It really isn't trackerless. It is distributed tracking, just like Azureus already has, but just different enough to be incompatible with Azureus's protocol. Basically you have a big distributed hash table, so the entry point for a torrent is a hash key for this table.
Bittorrent's beta release is not really trackerless. Instead it implements a distributed tracker very similar to the one used in Azureus. In fact, both make use of the Kademlia distributed hash table routing algorithm, but both implementations are different just enough to make them incompatible with each other.
This begs the question, why wasn't this beta postponed until its implementation could be made compatible with the already existing distributed tracker implementation in Azureus? Both projects are open source and both are written in high-level programming languages: Python and Java respectively.
It really won't be that big of a problem. Traditional centralized trackers will still be used most of the time, and distributed tracking as found in the new bittorrent and azureus is used when the centralized tracker goes down. Hence in the short term, there will be little problem. Furthermore, the more popular protocol will be the one adopted by all. Azureus has a head start. The question is, since Bittorrent came out with a distributed tracking system after Azureus, why didn't the developers just postpone Bittorrent's new release until it was compatible with the Azureus protocol?
It sounds like they are both doing nearly the same thing, so if somebody beat you to the punch, why release a slightly different but just different enough to be incompatible implementation of distributed tracking?
Well, the SP is just a bit too big to always have in your pocket. The Micro is going to fit just nicely. I also bet it is cheaper to produce and has better battery life than the SP. Cheaper to produce is a very important thing, when you are minting millions of Gameboys.
Super Mario Kart, the original Mario Kart, the one for the SNES, is still the best Mario Kart ever. Yup the graphics and sound don't compare to the sequals, but it is pure classic Mario Kart action.
If you own a remotely modern PC, you should not be using Nesticle. Its colors are wrong, the sound is wrong, and there are popular games that aren't even compatible with Nesticle. Yes, if you are an unlucky person with PC that was made before 1997, Nesticle might be the best thing you can run... but most people have a computer that is powerful enough to run a much better emulator such as FCE Ultra.
Not to mention the fact that Nesticle is a DOS program! So Mac and Linux users can't use it.
Yeah, I mean, I saw this guy playing Chess the other day. He was like, so lame because everybody knows that it is gay to play old games. It is much better to pay more money and get Chess 1000 or GTA 4, etc. That way you get a newer game.
/yes that is sarcasm, why pay more for the same games with a larger number after their title?
Uhhh, I bought an Xbox because it can emulate older games and play xvids and mp3s. Combinging every NES, SNES, Gameboy, Gameboy Advance, Playstation, N64, Genesis, Master System, Game Gear, Atari 2600 game together, I have many more fun games than some other consoles.
It is even worse than that. There are many NES games that Nesticle can't play, and the games that it can play are emulated with the wrong color pallete and the sound is not just off tune, but sometimes completely wrong! The parent is right, Nintendulator uses a much lower-level and accurate emulation of the NES. Hence it has the best compatibility out of all of the NES emulators. However, it is Windows only and requires powerful hardware, again, because it is emulating the NES at a lower level than other emulators. You get pixel perfect emulation at a price.
If you want something that runs faster, runs on more platforms, and is still far more accurate and compatible than the ancient Nesticle, then try FCE Ultra. You can even run it on your Xbox, if you have a modded Xbox. You can find a good list of emulators here.
Soldering is not required. You just need to remove the 72-pin connector that the game cart plugs into. Then clean the connector and bend its pins back so that they exert more pressure on the carts when they are plugged in. It takes a few minutes to do, but then your NES will be as good as new for another 10 years or so. Hence as long as you do the process every 10 years, it should work fine. I would like to see how a Playstation 2 fairs after 25 years.
You hit it right on the head. The GBM will be so small, light weight, and inexpensive, that many people will buy it in addition to a larger, heavier, more expensive portable. You could probably fit the GBM in the litte "change pocket" found in the righthand pocket of most jean pants. Hence it can be carried "for free", which means you will still have room for a full-sized portable.
However, a GBM's full potential is found when you get a nice large flash cart for it, so you can carry around a selection of games all in one cart.
If you are talking about rushed GB iterations, what about the GB pocket, GB pocket light, Super Gameboy, and a few others I am forgetting. In fact, some features in every Super Gameboy game are only available on a Super Gameboy (for the SNES) and are not available on the newer iterations of the Gameboy.
