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PlayStation 3 Unveiled

The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far.

905 comments

  1. too many mirrors... by HTL2001 · · Score: 5, Funny

    guess we wont be taking any servers down on this article...

    --
    By reading this, you have given me brief control of your mind.
    1. Re:too many mirrors... by Anonymous Coward · · Score: 0

      ... but we sure as hell can try! Who's with me, Slashdot brothers and sisters?

    2. Re:too many mirrors... by SilentChris · · Score: 4, Informative

      I'll boil it down: here's what you need to know.

      * The hardware absolutely rocks. The tech demos they showed off were incredibly impressive, and it's very clear that Cell (programmed correctly) will be the most powerful platform out there.
      * There's already signs of DRM and locking down the platform. There was a slide on "hardware security built-in" (they probably meant the way the Cell protects data when shuttling it off to another processor, but it's easy to get the double-meaning).
      * As it stands right now, this thing is going to blow the doors off of Xbox 360. This is coming from an Xbox fan (I've got 30 titles lined up in the den). I'm a gamer, but I also love the best hardware. Barring what Nintendo introduces (and they could very well surprise us, despite the "graphics don't matter" marketing they've been doing), this is clearly going to be the most powerful console around.

    3. Re:too many mirrors... by Anonymous Coward · · Score: 0

      " guess we wont be taking any servers down on this article..."

      That sounds like a challenge to me...

      Everyone is ragging on the controller, and yes, it doesn't particularly look comfortable to use... but am I crazy because I think it makes sense to withhold opinion on it until I've actually USED it?

    4. Re:too many mirrors... by KirkH · · Score: 2, Insightful

      It may have more FLOPS, but I'm not sure that's going to necessarily translate into much better games. Both systems are PowerPC derivative chips running at 3.2 GHz with PC-like video chipsets and are coming out within six months of each other. I suspect the game quality (graphics, etc) will be very close between the two.

    5. Re:too many mirrors... by Anonymous Coward · · Score: 1, Funny

      Slashdot Sisters???

      What are those?

    6. Re:too many mirrors... by zwaffle · · Score: 1

      "The tech demos they showed off were incredibly impressive"

      not exactly, most of them were pre-rendered CGI (killzone2, tekken, DMC4,...).

    7. Re:too many mirrors... by Anonymous Coward · · Score: 0

      The specs of the GPU in the PS3 absolutely pwn the 360's, on top of the PS3 already having significantly more power in the cell processor. As far as hardware goes, the 360 is definitely outclassed. Basically, the only way that the difference between games on the two consoles won't be noticeable is when games released on both platforms need to be constrained to the least common denominator.

      MS's best chance against the PS3 is to try to flood the market with so many 360's before the PS3 launch that most developers of prominent titles will be forced to release on both platforms, minimizing the impact of the PS3's hardware superiority.

    8. Re:too many mirrors... by Mysticalfruit · · Score: 1

      As for the DRM point you made, DRM has been in the PS2 from the beginning.

      Case in point. Go out and buy the PS2 DVD remote control. What that you got a disk that lets you update the DVD software (by putting an alternative version of the software on your memory card).

      Now, take that memory card and your remote control to your friends house...

      You'll get a nice message reminding you that this software wasn't installed for this PS2 and that it'll revert to the ROM version.

      --
      Yes Francis, the world has gone crazy.
    9. Re:too many mirrors... by iainl · · Score: 1

      In practice the difference between the graphics chipsets may well be smaller, particularly for those of us running a single 480i display rather than a pair of 1080p ones - the difference between 1080i for 360 and 1080p for PS3 is where I expect most of the extra power will go for cross-platform titles.

      As for the CPU power, each individual core looks about the same on both boxes, it's just that with the PS3 you'll be using those additional cores to do the things like dual-screen two-player, software DTS encoding and so on that aren't relevant on 360. Given how long it took for programmers to use both PS2 vector units effectively, Cell is even more of a programming nightmare than 360.

      --
      "I Know You Are But What Am I?"
    10. Re:too many mirrors... by MORB · · Score: 3, Insightful

      Too much technology kills the games.

      Do you realize that to produce graphics that make use of the ever more powerful technologies out there, it takes more and more time, more and more sophisticated tools, and thus more and more money ?

      The amount of money to produce one hour of game content is rising after each new generation of technology.

      The game development budgets aren't rising.

      Result: games life duration is shortening. Innovation is more and more relegated only to things that make the game more appealing on a superficial level.
      Loading times increase.
      Also, given how bugged games are nowadays, I think that quality insurance budgets are suffering.

      I have nothing against the ps3 in particular, the same holds true for the other consoles, and for the whole gaming industry for that matter.

      People are so used to having exponential improvements of the graphic quality and overall "wow" factor that everything else is being dissed to keep it going.

      When this new crop of new consoles are out, we'll get the same games as we have now, only with more eye candy. And everyone yet still manage to go all "wow, that's amazing" everytime a new console is released.

    11. Re:too many mirrors... by Anonymous Coward · · Score: 0

      The Cell isn't really a PowerPC derivative, unless you want to treat it that way. If you try to write code for it like a general purpose processor it might be, but if you want to take advantage of the fact that it has a large number of very powerful DSP processors built in, you can't even program it with the same general computational model as a generic CPU.

    12. Re:too many mirrors... by Anonymous Coward · · Score: 1, Funny


      The brothers with long hair, so it's kinda hard to tell from a distance.

    13. Re:too many mirrors... by Mysticalfruit · · Score: 2, Insightful

      As for the programming thing, Sony figured out with the PS2 that they need to help the programmers along a bit. The positive is that now, all of those programmers who know how to effectively use both of the PS2's vector units will be a leg up when it comes to using all X of the PS3's vector units...

      --
      Yes Francis, the world has gone crazy.
    14. Re:too many mirrors... by KirkH · · Score: 3, Informative

      I very much doubt you will see any games support 1080p at first...and maybe not ever. Why spend the cycles rendering all that extra data that no one is going to see? I suspect that the developers would much rather use those cycles improving graphic quality or throwing more characters onto the screen at once than rendering double the data for no gain.

      Almost no HDTVs support 1080p right now. And if you buy a nice HDTV today, are you going to replace it in five years? 1080p would be wasted on this generation of consoles, IMO.

    15. Re:too many mirrors... by sabernet · · Score: 1

      Then you didn't see the Unreal 3 engine, the unnamed Medal of Honor-ish game, etc... which did, mind you, look like cgi.

    16. Re:too many mirrors... by ignorant_coward · · Score: 1


      Are you sure? The screenshots have visible polygon edges, which would have been smoothed in a good pre-rendered image. Or is it they pre-rendered screenshots specifically to look like what they PS3 will output?

    17. Re:too many mirrors... by KirkH · · Score: 4, Interesting

      You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

      At the debut of the PS2, Sony claimed it was 10 times as powerful as the Dreamcast, but it took quote a while before any PS2 games looked/played any better than the Dreamcast games. Now they're saying the PS3 is twice as powerful as the 360 -- in marketing speak, I'd call that a wash. :)

    18. Re:too many mirrors... by SilentChris · · Score: 4, Insightful

      That's an incredibly cynical approach. This generation we've had:

      * Zelda Windwaker, that took the idea of cel shading and perfected it.
      * Halo 2, which perfected playing online with an incredibly strong interface.
      * PSP, which shows you can turn a game console into a strong movieplayer and vice versa.
      * World of Warcraft, that brought MMORPGs to the masses and along the way redefined "art" in a video game.
      * Grant Theft Auto 3, the first truly mass market game.

      All of these have great gameplay AND great graphics. Would WW, Wow, etc. be the same without great graphics? Not really. The core gameplay would likely still be fun, but there's a reason we don't play Space Invaders anymore.

      The developers have proven time and time again that new power is a tool, and they're more than happy to get their creative juices flowing to use it (think Katamari Damarcy). Yes, there's fluff -- there was fluff with the 80s generation of games too (remember ET)? The gaming industry, however, produces a lot of original ideas to combat the fluff, and frankly it's never been stronger.

    19. Re:too many mirrors... by ignorant_coward · · Score: 1


      It's probably inevitable that these games will have budgets on par with the biggest hollywood blockbusters, if not bigger.

      Also, with the current cost of movie theatres, you could almost buy a game for the cost of two people going to a prime-time showing (tickets, drink, popcorn). Add that every time I've gone to a theatre recently I've regretted it (these movies just plain suck), and there's likely to be a good market opened up for these games. While I'm looking forward to Star Wars III, there will have to be another Star Wars or LoTR equivalent movie in the future to motivate me back to a theatre.

    20. Re:too many mirrors... by RandomRob · · Score: 1
      Sure, the hardware rocks. And the game demo is impressive. But the real issue facing games now is not hardware 'rocking' or not; at least, this generation may be the end of that being the significant problem.

      The more significant problem is not RENDERING the world or having characters running AROUND in the world, it is building the world in the first place. Sure, in highly scripted game the game designer can prebuild some set pieces. As more and more artists get involved to make it pretty on higher and higher resolution devices this gets more expensive. And the game worlds don't get more interesting. Most of the current MMORPG's suffer from this - the stories are limited to camping and simple quests, or PVP, and the worlds are not that pretty even on hardware that would ALLOW them to be.

      Given a bunch of cell chips, why not use AI to build worlds (or at least, extensions to worlds like side alleys,....) on the fly. That way the game would be different each time. That way art modules (tiles in 3d...) could be put together in recombinant ways, ....

      It's not like the machines are lacking the CPU power to do this kind of grammar based world generation. Or for that matter, grammar based narrative generation (in other words, a quest generator with limited scope).

      Remember, given more CPU power, you CAN choose to spend it on interesting things....


      RandomRob...

    21. Re:too many mirrors... by Anonymous Coward · · Score: 4, Funny

      I'll enumerate.
      1, 2, 3, 4, 5,...Is that good enough for you. Sorry I'm trolling

    22. Re:too many mirrors... by Anonymous Coward · · Score: 0

      I have no idea what you are talking about and I believe you do not either. Why buy that thing when any universal remote works fine?

    23. Re:too many mirrors... by MORB · · Score: 1

      Zelda Windwaker, that took the idea of cel shading and perfected it.
      Technical achievement. It may give an unique atmosphere to the game, but it's not something that will let you have a totally different experience than playing any other, non cell shaded rpg/adventure game.

      Halo 2, which perfected playing online with an incredibly strong interface.
      It's a first person shooter. Not something new, regardless of whatever usabilty improvements it might be showing over other online games.

      PSP, which shows you can turn a game console into a strong movieplayer and vice versa.
      There's was no doubt before that it could be done. The actual question being whether it should have been done.

      World of Warcraft, that brought MMORPGs to the masses and along the way redefined "art" in a video game.
      You must be kidding me. WoW is nothing but a mrketing achievement.
      It plays exactly the same as any other MMORPG on the market. It's just one more MMORPG in my book, with about the same theme as most other, at that (heroic fantasy).

      Grant Theft Auto 3, the first truly mass market game.
      Is that everything that counts ? That a game is succesful on a marketing level ?

      The core gameplay would likely still be fun, but there's a reason we don't play Space Invaders anymore.

      So, just because I don't condone some outright abuse of rendering technology that is detrimental to any other kind of evolution, I'm wanting to play space invaders ?
      I do think that graphics matter. But there are a lot of other things that matter just as much, and throwing every resource on that single aspect of gaming is stupid in my book.

    24. Re:too many mirrors... by DeadlyDonkey · · Score: 1

      This is exactly why people are so excited by the console, because the Killzone 2 footage you stated was CGI was actually ingame footage, same with the DMC4 (I'm not sure about the tekken footage, it did look very much like CGI, but you never know).

    25. Re:too many mirrors... by MikeBabcock · · Score: 2, Insightful

      It takes time to take advantage of a platform because programmers aren't used to it yet.

      It took years for a 32 bit protected mode operating system to be available to the public despite the 386 having been spec'd out forever.

      In fact Intel even went back to bragging about how fast a 286 was for 16 bit applications to ship more of their lower cost units.

      --
      - Michael T. Babcock (Yes, I blog)
    26. Re:too many mirrors... by Smelly+Toejam · · Score: 1

      Yeah, but at which point do we stop? The NYTimes article sites that average games for ps3 will need $20m budgets... Is it really necessary we gotta have photorealistic 3d characters jumping around in our games?

    27. Re:too many mirrors... by mikael · · Score: 1

      Given a bunch of cell chips, why not use AI to build worlds (or at least, extensions to worlds like side alleys,....) on the fly. That way the game would be different each time. That way art modules (tiles in 3d...) could be put together in recombinant ways, ....


      That's what makes 'nethack' so addictive - the chance that the next level is going to be a magic wand/spellbook hypermarket.

      But for various first-person games like "Goldeneye" and "Zelda: Ocarina of Time", every part of the gmae has to be unique in order to create the story plot.

      The tricky part for a console system, is going to be able to save all this level data. This can be solved by using prefabricated pieces of geometry.
      But for any multiplayer capture-the-flag game like 'bzflag' or 'quake' the levels have to be well balanced in order to be playable.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    28. Re:too many mirrors... by Anonymous Coward · · Score: 3, Funny

      Any sufficiently advanced technology is indistinguishable from a scripted demo.

    29. Re:too many mirrors... by Malor · · Score: 2, Insightful

      Basically, I'll believe it when they actually ship it -- in both cases. One of the mainstays of FUD is to announce your own much better product that won't come out for a long time, to try to distract momentum from the product you can actually buy TODAY.

      Admittedly, in neither case can you actually buy the consoles in question, but Sony is going to be late to the party... so even if they don't ship what they promise to, or if it doesn't work as well as they claim, they might believe that the backlash would be less damaging to them than letting the 360 get a solid foothold in the market.

      I personally find it hard to believe that they can ship that much hardware at a resaonable price point. They've been known to overstate future products before. And the XBox appears more likely to be able to hit $299, which I think is critical to any kind of mass-market acceptance.

      And then, of course, you have Nintendo, whose claim to fame appears to be "Our console is much smaller." Yeah, that's a big selling point, for sure. :-)

    30. Re:too many mirrors... by rxmd · · Score: 5, Insightful
      Grant Theft Auto 3, the first truly mass market game.
      If you think GTA3 was the first "truly mass market game", I guess you're not around that long. I think that title belongs to Tetris on the Gameboy, which is about the only game every single one of my non-Geek friends knows. Different opinions are always welcome, of course.
      --
      As a state gets corrupt, its laws multiply; the most corrupt states have the most numerous laws. (Tacitus, Annales 3:27)
    31. Re:too many mirrors... by Mysticalfruit · · Score: 1

      Because the universal remote doesn't come with the software update which fixed a couple of bugs that the inital DVD software for the PS2 had, which would cause menus and stuff to munge.

      --
      Yes Francis, the world has gone crazy.
    32. Re:too many mirrors... by Anonymous Coward · · Score: 0

      It takes time to take advantage of a platform like the PS2 or PS3 which includes non-general purpose processing units, but your example is not a case like this.

      32-bit protected mode was trivial as soon as the 386 was available, OS developers had been doing similar things for years. Writing a 32-bit operating system that used a linear address space and paged virtual memory would've been trivial for anyone with any knowledge of the state of the art in operating systems.

      If anything, it was easier than a 16-bit system with segmented memory. The reason for the lack of adoption was simply Microsoft dragging its feet when making something available to general consumers. Part of the reason for this may have been that supporting the old 16-bit applications with reasonable performance was messy enough to take that long to get working.

    33. Re:too many mirrors... by arose · · Score: 1

      Also I doubt that Nethack would work as well with current graphics. Abstract works better when you get the same elements over and over again in different configurations.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    34. Re:too many mirrors... by SilentChris · · Score: 1

      If you're going to go that route, include Super Mario Brothers as well. What I'm talking about was the first game that was not viewed as a "game" by the public. It was viewed as entertainment along the lines of a movie.

      Tetris, Mario, Myst, Sims -- those are all mass-market games, but none of them were considered on a truly movie-like, artistic level. GTA3 was.

    35. Re:too many mirrors... by aber · · Score: 1

      excellent arthur clarke reference, I wish I could mod you up.

    36. Re:too many mirrors... by Anonymous Coward · · Score: 0

      Yeah, but just look at the numbers, the Xbox has 3 Cell's and the PS3 has *SEVEN*. Microsoft is going to have to price the Xbox extremely aggressively to compete with that, and when they do so, they will then become the next nintendo-like low end niche game seller.

    37. Re:too many mirrors... by Anonymous Coward · · Score: 1, Informative

      No, 360 has 3x PPE's each with a VMX-128 vector unit and PS3 has 1x PPE and 8x SPE's. I fucking hate bullshit posts like yours.

    38. Re:too many mirrors... by Anonymous Coward · · Score: 0

      > Grand Theft Auto 3, the first truly mass market game.

      Hardly. Even. Close. Just because you like a game doesn't make you qualified to judge its market penetration. And I'm going to guess my mom isn't going to like GTA3, even if she got past the content -- it's a reflex game at core.

      Ever heard of a game called Myst? It only sold about 20 hojillion copies.

    39. Re:too many mirrors... by Anonymous Coward · · Score: 1, Informative

      The company I work for (I'm on lunch, lunch dammit) produces a video processing chip for TVs that will do 1080p for Samsung's upcoming line of 80" PDPs. We also have some projectors in the lab that can do 1080p.

      1080p is coming sooner then you think..

    40. Re:too many mirrors... by jericho4.0 · · Score: 2, Interesting
      "But for any multiplayer capture-the-flag game like 'bzflag' or 'quake' the levels have to be well balanced in order to be playable."

      Given the current limitations of games, that's has been very true. But imagine a game with a massive, persistent, seamless, fractaly generated map. With the right game design, "found" features of this landscape could be developed by players into defencive zones, just like in real life. The gameplay could balance itself.

      It's a tough, but solvable, challenge. The game that delivers it will win the console wars.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    41. Re:too many mirrors... by DJCacophony · · Score: 1

      I viewed GTA3 as a game, and it's hardly artistic.

      --
      Slow Down, Cowboy! It's been 60 minutes since you last successfully posted a comment.
    42. Re:too many mirrors... by optikSmoke · · Score: 1

      Actually, I think every PS3 game will support 1080p -- Sony has made that the "standard" for the system. I believe 720p is the standard for xbox 360.

    43. Re:too many mirrors... by Anonymous Coward · · Score: 0

      most computer monitors happily display more than 1080 lines

    44. Re:too many mirrors... by Jagasian · · Score: 3, Informative

      Actually polls show time and time again, that Pacman is the most widely known video game and video game character.

    45. Re:too many mirrors... by CityZen · · Score: 3, Funny

      No no no. You need to put POINTS behind each of your numbers!

      Like this:

      1.
      2.
      3.
      4.
      5.

    46. Re:too many mirrors... by Ochu · · Score: 1

      Maybe the games won't, but what about the fabled Blu-ray movies? Perhaps this limit of 1080p is the limit of the Blu-ray platform. You know it makes sense...

    47. Re:too many mirrors... by KirkH · · Score: 1

      I think you are going to be very disappointed. I would be willing to wager that no launch games for the PS3 will support 1080p, and I bet I'll be able to count the number of 1080p games in the first year on one hand.

      The Xbox supported 1080i, but very few games supported it.

    48. Re:too many mirrors... by Anonymous Coward · · Score: 0

      According to the articles that have come out so far, Sony is making 1080p the standard for ALL games.

    49. Re:too many mirrors... by KirkH · · Score: 1

      1080p is already here, it's just very expensive. How much will that 80" PDP or projector system cost? A pretty penny, no?

      My point was that adoption of 1080p tech by home consumers will still be very, very low even in two or three years time, maybe more.

      Of course, if your company can offer me a 1080p projector for less than two grand, please put me on the waiting list.

    50. Re:too many mirrors... by optikSmoke · · Score: 1

      Hmm, I suppose I spoke a little too uncertainly and didn't back up my claim as I should have.

      From this article.

      UPDATE - 6:22PM - We have just been updated by our away team at the SCEA conference that not only will 1080p be supported by the system, but that this is considered the standard resolution for the system. Every game for the system will be in incredible, indelible, indubitable HD.

      So yes, 1080p is the standard resolution of the PS3, as I said. Not that it really affects me at this point, I don't have that kind of money...

    51. Re:too many mirrors... by dfn_deux · · Score: 1

      I hate to be another me too, but when PacMan came out it was soo popular that the coin boxes had to be emptied hourly and they could be found at every bar, convenience store, and theater. If that isn't a mass marketed product then I don't know what is...

      --
      -*The above statement is printed entirely on recycled electrons*-
    52. Re:too many mirrors... by Anonymous Coward · · Score: 0

      Uh, I don't know of anyone who considers GTA3 as more a movie-like artistic form of entertainment than a mere game, at least compared to any of a number of other popular games.

    53. Re:too many mirrors... by Anonymous Coward · · Score: 0

      > 1080p is already here, it's just very expensive.

      You can get a 27" 1080p tv from Best Buy for $350. Yes, it's not a home theater behemoth, but it's a damn reasonable size for a tv.

    54. Re:too many mirrors... by lav-chan · · Score: 1

      I'm willing to bet that all of the footage from PS3 games is CGI. Considering, you know, it's a computer.

    55. Re:too many mirrors... by gatsu · · Score: 0

      Well, as true as that may be, Sony has commanded that all games released for the platform must support 1080p as their default resolution. (Review the press conference video).

    56. Re:too many mirrors... by KirkH · · Score: 1

      I've shopped around and have never even seen a 1080i 27" for that price. I'd love a link if you have one.

    57. Re:too many mirrors... by KirkH · · Score: 1

      I will bow to them if it turns out to be true.

    58. Re:too many mirrors... by Anonymous Coward · · Score: 0

      nearly correct, if I'm reading the specs right it appears that the PS3 will have one PPE, one VMX vector unit, and seven SPEs.

      source:
      http://www.kotaku.com/gaming/playstation-3/playsta tion-3-full-specs-103733.php

    59. Re:too many mirrors... by Anonymous Coward · · Score: 0

      Oh, you mean?

      1.
      2.
      3.
      4.
      5.
      6. ???
      7. Profit!

    60. Re:too many mirrors... by Anonymous Coward · · Score: 0

      get off the crack, troll, it looks like you can't even read a spec sheet.

    61. Re:too many mirrors... by Anonymous Coward · · Score: 0

      What public are you talking about? Everybody here in the real world thinks of it as a "game."

    62. Re:too many mirrors... by BasilBrush · · Score: 1

      When the takings from a top game now rival the takings from a top movie, you've got to expect the costs to rival them too. And is it really necessary to have photorealistic people in movies? Unless it's a deliberately cartoon animation, yes. So why should games deserve anything less.

    63. Re:too many mirrors... by dangitman · · Score: 1
      If you think GTA3 was the first "truly mass market game", I guess you're not around that long. I think that title belongs to Tetris on the Gameboy,

      Gameboy? What's that? The first mass market game was probably Monopoly by Parker Bros. The first mass-market video game was probably Pac-Man. Anyone care to guess what the first mass-market home-computer game was? Was it on the Apple ][ or the Commodore 64?

      --
      ... and then they built the supercollider.
    64. Re:too many mirrors... by wahsapa · · Score: 1

      One of the mainstays of FUD is to announce your own much better product that won't come out for a long time

      you mean like longhorn?

    65. Re:too many mirrors... by Anonymous Coward · · Score: 0

      'I' very much doubt the 3D hardware supports rendering every other line: Every game should support 1080p by default. Most likely games will simply render at 1920x1080 and they'll drop lines when doing the final output if you choose a 1080i signal.

    66. Re:too many mirrors... by KDR_11k · · Score: 1

      Of course they're not smoothing out the dges, that would be absolutely stupid since they want people to believe these are actual game screenshots.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    67. Re:too many mirrors... by Anonymous Coward · · Score: 0

      Well duh, the memory card slots for the PS2 are "MagicGate" enabled which is Sony's DRM technology for removable Flash media. We knew it had DRM before the IR remote was released.

    68. Re:too many mirrors... by zevans · · Score: 1

      Is it really necessary we gotta have photorealistic 3d characters jumping around in our games?
      It's not a case of "necessary" - it's simply a good old fashioned evolutionary arms race. It's not necessary of itself that the PS3 can do it - but if the next gen XBox can do it, then Sony will suddenly consider it pretty damn necessary.

      --
      "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
    69. Re:too many mirrors... by Malor · · Score: 1

      Oh, absolutely. I'm not a big Microsoft fan by any means, and they do it too. But I'm strongly suspicious that the PS3 may not actually deliver what they claim... given today's technology, the specs they're quoting are going cost them like $750/unit. I don't think they're going to want to ship that thing at $300.

    70. Re:too many mirrors... by HardSide · · Score: 1

      World of Warcraft, that brought MMORPGs to the masses and along the way redefined "art" in a video game. You should just go jump off the nearest bridge you find. Dont comment if you have no damn clue what your talking about. The only think WoW has among other MMPORG games is...marketing...there are better graphics...better support for other MMPORG's out there, WoW just got popular because it was made by blizzard and the name "warcraft" is in the title of the game. Other MMPORG's who are developed by non-popular companies have a way better system when it comes to MMPORG. I wont name them, because its unfair to the ones that ill forget, and as a MMPORG fanatic...i spit on people who will tell me WoW is the best mmporg ever made...its just good marketing thats all.

  2. a related link by jbeaupre · · Score: 2, Informative
    --
    The world is made by those who show up for the job.
    1. Re:a related link by tgibbs · · Score: 1

      It looks like an improvement on the PS2 controller, but it still shares its greatest fault: the analog joysticks are too far toward the center. This means that the natural extension and pivoting movements of your thumb do not correspond to X and Y directions; instead, each direction is a combination of both. It was easy to understand why the initial dual shock used this design, when most games were played primarily off the D-pad; there is no excuse for it in modern games. With all of the flaws of the XBox controller, Microsoft was smart enough to follow Sega's example and put the left joystick in the prime thumb-control position. While this sacrifices the appealing visual symmetry of the Sony design, it is far a far more usable arrangement for modern games, where the left thumb typically spends most of its time on the left joystick and the right thumb spends most of its time on the buttons.

  3. Boomerang by Anonymous Coward · · Score: 1, Funny

    Go-Go-Gadget Joystick... What the hell is that thing?

    1. Re:Boomerang by bosz · · Score: 5, Funny

      I think it is shaped that way, so that if you get really mad because you lost for the 100th time, you can throw the controller away and it will come back to you as a boomerang. You don't have to get up anymore to get te controller.

    2. Re:Boomerang by /ASCII · · Score: 2, Insightful

      Yep. The old controller don't have this problem, since they aren't wireless. You can just pull them back by the cord.

      --
      Try out fish, the friendly interactive shell.
    3. Re:Boomerang by Anonymous Coward · · Score: 0

      holy rusted metal batman! it's my bat-a-rang!

    4. Re:Boomerang by KE1LR · · Score: 1

      It's a Cylon Raider from the new Battlestar Glactica series, of course!

    5. Re:Boomerang by ReverendLoki · · Score: 1
      I never understood why each console has to have only one "official" controller anyways. I mean, wouldn't it be great if they made 3 or 4 different styles of controller, and everyone in your household could choose the one they felt most comfortable with? I'm not talking about 3rd party controllers - a lot of the time, you take a risk on the quality of those things.

      But just imagine, if Sony made the "boomerang" controller and a classic Dual Shock style bluetooth controller. Not only would it make the fans happy, it certainly wouldn't cost Sony anything extra - in fact, it would likely make them even more money.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    6. Re:Boomerang by Chris+Burke · · Score: 1

      I'm imagining holding that thing, and it doesn't seem comfortable.

      I miss the N64 controller. That was a joy to hold. Maybe it could have used a larger/better analog stick. But one of its best features was that the digital pad was a first-class input method, which you could use with equal comfort as the analog stick, instead of having to move your thumb away from its most comfortable position. Plus it was nicely balanced. I have fond memories of playing Waverace with the N64 controller in one hand and a beer in the other.

      After that, the Dual Shock was a nice design, a standard for years to come. Xbox is a monstrosity, though the smaller version is an okay Dual Shock-patterned controller. The Gamecube controller is fine on the left side, but the poor second analog stick and the giant A button which makes the other buttons hard to hit make the right side a step backward -- N64 had six buttons in the same space, and they were easier to hit. The Dreamcast controller is pain in console-interface form, and should never be mentioned again.

      Ah well. I guess if there is a point to this, it's that controller design is neither simple nor monotonically increasing in quality/ergonomics. Oh, and I want a bluetooth N64 controller. :)

      --

      The enemies of Democracy are
    7. Re:Boomerang by telstar · · Score: 1
      "I have fond memories of playing Waverace with the N64 controller in one hand and a beer in the other."
      • What'd you do AFTER breakfast? Seriously though, my favorite controller as the NES Max. Combine that with RC Pro-Am and I was in heaven!
    8. Re:Boomerang by GameSlave · · Score: 1

      i found this comment on engadget(which could mean the PS3 has already "won" this round of consoles): 40. Posted May 16, 2005, 10:40 PM ET by Janice I want a PS3. That controller can double as a dildo!

      --
      God Curse America.
  4. What a remarkable coincidense! by Anonymous Coward · · Score: 0

    Microsoft reveals the XBox and the next day Sony reveals the Playstation 3.

    This means that Microsoft has been successful in their quest to take over the game console industry. Sony is now dancing to Microsoft's tune.

    1. Re:What a remarkable coincidense! by Anonymous Coward · · Score: 0

      It's more like Sony stamping out Microsoft's ashes.

  5. WoW by pitdingo · · Score: 1, Funny

    But does it play World of Warcraft?

    1. Re:WoW by Anonymous Coward · · Score: 0

      Amen bruda....I love that game...

      its been my gaming addiction for almost 3 months now.

      almost to lvl 60..yay! lol

    2. Re:WoW by Tibor+the+Hun · · Score: 1

      No, but it does play OGG Vorbis!!!!

      *tu-dum*

      --
      If you don't know what AltaVista is (was), get off my lawn.
    3. Re:WoW by wheany · · Score: 1

      Doesn't the Unreal engine use ogg? Because they had an Unreal/PS3 techdemo at the press conference, and it had sounds. So... yes, as in "there is no hardware limitation for playing oggs on the PS3."

    4. Re:WoW by snuf23 · · Score: 1

      Hell, sometimes nothing can play World of Warcraft. Like when the server takes a big poop. All the PowerPC cores in the world won't help you then.

      --
      Sometimes my arms bend back.
  6. Controller by DaleNixon · · Score: 0

    First psot? The controller looks rather scary. Where do I plug in my Dualshock 2?

    --
    How long is YOUR e-penis?
    1. Re:Controller by Anonymous Coward · · Score: 0


      No shit. That was my first thought at looking at that shot. At least the 360's controller was an improvement on the Xboxes (like that was hard...)

      Now here's to hoping that the Revolution hasn't fucked up the GCN controller....

    2. Re:Controller by basshedz2 · · Score: 2, Insightful

      I also think that the controller wont be as good as the ps/ps2 one. I think that the ps/ps2 controllers are an incredible feat of ergonomic engineering, and nothing else has come close (xbox controller anyone?). However, i am prepared to give them a chance when they're released. And then hate them.

    3. Re:Controller by Trurl's+Machine · · Score: 4, Insightful

      I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.

      Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox - I just would miss Syphon Filter and my kids would miss Crash Bandicoot games too much to scrap all our old collection of our favorite games. PS2 even reads PSX memory cards, so we could move even our saved game profiles. I hope this will be possible with PS3 too. If it will - and it looks like it will - then Microsoft has nothing to offer me. Again.

    4. Re:Controller by spwango · · Score: 1

      The PS2 controllers are anything but perfection. I in fact just added a PS2 to my collection, and I must say, I find it the most uncomfortable (not to mention the least well built) of the three controllers. I'm downright stunned they didn't move the left analog stick to the primary position. Also, I think MS has a good thing going with triggers instead of shoulder buttons...I was hoping Sony would adopt that as well (beats the hell out of using the right stick for racers and such). That said, I could give a crap what it looks like if it doesn't hurt my hands.

    5. Re:Controller by Anonymous Coward · · Score: 2, Insightful

      I will never quite comprehend how so many people think the puny little PS2 controller (designed to fit the tiny hands of Japanese children) is somehow the only acceptable size and shape for a controller to be.

      Shit, I get CTS just looking at that cheap plastic hunk of junk.

      The original "huge" X-Box controller was fantastic. This new PS3 controller looks pretty good.

      Don't like it? I'm sure somebody will release an alternative just for you whining bitches.

    6. Re:Controller by Anonymous Coward · · Score: 0

      I personally like the XBox controller. But, then again, I have large hands. It fits perfectly for me. I have to put the dual shock down after an hour or two just to flex my hands. I can use the Xbox controller all day long with no problems.

      I guess everyone is just different. Regardless, the new controllers are scary. They're long, but they're skinny. I don't like that. I want something beefy.

    7. Re:Controller by nfgaida · · Score: 1

      Agreed. Tiny controller = hurt hands in an hour. Xbox controller = I can play all day.

      --
      *elevator music plays*
    8. Re:Controller by PhotoBoy · · Score: 1

      Seriously, wait till you've had a go with it, you might change your mind it feels very comforatble.

    9. Re:Controller by zaffir · · Score: 1

      Yup, this controller looks exactly like some of the 3rd party ones i've seen for sale. Every single one of those was a huge pain in the ass (hands?) to hold.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    10. Re:Controller by /ASCII · · Score: 1

      I love both the button layout and the tactile feel of the PS2 controller. As to the trigger vs. shoulder buttons, I find the triggers are better for racers but worse for most other types of games.

      --
      Try out fish, the friendly interactive shell.
    11. Re:Controller by Winterblink · · Score: 1

      The PS1 controller was an oddity when it first came out, though I found once I used it I fell in love with the simple design. It was interesting to me that I didn't have to have something filling my entire hand to be comfortable and usable at the same time.

      This new one looks pretty interesting, obviously looks and use and two very different things. I think Sony will learn from its PS1/PS2 design, learn from what works and what possibly didn't.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    12. Re:Controller by digidave · · Score: 3, Interesting

      Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!

      Sony kept the same controller around for two console generations so you know they're not the type of company to come out with a new design just because there is a new console. They probably did hundreds of hours of user testing.

      --
      The global economy is a great thing until you feel it locally.
    13. Re:Controller by crashcodesdotcom · · Score: 1

      I also like Xbox controller (non s-type) for the same reason. You are not alone.

    14. Re:Controller by Philodoxx · · Score: 1

      I hope they either provide a way to connect old PS2 controllers

      If you look at the people giving demonstrations during the sony press conference, they all use the playstation 2 dualshock controller. This would lead me to believe the ps3 will support some kind of backwards compatiblity for them.

      --
      Oh, a lesson in history from Mr. I'm my own grandpa.
    15. Re:Controller by calbanese · · Score: 1

      You are aware that when you buy a PS3, you don't need to throw your old console into the trash, right?

    16. Re:Controller by MKalus · · Score: 1

      You can call the current controller whatever you want, but "Perfection" is not what comes to my mind.

      I hate that thing. It is too small, I tend to cramp easily.

      Sure, if you're a short Japaense person with tiny hands or a kid they're great, but the original XBox controller must be one of the most comfortable ones I have ever have had in my hand.

      I really really wish that Microsoft would not have listened to all the fanbois who complained about the controller (heck, they usually don't listen to their customers, why this time when they get something right for a change?"

      So we'll see. Right now the PS3 looks almost better (spec wise) than the 360... Guess it'll be the games and the controller that make the decision for me.

      --
      If you want to e-mail me, use my PGP Key.
    17. Re:Controller by Anonymous Coward · · Score: 0

      Somebody should have told me this?!?

    18. Re:Controller by farker+haiku · · Score: 1

      Yeah, that controller looks downright awkward. What are we supposed to do, use it like a divining rod? Looks like all your digits are going to be used to hold it.

      --
      Your sig(k) has been stolen. There is a puff of smoke!
    19. Re:Controller by NeMon'ess · · Score: 1

      You mean how it wasn't contoured for hands, but just rounded off two cones on either side? Where is the support, the feeling that it fits the contours of your hand? Both Nintendo and MS realized the left analog stick should be up near the triggers because it's uncomfortable to put two fingers up on the triggers while stretching the thumb down to the stick.

    20. Re:Controller by benbean · · Score: 1

      It helps that the PS2 face buttons X/O etc. are all analog, based on how hard you push them. I've been an avid Gran Turismo guy in the past and I was able to easily modulate the throttle and brakes to the degree that I wanted with the PS2's Dual-Shock controller. In driving games that didn't support the analog nature of the PS2 buttons, I found it much harder.

      I've had an XBox for a few months now, and just got a copy of Forza Motorsport and although I find the triggers very useable with an automatic gearbox setting, if I switch to manual shifting I have a very hard time smoothly braking with my left trigger finger and keeping the car in a straight line at the same time with the same hand. In the PS2 scenario I have one hand adjusting the brake and one hand adjusting the steering and it's much easier for me.

      Forza can switch to a Gran Turismo-style layout, but I don't find the face buttons nearly as sensitive to pressure as the dual-shock, so I've had to adapt to the triggers.

      Just my 2 pence. Your mileage may of course vary.

      --
      It's a Unix system - I know this.
    21. Re:Controller by Gudlyf · · Score: 4, Funny

      I heard each controller comes with a utility belt, a 300-lb. zipline and gas pellets.

      --
      Trolls lurk everywhere. Mod them down.
    22. Re:Controller by Jagasian · · Score: 1

      While I agree that the new controller looks silly, the PSX and PS2 controller were far from perfection. My main beef was with the D-pad, which was externally separated into 4 chicklets. Something like the SNES's D-pad would have been much better. I am sure other people have other problems with the controllers, but if the Dualshock 2 had a SNES-like D-pad, it would be a hell of allot better... near perfect IMO.

    23. Re:Controller by GeckoX · · Score: 4, Insightful

      And if you look at the new one, it's really not very different at all from the existing ones.

      The only thing that really seems to have changed are the 'arms' or whatever.

      I don't think judgement can be passed on the controller until it's been tried in person.

      --
      No Comment.
    24. Re:Controller by toad3k · · Score: 1

      I don't own a ps2, I never had the money to be able to afford it before I left college. Now I find myself with tons of money, but no ps2, and an unwillingness to fork out 150 bucks for a system that's about to be obsolete.

      A backwards compatible ps3 would, on the other hand, be absolutely perfect for me.

      Besides, the original xbox had hardly any good games as it was, why would I buy into an xbox2 which has even fewer?

    25. Re:Controller by grumbel · · Score: 1

      The original PS2 controller isn't bad, but far away from perfection. The analog stick of the PS2 is really the worst of all consoles, since its just so damn stupidly placed. In the times of the PS1 that might have been necessary since most games used the digital controlls, but today most game use the analog stick for controlling and then having it in such a thumb-over-stretching position is extremly annoying. Both XBox and the Gamecube controller do it right and position the analog stick at a place where it is easily reached.

      The '>' shaped start button, the seperated direction pad buttons, the hard to memorize and communicate Square, Cross, Circel, Triangle naming and the lack of 'real' analog trigger (ie. one that you have a feel for how much you have pressed them) are other, but less critical faults of the PS2 controller.

      So far none of the controllers on the market gets really everything right, Gamecube lacks buttons, XBox one is quite 'fat' since for some reason they placed two memory card slots in it, but for a game which needs the analogstick I prefer both of them a lot over the thumb-stretcher which we call PS2 conroller.

    26. Re:Controller by Anonymous Coward · · Score: 0

      Consoles die. And some people don't want a bunch of consoles lying around.

    27. Re:Controller by Anonymous Coward · · Score: 0

      Shit, I get CTS just looking at that cheap plastic hunk of junk.

      You probably get CTS looking in the mirror.

    28. Re:Controller by de+Siem · · Score: 3, Funny

      I wonder when it will be used in a lesbian porn flick as a replacement double dildo. (or vibrator rumble pack pending).

      --
      Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
    29. Re:Controller by Anonymous Coward · · Score: 0

      After an hour or two?

      Yeah, that's a real ergonomic nightmare. You really should try and get up off your fat arse more often than that you stinking pig.

      If youwant something beefy, why not simply go down on your sofa buddies' maggot-like cock? Beefy AND cheesy, if what I heard is right.

    30. Re:Controller by Trurl's+Machine · · Score: 1

      You are aware that when you buy a PS3, you don't need to throw your old console into the trash, right?

      Well, the clutter of devices is never really a good idea in your living room (or the room where you keep your main TV-set). For a certain period of time, my PSX cohabitated with my Dreamcast and I don't have good memories of that period. Besides, consoles die - my old PSX is now in need of laser replacement that probably will never come, anyway, as it is beyond any economical justification so one way or another it will find its way to the trash.

    31. Re:Controller by trayl · · Score: 1

      "the hard to memorize and communicate Square, Cross, Circel, Triangle naming"

      Yeah I found those completely unfamiliar, hard to draw, obscure shapes really hard to remember as well. For the first two minutes.

      Hard to communicate? "Press square."

      I think people have differently scaled hands, some find PS2 controllers fine, others prefer XBox controllers. To diss a console based on the fact that they chose an alternate hand-scale for their design suggests that either you are a freak, or they aren't aiming at you. Maybe why XBox controller is big (US) and PS2 is smaller (Asia). I guess us Euros sitting in the middle have it lucky (assuming we have median scaled hands).

      I'll shut up now.

    32. Re:Controller by ignorant_coward · · Score: 3, Insightful


      It provides an entry for people who are not PS1 or PS2 owners. I never owned a PS1, but have several PS1 games for my PS2. There are just a lot of fun games from the past that probably will never get remade, too.

    33. Re:Controller by mapmaker · · Score: 1
      Trying to tweak perfection = bad idea.

      It would appear that putting perfection in the microwave is also a bad idea.

    34. Re:Controller by Anonymous Coward · · Score: 0
      i had problems with the old ps/ps2 controllers too, but not like you do


      the thing i don't like about it is that, when i have my index fingers on the L1 and R1 triggers, and my middle fingers on the L2 and R2 triggers, i'm never able to grip the controller properly. 2 weak, tiny fingers can only grip so much, and when i try to hold the controller tightly so that it won't fall, i end up hurting my fingers.

    35. Re:Controller by Anonymous Coward · · Score: 0
      It was crazy... the traditional D-pad was replaced by four buttons! How absurd!

      Exactly. It sucks. The plastic in between the buttons hurts your thumbs, what the hell is the purpose of that? Hell, the only console I can think of with a worse controller was the original NES, and it's not like they had a lot of experience then. Sony should have learned by now. I'd rather thave the SNES controller than that piece of shit torture device Sony ships.

    36. Re:Controller by NanoGator · · Score: 1

      "Trying to tweak perfection = bad idea."

      Perfection? Am I the only one that keeps hitting the stupid R3 and L3 buttons by accident?

      It drives me nuts that every time I make a hard turn in GTA *HOOOOOOOOOOOOOOOOONK*.

      --
      "Derp de derp."
    37. Re:Controller by Anonymous Coward · · Score: 0

      Maybe it's ergonomic related. Perhaps that shape is intended to be boomerang-like so that when you throw the controller out of frustration, it will turn around and exact revenge on you!

      Other design considerations:
      - Resting it on a knee and pounding on it
      - Pounding it against your knee
      - Throwing it at the floor, wall, or PS3
      - Attempting to snap it in two

    38. Re:Controller by Yosho · · Score: 1

      The reason the "traditional" d-pad was replaced is because Nintendo owns the patent on the crosspad design. Haven't you ever noticed that *all* non-Nintendo controllers that employ a cross-axis mechanism use either buttons or a circular pad?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    39. Re:Controller by MalaclypseTheYounger · · Score: 1

      Get the steering wheel / pedal thing from Logitech. I got the 'Driving Pro' version or whatever. Pretty neat.

      Of course, it is a HUGE learning curve. It is a lot harder to spin a steering wheel 180 degrees (or more with GT4) than it is to twitch your left thumb 1/2 inch to the left/right.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    40. Re:Controller by KillerDeathRobot · · Score: 1

      I don't think you're intended to have fingers on all four shoulder buttons. I think you're meant to have your index fingers up there switching around, generally.

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    41. Re:Controller by Anonymous Coward · · Score: 0
      but see, there are games where both of the 1st and 2nd triggers have different functions that need to be used together, most of the time. i can't really think of one atm, but it's usually something like using the R1 trigger to switch to first person view, and R2 to zoom in first person view. so in order to use R2 you need to hold R1.

      something like that.

