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Review: Prince of Persia - The Two Thrones

Two years ago the pixelated graphics and long-ago memories of the Prince of Persia gave way to the slick and entertaining Sands of Time. The reinvisioning of the venerable Prince caught everyone by surprise and kick-started a trilogy of excellent puzzle titles, with intuitive combat mechanics thrown in for good measure. Prince of Persia: The Two Thrones is the final chapter of the three part story. The Prince is older, grittier, and has a definite mean streak. He also has a length of spiked chain fused with his arm, but that's just part of the fun. Read on for my impressions of the final chapter in the story of the Prince.
  • Title: Prince of Persia: The Two Thrones
  • Developer/Publisher: Ubisoft
  • System:Xbox (PC,PS2,GC)
  • Score:7/10

The Prince has had a hard couple of years. Do one stupid thing like release the mythical sands of time and destroy your father's kingdom, and you end up on the run and gritty, fighting off the forces of time and a Sand Wraith with personal vengeance issues. At the start of Two Thrones, though, the Prince is finally returning home with a boat and a girl. What could be better? Unfortunately, the Prince is like C3PO. It's his lot in life to suffer. He catches sight of his city for the first time in years, only to realize that it's burning. His ship is destroyed, and his woman picked up by the enemy forces sacking the city.

Luckily, the Prince is a resourceful guy. As in previous titles, the focus of Two Thrones' gameplay is on maneuvering the Prince through what is effectively a three dimensional maze. Wall walking, ledge climbing, and impressive leaps all make a comeback from Sands of Time and Warrior Within. There are a few additional moves added into the mix to accommodate new story and combat elements. There is one new platforming element: Shutters. These spring-loaded boards are usually located on walls, and once you reach them by wall walking will rocket you across a room into an unsuspecting enemy. These shutters can often be used to start a Speedkill, the biggest change in the combat system from previous games. If you can approach or leap onto a baddie that is unaware of your presence, you slip into a slow-mo mode that requires you to hit the attack button at precise intervals. Doing so allows the Prince to brutally dispatch a foe with minimal effort and almost no sound. This added stealth element is a welcome change, allowing you the opportunity to quickly take out a room full of baddies and get back to the puzzle part of the game with minimal fuss. If you don't enjoy the normal combat, Speedkilling is the easiest way to get through the game without engaging in a lot of fisticuffs. Frustratingly, it's never entirely obvious when a baddie will notice you or not. If you remain hidden as you approach a baddie you are bathed in a golden glow, but even when approaching from behind it's possible for a guard to break your glow and drop you into normal combat mode.

Normal combat will be very familiar to players of Sands of Time or Warrior Within. The game still has one of the best multi-enemy juggling systems of any console title. It's effortlessly easy to flip and jump between multiple enemies, slicing and dicing until there's no one left alive. While you have your own blade, as in Warrior Within you can steal weapons from opponents both during and after combat. The capability to use multiple weapons ensures that besides the invigorating combat you'll have some options as far as the chopping goes. Combat as the Prince can sometimes be a white-knuckle affair, because for all his dexterity the Prince isn't a front line fighter. Luckily, or unluckily depending on how you look at it, the Prince has a darker half that excels at combat.

The Dark Prince is the result of the fusing of the Prince to the Sand Wraith, and if you thought the Prince had baditude problems in the second game ... you'd be right. But he's a jerk here too, as the Sand Wraith's dark energies force him to do terrible things. Dark Prince is a much more effective combatant, a length of chain (called the Daggertail) extending from his arm proving to be perfect for fending off large groups of foes. Gameplay as the Dark Prince is subtlety different. Every moment he's not in combat drains him of health, as the sands slowly kill his mortal frame. Puzzle completion, then, becomes a mad rush to reach the next fight sequence as almost every foe defeated refills the Dark Prince's health bar. There are a few different puzzle elements, too, as Bionic Commando-style the Dark Prince can swing over obstacles. This new split personality is intriguing both from a gameplay and storytelling standpoint, and re-interested me in the Prince as a character. The gritty Prince from the Warrior Within was such a tool that I found myself losing interest in what happened to him by the end of the game. Here, seeing the slightly edgier but mostly nice-guy Prince from Sands of Time battling it out in his head with the Sand Wraith, I could do nothing but empathize with him.

The game looks as good as ever, the soft visuals and sweeping architecture of the first two games returning with impressive results. Though by today's next-gen standards it may not be cutting edge, the care which the designers put into the look of the game made what power the game's engine does have come to life. Characters are well-textured, but the sometimes blocky animation has thrown me off since the first Prince title. From a sound perspective, I was much happier with Two Thrones than the previous game. Annoying rock music has given way to Mideastern-flavoured music, like that heard in Sands of Time. Voice acting was competently done, and I continued to enjoy the quiet asides the Prince has with himself as he travels through the game. The acting is probably at its best when the Light Prince and Dark Prince are arguing, resulting in a sometimes-hilarious schizoid diatribe.

I'll be upfront: I found the decisions made for Warrior Within to be almost Poochie-level bad. The 'gritty' Prince with the goatee and callous demeanor may have made him more hard-core, but totally turned me off to him as a character. One of the most satisfying aspects of Sands of Time was the way players could empathize with the regular old middle eastern ninja who had gotten himself stuck in a bad situation. The return of the Light Prince in Two Thrones was a happy decision, and the Sand Wraith's level of participation in the story was exactly what I was looking for. The wrestling with the self that the Prince goes through was an interesting story. Interesting enough, in fact, to push me through combat that I've been playing for almost two years now, and puzzle elements that I've long since become competent in. Two Thrones is a familiar game with some new paint, and in this case I'm okay with that. Fans of the series will be pleased with the way the story ends, and newcomers to the gameplay will find the puzzling and fighting just as enjoyable in this title as in previous iterations of the game. Prince of Persia: Two Thrones is a strong finish for an excellent series built on entertaining gameplay and powerful storytelling.

171 comments

  1. last thing we need by BushCheney08 · · Score: 1, Funny

    The absolute last thing we need in a videogame is to see goatse sporting an evil prince...

    --
    Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    1. Re:last thing we need by Obiwan+Kenobi · · Score: 2, Insightful

      Okay, seriously, +1 That's Nasty needs to be added to the moderator drop-down already.

  2. Spiked chain? by Ykant · · Score: 3, Insightful

    Remember when this series was a great puzzle-platformer, with occasional combat? Now it's God of War???

    --
    Spelling, grammar, punctuation? We need something that checks logic.
    1. Re:Spiked chain? by Breaker_1 · · Score: 4, Informative

      It's still a great puzzle platformer. I've been playing it since the day it came out. The puzzle isn't so much look around the room and figure out where to go, slowly making progress. The challenge now is to figure out where you're going to go, fast, and get it right on the first try. The combat system has changed a lot from the Sands of Time and even Warrior Within. It requires much more stragety.

    2. Re:Spiked chain? by ZiakII · · Score: 1, Troll

      Remember when this series was a great puzzle-platformer, with occasional combat? Now it's God of War???

      It is a simple fact that there going to give the console players what they want, more and more idiotic hack and slash games.

    3. Re:Spiked chain? by MassD · · Score: 1

      Why not? God of War was a huge hit... why not try to copy?

    4. Re:Spiked chain? by Anonymous Coward · · Score: 1, Informative

      puzzle?
      It was a freaking plataform game not different from many.
      Yeah, it was surprizing because unespected things happened everywhere (invisible falling table floors, a potion that turned everything upside down, appear as you run floor an stuff, but it was mainly ability and run against time.
      Not puzzle.

    5. Re:Spiked chain? by Grifty · · Score: 2, Insightful

      Just because a game is a huge hit, doesn't mean other games should follow suit. Star Wars Galaxies comes to mind...

      --
      "Can I have your stuff?"
    6. Re:Spiked chain? by dhakbar · · Score: 2, Funny

      What is this "stragety" you speak of?

    7. Re:Spiked chain? by hal2814 · · Score: 1

      I remember that Price of Persia was a great puzzle-platformer. I also remember rapidly losing interest in Prince of Persia 2 because you spend the first half hour on stupid sword fights (which are not the engine's strong suit) and Mario-style jumping segments (no cool swithes, levers, or deadly floor tiles). The game then went to 3D and lost any semblence of puzzle-platformer. The "series" you are thinking of is only one game long.

