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The Nintendo Conference In-Depth

Yesterday's Nintendo press conference was probably the most subdued and honest of the three major events this week. While they didn't have anything really earth-shattering to offer up, the Gameboy Micro, the Revolution's game-downloading capabilities, and the new Zelda Trailer were all welcome news from a company that has been very quiet of late. Commentary, photos, and speculation available from: Nintendo, Engadget, USAToday, GamesIndustry.biz, 1up.com, Gamespot, Cube.IGN, NYT, BBC, Gamasutra, and CNN. Specific coverage on the new Gameboy Micro is available from Gamasutra, GamesIndustry.biz, and CNN. My two cents about Nintendo's conference are available below. Last night I took in G4's E3 coverage, and their discussion of the Nintendo press conference struck a chord with me. This last console cycle, with the Gamecube, Nintendo really missed the boat. The GC wasn't released until many months after the PS2 was already in homes lighting up screens, and their attempts to carve out a market share were always muddled by confusing choices. The most confusing choice of the current generation, by far, was their almost complete refusal to participate in online gaming. While the Xbox sailed by with the Live service and the PS2 limped into the arena with the broadband adapter, the GC quietly sailed on with only Phantasy Star to break up its lonely voyage. At last year's E3 Nintendo very specifically said that they were not going to miss the boat this time. They were going to release the next console right around the same time as the other two companies and make sure their name was out there.

I have high hopes for the Revolution, but to be honest Nintendo's press conference was very underwhelming. Even given that the PS3 isn't going to be on store shelves for another year, what Sony showed on Monday was literally jaw-dropping. Even if there was some liberal use of pre-rendered footage in the presentation, the press conference put on by Sony was designed to fire the imagination and get people excited about the possibilities of the next generation. Nintendo offered us Nintendogs. And a new Game Boy Advanced. Yes, I think that downloading old games onto your Revolution is a cool idea, but a...uh...friend of mine tells me that I can emulate those games on my PC for free.

Perhaps all this is just worrywortism. Nintendo has never failed to be innovative in the past, and their support of the DS and quirky games like Warioware is proof that not everything has to be same-old same-old in this ever more business-like industry. They have more than a year to get their ducks in a row, but I'm afraid that Sony and Microsoft may have already beaten them to the punch. In the end, it's not just about making fun games. You have to sell them too.

553 comments

  1. oh please by prockcore · · Score: 4, Funny

    Yes, I think that downloading old games onto your Revolution is a cool idea, but a...uh...friend of mine tells me that I can emulate those games on my PC for free.

    Yeah, copyright infringement is soo much cheaper!

    1. Re:oh please by Anonymous Coward · · Score: 0, Redundant

      You're right. This is exactly why the iTunes music store was such a huge flop.

      Oh wait...

    2. Re:oh please by Anonymous Coward · · Score: 0

      And who emulates an N64 effectively?

      Hellloooo . . . . (I said effectively)

    3. Re:oh please by incom · · Score: 4, Insightful

      Exactly, there IS a market for an iTunes like sevice for old games, some people like respecting copyright.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    4. Re:oh please by gfody · · Score: 1

      www.pj64.net

      --

      bite my glorious golden ass.
    5. Re:oh please by ZephyrXero · · Score: 4, Interesting

      It depends on how much they charge though... I think 99 cents for an NES game, $5 for an SNES game, and $10 for a N64 game sounds pretty reasonable to me...maybe a teeny bit more, but not much. I am curious though, do they plan on just having Nintendo 1st and 2nd party games, or the entire collection available? If I can't download Chrono Trigger and FF6 I'll be pissed...

      --
      "A truly wise man realizes he knows nothing."
    6. Re:oh please by MBGMorden · · Score: 2, Interesting

      No way. You can get the actual cartridges for most of those systems for close to that price on the used market (and for that Nintendo makes NO IP based profits, and most of the cost is just for the media). I say $0.50 for NES, $2 for SNES and $5 for N64. That would make a lot more sense, and would bring in boatloads more money than they're making now (which is essentially $0). Most of these games are small transfers anyways.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:oh please by alc6379 · · Score: 1

      You're correct, unless you're talking about games like Chrono Trigger and FF6, like the GP was talking about. I recently saw a Dragon Warrior 4 cartridge going for $50 on a used site.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    8. Re:oh please by Erioll · · Score: 1

      There was a guy who had a table at my university that sold used music and games, and I noticed he had a copy of Chrono trigger up for sale for $150. I commented on the high price, and he said he sold one for $200 the year before, and he sold Secret of Mana for $175 a few months before.

      Boy am I glad I already own both of those (and they work). =)

    9. Re:oh please by FidelCatsro · · Score: 1

      ;) no theyre just scared of getting sued and or couldnt find a torrent .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    10. Re:oh please by dfn_deux · · Score: 1

      Sounds like some people still haven't figured out ebay... Several copies of chrono trigger available right now all for under 50.00USD some as low as 20USD

      --
      -*The above statement is printed entirely on recycled electrons*-
    11. Re:oh please by NanoGator · · Score: 1

      "Exactly, there IS a market for an iTunes like sevice for old games, some people like respecting copyright."

      Screw respecting copyright, especially when the games are NO LONGER AVAILABLE. I want service.

      a.) Make the downloads reliable and quick.
      b.) Make the emulator behave reasonably, especially with the controller I have.
      c.) Don't flood my screen with demands that I vote for you. :P

      I'd pay for this not because I'd be morally or ethically right, but rather because I'm getting value for my money.

      I don't know why in this age of spending $4 for a cup of coffee business types think I'm going to go out of my way to save a few bucks.

      --
      "Derp de derp."
    12. Re:oh please by alc6379 · · Score: 1

      Even still, not having discovered eBay, the point remains: The price for that cartridge isn't as low as the now-GGP suggested. Not all NES games are cheap-- that was my whole point.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    13. Re:oh please by dabigpaybackski · · Score: 1
      They ought to either buy out one of the ROM emulators or make their own, then release it as a free download. Then they can sell CHEAP downloads of their old games, or release official ROM packs on CDs and jazz them up with well-written booklets full of old art and Nintendo lore. People will pay for those things.

      And I hope Nintendo is listening when I say they should throw in a coupon for some meaningful amount off the purchase price of a Nintendo Revolution.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    14. Re:oh please by Anonymous Coward · · Score: 0

      And for those people, the Revolution will be a tremendous deal. For a one time fee of the cost of the system (which, no doubt, will be less $ than the other two), you'll get all of nintendo's old library of games! Plus, of course, you'll have the option of purchasing the newest games for the Revolution which should include major cross-platform releases and nintendo exclusives, the latter of which is the reason why most people buy their systems anyway (myself included). Nintendo makes fun, innovative games and they do it *really* well with a profitable business model. This newest iteration doesn't seem to be straying from that course.

    15. Re:oh please by Surye · · Score: 1

      Two things wrong here. First, wrong market. That's hardcore gamers paying that, not the mass market this will be oriented to. Second, Nintendo doesn't see that $200, $150 or $20, so that doesn't effect their pricing. And don't say "yea it does! because people obviously pay it!" because that will fly for maybe 1 out of every 100 potential buyers. Meeting the true market price is more important.

    16. Re:oh please by pnice · · Score: 1

      That is why you search Ebay for the highest priced games and see what price the completed auctions sold at. After that you start looking for those games in the Resale shops and Pawn Shops. I just sold three games for a total of $285 dollars in profit.

    17. Re:oh please by tepples · · Score: 1

      unless you're talking about games like Chrono Trigger and FF6, like the GP was talking about.

      Chrono Trigger and Final Fantasy VI (FF3 in North America) were published by Square, not Nintendo. It remains to be seen whether Nintendo's third parties will license their NES, Super NES, and N64 back catalogs to Nintendo.

    18. Re:oh please by Shadarr · · Score: 1

      I suspect they will use the ability to download games as a selling point for their online service. So, you pay the $10 or $20 per month to get the online service, and you have access to the whole library of old games "free".

    19. Re:oh please by Rallion · · Score: 1

      I don't think they plan on doing it that way. One of the reasons they were so hesitant to have an online service is that they didn't want to charge a fee for it.

    20. Re:oh please by Nataku564 · · Score: 1

      Last I checked that out, it glitched up Mario Golf's graphics to no end. It was alright, and cool to see that it could work - but by no means a good gaming experience.

      Its not ZSNES, thats for sure.

    21. Re:oh please by Jagasian · · Score: 1

      It is not copyright infringement if you rip your own carts. Tototek sells a SNES flash cart and transfer tool that lets you rip carts to your PC, and burn them to a flash cartridge for play on a real SNES.

    22. Re:oh please by KillShill · · Score: 1

      too bad patents don't last author's lifetime + 70 years. then we could buy all our light bulbs from Edison Inc. etc etc..

      apparently you think it's ok for copyright to last basically infinitely long...

      those games we played 10-20 years ago, belong to the public domain now... or would if we had a remotely sensible copyright law.

      --
      Science : Proprietary , Knowledge : Open Source
    23. Re:oh please by KillShill · · Score: 1

      OT but i played chrono trigger recently and man was it a god-awful game.

      boring as hell and bland. it was devoid of gameplay.

      maybe it plays better if you're 13 years old... too bad we don't have a time machine or something.

      --
      Science : Proprietary , Knowledge : Open Source
    24. Re:oh please by zallus · · Score: 1

      Just have to ask: compared to what? What would you consider a good example of the RPG genre?

      --
      I mod down pathetic posts.
    25. Re:oh please by The+Sith+Lord · · Score: 1

      And it's just not the same ...

      I just repaired my NES, and I'm still smiling!

    26. Re:oh please by dfn_deux · · Score: 1

      I'm not saying people haven't paid that much before, I'm just saying that there is at least 1 copy that is "buy it now" priced at 49.95USD plus shipping... I'm sure it's not the first one that low and it certainly won't be the last...

      --
      -*The above statement is printed entirely on recycled electrons*-
    27. Re:oh please by Mattintosh · · Score: 2, Informative

      No, those games were developed by Squaresoft. Nintendo is the publisher on every game bearing the Nintendo "Seal of Approval" thingy. Sometimes Nintendo would have a sub-publisher that would bankroll a production run (Acclaim did this a lot for smaller developers, like "Iguana", who made the NBA Jam and Turok games), but in the end, every game for every Nintendo system has been published by Nintendo itself.

      The only exceptions to this are those odd old games for the NES and SNES that looked different. Tengen had the black carts, and most of their games were "approved" by Nintendo (though that practice went away after the NES died). Camerica had the gold cartridges with the extra connector on the back of the cart. Then there were those blue ones (I think Spindizzy was one of these). The SNES had Super Noah's Ark, which required a piggybacked "real" cartridge to get around hardware lockouts. I'm not sure, but I think that it might've even required Wolf3D in order to use the engine.

      In any event, If Nintendo chose to do so, they could probably force Squaresoft (now Square-Enix) to allow those games to be sold on a Nintendo-branded service. It's surely a clause in the "Seal of Approval" publishing contract.

    28. Re:oh please by dfn_deux · · Score: 1

      I just reread your post and I mis-understood you the first time, I see now that you are proposing finding high priced games to buy cheaply and then resell, Very enterprising, but I think the effort vs. profit may be a bit high for my taste.. Maybe next time I get laid off :)

      --
      -*The above statement is printed entirely on recycled electrons*-
    29. Re:oh please by KillShill · · Score: 1

      well mostly the other rpgs out for the snes at around the same time. granted they aren't very good by todays standards but they were more fun then, and even now.

      the ff series, mana series, etc.

      it's just i kept hearing from everyone and their mother how good it was... so i had to try it.

      oh well, to each their own.

      --
      Science : Proprietary , Knowledge : Open Source
    30. Re:oh please by rhennigan · · Score: 1

      I definitely agree on FF6 and Chrono Trigger. If not, though, FF6 is at least being released on the DS.

    31. Re:oh please by aichpvee · · Score: 1

      Your first "RPG" was Final Fantasy 7, wasn't it?

      --
      The Farewell Tour II
    32. Re:oh please by MMaestro · · Score: 1
      If I can't download Chrono Trigger and FF6 I'll be pissed...

      To be fair, Chrono Trigger and FF6 (as well as FF4, 5, Secret of Mana, etc) are owned by Squaresoft/SquareEnix so at least in the case of these two examples it depends on what SE decides. If SE jumps on the bandwagon you're looking at about 5~10 of the best selling/known SNES games made. If not, Nintendo could always go after only ROM sites that DON'T have SE owned games.

    33. Re:oh please by spectre_240sx · · Score: 1

      Give 1964 a try. Also, you might want to try a different video plugin. There are quite a few available.

    34. Re:oh please by crasher35 · · Score: 1
      Actually, they said at the press conference that they weren't going to charge for their online service (for the DS), nor were the going to charge for playing first party games online (it will be up to third party developers if they're going to charge for their games to be played online). I would assume this would also be true for the Revolution. More than likely you're just going to have to pay for each game download.

      I do wonder though. How will it be stored? Is the Revolution going to have a hard drive or is it going to have a massive memory card? Will you be able to move a copy of your game to a different Revolution system? What if your system breaks? Or you own more than one system?

      Why is it that Nintendo always seems to create more questions than it answers at these press conferences???

      --

      I don't like to sit. Sitting is for people who like to sit.

    35. Re:oh please by KillShill · · Score: 1

      who, me?

      no my first rpg was ultima exodus/bard's tale.

      and my first ff was 1 on the nes.

      7 and above are pure .... um games i don't enjoy ;0

      --
      Science : Proprietary , Knowledge : Open Source
    36. Re:oh please by aichpvee · · Score: 1

      And you didn't like Chrono Trigger? Have you no shame?

      --
      The Farewell Tour II
    37. Re:oh please by stonecypher · · Score: 1

      As a game developer, I applaud what you're saying. As an old hand gamer, I lament however that many very good games have been lost to the ether as their holding companies dissolved. There are in fact a number of games which many companies want to remake and re-release which we simply cannot, because there is no-one to purchase the IP from. (Contrary to popular belief, this does not make the IP suddenly invalid, and we cannot simply deploy it because we want to; we actually have to wait for the various protections to expire.)

      Of course, there is actually a fairly good reason for this, which is as regards the protection of a copyright holder's interests to hold a franchise quietly; just because you don't want to announce that you own something doesn't mean you own it any less, and as silly as that might sound, there's a good economic reason to do that from time to time. Lemmings is a great example: it's a lost property, but the way in which DMA Design nee Psygnosis nee Rockstar morphed over the years leaves it unclear whether anyone actually picked the property up during the transitions. Lemmings would not have sold well after the Lemmings 3D mess, but if someone re-released today, now that L3D is forgotten, we'd all remember the good old days where the worst thing they did was theme the whole game as winter.

      By contrast with television, whose flops are much better remembered in popular culture and therefore which make better examples to the mass market, consider Battlestar Galactica, which is currently enjoying critical acclaim, the laudings of a fanbase which thinks it's been clamoring for a return for 25 years, and bucket after bucket after bucket of money - not to mention Edward James Olmos. Still, that's not actually what happened; Battlestar Galactica didn't really get its underground cult status back until about ten years ago, when remakes again became vogue, and SciFi began airing the show to the national market again.

      Remember, Galactica 1980 killed Galactica dead. Galactica was already limping along, cancelled at the end of its first season, but that remake ... that remake is now cause for cultural amnesia, and for good reason.

      Video games are no different. People forget the travesties which were Return to Zork, Zork Nemesis, Beyond Zork and Zork Zero, and start clamoring for a return to the Frobozzes, Palantirs and grues we'd much rather remember from Zork 1-3 and (to some of us) Zork: Grand Inquisitor. Consider what would have happened if someone tried to buy up the defunct Infocom properties right after Nemesis - the people which remembered Infocom for LGP and Planetfall and H2G2 would have shyed away in disgust. But, if you did it today, people might say "oh my god, ZORK."

      It makes big money sense. Unfortunately, the ramification of this setup is that a lot of really good pastophenalia can't be legally distributed over iTunes, either because the IP is lost or being hidden.

      Me, I emulate what I believe to be abandonware. I'm a game developer; it makes me feel creepy, and I'm certainly toeing a line. OTOH, if it's still a valid license, and I can't buy old editions, I actually go the SOL route. I would /kill/ to be able to play some old NES games which have current resurrections; Ninja Gaiden is a good example, and if it wasn't for the PC version, Prince of Persia would be too. Lord knows I'd love to pick up a copy of Bill Blass' Pinball Construction Kit, but for god only knows what reason, EA maintains control of that license, even though it's been two and a half decades since they've done anything with it (it's one of their first two dozen or so games, IIRC.) So, shit out of luck.

      See also: everything Koei made before Playstation, when they forgot how to make games.

      As a side note, there isn't nearly as much of a market as you seem to believe. It's been tried many times; they all fail. Remember Sega Channel? The unfortunate truth is that people which play games on nostalgia value simply are n

      --
      StoneCypher is Full of BS
    38. Re:oh please by stonecypher · · Score: 1

      The bulk of the games I want aren't available anymore. If you're not looking for a major game like Super Mario 3, it can be surprisingly difficult to track something down, even with eBay. Just try nabbing a copy of North and South, Megaman 4, Marble Madness, Ninja Gaiden 3, Adventures of Lolo 2, Kid Icarus, Strider, Bionic Commando, et cetera. Hell, those aren't even the games that were rare back then; I imagine that if you want Deja Vu, Dragon Warrior 4, Paperboy 2, Zoda's Revenge or Taboo, you're probably SOL.

      Besides, the rarities often command $50 or more at specialty shops (I'm too angry at those greedy bastards to give them any free advertising by naming them.) If I could get a legal copy of Little Nemo, Super C or Kid Icarus for five bucks, I'd be all over it in a heartbeat. Hell, I bought the modern Metroid just to get at the perfect port of the original inside.

      As far as what they're bringing in right now, um, that'd not actually the case; the licenses are frequently optionned and then not developed. The rate in the game industry is something like 12:1, which seems bad until you learn that Hollywood buys more than 500 scripts for every script which is actually developed. It's just the nature of the business. Believe it or not, the people that run these game studios aren't idiots, and if there was this easy way to make money and build a strong community which would adore you forever for bringing their childhood back, virtually for free, they'd do it. There are dozens of reasons it's not happening, and ignorance isn't on the list.

      Do give the industry credit; we caught up to film profits in under 30 years. We do understand money.

      --
      StoneCypher is Full of BS
    39. Re:oh please by stonecypher · · Score: 1

      This just isn't true. If you read the developer site, Nintendo has a series of very clear rules about what they will accept in terms of third party publishing. Nintendo does not accept any second party work. At all. Ever. They never have.

      Please do not confuse manufacture for publishing. The role of the publisher is to provide advertising, market research, user testing, software quality assurance, to maintain relationships with retailers, provide a distribution chain, to fund production, frequently to partially or wholly fund development, and generally to get in the way of making a fun game. All Nintendo did was to throttle the game rate from individual publishers so that there was no temptation to flood the market with crap, because at the time they remembered how that killed the 2600 and very nearly killed video gaming as a whole (yeah yeah, it would have been reinvented, but the point is that retailers stopped carrying the things for an entire year; read up on why they invented Robbie the Robot.)

      Tengen, by the way, was not Nintendo approved. Nintendo tried many times and eventually succeeded in stopping Tengen from manufactury. Those black carts were eventually ruled by US court as pirate carts. Wisdom Tree, who made the Jesus games in the sky-blue carts, had the same problem, but Tengen fought back for longer because they had all that money from stealing Tetris from Elorg.

      Camerica had the gold cartridges with the extra connector on the back of the cart.

      Yeah, those were just gold plated EA sports extension carts. Ninny manufactured those.

      In any event, If Nintendo chose to do so, they could probably force Squaresoft (now Square-Enix) to allow those games to be sold on a Nintendo-branded service. It's surely a clause in the "Seal of Approval" publishing contract.

      Uh. No publisher in their right mind would sign a contract like that. You know, the seal of approval isn't actually a contract at all, let alone a publishing contract. The Seal of Approval is just a marketing mechanism. It carries no weight at all, and a Nintendo-licensed game is not actually required to display said seal.

      The contract that Nintendo does require people to sign is publically available on their website, and has been for about ten years. It's generally a good idea to look things up before announcing that they surely contain language which gives one party huge control over another. It's human nature to resist those contracts, and I think you have an inflated view of Nintendo's importance in Square Enix' life. Remember, Square Enix has been away from Nintendo as Square for ten years and as Enix for eight; they've only recently returned, and the profits aren't yet a big deal. Square Enix controls all five of the most popular RPG franchises on Earth, the very category in which Nintendo is hurting the worst on both sides of the ocean.

      Do you really honestly believe it's Nintendo bending Square over the barrel, and not the other way around?

      --
      StoneCypher is Full of BS
    40. Re:oh please by Paladine97 · · Score: 1

      Pray tell where you became privy to this FF6 DS release information?

      I believe FFIII will be released for DS, NOT FF6.

    41. Re:oh please by pnice · · Score: 1

      Yeah, you wouldn't want to waste to much time doing it really. Wasting to much time kind of defeats the point in any profit. An easy way to combat this is to use the gamestop.com game locater. It searches for the game you want checking all the store within a 200 mile area of the zip code you enter. So as long as you know the name of the game you're looking for you can find out if a Gamestop has it in about a minute or two. (at least within 200 miles) :)

    42. Re:oh please by alc6379 · · Score: 1
      I realize that Nintendo doesn't see any of that additional money that gets spent-- they saw all they were going to see upon the first purchase of the cartridge. But, I don't see any other market where there is demand for the games I specifically mentioned. Another poster in this thread mentioned games like Paperboy, Deja Vu, and some others commanding a higher price because of their rarity. I thought the "true" market price of an item is the amount that you could sell if for-- if you can swing a copy of DW4 for $50, then that's your market price.

      But, I agree with you wholeheartedly on one point: current market prices for old cartridges would have little effect on the prices Nintendo charged for the games if they rereleased them. I could easily see a game that would be $.50 - $2.00 on the used market going for around $9.99 if it were released for the DS, or another system.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    43. Re:oh please by ZephyrXero · · Score: 1

      Nintendo announced they'll have an internal flash memory storage capable of 512 MB. This doesn't sound like much, but most NES games are well under a megabyte and the largest N64 game was only 32MB. They'll also have standard SD memory card slots as well. It's not a harddrive, but I guess it'll have to do.

      --
      "A truly wise man realizes he knows nothing."
    44. Re:oh please by arose · · Score: 1
      we actually have to wait for the various protections to expire
      Hahaha...
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    45. Re:oh please by Anonymous Coward · · Score: 0

      umm.....

    46. Re:oh please by Anonymous Coward · · Score: 0

      FF3(Japan/Famicom) is being released on the DS. Not FF3(US/SNES) AKA FF6(Japan/Super Famicom).

  2. Oh yay...BLAH by WickedClean · · Score: 0, Flamebait

    I thought those classic NES games for the GBA were a ripoff. They expect me to pay 20-25 bucks for the same exact game from 15 years ago without any new graphics or sound. I can download Nesticle and a couple hundred ROMS quicker that it would take me to drive to a store and buy one of those games. Hell, I could get on Ebay and buy an actual NES system with those games.

    I think maybe Nintendo is feeling pressure from Sony's PSP, which is obviously superior to the DS, and they scrapped together something just so they can present. Lame!

    --
    ...All I can say is that my life is pretty strange...
    1. Re:Oh yay...BLAH by Metaphorically · · Score: 1

      It's too bad, Gameboy was so commonplace, it was a generic name like 'walkman' for a while. Okay, maybe 'walkman' dates me, but you get the idea. Even my nine year old daughter says that having no backlight on the first GBA was a major screw-up. Then the SP comes out and we're supposed to pay all over again for the same device done right?
      Don't even get me started on the DS and how it's "not a replacement for the GBA."

      --
      more of the same on Twitter.
    2. Re:Oh yay...BLAH by Anonymous Coward · · Score: 0

      they scrapped together something just so they can present.

      Yeah, that is so Nintendo's style. Always just scraping stuff together, and releasing information long before they have a working idea.

      And yes, I am being sarcastic.

    3. Re:Oh yay...BLAH by porcupine8 · · Score: 3, Interesting
      Hell, I could get on Ebay and buy an actual NES system with those games.

      Well, assuming you can get one that'll actually still play decently and consistently. The last NES I played would periodically replace chunks of graphics with random characters. And while controlling an @ instead of a Mario was novel at first, it gets annoying eventually. Even my SNES(es) are a bit worn - sometimes it takes several tries to get a cartridge to load.

      I agree that $20 a game is ridiculous, but if they lowered it to, say, $3-5 or several for $20, I'd snap one up and collect them all.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    4. Re:Oh yay...BLAH by gotpaint32 · · Score: 1

      I doubt PSP was on the front of Nintendo's mind when they decided to create the new GB. Though they are both in the portable gaming market, they are operating on completely different ends of the spectrum. That would be like saying because BMW released a new convertible, Kia would respond in kind by building their own. Such an argument is baseless. Gameboy has been milking their loyal fanbase and caters to a whole different demographic. It's amazing but the GB is still an ideal platform for younger children: it's cheap, uncomplicated, and sturdy. I think the PSP is targeted to a slightly more mature audience.

      --
      Nuclear war would really set back cable. - Ted Turner
    5. Re:Oh yay...BLAH by Anonymous Coward · · Score: 1, Funny
      And while controlling an @ instead of a Mario was novel at first, it gets annoying eventually.

      I agree. Nethack got old pretty fast for me too.

    6. Re:Oh yay...BLAH by LWATCDR · · Score: 1

      I see it far more likely that the NES/SNES/NES64 games will be part of the online service. For your $12 a month of so you will get all the old roms you want to play.
      That constant income stream would be nice to have.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:Oh yay...BLAH by lowrydr310 · · Score: 3, Informative

      That problem is caused by a worn header (where the cartridges electrical contacts plug into). If you're good with soldering (come on, most of us /.ers are) you can buy a new one and replace it. I did that to my original NES console, and it works as good as new!

    8. Re:Oh yay...BLAH by drinkypoo · · Score: 1

      Yeah, or you can just prowl your local flea market until you find a 2nd generation NES. I've owned two of them; the second one was cracked and covered in oil and dirt (outside anyway) and after running a cleaning cart through it (yecch) it worked like a champ.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Oh yay...BLAH by poot_rootbeer · · Score: 1

      They expect me to pay 20-25 bucks for the same exact game from 15 years ago without any new graphics or sound.

      You need to shop at better stores. I've never seen the NES Classics series selling for much more than $15, and frankly I think the manufacturing and distribution costs are the only reason why the retail price wasn't even lower.

      Also... NESticle? Did it revert to 1998 when I wasn't looking? There are much better NES emu's available now.

    10. Re:Oh yay...BLAH by corevps · · Score: 0

      Well I've just bought the Sega Mega Series and paid £20 for a load of games on the MegaDrive. There obviously a market (or a load of suckers)

      --
      corevps.com - Root Servers from $7.99/mo
    11. Re:Oh yay...BLAH by EggyToast · · Score: 2, Insightful
      Oh, no need to think -- you're dead on. The PSP is definitely targetted towards an older audience, and there's 2 big examples that are easily applicable:

      1. Games are targetted towards an older demographic
      2. The thing costs $250 for a unit with no games.

      Sony's counting on that older audience to keep the PSP afloat. The fact that it's missing its targets probably shows that the reason the GBA has done so well is that it targets kids as well as teens/adults.

      The PSP is going after the gadget/gamer crowd. While there's definitely money there, in no way is it goign to be greater than the gadget+kid crowd.

    12. Re:Oh yay...BLAH by FuzzyMan45 · · Score: 1

      You don't even need to solder the adapter on. The 2 NES' that i've repaired this way you just take them apart and yank the old connector off the motherboard (provided you have all the screws pulled out). Now, after that's done clean your game cart contacts then take care to NOT DO THE BLOW TRICK ON THE GAMES! You can get the adapter here from MCM

    13. Re:Oh yay...BLAH by minotaurcomputing · · Score: 1

      "If you're good with soldering..."

      That's odd, when I replaced mine I didn't need to solder anything. The socket was pluggable to the system motherboard. Soldering just seemed like overkill.

    14. Re:Oh yay...BLAH by Anonymous Coward · · Score: 0

      Nintendo already announced that it's online service is free with the system and that several of the launch titles have online play.

    15. Re:Oh yay...BLAH by freeweed · · Score: 1

      A lot of times not even that.

      Scrub the heck out of your cartridge contacts with rubbing alcohol on a Q-tip (it'll come out BLACK), and old games play like they're brand new.

      I've gone through 10 or 12 NES decks in the past couple of years (I keep selling my spares to friends), and haven't had to touch the inside of the deck yet.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    16. Re:Oh yay...BLAH by NanoGator · · Score: 1

      "I think maybe Nintendo is feeling pressure from Sony's PSP, which is obviously superior to the DS, and they scrapped together something just so they can present. Lame!"

      Yeah, they quickly scavanged up a nation wide wireless network service complete with Revolution compatible emulators, flash memory, and ready to go ROMs so they can flip off the PSP even though it's not competing with the Revolution.

      --
      "Derp de derp."
    17. Re:Oh yay...BLAH by lowrydr310 · · Score: 1
      Is that the one with the odd looking design and top loading cartridges?

      I remember a local store was selling them for $20 when they were discontinued and I was kicking myself for not buying all of them. The ones that I found were all going for too much money.

    18. Re:Oh yay...BLAH by WickedClean · · Score: 1

      You beat me to it. The alcohol trick works perfectly. Just make sure you use the clear kind and none of that mint scented stuff, though it probably wouldn't hurt.

      --
      ...All I can say is that my life is pretty strange...
    19. Re:Oh yay...BLAH by Nataku564 · · Score: 1

      Well, in all honesty - they did scramble that whole DS wirelss network thingy together. They aren't actually doing it themselves, as they are just contracting ign/gamespy - and they probably aren't going to set up any wireless hotspots over here in the states - the country is too big, and wifi is percolating into downtown areas of its own accord anyway. I think that the fact that PSP has internet ready games at launch did kind of force them to realize that they need to get their consoles into gear with this whole online thing.

    20. Re:Oh yay...BLAH by Anonymous Coward · · Score: 0

      Yeah, that's the second gen Nintendo. The one that looked suspiciously like the SNES (which was in the process of making it obsolete when the redesign was released).

      Didn't it have the rounded controllers as well?

    21. Re:Oh yay...BLAH by Jagasian · · Score: 1

      Soldering is not required. You just need to remove the 72-pin connector that the game cart plugs into. Then clean the connector and bend its pins back so that they exert more pressure on the carts when they are plugged in. It takes a few minutes to do, but then your NES will be as good as new for another 10 years or so. Hence as long as you do the process every 10 years, it should work fine. I would like to see how a Playstation 2 fairs after 25 years.

    22. Re:Oh yay...BLAH by KillShill · · Score: 1

      nesticle plays very smoothly on old systems (486,586) which can't be said for the other emulators.

      and it has most of the features people use so it's not like you're losing a lot.

      but there's no reason you can't have all the emulators installed at once...

      --
      Science : Proprietary , Knowledge : Open Source
    23. Re:Oh yay...BLAH by Jagasian · · Score: 1

      If you own a remotely modern PC, you should not be using Nesticle. Its colors are wrong, the sound is wrong, and there are popular games that aren't even compatible with Nesticle. Yes, if you are an unlucky person with PC that was made before 1997, Nesticle might be the best thing you can run... but most people have a computer that is powerful enough to run a much better emulator such as FCE Ultra.

      Not to mention the fact that Nesticle is a DOS program! So Mac and Linux users can't use it.

    24. Re:Oh yay...BLAH by Anonymous Coward · · Score: 0

      undoubtedly farely badly

  3. Pah... by Upaut · · Score: 5, Funny

    The Revolution's game-downloading capabilities

    My Phantom can do that, and so much more. Infact my phantom is so much better: only those truely 31007, such as myself, can see its golden case...

    --
    3 degrees of separation from Vladimir Putin
    1. Re:Pah... by anakin876 · · Score: 0, Offtopic

      31007? eloot? This is new and more advanced 1337 speak?

    2. Re:Pah... by Skye16 · · Score: 4, Insightful

      You do realize that their target audience isn't the 14-28 year old demographic anymore, don't you? They put out games for kids - damn fine games, I may add. They focus on pick-up-and-play fun factor more than they do graphics. And what's so wrong with that? Just because it doesn't satisfy YOU doesn't mean that it satisfies no one.

      The PS3 looks absolutely amazing (hardware specification wise - that controller looks like I could snap it in half in my hand), and it will appeal to those who want a powerful gaming experience. The XBox360 will as well. In fact, I imagine the market will be split into segments just like it was last time; RPG players on one console, everything else on the other, etc, etc. The sides may swap, but they're both going to have market share. And Nintendo will still be there, filling a certain special niche and filling it admirably. There's nothing wrong with that at all.

      In fact, the only way I see Nintendo truly failing is if they try to be something they're not. Embracing their strengths and capitalizing on them is the best way for them to go right now.

    3. Re:Pah... by Upaut · · Score: 0, Offtopic

      31007? eloot? This is new and more advanced 1337 speak?
      Its called an Ironic statement, as part of the joke. And to further this, I shall now use 31007, and only 31007, in future...

      Look out pwned, 31007 is a'gunnin' for you...

      --
      3 degrees of separation from Vladimir Putin
    4. Re:Pah... by Pengunea · · Score: 1

      Well he did say his console is both invisible and gold. Sounds like some kind of enchanted loot to me!

      Of course with it being the Phantom I'd haul it over to the local druids' to have it disenchanted. Y'know just to make sure it isn't a spectral object or anything. I'm just sayin'.

      --
      Starkle, starkle, little twink.
    5. Re:Pah... by MoonFog · · Score: 1

      Exactly, I think Nintendo has realised that they have more to gain by continue to focus on the market both Sony and Microsoft overlook (not ignore, overlook). Nintendo has always put out the "weird" games that kids love.

      I can't say I'm too happy about their decision to make the latest Zelda game darker, I don't know if Nintendo can pull something off.

    6. Re:Pah... by Moofie · · Score: 1

      "those who want a powerful gaming experience"

      Can you tell me what that means without using marketing buzzwords?

      If you mean "People who want good games", I'd figure that all console manufacturers are after that demographic.

      If you mean "People who want the most possible graphics chrome", well, nvidia has a $999 video card for those people.

      Seriously: "those who want a powerful gaming experience"? That statement doesn't mean anything.

      --
      Why yes, I AM a rocket scientist!
    7. Re:Pah... by jaydonnell · · Score: 2, Insightful

      "They put out games for kids - damn fine games, I may add. They focus on pick-up-and-play fun factor more than they do graphics." Funny, what you described sounds like games for adults to me. I get to play a couple hours a week and I can't remember all the details of long drawn out games. I love my GC because I can pick up and play Mario Cart, Mario Tennis, and Madden once every blue moon and feel right at home.

    8. Re:Pah... by MikeBabcock · · Score: 2, Insightful

      Speaking of pick up and play -- I hope someone has decided to make a "fastload" type feature that installs some of the executable portions of the game from the disc onto the included hard drives in these devices for instant load times.

      By the time my PS2 loads a game, I've often gotten into the show on TV.

      *Fast* load times, please?

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:Pah... by Skye16 · · Score: 1

      Graphics and processor speed. The PS3 is listed as having, what, 1.8 TFLOPS for it's PowerPC processor? The video card matters an awful lot, but a superbly tweaked system with extremely low latency memory with high bandwidth, a fast central processor and a good memory card...it's going to look great. When I said "powerful gaming experience", I meant something that required a "powerful system". My apologies.

    10. Re:Pah... by Skye16 · · Score: 1

      Very true, but mostly I was referring to little kids - 4 or 5 or 6 years old. Kids who may have problems playing an RPG, but can handle the simplicity of Mario Tennis quite easily. And then, of course, there's the extremely casual gamer who just wants to play every so often and not screw around trying to become a master before it even becomes fun!

    11. Re:Pah... by Moofie · · Score: 0, Troll

      Seriously: What does that have to do with making good games?

      More chrome != fun game.

      --
      Why yes, I AM a rocket scientist!
    12. Re:Pah... by Skye16 · · Score: 1

      Pssh, yeah, memory card. My bad. I meant "video card", but my mind was clearly somewhere else. Also, the fact that these systems have OSes that are tweaked solely for gaming needs helps an awful lot.

    13. Re:Pah... by Skye16 · · Score: 1

      Absolutely correct. I'm not arguing with that. But, if you can have fun game A, and then make fun game B that is the exact same as fun game A in terms of gameplay style, and an overall look and feel for both games that is quantitatively the same (I realize this is subjective); if all things being equal, but the graphics of game b are better than game a, more people are going to enjoy it. More chrome may equal a fun game, but it doesn't necessarily have to.

    14. Re:Pah... by nazsco · · Score: 1

      "only those truely 31007, such as myself, can see its golden case..."

      31007?
      like, Bi007?
      are you a bissexual agent with a license to kill?

    15. Re:Pah... by astro_ripper · · Score: 1

      Eloot?

    16. Re:Pah... by Moofie · · Score: 1

      All other things are never equal. A console does not live by its processor power alone.

      I seriously do not care that my GameCube has less processing power than my PS/2. Both have great games. If I were only interested in processor power, I would get an xBox, but then, I could play Halo or, um, Halo.

      YMMV. But for my gaming dollar, I buy good games, and consoles that play them. Processor power is a non-issue.