    42. Re:Controller by SnprBoB86 · · Score: 2, Funny

      No kidding?

      I am deathly afraid of being pissed at a game, throwing the controller, only to have it turn around and put out my eye...

      --
      http://brandonbloom.name
    43. Re:Controller by Ingolfke · · Score: 1

      Not to mention the patented Bat Shark Repellant.

    44. Re:Controller by falzbro · · Score: 3, Insightful

      Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox

      What would the original Xbox be backwards compatible to? I'm sure there are lots of comments here about modding the Xbox already, but I'm quite happy that my Xbox is "backwards compatible" with perfect emulation of all 16-bit and earlier generation consoles/arcade games.

      --falz

    45. Re:Controller by Greg_D · · Score: 1

      What, no Kryptonite? I'm shocked!

    46. Re:controller by oGMo · · Score: 1
      The basic dual shock design has been around for a decade now. The original PS1 controller was given analog sticks and force feedback, and then with the PS2 upgraded with analog face buttons (which was an iffy addition, but works well for some games like MGS2/3). So it's not like they just make up something new ever generation.

      The new stick is basically the dual shock 2 that's wireless and redesigned to scream "this is the new generation" to anyone who sees it. Unless there are some additional features we haven't heard about.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    47. Re:Controller by arose · · Score: 1

      Personaly I like the groove on Logitech's D-pads (at least the one on my Wingman Precision much more than the Nintendo cross design.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    48. Re:Controller by Anonymous Coward · · Score: 0

      > I'm downright stunned they didn't move the left analog stick to the primary position.

      What the hell is the "primary position"? Here's a hint: don't mash your palms up against the grips. They're not designed to be held that way. Hold them in your FINGERS if you have giant hands like I do, and your thumbs should point INWARD, not upward. Hold it loosely, and it's plenty comfy. You shouldn't whiteknuckle your controller anyway, you lose control.

      Long as the shoulder buttons are analog (they of course don't say), I don't care if they're triggers or buttons.

    49. Re:Controller by Anonymous Coward · · Score: 0

      The D-Pad buttons on the dual-shock are physically separate in appearance but are actually linked -- you press left, the one on the right lifts up. So I don't think it's any patent of Nintendo's ... or possibly Sony licenses it, because my Logitech PS2 controller uses a circular pad (I do find it easier to use, however)

      Am I missing something else about what a crosspad is?

    50. Re:Controller by zev1983 · · Score: 2, Interesting

      I for one might actually like this new Banana/Boomerang controler. One thing I have noticed is that the current controller arms end a quite a bit short for me so instead of resting my hands on it when playing I have to sort of hold my hands apart, which can get tiring. Or I can rest my elbows on whatever I am on, whether armrests or bed etc. and have the circulation reduced to my hands, making them go numb within 10 minutes. Nothing kills control like not being able to actually feel the controller in your hand.

      The other really annoying thing is the screw holes on the underside that leave indentations on my hand and give a weird itching sensation when playing for a long time.

      I'm looking forward to trying this new controller.

    51. Re:Controller by teknokracy · · Score: 1

      They need to make it just like the existing PS2 controllers, except with a litttttle bit bigger grips to it, like the xbox. Frankly a white controller makes no sense either. In any case, I'm SURE either sony will re-design this new controller to suit the demands of us users, OR a 3rd party will manufacture a controller that looks like the current ones we know and love.

    52. Re:Controller by AvitarX · · Score: 1

      by braking the button apart (visually) they somehow avoided it.

      The Dream Cast was the first console released after the patent expired, and the first non-Nintendo console to use a D-Pad

      can't find the patant because the site is acting all funny.

      I woluld also Disclaim this may all be hearsay and rumor with no truth.

      Anyway these guyse are more reputable then me at least.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    53. Re:Controller by Tolookah · · Score: 1

      "Gamecube lacks buttons"... actually, it doesnt.
      Xbox Controller
      Two Analog
      One D-Pad
      A, B, X, Y Buttons
      2 Shoulders
      Sel, Start, Blk, White

      PS2 Controller
      Two Analog
      One D-Pad
      [], /\, O, X Buttons
      4 Shoulders
      Sel, Start

      GC Controller
      Two Analog (cstick included)
      One D-Pad
      A, B, X, Y Buttons
      3 Shoulders
      Start

      Two whole buttons lacking, otherwise, these are all the same... For the style of Gamecube games, this is more than enough. (though i dont like the grip on them, i like my bear, the xbox original)

    54. Re:Controller by Anonymous Coward · · Score: 0

      clutter of devices != clutter of media. Especially if you have smallish children (0-15 yrs old).

    55. Re:Controller by glesga_kiss · · Score: 1

      All I care about is will they port XBox Media Centre to it, though I might consider Sony's offerings as a media hub if they are decent. Chances are that it'll be DRM laiden and format limited though, and I'll be sticking with some sort of home-rolled solution.

    56. Re:Controller by feepness · · Score: 1

      Backwards compatibility was the key factor for me to chose PS2 instead of XBox - I just would miss Syphon Filter and my kids would miss Crash Bandicoot games too much to scrap all our old collection of our favorite games.

      While I'm a big fan of backwards compatibility I've never understood this "make-or-break" attitude. Is step 1 on the installation instructions for a new console "Smash previous hardware to bits with hammer."??

    57. Re:Controller by Blakey+Rat · · Score: 1

      Apple does the same thing with their "switch" campaign. Why "switch?" Why not "use both for a few months and see how you feel about it." It's not like your Windows PC will vaporize if you have a Mac, and it's not like your Xbox 360 will cause your PS3 to explode into flames.

    58. Re:Controller by snorklewacker · · Score: 1

      While I'm a big fan of backwards compatibility I've never understood this "make-or-break" attitude. Is step 1 on the installation instructions for a new console "Smash previous hardware to bits with hammer."??

      You mean you're not aware of Sony's new DRM scheme?

      --
      I am no longer wasting my time with slashdot
    59. Re:Controller by 7Prime · · Score: 1

      They probably did hundreds of hours of user testing.

      Well, I'll be the first one to defend the new controller and indorse a "let's wait and see" attitude, but that's not really a very good arguement for it. After all, fairly recently, companies have given us abobinations such as the Dream Cast controller, the original X-Box monstrosity, and, as much shit as I'm probably going to get for saying this, I thought the N64 controller was simply AWEFUL. I'm sure all those controllers had hundreds, if not thousands of hours of user testing on them as well.

      Still, when I first looked at the controller, I was skeptical, but I started thinking about it's ergonomics. It's basically the same as the PSX/2 controller, though it continues the handles down the sides so your hand completely grips them, instead of the wings sticking into your palms (sometimes causing discomfort). The other thing is, even though there was a comment that "you're not supposed to use all four shoulder buttons at the same time", this should not an insentive for controller designers to make that an impracticality. All the shots of this controller are top view, so it's impossible to be sure where the L2/R2 buttons are, but from the bevelling of the controller, I'd be willing to guess that they've been shifted to a more downward facing angle, making it much more practical to push them in with the middle fingers, while maintaining a grip on the L1/R1 buttons with the index finger. We won't know for sure until we actually hold one in our hands, but I'm willing to give it the benefit of the doubt until then.

      Furthermore, just because they say it's "backwards compatable" doesn't mean the controller will be. I'm fairly certain that even though the molding and design is the same, the Dualshock 1 controllers are incompatable with the PS2, and vice-versa. There is also no mention of PS1/2 controller sockets on the PS3, so don't expect to be able to use your Dualshock 2, unless they release a wireless version specifically designed for the PS3. I do half-expect that they'll release a wireless "Dualshock 3" (if they're not calling the boomerang that).

      On an amusing note, you might still be able to use the dualshock 2 controllers with the PS3... if you hook them up to PC designed USB converter!

      - Eric
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    60. Re:Controller by ShinGouki · · Score: 2, Funny

      you think a 300-lb test line is gonna be enough for the ps3 crowd?

      --
      -dk
      Dream with the feathers of angels stuffed beneath your head.
    61. Re:Controller by powerlord · · Score: 1
      Apple does the same thing with their "switch" campaign. Why "switch?" Why not "use both for a few months and see how you feel about it." It's not like your Windows PC will vaporize if you have a Mac, and it's not like your Xbox 360 will cause your PS3 to explode into flames.


      Sure it will. Its in the EULA. You did read read it ... right? :)
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    62. Re:Controller by grumbel · · Score: 1

      ### Two whole buttons lacking, otherwise, these are all the same...

      You forgot the pressable analog-sticks, which PS2 and XBox have, while Gamecube doesn't, which makes a total of 4 buttons less then PS2 or XBox, which is quite significant. It of course doesn't really matter for a standard Nintendo game, since those games are specifically fit for the controller. But for third party games is extremly annoying, since they are specifically designed with more buttons in mind and end up getting ported to the Gamecube rather purely. You end up with joy like being required to press "Start+A" or the like for standard functions or the Z-Button gets abused for in-game actions, which it is really not suited for.

      One can live with it, but quite a few third party games suffer quite a bit from poor controlls.

    63. Re:Controller by DigiShaman · · Score: 1

      Captain N, meet Captain P. Which game master will prevail? Will Captain M crash the party? Will there be a new Captain X to replace the current Cpt M?

      Stay tuned...same bat-time, saaaammme bat-channel.

      --
      Life is not for the lazy.
    64. Re:Controller by Anonymous Coward · · Score: 0

      Ok, so have you managed to find a volunteer to serve as this person to try this controller in?

  7. at least... by Anonymous Coward · · Score: 0

    At least the controler wil make a good projectile.

  8. Controller by Jarnis · · Score: 2, Insightful

    Yup. The new contoller looks crappy. Trying to tweak perfection = bad idea.

    I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.

  9. What about the old controllers? by Anonymous Coward · · Score: 0

    My PS controller works fine with my PS2.

    1. Re:What about the old controllers? by wheany · · Score: 1

      Maybe if you are playing PS1 games. Try playing a two-player game of Burnout 3 using a PS2 dualshock and a PS1 dualshock.

  10. Looks good (Seriously) + better than XBox -360 by BigAlexK · · Score: 0

    Yeah, I'm up for that. I like the design, despite seeing derogatory comments elsewhere. I like that it's way better than XBox 360. Pity there arent' the rumoured 4 Cell's rather than one, but hey, it's the result that counts.

    Can't wait to cream my pants playing Gran Tourismo on it!

  11. PS3 Controller by CrazyNateJS · · Score: 1

    Looking at the image of the controller, it actually looks similar to the Logitech Action series of controllers for the PS2/XBox, with only the "fins" on either side being longer. I think, like any controller, the real test will be when you get it in your hands...so I wouldn't count it out quite yet...

    1. Re:PS3 Controller by Anonymous Coward · · Score: 0

      the real test will be when you get it in your hands...so I wouldn't count it out quite yet...

      I said the same thing to my GF. She dumped me anyway.

  12. Analog sticks by SpiffyMarc · · Score: 2, Interesting

    They still didn't move the analog sticks.

    My thumbs surrender.

    1. Re:Analog sticks by elchuppa · · Score: 1

      Couldn't agree more, xbox controller is much better in that respect. End up using the dpad for driving games on ps2.

    2. Re:Analog sticks by screwballicus · · Score: 1

      Indeed, I'm continually baffled by this dedication to the notion that one's thumb should be forced to stretch across a good five inches of empty space in order to control an analog stick which serves as the most important item on the device. Presently, despite having fairly large adult male hands, when playing PS1 games, I use a (miniaturised dual shock) Madcatz Microcon, simply so I can ignore the placement of the analog pad (the controller's small enough that it doesn't matter).

      Last year, I broke a wrist/hand and had my entire hand and lower arm rendered useless (and packed in fiber glass) for several weeks: in searching for a solution which would allow me to play my games with a single functional hand during what could have been a healing period of many months, I was introduced to the existence of one-handed controllers. But more specifically, I was introduced to the existence of a PS1/PS2 controller which doesn't make one's thumb awkwardly stretch across a big, unused space in order to manipulate the most fundamental object on the input device. Who knew that two-handed control could end up seeming awkward and stupid in contrast with control using only one hand?

      Only then did it occur to me that I already had a two handed controller with an analog pad which could be held in almost the eact same, ideally comfortable way (though not usable with one hand, which in a state of non-injury, is nevertheless all well and good). The dual shock gets almost all the basics right. But it gets one, extremely central and excruciatingly obvious thing wrong, and that's the awkward placement of its main directional control mechanism. One wonders whether the designers are really still working with an NES/SMS era presumption that the d-pad is the all-important centerpiece to the controller. Is innovation so lacking?

    3. Re:Analog sticks by duerra · · Score: 1

      As lame as this sounds, this is the single and only reason why I will not be able to own a PS3.

      For 3D games, the analog stick NEEDS to be in the primary position on the controller. Still having the D-Pad in the primary position was left behind in every console since the Nintendo 64, yet Sony still refuses to acknowledge this basic premise! Even Microsoft of all companies managed to figure it out!

      This is extremely disappointing for me. It's the only reason I don't own a PS2, and it will be the only reason I don't own a PS3. The hardware not only gorgeous, but it's powerful beyond belief as well. Yet, with all the power, I still find that the base controller design limits my ability to play damn near any game released in the last 10 years because of the awkward feeling of trying to use an analog stick that is not in the "natural" position on the controller.

      If Sony would change this one basic thing, I would own the PS3 in a heartbeat. Put the analog stick in the primary spot, and give it a little resistance! That's all I ask!!!

    4. Re:Analog sticks by wheany · · Score: 1

      You might be able to get a third-party controller with the analog stick in the "right place," since PS3 uses bluetooth for the controllers. If XBox 360's controllers use bluetooth too (I know they're wireless, not sure about bluetooth), you might be able to use its controllers with the PS3.

    5. Re:Analog sticks by duerra · · Score: 1

      I really do hope some 3rd party comes up with a controller design to facilitate that. Maybe it would open up the doors of the PS3 to me, then.

      Also, the XBox 360 controllers reportedly use frequency hopping to minimize interference issues...

    6. Re:Analog sticks by Anonymous Coward · · Score: 0

      " Indeed, I'm continually baffled by this dedication to the notion that one's thumb should be forced to stretch across a good five inches of empty space in order to control an analog stick ..."

      Eh? An entire fscking dualshock is less that 5.5" wide. As both analog sticks are positioned about 2" way from the outer sides, it's not even possible to have to stretch your thumb 5" from any edge before reaching either analog stick. Depending on how you position your left hand, the left analog stick can be even closer to the base of your thumb than it is on an xbox controller while maintaining a comfortable grip (I own both, and actually checked with a ruler just now after reading your post :p).

      The grip I've always used with a dualshock when playing games like gitaroo man (basically all about the analog stick) is to simply rotate my left wrist inwards about 5-10 degrees more than my right, which is still quite comfortable and gives me even better control than I get when playing Halo 2.

    7. Re:Analog sticks by Anonymous Coward · · Score: 0

      > Indeed, I'm continually baffled by this dedication to the notion that one's thumb should be forced to stretch across a good five inches of empty space in order to control an analog stick which serves as the most important item on the device.

      I'm baffled too. The controller isn't even five inches across. Are you trying to move the left stick with your right thumb or something? Am I the only person in the world with such a freakishly long thumb at longer than half an inch?

    8. Re:Analog sticks by Anonymous Coward · · Score: 0

      > For 3D games, the analog stick NEEDS to be in the primary position on the controller.

      Once again: what is this "primary position" you speak of?

      How ARE you gorillas managing to type if you can't even learn how to hold a controller?

  13. Sony SDK ? by distributed · · Score: 1

    MS/Nintendo cannot really match the Sony hardware. Lets hope the Sony SDK is also good enough. Then they are royally screwd !!

    --
    [all generalizations are untrue except this one]
    1. Re:Sony SDK ? by Anonymous Coward · · Score: 0

      Maybe controller wise, but I'm sure the majority would agree that Nintendo has higher quality hardware than Sony. You seem to forget the early models with their dying hardware?

    2. Re:Sony SDK ? by distributed · · Score: 1

      yep.. u r rite about that.
      But the present is much different in case of revolution vs. ps3 (not going into portables).
      Since Nintendo is also expected to go for a customized multi powerPC based system.

      http://www.theregister.co.uk/2005/05/16/nintendo_r evolution_revelation/

      Somewhat like MS... i think.

      --
      [all generalizations are untrue except this one]
    3. Re:Sony SDK ? by rayde · · Score: 1

      since nintendo has not made their console known, i wouldn't count them out just yet.

    4. Re:Sony SDK ? by Deathlizard · · Score: 4, Insightful

      Back in the Xbox 360 article I said that Nvidia is probably putting the most powerful silicon they can in the PS3, and at 1.8 TFlops They didn't disappoint, and either did sony with the Cell. This thing is almost 2x+ the Xbox 360 in just about every stat but RAM.

      The SDK however, has got me a little concerned. Sony is notorious for having bad SDK's for their hardware, specifically the PS2 at launch. Although it's unclear what the Xbox or PS3 SDK is like, my guess is that Xbox 360 dev kit is going to be easier than the Sony one, simply because it's what Microsoft does; make software and programming tools.

      Nvidia in the PS3 is definitely going to make it a lot easier for devs since it's probably going to be documented by Nvidia, and will most likely use hardware calls that are similar to their PC counterparts. The only question left is how easy is it to program the Cell, and how will Sony's SDK stack up to the MS one.

      Overall if these specs are attainable, Sony's got something here, and it's Developer base will see to it that it trounces the Xbox 360 with it's sheer power, it just might take a year for it to show it's full potential. Nintendo, on the other hand, better show off something that truly lives up to it's "revolution" name.

    5. Re:Sony SDK ? by Anonymous Coward · · Score: 0, Flamebait

      Please stop being yet another mindless idiot:

      "Sony is notorious for having bad SDK's for their hardware"

      "Although it's unclear what the Xbox or PS3 SDK is like, my guess is that Xbox 360 dev kit is going to be easier than the Sony one, simply because it's what Microsoft does; make software and programming tools."

      Uh, no it's not. It's just unclear to some random idiot like you.

      Go back to Usenet or teamxbox or where ever the fuck you get the garbage you're parroting here.

    6. Re:Sony SDK ? by EulerX07 · · Score: 3, Insightful

      Tim Sweeney's team got the Unreal 3 engine running pretty fn good after having the SDK for just two months, I'm not sure your worries are justified.

    7. Re:Sony SDK ? by SnprBoB86 · · Score: 1

      The PS2 SDK snafu is infamous in the game industry.

      I don't have a link to a source, but I seem to remember an interview with a Sony guy making it very clear that Sony will not make that mistake again.

      The PS3's development team is clearly composed of very smart people; smart people learn from their mistakes (or are at least supposed to).

      --
      http://brandonbloom.name
    8. Re:Sony SDK ? by Anonymous Coward · · Score: 0
      Although it's unclear what the Xbox or PS3 SDK is like

      XBOX SDK: You can download most of it from MSDN

    9. Re:Sony SDK ? by Anonymous Coward · · Score: 0

      Maybe Metrowerks' CodeWarrior for PS3 will come with some kind of SDK?

    10. Re:Sony SDK ? by Anonymous Coward · · Score: 0

      What? The original Sony Playstation development kit was considered as good as the PS2 kit was considered bad. I think the quality of the future development kit is up in the air for now.

    11. Re:Sony SDK ? by douceur · · Score: 1

      I don't understand why you have to exaggerate when the PS3's merits stand on their own. 2x+? No. They had a nice shiny graph in their presentation that said 2.18 to 1.15 teraflops. I'm not denying it's impressive. The numbers definitely speak for themselves. But it's less that twice as powerful (albeit very close), not more than.

      Also, I don't understand why everybody takes the numbers so seriously. Yes, granted, it does say something when you're almost twice as powerful. But the original Xbox is the most powerful of the current-gen consoles, and it didn't really matter.

    12. Re:Sony SDK ? by Anonymous Coward · · Score: 0

      Actually I'm counting them out BECAUSE they haven't made their console known. Additionally, I still don't see a massive influx of game titles into the vast devoid that is the GC section at my local EBGames.

    13. Re:Sony SDK ? by 7Prime · · Score: 1

      Also, I don't understand why everybody takes the numbers so seriously. Yes, granted, it does say something when you're almost twice as powerful. But the original Xbox is the most powerful of the current-gen consoles, and it didn't really matter.

      While I whole-heartedly agree with you (I don't give much of a shit about stats, the SNES is still the best console ever released, after all), it's fairly obvious that sheer power was practically the ONLY thing that sold the XBox to non-gamers. Die-hard gamers don't really care much about relative specs, they recognize the quality of the games when they play them, and that's that. But non-gamers need quantitative statistics to be able to deside which system is "better" (and thus, which one to buy). The XBox sold many units on sheer numbers alone. Microsoft's sole market rests on those numbers (aside from the power of marketting). They're going to have a lot of work to do to convince anyone, gamers or non-gamers, of the superiority of this new system, since they're both outclassed in terms of power and game designers. PS3 even has some of the best XBox 360 games under it's belt without blinking an eye. Halo 2 was, from what I gather, a big disapointment, so Halo 3 may not be looked at as so much of a killer app anymore. Come GTA4 (or whatever the next one will be), Microsoft hardly stands a chance.

      PS: there is a bit of speculation about the XBox 1 though, even though the PS2 was quite obviously behind in hardware and SDK, there are quiet a few things that the NGC is better at the XBox in, lighting effects, for example. I, personally, always saw the XBox and NGC as pretty much neck and neck in the hardware war... and the NGC as extremely superior in quality.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    14. Re:Sony SDK ? by douceur · · Score: 1

      I actually have to agree with the idea that Microsoft is going to have a lot of work to do. Like you said, the fact that the Xbox was powerful pushed a lot of consoles.

      I do disagree with a few things you said, though. First, I don't think Microsoft's market rests on those numbers alone. They had decent lineup of exclusive games, themselves. Halo, PGR, Ninja Gaiden, Splinter Cell (originally exlusive; similar to GTA), Morrowind, KoTOR, Jade Empire, Forza, Doom 3, Half-Life 2, etc. That's not to say the PS2 or NGC couldn't counter those examples, but the fact remains that those games do exist.

      Also, I find it hard to believe that you think Halo 3 would not be looked at as much of a killer app. I think the reviews speak for themselves. Halo 2's campaign was a disappointment, but it's clear it was designed as a multiplayer game to begin with, and it was very successful as one.

      You also can't just dismiss Live. Sure, 2 million users really isn't that much in the grand scheme of things, but having an established technology and community is nothing to blow off--especially with some of the upgrades Microsoft is planning.

      Lastly, I definitely disagree that the GameCube is superior in quality, much less 'extremely' superior. Being as sports, FPS, and '3rd person action' (think Ninja Gaiden) are my preferred console genres, I found the GameCube to be extremely lacking (if for no other reason than that the controller was not suited for them). Of course, I've also played and loved every one of the games I listed earlier on my box, with the exception of HL2 (own it for PC and it's great. who act like it's not major that it's exclusive for Xbox?). While yes, GameCube does have its own line of exclusive games, I prefer those listed to Zelda (the new one looks hot as shit, but the last one just wasn't my style), Mario, etc.

      It really all comes down to a matter of personal preference, and in the current generation I prefer the Xbox. I honestly feel unconfortable playing with a GameCube controller. It feels too small for me--I actually prefer the original Xbox controller to the controller s, and I realize that puts me in the minority. Like I said, it's a matter of preference. I think the Xbox is a great console, from the power to the inclusion of ethernet and a hard drive. From everything I'm seeing, though, it looks like the PS3 will likely be my choice for the next generation. I only hope that controller feels better than it looks like it does..

    15. Re:Sony SDK ? by KillShill · · Score: 1

      true dat.

      microsoft and nintendo aren't nearly as incompetent as sony in the hardware dept.

      look at the monstrosity that is ps2 and now ps3.

      they make elegant hw that allows for easy development.

      ps2 gfx look like crap (yet it sells for the same price as an xbox).

      i more than doubt programmers will truly be able to take advantage of milti-processing in the next gen consoles...

      sure there'll be some improvements but real MP is very hard.

      the fact is, the next generation DRM that prevents you from own your own hardware really puts a damper on any enthusiasm i might have had.

      it's going to be a lot worse than this generation... no more "mod" chips for you.

      I want to OWN my own hardware you sobs!

      --
      Science : Proprietary , Knowledge : Open Source
    16. Re:Sony SDK ? by 7Prime · · Score: 1

      Lastly, I definitely disagree that the GameCube is superior in quality, much less 'extremely' superior. Being as sports, FPS, and '3rd person action' (think Ninja Gaiden) are my preferred console genres, I found the GameCube to be extremely lacking (if for no other reason than that the controller was not suited for them). Of course, I've also played and loved every one of the games I listed earlier on my box, with the exception of HL2 (own it for PC and it's great. who act like it's not major that it's exclusive for Xbox?). While yes, GameCube does have its own line of exclusive games, I prefer those listed to Zelda (the new one looks hot as shit, but the last one just wasn't my style), Mario, etc.

      Well, that's simply where we differ in our aesthetic. I'm a big RPG and platformer buff: Zelda, Metroid, and Final Fantasy are my big three. While I have no problem, conceptually, with FPSs and sports games (though I find them kinda mindless, personally, why don't you actually go play the sport instead of pressing buttons?), these are markets that have always been pioneered and driven by the PC Gamer community, which is really a completely diferent world. I was actually a bit sad when I first saw 007 on the N64, not because it was a bad game, but because I thought it looked like the type of game that would be better suited for a keyboard and mouse.

      I guess my biggest beef with the XBox is that it has no real style of it's own. Both Sony and Nintendo have put a lot of thought (especially Nintendo) into what kinds of games define their system, they attract the best designers in those areas, and market accordingly. Nintendo markets itself as a fun, friendly, and innovative toy. Sony markets the Playstation as a down and dirty, stick your head in for hours and don't come out, kind of system aimed at about a 10 years older crowd. Microsoft, on the other hand... well, over half the games you mentioned were already released on PC at the same time or not too long afterwards: Doom 3, KoTOR, Morrowind, Half-Life 2, Splinter Cell, and Halo (though released quite a long after it's debut on the XBox). It's simply an alternative to a PC, which is all and good, but simply ploping games from one market (PC) and sticking them in another (console) doesn't make for any new content. Plus, I've played Halo on XBox and on my Mac (the better of the two computer versions)... why would you want to use a console controller to play a game like that?

      Sony cut into Nintendo a bit, yes, but they also created a new market toward older gamers, cutting a bit into Sega, which sorta bridged the gap (and failed). Microsoft is mostly cutting into their partners' own PC sales, and skimming some of Sony's. Nintendo and Microsoft are so drastically diferent that they don't really compete on the same market. To me, it's not a system that wasn't already in existance... it's just a PC that only plays games.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    17. Re:Sony SDK ? by douceur · · Score: 1

      Yeah, I don't know why I don't spend hours racking my brain at super tough mind teasers like those that Final Fantasy and Zelda present. Did you know they're actually considered good for the mind? Start your kids playing Zelda at birth, and they'll be geniuses! Sports games just turn them into zombies!

      I've got to say, if you consider any videogame anything but mindless, I feel rather sorry for you. Do you really fall that far into the fantasy Mario or Metroid worlds? Yes, many games require more thought than others, but to consider them anything more than games is a little ridiculous.

      As far as sports go, I did play them when I was in high school and I do so now with friends, but I'm a big enough fan of sports that I still like to 'play' them when I'm not out on the field. Nope, not all of us are good enough to make it at the college level, especially when you're going to a Big 10 school. No, I didn't have a good chance at making the Illinois bball team this year, but I did have season tickets. And when I went home after the games, I'd play a couple games of ESPN College Hoops.

      I do also admit that FPSs are better suited for PC, but all my friends can't necessarily afford a video card to run Doom 3 (or what have you) when it costs more than the price of an Xbox and Halo 2 combined.

      As far as many Xbox games being on PC, it's true. That's one of the benefits (for the developers) of Xbox games.. The architecture is so similar to a typical PC (hell, it's name is from the words DirectX and box..) that, yeah, it's easy to port them.

      but they also created a new market toward older gamers

      I guess admitting the GameCube is targeted at a younger market pretty much strengthens my belief that I made the right choice. No, I'm not 12 years old.

      why would you want to use a console controller to play a game like that?

      Primarily because I like the idea of starting up the box and being able to instantly jump into a 16-player game with players of similar skill who all have good, broadband connections and voice technology. I don't know, I guess that's silly of me.

      In the end the Xbox outsold the GameCube in the US. I guess that's pretty sad considering it's an alternative to the PC, an already established and dominant market compared to the Xbox. From what you're saying, the GameCube didn't really even have any competition. You'd think they'd have sold a few more units under those circumstances, especially since they had more 3rd party support.

      (Obviously Japan is a different story, but even Microsoft knows they shot themselves in the foot with the size of the Xbox and its controller and by not attracting Japanese developers. My point is still relevant about the US, though.)

  14. Why 7? by XgD · · Score: 4, Interesting

    7 bluetooth controllers? Why 7? not 8? even the current Playstation 2 lets you have 8 controllers!

    Seems a step back... 8-way FIFA games are awesome!

    1. Re:Why 7? by bosz · · Score: 5, Informative

      In a bluetooth piconet you can only connect 8 devices. So that means 7 controllers and 1 console.

    2. Re:Why 7? by killmenow · · Score: 5, Funny

      Why not 6, Blake? Why not 6?

    3. Re:Why 7? by Jon+Chatow · · Score: 1

      I imagine it's due to the way the Bluetooth protocol works, with 8 active devices at any one time (including the host).

      --
      James F.
    4. Re:Why 7? by raffe · · Score: 1

      bluetooth doesnt allow for more than 7 units, Its in the bluetooth spec.

    5. Re:Why 7? by Anonymous Coward · · Score: 0

      Guess it doesn't matter that much :) 7 or 8 either way your going to need some kind of HUGE display device :/

    6. Re:Why 7? by Ezdaloth · · Score: 1

      I want 13 controllers. And playing via controller 13 should always make you lose! Can't they ever think of superstitious people when designing things?

    7. Re:Why 7? by Trejkaz · · Score: 3, Interesting

      However, nothing really stopped them from having two piconets for 14 total controllers...

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    8. Re:Why 7? by Anonymous Coward · · Score: 0

      However, nothing really stopped them from having two piconets for 14 total controllers...

      Except maybe the absurdity of having 14 people play on two screens.

    9. Re:Why 7? by the+real+darkskye · · Score: 1

      But can I use a bluetooth keyboard and mouse and have 114 buttons instead of just 14, or am I stuck using the USB ports for that?

      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
    10. Re:Why 7? by Hast · · Score: 4, Informative

      Each device can only be Master in one piconet. And last I looked there were no chipsets that handled scatter-nets properly. (Ie having a device be master in one piconet and client in another.)

      IOW if they wanted more than 7 devices they'd need multiple Bluetooth adaptors. And I believe they really don't expect more than 4 players per game. But this allows you to keep other devices (Eye-toy etc) hooked up while you play 4 player games.

    11. Re:Why 7? by poot_rootbeer · · Score: 1

      However, nothing really stopped them from having two piconets for 14 total controllers...

      Nothing but cost. It's so rare for more than, say, four people to gather around a since screen, that Sony came to the conclusion that seven simultaneous players was enough.

      Networking is the future of multiplayer console gaming, anyway.

    12. Re:Why 7? by Trejkaz · · Score: 1

      Who said anything about needing all 14 controllers connected at once? What if I want 8 players?

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    13. Re:Why 7? by Trejkaz · · Score: 1

      Or in other words, two adapters gives you two piconets, which gives you 14 controllers. Which is what I said in the first place.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    14. Re:Why 7? by Anonymous Coward · · Score: 0

      Can't you still have one plugged in directly?

  15. So.... by mattmentecky · · Score: 0, Flamebait

    Is it just me or did both PS3 and Xbox360 designers try really hard to make a console in the vain light of iPod popularity?

    1. Re:So.... by MankyD · · Score: 2, Insightful

      I wouldn't call it the vain light. Rather, the iPod, in this case, inspired designers to break out of there black box designs.

      It's also obvious these don't copy the iPod. What they do is suggest more creative and liberal industrial design - empowered by Apple's success. More power to everyone for that.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    2. Re:So.... by 10Ghz · · Score: 1

      How exactly? I mean, neither of those look like an iPod. Or do you think that they do, since they are both white (PS3 comes in other colors as well), and iPod is white as well? So, all new products that happen to be white, are iPod knock-offs?

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    3. Re:So.... by Anonymous Coward · · Score: 0

      Oh please, the Xbox 360 is not a more "creative and liberal industrial design". It's a PC on it's side, and even looks like one:

      Xbox 360

      Dell Optiplex

      The only way it even resembles the iPod is that it's not black.

    4. Re:So.... by __aahlyu4518 · · Score: 1

      My blender at home is white as well... But it was there BEFORE iPod... so Apple is making all their products look like a blender !!!

      pfff... yeah.. they REALLY look like an iPod... now go and buy some glasses...

    5. Re:So.... by MankyD · · Score: 1

      sigh...

      You're right - it doesn't resemble an iPod. Read damn my post. Yet, relative to its previous incarnation, it is much more interesting and creative. I'm not saying its god's gift to designers, just that it shows a more interesting and relaxed design from a rigid black box.

      Does it copy the Dell? Maybe, but better that than another squat black box.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    6. Re:So.... by GeckoX · · Score: 1

      I've got a hunk of cement here that's about the same dimensions as that. Does that mean that MS stole their design from my hunk of cement? Those bastards!

      I'm sorry, but I've seen that comparison between the XBox 360 and the Optiplex a few times now, and other than the fact that they are both computing devices and are similarly dimensioned rectangles, I don't see it. Pretty lame comparison if you ask me.

      --
      No Comment.
  16. Don't pre-judge the controller, folks by l33t-gu3lph1t3 · · Score: 3, Interesting

    Only long hours of gameplay experience will reveal the merits of the new Playstation-3 controller. Don't get all huffy - yet. One thing I'm wondering about is the # of controllres. Why 7? Is it a bluetooth limitation?

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 1, Interesting

      My biggest problem is that the new systems use wireless controllers.

      Never mind the battery/recharge issues, I CAN NOT STAND WIRELESS CONTROLLER LAG! They ALL suck. I have yet to use one without lag issues. Games like Soul Caliber II and Tekken (and I'm sure many others) have moves that require 1 frame precision. Even simple things like A+B becomes A~B due to wireless lag.

      If the Xbox 360 or PS3 have laggy controllers with no solution in sight, I'm NOT buying the system. It's simply not enjoyable to play with broken controllers.

    2. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 0

      Oh sure. When it's Sony, it's "Don't prejudge the controller."

      When it's Microsoft, and most people have never even laid their hands on a Duke, it's "My God, the controller weighs more than the console itself!1!1".

      That PS3 controller does look damn ugly. But more importantly, it looks damn uncomfortable to use.

    3. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 0

      Yes. Bluetooth allows 8 devices connected at at time, including the host. 7 controllers + the host.

    4. Re:Don't pre-judge the controller, folks by Golias · · Score: 1

      I suspect that they anticipate selling other bluetooth devices to work along with the controllers, so it will actually be four players and three other gizmos of some kind... or maybe six players and one other strange gizmo.

      That's the best guess I can come up with.

      --

      Information wants to be anthropomorphized.

    5. Re:Don't pre-judge the controller, folks by Johnboi+Waltune · · Score: 4, Insightful

      What I want to know about the controllers is their battery life. Bluetooth sucks up a decent amount of power. I don't want to be replacing batteries every day.

      --
      "The advanced societies of the future will be driven by competing systems of psychopathology." -JG Ballard
    6. Re:Don't pre-judge the controller, folks by MindStalker · · Score: 2, Insightful

      So far all the wireless controllers are third party addons as well. I'm sure sony tested these things much more intensivly than any third party seller has. Simply due to the bluetooth protocol though, you are right there will be a lag, the only question is how much of a lag 10MS would be an accetable amount anymore than 30 would become noticable. I'm willing to bet they worked hard on this problem though. And as well any games that come out FOR the PS3 will be designed around the lag so it won't be a problem.

    7. Re:Don't pre-judge the controller, folks by GraemeDonaldson · · Score: 1

      In related news, scientists have devised an economical method of making batteries which last longer than regular alkalines and are rechargeable too!

      Details at 11.

      --
      I think, therefore I am. I think?
    8. Re:Don't pre-judge the controller, folks by daVinci1980 · · Score: 2, Informative


      Oh please.

      On modern wireless controllers, there is no such thing as wireless lag. Do the math.

      And single frame precision? Gee.. Modern console games limit framerates to 30 fps. That means each frame is ~33 miliseconds. You honestly believe that controllers lag for anywhere near 33 ms?

      That's an eternity to an SOL signal.

      --
      I currently have no clever signature witicism to add here.
    9. Re:Don't pre-judge the controller, folks by eclectic4 · · Score: 1

      I would love to see BT controllers, with rechargeable batteries with charging docks. Those controllers have always needed a place to "sit" anyway, and far less battery replacement.

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    10. Re:Don't pre-judge the controller, folks by Hubertus_BigenD · · Score: 1

      You sir, have obviously never heard of Nintendo's Wavebird.

    11. Re:Don't pre-judge the controller, folks by DigitalDemon617 · · Score: 5, Informative

      You never used the Wavebird for Gamecube did you? It is controller perfection. Gets excellent battery life, doesn't lag, and has excellent range. I blame your issues on crappy third party controllers.

    12. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 0

      Ha! I challenge you to some Tekken 5 with you on a wireless controller, and me on a wired controller!

      Yeah you'd think they would not have lag with modern technology and all, but they DO!!!

    13. Re:Don't pre-judge the controller, folks by EulerX07 · · Score: 5, Informative

      I watched the whole press conference on gamespot. The battery life of the controllers was stated as 24 hours many time by the presentators.

    14. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 0

      Fuck off.

      a) The primary concern with the Xbox controller wasn't that it was uncomfortable, it that it WAS ONLY COMFORTABLE IN ONE POSITION.

      b) The Xbox itself weighs as much as a small car.

      c) Microsoft.

      d) We will all judge the new PS3 controller (Dualshock 3?) on it's merits, when we finally lay our greasy mits upon one.

    15. Re:Don't pre-judge the controller, folks by wheany · · Score: 1

      Apparently you have played quite a lot of Tekken. I have not. You would kick my ass even if I had the wired controller and you had the wireless one.

    16. Re:Don't pre-judge the controller, folks by stuffisgood · · Score: 1

      If that is the case its shockingly bad! I've got a Logitech Wireless controller for my Xbox (I think it runs on 2.4Ghz) which lasts easily 100 hours +....

      I think the low battery indicator comes on when you have approximately 100 hours left, and I'd say its probably close.

      I've only changed the batteries 3 or 4 times since I bought the controller which would have been about 9 months ago.

    17. Re:Don't pre-judge the controller, folks by legojenn · · Score: 1

      hmmm interesting point. I got hooked on Midnight Club 3 for the XBOX. I don't know why, the whole idea of schnazzing up a car doesn't appeal to me, but racing ans smashing into anything in site is great, kind of like GTA without the missions. Anyhow, I got a wireless controller that just sucked batteries and I thought it was broken because when I hit nitro, I lose control of the car.

      --
      I make a reasonable middle-class wage by going to work and not spamming blogs with scams.
    18. Re:Don't pre-judge the controller, folks by MikeBabcock · · Score: 4, Insightful

      I'd like to know how much they weigh.

      I don't use wireless controllers because I like my controller lighter than a can of soup if I'm going to hold it for a few hours.

      --
      - Michael T. Babcock (Yes, I blog)
    19. Re:Don't pre-judge the controller, folks by Reapy · · Score: 1

      I'm somewhat worried with this trend towards wireless controllers. Sure, I LOVE the idea of not having all the controlers I have with extension cords creating a mess in front of the tv. But I LOATH the idea of having to charge up my controller or I won't be able to play! Arg. Maybe they could have a detachable cord for those times when the batteries are dead or something.

      The only way I could see this working is if the controller has a charge base you can let it sit in when you are done. But what if you forget? Oh sorry you cant game, have to charge up the batteries.

      Annoying, to say the liest.

    20. Re:Don't pre-judge the controller, folks by Tim+C · · Score: 1

      So, potentially you'll be changing batteries every couple of weeks.

    21. Re:Don't pre-judge the controller, folks by EulerX07 · · Score: 2, Informative

      Well, you're pretty lucky because logitech says the controller you have lasts 50 hours with 2 AA batteries. That's pretty good, but the info I've read about the PS3 controller mentionned inductive recharging, meaning you could play from 6AM to 11PM, put your controller on a pad without plugging anything in, wake up the next morning, pick it up for another 17 hours, every day of the week, for months. 50 hours seems about right for 2 AA batteries on your controller, my i-river 790 lasts about 40 hours on a AA battery.

      Worst case scenario if you gotta play for 40 hours in a row, you'd probably plug in your controller to charge it via USB for hour 24 to 28 and then unplug it. Like I said, I'm unclear about how these will recharge.

    22. Re:Don't pre-judge the controller, folks by springbox · · Score: 1

      I have a huge problem with input devices that need batteries. I would much rather use wired controllers. It just seems stupid to have a battery powered keyboard, mouse, controller, etc when you could just easily plug the device into the system and use it as a power supply (it's already drawing power to function.)

    23. Re:Don't pre-judge the controller, folks by douceur · · Score: 1

      Haha, if only the Xbox controllers could have been treated the same way... Those were judged harshly the moment the public saw them.

    24. Re:Don't pre-judge the controller, folks by srussell · · Score: 2, Funny
      I like my controller lighter than a can of soup
      I have to ask... why a can of soup? Is this some new SI measurement? Or are you just used to carrying around cans of soup?

      --- SER

    25. Re:Don't pre-judge the controller, folks by System.out.println() · · Score: 1

      Gee.. Modern console games limit framerates to 30 fps. That means each frame is ~33 miliseconds. You honestly believe that controllers lag for anywhere near 33 ms?

      Do they? Last time I checked I could get 60fps on an efficient game.

    26. Re:Don't pre-judge the controller, folks by toddestan · · Score: 1

      The battery life of the controllers was stated as 24 hours many time by the presentators.

      And we are supposed to be impressed by this? If my consoles with wired controllers needed new batteries every 24 hours, I would of sent a truckload of AA batteries to the landfill by now.

      What's wrong with wired controllers anyway? The cords are a tad short, but buy some extensions and all was fine.

    27. Re:Don't pre-judge the controller, folks by EulerX07 · · Score: 1

      And we are supposed to be impressed by this? If my consoles with wired controllers needed new batteries every 24 hours, I would of sent a truckload of AA batteries to the landfill by now.

      Does the word rechargeable mean anything to you? It doesn't need a new battery after 24 hours, it needs to be recharged.

    28. Re:Don't pre-judge the controller, folks by gibson042 · · Score: 0

      One of the most significant considerations in the development of Bluetooth was power consumption. Bluetooth was designed to be low power. Class 3 Bluetooth (1 meter) consumes power in the range of 10 to 50 mW, and Class 2 Bluetooth (10 meters)100 to 200 mW. Charging the controllers with the same frequency and duration as you charge your mobile phone (and possibly even less) should pose no problem.

    29. Re:Don't pre-judge the controller, folks by daVinci1980 · · Score: 2, Informative

      No, that would be a waste of resources, and would cause ugly tearing on all televisions due to the nature of interlaced TV. Imagine the worst case, where every frame you are alternating a clear to black or white. If you draw at 60 hz, you get this extremely ugly image that is black and white striped. If you limit to 30, you get exactly what you want: solid white followed by solid black.

      It's true that newer televisions (read: HD) will update at 60 hz, but games are not taking full advantage of this yet, in the general case.

      --
      I currently have no clever signature witicism to add here.
    30. Re:Don't pre-judge the controller, folks by Emetophobe · · Score: 1

      What's wrong with wired controllers anyway? The cords are a tad short, but buy some extensions and all was fine.

      I find the cables of 2 controls get tangled bad enough as it is, imagine 7 controller cables! While I don't like the sound of 24 hour battery life, I much rather have wireless controllers in the long run.

    31. Re:Don't pre-judge the controller, folks by DigiShaman · · Score: 1

      What kind of batteries? Will they use the same Sony Li-Ion battery packs that digital camara uses? I wouldn't have a problem with this as long as it includes a charger.

