Will Modern Games Stand the Test of Time?
The Multiplayer blog spoke with Tadashi Iguchi, one of the developers for the recent Pac-man and Galaga remakes, about the decision to bring new life to old classics and whether today's games will receive similar treatment twenty years down the road.
"'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the '80s will definitely be enjoyed far into the future. The reason for this is simple — many of these classic titles have unique and fascinating mechanics that can't be diminished by the advancement of technology.'"
If it's chess, I'd guess "no".
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
There are classics out there today as well. Consider star craft. The gameplay mechanics are pretty good. In fact, what i'm hearing about star craft 2 is that its a remake of the old game with a little more colour.
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Go canucks, habs, and sens!
Grab yourself a full set of MAME ROMs off a torrent, the signal to noise ratio is pretty low. Most of the classic arcade games have been forgotten, and rightfully so. Same thing here.
Give me Classic Slashdot or give me death!
Great games will be remembered and the rest will be forgotten. There was nothing special about the 80's in that regard. There were just as many crappy games (ratio wise at least), we have just forgotten those.
Technology IS what makes modern games "good" (most of the time don't shoot me please see top 10 best selling games lists). There may be a few gems few and far between, but for the most part I would wager the only test of time a modern game will stand anymore will be a continuation of the franchise, the beating of long dead horses.
Your game's reputation will suffer in the long run because gfx will improve with time. If you focus on the total picture of gfx/gameplay/tilt/sound/etc. and do it properly your game will have a much better chance of keeping it's rep high.
But that's an easy made analysis.
Knowledge is power. Knowledge shared is power lost.
Rose tinted glasses, my good fellow.
Nostalgia has this way of making anything in the past seem wonderful.
Now if you'll excuse me, it's time for some Pacman on the Atari.
If each mistake being made is a new one, then progress is being made.
Many classic Sierra titles have been remade by fans, even after they received official updates into the VGA world.
Ultima VII is still played via Exult, and is being remade by fans at the same time.
Some games are considered classic, and are revisited. Most won't.
I wouldn't be shocked to see Half Life 1 get ported to Valve's next engine.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Remember that gaming in general is only about 30 or 40 years old. We'll see if ANY games can withstand the "test of time"
Classics like Mario and Pong will always be around because they were some of the first things to come out of a completely new media. Nowadays every other game is an unmemorable FPS. Games will become classics when they are experienced positively by a huge number of people.
A series that I'll never forget.
Not a lot of money went into special effect, so the concentration was on the story(gameplay), and it yielded excellent results. Of course there are some duds from long ago.
We will continue to see great games, and those will continue to have as an absolute requirement excellent gameplay, fun, replayability, and involvement.
Special effects, realism, etc are nice to have, but can not be the focus. Again chess is the example.
..........FULL STOP.
I call BS on the "unique and fascinating mechanics". The real reason games from the 80's will be "enjoyed" far into the future is that the generation that grew up with or played it will get nostalgic and run back to it every once in a while.
Games that I think might be hailed as "classics" in 20 years:
Portal
Most Mario games (they're still reselling all the old ones on handhelds, I doubt this'll stop in 20 years).
Counterstrike - Immensely popular in the day, it'll certainly be a fun fallback in the future.
Portal is the sort of game that becomes as a classic. It's different, it's memorable, and it is almost certain it will influence other games.
There are incredibly good 3d games around that stand the test of time. Personally I've recently been going back and playing some games considered "ugly" by today's graphics standards, and they're still amazing.
Examples like Psychonauts, Shadow of the Collossus, Mario 64, Half-Life, Fahrenheit. These are more "modern" games that don't look very pretty anymore, and yet I've been having a great time playing them and I don't see how even more time past will change that. I suspect some games like Call of Duty 4, Bioshock, Portal, etc. will also stand up later on, not for their graphics, but for the unique elements they bring.
Duke.
Nukem.
For.
Ever.
Lemmings are silly; dinosaurs are extinct.
but for the most part I would wager the only test of time a modern game will stand anymore will be a continuation of the franchise, the beating of long dead horses.
Unless the franchise is Tetris, invented in Soviet Russia, where dead horse beats YOU! But seriously, The Tetris Company has been running its own franchise into the ground, adding new official rules such as infinite spin, counter-intuitive rewards for counter-intuitive moves, and a randomizer that makes it easy for even a dead horse to play forever.