      --
      Why yes, I AM a rocket scientist!
    17. Re:Pah... by blincoln · · Score: 2, Insightful

      You do realize that their target audience isn't the 14-28 year old demographic anymore, don't you? They put out games for kids - damn fine games, I may add. They focus on pick-up-and-play fun factor more than they do graphics. And what's so wrong with that? Just because it doesn't satisfy YOU doesn't mean that it satisfies no one.

      ?

      I'm 27, and I still like a lot of Gamecube games - F-Zero GX, Metroid, etc. F-Zero GX because it is pretty much the paragon of high-speed sci-fi racing games. Like Spock, the next science officer can only succeed it, not surpass it. Um, or something.

      I also appreciate that Nintendo hasn't focused so much on online gaming, because I hate playing online. I have an XBox and a PS2 too, but not for that. I would much rather developers put their time into the single-player experience as opposed to tacking on a multiplayer mode.

      I am personally very pessimistic about the Revolution. I suspect that it's going to incorporate some sort of Yaroze-style thing (the "revolution" factor), but I don't think it will be enough. Nintendo has been having trouble in the console market ever since the N64, even if they do make a huge profit on handhelds, and without the technological awesomeness of the PS3 or even the XBox 2 (2! not the other number!) this one will be no different.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    18. Re:Pah... by th3space · · Score: 1

      like, Bi007? are you a bissexual agent with a license to kill?

      Wouldn't that be a license to thrill?

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    19. Re:Pah... by Skye16 · · Score: 1

      No, a console doesn't live by its processor power alone. It lives by good games. But in my opinion, games have more potential on faster systems. Whether or not they ever live up to that potential is a different story entirely. There are arguments that say that, as the system limits increase in power, the more time is spent trying to harness that power, and less time spent on producing a quality game. Some games definitely fall into that trap. Some, however, do not.

      It's okay that you're a fan of the PS2 and the GC. That was your choice, and there's nothing wrong with that. There is no "right" or "wrong" in this, just personal preference. I like the XBox and the GC, but I despise the PS2...mostly because I couldn't find a single game I overly enjoyed on it (even with its vast library of games). I didn't have that problem with the GC or the XBox, but that's me. Other people measure gaming systems different than you and myself. It's not really a big deal. The only thing that matters is that people relax over the whole issue and just let people play what they want to play. Console fanboys need a swift kick in the nerts.

      God Hates Fanboys

    20. Re:Pah... by Moofie · · Score: 1

      Dude, if you despised Katamari Damacy, you need to get a different soul. That game was brilliant.

      It's silly to get into a unit-measuring contest about which system has "more power". It's just like the Mac vs. PC debate: Get what suits you. There are a couple good games for xbox, but not enough to justify a) me dumping $200 on games+system+extra controller or b) feeding MS's monopolistic urges. Processor power simply didn't figure in to the equation.

      --
      Why yes, I AM a rocket scientist!
    21. Re:Pah... by Skye16 · · Score: 1

      Toward the end of a console's lifecycle, I agree. But at the beginning, when you're trying to discern the best you can what sort of games are coming out for each console, and their quality, then it kind of does. At least for me.

      Also, I haven't played Katamari Damacy, but I've heard such good things from just about everyone that I'm considering picking the damn thing up.

      Anyway, I don't think either of us are really disagreeing with what the others says in terms of fact or fiction, but we just prize certain things more than the other. I'm down with that. I initially was just saying that those who want a more powerful system obviously aren't going to go for the Revolution (at least, not if they're buying just one console; I'll probably have all of the above).

    22. Re:Pah... by snorklewacker · · Score: 1

      Hell, I'm 32, and I just bought my first console (a PS2) only six months ago. I haven't lived under a rock, and I've played console games before, but this was my first buy. I suspect I'm at the tail end of the demographic though; no one with kids is buying these for themselves, that's for sure.

      --
      I am no longer wasting my time with slashdot
    23. Re:Pah... by Txiasaeia · · Score: 1

      Give him a break, he's from Canada.

      --
      Condemnant quod non intellegunt.
    24. Re:Pah... by Txiasaeia · · Score: 1

      Does it count if your kid is 14 months? Like the grandparent suggested, F-Zero is the ultimate gaming experience (MAN I wish it were multiplayer! Could you imagine taking on 29 other racers online?) I'd rank Ikaruga up there as well. Now, if only my 14 month old son would learn how to properly power slide in F-Zero, I might have a worthy challenger.

      --
      Condemnant quod non intellegunt.
    25. Re:Pah... by Nataku564 · · Score: 2, Informative

      If you want fast load times, get a cube - that thing loads blazingly fast. XBOX is a distant second, and the PS2's loading time is measured in mass extinctions ...

    26. Re:Pah... by Anonymous Coward · · Score: 0

      Oh god. Ikaruaga. I have that for the Dreamcast, and it kicks my ass everytime I sit down to play it.

      F'ing hard. That's the only way to describe it.

    27. Re:Pah... by CloudsSpaz · · Score: 1

      Except... not.

      Nintendo may be trying to capture that casual, kid market, but it's not working. The times have changed. Nintendo's current demographic is not the younger kids or family audience anymore. It's the remenants of their old audiences- those of us who grew up on the NES and SNES.

      The fact is, kids these days don't care about "new, innovative" ways to play games. They want cooler, better graphics. They want to be like all the other cool guys and kill whores in GTA, or practice an extended vocabulary playing Halo 2 on Xbox Live.

      It's ironic, but the only people keeping Nintendo alive right now are the old-school gamers, not the casual, new kids who Nintendo claims just want "pick up and play" stuff. Gaming changed in the last few years... it became cool. And, like all other cool things, regardless of how young you are, it's always cooler to like the "grown-up" things.

    28. Re:Pah... by Anonymous Coward · · Score: 0

      Stupid nitpicky comment:

      The Gamecube is more powerfull than the PS2 in virtualy all ways but one.. the PS2 has a larger storage capacity for it's games.

    29. Re:Pah... by Jace+of+Fuse! · · Score: 1

      The Gamecube by far has the best load times, and this is most evident on games that are developed on all three systems.

      Though some games on the PS2 do go a long way to show that intelligent coding and game design can help ease the pains of load times.

      God of War (PS2), for instance, streams along well enough that you hardly ever notice any load times.

      So while load times might be an issue in general they really don't have to be in every case.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    30. Re:Pah... by Jace+of+Fuse! · · Score: 1

      Ikaruga -- now that's a lovely little underappreciated gem on the 'cube.

      I would have to say that it's games like that which make the GCN worth owning.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    31. Re:Pah... by Skye16 · · Score: 1

      What do you consider to be kids? I'm talking 6 and 7 year olds. Most responsible parents wouldn't dream of picking them up a PS2 or an XBox. What kid-friendly games are there for those? I can't even think of any. Whereas, on the GC, they can be relatively sure that 90% of the games that come out are extremely kid friendly. I'm not talking about 13 year olds who are finally getting into technology and graphics. I'm talking about wee lil' tykes.

  4. So you say you wanna revolution by 40Two · · Score: 2, Interesting

    I know I do, of the next-gen consoles it is at lesat the prettiest and the ability to download over 20+ years of nintendo content! Nintendo is coming back in a big way.

    1. Re:So you say you wanna revolution by Anonymous Coward · · Score: 0

      Er.... I never knew Nintendo was gone. Ever since they came out with the NES Nintendo has been king. Has the Gamecube sold more units than the PS2? Ok, so no. However, Nintendo was around long before Sony decided to enter the market, and Nintendo watched the fall of Sega without falling to the same fate. I hope Nintendo will be around for a long time to come.

    2. Re:So you say you wanna revolution by floodo1 · · Score: 0

      go look at preveiws for kill zone 2 on ps3. ps3 is by far the best visually. revolution is 2nd imo and xbox2 is 3rd. which makes sense really.

      --
      I KUT J00 M4NG!!!
  5. Actual Game? by bunburyist · · Score: 3, Insightful

    Ok, those look damn smoooooth if I say so myself BUT are those in-game shots or the dreaded "let's show the incredibly breath taking cinematic art and make it LOOK in-game even though we will soon find out after dropping 50 bones that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!"

    1. Re:Actual Game? by KDR_11k · · Score: 1

      What are you referring to? The new Zelda trailer? It's hardly impossible, the largest part is just texturing. Besides, Gamespy got a hands on with a playable version.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Actual Game? by ZakuSage · · Score: 1

      If you mean PS3, the vast majority of it was rendered in real time. It is that powerful, and it is jaw dropping.

    3. Re:Actual Game? by Rallion · · Score: 1

      Yeah, uh, what the hell are you talking about? If you're talking about Nintendo, they only show actual graphics, no FMV. But...I really don't even know if that IS what you're talking about.

  6. Don't be so easy on them by Metaphorically · · Score: 3, Interesting

    Nintendo did miss the boat. They've parlayed their one-time leadership of the market into a great big bust. They could hope to catch the low-cost segment of the market with the specs that are given for the Revolution, but that would still require them to take advantage of media events like E3.

    I think they're going the way of Sega and Atari. If they keep it up they won't be able to keep producing their own console.

    --
    more of the same on Twitter.
    1. Re:Don't be so easy on them by kaos.geo · · Score: 3, Interesting

      I agree with you, but you have to take into consideration that MS second place in market share is still not getting them any real profit, while nintendo is a financially clean operation, of course MS can wait until the xbox starts being profitable for as long as they want, but that doesn't make the xbox a better console or signal that last time Nintendo missed the boat. MS enters a market and forces its way in. Call me an idealist but I hope that nintendo will prevail ;)

    2. Re:Don't be so easy on them by Metaphorically · · Score: 1

      I guess I hope so, too, but mostly for nostalgic reasons. MS has won in other sectors with this strategy before - just waiting out the competition and doling out from their deep pockets until everyone accepts them.

      In the case of Xbox 360 vs Revolution though, I have to say the hardware on microsoft's side looks much better. Nintendo's recourse in that regard is the price point.

      --
      more of the same on Twitter.
    3. Re:Don't be so easy on them by tuffy · · Score: 5, Interesting

      Sega and Atari failed to make their consoles profitable, which is why they stopped making them. Last I heard, Nintendo's consoles themselves continue to be profitable which alleviates any need to be #1 in order to make up costs on software sales.

      --

      Ita erat quando hic adveni.

    4. Re:Don't be so easy on them by Anonymous Coward · · Score: 0

      Where are the specs to the revolution other then the dimensions? Or are you basing your opinion on the other specs on only the dimensions?

    5. Re:Don't be so easy on them by kaos.geo · · Score: 1

      I remember seeing the Dreamcast in action and thinking the graphics were awesome. The Xbox, besides having better graphics than the gamecube has a different "feel" to them (I know this sounds vague, but I cant justify the difference by hard facts or a logical explanation) We will just have to wait and see how the "revolution" fares. I root for them also for nostalgic reasons, my first handheld game was Mario Bros Game and watch. :) http://users.forthnet.gr/ath/dgourlis/mario.jpg Will check your blog later! ;) bye.

    6. Re:Don't be so easy on them by radish · · Score: 0

      I think the point is they look very unlikely to be able to maintain this profitability into the next generation. Whilst the GC didn't sell in spectacular numbers, it was technically comparable to the other two and so it's low price made it attractive to many people. This time around, they look to be a long way behind the curve performance wise. Whilst that might not matter to all gamers, it matters to a lot of them, and it also matters to publishers. If Nintendo lose 3rd party developers it's the start of a slippery slope which ends with them simply not selling any consoles.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    7. Re:Don't be so easy on them by barawn · · Score: 5, Informative

      This time around, they look to be a long way behind the curve performance wise.

      No, they won't be. They're a long way behind on the "make up random numbers for E3 based on peak FLOPs numbers that could never be achieved" performance curve, but they won't be far behind on the actual performance curve. C'mon. Give me a break. Sony and Microsoft are literally making numbers up here.

      Microsoft and Sony were both sloppy in the previous generation when it came to console design, and both of them look to be quite sloppy this time. I mean, really: Xbox 360 has 6 front ends and the system has shared graphics memory. So it needs serious amounts of memory bandwidth (good chance one of those threads is going to evict a cache line) and it's sharing it with the graphics card? What?

      Nintendo knows how to make consoles without blunt force. The games will look surprisingly similar to this generation in terms of who's better: Revolution will look pretty much the same, but maybe a *little* worse, PS3 will look the best on some, but worse on others (too high a developer learning curve), and the Xbox 360 will probably look about equivalent to the Revolution on most games, with maybe a few being better.

    8. Re:Don't be so easy on them by stratjakt · · Score: 2, Interesting

      Here's what the hoo-haw is based on.

      MS comes out saying XB360 is "100 times more powerful" than XBox.

      Sony comes out and says PS3 is "30 times more powerful" than PS2.

      Nintendo comes out and says that Revolution is "5 times more powerful".

      So therefore Nintendo is teh suck making cheapy machines.

      What these people miss, since they're clueless fanboys, is that those are made up out-of-their-ass numbers. Show me the math behind them?

      Besides, for as accurate as a made up number goes, consider this. PS2 had a resolution of 320x480. GCN does 640x480. Twice the resolution. Twice as powerful already. Now, PS2 has a 300mhz CPU, GCN has 485mhz CPU. Another factor of 1.5! And GCN is PowerPC based, just like the Macs, so that makes it thrice as good as anything else by standard slashdot logic. So, the GCN is already 2x1.5x3, or 9 times as powerful as the PS2. So 9x5 makes Revolution 45 times more powerful than PS2!

      Meh, who cares. Truthfully, the GCN is more "powerful" than the PS2, a side by side comparison of the games bear that out.

      Nintendo are purposefully undercutting XB360 and PS3 on price. Which is really, really smart. I dont own a widescreen HDTV yet. If I did, it would be in the living room. That's where 360 or PS3 would go - just like XBox and PS2 are now. But, Gamecube's are cheap. Each of my kids have one. I have one in my office/lounge room. Gamecubes outnumber XBoxes 3 to 1 in my house.

      My friends who have kids have the same situation. One XBox or PS2 for the "family" (basically just functioning as a DVD player since they won't let the kids monopolize the good TV for games), multiple Gamecubes in the kids bedrooms.

      If these are a much lower price point, Revolutions will outnumber XBoxes in my house.

      Anyhow, I'm no fan of hardware or corporations. I like games. Nintendo knows how to make and market games. Sony and Microsoft know only how to crush competition and dominate the market. There are three aisles of PS2 games at Best Buy, and one aisle split up between GCN and GBA. 90% of the PS2 games are pure crap, however, to the clueless consumer, it makes it look which is the obvious horse to bet on.

      We'll see in a year or two what happens to Nintendo. I'm sort of rooting for them, since they're the only company left dedicated to gaming hardware, and not World Domination.

      --
      I don't need no instructions to know how to rock!!!!
    9. Re:Don't be so easy on them by Saige · · Score: 1

      I keep seeing people talking about "Revolution vs. other console" - but something tells me this may not exactly be their main goal. They don't have to be the console that everyone goes after first.

      Depending on how the situation is with being able to play the old games, it may be enough of a draw to anyone who has ever owned or played a Nintendo console to be THE 2nd console that everyone goes after - to the point that it could quite possibly outsell the other two if it reaches such a status.

      Give people enough free game downloads with the console, and it may well attract people for just that purpose - I know it's already got me thinking about getting one (depending on more information, of course).

      I wonder if that's their intenion - not trying to be the console that everyone goes nuts for with the big-name games, but being the affordable one with 5 different generation's worth of titles available easily and cheaply. The one that is such a good deal that nobody can pass it up.

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:Don't be so easy on them by ZephyrXero · · Score: 1

      Very true... if both the Xbox360 and the PS3 go beyond the standard $300 price point to something like 4 or 5 hundred, and the Revolution comes out at around $200 that'll make a huge difference... it's one thing if there's $100 or less difference, like there was in this current generation, but multiple hundreds will turn heads.

      I'd also like to add to one of your points. Microsoft and Sony always put the very best possible numbers they can. It's theoretical, and usually with just flat shaded polys and no ai or gameplay going on... As while Nintendo (just like last time) uses real world figures...they try to give a realistic impression of what it will be like, not theoretical like the other guys. Remember when they announced the Gamecube's specs and everyone was worried/disappointed, then it came out and it was much more powerful than people thought....the same thing will happen again.

      Console power isn't really a concern for me with Nintendo. Their real hurdles are the average person's mindset and conception of their stuff and 3rd party support. Those are the only real problems they have to deal with. Still, Nintendo has probably already planned their system so that they can still remain profitable even at third place just like with the GC. Like the guy said at the conference: "Nintendo's here to stay"

      --
      "A truly wise man realizes he knows nothing."
    11. Re:Don't be so easy on them by Anonymous Coward · · Score: 0

      The hardware was in favor of Microsoft last year too. It easily beat GameCube, and also edged out PS2. Even so, Microsoft barely sold more than Nintendo. And Nintendo games can look as good as, if not beter than, Xbox games (take a look at StarFox and the latest Zelda).

      Nintendo operates in the real. GameCube was designed for gaming. Nothing unneeded was added. They kept costs down and probably made a profit off of each unit sold. It was smart business.

    12. Re:Don't be so easy on them by RobRancho · · Score: 1

      Nintendo did miss the boat.

      What boat?

      They've parlayed their one-time leadership of the market into a great big bust.

      What great big bust? Nintendo has been profitable every fiscal quarter. Is making money bad business these days?

      They could hope to catch the low-cost segment of the market with the specs that are given for the Revolution, but that would still require them to take advantage of media events like E3.

      They already have a dead lock on the low-cost market. They invented that market, and face little to no competition.

      I think they're going the way of Sega and Atari. If they keep it up they won't be able to keep producing their own console.

      While you are entitled to your opinion, I fail to see on what you are basing this prediction. Care to cast some light on any facts overlooked?

    13. Re:Don't be so easy on them by incom · · Score: 2, Insightful

      Exactly, there is no intelligent discussion to be had about which new console will be more powerful, and any comparisons being done right now should "out" that person as a blatant fanboy.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    14. Re:Don't be so easy on them by radish · · Score: 0

      Right. You know all that because....

      Come on, you accuse Sony and MS of making shit up then you pull all these predictions for what the games will look like out of your ass. Sure, maybe the 360 and PS3 won't be as great as they make out. Maybe they will. Let's wait and see...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    15. Re:Don't be so easy on them by SirSlud · · Score: 5, Insightful

      IMed to a friend about 4 hours ago:

      14:48] KraftBoy: Nintendo has been pushing this 'performance isnt everything' mantra
      [14:48] KraftBoy: they say the Revolution will be 2 or 3 times as powerful as the gamecube
      [14:49] KraftBoy: Sony says PS3 is 30 times the power of the PS2
      [14:49] KraftBoy: MS says the Xbox360 is 15 times as powerful as the first xbox
      [14:49] KraftBoy: if people dont dig the offering of Sony and/or MS, then Nintendo looks like a genius for purposefully underhyping the power of the console
      [14:50] KraftBoy: I get the feeling that people are gunna be like, "Great, Halo 3, same game, better graphics"
      [14:50] KraftBoy: or GTA: Mississagua, same game, better graphics
      [14:51] KraftBoy: they come come away looking smart for realizing that the market is getting bored of bying the same game 4 times, each time with cosmetic upgrades

      Nintendo is always bashed for recycling the same games. How can this be? They recycle the same *charcters*, but I can't think of too many Sony properties or franchises that have undergone the kind of radical transformations that the gameplay of Mario or Metroid titles have undergone. (GTA 1 wasn't much of a big seller, y'know.)

      99% of the Mario platformers were awesome (tho Sunshine underwhelmed me.) Metroid? If you've played Super Metroid and Metroid Prime, nuff said. For those who havn't, the game was legendary in 2D, and the 3D first person (!) leap, if anything, *improved* the gameplay.

      I think Nintendo is playing a strategy here. If performance meant anything, nobody would have bought a single PS2 after the day the GameCube was released. MARKETING is the operative strategy here. Just like Nintendo got too big for its britches, I think they realize that if they downplay performance, and Sony and MS can't live up to the "Its 30 times more powerful than the PS2" claim (which, as pointed out about, is a laugh to anybody with an once of BS detection in their bones), people might start realizing that it ain't the performance, its the games.

      The games (and their time to market, of course) is what got the PS and the PS2 their place in history. Now that Sony and MS are pushing the performance advantage angle, I think Nintendo realizes it can do exactly what Sony did ... focus on the games, the library, the 3rd party developers. I've shown off Metroid Prime and Resident Evil 4, etc to Sony or PC headz, and they couldn't believe this stuff flew under their radars. The games are great quality for Game Cube .. there just arn't nearly enough of them.

      Sheesh, its almost a mirror image from the PS/N64 situation - sexier technology != higher sales. Release dates aside (it practically looks like all companies WANT to release at the same time .. being first can be as big a gamble as being 3rd depending on the purchasing cycle of the market,) I think Nintendo is stepping away from the other two companies so it doesn't get lumped in with the invitable backlash. Halo 3 .. its .. its Halo 2, but more polygons! Woot!

      Now, I realize there are tons of other ways Nintendo works against itself:

      1. Not enough advertising. Their name is not household anymore with the 16-21 year old set, so heres to hoping they know this and plan to push the Revolution in TV, etc.

      2. No shame in cozying up to the kiddie crowd. I think thats just a reality that disaffected cool teens will have to accept if they want access to the kind of graphical and gameplay orgasms that is Resident Evil 4, Eternal Darkness, etc.

      All that said, Xbox outsold Gamecube, and who made a profit? Nintendo had to compete against a company that knew, neh, committed itself to ending up in the red, and they still managed a respectable share of the market place, and still turned a profit.

      So really, all things being equal, what company is more impressive? The one that throws money away for the sake of getting their name in front of your eyes for every minute that you play video games, or the company that works on stuff it thinks is cool, and manages to make money off of it to boot?

      --
      "Old man yells at systemd"
    16. Re:Don't be so easy on them by Anonymous Coward · · Score: 0

      Come on, you accuse Sony and MS of making shit up

      Given their past actions I'd say that is completely justified.

    17. Re:Don't be so easy on them by Anonymous Coward · · Score: 0

      > Meh, who cares. Truthfully, the GCN is more "powerful" than the PS2, a side by side comparison of the games bear that out.

      I tried, but I ran out of games for the GCN.

    18. Re:Don't be so easy on them by barawn · · Score: 1


      Come on, you accuse Sony and MS of making shit up then you pull all these predictions for what the games will look like out of your ass. Sure, maybe the 360 and PS3 won't be as great as they make out. Maybe they will. Let's wait and see...


      I know this because Sony and MS did pull the numbers out of their ass.

      15 times more powerful than the Xbox: 3 cores, running at ~5 times the clock speed of the original Xbox CPU = 15 times more powerful! Wow, what a creative number, and it's completely true, because "OMG MHz is teh rulez!"

      This isn't new to Sony or Microsoft either. Sony's been doing it for a while. With the PlayStation, they use to quote triangles/second - but only if said triangles were completely raw (no textures, AA, etc.) which means the number is useless, whereas Nintendo quoted completely antialiased and textured polys, so their numbers were far lower, but actually pretty much comparable.

    19. Re:Don't be so easy on them by stratjakt · · Score: 1

      Oh, oh, I forgot one.

      I mentioned PS2 at 320x480 vs 640x480, but I should also mention that GCN games can run in progressive scan mode. So there's another factor of two. Making Rev 90 times more powerful than PS2, and more powerful than XB360 by math so complex it can only be explained by super string theory.

      Nintendo have always been a little more honest with their numbers and PR. Even in the cartridge days, they didn't start measuring them in "megabits" to make them look 8x bigger until everyone else was doing it (notably SNK with Neo Geo, I think that was where that started)

      I think 5x more powerful is about on the money for all consoles, but who really knows. So far access to N's entire back catalogue has piqued my interest much more than XB360s interchangable faceplates (lame concession to the X-Treme gamer segment I abhor), or Sony's redesigned double-ended dildo controller. Dual shock indeed!

      --
      I don't need no instructions to know how to rock!!!!
    20. Re:Don't be so easy on them by alc6379 · · Score: 2, Funny
      They've parlayed their one-time leadership of the market into a great big bust.

      I don't think they've done that. Had they turned anything in their company into a great big bust, it probably would have turned them around. Look how good sales were for Dead or Alive: Beach Volleyball.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    21. Re:Don't be so easy on them by barawn · · Score: 1, Interesting

      [14:49] KraftBoy: if people dont dig the offering of Sony and/or MS, then Nintendo looks like a genius for purposefully underhyping the power of the console

      Personally I think it's just because Nintendo doesn't like lying to the customer to get them addicted to numbers that can be fudged or made up depending on the phase of the moon. They'd rather get them hyped about the new games and/or gameplay. So they say something to entice the geeks (and to make media happy), but focus mainly on things that will get people interested.

      Honestly, they showed software for the PS3 and Xbox. Woop-de-doo - it's Tekken 6 (or 9, or 54, or whatever), Halo 70145 (or whatever number it is) - blah. Let me guess - it looks just like the previous ones - but better!

      Geez. Wonder when these companies are going to take the smart developers' hints that gamers really, really don't like numbers for sequels. Hell, even Final Fantasy uses roman numerals.

      The main problem with the way that Sony and Microsoft are throwing out sequels is that if you miss one of them, you don't care. If I don't buy Halo 2, and just play Halo 3, will that be any different? Probably not. But you can't skip, for instance, a Zelda game. You'd know you missed something, because Majora's Mask is a completely different game than Wind Waker, than Twilight Princess will be. Ditto for the Mario games.

      All that said, Xbox outsold Gamecube, and who made a profit?

      Only in certain markets. GameCube demolished the Xbox in Japan, and the Xbox only managed to catch up to the GameCube in 2004. The Xbox's real success was in 3rd party titles, but that still doesn't guarantee that MS made much money, because they were basically giving away licenses to encourage development.

      Anyway, c'mon: as of Jan 2005, the difference between the GameCube and Xbox in terms of consoles sold was less than 2 million out of 20 million, with almost all of that difference coming from the US market. It ain't much of a difference (considering Sony's at 80 million, they're both sitting at around 15%).

      Interestingly enough, GC might actually win overall, as Xbox 360 will kill Xbox sales, and GC's still got the next Zelda. Especially in Japan, Zelda's huge, and Xbox is nonexistent in Japan. I actually think in the end, the GameCube will finish in 2nd place.

    22. Re:Don't be so easy on them by creep · · Score: 1
      Man, mod this up. Great point.

      Nintendo's playing the only card they have left: nostalgia. MS and Sony can't offer two decades worth of games. I've used emulators before, and nothing compares to being in front of a TV on a couch with friends.

      I'm sure the pricing structure (if there is one--remember that Nintendo has nothing to lose by making it free; they've already made money off their old games) will be simple. My biggest question is whether games developed by 3rd parties will be available. Don't get me wrong, I've been itching to play some Mario Kart 64 on a decent controller for awhile now, but I'd LOVE to play a full season of Baseball Stars without worrying about the cart's battery crapping out 70 games in.

    23. Re:Don't be so easy on them by 13Echo · · Score: 2, Insightful

      I tend to agree. Wasn't it painfully obvious to everyone that the Playstation 2, which was "15 times more powerful than any other console" was actually less powerful than the Dreamcast (from 1998)? What about the X-Box? It's arguably no more powerful than the Gamecube, except for the fact that it has a distinct advantage when it comes to x86 ports (Splinter Cell and Halo come to mind).

      People need to get off of this habit of being wowed by imaginary numbers before they even see the hardware. I'll bet that Nintendo's hardware will easily be as powerful as Microsoft's or Sony's - in spite of their conservative estimates.

      Microsoft and Sony are just playing on all of you again... And wow, how you are all easily played.

    24. Re:Don't be so easy on them by KaptNKrunchy · · Score: 1
      "Sheesh, its almost a mirror image from the PS/N64 situation - sexier technology != higher sales. "

      Or hopefully for nintendos sake it's more like the gameboy vs. gamegear situation, which they handeled I might add, quite ingeniously. It could also very easily turn into a dreamcast vs. ps2/xbox/gamecube situation though, where even though the actuall appearance and quality of the games was very comprable IMHO, It sort of got left behind in a cloud of Mhz.

    25. Re:Don't be so easy on them by HawaiianMayan · · Score: 2, Funny

      "GTA: Mississagua"

      Oh great, I just sprayed milk all over my nice keyboard!

    26. Re:Don't be so easy on them by imr · · Score: 1

      of course MS can wait until the xbox starts being profitable for as long as they want
      Really?
      Don't they have shareholders who might think that those 5 billions dollars that gave no profit might have gone into their pockets instead and who wouldnt like to see another 5 billions being wasted every 4 or 5 years?
      I think they can do it another time but have to bring revenues this time.
      I bet they are going to try to milk those "internet users". They have been trying for years to create a private (ms)network that would bring them huge revenues.

    27. Re:Don't be so easy on them by SirSlud · · Score: 1

      Here's my take onWhy people are wowed by MHz numbers on consoles

      Lets call it the iPod Effect. Our peers sell us products, and they're very good at playing broken telephone with overhyped specs. Overhype the numbers, the peers will adopt the 'tone' of your specification announcements, thereby adding hype onto something that was overhyped to begin with. I have a hard time imagining that things are done with way in a calculated means, but I think thats the net effect of hype .. other people feel that, and add inaccuracies upon your own. It's great salemanship, even if its not exactly calculated as such.

      Sony and MS have money to burn when it comes to hardware and raw numbers so they try and play it up to their respective advantages as much as possible. Whether by altruism or simply shrewed strategy, Nintendo is pretty cool for being 'responsible' in not making hyperbolic overqualified supposedly quantifyable statements. Maybe they even feel that inffusing these numbers into the minds of the buying public actually does the market a disservice. Maybe I'm living in a gumdrop world, with bubblegum houses and candycane lane. Or maybe quoting raw theoretical numbers that do not in any way provide any insight as to the power of the console is a tad shady. You decide.

      --
      "Old man yells at systemd"
    28. Re:Don't be so easy on them by SirSlud · · Score: 1

      Don't tell me blowing up Square One wouldn't be the fuckin bomb! ;)

      --
      "Old man yells at systemd"
    29. Re:Don't be so easy on them by floodo1 · · Score: 0

      rofl. as if nintendo is gonna go under.

      perhaps you like that ms had to sell consoles at a loss, and almost for sure will have to with xbox360. its esp sad when you consider the price that ms sells the xbox at vs the price of a gamecube which is a profitable hardware system.

      i guess you just dont see the "niche" market of people who GET what nintendo is saying (and has always been about).....fun!
      go watch the e3 video for nintendo...the part where they say cool things like: download past content, bring in new games, new ideas, easy to program, graphics to make you go "wow", etc, etc.

      contrast with "we have awesome technology".

      time will prove that nintendo is still around for a reason, and will continue to be around...for a reason....that reason is, cuz they "get" gamers.

      --
      I KUT J00 M4NG!!!
    30. Re:Don't be so easy on them by Destoo · · Score: 1

      Tim Rogers? Is that you?

      That made no sense.. can you repeat the affirmation and make a point for the common people, m'lord?

      --
      Nouvelles de jeux et technologies en français. TC
    31. Re:Don't be so easy on them by Lehk228 · · Score: 1

      i think sony was claiming 66 million* triangles

      *wireframe, in the dark triangles

      --
      Snowden and Manning are heroes.
    32. Re:Don't be so easy on them by mink · · Score: 1

      That reminds me of a LAN party I hosted once where someone was playing an FPS (first person shooter) and had the FPS (framed per second) display on. At one point in a loading screen (all black) it went up to 1K FPS. We all joked about the uber performance of his system.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    33. Re:Don't be so easy on them by mink · · Score: 1
      No shame in cozying up to the kiddie crowd. I think thats just a reality that disaffected cool teens will have to accept if they want access to the kind of graphical and gameplay orgasms that is Resident Evil 4, Eternal Darkness, etc.

      Maybe Despair can release a poster for them. Seeing as they have disaffected collage students and disaffected middle schoolers covered.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. As a family man... by Anonymous Coward · · Score: 0


    As a parent-to-be, I'd hope Nintendo's downloads for the Revolution are affordable (say a few dollars max for NES games). I'd much rather have the classic Mario games available to my son rather than pick through the dust bins for the occasional good children's title on the PlayStation or XBox.

    1. Re:As a family man... by Anonymous Coward · · Score: 0

      As a parent-to-be, you should call an ambulance and get a vasectomy in the E.R. so the world doesn't have to put up with any more of your little ugly idiots having seizures in front of video games until they're 29. Hey fucktard, how about sending the fuckrat to school instead of educating him in front of a fucking video game? Like father like son isn't a good thing in this case... Let me guess: You met your wife on IRC chat in the CUG while a student at DuhVry, didn't you?

    2. Re:As a family man... by ZephyrXero · · Score: 1

      I think 99 cents for an NES game, $5 for an SNES game and $10 for an N64 game sounds like a fair deal to me ;)

      --
      "A truly wise man realizes he knows nothing."
    3. Re:As a family man... by Anonymous Coward · · Score: 0

      In all honesty, I would be lying if I said that I didn't laugh out loud reading that. Roffle, good sir, roffle.

  8. not just about making fun games... by Worminater · · Score: 1
    Who carries Sonic games now? Thats the shocker imo...

    Nintendo down the same path? I hope not. I'm an errant oldschool nintendo fanboy based on my 8bit experience mostly; and I bought a N64 on launch... Was i happy with it? Yes. I bought a PS1 only for FF7; and refused to buy a ps2 until a title i had to have was available. I did the same with Xbox and Gamecube; and i ended up buying none of them. We will see how it bans out... :p I really hope they dont go the way of sega and just become an excellent game house.

  9. would be nice by tont0r · · Score: 1, Troll

    i actually feel bad for nintendo. some people say that did it to themselves whenever they were on top with the SNES, but it almost hurts to watch a company release 2 bad systems in a row. they do a great job at being innovative (DS for example) but in reality, people just want good games. it is only until the past year or so that they have began opening up to more a mature market. until then, it was constantly ignoring it. same with the broadband market. with the expection of a few titles, they constantly ignored it. but hopefully now they will get everything in order.

    i own all 3 systems right now and im sad to say the GC gets the least amount of use out of all. when i bought my N64, i literally played the thing 3-4 times and never touched it again. i hope the revolution will change the pattern that nintendo has seem to be repeating. and while it is great to see that mario, zelda, metroid, mario tennis, and any other old game you can think of getting rehashed constantly, please stop. well dont stop, but get some other titles under the belt other than what is already there. all i see are the top dogs are nintendo saying 'well, we have a shit system, but hey! we have mario! our cash cow only second to zelda!'

    1. Re:would be nice by Saige · · Score: 1

      For a while, the only current-gen console I had was the GC - and it got a LOT of use. Metroid Prime. MK:DD. SC2. Animal Crossing. Super Monkey Ball 1/2. Eternal Darkness. SSB:M.

      After I bought my Xbox, the use went down - then stopped once I became addicted to Halo 2 on Xbox Live. It's not that I don't want to continue to play on it, just that I don't have enough time for all the Halo 2 I want to play, let alone play on the GC also. :)

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:would be nice by 40Two · · Score: 5, Insightful

      I am sick and tired of people linking "good games" to the "mature market." I can't not express inwords how irritating that is to me. When the gaming industry gives out their awards for games Nintendo is always heavily represented. Nintendo is a lot like Disney. 9 times out of 10 they put out the highest quality stuff around, and though they are more geard towards a younger audience if you could just get the F*** over yourself for a second you could have fun too. I dare anyone out there to play Donkey Konga or Jungle Beat and NOT have fun, I literally dare you!

    3. Re:would be nice by gameboyhippo · · Score: 1
      Why does everybody assume that the only good games are mature games. I must say I have a bunch of game consolse, but one I don't have is the MS X-Box. Why? Because the vast majority of titles for the X-Box are mature titles.

      My GBA and GC get the most use out of my collection of game consoles. The reason why Nintendo keeps cranking out those blockbuster family friendly games is because people buy 'em.

      Personally I feel bad for all those gamers who have to rape a hooker to have fun in a game. Sounds pretty immature to me.

    4. Re:would be nice by tont0r · · Score: 1

      i think you are getting confused. im not saying it sucks because they make childish games. ill play pikmin and DDR any day hehe. but the point of it was that unfortunately, there are a lot of gamers out there who do hate it. ill agree, its stupid because they are doing the whole 'judge a book by its cover' thing. but the fact remains, if you want the money, you have to appeal to the market as well. you are allowed to have both types of games. but they limit themselves to one side. unfortunately its the side that doesnt make as much money.

      ps
      i really wanna play donkey konga hehe.

    5. Re:would be nice by cowscows · · Score: 2, Insightful

      Just to counter your anecdotal evidence, I've got all three of the current systems in my house, and the Gamecube gets the most play by far. Even though I do a large portion of my gaming at my girlfriend's house on her gamecube.

      And for the Love of God, would you people stop picking on Mario. Yes, there's dozens and dozens of games with Mario in them. But amongst those games, there's dozens and dozens of entirely different types of gameplay, all of consistently high quality, and tied together by an extremely creative and fun universe that Nintendo has cultivated over more than 20 years. Their franchises are not only a financial powerhouse, they're also a springboard from which lots of fun games have developed. What's the problem with that?

      --

      One time I threw a brick at a duck.