    8. Re:Spiked chain? by Anonymous Coward · · Score: 0

      Yeah!

      The word is stragedy.

    9. Re:Spiked chain? by SirPrize · · Score: 2, Interesting

      I recently installed and started playing Prince of Persia, the Sands of Time. In the middle of playing, my CD-Drive suddenly started making STRANGE noises. Since that moment, my CD-Drive no longer works -- the actual hardware seems to somehow got damaged. This struck me as quite strange, because I was playing this on a laptop which was just 4 days old! I sent in the CD-Drive for replacement, when I happened to chance on a story at Digg about a copy protection method named "StarForce", which has the potential to damage CD-drives. I was reading the story when I did a search to see which games use StarForce: Prince of Persia, the Sands of Time was on the list! I was very annoyed to find that it was in fact Prince of Persia which caused my CD-Drive to fail, because of it's copy protection. This has completely put me off of buying any further software from Ubisoft.

    10. Re:Spiked chain? by mdman · · Score: 0

      Its only a matter of time. All good platforms will get copied eventually, its good marketing stratagy

    11. Re:Spiked chain? by Gulthek · · Score: 1, Flamebait

      Nice, but the finest example of that particular crap is Diablo which is PC only :-)

    12. Re:Spiked chain? by Grifty · · Score: 1

      Good for marketing perhaps, but terrible for the games themselves. Especially if they're the persistant (MMO) sort.

      Diablo II had far too much influence on Ultime Online. Many of the systems that Diablo II used were emulated, and the UO hasn't been remotely the same since.

      Things that didn't previously exist such as special moves, elemental resistances, etc. were added that did nothing but muck up an otherwise simple and elegant combat system.

      Though stagnation would've probably been worse for UO, I still don't feel like the emulation served any purpose but to drag the game down.

      Sure, copying something popular is good for an initial box-sales boost, which is great for consoles/single-player games. But when it comes to MMOs, which make their money via subscription, it's important not to alienate your customers.

      I'll be curious to see how SWG fares financially after the dumb-it-down overhaul.

      Who knows, it may draw more subscribers, if the simplicity of WoW (and the relative simplicity I loved in Pre-AoS UO) are any indication.

      --
      "Can I have your stuff?"
    13. Re:Spiked chain? by Pxtl · · Score: 1

      Actually, there was a quite good port of it to the old Playstation. It was 2-player co-op on the same screen, which was quite fun on the console.

      And Diablo was just NetHack with better graphics.

    14. Re:Spiked chain? by NicklessXed · · Score: 0, Troll

      Who modded this troll up? Sands of Time doesn't use StarForce. Warrior Within doesn't. Only Two Thrones does. Besides, stories of StarForce damaging CD drives are either just rumors, or, as in this case, outright lies.

    15. Re:Spiked chain? by Anonymous Coward · · Score: 0

      Yeah, it was good. Good times I had with a buddy, and the loading screen was on long enough to go fetch a beer.

    16. Re:Spiked chain? by MrCopilot · · Score: 2, Insightful
      It requires much more stragety.

      I think you mispelled Strategery. /Oblig SNL Reference

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    17. Re:Spiked chain? by StikyPad · · Score: 1, Insightful

      Why does this crap get modded up? Look, Starforce is an overbearing hog of a copy protection. It has been associated with system instability, and there may very well be some merit to those claims. But causing hardware failure? That reminds me of my friend who tells me he has a virus whenever his system slows down.

      Look, I'm not going to say with 100% certainty that SF3 did not cause your CD-ROM to go tits up and grind to a halt, but SF3 did not cause your CD-ROM to go tits up and grind to a halt. What happened was almost certainly a failure of moving components from phsyical causes coinciding with you playing POP3.

    18. Re:Spiked chain? by SirPrize · · Score: 2, Insightful

      If you checked the page that I linked to, you will find a list of titles which use StarForce -- and Sands of Time is on that list. I myself am very sceptical about this, but what conclusion would YOU draw, when the brand new machine that you've had for 4 days, suddenly has a CD-Drive failure, that my CD-burning software is no longer working, and that I'm waiting for a replacement CD-Drive. FYI: I'm a developer in the PC scene since over 15 years, and not a n00b jumping to conclusions.

    19. Re:Spiked chain? by bradbeattie · · Score: 1

      If Sands of Time used Starforce and the two subsequent titles didn't, doesn't that mean you should support Ubisoft and their decision not to use a horride copy-protection system?

    20. Re:Spiked chain? by general_re · · Score: 2
      ...what conclusion would YOU draw, when the brand new machine that you've had for 4 days, suddenly has a CD-Drive failure, that my CD-burning software is no longer working, and that I'm waiting for a replacement CD-Drive.

      My conclusion? After only four days, my first guess would be that it's just a shit drive, and that you got burned by the bathtub curve and poor quality control. If you'd been running it for a year, I'd be a bit more suspicious, but brand-new components can and do fail all by themselves for no apparent reason.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    21. Re:Spiked chain? by Castar · · Score: 1

      Hi,

      If this is true, I saw something where the StarForce developers were offering $1000 dollars if anyone could show them their software caused hardware failure. So you should look that up and collect!

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    22. Re:Spiked chain? by Anonymous Coward · · Score: 0

      Yeah! I took a coffee once and then poof! my computer went down. Had to send it back to Apple and it took a month! Coincidence? I think not! I eventually sued Starbucks and won!

    23. Re:Spiked chain? by StikyPad · · Score: 1

      Anti-conspiracy theories are flamebait now? Because a sample size of 1 is a good way to draw a valid conclusion? Fucking moron mods.

    24. Re:Spiked chain? by Erik+Fish · · Score: 1

      Maybe Sands of Time was re-released with StarForce, but the original run (from November 2003) used SafeDisc.

      I know this, as I am very careful not to install anything protected by StarForce on my computer. Soon I'm going to have a key wired up to the power on all of my drives. In one position both the "clean" HD and the optical drives get power. Turn the key and only the "sacrificial" HD is powered. This way I can run SF protected games and anything else shifty looking on the second drive with no worries.

    25. Re:Spiked chain? by TheSpoom · · Score: 1

      ...what conclusion would YOU draw, when the brand new machine that you've had for 4 days, suddenly has a CD-Drive failure...

      That it was dead on arrival, or at least, heavily damaged during shipping such that you didn't notice it until then. I did tech support for two years, and that's a much more likely conclusion than copy protection software causing the fault. Anyway, if you had called me, I would have sent you out a new drive in about ten minutes.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    26. Re:Spiked chain? by NicklessXed · · Score: 1

      That list is bullshit. Check official sources before making claims like that. SoT doesn't have SF, but some version of SecuRom. And I would assume that the drive was fucked on arrival.

    27. Re:Spiked chain? by KDR_11k · · Score: 1

      Ubisoft is notorious for malfunctioning anticopy systems. They don't need Starforce to kill your CD drive and many people have to use noCD cracks on Ubisoft games to get them to run. They've been on my "don't buy" list for a looong time now.

      Starforce protected games can be identified because they tell you to restart the computer to complete the installation of anticopy measures when you run them for the first time.

      BTW, I think PoPSoT predates Starforce.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Second Prince? by Anonymous Coward · · Score: 0

    The original will always be the best ! A pox on all your software houses!

    2nd post! Nah, that's never gonna be good enough :)

  4. If only... by hal2814 · · Score: 3, Interesting

    "Two years ago the pixelated graphics and long-ago memories of the Prince of Persia gave way to the slick and entertaining Sands of Time."

    No, back in 1999 the pixelated graphics and long-ago memories of the Prince of Persia gave way to the absolutely dreadful Prince of Persia 3-D. A game so bad I wouldn't play Sands of Time until it was two old because I refused to believe that anything Prince of Persia related could be good after the 3D piece of crap that was Prince of Persia 3D.

    1. Re:If only... by hal2814 · · Score: 1

      I left out the word "years." I don't think it's TOO old now.

