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RIAA Exec Moves Over To Gaming Industry

NewYorkCountryLawyer writes "The same RIAA executive who defended a $222,000 verdict over 24 song files at an academic conference back in March, Kenneth Doroshow, is leaving the RIAA and joining the Entertainment Software Association ('ESA'). As I said on my blog, if Mr. Doroshow 'accomplishes for game manufacturers what he accomplished for the recording industry, I would say the industry's prospects are bleak.'"

66 comments

  1. And you thought the ESA was floundering before... by ElectricTurtle · · Score: 0

    Talk about the last nail in the ESA's coffin. Goodbye E3.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  2. Ninja vs. Pirates by nobodylocalhost · · Score: 1

    I think the primary reason why he was hired is to provide ESA with insights on what not to do when clamping down on pirates. However, I get the gut feeling that ESA wants to clamp down on the pirates fast and silent.

    --
    Where is the "Ignorant" mod tag?
    1. Re:Ninja vs. Pirates by VeNoM0619 · · Score: 1

      Actually he probably noticed the fair amount of gaming videos posted on youtube, and how game companies send takedown notices because its "their content" (and actually win) if you play a game and record the game you were playing. He figures he could spin something and be able to sue any gamer who posts a video of their gaming experience.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    2. Re:Ninja vs. Pirates by pcutilisateur · · Score: 1

      Still, I wonder how does it affect those of us who use GPL application.

  3. LOL! by sm62704 · · Score: 1

    A fight between this Kenneth Doroshow (who wikipedia has no entry on) and Jack Thompson? Somebody get the popcorn, this is going to be hilarious!

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    1. Re:LOL! by the+kostya · · Score: 1

      Sadly it will be a lawyer fight: lots of name calling and legal terms but no real violence. I would prefer if they settled it with fists and/or knives.

    2. Re:LOL! by Tenebrousedge · · Score: 1

      Isn't JT on a collision course with disbarment? I know the cage match sounds good (I'm getting teary eyed just thinking about it) but it seems like we have a rapidly closing window of opportunity for that.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    3. Re:LOL! by sm62704 · · Score: 1

      Isn't JT on a collision course with disbarment?

      I thought it was pretty much a done deal, but disbarrment won't stop him from being an anti-gamer gadfly.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    4. Re:LOL! by Drantin · · Score: 3, Funny

      Sounds pretty similar to pirate insult sword fighting...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  4. Re:And you thought the ESA was floundering before. by obergfellja · · Score: 1, Funny

    all that is left is Gen-Con... and frankly, even though I consider myself a moderate to "enthusiast" gamer, people at gen-con scare me.

  5. Borrowers vs. "Borrowers" by Anonymous Coward · · Score: 0

    "However, I get the gut feeling that ESA wants to clamp down on the pirates fast and silent."

    Hence the move to online and console games. Don't forget to thank your local pirate for making that possible.

    1. Re:Borrowers vs. "Borrowers" by mcvos · · Score: 1

      Hence the move to online and console games. Don't forget to thank your local pirate for making that possible.

      I'm hoping that will open up the PC game market for newer, smaller and more innovative companies. I don't care much for most of the big name titles.

  6. Game piracy is a bit different by philspear · · Score: 3, Insightful

    At the risk of being unpopular, I'm going to say that in my opinion sharing ripped MP3s is morally the equivalent of jaywalking, wheras sharing games is morally closer to shoplifting.

    For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth. For another, it seems to me that the higher costs of making a game makes game piracy closer to real theft. I know recording studio fees are quite expensive, and indie game makers can often make a game without so much as a bank loan, but there's a reason for the generally higher price of games than CDs.

    There are hardworking people in the music industry sure, just like there are scum in the gaming industry, and I should also say I've worked in neither industry.

    All the same, I think game piraters have less of a moral leg to stand on than music pirates. A $220,000 fine for 24 songs or games is ridiculous, but moreso for music.

    Like I said, my opinion. This is not based on legal crap (obviously.)

    I also would say that in both cases, nothing is actually stolen in the same sense that you would steal a car, and for the RIAA or ESA to sue individuals into bankrupcy with either is/would be dickish. The RIAA and ESA if they follow suit are the real bad guys here.