    6. Re:would be nice by Aerog · · Score: 4, Interesting

      I agree entirely. My brother and I went and bought a couple of bongos, Jungle Beat, and Donkey Konga on a whim a few months back and haven't regretted it one bit. I believe the exact description I heard was "Bongos should be the natural input for a game console". Even more, people I know who "don't like video games" were getting me to come over with the 'cube just to play Donkey Konga for hours on end. High School "I'm too cool for kids games" kids who dismissed it at first couldn't be torn away from it after playing once.

      Nintendo makes games with the WTF factor that you can throw down with some friends of varying skill levels and all have a blast. Warioware is another perfect example of this. "This looks lame" quickly makes way for "This game is awesome", despite the lack of plot or "mature" content.

      Revolution, just like anything else, is going to be dependent on games before system specs, and if Nintendo keeps on innovating we will all be around to do this again at their next launch.

      --

      - Relativistic? That's barely Newtonian!
    7. Re:would be nice by Anonymous Coward · · Score: 0
      Nintendo is a lot like Disney

      I think you mean Pixar.

    8. Re:would be nice by Anonymous Coward · · Score: 0

      I've taken your dare and lost.

      I was at Best Buy playing DK Jungle Beat on the kiosk a few days ago. LOTR Third Age for GameCube went down to $20 sometime recently and my cousin told me that they still had a copy there. Anyways some of the guys in the GameCube/GBA/PS2 aisle had walked right past the demo, looking at games, but once I started playing it, at least two different groups of people stood behind me, watching how the controls worked. I had been hitting the side of the drums to make the clap effect like my cousin does (he thinks it makes him look like less of a loser, but that's a battle he lost long ago), but when I noticed them watching, I actually started clapping to make the clap effect. Who cares, I'll never see these people again anyway. I was expecting laughs or weird looks, but I didn't get any. None that I could notice through the back of my head while looking at the TV, at least.

      When I was done beating some boss (the one where you have to hit his stuff back at him), I gave up the controller to some guy and everybody else kept watching. While I looked at GC and PS2 games in the same aisle, everybody was taking turns at the game. It was funny to see this mass of people standing there, taking up space in the aisle and looking up at the demo TV, when nobody was sitting in front of the widescreen HDTV that had a couch, 5.1 speaker system, and PS2 running GT4 in front of it. I'd only ever seen the opposite, with people crowded around the HDTV and only the occasional person playing the standalone demos. All it took was for someone to show them how it worked, and all of a sudden, it's just a liiiittle bit more entertaining than yet another driving sim (as good as it is).

      At the very least, I think Best Buy could probably stand to rotate the systems on the HDTV. Put some party games and a couple of controllers in front of the TV, place boxes for that game in the space underneath the TV, and put up a sign stating what the game is. I think they'd be surprised what kind of games will draw attention, even if they aren't the most graphically astounding games of the week. Might even help them move inventory people don't ever get the chance to try normally, too, like GameCube multi-player games.

    9. Re:would be nice by Anonymous Coward · · Score: 0

      literally?

    10. Re:would be nice by sesshomaru · · Score: 1

      This is why Nintendo used to hire demonstrators, they should do that again this Christmas.

      --
      "MIT betrayed all of its basic principles."
    11. Re:would be nice by slntnsnty · · Score: 0

      I have to agree with this. Additionally, Nintendo deserves honor for attempting to create original games, whereas so many games these days are nothing but rehashes of the last generation console games with nicer looking graphics.

      Boring.

      Nintendo, on the other hand, has come out with some incredibly clever and fun games, Donkey Konga, Warioware, MarioParty all come to mind.

    12. Re:would be nice by Anonymous Coward · · Score: 0

      Man, you've been missing out. I've been playing Halo 2 since the release of Wolfenstein 3D.

    13. Re:would be nice by Emeye · · Score: 1

      I would have to agree. Last year I spent some time in Florida with my brother and his girlfriend. Her brother had all three systems. We played Halo for awhile, but people got frustrated. We stayed away from the PS2 due to the lack of an adapter for 4 controllers. We fired up the cube, though and played MarioKart for long enough to race every course. The we played WarioWare. For 6 hours straight. We only went to bed due to the impending drive to Seaworld. Nintendo has games where you dont get angry about losing, because you had fun even when you bit the dust. That's my experience at least.

    14. Re:would be nice by Aerog · · Score: 1

      We also had a gaming night on campus recently with the students' society. Warioware went in when we got tired of 7-player LAN Mariokart on 2 projectors (I now have 2 Broadband Adapters for that purpose alone) and didn't come out for 4 hours. People were literally lining up to play! Plus, the game itself regulates skill so the massive skill gap that was apparent in Double Dash was lessened to a great degree.

      Now if only we could track down enough bongos for 4-player Donkey Konga (1 or 2)

      --

      - Relativistic? That's barely Newtonian!
    15. Re:would be nice by Anonymous Coward · · Score: 0

      I have a game cube sitting on my computer desk (hooked up to my AIW Radeon) . its collecting dust. Why? I find myself playing Enemy territory and World of warcraft all the time. Both of these games would not do well on the game cube and arguably would only sell well on an xbox. My point is that in some markets the game cube sucks! The original NES had games for EVERYONE. Kids, adults, teens.. it was a well balanced system. I think sony did the same thing and thas why they have 40 percent market share. I don't even like PS/PS2 and i'm saying this!

      I've been skeptical to buy an xbox because it IS a pc. Why buy what I got two of on my desk? One even has windows on it.

    16. Re:would be nice by Anonymous Coward · · Score: 0

      My brother and I went and bought a couple of bongos...and Donkey Konga..."Bongos should be the natural input for a game console"

      Not to pick on you, but everyone always calls tham bongos. Did it totally escape everyone why they called the game Donkey Konga?

    17. Re:would be nice by mink · · Score: 1

      Strangely enough the Gamecube has games for EVERYONE. Kids, adults, teens.. It is a well balanced system.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    18. Re:would be nice by Magius_AR · · Score: 1
      I am sick and tired of people linking "good games" to the "mature market."

      I did not get this from the parent's poster at all (I don't know why the hell he got marked a troll, he had decent and fairly accurate comments). Maybe YOU're the one taking a bit too personal. He said it would be nice if Nintendo OPENED UP more to the mature market. In other words, if they'd get the hell out of their niche market of rehashing the same characters.

      What's wrong with having the fun kiddy games AS WELL AS a segment of realistic games? That's what PS2 does. They have silly games like Katamari Damacy and Lego Star Wars, but they ALSO have mature games. They target MULTIPLE demographic segments of the market, rather than just the cartoony stuff. While it's fun and all, it does get old after awhile and you really do find yourself wanting to do something "real" for once.

      For instance, the Grand Turismo/Need for Speed/etc series have been as popular as they have because they're a HUGE demographic of realistic car fanatics out there. What's Nintendo going to win them over with? Mario Kart?

      On a side note, I very much enjoy the gamecube and it is without a doubt HANDS-DOWN the best "party" system around

    19. Re:would be nice by scot4875 · · Score: 1

      For instance, the Grand Turismo/Need for Speed/etc series have been as popular as they have because they're a HUGE demographic of realistic car fanatics out there.

      Uhh... how about Need For Speed? It's available on the 'Cube you know.

      As for opening up to the adult market, there are plenty of titles out there. The Resident Evil series and Eternal Darkness spring to mind right away, but there are also the Metroids and Splinter Cells and plenty of yet-another-cross-platform-FPSes out there.

      No, you can't play Gran Turismo or Halo. Every system has its exclusives. For whatever reason, people forget that the Nintendo exclusives are consistently the best games released in a generation.

      --Jeremy

      --
      Jesus was a liberal
  10. happy w/ my psp by topper24hours · · Score: 1

    Playing antique games is a novelty, NOT a major selling point! It's like having a Video Camera that also plays back mp3s... I mean why not if it's cheap and if gives the user another reason to love their product. Nobody will initially buy based on such a flimsy feature though.

    1. Re:happy w/ my psp by Anonymous Coward · · Score: 2, Insightful

      Loyalty to customer base who are loyal to you is a big deal. As others have said, they are not losing money on each console in order to gain market share. They actually do make money on each console as well as new game.

    2. Re:happy w/ my psp by poot_rootbeer · · Score: 1

      Playing antique games is a novelty, NOT a major selling point!

      And yet you're HAPPY with the PSP and all the PSX title rehashes in its software lineup?

      Obviously Nintendo isn't going to release a new console that JUST plays older games. Having a 20-year library of classic games available is of course A selling point for the Revolution, bu it's foolish to assume that it will be a PRIMARY selling point. Like you said, why not if it's cheap and gives the user another reason to love their product.

    3. Re:happy w/ my psp by Rallion · · Score: 1

      Playing antique games is a novelty, NOT a major selling point! It's like having a Video Camera that also plays back mp3s

      What if you wanted a camera, and also had use for an MP3 player? This is not a 'novelty.' The Micro is, essentially by Nintendo's own admission, a novelty. But I would consider such backwards compatibility quite the feature. Assuming everything pans out, I WILL be buying a Revolution, and I WILL be using it to play old games.

      You use the word 'antique' as if the games aren't fun anymore. The correct term is 'classics.' If you disagree, I don't believe that you've ever played these games.

    4. Re:happy w/ my psp by topper24hours · · Score: 1

      No, I'm sorry but Super Mario is good for a brief spurt of nostalgia... Anybody that would sit down now and play for hours has a loose grip on "fun".

    5. Re:happy w/ my psp by Anonymous Coward · · Score: 0

      Gee, I'm sorry. I'm not letting your opinions influence my life. Nice try. Enjoy your fanboyism and your retarded plot to make one corporation superior to another. I'll enjoy my games.

    6. Re:happy w/ my psp by syrinx · · Score: 1

      No, I'm sorry but Super Mario is good for a brief spurt of nostalgia... Anybody that would sit down now and play for hours has a loose grip on "fun".

      I don't see how you could be nostalgic for Mario when you're obviously about 12 years old...

      --
      Quidquid latine dictum sit, altum sonatur.
    7. Re:happy w/ my psp by Anonymous Coward · · Score: 0

      You don't know how SMB could possibly be fun?

      Do you even play video games, or are you one of those "CG fans that occasionally likes to make the words scroll faster" kind of "gamer?" Maybe even a "it's not fun unless something is bleeding" kind of "gamer?"

      I can "throw around" the "quotes" too, you know. You're "not the only one."

    8. Re:happy w/ my psp by jromz03 · · Score: 1

      Depends on your age...

      If you're an old gamer then you'd really appreciate this feature. Most probably you grew up playing Nintendo games (or was really introduced to it)

      Otherwise, youger gamers would never understand this concept. So alien to them.

    9. Re:happy w/ my psp by BakaHoushi · · Score: 1

      Also, might I add, when Nintendo released that collector's edition disc for Gamecube with old Zelda games, it flew pretty fast. I played the original NES ones again, and they're still so much fun today. (Not to mention they're a lot harder than these newer Zeldas)

      Classics are still in. Some games age perfectly.

    10. Re:happy w/ my psp by MilenCent · · Score: 1

      Nobody will initially buy based on such a flimsy feature though.

      I would, thus, you are disproven. Of course, I also bought the NES Classics version of Castlevania -- and consider it worth it, so maybe I'm atypical.

      However, those antique games mostly have gameplay ten times better than any released today. Super Mario Bros. 3 had around 90 levels, and yet they each, somehow, manage to provide sufficently different gameplay that playing through them all was a joy, instead of a chore. There's no way in hell I'd play through 90 levels of anything else, except perhaps Katamari Damacy.

      The biggest problem with Nintendo's idea, however, is that many of these games have already seen recent rereleases for the GBA.

    11. Re:happy w/ my psp by Jagasian · · Score: 1

      Yeah, I mean, I saw this guy playing Chess the other day. He was like, so lame because everybody knows that it is gay to play old games. It is much better to pay more money and get Chess 1000 or GTA 4, etc. That way you get a newer game.

      /yes that is sarcasm, why pay more for the same games with a larger number after their title?

  11. Wait and see... by conigs · · Score: 5, Insightful

    I for one, am taking a wait and see approach.

    I've been a nintendo fan from the start with NES. Yes they lost a lot of the market when sony entered the game and gave them real competition, but they've consistantly showed inovation in the gaming industry

    From what I've seen from the Sony footage, it looks absolutely amazing, and I'm sure the XBox360 will be great, too.... but I have a Tivo, I have my computer for browsing the internet... I want a game system (don't even get me started on XBox360's connectivity to the MediaCenterPC.... does anyone even own one?). I want new games. I don't want more FPS games. I want new genres... something different. I have faith that Nintendo will provide that something different. The DS (though akward and lacking) shows that they're not really afraid to try something new.

    So, while Nintendo's press conference may have been underwhelming, I'm still excited for the Revolution.

    --
    Slashdot: where repeating an article in a post is "+5 Insightful"
    1. Re:Wait and see... by geeper · · Score: 0

      I for one, am taking a wait and see approach.


      Me too! I'm waiting to seen when I can pre-order my PS3!

      --
      Error reading device 'Signature'. (A)bort, (R)etry, (F)ail?
    2. Re:Wait and see... by Anonymous Coward · · Score: 0

      media center pc or XP, streaming audio and video content to my main surround sound and hdtv, is the best thing about any of these next gen's . i can care less about better graphics, if you cant give me true innovation , at least give me functionality. and this is where 360 will shine

    3. Re:Wait and see... by EggyToast · · Score: 1
      Yeah, amazing graphics are one thing, but games are really where it's at.

      if it comes down to the PS3 with 6 sequels of PS2 games with better graphics, and the Xbox2 with 4 sequels of Xbox games... and the Nintendo thing with 3 brand new games that are a hell of a lot of fun, I'd have to side with Nintendo.

      I have more fun playing Pikmin than I ever have playing GTA games.

    4. Re:Wait and see... by Rylz · · Score: 1

      (don't even get me started on XBox360's connectivity to the MediaCenterPC.... does anyone even own one?)

      Surprise, MS is trying to take this opportunity to take their fairly successful console and use it to promote their not-at-all successful Media Center. Let's just say that if MS becomes a de facto standard in the living room as well, I'll be scared for the future of our civilization.

      --
      Sometimes you've gotta roll the hard six.
    5. Re:Wait and see... by sehryan · · Score: 1

      I think the conference was only underwhelming because they didn't show the key to the Revolution - the controller. I think that everyone is missing this point.

      The Revolution looks pretty cool, but so does the PS3. The Revolution is out powered - in technical terms - by the other two. But the other two are doing to their controller what they are doing to their boxes - just stepping them up in terms of looks. Sure, they went wireless. But the Cube has had wireless for an additional $30 for a long time now.

      So, once the controller hits the streets, I think the Revolution is going to have the impact all of us Nintendo fans were hoping for yesterday. And I think they are smart for keeping that component close to the vest.

      Let people develop games for the other boxes with their slightly upgraded controllers. Then, when those boxes are officially locked in to those controllers, bring out the Revolution controller. No need to worry about any last minute changes by the other boxes to steal their design, and they completely blow away everyone with an awesome new way to play games.

      At least, that is my theory.

      --
      The world moves for love. It kneels before it in awe.
    6. Re:Wait and see... by SetupWeasel · · Score: 1

      The Revolution is out powered - in technical terms - by the other two.

      God damn it!

      Listen to me, and listen to me good. This isn't directed solely at the parent, EVERYONE needs to listen.

      This generation Nintendo said that their machine would push 6-12 million polygons per second. Sony still claims 75 million/second on the PS2, and Microsoft claims 125 million/sec.

      Take a look for yourself.

      This would suggest that the XBOX and the PS2 were 5 to 10 times more powerful than the GameCube.

      This is completely not true. The Gamecube, in reality, is much more powerful than the PS2 and on par with the XBOX (don't get into semantics, both the GC and the XBOX do things better than the other).

      Now, right now, Sony and Microsoft are claiming their consoles will effectively be 5 to 10 times more powerful than the Revolution.

      Do you see the connection? Can we, as intelligent gamers, learn from the not so distant history?

      Let them show footage before you make your judgement, but I am 99% certain that the Revolution's graphics will be just as impressive as its competitors. Unlike Sony and MS, Nintendo does not give crazy theoretical numbers, they give the numbers you will see on the screen

    7. Re:Wait and see... by Anonymous Coward · · Score: 0

      Don't be so sure that the Revolution is the least powerful of the three. A _lot_ of informed people are stating the same thing about Xbox 360 relative to the other two, including Revolution. And as you clearly know already, these same people are also telling everybody to wait for the controllers to be unleashed, and not to forget that all those older emulated games (and the Gamecube games) will need controllers capable of handling them, which is a hint as to what NOT to expect. Hold tight, because Nintendo is being very smart and very slow in the information they release. The cat is still in the bag, if the insiders are to be believed. That much we can surely agree on.

      However, MS has been trying to play mind games with people after the PS3 unveiling. Ballmer thinks he can fool people into thinking they are going to upgrade the specs to beat the PS3's (his latest interview clearly implies this). The hype game isn't over for any of the competitors, but it's really only Nintendo that's guaranteed a sale with me so far.

  12. Risky strategy by RogueyWon · · Score: 2, Insightful

    The implications of this are pretty far-reaching. One the positive side, it potentially allows for some different ideas regarding game-play. The lower power is also probably going to translate into a lower (perhaps much lower) launch price, which could be an asset during the opening months of the next cycle, when the other consoles are still $400+.

    However, it's not all good news. Less powerful hardware and a "different" control system is almost certainly going to have ramifications for cross-platform titles on the Revolution. It wouldn't surprise me at all if the vast majority of 3rd party developers just didn't bother. The simple fact is that most developers are, quite rightly, more concerned with making games that are going to sell well than games that will be fun for their programmers to work on. The nice thing at present with the X-Box and PS2 (and to some degree the Gamecube) is that they have a large shared library of games. You can play at least some titles from the Burnout, Baldurs Gate: Dark Alliance, Silent Hill, Grand Theft Auto and Metal Gear Solid franchises on more than one system and these are all A-list games. A lower price-point isn't going to be such a big selling-factor for parents if little Johnny can't play the latest big-name cross-platform game on the system.

    Had Nintendo been making these moves at the end of the SNES generation, they would have had a decent (perhaps overwhelming) chance of success. However, that was the last time that they really had the market share (and hence the clout with developers) to dictate the shape of the future of the games industry. If they can make the design decisions they want to push through with the Revolution into industry standards, then they will recapture their dominance of the market. However, with Sony now being the real brand leaders, the odds are stacked against them to an almost impossible degree. If they fail, they're going to further establish their reputation as a niche player. Mario, Metroid and Zelda alone are not enough to stay afloat. In these days of spiralling development costs for both hardware and software, they couldn't hold that status for long before being forced down the Sega route.

    I've not been much of a Nintendo fan for quite a while now; not since it was clear that they'd lost the plot during the N64/PSX generation. However, it's almost refreshing to see a company taking such risks in today's marketplace. Sadly, I think they've picked the wrong risks to take and this is ultimately going to lead to their demise.

    1. Re:Risky strategy by Daetrin · · Score: 4, Interesting
      The lower power is also probably going to translate into a lower (perhaps much lower) launch price, which could be an asset during the opening months of the next cycle, when the other consoles are still $400+.

      What are you basing the "lower power" comment on? The specs i've seen show the Revolution being pretty much on par with the 360. (Four cores at a slightly lower speed vs. three cores at a slightly higher speed.)

      Perhaps you're listening to the marketing-speak? Sony and Microsoft both claim their new consoles will be a jazillion times better than the old ones, while Nintendo only claims its will be two or three times better, but so far this exactly mirros the claims made by all three companies for the last generation. How many times can people be taken in by Microsoft and Sony's inflated figures before they get a clue?

      --
      This Space Intentionally Left Blank
    2. Re:Risky strategy by MindStalker · · Score: 1

      With Japanize game makers Nintendo still has a lot of clout. The PS2 and GC are the only real sellers in Japan, and they are both selling really well. I don't think Nintendo is really as concerned about the American market as much as you think. They have the Japanize market and the lower end Kia buying American market. And they are hugely profitable doing just that.

    3. Re:Risky strategy by Anonymous Coward · · Score: 0

      That is probably the worst possible spelling of Japanese that I have ever encounter.

    4. Re:Risky strategy by cowscows · · Score: 1

      A lot. I don't think the average consumer has a memory of such things going back more than a couple years.

      Besides, I don't think many of them care much about the difference between pumping out flat triangles as fast as you can vs. rendering a textures and lighting while also calculating physics and AI. They just want which ever system they pick to have the highest sounding numbers possible, so they can justify the $400 they spent on it.

      --

      One time I threw a brick at a duck.

    5. Re:Risky strategy by MindStalker · · Score: 1

      Hey Japanize is a word, look it up. It means to make like Japanese :)

      Yes yes I know I'm a moron, but I'm an annoying monkey too.

    6. Re:Risky strategy by Anonymous Coward · · Score: 0

      a "different" control system is

      Am I the only one who heard that this "different" control system is going to be gyroscopic in nature?

    7. Re:Risky strategy by Anonymous Coward · · Score: 0

      Everything Aries has said has come true so far. And as Aries puts it, Xbox 360 will be extremely powerful but weaker than Revolution, Revolution will be amazing in terms of raw power but will also have several trump cards going in its favor (according to him, the controllers ARE the Revolution, with disc formats and power/battery (!?) consumption playing a big part in this), and PS3 will take the power crown authoritatively while having a less impressive feature set on par with Xbox 360's.

      This will force Microsoft into the difficult position of trying to fight both Sony and Nintendo using weapons OTHER than hardware firepower, which they will relatively lack. And this is why Aries (who is working on an Xbox 360 game himself) predicts that MS will lose the three-way race next generation, Nintendo will grab a solid second with very high penetration as a second "must have" alternative console, and PS3 will stay on top easily, despite the price differences. I can't say these predictions make me giddy with joy, but if that's what happens, I'm fine with that. Who knows, maybe the Revolution's controllers will change everything. I know the PS3's have, in the sense that the third-party controller manufacturers must be jumping for joy at the opportunity to replace those hideous beasts.

    8. Re:Risky strategy by KillShill · · Score: 1

      if you haven't figured it out already, there have been a ton of ignorant people on here already proclaiming "x" or "Y" is a better system based on the bullshit marketing hype by their respective companies.

      hype and marketing work, very well in fact.

      --
      Science : Proprietary , Knowledge : Open Source
    9. Re:Risky strategy by Destoo · · Score: 1

      I think there's also some squeezing theory involved..
      but the gyro theory works well with a wireless controller. My vote now goes for that.

      Do you remember where you heard about it?

      --
      Nouvelles de jeux et technologies en français. TC
    10. Re:Risky strategy by rAiNsT0rm · · Score: 1

      I think this is the final straw for most true gamers for Sony and MS. No one wants media center consoles that cost a kidney and a right arm. The claims are just outrageous, 30 times more powerful 15 times?!? OK 733Mhzx15=just under 11GHz if you went by Hertz alone... and the PS3 would have to be equivalent to double that... I don't think so.

      A bunch of features no one wants, high price tags, games that only offer better textures and bump mapping (which looks overused already in all of the screenshots I've seen), same old rehashed titles... I think I'll go for a revolution, not just the console a true revolution in games and gameplay... it is sorely needed, and quick.

      --
      http://teasphere.wordpress.com - A little spot of tea
    11. Re:Risky strategy by AnyNoMouse · · Score: 1
      [...]15 times?!? OK 733Mhzx15=just under 11GHz if you went by Hertz alone...
      Not to be pedantic (ok, ok, so I am), but 733Mhz Celeron = single thread execution. X-Box processor = 3 core with 2 threads each. So...

      733Mhz * 15 = 11 Ghz (approximately)
      3.2Ghz * 3 Cores = 9.8 Ghz

      That's comparing Ghz alone. Add in the more efficient cores, the dual thread execution and take out a bit for the inefficiencies in using multiple cores and 15x raw CPU power doesn't seem all that exaggerated.

      Now, what the developers *do* with that extra power is something else all together. Me, I'm hoping for better A.I. beyond the usual "Memorize this pattern to beat the boss" that I see in > 90% of games today.

      --
      -Redundancy Man strikes again!
    12. Re:Risky strategy by Anonymous Coward · · Score: 0

      I don't think you know what you're talking about.

      The inefficiencies you dismiss so readily can be huge for some tasks. Not all tasks are parallelizable and there are some serious doubts about the XBox 360's memory architecture.

    13. Re:Risky strategy by barawn · · Score: 1

      That's comparing Ghz alone. Add in the more efficient cores, the dual thread execution and take out a bit for the inefficiencies in using multiple cores and 15x raw CPU power doesn't seem all that exaggerated.

      Yes it does! You're claiming that 2 cores are 2X as powerful as 1 core, and that a 2 GHz machine is twice as fast as a 1 GHz machine.

      Yah, sure, it's twice as fast at counting to a million. But it's not going to be twice as fast at running a generic program, not unless the memory latency halved and the throughput doubled. Anyone who's used a modern computer knows this.

      Why is it that most of the world has given up on the MHz myth, but Sony and MS can just parrot it, and we all say "uh, okay".

      Nintendo just isn't giving you la-la land numbers. They never have. The fill rate for the N64 was quoted as 150K triangles. The one for the PS1 is quoted as 1.5M triangles.

      The PS1 is not 10X more powerful than the N64. Sony quotes raw triangles, Nintendo quoted textured triangles.

      Don't let them keep fooling you.

    14. Re:Risky strategy by rAiNsT0rm · · Score: 1

      Boy that is a misguided soul, if you really think that 3 cores==3times 3.2Ghz you are, frankly, a moron.

      As was stated by the others who were as amazed at your logic as I, by your theory a dual core AMD is equal to 2 exact same AMD CPU's... you ever look at a benchmark for a dual core CPU? They aren't even close to 100% faster. Parrellelized code is ineficient because of latencies, and the XBOX 360 is going to have latency out the @ss due to the shared memory for graphics (ever used onboard PC graphics with shared memory, yeah it sucks.)

      Sony and MS are talking out of their @sses with these specs, and it is amazing to me that people don't see right through it... especially a site for nerds. Marketing is a powerful thing indeed.

      --
      http://teasphere.wordpress.com - A little spot of tea
    15. Re:Risky strategy by AnyNoMouse · · Score: 1
      True, we were comparing Ghz alone as the original poster did.

      So you're saying that a 2 Ghz PPC970 isn't 2x more powerfull than a 1 Ghz Celeron? Even considering the speed of the memory coupled with the processor? Think carefully before you answer :-) The 733Mhz chip in the X-Box is a beefed up Celeron. Does it even have MMX-2? I know the X-Box cores aren't going to be PPC970, but I just wanted to point out the fallacy of your critisism.

      Yah, sure, it's twice as fast at counting to a million. But it's not going to be twice as fast at running a generic program, not unless the memory latency halved and the throughput doubled. Anyone who's used a modern computer knows this.
      Ah, I see you agree completely with what I said, then :-) I *was* just comparing straight Ghz to Ghz after all.

      Nintendo just isn't giving you la-la land numbers. They never have. The fill rate for the N64 was quoted as 150K triangles. The one for the PS1 is quoted as 1.5M triangles. The PS1 is not 10X more powerful than the N64. Sony quotes raw triangles, Nintendo quoted textured triangles.
      Er... when did I say anything about Nintendo? Or Sony for that matter?

      Anyway, if you look at the entire x-box system and compare it to the entire x-box 360 system, 10-15 times more overall power doesn't seem too far-fetched. If you go by quotes from the Rare about Kameo, it may be even more, depending on your metric. Rare has scenes running 3000 characters on screen in Kameo on Alpha hardware. Kameo was originally slated to be an X-Box game. At around 90% completion, they scrapped the code and re-wrote it from the ground up on the 360. The original X-Box game could only pull around 150 characters in that same scene, with lower poly characters and fewer effects.

      Do I think comparing the raw specs is very meaningful? No. Do I think the difference between the 3 next gen consoles is going to be big? Not really. Especially in the first 2 years. Do I think the difference between this gen and next is going to be big? Yes. 10-15x bigger? Maybe.

      --
      -Redundancy Man strikes again!
    16. Re:Risky strategy by AnyNoMouse · · Score: 1
      you ever look at a benchmark for a dual core CPU? They aren't even close to 100% faster.
      Yes, I have. Have you? Depending on the benchmark, there were a few that offered around 80-90% improvements. http://techreport.com/reviews/2005q2/athlon64-x2/i ndex.x?pg=8 Specifically in 3d rendering. Compare the Athlon 4000 to the Athlon 4800 x2. I believe the 4000 even has a raw clock advantage here.

      the XBOX 360 is going to have latency out the @ss due to the shared memory for graphics (ever used onboard PC graphics with shared memory, yeah it sucks
      Ah, you *did* know that the X-box 1 has shared memory as well, didn't you? The X-box 360 has two advantages over the X-box, however. One, assuming they haven't changed the original announcement on the processor, the CPU can feed data directly to the GPU without going through memory and two, the GPU has 10 megs of EDRAM (embedded D-Ram).

      BTW, you keep comparing things against the Revolution... I was just trying to point out that saying you would need an 11Ghz 3 core processor to beat a 733Mhz Celeron was, at best, an exaggeration.

      --
      -Redundancy Man strikes again!
    17. Re:Risky strategy by barawn · · Score: 1

      I *was* just comparing straight Ghz to Ghz after all.

      My bad, I've always been bored by the "watch a blank screen while a box counts to a million 15X faster than an older box" game.

      If what they're saying is "they can take old Xbox games (recompiled, obviously) and run then 15X faster on the new Xbox 360", they're lying. It just won't happen. The latency and bandwidth has not improved enough for that to be true, and the architecture is not easily exploitable for game software.

      Of course, what they're saying is "the Xbox 360 has a peak MFLOPs 15X higher than the original Xbox", which is true, but utterly meaningless when it comes to games. The PS3 will have an utterly insane peak MFLOPs number (something like twice as high as the Xbox 360) but it certainly won't run games twice as fast.

    18. Re:Risky strategy by AnyNoMouse · · Score: 1
      I *was* just comparing straight Ghz to Ghz after all.

      My bad, I've always been bored by the "watch a blank screen while a box counts to a million 15X faster than an older box" game.

      The person I was replying to made some inane comment that it would take an 11ghz processor to be 15 times faster than an X-Box.

      If what they're saying is "they can take old Xbox games (recompiled, obviously) and run then 15X faster on the new Xbox 360", they're lying. It just won't happen. The latency and bandwidth has not improved enough for that to be true, and the architecture is not easily exploitable for game software.
      Remember, the architecture is the same on the X-Box 1. Shared memory. Only this time, there's more of it, the memory is much faster, the CPU can push data directly to the GPU (bypassing memory) and the GPU has embedded dram. Oh, and we're comparing a suped up G-Force 3 to something more powerful than an ATI x850.

      Of course the Xbox 360 couldn't take Halo and run it at 900 fps, there's a ceiling, as you said. However, how about Halo with 15x more polygons? Xbox 1 theoretical poly throughput is 150 million. 15x that is 1.8 billion... quite a bit lower than the theoretical peak of 6 billion on Xbox360. Seeing as Halo hardly pushes 150 million polygons, I'm pretty sure Xbox 360 could handle 15x as many textured, lit and shaded polies as the Xbox 1. You could translate that into more enemies and bigger and more detailed environments. I bet it could do all that without even needing more than one core (leaving the others to improve physics, gameplay and/or AI) as all of that has more to do with the GPU than the CPU. So what's *your* definition of more powerful?

      Of course, what they're saying is "the Xbox 360 has a peak MFLOPs 15X higher than the original Xbox", which is true, but utterly meaningless when it comes to games. The PS3 will have an utterly insane peak MFLOPs number (something like twice as high as the Xbox 360) but it certainly won't run games twice as fast.
      Of course, you're right. There's more to a console than MFLOPs, but I'm not sure that the 15x more powerfull comes from that number anyway... if it did, I think the number would be bigger. Much bigger... They're saying the Xbox 360 does a TeraFLOP, right? I'd be hard pressed to believe the 733Mhz Celery does 66 MegaFLOPs. In fact, I'd be pretty suprised if it could do much more than 1 MegaFLOP... ZOMG! Xbox 360 is 1000x more powerful than the Xbox 1!!!!!111!!!!

      Oops, sorry, got carried away... :-P

      Anyway, not even comparing Mhz, MFLOPS or any other theoretical number, we've got Rare, running on alpha hardware (purportedly 1/3 the power of the final Xbox 360), creating a game that can handle 150 enemies with more polygons, more effects and a broader expanse of scenery that's all moving when they could barely scrape together 30 on the original xBox. http://xbox360.ign.com/articles/616/616768p1.html

      I think all 3 new consoles are going to be a large leap in performance over their predessesors.

      --
      -Redundancy Man strikes again!
    19. Re:Risky strategy by AnyNoMouse · · Score: 1
      66 MegaFLOPs. In fact, I'd be pretty suprised if it could do much more than 1 MegaFLOP...
      er... shoot me. I meant GIGA-FLOPS not Mega-Flops... heh. The rest still works out.

      --
      -Redundancy Man strikes again!
    20. Re:Risky strategy by barawn · · Score: 1

      I'm sure the "15X" numbers were generated by averaging the peak FLOPs, bandwidths, etc. for the Xbox vs. the Xbox 360, but most of the boost comes from the CPU, which is "80X!!" more powerful than the original (115.2 GFLOP vs 1.5 GFLOP).

      The other numbers are much more pedestrian: ~twice as high clock speed on the GPU, though a lot wider, 8 times the RAM - most of the rest of the bandwidth, poly pushing, is about 4-5 times the original.

      The Xbox 360 is not 1 TFLOP - the processor is just 115.2 GFLOP, and the rest of the marketroid 1 TFLOP number is from the GPU.

      The important numbers, in my mind, are 22.4 GB/s - bandwidth to main memory - which is 3.5X the Xbox's bandwidth, but now it's shared between 6 threads and a GPU rather than 1 thread and a GPU. You can't get 15X performance - can't - with only 3.5X the bandwidth (and equivalent latency).

      As for Rare's demos: that's almost exactly the same thing Nintendo did with the GameCube versus the N64 (and almost the same number of characters...). I wouldn't use "number of onscreen characters" as a linear performance metric.

      This next-gen leap is about equivalent to each of the previous ones.

      I'm pretty sure Xbox 360 could handle 15x as many textured, lit and shaded polies as the Xbox 1.

      Last I heard, Xbox 360's peak polygon fill rate is 500M/s, not 6G/s, compared to the Xbox's 116.5M/s. So, uh, no, it can't. It can dump a lot more textures on those polygons - about four times more - but in terms of raw polygons, no, it can't.

      So what's *your* definition of more powerful?

      It's not my definition of "more" powerful. It's my definition of 15X more powerful. I never said it wasn't more powerful - it's just not "15X" more powerful. That's just silly. It can't run at 15X higher resolution, for instance. It can't have textures with 15X the detail of the original.

    21. Re:Risky strategy by AnyNoMouse · · Score: 1
      I'm sure the "15X" numbers were generated by averaging the peak FLOPs, bandwidths, etc. for the Xbox vs. the Xbox 360, but most of the boost comes from the CPU, which is "80X!!" more powerful than the original (115.2 GFLOP vs 1.5 GFLOP).
      Yeah, you're right on this one... I just read a few places that showed MS was claiming 70 GigaFLOPS for the Xbox 1... wow, I'm baffled :-)

      The important numbers, in my mind, are 22.4 GB/s - bandwidth to main memory - which is 3.5X the Xbox's bandwidth, but now it's shared between 6 threads and a GPU rather than 1 thread and a GPU. You can't get 15X performance - can't - with only 3.5X the bandwidth (and equivalent latency).
      Wow, 3.5x the bandwidth? That's pretty big. More than I thought, really. That's much more than the difference in bandwidth between a GeForce 6800 and a GeForce 3.

      This next-gen leap is about equivalent to each of the previous ones.
      I agree. If you were to tell me that the PS2 was 10x more powerful than a PS1, I'd say you might be lowballing it a little. Texture Perspective Correction alone is a huge just by itself. In that respect the PS2 is infinitely more powerful because the PS1 couldn't do that basic function at all. I wouldn't say the same for the Gamecube VS the N64, but then the N64 was quite a bit more powerful than a PS1.

      Last I heard, Xbox 360's peak polygon fill rate is 500M/s, not 6G/s, compared to the Xbox's 116.5M/s. So, uh, no, it can't. It can dump a lot more textures on those polygons - about four times more - but in terms of raw polygons, no, it can't.
      You're right there... Not sure where the 6 billion pollies came from as I can't find the source I was looking at... Just goes to show you how reliable Google is at times :-P

      But, let's go back to your numbers. If the Xbox 360 could do 400 M/s and the xBox 1 could do 100 M/s (just rounding to make things easier), but could texture them the same, would that make the Xbox 360 4x more powerful? Now add in 4x as many textures... how do you measure that?

      It's not my definition of "more" powerful. It's my definition of 15X more powerful. I never said it wasn't more powerful - it's just not "15X" more powerful. That's just silly. It can't run at 15X higher resolution, for instance. It can't have textures with 15X the detail of the original.
      In my opinion, you don't have to do 15x the resolution to be 15x more powerful. As I see it, 720p is 3x the pixel count of 480p. Add 4x the polly count (have you seen the alpha games like Test Drive?) and 4x the texture quality, where does that leave you? And that's just basic graphics that doesn't even take into account what you can do with programmable vertex and pixel shaders... To me, 15x more powerful isn't the average of the individual parts and that any one part has to be equal to or greater than 15x the previous part. But then maybe, that's just me... "powerful" is a bit of a subjective term.