    2. Re:If only... by patrixx · · Score: 1

      Check this out: http://princeofpersia3d.com/
      The game STILL has its own website! I cant be that bad then can it? :-)

      From the site: "The wait is nearly over... The Demo will be released on August 27. The Full product will ship September 19. Please check out all the new screenshots and movies."

      Yeah! /Patrik

  5. Go Ubisoft Montreal by Gherikill · · Score: 1

    I await the new POP game every Christmas since the sands of time. Ubisoft Montreal is really churning out some quality titles. Go Canada!

  6. Pixelated? by FatSean · · Score: 4, Informative

    If I recall correctly, the original Prince of Persia looked quite smoothly animated and drawn.

    --
    Blar.
    1. Re:Pixelated? by slart42 · · Score: 1, Informative

      Depends on the platform you used. The PC version (which is probably best know) was quite pixelated at 320x200. I don't assume the original Apple II version was much better then that. The Mac version looked much nicer, capable of filling a 640x480 screen.

    2. Re:Pixelated? by deaddrunk · · Score: 4, Informative

      And the Amiga version was pretty sexy too. Yes kids it's that old ;)

      --
      Does a Christian soccer team even need a goalkeeper?
    3. Re:Pixelated? by earnest+murderer · · Score: 4, Funny

      It was, they were the finest two dozen pixels ever.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    4. Re:Pixelated? by Grifty · · Score: 1

      The version I played on the Apple ][e had more fluidity of animation than almost any other titles available.

      Compared to say, Aztec or Swashbuckler it was quite lovely to look at.
      Brøderbund developed a couple of really nice-lookin' games for the Apple ][ platform.

      Sure, it was pixelated, but no more than anything else at the time, and unlike some other games those pixels were well-animated.

      --
      "Can I have your stuff?"
    5. Re:Pixelated? by Anonymous Coward · · Score: 0

      Old is no word, the version I know ran smoothly on an 8086 @ 4Mhz.

    6. Re:Pixelated? by Anonymous Coward · · Score: 0

      What's an amiga?

    7. Re:Pixelated? by xaque · · Score: 1

      That's where they stick a... oh, wait...

    8. Re:Pixelated? by Spy+der+Mann · · Score: 4, Informative

      If I recall correctly, the original Prince of Persia looked quite smoothly animated and drawn.

      That's because it was rotoscoped.

    9. Re:Pixelated? by MrCopilot · · Score: 1
      If I recall correctly, the original Prince of Persia looked quite smoothly animated and drawn.

      That's because he by hand, motion captured his little brother jumping off the couch and across the street and stuff.

      Wow, I knew I'd find a use for that piece of trivia I had to watch a whole day of g4 for, I hope it was worth it. Source: ICONS on g4.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    10. Re:Pixelated? by birder · · Score: 3, Interesting

      Jordan Mechner who created PoP and Karateka was one of the first (if not the first) to use rotoscope tecniques for character animation.

    11. Re:Pixelated? by Jace+of+Fuse! · · Score: 1

      What's an amiga?

      In order for that to be funny, you have to spell it "Omega".

      Oh, wait, it still isn't funny. Looks like you failed.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    12. Re:Pixelated? by Blakey+Rat · · Score: 1

      The Mac version whooped butt. 640x400 pixels, 256 colors. Required an Apple II to play in color, alas. (There was a black/white version also for us poor Mac SE owners.)

    13. Re:Pixelated? by BatwingTLM · · Score: 1

      I actually prefered to play Prince of Persia on the Mac Classic in monochrome than on the PC in colour. The graphics seemed sharper.

      Top Game back in the day, I wasted so much study time to that game, particualy that fat swordsman on level 6!

      --

      Leg Godt

    14. Re:Pixelated? by Zodman · · Score: 1

      I thought the version I knew was on a C64. I could be going senile in my old age. What game were we talking about again? I was Karateka, right? *scratch*

    15. Re:Pixelated? by Anonymous Coward · · Score: 0

      That's not even close to being true. Disney used rotoscoping back in the 30's and 40's for character animation and many others used it before them. As far as video games go, I'm pretty sure others used similar techniques before that. The original Prince Of Persia came out in 1989. I remember the horrible horrible Journey video game from 1983-ish which used digitized footage of the band members. If they were able to do that in the early 80's, I'm sure someone else thought to do it for rotoscoping shortly after that.

    16. Re:Pixelated? by DutchMa5t3r · · Score: 1

      The past Three games "Sands of Time", "Warrior Within", and the newest release were all quite nice as far as graphics, and animation. I dont know what you're talking about with "Pixelated" lol

    17. Re:Pixelated? by birder · · Score: 1

      First off, in keeping on topic, I was talking about computing games. Second, Karateka came out in 1984 and you're free to find something that pre-dates it in rotoscope type animation and not digitized footage.

  7. Original... by Blue-Footed+Boobie · · Score: 1

    The original PoP was one of my favorites games for my SNES. I really have to give these new PoP titles a try...

    --
    DAMN YOU OCTODOG! DAMN YOU TO HELL!
    1. Re:Original... by CMiYC · · Score: 1, Troll

      You meant the original PoP for Apple II, right?

      SNES version came 3 years later.

    2. Re:Original... by Stalks · · Score: 1

      No, he meant the SNES. That was the platform he played the original on, regardless of when it was released.

    3. Re:Original... by Blue-Footed+Boobie · · Score: 1

      Exactly. CMiYC - FWIW - It was the same game anyways.

      --
      DAMN YOU OCTODOG! DAMN YOU TO HELL!
  8. Should I bother with "Warrior Within"? by Chmarr · · Score: 3, Interesting

    I played "Sands of Time" and thoroughly enjoyed it. I've not bought nor played "Warrior Within". Since the reviewer didn't seem to like Warrior Within, should I even bother with it, or go straight to "The Two Thrones" ?

    1. Re:Should I bother with "Warrior Within"? by Breaker_1 · · Score: 5, Informative

      It all depends on what you want. The game itself is darker, and in some senses cheesier than The Sands of Time, however it is much harder. It'll also be part of the story. Think of the last three Prince of Persia games like the Indiana Jones series. The first one was good, the second one was okay and, almost too dark for it's own good, and the last one was good. So, if you want to play a game similar to The Sands of Time, no don't bother with Warrior Within. If you want a challening game, and to know more of the story, yes .. play it.

    2. Re:Should I bother with "Warrior Within"? by minginqunt · · Score: 5, Informative

      It's important, when considering the now roundly rogered-into-a-happy ending trilogy, to realise that whilst Warrior Within was a disappointment for many ICO and Sands of Time fans, there was much that the game got right. It would be churlish to pretend otherwise given that even EG gave it a 7/10. 7/10 is a respectable score for a game. The game disappointed primarily because of what *might have been*, rather than what was.

      Indeed, the free-form fighting system was a necessary if not sufficient addition. The Dohaka chases were fantastic. The game was longer, more exciting than SoT and had an engagingly mental Sci-fi plotline.

      But when all is said and done, this was not the sequel that Sands lovers (like myself) wanted. It entertained me, and indeed I completed it (both endings) with a wilfull glee. But in many respects it was a parallel universe to Sands of Time. Same gorgeousness, same ridiculously fluid controls, same environmentally-minded puzzles, just no... soul.

      One of the best aspects of The Two Thrones, and I'm saying this having sat up until 7am this morning, dishing out Speed Kill death to that cock of a Vizier, is that in tying up the storyline of the Prince, it even manages to convincingly contextualise the misstep in style that was Warrior Within.

      One can view the entire Sands of Time trilogy now as a coming-of-age story, redemption through acceptance and eventually growing up. Warrior Within represents the Prince's angst-riddent adolescence, full of misdirected rage and charmless anger. If Sands of Time was a story of the innocence of youth, The Two Thrones is a story of reconciliation, of a man growing up, accepting responsibility for his mistakes and becoming whole again.

      As a Prince game, if Sands was a 9/10, and Warrior a 7/10, then Thrones is a solid 8. It falls short of the majesty of Sands in a few key areas:

      * Pointless Chariot Races
      * Overly hard bosses (Ring of fire... Gah!) This is not what PoP is supposed to be about.
      * Not quite as magical as sands of time, at least until the moment at which the Vizier captures Farah. After that... wow.
      * Overuse of the wall-springs and the dagger-hold devices.
      * Game takes a while to find its stride.