    1. Re:Game piracy is a bit different by mxs · · Score: 4, Insightful

      At the risk of being unpopular, I'm going to say that in my opinion sharing ripped MP3s is morally the equivalent of jaywalking, wheras sharing games is morally closer to shoplifting.

      For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth. For another, it seems to me that the higher costs of making a game makes game piracy closer to real theft. I know recording studio fees are quite expensive, and indie game makers can often make a game without so much as a bank loan, but there's a reason for the generally higher price of games than CDs.

      Oh come on, at least compare music from musicians you respect and games from studios you respect. No need to rap on the default example of "bad music" any more. Furthermore, how do YOU know how much time and effort it takes a musician to create their work ? I'm pretty sure many of them are hard-working people, working at least as hard as game-designers. The only difference with the bigger games is that there are more people working on them, total. If pirating a game is morally equivalent to shoplifting a TV, pirating music is probably morally equivalent to shoplifting a towel. It's still shoplifting, and no, it's not, in either case.

      There are hardworking people in the music industry sure, just like there are scum in the gaming industry, and I should also say I've worked in neither industry.

      All the same, I think game piraters have less of a moral leg to stand on than music pirates. A $220,000 fine for 24 songs or games is ridiculous, but moreso for music.

      Riiiight. Because the game retails for $49.99, while the music retails for $19.99 ? That's reality. Neither warrant $220,000.00 fines, ever. The moral leg and the arguments from the "sharers" are pretty much EXACTLY the same. "I'll buy it if I like it." "If I share it, it gets more exposure !" "It's too expensive and EA is treating their employees like slaves, anyway !", etc.

      I also would say that in both cases, nothing is actually stolen in the same sense that you would steal a car, and for the RIAA or ESA to sue individuals into bankrupcy with either is/would be dickish. The RIAA and ESA if they follow suit are the real bad guys here.

      It's not just dickish, it's also short-sighted, immoral, and counteproductive. But I guess some lessons just have to be learned the hard way.

    2. Re:Game piracy is a bit different by PotatoFarmer · · Score: 1

      For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth.

      I'm sorry to hear you think sound engineers and studio musicians are the scum of the earth. I've met quite a few over the years and the vast majority have been pretty nice people.

      I hope you realize that much like a Sid Meier game, a Britney Spears album has a whole lot of talented folks behind the scenes who would like to get paid for the work that they do.

    3. Re:Game piracy is a bit different by Anonymous Coward · · Score: 0

      "It's not just dickish, it's also short-sighted, immoral, and counteproductive. But I guess some lessons just have to be learned the hard way."

      again, and again, and again....

      If the ESA just wanted his insight on what not to do while hammering down on pirates, they didn't need him. All they had to do is read everything going on with the RIAA today.

      Here are my predictions:

      Some new attempt at a making-available theory.

      Major push towards making all mod-chips illegal, with ever increasing fines.

      Attempts to make homebrewing illegal period.

      Crack down on those bad evil secondhand stores that resell games. (Try to make it as hard to buy a game secondhand as they've done in some states with CDs, requiring fingerprinting, etc.)

      Oh, also any reduction in net profit will definitely be seen as "pirating" instead of customer reaction to the fucking retarded shit they'll start pulling.

      Regardless, either way it's bad for the gaming industry. I'm glad I have enough games legally bought throughout the years to keep me happy for the rest of my life if they do something dickish enough to make me boycott games the way the RIAA has made me boycott music.

    4. Re:Game piracy is a bit different by jbezorg · · Score: 1

      The cost and advertising of a song or game can be considered about the same. You can spend as much or as little as you want to produce either.

      However, there is the need for continued customer service and support needed for a game that is not needed for a song once it hits the market.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    5. Re:Game piracy is a bit different by CorporateSuit · · Score: 2, Insightful

      I hope you realize that much like a Sid Meier game, a Britney Spears album has a whole lot of talented folks behind the scenes who would like to get paid for the work that they do.

      If they're not getting paid for what they do, they should complain to the RIAA and then quit. It's not my job to feed the undeserving mouths of today's pathetic entertainment industry. The crews should be asking for enough money to satisfy their needs during production, not some foggy purchase-based commission which consumer tastes will affect. Bonuses when a record goes gold, perhaps, but he should get all the money he earned before I ever have the chance to download "LudeThaCros - More Beats and Bumps (feat Missy Screeches and Daddy Yeah).mp3"

      You know? Like every single other industry since the 1800's.