      BTW, the memory architecture is unified memory, not the typical "shared" memory that you find on MB chipsets. Both CPU and GPU can access the same exact memory locations. The CPU could twiddle a texture, then the GPU could directly use it for rendering. It won't have to pass over a bus first unlike a MB GPU that segregates a chuck of system ram to become it's own. It would have been easier, I think, to give the both the CPU and GPU their own 256Mb of RAM, but MS chose unified memory because it's more flexible for the developer and not the burden you seem to think it is.

      --
      -Redundancy Man strikes again!
    22. Re:Risky strategy by barawn · · Score: 1

      Wow, 3.5x the bandwidth? That's pretty big. More than I thought, really. That's much more than the difference in bandwidth between a GeForce 6800 and a GeForce 3.

      That's the main memory bandwidth, not the graphics bandwidth. There are a few issues there - that's now split among 6 front ends, that only have 1M of shared L2 cache between all of them. The latency of GDDR3 is good for high-bandwidth, but not wonderful all-around - sharing it between 7 users will really start to lower its effective bandwidth quite heavily, because instead of streaming data, you're doing a whole lot of commanding.

      Either that, or you're going to have to sacrifice on the amount of parallelization that you put in your code, which is probably more likely. I'd bet a lot that several of those front ends will just sit idling with a thread that, I dunno, checks for controller input or something.

      But, let's go back to your numbers. If the Xbox 360 could do 400 M/s and the xBox 1 could do 100 M/s (just rounding to make things easier), but could texture them the same, would that make the Xbox 360 4x more powerful? Now add in 4x as many textures... how do you measure that?

      4X the polygons, same numbers of textures - that's not 4X more powerful, not in my opinion. With 4X the number of textures and 4X the number of polygons, etc - that's more reasonable. Assuming that those peak fill rates are actually obtainable.

      The CPU could twiddle a texture, then the GPU could directly use it for rendering. It won't have to pass over a bus first unlike a MB GPU that segregates a chuck of system ram to become it's own.

      Uh... the shared RAM means that the GPU *does* segragate a chunk of system RAM. That's what a unified memory architecture means. If you're saying that that chunk might not be contiguous, as it is with standard shared systems, yah, sure, but that's not that big a benefit. It's still shared bandwidth.

      Anyway, the CPU shouldn't be twiddling a texture. That's why the GPU is programmable. Even so, the memory on a GPU could be memory-mapped into the CPU's address space (which... it usually is), and it would seem exactly like the unified case, except that those transfers go out over a different bus.

      Unified memory is strictly worse than separate GPU memory, because you can always get all of the "benefits" of unified memory by having something like an AGP GART on the GPU which allows the GPU to access main memory as well as its own local memory. The onboard memory then becomes a cache for the most often-used textures. Incidentally, you can guess how useful this feature actually is by looking at the number of AGP cards that actually *used* the GART to access main memory - as in, basically none. All graphics objects are heavily used. You want them close to the GPU.

      but MS chose unified memory because it's more flexible for the developer and not the burden you seem to think it is.

      MS chose unified memory because it's far cheaper, and simpler to design. One bus, rather than two.

      In my opinion, you don't have to do 15x the resolution to be 15x more powerful. As I see it, 720p is 3x the pixel count of 480p. Add 4x the polly count (have you seen the alpha games like Test Drive?) and 4x the texture quality, where does that leave you?

      Uh... about 4X more powerful. That's kinda my point. You're stacking the improvements, but a game is the whole of its parts, not the sum of them. If there are more polygons, but the textures still look crappy, it wouldn't necessarily be better.

    23. Re:Risky strategy by AnyNoMouse · · Score: 1

      That's the main memory bandwidth, not the graphics bandwidth. There are a few issues there - that's now split among 6 front ends, that only have 1M of shared L2 cache between all of them. The latency of GDDR3 is good for high-bandwidth, but not wonderful all-around - sharing it between 7 users will really start to lower its effective bandwidth quite heavily, because instead of streaming data, you're doing a whole lot of commanding.

      True, and we saw this with RAMBUS on the PC not long ago... of course, we're talking about 3.5 times increase over bus speeds for today's modern processors and the P4 didn't suffer *that* much from high latentcy RAMBUS memory in real world applications. Heck, dual core P4's will be in a worse situation, bandwidth-wise, than the 3 core 360 processor.

      Either that, or you're going to have to sacrifice on the amount of parallelization that you put in your code, which is probably more likely. I'd bet a lot that several of those front ends will just sit idling with a thread that, I dunno, checks for controller input or something.

      In the first year or two, I'm sure you'll be right. After that? I'm not so sure.

      Uh... the shared RAM means that the GPU *does* segragate a chunk of system RAM. That's what a unified memory architecture means. If you're saying that that chunk might not be contiguous, as it is with standard shared systems, yah, sure, but that's not that big a benefit. It's still shared bandwidth.

      Maybe you have a differen't definition of segregated than I do. The CPU is in no way limited from writing/reading anywhere in system memory and neither is the GPU. How is that segregated?

      Unified memory is strictly worse than separate GPU memory, because you can always get all of the "benefits" of unified memory by having something like an AGP GART on the GPU which allows the GPU to access main memory as well as its own local memory. The onboard memory then becomes a cache for the most often-used textures. Incidentally, you can guess how useful this feature actually is by looking at the number of AGP cards that actually *used* the GART to access main memory - as in, basically none. All graphics objects are heavily used. You want them close to the GPU.

      GART sucked. Notice how both ATI and Nvidia are going back to this now that we have PCIe? Of course, main system bandwidth sucks (6.4GB/s), so it isn't all that usefull, yet.

      But this also brings up the 10MB of EDRAM in the GPU you keep ignoring. Tech Report http://techreport.com/etc/2005q2/xbox360-gpu/index .x?pg=1 has an interesting article on the internals of the GPU. Not only is the 10MB used as a cache, but the circuitry surrounding the memory itself can do 4x MSAA for "free." In essence, the GPU isn't going to be going to main system RAM nearly as much as a typical PC Video card will. Not only that, there is no bandwidth required from the main system memory to do MSAA.

      MS chose unified memory because it's far cheaper, and simpler to design. One bus, rather than two.

      I was thinking dual-ported ram, as would be the straight-forward way of doing this. The GPU is also the memory controller, though, so it is a bit cheaper. BTW, you still need two busses, one from the CPU to the GPU and one from the GPU to the Memory, so it's not as huge a savings as you make it sound. You basically save the cost of needing two memory controllers instead of one.

      Uh... about 4X more powerful. That's kinda my point. You're stacking the improvements, but a game is the whole of its parts, not the sum of them. If there are more polygons, but the textures still look crappy, it wouldn't necessarily be better.

      er... the whole of its parts and the sum of its parts is, well, the same thing... In any case, I know wha

      --
      -Redundancy Man strikes again!
    24. Re:Risky strategy by barawn · · Score: 1

      Maybe you have a differen't definition of segregated than I do. The CPU is in no way limited from writing/reading anywhere in system memory and neither is the GPU. How is that segregated?

      Because if you want to have 128M of available memory for graphics-card related objects, you only have 512M-128M available for things that don't involve graphics. And if the GPU is working on something in that 128M, the CPU can't write there (at least, not without causing graphics corruption).

      That number can change on the fly depending on memory needs, but that's no different than most modern onboard graphics cards anyway.

      The GPU is also the memory controller, though, so it is a bit cheaper. BTW, you still need two busses, one from the CPU to the GPU and one from the GPU to the Memory, so it's not as huge a savings as you make it sound.

      Except in the independent bus system you'd need three buses: one from the CPU to the memory controller, one from the memory controller to the memory, and one from the CPU to the GPU. So it's one less bus. If you merge the memory controller+memory into one "block" object, you'll get the two and one I mentioned.

      I was thinking dual-ported ram, as would be the straight-forward way of doing this.

      It has the advantage of not sacrificing bandwidth, but it heftily complicates system design. You now essentially have to have 2 memory controllers instead of one, as the latency is now unknown.

      GART sucked. Notice how both ATI and Nvidia are going back to this now that we have PCIe? Of course, main system bandwidth sucks (6.4GB/s), so it isn't all that usefull, yet.

      It will never be useful so long as the graphics card has roughly comparable bandwidth as the main memory bandwidth. Even if main memory is twice as fast, it probably will still suck. That was my point. The "ooh, shared memory is more useful for developers" is a crock - it's a pure limitation, not a benefit.

      But this also brings up the 10MB of EDRAM in the GPU you keep ignoring.

      I don't ignore it. Without it, the entire design would be laughable. The 10MB is critical, but it's not a texture cache: it's a framebuffer. At the Xbox 360's maximum resolution, the framebuffer will take up basically the entire 10MB.

      er... the whole of its parts and the sum of its parts is, well, the same thing...

      No, it's not. It's not even the same from a semantic definition. If you have a bundle of 4 oranges and 4 apples, and a bundle of 8 oranges and 8 apples, the second bundle isn't 4X more fruit because it's got 2X the oranges and 2X the apples. It's twice more fruit.

    25. Re:Risky strategy by AnyNoMouse · · Score: 1
      Because if you want to have 128M of available memory for graphics-card related objects, you only have 512M-128M available for things that don't involve graphics. And if the GPU is working on something in that 128M, the CPU can't write there (at least, not without causing graphics corruption).
      Who says the memory has to be contiguous? Load a texture, dump it in memory from disk and the GPU has instant access, with no additional writes to GPU memory. I've yet to see an onboard GPU in modern computing that didn't have your memory option in BIOS... not exactly on-the-fly re-distributing of memory.

      I don't ignore it. Without it, the entire design would be laughable. The 10MB is critical, but it's not a texture cache: it's a framebuffer. At the Xbox 360's maximum resolution, the framebuffer will take up basically the entire 10MB.
      Er... you didn't actually read the article I linked to did you? The GPU does not need to have the entire buffer in EDRAM to work on it. In fact, the ATI rep mentioned that 1080p was not a problem for the GPU, if MS decided to implement it. It can work on chunks of the screen at the time, buffering texture, z-buffer, fragment programs, whatever. You also seem to completely gloss over that the xbox 1 has exactly the same design minus the edram. And yet, this "laughable" design creates games that look better than Sony's PS2 with gobloads of memory bandwidth.

      No, it's not. It's not even the same from a semantic definition. If you have a bundle of 4 oranges and 4 apples, and a bundle of 8 oranges and 8 apples, the second bundle isn't 4X more fruit because it's got 2X the oranges and 2X the apples. It's twice more fruit.
      Well, isn't that a little obtuse. So you're saying that a machine that can easily push 6x the number of pixels at 720p isn't really 6x more powerful because thats only 720p vs 480p and 4x MSAA vs no AA. And just because this machine, that pushes 6x the pixels, can also quadruple the number of polygons at the same time, that doesn't count. In fact, if it were a real machine, it would be able to do 6x the polygons. Even though they would be untextured without shaders running. In fact, if you included shaders and textures and everything else, it could probably manage more than 4x the number of polies, but that doesn't really count either. All I have to say is that you have a strange sense of more powerful computing hardware.

      --
      -Redundancy Man strikes again!
    26. Re:Risky strategy by AnyNoMouse · · Score: 1
      No, it's not. It's not even the same from a semantic definition. If you have a bundle of 4 oranges and 4 apples, and a bundle of 8 oranges and 8 apples, the second bundle isn't 4X more fruit because it's got 2X the oranges and 2X the apples. It's twice more fruit
      I'd like to expand on this.

      According to you, the GeForce 6800 Ultra is only about 4x more powerfull than a Voodoo 5-5500 and only 25% faster than the onboard video of the 925 chipset because the 6800 Ultra can only run Quake 3 at 400fps VS the Voodoo 5's 100fps and the 925's 300fps? Actually, it's not even that because this is only 4x the framerate, not 4x the polygons, 4x the texture resolution, 4x the whatever else you decide to ignore as a factor. Oh and I've completely ignored the fact the 6800 Ultra is running at 1280x1024 and not 1024x768 because that's not a factor either.

      BTW, "a whole of it's parts" would be having a fruit basket with 8 fruit because you have 4 apples and 4 oranges (and a basket). "A sum of it's parts" would be having 4 apples and 4 oranges and adding them to get 8 fruit. The real term you are looking for is "The median of it's parts," or "it's only as strong as it's weakest link."

      Which, by the way, isn't found by looking at the bandwidth and seeing that the 360 only has 3.5 times as much. The two systems use bandwidth completely differently and we really won't know for a couple of years if that's really the weak point of the system or not. Especially since 4xMSAA uses 0% of the main system bandwidth and the 10MB of EDRAM is on a seperate bus (caching texture, z-buffers, frame buffers and fragment programs).

      --
      -Redundancy Man strikes again!
    27. Re:Risky strategy by barawn · · Score: 1

      Who says the memory has to be contiguous?

      It'd be silly for it not to be. It would just increase the latencies for graphics reading, and you wouldn't be able to use the full system bandwidth.

      The GPU does not need to have the entire buffer in EDRAM to work on it. In fact, the ATI rep mentioned that 1080p was not a problem for the GPU, if MS decided to implement it. It can work on chunks of the screen at the time, buffering texture, z-buffer, fragment programs, whatever.

      Of course it doesn't need the frame in eDRAM to work on it, but the fact that you basically can't store the frame in eDRAM should tell you that it's quite small. It's not a texture cache. At least, not for next-generation textures.

      You also seem to completely gloss over that the xbox 1 has exactly the same design minus the edram. And yet, this "laughable" design creates games that look better than Sony's PS2 with gobloads of memory bandwidth.

      I didn't claim Sony's PS2 as a pinnacle of design. Dear God, it's not. The GameCube is a much more balanced design. Besides, I called the Xbox 360 - if it was lacking the 10 MB eDRAM - laughable. Having a 500 MHz 48-way GPU without any dedicated memory would be laughable. The same isn't true for the Xbox's GPU.

      The Xbox was not a good design. It was a poor design that competed solely by brute force. The unified memory architecture was panned greatly when it was announced.

      Besides, it's important to remember that the Xbox 360 is a scale up from the Xbox. Latencies that wouldn't hurt the Xbox much will hurt the Xbox 360 much more.

      Well, isn't that a little obtuse. So you're saying that a machine that can easily push 6x the number of pixels at 720p isn't really 6x more powerful because thats only 720p vs 480p and 4x MSAA vs no AA.

      Yah, basically. Guess I'm just demanding.

    28. Re:Risky strategy by AnyNoMouse · · Score: 1
      It'd be silly for it not to be. It would just increase the latencies for graphics reading, and you wouldn't be able to use the full system bandwidth.
      Bzzzt! Wrong. It would be silly to not make *textures* contiguous or models or anything that's going to be read all at once, but in a game, you won't be able to line your textures all nice-and-neat in a row in the order they're needed. Would it be used like this in practice? Who knows, but it's quite irrevelent. The fact is, you *can* and that's the difference between unified memory and shared memory.

      Of course it doesn't need the frame in eDRAM to work on it, but the fact that you basically can't store the frame in eDRAM should tell you that it's quite small. It's not a texture cache. At least, not for next-generation textures.
      Before making statements like this, perhaps you should read what it is you're talking about first. 720p *can* fit entirely in the EDRAM with room to spare, but in practice, they'll most likely be splitting it up to make the process more efficient. BTW, I doubt seriously that many, if any at all, of the textures will be stored uncompressed. At 6:1 compression, even "modern" textures will fit quite nicely in cache. You won't be able to store them all, obviously, but more than enough to work on any particular chunk.

      The Xbox was not a good design. It was a poor design that competed solely by brute force. The unified memory architecture was panned greatly when it was announced.
      And yet, it's proven quite capable despite this.Take a look at Forza Motorsports, Halo 2 or any modern game on the XBox and compare it to computer games today. This "poor design" seems to be keeping up quite well. Perhaps not in resolution, but then you've said it yourself, that doesn't count.

      Besides, it's important to remember that the Xbox 360 is a scale up from the Xbox. Latencies that wouldn't hurt the Xbox much will hurt the Xbox 360 much more.
      You know, you seem awfully fixated on latencies. A few years ago, the gaming industry had a similar argument about this... RDRAM VS SDRAM. Despite having real world latencies 25% greater than SDRAM, RDRAM still managed to beat out SDRAM in real world games. And this is with a pitiful increase in bandwidth compared to the 3.5x increase in bandwidth the 360 is getting. I would mention that real world latencies take into effect the number of cycles VS the speed of the memory. I would imagine the real-world latencies (can't tell until their benchmarked) would be much less for the GDDR3 running on the 360 at 700Mhz VS DDR2 at 400Mhz running on a P4. All you have to do to see the real world performance of upgrading to lower latency memory on computers today to see the difference isn't all that great.
      Yah, basically. Guess I'm just demanding.
      . Guess so... good thing the rest of the world doesn't seem to see it your way. Me I'll stick to a generation gap performance increase of 10x.

      --
      -Redundancy Man strikes again!
    29. Re:Risky strategy by barawn · · Score: 1

      Bzzzt! Wrong. It would be silly to not make *textures* contiguous or models or anything that's going to be read all at once, but in a game, you won't be able to line your textures all nice-and-neat in a row in the order they're needed.

      Yes, you are. You know when they're needed. If you pull them off of the storage medium, they're needed - so you plop them in memory contiguously. You don't stick one texture at 0-5M, one at 417-419M, and one at 511-512M.

      The only time where you wouldn't do that is if you're so strapped on system RAM that you are dragging in textures off of the storage medium as-needed, and if that's the case, you're going to be I/O bandwidth limited anyway.

      The GPU is well-designed for a shared-memory design - it offloads a lot of the bandwidth intensive tasks to a high-bandwidth local storage solution. But it is still strictly worse than if the design was 384MB of system RAM and 128MB of GPU RAM with a 10MB eDRAM solution, and some sort of GPU system RAM mapping. That would've been more complicated (and more expensive), however.

      And yet, it's proven quite capable despite this.

      And Microsoft still lost money on it for virtually the entire time they sold it. Why? Because it was poorly engineered. It was more expensive than it needed to be to produce the graphics it did.

      Amazingly enough, most mistakes can be overcome by throwing money at it.

      You know, you seem awfully fixated on latencies.

      Yah. Because latencies are the bane of modern design. The RDRAM/SDRAM difference is a red herring (not the least of which is because 25% higher latency is *nothing*), as RDRAM only existed on P4 designs, which needed bandwidth more than it needed low latency, and neither of the designs actually were capable of sating it via bandwidth. If you actually had RDRAM now, you'd see a bigger performance gap. A better example is looking at an Athlon 64 vs an Athlon XP (in 32-bit mode), as their main difference is the low latency of the Athlon 64.

      Suppose I have a design with a constant latency of 10 ns, running at 100 MHz. That's a latency of 1 clock cycle. Now assume that you have an access pattern that's such that that you get hit with that latency every transfer - so every transfer is 1 latency cycle, then 1 transfer cycle. The effective bandwidth of the design is cut in half - instead of 100 Mtransfers/s, it's 50 Mtransfers/s. So its efficiency is 50%.

      Now suppose you have a design with same latency, running at 1 GHz. That's a latency of 10 clock cycles. Assume the same access pattern. The effective bandwidth is now 90.9 Mtransfers/s (11 Hz/transfer, 1 GHz) and the efficiency of the design is now 9%. Note that the effective bandwidth is also not significantly higher than the 100 MHz case - not even twice as high, certainly not 10 times as high. But now assume a different access pattern, such that the latency hit only occurs every 10 transfers (20 Hz/10transfers) and the effective bandwidth is now 500 Mtransfers/s (with an efficiency of 50%). Note that even if I decreased the latency to 5 ns for the 1 GHz case, it's still only 16% efficient! It's not the absolute latency that matters - it's the clock latency.

      This is a worst case example, of course. But my point is that you have to take bandwidths like "22 GB/s!" with a grain of salt and that different access patterns can chew up bandwidth like nobody's business. A moderate latency solution can be fine for a design with only 1 thread and 1 GPU clamoring for bandwidth, but it can be much less efficient with 6 threads and 1 GPU as well.

      Me I'll stick to a generation gap performance increase of 10x.

      The very fact that it's arguable what the gap is is the whole friggin' point. There's no metric to measure it, so when you quote some random number like 10X, or 15X, you do the whole community a disservice, because you're pushing everyone to inflate a number that has no basis in fact. In truth, it's much better to recognize that problem, and instead try to be as conservative as possible when giving those numbers. Had Microsoft said 4-5 times as powerful, no one would be saying they're inflating things.

    30. Re:Risky strategy by AnyNoMouse · · Score: 1

      Yes, you are. You know when they're needed. If you pull them off of the storage medium, they're needed - so you plop them in memory contiguously. You don't stick one texture at 0-5M, one at 417-419M, and one at 511-512M.

      In practice, perhaps. I didn't deny that. You *could* however, actually do that in a unified memory structure but not in a shared memory configuration. Is this an advantage? Perhaps, perhaps not. You want 400 megs of textures? You got it. No difference from running 100 megs of textures.

      And Microsoft still lost money on it for virtually the entire time they sold it. Why? Because it was poorly engineered. It was more expensive than it needed to be to produce the graphics it did.

      MS brought a console to market, with games, in a single year. They also didn't have the advantage of hardware relationships and none of the hardware components were designed in-house. It wasn't so much that they designed it poorly, they did the best they could in the short amount of time they had because they had to use components which were already researched and tested. Compare this to PS2 which was in the making for at least 3 years while Sony tinkered with the EE to get it up and running. They own practically everything, so it's trivial to manufacture it on any process they want, even combining dies if they need to.

      not the least of which is because 25% higher latency is *nothing*

      I'd like to point out that's real-world measured latency, not absolute latency. RDRAM had a latency of around 11 clocks on first read, if I remember correctly. I'm not sure what DDR had at the time, but I'm sure it wasn't more than 4.

      The GPU is well-designed for a shared-memory design - it offloads a lot of the bandwidth intensive tasks to a high-bandwidth local storage solution. But it is still strictly worse than if the design was 384MB of system RAM and 128MB of GPU RAM with a 10MB eDRAM solution, and some sort of GPU system RAM mapping. That would've been more complicated (and more expensive), however.

      Remember, we're putting the CPU on the GPU memory bus and not the other way around. Sure, your solution is going to be faster. A ton faster? I don't think so. The reality of it though is that you'd really be choosing between this: shared memory bandwidth and 10M of EDRAM that will drop siginificantly in price or segragated memory busses that won't drop in price and no EDRAM. I'm guessing it's about equal once you factor 4xMSAA into the mix except for the fact the first solution will be cheaper in the long run.

      It's not the absolute latency that matters - it's the clock latency.

      Yes, that is correct, but they don't generally spec ram latency in ns, they spec it in clocks. Cas 3-4-4-8, isn't 3 ns. It's 3 clock cycles. I believe GDDR3 is 5-6-7-9 or something like that (who knows what's actually in the 360). So yeah, you're doubling the latency in some situations, but you're transferring data at a much higher rate to more than make up for it. RDRAM, btw, had a much higher latency than that when it first came out and DDR2 isn't all that great either, when compared to DDR1. So yeah, there's a penalty, but in real world applications, it's not going to be much more than 10-20% compared to equally clocked DDR1 (not that you could clock it that high).

      A moderate latency solution can be fine for a design with only 1 thread and 1 GPU clamoring for bandwidth, but it can be much less efficient with 6 threads and 1 GPU as well.

      Which is where great programmers will make the difference over good programmers. Take a look at GT4 and God of War for PS2. Do those games look great because the PS2 is a well balanced machine? No, they look good because the programmers know the hardware inside and out and can schedule data flow to it's maximum effect. I'd also say that the 360 is a better balanced machine than

      --
      -Redundancy Man strikes again!
    31. Re:Risky strategy by barawn · · Score: 1
      You *could* however, actually do that in a unified memory structure but not in a shared memory configuration.

      No. The laptop I'm on right now can do that.
      (II) I810(0): detected 892 kB stolen memory.
      (II) I810(0): I830CheckAvailableMemory: 206844 kB available
      (II) I810(0): Will attempt to tell the BIOS that there is 12288 kB VideoRAM

      In the beginning, it allocates 892K to video memory. Later, when I switch to X, it allocates much more - 12M or so. It could allocate up to 202M (out of 256M available). That's just dynamic allocation. Nothing special there. The difference here is that it needs to do a BIOS call to retain compatibility with non-shared memory designs, but you could easily design a BIOS/OS which doesn't need to do that (but which wouldn't work for non-shared memory designs). Most shared memory solutions have dynamic resizing nowadays. The only thing you get with a true unified memory architecture is the ability to have non-contiguous graphics memory blocks, but in general you don't want to do that, as it increases latency and is generally pointless unless you're I/O bound anyway.

      It wasn't so much that they designed it poorly, they did the best they could in the short amount of time they had because they had to use components which were already researched and tested.

      I disagree. It was designed poorly. They picked a flawed encryption algorithm (so flawed that a high school kid with Google could've found the flaw) for the BIOS encryption. The processor is noticeably overpowered, with far too little cache, putting even more strain on a memory bus that's already overtaxed due to the shared memory design. Hell, they released a console in a country where the controller wouldn't fit in people's hands! This isn't merely quick design. This is simply poor design. OK, maybe it was just quick design - but it definitely wasn't the best they could do given the time they had.

      This isn't even hindsight, either. Once the details of the system really began to emerge, many engineers and designers were absolutely baffled by the design choices made.

      I hate to keep falling back on Nintendo, but they're a good example of good design, especially in the last-generation case. Near the release of the GameCube, they lowered the clockspeed of the GPU simply because there was no reason for it to be higher - the design actually worked better with a lower clockspeed due to it being matched to the CPU's clockspeed (by an integer fraction).

      So you'd rather they pick some other, lower, random number instead? Not gonna happen.

      Yes, I would. It's a mistake for them to keep inflating numbers. It hurts their believability - in fact, the believability of the whole industry. Hence the reason we're having this discussion. As time goes on, fewer and fewer people will actually listen to the numbers, because they make no sense.

      Do I think it will happen in this case? No, because Microsoft and Sony are both retarded. Nintendo has been constantly trying ever since the SNES to inject sanity into idiotic numbers. It's a breath of fresh air to any engineer that actually reads the specs of the machine to hear Nintendo talk about their consoles.

      Hence the entire point of this thread. Microsoft's numbers are inflated, just to keep up with Sony's, whereas Nintendo's are realistic, as they always have been.

      Sony is already saying their PS3 is 2x more powerful than the 360 as it is. ... thus, proving my point.

      It's not like this is a suprise either as we saw this EXACT same crap from them when they compared the PS2 to the Dreamcast.

      Exactly. Which is why it would be smarter for Microsoft to let Sony go off and keep spouting crappy numbers while frothing at the mouth, and simply focus on the strength of the games and the appearance of the games, rather than simply saying. "Yours isn't 2X more powerful, OURS is!"

      Microsoft is not going to win the next generation contest by convincing the public that their console is more powerful, or even as powerful, as the PS3. It just doesn't matter. So spouting this crap is simply harmful.
  13. Smart? by The-Bus · · Score: 4, Interesting

    Not an expert by any means but Nintendo probably wanted the spotlight to itself. Honestly, everyone is talking about Xbox vs. PS3 --- Nintendo can wait a few weeks/months and release info on the Revolution once PS3/Xbox talks get a bit stale.

    My question is if Nintendo and Sony are going to have U.S. launch dates at around the same time as Japan, or is the PS3 going to be out months and months before, like the PS2?

    --

    Small potatoes make the steak look bigger.

    1. Re:Smart? by Metaphorically · · Score: 1

      I think that's how some news sites are playing it out - Nintendo just wanted to stand alone. The thing is, the only way to stand alone is to be first. The followers will always be compared to others in the market.

      The biggest problem with the strategy is that by the time their hardware gets out the door, their competitors are already in the living rooms.

      --
      more of the same on Twitter.
    2. Re:Smart? by Anonymous Coward · · Score: 0

      Perhaps, they are being rather coy. If there's little data to go on how can you write their chances off so easily. It would be better to wait until we have actual footage (of all the consoles...) of their performance.

      It would make some business sense to release details at some point in the future. They likely have a lower powered machine, but that does not make all the difference. They could feature on the positive side of the console and have it evaluated for it's own merits. The PS3 is some wonderful hardware as is the Xbox but there is still a long way to go until they are even released.

      It's a suck it and see approach but as yet there is very little to go on.

    3. Re:Smart? by Rallion · · Score: 1

      Here's my speculation:

      First, realize that they surely plan to make all announcements well before XBox launches. None of the competing hardware will be in any living rooms.

      Now, I maintain that E3 is a bad place to build hype. Sure, you have to compete simply to get coverage, that much is obvious. But moreover, you will be more directly compared to the competition, and more harshly. Usually, you system will not be the best at every single thing. With Nintendo, they don't give as big numbers. (This is partially because they're, you know, honest.) Sony gives massive numbers, even though they often have no basis in reality. Nintendo doesn't want any focus on numbers, it doesn't work for their marketting and it doesn't fit their philosophy.

      I'd expect that they would want to wait until they can get full media coverage, and not be missed. They want to have a meaningful amount of gameplay footage available, both theirs and Sony's, to take away the larger-than-reality difference that numbers can imply.

      They've done this in the past. The GameCube unveiling stood all on its own at SpaceWorld.

      The real reason that this seems to be the truth, though, is that there's simply no other reason for them to be so quiet. I would say that things are now advanced enough that they can let out any secrets. Sony, and certainly Microsoft, don't have time to incorporate them into their plans. If they have games underway, it's not as if they don't have prototype controllers available. They certainly KNOW what they have to announce, it's not as if they haven't decided on things yet. Iwata, at least, was clearly aware of what kinds of functionality he was hinting at.

    4. Re:Smart? by KillerDeathRobot · · Score: 1

      Being first worked so well for the Dreamcast!

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    5. Re:Smart? by Rallion · · Score: 1

      Ooh, ooh, and for it's father, the Saturn...

  14. If PSP was eating my lunch, I'd be quiet too by Cr0w+T.+Trollbot · · Score: 1, Insightful
    I think Nintendo's days as a hardware company are numbered. Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell. I have four friends, two of whom have never owned any dedicated video-gaming system, who bought the PSP within a week of release. Without that handheld revenue, what are they making money on?

    Given the deep pockets they're competing against, if Nintendo doesn't have at least three out-of-the-park homerun titles for release on their next platform, I think they're dead as a hardware company and will have to turn themselves into a pure game publisher.

    1. Re:If PSP was eating my lunch, I'd be quiet too by prockcore · · Score: 4, Insightful

      Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell.

      Nintendo announced yesterday that the DS has outsold the PSP in japan 3 to 1.

    2. Re:If PSP was eating my lunch, I'd be quiet too by geniusj · · Score: 1

      Sorry. Sony is still getting their ass kicked by Nintendo in the handheld market, and they will continue to do so for the next couple of years most likely. While Sony could definitely turn that around, I wouldn't call it yet. It's too early to tell.

    3. Re:If PSP was eating my lunch, I'd be quiet too by astrokid · · Score: 1
      It's a shame you only have 4 friends (kidding).

      I think it's a little early to say that the PSP is taking any kind of lead in the handheld market at the moment. If you survey most kids as to what handheld they own I'm certain you'll recieve "Gameboy" as the prevalent answer.

      And as for Nintendo needing three out of the park homerun titles on their next platform in order to compete how about:
      1. Mario
      2. Zelda
      3. Metroid
      4. Super Smash Brothers
      --

      Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    4. Re:If PSP was eating my lunch, I'd be quiet too by kylner · · Score: 1

      Except that by all account Nintendo was actually making a damn fine profit on its hardware whereas Microsoft lost money on every XBox sold. Nintendo may not currently be the top console seller, but it certainly makes enough off the hardware to subsidize further console development. Plus the GC was the perfect secondary home console for a lot of families with its low cost and relatively fun line-up of games.

    5. Re:If PSP was eating my lunch, I'd be quiet too by Raptor+CK · · Score: 4, Interesting

      Two people with no prior console ownership buying an overpriced gimmicky handheld with games which have nothing to do with portable gaming? Yeah, Nintendo's really crying over that lost revenue.

      Newsflash: They also don't have an NES, Sega Master System, SNES, Genesis, Playstation, PS2, Dreamcast, Xbox, any form of a Game Boy, or a DS. As far as Nintendo's concerned, they're either small children with very deep pockets, or people who probably weren't buying a game system in the first place.

      They still have a commanding lead, as the opposition is new to the market, has no previously existing game library to fall back to, and designed a system focused on delivering the complete home console experience to your handheld, slow loading times and all. (Really, look at Wipeout. It's abysmally slow to load tracks, and that's just suicide on a handheld.)

      Sure, I have a PSP. I even play games on it. But it feels more like I bought Lumines, and a PSP for it, than when I bought my GBA, and Castlevania, Metroid, and a few other titles for that. The handheld experience I'm used to, including a lightning-fast startup and seconds-to-gameplay, just aren't there, and as a result, it's going to take some truly spectacular titles to make the whole thing worth the wait between levels.

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
    6. Re:If PSP was eating my lunch, I'd be quiet too by barawn · · Score: 2, Insightful

      Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell.

      Yah. Blew it completely to hell, 64,247 units to 38,778 in Japan last week.

      Oh wait... the DS is the one leading the PSP. My bad. And when you consider that the GBA SP is still selling 10K-15K units/week, Nintendo owns 67% of the handheld units sold last week in Japan.

      Overall the DS has outsold the PSP 2.2M units to 1.2M units. They aren't losing. And when the GB Micro enters the fray, things will likely get even stronger for Nintendo.

      Why does everyone think Nintendo gives that much thought to the US market? I mean, really - we can all salivate over the Xbox 360, but in Japan, the Xbox was outsold by the original Gameboy Advance. I'm not even sure that it's made anymore. I could probably outsell the Xbox in Japan with a lemonade stand.

      It's not like Nintendo's in any danger. Second place in Japan is still easily enough to sustain them, what with the silly amounts of cash they have available.

    7. Re:If PSP was eating my lunch, I'd be quiet too by dmarx · · Score: 0

      I think one of the articles says the DS outsold the PSP.

      --
      "Do I dare disturb the universe?"
    8. Re:If PSP was eating my lunch, I'd be quiet too by poot_rootbeer · · Score: 1

      Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell. I have four friends, two of whom have never owned any dedicated video-gaming system, who bought the PSP within a week of release.

      I wouldn't base the entire state of the handheld console market on anecdotal evidence from four of your friends.

      As another reply mentioned, the DS is outselling the PSP in Japan by a factor of three to one. Add in Nintendo's three version of the GBA hardware, and it's tough to argue against Nintendo still having the dominant marketshare.

      Sure, the PSP has staked a claim at the high-end corner of the market, but it's still several years premature to predict that their commanding lead in the market is diminishing.

    9. Re:If PSP was eating my lunch, I'd be quiet too by lakiolen · · Score: 1

      because of an out-of-the-park homerun title.

      --


      What are you expecting to find here?
    10. Re:If PSP was eating my lunch, I'd be quiet too by radish · · Score: 1

      Nintendo owns 67% of the handheld units sold last week in Japan.

      They used to own 100% of the market. If my company's main product had just lost 33% market share, I'd be wetting myself.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    11. Re:If PSP was eating my lunch, I'd be quiet too by korekrash · · Score: 1

      This whole argument and all the comments about the PSP sounds strangely similar to the arguments ppl had when the PS was released. Will Sony kill Nintendo consoles.......I think thats been answered, and will be answered again in the handheld market. I am no fan of Sony as a company but they have good engineers and marketing people......The biggest question is, when will Gates try to market a PocketPC based handheld...lol...

    12. Re:If PSP was eating my lunch, I'd be quiet too by gameboyhippo · · Score: 0

      Are you 12 or are you stupid. Just because you wish the PSP was winning doesn't mean that it is.

    13. Re:If PSP was eating my lunch, I'd be quiet too by toad3k · · Score: 1

      Nintendo always sells out in Japan.

      I wonder how big of a market Japan has compared to the rest of the world.

    14. Re:If PSP was eating my lunch, I'd be quiet too by Zentac · · Score: 0

      please keep to Slashot posting formats:
      "In japan, the DS outsold the PSP 3 to 1"

    15. Re:If PSP was eating my lunch, I'd be quiet too by barawn · · Score: 1

      They used to own 100% of the market. If my company's main product had just lost 33% market share, I'd be wetting myself.

      Sold , not existing. In terms of existing units, Nintendo has something like 87% of the market.

    16. Re:If PSP was eating my lunch, I'd be quiet too by zippthorne · · Score: 0, Troll

      Ok but which one did better in Rhode Island? What about Luxembourg?

      --
      Can you be Even More Awesome?!
    17. Re:If PSP was eating my lunch, I'd be quiet too by bluk · · Score: 1

      Gizmodo said that the DS outsold the PSP 2 to 1 worldwide (without a PSP launch in Europe though). The DS did have a Christmas season by itself in the US and Japan so I think it's still too early to tell. I'd be more interested in the rate of the number of units sold per month.

      In any case, I think the thing is that neither the PSP or DS has that many titles out that are "must own". I think there are maybe one or two titles the majority of people would say each handheld is worth. The DS hasn't had any great titles in a long time, and besides the launch, the PSP has hardly had any titles at all.