      The game is buoyed up by its wonderful Speed Kill dynamic, the awesome final 25%, its return to form, and the brilliantly brief Dark Prince segments.

      8/10 is the consensus opinion. Thus it is unanswerable truth.

      In allowing the unification of the odd style of Warrior Within (a game I still enjoyed a great deal, despite its stylistic missteps) with the wonderful magic aura of Sands of Time, and allowing a story of redemption to come to fruition that neatly ties together the stories of the Prince, Farah, Kaileena and the sands, The Two Thrones is a fine ending to an excellent, if problematic trilogy. Fans of third-person action-adventures, and fans of either of the first two games will have an engaging time. I did.

    3. Re:Should I bother with "Warrior Within"? by mrcdeckard · · Score: 1

      well, it kinda depends on whether you are a completist in story terms. i agree wholeheartedly with the reviewer about WW -- i think some nu-metal-post-grunge band godsmack or something or other did the soundtrack; it serves to inform the overall vibe of WW. i also found myself losing any empathy for the prince in WW, but in the context of the trilogy, i do suppose it makes sense -- overall WW is rather shallow, especially given the depth of SOT -- wow, what great story and character development (something video games mostly lack, for some reason).

      so, to answer your question, you would probably be ok skipping WW, but if you're completionist, and can find a copy for $10, go for it -- just be prepared to kick up your suspension of tast-- er, disbelief.

      cheers,
      mr c

      --
      "Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - R. Feynman
    4. Re:Should I bother with "Warrior Within"? by Anonymous Coward · · Score: 0

      I played SoT about 3 or 4 times through. I played the first level of WW and hated it. So I skipped the game. I am now about to finish TT. The story is alright I suppose, but I have no yearning desire to experience it all if I have to dredge through gameplay I do not want to participate in.

      In short I skipped WW and do not regret it in the slightest.

    5. Re:Should I bother with "Warrior Within"? by zborgerd · · Score: 2, Insightful

      I've been forcing myself to play "Warrior Within" off and on for about two months now. It just doesn't hold my interests. The game is, frankly, kinda boring. The music is absolutely terrible (especially when compared to the first game); consisting mostly of poor ambient tunes with the occasional eastern flair, backed by really bad Godsmack metal tracks. The dialog is almost always terrible, with only a few better parts by the two main characters. The game is crippled by all sorts of glitches and audio skipping bugs on *all* platforms. That said, I'm still sticking with it. It's not the worst game I've ever played, but it hardly comes close to the first title. It's just such a big disappointment on almost all levels except for an improved graphics engine and combat mechanics. At $20, it's probably a decent value (I suppose). I have high hopes for "The Two Thrones". I suspect that it will correct a lot of the problems of the second title.

    6. Re:Should I bother with "Warrior Within"? by Tyger · · Score: 1

      I started on the PoP games on WW. The PoP I knew of at the time was the old "pixelated" game, and I hadn't even realized there was a remake. But a friend had it and I decided to give it a try. (She never did manage to finish WW.) So to me without any prior PoP experience, it was a great game.

      I later went back and played Sands of Time, and to me it was an odd game at first, but I grew to like it. I found some of the mechanics a bit frustrating after having gotten used to WW. But in the end I enjoyed Sands as well.

      So when TT came out, I was all over it. I think it made a nice wrap-up to the story, and I was glad I'd played both the other two first.

      But as far as skipping WW, you will miss out on some story aspects most likely. For example who is narrating. They will, however, be minor. While TT draws on the story of both prior games, it is more heavily about the first game, and you will see many familiar faces.

    7. Re:Should I bother with "Warrior Within"? by stx23 · · Score: 5, Funny

      Instead of playing Warrior Within, listen to Godsmack at full volume and scream "Bitch!" at the top of your lungs for a few minutes. It's much the same experience.

      It's a bad, bad game.

    8. Re:Should I bother with "Warrior Within"? by thatguywhoiam · · Score: 1

      One option you may entertain, if you have a PSP, is the 'Prince of Persia Revelations' title. It seems that they went back and tried to "fix" parts of Warrior Within, while expanding the levels for the PSP version. I have no idea how successful they were but it might be worth a try.

      --
      If Jesus wants me it knows where to find me.
    9. Re:Should I bother with "Warrior Within"? by bromodrosis · · Score: 1

      Jeez. Some of you people make it sound like you ordered beer and got a bottle of piss. It's not all that bad. There are still some VERY cool visuals. Granted, some of it got a little tedious (but not as bad as Halo), but there were some great scenes in the game. If you liked the first game and the basic mechanics and scenery, WW is a worthy addition. Especially if you can grab a copy for around $20.

    10. Re:Should I bother with "Warrior Within"? by vsprintf · · Score: 1

      I have to agree with that even though it will offend all the PoP fans. The reviews of PoP-SoT were great, so I bought it, and it was really beautiful. After playing for a while, it was jump, miss, rewind, jump, miss, rewind, jump, miss, run out of sand, die, restart, rinse, repeat, rinse repeat, finish level. About two-thirds of the way through, I realized I was just plain bored and quit.

      When PoP-WW came out, the reviews were great and claimed they had fixed all the previous problems, so I bought it. The first couple of levels were interesting, then after a while, it was the previous PoP all over again only worse. Now I was just backtracking all over the place and every other level was a time-trial against an unbeatable foe.

      There was one room where you needed to make a series of swinging jumps to wall standards. From hours of play, I knew the last one was too far away to make, but there didn't seem any other way to go, so I tried it. On the final jump, you can see the Prince start to drop well short of the standard, and then something moves him horizontally until he completes the jump. I lost interest in that one half-way through, and I won't be buying the latest one no matter how many princes they put in it.

    11. Re:Should I bother with "Warrior Within"? by Chmarr · · Score: 1

      Thanks... I think I'll go for it. I do like having a good story.

      And, if it's mediocre, at least it'll make The Two Thrones seem all the better :)

    12. Re:Should I bother with "Warrior Within"? by SanityInAnarchy · · Score: 1

      If Sands of Time was a story of the innocence of youth, then I'm scared shitless at what the other two games will be like.

      Innocence? The first boss is his own father, corrupted and zombified by the sands of time.

      --
      Don't thank God, thank a doctor!
    13. Re:Should I bother with "Warrior Within"? by Art+Tatum · · Score: 1

      Wow, a /. reader who knows the word "churlish." You must be over 12 years of age. That puts you in the minority. :-)

    14. Re:Should I bother with "Warrior Within"? by Anonymous Coward · · Score: 0

      Wow, a slashdot reader who feels a need to express approval for use of the word "churlish." You must be a complete dumbass. That puts you in the 95% majority of Slashdot readers!

    15. Re:Should I bother with "Warrior Within"? by Anonymous Coward · · Score: 0

      I have played POPWW through twice in the last month and i thouroghly love the game, unlike many other players i liked the hard rock turn that the music took because it reflected the prince's attitude better and created more of a feel of anger on the prince's part toward everything related to the Sands
      my PS2 version experienced occasional sound glitches such as no sounds for several secondary weapons but all in all the graphics, fighting system, and occasionaly cheesy but still entertaining story more than enough reason to at least rent if not buy this game

      Chaingun

    16. Re:Should I bother with "Warrior Within"? by stx23 · · Score: 1

      The new one is actually pretty good. I played it to completion, and any time I got to a an awkward/buggy bit, I was happy to think "At least it isn't Warrior Within".

    17. Re:Should I bother with "Warrior Within"? by Jarlsberg · · Score: 1

      It has a different atmosphere than Sand of Time, but once you get past the silly and rather dreadful beginning and find yourself inside the castle, the game markedly improves. The puzzles gets interesting, the story gets more interesting, and you'll find it's a very decent game. I thoroughly enjoyed it.

