Large scale solor generation usually focuses sunlight onto a tower where steam is generated to drive turbines.
And do you think photovoltaic solar cells are 100% effective in converting sunlight to electricity? Typically they are around 12% effective in converting sunlight to electricity. That means the remaining 78% is either converted to heat or reflected. If the alternative to the solar cells is something that reflects a good amount of sunlight, then the solar cells will be hotter.
Not necessarily true. It would be more accurate to say that 50% of people are below the national median for IQ. Even that wouldn't be entirely accurate because there could be many people at the same level as the median that would be discounted. The way average works, if you have 6 numbers; 2, 3, 4, 5, 10, 12; then the average is 6, so 4/6 would be below the average.
I would imagine it would be a pretty big disruption to gameplay. A web based game isn't so immersive as a game like WoW, so it's not as big a concern. For WoW, a small percentage of players would likely be in an uproar over it, and a larger percantage may not voice anything negative, but their gameplay would be subtly negatively effected, and that equates to less substriptions.
Saying that servers are a fixed cost is a big assumption.
Most games plan a certain number of users/server. (The server I refer to here is a single node of a cluster that makes up one entity that users can select as a server.) I can't remember the source, but some games plan for about 100 players in an area, and that's a server. Sometimes a single server can serve up multiple low population areas. Some games dynamically distribute load, especially for instanced areas. But in the end, the server is rated for a certain number of players.
So servers are not a fixed cost. While a single player will not push a server over it's load, enough extra players will, requiring them to setup additional resources.
Perhaps I phrased that badly. Getting the inductive field extended isn't the hard part. Perhaps not practical, but technogically easy enough to do. But having a larg EM field around everything just doesn't seem like a good idea. My final determination was if such a thing were possible it wouldn't just be a scaling up of the technology used in inductive charging, but something different.
Heh I was just thinking about that this morning. I was thinking about the inductive charging pad, and wondering if there was a way that could be extended to a whole building. (No, I didn't come up with some way.)
I started on the PoP games on WW. The PoP I knew of at the time was the old "pixelated" game, and I hadn't even realized there was a remake. But a friend had it and I decided to give it a try. (She never did manage to finish WW.) So to me without any prior PoP experience, it was a great game.
I later went back and played Sands of Time, and to me it was an odd game at first, but I grew to like it. I found some of the mechanics a bit frustrating after having gotten used to WW. But in the end I enjoyed Sands as well.
So when TT came out, I was all over it. I think it made a nice wrap-up to the story, and I was glad I'd played both the other two first.
But as far as skipping WW, you will miss out on some story aspects most likely. For example who is narrating. They will, however, be minor. While TT draws on the story of both prior games, it is more heavily about the first game, and you will see many familiar faces.
20+ years ago, C wasn't so common. Career programmers didn't work in the same environment. They still have those jobs, but they are different enough that they don't tend to work in the same fields as new programmers.
I don't read that as saying beta has definately started. It says they have started taking beta applications. That could have a number of meanings. Face value would be that you could submit applications to beta. However that is unlikely since the post was 2 days ago and they have been accepting applications for awhile. It is also implied otherwise by their inclusion of the statement about not being ruled out. The second and IMO most likely interpretation is that they have selected everyone for the first round and accepted their application, but that they haven't necessarily started testing yet.
The only way to know fure sure if it had started would be an official announcement or someone who was accepted saying that they are now testing. The former is not a common practice in any company. The latter is unlikely at this point since the first round is only 23 people. Once it gets bigger leaks are inevitable, but when it's a very small group that are very avid fans, leaks are well controlled.
So I don't think it's fair to say that beta has started. Just that it may have started.
Where is the source for the news that beta is started? The closest I can find is news that they are very close now, but the last report was that it had not actually started yet.
I don't see a problem with flat rate pricing. Why should what the song is worth to other people matter to how much it's worth to you? If I like a song, it's worth the same to me no matter how popular it is.
A friend of mine picked up Premiere Elements after I was pretty familiar with Cinelerra. So I gave Elements a try and found the interface easy to figure out but clumsy. My work flow wasn't as streamlined as it was in Cinelerra, once I'd figured out the interface. Of course, it may just have been that I didn't spend enough time working with Premiere.
My take on it is that Kino is good for the home user. It's designed for DV editing, in fact. Cinelerra is designed more for power users. It is not simple to use, but it is very powerful in what it can do, if you learn how to use it.
If you have DV equipment, I believe Cinelerra supports direct capture. I don't use it myself as the video I work with is all computer generated, but I'm pretty sure it's there.
Great, they will move to California just in time for our next big earthquake. Where do they plan to go after that, Colorado for the blizzards? Another coastal city for the tsunamis?