      --
      I am the richest astronaut ever to win the superbowl.
    6. Re:Game piracy is a bit different by PotatoFarmer · · Score: 1

      If they're not getting paid for what they do, they should complain to the RIAA and then quit. It's not my job to feed the undeserving mouths of today's pathetic entertainment industry. The crews should be asking for enough money to satisfy their needs during production, not some foggy purchase-based commission which consumer tastes will affect. Bonuses when a record goes gold, perhaps, but he should get all the money he earned before I ever have the chance to download "LudeThaCros - More Beats and Bumps (feat Missy Screeches and Daddy Yeah).mp3"

      That's a fine point, but I'm not seeing how it relates to the justification of pirating music as opposed to video games. If you don't want to support the industry, that's your choice, and I respect that. What I don't agree with is saying that pirating music is ok because only craptacular "artists" are affected. That's just bullshit rationalization.

    7. Re:Game piracy is a bit different by Mistshadow2k4 · · Score: 4, Insightful

      And what about what the game industry does to its paying customers? Remember Starforce? What about DRM so bad that you can't even play the game you paid for? Yes, that happened to me. I bought Neverwinter Nights 2, paid over $40 for it and it won't load in my DVD drive. I can't return it to get my money back either. (My co-worker, who pirated the game, didn't have that problem.) I can say with absolute certainty that will be the last money Atari ever gets from me, which shows you how stupid their draconian DRM is because I would have probably bought 10 more games in the future otherwise.

      The games industry will screw you up one side and down the other any time they think they can't get away with it; they proved that with Starforce, which they kept using until the pressure from their customers got very heavy. In short, I understand that they have higher development costs, but from their treatment of their actual customers I don't see how they're any better than the RIAA. To Hell with them too, I say.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    8. Re:Game piracy is a bit different by CorporateSuit · · Score: 1

      The point of the post was: Don't try to push piracy as the bad guy when the industries mistreat their crews and employees. By saying "Think of the sound engineers!" that's exactly what your post was doing. I'm not justifying piracy, but to say that I owe it to a sound engineer who's already been paid is the "bullshit rationalization."

      --
      I am the richest astronaut ever to win the superbowl.
    9. Re:Game piracy is a bit different by PotatoFarmer · · Score: 1
      What? Did you not read the post I responded to, or are you intentionally trolling?

      For one thing, I think more work goes into game-making than a Brittney Spears song, and it's done by people I respect rather than people I think are the scum of the earth.

      I'm not saying anything about paying sound engineers (or game developers) in perpetuity. I'm not saying that you owe these people anything. What I am saying is that there are a lot of other people behind the scenes in both industries; claiming that piracy only affects the marquee name is absurd in both cases.

      Unless, of course, the original poster really does hate sound engineers, in which case we have a different point of contention.

    10. Re:Game piracy is a bit different by philspear · · Score: 1

      I'm sorry to hear you think sound engineers and studio musicians are the scum of the earth. I've met quite a few over the years and the vast majority have been pretty nice people.

      You know, I saw that coming, and put in a little line to try to head it off at the pass. In fact, the line was right after you seem to have stopped reading. To quote myself: "There are hardworking people in the music industry sure, just like there are scum in the gaming industry, and I should also say I've worked in neither industry." So you not only went out of your way to be offended, you ignored the rest of it to do so. Well two can play at that game Mr. Potatofarmer. You're not the only one who can read selectively to be offended!

      you...are the scum of the earth. d...ie...,b..it..c...h

      That was totally uncalled for! I'm not the scum of the earth, and the "die bitch" was pointless insulting!

    11. Re:Game piracy is a bit different by PotatoFarmer · · Score: 1

      Sigh.

      I wasn't offended at all by your original post, which I read in full. You'll note that the line you repeated above explicitly states that you haven't worked in the industry; my post was intended to let you know that there are lots of decent people behind the scenes.

      Judging by the moderation in this thread, it would appear I'm in the minority with regard to that opinion, so I'll respectfully withdraw and leave you to your discussion.

    12. Re:Game piracy is a bit different by ssbfalcon · · Score: 1

      Really then, only support games that don't screw over its customers... Sins of a Solar Empire. Excellent game, no copy protection. Guild Wars, no copy protection, just a single cd key to store your account for online play, no monthly fees or whatever. Ok, this might be a different case, but still... There are games and devs out there that aren't DRM crazy. Buy those, and don't even bother pirating the others... Pirating games is almost as good ad buying them... The more pirate support crappy/DRM filled games have, the more they will be made...