Yeah, new consoles on the horizon like the Atari Lynx, the Sega Game Gear, the Sega Nomad, etc?
You just repeated basically the same things that were said with regards to each new Gameboy release. I mean, why not buy a Lynx, Game Gear, Nomad, etc? A portable game system must have a large library of great games, and the system itself must be small enough to always have on you and it should also have enough battery life so that you aren't caught with dead battery. The Gameboy Micro (GBM) is small and light weight enough where it will be comfortable for a person to always have it with them, along with their mobile phone, keys, and wallet. The same thing can't be said about the DS or PSP.
Personally, I am looking forward to buying a GBM, assuming it is priced under $100, along with a 2Gb flash cartridge so that I can always have a variety of quality Gameboy Advance games on me, in case I get stuck in a boring situation. I will put together a mix of RPGs, puzzles, fighters, shooters, platformers, RTSs, TBSs, etc.
You on the other hand will look quite awkward carrying around a hefty fragile PSP, and what about having a selection of games? Are you going to carry around another pocket full of discs? What about battery life?
It is not copyright infringement if you rip your own carts. Tototek sells a SNES flash cart and transfer tool that lets you rip carts to your PC, and burn them to a flash cartridge for play on a real SNES.
The only problem is that the PS3 does not exist, while the 512MB GeForce 6800 does exist. A bird in the hand is worth two in the bush. But I guess you bought the hype.
What is that supposed to prove? It looks like somebody rushed the CG production too much. You do realize that pre-rendered CG video can have clipping bugs in it, right?
I have said it once before and I will say it again. Microsoft will most likely not use emulation to support previous games. Instead, they will simply recompile the Xbox 1 games for the Xbox 360. Since they are being selective about which games to support and since most of these games are professionally written in a high-level language targetting a high-level API, porting to the new Xbox will be easy.
This means that Microsoft only needs to distribute small executables for each recompiled game. What makes these games big is not the executable content, but the textures, models, levels, sound effects, music, etc. Hence when somebody boots an Xbox 1 game, the Xbox 360 can contact a server via Xbox Live and see if a recompiled executable is available. If so, it is downloaded to the harddrive and executed, using the art content on the DVD but ignoring the old executables.
Selecting to just recompile the popular games is far easier than implementing an emulator.
The SNES had a slower CPU than the Genesis. Yes apples and oranges, but the SNES's slow CPU was claimed to be the reason for the slow down in many SNES games. Nintendo compensated for this by increasing the speed of cart ROMs and by including co-processors inside SNES carts.
The PS3 demos, however, look like something a movie studio rendered.
Hasn't Sony been busted many times before for doing just that with their "tech demo" footage? How much you wanna bet that most of the demos shown were not running in real-time on a Playstation 3?
My friend showed me the specs of his console, along with video clips taken from Lord of the Rings, which he claims renders in real-time on his console. Basically his specs are twice as high as Sony's PS3 specs, in every category. Yup, just like the big guys, any bozo can make big claims.
Where is the beef? How do we know that Sony is not lying like they did with the PS2?
Did they even show the inside of a PS3 console? You can bet it is a pre-rendered CG video. Sony has done this time and time again, but gamers don't care. Just dangle some eye-candy in their face and they will _want_ to believe that it is rendered in real-time.
You think that the gamer community has a memory that lasts more than a few years? Ha! I bet Sony is doing the same exact thing they did with the Playstation 2, i.e. show a bunch of pre-rendered CG videos, claim it is running on a Playstation X, when in fact the actual hardware doesn't even exist yet. While at the same time, claiming that the console will sell for only $300, yet be able to generate movie-quality graphics.
Gamers can get so bought into hype that they will actually believe it, even when they buy a Playstation 3 and find out that it isn't what it was cracked up to be.
While I agree that the new controller looks silly, the PSX and PS2 controller were far from perfection. My main beef was with the D-pad, which was externally separated into 4 chicklets. Something like the SNES's D-pad would have been much better. I am sure other people have other problems with the controllers, but if the Dualshock 2 had a SNES-like D-pad, it would be a hell of allot better... near perfect IMO.