1. I was reading a google maps API forum thread where someone suggested allowing better zoom so people could better identify houses there, the answer was that they would get to it, and apparently they have. 2. If I had to hazard a guess, I'd say most the images they had to pay for, so they own rights to and responsibility to protect. However, the flood images were probably pieced together from freely downloadable NOAA images, so they have no such rights or responsability.
You are partly wrong. All TiVos shipped with the appropriate amount of reserved space. Previously it was just a single file as a placeholder. When 2.0 came out, they deleted the file and made it just a software computation that counted the reserved space. If you have done nothing to your TiVo, you would notice a loss of minutes at the most. (In fact, often a change in your favor.. 30hr became 31 or 32 IIRC) If you have upgraded, you now didn't have the appropriate amount of reserved space. 2.0 corrected this, making it look like you lost space. But TiVo warned people about this as soon as the first upgrades happened, so it is not like it was unexpected.
Thats nice. Go spewing the same things everyone else does without really understanding it.
1) It doesn't force anything. It will never EVER record it's own stuff instead of your shows. If your show conflicts with what it wants to record, you have priority. And it never deletes your shows to record something.
2) At least TiVo has a policy stating what they will and will not do. The privacy foundation didn't even analyze the fact that it was just a PPP connection, they just looked at raw data. They also did it in quite an overkill way. Since then, audits on the TiVo system have found that they do fulfill their own privacy guidelines. If they were ever found not to, there would be hell to pay. I mean, look at how much hell there is to pay just because there is the slight chance that under different conditions they might.
3) Thats nice, and is very noble. But, if you make such a big deal that TiVo MIGHT be able to connect your viewer information to you, then you can not neglect to mention that no other company makes a promise that they will not. In fact, ReplayTV does, for services such as MyReplayTV. With TiVo, it would most likely have to be a TiVo employee to try and get the information. With ReplayTV, anybody who could manage to break into the system could get at the information.
Large scale solor generation usually focuses sunlight onto a tower where steam is generated to drive turbines.
And do you think photovoltaic solar cells are 100% effective in converting sunlight to electricity? Typically they are around 12% effective in converting sunlight to electricity. That means the remaining 78% is either converted to heat or reflected. If the alternative to the solar cells is something that reflects a good amount of sunlight, then the solar cells will be hotter.
Wind turbines kill birds, and solar power collection generates heat which could rais the local temperature.
Not necessarily true. It would be more accurate to say that 50% of people are below the national median for IQ. Even that wouldn't be entirely accurate because there could be many people at the same level as the median that would be discounted. The way average works, if you have 6 numbers; 2, 3, 4, 5, 10, 12; then the average is 6, so 4/6 would be below the average.
I would imagine it would be a pretty big disruption to gameplay. A web based game isn't so immersive as a game like WoW, so it's not as big a concern. For WoW, a small percentage of players would likely be in an uproar over it, and a larger percantage may not voice anything negative, but their gameplay would be subtly negatively effected, and that equates to less substriptions.
Saying that servers are a fixed cost is a big assumption.
Most games plan a certain number of users/server. (The server I refer to here is a single node of a cluster that makes up one entity that users can select as a server.) I can't remember the source, but some games plan for about 100 players in an area, and that's a server. Sometimes a single server can serve up multiple low population areas. Some games dynamically distribute load, especially for instanced areas. But in the end, the server is rated for a certain number of players.
So servers are not a fixed cost. While a single player will not push a server over it's load, enough extra players will, requiring them to setup additional resources.
Perhaps I phrased that badly. Getting the inductive field extended isn't the hard part. Perhaps not practical, but technogically easy enough to do. But having a larg EM field around everything just doesn't seem like a good idea. My final determination was if such a thing were possible it wouldn't just be a scaling up of the technology used in inductive charging, but something different.
Heh I was just thinking about that this morning. I was thinking about the inductive charging pad, and wondering if there was a way that could be extended to a whole building. (No, I didn't come up with some way.)
I started on the PoP games on WW. The PoP I knew of at the time was the old "pixelated" game, and I hadn't even realized there was a remake. But a friend had it and I decided to give it a try. (She never did manage to finish WW.) So to me without any prior PoP experience, it was a great game.
I later went back and played Sands of Time, and to me it was an odd game at first, but I grew to like it. I found some of the mechanics a bit frustrating after having gotten used to WW. But in the end I enjoyed Sands as well.
So when TT came out, I was all over it. I think it made a nice wrap-up to the story, and I was glad I'd played both the other two first.
But as far as skipping WW, you will miss out on some story aspects most likely. For example who is narrating. They will, however, be minor. While TT draws on the story of both prior games, it is more heavily about the first game, and you will see many familiar faces.