  7. great by nawcom · · Score: 4, Insightful

    I can't wait for the time when applying no-cd fixes will mean jail time. No, I haven't RTFA, but with the title including "RIAA Exec" and the game industry, I can only think of the worst.

    1. Re:great by arkhan_jg · · Score: 2, Insightful

      Circumventing DRM on a game (a copyrighted work) is already illegal under the DMCA*. As is making the no-cd crack, and distributing the no-cd crack.

      In addition, sharing a no-cd crack on a P2P service (uploading) would most likely also be illegal under standard copyright, at least until 'making available' is overturned. The no-cd crack is a modified exe, which is a derivative work under copyright.

      *17 U.S.C. 1201

                (a)(1)(A): Illegal to circumvent a technical measure copyright owners use to control access to their works
                (a)(2): Illegal to make/distribute tool to circumvent access controls
                (b)(1): Illegal to make/distribute tool to bypass other technical measures used by copyright owners to protect rights in works

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    2. Re:great by nawcom · · Score: 1

      Note that I said nothing about creating and distributing a no-cd crack, I simply referred to applying one. The legality of this has many variables to question, especially if you personally fix the binary yourself (not downloading someone else's "fix"). Also the issue with what makes a crack illegal, if the application you use modifies a binary versus itself being a modified binary of the original copyright owner's work. (referring to your comment: The no-cd crack is a modified exe, which is a derivative work under copyright.)

    3. Re:great by crossmr · · Score: 1

      Damn that's scary..oh wait..
      I don't live in the US, nor do 6.4 billion other people.. The concept of what is "illegal" and what isn't, really doesn't universally apply.

  8. Wrong turf by unity100 · · Score: 4, Insightful

    The gaming community are not like ordinary people in idaho, montana, who do not know about fair use, media cartel predation, overpriced products. not only that, but they are also a more cohesive, communicating group.

    its a VERY bad choice for ESA member companies. Right at a time when gamers were starting to complain about games being all the same with sequels, and mass produced without a passion. Great move to take gaming companies prestige further down.

    so, will anyone post a list of ESA member companies so we can start avoiding them ?

    1. Re:Wrong turf by zulater · · Score: 3, Informative
    2. Re:Wrong turf by Anonymous Coward · · Score: 0

      Wow there is about 5 companies on that list I already refuse to buy from because of their policies. I guess it wouldn't hurt to add the rest to my NO BUY list :) vote with your wallets my friends there are plenty of awesome studios that are not on that list that make awesome games, buy from them instead.

    3. Re:Wrong turf by poetmatt · · Score: 1

      you know what, good point! If he succeeds with the ESA like he has with the RIAA, we'll have to thank him for his efforts at this rate.

    4. Re:Wrong turf by Anonymous Coward · · Score: 0

      Valve is not on that list? Typical.

      The one game company I can trust is the one that I do trust.

      Score one for anon.

    5. Re:Wrong turf by Anonymous Coward · · Score: 0

      Neither is Bungie, so I guess this means Halo's march to world dominance is for purely benevolent reasons...

      captcha: inroad :p

    6. Re:Wrong turf by Anonymous Coward · · Score: 0

      I guess I won't be buying any games at all! That list is most, if not all the game companies that I have bought from and copied... er, I mean backed up... HEY! ALL USA CITIZENS! WAKE UP AND RESUME TO AN UPRIGHT POSITION! YOUR GETTING SCREWED UP THE ASS!

    7. Re:Wrong turf by Anonymous Coward · · Score: 0

      The gaming community are not like ordinary people in idaho, montana, who do not know about fair use, media cartel predation, overpriced products. not only that, but they are also a more cohesive, communicating group.

      its a VERY bad choice for ESA member companies. Right at a time when gamers were starting to complain about games being all the same with sequels, and mass produced without a passion. Great move to take gaming companies prestige further down.

      so, will anyone post a list of ESA member companies so we can start avoiding them ?