"'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the 80's will definitely be enjoyed far into the future.'"
Well, they weren't all masterpieces back then, now were they? I don't know about anyone else, but I can certainly remember some stinkers from that era. Pitting the average game of today against stuff that has obviously stood the test of time seems a bit disingenuous.
People tend to look at the past through rose coloured glasses. They remember the good things, not the bad ones. In the case of games it is no surprise. You find a game you love, you play that thing to death. Thus it stands strongly in your memory. You find one that sucks, it quickly gets set aside and thus more easily forgotten.
There was a lot of pure crap released in the past. You just don't remember it because you didn't spend much time on it.
Kind of hard to compare. The equivalent of games 20 years ago are the cheapie games you download over the console's net store. Zumies is the kind of thing that will be around for ages.
Something like a Half-Life will maybe end up feeling old, ucky, and unfun to play but it will eventually be superseded by another well-done shooter. Same play mechanics, better graphics, different storyline, you know the drill. The next best racing game? Well, the big one from 1995 will feel skunky by this point in time but the latest one on current gen consoles feels great. The good points will be taken from it and other contemporary games and be reworked into various new racing games and fifteen years down the line we'll look back at 2008 and say "wow, just look at how far we've come."
I agree with what the poster said above, grab the old ROM's and see how poorly the games stack up to your own memories. I love shooters but Doom feels awful and clunky now. I say this as a person who played the shit out of that game and was disdainful towards every shooter that came after it until Half-Life.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I still have fun playing Pong on the Atari. It's DANG fun - whammies and such.
It doesn't really matter that much whether or not modern games are good enough to withstand the test of time. Many are so reliant on developer servers being up that eventually they will become unplayable after the game isn't popular/profitable enough to justify further server uptime.
Whoosh... You're agreeing with the parent article you're supposedly disagreeing with.
God of War is one of them of this I am certain. It got everything right -- graphics, atmosphere, audio, animation, gameplay mechanics.
It was like a symphony of gaming, everything about the game cohered together well.
Some unsung classics (i.e. underground/cult following)
Xenosaga episodes 1-3 had a great and interesting story and some very good graphics and concepts but the interest was lacking from the masses and the execution of the gameplay was standard JRPG stuff (not very well designed). The gameplay was a bit stale, but the art, story, etc, was very fascinating in and of itself. It's too bad too because it would make for a great remake IMHO, it could have been a total classic, it's more of tarnished "could have been one of the greats".
I don't feel the need to echo others. I'll just give points people haven't brought up. Warning:I'm going to get a bit abstract.
If you're 30+, you lived through it all. 2d games are great because there are only so many situations you can put someone through in 2d without tacking on a big storyline. 3d games opened up a whole new realm of possibilities, but opened up even more challenges. How do you control the camera? How do you move around? If you mess up some basic things making a 3d game, you can't build a fun game on top of it. It is more challenging, but it can be more rewarding too.
I mean games are getting better especially with hardware progressing so far, but there is a lot of garbage being made. I think there is 2 main reasons for garbage games. 1) Indie developers don't have the funds to make the basics 2) Corporations do not have the inspiration to try new things and get off tried and true formulas.
The control system on NES is cerebral in that it doesn't have a lot of bu which forced game designers to be tighter in their game play. The reason I dislike playing many 3d games so much is that game designers feel that because the joystick has 8 buttons and 6 axis of control that they have to use them all... This leads to sloppy games where one button is overpowered for example.
There is a lot of good games in the past. If you go back too much earlier than the NES or c64, the hardware restrictions are such that in all likely hood a better game has been made in its genre. Too bad video games don't have a 20 year copyright on them such that any video game from 20 years ago or before is public domain. If this was the case, computers could be sold with a library of video games installed on them, and then reviews could be made that explained what video games were the best. Also, if a video game from 20+ years ago is too good, modern publishers wouldn't be trying to remake it unless they knew they could do better.
God spoke to me.
I own Psychonauts and ICO and Shadow of the Colossus and Okami, and they are four games I will still be happy to play 20 years from now.
As for Farenheit, well, I just played it for the first time last week (the North American version actually!) and its a great game which I will probably want to play about once a year for the next 10 years!
Just like I still play Super Mario Kart regularly, and play Super Metroid about once a year, and play through about one or two of the early Zelda games per year, and so on.