20+ years ago, C wasn't so common. Career programmers didn't work in the same environment. They still have those jobs, but they are different enough that they don't tend to work in the same fields as new programmers.
Just my guess.
It means you don't get into the first round.
Which, considering it is only 23 people, wasn't very likely to begin with.
Gojira was right. I was referring to the parent of your comment, agreeing with what you said.
If I wasn't commenting already about a lack of link to the news in the story, I would have used my last mod point to mark that post a troll.
I don't read that as saying beta has definately started. It says they have started taking beta applications. That could have a number of meanings. Face value would be that you could submit applications to beta. However that is unlikely since the post was 2 days ago and they have been accepting applications for awhile. It is also implied otherwise by their inclusion of the statement about not being ruled out. The second and IMO most likely interpretation is that they have selected everyone for the first round and accepted their application, but that they haven't necessarily started testing yet.
The only way to know fure sure if it had started would be an official announcement or someone who was accepted saying that they are now testing. The former is not a common practice in any company. The latter is unlikely at this point since the first round is only 23 people. Once it gets bigger leaks are inevitable, but when it's a very small group that are very avid fans, leaks are well controlled.
So I don't think it's fair to say that beta has started. Just that it may have started.
Where is the source for the news that beta is started? The closest I can find is news that they are very close now, but the last report was that it had not actually started yet.
By that standard, WoW is using an idea so old it should be on life support.
Get a clue, this one's taken.
I imagine you get the ideas from common sense idea of how it would be implemented.
If I were designing it, I would have a base emulation library, then plugins for specific games.
Then again it may just be an issue of making the emulation more accurate. The more accurate they make it the more games get supported.
I don't see a problem with flat rate pricing. Why should what the song is worth to other people matter to how much it's worth to you? If I like a song, it's worth the same to me no matter how popular it is.
A friend of mine picked up Premiere Elements after I was pretty familiar with Cinelerra. So I gave Elements a try and found the interface easy to figure out but clumsy. My work flow wasn't as streamlined as it was in Cinelerra, once I'd figured out the interface. Of course, it may just have been that I didn't spend enough time working with Premiere.
My take on it is that Kino is good for the home user. It's designed for DV editing, in fact. Cinelerra is designed more for power users. It is not simple to use, but it is very powerful in what it can do, if you learn how to use it.
If you have DV equipment, I believe Cinelerra supports direct capture. I don't use it myself as the video I work with is all computer generated, but I'm pretty sure it's there.
Great, they will move to California just in time for our next big earthquake. Where do they plan to go after that, Colorado for the blizzards? Another coastal city for the tsunamis?
1. I was reading a google maps API forum thread where someone suggested allowing better zoom so people could better identify houses there, the answer was that they would get to it, and apparently they have.
2. If I had to hazard a guess, I'd say most the images they had to pay for, so they own rights to and responsibility to protect. However, the flood images were probably pieced together from freely downloadable NOAA images, so they have no such rights or responsability.
According to the Google Blog you can get Google Earth overlays related to the hurricane here.
You are partly wrong. All TiVos shipped with the appropriate amount of reserved space. Previously it was just a single file as a placeholder. When 2.0 came out, they deleted the file and made it just a software computation that counted the reserved space. If you have done nothing to your TiVo, you would notice a loss of minutes at the most. (In fact, often a change in your favor.. 30hr became 31 or 32 IIRC) If you have upgraded, you now didn't have the appropriate amount of reserved space. 2.0 corrected this, making it look like you lost space. But TiVo warned people about this as soon as the first upgrades happened, so it is not like it was unexpected.
Thats nice. Go spewing the same things everyone else does without really understanding it.
1) It doesn't force anything. It will never EVER record it's own stuff instead of your shows. If your show conflicts with what it wants to record, you have priority. And it never deletes your shows to record something.
2) At least TiVo has a policy stating what they will and will not do. The privacy foundation didn't even analyze the fact that it was just a PPP connection, they just looked at raw data. They also did it in quite an overkill way. Since then, audits on the TiVo system have found that they do fulfill their own privacy guidelines. If they were ever found not to, there would be hell to pay. I mean, look at how much hell there is to pay just because there is the slight chance that under different conditions they might.
3) Thats nice, and is very noble. But, if you make such a big deal that TiVo MIGHT be able to connect your viewer information to you, then you can not neglect to mention that no other company makes a promise that they will not. In fact, ReplayTV does, for services such as MyReplayTV. With TiVo, it would most likely have to be a TiVo employee to try and get the information. With ReplayTV, anybody who could manage to break into the system could get at the information.