      Any game studio with an ESRA rating on the box is a member of the ESA. Remember back when the parents, who are too lazy to do anything to monitor what their kids are doing online, life, sex, drugs, etc., because it's more important for the parents to do whatever they want instead of taking care of the children they brought into this world, started screaming at the top of their lungs to anyone who would listen about how they don't have the time to look at a game box in the store to care. The game studios were all threatened to be blacklisted, and stores threatened not to carry their games if they didn't cooperate, by the whining fascist's who would rather legislate morality to death instead of taking responsibility for their children.

      A little history here people, this all started back in the 70's with Tipper Gore and her crying incessantly to congress about wanting to put ratings on record albums because she was so upset by what she was letting her then 7yo daughter listen to behind closed doors, unrestricted, undirected and neglected.

    8. Re:Wrong turf by mcvos · · Score: 1

      I guess I won't be buying any games at all! That list is most, if not all the game companies that I have bought from and copied... er, I mean backed up...

      There are dozens of other game companies that make better and more innovative games without trying to screw their customers.

    9. Re:Wrong turf by Upphew · · Score: 1

      Blame Microsoft for Halos.

  9. ...and They Were Thinking... What? by MarkAyen · · Score: 4, Insightful

    Most facets of the entertainment insustry are closely scrutinized by the fan press. And there are fairly large overlaps between music lovers, movie buffs, videogamers, etc. So, you have to wonder if (1) the ESA didn't think anyone would notice that they hired one of the most hated execs in the music industry; or (2) they didn't think the fans would care; or (3) they just don't give a damn what gamers think.

    I'm guessing (3), but given the bad blood between the ESA and -- well -- pretty much everyone else in the industry, you'd think they'd at least want to give the impression that they aren't a bunch of bastards with hearts of coal.

    1. Re:...and They Were Thinking... What? by Anonymous Coward · · Score: 0

      But... coal can be heated....

    2. Re:...and They Were Thinking... What? by MeanderingMind · · Score: 1

      That's actually the point.

      If it were a stone, that would imply that it would be impossible for it to be warm. Some philosophies might therefore find it hard to blame the man for something he isn't capable of (i.e. no one goes around crucifying people for their inability to fly like Superman to work).

      Because it is coal, it implies that their is the potential for it to be warm, and that therefore the person possessing the heart has neglected it. Thus, it's quite easy to pass judgement on him for having failed to fulfill his potential in this regard.

      Now you could argue that some effort towards warming said heart might be worthwhile, but then you run into /. mob justice. It's easier to lynch someone than to fix them.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:...and They Were Thinking... What? by dkf · · Score: 1

      Now you could argue that some effort towards warming said heart might be worthwhile, but then you run into /. mob justice. It's easier to lynch someone than to fix them.

      Of course. Central Casting has plenty more slimy swines where that one came from, so there's no real incentive to save.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  10. Re:And you thought the ESA was floundering before. by ElectricTurtle · · Score: 4, Informative

    Actually Penny Arcade eXpo is the new big dog in the hemisphere, and deservedly so. I've gone every year and it's unbelievably awesome. This year's is only a week away... and expecting ~55k attendees.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  11. Meanwhile, across the Pond... by ciascu · · Score: 1

    The front page of The Times yesterday alerted readers to an 'unprecedented assault' on downloading by the UK gaming industry.

    All harbingers of things to come, I reckon. Feel it in the water.

  12. Closer to stealing, no by phorm · · Score: 2, Insightful

    One is as-close or as-not-close as the other, however I would say that the way the game industry reacts to piracy is different.

    For one thing, while the number of seperate big producers in the industry is shrinking (EA has eaten a bunch of them, for example), there is no overall collusive body for games like there is for music. Moreover, the games industry is a bit more segmented in terms of what they produce for: the RIAA members are still mostly using CD's in terms of public production, while the games industry has PC's and multiple consoles, etc.

    Additionally, the game industry is a bit more fluid in terms of copy-protection. Yes, all methods will be cracked (and most methods suck), but you can't product a new method of CD-protection without breaking a lot of existing compatibility, and you can't introduce a new medium without some obvious benefit to the consumer (hence Blu-Ray's main competitor is still DVD in the movie arena), while new consoles (and new protections) come out somewhat more regularly as new graphics capabilities etc make them more appealing.