There really havn't been a lot of games of late that have had me diving back in for a 2nd go after finishing them.
The only ones that have stood out in that respect in the past few years have been:
Half-life 2 and the Episodes because HL2 always feels like a grand masterpiece to me, and the episodes are bite size enough to be tackled in an evening.
Portal because it's short and makes me laugh every time.
Call of Duty 4 because its one of the most intense gaming experiences ever created, also it's quite short.
Devil May Cry 4 because it just feels fun to play.
Quake 3 Because it's perfectly balanced online play is timeless.
I was going to list Final Fantasy 7, but after having played through it twice I really couldn't face the prospect of another 60-80 hours.
From that list COD4 and DMC4 are the only games that I've started again on a harder difficulty imediately after finishing them.
I only buy pepper spray that's been tested on anti-vivisectionists.
To me, in middle school when it came out, Warcraft II was absolutely amazing and revolutionary. From the beautiful opening cutscene, to the pre-rendered musical score, to the beautifully-done graphics and interesting gameplay that kept me on the edge of my seat.
Then, a few weeks ago, I started it back up, and was shocked by how klunky the interface was. It was hard to select things, hard to manage the economy, hard to figure out what buildings I had to build to get certain improvements. Peons would stop working when their resource depleted (and they wouldn't even tell me!). You couldn't save and recall groups of units. Worst of all, the beautifully-balanced gameplay seemed to have been almost a figment of my imagination.
The truth is: Warcraft II (Command & Conquer which came out around the same time, also upped the bar) broke a lot of new ground in RTS design. And while newer games can often go astray, nobody will say that they haven't also improved on the genre. Warcraft II was great because it *first* exposed us to many of those great designs, but games that came out afterward often improved on that.
The same could be said of the Civilization series... CivII will always have a fond place in my heart, but whenever I go back to playing that, I really miss the innovations that have been made in the series since then. (I never played CivI, sorry!)
Try playing the following classics from the Atari 2600:
- Pitfall
- River Raid
- Adventure
- Yars Revenge
As a 10 year old, all of those games rocked. Play them now - no, they didn't hold up. I give them credit for their place in history, but would I play them for hours on end now? Nope.
Professional golfers repeat the same swing time after time. Baseball players try to perfect their swings. A bowler strives for perfect repetition.
Back to the subject at hand... old video games were more like chess than newer games. They could be mastered with study and repetition. Today's games more and more rely on simulating the real world, meaning that each new game renders the last one obsolete as the simulations improve. I believe that the move from 2d to 3d represented a fundamental shift in gaming, away from the abstract toward the concrete.
The old games, lacking the realism, had to rely on the challenge. Today we're more concerned with reflections, textures and socializing. PacMan would have been very different if other humans controlled the ghosts.
because they take too long, they aren't memorable enough, are full of soul-sucking DRM, the hardware isn't stable enough and online features won't be online long enough to truly re-create the experience. Unless you're talking about fan mods and third party servers, which don't really count.
The eternal struggle of good vs. evil begins within one's self.
one of teh longest running, most sucessful games of all time is the championshipmanager/football manager series. (SI games) mammonth following. It;s a soccer (footabll) management simulation. Currently the game simulation engines shows dots (thats right dots) moving around the 2d field. Other games in the genre have full 3d sophisticated game engines (ala fifa soccer) but ChampionshipManager/FootballManager OWNS this genre.
Many people prefer some of the older versions of the game (2000/2001 version very popular still)
The Games Industry is Hollywood. Very slick technical skills, but story?gameplay? The first person shooter is just like action films. There is always a lot of crud games being made.
Graphical engines can be cool, but a cool interface dont make a game.
People are listing their favourite games, be it WarcraftII, Starcraft, Counterstrike, whatever ... but I think you miss the point.
The 80s games that are considered classics are generally not the "best" version, but the "first successfull" one.
Take Pacman : A classic 80s game if there ever was one. When you think of pacman, you think of a yellow mouthy thing, a blueish maze on a black background and the ghosts. What people forget, is that there were hundreds of pacman clones and sequels, some of which were actually better than the original. Nevertheless, the classic game is still Pacman, and not Ladybug, or Mousetrap, or whatever, because it was THE game that made maze-munching monster games popular.