      --
      Life is not for the lazy.
    32. Re:Don't pre-judge the controller, folks by Anonymous Coward · · Score: 0

      So, potentially you'll be changing batteries every couple of weeks.

      Pfft. Amateur!

      Shit, sorry, I'm on slashdot.

      Amature!

    33. Re:Don't pre-judge the controller, folks by Chewbacon · · Score: 1

      A few hours? Ever consider taking a break before your metacarpals seize up like a ford engine? go outside? remember outside?

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    34. Re:Don't pre-judge the controller, folks by MikeBabcock · · Score: 1

      It was intended as a slightly humourous but honest comparison of weight to join the likes of LoCs in Slashdot measurement history.

      Glad to see you got modded funny at least.

      --
      - Michael T. Babcock (Yes, I blog)
    35. Re:Don't pre-judge the controller, folks by stuffisgood · · Score: 1

      But realisticly, if you've got to play for 40 hours in a row, you've got some bigger problems to fix...

    36. Re:Don't pre-judge the controller, folks by 10101001+10101001 · · Score: 1

      Is that in DS or PSP units?

      --
      Eurohacker European paranoia, gun rights, and h
  17. Missing Christmas? by NardofDoom · · Score: 1

    Something must seriously be wrong at Sony if the PS3's rollout is going to be missing Christmas.

    --
    You have two hands and one brain, so always code twice as much as you think!
    1. Re:Missing Christmas? by pegasustonans · · Score: 1

      Something must seriously be wrong at Sony if the PS3's rollout is going to be missing Christmas.

      Sony never really planned to have the PS3 out this year, so why would something be wrong?

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    2. Re:Missing Christmas? by distributed · · Score: 1

      Well, they have awfully more complicated/non-standard/novel hardware. And the cell-cpu is touted to be more a software+hardware combo kind of arch (i think).

      And their marketing can take good care of the xmas issue... like driving the point of.. waiting for a better console ?

      And if they can make the cell work for this, we could be in for a revolution.

      --
      [all generalizations are untrue except this one]
    3. Re:Missing Christmas? by Dogers · · Score: 0, Flamebait
      Sony never really planned to have the PS3 out this year, so why would something be wrong?


      Hurrah! Continuing in the past Sony successes..

      PS2, hardware died early
      PSP, crappy button and dead pixels
      PS3, TBA
      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    4. Re:Missing Christmas? by baker_tony · · Score: 1
      >And if they can make the cell work for this, we could be in for a revolution.

      Was that pun intended?

      http://cube.ign.com/articles/522/522559p1.html?fro mint=1

    5. Re:Missing Christmas? by 10Ghz · · Score: 1

      they seem to be right on time for christmas 2006-schedule. When is Xbox360 going to be available? They have missed the 2004 christmas-sales! For shame!

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    6. Re:Missing Christmas? by Goffee71 · · Score: 1

      Sony has roughly 80% of the console market around the world so they can pretty much release it whenever they like.

      --
      If he's the Walrus then can I be a penguin please?
    7. Re:Missing Christmas? by pegasustonans · · Score: 1

      Hurrah! Continuing in the past Sony successes..

      PS2, hardware died early
      PSP, crappy button and dead pixels
      PS3, TBA


      You forgot to mention the part about having the most successful consoles in history.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
  18. The controler by part_of_you · · Score: 0

    Sony did much research on it, and found that it would be best for angry teens to have a boomerang controler that, when thrown, will just come right back to them.

  19. DualShock for the Americans by puckmaster87 · · Score: 0

    Well it seems after American complaints of the DualShock 2 being too small for their hands, Sony decided to add "wings" to it. Incredibly ugly. But I'm still getting one :)

  20. The controller by Anonymous Coward · · Score: 3, Funny

    Looks like my sister will love this controller what not with it's vibration function.

    1. Re:The controller by Anonymous Coward · · Score: 0

      You'll be using in on her, then?

    2. Re:The controller by xxavierg · · Score: 5, Funny

      that is a really disturbing post. perhaps "girlfriend" or "wife" or "partner" instead of sister would make it a little less...uhh...wrong...

    3. Re:The controller by Anonymous Coward · · Score: 0

      ...or... aroused

    4. Re:The controller by Anonymous Coward · · Score: 0

      He doesn't say HE will use it on her. ;-)

      Can't say I see anything "disturbing" in that joke.

      It's not exactly an incest fantasy.

    5. Re:The controller by Anonymous Coward · · Score: 0

      Uh, dude, this is Slashdot. People here don't have girfriends, wives, or partners.

    6. Re:The controller by inherent+monkey+love · · Score: 2, Funny

      " that is a really disturbing post. perhaps 'girlfriend' or 'wife' or 'partner' instead of sister would make it a little less...uhh...wrong..."

      Did you forget that this is slashdot?

    7. Re:The controller by phooka.de · · Score: 1

      Right. NOONE in my family has EVER had sex so far. Not my brother, certainly not my Parents or... shudder... my grandparents.

      No, that's something totally unthinkable.

      Since I trust other families are just like mine, we see that sisters - especially little ones - will never, ever get... um... intimate with anyone or... argh... anything.

      If you happen to have a partner, you know that (s)he was born as an orphan, no parents or family involved. And so were you. They just adopted you and will deny to be related to you behind your back.

      The fact that we as a race exist even though everyone knows their family never did anything to ensure the prolongued existance of mankind proves, BTW, that there is an intelligent designer involved who constantly spawns humans without a family (that would be disgusted by them having sex).
      Although, on second thought, looking at most humans, it must be quite some dumb designer.

    8. Re:The controller by BioCS.Nerd · · Score: 2, Funny

      The poster failed to mention he's Angelina Jolie's brother.

    9. Re:The controller by Anonymous Coward · · Score: 0

      Holy fuck, these responsed are hilarious. I would have to say, in actual seriousness, for him to unthinkingly insert sister there must have been an "incident". Either has caught her, or wants to catch her in the act.

      Interesting ideed...

    10. Re:The controller by Anonymous Coward · · Score: 0

      You know what they always say... "Incest is Always Best".

    11. Re:The controller by The+Phantom+Buffalo · · Score: 1

      You wouldn't do your sister, given the opportunity?

    12. Re:The controller by Pollardito · · Score: 1

      no one is saying that your sister doesn't do it, they're just saying that shouldn't be the first thing that pops into your head

    13. Re:The controller by Anonymous Coward · · Score: 0

      There's nothing wrong with an incest FANTASY - it's the reality that causes problems.

    14. Re:The controller by lbmouse · · Score: 1

      "girlfriend" or "wife" or "partner" ????

      This is slashdot... at least he is honest.

    15. Re:The controller by elrous0 · · Score: 0
      You wouldn't do your sister, given the opportunity?

      She does look pretty hot in that diaper.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:The controller by Ruis · · Score: 4, Funny

      Did they design this controller so that when you got mad at the game and chucked the controller that it would come back to you?

    17. Re:The controller by TopShelf · · Score: 1

      She does look pretty hot in that diaper.

      You've gotta get out of that retirement community more often...

      --
      Stop by my site where I write about ERP systems & more
    18. Re:The controller by Anonymous Coward · · Score: 0

      You forget, incest is best when you put your sister to the test. Now our parent poster, from the great state of west virginia, will be able to vibrate his way into the f'in sat's of incest aptitude tests.

    19. Re:The controller by Anonymous Coward · · Score: 0

      Given the opportunity i would stuff a tooth brush down my urethra while shooting up heroin and drinking a handle of jack. Therefore let me rephrase what you "meant" to say.

      "Man i squeeze one off to my sister, is this wrong? Do we not live in a society of acceptance? Why does this have to be so wrong? If only I could find someone who isn't related, if only *cry*."

    20. Re:The controller by telax · · Score: 1

      ... and chop your head off.

      --
      telax - Just another vim and c hacker.
    21. Re:The controller by UlfGabe · · Score: 1

      i belive you need 25 STR to throw such a weapon and have it return to you...

      Nethack for PS3/XBox360 anyone?

      --
      Check journal for info on Anti-TextBook, an idea by me.
  21. I like the Controller by pegasustonans · · Score: 1

    I think the controller looks fine. I do have some questions about how well it'll fit my hands, but Sony has always been pretty good with ergonomics. So long as it's comfortable, I think it'll be great.

    --
    And all our yesterdays have lighted fools The way to dusty death. --Will
    1. Re:I like the Controller by Anonymous Coward · · Score: 0
  22. The Controller..OMG by cOdEgUru · · Score: 5, Funny

    The top five reasons why Sony might want to rethink the controller design:

    1) Players would use it as a boomerang to exact revenge on their opponents outside the realm of the PS3

    2) A certain religious group might object to the "crescent" shaped design and might get their panties in a knot.

    3) The controller ends up being a tool to massage your pressure points and used less for gaming

    4) Female Players take it further and use it to simulate two spots at once. Oh goody!

    5) It looks like one of those guns in Battle Field Earth

    1. Re:The Controller..OMG by Anonymous Coward · · Score: 0

      6) Inverted, it looks like the horns of the devil. And will thus not sell well in Georges theocracy.l

    2. Re:The Controller..OMG by Anonymous Coward · · Score: 1, Funny

      Female Players take it further and use it to simulate two spots at once.

      Hmm, just curious... What two spots do women need to simulate? :-)

    3. Re:The Controller..OMG by FunWithHeadlines · · Score: 5, Funny
      "Hmm, just curious... What two spots do women need to simulate? :-)"

      The centers of the brain that are stimulated by chocolate and shopping. Of course. Why, what were you thinking?

    4. Re:The Controller..OMG by minus_273 · · Score: 1

      "2) A certain religious group might object to the "crescent" shaped design and might get their panties in a knot."

      he he i can just see the Playstation riots in Afganistan and Gaza.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    5. Re:The Controller..OMG by Anonymous Coward · · Score: 0

      4) Female Players take it further and use it to simulate two spots at once. Oh goody!

      your knowledge of a female's anatomy is pathetic

    6. Re:The Controller..OMG by Anonymous Coward · · Score: 0

      4) Female Players take it further and use it to simulate two spots at once. Oh goody!

      Looks more like two girls at once to me ;) Go Sony!

    7. Re:The Controller..OMG by Anonymous Coward · · Score: 0


      Only four...no one gives a shit about Battlefield Earth.

    8. Re:The Controller..OMG by Anonymous Coward · · Score: 0

      They hate our freedoms and Playstation 3 controllers.

    9. Re:The Controller..OMG by Anthony+Boyd · · Score: 1
      "Hmm, just curious... What two spots do women need to simulate? :-)"
      The centers of the brain that are stimulated by chocolate and shopping. Of course. Why, what were you thinking?

      He was probably thinking more along the lines of a Holodeck, given the word used.

  23. I don't like how it looks by dubiousx99 · · Score: 1

    /em puts on flame retardent suit Doesn't anyone else feel that it looks like a console from the 80's trying to hard to seem futuristic? I think the damn thing is ugly as sin. It looks like the controllers are going to be USB so it will probably take some kinda of USB adapter to use your old controllers. I'm sure if Sony doesn't release an adapter one of the other controller makers will do it soon after release.

    1. Re:I don't like how it looks by taskforce · · Score: 3, Informative

      The controllers are Bluetooth, you can have up to 7 of them as opposed to the 360's 4.

      --
      My 3D Texturing Skinning work (under construction)
  24. But will anyone care? by porkchop_d_clown · · Score: 1, Insightful

    So, the games I played on my C64 are now available as a battery powered joystick that plugs into a TV. The games I played on an Amiga are now available as cartridges for the GBA. The games I played on my PSOne and PS2 are being ported to the PSP. Square is releasing a sequel for Final Fantasy VII and there have to have been at least that many Armored Core games.

    Notice a theme here? The horsepower of these systems surpassed the requirements of gamers a long time ago. The only reason for releasing the PS3 is to try and boost sales through increased press exposure and slightly prettier explosions.

    1. Re:But will anyone care? by garcia · · Score: 1

      The only reason for releasing the PS3 is to try and boost sales through increased press exposure and slightly prettier explosions.

      I assume you mean this goes for any gaming system and/or game right? Halo/Doom3 is nothing more than a FPS with prettier explosions. The XBox2 is nothing more than a typical game system with more horsepower, right?

      Overall, I'm impressed that Sony allowed for SD cards, CF cards, and Memory Sticks. They also went for DVD+/-R/W on the drive. Great move IMHO.

      Bluetooth controllers can always been changed so the new design isn't much of an issue to me.

    2. Re:But will anyone care? by Slashcrap · · Score: 1

      Notice a theme here? The horsepower of these systems surpassed the requirements of gamers a long time ago.

      That's funny. The theme I notice is that technology keeps advancing which makes things possible that no-one would have even dreamed of before. Such as a C64 built in to a joystick.

      You seem to lack imagination. Maybe you should try and cut down on the game playing for a while?

    3. Re:But will anyone care? by utexaspunk · · Score: 1

      sorry, but i don't think any of the C64 games are engrossing any more. they're fun to play every now and then for nostalgia's sake, but due to technological restrictions alone they don't have the depth of gameplay that more modern systems have. i agree with your point on PS1 vs PS3, though, however the PS2 & 3 add the element of networkability which significantly changes the dynamic of the games, and it looks like they're setting up the PS3 to be an HD videoconferencing device, which is insanely cool...

    4. Re:But will anyone care? by calibanDNS · · Score: 0, Troll
      The only reason for releasing the PS3 is to try and boost sales through increased press exposure and slightly prettier explosions.

      I disagree; Sony and Microsoft look to be making the next generation of consoles about controlling the living room. The PS2 was the first DVD player in a lot of homes, and the PS3 may follow that up by being the first HD-capable player in a lot of homes, giving the Sony-backed Blu-Ray an advantage in the coming Blu-Ray/HD-DVD war. Add the list of non-game related features that this console supports (like video conferencing) and you can see that Sony isn't just selling a game console, but is trying to get consumers to consolidate many of their activities (games, movies, chatting, internet access) into a single device (with a big Sony logo on it). Microsoft is trying the same thing by having the XBox 360 play with Windows Media Center Edition and Windows XP computers on the network. Sometimes, the next generation of consoles hardly seems to be about the games at all.
    5. Re:But will anyone care? by Anonymous Coward · · Score: 0

      Graphics matter.

      If you would rather play Pong than Dead or Alive eXtreme Beach Volleyball, it is because you are either blind or gay.

    6. Re:But will anyone care? by TobyWong · · Score: 1

      To me the PS3 looks like yet another console with prettier graphics.

      The stuff that is exciting about XBox 360 is not the fancy graphics but the "network awareness" of the machine and the potential to really change the way we look at console gaming. I see a lot of characteristics of their media centre making their way onto this new xbox and I think that's a very good thing.

      One of my knocks against sony is they make nice gaming systems but they haven't shown a whole lot of initiative when it comes to online content and the backend infrastructure that supports it.

      The PSP is a great example of this. Fantastic little piece of hardware but my god they missed the mark when it came to leveraging the wireless connectivity of this thing. Also the memory card / media file setup is a complete fiasco. They should have had a slick, easy to use media manager app packaged in the box right off the bat. But no, instead I am using kludgy japanese utils to get my movies on to my memory stick.

      Of course having said all this like any longtime gaming addict I will probably just buy them both. ;)

      --
      - Toby
    7. Re:But will anyone care? by fluxrad · · Score: 1

      Notice a theme here? The horsepower of these systems surpassed the requirements of gamers a long time ago. The only reason for releasing the PS3 is to try and boost sales through increased press exposure and slightly prettier explosions.

      No.

      The keyword for gamers is immersion. A perfect example is Half-Life 2. The ragdoll physics in the game created a level of immersion never before seen in a FPS. Doom 3, for all its terrible gameplay was the same. The "mirror" scene in one of the bathrooms mid-way through the game was undoubtedly the scariest I've ever experienced. Compare this to the type of chill thrown off by, say, the original Resident Evil and there's little comparison.

      It's all about the level of immersion, and old games just do not have it, or maintain it throughout the years. Your argument is akin to saying that the only reason we come out with new vehicles every year is so people can buy slightly prettier paint jobs.

      Sorry my friend, but the gradual progression from atari, to nintendo, to playstation, to PS3 (all for the "slightly prettier explosions") has taken us from the world of PacMan to the world of FarCry.

      --
      "It is seldom that liberty of any kind is lost all at once." -David Hume
  25. Rehashed quote? by Richard_at_work · · Score: 4, Insightful

    The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.

    Sure there was something said about the Playstation 2, Toy Story and realtime graphics quality that never turned out to be true......

    1. Re:Rehashed quote? by blighter · · Score: 2, Interesting
      I thought that was funny as well.

      But my favorite was this quote in the NYTimes: "It will also be able to display images at a high-definition resolution equivalent to that of digital projectors in movie theaters."

      I'm not totally up on everything movie-related, but don't the digital projectors in theaters have many, many times the resolution of even the highest-def home TVs?

      It strikes me as taking unrealistic marketing-speak to a whole new level to claim that your video game machine is capable of rendering movie-quality computer graphics at movie quality resolutions on the fly.

    2. Re:Rehashed quote? by Jagasian · · Score: 1

      You think that the gamer community has a memory that lasts more than a few years? Ha! I bet Sony is doing the same exact thing they did with the Playstation 2, i.e. show a bunch of pre-rendered CG videos, claim it is running on a Playstation X, when in fact the actual hardware doesn't even exist yet. While at the same time, claiming that the console will sell for only $300, yet be able to generate movie-quality graphics.

      Gamers can get so bought into hype that they will actually believe it, even when they buy a Playstation 3 and find out that it isn't what it was cracked up to be.

    3. Re:Rehashed quote? by master_p · · Score: 1, Insightful

      You forgot to mention that the PS2 hype killed the Dreamcast...

    4. Re:Rehashed quote? by mapmaker · · Score: 3, Funny
      The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.

      Notice they didn't say current-generation movie-quality images. The Last Starfighter was a movie, after all.

    5. Re:Rehashed quote? by RichardX · · Score: 1

      Sure there was something said about the Playstation 2, Toy Story and realtime graphics quality that never turned out to be true......

      Are you suggesting all that stuff about the PS2 having to be export-regulated by the military in case hostile regiemes used it as a missile launching supercomputer was.... somehow untrue?

      --
      Curiosity was framed. Ignorance killed the cat.
    6. Re:Rehashed quote? by jonabbey · · Score: 1

      It seems like bringing up the "Toy Story in Real Time" thing is all some people can talk about now.. I've seen this quote brought up in forum after forum after forum.

      Yes, the PS 2 was not all that it was hyped up to be. The PS 3, on the other hand, really does have a gawdawful amount of power, more power than any current game has been created to take advantage of.

      Why not let it go? Comment on the current screen shots if you like, why don't you?

    7. Re:Rehashed quote? by elrous0 · · Score: 1
      Are you suggesting all that stuff about the PS2 having to be export-regulated by the military in case hostile regiemes used it as a missile launching supercomputer was.... somehow untrue?

      From now on, whenever Sony wants to hype a new system, they can just dust off the "Will render real-time movie quality CGI" and "It's really more a supercomputer than a console" and everyone will cheer. Since movies and supercomputers continue to advance, so can the hype.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Rehashed quote? by Anonymous Coward · · Score: 0

      You're forgetting, it can also fart on a quiet day.

    9. Re:Rehashed quote? by Anonymous Coward · · Score: 0

      I think Dreamcast killed the Dreamcast. Sega helped a little.

    10. Re:Rehashed quote? by mikael · · Score: 1

      But my favorite was this quote in the NYTimes: "It will also be able to display images at a high-definition resolution equivalent to that of digital projectors in movie theaters."


      From Film Brats - Behind the Scenes

      Digital projectors make the picture look better in that there are fewer artifacts and scratches and there is no color fading. However, digital still cannot compare to film in terms of resolution. Film currently provides 4850 lines by 4850 lines per inch of resolution. Digital projection boasts 1280 X 1024 lines, which is
      less than HDTV's 1920 X 1080. Either way you resolve it, film is far superior.


      It's a step up for a console system, but no change for a PC.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    11. Re:Rehashed quote? by Anonymous Coward · · Score: 0

      This is slashdot, we expose the wounds and rub salt in them.

      Join the guy that wants to vibrate his way into his sister with a ps3 controller up above. Sounds more like your type of informative post.

    12. Re:Rehashed quote? by Chris+Burke · · Score: 1

      So was South Park.

      --

      The enemies of Democracy are
    13. Re:Rehashed quote? by Anonymous Coward · · Score: 0

      Somehow that just does not seem right. 1280x1024 is a very low resolution to be projected on a screen orders of magnitude bigger than even the biggest PC monitor, or even the biggest HDTV. Hell, there are high end home projectors that can project an image at 1600x1200. To think that professional digital projectors for use in theaters can only pump out 1280x1024 pixels for the whole image is absurd.

      Notice that 1280x1024 is a 4:3 ratio while film is at least 16:9, often wider.

      Now of course, in professional projectors, I'd imagine that several LCD's or DLP's would be combined (like one of those big tv's made out of several smaller TV's you'd see at Best Buy) to create a higher overall resolution for the image. The article does not state this, but I cannot imagine it done in any other way.

    14. Re:Rehashed quote? by dabigpaybackski · · Score: 1
      Chris Burke?

      That is possibly the coolest nick ever. I assume you saw the episode where Corky takes Driver's Ed.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    15. Re:Rehashed quote? by Chris+Burke · · Score: 1

      Nope, never saw it. The camera man running the boom kept screwing up and we had to keep retaking. I was so sick of the damn thing by the time we were finished filming it that the last thing I wanted to do was watch it.

      --

      The enemies of Democracy are
  26. MS Ready To Pull The Plug On The 360? by Anonymous Coward · · Score: 1, Interesting

    Is it true that MS may cancel the whole xbox project after this past disastrous week? I think a delay would be a better idea, they have the money to go back to the drawing board and come up with something that can compete with the PS3.

  27. It's just you by Anonymous Coward · · Score: 5, Insightful

    Actually what you can see is Sony and MS really putting a design effort into their products (whether they succeeded or not is of course an other question and would make great flamewar material.)

    But in the vain light of iPod popularity? No, not really when you look at them.

    The only thing where the iPod might actually have played a role is in reminding tech companies that design does indeed matter, which btw. is a good thing.

    1. Re:It's just you by Golias · · Score: 4, Insightful

      While there's a lot to like about both consoles, I don't like the design of either of them.

      This stand-it-up-on-the-side crap might look cool to some people, but it really doesn't fit in to the scheme of most media rooms very well.

      And both of them have goofy contours with absolutely no function dictating the form, and not even much appeal from an aesthetic sense.

      It's like Sony wanted their console to remind people of a Toyota Prius... And Microsoft has a consultant tell them that curved panels are "hip" right now.

      The PS3 "boomerang" controller looks like an interesting industrial design choice, though. As a typical adult American, it will be fun to try playing Sony games with a controller that actually fits my hands, for a change. (Although I'm sure there will be howls of anguish from old-school Playstation bigots who think anything bigger than a suppository tablet is way too big for a game controller.)

      --

      Information wants to be anthropomorphized.

    2. Re:It's just you by Anonymous Coward · · Score: 0

      "media room"?

      Are you some kind of buzzword spouting cunt?

    3. Re:It's just you by sznupi · · Score: 1

      I don't think Sony needed to be reminded about that. PS2 is very good looking.

      --
      One that hath name thou can not otter
    4. Re:It's just you by sznupi · · Score: 1

      However I should add that the new controller doesn't look good to me. and, to be precize, I don't mean the look of it all, but how useable it will be. PS2 was perfect in this matter: good looking console + controller with design not dictated by look but by useability. This on the other hand...I don't know, it could be good (have to try it), but somehow I doubt it.

      --
      One that hath name thou can not otter
    5. Re:It's just you by Anonymous Coward · · Score: 0

      "media room"?

      A room dedicated to enjoying media, distinct from the living room, rec room, or other multi-purpose space.

      You don't have?

    6. Re:It's just you by zardo · · Score: 2, Funny
      One thing I noticed is that the PS3 has slots for memory stick, compact flash and secure digital. This gives me some insight into what took place into the designers meetings:

      "Memory stick, memory stick and we sell more memory stick!"

      "Noooooo! Memory stick sucks! People like SD and CF, like their cameras!"

      "Memory stick make us more money!"

      "Nooooooo memooory stiiick!! Hai-yah!" *chop*

    7. Re:It's just you by madgamer · · Score: 1
      Although I'm sure there will be howls of anguish from old-school Playstation bigots who think anything bigger than a suppository tablet is way too big for a game controller.

      I don't know about you, but I'm not putting anything the size of a PSX controller anywhere near my ass!

    8. Re:It's just you by Anonymous Coward · · Score: 0

      You don't know what you're missing.

    9. Re:It's just you by srussell · · Score: 1
      This stand-it-up-on-the-side crap might look cool to some people, but it really doesn't fit in to the scheme of most media rooms very well.
      So don't use it. Both the Playstation 2 and 3 can be set vertically or horizontally.

      Personally, I prefer the vertical configuration.

      --- SER

    10. Re:It's just you by DrWho520 · · Score: 1

      I found the design remarkably similar a Bose entertainment center, if you look at it head long in the horizontal orientation. I think they just wanted to out fancy everybody else. Sony is to Convex as Microsoft is to Concave. Strange how that works out, huh?

      --
      The cancel button is your friend. Do not hesitate to use it.
    11. Re:It's just you by Anonymous Coward · · Score: 0

      You don't have?

      I live in a studio apartment, you insensitive clod!

    12. Re:It's just you by fbg111 · · Score: 1

      This stand-it-up-on-the-side crap might look cool to some people, but it really doesn't fit in to the scheme of most media rooms very well.

      That's a very America-centric view. It fits the "media rooms", eg bedrooms, common rooms, etc. of tinier Japanese apartments much better than a horizontal-only console like the original Xbox.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  28. Controller changed due to lawsuit? by Anonymous Coward · · Score: 0

    Anyone remember this?

  29. Re:Why 7? - because controller 8 is probably... by Anonymous Coward · · Score: 0

    A PS3 remote control for watching TV

  30. backward compatable! -Blu Ray by acomj · · Score: 5, Interesting

    This will get Blu-Ray players into peoples home like the playstation did with dvds.

    Interesting to compare tatics, as MS is ending xbox games development this year and Sony is continuing for 2 more. Nintendo is also continueing development.

    Also playstation will be backward compatable. This is great, because there will be a huge library of working games for it. Also they get that games are not just about the graphics, so HD will not be requires .

    From NYT
    "
    While every Xbox 360 title must be developed in high definition, Sony officials are playing down that aspect of the new PlayStation. "Blu-ray technology guarantees the highest graphic quality," said Jack Tretton, executive vice president of Sony Computer Entertainment America. "HD is not the be-all and end-all," Mr. Tretton said, noting that the depth of game play could be more important.

    Microsoft executives have decided to end internal development of games for the current Xbox this year, but Sony will continue to create titles for the PlayStation 2.

    "We'd be crazy to abandon them," said Mr. Tretton, speaking of PlayStation 2 owners.

    1. Re:backward compatable! -Blu Ray by TooMuchEspressoGuy · · Score: 1, Insightful
      "This will get Blu-Ray players into peoples home like the playstation did with dvds."

      Doubtful. Why would people have a reason to upgrade *all* their cherished DVD's, which they spent oodles of cash on, just so they can play them on their *gaming console*? And what's so wrong with DVD's anyway that a new standard is needed?

      --
      Many Bothans died to bring you this sig.
    2. Re:backward compatable! -Blu Ray by justforaday · · Score: 1

      WTF does your comment mean?!? You'll be able to play your current DVDs on the PS3. And since it will also be able to play Blu-Ray discs, it offers an upgrade path in case you choose to go that route. It's not like it's forcing you to buy movies in Blu-Ray...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:backward compatable! -Blu Ray by MindStalker · · Score: 1

      Nn, most people didn't upgrade all their VHS tapes to DVD, though some did. The point is that once the PS3 is out in many homes movie makers can comfortably release movies in HD using Blue-Ray technology (many of which may be double sided with regular DVD on the other side, or the HD-DVD format) Either way once movies in Blue ray are common place, people will start to buy standalone blue-ray players. You will also see blue-ray burners *Yummmmmmmyyy*

    4. Re:backward compatable! -Blu Ray by calibanDNS · · Score: 1
      And what's so wrong with DVD's anyway that a new standard is needed?

      Easy: HD sets are becoming mainstream and consumers want to feel that their new $1000+ television was a worthwhile investment. If everyone is going to want HD-quality movies then we need a new standard since you can't pack 2+ hours of HD content onto a standard DVD.
    5. Re:backward compatable! -Blu Ray by javaxman · · Score: 2, Interesting
      Why would people have a reason to upgrade *all* their cherished DVD's, which they spent oodles of cash on, just so they can play them on their *gaming console*? And what's so wrong with DVD's anyway that a new standard is needed?

      People aren't going to replace their current DVDs. Well, not most of us. I still have a bunch of VHS tapes, for that matter, and I'm not re-purchasing those on DVD as a general rule. But, WHEN we get HD displays, AND happen to have a PS3 because we want to play GTA:USA (or whatever), we'll want _new_ movies we purchase look at least as good on our HD consoles as our games, and we'll want as few disks taking up space on our shelves as possible. A few of our favorite DVDs with serious cinematography, we'll replace those ( I'm thinking the Lord of the Rings movies, stuff like that ). We certainly won't buy more DVDs when higher-definition sources with more content per disc are available... IF the player is cheap enough and/or already in the house because we wanted a PS3.

      It's clear from your post you don't have an HD display. If you get your hands on one, compare an early-generation DVD with a newer one that lists itself as "Widescreen Animorphic" or "Enhanced for HD". The second one will blow the first away, and an HD-DVD or BD disc on a 1080i or 1080p player will likely blow the regular DVD away in a similar manner. The BD disc will also have plenty of room to sqeeze in even more extra features on a single disc, or collapse 2-3 disc sets to one.

      You're right with a condition. Until you get an HD display, there's no need for another DVD format. Once you do, DVD, even multi-layer, is a bit restrictive.

    6. Re:backward compatable! -Blu Ray by douceur · · Score: 2

      "Blu-ray technology guarantees the highest graphic quality"

      Yeah, because that makes a lot of sense. What does higher capacity discs have to do with quality? Sure, if current games were using all 9.5 gigs of a dual-layered DVD, that might be true. They're not, however, so it doesn't make much sense.

    7. Re:backward compatable! -Blu Ray by composer777 · · Score: 1

      To get an idea of the difference, try running your computer monitor at 720x480 (DVD widescreen resolution) for a few days, and see how well that resolution works for you. Or, if you are watching DVD's on a normal TV, then try using your computer at a resolution abou 512x384 interlaced. Then change resolutions to 1920x1080, which is the resolution that most HDTV's support. Write back and tell us if you think that 1920x1080 is higher resolution than 512x384. Also, you might want to try using an unshielded VGA cable while viewing your monitor at 512x384, to further simulate the picture quality that you would get on a standard TV. It doesn't seem that bad because you are used to it. HD is by far the superior format.

    8. Re:backward compatable! -Blu Ray by Joel47 · · Score: 1

      Yes, but we hope that the design time for HD modelling won't force a reduction in game quality, and that pulling processing power away from the AI won't similarly decrease gameplay. To put it another way, would you rather watch Return of the King on (NTSC) TV or Gigli in HD?

    9. Re:backward compatable! -Blu Ray by composer777 · · Score: 1

      Return of the King, of course, but I don't think we're at that point yet. Hslf Life 2 shows that you can still do both, but I agree, it is getting more difficult.

  31. Backwards Compatability by Eu4ria · · Score: 1

    According to the article the PS3 will be backwardly compatible and the Nintendo Revolution is going to have it too. Microsoft havent said anything yet so it sounds like they may not have it. either that or they are trying to make it work somehow and havent yet. I think without it the Xbox 360 is going to look very bad, even if it has more power than say the revolution.

    1. Re:Backwards Compatability by Anonymous Coward · · Score: 0

      "I think without it the Xbox 360 is going to look very bad, even if it has more power than say the revolution."

      The Revolution is going to be significantly more powerful than the 360. Hell dual Powermacs with 970s are probably already more powerful than what MS is releasing in November due to the stripped down inorder cores.

      The 360 is going to be the weakest console compared to its contemporaries in the history of the console market. Mixed with the nightmare to code for three core inorder cpu, things are looking grim for the MS.

    2. Re:Backwards Compatability by Morgon · · Score: 1

      The 360 team announced in their E3 kickoff (a couple hours after Sony's last night) that backwards compatibility will be an included feature.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    3. Re:Backwards Compatability by Anonymous Coward · · Score: 0

      Oh joy! More Microsoft lies for their dimwitted fanboys to believe.

      A few 'popular' titles are all that are BC. And 'maybe' there will be more in the future.

      MS == Retards With Money

    4. Re:Backwards Compatability by sloose · · Score: 1

      Xbox 360 will include limited backwards compatibility probably with high profile games functional at first. Downside of emulating I guess.

    5. Re:Backwards Compatability by Morgon · · Score: 1

      Are you sure they said limited? I was streaming the presentation, but it was choppy and I may have missed that part..

      I DO remember hearing "Backwards Compatible with the most popular titles", but I wasn't sure if that was just market-speak, or if it was a read-between-the-lines thing.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    6. Re:Backwards Compatability by Anonymous Coward · · Score: 0

      Well, the upside of offering the free Silver Live service to all 360 owners is that they can get emulation on all titles eventually - with downloadable patches.

      Besides, it's not as if Playstation 2 has perfect backwards compatibility. There are quite a few PS1 games that just don't play reliably on PS2 and never will.

    7. Re:Backwards Compatability by WebGangsta · · Score: 1
      I've mentioned this before and was wondering if MSFT has addressed it yet: even if X360 has backwards compatibility, how does MSFT propose that we play those old games?

      For example, I have Links200x and purchased additional courses from Xbox Live. How do I get those courses (and all my player stats) onto the new machine so I can continue to play the game?

      At least the PS2 could read PS1 memory cards, although the PS3 specs that I've seen don't show support for the PS2/PS1 memory cards -- is that just an oversight in the documentation?

      Also, I haven't seen if the new X360 controllers have the "expansion slot" on them that were used for the XBox Live Microphone/Headsets. Can anybody confirm?

    8. Re:Backwards Compatability by zokrath · · Score: 1

      The primary issue with XBox backwards compatibility is that games were loaded onto the hard disk and played from there, and so many games used this functionality to go beyond simple cacheing nad integrated it into the way the game stored and processed information.

      Lacking a hard drive, the 360 will have a hard time with games that used teh hard drive excessively.

      Or did they add a hard drive to the 360? I value my ignorance of such things higher than my credibility with those who do not.

    9. Re:Backwards Compatability by Anonymous Coward · · Score: 0

      Umm, you have that backwards. It's the SPEs on the Cell in the PS3 that are stripped down and in order.

    10. Re:Backwards Compatability by Morgon · · Score: 1

      Once you've purchased things from XBL, doesn't it remember your purchase so you can download again?
      I'm fairly certain I've heard of this before.

      I guess one thing you could do is copy your XBL profile to a memory card and stick it in another Xbox, then see if you can download it again without being charged.

      As for stats/savegames, I'm going to go out on a limb and say that there will be some sort of import feature that will allow this, but I am nowhere near certain.. however, it only makes sense.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    11. Re:Backwards Compatability by Morgon · · Score: 1

      20 GB removable drive as a standard - larger drives are speculated but haven't been announced.

      http://www.xbox.com/en-US/xbox360/factsheet.htm

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    12. Re:Backwards Compatability by WebGangsta · · Score: 1
      I guess one thing you could do is copy your XBL profile to a memory card and stick it in another Xbox, then see if you can download it again without being charged.
      Memory card? I thought the whole reason for XBox to use a HDD was so we didn't have to use memory cards. For the PS#, sure -- a memory card was a standard purchase - you had to have one for 99.9% of the games out there (unless you liked starting over each time).

      But for MSFT to say to XBox360 upgraders that they have to go out and buy a $20 memory card just to transfer data over from the old machine to the new one is shortsighted at best. (My suggestion to get around this potential flaw? They should include a "file transfer CD" that runs software on both XBox machines that are connected to your home network that will allow a transfer of all data from machine 1 to machine 2.)

      And I don't think you'll have to copy too much over regarding your XBL profile -- that should alll be stored up on the server anyway.

    13. Re:Backwards Compatability by Anonymous Coward · · Score: 0


      Um, aren't _both_ consoles using in-order CPUs?

    14. Re:Backwards Compatability by Morgon · · Score: 1

      Oh... you missed what I was saying..

      I was talking about a testing to see if you could download previously-purchased content on another Xbox, using your account.

      The best way to use your XBL account on another Xbox is to copy your XBL profile to a memory card, and keeping it in the controller when you connect. -- The other alternative is doing an XBL "Account Restore", which will invalidate your account on your current box, so it's not recommended.

      I just wanted to see if it remembers your purchases, which would alleviate your concern.

      As for the rest of your post, you're certainly right - there'd be no reason to purchase a mem card for the new Xbox, but I highly doubt that'd be the case. The Transfer CD is a nice thought. I had previously imagined there might be a way to do it over local network, but maybe a CD won't need to be involved at all?

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    15. Re:Backwards Compatability by WebGangsta · · Score: 1
      The Transfer CD is a nice thought. I had previously imagined there might be a way to do it over local network, but maybe a CD won't need to be involved at all? Nah, a CD of some sort would need to be involved, as connectivity software needed to be loaded onto the XBox to activate the Music Mixer transfer program. So they write some program that identifies if the machine is an XBox or an XBox360 and installs the proper client on each, then you initiate the connection and transfer from one of the 360's menus. I'm sure a glorified Music Mixer software package would be able to do the job pretty easily.

      Or we all just get mod chips and go from there.

      As for being able to re-download items from XBox Live, I would say that yes - I recall that option is available for some downloadable items. But that still leaves player stats, custom soundtracks, and other stored-on-harddrive items that would need to be moved.

    16. Re:Backwards Compatability by javaxman · · Score: 1
      The primary issue with XBox backwards compatibility is that games were loaded onto the hard disk and played from there

      Really? I could have sworn it was that both the CPU and graphics chips are _completely_ different, along with some nonsense about patented stuff in the older graphics system that couldn't be directly done in the new one. And yea, there's a hard drive in the new Xbox. So,

      I value my ignorance of such things higher than my credibility with those who do not.

      bully for you. You don't work at the White House, by any chance ? Sorry. I couldn't resist...

  32. prices by Anonymous Coward · · Score: 0

    So when can we expect the price to drop on the PS2?

  33. That controller looks familiar by brian0918 · · Score: 3, Funny

    I'm fairly certain the Feral Kid used the PS3 controller in Mad Max 2: The Road Warrior.

  34. Like the XBox controller by valkyriekl · · Score: 5, Interesting

    might look crappy...but it might work out fine...

    I like the old PSX controllers, except for one point: the grips are too small for my hands; after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small. The XBox controllers, on the other hand, fit my hands quite nicely (although I don't really like where the buttons are), and everyone seemed to pick on the controllers back when the XBox was released.

    1. Re:Like the XBox controller by Anonymous Coward · · Score: 5, Funny

      my hands ache from trying to squeeze something so small.

      Ahem.

    2. Re:Like the XBox controller by Anonymous Coward · · Score: 1, Funny

      Wow! A talking gorilla!

  35. Observations by cryptochrome · · Score: 1

    1) Neither the xbox360 nor the ps3 are designed to have anything stack on top of it. The gamecube certainly didn't. No desire for people to have more than one system eh?

    2) The xbox and its controller are clearly designed to integrate gaming with other uses of the console and television screen, particularly for use of the xbox live service. In particular there was a special button on the controller for it. PS3 does not appear to have an equivalent, which could be a serious mistake. However, their blu-ray drive will help draw in purchases.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Observations by NeMon'ess · · Score: 1

      You couldn't stack a Genesis on a Super Nintendo either. In fact because the NES had a flat top, kids put their drinks on it instead of the shag carpet. Then the drink spilled and leaked inside the console. So the SNES was specifically shaped to discourage it's use as a coaster.

      Now the PS2 is quite inviting as a coaster, and considering it's overheating issues I suppose a cold soda would even help it, but I wonder if Sony got complaints about spills? These new consoles are going to run so hot anyway that you really don't want to limit airflow or block any of their vents.

      Unlike the previous generations, both the PS3 and xbox360 were designed to stand vertically, and probably cool better oriented that way. So stand them up, save some floorspace, stop bitching, and play.

    2. Re:Observations by kebes · · Score: 1

      1) If by "stack on top" you mean physically placing another unit on top of it, then be aware that console designers try to make it *inconvenient* to place another device on top, because this reduces the number of replacements or support calls they have to deal with based on someone crushing their unit. For instance, the SNES was designed with a curved top and top-loaded cartridges specifically because some people put too much physical load on their NES. Note that the 360 and the PS3 can be stored vertically, which makes it very easy to put other units alongside each other.

      2) I think the idea with the PS3 is that all those kinds of nifty add-ons and peripherals will integrate via bluetooth, making it unnecessary to have special buttons and whatnot. Might be a mistake, might not be. I for one don't want extra unnecessary buttons on the controller, but that's just me.

    3. Re:Observations by Anonymous Coward · · Score: 0

      With there being bluetouth and all I bet there will be a remote bundles with it.

      I can't really see the cool thing in controling the mediastuff with at gamecontroler.

    4. Re:Observations by digidave · · Score: 1

      Stackable systems:

      1) Atari 2600 - no
      2) NES - no (unless you rip off the hinged cover)
      3) Master System - no
      4) Vectrex - no
      5) TuboGraphix 16 - yes (i think... cards slid in the front)
      6) Genesis - no
      7) SNES - no
      6) Jaguar - no
      8) Neo Geo - no
      9) PSX - no
      10 Saturn - no
      11) N64 - no
      12) PS2 - no
      13) Dreamcast - no
      14) GameCube - no
      15) Xbox - no
      16) PS3 - no
      17) Xbox 2 - no

      I am missing a few, like 3DO and that Panasonic CDROM system that came out before SegaCD, but I think I got all the mainstream systems.

      --
      The global economy is a great thing until you feel it locally.
    5. Re:Observations by NeMon'ess · · Score: 1

      Well hang on. It was most certainly possible to stack stuff on a horisontal PS2, it was just generally bad for cooling it. Technically the xbox360 can also have stuff on it, since it has a gentle concave depression. Some front-loading 3DO models could be stacked. The 3DO was about 1993, a year after the SegaCD.

    6. Re:Observations by digidave · · Score: 1

      Oops, yeah I meant to say 'yes' for the PS2, but got carried away with the 'nos'.

      As for the 3DO date, gimme a break it was twelve years ago and I was happy to just have a Genesis with 'blast processing' :)

      --
      The global economy is a great thing until you feel it locally.
    7. Re:Observations by NeMon'ess · · Score: 1

      no problem, enjoy your break.

    8. Re:Observations by BenBenBen · · Score: 1

      Out of interest, which Bluetooth profile will these units use? Will they get a new one added through SIG or is there an existing one that's suitable?

      Wouldn't it be funny if the first person to try a PS3 and XB360 alongside each other found interference? Are these class 1 bluetooth devices, ie 100m range? Would love to be able to fuck with my neighbour's late night FIFA exploits.

      --
      The Slashdot Paradox: "100% Overrated"
  36. burner by raffe · · Score: 0

    another diff is that the xbox has a burner and the ps3 doesnt.

    Another question is if you can access the disk of the xbox / ps3 from a pc (win/lin/mac)?

    1. Re:burner by RaboKrabekian · · Score: 1

      another diff is that the xbox has a burner and the ps3 doesnt.

      This is incorrect. The XBox 360 does not have a burner.

      --
      "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    2. Re:burner by KirkH · · Score: 1

      The 360 can read burned DVDs, but I don't think it has a burner itself. Check the offical specs again.

    3. Re:burner by Slashcrap · · Score: 2, Interesting

      another diff is that the xbox has a burner and the ps3 doesnt.

      Jesus. Look, when a drive is said to support "CD,CDR,CDRW,DVD,DVDR,DVDRW" etc..etc.. that doesn't necessarily mean that it can write to them. It just means that it can read from them.

      So just because the XBox 360 press release said "CDR" support doesn't mean it's going to have a burner.

      Try and use a bit of critical thought in future. Here, I'll give you a start :

      Q.What advantages would MS get from building a CD/DVD burner into the XBox? What disadvantages would result?

