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Xbox 360 Gets Backwards Compatible, Final Fantasy

databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning.

455 comments

  1. Good for us by Anonymous Coward · · Score: 0

    Looks like competition is heating up. Time to see what Nin has under their hat. Go go go ...

    1. Re:Good for us by /ASCII · · Score: 1

      It's on. I'm sure the respective marketing departments will keep trying to one-up each other like this all the way until release.

      I seem to remember a colossal amount of BS from the marketing departments of Sony and MS before the release of the PS2 and the Xbox. Claims that the Emotion engine of the PS2 would be so powerful that you could model individual hairs in a persons head, the Xbox was originally to be release at roughly the same time as the PS2, etc., etc..

      The PS3 screenies look amazing. And an X-box 360 launch this christmas sounds great. But until I can buy a console and check out the games for myself, I'll remain a bit sceptical. Or not. They got me. DAMN thos PS3 screenies looked good.

      --
      Try out fish, the friendly interactive shell.
    2. Re:Good for us by rAiNsT0rm · · Score: 1

      Some of the oldest tricks in the book, see the emotion engine could very easily model each hair on a human head with no problem... however to do anything meaningful with them would require logic, physics, and a host of other things which eat up huge amounts of resources and then at that point you can't model each hair individually and you get games that look exactly like current PS2 titles.

      Synthetic benchmarks and tech specs mean very little when game programmers are programming for the lowest common denomiator so that they can port their game to all three systems (or to reach mass appeal on PC's), in a time crunch, and under budget. Heck the Gamecube has the best graphics capabilities of the current gen, but you'd be hard pressed to *use* an 8 layered texture on each element of a game and make it playable past PONG levels.

      --
      http://teasphere.wordpress.com - A little spot of tea
  2. The heat is on... by Mister+Impressive · · Score: 3, Insightful

    ... now that both of the 2 fully announced consoles have their predecessors games to back them up, I feel it's actually a fair competition on which console has the games that people want.

    --
    Let the commencement BEGINULATE!
    1. Re:The heat is on... by Mister+Impressive · · Score: 2, Insightful

      Damnit, I was in a hurry after the good news. Let me rephrase.

      I feel now it's more or less a level playing field, where now it will boil down to which has the better _new_ games designed for that console.

      --
      Let the commencement BEGINULATE!
    2. Re:The heat is on... by Anonymous Coward · · Score: 0

      The Xbox 360 has *some* backwards compatability.

    3. Re:The heat is on... by tratch · · Score: 0

      Don't all three have backwards compatibility now? Plus Nintendo Rev will be able to download old Nintendo and Super Nintendo games?

    4. Re:The heat is on... by wed128 · · Score: 1

      Really? old nintendo games? do you have a link for reference?

      If that's true, Nintendo Rev has my support HANDS DOWN. Super Mario World for SNES was the best platformer ever.

    5. Re:The heat is on... by sznupi · · Score: 1

      Well, taking into account number of non-crappy games for both current consoles...no, it's not.

      --
      One that hath name thou can not otter
    6. Re:The heat is on... by tratch · · Score: 0
    7. Re:The heat is on... by DudemanX · · Score: 1

      Yes, it is great. I use the Game Boy Player for my 'Cube to play it all of the time.

    8. Re:The heat is on... by jdduke · · Score: 1

      Well, with the insane development costs for these new platforms, don't be expecting anything original or innovative. Endless EA rehashes is going to be the norm I think, even more so than now.

    9. Re:The heat is on... by dlZ · · Score: 1

      I think it also comes down to what people already own. I have an X-Box and a PS2, but only one game for my PS2 currently. I'll probably buy the X-Box 360 first, and the PS3 down the line after the first or second price drop. Truthfully, considering Ebaying my PS2 now, I have the new mini and the newest GTA for it, and have maybe put about 15 hours on it at the most. I feel like it was a waste picking it up. Barely have any time to play games as is, don't need a ton of consoles laying around collecting dust.

      --
      rm -rf ./evidence @ punkcomp
    10. Re:The heat is on... by marcansoft · · Score: 1

      actually the Rev thing is really unsurprising. A PC can emulate those consoles these days except for the cube. There are several kinds of backwards compatibility:

      Straight full emulation
      Emulation with support circuitry
      Merging of previous system into the new system (GBA)
      Merging of previous system and actively using it in the new system (PS2 and NDS)
      Adding on to old system (probably Rev w/ regard to the cube, i.e. they will beef up the cube but still retain the basic cube that makes cube games run)

      Some of those are interesting, but most definitely not full emulation. Anyone can do it. If you have the horsepower, perfect, else go find some other route. Rev will probably emulate old nintendo games like any PC would. Heck, you can play SNES games with the PS2 already.

    11. Re:The heat is on... by Freakonomics · · Score: 1

      I think Xbox 360 is goin to win this one. Why? Timing! They are releasing it first. Not only that but they have a secret weapon; Halo3. We all know Halo has HUGE following, and that the next one will be released on the new Xbox. So microsoft, when oh when should you release it? How about the same time PS3 is released? hmmm....interesting. Bill my boy, you've done it agian! Although PS3 does have the Blu-ray disc, which has plenty of more support then the HD-DVD. I dont know if that will matter, but who knows! Nintendo is dead in all this. oh wait, congrats Nintendo on creating this "revolution" that I confuse with PS2. good night.

    12. Re:The heat is on... by name773 · · Score: 1

      did he just rehash a past-election retort?

    13. Re:The heat is on... by CableModemSniper · · Score: 1

      I think Dreamcast is goin to win this one. Why? Timing! They are releasing it first. Not only that but they have a secret weapon; Virtual Fighter 3. We all know Virtual Fighter has HUGE following, and that the next one will be released on the new Sega. So sega, when oh when should you release it? How about the same time PS2 is released? hmmm....interesting. Hideki, my boy, you've done it agian! Although PS2 does have the DVD disc, which has plenty of more support then the Dreamcast 1G cd. I dont know if that will matter, but who knows! Nintendo is dead in all this. oh wait, congrats Nintendo on creating this "revolution" that I confuse with PS2. good night.

      --
      Why not fork?
    14. Re:The heat is on... by Tim+Browse · · Score: 1

      Go home. Your Mum's got cake.

  3. Why? by BoomerSooner · · Score: 2, Insightful

    Who really cares if it's backward compatable? If you have old games play them on the old system. Besides how many old games do most people play now anyway? Once you've beat Jade Empire or moved from FIFA 2003 to FIFA 2006 going back isn't usually a lot of fun. Maybe in 10 years or so.

    1. Re:Why? by Anonymous Coward · · Score: 1, Funny

      All those people who used lack of backwards compatibility as a reason to hate the xbox 360 will care. But now that it's been said, they'll pretend not to care.

    2. Re:Why? by kutsu119 · · Score: 2, Insightful

      I don't own an Xbox, nor do I want to buy one if the 360 will give me everything an Xbox could offer games-wise, and more. I want to play KoTOR, Jade Empires, Halo 2 or whatever, but only have a Gamecube at the moment. Tell me why this is a bad thing, for me?

    3. Re:Why? by chrismcdirty · · Score: 5, Insightful

      After you shell out $350 for the console, you may only get one or two games. And if your shiny new console can play games from your cruddy old console, then you can trade in the cruddy old one, or put it into storage.

      I don't know about you, but I have something plugged into just about every input hole on my TV, and I hate switching cords around.

      --
      It's like sex, except I'm having it!
    4. Re:Why? by WoBIX · · Score: 2, Insightful

      People who don't have a lot of shelf space for old consoles will care.

      One of the first games I got on my PS2 was Xenogears, a PS1 game, and I didn't enjoy it any less on the PS2 than I would have on the original.

    5. Re:Why? by Anita+Coney · · Score: 4, Insightful

      Because most people would rather have one console next to their TV versus two or three.

      Can you imagine how asinine it'd be if every couple years DVD players were incompatible with prior DVDs?! Sure you COULD buy five DVD players, but that'd be asinine.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    6. Re:Why? by Metaphorically · · Score: 1

      I don't know, I got hooked on Quake long, long after it came out. People that aren't on the cutting edge, not geeks (bascially no one in this crowd) don't want to keep two systems set up and might have an emotional investment in an older game.

      Another part of it is just the press - if you can't play your old games on Xbox360, why not just jump to the other brand? The PS3 won't play your old Xbox games, so the two would be on equal footing on that count.

      --
      more of the same on Twitter.
    7. Re:Why? by Anonymous Coward · · Score: 0
    8. Re:Why? by Anonymous Coward · · Score: 0, Funny

      It's funny. You criticize the Microsoft's Xbox for backwards compatibility, but that's at the same time the way Microsoft often seem to think when dropping product support. :-)

    9. Re:Why? by athakur999 · · Score: 1

      Not everyone who buys an Xbox360 owns an original Xbox, just not everyone who bought a PS2 owned a PS1. Backwards compatability is a huge selling point for these types of buyers because instead of a handful of launch games, they also can play the huge selection of games from the older console, many of which can be had from the bargain bin for $10.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    10. Re:Why? by astro_ripper · · Score: 1

      Because the graphics for the old games on the new system are going to look slightly better. Sheesh... On a more serious note, everyone else has it right: Convience, and market share.

    11. Re:Why? by WapoStyle · · Score: 2, Insightful
      because some people still like to play great games even if those games don't happen to be newest thing. I still drop Street Fighter Alpha 3, Symphony of the Night, Xenogears, and several other Playstation greats into my PS2. I don't have room to have a dozen systems hooked up.

      Plus, if a game a truly great and worth paying $50 for than you will want to play it over and over for years to come. Take any Zelda game or Super Metroid for example. I've played through Super Metroid 5 or 6 times in the last 2 years alone. Just because you play a game once and never want to play it again doesn't mean that's how everyone feels.