In the same vein, the classic FPS is still Doom.
Who, of you who are too young to have played it when it came out, ever played Quake 1?
Now, how many played Doom? (yes, I'm actually aware that Wolfenstein came first)
I'm pretty sure most will have played Doom, but only a few ever played Quake1
So, will Warcraft or Starcraft ever make it as classics? Perhaps, but probably only one of them. The rest will fall under the "oh .. And there was that one too" category
Incidentally, many of the 90s games that became classics came from the Looking Glass Studio (System Shock2 and the Thief Serie anyone?), Bullfrog (Populous series, Syndicate, Magic Carpet), and other now-dead companies ... ... something about gold sinking and some other material floating up :/
There's probably a morale to that
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
Civilization will be 20 years old in a few years (released 1991). I wouldn't be surprised if I'm playing Civ5 by that stage -- either that, or I'll occasionally pull out Civ4 to relive the experience.
Repton.
They say that only an experienced wizard can do the tengu shuffle.
This article consists of two elements:
1) Interesting title
2) 14-paragraph advertisement for freaking Galaga.
Nathan
Like E.T.
The 80s started the game industry (arcades) and with projects like MAME and other console emulators out there, those games will definitively survive for years to come.
But like anything else for example: movies, music, etc... video games which peaked for years in popularity, will go through phases of "revamping" and I think that as long as the "new improved" version builds upon and somehow is as cool if not more than the original, this will keep the franchise alive.
Unlike movies or music, a newer version of a game can actually be a welcomed addition, more so than revamping a classic movie or song.
In the end, it's all about sales.
Games like Wolfenstein and Doom for example can fall into that category of truly hardcore dedicated fans.
People just love continuity. There is an emotional investment in playing games, the same way one would readia book or watch a tv show serial, when it's really good, you just can't wait for that next installement... you are hooked!
The basic notion that a "classic" can exist in today's society neglects to acknowledge that reuse of content has been a basic formula in "classic" art for centuries. Shakespeare's and Marlowe's plays took well-known stories and reinvented them for the "modern" (Victorian) audience. Everyone who wrote a book in the past millennium took a lot from Beowulf. Everyone who wrote an epic in the past 3 millennia or so took a lot from the storytellers collectively known as "Homer". Read Homer's originals versus Ovid's distillations versus any number of playwrights' comic and tragic riffs.
Of course, in the current copywrong environment, it's going to be impossible to preserve truly great artistic achievements in a living framework of re-imagination. That's what the whole fight is about, n'est-ce pas?
The best stuff will continue to get sequels every 3-5 years, and the sequels will almost always be better than the originals now unless they're like Mario and Final Fantasy - changing almost everything completely with each release. If a bad change was made, people will stick to the originals anyway. But even Mario and Final Fantasy games each stand up individually no matter how different will be able to stand the test of time (One can argue that FF8-12 and Mario Sunshine won't hold up). When something looks like it might fade away into obscurity (Mario64, FF1-6) they're just going to update it and re-release it on handhelds. PC games will never have to stand the test of time because everyone still plays all the older games anyway cause nothing has come out to dethrone StarCraft/HalfLife/Diablo2/DeusEx/UnrealTournament/Counterstrike/TheSims in the last 5 or more years. Spore, Diablo3 and Starcraft2 might. But no FPSs will dethrone the classics because new FPSs all require large hardware upgrades and the classics can run on anyone's PC without upgrading. Plus everyone's friends are still playing the same things. Also, nothing's going to stop WoW in terms of MMOs, which are basically immune to obscurity anyway unless the given company dies. And Spore, Diablo3, and Starcraft2 are all basically sequels to classics which, if successful, mean that those franchises enter Mario and Final Fantasy territory, and if unsuccessful, will peter out after 4 years and everyone will still be playing Diablo2/Starcraft/TheSims.
Born to Play
As others have pointed out, people are looking at the 80s games with rose colored glasses. A lot of those games really sucked. Another thing to note is that those games are very easy to recreate, so of course they're still recreated. Stuff like Pac-Man and Frogger are games that you could make in a weekend by reading a tutorial in a C++ book - and those original games had 1 programmer working on them start to finish. Try recreating GTA4 in 20 years time. It's still going to take a lot of time and money just like it did the first time. The game mechanics are complex, there's fairly strong AI. Comparing the gameplay mechanics between that and Pac-Man is apples and oranges. There are a bunch of gameplay mechanics in current games all working together. Each of those gameplay mechanics will survive long into the future, being copies from generation to generation in the games that people are gonna make. You could say that we're still playing Wolfenstein 3D 16 years after it originally came out in the form of any current FPS game. The innovations that each game incorporates should be the things that are judged whether they will stand the test of time. Not the games themselves, which are getting too complicated.