    18. Re:If PSP was eating my lunch, I'd be quiet too by lupinstel · · Score: 0

      What I want to know is which system do old Koreans prefer.

      --
      Don't blame me, I voted for Cthulhu.
    19. Re:If PSP was eating my lunch, I'd be quiet too by tepples · · Score: 1

      Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell.

      Really? How many Nintendo DS systems has Nintendo sold, versus how many PSP systems has Sony sold?

    20. Re:If PSP was eating my lunch, I'd be quiet too by Stormwave0 · · Score: 2, Insightful

      I think Nintendo's days as a hardware company are numbered. Handhelds were the last area they had a commanding lead over the opposition, and the PSP has blown that to hell. I have four friends, two of whom have never owned any dedicated video-gaming system, who bought the PSP within a week of release.

      This is what concerns me about Nintendo. They're sitting still, keeping to their own ways. Meanwhile, the video game market is evolving. More and more gamers don't WANT innovative and creative games anymore. All they care about is having super duper photo-like graphics and a machine that does everything from play movies to cook chicken. I won't say that Nintendo is serving a niche of the market, but it certainly can be said in a way similar to that.

      Marketing is another big thing Nintendo doesn't seem to get. Reggie and the DS commercials were a step in the right direction, but it's still not enough. An example would be the PSP release. Nintendo has the technology to compete with Sony's handheld. I believe it is called Game Boy Player, or something like that. It was released in Japan in February. What does it do? It's a game cartridges with a memory slot that let's the GBA play movies and MP3s. Nintendo could have imported it to the US and run commercials showing it off. Think $150 price for DS plus $50 for the Player and you've got a lot of the PSP's strong features for $50 less. Not only that, but that's not taking into account that it can be used on a $70 GBA.

      Instead, Nintendo decides to get into the MP3 player "small size owns" craze. They develop the GB Micro. That's great and all, but who wants to buy a Game Boy when one can get the DS which is better and is backwards compatible? Doesn't make sense to me. But if Nintendo is smart, they can use the GB Player with the Micro and create an ad campaign for that. Say $100 for the Micro, $50 for the GB Player. Now you've got a nice small MP3/movie player. It's not to late to put a plan like this into action. But I have my doubts that Nintendo will do it.

    21. Re:If PSP was eating my lunch, I'd be quiet too by Anonymous Coward · · Score: 0

      Uhh... So Nintendo has a good game and the PSP doesn't. You're going to blame Nintendo for Sony's horrible titles?

    22. Re:If PSP was eating my lunch, I'd be quiet too by Anonymous Coward · · Score: 0

      Get used to it. Nintendo's detractors tend not to make much sense. That's why they're Nintendo detractors in the first place.

    23. Re:If PSP was eating my lunch, I'd be quiet too by Txiasaeia · · Score: 1

      Hell, Super Smash Brothers as a launch title and online capabilities will destroy all opposition. I don't get the game myself, but I've seen kids from 8 to 18 play it for hours on end and never get tired of it.

      --
      Condemnant quod non intellegunt.
    24. Re:If PSP was eating my lunch, I'd be quiet too by Txiasaeia · · Score: 1
      "They're sitting still, keeping to their own ways. Meanwhile, the video game market is evolving. More and more gamers don't WANT innovative and creative games anymore. All they care about is having super duper photo-like graphics and a machine that does everything from play movies to cook chicken. I won't say that Nintendo is serving a niche of the market, but it certainly can be said in a way similar to that."

      Well, all I can say is thank God there's the XBox and PS2 so that everybody who wants these types of games can get them, whereas people like me who enjoy revolutionary and interesting games like Pikmin or Ikaruga can get them. There's enough people interested in unique games to support Nintendo, and for everybody else, there's Sony and Microsoft. I don't think this is a bad thing; all three companies are making money & gamers are happy. "Instead, Nintendo decides to get into the MP3 player "small size owns" craze. They develop the GB Micro. That's great and all, but who wants to buy a Game Boy when one can get the DS which is better and is backwards compatible? Doesn't make sense to me."

      You're not a parent of kids in elementary school. Nobody our age wants to use a GB Micro (hell, I'd be afraid of crushing it), but when parents are looking for a Christmas gift in December 2005, what are they going to choose: the PSP at $250 or GBA Micro at $75?

      --
      Condemnant quod non intellegunt.
    25. Re:If PSP was eating my lunch, I'd be quiet too by Anonymous Coward · · Score: 0

      According to the conference, it is 94%. The GBA has sold about 28 million units.

    26. Re:If PSP was eating my lunch, I'd be quiet too by |/|/||| · · Score: 1
      More and more gamers don't WANT innovative and creative games anymore. All they care about is having super duper photo-like graphics and a machine that does everything from play movies to cook chicken.
      If good games become a niche market, then that's where my money will go. Let's hope Nintendo and others resist following the moronic pop culture trend that seems to be growing in the industry.

      --
      [javac] 100 errors
    27. Re:If PSP was eating my lunch, I'd be quiet too by PhoenixFlare · · Score: 1

      This is what concerns me about Nintendo. They're sitting still, keeping to their own ways. Meanwhile, the video game market is evolving. More and more gamers don't WANT innovative and creative games anymore.

      On the contrary, Nintendo seems to be pretty much the only console maker (although I do admit the PS2 has some great RPGS) that hasn't succumbed to pandering to the graphics-whore "frat-boy" mentality. They may not be in 1st place, but they're still profitable, and they still have fans. I don't see what's so wrong.

      I believe it is called Game Boy Player, or something like that. It was released in Japan in February. What does it do? It's a game cartridges with a memory slot that let's the GBA play movies and MP3s.

      Errm, no. The Game Boy Player would be this, and what you're thinking of would be this.

      Marketing is another big thing Nintendo doesn't seem to get. Reggie and the DS commercials were a step in the right direction, but it's still not enough. An example would be the PSP release. Nintendo has the technology to compete with Sony's handheld.

      Are these numbers wrong? Where do ya get the idea that the DS isn't doing just fine competing with the PSP already?

    28. Re:If PSP was eating my lunch, I'd be quiet too by PhoenixFlare · · Score: 1

      but I've seen kids from 8 to 18 play it for hours on end and never get tired of it.

      Hell, i've seen a huge room of college age+ people (including myself) stay engrossed for hours on end - people still hold fairly regular tournaments for it.

      If you check out videos people have posted (mostly of the Home Run Contest part of the game), it's slightly insane what you can be done if you really get into mastering the move system.

      I've no doubt that an improved online version of Smash Bros. Meele would be anything less than widly popular.

    29. Re:If PSP was eating my lunch, I'd be quiet too by dalesmatrix · · Score: 1
      On the lightning fast startup front for PSP, I have to say if you use the standby mode (much like a laptop), it starts up insto. if your playing the same game for a while and not switching between disks it makes for very easy quick plays.

      But yes, so far Luminies has invaded my PSP most of the time...I dont think that means games like Ridge racer and Untold legends are bad...just that Lumis is totally addictive!

    30. Re:If PSP was eating my lunch, I'd be quiet too by MilenCent · · Score: 1

      That is very, very interesting news. Where did you get these sales figures? I just might have to look into this....

      Thanks for posting it -- once this news breaks into popular consciousness, I think a lot of people will see the PSP differently....

    31. Re:If PSP was eating my lunch, I'd be quiet too by barawn · · Score: 1

      I didn't know Rhode Island or Luxembourg had the second largest videogame market in the world...

      Incidentally, the DS outsold the PSP in the US, too. it's just that release dates created more of a disparity in the US. In Japan they were released within 10 days of each other.

    32. Re:If PSP was eating my lunch, I'd be quiet too by barawn · · Score: 1

      The DS did have a Christmas season by itself in the US and Japan

      PSP was released on Dec. 12 in Japan. They both had a Christmas season there.

      That's why the DS outselling the PSP in Japan is important. The DS had a few-month headstart in the US, but not in Japan, and it still won in Japan.

    33. Re:If PSP was eating my lunch, I'd be quiet too by barawn · · Score: 1

      Actually, I'm missing the exact news reference I found, but here's a link to a Nintendo forum containing similar numbers (from a week previously).

      Here. The numbers are from Media Create.

      Nintendo's had far more "must buy" games for the DS in Japan - Nintendogs being the main one. For the last week of April, the DS outsold the PSP 3 to 1.

      Year-to-date this year the two were even, but the DS pulled out ahead the week after. (60K+ to 30K+ again).

    34. Re:If PSP was eating my lunch, I'd be quiet too by Anonymous Coward · · Score: 0

      I think the main problem with that logic is that it's fundamental base is absolutely wrong. The DS is outselling the PSP by a large margin, it has a 40/40 game, and kots of upcommnig titles. The PSP had a nice launch, but what's next?

    35. Re:If PSP was eating my lunch, I'd be quiet too by MilenCent · · Score: 1

      Wow. Go, Nintendogs! It must be something really special -- I nearly died when I saw Famitsu gave it a perfect score.

      A perfect score! They've only awarded that like four times before in their history, and two of those were Zeldas. I can't even imagine how a virtual dog game could be that good, but evidently this one is. Some bright young designer at Nintendo is eating his kibble from a jeweled bowl tonight, surely.

    36. Re:If PSP was eating my lunch, I'd be quiet too by fwitness · · Score: 1

      I believe your point is that if you compare small submarkets you can make anyone look better. Like the PSP may have outsolf the DS in Akstanistan, and Sony can claim to be a winner.

      The difference is Japan is the electronic mecca of the world. There is a reason movies open in NY first, and a reason why you can use a NY opening to make speculations on future movie attendance. The niche market is an indicator of the whole.

      --
      -- I have fans? Wow.
    37. Re:If PSP was eating my lunch, I'd be quiet too by Chibi+Merrow · · Score: 1

      And regardless, the GBA is eating both their lunches still. :P

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    38. Re:If PSP was eating my lunch, I'd be quiet too by mink · · Score: 1

      "Instead, Nintendo decides to get into the MP3 player "small size owns" craze. They develop the GB Micro. That's great and all, but who wants to buy a Game Boy when one can get the DS which is better and is backwards compatible? Doesn't make sense to me."

      I wont call you an idiot like the other posters to this thread, but you seem to be unaware of one small fact.

      The DS is backwards compatable only with GBA games. The GBA line (GBA, SP, and Micro) are compatable back to the original GB. So for people who have been playing handheld games for the last 15 years the GBA line lets them continue to use the library they have.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    39. Re:If PSP was eating my lunch, I'd be quiet too by Raptor+CK · · Score: 1

      Yeah, the standby mode is pretty much required, and it doesn't help when you're swapping games, or loading up new levels.

      Honestly? I think that Lumines is the only PSP game to get it *right.* Don't push tons of polygons, don't load up massive tracks, just get a simple game that gets yanked off the disc in the background, and keep those loading messages to a minimum. If I'm consistently in standby mode, it's just about perfect for Lumines.

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
  15. Nintendo never shows at E3 by neurosis101 · · Score: 5, Insightful

    Nintendo always puts out the big information at Tokyo Game Show or some other usually Nintendo biased video game show in Japan. The fact they didn't supply anything at E3 is not a surprise. Why would you try to compete for press time when you can say something later and have the spotlight for yourself?

    1. Re:Nintendo never shows at E3 by Minced · · Score: 1

      Yeah, its hard to compete for decent coverage by the "hype loving" US gaming market. I've grown weary of gaming commercial from ALL companies...gaaah.

    2. Re:Nintendo never shows at E3 by Ravensign · · Score: 1

      So, you are advocating a stragety that all but guarentees them at best their current "me-too" also-ran status to the big two?

      --
      "Sig free in '03!"
    3. Re:Nintendo never shows at E3 by mink · · Score: 1

      I know when the time comes I'm going to be all up in SONY's face aboutthe PS9 commercials. If it aint all that I'm gonna sue ;-)

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  16. Reading too much into it, I think by Junks+Jerzey · · Score: 4, Interesting

    Nintendo didn't miss out on online in the current generation. Xbox Live has
    been a mild success, though the majority of Xbox owners don't use it, but PS2
    online was a fizzle.

    Honestly, I think Nintendo has been trying harder than anyone to innovate. The
    DS lineup is really out there: Nintendogs, PacPix, Electroplankton. Weird,
    wonderful stuff. But maybe the rest of the hardcore gaming market has gone too
    much over the top, expecting desaturated military shooters, which is what
    everyone is announcing at E3 this year.

    People like to cite Nintendo as the loser of the current generation, but that's
    far from true. They dominate the handheld market both in hardware and game
    sales. And though the Game Cube is the third place console, the big games for
    that console are all coming straight from Nintendo, with each one pulling in
    awards and selling like crazy.

    Personally, I think Nintendo's biggest difficulty is that they lean much too
    hard on old franchises: Metroid, Zelda, Mario, Kirby, and so on. They were once
    fresh, but no longer. Hopefully some of Nintendo's experimentation will result
    in a brand new hit for them.

    1. Re:Reading too much into it, I think by Metaphorically · · Score: 2, Insightful

      I think you've got a good point about online play. It seems like it's still the area of people that are heavy into gaming. The best thing about online games is the profit margin. That makes it harder to get the wider audience in to it. As that scene grows, though, the companies playing in that field will establish a name and profit from it.

      Honestly, I think Nintendo has been trying harder than anyone to innovate.

      This could be true, the problem is that the kind of innovation they're trying is really expensive. New toys like the DS get strong love/hate reactions (currently, I'm in the latter group).

      --
      more of the same on Twitter.
    2. Re:Reading too much into it, I think by kirun · · Score: 1

      Well, Nintendo's own site says:

      Big Names. Nintendo announced that new franchise properties will be added to current super-star franchises including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid. (my emphasis)

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    3. Re:Reading too much into it, I think by barawn · · Score: 2, Insightful

      Personally, I think Nintendo's biggest difficulty is that they lean much too
      hard on old franchises: Metroid, Zelda, Mario, Kirby, and so on.


      Yah, I agree. Sony's much better. Those launch titles for the PS3? Tekken 6, Gran Turismo 5, Metal Gear Solid 4, Devil May Cry 4.

      None of those franchises dates to before the PS1. Some were only from the PS2.

      On the other hand, the new Zelda game is the 7th Zelda game to come out for a Nintendo console (8th, if you count Four Swords Adventures). And this spans 4 generations so far.

      As for Mario, he's actually doing about the same: as for real Super Mario games, there have only been 7 games so far for 4 consoles.

      Sony is averaging 2-3 games per franchise on each console. Nintendo is averaging about 1-2. Who's leaning too hard?

    4. Re:Reading too much into it, I think by cowscows · · Score: 1

      Nintendo's biggest problem is that they're the one making most of their big games. And they can only make so many. People whining about the use of their franchises haven't played any of the new games. The GC metroid games are nothing like the metroid games of old. There are a bunch of Mario games, but they're all very different. Super Smash Bros != Super Mario Sunshine != Mario Kart != Mario Tennis != Paper Mario. Zelda has a decent variety as well.

      There's some common characters between the Gamecube's flagship games, but not in the gameplay. Look at the PS2's flagship titles; Final Fantasy, Grand Theft Auto, Gran Turismo. Then the Xbox has the Halo's, KOTOR, etc. A majority of their big games are series as well, but ones that are often even more repetitive in gameplay. It's just hidden somewhat by the bigger mass of other titles released for those systems.

      Nintendo's franchises are one of their greatest assets, and they're very skilled at using them to make fun games. And I hope they continue with it.

      --

      One time I threw a brick at a duck.

    5. Re:Reading too much into it, I think by Erwos · · Score: 1

      "None of those franchises dates to before the PS1."

      Except Metal Gear.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    6. Re:Reading too much into it, I think by Rallion · · Score: 1

      Since when is having some people hate your profitable product a 'problem'?

    7. Re:Reading too much into it, I think by barawn · · Score: 1

      Metal Gear Solid 4.

      MGS was a PlayStation game, and different enough from Metal Gear to warrant calling it a new franchise, in my opinion. I don't group Mario Kart into the Mario Bros. franchise, as they're different games.

    8. Re:Reading too much into it, I think by Anonymous Coward · · Score: 0

      It is the same game. It just made the 2D -> 3D transition. Do you consider The Legend of Zelda or Link to the Past a different franchise from Ocarina of Time?

    9. Re:Reading too much into it, I think by Anonymous Coward · · Score: 0

      ...and Gran Turismo.

    10. Re:Reading too much into it, I think by barawn · · Score: 1

      Uh... no? I said PS1, not PS2.

    11. Re:Reading too much into it, I think by Enoch+Root · · Score: 1

      Nintendo didn't miss out on online in the current generation. Xbox Live has been a mild success, though the majority of Xbox owners don't use it, but PS2 online was a fizzle.

      Honestly, I think Nintendo has been trying harder than anyone to innovate. The DS lineup is really out there: Nintendogs, PacPix, Electroplankton. Weird, wonderful stuff. But maybe the rest of the hardcore gaming market has gone too much over the top, expecting desaturated military shooters, which is what everyone is announcing at E3 this year.


      Man, I wish people would stop analyzing the gaming console market with preconceived ideas like that.

      The ONE major innovation of the current generation of consoles is online. Don't believe me? Check out how Sony and Nintendo are both pushing for Live-like central servers for online matchmaking? They're emulating Live. We'll look back to the XBOX in 10 year and say, 'Microsoft changed gaming'.

      Whether Live is a 'mild success' or not, why can't people give Microsoft the benefit of innovation? When Nintendo puts something out with mitigated success, people say, 'Well, at least they try.' Compare Microsoft's hard push of Live, and tell me they didn't take a chance and execute a daring vision.

      Live is not enough to convince you? Here's two other innovations from Microsoft on the XBOX:

      1. Hard drive: Another perfect example of Microsoft innovation, whether you like it or not. Sony and Nintendo both scoffed at it, and yet the PS3 and the NRV will both feature one. How's that for a failure?

      2. Non-exclusivity: Look back to the launches of PSX and PS2. Remember how little they had? Now look at the launch of PS3 and X360... They're PACKED. XBOX didn't have that many exclusive games, but they broke the paradigm of 'one console per game'. Ultimately, that's a bonus for the consumer.

      The GameCube didn't innovate at all. Nintendo as a developper put out some good, innovative games, and as a publisher has always attracted offbeat developpers. That I won't argue against. But on the hardware front? They're living on their reputation.

    12. Re:Reading too much into it, I think by hkmwbz · · Score: 1
      "We'll look back to the XBOX in 10 year and say, 'Microsoft changed gaming'."
      Sorry to break it to you, but online gaming has existed in many forms in the past. Long before Microsoft decided to give it a go.
      --
      Clever signature text goes here.
    13. Re:Reading too much into it, I think by buffer-overflowed · · Score: 1

      Online isn't an innovation. It's been around for over 20 years in one form or another without ever catching on. The Famicom had a network in Japan for example, and the Dreamcast had modem support and online play. It still hasn't completely caught on. 2 million people play live. That's a 10% XBox penetration and 1% total penetration.

      Same with downloadable content. SEGA had a cable service that let you download and play games.

      Non-exclusivity? Now you're smoking crack. There have always been ports and cross-platform games going back to the SNES generation.

      Nintendo and Sony are the big "other people stealing ideas" companies of this generation. Backwards compatibility and first party wireless controllers that work.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    14. Re:Reading too much into it, I think by mink · · Score: 1

      Hate much?
      Let me guess the Xbox was your first console?

      MS Live is not the first on-line gameplay system ever. It has existed since the days of the SNES.
      I will give MS points for trying to make it so users have a good experiance and IMO they have done a good job.

      PX2 had a HDD (not standard, but Xbox came out late in the generation) and only lost it with the re-design (I bet an external one will pop up some time). I hardly call it a MS innovation, but again MS did a prety good job with it and gave users features they wanted. I like the ability to replace a game soundtrack, I just wish I could do it to all games.
      MS did not create the non exclusive game market, it has eben around for decades! back when the first consoles existed (atari/coleco generation) plenty of games were non exclusive, same for every generation since. I cant offer MS any praise like in the above examples because I dont see where they have improved anything in that area.

      IMO the gamecube, hardware wise, is as innovative as the Xbox (progressive scan support and such). I dont see MS as the leader here as both companies were developing the consoles for several years. Either they both copied each other or they independantly developed the features. IMO they both looked at the DC, how PS2 hype killed it and then looked at the market to get cues as to what would be needed to compete with the PS2. They each have their own take on what that was and developed system that fit what they saw.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    15. Re:Reading too much into it, I think by Enoch+Root · · Score: 1

      Let me guess the Xbox was your first console?

      Nope. That would be Pong.

    16. Re:Reading too much into it, I think by mink · · Score: 1

      Then how can you be so out of the loop about console tech?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  17. Downloading Games by VividU · · Score: 1

    Downloading games to your console is hardly a big deal. You can do it today with Xbox Live. I already have Ms. Pac Man and Dig Dug. The games start at $5.

    1. Re:Downloading Games by Minced · · Score: 1

      Question though...are games that old and over played REALLY worth $5?

    2. Re:Downloading Games by tepples · · Score: 1

      Downloading games to your console is hardly a big deal. You can do it today with Xbox Live.

      It's a big deal when a significant fraction of Nintendo's back catalog over nearly two decades (1984-2001) is available.

  18. Here's how Nintendo can be number ONE next-gen by BTWR · · Score: 4, Insightful
    Nintendo's retro-library could be their winning strategy. For every one of us here that love graphically-awsome new versions of Zelda and Resident Evil, or epic RPGs like Skies of Arcadia (or even non-gamecube games like half-life 2, Ico, KOTOR, etc), there are millions of others that loved their Mario 1, Dr. Mario and Punch-Outs that they played in their parents basement all day when it snowed and rained outside, who probably still pop it in when they come home for Thankgiving and play with their cousins. But... who have no need or feel overwhelmed by video games today. And believe me, as pretty as Warhawk (XBox 360) or Devil May Cry 4 (PS3) might seem to us, they'd care less (and, quite frankly, be intimidated by the game and its 12 buttons).

    With a sucessful marketing campaign, imagine the outcome. Imagine the NES generation, now in their 20s and 30s, with disposable income to spend a mere $200 on, and showing them with Super Mario 3 in their homes. And... here's where I think the MAJOR innovation and system-seller will make Rev sell like wild-fire: combine the internet Wi-Fi with the old-school games. You could play Dr. Mario head-to-head with your old next-door neighbor, even if she now lives in Seattle. You wanna get some Street Fighter II action on? Pop it in. Still remember Up, Up, Down, Down, L, R, L, R, (select) start? Then now you can play through 8 levels of Contra with your college roommate. And as with the great NES games, we often loved watching others play them. Well, if a "spectator mode" is installed, your elementary school/camp buddy/cousin is only a wi-fi connection away, and you can watch him pound away at Bald Bull, King Hippo and Super Macho Man.

    The nostalgia market is enourmous. It's more than a Mario-All Stars rehash like the GBA games. This could be the console that Nintendo was sorta going for (but never quite even made much of a dent) with their "Who Are You?" campaign. This sort of strategy will send the message to non-gamers that Nintendo is synonymous with fun. Synonymous with their childhood, and that feeling you had when you first got to World 8 in Super Mario 3. And... perhaps their own 5 year-olds that they now have? Get them in with these games. Then... they'll try that Mario 64 they might have heard their girlfriend's 18 year-old younger brother talk about. Then, they'll try the new Mario 128. Like that? Well, in the Nintendo Online startup screen, here's a frontpage:

    "Welcome BTWR! Your collection includes Metroid (NES), Super Mario Bros 2 (NES), Tetris DX (Gameboy Color), Super Mario RPG (SNES) and Street Fighter II (SNES). Might we recommend Super Smash Bros (N64), Tetris Attack (SNES) or Metroid Prime (Gamecube)? Also, look for Metroid: Mission X coming next month for Nintendo Revolution and The Legend of Zelda: World of Hyrule for the Nintendo DS. Press A to pre-order it now on your NintendoAccount and get a 60-minute FreePlay of Super Metroid (SNES) and one (1) free downloadable NES 'Players-Choice' game you wish"

    The possibilities are endless...

    1. Re:Here's how Nintendo can be number ONE next-gen by 88NoSoup4U88 · · Score: 1
      Synonymous with their childhood, and that feeling you had when you first got to World 8 in Super Mario 3.

      Ok, you got me all the way up to here.

      The first two boat-maps (if i remember correctly) in that world were the biggest torture ever ! :D

    2. Re:Here's how Nintendo can be number ONE next-gen by Anonymous Coward · · Score: 0

      You're crazy man, the nostalgia factor isn't as big as the WOW $()#@#)($ Graphics factor.

    3. Re:Here's how Nintendo can be number ONE next-gen by voorko02 · · Score: 1

      Minor correction, but both Warhawk and Devil May Cry 4 are for the PS3.

    4. Re:Here's how Nintendo can be number ONE next-gen by Jonny_eh · · Score: 1

      up, up, down, down, left, right, left, right, A, B, start

      For contra at least.

    5. Re:Here's how Nintendo can be number ONE next-gen by Anonymous Coward · · Score: 0

      Uhh. The SFII code on SNES was Down, R, Up, L, Y, B.

    6. Re:Here's how Nintendo can be number ONE next-gen by Agilus · · Score: 1

      I think the emulation scene, as well as the emergence of the old-school-all-NES-games-on-one-machine pirate ripoff machines I've seen in some malls (and from what I have heard have been mostly reported and shut down), are a good indicator of the possible success of this idea.

      On another note, I know that I'm especially looking forward to getting some of those NES and SNES games I never got to play, such as Earthbound and Chrono Trigger (assuming they get 3rd party games, too). I admit that I could play some of these games on an emulator for free, but it's just not the same, especially for multiplayer games like the original Mario Kart.

      --
      hackshop.com - My tech hobby project hub
    7. Re:Here's how Nintendo can be number ONE next-gen by Khyber · · Score: 1

      Those are brilliant ideas. Mind if I add one more?

      Emulation of rivals consoles that they no longer provide any kind of support for, and are hence abandonware. Anyone remember Aliens Versus Predator on the Atari Jaguar? I STILL play it. What about the TurboGrafix 16? Splatterhouse ROCKED, so did Bonk. How about paying Sega a TINY royalty and emulate their entire SMS/SMD/GG/DC/32X/SCD on the hardware, and even some of their own arcade games like Ridge Racer?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Here's how Nintendo can be number ONE next-gen by stratjakt · · Score: 1

      Wtf? The first is dead simple, and you can swim underneath the entirety of the second.

      If you've saved a couple of P-Wings, world 8 is a complete cake-walk.

      World 7 is/was the toughest (most people I know never seen anything other than 1, 2 and 8, and never played on 2, you just have to get there to use the warp pipes to get to 8)

      --
      I don't need no instructions to know how to rock!!!!
    9. Re:Here's how Nintendo can be number ONE next-gen by BTWR · · Score: 1

      actually, we're both wrong. It's Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start

    10. Re:Here's how Nintendo can be number ONE next-gen by Anonymous Coward · · Score: 0

      Can't you just grab the two warp whistles in world 1, and then use the second one while on the warp screen to warp to the final pipe?

      (Disclaimer: I haven't played Mario 3 in years.)

    11. Re:Here's how Nintendo can be number ONE next-gen by BondGamer · · Score: 1

      Nintendo should get in bed with Sega and get their games before someone else does.

    12. Re:Here's how Nintendo can be number ONE next-gen by protektor · · Score: 1

      Add voice chat to a buddy list, so you and your friend can talk while you watch him play, or voice chat while you two play each other and talk smack talk and you have a winning formula if you ask me.

      Play retro Nintendo games over the internet against people plus voice chat while you play. That sounds like a possible winning combo to me. I don't need video chat though. Video chat just sound too boring and a waste of time for game playing.

      I would probably pick up a Nintendo Revolution if I could do that for cheaper than what the XBox360 or Playstation 3 are suppose to cost. If they sold it for like $150-200. I could spend $300 and end up with a half dozen downloaded games and 1-2 new games compared to what Microsoft and Sony would ask me to spend just for the console.

    13. Re:Here's how Nintendo can be number ONE next-gen by HyperChicken · · Score: 1

      I like that Sega idea. How good is the Nintendo-Sega relationship? The plumber and the hedgehog finally unite!!!

      --
      Free of Flash! Free of Flash!
    14. Re:Here's how Nintendo can be number ONE next-gen by Anonymous Coward · · Score: 0

      Sweet! I can't wait to pay for them all over again.

    15. Re:Here's how Nintendo can be number ONE next-gen by BTWR · · Score: 1

      I'd say it's probably pretty good, since all their cross-platform games have sold TONS more on Gamecube than XBox and PS2: Monkey Ball 1 & 2, Sonic Heroes, Sonic Mega Collection, etc...

    16. Re:Here's how Nintendo can be number ONE next-gen by Anonymous+Slacker · · Score: 1
      You're crazy man, the nostalgia factor isn't as big as the WOW $()#@#)($ Graphics factor.

      Depends on who you're talking to. As a person in his late-20's from the NES generation, the rumors about downloadable nostalgia actually caught my interest and got me to look at the E3 report from Nintendo. I could care less about PS3 and Xbox360 and the whiz-bang shiny new graphicness of doom. If there isn't a draw for me, I won't buy the system. Especially if it costs as much as the current generation of consoles did. (I do own a PS, PS2, GameCube, GBA and GBASP, only the SP was new, and it was the retro-styled model)

      Nintendo is catering to a different corner of the gamer market with this idea, rather than jump into the fray of the bloodfest with two well-armed opponents.

      If there were a way to port downloaded games to a handheld system (say, load them onto a special GBA cartridge with flash RAM), I would love it even more and would probably by a Revolution with subscription within the first week of it's release in the US. I have NEVER had a new gaming system that close to release, and I've been playing video games all my life, starting on my dad's Odyssey2.
      For me, inexpensive downloadable nostalgia games would be the killer ap.

      --
      "If you choose not to decide, you still have made a choice!" -Rush
    17. Re:Here's how Nintendo can be number ONE next-gen by BTWR · · Score: 1
      Sweet! I can't wait to pay for them all over again.

      As opposed to paying $50 a year (now $60) for the same Madden every year?

    18. Re:Here's how Nintendo can be number ONE next-gen by Rallion · · Score: 1

      It would be nice, yes. In fact, if I were Sega (pretending Sega isn't a huge company and is just one person, of course), I'd be easy to convince. "You really wanna support these upstarts, Sega? Come on, man, back in the day, you know, THE DAY! It was just you and me! We had sweet games, man! Everybody had us!"

      Also, unlike reality, there would be no way in HELL that I'd ever make a game for a Sony system. Ever. In fact, I think most of my games would include Playstations as enemies.

    19. Re:Here's how Nintendo can be number ONE next-gen by Mattintosh · · Score: 1

      I'm just gonna jump in here with an expansion of this idea...

      Imagine if Nintendo did Apple's trick... A gaming iPod, an online "hub" with a store, periodic (required) firmware updates to keep systems that connect to it up-to-date, downloadable games for low cost and a vast library of them... The possibilities are damn-near endless.

      They could build the emulator into the games themselves as sort of a software "mapper" like the NES had in cart hardware. That would allow them to make a Genesis (or whatever) emulator after the system is out the door, then bundle it with any game you download that requires that particular emulator, allowing for emulated systems to be added a couple years down the road. They could even have every emulator be stubbed for network multiplayer (where a second player on the original system is expected to be on the network in the emulator).

      The "gaming iPod" idea would allow for a Gameboy-like device that could store all (or a manageable set) the games that it's capable of emulating for mobile gaming.

      Forcing these games (and new games as well) to have stubbed-in netplay would create a need for a game hosting/finding/matching service (I believe this is going to be Gamespy anyway, so that part's actually gonna happen). Add some voice chat, simple file transfer for screenshots and such (but not for those games you bought... they require your activation like iTunes does for protected music), IM/email, etc. (How about IM that just waits for you on a caching server if you're offline, but comes on through instantly if you're online? Best of both worlds...)

      They could make a killing doing this. And it would put Xbox Live to shame. And the anti-Nintendo zealots could shut up too.

      (In case you couldn't tell, I'm one of those mid-20's NES generation guys and a Nintendo fanboy to a certain degree.)

    20. Re:Here's how Nintendo can be number ONE next-gen by buffer-overflowed · · Score: 1

      Wait a minute... The DS has a WIFI boot function with enough storage to boot NES/SNES games wirelessly.... and it's been announced as having connectivity with the Revolution.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  19. It's the REVOLUTIONARY new GBA... by zoomba · · Score: 0

    ... that's exactly the same as the original GBA, which is the same as the GBA SP, which is the same as the GBA SP with the "retro" color scheme.

    It's obvious Nintendo is in some trouble now since instead of coming out with really great new products, they're releasing a console that can't hope to compete against the XBox and PS3 (the GC sorta held its own because of the game selection at times), and yet another rehash of their latest Game Boy model. There's NOTHING exciting about the GBA Mini. It plays the same games I can already play... and now it's definitely too small for my hands.

    I don't think they can afford to have the underpowered console yet again. Especially considering how wide the gap is this time around. I am a fan of Nintendo from the NES days, so I'll get the revolution eventually, but I don't have much hope for Nintendo succeeding in the US Market on this generation.

    1. Re:It's the REVOLUTIONARY new GBA... by presidentbeef · · Score: 1

      Well, in the Gamasutra article, Nintendo says they know this new GBA isn't the successor to anything, just another casing.

      As far as the buying of these new handhelds, I know a certain small boy who has a GBA, SP, and will probably end up getting a DS, too. Or whatever. The point is that these aren't just for adults...in fact, when were video games meant for adults?

      Adults know when something is a rip-off rehash whatever, but kids will still want them for Christmas....

      --
      Everything I need to know about copyrights I learned from Slashdot.
    2. Re:It's the REVOLUTIONARY new GBA... by Overdrive_SS · · Score: 1

      What is revolutionary about the PS3 or the XBox 360? New media formats? Being a media center? They are all incremental developments. And why can't the new Nintendo compete with them? Have you played all three? How do you know it can't compete? I personally prefer Nintendo because they come out with games that are fun to play and they try to do something unique and innovative from time to time. But I have friends who have an XBox and a PS2 and there are some fun games on them also. I think it is a little early to make guesses based on Microsoft and Sony's hype. Let the actual product speak for itself.

    3. Re:It's the REVOLUTIONARY new GBA... by Microlith · · Score: 1

      Yes, because fancy graphics make a bad game good.

      And graphics that aren't ultrasuperfinedetailed make good games UTTERLY HORRIBLE(tm)

      Nintendo's biding their time. Sony and Microsoft have shown their hands for this round of poker, and Nintendo's playing it safe.

    4. Re:It's the REVOLUTIONARY new GBA... by zoomba · · Score: 1

      Starting with the Nintendo64, Nintendo has been losing ground steadily. They were king of the roost for so long, they just don't know how to deal with competition. They're also overdoing it with the GameBoy Advance... they're trying to squeeze blood from a stone there. Yes it's a great handheld, I love my SP and the games available, but it's getting annoying how they try and rebrand the damn thing every 6 or so months. I can't comment much on the DS since I don't have one.

      Right now a lot of the speculation is based on pure hardware specs, which the Revolution is sorely lacking in. Face the facts, success of a console in this upcoming generation is going to be based largely in part on how good the games look.

      Yeah, the first party games for Nintendo consoles rock. I love Mario and Zelda... but third party titles tend to be rather lacking. Nintendo has lost most of its old classic titles to other consoles (yes, I know Final Fantasy returned to the Cube... sorta...) Mario and Zelda do not a successful console make. The game library is the second key part to a console, and that's another area Nintendo keeps losing ground in.

      I root for Nintendo all the time, they've been the "underdog" for a while now, and I want to see them make a comeback if only for nostalgia value, but they have shown they lack the business and market saavy to effectively compete against the likes of Sony or Microsoft.

      Nintendo needs to do a LOT of work to leverage their classic library like they have for the GBA. That's where their strength in product lies now, not really in anything too recent.

      Their other advantage is because they are so much below the other two in hardware specs, they can undercut them on price by a significant margin. With the other two coming out in the $400-$500 range, a $150 console could really shake things up.

      I use the term revolutionary because that's how Nintendo tries to present all of its products, even when they aren't typically revolutionary at all. Hell, they even went so far as to name their new console that. While the other consoles aren't really revolutionary, they represent a massive jump from the current line in terms of technology specs and visual capability. They're poised to leapfrog the capabilities of a PC again (for a time at least).

    5. Re:It's the REVOLUTIONARY new GBA... by Raptor+CK · · Score: 2, Insightful

      Do you have a GBA?

      Yes? Then of course you don't want a Micro. The only real draw is the screen, unless you feel that you'd be happier with a smaller GBA.

      No? Well, here's the top of the line model. Properly backlit screen, fits in your pocket, plays all your favorite games. If you don't want it now, you probably never did, and therefore, Nintendo hasn't lost anything.

      The thing that people forget is that there's room for more than one console these days. Many people have at least two of the three big consoles. The GBA is still the bridge system to the Gamecube, as the DS can't connect to it. And yes, the Gamecube can't pump as many texturemapped polys per second. Yes, Gamecube discs hold less data than the competition. Yes, you might lose out on some fancy visual effects.

      However, the one thing that Nintendo tends to get right is the biggest one. The games are fun. They take a known formula, update it for the new console, and knock it out of the park. Then they take something completely off the wall, like Pikmin, and somehow manage to get people addicted to it. And the Gamecube is the system people prefer to bring over to a friend's place, usually for Smash Brothers, sometimes for Mario Party. Four players, one system, and fun games.