      If you'd have thought about it long enough to come up with that question I suspect you would also have come up with the answers :

      None whatsoever. Extra cost, extra point of failure, piracy etc..

      Not so hard was it?

    4. Re:burner by Anonymous Coward · · Score: 0

      Actually, "supports CDRW" does properly mean that the device can write.

    5. Re:burner by Anonymous Coward · · Score: 0

      Wow. Just wow. That's one of the stupidest things I've heard in a while, thanks.

  37. Yeah, brian0918 is right... by KipCas · · Score: 0

    But at least now when you throw the controller it will come back to you.

    --
    Turk: Let's play Steak. J.D.: What? Turk: Steak. The 1st person to finish their steak is the winner of Steak. -Scrubs
  38. a curved surface? by docdude316 · · Score: 1

    I personally think the thing is ugly, but my main question is, why have on surface curved? won't that make it harder to stack within all your other media components? Also did Spider-man have something to do with the development, because they decided to steal his font.

    1. Re:a curved surface? by MtViewGuy · · Score: 1

      Also did Spider-man have something to do with the development, because they decided to steal his font.

      I was a bit surprised that the PlayStation 3 moniker on the new box uses EXACTLY the same font as the titles for the Spider-Man movies. Mind you, the Spider-Man movies were done by Columbia Pictures, which is wholy owned by Sony....

    2. Re:a curved surface? by Jamu · · Score: 1

      It could be curved to avoid stacking: This avoids mechanical pressure and heat build up in the unit.

      --
      Who ordered that?
  39. Ergonomics by Junglebookboy · · Score: 1

    You can bet your last sheckel that the folks at sony have done their research as far as the ergonomics go... They did a pretty good job with the last controller. We'll have to see how it feels when in the hand... It looks funky anyway *grin* co it could very well be an improvement if it is as comfortable as the old one - at least it's shiny! Looks pretty hot - and I'm sure there'll be a booster gadget of some kind that will allow additional controllers...

    1. Re:Ergonomics by Rallion · · Score: 1

      Lots of people hated the old Dual Shock, including me. My hands would start to hurt after a half-hour of play with it because of the small handles, but that seems to be fixed (though it's exactly what makes the new controller look so weird). But I can see other problems with it. Firstly, using that left analog stick (either one really, but we know only the left one usually matters) for extended periods is going to hurt, too. The D-Pad is tilted, which from my experience is good -- except I want it tilted in the opposite direction. The buttons on the right seem to extend past the face of the controller and encroach on what looks to be more the real of the handle, which could make pressing one or two of the buttons less-than-natural.

      I would think that those short analog sticks are worse than their predecessors, too. Just...too short. That's all there is to that.

  40. 256Mb XDR Main RAM ? by Anonymous Coward · · Score: 0

    Doesn't sound like enough ...

    1. Re:256Mb XDR Main RAM ? by Anonymous Coward · · Score: 0

      From Gamespot: "It will sport 256mb XDR main RAM at 3.2 Ghz, have 256MB of GDDR VRAM at 700mhz."

    2. Re:256Mb XDR Main RAM ? by JawzX · · Score: 1

      No, it doesn't seem like enough, but remember the PS2 only has 1/14th the RAM the PS3 will. Some amazing things can be donw with FAST ram and compact, well written code.

  41. programmability by distantbody · · Score: 2, Interesting

    After all is said and done about the design,the real make-or-break will be the ease of programmability. As im sure you have heared, the ps2 was a nightmare to code for compared to the xbox. ps2 games slowly increased in graphical complexity as developers learned how to get the most out of the ps2. The xbox plateaued very early as devs learnt how to get the most out of it very quickly (due to its familiar architecture). Now hears the thing: CELL. Its the ps3's strongest asset, but potentially its greatest liability, if it proves to be a nightmare to code for. I have a strange feeling that two powerpc cores (or whatever the fuck the 360 has) will be a hell of a easier to code for than the unique eight string (?) CELL. I just hope im wrong though, because i beleive the ps3 has a lot more potential. Thats your hardware lesson for the day folks, now let your teacher drown his sorrows in his cheap imported brandy.

    -- im TIRED. leave me alone

    1. Re:programmability by Anonymous Coward · · Score: 0

      Always nice to hear from some random fanboy parroting bullshit.

    2. Re:programmability by distantbody · · Score: 1

      Its always good to hear from, wait, Shut The Fuck Up.

    3. Re:programmability by Anonymous Coward · · Score: 0

      MMMmmmmm fanboys...so much fun to piss off. The people who can't afford both pies (and need a huge cup of "SHUT THE FUCK UP") so of course since they could only buy one the one the can buy MUST be the best!

    4. Re:programmability by Anonymous Coward · · Score: 0

      PS3 is using open standards .. Like OpenGL .. the 8 cores are suppose to have a master core so i'm sure the API's will be easy enough to code for.

    5. Re:programmability by distantbody · · Score: 1

      MMMmmmmm fanboys. Its always good to hear from, wait, Shut The Fuck Up.

    6. Re:programmability by Anonymous Coward · · Score: 0

      You're not a fanboy, you're just a complete idiot. Your original rant had absolutely nothing of any value in it whatsoever, as did your previous posts.

      Please stop posting about things you can't even begin to understand.

    7. Re:programmability by distantbody · · Score: 1

      "Take wisdom from the wise". Its always good to hear from you, wait, Shut The Fuck Up. Yes i am idiot, but at least im not an anonymous idiot Ahahahaahaahaaaaahahahahahhhhhaaahhhhhhhaahhhhhaaa aH ahhh, Touche!

    8. Re:programmability by Anonymous Coward · · Score: 0

      Do you know the meaning of the word "touche"?

      --Different AC

    9. Re:programmability by Anonymous Coward · · Score: 0

      Thats your hardware lesson for the day folks

      I thought a lesson was supposed to impart some knowledge--there is absolutely nothing to be learned from this post.

    10. Re:programmability by javaxman · · Score: 1
      the real make-or-break will be the ease of programmability

      I know it's all part of the hype, but we have this quote from the Gamespot article :

      Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and zooming in.
      Of course, it does remain to be seen how difficult this thing is to really work with, but... there seem to be plenty of PS2 games, I think the difficulty may be a bit overblown, and once a few SDKs are written, the difficulty is hidden and the game designs can roll... besides, smart folks tend to like a good challenge...
  42. Re:Microsoft vaporware by elchuppa · · Score: 1

    I think you're wrong this time. I wouldn't be surprised if it's the PS2 that comes out significantly later than Spring 2006, with the earlier stated date intended to stop customers buying the xbox. If you'd done any research you'd know that Xbox360 is more or less confirmed for November launch, the PS3 on the other hand wasn't supposed to come out till late in 2006.

  43. Is it.. by Turn-X+Alphonse · · Score: 1

    Is it me or does this look like the Xbox 2 to anyone else? They both seem to be giant iPods with a weird shape...

    I guess Nintendos "new kickass thing" is not using a design which is already looking generic and vile. If you look at any of Nintendos consoles they date well because they have their own "clunky yet cool" style, which even the PS has to some point. Where as the latest two machines unveiled just appear to be clones of the same damn thing. Give it 5 years when iPods arn't so cool any more and it'll seem like an eye sore.

    On the other hand a Gundam game has already been shown for it (Mobile Suit Gundam : Mobile suit Gundam world), so I'll be buying one for that like I bought the PS2 for Gundam games.

    --
    I like muppets.
  44. Controller by ctid · · Score: 2, Interesting

    Did anyone else look at that controller and think, "steering wheel". I wonder what is inside it.

    --
    Reality is defined by the maddest person in the room
  45. Re:Microsoft vaporware by Faeton · · Score: 4, Insightful
    I'll take your $20. Too bad they've already announced that the XBox 360 will be out this holiday season, and the PS3 will be out 6 months later. What you're predicting is that the XBox 360 will be MORE than 1 year late.

    I highly doubt that Microsoft would risk such a leathal blow as to slip the all-important holiday season. They'll need all the help they can get now that the PS3 has announced they're full backwards compatible, with some nifty features that the Xbox 360 doesn't have (Bluetooth, 1080i).

  46. Will the PC hardware prices come down? by thenetbox · · Score: 1

    There is a huge PC gamer community and I'm sure many would want to play games that look like these next gen console games. Why would they spend $1000 on two ATI 6800s (and then multicore processors.. crap loads of RAM etcetc) when they could get an xbox360 or PS3 for around $300 to $400. Plus these have multicore procecssors etc..

    Are the prices for PC hardware coming down significantly now? At least low enough so that a $1500 computer would be able to do everything a PS3 could do?

    1. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 2, Funny

      There is not a huge PC gamer community. PC game sales are a tiny fraction of the overall industry.

      However, you're asking why would people stick with PCs and not consoles? Because PCs have different types of games on them than consoles. Although the console world has seen a significant explosion of first person shooters coming out left and right, these games are, for the most part, not quite suited for console gaming. Additionally, you won't find many games along the lines of Civilization on the consoles. So, I guess my point is that PC gaming and console gaming targets different demographics. This is why the MUCH cheaper cost of being a console gamer isn't enough of an incentive to outright "switch" and abandon PC gaming. And, this doesn't even take into account the fact that most people already have a PC in their house to begin with, so it wouldn't be much of a switch but rather ignoring one device that they already own for another.

      PC hardware prices will not match console hardware prices for MANY YEARS after the console's release. Even today, if all the hardware in the Xbox was put into a regular PC case, that would still run you several hundred dollars at the least. Meanwhile, the Xbox current costs a measely $150. The kicker here is that it costs $150 to YOU. To Microsoft, it costs a hell of a lot more. The system hardware sales are sold as a loss to the company because profits in the console industry come from game licensing and sales. From each game sold, no matter who released it, Microsoft sees some money. So, it's an incentive to get the hardware into as many homes as possible.

      And, by the way, for this same reason you should not pay attention to any of the wildly uninformed price speculations computer geeks will spew about these new console prices. If either the Xbox 360 or the PS3 costs anywhere above $299 when it comes out, expect a significant consumer backlash. The PS2 and the original Xbox were just as technologically impressive for their time as these successors are, and their final retail price remained very competitive. There will be no change in that because this is simply how this industry works. They're not in the hardware-selling business, they're in the game-selling business. Selling the hardware is merely a facilitator.

      So, no. PC hardware prices will not come down. Not because of these consoles.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    2. Re:Will the PC hardware prices come down? by Dogtanian · · Score: 1

      Meanwhile, the Xbox current costs a measely $150. The kicker here is that it costs $150 to YOU. To Microsoft, it costs a hell of a lot more.

      Can you cite a reputable source that shows that MS are making a loss- let alone a significant loss, as you mention- selling the XBox at $150?

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    3. Re:Will the PC hardware prices come down? by NeMon'ess · · Score: 1

      Though this generation at least one console will almost definitely have a keyboard and mouse for surfing the web on HDTV's. No word on monitor support yet, to my disappointment. Now if right people would just see the light, they'll let their console use keyboard/mouse for control. Then PC gamers will switch in droves to play FPS, RTS, sim/god perspective, and Diablo-3/4ths overhead games.

    4. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 1

      I doubt there are many people out there who are anally-retentive enough to keep track of and publish up-to-date data on this. One of the most recent articles on the matter from a reputable source that I found after a 2 minute Google search (which you are more than capable of performing yourself) states that, as of 2002, Microsoft is losing anywhere from $20 to $150 per unit. And this was for when the system cost $299. It currently retails for $149.

      I hope CNet is reputable enough?

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    5. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 1

      Go to Google. Type in any of the following:

      PlayStation 2 keyboard
      Xbox keyboard
      GameCube keyboard

      After you finish with that, return to Google. Type in any of the following:

      PlayStation 2 VGA adapter
      Xbox VGA adapter
      GameCube VGA adapter

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    6. Re:Will the PC hardware prices come down? by NeMon'ess · · Score: 1

      Oh gee wow I can connect an xbox to a monitor at 640x480 and not get the 1080i it's technically capable of! Which of the coming consoles will actively encourage keyboard and mouse gaming? Ya know, like have games designed so their controls take advantage of them?

    7. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 1

      If what you want is PC gaming, use a PC.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    8. Re:Will the PC hardware prices come down? by NeMon'ess · · Score: 1

      Why should I when I could save hundreds of dollars buying a console for gaming, and a mid-range PC with integrated video for doing work on? Why spend the extra $800 every three years for a mid-to-high-end CPU, mobo, RAM, and video card when I could get a console every 6 for $400? This is the first generation that can offer 1920x1080 gaming, making it very competitive with PCs. All it needs is active corporate support and encouragement for monitors, keyboards and mice.

      You think I enjoy installing games, messing with drivers and patches? I'd rather play World of Warcraft or Half-life 2 on an xbox360.

    9. Re:Will the PC hardware prices come down? by ocelotbob · · Score: 1

      Yes, but you're not taking into account that across the board, computer prices have continued to depreciate. I can go into fry's right now and get a barebone PC that is better speced in every aspect than the xbox for $200. I'm sure that similar manufacturing improvements have made it so that the xbox is much closer to breaking even, if not making a modest profit by now.

      --

      Marxism is the opiate of dumbasses

    10. Re:Will the PC hardware prices come down? by Dogtanian · · Score: 1

      2002 isn't 2005. The XBox is based on PC technology, which has fallen in price a lot since then. It is selling in far larger numbers nowadays, which will also have a significant downward effect on the cost of manufacture.

      I'm quite happy to believe that manufacturers may be prepared to subsidise the console when it first comes out, simply to break the market. I'm also quite happy to believe that the profit they make on established consoles is fairly small.

      But the 'fact' that MS is losing money on the XBox (and other similar storys about Sony and Nintendo) seem to float around, detached from their sources; which is normally speculation on such-and-such a console from a few years back.

      Anyway, *you're* the one who quoted it as fact; why do you expect me to back up your arguments for you?

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    11. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 1

      The audience of PC games is very small. And as you get into more fetishist sub-genres of PC gaming, like god games and things of that nature, the demographic only decreases. Why would they spend money researching and developing these hardware add-ons that only the vast minority wants?

      Consoles are designed, in every way, to be a living room entertainment center. Microsoft was smart enough to figure that out and turned the Xbox into a real game console. I still remember all the press and rumors that it would be a cheap little PC, and how strongly Microsoft reps denied it. Why would they do that? Whatever your opinion is, they had well-researched reasons for doing that, for going so far out of their way to not market the console as a cheap gaming-only PC.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    12. Re:Will the PC hardware prices come down? by NeMon'ess · · Score: 1

      Last year PC games sold $1.1 billion worth compared to $5.2 billion. 15% of the market. Maybe that's because keeping a PC in current-gaming shape is so much more expensive? Put PC games on consoles and they'll do plenty of business. Games like Evil Genius or Black & White will sell better and increase the variety available, encouraging developer experimentation.

      Speaking of minorities, what kind of market penetration do HDMI-equipped TVs have in the USA? I'm guessing under 10%. Yet Sony and MS will support those.

      MS wants xbox360 taken seriously, but you're seriously in the dark if you don't realize MS intends to leverage it by porting Longhorn and Office to it. In a few years when they don't lose money on the hardware they can sell it to parents as a competitor to the Apple mini. And MS will make money off Office, while shutting other PC vendors out of the loop.

    13. Re:Will the PC hardware prices come down? by ilyaaohell · · Score: 1

      That sounds exactly like the wildly uninformed speculation that surrounded the Xbox's launch. It didn't happen then, it won't happen now. Microsoft has a seperate "media center" division with their own software and devices. It will never be put onto the Xbox 360. Doing so would not only be a lousy marketing decision, but it would undermine a part of their own company's efforts.

      Oh, and just to repeat myself for clarity, this was already speculated years ago.

      Sony and MS support high definidion TVs because, if they don't, their consoles will not function in 10 years. Your analogy is poor.

      And most PC games will not sell on consoles. There are plenty of PC ports already, they are not big sellers. Games that sell are games that people want to play in a living room. Living room means sitting on a couch (do you intend on balancing your keyboard and mouse on your testicles?), it means having other people watching you play or joining in. All those PC games you mentioned are not in any way suited for this type of gaming environment, and to pull the console out of this environment would undermine the console's marketing and target demographics.

      Just because you and a bunch of other people want this to happen doesn't mean that it should, or that it would be a good business deicision.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    14. Re:Will the PC hardware prices come down? by NeMon'ess · · Score: 1

      For the xbox, MS didn't push HDTV and so most of the games wouldn't run smooth enough in HD. There also wasn't enough HD market penetration for PC developers to port their titles and not have to mangle them to squeeze them down to 640x480. This generation porting a title meant for 1024x768 over to 1274x720 will be easy.

      Just because consoles have lots of multiplayer games doesn't mean there aren't plenty of Spiderman-the-game or KOTOR's for them. Doom 4 and Morrowind should do quite well on xbox360. It's not like I'm expecting Civilization 4 to suddenly take the console market by storm, but it could sell more units with the larger market. Just to repeat myself for clarity, single-player on consoles is still alive and well.

      I'm quite confident the market forces will find someone that develops a comfortable contoured keyboard and mouse tray for laps and legs.

    15. Re:Will the PC hardware prices come down? by mink · · Score: 1

      PC tech falls in price becuse it advances and changes. Don't get me wrong, I'd like you to be right but I am quite skeptical for a number of reasons.
      For the Xbox you have to pay attention to the fact they are not grabbing the cheapest parts off the market as prices and production change. MS has to pay Intel to make a custom chip design, not something mainstream, so costs won't go down as much (Intel has to keep a production line set up for this design when they would much rather be making something else I'm sure). Same for the Nvidia GPU that was the source of so much news over pricing and contracts (AFAIK MS is still getting reamed onthe deal). The HDD may not the the best price point per GB of storage, but they want to maintain uniformity so they will pay more for that if production costs have platued compared to larger drives. Any custom part that does not gain from tech advances (plastic injection stuff or basic electronics) your only possible place for cost savings is to buy in larger quantity. Moving assembly to a country that uses slave labor or China may be able to beat out the assembly costs compared to the Mexican and Hungarian plants MS is (or was) using.

      The way prices change in the PC market has little to no impact on the prices for the components that go into the Xbox.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    16. Re:Will the PC hardware prices come down? by mink · · Score: 1

      Sorry about that. I emant to have it better formatted (it looked that way to me).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  47. get your facts straight by Anonymous Coward · · Score: 0

    xbox 360 does NOT have a burner
    ps3 controller is freaking ugly and uncomfortable
    xbox 306 IS backwards compatible (announced last night at the keynote)
    ps3 looks like a george forman grill with an ipod paintjob...

  48. Pictures??? by Anonymous Coward · · Score: 0

    Where are the pictures of the E3 both babes?

    Show me the titty!

  49. That controller is so ugly ... by mark_jabroni · · Score: 1

    It went to an ugly controller contest and they said, "Sorry, no professionals."

  50. Finally! by Tibor+the+Hun · · Score: 0, Troll

    Goodbye wintel,
    Hello Playstation!

    --
    If you don't know what AltaVista is (was), get off my lawn.
  51. someone with CPU knowledge? by NeMon'ess · · Score: 3, Interesting

    Can someone who actually has a clue speculate on what it means to compare the

    PS3: PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy

    to the xbox360:
    Three symmetrical cores running at 3.2 GHz each
    Two hardware threads per core; six hardware threads total
    VMX-128 vector unit per core; three total
    128 VMX-128 registers per hardware thread
    1 MB L2 cache

    Also, what is XDR RAM? I've never heard of it, but the PS3 has 256MB of it running at 3.2GHz. It also has 256MB of GDDR3 VRAM at 700MHz.

    The xbox360 has 512MB GDDR3 RAM at 700MHz unified, for the ATI video chip and CPU to share. How will these compare? Unified vs 256MB of blazing fast? Is it too late and or costly for Microsoft to switch to XDR?

    1. Re:someone with CPU knowledge? by Oliver+Aaltonen · · Score: 3, Interesting
    2. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 1, Insightful

      I'm sure someone could, but unless you don't really understand the writeups that are out there, their explanation will boil down to "They're both fast. We'll know more when they're actually released."

    3. Re:someone with CPU knowledge? by rAiNsT0rm · · Score: 2, Insightful

      The PS3 architecture is much more robust and will allow for developers to tap into features that will make the games better and easier to code. The XBOX 360 brings power but at the cost of useless features as far as developers are concerned. Xbox will need to almost totally rely on in-house developed games and exclusive titles because no developers I know are excited about the hardware, and porting will be almost impossible to easily do this time around. What this round of consoles comes down to will be who can put out the best and most exclusive titles and I think Nintendo will be at the top with Sony right there too... halo and perfect dark zero are not enough.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 1, Informative

      The XBox 360 is like a Ferrari with 3 engines. The PS3 is like a Ferrari with 1 engine and 7 rockets strapped on.

    5. Re:someone with CPU knowledge? by DingerX · · Score: 1

      So the XBox 360 is really slow, churning under added weight, while the PS3 has acceleration so impressive, it blows its own tires off and embeds into the side of a hill?

    6. Re:someone with CPU knowledge? by techstar25 · · Score: 5, Insightful

      Here is a better comparison, taken from CNN.com:

      Revolution will be "two-to-three times more powerful than GameCube," according to Nintendo, which also acknowledges that the next-generation race isn't solely about new technologies. By contrast, Microsoft's Xbox 360 console is 13-15 times more powerful than the first, according to the publisher. And Sony says it's PlayStation 3 is roughly 35 times more powerful than PlayStation 2.

      What does it all mean? Absolutely nothing. Statements like this show how it's all marketing b.s. that can't be believed. When we see how the technology is used in an actual game, then it will matter. In the meantime, I'm about four-to-five times more excited for this generations console launch then I was last time.

    7. Re:someone with CPU knowledge? by KirkH · · Score: 1

      The other thing to consider is bandwidth issues. The 360 has 10MB EDRAM ebedded on the GPU with an insane 256 GB/s bandwidth to help out with AA and other effects. The PS3 GPU has to talk to VRAM at 22.5 GB/s -- seems a bit slow for HD content plus anti-aliasing and other filters. By comparison, the bandwidth for the "Graphics Synthesizer" on the PS2 was 48 GB/s.

    8. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      For single purpose machines, the answers are almost irrelevant.

      General purpose machines like your desktop provide a huge amount of computing power which (with some difficulty) can be compared by running like applications.

      However, a gaming system is designed to run games. Many of these games run faster on their system than they do on a much more powerful desktop, when (if it were possible) they would run your office suite so slow that it would become unuseable. In the end, you hope for a game that's written for more than one platform to do an accurate comparison, but sometimes that game is inheritly more "oriented" for one platform over another.

      Without knowing anything about how the components are used, I'd say (in general) the XBox seems to have the more powerful hardware; however, there is no understanding of how much overhead is lost with the multiple cores / VMX units. If things fight for resources, or code can't decide quickly which core to run on, the performance increase can be lost quickly. Even a Beowulf cluster only has a pratical break-even point of 4 systems; however, a Beowulf cluster has significantly higher inter-connection costs.

      Finally, this has nothing to do with the primary purpose of the system, which is to have fun. Fun games were written for the Intellivision, so enjoying your system isn't necessarily a direct function of it's power.

    9. Re:someone with CPU knowledge? by SetupWeasel · · Score: 2, Insightful

      If you look at the specs at GameSpot for the current generation. You'll see that the PS2 and XBOX are 5 to 10 times more powerful than the GameCube. This is, of course, not true.

      Nintendo never gives what I call "pissing contest" specs, even when asked for them.

    10. Re:someone with CPU knowledge? by digidave · · Score: 4, Insightful

      "Nintendo never gives what I call "pissing contest" specs, even when asked for them."

      That's because it's been *years* since they've been in the technological lead. They used to tout the SNES' scaling and rotation over the Genesis every chance they could. Even with the N64 they constantly talked about their fog effect even though it was really nothing more than a way to hide the system's horrible performance at drawing scenes at a distance (where you could see the background being drawn in on racing games, for instance).

      Nintendo still makes a great system with some great games, but they just don't compete with Sony or MS technology. They have to win with great games.

      --
      The global economy is a great thing until you feel it locally.
    11. Re:someone with CPU knowledge? by mnmn · · Score: 1

      I've been wondering about the actual int95 rates on the Cell itself. The L2 seems rather small, but I suppose thats making it efficient for media output. The whole aim of the Cell seems to be throughput like MIPS rather than data churning, like the PA-RISC or Ultrasparc.

      In a shootout between Cell, Itanium2, Athlon64 FX-55, I think the Cell will fall short in int95, will beat others in float95, and absolutely trample everyone in int and float rates. I just dont know about cache-intensive work. Its cache may be small, but its blazingly fast, which might give it a performance similar to a cpu with 1mb L2. Pa-RISC and Itanium2 have 8MB L2, but much slower. In fact, I think the latest PA-RISCs have more like 32MB maximum in L2.

      I remember IBM or Toshiba touting the Cell to be used in other places too, like desktops. For a simple desktop I think it'll be nice, but I wont quite build my next server on the Cell.

      --
      "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    12. Re:someone with CPU knowledge? by SetupWeasel · · Score: 1

      Wait, you are telling me that the GameCube has worse graphics than the PS2?

      That is wrong, wrong, wrong, wrongy wrong wrong.

    13. Re:someone with CPU knowledge? by sesshomaru · · Score: 1

      But the GameCube is technologically superior to the Playstation 2. Sony has been the one relying on massive quantities of good games this generation, not Nintendo.

      --
      "MIT betrayed all of its basic principles."
    14. Re:someone with CPU knowledge? by mrtrumbe · · Score: 3, Informative
      Have they been the leader in the current generation of consoles? No. But the Gamecube was certainly technologically superior to the playstation.

      Get the specs from wikipedia:

      http://en.wikipedia.org/wiki/PlayStation_2

      http://en.wikipedia.org/wiki/Nintendo_GameCube

      They both lagged the XBox, but Nintendo still had some bragging rights over Sony. We'll see what the next generation brings, I guess.

      Taft

    15. Re:someone with CPU knowledge? by MikeBabcock · · Score: 1

      The GameCube has some of the most impressive graphics I've ever seen in terms of fluidity. I've loved playing every game I've played on it and watching people play games is a joy because of the lack of stutter and excellent rendering.

      That said, I don't like most GC games compared to my PS2 in terms of selection.

      --
      - Michael T. Babcock (Yes, I blog)
    16. Re:someone with CPU knowledge? by LWATCDR · · Score: 1

      "I remember IBM or Toshiba touting the Cell to be used in other places too, like desktops. For a simple desktop I think it'll be nice, but I wont quite build my next server on the Cell."

      No that is what the Power5 is for.
      Actually it will really depend on what type of "server" you are building. For a render farm a bunch of cells could rock.
      There is also no reason that IBM could not boost the cache. Cache memory is expensive and this version of the cell is for a $300 console.
      Frankly I really want a both an XBOX 360 and a PS3 with about a gig of ram, a keyboard and a fully supported version of Linux. Screw games how fast can it do a kernel build!

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    17. Re:someone with CPU knowledge? by linuxbikr · · Score: 4, Informative

      What isn't being explained to the uninitated is that line for the Cell on '7 x SPE @ 3.2Ghz'.

      The Cell isn't a single core: it's 8! The CPU (or PU as it is called) is a POWER5 core. It is connected to 7 APUs/SPEs (Attached Processor Units/Single Processing Elements (whatever you want to call them)). Each SPE is a limited CPU in its own right with its own local caches and memory. The PU acts as a controller, dispatching work to the APUs.

      Each APU is essentially a very fast CPU optimized for moving data streams and calculations. Cell was designed to chew on large amounts of similar data very, very fast. It isn't a general purpose core like the POWER or Intel cores found in Xbox 360 or the original Xbox (or your PC for that matter).

      Caches aren't everything. PCs and XBox depend on caches to maintain performance levels as in a mixed instruction stream it is tough to know what's going on. A cache miss in a general purpose core can (and is) expensive in terms of cycles. Cell (and the original PS/2) get around caching issues by simply not having them (or just enough to feed the processor) and rely heavily on moving data across a very wide and fast memory bus on demand, as needed and repeated as necessary. Dramatically simplifies the architecture and permits much more focused optimization of code. Programmers for PS/2 had to learn to live without caches and learn a new way of development since PC experience doesn't translate over into the PS/2 world and clearly not into the PS/3 world.

      A big part of this contest between XBox 360 and PS/3 is seeing how programmers managed to take advantage of that parallel power. Multiple cores in XBox will be useless if they can't be taken advantage of. Same goes for Cell.

      I think PS/3 has the advantage and will eventually win. I'm surprised at the specs as original discussions on the machine had indicated it would be fitted with FOUR Cell processors, not one. Perhaps the initial round of prototypes are single Celled (forgive the pun) to permit development and gaining familiarity with the hardware. Perhaps inside are empty slots for more chips.

      Don't confuse PS/3 with a PC because it's not. It is designed to be a very fast SIMD media machine focusing on graphics, video and audio. It may suck as a general purpose server and perhaps a PC can hammer it on some benchmarks but if Cell performs half as good as the information on it speculates in the media realm, there isn't a PC (or Xbox) out there that can hope to keep up with it.

    18. Re:someone with CPU knowledge? by EulerX07 · · Score: 2, Informative

      XDR is a Rambus technology. This doesn't make the PS3 evil by association imho, Sony chose the technology, they weren't forced by patent lawyers to use it.

    19. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      Actually, current AGP/PCIx video cards have slower on-card bandwidth but still produce AA at framerates greater than 60. 22.5Gb/s is plenty fast.

    20. Re:someone with CPU knowledge? by NeMon'ess · · Score: 1

      Thanks for the info, hope you get modded up for this.

    21. Re:someone with CPU knowledge? by Junks+Jerzey · · Score: 1

      That's because it's been *years* since they've been in the technological lead. They used to tout the SNES' scaling and rotation over the Genesis every chance they could.

      Honestly, I don't remember Nintendo hawking those features other than writing games using them. The SNES was more powerful across the board in graphics, though, compared with the Genesis: more colors, more sprites, more layers, hardware transparency. That was generally obvious from looking at games on both systems.

    22. Re:someone with CPU knowledge? by Pranadevil2k · · Score: 1

      Sony used Rambus RDRam in the PS2 as well..

    23. Re:someone with CPU knowledge? by linuxbikr · · Score: 1

      Clarification before someone points it out: there are actually 8 APUs/SPEs on a Cell but one is apparently reserved in the PS/3 Cell for system use so that leaves 7 remaining for general purpose use. Because of the 1 PU + 7 APUs is why I list 8 'cores'. Cell is really 1 PU + 8 APU/SPEs.

    24. Re:someone with CPU knowledge? by acsinc · · Score: 1

      Ludicrous speed is what it means.

      What caught my eye was this, from Game Spy:

      System Floating Point Performance

      2 TFLOPS.

      It seems to me that that blow most super computers out of the water, see http://top500.org/lists/plists.php?TB=1&M=11&Y=200 4

      This seems ridiculously fast... Am I missing something?

    25. Re:someone with CPU knowledge? by NeMon'ess · · Score: 1

      Yes.
      http://www.netlib.org/utk/people/JackDongarra/faq- linpack.html
      The Linpack benchmark used for that list is tens or hundreds of times more strenuous than the simple benchmark Sony and MS are using. My Athlon 1.3GHz benches 51MFLOPS with Linpack and an app or two open.

    26. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      It doesn't exactly blow those supercomputers out of the water (2 TFLOPS is 2000 GFLOPS, and those supercomputers were well into the 10000+ range), although it does achieve a significant percentage of their performance.

      But if you look at those supercomputers, they're just clusters of a few hundered chips each, of moderate performance by currently available standards, and there's no reason to expect the individual chips to be able to rival the upcoming cell. Especially considering that the cell has more processing units than any of these currently non-spectacular chips.

      Additionally, these theoretical flops vs. benchmark flops may have considerably different characteristics.

    27. Re:someone with CPU knowledge? by nokiator · · Score: 3, Informative
      The PowerPC core in the PS3 cell chip is probably not a Power4 or Power5 core. According to this Microprocessor Report article:
      But the team didn't just take an existing core like the PowerPC 970FX and build an SoC around it. The core for Cell is new and appears to have been designed before the clock-frequency-is-dead era. The core was designed to reach certain power and die-size goals and is designed to be able to run at clock frequencies in the 4+GHz range. The engineering theam did simply some of the core design (for example, it's an in-order design and only a dual-issue superscalar) and used some dynamic logic in the design in certain critical timing areas.

      The core complies with the PowerPC instruction-set architecture version 2.02 (and the 2.01 public version of teh specification). The core was designed with a particular balance of die size, clock speed and architectural efficiency that is different from that of PowerPC 970. This instantiation of the Power Architecture still has a relatively long pipeline, much like the Power 4 and PowerPC 970, but the Cell design does not have a very wide issue pipeline or out-of-order execution, nor does it have as many functional units.The Cell Power core has hardware fine grain multi-threading.

      So it looks like the PS3 core is a lot simpler than even the simplified Power4 core in the PPC970. Looks like they decided that instruction level parallelism does not help with game code and went with a smaller dual issue design with reduced number of instruction units.

      This is quite insteresting. Unlike general purpose processors, which are often optimized for a set of specific benchmarks, the processor for a game console is actually designed to optimize the performance for a specific set of applications, i.e., 3D games. The most demanding applications driving the performance of high end PCs today also happen top be 3D games. I wonder if we are going to see a transition to back to simplified cores with higher clock speeds soon. Given the current trend to integrate multiple cores on a single processor die, a multi-core design with a large number of simple, high speed processors would be an interesting design trend.

      The multi-threading feature of the Cell core may be ported over from the Power5 design as a way to deal with memory latency at high clock speeds.

      I think it would be pretty safe to assume that the PowerPC core in the Xbox360 chip is very similar, if not the same design. Here is an IBM paper that shows, at least in the lab, they were able to run the cell processor above 4GHz.

    28. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      Meep! meep! *thwip*

    29. Re:someone with CPU knowledge? by Scorillo47 · · Score: 1

      >>> I think PS/3 has the advantage and will eventually win. I'm surprised at the specs as original discussions on the machine had indicated it would be fitted with FOUR Cell processors, not one.

      It's all about the relation with game publishers, the differences in terms of performance are insignifiant.

      Remember that XBox was touted as much more powerful than PS2, however it didn't got enough market share...

      --
      Don't try to use the force. Do or do not, there is no try.
    30. Re:someone with CPU knowledge? by Flaming+Death · · Score: 1

      It definitely seems that the Cell is aimed at massive data throughput, rather than optimised execution pipes. Imho this is something I have always found a little odd with the way Intel and Amd CPUs have been growing their execution pipeslines to improve their prediction capabilites - essentially the Cell moves the prediction up to the compiler/assembler level and just runs flat out :-) Alot like an extremely quick treadmill.. the only problem I see is feeding it :-)

      The XBox 360 looks like it is using a variant of the PowerPC (I read somewhere about it being related to some of IBM's server systems). If thats the case, then it is relying on cache.. than raw throughput.. its almost a test to see which really does work best. Nothing like a field test...

      Also, the Cell is slated to go to 60nm SIO too..(or thats what IBM/Sony/Toshiba were aiming for soon). That obviously means higher clocks.. and would maybe suggest maybe some more cores on die? dunno.. hype.. speculation.. well.. its the flavour of the day.. Id say :-)

    31. Re:someone with CPU knowledge? by acsinc · · Score: 1

      aw man.

      That's weak. I guess it's still pretty revolutionary, just not to the degree I was thinking.

    32. Re:someone with CPU knowledge? by NeMon'ess · · Score: 2, Interesting

      I forgot to mention that by Sony's own press release, they claim their CPU (Cell and IBM PowerPC combined) can do 218GFLOPS. The other 1800GFLOPS is from the Nvidia GPU. Really we'll have to wait for the games to show the differences, but it might be really hard to tell which system is actually better since the best games will be locked up as exclusives, so less direct comparison.

    33. Re:someone with CPU knowledge? by Carewolf · · Score: 1

      With this setup I think PS3 will rule in graphics and simulated physics, but the X360 will rule in AI. Three CPUs means lots of generel processing power, which means smarter opponents.

    34. Re:someone with CPU knowledge? by poot_rootbeer · · Score: 0, Redundant

      That's because it's been *years* since they've been in the technological lead.

      Has Nintendo EVER been in the technical lead?

      The PSP is technically far superior to any Nintendo portable including the DS. Nintendo's ARM processors don't even have the power to natively decode MP3.

      The Gamecube is a much weaker machine than the Xbox or the PS2, if you go by their respective spec sheets.

      Ditto the N64 when compared to the PSX or Saturn.

      A lot was said about the "Mode 7" hardware rotation and scaling of the SNES, but its CPU clock was half of that of the Genesis. Sega used this "blast processing" advantage to just do graphics effects in software.

      The NES had weak graphics capabilities compared to the Sega Master System.

      And, most tellingly, the original GameBoy was an underpowered piece of crap compared to the Lynx, the Game Gear, and the TurboXpress. 2-bit grayscale? You've got to be kidding me. And yet, because they had the best games and the best battery life, they dominated the market.

    35. Re:someone with CPU knowledge? by ek_adam · · Score: 2, Funny
      Each APU is essentially a very fast CPU optimized for moving data streams and calculations. Cell was designed to chew on large amounts of similar data very, very fast. It isn't a general purpose core like the POWER or Intel cores found in Xbox 360 or the original Xbox (or your PC for that matter).
      So, how long before someone ports SETI@home for this?
    36. Re:someone with CPU knowledge? by bluk · · Score: 1

      Can you qualify the statement about general purpose CPUs being better for AI? Also, considering the pretty abysmal state of AI, I don't think anyone can really claim to be so much better in it. There haven't really been that many great AIs, only scripted sequences IMO.

    37. Re:someone with CPU knowledge? by javaxman · · Score: 1
      Screw games how fast can it do a kernel build!

      Does the speed of floating point operations do anything for your kernel builds? No. You want a Cell for graphics and physical modeling simulations, not compile-time-variety integer performance.

      Not that integer performance is all that bad for these Power-based designs, but... even a P4 would probably beat the Cell ( or the Xbox 360 processor ) for integer preformance, that's just not what it's optimized for.

    38. Re:someone with CPU knowledge? by snorklewacker · · Score: 2, Informative

      > but one is apparently reserved in the PS/3 Cell for system use so that leaves 7 remaining for general purpose use

      According to Anand's review, they're allowing for one of the SPE's to be defective, in order to increase yields, and disabling one of them in all of them regardless, so that the hardware is identical.

      This is a pretty common practice in the industry, and the resulting chips are still plenty usable. Otherwise the PS3 would have real price and possibly even volume problems.

      Speaking of volume, that's probably why they're not launching it this year: they don't want a repeat of the shortage fiasco of the PS2.

      --
      I am no longer wasting my time with slashdot
    39. Re:someone with CPU knowledge? by Keeper · · Score: 1

      Good AI generally consists of a lot of logic (branching operations), and very little in the way of raw floating point calculations.

    40. Re:someone with CPU knowledge? by Jagasian · · Score: 1

      The SNES had a slower CPU than the Genesis. Yes apples and oranges, but the SNES's slow CPU was claimed to be the reason for the slow down in many SNES games. Nintendo compensated for this by increasing the speed of cart ROMs and by including co-processors inside SNES carts.

    41. Re:someone with CPU knowledge? by Stankatz · · Score: 1

      Those just looks so much faster than my desktop. If they really sell these things for less than $500, I wonder if geeks will start hacking these and using them for low-cost desktop computers (running Linux, of course.)

    42. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      How do those specs show the Gamecube to be superior to the PS2? None of them can be compared in any meaningful way without
      referring to external sources.

      One specifies the fill rate for the GPU, the other the polygon output rate...wait, there is one thing that can be compared - the GPU clock on the GC is 162 MHz and on the PS2 it's only 147!

      I'm not saying I'm not open to the possibility that the GC was superior in many or even all respects, but you should really provide better links.

    43. Re:someone with CPU knowledge? by LWATCDR · · Score: 1

      I wonder if it would beat the three PPC cells in the 360. The really key is what kind of box could I get for $400 that could keep up with them?

      I have to wonder if at some time we might get to see different types of cells. maybe a neural net cell for AI? You could combine different cells on one cpu.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    44. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      Apart from games like chess, I don't think that it's easy to eat up an entire modern CPU on AI. There simply aren't that many things for an opponent to do or factors to consider.

      However, in some games it could be useful for tracking the activities of more opponents in the game world (including ones well outside the player's observational range).

    45. Re:someone with CPU knowledge? by javaxman · · Score: 1
      I wonder if it would beat the three PPC cells in the 360.

      Cells? Cores. Single chip. Three cores. Floating-point cores, most likely they don't do integer math, or do it poorly if at all. Probably you could get a nice AMD processor and motherboard for less than $300 and slap it into a cheap-ass case, and after adding a little memory and whatnot, it would likely out-perform the 360 on most tasks you'd normally do. Though of course there's the graphics card, which would be expensive to duplicate on a PC ( I'm guessing ). It's a question of what you want to do with your hardware. Graphics? The cut-rate price of the Xbox or PS3 is going to be hard to beat.

      They're probably not the ideal machines to build Linux kernels on, that's all I'm saying. If you hadn't talked about doing a kernel build, I wouldn't have said a thing... for physical modeling and graphical rendering, these things are specialized hardware devices that clearly rule... Yikes. Did you see that freakin' KillZone demo? If they can get the gameplay even remotely near that... damn...

    46. Re:someone with CPU knowledge? by adam31 · · Score: 1
      Regarding the VMX and multicores: VMX-128 means that there's a ton of vector registers. It means the key will be to keeping memory pumping to registers always, and that working on 10 different datasets is possible (with 12 registers/dataset) and necessary (to interleave operations so that they fill each other's latencies).

      The PS3 has more of these, but it has roughly the same memory bandwidth... so it should run faster for algorithms that have a high FLOP/memory consumption (such as cloth simulation), but run the same for low ratios (such as skinning). The key for PS3 programmers is to do a lot on the data they pump in and out. The key for XBox 2 programmers is to not abuse their caches, and end up stalling waiting for data.

      As far as the memory is concerned: XDR is high bandwidth (25 GB/s) BUT it uses the same bus to fill SPEs as it uses to feed the video card. The GDDR3 is low bandwidth (relatively speaking), but it's off the SPE/PPE/Main Mem bus. So the GDDR3 can be pumping the video card with models and textures, and it won't effect the SPEs retrieving data from XDR at all.

      As far as I can tell, the GDDR3 is kind of a hedge from Sony. 256MB XDR is the hardware limit for the Cell processor, but it might easily not be enough for the game. Also, the XDR is super high bandwidth, but filling 7 SPEs, the PPE and running the video card might over-tax it (this was what happened with the PS2).

      So, if a game is bus-bound, it can generate display lists that get output to GDDR3, so that when a frame is rendered, none of that massive geometry transfer has to interrupt the SPE/XDR bus. OTOH, if a game is cpu-bound, there's bus left-over to do the geometry/texture transfer from XDR, that's an option also. If the PS2 is any indication... virtually no game will have the latter problem.

    47. Re:someone with CPU knowledge? by Nova77 · · Score: 1

      This is old AI style. Modern AI uses neural networks or other algorithms which are very well parallelizable.

    48. Re:someone with CPU knowledge? by Keeper · · Score: 1

      Parallelizable, yes, but not in a way that suits a vector unit well. With that said, I'll freely admit that my experience in this area is somewhat limited and I could be wrong.

    49. Re:someone with CPU knowledge? by Nova77 · · Score: 1

      Why not? For example for neural networks it is all about matrix multiplications.

    50. Re:someone with CPU knowledge? by snuf23 · · Score: 1

      Owning both a PS/2 and a Gamecube, I would say that at least in terms of graphics and load times, the Gamecube seems better. See this a completely subjective experience, but that is ultimately the only really important one. So this has 50MHz more than that. Who cares?
      For all I know the PS/2 is superior and the GC programmers are just better at optimizing the games.

      --
      Sometimes my arms bend back.
    51. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      (PS/2 is the port and connector that keyboards and mice clasically use to connect to a PC. You mean PS2)

      PS2 is supposed to be hard to program for effeciently, so it's possible that the Gamecube is on equal footing with it. Looking at some GC games though, it looks to have the advantage.

    52. Re:someone with CPU knowledge? by Anonymous Coward · · Score: 0

      It depends on how you define the "better" technology. If you define it in terms of cramming as many high-cost parts together in a box as possible, then yes, Nintendo has never been on top.

