to mail/auction house lag to the ever-popular stuck-in-looting-animation bug left over from beta. Some of these went away after queues were implemented, but not all.
Aside of that, though, I absolutely agree. Even with the issues, WoW was fun. AoC was not. Case closed.
Communication overhead may be low, but it's also more likely to be tied to the underlying platform. Why rely on an external provider when you get it free in the same process space?
There's also the issue of process management. When the other end of that named pipe breaks, what happens to that separate process? Is it really dead? If it's still alive, how do you kill it cleanly?
I'm not saying separate processes are bad, I'm saying that they're appropriate for certain problems, just like threaded applications are appropriate for other problems. Picking your technology and then trying to mold your solution to fit it is backward.
It really depends on the problem you're trying to solve. Separate processes make sense for something like Chrome where the individual widgets don't really have to interact with each other. On the other hand, if you've got a lot of inter-process communication going on you're going to be better off with threads.
My general rule of thumb: If it needs to talk extensively to something else in the program or needs to coordinate access to an expensive resource, it gets threaded.
Yeah, thank god we've never tried to legislate against booze. Imagine how bad that would have turned out...
As an aside, the 18th amendment was repealed during a period of unrest involving a major economic downturn. Would be interesting to see if history repeats itself this time around with regard to the war on drugs. I wouldn't expect heroin to be available at your local grocery store, but I could certainly imagine less restriction on "soft" drugs like marijuana.
I'm pretty sure that's not the case - I have one machine at home with a 768MB video card that reports 3.2GB of system RAM, and a second one with a 512MB card that reports 3.5GB of RAM. Neither use integrated video or are laptops, both have 4GB of RAM installed.
32 bits can address exactly 4 GB in a flat model, there's no inherent limitation that says you would lose 512MB of that unless something else is taking up that space.
Offtopic, but that "somewhere" is actually video RAM being mapped into normal address space. You're seeing 3.5GB out of 4 presumably because you've got a 512MB video card.
"'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the 80's will definitely be enjoyed far into the future.'"
Well, they weren't all masterpieces back then, now were they? I don't know about anyone else, but I can certainly remember some stinkers from that era. Pitting the average game of today against stuff that has obviously stood the test of time seems a bit disingenuous.
Something seems to be missing...
on
Quests
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· Score: 4, Funny
79 comments and not one single mention of shrubberies and/or herrings? What the hell is wrong with you people?
That sounds like the sort of solution a private entity incapable of making its own laws would devise. This is the state of California here - they could just pass legislature that states laws must be copied verbatim for use in any legal correspondence, rather than having to rely directly on copyright and all its associated baggage.
I wasn't offended at all by your original post, which I read in full. You'll note that the line you repeated above explicitly states that you haven't worked in the industry; my post was intended to let you know that there are lots of decent people behind the scenes.
Judging by the moderation in this thread, it would appear I'm in the minority with regard to that opinion, so I'll respectfully withdraw and leave you to your discussion.
What? Did you not read the post I responded to, or are you intentionally trolling?
For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth.
I'm not saying anything about paying sound engineers (or game developers) in perpetuity. I'm not saying that you owe these people anything. What I am saying is that there are a lot of other people behind the scenes in both industries; claiming that piracy only affects the marquee name is absurd in both cases.
Unless, of course, the original poster really does hate sound engineers, in which case we have a different point of contention.
If they're not getting paid for what they do, they should complain to the RIAA and then quit. It's not my job to feed the undeserving mouths of today's pathetic entertainment industry. The crews should be asking for enough money to satisfy their needs during production, not some foggy purchase-based commission which consumer tastes will affect. Bonuses when a record goes gold, perhaps, but he should get all the money he earned before I ever have the chance to download "LudeThaCros - More Beats and Bumps (feat Missy Screeches and Daddy Yeah).mp3"
That's a fine point, but I'm not seeing how it relates to the justification of pirating music as opposed to video games. If you don't want to support the industry, that's your choice, and I respect that. What I don't agree with is saying that pirating music is ok because only craptacular "artists" are affected. That's just bullshit rationalization.
For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth.
I'm sorry to hear you think sound engineers and studio musicians are the scum of the earth. I've met quite a few over the years and the vast majority have been pretty nice people.
I hope you realize that much like a Sid Meier game, a Britney Spears album has a whole lot of talented folks behind the scenes who would like to get paid for the work that they do.
True. Date functions are not as portable as they probably should be. Artificial key generation and LOB allocation tend to be very specific as well.
I'm not saying that using stored procedures are avoid-at-all-costs bad, or that not using stored procedures means your app is instantly portable between Access and Oracle and everything in between, but it's been my experience that stored procedures, functions, and triggers are the hardest thing to migrate between different database types.
I agree, it does depend on your requirements, and it does sound like stored procs are the appropriate choice for your environment. That being said, if you ever need to support more than one database you're kinda screwed if you're heavily invested in stored procedures. I've run into this sort of problem before, and it isn't pretty.
It'll probably be better than what's there now. I've worked with a lot of different government systems, and in my experience the really nasty security holes aren't due to obscure platform bugs, they're due to the really stupid shit that people do to get these different systems to talk to each other. A common architecture would get rid of a lot of that crap.
Of course, the point here is moot. Even if we had a national technology CTO, getting government agencies to move from old systems to new systems is like pulling hens teeth. They love picking up additional funding for these things, but hate making the actual conversion.
I'm not sure if you got the point of this - it's about using a form of OCR to translate embedded document images within a PDF, rather than simply sucking the text out of the PDF itself, as you rightly point out is already available in the View as HTML option for PDF search results.
Scanning is the reverse of printing because, well, it's the reverse of printing. When you're scanning something, you're taking a purely human-readable document and translating its contents into a machine interpretable form. This is pretty much the exact opposite of printing from a computer.