    12. Re:Why? by Anonymous Coward · · Score: 0

      Well, now they can fall back on the claim that the original X-Box didn't really have many "good" games anyway, so being backwards compatable doesn't actually give you much of a library to choose from after all.

    13. Re:Why? by zxnos · · Score: 1

      the nice thing about backwards compatibility is that you dont have to hook up your old box when you get an ich to play and older game for a few hours. and i have a couple older multiplayer games that my friends and i still like to play.

      --
      always mosh clockwise
    14. Re:Why? by fat+man+with+a+monke · · Score: 1

      Not to mention, some XBox games are very processor intensive. Take a look at Halo 2. You can see the pop-in graphics and such. Imagine how much better Halo 2 would be on a system with X360 specs. Halo 2 also lags on a four-player split screen on the XBox in some circumstances, but the new hardware would alleviate that. The new hardware isn't going to matter too much for all the games, but it'll have a significant impact on others.

    15. Re:Why? by LordNimon · · Score: 1

      If the Xbox 360 were to have a daisy-chain A/V connector, then there would be no need for backward compatibility. You could connect your Xbox to your Xbox 360, and whenever the Xbox 360 is turned off, all audio and video from the Xbox would be channelled through it to your A/V equipment.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    16. Re:Why? by farker+haiku · · Score: 1

      Because I *STILL* own a copy of Castlevania, symphony of the night even though I don't even own a game console. Once you've written a walkthrough for a game, it's kind of hard to let it go... long after your wife has destroyed the hardware.

      --
      Your sig(k) has been stolen. There is a puff of smoke!
    17. Re:Why? by kristopher · · Score: 0

      I once tried plugging every input hole on the front of my tv, then there was no sound.

    18. Re:Why? by Marthisdil · · Score: 0

      I don't know about you, but I have something plugged into just about every input hole on my TV, and I hate switching cords around.

      Guess you've missed all the neat switches you can buy for about $20 that will let you have the switchbox plugged into your TV, and all your game consoles/computer plugged into the switchbox, and just push a button.

      No wonder the world thinks of us as slouches - too lazy to push a button. Man....

    19. Re:Why? by Gojira+Shipi-Taro · · Score: 1

      backwards compatibility is mainly to get new consoles through the early period where they only have half a dozen to 15 or so games at release. For most people, that could mean only 1 or two games that they really want.

      If, for instance, I can still play my Last Gen games on the new console, and can then SELL my old console for a few bucks, I might be more likely to buy the new console right away, rather than waiting a year or so for it to get a solid library of games.

      In my case, I'd want the backwards compatibility later so that I don't have to keep all those consoles hooked to my AV switch, but I'm just lazy :P

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    20. Re:Why? by MindStalker · · Score: 1

      1. You don't have to have to keep the old system around to play your old games.
      2. New buyers (people who did not own the original XBOX) will be able to buy old XBOX 1 games at the bargin bin. Though there will need to be some list of games that are and are not compatible, maybe get retailers to put stickers on old games saying XBOX 2 compatible.
      3. Games rentals, all those wonderful quirky games that are on the rental shelves for XBOX 1 can be kept around longer.

      All in all it gives old games a longer shelf life. Not many people buy games for old consoles, but plenty of people are still buying PS 1 games even today.

    21. Re:Why? by marat · · Score: 2, Interesting

      Or if DVDs bought in different countries each required own device... oh, wait!

    22. Re:Why? by Queer+Boy · · Score: 1
      I didn't enjoy it any less on the PS2 than I would have on the original.

      You probably enjoyed it more because the load times, rendering and texture routines are enhanced on PS2 for PS1 games. You have to turn it on but it makes a difference (not always good, though). I played through all of Final Fantasy VIII on my PS2. At that point I hadn't owned a PS1 for 2 years (I traded it in for Dreamcast games).

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    23. Re:Why? by oxnyx · · Score: 1

      It's MS, of course on the spec sheet it's backward compatable. not only is if you preform the rite of "Bill Gates" at 9:45am on Thrudays in a sweat vest. Other wise the most helpful thing the console is likely to do is tell you that it doesn't know the is a CD in it's drive and the worst is try to run the program then "Green Screen" (Blue being reserved for products running Windows.) **Actually cause their hopful that ppl will buy into the new xbox without the old old. I can't say I was please with the use level my Xbox gets*

      --
      Life is like untied shoe laces; it always tripping you up and getting in your way.
    24. Re:Why? by Trigun · · Score: 1

      Good Job! You sir, are the absolute marvel of technology! However on earth did you pull this miracle off?

    25. Re:Why? by dioscaido · · Score: 1

      Space is a valuable commodity within the home entertainment system. Not everybody wants (or can have)a PS2, PS3, Xbox, Xbox360, and Gamecube all taking up real estate near the television. This is especially true in Japan, and it contributed to the original xbox not catching on in Japan -- it is a monster (size wise), and gamers could gets two consoles for the price of one with the PS2.

      Somehow I get the feeling that the new system doesn't have backwards compatibility built in as of yet, but they are banking on the fact that it would be easy enough to build an emulator for a 700mhz system on the three 3.2 Ghz CPUs.

    26. Re:Why? by Anonymous Coward · · Score: 0
      If the Xbox 360 were to have a daisy-chain A/V connector...
      That always seems to hurt the video quality.

      Besides, when consoles used to only cost $99 and games cost $29, backwards compatibility was not such an issue as the investment was not as great and 16-bit games absolutely looked better than 8-bit games.

      Now that consoles cost $349 on debut and games are routinely $49, the cost of owning a system is much greater and current graphics are pretty good so the marginal visual benefit to upgrading is not as large as it was in the past.

    27. Re:Why? by efalconer · · Score: 1

      I bought my XBox about a month and a half after it was first released. It has the problematic Thomson drive, but thankfully it has been working solidly up until very recently. Lately it's been having issues with some DVDs, and the occassional error in-game, but for the most part I feel like I've gotten my money's worth.

      That said having the XBox 360 with backwards compatibility means that rather than having to go out and buy a new XBox or paying to have it fixed I can spend a bit more, get a brand new console and have something that will play the library of games I've built up over the years. That of course assumes that my librarby is contained within the "select" games they are choosing to make backwards compatible.

    28. Re:Why? by Thyamine · · Score: 1

      Why? Because I'm tired of nursing my current X-Box to play games. I'm tired of hacking the mail order DVD drive to work correctly in the old box. And most of all, I don't want to spend $150 on a new XBox. Backwards compatability just made me a whole lot happier.

      And it's more about obsolescence. I can stick my old console in the trash, but get more use out of the games without having to spend money to get a updated version of the same game. Sure some games have little or no replay value, but there are still others that are worth keeping around.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    29. Re:Why? by SuperGrut · · Score: 1

      Everytime someone mentions a console having backwards compatibility somone makes the argument above. I have no idea one someone thinks it is not improtant I can think of a bunch of reasons why it is.

      1. So you do not have too many things plugged into your TV.
      2. So you do not have to worry about not being able to play your old games because your machine broke and they do not make them anymore.
      3. Because you might want to play Halo2 but have not bought an XBox yet. I would not want to buy a game machine for one game and then have it be obsolete. With the 360 I can play some of the old XbOx games I missed.
      4. Gives developrs better options. Should I make a game for XBox which is going away or should I make it for 360 which has hardly any installed base. With backwards compatibility you have some options.

      There are even more reasons. Are people so stupid they only think, "I have already have an XBox I do not need backwards compatibility"?

      --
      The city is being overrun by a herd of Lucy Liu's.
    30. Re:Why? by Anonymous Coward · · Score: 0

      one word: halo

    31. Re:Why? by Anonymous Coward · · Score: 0, Funny

      You keep using that word. It doesn't mean what you think it means.

    32. Re:Why? by wed128 · · Score: 3, Funny

      Holy Filthy Analogy, Batman!

    33. Re:Why? by Kiryat+Malachi · · Score: 1

      Seriously, I have enough issues with having the current big 3 taking up space in my entertainment center; I don't need *another* console to add to the pile of cables (especially since rewiring the damn component cables, AGAIN, would annoy me - the time for a one cable hidef A/V connection has come!)

      Those of us who actually *care* about how our home looks, about minimizing clutter, appreciate little things like not having to stuff another console in there. (Yes, I want to have my good looking home cake and eat my brand new console cake too.)

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    34. Re:Why? by sznupi · · Score: 1

      Show me the place where I can buy new PS1 when my old one will broke in a few years. And believe me, many games are still worth playing/finding them.

      --
      One that hath name thou can not otter
    35. Re:Why? by hab136 · · Score: 1
      Who really cares if it's backward compatable?

      Because you can start playing the system the day you buy it, with hundereds of games. For someone without the previous console (for example, someone with a PS2 but no Xbox), they could buy the Xbox360, the few launch titles, and maybe a few old Xbox games to keep them busy.

    36. Re:Why? by Anonymous Coward · · Score: 0

      > Can you imagine how asinine it'd be if every couple years DVD players were incompatible with prior DVDs?!

      Or if software (say, a word processor) couldn't read (or munged up) data files from previous versions?

    37. Re:Why? by PMuse · · Score: 1

      Who really cares if it's backward compatable?

      a. Obviously, game companies prefer no backwards compatibility so that they can sell more games.

      b. However, users may balk if they can't play their library on the new hardware. The new hardware performs better than the old, has the new controllers, etc. By giving them their backwards compatibility, you can get some of the reluctant users to switch to the new system faster. Once they switch, every game they buy will be a new one.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    38. Re:Why? by Anonymous Coward · · Score: 0

      You can still buy new PS1's at Target, Wal-Mart, Toys 'R Us, or any other store that sells consoles.

      Considering you can still buy SNES consoles refurbed in fairly good condition, I think your argument is kind of pointless.

    39. Re:Why? by tepp · · Score: 1

      My big reason:

      Dance Dance Revolution Ultramix 2! (And 1 :))

      They have different songs. Each new release of Ultramix (for the xbox) or Max/Extreme (for the ps2) has a different song lineup with different unlockables. So if I want to play Tsugaru, I have to load up Ultramix 1. If I want to dance to Ordinary World, it's got to be DDR Max.