      Sure, the PS2 probably has a bigger library. Sure, the Xbox has those edgier, bloodier games. But somehow, too many of them just aren't fun, and that keeps those games from leading console sales. Aside from the N64, Nintendo's done a pretty impressive job of releasing systems with tons of great games, and that's really what keeps them going. A bit of expertise in delivering the minimum hardware in the optimum form factor doesn't seem to hurt, either.

      And really, the Game Boy micro is no worse than the Game Boy, Game Boy Pocket, Game Boy Light (only in Japan, I think,) and Game Boy Color. Three functionally identical handhelds, and then one with a minor upgrade and a non-backlit color screen. Not very exciting, but enough of a change to get new customers, as well as getting a few sales from people who just wanted a more compact system. They don't have to be groundbreaking, they just have to impress those people who wanted a handheld that they could carry around in a pocket or a purse.

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
    6. Re:It's the REVOLUTIONARY new GBA... by qlippoth · · Score: 2, Insightful

      It's obvious Nintendo is in some trouble now since instead of coming out with really great new products, they're releasing a console

      That's like saying the iPod is in trouble because they've come out with four revisions of it. You need to understand that the Gameboy is at such a point of market saturation that they can be constantly revamping and updating their handheld and this is what works for them and has worked for them in the past decade.

      --
      Mmmm, -funroll-loops
    7. Re:It's the REVOLUTIONARY new GBA... by cowscows · · Score: 1

      You're right! Choice is bad! Nintendo should only produce one type of GBA, in one color, and we should all thank them for it! How dare they take something that's been entirely successful for them and give us consumers more choice?! Who are they trying to fool!?

      --

      One time I threw a brick at a duck.

    8. Re:It's the REVOLUTIONARY new GBA... by zoomba · · Score: 1

      It's not so much choice as Nintendo trying to milk little kids (or more appropriately their parents) for money by making the same old product look "new and shiny" but charge more money for it. The SP pissed a lot of people off because they felt it was what the GBA should have been at initial release. It's a cheap trick to keep turning now new versions of the same hardware with incrimental improvements in design. Hell, this time it's not even a better design really, it's just smaller... because the SP wasn't already pocket-sized.

      Throwing a new case on the same hardware, or additional color shells isn't providing real choice, especially when you charge "new product" prices for the next shell design.

      Because it's Nintendo, people want to defend it out of some sense of nostalgia. Microsoft gets blasted every time they put out a new version of Word because most here look at it and think it's just an incrimental improvement over the last version and shouldn't cost so much for so little in return. Sony got hammered a bit over the smaller PS1 and PS2 consoles too.

      Nintendo is surrounded by some mythical shroud of warm fuzzy feelings for a lot of people. This magic shield gets people to look past the poor business decisions or the cheap marketing tactics they use because of some odd feeling of duty many of us feel just because we had an NES when we were a kid.

    9. Re:It's the REVOLUTIONARY new GBA... by zoomba · · Score: 1

      New iPods offer additional features over the original version. With the exception of the lit screen that was introduced with the SP, there's no added benefit to the new GBAs.

    10. Re:It's the REVOLUTIONARY new GBA... by cowscows · · Score: 1

      No, it is still choice. You might not like the new price, but there it is, make your decision.

      Nintendo gets picked on too. There's no love here for the Virtual Boy. Everyone admits the problems that the original GBA had.

      Comparing this mini GBA to a new version of Word from MS is sort of a silly analogy. Nintendo is giving you a brand new piece of hardware for your money, and it doesn't break compatibility with the old one. Some people might value the smaller form, some might not. Why are you so pissy about it?

      Nintendo has its fanboys just like every other system. Go read the threads about the other systems. Sony and MS get ripped apart in some posts, and held up as gods in others. Nintendo isn't any different in that regard.

      --

      One time I threw a brick at a duck.

    11. Re:It's the REVOLUTIONARY new GBA... by grumbel · · Score: 1

      The new feature of the GBA is its size and design, technically its completly identical to the old GBAs, Nintendo has been rather clear on that. Its for those people that want a small device that really fits in their pocket and doesn't look like a toy and for those that simply collect gameboys :)

      If you own already another GBA and are happy no need to buy a Micro, if you always wanted the smallest Gameboy ever, now you can get it.

      Its really not much different from what Apple did with the iPod vs iPod mini, a little bit smaller in size, even so the original was already anything but large, but nothing really new beside that.

    12. Re:It's the REVOLUTIONARY new GBA... by Khyber · · Score: 1

      When were videogames made for adults?

      Read Stephen Levy's "Hackers" (NOT related to the movie in any way or form) And you'll see that videogames were first designed by adults, and only adults played it, on a HUGE machine that you had to flip switches on to get the appropriate response.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    13. Re:It's the REVOLUTIONARY new GBA... by MilenCent · · Score: 1

      Then they take something completely off the wall, like Pikmin, and somehow manage to get people addicted to it.

      This isn't really for or against your arguments, but it's something that I just felt like saying....

      In my experience, the things that are completely off the wall are most likely to foster addiction. That's why I've played so damn much Tetris in my life. That's why I've completely beaten each level in Katamari Damacy with good scores and yet still play it even at the slightest excuse. And that's why I kept playing Pikmin until I was able to beat it in just nine game days.

      On the other hand, while I like Metroid Prime 2, it just hasn't fostered that same kind of obsession. It's just too similar to the FPS games that have annoyed me completely out of that genre -- and to the original Metroid Prime, by the way.

    14. Re:It's the REVOLUTIONARY new GBA... by mink · · Score: 1

      "Right now a lot of the speculation is based on pure hardware specs, which the Revolution is sorely lacking in. "

      I know you have a bias, but please explain how a machine with specs comprable to the XB360 is sorely lacking?

      Do you even have a clue what the specs mean? I mean the real specs, not the BS specs(Gflops for instance).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    15. Re:It's the REVOLUTIONARY new GBA... by mink · · Score: 1

      "I've completely beaten each level in Katamari Damacy with good scores and yet still play it even at the slightest excuse."

      Have you managed to pick up all the countries on the planet during the credits?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    16. Re:It's the REVOLUTIONARY new GBA... by MilenCent · · Score: 1

      Alas! I'm still one short. I didn't even get a different message from the King when I got 194!

      If only that damn camera didn't keep moving back, argh.

  20. Is it just me... by Chickenofbristol55 · · Score: 3, Interesting

    I believe that Nintendo is overstretching the life of the Gameboy. I mean, not to be a troll, but changing the configuration of a handheld doesn't extend its life, what does is making it more powerful. Does Nintendo think many people with an original Gameboy Advanced is likely to purchase a GBA sp, or a Gameboy mirco? I just don't see, now with the new consoles on the horizon, that there is a need for the Gameboy in its current state, especially due to the DS. Just my two cents.

    --
    public class null extends java applet { System.out.print ("Tabula Rasa"); }
    1. Re:Is it just me... by Anonymous Coward · · Score: 0

      Er, maybe my memory is failing me, but I seem to remember that the stretch from original Game Boy through Game Boy Pocket through Play it Loud, all without any new features whatsoever, was quite a bit longer than the GBA -> GBA:SP -> GB Micro stretch, which did add features (lit screen).

    2. Re:Is it just me... by Minced · · Score: 1

      GBA -> GBA SP was actually a GOOD purchase for me. The system is much easier to tote in a pocket and the screen doesn't scratch, and let us not forget the fact that the screen is front lit (lame but it does the job). Ah, and no more batteries to mess with.

    3. Re:Is it just me... by Br'fin · · Score: 1

      Nintendo's history is quite full of iterations of compatible Game Boy . They seem to do it for a couple of reasons. Cost control both in terms of what they charge the public and what they have to pay to suppliers. And the other reason is their main competitor in the GB space is rarely another portable, but other devices. This GB Micro looks pegged to fit in with current trends in tiny cell phones that can play games anywhere.

      The only version of the GB that ever felt rushed was the GB Color. Stuck out there as a placeholder versus the Neo Geo pocket until the current GBA itself was ready.

      As for buyers of the micro? People who found the existing GBs too big/pricey/tendy enough, or just because the GB itself is getting down into the range of 'expendable electronics'. Aw, I didn't take care of it and it got a scratch... (buys a new one)

    4. Re:Is it just me... by stienman · · Score: 1


      The new form factor is to compete with cell phones and the games that come with them.

      The "new" handheld is the DS. Nintendo doesn't need another new handheld, except to keep up with current market conditions, which this new form factor accomplishes.

      -Adam

    5. Re:Is it just me... by Queer+Boy · · Score: 1
      Does Nintendo think many people with an original Gameboy Advanced is likely to purchase a GBA sp, or a Gameboy mirco?

      Yes, yes they do. And people will. When Gameboy Pocket came out, I could not believe the amount of those things Nintendo was selling. SAME DAMN EXACT THING, just smaller. I remember being in a game store buying South Park for N64 and Nightmare Creatures on PSX. Everyone else was salivating over a Gameboy Pocket.

      I had a GBA and bought a GBA sp as soon as they came out with a red one. I wish I'd waited for the NES edition.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    6. Re:Is it just me... by ro_coyote · · Score: 3, Insightful

      Does Nintendo think many people with an original Gameboy Advanced is likely to purchase a GBA sp, or a Gameboy mirco?

      To be honest, I've hardly seen anybody as of late carrying around an original Game Boy Advance, as opposed to those carrying around the newer GBA SP. Little kids and preteens, teens, and even adults... I see more GBA SP's out there now than I do original GBA's.

      I myself do not own an SP, due to the fact that I just don't like the washed out front-lit screen (I always thought it looked a bit strange, though I had wanted to like it since the GBA's own screen was somewhat dull and dark), and absolutely hated the more compact set of controls to work with (more awkward to work with than the wider GBA, but that's just me). Though I do own a Nintendo DS and am quite happy with its backlit screen and ability to play at least GBA games in addition to its own DS games, I unfortunately cannot play any of my classic Game Boy or Game Boy Color games (I started collecting them since I was 7-8 years old, and I'm 23 now), nor do I have a link port available on it (not just for multiplayer, but also for playing things like Zelda: Four Swords Adventures on the Game Cube). As someone who would love to play all my past and current GB games on something brightly back-lit, comfortable, and not require me to pop in a set of 2-4 double or triple A batteries every 6-12 hours (bonus!), the Game Boy Micro definitely catches my interest.

      As for continuing the current Game Boy line in its current state, despite having all these new, more powerful systems coming out (DS, PSP)... why not? Surely this little underpowered machine still has a lot of potential (and business!) in it to allow one to continue making great games for it... especially for something that's not even broken, and still has a much larger user base than any other system currently out... even Sony's own PlayStation 2. I think it would be a shame (and very foolish) to just stop supporting and developing for such a successful, working system. Heck, look at the support of the original PlayStation continued to receive (though it's on its last legs by now), even after the PS2 emerged, and coming soon the PS3...

    7. Re:Is it just me... by HyperChicken · · Score: 1

      The point of the Micro isn't to get everyone who bought the GBA or the SP to buy yet another pocket device which does the same thing. It's to capture those who haven't bought a GBA, or an SP, or a PSP (or possibly buy in addition to the PSP, depending on the Micros price).

      --
      Free of Flash! Free of Flash!
    8. Re:Is it just me... by Anonymous Coward · · Score: 0

      Component manufacturers stop making parts like RAM and screens of certain sorts. So, a manufacturer like Nintendo needs to continualy revamp it's lineup.

    9. Re:Is it just me... by Jagasian · · Score: 1

      Yeah, new consoles on the horizon like the Atari Lynx, the Sega Game Gear, the Sega Nomad, etc?

      You just repeated basically the same things that were said with regards to each new Gameboy release. I mean, why not buy a Lynx, Game Gear, Nomad, etc? A portable game system must have a large library of great games, and the system itself must be small enough to always have on you and it should also have enough battery life so that you aren't caught with dead battery. The Gameboy Micro (GBM) is small and light weight enough where it will be comfortable for a person to always have it with them, along with their mobile phone, keys, and wallet. The same thing can't be said about the DS or PSP.

      Personally, I am looking forward to buying a GBM, assuming it is priced under $100, along with a 2Gb flash cartridge so that I can always have a variety of quality Gameboy Advance games on me, in case I get stuck in a boring situation. I will put together a mix of RPGs, puzzles, fighters, shooters, platformers, RTSs, TBSs, etc.

      You on the other hand will look quite awkward carrying around a hefty fragile PSP, and what about having a selection of games? Are you going to carry around another pocket full of discs? What about battery life?

    10. Re:Is it just me... by Jagasian · · Score: 1

      If you are talking about rushed GB iterations, what about the GB pocket, GB pocket light, Super Gameboy, and a few others I am forgetting. In fact, some features in every Super Gameboy game are only available on a Super Gameboy (for the SNES) and are not available on the newer iterations of the Gameboy.

    11. Re:Is it just me... by Jagasian · · Score: 1

      You hit it right on the head. The GBM will be so small, light weight, and inexpensive, that many people will buy it in addition to a larger, heavier, more expensive portable. You could probably fit the GBM in the litte "change pocket" found in the righthand pocket of most jean pants. Hence it can be carried "for free", which means you will still have room for a full-sized portable.

      However, a GBM's full potential is found when you get a nice large flash cart for it, so you can carry around a selection of games all in one cart.

    12. Re:Is it just me... by Chickenofbristol55 · · Score: 1

      I actually am not going to buy a PSP. I was just saying that Nintendo,(in my opinion), is stretching the GBA too far. Why have a micro device? Are there really any redeemable qualities? Of course it's smaller than the GBA sp, but other than that it's the same. I am not saying they should get rid of the GBA, but rather keep the same hardware. Again, I really don't understand why Nintendo keeps releasing slighty different versions. It fills the same space as far as portable gaming is concerned.

      --
      public class null extends java applet { System.out.print ("Tabula Rasa"); }
    13. Re:Is it just me... by Anonymous Coward · · Score: 0

      GB and GBA is not same thing at all.
      GBA and GBSP is almost same but a little bit different. (SP could play mp3.)
      Gameboy Micro is a GBSP compatible machine.

      I did own a Gameboy more than 10 years ago. I had really good memory with it. Since then I haven't bought any Gameboy machine. Recently I picked up the GBA/DS game and was suprised its extremely mini-sized cartridge. Machine power is greatly enhanced from original Gameboy. They're not same thing at all. Of cource, it's power is nothing compared to big console like playstation.

      Now I have been impressed by how small/cute Gameboy micro is. I want one.

    14. Re:Is it just me... by Jagasian · · Score: 1

      Well, the SP is just a bit too big to always have in your pocket. The Micro is going to fit just nicely. I also bet it is cheaper to produce and has better battery life than the SP. Cheaper to produce is a very important thing, when you are minting millions of Gameboys.

  21. I like the Game Boy Micro by Xiph · · Score: 1

    It has that sleek look that means mothers will buy it. and the specs don't look bad. it's a 2 by 4 setup, and 1.8 centimetres (about 0.7 inches) and it definately looks like something dads would buy for their kids :D

    --
    Blah blah sig blah blah blah irony blah blah
  22. Prerendered v. Live Gameplay by mckwant · · Score: 1
    HOW CAN YOU TELL?

    I mean, seriously, half the G4 coverage w.r.t. the PS2 last night addressed that issue. Then I thought about what I'd seen. In the PS3 "ducky" demo, there was that bald SCEE VP allegedly tweaking the duck's movement. Was it live, or was it Memorex? We've no idea. We have to take the presenters at their word until somebody can lay their hands on a demo, which at this point, will not be the final hardware, or the game's engine isn't properly tweaked, or something.

    Besides which, so what? The PS3 tech demos were, IMHO, better than anything MS showed, so why didn't MS show prerendered stuff too? Or did they, and it just doesn't look that good?

    I suppose it's just one of those "lies, damnable lies, and benchmarks" kind of things, but it's a little absurd devoting much effort to a discussion.

    How about a thread re: the estimated $400 console price on both the Xbox2 and PS3? I know that's going to keep me on my trusty PS2 for at least another year.

    --
    ceci n'est pas un sig.
    1. Re:Prerendered v. Live Gameplay by Rallion · · Score: 1

      The only company I trust to actually tell me what their systems can do is Nintendo. The reason? They've earned it. I've never seen a misleading statement from N when it comes to their hardware capabilities. Remember that incredibly impressive Zelda demo back when the GameCube was unveiled? Well, Twilight Princess looks even prettier than that did.

      Microsoft's claims I take with a grain of salt. Whwnever Sony says something, well, at least I can be absolutely positive that they're lying.

    2. Re:Prerendered v. Live Gameplay by HyperChicken · · Score: 1

      In my opinion, Microsofts press conference mainly focused on what set their console apart from the PS3: Xbox Live and their media options.

      --
      Free of Flash! Free of Flash!
  23. You guys are missing the point. by Anonymous Coward · · Score: 0

    The downloadable content isn't their big feature, its an effect of their new wireless play. Don't you guys remember a few years ago about how exciting this shadow of the online console gaming era was? The speculation, everything. Then Xbox had xbox live, but I've tried to use Xbox live for Halo, and Halo 2. The optimatch is soooo slow. It takes a good 3 - 4 minutes everytime you want to join a game. Screw that, I can join games instantly and stay in them indefinatly with neXBC (http://www.xbconnect.com/). Online console gaming is just not up to par yet.

    Enter the revolution. That's all they are trying to do. Is let you have QUALITY online play. Think about this all you Nintendo fans. REAL online Super Smash Brother Melee tournaments. Don't even fucking pretend that you don't already have 60 bucks hidden behind a book or something just collecting dust in the event that SSB 3 will be released. I know I am ^.^

    1. Re:You guys are missing the point. by Anonymous Coward · · Score: 0

      Your full of crap.

      but I've tried to use Xbox live for Halo, and Halo 2

      Halo was never on Xbox Live.

  24. Flimsy feature? I think not. by Anonymous Coward · · Score: 2, Insightful

    >Playing antique games is a novelty, NOT a major selling point! It's like having a Video Camera that also plays back mp3s... I mean why not if it's cheap and if gives the user another reason to love their product. Nobody will initially buy based on such a flimsy feature though.

    Having an huge (legal) library of old games is a great feature. If it is such a flimsy feature, why is it that so many of the homebrew apps for the other consoles are emus. Nintendo saw that their competitor's consles could play their own past library of games, and probably had a small if not large decsion to do this.

    1. Re:Flimsy feature? I think not. by Anonymous Coward · · Score: 0

      I don't thinks it's as much about 'competitors do it , so shall I' mentality, as much as its 'Look at how many people buy a NEW gameboy because they can play their old games on it while they wait for new ones'.

      Half the reason I bought a SP was the fact that it had a backlight and it could play my new AND old games. Half the reason I got rid of my DS is because it COULDN'T play my FF/Zelda collection. If the new GB can play original thru new games, I will buy one simply for that reason alone. A sexy new gadget that is backward compatible. (Yes, I know alot of people WONT buy new stuff for this reason, but I will). I can enjoy my old games, in a new setting until a 'must have' comes out (Which with Nintendo - Will happen)

      Competitors? Pffft... following a successfull buisness model they have been using for ages now is not 'following'.

      but... that's my 2c

    2. Re:Flimsy feature? I think not. by topper24hours · · Score: 1

      People make emus for the other consoles because it's "cute". You can be all retro like "hey check out my new $10,000 Pc... I got MAME on it like running PONG... heh." If you SERIOUSLY believe people thought XBOX would be more "fun" w/ the original Mario on it than all those "fancy new games" you're out of your tree pal!

    3. Re:Flimsy feature? I think not. by Anonymous Coward · · Score: 0

      M.A.M.E. doesn't have Pong. The were no ROMs in the machine to be emulated.

    4. Re:Flimsy feature? I think not. by Anonymous Coward · · Score: 0

      GameBoy Micro can play games going back to those for the original GameBoy. It looks really cool, is even smaller than a GBA SP, has an adjustable brightness switch, and will probably be dirt cheap because the Nintendo DS is only $150, and will only go down in price if the price ever changes.

      It's a winner, I think. I don't know if it'll match Nintendo DS or even PSP in sales, but it'll be awesome for those that get one. I will be, even though I have an DS that plays my GBA games just fine, just so that I can put it in my pocket (I bring the DS around, but I keep it in a nice case that holds a bunch of games, which makes it too big for my pockets). The GBM is something I can just pick up and walk out of the house with, without thinking about it too much. Just keep a fighting game or puzzle game inserted at all times, and I'm good to go, without worrying about where to keep the system. :)

    5. Re:Flimsy feature? I think not. by Jagasian · · Score: 1

      Uhhh, I bought an Xbox because it can emulate older games and play xvids and mp3s. Combinging every NES, SNES, Gameboy, Gameboy Advance, Playstation, N64, Genesis, Master System, Game Gear, Atari 2600 game together, I have many more fun games than some other consoles.

    6. Re:Flimsy feature? I think not. by Destoo · · Score: 1

      I highly recommend ZOOO

      Japanese, but the text is simple enough to remember.
      (the faqs on gamefaqs help a lot)

      Just another bejeweled clone, but very well designed.

      --
      Nouvelles de jeux et technologies en français. TC
  25. Nintendo On by rayde · · Score: 2, Interesting
    i haven't seen anybody commenting about the Nintendo On rumor...

    if you check out NintendoOn.com it points mysteriously to an IGN article containing a link to a video that it calls a hoax. However, we know that IGN is in cahoots with Nintendo (Gamespy being the online content provider for DS and presumably Revolution). Also, if you check out the video, it's got amazingly high production values for a hoax.

    1. Re:Nintendo On by wvitXpert · · Score: 1

      There's something going on there... Don't count Nintendo out until after May 19th.

    2. Re:Nintendo On by M.C.+Hampster · · Score: 1

      Come on folks. Give it up. JUST GIVE IT UP.

      The thing was a HOAX. The guy who did it, admitted as much. There is absolutely NO WAY Nintendo is making this device anytime soon. It ain't gonna happen. Period.

      Repeat after me: The Nintendo Revolution IS NOT A VR HELMET.

      --
      Forget the whales - save the babies.
    3. Re:Nintendo On by Anonymous Coward · · Score: 0

      Actually, "On" and a very similar looking logo belong to a different company in the video game market. I don't remember which exactly, but I saw it in Kentia Hall at E3 this year.

      I suspect that's where the original author of the video got the logo inspiration from.

      At any rate, it definitely won't be called "On", simply by virtue of the fact that there'd be namespace collision and Nintendo would be facing trademark lawsuits.

  26. Trendsetters! by anubis__ · · Score: 1, Funny

    From Gamasutra.com Article:

    George Harrison, Nintendo of America's senior vice president of marketing and corporate communications, commented: "... Because of its diminutive size and industrial-hip look, Game Boy Micro immediately identifies the person playing it as a trendsetter with discriminating style."

    I've always wondered what it takes to be a trendsetter. Now I know, its some corporate businessman simply saying "if you buy our product, you are a trendsetter!" I can't wait to get mine and set some trends with my disciminating style.

    Oh crap... I just realized my joke isn't funny because its the truth.

    --

    "After three days without programming, life becomes meaningless." - Tao of Programming
    1. Re:Trendsetters! by eobanb · · Score: 0

      George Harrison!?

      I want to tell you
      My head is filled with things to say
      When you're here
      All those words, they seem to slip away

      When I get near you
      The games begin to drag me down
      It's all right
      I'll make you maybe next time around


      Thank you, thank you. Try the veal.

      --

      Take off every sig. For great justice.

    2. Re:Trendsetters! by Minced · · Score: 1

      The odd thing is I could call his line a reference to the PSP...

    3. Re:Trendsetters! by Anonymous Coward · · Score: 0

      Now I know, its some corporate businessman simply saying "if you buy our product, you are a trendsetter!" I can't wait to get mine and set some trends with my disciminating style.

      Now why does that reminded me of the ipod.....

    4. Re:Trendsetters! by HyperChicken · · Score: 1

      Hey, it works for Apple ;)

      --
      Free of Flash! Free of Flash!
  27. G4 said it best about Nintendo by falcon5768 · · Score: 2, Insightful
    They have never been about the smash bang first number one system EVER. They where number one because of content, and they still do content better than everyone because for ever re-release they put out there is some new inovative game that actually IS inovative like Donkey Konga. Nintendo now though has decided that being the second system people buy for their home is just as good as being the first. They still have a big fanbase who will buy Nintendo underwear iif it came out and they still have games that even being "kiddy" manage to get people to go out and BUY the system (case in point, Animal Crossing got my GF to buy hers, I still am questioning buying a Cube for Zelda since I loved playing hers so much)

    Nintendo has become the Apple of the gamming world, just look at the Revolution its self, almost exactly like a gaming version of the Mac mini. I think they are very happy being #2.

    Now I got to wash my brain out for EVER agreeing with anything G4 has ever said.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:G4 said it best about Nintendo by Anonymous Coward · · Score: 0

      We all like playing with our girlfriends' Zelda

  28. most honest? by Anonymous Coward · · Score: 0

    So you say others are not? I don't know if PS3's spec is true or not. But if you base it on how good it looks, then you're wrong, because good does not equate to dishonest.

    If you say that's the pattern of Sony, then you're wrong again, because you cannot judge until it comes out.

    So, unless something came out from the conference that points out that they're not honest, I have to disagree with you.

  29. Downloadable Old Skool Games = Good Idea by ultimabaka · · Score: 1

    I guess I'm the only person here who thinks that the ability to pay a few bucks (or, I hope and pray very loudly that it's only a few bucks...) for old skool NES and SNES games that can run on this system actually makes this a good selling point, the ability to illegally download them notwithstanding. Hearing about another in-house production game (Mario 32,000? Metroid Prime 16? Zelda I can't even think of a number high enough?) makes me sick almost every time I do - seriously does make me hark for the days of the older skool. Combine old skool goodness with new skool technology (the thing would look a helluva lot nicer than any previous Nintendo system with my home entertainment system, and if it's anything like the GameCube, it'll drop in price VERY quickly), and you've got something workable.

    Want to know how to make it a lot better though? Simple: allow the purchase of import games that never made it to the US. I was definitely not the only person who didn't realize, for example, that Mario 2 was not really Mario 2, or Final Fantasy 3 was actuallly 6. Let me buy import games on an American system (new or old) and I think I'll just buy this thing.

    1. Re:Downloadable Old Skool Games = Good Idea by Anonymous Coward · · Score: 0

      If it meant Chrono Trigger would come out in the UK I'd buy 50... or at least 1

  30. Mod the Editor Up by Aaron_Pike · · Score: 2, Insightful
    It's a shame we can't mod editors up. This one actually held off however long it took to gather a good chunk of the useful articles out there and post them to /. all at once. Kudos!

    Disclosure: the editor is on my friends list, yes, but that doesn't change the fact that he's doing Something Right.

    1. Re:Mod the Editor Up by theyre+watching+you · · Score: 1

      What the hell do you think you're doing? We can't say anything nice about the editors. It would ruin the whole system!!! Without the dupes and crappy journalism we would have nothing to bitch about! You sir, disgust me.

  31. Go Nintendo by CastrTroy · · Score: 4, Interesting

    I have to admit, I'm quite a Nintendo fanboy, so you can disregard my comments if you like. There a few advantages that the GC had over its peers that I'd like to point out.

    1. Portability: The light weight and small form factor of the GC allows it to be toted around to a friends' house if you want to, or for it to be brought with you for weekend trips.

    2. Load Times: The GC has much better load times then both PS2 and XBox. So much less that many games appear to have no load times at all.

    3. Lower Price: A new GC can be had for 100 $CDN right now. XBox still costs around 200 $CDN, which is about double the price.

    4. Better Controllers: While this is a matter of taste, I believe the controllers are much better on the GC. The buttons are much better laid out, allow easy movement between the buttons, and allowing the buttons to be easily located. One exception is that stupid z button.

    I think the GC is one of the most underrated systems of all time. It lost out because people are afraid to buy something that looks kiddie, even though it is anything but. I hope Nintendo grabs more market with the Revolution. I also don't think that the Revolution will scare away 3rd party developers with some weird control scheme. Remeber, it is going to be backwards compatible with GC.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Go Nintendo by CastrTroy · · Score: 1

      I also forgot to point out the warranty. GC is the only system with a 12 month warranty. That's 4 times longer than the other systems. I don't trust a product that a company will only warranty for 3 months. Nintendo products have always been better quality, and I will always trust them.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Go Nintendo by tont0r · · Score: 1

      i own all 3 systems so i feel i have a pretty fair opinion about them. the downfall of the gamecube is because they arent paying attention to the mainstream market. the need for the little handle was unnecessary. sure, the 5 people that bring it their friends how like it, bu, and despite it being a dumb reason, there a lot of people out there that didnt buy because of the kiddish look. but honestly? what did they miss out on? some old rehashed games? price? cheap is cheap. cant really argue with that. but the controller, i think its safe to say that sony has the best controller. MS got their ass in gear and got rid of the controllers meant for bears, but i still know a lot of people that get cramps in their hands from the nintendo controllers. honestly, i see nintendo going the atari and sega route. the only thing they had going for them was the hand held market and that now is being ripped away from them. although i really hope it doesnt come to that since im a fan of competition. but it looks like now they are getting their act together and making sure they put this system together correctly. and they better do it because they have more experience in the console market than any of the others.

    3. Re:Go Nintendo by stinkykitten · · Score: 0

      I mostly agree with you on all points but I think you're failing to mention the GC's major failing....games.

      Ya, there's a couple really good games for the GC but that's it. I had GC and got really tired of finishing a game and then having to wait months for the next big release to have anything to play. I got so excited when I heard that FF was coming to GC and then look what we get, Crystal Crapicles. It's like being a huge EA fan, hearing they're coming to Nintendo and then having them release "Mini Golf Challenge".

      I replaced the GC for a PS2 and have never looked back. The graphics my not be as good and load times suck but my biggest problem when I finish a game is trying to decide which one of the huge number of great games I want to play next.

    4. Re:Go Nintendo by CastrTroy · · Score: 1

      Nintendo is still winning the handheld market. Sony sold a bunch of PSPs. So what. Nintendo sold 3 times as many DSs. Not to mention that the DS is a much better handheld system. Graphics are the only thing PSP has going for it. I don't really care that much about graphics.

      Price also does matter very much for some people. I got my GC for $120 CDN with 2 controllers and a good game. XBox is $220 with 1 controller and 1 game which they can't sell anyway.

      To me PS2 is the worst system it offers nothing over the xBox or the GC. I don't see any reason for owning PS2, especially if you have both XBox and GC.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Go Nintendo by tont0r · · Score: 1

      well thats understandable. nintendo has a HUGE hold onto the handheld market. same reason why the ps2 is doing so well. xbox and gc are obviously far superior but it still doesnt do as well. the DS market is still huge and has a lot more games. but more importantly, this is the first time nintendo has had a significant competitor step onto the hand held turf. so it will be interesting to see what happens with both systems.

      toNt0r.

    6. Re:Go Nintendo by stratjakt · · Score: 1

      I was hoping to see them launch a portable GCN. Cube discs are tiny and portable (like PSP). The hardware is cheap and runs relatively cool. Chuck it all in a GBASP-ish chassis, instant PSP killer with a built-in library of tons of cool games.

      It's sad to see Nintendo being marginalized here on slashdot. They're the only company out making gaming hardware, not trying to wrestle complete control over all-things-entertainment. They know games, and they know their audience. Sony and MSFT know market-penetration and anti-competition strategies.

      Oh well, who cares. The whole industry is going Hollywood. You need 50 million dollars in your pocket to even pitch a game concept these days.

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:Go Nintendo by Tickenest · · Score: 1

      Sony and MSFT know market-penetration and anti-competition strategies. Right, because Nintendo doesn't know anything about market-penetration and anti-competition strategies? Are you kidding me? They practically wrote the manual on those things with the way they locked up developers back in the NES days and killed competition.

      --
      This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    8. Re:Go Nintendo by Chris+Burke · · Score: 1

      I know it's a matter of taste, but I actually think the GC controller is its weak point. I do not like the button configuration. And I say that even ignoring the horrible Z button. Four equal-sized buttons would be easier to hit. As it is hitting anything but the A button is a chore. The Y button is far too difficult to reach over the giant A button for. And the button layout makes playing Soul Calibur with any proficiency extremely difficult.

      I hope that for the Revolution they actually decide to go retro and steal ideas from the N64 controller... Or hell, just go with a Dual Shock like design, beceause It Works(tm).

      --

      The enemies of Democracy are
    9. Re:Go Nintendo by Chris+Burke · · Score: 1

      Anti-competitive strategies? Yes. Market penetration? No.

      Nintendo certainly has a nicely spotted history of anti-competitive practices. I didn't appreciate it at the time, but now I have a whole new respect for my non-Nintendo-approved copy of Gauntlet.

      But Nintendo has never shown any interest in dominating anything other than games. Sure, they'd love to be the Evil Overlords of Gaming again, but that's the limit of their ambition and that really isn't terribly threatening to me. Whereas both Sony and Microsoft want every single thing in your life that involves electronics or entertainment to go through them. Superiority in game consoles to them is just a means to an end. For Nintendo, that is the end.

      So to me, we're talking completely different types of Evil.

      --

      The enemies of Democracy are
    10. Re:Go Nintendo by M.C.+Hampster · · Score: 1

      Totally anectodal:

      One of my children pulled on the GC controller too hard and ended up pulling the GC off the top of my entertainment center (about 5 feet off the ground). Yet after the fall, the thing still works perfectly.

      I just bought my XBox and noticed the 3-month warranty, and now I'm getting worried.

      --
      Forget the whales - save the babies.
    11. Re:Go Nintendo by Rallion · · Score: 1

      Well, since you expressed you opinion, my turn, heh. I actually think the Dual Shock is the WORST out of the current gen controllers, assuming we use the newer XBox one.

      Reasons are as follows. The tiny handles make my hands hurt after only 20 minutes or so. Reaching for the left thumbstick is not at all comfortable, and I find the seperated D-pad difficult to use. I can't and never will remember which button is which. I will always need to look at the controller every time I need to press anything other than Triangle. It's on the top!!! I remember that one because it makes sense. The triangle looks like an up-pointing arrow, so it's on the top. It's nice to have four shoulder buttons, I suppose, but I can never remember which of THOSE is which, either. 1 and 2 are not meaningful, damn you! It's even harder to look at those than to look at the face-buttons!

      By comparison, it's incredibly easy to remember where each button on the GC is. I have no problem reaching any of the buttons, with the exception of the Z button. (Incidentally, it was added at the begging of developers. Which developers? I've yet to play a game where it serves a meaningful function!) The L and R buttons are incredible for any game that has a good use for them.

    12. Re:Go Nintendo by Anonymous Coward · · Score: 0

      Actually, I've seen them extend a warrenty for someone just so he could get the laser on the DVD reader thingy fixed.

      10 minutes into a game it would just konk out with an error. aka, by the time EA's NHL 04 loaded and you got on the ice.

    13. Re:Go Nintendo by Anonymous Coward · · Score: 0

      I guess I'm one of the 5 that used the handle. The only problem was the 20 or so games had to go in a bag anyways.

    14. Re:Go Nintendo by MBGMorden · · Score: 1

      I down all three systems (and Dreamcast) as well, and I'll definately disagree with you about Sony having the best controller. Don't get me wrong, my Sony sees the most playtime out of the systems, but that's much more because of their games and in spite of the controller. The thing still is situated in such a way that the analog sticks are basically tacked on. It's easier to reach the d-pad than the left stick, except that 95% of games are played with the stick these days.

      I think Nintendo's main problem is that they just try too hard to be different. They are too concerned with their own "the industry must adapt or die" mantra. They don't seem to get that for the time being people like the kinds of games that are coming out. Nintendo is "adapting" itself away from what's popular and into areas with extremely limited audiences.

      IMHO, controller order (from best to worst):
      Xbox
      Dreamcast
      GC
      PS2

      For the systems overall, it would be:
      PS2
      GC/Xbox (tied, but only because of homebrew apps for Xbox)
      Dreamcast

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    15. Re:Go Nintendo by Blakey+Rat · · Score: 1

      Since you're so persuaded by anecdotes, I have a buddy with an Xbox he's played daily since the console's launch and it still works fine 99% of the time. (The 1% is 'disk read errors' as the DVD drive in it slowly craps out.)

    16. Re:Go Nintendo by M.C.+Hampster · · Score: 1

      Um, where did you get that I'm "so persuaded by anecdotes"?

      What exactly do you think I am "persuaded" of?

      I swear, I think people get more religious over their gaming consoles than their... religions these days. I admitted that my story was anecdotal. I wasn't trying to prove anything, just replay a story of what happened to my Nintendo.

      I am concerned with the fact that my XBox comes with a 3-month warranty and my Nintendo came with a 12-month warranty. Why such a huge difference? This, combined with the fact that my brother-in-law has had to send his XBox in twice (bad DVD drive and a bad network card) gets me a little concerned. I know that there are going to be a ton of people out there that have had no problems. This doesn't mean that I don't have concerns of the reliability of my new toy.

      --
      Forget the whales - save the babies.
    17. Re:Go Nintendo by Chris+Burke · · Score: 1

      The tiny handles make my hands hurt after only 20 minutes or so.