      But if you define the best technology as the one that actually works reliably, then Nintendo easily takes the other consoles. (Atari Lynx? Please sir! Even the Game Gear had the battery life of a dust buster.)

      Similarly, Sony has consistently touted their cutting edge status only to deliver products with obvious flaws (poor poly counts on the PS2, broken screens on the PSP).

      Nintendo gets a lot of guff on slashdot for not having internet enabled, media center, or DVD enhancements. But every major console they've built (NES, SNES, N64, Cube, and the Gameboys) has been damn near perfect for what they were built for: playing games. And they've stayed in the market because they know how to leverage their cheaper technology to get better effects. (Halo 2, the "god game" of the XBox, is still far less impressive graphically than the Metroid Prime of two years previous, in spite of the Cube's supposed inferior graphics capabilities.)

      Better design process = cheap technology = better working system = profit for Nintendo. And people wonder why they're still here.

    53. Re:someone with CPU knowledge? by Neutron+Bob · · Score: 1

      The hardware thread thing on the Xbox360 is kind of important. Each CPU issues 2 instruction every cycle and as long as they don't all end up needing to go to the same execution unit, they will be processed at that rate.

      It should be pointed out that on most modern CPU's you average probably ~30% CPU utilization and the rest of the time is spent for D and I cache to fill. Any one who has programmed on PS2 and seen a T15k profile can back me up on this. I think V-Tune PC results are similar as well. Because of the way the Xbox360 CPU will flush a thread while its stalled waiting for cache to fill it will always be trying to run something, so in theory the CPU utilization will be better. This is the opposite of the way the PS2 worked. It could execute two instructions in the same cycle, but they had to be from the same thread and meet certain criteria. The end result was this other execution pipe seeing ~10% utilization average across a frame. Although, on Xbox360 since threads share cache mismatching threads with different purposes on the same CPU at the same time will cause more than average cache thrashing.

      The playstation3 SPE's don't have cache in the tradition sense we think of L1 or L2 cache. Its got a block 256kb of memory we more or less explicitly fill. This filling is more expensive than traditionally filling L1 or L2 BUT forces us to pretty much write code that works within those bounds. The result is code that effectively never has cache misses so CPU utilization should be very very high. Pretty much they traded small high frequency memory transactions for large very low frequency ones. I expect the results on final hardware to be pretty spectacular.

    54. Re:someone with CPU knowledge? by Keeper · · Score: 1

      Two problems I can think of, though I'm stretching to remember the details from my college days...

      1) the vectors you would use are not uniform
      2) your output from a calculation *may* feed your input for the next one

    55. Re:someone with CPU knowledge? by LWATCDR · · Score: 1

      Sorry I meant to say CPUs. The Xbox 360 seems to use three CPUs with hyper-threading but they are single core. However the PS3 uses a single CPU with seven Cells. And the Nintendo revolution will come 7 dwarfs? Good greif life was easier when memory was clocked at the CPU speed and we did not cells, cores, threads.... I am so confused.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    56. Re:someone with CPU knowledge? by Junks+Jerzey · · Score: 1

      Yes apples and oranges, but the SNES's slow CPU was claimed to be the reason for the slow down in many SNES games.

      Those claims were incorrect, however. The slowdown talk started because some of
      the first round of SNES games were terrible in this respect. But this was due
      to poor vram management, with far too much being DMAed each frame, and in a far
      from optimal manner. Trust me, I've been there.

    57. Re:someone with CPU knowledge? by Some_Llama · · Score: 1

      "I'm about four-to-five times more excited for this generations console launch then I was last time."

      You know, i'm 25 more times more likely to not believe marketing BS when things are touted to be x times more powerful than the last gen.

      This isn't like CDroms or DVDs where the x corresponds to a value of transfer speed (600k?).

  52. Re:Microsoft vaporware by Anonymous Coward · · Score: 1, Funny

    perhaps MS employees are too busy watching Toy Story rendering on their PS2.

  53. OMG by fimbulvetr · · Score: 1

    The Cylons designed the PS3 controllers!
    Run for your lives!

  54. Re:Microsoft vaporware by Gulthek · · Score: 1

    The XBox has 1080i, as does the XBox 360.

    Oddly enough, the Atari Collection for XBox is one of the games that supports 1080i...why? :-)

  55. Re:Microsoft vaporware by allanc · · Score: 1

    Which, if we remember the lessons of Osborne, could blow up in their face. They announced the successors to the Osborne 1 way too early--people stopped buying Osborne 1s because they wanted to wait for the "just around the corner" Osborne 2. They eventually got the Osborne 2 out the door, but by then, the company had pretty much run out of money.

    So I'm wondering if Microsoft's early announcement is going to screw them. Especially given that, as far as I've heard, they've made no specific announcement with regards to backwards compatibility as of yet.

    (Then again, lack of backwards compatibility might just work in Microsoft's favor. People might just think of the XBox and XBox 360 as completely different systems, so they'll still buy one to play games like Halo and Halo 2 even though there's a new machine coming out in the not-too-distant future, whereas with the PS3, consumers who want to play PS2/PSX games might wait so they're not left out when PS3 games start appearing)

  56. Screenshots? by Shky · · Score: 1

    Come on people, captures of FMVs are NOT SCREENSHOTS of games. We want to see playable. It's like taking a screencapture of Toy Story and saying that the PS2 can render it in realtime. Wait...

    --
    CC Licensed Serialized Story and Podcast: Ingenioustries
  57. One good thing about the controller... by ProppaT · · Score: 3, Funny

    At least when you get pissed off at the game and throw the controller at the tv, it'll come back to you now...

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  58. Controllers by Anonymous Coward · · Score: 0
    I currently own a PS2 (pretty much for Grand Theft Auto alone) and a Gamecube. I've also used an xbox on a few occasions. I've come to the conclusion that the Gamecube has, by far, the best controller.

    The Xbox pad is a nightmare. Perhaps that's just my opinion, but I find it very difficult to get the button locations into "muscle memory" where I can hit buttons without consciously thinking about them. The key problems seem to be the fact that MS have attempted to cram as many buttons as possible onto the pad, and the fact that as a result of this, the damn thing is huge.

    The Sony Dual Shock pad was probably the simplest in terms of the number of buttons and their location on the controller, but the layout always stuck me as being somewhat arbitrary. The designers seem to have been dead set on a symetrical design and I think this was a higher priority than maximising usability.

    The Cube pad, on the other hand, looks somewhat chunky and unweildy but is a joy to use. The location of the primary analogue stick is perfect. Sony's, by comparison, requires me to stretch my thumb and can become a little irritating after a few hours. The action buttons on the right side of the pad are distinct shapes, which helps with recognition by touch rather than simply relying on the user's ability to memorise the location of each buttom. The shoulder buttons are good and chunky and the lesser used direction buttons and C stick are relegated to a position similar to the analogue controls on the Dual Shock.

    When I first heard that Sony had changed the pad design I was somewhat pleased, but the new pad looks like a step backwards, if anything. I won't be too damning until I've had a chance to play the PS3, but from the photos available I imagine that the user is required to kinda half-cup their hands to cover all the buttons at once. It would also be nice to see an analogue stick as the main controller.

    Ah well, it should be interesting to see what the Revolution pad looks like.

    1. Re:Controllers by wheany · · Score: 1

      I mostly agree on the Gamecube pad. The analogue stick is in a good position, and the buttons are simply brilliant. Big primary button (accept), a small secondary button (cancel), and X, and Y buttons are in the direction of the corresponding axis. Z is not as good but it is in the direction of its axis as well. Also the triggers are nice. But the d-pad on the Gamecube controller is awful, it is way too small and imprecise.

      I like the Playstation's d-pad. Also, I've never had any problems with the position of Dualshock's analogue sticks.

      At least I have never noticed anything...

    2. Re:Controllers by grumbel · · Score: 1

      ### cram as many buttons as possible onto the pad, and the fact that as a result of this, the damn thing is huge.

      The reason why the XBox controller is so damn huge is even simpler, its not the number of buttons, after all it has the same as the PS2, its simply the two memory card ports. I really don't understand why they put them there, I mean the XBox already has a harddisk, so one slot would have been more then enough and even that would have been much better placed on the console, not on the controller. Those memcard ports are really by far the biggest fault of the controller, beside from that its exactly a pretty nice one.

  59. Killzone by Ford+Prefect · · Score: 5, Interesting

    There's a utterly spectacular Killzone video doing the rounds, along with some rather pretty screenshots.

    Except they look a bit too good. Almost, dare I say it, pre-rendered. Has Sony done the ultimate and presented a completely non-PS3, non-game 3D animation as actual gameplay?

    --
    Tedious Bloggy Stuff - hooray?
    1. Re:Killzone by Marthisdil · · Score: 0

      It wouldn't surprise me - they did it with Everquest 2 videos.

    2. Re:Killzone by iainl · · Score: 1

      The programmers behind Killzone stated last October that Killzone 2 was in the works for PS2, because they hadn't even been given details of the PS3 hardware yet, let alone seen a devkit.

      So either they wrote that in 6 months, or it's a render. I'm guessing the latter.

      People jizzing all over it seem to have fogotten just how impressive the original Killzone looked when being trailered, as well, and turned out to be utterly horrible.

      --
      "I Know You Are But What Am I?"
    3. Re:Killzone by Zeromous · · Score: 1

      Much of it is pre-rendered. However, some of what Sony showed yesterday was in game stuff, and well if you have any doubt, please take a look at the realtime FFVII render.

      Was killzone prerendered? Maybe, but did you notice the mouths didn't synch at all and how osme of the explosions looked "optimized"? To me it just looks like a well thought out level, with minimal models (read high poly), and multi-passes on every texture.

      the key to telling the difference these days is usually physics.

      --
      ---Up Up Down Down Left Right Left Right B A START
    4. Re:Killzone by ilyaaohell · · Score: 3, Insightful

      Check the video of the full conference at the bottom of this page.

      While they did not say it is real-time or not, as far as Killzone is concerned, the PS3 seems more than capable of making a game look like this. The only issue I have with how the clip is presented is that it's a hell of a lot more "cinematic" than what actual gameplay would look like. I don't care if you script the hell out of everything that happens on the screen, it will still not end up looking like you're inside a CG "movie". It probably WILL look like a CG movie from a graphical standpoint, but not from the presentation.

      At the press-conference, several real-time demos were screened. One of the most impressive was probably the boxing game that EA demoed. The character detail and animation looked absolutely staggering. It honestly looked like state-of-the-art CG of the Final Fantasy: The Movie variety. Like Killzone, it too featured an exagerated cinematic camera to showcase the game, but the game was completely controlled by the guy on the stage. He actually was playing it. They merely programmed the camera to zoom in on faces and really show off the graphics.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    5. Re:Killzone by Jagasian · · Score: 1, Informative

      Did they even show the inside of a PS3 console? You can bet it is a pre-rendered CG video. Sony has done this time and time again, but gamers don't care. Just dangle some eye-candy in their face and they will _want_ to believe that it is rendered in real-time.

    6. Re:Killzone by Jarnis · · Score: 1

      That looked like actual gameplay to me. And while the art is spiffy, there is technically nothing that couldn't be done with today's top-of-the-line PC, when exploited to the maximum - sad bit is that most PC games underuse the hardware when developed to work with the lowest craptastic massmarket PC.

      However, getting such shiny stuff out of a 300-400$ massmarket console is seriously impressive, as is the physics stuff in that clip - vehicles blowing to bits, with said bits flying around neatly.

      Me wants one :)

    7. Re:Killzone by Jeedo · · Score: 1

      Here's a direct link to the trailer, feel free to hammer it;)

    8. Re:Killzone by grumbel · · Score: 1

      Not sure if its a prerender or really realtime, which doesn't look that unlikly if you compare it to say ResidentEvil4, what it is however for sure is is prescripted. If you script the action you can do lots of fantastic looking things, but gameplay will then turn out rather linear and for sure they will have a hard time filling 20h gameplay with that intensive action, since it would just be an insane amount of work to script all that with all those little details.

      So is it pre-rendered? I don't know. Is it actual normal gameplay footage? For sure not. At best it might be the first level or so where they used all their talent and man-power to produce some intense minutes, but normal gameplay will look a hell of a lot different.

    9. Re:Killzone by Anonymous Coward · · Score: 0

      Yeah, it isn't like Microsoft or Nintendo would ever think of doing a stunt like that....

      Maybe that is why the stuff from the xbox360 so far looks like a bunch of under whelming crap.

    10. Re:Killzone by Tim+C · · Score: 2, Interesting

      Of *course* we want to believe it - eye candy is important to most gamers (as is good gameplay, etc, of course, but it's eye candy that makes that all-important lasting first impression, and gameplay is very hard to see in screenshots).

      That doesn't necessarily mean that we all *do* believe it, though.

    11. Re:Killzone by prockcore · · Score: 1

      He actually was playing it. They merely programmed the camera to zoom in on faces and really show off the graphics.

      You got it backwards. He was moving the camera around, he was not playing it.

    12. Re:Killzone by doctor_no · · Score: 1

      Here are screenshots from E3 of various games.
      http://www.watch.impress.co.jp/game/docs/20050517/ scea.htm

      Also, here are some slides from the conference, while the article is in Japanese the slides are in english.
      http://www.watch.impress.co.jp/game/docs/20050517/ ps3.htm

      You can decide for yourself if you think the PS3 can render the Killzone in real-time.

    13. Re:Killzone by OzRoy · · Score: 1

      Except they DID show an actual game on the PS3. Epic had a demo of UT2007 working on the PS3 which they put together after only 2 months with a dev kit.

      It was a scripted movie that they played through once, and then played through a second time with Tim Sweeney moving the camera around to prove it wasn't pre-rendered.

    14. Re:Killzone by leifm · · Score: 1

      The genius of that demo, I think, is that they made it look like it was gameplay, all the way down to the unique jerky POV that the original Killzone had. If I hadn't already been suckered into the hype for the original Killzone (which turned out to suck for the most part), and also played the abysmal Shellshock (same development studio I believe) I'd be very excited. I do think it is pre-render btw, just looks too good.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
  60. Impressive trailer by myspys · · Score: 1

    as posted in the earlier PS3 article:

    kill zone trailer, on the ps3, in-game/real-time apparently

    it was also pointed out (by KDR_11k (778916)) that it's being argued if the trailer is pre-rendered or in-game here

    1. Re:Impressive trailer by Ford+Prefect · · Score: 1

      it was also pointed out (by KDR_11k (778916)) that it's being argued if the trailer is pre-rendered or in-game here

      There's even a still from the video showing 3D animation compositing errors - ooer...

      The reason I'm so intrigued by all this is because I saw a 'PS3' screenshot in the mainstream news. The graphics nerd in me thought 'that's a bit good', so I had to investigate - it seems it was indeed a bit too good to be true... ;-)

      --
      Tedious Bloggy Stuff - hooray?
  61. At least.... by Sewer+Panda · · Score: 1

    It mentions some potential for compatibility with the PSP...this was one of the reasons I held back on buying the handheld console. Although it's interesting that the Playstation 3 does not include some sort of a UMD player (perhaps the PSP will load UMD format games onto the Playstation 3?)

    --
    I have neither class nor rank. I am unique.
  62. Two Questions... by DesScorp · · Score: 1

    1- How MUCH is it going to be? If it's over $300, it's not going to sell real fast. Hardcore guys will pay anything for it, but Mom and Dad won't pay that much for junior's box. Stretch out that PS2, son, or get a job.

    2- Will there be a Linux kit for this model, now that it has increased hardware specs? 256 mb seems a little low on the ram for that, but the PS2 kit got by with 32...

    --
    Life is hard, and the world is cruel
    1. Re:Two Questions... by ptomblin · · Score: 1

      Will there be a Linux kit for this model

      And who will put together the first Beowulf cluster of them?

      --
      The next Cmdr Taco duplicate will be ready soon, but subscribers can beat the rush and see it early!
    2. Re:Two Questions... by jthayden · · Score: 1
      1- How MUCH is it going to be? If it's over $300, it's not going to sell real fast. Hardcore guys will pay anything for it, but Mom and Dad won't pay that much for junior's box. Stretch out that PS2, son, or get a job.


      I think what you are forgetting is that Dad is the one who wants this thing. The average age of gammers is going up pretty fast. Dad just has to be able to get permission from Mom.

    3. Re:Two Questions... by ignorant_coward · · Score: 1


      Mom'll be on board once she sees the controllers...

  63. Ease of "programmability" by McFadden · · Score: 1
    One of the senior Sony execs (I can't remember who - it may even have been Kutaragi) has been on record in Japan saying that they are deliberately making the hardware even more difficult to code for than PS2, because this will force only the strongest and well-funded dev shops to work on the console. Their justification was that this will somehow raise the overall quality of games. Seems a bit optimistic (and misguided to me) and they might just be blowing smoke to disguise the fact that they've designed a bloody impossible beast to work with.

    Middleware and tool developers must be licking their lips at the prospect.

    1. Re:Ease of "programmability" by Winterblink · · Score: 1

      By contrast, I've heard of at least one developer who says the new playstation is just fine to develop for (I think I read it in the gamespot article or something). Either way, looking at what shops like Konami (MGS, ZoE, etc) have done with the PS2, which was notorious for being a bitch to work with, I'm sure developers will find their way just fine.

      And if that exec's statement was true, two things might happen. One, it could be so hard to develop for that the platform flops. Two, what he says maybe possibly comes true and the games we end up seeing will be, on average, superior to other platforms.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Ease of "programmability" by Anonymous Coward · · Score: 0

      Yeah, "just fine to develop for" -- if you're John Frigging Carmack.

    3. Re:Ease of "programmability" by McFadden · · Score: 1
      Regardless of my first comment, personally I think it's not the coding difficulty per se that's the issue. It's the scale of the production process for what (if the hype is to be believed) is going to take us to within touching distance of the often promised (and so far never delivered) movie-like quality of visuals.

      Look at the budget for any CGI motion picture (a la Pixar, Dreamworks Animation etc.) and we're talking tens of millions for what is a pre-rendered straight through storyline. Then look at the closing credits and see how many people it took just to achieve that.

      Now think about how much more work will be involved in developing something which has a similar standard of visuals (although I think realistically we're talking next-next-gen before we really even get close) and adding an interactive element to it with a non-linear plot.

      Instead of just seeing the movie set from a fixed camera perspective (as you do in the cinema), you get to walk around it and interact with everything in it. It's not going to take long before the production of a game is going to surpass the effort required for a movie.

    4. Re:Ease of "programmability" by SimplePaul · · Score: 1

      At presentation/conference, one of the lead Unreal Tournament programmers stated very clearly that the PS3 is *very* easy to work with.

      Although lacking specifics, he did mention the great OpenGL support on the PS3 and *implied* that getting the Unreal Engine onto the PS3 needed little more than to be ported and took less than 3 months (?).

      To see for yourself, I have linked to the presentation:
      http://games.slashdot.org/comments.pl?sid=149759&c id=12559378

  64. Only one cell? by hazee · · Score: 1, Informative

    Sony has stated repeatedly that they were aiming for a machine that was 1000 times more powerful than the PS2, and with talk of a 4 or 8 cell machine, it looked like they might come at least respectably close to that figure.

    But now we find out that it's only 35 times quicker than a PS2? It's a fair advance obviously, but it's a hell of a long way short of what we were promised. So I suspect that, as with the PS2, all the talk of real-time photo realistic graphics will turn out to be just that; talk.

    It's a nice machine, sure, but evolutionary rather than revolutionary.

    1. Re:Only one cell? by shyampandit · · Score: 1

      Exactly what I was thinking...

      Well we can never reach 'film quality gfx' on console hardware because what 'film quality' is keeps improving all the time and there is no way that cheap off the shelf equipment can come anywhere near that, that too in real time!

      What we will get is just some better quality graphics, nothing extraordinary.

    2. Re:Only one cell? by NeMon'ess · · Score: 1

      A comment shouldn't be modded troll for having a long memory. More like insightful.

    3. Re:Only one cell? by MikeBabcock · · Score: 1

      They said they wanted the overall experience to be 1000 times better.

      7 simultaneous players on one console with two screens running at 1080p at high FPS with realtime DTS audio output? That's getting there to me.

      If game makers take advantage of this technology, I'd be really excited.

      I saw it said on Anandtech's review that he didn't see a point to the dual 1080p outputs -- but he's forgetting the life cycle of a game console is longer than that of a PC. If Sony's going to milk the PS3 for another 5 years, they need to think of what people will have in-house in 5 years.

      Also, since it uses HDMI outputs, you could connect dual 21" LCD panels to it instead for some very nice output quality (albeit requiring sitting closer).

      As for 1080p vs. 720p, I'd love to play overhead RTS or even FPS games in 1080p since resolution is so important for detail.

      1080i would make more sense for racing games, or other high-speed movement games (even FPS if you're not playing a sniper) if the framerates are higher to match.

      I've yet to see either comment on maximum framerates or poly fill rates for these.

      --
      - Michael T. Babcock (Yes, I blog)
  65. Re:Microsoft vaporware by utexaspunk · · Score: 1

    with some nifty features that the Xbox 360 doesn't have (Bluetooth, 1080i).

    no, that's 1080p

  66. Xbox 360 v. PS3 by Pao|o · · Score: 5, Informative

    I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion.

    Xbox 360 has a CPU FPS of 45 GFlops*
    PS3 has a CPU FPS of 218 GFlops

    Xbox 360 has a GPU FPS of around 955 GFlops**
    PS3 has a GPU FPS of 1.8TFlops

    Xbox 360 has a combined FPS of 1TFlops
    PS3 has a combined FPS of 2.18TFlops

    Xbox 360 has a DVD-ROM
    PS3 has a BD-ROM

    Xbox 360 is WiFi ready
    PS3 is WiFi built-in

    Xbox 360 has 3 x USB 2.0 ports
    PS3 has 6 x USB 2.0 ports

    Xbox 360 has support for 4 wireless controllers
    PS3 has support for 7 wireless (Bluetooth) controllers

    Xbox 360 uses Memory Units
    PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II

    Xbox 360 has support for select Xbox1 games
    PS3 has support for PS1 & PS2 games

    Xbox 360 has support for 1 720p & 1080i display
    PS3 has support for 2 480p, 720p, 1080i & 1080p displays

    Note:
    * Derived from CPU Game Math Performance of 9 billion dot product operations per second
    ** Derived from subtracting published Overall System Floating-Point Performance of 1TFlops with derived from CPU Game Math Performance of 9 billion dot product operations per second

    Source:

    Wikipedia's PS3 Tech Specs
    Official Xbox 360 Fact Sheet
    Formula for Dot Product Operations Per Second to GFlops

    1. Re:Xbox 360 v. PS3 by Queer+Boy · · Score: 3, Funny

      All that and Gameboys still dominate.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    2. Re:Xbox 360 v. PS3 by shotgunefx · · Score: 1

      I have a sinking feeling that the card options will be more for integrating with your mp3 player/camera or pda. I'd be suprised (pleasantly so) if they let you use them to save games.

      --

      -William Shatner can be neither created nor destroyed.
    3. Re:Xbox 360 v. PS3 by KirkH · · Score: 3, Informative

      The Xbox 360 CPU is actually rated at 115-130 GFLOPS depending on your source. A Sony slide at the PS3 unveiling showed it (the 360 CPU) at 115 GFLOPS.

      Don't forget the hard drive: included on the 360, an expansion item for the PS3. You didn't overlook it on purpose, did you? :)

    4. Re:Xbox 360 v. PS3 by MaJunior · · Score: 1

      The PS3 has the most outrageous marketing team of the two?

    5. Re:Xbox 360 v. PS3 by UWC · · Score: 1

      If the PSP is an indicator, they might choose to save games to those, too (PSP saves games to Memory Stick Pro Duo). Which would mean that you won't be paying $25 for a 64MB plastic-housed flash memory card in 5 years. Of course the PSP is obviously limited by size, so my reasoning is probably useless.

    6. Re:Xbox 360 v. PS3 by tomcio · · Score: 0

      xbox forces developers to use 720p as minimum resolution
      ps3 does not.
      however, i don't think the title will sell well if its resolution is lower than usual.

    7. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      Heh. And the way these numbers have been worked out, you probably need to add the hard drive to total FLOPS somehow :}.

    8. Re:Xbox 360 v. PS3 by Jagasian · · Score: 1, Insightful

      My friend showed me the specs of his console, along with video clips taken from Lord of the Rings, which he claims renders in real-time on his console. Basically his specs are twice as high as Sony's PS3 specs, in every category. Yup, just like the big guys, any bozo can make big claims.

      Where is the beef? How do we know that Sony is not lying like they did with the PS2?

    9. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      I tried googling for the conversion of 9 billion Dot Product Operations Per Second to GFlops and got 45GFlops. Pls provide a link to the 115-130 GFlops. :)

      The PS3 does have 2.5-inch slot but Sony didnt declare the capacity yet. Seeming notebook HDDs start at 20GB it is possible that Sony is deciding on what capacity to get. It could be the same as the Xbox 360 or be bigger. At this point in time I dont see a reason not to add a HDD by default.

    10. Re:Xbox 360 v. PS3 by MikeBabcock · · Score: 1

      A few specs you didn't include:

      I think the XBox Live Silver is a great idea -- I probably wouldn't use it much, but I know lots of people who will buy an XBox360 for that feature alone (plus a few games). That said, Sony can make a similar system if they want to after the fact, or Sega could bring Heat.net to the PS3.

      Audio
      PS3 has support for DD 5.1, DTS (6.1 maybe?), "etc" (from their site)

      All I could find on the XBox360 was "The console has a multi-channel surround sound output that supports 48 KHz, 16-bit for over 256 audio channels. Internally, the console can process 320 independent channels in 32-bit mode." (from the site above)

      Performance
      According to this site, you could try using the 3 x 3.2GHz CPUs in your xFlops calculations instead. Each core also has a vector unit (any performance values anyone?).

      Silence
      The XBox 360 uses a water cooling system which should be quieter than the normal fan systems if done right. How will the PS3 be cooled?

      Devkits
      We won't know much about this right away, but part of the gamer's experience comes from how easy/hard the platform creator makes it for the game developper to bring these features alive. If the SDKs make it easy to render 3D audio automatically based on environment mapping and make pixel shading easy or dynamic lighting simpler, then you'll see more of these features out of the gate.

      Some developpers will always push the envelope, but the average game you buy probably won't.

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:Xbox 360 v. PS3 by Pao|o · · Score: 2, Insightful

      480i is the resolution of Standard Definition TVs that has been selling for the past few decades.

    12. Re:Xbox 360 v. PS3 by MikeBabcock · · Score: 1

      To be fair, I seem to remember that portable memory formats that weren't easily broken and had good capacity were more expensive than the PS1/PS2's memory cards at the time.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:Xbox 360 v. PS3 by reidbold · · Score: 1

      There's plenty of reasons they might not include a hard driv. Cost, higher sales on sony memory, anti-piracy concerns. I'm sure there's more.

      --
      -Reid
    14. Re:Xbox 360 v. PS3 by Ami+Ganguli · · Score: 1

      I don't pretend to be a hardware expert, but I figure that Sony has been in this business for a long time and put a lot of R&D resources into the a processor optimized for gaming. Microsoft is using basically off-the-shelf parts.

      If Sony, will all that experience and money, can't create a specialized gaming machine that beats an off-the-shelf general purpose processor, then they're seriously incompetant. Since I don't have any reason to think they're incompentant, I'm inclined to believe that the PS3 will kick some serious gaming ass.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    15. Re:Xbox 360 v. PS3 by KirkH · · Score: 2, Insightful

      Well, I guess I can do your research for you: http://www.pcmag.com/article2/0,1759,1815596,00.as p

      115.2 GFLOPS for the 360 CPU. And like I said, there's an photo at the PS3 press event that showed the same thing on a graph. Surely you've seen those pictures?

      I wouldn't bank on a HDD being included until they say so. If they were planning on it, I suspect they would have said 'HDD included' and not specified capacity if they hadn't decided on that point yet.

    16. Re:Xbox 360 v. PS3 by shyampandit · · Score: 1

      I am failing to see why Sony has the superior CPU here. Their core is roughly similiar to the core MS is using, and it only has one of them. The SPE's are nice, but they are 'helper' cores, not full general purpose CPU's. They can only be utilized for specific functions, not for everything. By comparison the 360 has three general purpose cores each with its own SPE-like Vector unit. The versatility here should allow far more of the 360's power be easily tapped than the Cell. A dev could easily run a physics engine on one, AI on another, and the core game on the third. That option dosen't really exist on Cell...

      I just keep hearing people going on about the Cell outclassing the 360. I have yet to hear a single technical reason as to why that is.

    17. Re:Xbox 360 v. PS3 by imroy · · Score: 1

      It should be noted that the performance of the PS3 is dependent on utilizing the 8 SPU's in the cell efficiently. Even arm-chair commentators like myself know that one of the biggest problems in parallel processing is parallelizing algorithms. Luckily, I'm sure that a lot of the tasks that the Cell will perform in PS3 games will be fairly parallelizable. Think simulating behaviours (AI) and physics, processing graphics and sounds, etc.

    18. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      Oh please.

      A real world (non-marketing BS) teraflop is still a decent supercomputer and costs as much. It won't be $300 in 1 year.

      Even if Sony's marketing claims 1 teraflop there is no way real-world performance will achieve it. Probably 1/10th of that number is real. PS2, IRL, is also under 1/10th the hype: 6 million tri/sec instead of 66!

    19. Re:Xbox 360 v. PS3 by Dracolytch · · Score: 1

      Considering that the PS3 is better than the 360 on every front you listed, I'm guessing the sony marketing guys just watched the xbox release, and upped all their numbers for E3.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    20. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      I didnt include specs/features that both consoles didnt have or are obvious. I also exclude specs from non-official sources.

      Audio
      In the OurColony video it was mentioned that the Xbox 360 would have Dolby Digital so why mention it? DTS is pretty much stock on DVD video players these days so why bother mentioning it?

      Performance
      I only used manufacturer's published system performance. If a third party website claims otherwise then I didnt consider it.

      Cooling
      Having a heat sink fan inside a computer doesnt automaticly mean it'll be noisy. There are low RPM fans that allow for adequate cooling and yet not that noisy. For all we know the Cell processor runs cooler than a custom PowerPC with 3 symmetrical cores at 3.2 GHz each. Apple's PowerMac G5 currently needs liquid cooling for a dual 2.7GHz!

      Devkits
      If you bothered reading my source reference you'd know that Sony is has chosen publicly-available application programming interfaces and technologies for the PlayStation 3.

    21. Re:Xbox 360 v. PS3 by EulerX07 · · Score: 2, Insightful

      Don't forget the hard drive: included on the 360, an expansion item for the PS3. You didn't overlook it on purpose, did you?

      That's a non-consequential detail when not taking into account the price of the hard drive. Basically if the PS3 + HD is the same cost as the Xbox, who cares?

      Anyhow, I wouldn't put a dinky 20 gig HD in there, if they let me put anything it will be the best performance 80+ gig 2.5" HD I can find.

    22. Re:Xbox 360 v. PS3 by megalomang · · Score: 1

      And you forgot release date....

      XBox: Fall 2005
      PS3: Spring 2006

      This could put PS3 at a big disadvantage.

    23. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      That's easier said than done. Sony would've cancelled a lot of orders for Y items just to do that. Penalties for that kind of transactions could reach to the tens of millions. I think Sony wanted to keep things under wraps so Nintendo & Microsoft wouldnt know what's in store for them. Sony isn't a mom & pop store that can change it's mind on a flip of a dime.

    24. Re:Xbox 360 v. PS3 by Wylfing · · Score: 1
      Don't forget the hard drive: included on the 360, an expansion item for the PS3. You didn't overlook it on purpose, did you? :)

      This advantage is easily cancelled by PS3's interactivity with the PSP. While Xbox 360 can interoperate with...huh, a desktop running a currently unreleased OS. Allegedly. If you buy the wi-fi expansion. And the "pro" version of the OS. Meh. I'll save my $200 for more PS3 games.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    25. Re:Xbox 360 v. PS3 by EulerX07 · · Score: 1

      Where is the beef? How do we know that Sony is not lying like they did with the PS2?

      Cheap reference to the Toy Story 2 comment from PS2 pre-launch? The PS2 didn't become the best-selling console of the generation because people thought it would eventually play Toy Story 2, whatever that means.

      For my money, after playing GT4 for a while after buying it recently, I think the PS2 lived up to its expectations.

    26. Re:Xbox 360 v. PS3 by Dracolytch · · Score: 1

      I think you may be a little confused... The PS3 has 3 cells. Each cell has a primary core, plus SPEs. That means each cell is designed to both serial and parallel code.

      Also, gaming is a specific arena where parallel processing is an absolute godsend. Having an army of SPEs doing a transformation on every pixel in an image is vastly more efficient than having CPUs do it. When your system architecture is built and your code is specifically written for that kind of parallelism, software that has intensive parallel-friendly tasks should perform very admarably.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    27. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      Pricing for the Xbox 360 or PS3 has not been released. Speculation is that it'll cost between US$350-550. With how fast technology is advancing these days I wouldnt be surprised that MS and Sony can deliver what they promised at standard console debut prices.

    28. Re:Xbox 360 v. PS3 by KirkH · · Score: 1

      I would much rather some type of storage included so I don't have to mess around with memory cards. And why spend the cash on a high performance HDD when games aren't going to use it for high performance tasks?

      And I would expect these consoles to launch around the same price. I don't think a HDD is going to break the bank for the 360, and Sony has the Blu-ray drive plus other extras (multiple ethernet ports, two HDMI interfaces, Bluetooth suport) that won't let them budget price this thing.

    29. Re:Xbox 360 v. PS3 by Dracolytch · · Score: 1

      Historically, though, being first to market isn't such an advantage in the console market. Look at what happened to Dreamcast.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    30. Re:Xbox 360 v. PS3 by KirkH · · Score: 1

      How is it cancelled out by the PSP? What if I don't have a PSP? What if I don't want to buy a memory card to save games on? I'd much rather have some type of storage built in.

    31. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      Thanks for the link. I wonder why MS didnt bother publishing it in the first place.

      I didnt bother scrutizining the photos for the PS3 press event. The photos taken are normaly bad or out of focus.

      MS didnt say they'd have backward compatibility and one of the MS VPs even downplayed the customer's need for having backward compatibility until they announced a few hours ago that they will have limited backward compatibility for selected games.

    32. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      So why bother having a slot for a hard disc drive in the first place? Only cost concerns really makes sense on them not including a hard disc drive but this is the next generation consoles and MS' Xbox, like it or not, has raised the bar.

    33. Re:Xbox 360 v. PS3 by UWC · · Score: 1

      Possibly, but they still want $20-$25 for an 8MB card today.

    34. Re:Xbox 360 v. PS3 by KirkH · · Score: 1

      No, I don't think you're right. Check it:

      CPU: Cell Processor PowerPC-base Core @3.2GHz
      --1 VMX vector unit per core
      --512KB L2 cache
      --7 x SPE @3.2GHz
      --*1 of 8 SPEs reserved for redundancy

      The Cell is: One main core. Seven SPEs (originally eight, but they disabled one, most likely to increase yields).

      The PS3 has only one Cell.

    35. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      Also check out the PS2. ;)
      Being first to market does help if your console's already that old. Sega's transition from Saturn(1995 in the US) to Dreamcast (1999 in the US) 4 years and was way too early while the PS2(2001 in the US) and PS3(2006 in...?) is 5 years and pretty much standard industry practice.
      The Xbox on the other hand was released in 2001 in the US while the Xbox 360 is slated to come out 2005, almost a 4 year gap if they'll deliver on November as rumored. Guess which one may flunk out?

    36. Re:Xbox 360 v. PS3 by Dracolytch · · Score: 1

      I think you made my point for me... It's all marketing hype. It really is easier said than done. Trust me, at E3, they're going to say an awful lot. They have a whole year to "go back on" what they said at the show and make "changes" to what they're planning on implementing now.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    37. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      Thanks for posting it! A earlier release date may hurt Sony a bit but I dont think it'll by much. So long as Sony can market and hype it right it'll make a lot of people think twice before investing on "inferior" hardware.

    38. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      "Having an army of SPEs doing a transformation on every pixel in an image is vastly more efficient than having CPUs do it."

      True. GPUs do this very well. ;)

    39. Re:Xbox 360 v. PS3 by MikeBabcock · · Score: 1

      And I need a new one too ... :(

      --
      - Michael T. Babcock (Yes, I blog)
    40. Re:Xbox 360 v. PS3 by ignorant_coward · · Score: 1


      Hmmm...my TV is almost 20 years old, does that mean I could not hook an XBox 360 to it without some sort of special adaptor, but I would be able to use a PS3 directly?

    41. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      Sadly the PS3 appears not to support the PS2 card.I guess it cost too much?

    42. Re:Xbox 360 v. PS3 by Dracolytch · · Score: 1

      Pardon me, you're right. I'm using old data.

      The Wiki on the Cell has also been changed...

      "It is unclear how many processing units will be incorporated into either the PlayStation 3 or workstations." is one change.

      Also

      "The PE is not the primary processor for the system, but acts as a controller for the other eight SPUs" is a bit different than what I've read in the past. This means that the SPUs are more general-purpose (And thus the amount of parallelism is more flexible) than I recall being told.

      Time for me to do more research.
      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    43. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      It is possible that some manufacturers are willing to take fractions of a cent markups as Sony seems to have a knack of outselling their competition for the past 2 console generations.

    44. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      The 8th SPE is for reduncancy if one of the "active" SPEs fail.

    45. Re:Xbox 360 v. PS3 by KirkH · · Score: 1

      Yeah, if it fails during fabbing. I shudder to think about the consequences if they were referring to part of the chip failing after it was in your machine.

    46. Re:Xbox 360 v. PS3 by EulerX07 · · Score: 2, Interesting

      I would much rather some type of storage included so I don't have to mess around with memory cards.

      Then you have the option of buying the HD for the PS3, which is what most people will probably do anyway. Carrying a big box and a small box home from best buy won't be much more work then carrying one big box home.

      I'm not expecting budget price at all, I'm expecting them to price for people with too much income and not enough dependents (enough of them around to take care of the first few shipments before they drop the price).

    47. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1
      non-HDTVs like your 20 year old set is still supported by the Xbox 360 so long as it has the standard composite video cable (the one with the yellow insulated plug).

      Standard lifespan of a TV is normally 8 years so I think it is high time for you to upgrade.

    48. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      It makes me wonder how the PS3 can get a 100% performance increase with a 35% increase in transistors and a 37% increase in clock over the Nividia 6800 Ultra.

    49. Re:Xbox 360 v. PS3 by ignorant_coward · · Score: 1

      Standard lifespan of a TV is normally 8 years so I think it is high time for you to upgrade.

      Are you a TV salesperson? When my 20 y.o. breaks (perhaps when it is 21-23 y.o.), I'll switch over to the smaller 8 y.o. TV in the spare room (which will be 9-11 y.o. at that time).

      Perhaps I'll be ready to buy a new TV sometime after 2010.

    50. Re:Xbox 360 v. PS3 by jandrese · · Score: 1
      One of the lines looked really strange to me:
      Ethernet: (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
      I've never heard of a unidirectional Ethernet port before. Is this an artefact of the way you network them together or is there some bizarre limitation to the hardware?
      --

      I read the internet for the articles.
    51. Re:Xbox 360 v. PS3 by Chanc_Gorkon · · Score: 2, Interesting

      Because GFLOPS only matter to us geeks thats why. They are a meaningless metric. GFLOPS are horrible at measuring true performance. Benchmarks are better, but still not good. The only thing that matters is does the game play at an acceptable rate and most games will do just that.

      --

      Gorkman

    52. Re:Xbox 360 v. PS3 by gid-goo · · Score: 1

      That list is useless. None of this stuff means anything as far as the development SDK. Here's what I'm hearing from IBM. Development using gcc and linux or cygwin. That's not game developer friendly.

      Having to fuck around with DMAing data + code to the cell processor, dealing with management overhead (signalling when work has completed, when DMA transfers have completed, etc), partitioning workloads in cellable chunks, that's the stuff that Sony needs to make easy. The shitty thing about the PS2 is dealing with keeping the vector units fully active, the IOP which is a massive bottleneck, and DMA. Plus sony's libraries are complete and utter shit. The documentation is crap and their networking support is bad. So, if you'd bothered actually developing for the PS2 and talked to a variety of devs out there you'd know that the odds are the Sony won't produce anything that's dev friendly.

    53. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      It doesnt fail in the sense you're trying to make others think.

    54. Re:Xbox 360 v. PS3 by Keeper · · Score: 1

      Yeah, and that approach worked REAL well for them last time, didn't it?

    55. Re:Xbox 360 v. PS3 by Keeper · · Score: 1

      ...and in a few years, every new tv sold will be an HDTV...

    56. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1
      PlayStation 3 standards

      Unlike the PlayStation and PlayStation 2 systems, Sony appears to have
      chosen publicly-available application programming interfaces and technologies for the
      PlayStation 3. The current list of open standards Sony has chosen
      includes:



      The list of standards they are reported to be considering includes:


    57. Re:Xbox 360 v. PS3 by MilenCent · · Score: 1

      Yeah, this is the price that Microsoft pays for releasing their system a year before the other players.

      Personally, however, these numbers are almost meaningless for me - and despite being a liberal arts major, I *do* know what they mean. Most gamers will simply not know *or* care about these numbers. This was true this generation, but it'll be especially true this generation, with game systems starting to tip the balance in the direction of being overpowered.

      We won't be able to tell at all what this generation is going to be link until we see actual games. No scratch that -- until we see a good number of actual games. No number of applications of modifiers like "stunning" or "awesome" or "mindblowing" will change this: how many "awesomes" is each 50 GFlops worth? At least in the 16-bit days, words like "background scaling" meant something, and even then we had Sega trying to define the Genesis' higher clock speed as "blast processing."

    58. Re:Xbox 360 v. PS3 by XMage · · Score: 1

      Those specs look fantastic - with this much power under the hood Sony have definately raised the bar for next gen gaming. but ...

      Remember SNES vs. Sega Megadrive?
      Remember VHS vs. Betamax?

      What about P4 vs. Athlon?
      What about Windows XP vs. Mac OS X ?

      Performance specifications, stability, features, general geek cool factor are one thing - actually delivering a market share grabbing consumer product is another thing. Not saying that market share is the be all and end all, think Porsche vs. Toyota.

      In your list of specifications - I would add a few (software) things.

      XBox Live vs. Sony unannounced online service.
      MS IDEs vs. Metroworks.

      The great thing about XBox Live and the planned 360 Live service is the common interface across the games, and the common APIs which programmers have access to when coding 360 / XBox Live games.

      If I am not mistaken - each PS2 online game has it's particular idiosyncracies in their networking set up. With my XBox Live service, I have an annual charge, and only need to set up networking once and it works uniformly across all Live games.

      I would like to see Sony collaborating with Apple to bring Mac OS X technology to the PS3.

      For Sony to compete meaningfully against Microsoft? They'll need a software stack and development libraries to compete against Microsoft's.

    59. Re:Xbox 360 v. PS3 by KirkH · · Score: 1

      ???

      I'm suggesting that there can be fabrication errors during the manufacturing process. If such an error causes a single SPE to not work properly, then there is no worry -- the eighth "extra" SPE will be there to compensate. Thus, the chip can still be used even if there is one or more small errors that are localized to one SPE. Thus yields are increased.

      The guy I was responding to suggested that the eighth SPE was there to dynamically take over if an SPE failed during operation. I think this is bunk.

      If I'm mistaken, please correct me; I'd welcome it.

    60. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      Guess who just showed their bias?

    61. Re:Xbox 360 v. PS3 by macwhiz · · Score: 1

      I wonder if it's similar to the arrangement on VoIP phones and adapters -- you plug your router into the input, and your other devices into the output(s). Then the VoIP device -- or, in this conjecture, the PS3 -- can suck down all the bandwidth it needs and give what's left to everything else, instead of having to duke it out for the bits.

      I wonder if it will come with a firewall/router/WAP function.

    62. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      I'm asking because I genuinely don't know - where exactly is this happening? In which parts of the world? I haven't read much about moving to HDTV anytime soon here in Europe.

      Or is this just another case of the US == World type mindset again?

    63. Re:Xbox 360 v. PS3 by System.out.println() · · Score: 1

      I suspect what this means is that the PS3 will effectively act as a router - though for what purpose, I haven't a clue.