      I own four Konami DDR titles, and have plans to hunt down and buy the others, including the long out of print Konami original. Sure, the graphics are dated in the earlier titles, but the dance moves are solid and the same as the arcade versions, plus there's something wonderful about variety.

      I also am planning to get In The Groove, a competitor product, just for more variety.

      Anyway, I am glad they will run on the PS3 & Xbox 360. Because I do not want to keep my old consoles around just to play DDR, but I refuse to give up my old DDR.

      Play an hour a day 5 times a week... see your fatty ass get slightly less fatty :)

      --
      Tepp
    40. Re:Why? by fwitness · · Score: 1

      The problem with this solution is that it doesn't do up-scan conversion (Composite -> Component) so you *still* have to switch with your TV after you switch with your 'switcher' if you have mixed inputs.

      The only solution I have seen is to buy a $350-$400 receiver, which I considered, but seems like too much for such a simple task.

      --
      -- I have fans? Wow.
    41. Re:Why? by RogueyWon · · Score: 1

      I've got mixed feelings on the importance of back-compatibility. I do think that it's always better to have it than not to, of course. There have been a lot of good reasons as to why it's a good thing given in other responses to this post, so I won't repeat those here.

      However, the question of whether back-compatibility is actually necessary for a system to be successful is more important. The inclusion of back-compatibility in the PS2 was no doubt useful in helping it go get over an initially weak games-lineup until the big-name games could start appearing. However, the perhaps the most dramatic story in the history of the console industry, namely Sony's initial entry into the market, was based on a console which had no possibility of back-compatibility.

      There can also, in some instances, be instances where making a console backwards-compatible could be seriously limiting. For example, Nintendo have not yet made a system which uses "standard" (ie. CD or DVD) optical media. For them to have stuck with SNES cartridges for the N64 or N64 cartridges for the Gamecube would probably have meant imposing pretty serious limitations on what they could do with games for their new system. As such, the decision to drop backwards compatibility was probably the right one. Of course, you could also make the pretty valid argument that not using standard media was a pretty short-sighted decision to begin with.

      On balance, I think backwards compatibility is always a nice "optional extra" in a console and may help with sales during the very start of the cycle. In the long term, though, I wouldn't see it as a "make or break" factor.

    42. Re:Why? by douthat · · Score: 1

      Isn't that already the case?

      I'm sure at people have owned 8mm tape, VHS, Beta, VCD, DVD, and will own either HD-DVD or Blue Ray pretty soon. And a few years after that, we'll have Ultra HD DVD.

      Not to mention tubes, records, 8mm tape, casette tapes, 8-tracks, CD's, Super Audio CD's, Audio DVD, etc...

      --
      She loves me: 09F911029D74E35BD84156C5635688C0 She loves me not: 09F911029D74E35BD84156C5635688BF ...
    43. Re:Why? by Anonymous Coward · · Score: 1, Funny

      Me and a couple of me mates once tried plugging every hole on your mom, then there was plenty of sound (and sperm).

    44. Re:Why? by sznupi · · Score: 1

      That's great, but considering that nearest Target, Wal-Mart, Toys 'R Us is something like 10000km from here, YOUR argument is kind of pointless. And yes, buying PSone here is already quite hard now (and noticed how I spoke about the future?), finding SNES is impossible other than used units in auctions/junk shops.

      --
      One that hath name thou can not otter
    45. Re:Why? by Anonymous Coward · · Score: 0

      Shut the fuck up, you stupid cunt.

    46. Re:Why? by Elshar · · Score: 1

      I see your NES, SNES, Nintendo64, Playstation, Genesis, Saturn, and Dreamcast and raise it by one PS2 and Xbox

    47. Re:Why? by orderb13 · · Score: 1

      the time for a one cable hidef A/V connection has come!) You're right. It's called HDMI. Go have fun on google. The only problem being that not many TVs have more than one input for it, and I have yet to find a switch or reciever that will take more than one. If anyone finds one, let me know.

    48. Re:Why? by Kiryat+Malachi · · Score: 1

      I know about HDMI. I also know about HDCP, which makes HDMI damn near useless to me.

      Go have fun on google. The only problem being that not many TVs have more than one input for it, and I have yet to find a switch or reciever that will take more than one. If anyone finds one, let me know.

      Oh. You should have taken your own advice.

      http://www.ramelectronics.net/html/hdmi-2x1-switch .htm
      (2x1 HDMI)

      http://www.gefen.com/kvm/product.jsp?prod_id=2758
      (6 HDMI in, 2 HDMI out mirrored)

      http://www.gefen.com/kvm/product.jsp?prod_id=2654 (HDMI in, DVI out)

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    49. Re:Why? by petermgreen · · Score: 1

      yeah the gba cart bus is horriblly crippled by the fact that it had to work over a connector with the same pin count as a standard gameboy cartridge.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    50. Re:Why? by Travoltus · · Score: 1

      irrelevant.

      Word processors take up no real space at all, just virtual space on a hard drive.

      We're talking about real physical space with real physical power drain here.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    51. Re:Why? by IKnwThePiecesFt · · Score: 1

      For the most part, this is due to a change in the actual media (you can't read a VHS tape with a DVD drive). I believe an HD-DVD player (that didn't suck all ass) could play regular DVDs as well. He's talking about PS2 playing PSX, you're talking about Gamecube playing N64.

    52. Re:Why? by Anonymous Coward · · Score: 0

      Not only that, backward compatibility now speaks what you can expect in the future. There is no guarantee, but if Xbox360 was not compatible with the old Xbox, then people would likely think that Xbox Whatever is not going to be compatible with their Xbox 360 games. Sony has a history of backward compatibility already and it's not surprising that PS3 is compatible with PS2 and there is a good chance that PS4 will be compatible with PS3. Thus, Microsoft must set a positive trend now to compete.

    53. Re:Why? by Anonymous Coward · · Score: 0

      Yea... that sounds kind of asinine to me.

      SUPER asinine.

    54. Re:Why? by Anonymous Coward · · Score: 0

      Now ninja monkeys, otoh...they would be assassins.

    55. Re:Why? by Agret · · Score: 1

      Except over here in Australia consoles cost $700 on debut and games cost $70 for budget titles (The ones that are $20 in the states) or $90 for full price titles.

      --
      Have you metaroderated recently?
  4. I still want a PS3 by julienroger · · Score: 0, Flamebait

    Even with backwards compatibility and Final Fantasy, I'd still rather have a PS3.

    1. Re:I still want a PS3 by saskboy · · Score: 1

      Maybe petition Sony to make it compatible with the XBox? I'm sure they'd consider it, if they COULD. They probably don't have the millions [or billions] that Microsoft would want them to pay to include that ability.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    2. Re:I still want a PS3 by Anonymous Coward · · Score: 0

      If you already know which one you want before any games have actually been released for either of them, then you are clearly a platform bigot.

      Thanks for letting us know in advance to never value your opinion on anything.

    3. Re:I still want a PS3 by millahtime · · Score: 1

      With all that power I wonder if an emulator could be written to run on the PS3 for xbox360. Then hack away.

    4. Re:I still want a PS3 by EulerX07 · · Score: 1

      And even then, Backwards compatibility will be on select games (as opposed to the combined 13000 games library of the PS and PS2).

      And it's Final Fantasy XI we're talking about. I played that game for a year, it was like paying to have a violent illness inflicted on you. They better be starting up fresh servers for the Xbox version with a lot of tweaking on the game itself to stand a chance.

    5. Re:I still want a PS3 by Anonymous Coward · · Score: 0

      The only way they could modernize the game would be to drop PS2 support. The only way they could really do that would be to make new servers.

      Since they didn't even create new servers for the US or European release, it's fairly obvious that they won't create new servers for an XBox release and the XBox version would still have the trademark Like Ass look of the PS2 version.

      (Actually, they have created new servers before, and then allowed existing players to move their accounts over, thereby COMPLETELY DEFEATING THE POINT OF NEW SERVERS.)

  5. Patches? by Metaphorically · · Score: 3, Insightful

    Since they can't change the game, I wonder if they'll do this by working over some of the code that the ships in the Xbox360. They do something like that in Windows.

    --
    more of the same on Twitter.
    1. Re:Patches? by Anonymous Coward · · Score: 0

      My guess is that they're going to use Live and the Hard Drive to download patches. So instead of emulating the actual hardware, they're going to have some pseudo-native code running and using the assets from the CD.

    2. Re:Patches? by Metaphorically · · Score: 1

      I thought about that as well, but what about users that don't connect their Xbox360 to the internet? They still have to be able to play their old games. What if they just had chunks of the games rewritten and stored on the hard drive. Remember, this only has to be done once for each existing title that they choose to support, and all those titles are out today.

      Okay, it's kind of far fetched, but Windows really does have the names of a bunch of games and applications in the registry that it does special handling for. That's what the whole application compatibility connection was about. It was the first thing that came to mind with the mention of "selective" support.

      --
      more of the same on Twitter.
    3. Re:Patches? by slack_justyb · · Score: 1

      Well I believe that this holds true to their XNA software platform.

      Microsoft believes that software features will prevail in the console market. That tends to make me think that Xbox support will be emulation software that is loaded by the firmware.

      Microsoft aims with XNA is to offload a lot of hardware features into software. Which to a point I understand but software isn't perfect so I wouldn't deligate such features to software, somethings are better as hardware.

    4. Re:Patches? by mbessey · · Score: 1

      "what about users that don't connect their Xbox360 to the internet? They still have to be able to play their old games. "

      Why would you think that? No, seriously - as broadband-focused as Xbox360 is, why would you expect it to work at all without a network connection?

      And even if it does "work" without a network connection, it'd be entirely reasonable for it to have more limited functionality in that state.