    The last arena of course, is the internet. Games to much extent embrace it, and the music industry has been far from doing so in many cases. Distribution methods such as Steam have both conveniences and pitfalls for game-producers and consumers, but are more-or-less accepted by many at this point. Of course, the golden goose is in Pay-to-play online games such as MMORPG's, which provide a continue source of revenue while providing customers with a somewhat dynamic experience.

  13. Comment removed by account_deleted · · Score: 3, Interesting

    Comment removed based on user account deletion

  14. Wrong download. by Anonymous Coward · · Score: 0

    "so, will anyone post a list of ESA member companies so we can start avoiding them ?"

    When pirate bay becomes part of "we", then you all can talk.

  15. Some things to consider by Anonymous Coward · · Score: 0

    The moral argument always comes off as "this is why you should feel bad." Well what if I don't? Argument defeated, or at least derailed into a philosophical debate about the source and scope of morality.

    To me, the logical comparative argument is that producers of games need more support than producers of music. If you enjoy games, pirating them makes a deeper impact on a thing that you benefit from. (This is basically what you've said.)

    Given that, there is a whole class of software pirates whose interest is specific to old games which are no longer available. This software is referred to as "abandonware." Typically, abandonware that is distributed is that which is "out of print" and additionally has not been the subject of takedown notices.

    It's hard to make an argument against trading in this, particularly given the good faith demonstrated by the movement. A scary thought is that instead of a handfull of takedown notices sent to a handfull of sites, we find individuals being sued for thousands. Although anyone could tell you that, as a sales item, the net profit on that software is going to be roughly zero dollars or worse.

  16. You Can Never Have Enough... by Il128 · · Score: 1

    Consumer fear and intimidation.
    Because, Kenneth Doroshow would gladly have people tortured and then publicly executed for downloading a single copyrighted song, if that's what the law allowed.
    Now he gets to go after them evil 14 year-old gaming pirates!
    Kenneth has no ethics or morals or sense of justice, he's a vile, evil, hateful, vengeful and petty little man.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  17. Maybe they found that desireable? by Trojan35 · · Score: 2, Insightful

    "The same RIAA executive who defended a $222,000 verdict over 24 song files at an academic conference back in March, Kenneth Doroshow, is leaving the RIAA"

    I'm pretty sure if he didn't defend that verdict, as an RIAA executive, he wouldn't have been an RIAA executive for very long. Maybe he's leaving the RIAA since he's realized their business practices are shit, and he got tired of defending them? I don't know, but it's possible.

    Plenty of people on this site have worked for tech companies who have done some uncool things. Let's not pretend anyone who works for or with the RIAA is evil or an idiot. Honestly, I don't think they're idiots, they're just scared for their business model. And they should be.

    1. Re:Maybe they found that desireable? by NewYorkCountryLawyer · · Score: 5, Informative

      "The same RIAA executive who defended a $222,000 verdict over 24 song files at an academic conference back in March, Kenneth Doroshow, is leaving the RIAA"

      I'm pretty sure if he didn't defend that verdict, as an RIAA executive, he wouldn't have been an RIAA executive for very long. Maybe he's leaving the RIAA since he's realized their business practices are shit, and he got tired of defending them? I don't know, but it's possible.

      When I mention that he defended it, I mention it to show that he is shameless, and would defend the indefensible. He brought up the subject. He did not have to bring up the subject of a verdict of $222,000 over $23.76 worth of song files, where the copyright infringement -- if it occurred at all -- caused damage in the neighborhood of $8. When I mentioned at the conference that the verdict had made us a laughingstock in the international community, our copanelist -- a Copyright Law professor from Australia -- agreed.

      And how did he defend the verdict, by stating -- falsely -- that she 'might' have distributed '10,000,000' copies through Kazaa. As anyone familiar with software knows, her files probably could not have been copied by 100 people, let alone 10,000,000.

      Part of me -- I guess my heart -- would like to believe that he left the RIAA because he was tired of defending them. But my brain tells me otherwise.

      --
      Ray Beckerman +5 Insightful
  18. Somewhat Inconsequential by p0tat03 · · Score: 1

    For people who haven't followed the ESA closely, it may interest you to know that developers and publishers alike have been jumping ship and quitting the ESA as of late. Their influence is waning, and they can no longer claim that they represent the majority of the game industry (given the high-profile members they have lost, I doubt they do). Who they hired for what position hardly even matters at this point, given how few supporters they have both in and outside of the industry, from both the customer and the producer sides.