      Yeah, I could see that being a problem (I have small hands myself, which is why something like the original xbox controller is simply unusable for me -- I literally cannot reach the joystick!). This was another place the N64 did it right -- it had bulbous handles, fatter at the end and getting narrower toward the top. Big handed people held the big part, and small handed people held it closer to the top where it was narrower and they could reach the buttons/joystick.

      I will always need to look at the controller every time I need to press anything other than Triangle.

      Heh, yeah. The random symbols are truly stupid, at least for learning controls or on-screen prompts. Once I know the controls of course it doesn't matter.

      I have no problem reaching any of the buttons

      I have problems reaching them quickly. Doing the more difficult combos in Soul Calibur still drives me nuts. They are easy to remember, though.

      with the exception of the Z button. (Incidentally, it was added at the begging of developers. Which developers? I've yet to play a game where it serves a meaningful function!)

      Yeah, it's retarded. I wish they had gone with an N64-like Z-trigger under the handle that you hit with the middle finger. Zelda uses it for one of your item slots, so I always put the spyglass there since I never need it in the middle of a fight.

      The L and R buttons are incredible for any game that has a good use for them.

      My only issue with L and R is that it takes too much force to make them "click". As analog triggers or for digital use when a slight tap counts as "on", they're great. For games that require full depression to activate, it can get tiring to use them.

      --

      The enemies of Democracy are
    18. Re:Go Nintendo by Anonymous Coward · · Score: 0

      Signifigant Cometitor? You mean Like SEGA, Atari, Nokia, Tiger, SNK, Bandai, and Tapwave?

      None of them were small companies when they tried to compete in the handheld market. SEGA no longer makes any video game hardware. Atari and SNK went bankrupt and were bought by other companies. Both no longer make Video game hardware. Tiger makes novelty shaped LCD games. Nokia is on the second version of it's hardware and of the small sales it is getting most people aren't using it for games. Bandai still makes some lovely arcade hardware but no home or portable video game hardware. The Tapwave is on the second version of their hardware and again most people don't seem to be buying it to play games.

      So you see, this makes Sony at least the 8th "signifigant competitor" in the handheld market that Nintendo has had. All the others have failed even when the Nintendo hardware was demonstratibly inferior.

      The PSP and DS launched within a week of each other in Japan and the DS is outselling the PSP 3 to 1. The DS is outselling the PSP globally 2 to 1. Based on that most people would not equate that to being a signifigant competitor. Granted the future may change but for now it looks like the same old pattern is happening all over again.

    19. Re:Go Nintendo by Rallion · · Score: 1

      I will acknowledge that the GCN controller is bad for fighters, due to the configuration. I'll also acknowledge that the L and R buttons are sometimes used improperly...that's incredibly annoying. While the face button placement really doesn't slow me down, forcing me through all 256 levels of sensitivity to get to the click at the end does.

    20. Re:Go Nintendo by Rallion · · Score: 1

      Whoa, er, wait a second. Is that supposed to be a GOOD thing? 1% failure rate is pretty high, considering that I've never seen a GameCube fail, played daily or not.

    21. Re:Go Nintendo by Anonymous Coward · · Score: 0

      My parents got an Xbox (mainly for my sister and her friends who still live at home). After 4 months the thing refused to start up. What a piece of crap.

    22. Re:Go Nintendo by Anonymous Coward · · Score: 0

      The problem with the L and R buttons really should be blamed on developers who didn't use them correctly.

    23. Re:Go Nintendo by Chris+Burke · · Score: 1

      I'll also acknowledge that the L and R buttons are sometimes used improperly...that's incredibly annoying.

      Yeah, and like the A.C. said, this "flaw" is really the developer's fault, not the controller's.

      --

      The enemies of Democracy are
    24. Re:Go Nintendo by Mattintosh · · Score: 1

      Umm... doesn't Magnusson-Moss require a 1-year warranty for any product sold in the U.S.? Or am I dreaming? Or are you outside the U.S.?

    25. Re:Go Nintendo by shadow0_0 · · Score: 1
      Personally, I think the games are GCN strong point.


      Whenever I have friends over for a drink, we play GCN the most. With 4 controllers, games like Mario Kart and Mario Party means hours of fun. The games are simple and interesting looking enough that my wife and her girlfriends are willing to join in. Too bad it does not have a decent FPS like GoldenEye or Perfect Dark.

    26. Re:Go Nintendo by Lehk228 · · Score: 1

      still better than the Playstation "damn near every first gen died" 2 I was so pissed and of course Sony, being a bunch of cocksuckers, won't recall the PS2 even though the first batch of them are obviously defective.

      --
      Snowden and Manning are heroes.
    27. Re:Go Nintendo by Pranadevil2k · · Score: 1

      I think the GC is one of the most underrated systems of all time. I don't know if any of the other comments replying to this have said anything... but I must point you to the Sega Dreamcast....

    28. Re:Go Nintendo by Anonymous Coward · · Score: 0
    29. Re:Go Nintendo by hkmwbz · · Score: 1
      "the controller, i think its safe to say that sony has the best controller"
      You are kidding, right? The PS2 controller is terrible! I should know, I have one. I actually own a PS2, and not a GameCube.
      "he only thing they had going for them was the hand held market and that now is being ripped away from them."
      The DS is outselling the PSP by three to one. How is that "being ripped away"? Geez.
      --
      Clever signature text goes here.
    30. Re:Go Nintendo by mink · · Score: 1

      Your dreaming. Most tings a person can buy (no matter the market) do 90 days if you are lucky.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  32. Nintendo not going the way of Sega by haggar · · Score: 3, Insightful

    *shock horror how can he say such a thing*

    Well, the fact is that the console war is not a winner-takes-all game. At least Nintendo is not playing it that way. They are profitable, and very much so, by being third.

    Also, the PSP is not killing the DS "shock horror how can... etc.". They have sold about the same.

    Finally, the fact that the Revolution is not 100 times more powerful than the GC doesn't mean a thing. The graphic capabilities of the GC were already quite good, and of course, a little improvement doesn't hurt, but how much more power do games really need? Many games are perfectly enjoyable on systems like the Mega Drive already. The hardware capabilities of the game consoles of today are very close to just how much you need, because the human eye has it's own, physiological, treshold. Exceeding it is meaningless (except for penis-lenght battles, i.e. my penis has 8 cell processors - yeah, but my penis can do 2 teraflops and has 1 GBYTE of UBGRAM).

    --
    Sigged!
    1. Re:Nintendo not going the way of Sega by Elshar · · Score: 1

      I hate this argument. We will ALWAYS need more CPU power. AI, physics engine capabilities (More objects), view distances, weather effects, etc, etc. They ALL take CPU power. If anything we constantly need more CPU power to make our games more fun.

      NO TO STAGNATION! YES TO MORE SHINY BITS!

    2. Re:Nintendo not going the way of Sega by Chris+Burke · · Score: 1

      Yeah, I agree with you, Nintendo isn't really in any trouble (if they continue executing well).

      But the fact is that current hardware is nowhere close to the physiological limits of our eyes. First, nothing shown at 320x200 resolution is going to threaten the limits of our vision. Even if it was Uber-Hi-Def, we are still a long way from running into physical barriers. The FF Movie wasn't there by any stretch, and the only reason it looked as good as it did was that there was a director and animators making sure that every frame looked right.

      Don't get me wrong; I'm one of the first guys to say that better graphics do not make a better game. I still play Nethack, for goodness sake. Pretty graphics are fine, but gameplay is king. We don't need better graphics. But to say we don't need better graphics because our eyes wouldn't be able to perceive it is wrong.

      The Revolution doesn't need to be 100x better than the GC, but it should be better, and I hope it is. Graphics aren't everything, but there is still a lot of room for improvement.

      --

      The enemies of Democracy are
    3. Re:Nintendo not going the way of Sega by JFMulder · · Score: 1

      YES TO MORE SHINY BITS
      I think you meant the T word, bot bits.

    4. Re:Nintendo not going the way of Sega by Autobahn · · Score: 1

      how much more power do games really need? Many games are perfectly enjoyable on systems like the Mega Drive already. The hardware capabilities of the game consoles of today are very close to just how much you need, because the human eye has it's own, physiological, treshold.

      We are nowhere near our physical thresholds - the human eye can respond to a difference in line alignment of a few seconds of arc - the width of a pencil at 300 meters (look up hyperacuity). The eye can detect the presence of a single photon. But we're far, far away from that level of realism.

      Consider it this way - if your gaming system can't render, say, The Incredibles (or any modern CG film) in real time, then it still has room for improvement. Until you literally cannot tell the difference between a console-rendered shot and a photograph, there is a use for more power. Sure, gameplay is important too, and games with bad graphics can be fun, but better graphics do improve the experience, and we have a long way to go before full photorealism.

    5. Re:Nintendo not going the way of Sega by Bagels · · Score: 1

      Actually, one of Nintendo's major points in their conference was that the PSP and the DS are *not* selling the same - the DS has sold over twice as many units, and will almost certainly keep its current lead through the end of this year (or extend it, if the 3-to-1 sales burst due to Nintendogs keeps up, though that's not terribly likely).

      --
      --- Bwah?
    6. Re:Nintendo not going the way of Sega by Elshar · · Score: 1


      Well, bouncing shiny t words are nice. Another point for more CPU power! bouncing squishy parts! (That are *actually* squishy!)

    7. Re:Nintendo not going the way of Sega by barawn · · Score: 1

      We are nowhere near our physical thresholds - the human eye can respond to a difference in line alignment of a few seconds of arc - the width of a pencil at 300 meters (look up hyperacuity). The eye can detect the presence of a single photon. But we're far, far away from that level of realism.

      Of course the eye can detect a single photon... some of the time. In reality you need quite a few before you can reliably detect it. So saying it can detect a single photon is a little bit of a stretch - you'd need about 100 photons before you'd have a reasonable expectation that you've seen 1 - the eye's QE is about 1%.

      Anyway, the angular stuff: that's resolution. And that's out of console manufacturer's hands, because it's dependent on consumer TVs.

    8. Re:Nintendo not going the way of Sega by Queer+Boy · · Score: 1
      Also, the PSP is not killing the DS "shock horror how can... etc.". They have sold about the same.

      Um, how is over 3 times as many "about the same"?

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    9. Re:Nintendo not going the way of Sega by Autobahn · · Score: 1

      Technically speaking a cone or rod is activated by a single photon. One photon doesn't rise about the noise level, so you don't consciously perceive it normally, but when a pattern of activity is present you can pick it up even though its components would normally be below threshold. Of course sending one photon at the eye doesn't mean it will hit a cone, but the brain takes this into account when processing cone activation. In any case, it's a purely theoretical question - a console that could generate photon-level graphics would max out the human visual capacity, and anything less wouldn't. You wouldn't consciously notice the difference, but there are situations where it would matter - e.g. the angle acuity task.

      And I agree with you that maximum viewing power is limited by TV/display resolution, but console power is also required - an HDTV does no good if your console can only put out 640x480. Given that the XBox 360 doesn't put out 1080p, TV resolution and console capacity are probably well matched (i.e. if there were a higher-res TV it's likely that no current console could drive it at its top resolution).

      Then there's the whole issue of stereoscopic vision - as retinal projection devices improve, stereoscopic displays become more practical, which requires around 2x the processing power. Also, add optical and head tracking and you need to increase processing power further (because your eyes move, and therefore the scene changes, fast and often, and there must be absolutely no delay or the viewer gets really nauseous). Sure, all far-future developments, but the whole point of my original post was that there are plenty of uses for additional console graphics power.

    10. Re:Nintendo not going the way of Sega by compm375 · · Score: 1

      I'm sure this is not what he intended when he said it, but with the price difference in the system and games, they could have made about the same amount of profit.

    11. Re:Nintendo not going the way of Sega by barawn · · Score: 1

      Technically speaking a cone or rod is activated by a single photon.

      1% of the time. Quantum efficiency.

      You need to shove 100 photons to reliably get 1 activation. You can shove 1 photon 100 times, or 100 photons at once. Either or. :)

      Given that the XBox 360 doesn't put out 1080p,

      Most TVs are not HDTVs currently, though. They really only need to worry about good old NTSC TVs.

    12. Re:Nintendo not going the way of Sega by Autobahn · · Score: 1

      You need to shove 100 photons to reliably get 1 activation. You can shove 1 photon 100 times, or 100 photons at once. Either or. :)

      Ah, we're sort of talking past each other. All I meant to say is that the eye (occasionally) detects single photons, not that it reliably does so. The neural paths going into visual cortex don't always relay the signal well either (though nowhere near 99% of the time). I haven't studied the quantum function of photoreceptors, my main interest is neural modeling and the neurology that it entails (so everything after the photon is detected). But still, for optimal visual performance you'd need a device that has photon resolution, you would just need to send every photon a lot of times. Since the eye's temporal resolution is poor that wouldn't be a problem.

      Most TVs are not HDTVs currently, though. They really only need to worry about good old NTSC TVs.

      Well, that's the case right now, but HDTVs are getting picked up pretty fast, and console support could be a big sales driver - one of the main factors holding HDTV back is lack of content. Plus these consoles will still be on the market in a few years when many more people will be using HDTVs. The other thing is that if these things (XBox and PS3) cost as much as they're rumored to, they're going to be targeted at a high-end market where HDTV ownership is more likely. I mean hell, for $450 they better have HDTV, watch my kids and cook popcorn.

    13. Re:Nintendo not going the way of Sega by Anonymous Coward · · Score: 0

      Actually Nintendo is probably making far more profit. The price of a game does not refect the amount of money Sony or nintendo gets. Each gets a certain price per unit. Sony licensing fees are probably actually less then Nintendo since Nintendo has histroically had high licensing fees. Neither company is making much money on the hardware. Nintendo is making a small profit or breaking even while Sony is at best breaking even. Analysts believe Sony is taking a loss on hardware given the specs of the system.

    14. Re:Nintendo not going the way of Sega by barawn · · Score: 1

      but HDTVs are getting picked up pretty fast, and console support could be a big sales driver - one of the main factors holding HDTV back is lack of content.

      No way - it's price. Heck, progressive screen TVs are still in the severe minority, and they've got tons of content available in DVDs. HDTVs are still far too expensive - I doubt consoles (which will likely not be picked up en masse until they hit the $200 price point, which is what always happens) will be a driver for $1000++ TVs. The majority of homes in the US simply don't have that kind of disposable income.

      I doubt HDTVs, or even progressive screen TVs, will be anywhere near the majority even by the time these guys are gone. But that's partly my pessimism.

      Honestly, I have no idea why they don't bother including a VGA output as well to encourage people to set up "gaming areas" using a computer monitor. Then, Sony and Microsoft could start leveraging graphics power without putting a huge demand on developers (*). But instead, Microsoft with the Xbox made it almost impossible.

      (*: The point here is that increasing the resolution is basically only programming. Increasing the polygon count, etc., requires much more development time and money than just upping the resolution. And if you've ever seen a high-level emulation of N64 games, it's amazing how much better they look just in higher resolution.)

    15. Re:Nintendo not going the way of Sega by Autobahn · · Score: 1

      I think progressive screens are slow to sell because people are waiting for HDTVs to come down in price. That's really the thing, I'm with you that $1k TVs will never sell, but from what I've heard they may drop in price significantly soon. Of course once the next generation comes out they'll drop again. I'm with you that I don't think they'll be the majority - many people don't even have cable and will never have anything more than just a TV. But price is only one factor in their slow adoption, content is another. I think eventually (a couple years) we'll see a huge upswing in adoption.

      The problem with monitor-based gaming is it's inherently single-player due to the smaller screen, while a large portion of console gaming is multiplayer. Plus the ability to act as a DVD player and play music and video off of your PC add a lot of value to the device (and if they add a TV tuner there will be even more value). I think they figure that people who want to play games at their computer just play PC games, while people play console games for different reasons. Plus VGA output can be a pain to deal with in hardware if you're driving a lot of different frequencies, and it's not as plug and play because if someone sets it wrong they could blow their monitor.

      Mainly, though, I think the HDTV output is designed to drive first-mover sales at $450 a pop. That said, the intent of my original post was to show that additional graphics power would, someday, be useful, and eventually it will be (if 50 years from now most people still have 640x480 TVs I will be mad, though I won't be one of them).

  33. Three Words by dmarx · · Score: 0

    Third party support.
    Where is it?

    --
    "Do I dare disturb the universe?"
    1. Re:Three Words by Anonymous Coward · · Score: 0

      That was six words.

  34. Some more coverage by Daetrin · · Score: 1

    Games Are Fun had a blog of the Nintendo conference with smaller "wrap-up" articles about the details for the DS and the Revolution. As well as lots of other E3 coverage of course :)

    --
    This Space Intentionally Left Blank
  35. iPod mini by Anonymous Coward · · Score: 0

    Well, thank goodness we have the market opinions of Slashdotters. They told me how pointless the iPod mini was, after all! That thing sure was a flop.

    Cough.

    The Gameboy Micro is perfect. It's extremely tiny and cheap. People don't all want a giant PSP; they'll love a cell phone sized game machine that fits in their pockets.

  36. Anyone notice this tidbit? by scmcclain · · Score: 3, Interesting
    from the press release...
    Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.
    does this mean we can have homebrew developers? Or is this just wordsmithing?
    1. Re:Anyone notice this tidbit? by nazsco · · Score: 1

      Nintend had a nice and cheap development kit for the GBA and gamecube. It was very clear that was with the weekend game designer in mind. But as soon as it appeared in stores in japan, it was gone. removed from the market

      The GBA was a simple cable, so it appeared in the korean black market prety soon. I belive that it's the base of the unofficial movie players, mp3 players and other nice stuff that appeared for the GBA.

    2. Re:Anyone notice this tidbit? by claygate · · Score: 1

      It could be used to get people interested in homebrew or to talk about it. We might not get 100% homebrew but something along the lines of personal companies (or two roommates) creating games that don't cost $10 million. If you take the physics and graphics calculations out of the equation and just have the stylistic approach to game design you remove a lot of development costs. You won't have new game engines designed this way but you might have new genres designed this way.

    3. Re:Anyone notice this tidbit? by Anonymous Coward · · Score: 0

      Personally, I think we (the open source crowd) are reading into that statement a bit too much.

  37. nintendo may be the only game maker who gets it by coffeecan · · Score: 2, Insightful

    To be honest I am not so keen on Sony or Microsofts new offerings. They are still running the spec race when it comes to video game performance. All tech industries run this race (computers, digital cameras, and media players) Its part of the way the industry works. every comany wants to flaunt concrete numbers to validate what is ultimately an abstract experience. For computers it was clock speed , for digicams megapixels, for media players hard drive/flash space. But as each of these sectors Matured the spec race has become less relevent (still a factor mind you but not the final say of quality). so here we have sony and micro$oft bickering over which console can do the most floating point calculations. Gimmie a break IF THE GAMES SUCK THE CONSOLE WILL ALSO SUCK. Ninetedo seems to be the only company who gets this, and I hope that they can pull off some great gameplay and content inovation with the revolution. If so then i think they could easly be the number 2 player in the hardware market, maybe even oust sony for #1.

    1. Re:nintendo may be the only game maker who gets it by TobyWong · · Score: 1

      Are you for real....?

      Take a look at the software library for PS2, Xbox, and GC.

      If anyone should be worried about third party software support it's nintendo not sony or MS. There is only so far metroid and mario kart will carry you.

      --
      - Toby
    2. Re:nintendo may be the only game maker who gets it by QuantumLeaper · · Score: 1

      The real question is how will the smaller houses push the hardware on this systems? If you want a killer game, it may take more than 100+ programmers, artists and the rest to put it together. If the game doesn't push the system will the Console makers even want the game? I have some friends in the industry and thats what worries them more than anything.

  38. Gamecube was not underpowered by cfalcon · · Score: 2, Informative

    It fell between PS2 and Xbox, and is a lot closer to the Xbox in power. It also shipped between them, but really at the same time as Xbox.

    This system looks to come out last, and be much less powerful :(

  39. Does the size of the console matter??? by ghostunit · · Score: 1

    I'm a nintendo fan (M$ hater too) but I'm a bit worried that the Revolution may not so revolutionary after all. The only thing we have been let know about it are features already present in other consoles (wireless controllers, internet) or pointless stuff such as the size of the console. Why should I care what size the console is? It's not like I need to carry it around or something. I hope there are some great and unique features on the Nintendo Revolution, because so far this system seems pretty run-of-the-mill. Also, about the DS, this is a good system, but I'm worried we haven't seen games that use the dual screens creatively. Mainly, the bottom screen is just used as a touch-pad and that's it. What happened to the innovation? I applaus Nintendo's statements about how the game industry must find new ways of gaming and reinvent itself, and while Nintendo has made some interesting advancements, so far they have left a lot to be desired.

    1. Re:Does the size of the console matter??? by ferat · · Score: 1

      uh, yes? Realize their market, mostly kids. Not the people that think good games have to include photorealistic breasts and a real-time blood dripping engine.

      Kids like to visit friends. Or get taken places by their parents. The gamecube, and the revolution, are easily thrown into a backpack and taken everywhere. I'd never bother to dig my ps/2 or xbox out of my equipment rack to take someplace, but the cube goes everywhere.

    2. Re:Does the size of the console matter??? by Detritus · · Score: 1

      The size of the Xbox is one of the major reasons that it has been a disaster in the Japanese market. Even Microsoft admitted that when they discussed the design of the Xbox 360. It may not be such a big deal in other markets, but many people do care about the size and design of their electronics hardware. The Game Cube is a good example of efficient design.

      --
      Mea navis aericumbens anguillis abundat
  40. Free Nintendo...Live? by TheBlaze · · Score: 1

    Give me the old Nintendo games, give me better graphics, give me a controller that can make me breakfast and walk the dog...as long as you give me free wireless gaming! This is my favorite aspect of the Revolution. Even though some developers may charge to play their games online, Nintendo garunteed that all first party games will be free online. The service itself is free no matter what, no monthly charge. This time around, online gaming is going to be big for consoles. Super Smash Brothers online at launch has already sold the system to me. If Nintendo embraces their online capabilities (which it appears they are by having launch games make use of it), that will sell the system. Free online gaming, it will make a world of difference.

    1. Re:Free Nintendo...Live? by EvilMonkeySlayer · · Score: 1

      If you want the old games with better graphics then use a N64 emulator with the rice graphics plugin that allows you to replace the ingame textures with high resolution ones.

      Zelda Ocarina Of Time looks gobsmackingly good with high-res textures.

  41. G4TV E3 focus not bad by benow · · Score: 1

    G4's E3 coverage has been pretty good. Nice, somewhat fluffy, coverage of the new 3 yesterday was quite good. They don't dive too deeply into the hardware, and tend to get caught up on the little details, but better than nothing. Personally, I'm waiting for the end of the sea of fps and mondo destruction time wasters... it's got a f*cking teraflop, use it for benefit.

  42. Copyrights running out? by jgree21 · · Score: 1

    It seems interesting to me that Nintendo wants to re-release all this old content on a new system. It almost seems like they want to renew the copyrights on all of their old software. Let's see...copyrights on software usually are for a 28-year term...so that puts us at 1977, (coincidentally?) the year Nintendo released their very first console, the "TV Game Six"...

    1. Re:Copyrights running out? by Anonymous Coward · · Score: 0

      Um... So? So they want to protect what they own. Who doesn't? Please, go troll on the EFF messages boards.

  43. Please stop discussing "nothing" by benjithedog · · Score: 5, Insightful

    Having been stunned and dismayed by the quality of commentary that I've read in last 24hrs concerning Nintendo's E3 conference, I was excited that this article might perhaps shine some light on the messages from doom that are being put forth. Sadly, it's not exception, and once again shows complete ignorance on well publicized facts, both on Nintendo as a company, and on their upcoming console.

    The buzz on most gaming sites is, expectedly, represented by two extremes. On one side, Nintendo fans and some "undecideds", praise the looks of the Revolution, and it's legacy game download feature.
    On the other side, statements that have a stinky ting of "BSD is Dead" come in the following shapes and flavors (paraphrasing):
    - "What a weak showing, Nintendo is going to hell, gonna get trounced, dead meat"
    - "Legacy gaming?! Some revolution!"
    - "PS3 and Xbox are going to smoke the Revolution."
    - "Nintendo has made a huge mistake, and it's going to pay for it."

    Let's clarify some facts:
    - Nintendo made profit on the N64 and the Gamecube, both on consoles sales (they didn't sell at a loss), and games sales. So Nintendo did not lose this generation's "war". It made a profit, and that's always more important than being "first". (Yes Sony also made an overall profit with PS2, if we count games).
    Nintendo will almost definitely make profit on the Revolution, so even if it's third, Nintendo won't "die".

    - Nintendo did NOT intend to show anything important about the Revolution at this E3. They said it before the conference. So what is everyone whining about?
    We also know (if we read the news from these months) that the console isn't finished, and that includes the controller. Why is that so difficult to understand? Even the Iwata should, is not the final version. It will be ready in a few months, and he invited user participation to make suggestions on things like color, etc...

    Furthermore, they consider they have very revolutionary ideas, and hence don't want those copied early in the game.

    So what was Nintendo supposed to show? Some freaky , wacky, OMFG graphics. NO, once again, you're not listening. "It's not about the graphics anymore (Nintendo)".

    In conclusion, Nintendo is right on track, and when it's ready it will show it's console. When that happens, you can all open the floodgates of opinion and commentary, but until then read up on Nintendo before making uninformed comments.

    1. Re:Please stop discussing "nothing" by cowscows · · Score: 1

      I agree. Let Nintendo play their own game, and if that interests you, great, if not, you've got two other consoles to choose from. There is, however, a large bunch of people who own gamecubes and even prefer them over the other current consoles. And we're happy to see Nintendo taking a different stance on the future of gaming, and we aren't ready to dismiss them just yet.

      You don't have to be number one in sales to make a good product. You don't have to own a market to make good games. And anyone already making any big decisions or declarations about a bunch of consoles that are still months away from release should probably calm down. Although I will go on record and say that the new Xbox is ugly. The Revolution prototype didn't do anything for me either.

      --

      One time I threw a brick at a duck.

    2. Re:Please stop discussing "nothing" by TobyWong · · Score: 1

      "So what was Nintendo supposed to show? Some freaky , wacky, OMFG graphics. NO, once again, you're not listening. "It's not about the graphics anymore (Nintendo)"."

      Then what is it about? Nintendo sure as hell didn't answer this question (yet anyhow).

      I was looking forward to some announcement from the big N that would take console gaming into entirely new territory. I have yet to hear it. Playing old games? Please. Where is the "revolution"? I was expecting nintendo to pull some ace out of their sleeve and say "AHA! sony and MS have it all wrong, this is the true future of gaming!".

      Based on the information available, if all 3 systems were to come out tomorrow I would buy a PS3 and and Xbox360 but not a revolution.

      I genuinely hope nintendo suprises everyone and drops some big bombshell on us not in terms of terraflops or blueray or wireless but in terms of gaming innovation. I'm as tired of the same old gaming shit as anyone else but it's going to take a little more than a library of old games to pique my interest.

      --
      - Toby
    3. Re:Please stop discussing "nothing" by Snodgrass · · Score: 4, Insightful

      - "Legacy gaming?! Some revolution!"

      It strikes me that people are just missing the point:

      From The Collaborative International Dictionary of English v.0.48 [gcide]:

      Revolution \Rev`o*lu"tion\, n. [F. r['e]volution, L. revolutio.
      See {Revolve}.] ...

      2. Return to a point before occupied, or to a point
      relatively the same; a rolling back; return; as,
      revolution in an ellipse or spiral.
      [1913 Webster]

      Maybe it's not that it's supposed to be 'revolutionary', but that it's coming full circle with new and retro games.

      And maybe that's already been mentioned before and I just missed it.

    4. Re:Please stop discussing "nothing" by Minced · · Score: 1

      Actually it hasn't...and I would mod you up a fair deal for it as well. That puts things in a VERY interesting perspective actually, although Nintendo says this console WILL Revolutionize the way we play games...so, wait and see. Props on the idea.

    5. Re:Please stop discussing "nothing" by brkello · · Score: 1

      You are just as much a stereotype as the others you list. You are the Nintendo fanboy that defends Nintendo no matter what. Suddenly, it's ok if graphics are worse...that means the gameplay is better! It's ok not to be number 1, that's more profitable! Yeah, there is more buzz about the other companies because they are releasing all this info about their new consoles. Nintendo is not, so there will be a little bit of a let down for people wanting to see the next big thing from them. What's the big deal? Your other stereotypes are just people who are generally modded as trolls...yet you bite away.

      Quite frankly, no one cares if the company is making profit on the console when they buy one. I don't see why that is a defense. Yeah, they aren't going to go away, but they aren't going to be the powerhouse of old either. But the market can handle multiple consoles.

      You said it yourself, Nintendo doesn't have as much to offer in this E3...why are you stunned and dismayed when people aren't horribly impressed? Nintendo isn't going to disappear because a few morons state that Nintendo is dead. Graphical power of machines DOES matter, no matter what Nintendo tells you. I stated this before, graphics are part of the overall gaming experience. Graphics enhance the experience and can make a game better. It doesn't make up for crappy gameplay, but just because you have less graphical capability, this does not mean you get superior gameplay. The argument that it isn't about the graphics anymore is really flawed and only fanboys buy in to this philosophy. Do you really think there is all this extra effort put in to graphics on machines that can handle them that are now freed up to concentrate on gameplay? It's just a gimmick. Otherwise there would be no "fun" games on other consoles. And there are plenty on all 3 current gen systems.

      Most everything at E3 is bullshit anyways. Wait until stuff comes out, read reviews, wait a few revs on the consoles, and buy them when the price drops. I have all 3 current gen consoles and they all have something to enjoy.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Please stop discussing "nothing" by Anonymous Coward · · Score: 0

      The comments slamming Nintendo's lack of a game plan aren't rooted in nothing--they come from experiencing the GameCube, which has been a failure as a system. It's not that interesting or good or innovative. Last generation Nintendo missed the boat. It looks as though they're missing it again.

      Secondly, graphics will continue to be important as long as consumers think they're important. Nintendo is in the unfortunate habit of telling their customers what should be important to them.

      Finally, there are times when marketshare takes precedence over making a profit. Microsoft has lost $3 billion on the XBox, which they consider an investment. They have gained the opportunity to compete seriously with Sony, and they've relegated Nintendo to #3. Nintendo doesn't have to follow that model, but just because they've made a profit on the GameCube doesn't mean that things are going well. If Nintendo continues to slip (the way they have in the past five years), there won't be a follow-up to the revolution.

    7. Re:Please stop discussing "nothing" by megalomang · · Score: 1

      Nintendo did NOT intend to show anything important about the Revolution at this E3. They said it before the conference. So what is everyone whining about?

      Just because they told us in advance doesn't make it ok. It just gives us low expectations, which they have lived up to, I guess. It either shows:

      1) they are being secretive (your theory)
      2) they are trying to appear secretive, but in fact they do not have anything important to show and don't want their showing to be a big let-down.

      Since they are not making it to market by Christmas, they could (ie. should) be hyping every angle they have at their disposal (a la PS3) in the hopes they can encourage a few potential Xbox 2 buyers that it is worth their while to wait. The fact that they are not implies (2).

      OTOH, *maybe* they assume that the mega-PS3-hype will accomplish as much of this as possible, so what's the point of further muddying the water by hyping even more? In this case, they can save their advertising $$ until the actual PS3 vs. Revolution arrives in Spring'06. This would demonstrate their "frugal" or profitable nature you describe above. But... this is a bit far-fetched. So, I'm sticking with (2).

    8. Re:Please stop discussing "nothing" by Anonymous Coward · · Score: 0

      The funny thing is Nintendo is the only company that has good prospects coming out of the next generation.

      Sony and Micorsoft are in a price war plain and simple. They are pretty much giving away hardware inorder to try to buy market share. Quite simply this does not work. Each company makes a set amount of money from licensing fees per game sold. Both consols are obviously going to be sold at a loss based on the simple cost of the silicon inside. The question is how big of a loss. Now the xbox is believed to have sold at a $100-$150 loss and they never made a profit. This is dispite having the highest attached rate of any consol.

      Also losses do not go down significantly over the life time of a consol. When the losses start dropping the price drops as well. Remeber last generation started at $400 but quickly dropped to $300 then $250 and continued to go down. You may be able to shave $20-40 off the loss over time but this is only significant if you were close to profitable to begin with.

      Now the gaming industry is growing. It sounds good but it is actually BAD if you sell for a loss. As the market grows it adds casual players. These people tend to but fewer games. This lowers overall attached rates. The person who buys an Xbox or PS3 then buys 5 or six games is only hurting Microsoft and Sony! The $60 in licensing fees will not cover the $150 loss from hardware.

      Also neither SOny or Microsoft have strong first party software. First party software is a huge money maker since the money that would normally go to the developer goes to you! Games like Mario party, warrior ware, pokemon ect are huge money makers for Nintendo since they cost little to devlope but sell large numbers. Microsoft has games like Halo and Perfect dark but these games cost a significant amount of time and money to develope. They are used as flagship titles used to move consols but moving consols just losses more money!

      Nintendo seems to be placing itself to ride out the war. They have made a platform that has little risk. It is cheap and will be sold at a profit so they do not have to worry about attach rates. Old downloadable content is pure profit as there is no development work needed. First party games are almost guarenteed to sell.

      After five years Nintendo will still be sold financially and either Sony or Microsoft will give up due to mounting losses. Now it is true that Microsoft CAN eat thoses losses indefinatly but it wont because investors are going to wonder why they are pouring billions of dollars into a backhole. Sony is on shakier ground financially but have the better market position currently. Things are going to be interesting.

    9. Re:Please stop discussing "nothing" by GebsBeard · · Score: 1

      Good points anonymous. I wish I could mod you up.

    10. Re:Please stop discussing "nothing" by benjithedog · · Score: 1

      1. Concerning profitability: I was merely countering the argument that Nintendo as doomed as a company.

      2. Graphics: I agree that they are an integral part of the gaming experience, and an important factor. However, I wasn't voicing my opinion, but rather Nintendo's (see the "(Nintendo)"). If Nintendo thinks that we are reaching a plateau for the relevence of graphics, then it would be silly to show flashy graphics.
      As a side note, I do personally agree that the ratio of investment for graphics and gameplay is too skewed towards the former on consoles, but I wasn't discussing my opinion on the matter.

      3. Fanboy: That's quite an unfair comment. I merely countered the line of commentary about Nintendo's conference because I think it's flawed and no one else seems to be expressing contrary opinions, unless we count "IT'S GONNA TEH ROCK".

      I find that many people are concluding that Nintendo doomed just because they didn't show much, even though they said they weren't going to show much.

      Each of my arguments was based on publically known facts, and I was just exposing the "unheard" voice concerning this E3 event.

      Nintendo's "dream" is certainly attractive in the abstract, but I certainly won't speak well of it if I end up disliking the end result.
      Further, nowhere in my post did I push for people to buy the Revolution. I just pointed out that people were making conclusions based on something no one has seen.

    11. Re:Please stop discussing "nothing" by Anonymous Coward · · Score: 0

      "Based on the information available, if all 3 systems were to come out tomorrow I would buy a PS3 and and Xbox360 but not a revolution."

      So would I, but that doesn't change the fact that the Xbox 360 is six months away and the PS3 will launch even later than that. Nintendo still has plenty of time to unveil the major features of the Revolution, and trust me, there is no way that backwards compatibility is the "revolution".

      The problem with Nintendo's conference is that everyone expected them to follow suit with Sony and Microsoft and reveal their entire console. But since they didn't show game footage or the controller, people are subconsciously convincing themselves that "OMG, the Revolution doesn't have graphics!!!" or "Its controller must be crappy, that's why they didn't show it!" If Nintendo had the same-old-controller-with-wireless like Sony and Microsoft, there would have been no risk in showing it. Iwata already said that the controller is very unique, and that's probably where a lot of the Revolution will lie.

      Anyway, while Microsoft and Sony keep showing more screenshots for the next six months, Nintendo can slowly unveil more and more of their entire plan. The best Sony and MS can do is pump out screenshots, while Nintendo could theoretically reveal a new must-have feature every month. I know some people that will buy the system for the classic games alone. Others might buy it only for its Wi-Fi games. And if Iwata is to believed, the best part is yet to be revealed.

    12. Re:Please stop discussing "nothing" by TobyWong · · Score: 1

      "And if Iwata is to believed, the best part is yet to be revealed."

      I hope you're right. ;)

      --
      - Toby
    13. Re:Please stop discussing "nothing" by Guardian452 · · Score: 1

      Coming full circle... wouldn't that be a 360? :)

  44. The controllers by DrXym · · Score: 1

    Let me guess what the big surprise is - little DS like screen / touch pads built-in.

    1. Re:The controllers by Rallion · · Score: 1

      Actually, they said it had nothing to do with touch screens.

    2. Re:The controllers by wvitXpert · · Score: 1

      No tactile feedback? I doubt it. I think it will be more along the lines of the rumors. Gyroscopes, voice recognition, squeezable grips.

  45. Launch Titles by Anonymous Coward · · Score: 0

    This console's success or failure will be forged in their choice of launch titles. If they can launch the Revolution with a Smash Brothers sequel (very likely), along with a new Metroid or Zelda title (somewhat unlikely), they will have unparalleled momentum as long as the price point isn't unreasonable. Plus, 3rd party developers won't feel screwed by finishing up their late cube projects because they will still be viable on the Revolution.

    A $199 launch price + Smash Brothers + Wireless + built-in emulation = a damn fine starting point.