Doesn't Blizzard clear out battle.net accounts that have been inactive? I don't play Diablo 2 nearly as much these days, and it's nice to know that the characters sitting on my hard drive will still be there if I stop playing for 6 months.
That, to me, would be a pretty compelling reason to keep LAN play.
Fortunately, they've also included an accelerometer into these new models, such that you can pick them up and tilt them around to move the mouse cursor where you want it. Clicking is easy, too - just drop the laptop.
Double-clicking is a bit harder, but with a mallet and a bit of practice you'll have it down.
It sounds more like an expanded version of the D2 Amazon's Slow Missile skill.
Indeed. That's kind of the point of the post you're quoting - when you have a system that's been designed to encourage producers to produce, there's no reason to enforce it once said producer has kicked off.
I had a much different experience than you've described at the time WoW launched. There most certainly were significant issues with the higher population original servers within a day or two of their opening (I was on Stormreaver). From general login issues to mail/auction house lag to the ever-popular stuck-in-looting-animation bug left over from beta. Some of these went away after queues were implemented, but not all.
Aside of that, though, I absolutely agree. Even with the issues, WoW was fun. AoC was not. Case closed.
Communication overhead may be low, but it's also more likely to be tied to the underlying platform. Why rely on an external provider when you get it free in the same process space?
There's also the issue of process management. When the other end of that named pipe breaks, what happens to that separate process? Is it really dead? If it's still alive, how do you kill it cleanly?
I'm not saying separate processes are bad, I'm saying that they're appropriate for certain problems, just like threaded applications are appropriate for other problems. Picking your technology and then trying to mold your solution to fit it is backward.
It really depends on the problem you're trying to solve. Separate processes make sense for something like Chrome where the individual widgets don't really have to interact with each other. On the other hand, if you've got a lot of inter-process communication going on you're going to be better off with threads.
My general rule of thumb: If it needs to talk extensively to something else in the program or needs to coordinate access to an expensive resource, it gets threaded.
Nah. If that were the case then the summary would be more about SPARK than the project that was actually open sourced.
...
Oh, right. Carry on.
Yeah, thank god we've never tried to legislate against booze. Imagine how bad that would have turned out...
As an aside, the 18th amendment was repealed during a period of unrest involving a major economic downturn. Would be interesting to see if history repeats itself this time around with regard to the war on drugs. I wouldn't expect heroin to be available at your local grocery store, but I could certainly imagine less restriction on "soft" drugs like marijuana.
I'm pretty sure that's not the case - I have one machine at home with a 768MB video card that reports 3.2GB of system RAM, and a second one with a 512MB card that reports 3.5GB of RAM. Neither use integrated video or are laptops, both have 4GB of RAM installed.
32 bits can address exactly 4 GB in a flat model, there's no inherent limitation that says you would lose 512MB of that unless something else is taking up that space.
Offtopic, but that "somewhere" is actually video RAM being mapped into normal address space. You're seeing 3.5GB out of 4 presumably because you've got a 512MB video card.
Close. It's actually "Get on the plane, or we'll take you to Toronto where you'll be forced to watch the Leafs."
No wonder so many picked Guantanamo.
You're right. Might as well quit now, since we'll never be able to know everything.
While the application link is a nice touch, for some reason I think Microsoft may be wary of anyone coming in with a slashdot referer.
"'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the 80's will definitely be enjoyed far into the future.'"
Well, they weren't all masterpieces back then, now were they? I don't know about anyone else, but I can certainly remember some stinkers from that era. Pitting the average game of today against stuff that has obviously stood the test of time seems a bit disingenuous.
79 comments and not one single mention of shrubberies and/or herrings? What the hell is wrong with you people?
That sounds like the sort of solution a private entity incapable of making its own laws would devise. This is the state of California here - they could just pass legislature that states laws must be copied verbatim for use in any legal correspondence, rather than having to rely directly on copyright and all its associated baggage.
Sigh.
I wasn't offended at all by your original post, which I read in full. You'll note that the line you repeated above explicitly states that you haven't worked in the industry; my post was intended to let you know that there are lots of decent people behind the scenes.
Judging by the moderation in this thread, it would appear I'm in the minority with regard to that opinion, so I'll respectfully withdraw and leave you to your discussion.
I'm not saying anything about paying sound engineers (or game developers) in perpetuity. I'm not saying that you owe these people anything. What I am saying is that there are a lot of other people behind the scenes in both industries; claiming that piracy only affects the marquee name is absurd in both cases.
Unless, of course, the original poster really does hate sound engineers, in which case we have a different point of contention.
That's a fine point, but I'm not seeing how it relates to the justification of pirating music as opposed to video games. If you don't want to support the industry, that's your choice, and I respect that. What I don't agree with is saying that pirating music is ok because only craptacular "artists" are affected. That's just bullshit rationalization.
For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth.
I'm sorry to hear you think sound engineers and studio musicians are the scum of the earth. I've met quite a few over the years and the vast majority have been pretty nice people.
I hope you realize that much like a Sid Meier game, a Britney Spears album has a whole lot of talented folks behind the scenes who would like to get paid for the work that they do.
True. Date functions are not as portable as they probably should be. Artificial key generation and LOB allocation tend to be very specific as well.
I'm not saying that using stored procedures are avoid-at-all-costs bad, or that not using stored procedures means your app is instantly portable between Access and Oracle and everything in between, but it's been my experience that stored procedures, functions, and triggers are the hardest thing to migrate between different database types.
I agree, it does depend on your requirements, and it does sound like stored procs are the appropriate choice for your environment. That being said, if you ever need to support more than one database you're kinda screwed if you're heavily invested in stored procedures. I've run into this sort of problem before, and it isn't pretty.