It really isn't trackerless. It is distributed tracking, just like Azureus already has, but just different enough to be incompatible with Azureus's protocol. Basically you have a big distributed hash table, so the entry point for a torrent is a hash key for this table.
Bittorrent's beta release is not really trackerless. Instead it implements a distributed tracker very similar to the one used in Azureus. In fact, both make use of the Kademlia distributed hash table routing algorithm, but both implementations are different just enough to make them incompatible with each other.
This begs the question, why wasn't this beta postponed until its implementation could be made compatible with the already existing distributed tracker implementation in Azureus? Both projects are open source and both are written in high-level programming languages: Python and Java respectively.
It really won't be that big of a problem. Traditional centralized trackers will still be used most of the time, and distributed tracking as found in the new bittorrent and azureus is used when the centralized tracker goes down. Hence in the short term, there will be little problem. Furthermore, the more popular protocol will be the one adopted by all. Azureus has a head start. The question is, since Bittorrent came out with a distributed tracking system after Azureus, why didn't the developers just postpone Bittorrent's new release until it was compatible with the Azureus protocol?
It sounds like they are both doing nearly the same thing, so if somebody beat you to the punch, why release a slightly different but just different enough to be incompatible implementation of distributed tracking?
Well, the SP is just a bit too big to always have in your pocket. The Micro is going to fit just nicely. I also bet it is cheaper to produce and has better battery life than the SP. Cheaper to produce is a very important thing, when you are minting millions of Gameboys.
Super Mario Kart, the original Mario Kart, the one for the SNES, is still the best Mario Kart ever. Yup the graphics and sound don't compare to the sequals, but it is pure classic Mario Kart action.
If you own a remotely modern PC, you should not be using Nesticle. Its colors are wrong, the sound is wrong, and there are popular games that aren't even compatible with Nesticle. Yes, if you are an unlucky person with PC that was made before 1997, Nesticle might be the best thing you can run... but most people have a computer that is powerful enough to run a much better emulator such as FCE Ultra.
Not to mention the fact that Nesticle is a DOS program! So Mac and Linux users can't use it.
Yeah, I mean, I saw this guy playing Chess the other day. He was like, so lame because everybody knows that it is gay to play old games. It is much better to pay more money and get Chess 1000 or GTA 4, etc. That way you get a newer game.
/yes that is sarcasm, why pay more for the same games with a larger number after their title?
Uhhh, I bought an Xbox because it can emulate older games and play xvids and mp3s. Combinging every NES, SNES, Gameboy, Gameboy Advance, Playstation, N64, Genesis, Master System, Game Gear, Atari 2600 game together, I have many more fun games than some other consoles.
It is even worse than that. There are many NES games that Nesticle can't play, and the games that it can play are emulated with the wrong color pallete and the sound is not just off tune, but sometimes completely wrong! The parent is right, Nintendulator uses a much lower-level and accurate emulation of the NES. Hence it has the best compatibility out of all of the NES emulators. However, it is Windows only and requires powerful hardware, again, because it is emulating the NES at a lower level than other emulators. You get pixel perfect emulation at a price.
If you want something that runs faster, runs on more platforms, and is still far more accurate and compatible than the ancient Nesticle, then try FCE Ultra. You can even run it on your Xbox, if you have a modded Xbox. You can find a good list of emulators here.
Soldering is not required. You just need to remove the 72-pin connector that the game cart plugs into. Then clean the connector and bend its pins back so that they exert more pressure on the carts when they are plugged in. It takes a few minutes to do, but then your NES will be as good as new for another 10 years or so. Hence as long as you do the process every 10 years, it should work fine. I would like to see how a Playstation 2 fairs after 25 years.
You hit it right on the head. The GBM will be so small, light weight, and inexpensive, that many people will buy it in addition to a larger, heavier, more expensive portable. You could probably fit the GBM in the litte "change pocket" found in the righthand pocket of most jean pants. Hence it can be carried "for free", which means you will still have room for a full-sized portable.
However, a GBM's full potential is found when you get a nice large flash cart for it, so you can carry around a selection of games all in one cart.
If you are talking about rushed GB iterations, what about the GB pocket, GB pocket light, Super Gameboy, and a few others I am forgetting. In fact, some features in every Super Gameboy game are only available on a Super Gameboy (for the SNES) and are not available on the newer iterations of the Gameboy.