If you want an analogy, look at the movie industry. We're not seeing remakes of Casablanca every couple of years, but we are seeing elements from Casablanca that have been integrated into the language of cinema - even long after the average moviegoer wouldn't know a Casablanca reference if they saw one.
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
a "good gameplay experience" is completely relative. Regardless of how perfect Pac Man may have been, some people disliked it. Some people hate Galaga, some Mario, some Final Fantasy (I through XXMVC). You'll never make the Perfect Game. People will remember what they relate to the most - some puzzle that elated them after solving it, some graphic that left them in awe when they saw it, some cutscene that fucked the story they were expecting so badly they were left cradleing their head in their hands in utter despair.
Make engaging, thought provoking, interesting games and regardless of how shitty they might be, someone will love them and use them as a stick to define their gaming experience.
Future events such as these may affect you in the future!
As an example, I just finished playing it on the Wii; in my opinion, it's the best game for that console.
And yet, in gameplay, it is nearly identical to the SNES version... which is still very playable, today. My kids are playing them in emulators. The Wii version could have it's 3d graphcis swapped out with 2d sprites, and it would be every bit as enjoyable.
I will bet that most games that are trying to push the graphical edge will rarely be replayed twenty years from now, because their primary draw will be meaningless; but a game that would be a great game regardless of what it looked like may end up being a classic.
Well, it's true for almost any competitive video game too.
E.g., take a l33t zerg rusher from Starcraft and put him in a situation where he can't mechanically repeat the same rush, and watch him proclaim that the map is crap.
E.g., I once had the mis-fortune of working with a complete CS-head, and made the mistake of listening to him at first, which made it nigh impossible to shake him off when he got boring. Well, actually, I am a gamer, and at first it was just another talk about just another game, so it was interesting.
Then it got massively boring as I quickly realized that he was playing the exact same map, and did the exact same thing, every bloody day. Several hours per evening. He'd buy the same bloody weapon and a grenade, run behind the same warehouse, climb the same ladder, drop through the same vent in the roof, crawled through the same duct, dropped in the same room, and shot the guy camping in the corner, if one was there.
I guess that's the thing that got him the best score, or something, and he repeated it religiously. (And somehow thought it's worth talking about again, every day. But I digress.)
One time I'm dumb enough to say "yes" when he wants to show me how cool CS is and how great he is, after hours. (We were pretty much free to install what we wanted to on the company computers, and a multiplayer round in the lunch break or occasionally after hours was pretty much a sacred tradition for most people.) So he finds a server with that map, and he's even on defense this time, so it promises to be different.
He buys a weapon and runs and starts jumping in place in front of a vent. Some guy drops into that duct from the roof, my co-worker shoots him, and keeps on jumping. Next round, the same. Next round, you guessed, he's jumping in front of the same vent again like he's got mad kangaroo disease. Repeat for two bloody hours O.o
So I'm standing there dumbfounded, mostly out of sheer morbid curiosity. I mean, it was painfully boring even for me to watch that repetitive _work_. I expected him to go, "ah, screw this, lemme show you something else" any time now. Nope. For two bloody hours he repeated the exact same sequence and hopped in place in front of the same vent.
A polar bear is a cartesian bear after a coordinate transform.
Maybe unique when they were made. Many games of the 80s got sequels, clones, etc that sometimes were genuinely better. Of course the original game will probably be remembered for longer since it has a famous name.
Conversely I don't think the "focus on realism" has any meaning here other than being a popular meme to complain about. Even bad games that sold only because of graphics occassionally get remembered later (Myst, anyone?). Other than that I expect people to remember games more for defining a phase in their life (the phase in which the console the game was on was current) and that would make any really popular game well remembered.
What I wonder more is what the new players the Wii brought into gaming will remember about this generation.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Or does this sound like my dad when he talks about just HOW great rock 'n roll was in his day and how everything is crap now?