      For example, using this terminology, your Linksys may have one "input" and four "output" Ethernet ports.

    64. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0

      One rather important reminder: Microsofts marketing department currently is doing a sales job on hardware that will hit the market a few months from now.

      Sony's marketing department is trying to prevent people from buying a console that is going to hit the market a few months from now.

      You might want to adjust your expectations downward ;)

    65. Re:Xbox 360 v. PS3 by blakjack · · Score: 1

      PS3 has a CPU FPS of 218 GFlops
      PS3 has a GPU FPS of 1.8TFlops
      PS3 has a combined FPS of 2.18TFlops

      Check your math.

      1.8 TFlops + 218 GFlops != 2.18 TFlops
      1.8 TFlops + 218 GFlops = 2.02 TFlops (2.018 to be exact)
    66. Re:Xbox 360 v. PS3 by Anonymous Coward · · Score: 0
      PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II
      With all that, I hope it can also just use my damn USB keychain drive, too...
    67. Re:Xbox 360 v. PS3 by composer777 · · Score: 1

      Yeah, these comments have been killing me. People are talking about using the Cell to do per pixel operations, talking about how many flops it can do etc. That's what the graphics card is for, and there hasn't been any evidence showing that the extra FLOPS generated by the cell will be practically useful. Overall, the more specialized a processing unit is, the greater the effort in writing for it tends to be. I experienced this first hand when I tried to rewrite parts of a 3D graphics application I was working on to take advantage of SSE. The application was already 200,000 lines, so an entire rewrite wasn't feasible. The extra work required by the processor to prepare the data for SSE took away any real benefits from using it. The main problem was that the pipeline was written for doubles, but SSE originally only worked with floats, and casting between the two destroyed performance.

      This article reminds me of the hype about MXX, SSE (1-3), 3DNOW, Altivec, etc. Yes, you can write special code that can do a lot of vector processing, but for the most part, such situations are either high specialized or extremely contrived, and the performance boost isn't always what you would expect. While I think that the PS3 will be a nice piece of hardware, and plan on buying one for the bluray player alone, I think it's a bit early to make predictions about which piece of hardware will win. From a general purpose computing standpoint, if anything, the Xbox 360 looks more powerful, and from what I've read, the PowerPC cores inside the Xbox 360 are less stripped down. Chances are it will be easier to develop for, but right now it's all speculation.

      The other reason that we should take these numbers with a grain of salt it is more difficult to get performance from multiple cores. There has already been talk among game developers (there was an interview with Tim Sweeney talking about this challenge as it applies to the next Unreal Engine)about how difficult it will be to write for TWO cores (i.e. athlon x2 and Pentium D). Now imagine what it will be like having to program for 7 specialized, stripped down cores and actually use them effectively. My prediction is that real world performance will be quite a bit lower than the numbers that are shown.

    68. Re:Xbox 360 v. PS3 by getnate · · Score: 1

      If the cell is calculating all the pixels, as you suggest, then what will the nvidia GPU on the PS3 do?

    69. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      As I said before I got the info from Wikipedia.

    70. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      I am not a TV salesperson. It's like the standard lifespan/upgrade cycle of a PC is 3 years or the standard lifespan/upgrade cycle of a Mac is 5 years. Your TV's ancient by _any_ standard. Is it even coloured?

    71. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1

      He probably is reffering to the US. HDTV will only be prevailant and replaced SD displays so long as they're cheap.

    72. Re:Xbox 360 v. PS3 by Pao|o · · Score: 1
      That's the most insightful comment I've seen in my parent's replies. I suspect it'll act as a WiFi router for those peripherals mentioned in the PS3 Wikipedia article.

      http://en.wikipedia.org/wiki/PlayStation_3#Possi ble_future_capabilities_according_to_E3_PS3_confer ence

    73. Re:Xbox 360 v. PS3 by ignorant_coward · · Score: 1

      Is it even coloured?

      Of course, it even has a purple tinge in the upper right corner that appeared a while back. The only thing I would like is an SVideo input...but we can't have everything, can we?

    74. Re:Xbox 360 v. PS3 by mink · · Score: 1

      "The PS2 didn't become the best-selling console of the generation because people thought it would eventually play Toy Story 2, whatever that means."

      No, it became the best selling console of it's generation because of:
      1. it was released before DVD players were cheap so a loto f people bought them to play DVDs and as a bonus could play games.
      2. They break often. The drives are so horribly designed (like many other low to mid range Sony electronics) they die on people, stop reading one or another media type, ect.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    75. Re:Xbox 360 v. PS3 by MikeBabcock · · Score: 1

      There's another comment elsewhere by Sony that this is a router as well as a Playstation -- those two "output" ports are for other devices to connect to ... "external" and "internal" I believe would be the correct firewall terminology.

      --
      - Michael T. Babcock (Yes, I blog)
  67. FFVII by assassingod · · Score: 1

    Did you guys see the Technical Demo of Final Fantasy VII for the PS3? It looks pretty amazing..

    1. Re:FFVII by Anonymous Coward · · Score: 0

      Do you remember when Sony was hyping the PS2 and they showed the FF8 Squall & Rinoa ballroom dance scene, which they claimed was rendered in realtime? Ha! Looks like they're up to the same old tricks.

    2. Re:FFVII by c-reus · · Score: 1

      Well, call me addicted, if you will, but I would buy the damn thing just to play FFVII remake on it.

      An emulator for such a beast is not going to happen for a while, I think.

    3. Re:FFVII by wheany · · Score: 1

      Except this time PS3 was rendering the whole Midgar and not just a few people. And the character models were the modern prettier versions instead of the original Popeye-models.

    4. Re:FFVII by Anonymous Coward · · Score: 0

      You missed the point. The point was not that the PS3 was rendering something the PS2 could already render. In fact, the PS2 can't render the Squall & Rinoa scene in realtime, which is the point: Sony is known to make grandiose claims about the capabilities of their platforms. They falsely claimed that their demo was a PS2 rendering in realtime. Thus, why should we believe that the PS3 has the "demonstrated" capabilities?

    5. Re:FFVII by mink · · Score: 1

      Sounds like they just played a clip of FF:Advent Childern, a pre-rendered CGI cartoon.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    6. Re:FFVII by wheany · · Score: 1

      It definitely used the same character model for Cloud, not sure about Aerith, so it's possible.

  68. Controller by Lord+Bitman · · Score: 1

    While I do absolutely love the PS2 controller and ravenously attack anyone who tries to sell me something which does not match its design exactly (wireless controllers tend to be huge round masses of suck, for example), my one complaint would be that it can at times be too small, and my hands can get cramped after holding it for a while. This new controller appears to be the same basic design, but with larger grips. I guess we'll see if it turns out to be crap, but I'm not going to dismiss it immediately. (The lack of ports for non-wireless controllers is off-putting, though. I would like to have the option of using my old controller, since there dont appear to be any differences)
    But hey, everything can change.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  69. Bluetooth? by Lussarn · · Score: 4, Interesting

    I have a logitech dinovo blouetooth keyboard/mouse combo and I do not use that mouse for gaming. It's way to laggy, I think bluetooth has maximum update of 80hz or something. Have they worked around that?

    1. Re:Bluetooth? by MikeBabcock · · Score: 1

      I haven't used the Bluetooth versions but I know the RF mice drive me nuts trying to aim in 3D shooters.

      According to one thread though, it seems that the Logitech Desktop MX doesn't have this problem.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:Bluetooth? by Lussarn · · Score: 1

      The Logitech Desktop MX includes a MX700 which I also have one, and while it's pretty good it is not totaly lag free like the corded MX510.

    3. Re:Bluetooth? by sznupi · · Score: 1

      Well, it appears that one of the launch titles will be new Tekken. Namco would have never released its flagship title for a console with controller lag problems.

      --
      One that hath name thou can not otter
    4. Re:Bluetooth? by irc.goatse.cx+troll · · Score: 1

      Thats correct, but to put things in perspective for everyone else, PS/2 is 100hz standard, 200hz common for gamers (since the quake1 days).
      USB is 120hz standard, but most hardcore gamers up it to 500mhz, or for some of the newer mice, 1000hz.

      80hz is one update per 12.5ms. Might be enough for tetris, not so much for a first person shooter.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    5. Re:Bluetooth? by Yosho · · Score: 1

      The problem is likely the keyboard and mouse combo, not Bluetooth. PS/2 mice typically have an update rate of 60 Hz.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    6. Re:Bluetooth? by RichardX · · Score: 1

      Weird.
      Maybe I'm just lucky, then - or you're unlucky - but I've got a cordless MX700 which I've been using for well over a year, and not once have I ever experienced the slightest hint of lag - and it gets plenty of use in gaming. I'd go so far as to say it's the best mouse I've ever used, especially for gaming (and infinitely prefereable to that horrendous pile of steaming crap, the Razor Boomslang.. "gamer's mouse" my arse!)

      --
      Curiosity was framed. Ignorance killed the cat.
    7. Re:Bluetooth? by Anonymous Coward · · Score: 0

      For a mouse, I can see the max update of 80hz being a limit in the perceived reaction/feedback rate. But for a keypad, I don't think this matter much.

    8. Re:Bluetooth? by Forezt · · Score: 0

      The new console uses bluetooth 2.0 +EDR.

      In case you were wondering, that EDR stands for Enhanced Data Rate. So the answer to your question is yes, they have worked around it.

      Now my question is, with all those USB ports and blutooth, will I be able to control my PS3 games wiht a keyboard and mouse?

    9. Re:Bluetooth? by CaptMonkeyDLuffy · · Score: 1

      "80hz is one update per 12.5ms. Might be enough for tetris, not so much for a first person shooter." You obviously haven't gotten to high enough levels in tetris.

  70. Re:Microsoft vaporware by SilentChris · · Score: 1

    Also, MS has already said (Time article this week) they plan to hold Halo 3 until the PS3 launch. That means launch the console early, see how it does, then bolster it with Halo 3 sales -- interesting strategy.

  71. But by Anonymous Coward · · Score: 0

    You can please two women at once with it.

  72. HDMI vs DVI... by Bobzibub · · Score: 1

    Anyone know if Sony will allow viewing of HD content on DVI only TVs?

    I know there are HDMI->DVI adaptors; I am interested in whether Sony will downgrade the signal or have some content/copy restriction on those sets with "merely" DVI.

    If I recall there is some sort of content restriction on many DVI sets too....

    Cheers,
    -b

    1. Re:HDMI vs DVI... by Incorrigible · · Score: 0

      HDMI is basically DVI that also carries audio.

      If you use an HDMI->DVI adaptor, the signal will still be in high definition. That is, if your HDTV is HDCP compatible, (most HDTVs with DVI made within the past three or four years or so are). http://www.digitalconnection.com/FAQ/HDTV_12.asp for more information.

      Now, using component cabling would be a different story. It's looking like the new generation of HD DVD players will down-res anything over component to 480p. That's what the upscaling DVD players currently do, (with the rare exception of some pre-firmware update players and smaller companies' offerings).

  73. controller by Paralizer · · Score: 2, Interesting

    Why not stick with a controller for a few systems. I understand new items are added to controllers to upgrade performance or add some new element to the game (rumble pack for GC for example), but there's a clear threshhold where a controller doesn't need to be "enhanced" much more to be suitable for a new system. Just update the system, gamers will probably like you better for it. Then again, they aren't getting the extra sales for those controllers they would have been selling... perhaps thats the motivation.

  74. 2 Teraflops?? by dolphi0 · · Score: 2, Interesting
    The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance.
    Am I reading that correctly? 2 Teraflops? Right now the #5 computer on the '04 Supercomputing Top 500 list has just under 10 TFlops. Wow.
    1. Re:2 Teraflops?? by MaJunior · · Score: 1

      In the #500 list they count double precision performance. In the Xbox 360 specs they were counting single precision so I suspect it's the same here.

    2. Re:2 Teraflops?? by shyampandit · · Score: 1

      Well the 2 teraflops is just theoritical and by the time it is shipped PC's would be much faster anyway.

    3. Re:2 Teraflops?? by mink · · Score: 1

      1.8 of that is the GPU

      Only company you can trust specs and performance data from is Nintendo.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  75. Not till 2006? by ninja_assault_kitten · · Score: 0

    Very unfortunate they couldn't do any better. That damn Xbox 360 is coming out before Christmas... it's going to be difficult to hold off till Spring and I certainly won't buy two game consoles.

  76. Re:Microsoft vaporware by Anonymous Coward · · Score: 0

    (Then again, lack of backwards compatibility might just work in Microsoft's favor. People might just think of the XBox and XBox 360 as completely different systems, so they'll still buy one to play games like Halo and Halo 2 even though there's a new machine coming out in the not-too-distant future, whereas with the PS3, consumers who want to play PS2/PSX games might wait so they're not left out when PS3 games start appearing)
    No offense intended, but I fail to see your logic there.

  77. Software sells hardware. by JavaLord · · Score: 1

    Is anyone excited by the games they are announcing for this? I bought a PS2 at launch and an X-Box shortly after launch last time around. The only thing I used them for was SNK vs Capcom EO, GTA, and the Madden series. Everything else I can play on my pc (Madden just doesn't feel right on the PC.).

    Nothing really jumps out at me personally gamewise that I'd want, except tekken if it's online. I know a lot of people liked devil may cry, and MGS4 and GT will be popular. I don't see the standout game that will sell the system.

    Or maybe software doesn't sell hardware anymore? Maybe having one of these things at launch is just a 'status symbol' now. *shutters*

    1. Re:Software sells hardware. by Anonymous Coward · · Score: 0

      Me, I'm just looking forward to playing Pacman *REALLY* fast on Arcade Retro Classics 2006

  78. More importantly by Anonymous Coward · · Score: 0

    Indeed, this hardware is so powerful, I would not be surprised that it will be used to power some regime's WMD.

    Do not be too surprised when the next great dictator is discovered through their affiliation and love for this "Play"station.

    1. Re:More importantly by gullevek · · Score: 1

      *sigh*

      you don't need a cell cpu to produce any kind of WMD. See the people of '44 in Los Alamos and now the guys in N-Korea.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    2. Re:More importantly by Anonymous Coward · · Score: 0

      That would make good marketing for sony. "The next generation in ballistic guidance computers is here, ps3. it plays games too."

    3. Re:More importantly by Anonymous Coward · · Score: 0

      you dont need a lighter/match to start a fire, see the caveman and his two sticks...
      but it sure makes life a lot easier

    4. Re:More importantly by KDR_11k · · Score: 1

      Well, it sure gives them a reason to replace those C64s that have been doing missile guidance so far...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  79. Goodbye HD-DVD, hello Blu-ray by Anonymous Coward · · Score: 2, Interesting

    Well, say goodbye to the HD-DVD standard. All Sony will have to do is release a few dozen of their blockbusters in 1080p resolution and put them on the top shelf of the PS3 sales rack. Newly scanned James Bond collection exclusively on Blu-ray, a new rerelease of some popular trilogy, etc.

    Apple will help to make the hit a home run with HDTV iMovie on a new Blu-ray sporting iMac. Watch your home movies at high resolution. They already joined the Blu-ray camp and had Sony come on stage to showcase their 1080i consumer cam. Anyone stupid enough to have bought one will be laughed at as sales persons will deem 1080p the standard; each frame is a perfect still, you can fill a photo-album with the best frames. I would not be surprised if iMovie gains a CoreVideo filter to enhance DV material to HDTV for those who can afford an iMac but not yet the camcorder which will start at outrageous 'pro-sumer' prices, but then again your kids will only once take their first steps ;-).

    Sony could even disrupt the upcoming Christmas sales for Microsoft if they launch a 'prepare fo playstation 3' campaign and start selling '1080p enhanced PS3 compatible' games for the PS2 where the render engine can be network patched in the summer to render to 1080p, or where the splitscreen racer will become dual 1080p on a PS3. Or simply by enhancing the graphics of PSone puzzlers to be 1080p friendly as a tie me over / keep up the grades in your final year graduation (or you won't get a PS3) present.

    1. Re:Goodbye HD-DVD, hello Blu-ray by iainl · · Score: 1

      Which popular trilogy are you planning, exactly? Fox (Alien, Die Hard) and Lucasfilm (Star Wars, obviously) are on the fence, and Warner/New Line (Matrix and Rings) are on the HD-DVD side. As for 1080p, you've got to find a display that will show it before it becomes of any practical benefit. I also see no practical reason why the 360 wouldn't be able to output that for at least some titles, given the specs - it's just that they're demanding 1080i support for everything from developers.

      I agree that BluRay in the PS3 will help the format a hell of a lot, but it's decidedly premature to call it over yet. Plus, Sony can scream 'wait for PS3' all they want, but Halo 3 is a fairly big juggernaut to combat.

      Personally, I'm in no desperate rush for either, and I'll probably get both eventually, just as I have all the current formats.

      --
      "I Know You Are But What Am I?"
  80. untrue by ShaggusMacHaggis · · Score: 2, Insightful

    Completely untrue that microsoft is ending xbox game development this year.

    also, blu-ray technology guarantees the highest graphic quality....what. i guess sony are planning on making FMV games then? Sure you might be able to store more textures on a blu-ray disc, but really you could do the same exact thing with DVDs, just might need multiple ones.

    from gamespy

    "While just about everyone is (rightfully) focused on the future, Robbie wanted to make sure gamers knew that Microsoft would still be very supportive of the current generation system, as would their third-party partners. He said that their success is ultimately rooted in games, and we were treated to a glimpse of things to come, and a video rolled that showed off a ton of upcoming games, including titles like Half-Life 2, Ultimate Spider-Man, and Conker: Live and Reloaded. We were told that there will be over 200 Xbox games released this year, and there will be more to come in 2006."

    1. Re:untrue by CaymanIslandCarpedie · · Score: 3, Insightful

      but kindly piss off unless you actually have something to say

      I don't get it. GP make it sound as if there was an impending end of xbox games. This guy then pointed out this wasn't true and even quoted a very relevant quote. What more was he supposed to say?

      As far as blue-ray, it think it will be a cool extra. However, at this point I think the extra storage is a bit of an after-thought for Sony. XBox 360 I've heard is going to require all games to be HD while Sony isn't. Not that its a big deal, but with that info I doubt many games will require more than one DVD even with HD (otherwise MS is going to annoy a lot of people with having every game require more than one DVD). The reason Sony is including Blu-Ray is to push thier standard. Right now there is competion for the next DVD standard and Sony being able to ship millions of units including Blu-Ray will certainly tip the contest in thier favor. This is smart and good. I'm guessing they will need to make price competitive with XBox, so I'd guess they'll even include Blu-Ray at a loss to keep the price down. They can easily recoup this if Blu-Ray wins the standards war through licensing. Now if this is the case, it could be a great chance to get the "next" DVD player at a great price and makes the PS3 even more appealing, but I don't see it as an issue in game play.

      --
      "reality has a well-known liberal bias" - Steven Colbert
  81. PS3 - PS2 - PSX by Anonymous Coward · · Score: 1, Informative

    The Playstation 3 will be backwards compatible with the Playstation 2

    The Playstation 2 is backwards compatible with the Playstation.

    Any chance that the Playstation 3 will be compatible *all the way back* to the Playstation?

    There are some classic games that I would hate to lose.

    1. Re:PS3 - PS2 - PSX by Anonymous Coward · · Score: 0

      Duh RTFAs
      Yes It will be backwards compatible with
      over 7700 PS1 titles
      over 5200 PS2 titles
      That's 10 years worth of games, not that you'd really want to play all of those.

    2. Re:PS3 - PS2 - PSX by matts-reign · · Score: 2, Informative

      did you read the article ;) Mr. Kutaragi also reaffirmed that the PS3 would feature backwards compatibility with both the original Playstation and PS2 games

      --
      Waffles rock.
    3. Re:PS3 - PS2 - PSX by Anonymous Coward · · Score: 0

      I did RTFA. I saw the bit about Playstation 2, and missed the bit about Playstation. Some of us unfortunately have a real life and a job, and are required to do more than read /. all day.

  82. Re:Microsoft vaporware by Alzheimers · · Score: 1, Interesting

    Actually, I believe the exact quote was:

    Microsoft finally let the world know that the Xbox 360 will be backwards compatible with top-selling Xbox games.

    It sounds to me like they'll be using some kind of Bleem! style system with software emulation being customized for only certain xbox games. Perhaps you'll need to purchase "compatibility modules" through their micropayment-driven marketplace? With Microsoft, I wouldn't put it past them.

  83. Wireless Controller Worries by th0mas.sixbit.org · · Score: 2, Insightful

    Both Xbox 360 and PS3 have wireless controllers. Is this going to work out?

    With our regular xboxes we often play system link games where we have 2-3 xboxes in the same/adjoining room. See the potential problem? I'm sure they've thought of something to solve this.. I hope.

    --
    twitter.com/gravitronic
    1. Re:Wireless Controller Worries by damiangerous · · Score: 4, Insightful

      Yes, it's called Bluetooth. 79 frequencies available cycled 1600 times a second (23 frequencies in the Japanese spectrum). Once a piconet links up (which is what a given console and set of controllers will be) they cycle frequencies in sync. Unless you plan on having more than several dozen systems within about 10 meters there won't be a problem. Bluetooth was designed to be ubiquitous.

    2. Re:Wireless Controller Worries by th0mas.sixbit.org · · Score: 1

      Right, but when I turn on a wireless controller how will it determine which console it should be connected to if they're both in the piconet?

      --
      twitter.com/gravitronic
    3. Re:Wireless Controller Worries by damiangerous · · Score: 1

      I have no idea, that's up to the individual vendor implementation. I'd be willing to bet you couldn't connect an XBox to a PS3 net or vice versa even if you tried though. As for multiple systems of the same sort it will probably be a best guess sort of thing, maybe joining the net with fewest existing controllers, or maybe with a button to cycle nets but that's just a guess.

    4. Re:Wireless Controller Worries by damiangerous · · Score: 2, Interesting

      Oh and another possibility that seems more likely when I think about it is that a console will have an "acquisition mode" in which it's willing to accept new controllers. Probably something accessible from a Pause or System sort of menu so you can access it during a game.

    5. Re:Wireless Controller Worries by stuffisgood · · Score: 1

      Well I can't speak for the PS3, but the Xbox 360 has a pairing button on the front of the console. I'm guessing you press the pairing button then immediately press a button on the controller (possibly the Xbox Guide button). The ring of light on both the console and the controller indicate which controller is connected to each port on the console.

    6. Re:Wireless Controller Worries by th0mas.sixbit.org · · Score: 1

      Seriously? That better not be the case every time you want to turn on and connect a controller. It would be worse than a wired controller.

      Wired controller -> turn on xbox, use all four
      wireless -> turn on xbox, hit button on controller 1, hit button on xbox, hit button on controller 2, hit button on xbox....

      --
      twitter.com/gravitronic
    7. Re:Wireless Controller Worries by th0mas.sixbit.org · · Score: 1

      Why do I feel like the PS3 will do that, while the xbox will depend on "best-guess"? :)

      --
      twitter.com/gravitronic
    8. Re:Wireless Controller Worries by Anonymous Coward · · Score: 0

      Why do I feel like the PS3 will do that, while the xbox will depend on "best-guess"? :)

      Mmmm.. because you're a Sony fanboy?
      Or was that meant to be a rhetorical question..

    9. Re:Wireless Controller Worries by Anonymous Coward · · Score: 0

      You need to pair two bluetooth devices only once so it is not going to be as simple to use as the old controllers.

    10. Re:Wireless Controller Worries by stuffisgood · · Score: 1

      I'm guessing it'll be stored in the controller and the console. Otherwise, it would suck. If it is stored it makes it a similar effort to pluggin in a new controller to a console for the first time.

  84. Re:Microsoft vaporware by rwven · · Score: 1

    you might want to take longhorn as an example of microsoft meeting their release dates and withdraw your bet of $20... I highly doubt MS will have their console out on time. I can just see the /. article in november: "Microsoft Delays Release of XBOX 360."

  85. Clash of the titans by inherent+monkey+love · · Score: 1, Flamebait

    With as much money as Microsoft is throwing at this effort, its interesting to see how well they're not doing. Sony beat Microsoft out of the gate with the PS2 and essentially captured the market (arguments about how much nicer the XBox is than the PS2 aside, Sony still sold 2098309548230958 more units). Now they announce a little later, but with a product that looks like an nerd's wet dream.

    It's a nice example of what happens when you have high quality engineers being thrown at a problem instead of big huge piles of money.

    1. Re:Clash of the titans by MKalus · · Score: 1

      Too bad that the majority of console buyers though are not Nerds, they buy what they think as the cooler games.

      I think 50/50 Marketshare is possible. Where this leaves Nintendo I don't know... I bought a Gamecube not too long ago and I have to say it is a nice machine, more quiet than the XBox and some truly fun games.

      --
      If you want to e-mail me, use my PGP Key.
  86. MS vs Sony vs Ninetndo -- my take.. what is yours? by Cutting_Crew · · Score: 1

    I love how people argue over which system is "better". Who cares?

    Yes, I fully expect that the graphics and sound will be awesome. That's FANTASTIC. Yay for pushing the boundries - but lets not kid ourselves here. This is going to be about two giant corporations pulling every dirty trick in the book to try to destroy one another. Personally, I'm slightly more interested in supporting Sony as they actually innovate every once in a while and make some attempt at building standards.

    I will say this, though - I'm infinitely thankful that it's Microsoft & Sony doing this than Nintendo for a simple reason; they don't "own" the games. Nintendo has pretty much tied their own rope with their first party crap.

    Nintendo simply can not compete with Sony & Microsoft. Either company could buy Nintendo in CASH right now - Microsoft could do so without their shareholders even batting an eye. You're talking about companies that can call a quarter with only $15 billion in sales "underperforming". Both organizations have a history firmly rooted in dumping. They will try to undercut one another into oblivion. Now, Microsoft has a fiscal advantage here, of course. They're hoping for a big payoff when it comes to software licensing and the like further down the road. Sony has a distinct advantage in their relationships with the hardware manufacturers (namely in that they're actually using hardware that they developed / co-developed, while microsoft is using entirely third party parts). Personally, I'm more interested to see how this alters the PC market. Both nVidia and ATI are going to have a lot riding on their respective relationships. IBM is now dipping their whick into both candles (and, indeed, burning from both ends). AMD and Intel have been shut out of the game. We shall see.

  87. 256 vs 512? by astro_ripper · · Score: 1

    From what I've read, the PS3 will have 256MB of RAM, while the XBox360 will have 512MB. Obviously they are different arches so there's no apples to apples comparison, but does anyone have any idea if the lower memory will effect much? I know my older AMD 2100 with a gig of memory could compile faster than a friends 2600 with a half gig, but as far as everyday tasks and in this case gaming, I have no points of reference. My guess is that there won't be a bottleneck at the RAM, but what about the speed of the RAM? Any ideas?

    1. Re:256 vs 512? by thenetbox · · Score: 2, Informative

      From gamesindustry.biz

      "Like Xbox 360, PS3 will have 512MB of RAM, but unlike its rival console, which has a unified memory architecture that shares RAM betwen the CPU and GPU, it will divide that up in much the same way that modern PCs do - with 256MB of very high speed XDR main RAM running at 3.2Ghz, and 256MB of GDDR graphics RAM running at 700Mhz."

      Both have 512 MB but XBOX360s RAM is unified. I guess benchmarks will tell us if that causes a real difference or not

    2. Re:256 vs 512? by KirkH · · Score: 1

      I think the unified architechture is more flexible -- if you only have 128MB of graphics data it means you have 378 MB for other data on the 360, but only 256 MB on the PS3.

      I can't help the feeling that the nVidia solution for the PS3 seems rushed. I believe Sony was originally planning on the Cell to do double duty as a graphics system as well, but changed course at some point and brought in nVidia. So what we have is a solution based on their PC cards that will probably run hot (300M transistors!!) and had to have it's own fixed VRAM.

    3. Re:256 vs 512? by nutshell42 · · Score: 1

      unified is more flexible, otoh ram at 3.2GHz!!! Those 256MB are going to be incredibly fast.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  88. Who cares what it looks like? by John+Harrison · · Score: 3, Interesting

    At this point I am just excited to be able to buy bluetooth controlers. I assume that they will be normal bluetooth and compatible with PCs. Maybe this will spur the development of bluetooth devices the way the original iMac made USB ubiquitous.

    1. Re:Who cares what it looks like? by Chewbacon · · Score: 1

      hmm... anyone for finding bluetooth vulnerabilities??? I like Bluetooth, but it seems everytime some product starts using it some yahoo has to pelt it with viruses. Can't we all just get along without this?

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  89. PS3 rounds the corner and takes the lead by rAiNsT0rm · · Score: 1

    Wow! Even though I have been quite down on this round of consoles, the PS3 is bringing the goods to game developers to do some amazing things very easily. Robust physics engines, video features for days, and excellent throughput will make game development easy and offer new features never seen before.

    Unlike the XBOX 360 which is already getting bad looks from developers, that aren't on the MS payroll. With the extra development time on XBOX 360 the titles and screens shown so far do little to impress and bring nothing new except "bloom" effect. PD:Zero looks like any PC title, Kameo looks like a second gen PS2 title... then you see GT on PS3 and pick up your jaw as well as almost everything else shown - Fight Night, Unreal, the explosion, etc.

    However, as I feared nothing new or fresh at all shown to garner some speculation and buzz (c'mon FFVI?!?, let it go already). No new title like Pikmin for GC that had people talking and interested before launch, I really hope the PS3 can pull out some innovation and not stagnate on Unreal, fight night, GT, tekken, etc... they are starting to get a little long in the tooth now after 10+ years. It is still Nintendo's fight to win at this point. XBOX is running a bit flat, PS3 has shown rehashed(albeit very pretty) titles, Nintendo can step in with one or two totally new and innovative titles and steal the show. Let the games begin!

    --
    http://teasphere.wordpress.com - A little spot of tea
  90. Too sleek for it's own good. by shoptroll · · Score: 1

    Looking at the console one word comes to mind: "sleek".

    Unfortunately, the thing looks like something that came out of a time machine from the Jetsons. Or out of the Area 51 labs.

    Controller looks like a boomerang. Oh well, I think you're allowed to have a cruddy controller on your third console. We all got used to the N64 controller didn't we?

    Speaking of controllers, since all 3 new consoles are using wireless controllers, I don't see why it's a bullet point for everyone's feature list.

    I'd love to know why it supports 7 controllers, and not 8. 8 makes a lot more sense (team games), 7 just seems lame. 2 tv outputs... it's a giant DS!

    --
    Insert Sig Here
    1. Re:Too sleek for it's own good. by TyrionEagle · · Score: 1

      I'd love to know why it supports 7 controllers, and not 8.

      The controllers are bluetooth, which supports 8 devices per net, one of which has to be the receiver. Hence 7 left for pads.
      --
      -- I like the cut of your thinking, young man. - me.
  91. Looks like a bulldog sucking a lemon by Anonymous Coward · · Score: 0

    wow someone really dropped the ball on this design aspect, i mean its all crappy angles and curves. Even the xbox looks better than this thing. I hope someone gets fired

  92. Yes, but... by jounihat · · Score: 2, Interesting

    ...will it run Linux? Seriously, that makes one heck of a server, if it's sold below 500. And managing Apache with that controller! I just can't wait.

  93. Playstation Banana by Deathlizard · · Score: 4, Interesting

    I don't know about boomerang... looks more like a banana to me.

    It's pretty sad when I can look at an Xbox 360 Controller and say it looks better than this one.

    I won't finally judge it until I actually hold one, but I dont understand why Sony would screw up a good controller design for what looks more like an asethethic change rather than a functional one, unless they had to make it bigger to hold the wireless circuity.

    1. Re:Playstation Banana by springbox · · Score: 1

      I think it looks like a derranged wingman. Although, some of the are strikingly similar.

      I'm also disappointed that they used the "Spiderman" font for the system's logo, really.

    2. Re:Playstation Banana by Anonymous Coward · · Score: 0

      Most likely it's to house a combination of the wireless circuitry and a battery for power. Sony says they're specced at 24 hours of playing time per charge. I'd imagine that requires a larger battery than would fit in the current DS controller.

    3. Re:Playstation Banana by SamSim · · Score: 1

      It's not a boomerang. It's not a banana. It's a horseshoe.

    4. Re:Playstation Banana by OK+PC · · Score: 0

      Better make sure I don't slip on one...

      --
      Did you get that thing I sent ya?
    5. Re:Playstation Banana by Optic7 · · Score: 1

      I figure it's larger not necessarily for the wireless circuitry, but for the batteries to power it. Those two long arms probably have batteries in them.

  94. Exactly. by porkchop_d_clown · · Score: 2, Interesting

    I assume you mean this goes for any gaming system and/or game right? Halo/Doom3 is nothing more than a FPS with prettier explosions. The XBox2 is nothing more than a typical game system with more horsepower, right?

    I'm glad to see you understand.

    Don't get me wrong - I've been a computer/video/arcade gamer for 30 years now (they didn't exist for the first part of my life). I currently own two PS2s, a PC, a Linux server, a couple of Powerbooks, a GBA-SP and a PSP. (I'll omit the list of all the machines I used to own.)

    I rarely play games on any of them now - I had high hopes for the PSP, but I've discovered I'm having more fun writing software to hack it than I am playing the actual games.

    1. Re:Exactly. by Anonymous Coward · · Score: 0

      ummmmm ok.. A Linux server: It's great for gaming! (TM)

    2. Re:Exactly. by John+Harrison · · Score: 1

      Try writing games. It is more fun than playing them. Even if you never finish. Yes, I am a nerd.

    3. Re:Exactly. by Anonymous Coward · · Score: 0

      A Linux server: It's great for gaming! (TM)

      He probably uses VNC to access a virtual Windows machine on the server to play Minesweeper.

  95. controller by Fr05t · · Score: 1

    I know it looks wacky, but I'm willing to give it a chance because it may correct my biggest problem with the PS1/2 controller. I found the handles of the PS1/2 controller were too short and instead of supporting the controller with my hand, I was using my index fingers - which would get rather tired after hours of play. Either way if it sucks I'm sure there will be the "old style" controllers out from 3rd party developers in no time.

  96. CONSUME by Cryofan · · Score: 0, Offtopic
    --
    eat shiat and bark at the moon
  97. Re:Microsoft vaporware by allanc · · Score: 1

    Okay, so we have two consumers, Alucard and Bonfiglio. They both want to buy a console, but Alucard wants an XBox and Bonfiglio wants a PS2.

    Suddenly, there are announcements of the new XBox 360 and PS3. But they each can only afford one console right now!

    If Bonfiglio purchases a PS2 and in the future a PS3-only game comes out that he wants enough to buy a PS3 for, his PS2 is now basically worthless. His job at the bowling alley doesn't pay him that much, so he's more likely to wait for the PS3 to come out, since that will include all of the PS2 goodness he wanted.

    Alucard, on the other hand, might still go ahead and get an XBox now and hope that his job at the abbatoir down the road pays him enough so that he can get an XBox 360 in the future, 'cause he wants to play Halo and the 360 won't satisfy his Halo jones.

    The XBox is, for all intents and purposes, a separate console line from the XBox 360. Nobody would go out and buy both a Playstation and a Playstation 2. But it's possible that someone would go out and buy both an XBox and an XBox 360, just like people would sometimes have an NES, SNES, N64, and GameCube.

    Granted, this is probably only logic that applies to the sorts of obsessive gamers who have eight or nine consoles hooked up to their TV, and the advantage from this would also probably be eaten up by the disadvantage of releasing another console that has to start out on day 1 with about five games like they did with the XBox (versus the PS2's few made-specifically-for-PS2 games plus their huge PS1 library)

    --AC

  98. Linux on it by Locarius · · Score: 1

    I know this is going to sound like typical Linux-fanboyism, but these next gen consoles sound like cheap hardware for a Linux box. The relatively small form factor, array of features, and powerful hardware seem like the perfect fit for a very powerful Mac Mini-esque Linux desktop computer. I may just hold off on getting one of these new tiny/quiet PCs for now.

    1. Re:Linux on it by Anonymous Coward · · Score: 0

      I can't wait for Linux on a PS3. That could make a very nice workstation.

  99. Does anybody notice it? by oliderid · · Score: 2, Insightful

    Consoles are becoming more powerful and games take less and less time to be completed. There should be a new Moore law behind. Epic (Amiga): months were needed. Xwing or Wing Commander, : weeks were needed. DOOM 1: days and days...I even had difficulties to complete the free shareware version. HALO 2: completed in 6 hours I guess with these new consoles we will have just one hour of fun for twice the current price. Olivier

  100. Re:Microsoft vaporware by Dogtanian · · Score: 1

    Which, if we remember the lessons of Osborne, could blow up in their face. They announced the successors to the Osborne 1 way too early--people stopped buying Osborne 1s because they wanted to wait for the "just around the corner" Osborne 2. They eventually got the Osborne 2 out the door, but by then, the company had pretty much run out of money.

    Was that before or after Ozzy bit the head off a bat and got heavily into drugs?

    With management like that, no wonder they went down the tubes...

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  101. Re:Microsoft vaporware by allanc · · Score: 1

    And, of course, as soon as I hit 'submit', there's a Slashdot story saying that the XBox 360 *will* be backwards compatible. So, ignore everything I've said in this thread. :)

  102. The one I will buy.... by flounder_p · · Score: 1

    Is the one that makes it possible to mod the games and create your own games on the system. Now when I say this I don't mean directly on the console of course but on our own computers. It would extend the life of the system and the games on the system, plus we get to have arguebly even more fun than playing the same games over and over. A win for everyone.

    --
    -- Tyler >+++++++[-]++++.---------.+.++++.++.
  103. And the top reason not to change it by ianscot · · Score: 1
    To quote the post:
    backward compatibility

    We always agitate for it, but it does have its downside. Selective pressure on the human thumb joints, for example. The evolutionary consequences of PS controllers are underappreciated in the peer reviewed literature.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  104. I guess Size does not matter by RubberDogBone · · Score: 1

    This thing looks big, bigger than Xbox 1 or 360. And I mean size, not market. MSN has a picture of Ken Kutaragi holding the PS3.

    http://msnbcmedia.msn.com/j/msnbc/Components/Photo s/050516/050516_playstation_hmed.hsmall.jpg

    What happened to that fluff about the Xbox's biggest problem in Japan was that it's too big?

    Was size the real issue or was it simply unpatriotic to buy American?

    PS: the controller looks terrible. I hope it's a lot more ergonomic than it looks.

    --
    Sig for hire.
    1. Re:I guess Size does not matter by ignorant_coward · · Score: 1

      I'm wondering if the size is because the PS3 case is one big-ass heat sink for the system board.

  105. Vaporware! by Jagasian · · Score: 1

    I paged through a few of the sites. Looks like typical vaporware to me. While Microsoft showed what looked like real circuit boards, they really didn't show any games or even demos running on it. Meanwhile, Sony has a bunch of slides and the external casing of their new console... but we see no circuit board and the demos they showed could have been pre-rendered or could have been running on an extremely highend workstation.

    Since when has it become the norm to bluff what you have?

    1. Re:Vaporware! by Anonymous Coward · · Score: 0

      Love your tinfoil hat. It's FABULOUS!

    2. Re:Vaporware! by Jagasian · · Score: 1

      I love your knee pads. Is that a milk moustach?

  106. Re:Microsoft vaporware by Anonymous Coward · · Score: 0

    Why? Sony never claimed PS2 could do that. MS did however claim XBOX would.

  107. Reasons to have better hardware... by MeanderingMind · · Score: 1

    Beyond the obvious reason of "behold the latest in Way Too Many Polygons(TM)" there are purposes to having processing power and multiple cores. The most significant of these is the AI that runs most of your games enemies, allies and miscellaneous creatures. Because of the nature of AI, it can be as large of a drag on a CPU as graphics. But with the more obvious and aestetic graphics, AI has been sidelined in order to maintain the frames per second standard we come to expect. With the exception of the enemies faced in Halo 2, AI has not been that impressive in most of the action games of our time. Even in games such as Ninja Gaiden and Metroid Prime (including Echoes), the AI is barely even that. After a very short time, I found that my enemy's actions were extremely predictable (if still hard to deal with). While this worked very well for these games, perhaps we will really be able to see incredible AI in the coming generation, despite its being promised to us back in the days of the Dreamcast.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  108. P2P support?? by taxevader · · Score: 1

    From the AnandTech article:

    "Unlike previous Playstation consoles, the PS3 will ship with full network support built in. Sony also mentioned that the console would support encrypted P2P transfers between consoles."

    But as we all know, P2P is illegal. Whats going on? Have the MPAA been.. lying to us?

    --
    -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
  109. Finally the Review by a3217055 · · Score: 2, Interesting

    You guys should check out the gamespot.com E3 coverage. You can use bugmenot.com to login for free and take a look at the Sony Press Conference. Also it is a windows media stream, sorry *NIX guys. The stream is about 1 hour 50 mins long. It shows all the new games and tons of presentations. Lot of stuff about capturing new markets but the PS3 console looks amazing.
    http://www.gamespot.com/e3/e3live.html

    The Cell processor is IBM's jewel, it might be the single killer against the x86 market. Not to mention that the Cell processor in PS3 is revision 3 while the one in the xbox is revision 2. The new cell processor is gonna knock the socks of all you folks.
    Trust me :)

    Another thing is that 7 controllers that run Blue Tooth, I don't get it either. But the main thing is that games will be more and more interactive. But the Final Fantasy games out there look amazing but beyond that the Gran Turismo games are also kick ass (please cars flip over...please ) But the Tekken for PS3 was an amazing intro. You could see Jin's muscles and sweat and then the heat rising from his body and with the punch you could see sweat fly from his fists. There was another game a FPS that was amazing where marines come in through the sky and fight on the ground urban warfare style. I don't know how much of it are rendered movies and how much is real time work but the Unreal PS3 engine was amazing, it really was the explosions with the rockets and the smoke. But beyond that they had the CEO of EA come in ( yeah I know he didn't pay overtime ) and brought in Fight Night, that was great with the facial expressions of the boxers at every punch I just can imagine Rockstar Games' new GTA will definately be something. And also there are tons of new API's in the Nvidia GFX processor subsystem that have tons of stuff, like transparency and skin diffusion, water refraction. Amazing stuff. Xbox to be cool had to come on MTV, Sony being classy just went to E3 and showed who's who what there lil box can do. But over all whole press conference was kick ass, marketing venture yes. But the xbox360 on MTV was so .... teenager oriented that the PS3 is for bigboys, and the lil'boys. Sony was cool and professional while the Xbox 360 was like in your face kind of advertisement. End result xbox360 looks good PS3 looks kickass, kungfu punch, matrix lobby scene better. Also the PSP using 802.11 can become an auxillary input into the PS3 ( huh, why what do they want us to buy everything that Sony has to offer or what?? ).
    But the dual HD output is great, and it also takes VGA :) . And it is backward compatiable with PS, PS2 etc.
    But the estiemated price of the PS3 is $250 for just the gaming rig and $500 for the works. But definately they will sell there console for a loss.And make money on the games. Looking at the way the PSP sold I wouldn't be suprised it would sell for US$300.
    Also our beloved Hedijo Kojima of MGS showed up, may the Lord Bless his soul, yes there is going to be a MGS for the PS3.
    The xbox 360 has major major competiton. Cell technology puts them on the same playing field including the Nintendo Revolution. What makes them different are the games they have to offer. Even with life like reality in the end it is the simple thrill of Pong and Pacman and Mario Bros. that makes us want to play more and more games.
    Frag away, Drive away, Super Combo away and what ever Final Fantasy does ...

    1. Re:Finally the Review by bluk · · Score: 1

      Let's be realistic, most of those trailers were prerendered, not part of the actual game that you play. The Killzone trailer was spectacular, but many speculate it's only in-game scripted if not just a cutscene. Not to say it wasn't freakin' amazing but face reality.

      And no one has laid down their pricing schemes.

    2. Re:Finally the Review by t35t0r · · Score: 1

      Also it is a windows media stream, sorry *NIX guys

      Obviously never heard of mplayer/xine/whatever + win32codecs + firefox + mplayerplugin

    3. Re:Finally the Review by a3217055 · · Score: 1

      Yeah I have but I can never get the windows media player streams to play under xine or mplayer.

  110. dejavu? by Bethor · · Score: 1

    The Xbox360 just got dreamcasted!