  9. Same old? by Chaffar · · Score: 4, Informative
    There are a few additional moves added into the mix

    I stopped playing the latest PoP's when I realized that I was killing the monsters using the same goddamn animation over and over and over again. And it's not like the game would send 2 or 3 identical beasties at you, you'd get TWENTY of 'em, and all would have to die using the "I'll jump over you and stab you at the exact same place". And I wouldn't do it 'cause it was the easiest way to kill'em, it would be the ONLY way to kill'em. Bad design, IMHO...

    1. Re:Same old? by A+beautiful+mind · · Score: 1

      There are some pleasure derived/activated from doing repetitive movement.

      If you see a lion move around in the zoo in a repetitive way, this is why.

      If this is a way to sell games according to some companies, they should go bankrupt.

      --
      It takes a man to suffer ignorance and smile
      Be yourself no matter what they say
    2. Re:Same old? by Gulthek · · Score: 3, Informative

      Wow. We certainly played entirely different games. Too bad for you. :-D

      I liked the wushu-ish "stand on one hand while twirling the sword with the other, while kicking two other enemies at the same time" move. But the double-blade decapitation (usually deliciously done in slow-mo) was a close second.

      How about the vertical wall run (with two swords) where the prince flips off and twirls back down as a metallic vortex of death and dismemberment?

      Or the weapon steal where you kill the enemy with their *own weapon*? (bonus if its an axe and you use it to cut them in half at the waist)

    3. Re:Same old? by Zambarra · · Score: 0, Offtopic

      Get Manhunt. Many weapons, from a plastic bag to a chainsaw [last level only, AFAIK]. Three different ways to kill an enemy with every weapon except the projectiles.

      And oh yeah, its gory. Rated M for a reason.

    4. Re:Same old? by Cylix · · Score: 1

      Standing whirl attack was the best...

      Nothing can touch you... unless it fell on your head.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    5. Re:Same old? by Anonymous Coward · · Score: 0

      The speed kills, which I personally thought the message was about, do get repetitive though.

    6. Re:Same old? by Politburo · · Score: 2, Interesting

      We certainly played entirely different games.

      No, you played the same games.. you just somehow responded to some other post than the OP.

      The OP stated that the 'killing motions' were repetitive. Having played the first game in the series, I wholeheartedly agree. Yes, they're cool, but after the 500th time.. it's just not the same. And the slo-mo was so annoying to me. I just wanted to kill the fuckers and get back to the puzzles.

    7. Re:Same old? by NicklessXed · · Score: 2, Informative

      Well, the combat in SoT really was very repetitive, but there wasn't that much of it, so it didn't really annoy me. They improved it in WW though, with the two-weapon fighting system, and a bunch of new moves. If you (generic you) still saw the same move over and over again in WW, it was your own damn fault. In TT, if you use speed kill often, you really see the same animations over and over again.

    8. Re:Same old? by theodicey · · Score: 2, Funny
      Bad example. Animals pacing in zoos is a reliable sign that they are not receiving sufficient stimulation, physically and mentally.

      But I suppose it depends on which repetitive movement you have in mind.

    9. Re:Same old? by Gulthek · · Score: 1

      all would have to die using the "I'll jump over you and stab you at the exact same place". And I wouldn't do it 'cause it was the easiest way to kill'em, it would be the ONLY way to kill'em.

      Speed kills aren't the *only* way to kill an opponent.

  10. Need a playable demo! by antdude · · Score: 1

    I loved Sand of Times and the original 2D scroller games. However, the Warrior Within demo did not impress me. I do need a sample of The Two Thrones to see if I will like it or not.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  11. PoP in a Lunchhour by russ1337 · · Score: 1

    I played PoP every day at lunchtime, until I could finish the whole game without dying and within the 50 minutes of the lunch hour. Perhaps I should have spent more time outside!

    1. Re:PoP in a Lunchhour by slart42 · · Score: 1, Interesting

      I might not have been able to finish the game in 50 minutes without saving..
      But when our family's Mac II's screen died, i was able to boot it up, launch PoP by navigating the Finder using the keyboard, and beat the first level, just by listening to the sounds of the game.

    2. Re:PoP in a Lunchhour by lpcustom · · Score: 1

      ahhhh you had the sound on? That's Cheating!

      --
      Beer! It's what's for breakfast!
    3. Re:PoP in a Lunchhour by Anonymous Coward · · Score: 0

      Perhaps I should have spent more time outside!

      Aren't there bears outside?

  12. Penny-Arcade Prince Of Persia Comics are up by JLavezzo · · Score: 4, Informative
    1. Re:Penny-Arcade Prince Of Persia Comics are up by aquabat · · Score: 1

      The theme music is nice too. Really sets the mood.

      --
      A republic cannot succeed till it contains a certain body of men imbued with the principles of justice and honour.
  13. Part 2 really lost the way by Johnny+Sailor · · Score: 0, Offtopic

    From what I've read about this one, it's supposed to be some kind of mixture between two and one. Two being the "God of War of the series" and one being a La Parkour action title. I loved the first one. It blew me away with the fluidity of everything. The second one I kind of messed with, but didn't feel particularly like it belonged. The free form combat system sounded great, but really you just used a few core moves for the most part, and the rest were fairly useless. I'm a bit hesitant about picking up this one. I probably will, but that's because I'm hoping it'll be enough like the first one to keep me hooked. My ideal PoP game would be one like the first one, but with several ways to solve a certain section.

    1. Re:Part 2 really lost the way by Anonymous Coward · · Score: 1, Insightful

      Essentially with 2 they listened to a lot of whiners and changed the game for the worse because of it.

      With 3, they listened to the people who whined about 2 and changed the game for the worse because of it.

      Here's why you shouldn't get this one: The Dark Prince slowly loses health. You have to play through puzzle sections as him, where he's slowly losing health while you look around to figure out the puzzle. Take too long figuring it out, and you're back at the start. Yay.

    2. Re:Part 2 really lost the way by mcmoyer · · Score: 1

      Maybe this game is more along your taste, no time limits, no puzzles, no pressure.

      'Stacker'

      http://www.theonion.com/content/node/43441

    3. Re:Part 2 really lost the way by Teddy+Beartuzzi · · Score: 1
      Essentially with 2 they listened to a lot of whiners and changed the game for the worse because of it.
      That was what got me. Yes, the combat was repetitive in Sands of Time, but it was still a great game because of the puzzles and environment. In response to the complaints about the fighting, they oddly provided *more* fighting. The logical course of action was to reduce the amount of fighting, by having a wave of 5 enemies, instead of 15, etc.

      Because of that, I didn't buy WW, and I won't be buying this one.

  14. a bit too much hype around jordan mechner? by passingNotes.com · · Score: 0, Informative

    you know, there was an interview with jordan (creator who licenses via ubi) through sony - and then it mysteriously went offline - it discussed this entire new game and his plans (etc)...strange (url was: http://sony.gamingtarget.com/news/stories/81206.ht ml)...but as for jordan, who released the original nearly 14 years ago, he really was not as heavily involved as indicated in this interview with yannis mallat (producer), "CGN: Did Jordan Mechner provide input on The Prince? Yannis: One of Jordan's main objectives during this project has been to unite the story and game-play aspects of the game. As the Prince is the main character, it was of course especially important to get his feedback on our approach. We agreed on the key attributes of the character and the artistic direction. We felt it was essential for Prince of Persia: The Sands of Time to capture the exhilaration of movement that was such a key element of the first game's appeal. The animated character needed to feel acrobatic and graceful, as opposed to mechanical, and the controls had to be simple and intuitively satisfying. Jordan's input was of great value for this process." from http://www.cgno.com/features/29.html (and part 2, which is where this was pulled from)

    --
    enjoy life, and Gmail.pro
  15. Am I the only one? by farrellj · · Score: 5, Funny

    Does anyone else think that Prince of Persia is just an update of Lode Runner?

    ttyl
              Farrell

    --
    CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
    1. Re:Am I the only one? by Grifty · · Score: 1

      At least on the Apple ][e, Prince of Persia and Lode Runner were nothing alike. Lode Runner being more Donkey Kong-like with ladder-scaling and evasion and such being the main goals, and Prince of Persia being like a more acrobatic Karateka (Another Brøderbund Apple ][e classic.) but with pits to fall into.