Yeah, new consoles on the horizon like the Atari Lynx, the Sega Game Gear, the Sega Nomad, etc?
You just repeated basically the same things that were said with regards to each new Gameboy release. I mean, why not buy a Lynx, Game Gear, Nomad, etc? A portable game system must have a large library of great games, and the system itself must be small enough to always have on you and it should also have enough battery life so that you aren't caught with dead battery. The Gameboy Micro (GBM) is small and light weight enough where it will be comfortable for a person to always have it with them, along with their mobile phone, keys, and wallet. The same thing can't be said about the DS or PSP.
Personally, I am looking forward to buying a GBM, assuming it is priced under $100, along with a 2Gb flash cartridge so that I can always have a variety of quality Gameboy Advance games on me, in case I get stuck in a boring situation. I will put together a mix of RPGs, puzzles, fighters, shooters, platformers, RTSs, TBSs, etc.
You on the other hand will look quite awkward carrying around a hefty fragile PSP, and what about having a selection of games? Are you going to carry around another pocket full of discs? What about battery life?
It is not copyright infringement if you rip your own carts. Tototek sells a SNES flash cart and transfer tool that lets you rip carts to your PC, and burn them to a flash cartridge for play on a real SNES.
The only problem is that the PS3 does not exist, while the 512MB GeForce 6800 does exist. A bird in the hand is worth two in the bush. But I guess you bought the hype.
What is that supposed to prove? It looks like somebody rushed the CG production too much. You do realize that pre-rendered CG video can have clipping bugs in it, right?
I have said it once before and I will say it again. Microsoft will most likely not use emulation to support previous games. Instead, they will simply recompile the Xbox 1 games for the Xbox 360. Since they are being selective about which games to support and since most of these games are professionally written in a high-level language targetting a high-level API, porting to the new Xbox will be easy.
This means that Microsoft only needs to distribute small executables for each recompiled game. What makes these games big is not the executable content, but the textures, models, levels, sound effects, music, etc. Hence when somebody boots an Xbox 1 game, the Xbox 360 can contact a server via Xbox Live and see if a recompiled executable is available. If so, it is downloaded to the harddrive and executed, using the art content on the DVD but ignoring the old executables.
Selecting to just recompile the popular games is far easier than implementing an emulator.
The SNES had a slower CPU than the Genesis. Yes apples and oranges, but the SNES's slow CPU was claimed to be the reason for the slow down in many SNES games. Nintendo compensated for this by increasing the speed of cart ROMs and by including co-processors inside SNES carts.
Hasn't Sony been busted many times before for doing just that with their "tech demo" footage? How much you wanna bet that most of the demos shown were not running in real-time on a Playstation 3?
Actually polls show time and time again, that Pacman is the most widely known video game and video game character.
I love your knee pads. Is that a milk moustach?
My friend showed me the specs of his console, along with video clips taken from Lord of the Rings, which he claims renders in real-time on his console. Basically his specs are twice as high as Sony's PS3 specs, in every category. Yup, just like the big guys, any bozo can make big claims.
Where is the beef? How do we know that Sony is not lying like they did with the PS2?
Did they even show the inside of a PS3 console? You can bet it is a pre-rendered CG video. Sony has done this time and time again, but gamers don't care. Just dangle some eye-candy in their face and they will _want_ to believe that it is rendered in real-time.
You think that the gamer community has a memory that lasts more than a few years? Ha! I bet Sony is doing the same exact thing they did with the Playstation 2, i.e. show a bunch of pre-rendered CG videos, claim it is running on a Playstation X, when in fact the actual hardware doesn't even exist yet. While at the same time, claiming that the console will sell for only $300, yet be able to generate movie-quality graphics.
Gamers can get so bought into hype that they will actually believe it, even when they buy a Playstation 3 and find out that it isn't what it was cracked up to be.
While I agree that the new controller looks silly, the PSX and PS2 controller were far from perfection. My main beef was with the D-pad, which was externally separated into 4 chicklets. Something like the SNES's D-pad would have been much better. I am sure other people have other problems with the controllers, but if the Dualshock 2 had a SNES-like D-pad, it would be a hell of allot better... near perfect IMO.