    Lets recap, current generation:
    - PS2: Best 3rd party support, most games.
    - Xbox: Most powerful, online play.
    - GC: Best first party games.

    Factoring out online play since they will all have it, the next generation will be something like:
    - PS3: Best 3rd party support, most games, most powerfull.
    - Nintendo: Best first party games, unique UI(maybe).
    - Xbox360: ????

  111. Re:Microsoft vaporware by Anonymous Coward · · Score: 0

    Too bad they've already announced that the XBox 360 will be out this holiday season

    And thats why right now I am using Longhorn. No, wait, I am not using Longhorn because they missed the launch date by YEARS!

    Have you not noticed that MS makes a lot of promises, that they rarely keep.

    Now, will they will miss the launch date, I don't know. The point is, just because the marketing team at M$ says something will happen on a given date, doesn't mean that it will. Placing a crisp 20 on the release date, historically, is a very risky bet.

    Oh, and as a general comment (not to your post, at all), to all those who said "PS3 won't be backwards compatible, its too hard", well, there you go, backwards compatible, AGAIN. Three generations in, and I can still use ALL of my PS games. Now, why not ask M$ why their half retarded development team couldn't have done the same? How many of you proud XBox/Halo2 owners are going to go and buy Halo2v360? Maybe MS stands for Multiple Systems?

    I am glad Sony released the details, I wasn't sure which system I would be looking at. If nothing else at least I have knocked out one contender. And since Nintendo has been making brutal (as in "full of suck") games for the last 15 years, the list is getting a lot shorter.

  112. Another acceptible response... by Anonymous Coward · · Score: 5, Funny

    ...would be "my hot, lesbian, identical twin sister".

    1. Re:Another acceptible response... by vasah20 · · Score: 4, Funny

      Seeing how pasty and beareded alot of us Slashdotters are, I think we're better off with just a "hot, lesbian sister".

    2. Re:Another acceptible response... by fani · · Score: 0

      ...would be "my hot, lesbian, identical twin sister".

      doesn't twin already mean identical ?

    3. Re:Another acceptible response... by Anonymous Coward · · Score: 0

      Never heard of fraternal twins? They're twice as common as identical twins.

    4. Re:Another acceptible response... by vistic · · Score: 1

      An identical twin would have to be the same gender... as opposed to fraternal...

      Your post implies that all the women on slashdot are pasty and have... beards?

      Hmmm.

    5. Re:Another acceptible response... by Chewbacon · · Score: 1

      I like the way this guy thinks.

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  113. Fanboy Mods by GeckoX · · Score: 1, Insightful

    Maybe you don't agree, but listen up fanboyz: That wasn't a troll, that was opinion.

    Can't tell the difference? Maybe you should head back to JK until you can learn to play nice.

    --
    No Comment.
    1. Re:Fanboy Mods by rAiNsT0rm · · Score: 1

      Not only was it not meant to be a troll, it wasn't even all opinion, it is based on FACT. I have contacts in the gaming industry and have been a member of the videogame media myself for years, I have been speaking with developer friends of mine about the specs and info as it becomes available and, except for one who works for a MS owned dev studio, they are all none to plussed about programming/porting to the XBOX... for that matter they are similarly not happy about the total mess this time around as far as hardware and the ability to port from one system to the next and reap any of the individual consoles benefits without total rewrites of major portions of the code.

      These are very specialized pieces of hardware this time around and are going to require games to be built from the ground up for one console to utilize the components fully. What I am hearing is that most are going to underutilize the processors to make porting/optimizing easier and focus the main efforts tweaking for the individual GPU's.

      The initial poster wanted info about the CPU's and without spending two hours of my time to write about each and every feature and what it translates to in real-world performance I decided to give a broader brushed approach to save my time and effort and get down to what the differences mean to the developers... who actually MAKE the games and what they have been grumbling about.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:Fanboy Mods by Anonymous Coward · · Score: 0

      That is retarded. Every next generation console forces the developer to learn new tricks. Stating that they are too lazy and dumb doesn't say much about your "developer" friends. So why don't you take your HEAD out of your ASS and realize that your post says about as much as your last one, NOTHING. So repost with the numbers and details that you didn't want to put here. Stress not however, the special olympics are just around the corner. The people there might better appreciate your lack of knowledge painted with your broad brush of irrationality and bs.

    3. Re:Fanboy Mods by rAiNsT0rm · · Score: 1

      Normally I wouldn't even waste my time on an AC post, because you really were afraid to post as yourself eh? But nowhere did I mention anyone was lazy or dumb, that is certainly not the case with any game developer. Ever hear of the Sega Saturn, it was impossible to program for... it failed, I guess all the developers were lazy and dumb.

      Early systems had to be programmed in assembly, difficulty has nothing to do with the programming it has to do with the hardware and the XBOX hardware will be found to be harder to program for than the PS3 and revolution which rely on much more basic layouts and toolsets. MS had DirectX and standard API's for the XBOX because it was x86, MS is not in the PPC business and their developers have been working in x86 for the life of the Xbox, what makes anyone think a jump to PPC is going to be a little one for MS? They are in new territory, territory where Nintendo and Sony have been entrenched for a long time with tons of experience... this will be no small battle for them.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:Fanboy Mods by snuf23 · · Score: 1

      Microsoft has however been developing APIs for a long time. One of the pushes of DirectX was to create a hardware abstraction layer and an API for everything from sound to input to video and 3D. To think that this type of development can't expand past the nature of a single CPU type is not true.
      Microsoft is obviously aware of the developer challenges and of the interest in preserving the ease of development across at least the x86 PC world and the Xbox 360. That is what XNA is all about.
      Will it work? Will they succeed? Will Sony have better development tools? We will see.
      The next gen console wars aren't over, they are just beginning. To call a decisive victory to Sony before anything actually hits the shelves is a bit silly.

      --
      Sometimes my arms bend back.
    5. Re:Fanboy Mods by rAiNsT0rm · · Score: 1

      Hmm, a bit misguided but I'll try to clear things up a bit. MS has great API's that's not the problem, they are not giving the developers tools such as those Sony and Nintendo release. XBOX 360 games HAVE to be programmed in HD, this adds quite a bit of expense and time to releases and also alienates the smaller developers. This alone is going to swing favor to the Sony and Nintendo camps.

      I am not claiming victory for anyone, and I even believe the XBOX to outsell the other consoles however once things are said and done the Revolution will be the one to own.

      --
      http://teasphere.wordpress.com - A little spot of tea
  114. USB Fake-out? by SmoothriderSean · · Score: 1

    Any bets on whether or not the USB ports will be useful this time around?

    1. Re:USB Fake-out? by miTTio · · Score: 1

      I thought they were useful on the ps2. I get a reasonable amount of use out of my eye toy and my logitech steering wheel/pedals. Now the i.Link was another story for me.

    2. Re:USB Fake-out? by satoshi1 · · Score: 1

      My keyboard and headset are constantly plugged into those USB ports. My mouse gets plugged in when I play FFXI. They are [i]quite[/i] useful.

  115. PS2 Linux Compatible ? by Anonymous Coward · · Score: 0

    I wonder if the backwards compatibility and hard drive means I will be able to use my PS2 Linux kit with it ?

  116. controllers by Danzigism · · Score: 0

    hrmmm... those controllers look awfully uncomfortable.. why are those handles so long?? i won't judge too fast, but has anybody held one of those controllers?? how do they feel??

    --
    *plays the Apogee theme song music*
  117. wireless lag by anti-drew · · Score: 1

    I know what you're talking about ... I went through several cheap wireless controllers that drove me insane. Then I picked up the Logitech. Slightly more expensive but a beautiful controller, feels better than the standard controllers, and is completely lag-free (in my opinion, anyway, ymmv). Smart power-saving too; the crappier ones had a switch, but this one just powers itself off automatically after 5 minutes of idle time, and wakes up when the first button is punched. I have kids so that little detail is more important than you might think. :-)

    Speaking of which, it's time for me to buy a new one. It lasted a good year under heavy use, but I abused it badly beating god mode in God of War. Between the button-mashing and the tension in my hands (oh shit, I can't get hit or I'll die AGAIN) the L1 button finally started sticking a little from overuse. Still, I'm quite happy with the investment.

    I'd be amazed if the PS3 required Bluetooth controllers with no alternatives... I hope they will allow corded controllers if you really want them. For spectrum collisions if nothing else (it'd suck to be unable to play a game just because a neighbor is using their 802.11-enabled microwave while on their 2.4GHz phone).

    If not, well, at least you can take solace in the fact that the games will be DESIGNED for wireless controllers and thus better able to handle whatever lag may result. :-)

  118. Harry Potter Nimbus 2000 Broom by big_groo · · Score: 1
    Makes you wonder - who thought this would be a good idea?

  119. D-Pad by Anonymous Coward · · Score: 0

    A D-Pad? How cute.

  120. Forget Apache ... by ja · · Score: 1

    .. but it would make one hell of a printserver, rendering PDFs faster than you could ever dream of refilling those pesky little ink-cartridges :)

    --

    send + more == money? ...
  121. The PS3 controller port? by Mr.+Spontaneous · · Score: 1

    I've seen people say the controller is wireless, but in this picture I see four usb ports where controller ports would normally be. This leads me to believe that the new controllers will be usb2.0. It could be for peripherals, but that's an awkward way of laying them out (rather than vertically stacking two ports at a time). If it is for controllers, does that mean there'll be PC support for them?

    --
    Its all fun and games until someone loses an eye... then its just fun.
    1. Re:The PS3 controller port? by 9Nails · · Score: 2, Informative
      The controllers are Bluetooth, and you can connect up to 7 of them to the PS3. That has me interested! My family loves party games, and well, the neighborhood likes to come in to my home to play too. I can imagine 7 player Bomberman or something in the future. I hope some developer will exploit this potential.

      But those picture that you pulled up, they are four USB 2.0 ports, there is two more on the back of the PS3. And there is what looks like THREE Ethernet ports! (Two of the ports are output, someone say LAN Party?!)

      Here's a better picture of the front ports: Front
      And a picture of the back of the PS3: Back

      I think the USB layout is good for memory sticks. Better than stacking since some sticks are too chubby for that. And I'd imagine that some people would get right on the PC support, eventually.

    2. Re:The PS3 controller port? by cockroach2 · · Score: 1

      bluetooth? yay! another bunch of devices to be supplied with fresh batteries all the time...

  122. Re:Microsoft vaporware by John+Miles · · Score: 4, Funny

    Cool, the PS3 supports 1080p... the obvious irony being that only Bill Gates can afford an HDTV display device that can handle 1080p.

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  123. WTF? It has a door by wiredlogic · · Score: 1

    I thought consumer product designers had gotten over their cover-every-thing-with-a-useless-door binge in the 90's. Sony only has to look so far as the original US NES to see a poor door implementation (later fixed in the gen II NES) IBM had a stupid penchant for covering its floppy and CD drives in the PS-1 and the abominable S-systems. I've seen inumerable stereo systems with doors covering most if not all of their useful buttons.

    Why do the designers pull this crap? You have to futz with the stupid door when you could just have some simple slots to put your media or peripherals into. The PS3 looks like crap with the door open or if you hacked it off. The product can be just as aesthetically pleasing without having to obsess over hiding functional elements of the design. Form should always follow function in a case such as this.

    --
    I am becoming gerund, destroyer of verbs.
  124. Why can't Nintendo compete? by Anonymous Coward · · Score: 0

    While you must have your reasons, I don't really see much in your comment that constitutes any reason for Nintendo being unable to compete. It seems you merely stated they can't. You said something about first party games being a detriment to Nintendo as well, again without stating why.

    Unless you explicitly state why, all people like myself can do is say, "Nintendo can compete." Certainly, we can take it further and say that first party games actually help Nintendo.

    In any case, barring the revolutionary new industry changing aspect of the Revolution being a complete bust, I don't see Nintendo either as a company or as a game maker either failing to compete or being bought by the competition (however much they'd love to).

  125. Well after release by Tony · · Score: 1

    Really, we won't know for a year or two after release. Take a look at the history of most consoles-- the recent PS2 games are far superior to the first couple of years' releases. The graphics are quite solid (at 60 fps), fluid, and gameplay takes advantage of that.

    I've never been impressed with the PC-quality of the XBox. Halo was fun, but that was all about gameplay; the graphics weren't really that impressive. I've always thought the XBox graphics sucked.

    That is, until I saw Jade Empire. I'm finally convinced the XBox graphics are superior to the PS2. But it took *years* for a game to come out to really take advantage of the machine.

    I expect the same to be true of this next generation. This is Microsoft's first true game machine (the XBox was hardly anything more than a PC in an ugly box). It seems they may have gotten it right, though. The specs are impressive.

    I'd say the PS3 and XBox are fairly-well matched. Now it's up to the game designers, and the ease of creating games for each platform, and how much each company bribes game companies to make exclusive games. Cross-platform games generally don't take full advantage of the hardware.

    I've heard the PS2 is kind of a pain to target, while the XBox is so shielded with MS's OS that programmers can't get directly at the hardware. Don't know if that's true; it's just what I've read various places. But, it sounds like both sides have their problems, and both sides have their advantages.

    Me, I just can't wait for some of these games. This is going to be a fan-fucking-tastic couple of years for gamers, and *we* are ultimately the winners.

    --
    Microsoft is to software what Budweiser is to beer.
  126. Wow... by Anonymous Coward · · Score: 0

    Sony is just trying to cash in on Apple's success with the color white!

  127. Well ... what really interests me is ... by Anonymous Coward · · Score: 0

    will it run Linux?

  128. Red Herring by Anonymous Coward · · Score: 0

    Not that I particularly like Microsoft, but there are a few things the PS3 does not have. While it does come with WiFi it does not seem to come with a hard drive. A hard drive slot does not a hard drive make. Remember the CD-TOM expansion for SNES/Super Famicom? It was on the damn thing but never used.

    But Sony needs to redesign that controller. The Xbox type-2 controller is much more comfortable than the PS2 controller. After all the PS2 controller was a glorified PS1 controller, which had the analog sticks tacked on. The positioning of the sticks on the xbox controller (type-2 mind you) feels much more comfortable. The new controller just looks like more of the same.

  129. Errata by Tony · · Score: 1

    I'd say the PS3 and XBox are fairly-well matched.

    Uhm... that is, the PS3 and the XBox 360 are fairly well matched.

    --
    Microsoft is to software what Budweiser is to beer.
  130. Spiderman by assassingod · · Score: 1

    The text on the PS3 looks like the Spiderman font. ORIGINAL Sony...

    1. Re:Spiderman by koutetsu · · Score: 1

      Actually, it's a free-distribution font that's been in use many years before Spiderman got a hold of it.

      Just because it was mass-marketed in a recent movie doesn't mean Sony's being any less original than Columbia Pictures.

      --
      -( koutetsu )
  131. Developer support and "killer features" matter by ianscot · · Score: 2, Insightful
    The items from that list that might matter to me would probably be:
    • backward compatibility edge for Sony (in overall "you don't have to worry" scope, in vastly larger number of games, and in previous market share);
    • WiFi ready as opposed to built-in

    Technical specs could theoretically have made the difference for Dreamcast -- if one or the other had just conspicuously kicked the competitor's butt -- but for Joe buyer it comes down to "There are two cool new systems, and they're both about the same in coolness. Which one has [fill in game franchise]?" XBox has tried for the 'monopoly on cool games' thing already. So has Nintendo with its younger niche. Neither one's going to take out Sony on that ground.

    Unless XBox really has a feature that sets it out -- amazing advantage in networking -- it and Nintendo will probably still be on the edges. (Personally I'll probably still get coerced into buying Nintendo's next system unless it's completely marginalized or my kids turn the teen corner in a big way. They're 11 now, and still way into those franchises. The quality of the real name games -- Zelda, the Mario stuff -- is consistently very high, and I kind of prefer a more innocent tone myself anyway.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  132. I like cube shaped cubes by dindi · · Score: 1

    Sorry to say and I agree I am a cubehead ....
    but I am sick of all these rounded down components ....

    I loved the playstation 2 because it somewhat fitted onto my dvd player and my amplifyer/tuner ....

    and then came the XBOX, with all that kinky shape... so it was impossible to stash an other component onti it (or dvd-s, controllers or whatever) ...

    and now that ......

    I am sorry, but I think these things (these are audio-video components at the end) are practical, when having a nice, simple box shape .... and fit your AV cabinet/rack ....

    I feel the same with computers, and never bought a rounded or non-flat-top computer case ......
    i like my zyxel cable modem because it is a box and fits into/onto whereever and provides a space to put an other on top, or an other device ....

    I see that consumers like all these design roun-shape crap, but if you are into something you will end-up a with a bunch of devices, and round things on top of each other just do not work ....

    LET'S KEEP thing that BELONG into the BOX in the BOX ....

    returning to PS3 : that controller looks interesting .....

    I would still put at least 2x3 shoulder buttons on a controller .... maybe even 4x2 why waste fingers ?

    yeye mod me i am a cubehead

  133. Console Shapes by Dracolytch · · Score: 1

    Has anyone noticed how the concave shape of the 360 appears to be a perfect match for the convex shape of the PS3?

    Now the question is: Can you stack these two without the generated heat setting something ablaze?

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
    1. Re:Console Shapes by Anonymous Coward · · Score: 0

      > Has anyone noticed how the concave shape of the 360 appears to be a perfect match for the convex shape of the PS3?

      Aww, look at that. They're snuggling!

  134. network? by The+Nipponese · · Score: 1

    Can someone explain to me the reason for 3 ethernet ports?

    1. Re:network? by drwiii · · Score: 1

      1 port in, and a 2 port switch.

    2. Re:network? by The+Nipponese · · Score: 1

      So...... it has DHCP support too? Definitely Skynet compatible....

    3. Re:network? by SynapseLapse · · Score: 1

      Don't worry, true to Sony Form, they'll release a slightly updated version six months later that is missing all the cool ports because of "lack of developer support."

    4. Re:network? by damiangerous · · Score: 1

      The specs I saw said two, not three, but either way the reason for multiple ports is because it has a built in GigE router. Perhaps it's a two port router, which would make three total.

  135. Go a head..... by Anonymous Coward · · Score: 0

    Keep living in your fantasy world, mac fanboi.

  136. Power Cabel by Laoping · · Score: 1

    It looks like they finally got a clue! It appears from the picture that it uses a standard Computer power cable. Sweet, you know how many extras I have in the box in my basement!!

  137. the war of specifications by mqx · · Score: 1


    The war of specifications is really about marketing hype and gaining attention for the first round of games producers and buyers. Once the product is released, then the nature and availability of titles, the playability and all the other issues will become relevant, and one feature or another (e.g. bluetooth controllers) will pale away.

    So it's great to speculate, and conjecture, but once we're into a couple of months beyond the product release, then we'll know the real story.

  138. Re:FICKIN DENSE GAMURS!!! by Anonymous Coward · · Score: 0
    Hmm, let's see what we have here:
    • "Learn to spell"
    • "Lora Croft"

  139. just like the GT video by MarcoAtWork · · Score: 1

    I will be very surprised if the actual game will look like the video, what with the Grand Canyon, motion blur, focus depth, lighting effects, forests made of realistic trees, pit stops with tons of guys running around and everything: it does look a bit too good as well and quite possibly prerendered/composited...

    --
    -- the cake is a lie
    1. Re:just like the GT video by ilyaaohell · · Score: 2, Insightful

      How does it look too good? Look at the previous evolutions of console generations. You expect there to be no significant improvement this time around? Based on what? The fact that PC games are currently not capable of this? One of the top graphical-intensive PC games, Doom 3, is running flawlessly on the Xbox, a 5 year old piece of hardware.

      The GT video you speak of looks EXACTLY like the graphical evolution that one would expect between consoles released 6 years apart.

      The Grand Canyon looks in no way more impressive than the real-time demo showcased of this system generating 3D terrain on the fly from satellite and topographical demo.

      There is motion blur (often optional) in most racing games released in the last several years, see videos of the Need for Speed: Underground franchise for examples.

      Focus depth has been shown in replay footage of racing games for a decade. The camera tracking, zooming, and focus in the footage you refer to are common in most modern racing games.

      Why would there not be impressive lighting effects? What exactly would limit this? They have lighting effects of nearly this caliber on the PS2 and Xbox, systems that are 6 years old now.

      Why would there not be realistic trees? If it can be done in CG with limited amount of effort, it can surely be done on this new system. All it requires is a well-modeled tree. Even current generation consoles have some games with trees far more realistic than anything on the PC.

      Why would the pit stops not have tons of guys running around? Look at any game that features many well-animated characters on the screen. The most basic example would be one of the football videogames. Why would it be out of the question that this pre-scripted animation of each character be transported out of a sports stadium environment and into a race track pit environment? If you refer to numbers of characters, why is it out of the question that this system, which is SEVERAL TIMES more advanced that it's predecessor, would be unable to double, tripple, or quadruple the character count on screen while at the same time also significantly increasing each of their polygon counts?

      There are only two reasons I can imagine why you would suggest that it looks "too" good: 1) You have not been following the evolution of gaming consoles in the past, or noted the significant differences they had (the improvements have always been incredibly significant); or 2) You have not played any of the top current console games at any great length.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    2. Re:just like the GT video by MarcoAtWork · · Score: 1

      There are only two reasons I can imagine why you would suggest that it looks "too" good: 1) You have not been following the evolution of gaming consoles in the past, or noted the significant differences they had (the improvements have always been incredibly significant); or 2) You have not played any of the top current console games at any great length.

      actually I have done both, and I still have the feeling that those demos had things composited in/prerendered: given how far away the console is from shipping you'd expect the final hardware to be barely hot of the presses, which means very little dev time, which means that whatever engines/software would not be yet very optimized.

      The lighting effects, the materials, the smoke effects, the explosions all seem too good to be true to my jaded eyes (especially running in 720p like it's sort of implied): I might be proven wrong when it ships, and I really hope I will, but until then I'll keep wearing my skeptic hat.

      I have a PC with a 6800GT in SLI and there is no way that it could ever do what was shown in those videos in 720p (Far Cry sure looks awesome, but it's still an order of magnitude or two worse than them). As much as the CPUs in the consoles are more powerful, the marketing material talks about their video card being a little more powerful than a 6800Ultra/SLI setup, which in my opinion is nowhere (by far) near enough to produce that kind of CGI in realtime.

      Again, I hope I'm wrong, I really do, I guess we'll see in 6-8 months.

      --
      -- the cake is a lie
    3. Re:just like the GT video by ilyaaohell · · Score: 1

      They've actually said that the PS3's graphics chip is TWICE as powerful as the current top-of-the-line Nvidia card.

      It's also worth noting that your example, Far Cry, was released in 2004 to run on hardware that was top of the line in 2003. PS3 is shipping in 2006, and when it does it's hardware capability will be superior to whatever the then-current retail PC hardware will be. The graphical capabilities you are comparing are 3 years apart. Is it honestly that surpsising that Far Cry would look "an order of magnitude worse", as you say, than a demo of an as-yet unreleased game on a piece of hardware that doesn't even completely exist yet in it's final form because of ongoing development?

      Another thing worth noting when you compare PC to consoles, which you seem to be doing here instead of comparing the PS3 to the PS2 (something you SHOULD be doing) is that a significant percentagy of PC horsepower is spent on such resource-hogging applications as the Windows operating system and all the background services which are involved in that. You cannot compare PCs to consoles on specs alone, as more of the consoles' hardware is utilized in running the game. Even with comparable hardware, the console will still outperform the PC by a significant margin.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    4. Re:just like the GT video by MarcoAtWork · · Score: 1

      They've actually said that the PS3's graphics chip is TWICE as powerful as the current top-of-the-line Nvidia card.

      exactly, I am running TWO 6800GTs in SLI (although they're not ultras they're only maybe 10% slower) which means I'm running something comparable to the PS3 in terms of graphics power. When the G70 will come out for the PC the PC will again be twice as powerful as likely you'll be able to run it in SLI (which obviously you can't do on a console).

      Far Cry, was released in 2004 to run on hardware that was top of the line in 2003

      actually Far Cry with the latest patch supports HDR which is definitely not a 2003 feature (and besides looking great it kills the framerate quite a bit). The only thing that sort of comes close to those shots were shots of the new unreal engine, but nobody really knows the framerates it's capable of on current hardware or how much those shots were touched up before being released to the press.

      Like somebody said above, the new xbox is 6 months away from launch, they've showed circuit boards etc. but very few (if any) demos, the PS3 is going to launch 6 months AFTER the xbox and yet, despite not having seen any hardware shot, they have already plenty perfect looking demos: I am finding that quite hard to believe.

      On similar specs I agree that the consoles will outperform a PC, but given how notoriously hard to program for Sony's consoles have been, I really doubt they'd already have been able to optimize things that much. If that was the case 2 years down the road you'd see things that would blow these demos out of the water (just compare SSX to SSX3 for example) which seems hard to believe.

      Again, it would sure be nice if that kind of CG was created in realtime with a $300 piece of hardware, but I think I'll remain on the skeptic side for a while longer (also remembering the PS2 hype some years back).

      It somehow feels that Sony is trying to pull a dreamcast on the xbox360 (overpromising so people will wait) but I'm not sure they'll be able to manage it this time.

      --
      -- the cake is a lie
    5. Re:just like the GT video by ilyaaohell · · Score: 1

      The PS2, despite being hyped beyond all realistic boundaries, was lightyears ahead of the N64 (not to mention the PS1). The PS1 was lightyears ahead of the Super Nintendo. The Super Nintento was lightyears ahead of the original Nintendo.

      It seems to me that you're going on the assumption that, for whatever reason, increases in graphical output of both hardware and software slowed down to a crawl in the last 5 years. Why do you think like this? All hype issues aside, why is it unrealistic to assume that, given previous generational advancements in gaming hardware, this one will see equivalent advancement?

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    6. Re:just like the GT video by MarcoAtWork · · Score: 1

      The PS2, despite being hyped beyond all realistic boundaries,

      that's why when I see these videos I keep thinking 'unrealistic hype' and that the actual shipping games will be a lot plainer looking: still light years ahead of a PS2 (heck, my PC is already light years ahead of it) but nowhere near THAT much.

      why is it unrealistic to assume that, given previous generational advancements in gaming hardware, this one will see equivalent advancement?

      because the PC industry has not slowed to a crawl hardware-wise in the meantime, the 6800 series cards (and upcoming G70) and equivalent cards from ATI are light years ahead of what we had 5 years ago and there's no way they'd be able to come even close to that stuff in real time. That's why I am skeptical.

      Of course the PS3 and X360 will clean the floor compared to the PS2 and xbox, we're just disagreeing about the magnitude of this cleaning.

      HL2 already looks amazing compared to anything possible on the PS2 (esp. with everything maxed out at 1600x1200) and my personal expectation is that the PS3 might be a tad better than that, but not that much: what was shown in those videos (esp. regarding explosions, smoke, physics and poly count) is too far ahead IMHO. Maybe on the PS4, and even then I'm not sure.

      Like I said before, I hope I'll have to eat these posts when the PS3 comes out, but I somehow doubt that will be the case.

      --
      -- the cake is a lie
    7. Re:just like the GT video by Ford+Prefect · · Score: 1

      it does look a bit too good as well and quite possibly prerendered/composited...

      I've had a look at the Gran Turismo trailer, and while it's impressive it actually looks like it could be capable of being rendered in real-time. The lighting looks pretty straightforward (when a car goes into shade, the whole car seems to get darker, for instance), the shadows (cast against the ground) are slightly soft, but no harder than e.g. HL2's, the pit-lane staff are distinctly low-polygon, etc.

      The Gran Turismo 'difficulty' looks more to be of content production rather than rendering. The motion-blur is an expensive effect, and it'll be interesting to see if it makes it into final PS3 games, but there doesn't seem to be anything inherently impossible on view. The Grand Canyon might be some high-quality photo-sourced textures mapped on to a very low-poly mesh - it's probably more like a 3D skybox than anything 'real'.

      If GT was pre-rendered, it's still likely to be a fairly good indication of how a final game could look.

      And to Killzone. Straight off, there's volumetric clouds, ultra-detailed face textures, non-flat realistic hair, ultra-high-polygon characters casting soft shadows upon each other and their vehicle, volumetric explosions, an ultra-high-polygon city from above, characters casting incredibly soft shadows from indirect light, looking more radiosity-based than anything else, character animations which are absolutely perfect for the action, etc...

      The only problems I could see where rather simplistic lighting from the 'burning' soldiers under the bridge, and odd lighting on the buggy near them - everything else, though, looked just a bit too good to be true.

      The GT demo looks 'possible'. The Killzone one, unfortunately, looks 'unlikely' for a mere next-generation console. I'd love to be proved wrong, but it does seem a bit dubious... :-/

      --
      Tedious Bloggy Stuff - hooray?
    8. Re:just like the GT video by ilyaaohell · · Score: 1

      Doom 3 on the Xbox is considered a near-perfect port. Aren't you overestimating PC hardware superiority of the current consoles by just a tad?

      You keep comparing the consoles to the PC graphics cards. Despite the fact that the same manufacturer produces very similar components, the output will not be the same. If the Xbox, a considerably old piece of gaming hardware, can play Doom 3 at the same level as a modern high-end PC, and equivalent PC hardware from the launch of the Xbox was just then starting to run games running on the Quake 3 engine, it's pretty reasonable to assume that PS3's graphics will be significantly superior to anything that you have seen to date.

      At least it's reasonable to me.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    9. Re:just like the GT video by MarcoAtWork · · Score: 1

      If the Xbox, a considerably old piece of gaming hardware, can play Doom 3 at the same level as a modern high-end PC

      a high-end PC will play doom3 at 1600x1200 with 4xFSAA and Aniso at much higher framerates than the xbox which is running at a quarter the resolution. I also doubt that the shader code running on the xbox is the same as on the PC, given that the xbox has a geforce3.5-class GPU which is 2 generations behind.

      I personally think HL2 is a much better yardstick when it comes to graphics quality because, as much as doom3 looked cool, HL2 was a *lot* better (as a game as well, Ravenholm was a heck of a lot scarier than anything doom3 ever did with its teleporting-behind-your-back monsters).

      From these posts it does seem you're completely sold on the Sony hype, hey, good for you, I hope you're right; personally I've seen enough console launches in my life to be very, very, very skeptical when it comes to pre-launch demo videos (and some post launch ones as well).

      --
      -- the cake is a lie
    10. Re:just like the GT video by snuf23 · · Score: 1

      Doom 3 on the Xbox is considered a near-perfect port. Aren't you overestimating PC hardware superiority of the current consoles by just a tad?

      It's a very good port. I was quite impressed that they managed to get it looking that good. But they did change some stuff around. Even just playing through the beginning I could tell areas where they stripped out interaction and decreased some of the environments (where did that martian surface run through go?).
      Also at low res it doesn't look any where near as good as playing at 1600x1200. It also isn't pushing textures nearly as big.
      That being said, a console with equivalent specs to a PC is going to be faster as it doesn't have the OS overhead. It is a more streamlined game playing machine.
      I'm interested in seeing if Half Life 2 gets a successful port. I would imagine the physics are likely to suffer on the Xbox.

      --
      Sometimes my arms bend back.
  140. Do yourself a favor by EulerX07 · · Score: 1

    Take a look at the Final Fantasy VII tech demo at the bottom of this page, shown during the press conference at E3. I cried at first, then got strangely aroused.

    Now I'm gonna board a plane, go down to E3, and then put the Square-Enix chairman into a figure-four lock until he agrees to devote all resources necessary to have FFVII redone in time for the launch of the PS3.

  141. Re:Microsoft vaporware by Anonymous Coward · · Score: 0

    While it's possible they'd actually hold it once it's ready, this may simply be an excuse to let them have another 6 months to finish it... it sounds better for them to have a reason for holding it back than just saying "we're launching the sequel to our multi-billion dollar console, but halo's not done yet, so you'll just have to wait for it"

  142. So it begins by superultra · · Score: 2, Interesting

    Oh geez.

    Remember back in the day, the debates we would all have in our neighborhood backyards as kids, about how certain consoles had more bits and therefore were better?

    Looks like *flops are the new bits.

  143. But does it run... by Doc+Ruby · · Score: 1

    Linux? The PS2 has a Linux distro that works, and allows development of apps without the $5-figure devkit. Sure, it's crippled: $200 for the proprietary bootloader (bundled with HD & LAN), green-sync monitor required, illegal to distribute apps on physical media... but we can run our own Linux apps on relatively fast (historically speaking) HW, subsidized by millions of gameplayers to be supercheap. Will Sony open the PS3 to Linux even further, eg. opening the bootloader (thereby allowing distro choice)? Or was Linux just a fad in time for PS2, and they've already drowned that precocious baby in the bathtub?

    --

    --
    make install -not war

  144. 2 obvious things: by Anonymous Coward · · Score: 0

    1. It is designed for tiny Japanease hands. If you have "large" (normal) hands that thing is going to be a PITA to hold on to.

    2. It will work better for, uh... alternate... female uses. At least better than the old design. They should have just gone ahead and moved all the buttons to one side. ;)

    1. Re:2 obvious things: by Anonymous Coward · · Score: 0

      Ugh, sorry that would be Japanese hands. Too early.

  145. Tech pissing contest aside... by MaestroSartori · · Score: 1

    ...the specs kind of confirm something I'd thought before most of the details were announced:

    The Xbox 360 and PS3 are quite similar in philosophy to their immediate predecessors, in terms of development philosophy at least.

    Xbox was more conventional, by modeling itself after a PC for the most part, developers had a good grounding in how to take immediate advantage of the platform. Look at early games such as DOA3 and Halo, which still stack up fairly well today. The latest Xbox games haven't really pushed the Xbox a huge amount further (and have in some cases failed when trying to, yes Halo 2 I'm looking at you!).

    PS2 on the other hand started off fairly tamely, because of its off-kilter architecture. Early games were fairly iffy, especially on the graphics side, but with the performance waiting to be unlocked as the console's life cycle has progressed - just look at San Andreas compared to the original GTA3. It creaks a bit, but the world is over 3 times larger, and has a load more stuff in it.

    I reckon the same is going to be true now - Xbox performance stats look like being tamer than PS3, but more workable for early adopters, and easier to get to grips with. PS3, without a good set of early libs from Sony (which they aren't known for) or a nice early version of Renderware or other middleware, is going to be a developer headache. But the power it has waiting to be unlocked should better Xbox 360's best.

    My biggest question is, will Xbox's early start this time around help it get a foothold before PS3's eventual ascendance? Time will tell. But frankly, I want both - hopefully quality games will appear on both platforms!

    PS - I don't care about Revolution, unless there's a sequel to Super Monkey Ball for it. I'm not a Mario/Zelda/Metroid fan, Nintendo means nothing to me... :(

  146. Boomerang shape by Makzu · · Score: 1

    Don't you see, guys, the boomerang shape is a BAD THING. The second you get angry at a game and throw your controller in frustration, it'll come right back at you! I don't know about you guys, but that's definitely not a feature I want in my game consoles.

  147. Wait this is /. why wasn't this asked: by blake3737 · · Score: 0

    "But will it run linux?"

  148. Yes because they are using Bluetooth 2.0. by celerityfm · · Score: 4, Informative

    According to the specs sheet, they are using Bluetooth 2.0+EDR which fixes the refresh rate problem, amongst other things.

    Read more

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  149. are you sure? by KZigurs · · Score: 2, Informative

    http://www.anandtech.com/tradeshows/showdoc.aspx?i =2417&p=3

    As far as I understood it - PS3 WILL have a hdd.

    1. Re:are you sure? by KirkH · · Score: 2, Informative

      Check it:

      STORAGE
      --HDD Detachable 2.5" HDD slot x 1
      --I/O--USB Front x 4, Rear x 2 (USB2.0)
      --Memory Stickstandard/Duo, PRO x 1
      --SD standard/mini x 1
      --CompactFlash(Type I, II) x 1

      It has a slot for a HDD, but no mention of actually including one in the box. If it was included, don't you think they would specifically say so?

      Source: http://www.gamespot.com/news/2005/05/16/news_61246 81.html?q=1

    2. Re:are you sure? by celerityfm · · Score: 1

      I must have missed the evidence in that link supporting what you said. Can you be more specific?

      --
      ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
    3. Re:are you sure? by Pao|o · · Score: 1

      The only way this issue will get resolved is when Sony will announce the capacity of the 2.5" HDD. Until then I think it is safe to assume that the HDD is included. If MS has 20GB stock Sony must double it to 40GB!

  150. moo by Anonymous Coward · · Score: 0
  151. HD, right on time by sterno · · Score: 4, Interesting

    1080P, so that's 1080 lines right? Right now on my desktop I'm doing 1280x1024 for all the games I play. So this would be just a hair above that, non?

    I've got a 6600 GT, which is able to keep that 1280x1024 filled with data, no problem. So if the card on the PS3 is equivalent to an SLI linked pair of 6800's, it's got more than enough power to pull that off with insane levels of detail.

    It seems to me that the XBox is an evolutionary step, taking the XBox, making it a better performing system, and including the obvious enhancements. The PS3 seems to be trying to set the ground work for the next level. Sony is thinking way beyond being the next generation game platform and media hub here.

    While XBox can play on HD, what formats does it support? It's just a DVD player, non? The PS3 does Blu-ray, and that will allow it to play high definition movies. Of all the features on the PS3, this is the key piece of the pizzle. Now you may be thinking, nobody has high def movies, but Sony knows that too. Why have a format war over the next high def format when Sony can pre-empt that by having millions of PS3's that already do blu-ray? Expect Sony to begin releasing a lot of their films on Blu Ray when PS3 launches.

    This is the first time I've seen Sony really take advantage of all their pieces. I mean Blu Ray has no obvious benefits over HDDVD, but if I've already got a PS3, it has a huge benefit. No matter what people think of the 360, the PS3 will sell millions of units, and that will give Sony it's foot hold. From there, they make money on:

    1) Selling games
    2) Royalties on the Blue Ray format
    3) Selling everybody their favorite movies all over again in high definition
    4) Selling TV's that take advantage of all of these capabilities

    Very very smart, IMHO. Microsoft has a serious problem here because they can only make up their hardware losses on game licensing. Sony has a lot of channels they can use and it actually will create markets for them that do no currently exist. Microsoft will just sell more games but otherwise be doing the same thing they have done.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:HD, right on time by iainl · · Score: 4, Insightful

      "Proper" 1080p is actually 1920 by 1080, due to the 16/9 aspect ratio, so it's actually a fair bit more than your desktop; not enough to worry a whole second 6800 though, I agree.

      But then the XBox's graphics processor isn't that different from ATi's next high-end chipset (i.e. it will fully support version 3 shaders). Just as with a single 6800 versus an X800, I won't be surprised if the PS3's graphics pipeline is notably faster under some engines, but actually slower with others.

      --
      "I Know You Are But What Am I?"
    2. Re:HD, right on time by neafevoc · · Score: 1

      1080P, so that's 1080 lines right?

      1080P is 1920x1080 progressive.

    3. Re:HD, right on time by Anonymous Coward · · Score: 0

      dumb ass there is no such thing as 1080p its 1080interlaced and 1080 means 1900x1280

    4. Re:HD, right on time by LionMage · · Score: 1
      I mean Blu Ray has no obvious benefits over HDDVD

      Well, there is one obvious benefit of Blu-Ray over HD DVD: storage capacity. While HD DVD makes up for the lack of storage capacity with a more efficient encoding scheme for video, that only makes the two formats more-or-less equivalent for consumer video applications.

      For pure data applications, Blu-Ray is the superior choice. This may be why many computer manufacturers (including Apple, which has traditionally been conservative about backing media formats) are backing Blu-Ray. You can never have too much storage.

      Blu-Ray supports 25 GB per layer; HD DVD supports only 15. Blu-Ray can also theoretically support more than 2 layers per side, according to some articles I've read. Now, Toshiba just announced a higher-capacity version of HD DVD, which will provide 45 GB of storage (versus 50 GB of storage for a dual-layer BD-ROM). Toshiba accomplished this by adding another layer to the disc, making it a 3-layer disc. Personally, I wonder if this is going to fly due to issues with optics and manufacturing. After all, one of the supposed benefits of HD DVD is that it can be manufactured more easily by leveraging existing facilities which manufacture conventional DVD discs.

      I totally agree that including a Blu-Ray drive in the PS3 is as much about politics as it is about technical merit. We already know the PS3 supports HD video output (it includes two HDMI connectors for output). The Blu-Ray drive will make the PS3 capable of playing movies in that format, and there's every reason to think the PS3 will do this out of the box. The PS3 will promote the format nicely, since the PS3 will be purchased by consumers who otherwise wouldn't care about HD video on a disc.

      It's also interesting to note that the PS3 will support SACD. But not DVD-Audio! SACD is probably not a hot selling feature either, but people will buy a PS3 and say, "Hey, I can now play those Super Audio discs!" The PS3 is a hedge against format obsolescence, definitely.
    5. Re:HD, right on time by iainl · · Score: 1

      Given that it's a slot-loader, and the only DVD-A discs I'd want to play are in the nasty hybrid DualDisc format, the PS3 being unable to play them is fairly irrelevant to me, actually. Slot-Loaders always cover themselves in about 15 different warnings of what could happen to both disc and machine if you shove a DualDisc in them, due to them being thicker than normal discs.

      By the way, the latest set of announcements about which audio and video codecs are supported on each format (which are the same) means that the capacity is the ONLY practical difference for consumers between the two HD disc formats.

      --
      "I Know You Are But What Am I?"
    6. Re:HD, right on time by LionMage · · Score: 1

      Actually, that's pretty funny, because the specs I read on several web sites specifically mention that the PS3 supports DualDisc. See here, or here, or use Google yourself...

      So, ah, it appears that the Blu-Ray drive on the PS3 is apparently engineered to handle thicker discs. Funny enough, the two DualDiscs that I own seem to play fine in the slot-loading head unit in my car. (Granted, it's one of the newest Alpine units, so maybe they engineered it with better tolerances.) I've not seen any slot-loading drives lately that bear any of the warnings you speak of.

      Personally, I'd rather have Blu-Ray because it doesn't require a third layer (read as: kludge) the way HD-DVD does to get its capacity. As far as the codecs go, you may well be right that the two competing standards may both support the same codecs, but I'm sure there are some other details (e.g., file system) that further distinguish the two. So I doubt the issue is purely one of capacity.

  152. So many buts! by Anonymous Coward · · Score: 0

    I haven't seen that many buts since my wife quit smoking.

    12 buts, no buns.

    "But the main thing is... But the FF games... But the Tekken... But beyond that..."

    I don't know if you write to see your text online, or to be read, or some other purpose. If you write to be read, please read Strunk and White's "The Elements of Style." It's short and dense.

    $7.15 on Amazon, you can almost certainly pick it up for under $10 locally, unless you're in the Yukon, Outer Mongolia or Antarctica.

    http://www.amazon.com/exec/obidos/tg/detail/-/0205 30902X/qid=1116343378/sr=8-1/ref=pd_csp_1/002-3312 326-5757637?v=glance&s=books&n=507846

  153. Re:Power Cable by Guysmiley777 · · Score: 1

    I've got bad news for your extra power cords. The PS3 will ship (sadly for you, I know) with a power cord.

    So it looks like you will STILL have extra cables in a box in your basement.

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  154. ok oldy mc old by Anonymous Coward · · Score: 0
    someones inner child is dead. i wonder who that could be.

  155. Re:Power Cable by Laoping · · Score: 1

    Ya, but when I move again and lose the cord, which I will because that's what I do, I will at least have extra:)

  156. Waiting in the wings by tod_miller · · Score: 1

    They played the waiting game, they wanted the XBOX to push out the stops, then as of today, noone can remember what an xbox is.

    So quote a legend:

    "I think it moved"

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Waiting in the wings by t_allardyce · · Score: 1

      I don't think there was ever any doubt among serious gamers, the XBOX will always be second best.

      --
      This comment does not represent the views or opinions of the user.
  157. Ohhh there it is by celerityfm · · Score: 1

    I see it now

    "The PS3, like the Xbox 360, will feature a removable 2.5" HDD. No word on size."

    That was Anand's commentary, not something that appeared in the photographs. The official specs tho say this "Storage HDD Detachable 2.5" HDD slot x 1" and the way it read to me was that, like the original PS2, there is a slot for a hard drive but not neccesarily one that is built in.

    Read more...