      --
      "Can I have your stuff?"
    2. Re:Am I the only one? by Anonymous Coward · · Score: 0

      > Am I the only one?

      Yes, you are.

      Pat yourself on the back for having an original thought.

    3. Re:Am I the only one? by BushCheney08 · · Score: 1

      Have they attempted to make a Lode Runner 3D or anything? And if so, how was it?

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    4. Re:Am I the only one? by falcon203e · · Score: 1

      They did, and it was an absolute travesty. Don't even bother researching this further. It will make you cry.

      --
      ----- "All right. It was a miracle. Can we go now?"
    5. Re:Am I the only one? by sckeener · · Score: 1

      Dang it...I could have mod'ed ya, but come here.....

      closer....

      smack!

      Do not tarnish the holy Lode Runner (of 1983.)

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    6. Re:Am I the only one? by leoboiko · · Score: 1

      Dunno, but console gamers like me --- if Lode Runner makes you think about "Hudson Soft" and not about "Broderbund", that's you --- may be very surprised to learn about the relationship between Bomberman and Lode Runner (this and this). I discovered that a few days ago at the insertcredit.com forums and still haven't wrapped my mind around it.

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    7. Re:Am I the only one? by Pxtl · · Score: 1

      Dwah? So Bomberman becomes LodeRunner.... and the villains in LodeRunner are other bombermen? WTF?

    8. Re:Am I the only one? by pashdown · · Score: 1

      Its similar to Karateka with good reason. Prince of Persia was the follow-up to Karateka. They were both written by Jordan Mechner.

    9. Re:Am I the only one? by Grifty · · Score: 1

      I've played Karateka through several times, but never really got into Prince of Persia for some reason.
      That reason was grabbing onto ledges.

      Needless to say, in later years I didn't appreciate Tomb Raider much either...

      --
      "Can I have your stuff?"
    10. Re:Am I the only one? by Joe+Random · · Score: 1

      Nah, if you want an updated version of loderunner, try N at http://www.harveycartel.org/metanet/downloads.html . Imagine loderunner with a ninja an 500 levels.

    11. Re:Am I the only one? by brucifer · · Score: 1

      That completely turns my world upside down! I think this revelation must have been what Keanu was thinking about to get his perfect udderance of "whoa" in the Matrix.

    12. Re:Am I the only one? by Prophet+of+Nixon · · Score: 1

      There was an isometric one in the win9x days that Sierra published (I think) that was quite good, though different. I don't know if there's any sort of actual 3D one though.

    13. Re:Am I the only one? by vsprintf · · Score: 1

      The reason Tomb Raider was to be appreciated is because it put grabbing ledges into such great perspective (followed by a handstand, of course). :)

    14. Re:Am I the only one? by Grifty · · Score: 1

      Certainly I can appreciate that! I didn't say I didn't enjoy WATCHING Tomb Raider... Playing is a different thing entirely. =

      --
      "Can I have your stuff?"
    15. Re:Am I the only one? by qoa · · Score: 1

      The reason I apprectiated Tomb Raider consisted only of swan diving off cliffs. Seriously.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    16. Re:Am I the only one? by vsprintf · · Score: 1

      Perhaps I'm the only one who appreciated Laura's flip side as well as her front side. :)

  16. The game is by no means perfect. by Anonymous Coward · · Score: 0

    I've had to submit 6 support tickets about the PC version due to irritating bugs.

  17. Re:I appreciate the serious game review attempt by Anonymous Coward · · Score: 0

    Shut up already. Many technology terms are made up and don't appear in dictionaries. Sales terms are just as made up. They sound good and people understand what most of them mean.

    Just because they offer a subscription service doesn't make your point any more valid. They were making money from ads long before the subscriptions. If quality was based on monetary incentive, you would have seen it a long time ago.

    As it stands, you're just whining. Shut up. If you think the subscription idea is a joke because of the low quality of content then don't pay for it. Your pissant little rant adds nothing to the discussion (nor does my reply). As it stands, you are using their subscription and advertising money to post comments.

  18. Just Finished by Edward+Kmett · · Score: 5, Informative

    Having just spent the weekend before my finals on this game, my only issue with this review is that I think it gave it too low of a score. =) I went back and played Warrior Within to get back up to snuff, suffering through the overly looped music to do so, then dove into Two Thrones.

    The good:

    The music is back to the style of Sands of Time.

    They brought back the Sands of Time voice actor.

    Some additional platformer elements.

    The dark prince is more enjoyable than the sand wraith was to play. The dark prince plays like a strange mixture of "Bionic Commando" and Kratos from God of War. Since picking up sand regenerates him to full, he gets to deal with swarms of enemies, and is fairly liberating to play.

    The quick kill system helps remove a lot of the tedium of the encounters. Since you can avoid a lot of the "tons of enemies" fights by stealthily killing the guards before they can sound the alarm. I found myself trying to be sneaky, which was a novel experience for me in a PoP title.

    I think they did a fairly good job of reconciling the two seemingly different characters of the prince from Sands of Time and the more callous, hardened version of him that came along later in Warrior Within.

    The bad:

    The last chariot race was annoying, well, until I went back to the part before hand and made sure to do it with extra sand.

    It was too short. The one thing I did like about Warrior Within was that its environments were mostly bidirectional; you wound up going forward and back through the same general area in two different times. In Two Thrones they returned to the Sands of Time linear story line. I think they lost a bit of the free-form feeling that you had in Warrior Within.

    There doesn't appear to be an alternate ending ala the last two titles.

    Conclusion:

    All in all I enjoyed the title. Now I need to go cram for finals.

    --
    Sanity is a sandbox. I prefer the swings.
    1. Re:Just Finished by Chmarr · · Score: 1
      you wound up going forward and back through the same general area in two different times


      Sounds a bit like Metroid Prime Echoes, where you go through the same areas multiple times, but also in the light and dark worlds. It's really eerie, and highly atmospheric, to see the basically same room, with weird changes between the worlds.
    2. Re:Just Finished by jZnat · · Score: 1

      Or, I dunno, the Legend of Zelda: A Link to the Past?

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    3. Re:Just Finished by wenchmagnet · · Score: 1

      There is an alternate ending if you get all 6 life upgrades.

      Not alternate as much as an additional segment.

    4. Re:Just Finished by Edward+Kmett · · Score: 1

      Possible spoiler..

      Actually, the end-game dark-prince stuff occurs even if you didn't pick up the life upgrades. =/

      I have to admit, it made me like the dark prince again. He was starting to grate on my nerves during the Well of Ancestors, but he worked well baiting you in the end-game.

      --
      Sanity is a sandbox. I prefer the swings.
  19. only thing I want to know is... by TimeSpeak · · Score: 2

    Does it have Farah the hot girl from 'Sands of Time'?
    when gamers would "stare" at her up close in her little skimpy red skirt and top for a prolonged period of time, her programming would take notice and she would spout out some witty remark, likely shocking lonely nerds into a defensive(alt+F4) reaction, thinking they were busted, painfully their zipper catches on.............
    well you get the point.

    --
    Am no fek Buddhist, but this is enlightenment.
    1. Re:only thing I want to know is... by Grifty · · Score: 1

      Personal experience I take it?

      Seriously though, I love it when games take actions like that into account.
      Such as in Metal Gear Solid, when you stared at the chick (Meryl?) through the 1st person view, she'd get creeped out.

      Or losing points in a Deus Ex mission for going into the women's bathroom...

      I guess I'd have to consider myself one of those shocked nerds.... Though, no zipper mishaps to speak of. Ouch.

      --
      "Can I have your stuff?"
    2. Re:only thing I want to know is... by oscarmv · · Score: 1

      Try looking up Ashley's skirt in Resident Evil 4.

      I swear when I did it it was accidentally. Serious!

    3. Re:only thing I want to know is... by Trinn · · Score: 1

      Despite her being too thin, I always preferred the pale chick in...well...really a dress made of straps...she was far sexier

    4. Re:only thing I want to know is... by CMDR+Wolf · · Score: 2, Funny

      Funny you should mention it, just the other day I was playing it with a group of friends and managed to get dynamited, causing Leon to be thrown in the air and fall on his back in a position where his head was directly under Ashley's skirt. This alone was a moment worthy of a chuckle but it wasn't until Ashley yelled "Pervert!" that everyone broke into laughter.