      "The game disc you have inserted isn't compatible with Xbox360, unless you have a subscription to Xbox Live"

      -Mark

    5. Re:Patches? by timothy_m_smith · · Score: 1
      Microsoft aims with XNA is to offload a lot of hardware features into software.


      From what I understand, the goal of XNA is to create an abstraction layer that allows game developers to build against instead of specifically for XBOX360 or WinXP. In the past, XBOX's similarities to the PC didn't need this layer, but now that they're using PowerPC it makes some sense to add that abstraction. I think Microsoft has been trying to get some synergy between PC game devs and console game devs...especially given the PC game quality.
    6. Re:Patches? by iamthedarkangel · · Score: 1

      Because I paid to play a game in the privacy of my own home. I don't like playing against the retards online. If its backwards compatible, the game should allow me to do what it was designed to do, not be crippled in any way. If the new games require an xbox live subscription, I'll just avoid those and continue purchasing the non-live games. Don't get me wrong though, playing games like Halo and Halo 2 are fun as hell at lan parties. The difference usually is that playing online anonymously seems to give people the idea that acting like a fucktard is alright. Granted there are those at lan parties who can be fucktards, but that's why you have extra long xbox controller wires - to strangle em :)

  6. Emulation by Chode2235 · · Score: 5, Insightful

    Backwards compatability will be selective? Does this mean that they will be emulating the xbox hardware? Thats pretty amazing if it works, but I have my doubts that it will even run as smooth as the current xbox. Hopefully this means a much faster virtualpc, so I can play pc games on my mac.

    1. Re:Emulation by Ionizer7 · · Score: 1

      The xbox360 has been reported to be 15-16x more powerful than the current xbox. If this is true, emulating will not be a problem.

    2. Re:Emulation by totoanihilation · · Score: 1

      technically, all they'd have to do is patch the emulated directX calls to the native API. The other stuff should be light enough to emulate if it ran on a 700MHz celeron.
      I'm thinking the new xbox has enough oomph to do that.

    3. Re:Emulation by Anonymous Coward · · Score: 5, Funny

      They only need to emulate two games.

      Halo and Halo2.

      Dead or Alive 3 will be replaced by internet porn and a port of Mortal Kombat.

    4. Re:Emulation by Anonymous Coward · · Score: 1, Insightful

      Well, they have to emulate hardware, since the Xbox360 uses a completely different architecture. So, I'm surprised that they're even attempting backwards compatibility at all; kudos to them.

      And, considering how much power they're packing into that crazy thing (3 3.1Ghz PPC cores? o.O) I think it's quite feasible for them to be able to run games full speed (especially utilizing optimizations like the 90-10 rule; shouldn't be all that bad).

    5. Re:Emulation by TheRaven64 · · Score: 1

      All access to XBox hardware goes through a hardware abstraction layer (mainly DirectX), to which Microsoft have the source code. If they re-compile this for the XBox 2, then the only thing that needs to be emulated is the core game logic. Considering how much more RAM the XBox 2 has than the XBox, this can almost certainly be cached once it has been JIT compiled by a VirtualPC derivative into PowerPC code. It's non-trivial, but it's not that hard.

      --
      I am TheRaven on Soylent News
    6. Re:Emulation by Anonymous Coward · · Score: 1, Interesting

      For what it's worth, PPCs can do some surprisingly good emulation of x86 CPUs. Virtual PC running on a 1GHz G4 with a *console only* linux installed is as fast a server, as fast on benchmarks and as fast in general use as an equivalent 600 to 800MHz PIII.

      No, that's not a joke or a typo. It runs the number crunching and I/O as well as a PC 3/4 its speed. Virtual PC though is let down by its completely woeful graphics and sound emulation which make it only "passable", partly due to the wide range of emulation support needed - it has to translate the emulated PC's graphics to work with every possible graphics card on the target machines, a wide range, far wider than needed by the cpu emulation side.

      Since the emulation needed to run xbox games will be only ONE known complete hardware config (xbox 360) emulating another single known hardware config (the original xbox) then optimizations can be made on the graphics and audio side to work just as well as the CPU-only emulation currently does.

      As a 1GHz G4 can emulate almost to the speed of an original xbox CPU, the 3.2GHz triple-core PPC based chip in the xbox 360 is going to find the job easy going to do the complete task - it just needs more time & testing to be implemented correctly & compatibly - that's a big effort on MS's part, and one I'm thankful they decided to put resources towards.

    7. Re:Emulation by Anonymous Coward · · Score: 0

      Hell yeah it would still be a problem. You'd need to emulate an entirely different architecture as well as the highly specialized GPU. It takes far more than 16x the power to do something like that perfectly. If you need examples, just look at SNES emulators, the fastest of which (ZSNES) doesn't run smoothly until you get into the ~200mhz+ range in pure DOS (and, below ~600mhz you have to make a lot of tweaks that compromise quality to achieve that kind of performance. This is for a fscking 16 bit 3.58mhz console. You also have to realize that the general processing power of the Xbox 360 is split between several processors, unlike the Xbox, so it is unlikely that Xbox games, optimized for a single processor, can harness all of that SMP goodness.

      In short, there's no way in hell that MS can come up with general Xbox emulation on the 360 with acceptable quality and playable framerates. The only way they'll manage backwards compatibility is through something like patches through Xbox live that replace critical portions of the original x86/Nvidia code with native cell/ATI code.

      The PS2 is significantly less powerful than the Xbox, and the PS3 significantly more powerful than the 360, so software emulation is somewhat more feasible for Sony, but they probably use hardware for general emulation. The PS2 contained a single chip that was the equivalent of an entire PS1, and, I believe that most of the PS2 is implemented in a single chip in the latest revision of the PS2. While it's possible that the 360 could use some sort of partial hardware emulation as well, it's unlikely, as that would require them to design custom chips, which is one thing that MS has said it wants to avoid as much as possible.

    8. Re:Emulation by Raptor+CK · · Score: 1

      Emulating a 700MHz x86 shouldn't be too hard for a decently featured PPC970 variant.

      In addition, if all the XBox software was built against DirectX, the emulator should be able to handle any graphics issues between ATI and Nvidia in software. I'd expect the games to look a little different, sure, but I can't imagine any major loss in functionality.

      Steel Battalion's probably right out, however.

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
    9. Re:Emulation by AusG4 · · Score: 4, Insightful

      Well, no...

      The new XBox obviously is going to be based around the PowerPC instruction set, whereas the old XBox is based around the IA32 instruction set. They would need to emulate the CPU in realtime, translating IA32 instructions into PowerPC instructions. This is the biggest issue.

      Beyond that, though I'm not sure yet, I'm imagining that XBox360 will actually run Windows, the same as the current XBox. Windows NT for the PowerPC was still a shipping product in the 3.51 days, so technically, porting the Windows 2000 variant OS that is current the on the current XBox to PowerPC is obviously possible. That said, this will obviously include all of the DirectX API's, and as a result, the API translation step is not strictly necessary.

      The actual hardware emulation part is pretty clear - Microsoft recently purchased VirtualPC (which lets you run Windows on the Macintosh, which of course is PowerPC based). Anyone who thought they did this simply to have a nice, new Macintosh product is insane... clearly, they intended other uses for this beyond just the "Windows Virtual Server" product they have released, and I'm betting that emulating XBox on XBox 360 is the big one.

      As I said, if they are using Windows/PPC on 360, then this saves them some of the overhead of VirtualPC strictly, in that they have the native API's available directly. Obviously a new version of DirectX is going to be used on 360, but shimming the old version in shouldn't (relatively speaking) be a huge problem.

      Additionally, any games that multithreaded on XBox1 will obviously be able to have the NT kernel map those threads on to the multiple cores of the 360.

      Long and short... am sure this can be done - is just a matter of how compatible they'll make it; though if Live has shown us anything it's that Microsoft is a little patch-happy with the XBox (a little too much, some would say).

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    10. Re:Emulation by Anonymous Coward · · Score: 0

      The Xbox uses a custom version of DirectX that's very similar to DirectX 8. So there's going to be a ton of graphics code in there that isn't tied to the gfx card. Similarly they already had a Windows OS for PPC, so even the OS is taken care of.

    11. Re:Emulation by Anonymous Coward · · Score: 0

      ...though if Live has shown us anything it's that Microsoft is a little patch-happy with the XBox (a little too much, some would say).

      This is exactly why I rename the update.xbe and dashupdate.xbe files after I finish downloading and copying an XBox Game to my HD. Err did I say that? I mean after I create "personal backups" of my game...

    12. Re:Emulation by Krach42 · · Score: 1

      Except emulation would exactly produce a selective product library.

      Sure, it would come out and they would say, "if your game doesn't work, sorry." But that wouldn't be exactly the same as what they've said.

      I'm likely to believe with another poster on MacSlash. At this point, they likely have native binaries shoved in there somewhere, for the really popular games (like Halo and Halo2)

      That would probably make more sense and less cost right now than having an emulator do the bussiness. Because as much as you all think that the PowerPC 970 has enough power to emulate a 700MHz x86 Pentium 3, you're missing a lot of issues that face that emulation.

      The PowerPC 970 no longer as pseudo-little-endian mode. So, you have to byte-order reverse everything in register (expensive) or just use AltiVec permutes to cache a 128-bit native-endian "cache line". Either way, this is cycle expensive, and means that when it was released, the G5-compatible VirtualPC almost ran worse than on a slower G4.

      I just find it very hard to believe that this is being done with emulation.

      --

      I am unamerican, and proud of it!
    13. Re:Emulation by DurendalMac · · Score: 1

      I firmly believe that MS bought Virtual PC not just for this reason, but to keep it from getting too good. Connectix was on their way to adding hardware video acceleration support when they got swallowed up. Now MS is keeping it slow enough and featureless enough that if someone needs to use a PC, they'll find VPC too slow and perhaps wind up getting a physical Windows box.