If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
Irony. Look it up.
Games today are very different from games 10, 20 years ago. Not all of them, but a good part of the AAA titles.
It's a question of size. You simply couldn't do games with the complexity and content of a current, say, MMORPG before. You could do tricks with procedural content (Elite comes to mind), but even then you were limited by the available code size.
"Old" games were built like chess, or Go, or card games or any other non-computer game that mankind invented. They have a fairly simple set of rules and goals, of pieces and moves. Strategies could get complicated (see Go), but the game "as a whole" was within view. Sure, you could have 100 levels, but aside from layout and details they were essentially the same - you didn't move in totally different ways on each level, for example.
Many of todays games aren't really a single game anymore, they are a collection of games tied together in a hierarchy where the result of one game gives you advantages in the next higher up. Take the dice poker from The Witcher - a self-contained dice game built into another game, and winning at it would progress one branch of the storyline for you.
Your average MMORPG probably contains dozens of games, if you think about it, all linked together through some common elements (money, your character's stats, inventory, etc.). There's the crafting game, the adventure and exploring game, the questing game, the combat game, often a seperate PvP game, you can buy houses and furniture and play around with that, and so on.
Back on the C64 or early PCs, each of those would have been a seperate game.
That's what's really new and different. We start emulating life in our games, as you can view life as a collection of (serious) games - the love game, the work game, the sports game, etc. - all self-contained but linked together through shared ressources and participants.
Assorted stuff I do sometimes: Lemuria.org
Wrong queen. Victoria reigned from 1837 to 1901 - Shakespeare was long dead by then. Shakespeare is most identified with the reign of Queen Elizabeth I, though his career lasted well into the reign of King James I.
Real Daleks don't climb stairs - they level the building.
What a pretty hyperbole to mask the true reason why these games keep coming at every generation of consoles since they were invented in the early 80's! It's not due to an exceptional gameplay, it's simply because they never significantly change the game's mechanics, which makes those so-called remakes quick and dirt cheap to produce.
I don't know the numbers but I seriously doubt they sell a lot of these Pac-Man games. Yet, it must be profitable or they would stop doing it every so often and that's only possible because, no matter what Iguchi claims in the article, they just keep serving the same game over and over. The graphics are enhanced with the latest design trends (here the flashy light effects a la Geometry Wars) and the gameplay is slightly tweaked as to give the illusion they're presenting something new even though they are not.
The very low-cost production costs combined with a small core of early gaming devotees and "accidental customers" (people who lack a reason NOT to buy a product) must be enough to generate a revenue. To Namco's credit, it must be said they did try to get Pac-Man do something else than eating pellets in a maze (platformer, adventure, puzzle... respectively Pac in Time, The New Adventures and Pac-Attack) but with mild results and poor sales.
I'm fond of retrogaming and I believe some of the most interesting games have been made back then (am I lost in the haze?), however I don't think Pac-Man and Galaga qualify as imperishable classics like Super Mario or Castlevania. Early Namco titles have been unable to evolve beyond their original formula. The "true and fascinating mechanics" are impervious to the passage of time -- they don't even need to be remade to be enjoyed -- but they are also capable of moving forward with new ideas.
I am currently playing Half Life... I started it again on Tuesday after it sitting on my shelf for an awful long time.
Fair enough, it does look a bit dated, and the interactive elements (light switches, lift buttons etc) aren't up to the new games standards, but the suspense, atmosphere and story involved is enough to make you forget these. The entire story (with the exception of the mad alien baby thing) is immersive, enthralling and highly addictive. You can also push those graphics settings up to a full res now to tidy up those pixely lines a bit!
I think that this, along with other 'modern classics' such as Baldurs Gate and C&C will stand the test of time.
Naah, with even a modicum of creativity one can copy an existing work without it being immediately apparent. Eragon got called Star Wars with dragons, copyright didn't exactly stop that.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
But there are other reasons to update the game engine than to tweak the graphics - compatibility.
While I've got some fairly old games running quite happily via Dosbox or virtualisation, there's a few of the early 3D PC games that does not like Windows XP on modern hardware but that requires 3d acceleration. Virtualisation doesn't cut it as it doesn't expose sufficient hardware resources (and there's probably a case to be made that it shouldn't, as this may compromise the integrity of the sandbox).