  19. might be good for indie game developers by Quirkz · · Score: 1

    Crazy as it sounds, this might be good for indie game developers. If the mainstream gaming industry gets too obnoxious, indie gamers who have more reasonable approaches to theft might gain greater followings.

    I have to admit I'm a little biased here, as the creator of a free web-based game. Copyright protection isn't at all when your format can't be copied--and doesn't even need to be since it's always available.

  20. It's interesting, but.... by gnarlyhotep · · Score: 2

    Not like the ESA is really a major concern these days. The games industry is hardly the Cabalistic oligarchy that the recording industry is. It's still quite possible for small/independant studios to put out a good product that garners high ranking sales, without the help of arbitrarily inserted gatekeepers.

    What was ESA's big claim to fame anyway? Oh yeah, E3. And look at how shockingly important that is these days...

  21. actually that list is full of shit by unity100 · · Score: 2, Insightful

    check them out - sony, disney, ea, microsoft.

    most customer unfriendly, enemy of the gamer corporations you can find in the industry.

  22. ESA is better by Weezul · · Score: 2, Interesting

    Is the gaming industry ruled by a handful of monopolies like the music industry? maybe. Are gaming companies more connected with their consumer? maybe. Is game industry news more likely to slam miss-behavior. I think so.

    So we could see some gaming companies begin abandoning the ESA if they employ the same tactics.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  23. Great by Anonymous Coward · · Score: 0

    As a game customer I've been increasingly concerned about these companies treating their customers like criminals as the real thieves enjoy a better gaming experience. This just deepens those concerns. This guy is a depraved scumbag as evidenced by his support for a life crushing financial verdict against a file sharer. He should be in jail, not getting hired to promulgate his crimes in other industries. Lawyer scumbag, too late we learn that Lenin was right about them.

  24. It will be interesting to see.... by NewYorkCountryLawyer · · Score: 1

    whether the ESA's hiring of this guy is a sign that they are about to go to war against end users like the RIAA has been doing, or whether it's just an ordinary personnel-type move.

    --
    Ray Beckerman +5 Insightful
  25. Copy Protection Proposed... by KnowledgeEngine · · Score: 1

    If I am to understand his track record this will be high on his list

    Now all Video Game discs will have a special magnesium and thermite backing. Should you read the entire disc in one sitting, the disc will ignite and destroy your gaming device. This will prevent all disc copying. It will also increase read error rates 50%, but we all brought it on ourselves.

    Also all game systems and games will not be playable if not equipped with phone home technology. Existing games which are re-released as Game of the Year are to be retrofitted. Owners of games and game systems without internet access may purchase from the ESA, a phone home device utilizing Satellite technology for 1999.99 plus a $29.99 a month service fee.

    Last but not least, all "obsolete" games without the built in protection will be illegal without a accompanying receipt. Punishable by fines from 100,000 to 1 Million per incident. I mean if you posses a game and do not have a receipt you must have stole it to copy and distrubute, right?

    1. Re:Copy Protection Proposed... by Anonymous Coward · · Score: 0

      Are you being facetious, or is that for real?

  26. Oh Hell.... by T3Tech · · Score: 1

    There goes the planet.

    --
    Of course I didn't RTFA... why would I do that? You really are new here aren't you? Don't let my UID fool you.
  27. The console oligopoly by tepples · · Score: 1

    For one thing, while the number of seperate big producers in the industry is shrinking (EA has eaten a bunch of them, for example), there is no overall collusive body for games like there is for music.

    Citation needed. There are plenty of game genres that haven't been shown to work well on PCs running Windows, such as 4-player in-person party games. If you're developing one of those, and Microsoft, Sony, and Nintendo turn you down, there's no way to get your game in front of the public.

  28. Diff by tepples · · Score: 1

    The no-cd crack is a modified exe, which is a derivative work under copyright.

    There are tools analogous to diff for binary files, such as IPS and UPS. Are diff files also derivative works?

  29. Lockout chip business model by tepples · · Score: 1

    It's still quite possible for small/independant studios to put out a good product that garners high ranking sales, without the help of arbitrarily inserted gatekeepers.

    You mean like the console makers? WiiWare still isn't open to developers operating out of a home office, and a PC running Windows tends to have a 17" screen that isn't comfortable for four players holding gamepads plugged into a USB hub to sit around.