    5. Re:only thing I want to know is... by some_guy_john · · Score: 0

      the short answer is: yes, she is in there

  20. Prince of Persia (PC) = Infected with DRM! by Anonymous Coward · · Score: 0
    The PC version of this game comes with a Starforce infection. Buyer beware!

    http://www.glop.org/starforce/

    http://www.similarities.org/starforce.html

  21. old game by wcleveland · · Score: 1

    The graphics will never top the original Prince of Persia on my 486!!!11one

  22. Recovered PoP Addict by Himring · · Score: 1

    I played the original PoP (back in, what, the early 90s?) on my old AMD 486 dx40 (shit, was that my processor?). Anyhow, it was a 2d, arcade-style jump and hook game that would suck you in so hard you could never escape. Obstacle after obstacle, challenge after challenge I over-came with exact jump and hook sequences. Me and a friend teamed up trying to conquer it. Yes, fun, but dammit to hell, frustrating as all get out. We finally got to some place that was undoable and were pro-gamers (I only admit that here). Just like another great, yet damnable game -- Ghouls 'N Ghosts -- this game was fun, but so unbeatable that it left me scarred for life. (In Ghouls 'N Ghosts, once you finished the entire game, it made you start over from scratch, but was now harder, HARDER!!!).

    These games represent works created by great game makers who are sadistic bastards. Like dating a beautiful, yet screwed up, girl. You remember them fondly but painfully.

    PoP post original? I dunno. Never checked it out, and I think I just needed to vent all of this, now, for the first time ever.

    /breaks down

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    1. Re:Recovered PoP Addict by Anonymous Coward · · Score: 0

      I wouldn't even call myself an average gamer, but I don't remember it being that difficult to finish the original Prince of Persia.

    2. Re:Recovered PoP Addict by Himring · · Score: 1

      I did say that didn't I? Let me define: played a lot of games, but apparently not well.... "Pro" as in "knowledgeable" ... not necessarily talented.... I'm over-explaining now aren't I?

      I simply only ever remembering never finishing two games: GnG and PoP. Oh, and everquest, never fucking finished everquest....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    3. Re:Recovered PoP Addict by Politburo · · Score: 1

      How the fuck did you manage to beat GnG once? I could only get to like the 5th or 6th level, and that was even using save states. I always run out of time. The thing that makes that game so difficult is the momentum.

    4. Re:Recovered PoP Addict by Himring · · Score: 1

      My brother and I just kept tag-teaming it until we got to the end. When it told us we had to do the whole over again, yet harder, my brother said, "say it isn't so joe...." and we quit.... I think we spent an entire week on it -- out of school, teenagers, etc.... Ah, the life....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    5. Re:Recovered PoP Addict by pilkul · · Score: 1

      The original PoP was cake. I could beat it in 22 minutes without dying once. Now PoP2, that's another cup of tea.

    6. Re:Recovered PoP Addict by Anonymous Coward · · Score: 0

      I'm curious, what part of PoP did you get stuck at, do you remember?

    7. Re:Recovered PoP Addict by Himring · · Score: 1

      Honestly, I might have my PoPs mixed up. Maybe I'm thinking of PoP2. It was still arcarde-style side shot right?

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  23. Comparable to Ninja Gaiden? by Jack+Johnson · · Score: 1
    I couldn't be more pleased with Ninja Gaiden and Ninja Gaiden Black. They are what I always hoped "next generation" games would be.

    I've steered clear of these new PoP games because of Ubisoft's spotty track record and mixed reviews. I'm not necessarily looking for the extreme action of NGB just respectable difficulty, perfect control and strong fundamental gameplay.

    Can anyone who has put a lot of time in with both tell me how they truly compare to one another?

    1. Re:Comparable to Ninja Gaiden? by Itchyeyes · · Score: 1

      PoP is more of a puzzle game, whereas Ninja Gaiden is more pure action oriented. The combat isn't nearly as satisfying, but the platforming elements and level design are extremely well done in the PoP games. The PoP games are also quite a bit slower paced than Ninja Gaiden (then again what game isn't?). The combat is fairly satisfying, if not a bit repetative, and the you'll get an actual storyline in PoP as opposed to whatever the crap that was in Ninja Gaiden. If you're wantin to play a PoP game, Sands of Time is a much better game than Warrior Within IMO.

    2. Re:Comparable to Ninja Gaiden? by KirkH · · Score: 1

      They are similar in several ways: high production values, great animation, and an emphasis on "platforming" or whatever you want to call it -- bouncing around the environment.

      The are different too: NG is much more combat oriented. NG's combat is also more enjoyable. Most people I know play PoP for the puzzle-solving and not the combat. Notice the reviewer's emphasis on the "speed kill" system that lets you get through the combat as quickly as possible.

      Both games can be frustrating at points, but NG is much, much harder. If you can beat NG on normal, you will probably consider PoP easy. Both games are great.

  24. I disagree. by cyberwench · · Score: 1

    I'd have to disagree. Playing as Dark Prince was really challenging, frustrating at times, but in a good way. It really lent a sense of urgency to a game that generally gives you a lot of time to figure things out and I found the change of pace quite nice. "Something to kill! I need something to kill!" It's not like any of his sections are impossible, just difficult. Also, since every pot you smashed or every enemy you killed would return you to full health, it wasn't all that bad.

    I also thought that they hit a good balance in where they would knock you back to when you died. The only thing that drove me completely up the wall was the second chariot race which would start you over from the beginning each time, but it's still doable. I don't think it knocked me back further than a minute or two of play time any of the times I died.

    --
    ~ Leilah
  25. Down with fanboys by k-zed · · Score: 1

    Since when does Slashdot post game reviews?
    What's more... XBOX game reviews?

    What has the world come to... *shudder*

    --
    we discovered a new way to think.
    1. Re:Down with fanboys by Tankko · · Score: 1

      That's because slashdotters are hypocrites.

      Boooo...Microsoft is evil

      Yeahhhh...I just bought a XBox!

      You are either with us, or against us.

      The fight for what is right is not one of convenience.
          -- Someone famous

    2. Re:Down with fanboys by Anonymous Coward · · Score: 0

      Yeah, but it was panned. The Slashdot rating scale goes from 7 to 10.

    3. Re:Down with fanboys by jZnat · · Score: 1

      Zonk is the games editor, and he writes reviews every few weeks or so. PoP:TTT is a multiplatform game by the way, so don't assume it's all Xbox...

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
  26. Hell I like em all! by js92647 · · Score: 2, Interesting

    I played all 3 Ubisofts PoP games. To be quite frank I liked Warrior Within, it drastically changed the atmosphere and allowed you to perform better movements and pick up weapons on-the-fly, it gave you (and the game) an edge that you didn't have before.

    I guess to start off with the first one, I found Sands of Time the coolest at the beginning, since you could actually fight other soldiers instead of transformed creatures. The puzzles were awesome and it really kept me going through the end, - that one almost-porn scene that was really.. really, out of the whole fucking touch.

    As I stated previously, Warrior Within allowed you to perform more actions, thus solve puzzles of greater variety and let you pick up weapons that the enemy dropped. I found this very attractive (since, let's face it, who wants to use 1 weapon the whole game?) Some people were dissatisfied by the fact that instead of sand dunes and persian castles you got to go to an island and it made the whole game generic, but I have to say, I found the game really exhilirating; almost as if I was playing an upper-class version of Castlevania (With all the towers and all). However, I found the game too short. I turned into the "Sand Wraith" way too quickly.

    Two Thrones which I finished a week ago rocked, but honestly, something was odd. For one, they drastically cutt down on the number of weapons you could pick up. In total I only saw 5-6 different weapons. The bosses were heavily unbalanced, since the last boss was.. for me anyway.. incredibly easy. The ending was kind of funky actually. As some other people here seem to agree, the Dark Prince does rule :D. I liked using him more than the other one. The combination between dark and light prince gives you more variety when solving these puzzles, since now you can jumprope(whip) from one platform to the other.