While I am aware that Half-Life was ported to Steam, I seem to remember that the original was not compatible at all with XP. I didn't experiment with it much though, so it could be that some enterprising souls found a way to work around this.
There's one of the classic RPGs that I wanted to give a trial to - it's either Planescape or Fallout, I can't remember which. One of them is supposed to be incompatible with XP. It is probably something that can be worked around, but I haven't taken much time to find out how yet.
Thief 2 also seems to be unstable at best (at least on my desktop - GeForce 8 + AMD64x2). My laptop (P4 + Radeon 9200) plays it quite happily though, so I can still get my fix of taffing.
Learn to read, lemming: "One time I'm dumb enough to say "yes" when he wants to show me how cool CS is and how great he is, after hours. (We were pretty much free to install what we wanted to on the company computers, and a multiplayer round in the lunch break or occasionally after hours was pretty much a sacred tradition for most people.)" Emphasis added for the literacy impaired.
The whole episode happened from about 6 PM to about 8 PM.
I know that reading and comprehension are hard, but do at least try to read before jumping to the trolling ;)
Additionally, well, if you're that interested:
1. The company went bankrupt in the wake of the dot-com bubble bursting, I no longer work there, so I have no particular reason to fear what that boss thinks. We parted on good terms, though.
2. It was a small company and both company owners were in the next room, and quite often in the middle of us. So I'd _worry_ if they need to read Slashdot to find out what went on there.
3. They both took part in those multiplayer rounds. In fact, the one with the most shares in it, was actually the best FPS player in the company. The afore-mentioned willy waver was consistently in the #2 place, but that might also be because nobody else was deranged enough to play only his favourite map or only CS.
A polar bear is a cartesian bear after a coordinate transform.
Large quantities are produced all the time. Much of it is dross -- short-lived light entertainment at best. But the greats will eventually begin to stand out. It's no different for video games. Tetris is our The Gold Rush.
I piss off bigots.
We'll probably never find out because we won't be able to play the games 20 years from now when the DRM servers are kaput.
People will still be playing Nethack for centuries to come!
Yeah, I always screw those two up. Thanks for the correction - maybe this time it'll stick.
I've never heard it called "Star Wars with dragons" until right now. So that's not at all the same thing. These authors were working explicitly with well-known material precisely because that was what the audience loved to hear. Can't really do that in the draconian copyright scheme that envelops the creative output of the western world.
You haven't been listening then. Eragon is so close to Star Wars it's comical.
Real Daleks don't climb stairs - they level the building.
Graphics and effects dont make a game. Gameplay does. For this reason i can still pick up Streets of Rage 2 at anytime, and enjoy it greatly. Also games back in the 80s-90s were harder than todays games. Beat a game like Contra and you feel like you have conquered the impossible.
Common Sense Media called Eragon's dialogue long-winded and clichéd, with a plot "straight out of Star Wars by way of The Lord of the Rings, with bits of other great fantasies thrown in here and there".
which is a qualified way to say "I didn't like this movie and feel like it's derivative, but I don't want internet trolls to tear my facts to pieces." And then there's Rotten Tomatoes. If you haven't been to RT before, let me introduce you: Every movie is simultaneously completely derivative and startlingly original, steadfastly boring and dangerously exciting, and a total rip off of some French movie you and I will never see.
I understand the urge to compare the thing. But if I have to search for a specific comparison, if it isn't in the top 10 results for the thing, then I can safely say that it is Not What I Was Talking About.
No, he's saying that there are plenty of old games that didn't stand the test of time. In fact, all the games that people remember from that time are the ones that DID.
Perhaps you were not aware that Pacman for Atari was an unmitigated disaster, that most analysts think contributed to the crash? That it was nothing like the arcade version - graphics, sound, and even the boards were different and inferior?
I won't completely defend PacMan for the 2600, but as a kid it was fun. Literally blinking ghosts (since it could only redraw 1 on each refresh IIRC). I remember buying Donkey Kong for the 2600.. $40 of my own money. THAT made me mad.
Though even now, one of the Atari 2600 baseball games would be fun. I think it was Mattel Baseball. (I haven't played my 2600 in a long time. But I did bring it to college looooong after the NES had become king, and played that baseball game with my housemate.)
Not really rose tinted glasses. I think it is human nature. We remember the good and forget the bad. It is the same with music, movies, and just about everything else.