    14. Re:Emulation by LWATCDR · · Score: 1

      "The PowerPC 970 no longer as pseudo-little-endian mode. "

      Could that be the reason that Microsoft is using a custom PPC core?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    15. Re:Emulation by Krach42 · · Score: 1

      Well, so far from the infromation released, the only real difference that the custom PowerPC 970 is bringing is that it's hyperthreaded (dual hardware thread per core)

      This would pretty much indicate no doubt that it's a PowerPC 970, as the G3, and G4 had very short pipes, and hyperthreading on these would yield very little benefit (most of the stages would already be busy with the primary thread, and wouldn't be available for a second thread).

      It's possible that they talked IBM into putting in a pseudo-little-endian mode, but I'd almost doubt that.

      --

      I am unamerican, and proud of it!
    16. Re:Emulation by vraptor · · Score: 1

      I guess this explains why M$ acquired Connectix VirtualPC back in 2003, eh? Mac users at the time figured it was some sort of conspiracy to undermine the 1 million Mac VirtualPC users.

      Seems Xbox PPC w/(some) backwards compatibility might be a way to gain familiarity with the foibles of the PPC architecture while not risking the family jewels that are Windows, nor making an overt threat to Jobs and company.

      Oops, I guess my paranoid Mac geek side escaped again...

    17. Re:Emulation by AusG4 · · Score: 1

      Wait...

      Are you suggesting that Microsoft may have bought a competitor just to give themselves an unfair advantage and establish a sort of 'monoply'?

      That's hard to believe....

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  7. In other words... by Anita+Coney · · Score: 0, Troll

    ... the Xbox 360 will be backwards compatible in the same way that Windows is secure and bullet-proof: Not really.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:In other words... by Anonymous Coward · · Score: 0

      Wow, that sure is a nice train of thought you got there.
      Can you please elaborate on how backwards compatibility is related to a security history again?

    2. Re:In other words... by Anonymous Coward · · Score: 0


      Incompotence -> Bad Security

      Incompotence -> ??? Backwards Compatability

      Take a guess.

    3. Re:In other words... by WoBIX · · Score: 0, Offtopic

      Well, if anyone knows "incompotence" it's someone who fucks up 3 out of 9 words :P

    4. Re:In other words... by Anita+Coney · · Score: 1

      First, I've had excellent karma as long as I remember, and that's without even trying.

      Second, I don't give a shit about karma. I cannot understand why Slashdot even has a moderation system. It makes no sense. I post because I have something to say, not for any points.

      Third, losing karma is worth pissing off you little Xbox fanboys! Grow up, move out of your parents' house, and GET A FUCKING LIFE!!! It's a GAME console, and NOTHING more!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  8. Selective compatibility.. by Anonymous Coward · · Score: 0

    This is a bad move, I have enough consoles as it is, who wants to keep there old xbox around to play the b and c titles..

  9. Wow by CaseM · · Score: 2

    I don't know which is bigger news, the backwards compatability or the fact that MSFT was able to get Square to bring the FF series to the 360!

    Excellent news on all counts.

    1. Re:Wow by sudorm · · Score: 1

      I doubt Square Enix is actually going to release all new "normal" FF games on the 360. FF XI is their MMORPG that is probably struggling to attract new subscribers because of WoW and EQ2. It wouldn't surprise me if FF XI is the only FF game they ever released on Microsoft systems. Remember when Square Enix announced that Gamecube was getting a Final Fantasy game(s)? How many games were made and were they true to the Final Fantasy formula? 1 and no.

    2. Re:Wow by falcon5768 · · Score: 0
      Over 500,000 subscribers accouding to last weeks census.

      If ANYONE was looking for subscribers its EQII, not FFXI.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:Wow by badasscat · · Score: 2, Insightful

      I don't know which is bigger news, the backwards compatability or the fact that MSFT was able to get Square to bring the FF series to the 360!

      They only announced XI - which was actually "announced" in so many words years ago by Square. It's actually surprising it took them this long - it was supposed to come out on the original Xbox.

      (I don't recall the original quotes they used, but it was something like "coming for next-generation systems", which at the time only meant the PS2, Xbox, and GameCube... though given the lack of online capability for the GameCube back then, that system was basically ruled out.)

      My thinking is Square has had this in the pipeline since then, and at some point MS said to them "you know, why not just make this an Xbox 360 launch title?" They've clearly been holding back certain games for that purpose - Perfect Dark Zero being another example.

      I doubt you'll be seeing the non-online FF's on Xbox. Square just showed both FFXII for PS2 and FFVII(??) on PS3 yesterday, which suggests to me that they're still basically in bed with Sony for the main lineage of story-driven FF games... though they will probably continue to release side FF projects like FFXI and FF:CC on other systems.

      (Of course, what I wanna know is why Square needs to keep teasing us with this FFVII crap, then saying it's not actually coming out - just re-release the game on PS3 already!)

    4. Re:Wow by rAiNsT0rm · · Score: 1

      getting Square to release on any system anymore is not big news at all, they need the money and MS has deep pockets... I'm sure they are both quite aware of the situation and MS is capitalizing on it to gain some ground in this area. With that being said the FF series is deteriorating and is no longer the big draw it once was, sure it will boost some XBX console sales but Square will be releasing for all three consoles for this same reason and it will wash out in the end.

      --
      http://teasphere.wordpress.com - A little spot of tea
    5. Re:Wow by falcon5768 · · Score: 1

      hehe looks like the WoW fanboys are out and about it seems,

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    6. Re:Wow by wed128 · · Score: 1

      wasn't there a FF VII for windows? i think there was...

    7. Re:Wow by wed128 · · Score: 1

      i was under the impression that it was a sequel to FFVII and not a re-release...
      http://www.adventchildren.net/

      Are you talking about a seperate project?

    8. Re:Wow by Anonymous Coward · · Score: 0

      Wow, they had 550,000 subscribers six months ago.

      Not hurting, huh?

      And, actually, the census didn't say they had 500,000 subscribers, they certainly implied it, but they never came out and said it. I'll bet they've lost users.

      Plus, they're looking for new and old members alike. I'd say they're hurting.

      The press release suggests that the XBox FFXI would have better graphics, so maybe they'll finally get around to fixing their PC client. Not that it matters, because all the real gamers left FFXI for WoW or GW ages ago.

    9. Re:Wow by AviLazar · · Score: 1

      If they get sole rights to the entire series i might be getting xbox opposed to ps3...I went to PS because of FF. Then again, if FF x-2 is anything like XI then i might just screw the series which I have played since the very first game on the NES

      --

      I mod down so you can mod up. Your welcome.
    10. Re:Wow by adrenalinekick · · Score: 1

      Master Chief, get on that Chocobo and go after that brute! And don't forget to join up with Cloud and his airship squadron!

    11. Re:Wow by falcon5768 · · Score: 0, Troll
      Um not really. My LS lost 9 members to WoW, they all came back after a month tired of how easy WoW was. We only lost 2 to guildwars (both during beta) and both stopped playing MMORPGs later.

      Anyone whos been playing FFXI can tell you the servers are overcrouded again even after adding 2 thus I doubt they are hurting for anyone. What they most likely ARE doing is preping themselves for the eventual migration away from WoW since the biggest problem with it is no content still. Even FFXI had major content upgrades 6 months after release in Japan, WoW has had only stuff that pissed off more people like the moronic honor points system. EQII despite having only 300,000 has also preped a major content update. WoW..... making battlegrounds, a blatent FFXI Ballista ripoff with less people per a team (20 vs the 72 people cap of Ballista) And now the developers plan on adding another version of the PvP sytem outside of ballista as well as solo content.

      Lets face it, yeah FFXI might have hurt for a little bit, but WoW just cant keep their users and the other MMORPGs including FFXI, EQII, SWG and others know it. WoW has become the baby step for those people who are not into these games but want to try it out. Anyone who thinks that real gamers would play a game where even the biggest dolt can get endgame with excellent equips is shitting themselves.

      Since when did playing a game mean everything had to be handed to you on a silver spoon? Where is the challenge in that? WoW is just a grown up Diablo II with Guildwars being even MORE so a ripoff of Diablo II Those arent MMORPGs, especially guildwars where there isnt even other people in the dungeon WITH you. Those are multiplayer games, there is nothing massive about it.

      seems to me based on your comment at the end your just a teeniebopper who couldnt hack it so feel the need to make themselves feel better they went to a poor mans MMO. Good luck to you on that.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    12. Re:Wow by Anonymous Coward · · Score: 0

      FFXI is the MMORPG which has been out for some time already... so the announcement is really not news at all. Woo, Xbox360 will have a year and a half old game ported to it by launch, big frikken deal.

    13. Re:Wow by Anonymous Coward · · Score: 0

      You've obviously never played WoW. It's 10 times harder than FFXI. It removes many of the pointless time sinks, though.

      And I think I've done enough to prove that FFXI is in trouble, simply by pointing out that with 500,000 people they'd still have negative growth.

      Take your fanboi head out of your ass and wake up. FFXI sucks. No real gamers play it. WoW's end-game content and PvP is far superior to anything FFXI has to offer.

      Real gamers don't play a game just to level up. Eventually, Square-Enix will realize that.

    14. Re:Wow by sudorm · · Score: 1

      Just want to say that I don't subscribe to WoW nor any other MMORPGS. I have played it though.

    15. Re:Wow by falcon5768 · · Score: 1
      Actually I have played WoW. I started from the Mac beta. I came back to WoW after 2 months realizing WoW was just a grown up diablo II with Blizzard still having the same ISSUES they had with Diablo II.

      They ment well, but WoW missed thw whole aspect of challenge... there are no real challenging missions, and killing people just isnt fun in a MMORPG, thats FPS BS. At least FFXI makes for a challenging game. Try the Zilart of even better the CoP missions sometime. There is a reason only roughly 1--2 thousand people out ofthe whole game have gotten to sea.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    16. Re:Wow by Anonymous Coward · · Score: 0

      Yeah, most people don't live in their parents basements and have the massive amount of time to slowly grind through FFXI's "endgame".