    It's really hard to judge a game like this because on one hand, the 3 of them are connected by a very heavy storyline which blows me away, but on the other, the transition between warrior within and two thrones got skewed, mainly because of the weapons.

  27. Stragety: by Pope · · Score: 1

    When your zipper's stuck and you gotta go, that's stragety.

    --
    It doesn't mean much now, it's built for the future.
  28. good ol' times by In+Fraudem+Legis · · Score: 1

    I remember playing the original Prince of Persia on a 386 back in the 90's.

    --
    Per Aspera Ad Astra.
    1. Re:good ol' times by Anonymous Coward · · Score: 0

      I remember playing it on a 8086 with a graphics emulator -_-'

      I think the best I managed was 40 mins or so

  29. Well, that did it by Anonymous Coward · · Score: 0

    I had at least been giving it a chance up 'till you said something. Thanks for the heads up.

    If there's a crack that comes out for the game, I'll consider buying it. I just microwaved my Splinter Cell 3 DVD, since there's no crack available for it. What I probably should've done was take it down to the local school and "donate" it to the local 13 yro, who'd probably make 20 copies and hand them out to all his friends, thereby fucking Ubisoft out of the $50 I paid for it.

    C'est la vie.

  30. PRINCE MEGAHIT by nogginthenog · · Score: 1

    I wonder if it still works?

  31. That's only true for Sands of Time by The+Last+Gunslinger · · Score: 1

    This was actually my only complaint about Sands of Time...no variety in the combat system, just the same 3-hit combo used over and over and over and over. Apparently the complaint was common, because Warrior Within introduced a free-form combat system with dozens of attack combinations: wielding two weapons, stealing enemy weapons, throwing those weapons, grabbing your enemies and then throwing them or breaking their necks or cutting them apart or decapitating them. I replayed Warrior Within several times just for the sheer joy of the combat system.

    1. Re:That's only true for Sands of Time by vsprintf · · Score: 1

      Apparently the complaint was common, because Warrior Within introduced a free-form combat system with dozens of attack combinations: wielding two weapons, stealing enemy weapons, throwing those weapons, grabbing your enemies and then throwing them or breaking their necks or cutting them apart or decapitating them. I replayed Warrior Within several times just for the sheer joy of the combat system.

      Maybe it was great for gamer gods, but it doesn't seem to work so well for people who have only an hour or so a day to play. Complicated button-mashing memory doesn't last long. As for throwing your weapons, that was great. Hit the wrong button, and you can lose a powerful weapon - they don't hit the wall and fall or stick where you can retrieve them, they're just gone.

  32. Did you even LOOK at the platform list? by The+Last+Gunslinger · · Score: 1

    As with the other PoP titles, this is a PC game that was ported in development for other platforms. The Xbox, of course, being really easy to port as it's pretty much a PC.


    On another note: YEAAAAH...I just bought an Xbox! And sold it at a 200% profit on eBay!

  33. Wolfenstein, Prince of Persia, Frogger.... by otis+wildflower · · Score: 1

    ... What I wanna know is, where's my updated version of Karateka?

    (Or Kabul Spy?)

  34. Re:I appreciate the serious game review attempt by SirSlud · · Score: 1

    > I know people complain about this a lot, and I'm just fanning the flames, but when you start asking people to pay you a regular fee, you may want to try and make it appear that money is being used in a responsible way to better your service, not make people feel like it's just thrown on a big pile while the "status quo" is maintained.

    If you want to use run on sentences like that, you should be *forced* to pay a fee. Be happy we can all evolve/abuse the english language for free. Clearly you're not paying for the fee, so what on earth are you complaining about?

    --
    "Old man yells at systemd"
  35. Even released on the Apple 2 by snuf23 · · Score: 1

    Check out these fine graphics!

    --
    Sometimes my arms bend back.
  36. For the rest of us by obeythefist · · Score: 0, Flamebait

    A lot of serious PC gamers won't know about the new Prince of Persia games. The reason being, mainly, is that these aren't PC games, although they have been converted (badly) to run on DirectX.

    Now, there are several titles, although they are the same engine, so not really new games. I won't get into the specifics, because really, there are none.

    Why is it not a good game? PoP ignores most of the conventions for a good PC game.

      - There's no control over viewing angles. This is a console thing, as consoles until the 360 haven't had enough power to allow freedom of view.
      - There's no mouselook - see above.
      - The control scheme is awful - it was designed for a console, so get used to mashing buttons.
      - Gaming conventions are not followed - On some games this implies originality, but PoP is a conventional hack and slash game - although, if you are skilled at such games on PC, your skill will not carry across because, heck, the devs did a bad job and ignored convention.

    Save your time, save your money, don't touch it.
    Wait for them to get the message, we don't want PS/2 overflow.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:For the rest of us by Cochonou · · Score: 1

      get used to mashing buttons.
      Mashing buttons is a console trademark ? I think you have never played Diablo.

    2. Re:For the rest of us by Mr2001 · · Score: 2, Informative
      There's no control over viewing angles. This is a console thing, as consoles until the 360 haven't had enough power to allow freedom of view.

      WTF? Console games have had movable cameras since the days of the PSX. Limiting the camera angles is a design choice; the system's power has nothing to do with it.

      Typically it's done because the programmers can't get a player-controlled camera working correctly and conveniently, or because allowing a wider range of viewing angles would require more artwork, or because they're going for a tightly controlled cinematic look.
      --
      Visual IRC: Fast. Powerful. Free.
    3. Re:For the rest of us by Anonymous Coward · · Score: 0

      There's no mouselook - see above.

      Press the "F" button.

    4. Re:For the rest of us by obeythefist · · Score: 1

      Yes, I have. In Diablo, there was only one button you really needed to mash consistently.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  37. For those of you that don't want to play WW by Bob64 · · Score: 0

    http://www.stuckgamer.com/gui_pop_ww_01.shtml
    If you guys don't feel like beating Warrior Within, you can simply watch someone else beat it at the above link.

    Better then doing it yourself and die falling off a rotating trap a few hundred times :P

    Or you can be lazy and skip to the ending battle.

  38. There's logical, and then there's logical... by Anonymous Coward · · Score: 0

    No, the logical thing to do to prevent the fighting being repetitive is to make it more interesting - the WW combat system is much, much more varied than SoT.

    Reducing the number of enemies wouldn't make the combat less repetitive - it would have just been repetitive less often. Oh - and you're suddenly NOT PLAYING A PoP GAME ANYMORE. How could I have forgotten that?

    1. Re:There's logical, and then there's logical... by Teddy+Beartuzzi · · Score: 1
      it would have just been repetitive less often.
      Uh, that's the *definition* of repetitive. Doing something over and over again, to the point of boredom. Reduce the iterations, reduce the repetition, and if you reduce enough, it's no longer repetitive. Killing some enemies is fun. Killing hundreds is repetitive, and boring.

      I think it's pretty clear from the pretty much universal opinion that Sands was better than Warrior Within, that they went the wrong direction as I said.

      Why do you think the Speedkill is so well liked in Two Thrones? Because folks don't want so much combat. They just want to get back to the fun part of the game.

      you're suddenly NOT PLAYING A PoP GAME ANYMORE
      PoP has *never* been about the combat. It's always been a puzzle platform game, and the attraction was figuring out the traps, how to get the potions, find the secret areas, how to open a door or climb the walls to get out of fiendish situations, etc. Ask most folks what they remember from the old games, and it won't be the fighting. The enemies were incidental, a sideline if you will. In fact, a key secret to winning the game was to put your sword down and *not* fight.
  39. "reinvisioning"? by Anonymous Coward · · Score: 0

    You want to what now?

  40. Please Ubisoft - no more of this garbage! by sherriw · · Score: 1

    The latest Prince of Persia games are poison candy. Why? they look great, the gameplay is slick, but in truth it amounts to a pointless excercise in platform jumping 'puzzles' and only slightly varied combat sequences. Platform jumping!?! Please... as an adult, I need more from a game, and the idea of doing the same garbage over and over again till I finally reach a save point is a waste of my valuable time. Maybe now that Ubisoft has purged this from their systems and can move on to a sequel of the under marketed and highly acclaimed game: Beyond Good and Evil.