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  158. Re:Microsoft vaporware by Astatine · · Score: 1

    Not strictly true. Whilst only Bill Gates can afford a *television* that can handle 1080p, there are several (comparatively) affordable LCD monitors on the market that can (the bigger Apple Cinema Displays, the BenQ FP231W, for instance -- I have one of the latter myself *g*)

    Hopefully it will be possible to use an HDMI-to-DVI adapter to plug the PS3 into one of those and get the full 1080p resolution :)

  159. Wow, can you imagine a beowolf of those? by Anonymous Coward · · Score: 0
    I had to say it.

    Also, since it's twice as powerful as xbox 360, a single PS3 will be like a beowolf of two xbox 360s, so that's probably a little easier to imagine a beowolf cluster of those.

  160. Praise and Disappointment by solomonrex · · Score: 1

    Xbox360 vs. PS3
    praise
    1. Both have wireless controllers. About time.
    2. Xbox360 looks a LOT better than Xbox. And smaller, thank GOD!
    3. Moms will have a better chance to remember Xbox360 is not the same as 'gamebox' or 'Xcube'. Or is Nintendo Revolution actually Gamecube 1080?!?
    4. PS3 have dual screen capability, hopefully for easy multiplayer. (why else?)
    5. Both include hard drive capability.
    6. built in WIFI.
    7. sounds like you can plug cell phone headsets into the xbox controller, that's cool if true.

    gripes
    1. No built in eye toy for ps3?
    2. No one has exceeded the design of the psx in my mind.
    3. Xbox has no Blu ray? I smell a mid-cycle upgrade.
    4. No built-in Itunes?
    5. What happened to networking different Cell-based systems? They didn't mention if I could buy 2 PS3's for 3 times the power. I thought this was the nice thing about the Cell design.
    6. Can we get a new remote for the PS3's DVD functions?
    7. Can't we just do away with special videogame memory cards? Don't we all have memory from our digital cameras?

    1. Re:Praise and Disappointment by Anonymous Coward · · Score: 0

      > Xbox has no Blu ray? I smell a mid-cycle upgrade.

      Uh, fella, you can't just "upgrade" a machine to a completely different incompatible media format. Nope, the blu-ray on PS2, along with the supposedly indestructible disks they come with, has me sold.

      I also like the fact that I get a choice of colors. Black is nice, goes with my all-black componenents and all-black media center (I like black, they're unobtrusive in a daark room). Interesting curved shape though, I guess they really want to discourage you from stacking anything on it. It can't possibly be venting from the top though, can it?

    2. Re:Praise and Disappointment by Digz · · Score: 1
      7. Can't we just do away with special videogame memory cards? Don't we all have memory from our digital cameras?

      No, not really. Aside from the fact that there are several competing memory formats for digital cameras, you have to consider the security aspect. If anyone with a compact flash/mmc/etc reader could access their memory card then you'd see a lot more character hacking and cheating.

      --
      SYS 64738
  161. Re:Microsoft vaporware by EulerX07 · · Score: 2, Informative

    Quick search made me come up with this press release. Right now a 52" DLP 720p/1080i television from toshiba runs about 3500$CAN, altough I've seen them as low as 3200$CAN. By april of next year I'd wager you'd be able to pick up a 52" 1080p DLP for less then 4000$CAN (roughly 3200$US).

    Not exactly cheap, but you probably won't have to sell one of your kids to get one if you want it. Right now I'm using a 26" 720p/1080i CRT from toshiba, should be good enough to enjoy the new system at first, especially since I've read that most games probably will run at 720p instead of 1080p (I'd assume for the first generation at least).

  162. Not your fathers bluetooth by SuperKendall · · Score: 1

    If you read carefully you'll see it's using a much faster version of the Bluetooth standard (2.0 or som such) also with a faster refresh rate.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not your fathers bluetooth by MindStalker · · Score: 1

      I didn't mean to imply the Bluetooth specifically was making it slow. Simply that they are using a universal protocol like Bluetooth means there will be a lag in due to processing time. This is true of all network communications of any type. If they used a wireless communication that was only for controllers and nothing else there still would be some lag, but not as much.

  163. Sony was working on design... by Anonymous Coward · · Score: 0

    LONG before Apple was even in your wet dreams, fanboy!

    p.s I'm a Sony slut!

  164. Playstation 3 vs Xbox 3(60) by Basehart · · Score: 2, Funny

    When will Microsoft come up with an original naming convention?

    Are they destined to rip off the names of competing products for the rest of eternity?

    Sony currently have a product which is currently at version 2. They either release a new product called 3 or drop the numbering convention completely, so they release the Playstation 3.

    Along comes Microsoft with a product that doesn't rely on a numerical versioning system, the Xbox, and what do they come up with next - Xbox 3 (with a 60 added on to make it seem like even more than 3).

    The same thing happened with Apple, they had OS 7, 8, 9, and the instead of 10 they went with X.

    What does Microsoft do?

    Windows 95, 98, 2000 and then - erm - X (with a P added to make it even more than X).

    What's next?

    1. Re:Playstation 3 vs Xbox 3(60) by locnar42 · · Score: 1

      Has Microsoft ever said why the 360? I mean, I completely understand why they did it. Somehow they felt that XBox2 didn't sound as impressive, or up-to-date, as the PS3, but what's Microsoft's official statement to how they arrived at 360? Just wondering if they had some marvelous spin on the name. Afterall, a 360 and you are back to where you started. Why didn't they just name it XBox(200)5 and be done with it?

    2. Re:Playstation 3 vs Xbox 3(60) by Keeper · · Score: 1

      I don't know why they specifically chose 360, but you'll notice that circles are a recurring theme. The "circle of light", the circle in the middle of the X, the circular platform they set it on, the circular stage at the E3 conference, the cameras spinning 360 degrees constantly during the preview promo spot, how they keep referring to how all encompasing/immersive the experience will be...etc.

  165. cool...next! by floron · · Score: 1

    I don't know about you guys, but I'm tremendously excited about Playstation 4.

  166. I dissagree by DumbSwede · · Score: 3, Interesting
    Anyone that has a VGA monitor should be able to hook these things up to use 1080p. I'm guessing that Sony will make the Component video out switchable to RGB. If not, you can get Component to RGB adapters.

    At Home I watch DVD in 1080p straight from my computer on a 10' front projection screen (yes it is upconverted). Then I click a dial to watch HDTV off of my cablebox which comes out Component and goes through a component to VGA adapter.

    The point is the Playstation 3 might be the appliance that truly ushers in HDTV as most everyone has VGA monitors that can be used as an entry level HDTV system, and unlike the crappy rear projection stuff you see at BestBuy and Wal-Mart these will work at 1080p not just 1080i or 720p.

  167. suggested retail price? by kdigs · · Score: 2, Insightful

    Any idea's what the cost is most likely going to be around for this blazing system? Seems great, but I'm not about to fork over $1,000 for a gaming system.

  168. coincidence I think not!! by Anonymous Coward · · Score: 0

    Xbox/PS2... both black! Xbox2/PS3... both whitish silver! I wonder if times will change enough to where burnt orange and lime green and poo brown are futuristic looking again.

  169. and intimate interactions with the PSP by Junior+J.+Junior+III · · Score: 1

    That's it, I know where I'm putting my money. Hell, I'm going to buy stock in Sony. I just hope the tactile-haptic interface is easy to jizzmop.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  170. after a couple hours of intense gameplay by BancBoy · · Score: 1

    "after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small." I understand this a common complaint on /.

    --
    [UID-HeinzIntel]
    1. Re:after a couple hours of intense gameplay by valkyriekl · · Score: 1

      *chuckles* touché, sir =)

  171. Cluster by TristanBrotherton · · Score: 1

    Didnt see it posted... Can you imagine a beowulf cluster running on these?

  172. Where are the torrents? by OniMan · · Score: 1

    Has anyone found or set-up torrents for the PS3 E3 Press Conference video?

    1. Re:Where are the torrents? by SimplePaul · · Score: 1

      Torrent on Mininova: http://www.mininova.org/tor/43300
      Only 1 seed and 300+ leechers but it will get there eventually ;)

      Direct link: http://a1286.m.akastream.net/7/1286/5372/1/gamespo t.download.akamai.com/5372/netshow/gslive/2005/05/ 2stream_sonypress_e305_hi.wmv

      WMV format only!

      http://www.filerush.com/download.php?target=t_kill zone_ps3_e35.mov Some higher resolution Quicktime MOVs while I'm at it...

      Notable highlights are the Unreal Engine 3, EA Boxing and the Killzone 2 demos.

  173. Unreal Tournament demo was real-time. by javaxman · · Score: 4, Informative
    How do we know that Sony is not lying like they did with the PS2?

    While we know there is marketing hype involved, at least one demo was shown to be real-time. From the Gamespot article :

    To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and zooming in.

    Why is it hard to believe that Sony, working on this project for the past 3 years or more, might just be able to best Microsoft's 18-month project? It should not be. While the specs might be a tad inflated, it's probably safe to say that the PS3 is a more graphically and computationally capable machine than the Xbox 360. What that means for market share remains to be seen.

    Both MS and Sony are going to be pulling out all the stops. Nintendo is likely to step up to the plate as well. You know what? Competition is good.

  174. Tech Specs vs. Games by nick_davison · · Score: 4, Interesting

    You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

    Generic Racing Game:
    Graphics...
    X-Box:360 - 6 stunning cars on a track.
    PS3 - 12 stunning cars on a track.

    AI...
    X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
    PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.

    Flight Sim:
    X-Box:360 - 10-15 planes filling the skies.
    PS3 - 20-30 planes filling the skies making for truly chaotic dogfights.

    Space Sim:
    X-Box:360 - The original cut of StarWars with maybe six X-Wings and six Tie Fighters shown at any one time.
    PS3 - Return Of The Jedi with waves of them coming in.

    Shooter:
    X-Box:360 - A platoon of enemy troops charging your squad.
    PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.

    If I'm playing a WWII game, I want occasional set piece massive battles not constant squad action because the system can't handle making that number of troops look good. If I'm playing a world war two flight sim, I want to defend a thousand bomber formation not be one of two planes guarding a six plane flight of B-17s. If I'm playing a racing game, I want all the other cars of a big race, with constant jockeying for position, not an arbitrary six needed to keep the framerate decent.

    I could go on. The point is, we play games, not specs. But double the amount of processing power means developers have the ability to put double the amount of content on screen at any one time (assuming they don't simply increase detail on existing numbers). Double the amount of adversaries etc. makes for much better, more realistic games.

    So, directly, I don't care that much about the tech specs. I care about the games. But the tech specs give the developers far more freedom to make the games I want to play.

    As for proof of that power differential: I could argue about how [only when well coded] massively parallel simple processors can blow the crap out of only a couple of very powerful, highly generic processors. You build a processor that can do hundreds of different complex multimedia tasks - great - but half that silicon isn't getting used for any given specific instruction whereas it's all getting used in massively parallel simpler units and, because they're simpler, they can be optimized to cycle faster.

    Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.

    1. Re:Tech Specs vs. Games by stu_coates · · Score: 3, Funny
      X-Box:360 - A platoon of enemy troops charging your squad.
      PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.

      That's done it, I'm definitely getting an XBox360 - the games sound a lot easier! ;-)

    2. Re:Tech Specs vs. Games by Jagasian · · Score: 3, Interesting
      The PS3 demos, however, look like something a movie studio rendered.


      Hasn't Sony been busted many times before for doing just that with their "tech demo" footage? How much you wanna bet that most of the demos shown were not running in real-time on a Playstation 3?
    3. Re:Tech Specs vs. Games by LarsWestergren · · Score: 1

      Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.

      Great! So we can look forward to another generation of games where all emphasis is on graphics, and development cost keep rising and independent developers get bought up by monsters like EA.

      Only half joking.

      --

      Being bitter is drinking poison and hoping someone else will die

    4. Re:Tech Specs vs. Games by madgamer · · Score: 5, Insightful
      Disclaimer: I used to work for Sega and now I work for a major third party publisher, so my words may seem biased.

      Will we ever learn?

      Travel back in time to 1999 when the Dreamcast was about to launch and Sony showed a realtime demo of a character from Final Fantasy: The Spirits Within, looking great, with no aliasing problems and looking just like the pre-rendered movie. Then they showed a realtime version of one of the prerendered scenes from Final Fantasy VIII. All PS2 games will look like this, they said. This blows away Shenmue and Virtua Fighter 3tb and Soul Calibur on the DC. Why buy a Dreamcast?

      What did we get for PS2 launch? Fantavision.

      Soul Calibur DC looked so much better than Tekken on PS2 (made by the same company, mind you) and DOA looked amazing. The colors were more saturated and the images were fully anti-aliased on the DC, but most of the gaming public purchased the PS2.

      Now they are pulling the wool over your eyes again.

      When I hear comments like "it's not about the specs, it's about the games", I honestly question whether that is true. The DC had so many great games with new ideas (Skies of Arcadia, Samba De Amigo, Soul Calibur, Power Stone, ChuChu Rocket!, NFL2k, Jet Set Radio, Typing of the Dead, Seaman, etc.) and yet it died a horrible and early death.

      6 stunning cars vs. 12 stunning cars? Platoons vs. Armies? Really? Are you comparing real world games or figments of your imagination?

      Truth is, unless it's a first or second party exclusive title, all games will be made with two (or all three) next-gen systems in mind. Developers make multi-platform games, and they will use a development solution that pumps out builds for more than one platform.

      IMO, the choice of what game system you should get (PS3, Xbox 360, Revolution) should be based on the First Party exclusive games you want to play. A good number of major third party titles will be released on multiple platforms anyway.

    5. Re:Tech Specs vs. Games by KirkH · · Score: 1

      Thanks for making the reply so I didn't have to. The guy imagined a bunch of scenarios where games could be better -- but that doesn't mean the PS3 will actually be able to make games that much better than the 360, which was my point.

      The bottom line is just because Sony says it's a 2 teraflop machine that's 2x the power of the 360 doesn't mean much. I will be very surprised if either console is much more powerful than the other with regards to actual games. We'll know the answer in a year or two.

    6. Re:Tech Specs vs. Games by prockcore · · Score: 1


      Generic Racing Game:
      Graphics...
      X-Box:360 - 6 stunning cars on a track.
      PS3 - 12 stunning cars on a track.


      Oh Please. First of all, Sony is a bunch of liars.. they always have been. The PS3 won't be nearly as great as they claim it will be.

      Secondly, since a lot of games are cross platform, it'll be:

      X-Box:360 - 6 stunning cars on a track
      PS3 - 6 stunning cars on a track.

      That's the way it is now... developers dumb down to the lowest console to make a game cross platform.

    7. Re:Tech Specs vs. Games by grammar+fascist · · Score: 1

      Graphics...
      X-Box:360 - 6 stunning cars on a track.
      PS3 - 12 stunning cars on a track.

      AI...
      X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
      PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.


      Explain to us how you know that all the algorithms that go into performing these tasks are O(n) in the number of cars.

      I can tell you for certain that just the lighting and shading are not.

      --
      I got my Linux laptop at System76.
    8. Re:Tech Specs vs. Games by Jagasian · · Score: 1

      What is that supposed to prove? It looks like somebody rushed the CG production too much. You do realize that pre-rendered CG video can have clipping bugs in it, right?

    9. Re:Tech Specs vs. Games by tgibbs · · Score: 1

      The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered.

      Hard to know what to make of these demos. Sony is somewhat notorious showing impressive demos that the actual games don't quite measure up to. On the other hand, Microsoft's demos reportedly weren't even running on the XBox360 hardware--apparently, Microsoft used Macs.

    10. Re:Tech Specs vs. Games by KDR_11k · · Score: 1

      It's more likely compositing, not a render error since there is no reason why the Z-values on the soldiers should vary this much between frames. Unless the PS3's video RAM was very close to melting, that is.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Tech Specs vs. Games by theVP · · Score: 1

      All three companies have said that multi-platform gaming will probably come to a screeching halt in this generation. There's just going to be too many variables encountered in the process.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  175. Batman has one of those by Chuk · · Score: 1

    I think he throws the controllers at people and they come back to his hand if he misses.

    --
    chuk
  176. PSP as Thin Client to PS3 by troy144 · · Score: 2, Interesting

    I just watched the pre-E3 Sony Press Event (insider.ign.com) and at 44:19 into the video Masa Chatani is introduced and 47:50 he states that "[Playstation 3] there is also a built in wireless network interface that allows connection to Wi-Fi devices, including Playstation Portable. This allows PSP to become a remote controller, as well as remote screen. Whether you are in the next room, or on the other side of the world. From any remote location, PSP can have access to PS3 to play the local playing game, which runs from the PS3 out of your home. The always on, always connected nature of the PS3 means that your secure media can be accessed remotley at anytime over broadband or wireless networks."

  177. Would have been nice by 0kComputer · · Score: 1

    if they actually showed someone playing the system instead of questionably enhanced eye candy. The only undoubtedly real time thing i saw were the glasses with water. The XBox unvailing may have been a let down, but at least they showed some actual gameplay.

    --
    Top 10 Reasons To Procrastinate
    10.
  178. Re:Microsoft vaporware by Blue+Phenix · · Score: 1

    Just because that both Microsoft and Sony have released the specs doesnt mean those specs will stay the same. Looking at microsoft in the past they might delay the 360 and improve it to be more powerful than the ps3, and delay launch until after the ps3 so sony cant do a thing about it

  179. Box design by Uvageez · · Score: 1

    I'm wondering if the design will still be tweaked a bit, because the "PLAYSTATION 3" font across the top reminds me "SPIDER-MAN 2". It just looks... unorigional. I want to know how many jaws are dragging around the MS office today. ;-)

  180. Controller - no mouse or trackball? by Control-Z · · Score: 1


    I think the consoles really need to make and support something equivalent to a mouse or trackball for FPS games. I still go back to my PC for FPS.

  181. Sony did that by Anonymous Coward · · Score: 0

    The Dual Shock was a derivative of the original PS1 controller. And The Dual Shock 2 a derivative of the Dual Shock 1.

    But honestly, if you've driven a driving game on PS2, you know the Dual Shock needs some long-throw triggers on it to keep up with what DC and Xbox have (and Xbox 360). So it's time for a change. I'm glad they made it.

  182. Not a very good defence of technology by WebCowboy · · Score: 1

    While I do disagree with the statement that "too much technology kills the game" I still think that that true innovation in gaming relative to the size of the industry is almost at an all time low. Your examples fail to convince me otherwise:

    * IMHO perfection of "cel shading" adds nothing important to gameplay at all. While it is a technical innovation, Zelda Windwaker provides nothing of note in terms of actual gameplay innovation.

    * Halo 2 is more of the same--I see not innovation here at all, just refinement/evolution of the same ideas we've been playing with since Wolfenstein 3D, Doom, Quake, Duke Nukem, Half-Life, Halo I etc etc

    * The PSP didn't demonstrate the effective melding of game console and movie player--The PS2 and XBox did that before. The PSP just made it portable. It's not even a new idea--playing music, video and games on a portable device was happening on PocketPC Windows devices long before PSP came out. The PS just made it better.

    * WoW isn't anything extra special. What about games like Everquest? Or even The Sims Online? There are a lot of MMORPG style games that appeal to the masses. And as far as re-defining video games as "art" I'd have to say Myst was more of a pioneer. I also remember thinking there was quite an "artistic" componenet to much earlier RPGs--maybe "Alternate Reality" for the Atari computers?

    * GTA3 the FIRST truly mass market game? you have a really short memory. I'd say Pong was the first. If you mean "mass market" as in how movies are promoted with music, food, clothing, TV series etc etc licensing empires, that would be Pac Man (There was clothing, TV shows, lunch pails, McDonalds happy-meal yous and so on). If that isn't massive enough then Super Mario Brothers was even more massively marketed. In any case, how mass marketed a game is doesn't indicate how innovative it is. GTA3 is ZERO innovation--it is the THIRD IN A SERIES OF SIMILAR GAMES. Even the original brings together ideas seen in several older games.

    Yes they might all be good games and they definitely have great graphics. Of course they wouldn't be the same without the same level of graphics. I'd argue however that truly great games would be just as enjoyable to play with PS1 level graphics--the extra bells and whistles just make it hold the attention of passive spectators more. As for Space Invaders, I still do play it from time to time through emulation or one of the many Java/Flash/etc copycats.

    I agree that modern technology can help artists with inspiring ideas. Katamari Damarcy is a good example of a cool new game, but there is nothing visually in that game that you couldn't push a PS1 to do well enough to support the gameplay.

    I think that even today if you took a PS1 and added more memory and an ethernet port it is possible to make really fun, addictive and successful games. Unfortunately though, I'd have to say that the "originality-to-fluff" ratio is not only NOT the best it's ever been--it is probably the LOWEST it's been since the pre-NES industry crash.

    1. Re:Not a very good defence of technology by antic · · Score: 1


      Forget innovation and just play the games. Who cares if Halo 2 is just another FPS with incremental improvements. I had 4 of us playing last night for 6 hours on a 110" projector screen and we had an absolute ball.

      When we're blowing each other away with rocket launchers or lunging with swords, the last thing on our minds is "Well, it's good, but there's no real innovation. It's just another FPS."

      Yes, graphics don't make a game great, but when they're very good and the game play is fun, that's fine with me!

      --
      'Thats they exact same thing a banana wrench monkey.'
  183. It looks like a Turbo Duo by vistic · · Score: 1

    The look of the PS3 reminds me of a silver TTI Turbo Duo... which was an NEC Turbografx-16 with a built-in CD drive and upgrade card.

  184. Re:Microsoft vaporware by bluk · · Score: 1

    While it's a great marketing move by MSFT, it personally makes me suspect that the game won't live up to its hype for the third time around. Games are notorious for missing release dates, especially the big titles (Halo 2, Final Fantasys, especially on the PC with Half Life 2, any Blizzard game, etc.). These next generation games are also suppose to have some of the biggest production values ever with an increasing development cycle ("justifying" the supposed $10 increase in game prices). It just seems that the game would be rushed or left a bit lackluster.

  185. What's wrong with DVDs? by tgibbs · · Score: 1

    Too small for good HD. I may not upgrade my existing DVDs, but I'll certainly be looking for titles in Blu-Ray in the future.

    Of course, that's assuming that Sony actually comes up with a decent player to go with the drive. The DVD player in the PS2 was horrible!

  186. Yea, WHATever by cfalcon · · Score: 1

    These new things don't even have blast processing...

  187. History repeats itself? by tgibbs · · Score: 1

    I'm getting a definite sense of deja vu, remembering how Sega rushed out the somewhat less-powerful Dreamcast in hopes of getting a headstart on the market before the PS2 arrived. It didn't work. And now Sega is a third party developer of PS2 games.

    Of course, Sega was a real loss. Once one of the most creative game development houses, their games have been pretty lackluster since they went 3rd party.

    Would anybody really miss Microsoft? I suppose I'd miss Bungie....

    Of course, one big difference between Microsoft and Sega: Microsoft can afford to lose two generations in a row and still stay in the game.

  188. Cylon raider controller ? by smeenz · · Score: 1

    Is it just me, or does that new controller look just like a new cylon raider from battlestar galactica ?

  189. Controller - Apple Bandai PiPPiN by bi_boy · · Score: 1

    The controller has a slight resemblance to the Apple Bandai's failed PiPPiN console.

    Bandai Pippin Image Archive

    --
    Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
  190. Re:MS vs Sony vs Ninetndo -- my take.. what is you by javaxman · · Score: 1
    I love how people argue over which system is "better". Who cares?

    People who are trying to decide which console to buy.

    Nintendo simply can not compete with Sony & Microsoft.

    I will speculate that Nintendo is gunning for a market that Sony and Microsoft are both passing over, namely the younger market. There are people who ( for whatever reason, I'm not one of them ) really, really, really like those Nintendo-proprietary games. You won't see Mario, Super Smash Bros, etc on any other system. The 'secret weapon' they're talking about today is the ability to download, store on flash ROM, and play 'classic games', like N64 games and such. They're putting out a system that can play *any* Nintendo game ever. Which even I think could be fun. On a system that looks as graphically capable as the Xbox 360, if not the PS3, so it *can* play more immersive, modern games. Frankly, in this market, Nintendo can be a somewhat-distant 3rd and still make plenty of money for their investors. They're the 'second console' of choice.

    Personally, I'm more interested to see how this alters the PC market.

    It *will* be interesting to see what this does to the PC market. It will also be interesting to see if the PS3 gives Sony any advantage in the HD-DVD/BD format wars scheduled for uh... next spring, when both the PS3 and HD-DVD players are set for launch. IMHO, Sony is quite possibly more interested in Blu-ray than battling the Xbox, not that Microsoft isn't a factor in all of this... it's just one front in a larger war. The true winner does look to be IBM. Here's hoping they can keep up with demand and not end up looking silly. They sure didn't come up with G5s at high clockrates as quickly ( or in quantities ) that they had promised Steve Jobs... it'll be interesting to see if they can keep up with the new demands Sony, Microsoft _and_ Nintendo will be placing on them! I'm also excited to think of the extra processor R&D that's happened because of all of this, and how it'll be available to Power-based systems in the near future.

    My final take is that all of this competition is good. I'm actually glad MS has decided to enter this market- they need to spend all that cash somehow, and Sony needed the competition. It's fun to watch the fanboys flame each other, too...

  191. The 1up Article Said it All by dmarx · · Score: 1
    the ultimate proof will be in the software

    If the software library is weak, it doesn't matter how powerful the console itself is (N64 anyone?). In my case, I'm most interested in RPGs. The PS2 had more of them than the Xbox, so I got a PS2, even though the Xbox was more powerful. Now, with Square going to the Xbox 360, it's possible that there will be more RPGs for the 360 than the PS3. In that case, I'll go with the 360, no matter how much more powerful the PS3 is.

    --
    "Do I dare disturb the universe?"
    1. Re:The 1up Article Said it All by Anonymous Coward · · Score: 0

      Actually, the square/enix guys are 'fully commited to the ps3 platform.' The Square/Enix president and CEO was actually a speaker at the ps3 press conference.

      They are putting an old FF game on the 360, that is already out on ps2, and pc aswell, big deal.

      For ps3 they declared to be working on the next game and even made one of the best tech demos for the entire system (ff7 real time demo)

      -
      So don't think that square is 'going to the xbox 360.'

  192. Figments of imagination vs. real [demos] by nick_davison · · Score: 1

    6 stunning cars vs. 12 stunning cars? Platoons vs. Armies? Really? Are you comparing real world games or figments of your imagination?

    Vision Gran Turismo: Four cars in the actual pits, two in the pit lanes, two more on the track, and that's just those in view. Plus a significantly more crowded and realistic looking pit area than GT4.

    Warhawks: Very large numbers of planes flying in complex formations, etc.

    Killzone: Dozens of troops running around a battlefield.

    Heavenly Sword: Many hundreds of opponents in one set piece.

    MotorStorm: Roughly a dozen vehicles from cars to bikes to quads.

    I'd be referencing genuine tech demos. Perhaps not final games but nonetheless examples of what the hardware is basically capable of.

    The important part to remember is that a lot of non affiliated experts have observed that shifting from traditional programming methodologies to the massively parallel but simpler structure of the Cell involves a serious paradigm shift. So there are two likely observations we can make about demos made after the tech's only been in developers' hands for maybe six months:

    1) Tech demos usually involve features that have to get dropped to keep a non-linear game running well.

    2) Even though initial releases are unlikely to quite match the levels of the demos (though Sony did show a far larger sampling of far more impressive looking demos than Microsoft for whom point 1 also holds true), the PS3 has the most potential to increase in quality even further as developers gain experience working to the new paradigm.

    Are you comparing real world games or figments of your imagination?

    I guess that answers the question about real world demos (there are no games for any next gen system, nor can their be until Microsoft releases around Christmas). So, no, I didn't base my opinions on figments of my imagination. Research, rather than say "bitching about things you've evidently not even seen the commonly available demos for" seems a much better way to go.

    1. Re:Figments of imagination vs. real [demos] by madgamer · · Score: 2, Interesting
      bitching about things you've evidently not even seen the commonly available demos for

      ok... let me make it clear then.

      i don't need to see demos. i'll see them plenty enough tomorrow when i head off to e3.

      i work for a game publisher and we are currently making games for both ps3 and xbox 360 using the unreal 3 engine (which many other game developers are also using to make next-gen games, and it's well known so i'm not breaking nda here). both games will be running off basically the same codebase and assets.

      now tell me... will one look and play significantly better than the other by any leaps and bounds? if they are seen side-by-side, will you be able to tell the difference?

      you are mentioning first party exclusive titles that are not also being developed on the other platform(s), so there can be no direct comparison made.

      maybe the second or third wave of games for this next gen will widen the gap between which console is more "powerful" than the other, but even then, most games will be similar and look similar. with PS2 v. XBOX 1, it's truly the case. same with SNES v. Genesis, etc. where you will see a major difference from the get-go is with online play (microsoft seems to have their stuff together) and with major existing franchises and original ip (sony and nintendo seem to have this going for them).

      which brings me back to my point. imo, the best determining factor of what next-gen console one should get should depend on what first party exclusive titles you want... because the rest of the major games will be made for both systems anyway.

      we are far beyond the days when you could tell at first glance which game system x game is on.

  193. PC? by Dissonant · · Score: 1

    * Halo 2, which perfected playing online with an incredibly strong interface.

    Has no one played any PC games? Seriously, this concept that was "perfected" by Halo 2, we've had that and better on the PC for *years*. Much, much better.

    1. Re:PC? by SilentChris · · Score: 1

      I have yet to see any "party" user interface for finding games like Halo 2. Have you even played the game?

  194. Not the case by SuperKendall · · Score: 1

    Bluetooth is more about the handshaking between devices to hook up. Once the controller is hooked to the console it wil luse a custom, and I'm sure really efficient, protocol - I don't think there's any more overhead than with any other wireless communications device would have.

    The nice thing about using a standard is that it's probably been hammerd on a lot to make it as efficient as possible which you might not get with a custom protocol.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  195. Will these still be noiceless by Anonymous Coward · · Score: 0

    Does anybody know are these still pretty noiceless or does they already need fans for cooling?

  196. Re:Killzone see http://ve3d.ign.com/#615152 by Jackson_Ash · · Score: 1, Interesting

    The article states:

    Epic's Mark Rein On Playstation 3 E3 Footage 11:02 am - Andrew Burnes - Consoles: PS3 (5 comments)
    Epic's Mark Rein dropped by our forums to clear up all the hoohah regarding the Playstation 3 footage from yesterday's unveiling:

    In addition to the Sony demos being shown by Phil Harrison, the EPIC AND EA PRESENTATIONS WERE THE ONLY THIRD PARTY PORTIONS ACTUALLY RUNNING ON THE PS3 IN REAL-TIME. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

    I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

    Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

    I should add that we're in a similar position for XBOX360. It's also made up of parts we're intimately familiar with.

    My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components.

    The next generation is just going to be AMAZING!!! Next gen games will be a huge leap forward over current gen.

    Can you tell I'm excited?

    Thanks a bunch for the comments Mark, always appreciated.

  197. Re:Microsoft vaporware by Valdrax · · Score: 2, Informative

    Holy moly. I just erased a huge rebuttal to what you just said after reading the good news. Last time I checked back in November (when Samsung's original 61" 1080p DLP was officially overdue), Samsung said that it was jacking up the price on its offerings from $6500 to $9000. How we're seeing price ranges from that company from $4500-$7000 for 1080p DLPs. We might actually see relief.

    I was going to mention the price increase and couple it with the fact that all the LCoS sets including Sony's new SXRD are going to be going for >$10000, but this is good news. You might be right. It'd be nice to get a 1080p screen with some decent black levels as opposed to my current Sharp AQUOS set.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  198. two questions by MikeFM · · Score: 1

    Will future revisions use all 8 SPE's?

    I only saw a small blurb about the shared processing power ability of the cell/PS3 when used in stacks. What happened to that?

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  199. Most important announcement by Sony was ... by WillAffleckUW · · Score: 1

    "Sony also confirmed that the machine will be backward compatible all the way to the original PlayStation."

    Think about it. As opposed to the toss-all-your-games-out and buy-the-port approach of MSFT, they will all work for the PS3 if they work for the PS1 or PS2.

    OK, I'm sold. Think I'll finally buy a PS2 cheap and ignore the MSFT hype.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Most important announcement by Sony was ... by What+me+a+Coward · · Score: 1

      Weren't you paying attention or did you even RTFA's MS already stated the the 360 will be backwards compatable to old xbox games.

      sheesh learn to pay attention or read or something.

      --
      Coward? Coward! Thems fighten words!!
    2. Re:Most important announcement by Sony was ... by WillAffleckUW · · Score: 1

      Weren't you paying attention or did you even RTFA's MS already stated the the 360 will be backwards compatable to old xbox games.

      No, the articles in the Seattle P-I, NY Times, and Seattle Times all said that MSFT will "port" old xBox games to the new xBox 360, but that most won't be usable.

      RTFA yourself.

      Analysis by various online newspapers worldwide, such as WSJ and IHT and then by services such as the BBC and CNBC all agree on those points as well.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:Most important announcement by Sony was ... by troy144 · · Score: 1

      If you watch the live video feed of the announcement 11 minutes and 45 seconds into it, what is actually declared is "many gamers have been asking us if they will be able to play their favorite XBOX games on XBOX 360. Tonight we are very pleased to announce that XBOX 360 will be backwards compatible with the top selling XBOX games." Those are the facts. Now my guess is that this is similar to any product quality testing in that not EVERY game will be tested for compatibility. Which was also the case for PS2 backward compatibility, the most popular ones worked fine, but more obscure titles did not.

  200. You're forgetting a few things... by idontneedanickname · · Score: 2, Insightful
    I watched the stream of Microsoft's presentation/show. They've built in several revenue generating factors as well. Since they stated that they're looking for a wider audience, they've included things like purchasing music and videos/other content through their concole. I doubt they're going to give away that kind of service to the stores they provide it to, so they'll probably be getting a cut of each purchase in addition to charging all the content providers up front for the privelage to sell through their network and on their platform.*

    In addition they mentioned a 'Marketplace', and although they didn't describe it in too much detail they did mention that users would be able to create in-game content and sell it to other users. Microsoft will most likely be taking a cut of those sales.

    *A side note, they mentioned that users would be able to stream audio and video "...from their Media Center computers." Does this mean that users cannot directly load content from say, a disc with pictures, onto their Xbox 360?

    1. Re:You're forgetting a few things... by iainl · · Score: 1

      They've also stated that you'll be able to use your "mp3 player" (which I'm actually reading as WMA player unfortunately, and not my iPod loaded with music in AAC) for custom soundtracks this time, rather than having to do all the playlist generation on the box itself. So while networking with Windows Media Center Edition is one way, it hopefully won't be the only one.

      --
      "I Know You Are But What Am I?"
  201. With 6 USB ports and PS1 and PS2 support by WillAffleckUW · · Score: 1

    i think MSFT is in a world of hurt now that Sony announced it's new PS3.

    Think of how much disk storage 6 USBs mean ... the shared music, the video your friend downloaded from Canada - land of the free and home of music without IP restrictions ... and what that will mean to you.

    Yowza! ;-)

    --
    -- Tigger warning: This post may contain tiggers! --
  202. Wow. Looks pretty. by MistabewM · · Score: 1

    One question though, when can I buy a P.C based on this technology. Fuck this console garbage.

    --
    "A learning experience is one of those things that says, 'You know that thing you just did? Don't do that.'" - DNA
  203. Re:Microsoft vaporware by Blakey+Rat · · Score: 1

    And the two others are Syberia and Enter the Matrix.

    Strikes me as really really odd selection to support 1080i...

    But the hardware is definately capable; Syberia looks spectacular in 1080i.

  204. What 'extra data noone's going to see'? by orfanotna · · Score: 1
    If all PS3 games will be required to support 1080i, they'll have no problem supporting 1080p.

    1080i = 60 fields per second, 540 lines per field.

    1080p = 30 frames per second, 1080 lines per frame.

    Both are the exact same resolution and exact same framerate.

    Also, I predict a lot of people will be buying new TVs to play these console games, so a lot of TV buying decisions will be based on the capabilities of these next-gen consoles.

    Lastly, it'd be another feature to show off in their PS3 vs XBOX360 marketing.

  205. Correction: Halo is not enough by SuperKendall · · Score: 1

    Are there really that many people lookign forward to another Perfect Dark? I really didn't like the original much. I far preferred Goldeneye, I couldn't even finish Perfect Dark.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  206. Next Gen Consoles - Yawn by squidsoup · · Score: 1

    I don't know about anyone else, but as a long time gamer and owner of the current generation of consoles, I find both the PS3 and Xbox360 completely uninteresting.

    Its time for someone to challenge our fundamenetal notions of what video games are about. I certainly hope that Nintendo are able to do this with the Revolution.

    Graphics aren't really interesting anymore. I want a new gameplay experience. Fast forward the future.

  207. One point by solomonrex · · Score: 1

    "Microsoft has a serious problem here because they can only make up their hardware losses on game licensing."

    Except they are trying to link it to Media Center PC's, and they don't have to sell many of those to make the same money back that SONY makes on their stuff.

  208. Re:Microsoft vaporware by EulerX07 · · Score: 1

    Thanks for not slamming me. Nice UID btw, so close to 32768, that's gotta be worth something.

    I wonder where the SED sets will fit into this, a 1080p SED would be nice if they deliver the promises at an affordable price.

  209. Same Shit, Different Hardware by Anonymous Coward · · Score: 0

    Is anyone else really looking forward to how they can fire out hundreds more shitty games on this amazing new hardware?

  210. 2 HDMI Outs only?! by Anonymous Coward · · Score: 0

    Am I the only one that notices that, and I will admit this is a random statistic, ~85% of people with HD capable televisions only have component video in. Does Sony have something up their sleeve that will magically transform HDMI out into component video out much like those adaptors ATI makes for DVI? Furthermore, if they do not- does Sony honestly expect those of us with DVI inputs on our HD monitors to shell out Xhundred dollars for a DVI switch?

  211. Re:I GOT A GREASED UP YODA DOLL SHOVED UP MY ASS! by Anonymous Coward · · Score: 0

    The ears on that thing must have been a bitch to get in there. :D

  212. Controller compatibility by tgibbs · · Score: 1

    Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible.

    Not necessarily. Backward compatibility could simply mean that the new controllers will work with your old games.

  213. Banned for Export by toy4two · · Score: 1

    North Korea is trying to get their hands on PS3s for their ICBM program.

  214. Controller complaints by tgibbs · · Score: 1

    Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!

    That was my first reaction. And after several years of playing with those controllers, I can say with confidence that my first reaction was absolutely correct.

    The new controller still has all the problems of the PS1 dual shock. The damned 4-button D-pad, the fact that the D-pad is still in the prime thumb control position, with the A-stick awkwardly placed too far to the inside, even though most games today mainly use the left A-stick.

    The boomerang shape is nothing new--it has been used by 3rd party controllers, none of which were terribly successful (which probably tells us something). Looks cool, though. My guess is that they said, "It's basically the same as the old one, so we don't need to bother with user testing."

    Presumably, they kept the two triggers on each side, which were the best thing about the PS controller. Your thumb really isn't that good for hitting buttons. I'd love to see a controller design with 4 triggers on the right side and only a joystick on that side on top.

  215. The Question by punkrockguy318 · · Score: 1

    But the question remains: Will it run Linux? ;-)

  216. Well I'm buying one.. by Emetophobe · · Score: 1

    I already own a PS2 with 32 games. I will most likely buy a PS3 when they come out. Even if Xbox has better hardware, I find the selection of quality games for playstation much better. I won't even consider buying an Xbox 360. Specs are nice, quality games are better.

    PS. Whats with the all the white/apple/ipod copying going on lately? Both xbox360 and PS3 have the white cases.. And PowerPC chips? A little apple envy going on?

  217. Dorms?! by Cyno01 · · Score: 1
    Unless you plan on having more than several dozen systems within about 10 meters there won't be a problem.
    That could be a definit problem in a dorm, seeing that at least every other room on the guys wing of my floor had at least a PS2... Already i remember my buddys who lived across the hall from eachother having problems with their wireless gamecube controllers.
    --
    "Sic Semper Tyrannosaurus Rex."
  218. Re:Microsoft vaporware by snuf23 · · Score: 1

    $3,200. Yeah not exactly cheap. I definately would be better off selling one of the kids in order to afford it though. The daycare costs alone would cover it.

    --
    Sometimes my arms bend back.
  219. Cell Powered Blade by dghomefry · · Score: 1

    Apparently IBM had a demo of a cell powered blade at E3. Article: http://gear.ign.com/articles/615/615521p1.html/.
    The blades have two cell processors a piece, making the system more than just a PS3 that runs Linux.

  220. A few Observations.... by Anonymous Coward · · Score: 0

    Just a few quick observations of the PS3.....according to This Article The Xbox360 will be significantly smaller than the current generation Xbox. However, as you can see, the Current Xbox is 12.75 inches wide by 3.5 high. According to This Article the PS3 is going to be BIGGER than the current-gen Xbox!! How is that going to go down in Japan, where apparently the main reason for Xbox's failure was its bulk.

    Another brief observation, that Gamespy link shows, under DVD playback, that the PS3 is compatible with "Playstation 3 DVD's," are Blu-Ray discs too expensive, or are the simply unnecesary for many games?

  221. NO, not 8! by i41Overlord · · Score: 1

    7 bluetooth controllers? Why 7? not 8?

    "No...not six, I said seven. No one's coming up with six. Who works out in six minutes. You won't even get your heart going, not even a mouse on a wheel. Sevens the key number here. Think about it. Seven doors. Seven-Eleven. Seven. Seven little chipmunks twirling on a branch, eatin' lots of sunflowers on my uncle's ranch. You know that old children's tale from the sea. It's like you're dreamin' of gorgonzola when it's clearly bree time baby. Step into my office...cuz you're fuckin' fired!"

    http://www.moviequotes.com/fullquote.cgi?qnum=3810 4

  222. Bullshit by Anonymous Coward · · Score: 0

    At the debut of the PS2, Sony claimed it was 10 times as powerful as the Dreamcast, but it took quote a while before any PS2 games looked/played any better than the Dreamcast games.

    The first generation of PS2 games already looked a bit better than the best Dreamcast titles. There were some flicker and jaggy issues, but the poly count and textures were so far better. The difference was undeniable.

    Only a fanboy would say otherwise.

  223. AI is patterns by Anonymous Coward · · Score: 0

    and patterns is vectors

    but not uniform vectors, and that's a bit of a problem

  224. Re:Microsoft vaporware by Anonymous Coward · · Score: 0

    Cool, the PS3 supports 1080p... the obvious irony being that only Bill Gates can afford an HDTV display device that can handle 1080p. Actually, no. I'm about to buy one - the Dell UltraSharp 2405FPW. I'll use it with my computer, but it's no coincidence that its resolution is 1920x1080.

  225. Virtual reality! by Jeppe+Salvesen · · Score: 1

    PS3 will have two HDTV outputs. This will no doubt lead to a VR solution, either by Sony or by someone else.

    --

    Stop the brainwash

  226. PS3, Xbox 360, Revolution: Which one looks best? by rprtr · · Score: 1

    Can the design and look of a new video games console make or break its market success? Regardless of which new console gamers appear to champion based on specs and features, in the looks department opinions differ greatly. Which company has succeeded in "nailing the Zeitgeist" with the design of their new console? This poll accepts votes, comparing the look of Playstation 3, Xbox 360 and Nintendo Revolution. Last time I looked, the results indicate that the PS3 design is best received.

  227. 3 Ethernet Jacks? by Shadows · · Score: 1

    Did anyone else notice the three ethernet ports on the back of the PS3? Is there any speculation as to what the heck we'd want or need 3 network connections for?

  228. tied to x-box live by Merk · · Score: 1

    It would be great if someone would make a fake x-box live network. The live capabilities are great, I just don't like being tied to Microsoft, or paying large fees to them even though I'm already paying my own bandwidth charges. I know, they pay for the server side stuff, but most gaming should be peer-to-peer.

  229. ROTFLMAO by porkchop_d_clown · · Score: 1

    Only on /. could an AC accuse a clown of having a "dead inner child".

    Yup, no children here.

  230. All your hands-on reviews are belong to me! by Anonymous Coward · · Score: 0

    See what kind of review THESE guys are giving it... 3 Hands on reviews so far.

    http://geekaustin.blogspot.com/

  231. Exact Specs? by Fentekreel · · Score: 1

    I found this on fark a few days ago .... http://biz.yahoo.com/prnews/050516/sfm178.html?.v= 2