Hey Pacman on the Atari was great. If you are talking about an Atari 800 or even Atari 5200
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Hey that icon for 'Games' looks like the controller from an Atari 2600. Woot!
Man, the lost hours spent playing "Skateboardin'" with that background music you would be humming for days after.
"Bom bom bom, tick-e-tick-tick, bom bom bom, tick-e-tick-tick, bom bom bom..."
I actually haven't played CS at all since the 1.6/1.7 switch. But I imagine it's not radically different now.
I think a few important elements of CS have been overlooked.
first, i found it to be a more-or-less perfect balance between simulation and game, with physics and damage that were satisfying because they allowed a certain amount of survivability and mobility while still feeling like death was always just around the corner. I used to sweat and scream during a good match. I never felt anything but dissociated from most FPSs (only exception being Red Orchestra).
second, your tactical choices really mattered, to the point that planning and reaction time played a major role. one mistake and you had to hope you got lucky. even making zero mistakes you could still buy the farm, which tended to drive the meeker players into defensive camping. which worked, was "smart" but OMG if you got capped by a lunatic on the offensive you looked like a timid schmuck. better to stay aggressive and have fun and not worry about your score, UNLESS...
third, teamwork made all the difference. none of the safe, repeatable strategies could save you if you were faced with a team that worked together and communicated. not that most people did a good job of that, but it was really impressive to see a bold and coordinated manoever. it even made being dead alright if you could watch a good end-game go down.
i know teamwork and player interaction isn't limited to Counterstrike, but the way the game worked it was the thing that would always tip the balance. especially with a damage system that rewarded accuracy (i only ever liked playing on FF=on servers)and the importance of weapon choice and stealth meant that covering each other and coordinating your tactics gave you a real sense of esprit de corps when you played with people you grooved with. buying team-mates weapons, sacrificing yourself in a rush knowing the guys behind you would follow through, and the joking and cheers/jeers from your team-mates made the game.
because, in the end, people would respect you not primarily because of your kill ratio or rank on the server, but because of your style and attitude. so if you were always doing the same thing over and over you might as well be a bot.
I found the challenge of working with team-mates (and sometimes even cooperating with the enemy... like a declared knife or pistols round, or even a little judicious TAing for the sake of ) to try to find some new and interesting way to solve a map was one of the real joys of CS. because it allowed you to be somewhat creative.
and being creative is something that makes you feel good. which is something a "perfect" algorithm or high score don't automatically do.
I've got a bad attitude and karma to burn. Go ahead. Mod me down.
Not only is it a Classic game already in my heart, and that of most of my friends, though some prefer thief or system shock more. Heck in my mind it's beyond a game, it was high art, and perhaps even higher then something like a movie or a play, only because it's both a rich multimedia story AND interactive. Great graphics for the time, supplied by the unreal engine, but with the art direction of looking glass studios. events that echoes the ACTUAL events of Sept 11, years before. A story which was pretty much engrossing from the first stage to the very end, and thats after hours and hours. But most importantly, one of the first games to actually make you under stand the consequences of your actions. I can still remember playing through the first mission, for the first time, and playing it as a typical shooter, killing just about everything, it's a game why the hell not right? Well I go to report to my boss Joseph Manderley, and he chews me out for being a maniac murderer, and I actually felt BAD, yes it's usually just easier to kill everything, and just reload the last save game if it goes bad, but man after getting used to the carnage that DOOM brought into our lives, this turned that on it's head, and said it's a choice. thats when I learned sneaking is pretty damned easy too, is alot of ways more challenging and thus more rewarding. but whats even better, this game you could go either way, or a mix, it wasn't a "sneaker" or "action shooter" it was both, also a RPG, It was alot of things, and clearly by my gushing a classic for me. But thats not really the question your asking, I think, but rather as a consensus for most of society, and the establishment of the art form's academics, proffesionals and critics. We have that for older games because they have stood the test of time, asking if a modern game will be classic is impossible to say, something thats great right now, might be topped, and forgotten, or at least just become the blue print for the master peice (see blizzard games) we can wait 20-50 years and then tell if and which the games of the 90's 2000's are classics for the society at large, though by then people that enjoy that medium will be dealing with the soon to be classics, so really the classics are just things that you've missed the boat on, like finding out about a great artist after they died.