      WoW is stupid easy at the beginning and stays that way until around level 30 or so. It ramps up in difficultly level through the game. (In other words, unless you have a 60 in WoW, don't talk about which is easier.)

      FFXI is just stupid-easy throughout the game, but the time to complete anything ramps up through the game.

      Enjoy your farming.

    17. Re:Wow by bynary · · Score: 1

      FFVII was indeed release for the Windows platform.

      --
      http://www.bynarystudio.com
    18. Re:Wow by Anonymous Coward · · Score: 0

      Three years old. (From the teaser to this article it says "On May 16, FINAL FANTASY XI celebrates 3 years of service since its launch in Japan!")

      Year and half from the US release, but the game is three years old, and it really shows in how crappy it is.

      By the time its ready for the XBox360, it'll be almost four years old.

      So, yeah. Big frikken deal. The XBox360 will have a four year old game ported to it.

  10. "Mostly" Backward Compatible? by Stibidor · · Score: 3, Interesting

    It seems odd to me that they would/could make the new system backward compatible for some but not all games. I'm clearly not very well informed, but I would be pleased if someone who is fairly well informed would explain to me how this works. Do the old games run in an emulator-style environment? If so, how hard would it really be to emulate a few more instructions?

    Don't get me wrong. As long as it plays Halo, I'll be happy. I'm just curious.

    1. Re:"Mostly" Backward Compatible? by Reignking · · Score: 5, Funny

      Mostly backward compatible? Is that like being "mostly dead"?

      --
      One man's Funny is another man's Offtopic.
    2. Re:"Mostly" Backward Compatible? by Anonymous Coward · · Score: 0

      My guess would be they do it like they did with Windows' DOS compatibility. They probably hardcode tweaks and workarounds for some games.

    3. Re:"Mostly" Backward Compatible? by iainl · · Score: 1

      It means one of two things, and I don't think we'll know which until after the machine even comes out. Either it's an emulator that isn't functionally complete, but they'll at least iron out any bugs in the games they consider it worth testing, or less likely there will be new executables (but obviously not new data files) built for a few of the most popular 1st-party titles they consider it worth bothering with.

      The big problem with an emulator is that they've switched graphics from NVidia to ATi and have apparently been having a devil of a time negotiating the necessary licenses to emulate all the GeForce-specific shader API.

      --
      "I Know You Are But What Am I?"
    4. Re:"Mostly" Backward Compatible? by DrXym · · Score: 4, Interesting
      Look at how emulators work on PCs for the answer. The chances are that XBox backwards compatibility is a near total emulation of the earlier platform, at least the machine code instructions. Some games might be more CPU intensive than others and might not run fast enough on the new box. Others might bypass the system or play cute tricks to get the most out of the GPU and not work either. Others might run, but look imperfect due to differences in the graphics or audio.


      Fixing all of this is non-trivial. I guess MS could ship with the emulator in firmware or sell it as an add on DVD - it could install onto the hard drive so they're not constrained by firmware.

    5. Re:"Mostly" Backward Compatible? by NetNifty · · Score: 1

      If I had to guess I'd say games which use the proper APIs will work, and those games which "bang the metal" (ie use the hardware directly rather than telling directx or whatever to do it) will have issues.

    6. Re:"Mostly" Backward Compatible? by mqx · · Score: 2, Insightful


      It may turn out that it is not "perfectly" backwards compatible: so what the XBOX 360 guys need to do is run and validate specific XBOX titles, and ensure that the specific title works properly. It may turn out that for any unvalidated titles, it's a case of "suck it and see": they may or may not work.

    7. Re:"Mostly" Backward Compatible? by generic-man · · Score: 1

      For what it's worth, the PlayStation 2 was incompatible with a handful of games for the PlayStation 1. Likewise, the Sony PSX and slim PlayStation 2 introduced hardware incompatibilities. Even the later revisions of the larger PS2 dropped the little-used FireWire port.

      --
      For more information, click here.
    8. Re:"Mostly" Backward Compatible? by Anonymous Coward · · Score: 0

      Given the differences in hardware, the latter option is most likely. The key points that lead me to this conclusion are:

      1) Completely different instruction sets, which means full software emulation for general processing. This is slow, slow, slow .

      2) The xbox is single cpu architecture while the 360 is SMP. This means that a significant portion of the processing power in the 360 cannot be brought to bear (in much the same manner that SMP doesn't help when you're running only one single-threaded app.. which is the case for nearly every game optimized for a single proc console like the xbox).

      3) The xbox GPU is from Nvidia, while the 360's is from ATI. PC games don't have much trouble with this as they stick to using libraries that can sit atop either (e.g. OpenGL or Direct3d), but console games are optimized at a very low level for the target hardware. I doubt that MS can even emulate the proprietary low-level NVidia APIs without violating some contract or licensing agreement. Even if they can, that emulation would have to be implemented in software running on the cell procs.

      MS will probably have to distribute patches for supported games over xbox live.

    9. Re:"Mostly" Backward Compatible? by Queer+Boy · · Score: 2, Informative
      All the other systems that are backwards compatible (Playstation 2, Gameboy Advance, NDS) contain the processor or a workalike that the previous system contained. For instance, the PlayStation 2 uses the original PlayStation CPU to control the Dual Shock controllers (all that pressure sensitivity and rumble levels, I guess).

      The NextGen systems are looking like there's not gonna be enough room (in the budget or the design) to support this concept. I'm looking at Sony to have the best option (finally fixing the antialiasing hardware bug!!!) and that the games will have improved graphics and load times like they did on the PS2.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    10. Re:"Mostly" Backward Compatible? by Anonymous Coward · · Score: 0

      Well, if MS is picking and chosing games to emulate, I'm sure any games that they feel they could make a good haul on my re-releasing enhanced for the 360 will mysteriously dictate what is emulatable and not.

    11. Re:"Mostly" Backward Compatible? by HitchHik · · Score: 1

      "Mostly Harmless"

      --
      -- &&
    12. Re:"Mostly" Backward Compatible? by sampspoon · · Score: 1

      the reason that it is mostly is because when emulating xbox, the games all differ a little bit. the code differs based on which sdk build you compile with. Check out cxbx for more information on this, as it is proof of this since it runs 2 games: turok & panzer dragoon orta and informs you of how to 'emulate' other games. So at HLE to get the "emulator" they're building to work with other games they'll have to make it compatible with multiple SDKs.

  11. Microsoft and Backward compatibility !!! by Gopal.V · · Score: 0
    Do you know that .NET binaries have headers which were designed for a 8 bit OS in seventies called the CP/M. Yeah, we still carry that around in the revolutionary peice of shit called the CLR. Ah, and look at how many USB driver APIs windows has.

    A clean slate can sometimes be a good thing for progress. But it might make a lot less money in the short run. (thinks linux 2.4 -> 2.6 and kernel drivers).

    Expect no less of XBox 360, Longhorn or anything. I pity Microsoft - they just can't afford to change.
    1. Re:Microsoft and Backward compatibility !!! by Metaphorically · · Score: 1

      designed for a 8 bit OS in seventies called the CP/M

      This is the worst part of backwards compatibility - even though those old headers are there, I'm sure that nothing using them would be able to run under CP/M for several generations of software now.

      --
      more of the same on Twitter.
    2. Re:Microsoft and Backward compatibility !!! by astro_ripper · · Score: 1

      To be fair though, the new Xbox isn't that big of a jump as 8->32. I think a better analogy would be comparing the XBox 360 and the Xbox1 to 64-bit and 32-bit PCs. It's a good thing if your 64-bit PC can run 32-bit binaries, as many programs aren't developed for a 64-bit environment yet.

    3. Re:Microsoft and Backward compatibility !!! by Anonymous Coward · · Score: 0

      I think you've got some wires crossed, pal.

    4. Re:Microsoft and Backward compatibility !!! by AndroidCat · · Score: 1

      I'm not the one claiming .NET is CP/M backwards compatable...

      --
      One line blog. I hear that they're called Twitters now.
  12. Connectix? by TheRaven64 · · Score: 4, Insightful

    Now we know why Microsoft bought the company that made the best x86 emulator for PowerPC on the market. Actually, we might have guessed that earlier - nice to have it confirmed though.

    --
    I am TheRaven on Soylent News
    1. Re:Connectix? by leonbev · · Score: 3, Insightful

      I think that they bought them to get Virtual PC, so they would have a competing product for VMWare. Virtual server products are getting more popular now, and development teams are spending big money on them.

      Having a good emulation team for the XBOX 360 is a nice bonus, though.

    2. Re:Connectix? by jmichaelg · · Score: 2

      The motivation could run deeper - Microsoft may jetison x-86 altogether and bring Windows onto a proprietary platform. They'd need x-86 backward compatibility to get the market to follow. Xbox may be just the first step.

    3. Re:Connectix? by Jeff+DeMaagd · · Score: 1

      Several Slashdotters picked up on that idea some time last year. I agreed with that this would be very feasible. For one, a game that uses the system's API a lot would benefit more as the API could be ported and non-API sections could be emulated. A multiple core 3+ GHz CPU should be able to easily emulate a ~700MHz PIII this way.

      Some have claimed something about nVidia IP rights would either prevent it or require costly licencing, but I really don't understand that. nVidia's IP shouldn't be in Microsoft's API but in the driver and chip.

    4. Re:Connectix? by k_187 · · Score: 1

      Umm, virtual PC is the emulator that the grandparent is talking about.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    5. Re:Connectix? by hab136 · · Score: 1
      Now we know why Microsoft bought the company that made the best x86 emulator for PowerPC on the market. Actually, we might have guessed that earlier - nice to have it confirmed though.

      Actually one of the biggest trends in data centers is server virtualization. Buy one big box, run Vmware, and get 8 servers that don't need 100% of the CPU/RAM/disk/network. Big savings not only in space, but electricity and heating/cooling.