  46. On Nintendo by Phantasmo · · Score: 4, Interesting

    A few things:

    The PSP and the DS do not exactly target the same market. The DS has two primary purposes - as a special controller for Revolution and as a handheld console for people who don't normally play games. That's why a lot of the upcoming titles are puzzle games and things like Animal Crossing.

    Online capability: strange, even though X-box has Live, that didn't stop Gamecube from completely owning it in terms of worldwide sales... and Microsoft just started to turn a profit on X-Box???
    Remember that Gamecube's primary customers are parents looking for family-friendly games. What if pedophiles started hanging out in Pokemon Online? The American media would eat it up and Big N would be dead in the water in a month. Definitely not something to be rushed into.

    And as for those saying that Nintendo will stop making hardware: have you ever played with a Gamecube? Ergonomic controllers. Next to no load time. Sharp graphics. All in a small, light, durable box. $99 CDN. Sony and Microsoft wouldn't know how to pull that off, even if they had any interest in doing so.

    If I want to play Ultimate Online Gorefest 2005 (complete with five-minute load screens before each level) I'll go play on my computer. However if I have some friends over and want to jump right into a really fun game, nothing beats Nintendo.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:On Nintendo by brkello · · Score: 1

      This isn't even on topic. I don't see why astroturfing for Nintendo is considered acceptable on here and other consoles it is modded down. You just rehash stuff everyone knows and state some pretty iffy opinions. The PSP and DS are both handhelds, they are in the same market and compete. Saying you can use the DS on a revolution doesn't stick it in a different market, that's called a feature. Next, you imply that Nintendo didn't have online capability because of pedophiles. Are you completely insane? We better shut down schools, because hey, that's like pedophile heaven, right? Nintendo stated they didn't think the market was ready for online consoles. They didn't think that it would be profitable for them to increase the complexity of their system and support servers. Xbox has shown that there is a market for it, now all consoles will have this capability. Nintendo is in this for profit just like the other guys. You are a fool if you think they are in it JUST to make great games. Yes, I have played on a GC. I own all 3. Have you played on the other 2 console's controllers? I actually like the GC's the least. Finally, there are plenty of great games on all the consoles that don't involve gore.

      Seriously, your arguments are so weak, they hurt to read. It is so sad people just mod this stuff up due to bias. Nintendo make a great console...so does Sony and Microsoft. They all want your money, so don't do free marketing for one of them.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:On Nintendo by liposuction · · Score: 1

      Hell yeah.

      Super Monkey Balls FTW. Halo is a FPS as Daikatana was a great game.

      --
      "Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
  47. $$$ concerning old games by ThePepe · · Score: 1

    Its possible that I've just missed any reference to this in the various articles and /. user comments, but has anybody from Nintendo specifically said whether they will or will not be charging fees for the old downloadable nintendo games? Many people seem to be assuming that these games will be free but quotes like this one from Nintendo.com really isn't specific enough to tell.

    "The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES)."

  48. I think most people are missing the point by trueneutral · · Score: 1

    When comparing Nintendo's strategy compared to Microsoft's and Sony's, it looks pretty bad. But that's not the point, Nintendo is doing something different than the other two.

    Sony and Microsoft are attempting to bring hardcore gaming to the mainstream using convergence. Nintendo on the otherhand are attempting to change the nature of gaming to create something new for both hardcore and non-gamers. I don't really think that it's fair to compare the strategies of Sony and Microsoft to what Nintendo is going to do. If you're not excited by what Nintendo's strategy is, then you're just not part of their market.

    While I agree that nostalgic games won't be a selling point for hardcore gamers, I guarantee that they will make a killing on the casual and non-gamer market through nostalgia. Believe it or not, nostalgic games are big moneymakers.

    Also, the reason why I think people will buy the downloadable versions of the games instead of emulating those games for free on your PC is that you will be able to play multiplayer. You could play Mario Kart and Goldeneye as if you're playing on the N64 for example.

    1. Re:I think most people are missing the point by GrumblyStuff · · Score: 1

      WiFi Golden Eye?! I'll take it! Of course, it remains to be seen if the games are updated or will even take advantage of the Revolution's hardware. I'm not talking about remaking textures or dubbing over text in games but simple shit like higher resolutions, solid 60 fps, anti-aliasing, online multiplayer, and et cetera. Frankly, if it's just a straight emulation, then I say boo because, damn it, I have Mario Kart and Golden Eye and a N64 that still works but christ almighty do they run like shit with 4 players.

  49. So in-depth... by Retroneous · · Score: 1

    ...that you don't know that GBA stands for Game Boy Advance. Not Game Boy Advanced. Nintendo are still WAY behind Sony and Microsoft, but I'm hoping that Revolution can make it a three-horse race again. And why would anyone buy a Game Boy Micro when they can buy a DS, get the great new games that are coming for that and play all of their old GBA games on it?

    1. Re:So in-depth... by Minced · · Score: 1

      Lets get the facts straight, Nintendo is #2 OVERALL. Microsoft is #2 in console sales INSIDE the US. In Japan...they are #3. The US sales aren't final say on anything, its a very LARGE world and the sales show that Nintendo is still favored (not the best word but works) over the big black box. Oh yes, SONY is #1 in almost ALL regards.

    2. Re:So in-depth... by chewties · · Score: 1

      I'm a big fan of game boy and have been since the beginning. I replaced my original GBA with a GBA SP and I'll probably be replacing my SP with a GBA Micro for the sake of portability and to a lesser extent, novelty. The DS is cool but it's a step backward in terms of portability, which is a major point of interest for me. I want to be able to take my handheld wherever I go without uncomfortable bulges in my pockets.

  50. Nintendo has a niche by jeffmeden · · Score: 1

    Nintendo is working on nailing a competition-free niche to distinguish their product as the only option in a certain market. They have the commanding lead in 'youth-oriented titles'. If they could make a strong v-chip style protection system for it and market it as the more affordable console for the younger gamer, they would secure their largely untapped market. You're right though, not playing ball is not playing ball. How long, though, before there's room in the market for several fringe players? Is that time already here? Nintendo seems awful optimistic after falling so hard and staying on the bottom of the heap. Affordability and technological ubiquity has made the game console market larger than ever before.

    1. Re:Nintendo has a niche by mink · · Score: 1

      You mean the middle of the heap.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  51. Nesticle sucks by tepples · · Score: 4, Insightful

    I can download Nesticle

    Nesticle was good for its time, but compared to current emulators, it's an inaccurate P.O.S. In fact, an NES program can detect Nesticle with just four instructions. Use Nintendulator instead, especially if you're developing your own NES programs.

    and a couple hundred ROMS

    Now that Nintendo is renting ROMs online, the fair use argument for abandonware largely evaporates. Are you prepared to pay statutory damages if you're caught?

    1. Re:Nesticle sucks by Anonymous Coward · · Score: 0

      caught? lol.. are you kidding? these are NES roms we're talking about

    2. Re:Nesticle sucks by Jagasian · · Score: 1

      It is even worse than that. There are many NES games that Nesticle can't play, and the games that it can play are emulated with the wrong color pallete and the sound is not just off tune, but sometimes completely wrong! The parent is right, Nintendulator uses a much lower-level and accurate emulation of the NES. Hence it has the best compatibility out of all of the NES emulators. However, it is Windows only and requires powerful hardware, again, because it is emulating the NES at a lower level than other emulators. You get pixel perfect emulation at a price.

      If you want something that runs faster, runs on more platforms, and is still far more accurate and compatible than the ancient Nesticle, then try FCE Ultra. You can even run it on your Xbox, if you have a modded Xbox. You can find a good list of emulators here.

  52. It's a selling point to lawyers by tepples · · Score: 2, Insightful

    Playing antique games is a novelty, NOT a major selling point!

    It's not a selling point to the public. It's a selling point to Nintendo's legal counsel, who can neatly bust through the fair use defenses that some of the abandonware(z) sites have been trying now that Nintendo is dealing in the works in question once again.

  53. Nintendo is dying, Nintendo is teh suck... by leoboiko · · Score: 4, Informative

    ...except that GC and NDS consoles (and games) are selling fairly well in Japan (unlike, say, the Xbox). I know that Slashdot is USA-centric, but it irritates me that, because Nintendo encourage games fitting to the Japanese gaming style, Americans keep saying that the company is dying. Newsflash: it isn't, and there are those of us who deeply enjoy its games.

    --
    Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  54. 20 Years of Nintendo Content by logic+hack · · Score: 2, Interesting

    Agreed. While already noted that if you wanted to play past titles that emulation was an option, for some of us it isn't.

    Take my computer for an example, an aging Pentium 3@450mhz with 192mb of ram. For me, trying to emulate games like GoldenEye or Ocarina of Time results in a sound studdering, 5 frames per second, 300 pixel wide window of disapointment.

    While I already own a Nintendo64, having to unhook my Gamecube, hookup the 64, and be limited to the games I already own kind of sucks. Sure there are lots of second hand game shops where I could get n64 games for a dime a dozen; but depending on their condition and all things considered, I'd rather have my NES+SNES+N64 all on one console.

    With the power now available in these nextgen consoles, I'm glad all 3 contenders are offering the backwards compatability I've been wishing for for years. Just the thought of playing some SMB3, then in a matter of seconds be traversing Hyrule in Link to the Past, then jumping into a good ol round of multiplayer on GoldenEye, it makes me feel warm and fuzzy on the inside.

    Kudos Nintendo for continuing to give me reasons to believe in you.

  55. Save Downloaded games? by khyron664 · · Score: 1

    How would these downloaded games be preserved? If Nintendo is smart, they will not charge a rental fee for the old games or even a per-play fee. If they allow you to repurchase their old library of games and KEEP them (possibly on the SD cards) or alternately allow gamers to play the old games on demand for free, including the Gamecube games, then this could be a huge success. I know I'd be more interested in being able to play some of those old SNES games along with the Gamecube games (many of which I want to play already). On top of that, I'd obviously be willing to buy new games for the Revolution. If they do this right, it could be a good selling point. In my opinion anyway.

    Khyron
  56. Support for the DS? by evilned · · Score: 1

    What support for the DS are you talking about? Its been out since November and we have a crippled Mario 64 version, and an underwelming version of WarioWare. Thats about it. OK Feel the Magic is kinda cool, but the software definately wasn't ready when the console shipped.

    --

    "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

  57. more revolution images by lawnjam · · Score: 1

    From Nintendo's Japanese site - haven't seen all of these anywhere else yet:
    http://www.nintendo.co.jp/n10/e3_2005/revo/index.h tml
    The second last one has what looks like ports for Gamecube controllers on top?? If so it adds weight to the new-controllers-are-weird theory - maybe you will need a gamecube controller to play gamecube games on it?

    1. Re:more revolution images by Anonymous Coward · · Score: 0

      I would bet that is to use the old gba link cables to link and play games like zelda 4 swords.

      The new controllers will probably be just fine for the old gamecube games, since if they expected you to use those ports a lot they wouldn't have covered them.

    2. Re:more revolution images by lmnfrs · · Score: 1

      When I saw the Revolution I thought "Great another vertical console, what's wrong with these designers? Damn you Sony!". It's good to see that the base is removable.. And the console, placed horizontally, is just f'n sexy. Nintendo just won best looking new console in my mind.

    3. Re:more revolution images by snorklewacker · · Score: 1

      Great, it's high-gloss plastic. Does Nintendo make product testers wear cotton gloves? Because this thing is going to be just covered in fingerprints in no time. Wonder how many people are going to end up with lint and windex in the disc port.

      --
      I am no longer wasting my time with slashdot
  58. Main issue is copyright by Joe5678 · · Score: 1

    Nintendo obviously only has copyright for 1st party games from previous systems. Which probably means that either the selection will be limited, or it will be a pay service.

    I think it will still be a pretty cool feature (very fortunate for Nintendo that their games maxed out at about 20megs before the GC) and will probably turn a lot of heads.

  59. New /. Icon by astro_ripper · · Score: 1

    So, now that Nintendo is coming out with their Nth generation of portable gaming system, does anyone else think it's time to updates /.'s old GamyBoy icon to something a little more modern?

    1. Re:New /. Icon by Anonymous Coward · · Score: 0

      I dunno. I think it's fitting. The Gameboy was the king of portable gaming systems for a long time. In fact, far longer than it really should have been. But, because of this, it's become very recognisable. Toss a picture of a Gameboy in front of any /. reader, and they'll probably know what the hell you're talking about right away.

      After all, the original Gameboy would have been outdated even when /. first started. (Think Gameboy Pocket, Gameboy Color, and any other variations they may have done.)

  60. Woohoo! New Zelda! (link to trailer) by kiddailey · · Score: 1


    I'm a Zelda addict. I've bought every Nintendo console solely for the purpose of playing every Zelda game in the series.

    I've been waiting for more official news of the next game, so this is great news. And if anyone hasn't already seen the trailer, they've put up a Zelda:Twilight Princess preview page with it (and other stuff) on Zelda.com

    This one looks incredible, though I was secretly hoping for another cell-shaded version -- at long as it was a longer game than Wind Waker ;)

  61. Online play by PeelBoy · · Score: 1

    It seems pretty obvious to me that online play had nothing to do with the success or lack of success for this generation of consoles.

    The Xbox had the best online play with xbox live and it hardly beats out Nintendo for 2nd place.

    If PS2's online service limps along then why is it by FAR the #1 consol and not the XBox?

    I personally don't know anybody at all who plays their console games online and just about everybody I know owns all 3 systems.

    Was online play really that big of a factor??!

    As far as America goes I'm willing to bet that KIDS perception of playing adult games versus "kid games" has more to do with Nintendo's lack of success than anything else.

    (the reason I say kids is because I don't know a kid over the age of 7 or 8 that doesn't think the GC is for kids..)

    1. Re:Online play by Saige · · Score: 1

      You know what I spend all my console time playing? Halo 2 on Xbox Live.

      I've had years of experience with PC online gaming - I remember looking up Quake server lists on Stomped.com in the pre-Quakespy (later Gamespy) era. I've seen the changes over time. But I find Xbox Live to be the best online service I've used to date, because it's so well integrated with the console and at least games like Halo 2.

      You're right - online play wasn't a big thing with this generation, though it's a much bigger thing to Xbox owners than to the other two because of the ease of use. However, I think it's going to be a LOT more important to the next generation. And I have to say that I'd give the Xbox 360 the clear advantage here because they've already done it for a generation, learned what works and what doesn't, and plan on making it a very integral part of the 360 experience for those that have broadband.

      I can say right now that I sure as hell will be getting a Xbox 360 (especially with the backwards compat news), and my Xbox Live subscription won't be lapsing anytime soon.

      I hope Nintendo has been paying close attention to Xbox Live and knows how to pick out the good stuff - especially with the downloading of older games, the online experience will be VITAL for the console.

      --
      "You know your god is man-made when he hates all the same people you do."
  62. Online is Overrated by Anonymous Coward · · Score: 0

    I don't know why everyone stresses online play for these console systems. For the majority of gamers, it doesn't even enter the picture. I'm guessing that ten or fifteen percent of gamers actually use consoles over the net. The only reason it's so big is that all the reviewers and game geeks are among that elite percentage, so most of the press goes on and on about it.

    Really, how many average people in the US have braodband so far? It's getting popular, but it is by no means common. Even for those that got cable or a local DSL service, they either need to dedicate it to their gaming system (added expense) or set up a LAN so their console can access the net as well as their PC. For computer nerds, that's easy. Just stick the cable into your existing router and you're set. For the average teen living at home, or the twentysomething non-tech guy, it's not really an option yet. Maybe in five years, but not now.

    On top of that, there's also the consideration that a lot of people just aren't interested in online games. Paying extra every month to play a game is the most obvious drawback, but there are others. A lot of people just want to sit down and play something in their spare time to blow off steam. Maybe they're not really competitive. I'm sure a good deal of them don't care to deal with screaming thirteen-year-olds. Me, I prefer a game with a story and advancement to running around shooting people, or gaining endless levels to get more equipment to gain more levels.

    Nintendo may have some problems staying in the market these days, but I don't think lack of online is one of them. Hell, if I see a game that stresses online play, I'm less likely to buy it. One of the big reasons I don't have an X-Box is it focuses on Live and FPSes and other online/multiplayer type of things.

  63. Donkey Konga by OS24Ever · · Score: 2, Interesting

    So how long after playing are your hands numb from clapping like a fool really hard because the faster you go the harder you clap?

    I just got both of those last night. Holy crap what fun. Super monkey ball is a lot of fun too.

    I'm outside their target demographic at 33 though I bet.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

    1. Re:Donkey Konga by Txiasaeia · · Score: 2, Funny

      Don't tell anybody, but when my hands are red from clapping I just blow on the microphone - those drum rolls go *way* up ;)

      --
      Condemnant quod non intellegunt.
    2. Re:Donkey Konga by edwdig · · Score: 1

      Tap the side of the bongos and it'll register a clap. Some people blow on the microphone, but it's a bad idea as your breath has moisture in it, which will eventually ruin the microphone.

  64. Slashdot on Video Games by Anonymous Coward · · Score: 0
    Slashdot to Nintendo:

    1. Ignore the budget market. Who cares whether it is profitable or not? It just isn't cool, Nintendo.

    2. Ignore the preteen market. Who cares whether it is profitable or not? It just isn't cool, Nintendo.

    3. Ignore the Japanese market. Who cares whether it is profitable or not? It just isn't cool, Nintendo.

    3. Ignore the nostalga market. Who cares whether it is profitable or not? It just isn't cool, Nintendo.

    Nintendo, you should be trying to compete directly with Sony and Microsoft, even though Sony is currently the market dominating 300 lb. gorilla and Microsoft doesn't seem to care about making profits or even breaking even.

    Remember, you aren't in this to make money, Nintendo, you are supposed to be trying to impress random Slashdot posters with your 7337 hardcoreness!

  65. i would buy a revolution by Anonymous Coward · · Score: 0

    solely for the next gen mario kart.

    double dash has consumed my very soul for over 2 years now... and i never get tired of the game. i might run out of endurance and my contacts start popping out of my eyes - but ive never been bored of it... 16 highly repetitive maps you say?

    that doesnt matter - the game straight out rocks.

    1. Re:i would buy a revolution by Jagasian · · Score: 1

      Super Mario Kart, the original Mario Kart, the one for the SNES, is still the best Mario Kart ever. Yup the graphics and sound don't compare to the sequals, but it is pure classic Mario Kart action.

  66. Not even close by freeweed · · Score: 1

    At least in most western countries, copyrights are pushing the century mark. Early Nintendo games won't be public domain until well after most of us are dead and buried.

    I gotta tell you, though... I've been playing emulated games for years now, and building a nice collection of original carts. If Nintendo can get the emulation 100%, with a nice selection of games (don't forget to include more than just the top-sellers, guys!), for a *reasonable* price, I'm more than sold. This will be like the ultimate emuPC, but legal, a proper TV-out signal, good controllers.. *drooooool*.

    Couple of ideas that would make this my own personal wet dream:

    1. Cross-license with Sega. Have Master System and Genesis (and maybe Saturn!) games available too.

    2. Sell (reasonably cheap, say $10-15) controllers that plug into the Rev, with the original button layout and design. Actually, if it's all going to be wireless, this should just be a form-factor issue.

    Everyone else can enjoy their $50 games. If Nintendo can keep the price reasonable (I dunno, $1-5 per), I'd spend hundreds each year. Much easier to justify a $2 impulse purchase than a $50 one. And I'd be doing it every other day.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  67. Ok about the ps3 by AzraelKans · · Score: 1

    ok Im going to hold my comments about revolution , yes what Nintendo shown was underwhelming, but then we havent seen much of it to state anything so...

    However what I can I say is about the ps3 , the ps3 was impressive, seriously but is also a lot of theory with no actual game demos to talk about. Lets talk per example about the Alfred Molina demo in which the actor was rendered using 3d technology and was almost good enough to pass as a human photograph, impressive yes, but you can clearly see that,it was the only thing done by the system, we couldnt see the famous octopus arms moving around, the entire 2 teraflops of power were used to render one single character head. How could you do a game like that? obviously you CANT.

    Then there was the unreal 3 engine demo, and the announcer tried to convince the audience it was made in 2 months, even the developer tried to say "yeah, but we are er, very good at this..." FYI the U3 engine took around 3-5 years to be created! it may have taken 2 months to port it to the PS3 but theres no way you could do that in 2 months!

    That leads me to believe the sony wasnt preocupied on the veracity of their statements. And yes, that leads me to believe that what we saw was mostly prerrendered.

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Ok about the ps3 by AzraelKans · · Score: 1

      OOpps. ok foot in the mouth, watching the video again, Tim Sweenney says it took 2 months to PORT the game demo to ps3. sorry about that.

      --
      Go ahead MOD my day!
      More opinions here
  68. You say you don't want a Revolution? by freeweed · · Score: 1

    Playing old games? Please. Where is the "revolution"?

    Think of this as the iTunes of video games.

    Sure didn't seem like a big deal at the time. Downloading music? Please. I've been doing that for free with Napster for years!

    I'd say that was quite a revolution for the music industry. Only difference this time is that Nintendo will lose out on the folks who only want to play this year's games. Seeing as how you can still buy PS1 games brand new in stores, and most of the Playstation market is the newer generation of game players, I don't think there are too many of the "old games suck" crowd left.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:You say you don't want a Revolution? by TobyWong · · Score: 1

      I never said "old games suck".

      I have played all the classics inside and out already and I don't have a lot of interest in going back and playing them again.

      Similarly, I don't watch the same movie over and over again no matter how much may I like it. Been there, done that, want to try something new.

      SMB3 is one of the greatest console games ever made yet I can't say I have any sort of urge to play it.

      --
      - Toby
    2. Re:You say you don't want a Revolution? by Anonymous Coward · · Score: 0
      Yes, clearly SMB3 and the classice NES series for Gameboy, plus those JAKS TV games, plus Sonic Mega Collection and Mega Man Anniversary collection have all sold very poorly and made no profits.

      I don't know why Nintendo can't parse those sales figures and see that nobody wants old games.

  69. Best Design of the Three by geekychic · · Score: 2, Interesting

    I have to say, and this as a erstwhile PS fan, Nintendo definitely wins the design prize this time around. The XBox 360 and PS3 both strayed from the simplicity mantra of great design. With the addition of DVD playback and the ability to relive my childhood through those old ROMs, this might actually find a place in my cramped dorm room.

    I can totally see my floor girls having Bubble Bobble night in my room.

    1. Re:Best Design of the Three by richman555 · · Score: 1

      Geeky Chick, what night is Bubble Bobble night? Id like to participate ;) he,he..

  70. Force in? by alecks · · Score: 1

    How exactly did MS force it's way in??? From what I know, they developed the console, made a few hundred thousand of them, put them in stores to sell. Where's this force people keep talking about?

    1. Re:Force in? by |/|/||| · · Score: 1
      They're referring to Microsoft's tactics. Basically they outcompete everybody else by operating at a loss. Once they monopolize the market, then the profits start rolling in.

      That's how MS competes, and that's why I don't buy their shit. I appreciate the fact that they've spurred the game industry forward by increasing competition, but I'm afraid it will end in a MS dominated wasteland.

      As an avid lifelong gamer, I just hope this turns out to be the one industry where they fail to take over.

      --
      [javac] 100 errors
  71. Nintendogs just a PC rehash? by protektor · · Score: 1

    Is it just me or does this seem like a rehash of a PC game title that is still around?

    I'm not sure how many people recall the "Catz" and Dogz" series of virtual pet games that have been around for years. When I first saw this game that was the first thing I thought of, "Oh! They ported Dogz to the Nintendo DS....um and this is big why?".

    Ubisoft still makes/distributes the games/sims or whatever you want to call them. Check them out at:
    http://petz.ubi.com/

    1. Re:Nintendogs just a PC rehash? by Anonymous Coward · · Score: 0

      Umm... you know, because it has made them big piles of money? (Yes, it's just an new fangled Tamagotchi... apparently lonely Japanes children who can't get real pets like them alot.)

    2. Re:Nintendogs just a PC rehash? by Anonymous Coward · · Score: 0

      Have you ever actually played Dogz? Have you even seen the screen shots for Nintendogs? Yes, it's a virtual pet. Yes, it's a dog. But just looking at the crapped-out visuals on the page you linked should be enough to tell you these aren't the same game.

  72. Live a mild success? by alecks · · Score: 1

    If I'm not mistaken (and I could be) microsoft sold about 20 million xbox... and they have 2 million live subscribers... How is this a mild success for a concept that's never been brought to the console before? I don't care what anyone says, but MS did a wonderful job with Live.

    1. Re:Live a mild success? by Rallion · · Score: 1

      I try, but I can't believe that a company who is deep, deep in the red on a project is doing a "wonderful job."

    2. Re:Live a mild success? by mink · · Score: 1

      On-line gaming has been around for consoles since the SNES. MS did not invent(or is that innovate) a new concept hat has never been on consoles before.

      I will say they did provide the best implementation and are the most sucessful (says a lot about on-line console gameing IMO). In the next generation we will have All 3 providing better (or initial) on-line support.

      It is my opinion that we are likely to see about the same percentage uptake/use of on-line services unless someone has a major breakthru is removal of asshats.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  73. Screw the Revolution by Queer+Boy · · Score: 1
    Did you see the trailer for Twilight Princess?

    Best. Zelda. Evar.

    --
    Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  74. gameboy micro weight by nloop · · Score: 1

    "according to Nintendo's measurement about the weight of 80 paper clips."

    Yes, yes, but what is that in sticks of gum?

  75. I cant wait! by Primal_theory · · Score: 0

    Though I am buying the Xbox 360, nomatter what, I am very interested with what nintendo has to offer, esp their controllers and how its just gonna be soo much more different, and it does look much, much better this time around, i usually hid that purple little cube, this time it looks like its all shiny black!

    --
    Your skill in reading has increased by one point!
  76. Let's have the head office pull some reports by Anonymous Coward · · Score: 0

    According to NPD, DS in Rhode Island.

    According to NPDI, DS in Luxembourg.

    According to P'kau M!M!xitj'graeeb, DS in the outer galaxies.

    But I hear the PSP is outselling DS in some kid's dreams. Rumor has it that this kid lives in a basement and has a wild imagination. For example, you know those snowy water dioramas of some random cityscape? He once wrote a story about the tiny imaginary people that live in one of those things.

    Quite a coup for Sony. I believe exactly five huzzahs are in order, one for each PSP sold to European gamers.

  77. I'm the opposite by Twister002 · · Score: 1

    I own an Xbox and a GC and I play the GC a lot more than I do the XBox. Right now the favorite is Donkey Konga. I've got Halo 1/2, KOTOR, Doom3, all the favorites for the XBox. But I just seem to enjoy playing the GC more. Tales of Symphonia is the coolest looking game I've seen in a while.

    It could just be that I'm a 10 year old trapped in a 30 year old body though.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
    1. Re:I'm the opposite by mink · · Score: 1

      "It could just be that I'm a 10 year old trapped in a 30 year old body though."

      If thats the case there seem to be millions of us.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  78. Re:Woohoo! New Zelda! (link to trailer) by Draconix · · Score: 1

    I hadn't seen it. It... made me cry. I've gone from 'moderately interested' to 'I MUST HAVE THIS GAME.'

    --
    By reading this you acknowledge that you have read it.
  79. Progressive scan, megabits, and faceplates by tepples · · Score: 1

    I should also mention that GCN games can run in progressive scan mode.

    Doesn't progressive scan need component outputs? And don't component outputs need the "DIGITAL A/V OUT", which isn't present in newer GameCube units? And don't the older units that have "DIGITAL A/V OUT" cost beaucoup bucks on eBay?

    Even in the cartridge days, they didn't start measuring them in "megabits" to make them look 8x bigger until everyone else was doing it (notably SNK with Neo Geo, I think that was where that started)

    To the best of my knowledge, Nintendo of America didn't even disclose the ROM size of its Game Paks until the late 1990 issue of Nintendo Power that reviewed the game Dr. Mario for NES, a 512 Kibit game.

    XB360s interchangable faceplates (lame concession to the X-Treme gamer segment I abhor)

    Is not. Nintendo started it with the Game Boy Play It Loud series, monochrome GB systems with differently colored cases. It continued through the N64 and GameCube, whose controllers were available in different colors.

  80. Revolution Yes Please by Reapman · · Score: 1

    I currently own an PS2, XBox, and Gamecube. I bought the PS2 first for FF, then the Cube for the nintendo games (and it was cheap) and finally the XBox because I got a good deal on it. After reading all of the stats the only console I'm definitly going to buy is the Revolution. NES/SNES/N64 Library? Where do I sign up?!?! I know I'll get a PS3 or X360 (or both) but I'm waiting to hear what games are coming out for which. The Revolution, on the other hand, is going to have a huge library of classics I grew up on, so that one I'll preorder. Good move Nintendo I say.

  81. Nintendo is not like the Disney I know by tepples · · Score: 1

    Nintendo is a lot like Disney.

    At least Nintendo doesn't make distorted adaptations of popular folk tales and then try to use trademark law and copyright term extensions to deter otherwise non-infringing and/or non-commercial competition. (There was the SuicideGirls incident, but that was Nintendo's law firm's mistake, not Nintendo's.)

    Nintendo is a lot like Disney. 9 times out of 10 they put out the highest quality stuff around

    May be true of Nintendo but not of Disney. Of Disney's last five canonical animated films (Atlantis, Lilo & Stitch, Treasure Planet, Brother Bear, and Home on the Range), only Lilo & Stitch got overwhelmingly good reviews.

  82. Indie on revolution by Anonymous Coward · · Score: 0

    Here it is straight from the source in case hyperlinks are suddenly too taxing:

    "Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea."

    Maybe the idea is to encourage new developers to break into commercial games, something that is very difficult today. And considering they are already intending to sell past content online, they'll have the perfect distribution method already set up. Just a thought, it'd make me buy one.

  83. Here we go... by Y-Crate · · Score: 1

    To borrow a line from a song, Nintendo is "glorifying their past while the future dries up."

    Banking primarily on your past catalog is something that tired old rock stars do when they can't hit the notes, write the songs, or bring in the fans anymore with something new. While I understand there's a lot of well-deserved goodwill towards Nintendo's old titles, at some point you have to look ahead and re-releasing and rehashing over and over again isn't innovative and it sure as hell isn't revolutionary.

    Nintendo said that many developers would be turned-off by their new console and I can see why. It is designed to promote their back catalog above all else. They are the has-beens of the console world and would rather focus on the latest repackaged "Greatest Hits" collection than dare to even try something new.

    When it comes down to a choice between Super Mario Bros 2 or playing Mario 45 and Zelda 37, you can't expect to be seen as doing anything but spinning your wheels.

    The Xbox Live Arcade will offer old games up for download as well. Microsoft views it as icing on the cake and not the Be-All, End-All of gaming and a pinnacle of innovation that will change everything.

    1. Re:Here we go... by cyberfelon2k5 · · Score: 1

      How is Nintendo banking primarily on their past catalog? Just like you said about Xbox Live Arcade, it is the icing on the cake. I wish people would get it into their heads that the back catalog of Nintendo games is NOT the revolution. The revolution is in the controllers and Nintendo has been saying that since day one.

  84. Whoa by Bongo+Bill · · Score: 1

    Online Smash Bros. sequel available at launch?

    Nintendo has sold me a console.

    --
    ...but is it art?
    1. Re:Whoa by Anonymous Coward · · Score: 0

      The worst part is that everything "new" they're promising with Revolution can be accomplished on the GameCube using the add-on ports.

  85. Some fact! by DeadScreenSky · · Score: 1

    - Nintendo made profit on the N64 and the Gamecube, both on consoles sales (they didn't sell at a loss), and games sales. So Nintendo did not lose this generation's "war". It made a profit, and that's always more important than being "first". (Yes Sony also made an overall profit with PS2, if we count games).

    Nintendo has sold the Gamecube at a loss.

    Just copying and pasting the standard info, feel free to find links yourself (your nonsense is posted too often to bother with a custom post):
    May 24, 2001
    In the GameCube business, industry specialists estimate the company will lose 5,000-10,000 yen per console, each carrying a 25,000 yen price tag, at least for the first year.

    Spaceworld 2001
    "We expect to incur a small loss on the GameCube hardware initially, and you're right that it hasn't been our habit in the past but we expect it to turn okay early next year." - Peter Main, Nintendo

    January 14, 2004
    Perrin: "I would say that our losses are really negligible. It's such a small amount. Plus with the amount of software that's being sold we're still definitely in a solid profit situation."

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  86. The fourth pillar by tepples · · Score: 1

    Repeat after me: The Nintendo Revolution IS NOT A VR HELMET.

    True, but that doesn't mean that something like Nintendo On can't be the fourth pillar (console, handheld, dual screen handheld, VR system).

    1. Re:The fourth pillar by wahsapa · · Score: 1

      so what... virtual boy 2? i dont think so...

  87. Early GCN Zelda demo by tepples · · Score: 1

    Remember that incredibly impressive Zelda demo back when the GameCube was unveiled?

    That became Super Smash Bros. Melee and Soul Calibur II Link Mix.

  88. Please Release TECHMO SUPER BOWL by richman555 · · Score: 1

    Please Nintendo, allow a downloadable and *legal* version of TECHMO SUPER BOWL! Updated rosters would be nice!!! he,he...

  89. The best looking console of the next gen by Optic7 · · Score: 1

    My reactions to the design of the new consoles, as they have been unveiled:

    Xbox 360: "hahaha, looks like a bent, beige clone PC case! The PS3 is gonna look so much better!"

    PS3: "WTF??? Looks like a laminating machine? Or is it the new version of the George Foreman grill?"

    Nintendo Revolution: "Hmmm... looks like a squarish black mac mini with a neon disc slot. Not bad."

    I own a PS2 and will probably get a PS3. Maybe I'll try hacking the case to make it look better. I've never owned a Nintendo console, but the interesting thing is that they have peaked my curiosity with this one. If this download of the back-catalog of games thing pans out I think I will be buying a Nintendo finally.

    As for the Xbox, never, thanks. That's where I draw the line on Microsoft's invasion of [the|my] world.

    1. Re:The best looking console of the next gen by Neuticle · · Score: 1

      It's the OptipleXbox360!
      Seriously, It's a Dell Optiplex case in white plastic, and the Optiplex looks better in black.

      On design:
      The PS2 was a good design, and I like the Gamecube design, though I think N made a big gaffe by making purple the standard colour over black, fueling the "gaycube is teh homo-gay" sexually-insecure idiots.

      Xbox (180?, Pi?) was ugly and the xbox360(2 Pi!) is ugly. But Sony! Why has thou forsaken design with the PS3, lean-mean, laminating gaming machine?

      Oddly enough, I almost expected the 360's and PS3's rounded design to appear in the Revolution, but instead Revolution is looking like I expected the PS3 would, sleak and sexy.

      Nintendo has the best designers, let's hope the hardware and software can be just as good.

      --
      "Cheeze it!" - Bender
  90. mod have slight pro-nintendo bias? by LiquidHAL · · Score: 1

    I usually just filter comments to 4+. It's an interesting read at 4+, almost exclusively people daring to go against the grain and support nintendo. One post after the other saying, "I don't care what everyone else is saying, nintendo is the bestest!" I guess i'd have to go down to 1 or even lower to see what those other people are saying.

  91. NY Times v. Tasini by tepples · · Score: 1

    In any event, If Nintendo chose to do so, they could probably force Squaresoft (now Square-Enix) to allow those games to be sold on a Nintendo-branded service.

    It depends on the contract between Square and Nintendo. Publishing contracts written and signed in the NES days will likely not specify any sort of permission or royalty structure for electronic distribution and reproduction, and given New York Times Co. v. Tasini et al. , Nintendo can't just rely on its old cartridge manufacturing contracts.

  92. Xbox360 arcade: Checkers and Chess by Neuticle · · Score: 1

    I thought the Xbox360 arcade is going to be stuff like freecell and solitare and online checkers, chess, go etc. Not stuff like classic PC or console games.

    Anyone care to clarify with some "official" documents?

    --
    "Cheeze it!" - Bender
  93. Moores law by Anonymous Coward · · Score: 0

    If computing power doubles every 18 Months then surely each generation of consoles should be 10 times as powerfull as the last? (2^(5/1.5) ~= 10)

    A doubling or tripleing is pretty crappy if you ask me. I'm sick of the lack of N64 and then Cube games.

    Revolution may be the first Nintendo console I don't own.

    1. Re:Moores law by mink · · Score: 1

      Computeing power does this, however these consoles are not using the latest processor tech. Otherwise they would end up costing $5000 - $1000 (just for the processors). Even purchasing the latest chips in bulk by the millions will not yeld a price point low enought for a $300 console.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  94. Re:Woohoo! New Zelda! (link to trailer) by kiddailey · · Score: 1


    No kidding... those water and forest scenes looked awesome - especially the ones with the dynamic lighting. And I noticed a lot more subtle fabric movements are present than in previous games (aside from Wind Waker). Wonder if that's in-game or pre-rendered stuff.

    I need an official release date so I can start the countdown ;)

  95. Wither online gaming by Anonymous Coward · · Score: 0

    The most confusing choice of the current generation, by far, was their almost complete refusal to participate in online gaming.

    Nintendo must be crying itself to sleep every night thinking of the 7% of Xbox owners who use Live.

    Online gaming is a god-damn niche. Just because you and I play games online doesn't mean everyone and their dog wants to play online.