    6. Re:Connectix? by mdarksbane · · Score: 1

      Indeed.

      I've heard that Sony used a lot of Connectix's tech to make the PS2 backwards compatible. Connectix used to make a really great PS1 emulator that Sony failed to sue into oblivion and then just bought outright. Soon after - PS2 plays playstation games.

    7. Re:Connectix? by b1t+r0t · · Score: 1
      They supposedly bought them for Virtual PC... the x86 version! That was because they wanted comething to compete with VMWare.

      It's more like they were just damn lucky they had got Connectix's x86-on-PPC emulator technology along with what they wanted at the time.

      Not that this is a new revelation either. Everybody has been speculating for a year about this, and the concensus was that changing the video chip manufacturer was more likely to cause problems for anything that used GPU-specific code, rather than just straight DirectX.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    8. Re:Connectix? by rikkards · · Score: 1

      Right and the Grandparent to me was saying that they bought Connectix not for XBox 360 but to compete with VMWare. There is a blossoming industry that VMWare is starting to leverage where companies are looking to put their smaller used servers (i.e running a simple Database) onto VMWare images using VMWare GSX or ESX running on a big box.

      Chances are though IMHO it was a mix of both

    9. Re:Connectix? by jafac · · Score: 1

      My impression on the Microsoft purchase of Connectix was for several reasons:

      1. Virtual Servers (a solution looking for a problem - if your apps can't coexist in a server environment, then the apps need to be fixed!)

      2. More vigorous enforcement of XP licensing on VPC from those dirty pirate Mac users. (wasn't effective - still trivial to circumvent)

      3. x86 emulation on PPC - this is the most interesting one; because I own a dual 2GHz G5, and VPC is slow as hell. Even on XP, which is faster than any other emulated Windows OS. Even on Linux x86. Very slow. Dog Slow. Makes you want to tear your hair out waiting for an Explorer window to open slow. On the other hand: The whole reason I run VPC is to run my VPN software, so I can access my Work PC via RDP. And frankly, that's MUCH faster. I'm wondering if there isn't some goofy display processing problem that Microsoft just hasn't been able to work out yet. The other issue, is that Mac OS X is possibly a barrier to VPC operating fast. I recall that going from OS 9 to OS X, performance took a big hit, because OS 9 was cooperatively multitasked, and OS X's preemptive multitasking just didn't give VPC enough luvin. So maybe Microsoft will address that somewhat in whatever OS it's going to run on Xbox360. This, in itself, is a rather interesting question - will Microsoft continue to leverage Windows and DirectX on this new PPC platform? (since that was the whole marketing angle used to woo developers to XBox in the first place.) Are they going to dig up the old NTPPC code for Xbox360? Or are they going with something else?

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    10. Re:Connectix? by rikkards · · Score: 1

      I doubt they would jetison x86 but it could be the first step towards Windows on a Mac. (god forbid)

    11. Re:Connectix? by mparker762 · · Score: 2, Informative

      VPC is slower under the G5 than it was under the G4 -- the G4 can flip its byte ordering to match the x86.

      I've got a 1ghz G4 ibook, and benchmarking some of my own code under VPC show it running at about 750 mhz equivalent. This is fast enough, btw, that apps compiled with the MSVC compiler can run faster under VPC than they do compiled natively with the GNU compiler, and before you flame about compile options, neither the MS nor GNU compilers were using any aggressive optimization options -- the point is that the CPU emulation (at least on the G4) is good enough that it falls into the noise category.

      The IBM-sourced G5 in the new macs doesn't support the byte-order flag, and working around this causes a huge performance hit. What is still unknown is if the XBox360 version of the PPC supports the byte-order flag -- if they're serious about the emulation then it may well.

      What *really* sucks about VPC are 1) the graphics emulation -- it currently emulates an old dumb S3 chipset, and 2) it takes a little bit before he's got a good working set loaded into his translated code cache, which means it can be sluggish for awhile. Hopefully VPC is getting much better graphics emulation capability for the next version.

    12. Re:Connectix? by jmichaelg · · Score: 1
      The motivation behind a transition would be to go to a significantly faster cpu. X-86 has been, and always will be, crippled by backward compatibility requirements. Toss that requirement and you can do a lot more with today's fabrication technologies. The market however, won't let you toss its investment in software so you resort to emulation.

      It's not as it has never been done before. Apple did it when they transitioned from the 68xxx cpu to the PowerPc. There's no reason Microsoft couldn't pull the same stunt. The payoff would be

      1. More powerful hardware enables you to add more features to the OS and hence engender another sales cycle.
      2. Microsoft ends up owning the underlying hardware design as well.
      In case you missed it, Microsoft owns the cpu design in the new Xbox. You can bet Microsoft would love to not only put their desktop on every cpu, they'd love to put their cpu on every desktop as well.
    13. Re:Connectix? by Anonymous Coward · · Score: 1, Insightful

      The PS2 compatibility was due to including the PS1's main chips (the CPU and graphics processor) as the I/O interface in the PS2. There isn't any emulation going on.

    14. Re:Connectix? by wed128 · · Score: 1

      good riddance, i say

    15. Re:Connectix? by EXrider · · Score: 1

      VPC is slower under the G5 than it was under the G4 -- the G4 can flip its byte ordering to match the x86.

      I'll second that, I have VPC7 running on my 1.5GHz G4 Mini, and it benchmarked competitively with 650-750MHz AMD and Intel CPUs. It's pretty damn snappy. The graphics emulation is what sucks real bad though, and I'm pretty sure M$ would like to keep it that way, otherwise there would be a lot more Windows games running on VPC macs, and they can't have people abandoning PC's for Macs.

      GP, why are you using VPC to VPN and RDP? The built in VPN client in 10.3 is compatible with most VPN implementations including Microsoft's, or the Cisco VPN client is available for OS X (That's what I use, and also why I can't upgrade to 10.4 yet). Remote Desktop Client is also available native on OS X from Microsoft for free.

      --
      grep -iw skynet /etc/services
    16. Re:Connectix? by EXrider · · Score: 1

      Now that I think about it, you're probably running 10.4, which the Cisco client is broken in. I hear if you don't use Group Authentication (we do) on your Cisco VPN Gateway that the built in VPN client in 10.4 will work though.

      --
      grep -iw skynet /etc/services
    17. Re:Connectix? by jafac · · Score: 1

      Nortel Contivity client (+authentication via random token) doesn't seem to work with the built-in VPN client. At least not in my setup. (I'm running 10.3.9).

      I'm aware of the Microsoft RDP client for OS X. I was using an even better one (snappier) a few years back, derived from a GNU/Linux port (modified for key mapping). Haven't checked out the latest MS one yet.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  13. Truly backwards compatible? I don't think so by Psykechan · · Score: 4, Insightful

    From TFA:
    Microsoft Corp. said on Monday its new Xbox 360 will run video games developed for the earlier generation of its gaming machine

    This doesn't state backwards compatibility. It could just mean that older games will be ported to the 360.

    Bach said that it won't necessarily run all of the older Xbox titles but instead, run the "top-selling" games.

    Uh huh. This sounds very much like ports to me. This sounds very much like Sony's PSP running old PS1 games.

    1. Re:Truly backwards compatible? I don't think so by JFlex · · Score: 1

      Agreed, I wonder how many RSOD's this will bring on.

    2. Re:Truly backwards compatible? I don't think so by MasT3quila · · Score: 3, Insightful

      The PS2 does not play ALL PS1 games. So it's not an unheard of travesty that the XBOX 360 won't play ALL XBOX games. From http://www.psextreme.com/features/faq.htm "Is the PS2 backward compatible with all PlayStation games? According to SCEA, there are a handful of PS One games that experience problems when played on a PS2. These games include: Arcade Party Pack, Arcade's Greatest Hits: Atari 2, Fighter Maker, Final Fantasy Anthology, International Track and Field, Judge Dredd, Monkey Hero, Mortal Kombat Trilogy, and Tomba. Note that this does not necessarily mean the entire game is unplayable, only that there is a known compatibility issue with a certain feature or part of the game. "

    3. Re:Truly backwards compatible? I don't think so by XxtraLarGe · · Score: 3, Insightful
      The PS2 does not play ALL PS1 games. So it's not an unheard of travesty that the XBOX 360 won't play ALL XBOX games.

      There's a big difference though. Only a handful of PS1 games don't run on the PS2, while it sounds like only a handful of XBox games ("best selling") will run on XBox 360.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    4. Re:Truly backwards compatible? I don't think so by sznupi · · Score: 1

      And adding something to what XxtraLarGe have said - those games are generally quite shitty (apart from FF Anthology, but that's rerelease of old FFs - mostly "hardcore" types were interested, for which owning PSone wasn't an issue)

      --
      One that hath name thou can not otter
    5. Re:Truly backwards compatible? I don't think so by ink · · Score: 1

      Wipeout XL doesn't work on the PS2 from the start of the game. If you win all the beginning tracks, you never gain access to Rapier or higher. Once I had a saved game that was made on the PS1, it did work.

      --
      The wheel is turning, but the hamster is dead.
    6. Re:Truly backwards compatible? I don't think so by sznupi · · Score: 1

      Perhaps, but why would you play Wipeout 2097, with its inferior (in relation to all later Wipeouts - this game was meant to be controlled in analogue fasion) digital steering on the PS2? Of course you could be one of small few who own NegCon (like me)... Anyway, as long as I can launch ANY Wipeout, that works with NegCon, with instrumental version of Firestarter on the HiFi in background, I don't care ;P

      --
      One that hath name thou can not otter
    7. Re:Truly backwards compatible? I don't think so by Anonymous Coward · · Score: 0

      As I recall FF Anthology only suffered from graphical glitches on the save screen anyway.

    8. Re:Truly backwards compatible? I don't think so by ink · · Score: 1

      Wipeout 2097 is much better than Wipeout 3 or Wipeout Fusion. The latter two relied way to much on powerups as opposed to racing skill. Wipeout Pure is better, I must admit; but I can't play that on a big screen with a good stereo system (plus the music pretty much sucks on Pure).

      --
      The wheel is turning, but the hamster is dead.
    9. Re:Truly backwards compatible? I don't think so by sznupi · · Score: 1

      Oh I disagree, on lower classes perhaps, but later... But yeah, I like 2097 more too - but only with anolog controller - digitally controlled wipeout, especially on higher classes, is a misunderstanding (could it be why you see 2097 as so much relieing on racing skills?)

      --
      One that hath name thou can not otter
  14. All Three Backwards Compatible Now? by StratoChief66 · · Score: 1

    I think I've read in other articles that both the Revolution and PS3 will be backwards compatible, so now all three systems will be?

    We seem to be having a next gen console heavy morning. Its great that Slashdot is always telling me about the next new thing I can't afford and how super amazing great its going to be. Thank God for (my) roommates who prioritize gaming before food, good to know at least a few peopel in this world have their priorities straight.

    --
    Frylock: "We should have cloned twenties, Jackson wouldn't have given a fuck."
  15. My guess by DrXym · · Score: 1

    Microsoft waited to hear if the PS 3 was going to be backwards compatible before saying the same themselves. I wonder what this does to their release plans.

    1. Re:My guess by DrXym · · Score: 1

      Interesting link. I'm don't doubt that MS strongly suspected Sony would maintain backwards compatibility but I'm also quite sure that they'd rather not deal with the headache of backwards compatibility if Sony had welched.

  16. if there are few NEW games .. by torpor · · Score: 1

    .. then backwards compatability will still help sell the console.

    which is to say, play old games when there are no new games around .. a likely condition for the first 6 months or so, of the new device.

    (just as applicable to ps3 as the xbox360)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  17. FF by kutsu119 · · Score: 1

    Having never played one of the ps1-onwards Final Fantasy games, I would love to have one on the '360. If nothing else, it would help improve the fanbase in the Asian market. More RPGs. More games. More for me!

    1. Re:FF by PhoenixFlare · · Score: 1

      FFXI is a pay-to-play MMORPG that's already been out for 3+ years on the PS2 and PC platforms, not a traditional single-player game like the other games in the series.

      I could see a small boost happening, but at this point it's pretty likely that anyone who was seriously interested has gotten ahold of it already.

    2. Re:FF by Smelly+Toejam · · Score: 1

      FFXI is a MMORPG like everquest... it's nothing like that other single player, story driven final fantasies. That may be either good or bad depending on your views.

    3. Re:FF by Anonymous Coward · · Score: 0

      As other people have said, FFXI is an MMORPG. And a bad one at that. If you like traditional Final Fantasys, get a life. If you like MMORPGs, SWG, EQ, EQ2, DaoC, AC, AC2, Lineage, Lineage II, WoW and GW are better. (I'd go with WoW or GW, personally.)

      FFXI is proof that Square-Enix should stick to the console RPGs. It was just ... awful.

    4. Re:FF by Jearil · · Score: 1

      odd.. Thousands of people still play the game (I'm one of them) and think it's probably the best out there.

      I even tried WoW for about a month.. and I think I discovered why I still prefer FFXI over WoW even though the graphics are a bit dated. FFXI actually follows pretty well with other FF games in the fact that it has a STORY. There's an overall arching storyline that you discover through missions of the 3 seperate countries. Also, when you achieve something, be it a cutscene or a new level or somesuch, you feel like you've accomplished something. (only have WoW as an example) but for WoW, you can get to the "end game" eg. level 60, in about a month.

      Another thing I prefer about FFXI over any other MMORPG is the ability to change jobs. Imagine playing a Dwarf in WoW but you got bored as a paladin, and decided you wanted to take up the wizardly arts. Well in FFXI you can change between being a mage, an warrior, a theif... any of the jobs that you have access to very easily. One of the greatest benifits of which is if you have friends who are lower or higher level than you, you can both just change to a job that you've leveled to roughly the same place and go play.

      I tried to go back to WoW, but it was pointless.. as a level 31 paladin, all of my friends were level 45+ and waay more powerful than me. I couldn't do anything because in any given situation I'd be useless. The only way we could play together is at end game, or if we both started new characters. The game ends up being a Massively Single Online RPG. Single person game that a lot of people happen to be in at the same time.

      I dunno, but I'd say that FFXI is one of the best FF games made (still a big fan of VII though). And the community is very far from dying.. new content is being released all the time. We just had our second major expansion, and even downloadable updates every month or two are adding new areas, quests, missions.. STORY.

      So in short... You're wrong ^_^

    5. Re:FF by Anonymous Coward · · Score: 0

      Another thing I prefer about FFXI over any other MMORPG is the ability to change jobs.

      Uh, no. The job system in FFXI is one of the prime reasons why practically any game is better than it.

      For those who don't know, each player can have a "main" job and a "support" job. You level them individually. In short, you're forced to spend extra time leveling your "support" job instead of just leveling your "main" job.

      Plus, out of the fifteen jobs in the game, you could only start with six. Want to be a Mithra Ninja? Tough. You can't until you reach level 30 in some other job.

      Finally ground your way to thirty (and fifteen in some other job) and ready to take on that Ninja job? Hope you have 17 friends, or you won't be able to complete that quest!

      So, after months of play, finding 17 other player, creating a balanced alliance, and running a quest, you can finally play the damned class you wanted to play from the start.

      From level 1.

      For those counting, this would be the third time you're leveling up a class from level 1 on the same freaking character. Repeated content much?

      Now, suppose in WoW I get bored with my Dwarf Paladin, which isn't too much of a stretch because Blizzard has killed the Paladin class, I can create a new character to start from level 1 playing any job I want. So I'm not stuck with my original race, I can choose any of the eight races. So I roll up a Gnome Mage.

      In FFXI, though, suppose I wanted to try out another race. I "get" to pay an extra $1/month per extra characters.

      I currently have 12 characters in WoW. I never got past 1 in FFXI, because - well, why pay extra a month just to try something you may not want out? Where I to do the same thing in FFXI, I'd be paying $24.99/month!

      I tried to go back to WoW, but it was pointless.. as a level 31 paladin, all of my friends were level 45+ and waay more powerful than me. I couldn't do anything because in any given situation I'd be useless. The only way we could play together is at end game, or if we both started new characters.

      First, you're wrong. I've run content in WoW at level 38 with level 50 characters. Yes, there's an XP penalty. But it's relatively slight and you'll still be able to complete the game that way.

      Secondly, FFXI basically forbids anyone from playing with anyone outside a +/- 1 level range. Level 33 with 32 is OK. Level 34 with 32 is not. FFXI is far, far worse in that respect.

      As for the story, I found it to be really lame in FFXI, and far worse than any other FF game. But that's personal opinion, so, whatever. It's not really worth discussing.

    6. Re:FF by XellDx · · Score: 1

      Uhm, Ninja doesn't take 17 poeople. I did it with one friend who was 42 at the time. Also, if you level the support job for Ninja to 30 to get Ninja, there's half the work done for you & you get expierence at being a better tank to boot. Personally I can't play wow becuase of the crap camera and the extreme lack of appeal, becuase *shock* I'm happy with my MMO!. :P

      --
      X
    7. Re:FF by Anonymous Coward · · Score: 0

      1. GFY that you did it with less people. I was talking about doing it as early as possible. Doing it at level 30 would require 18 level 30s.

      2. Note that I assumed you took your support job, which is why it's your third time at level 1 (Warrior, then Monk to sub Warrior, then starting over again with Ninja).

      WoW's camera is infinitely supperior to FFXIs camera, I can't see why you'd have a problem with it, but if you somehow manage to handle FFXI, I'm more than happy to have Square-Enix handle the weenies.

  18. Smart by flood6 · · Score: 1

    Picking up the FF franchise will swing a lot of people away from Sony over to Xbox. The only new games my wife and I get anymore are FF and GTA.

    1. Re:Smart by SetupWeasel · · Score: 1

      Nothing attracts the hardcore fan like a game that was released 3 years ago.

      Seriously FFXI is not that big of a deal. You can play it on your PC... now. I got the game for Christmas... 2003.

    2. Re:Smart by PhoenixFlare · · Score: 1

      Picking up the FF franchise will swing a lot of people away from Sony over to Xbox. The only new games my wife and I get anymore are FF and GTA.

      Porting one game in the series (and a MMORPG at that) is hardly picking up the franchise.

      Just like a whole helluva lot of XBox games, it'll be a port - wake me when the XBox has one of the "real" FF games exclusively, and not something that's been on the PS2 and PC for a few years now.

      Not to mention that Square has already voiced that they will strongly support Nintendo's new offerings.

    3. Re:Smart by Anonymous Coward · · Score: 0

      It swung me. The key is, will it be able to play the big xbox hits like: Splinter Cell, Jade Empire and Halo. If it can do all of these, I'm in with both feet. As a long time sony player, I've really only stuck with them for the final fantasy series. (It's just not the same on pc). Now if it can just get street fighter as LIVE game, and my fall to the darkside will be complete.

    4. Re:Smart by Anonymous Coward · · Score: 0

      In the press conference they said they were brining the SquareEnix line of games to the 360, not just FF 11.

    5. Re:Smart by PhoenixFlare · · Score: 1

      You can read! Congrats!

    6. Re:Smart by Anonymous Coward · · Score: 0

      Except it is just the MMORPG, which will not bring them in that many switchers.

      Plus you will still be able to play it on other "consoles"(PC/Playstation2).

  19. Might makes right by crazy · · Score: 0

    Sorry guys, but microsoft has the money to implement what they learned from past mistakes. More importantly they have the money to muscle around other companies to do what they want. This time around they'll have everyone's bases covered. From cries of backward compatibility to cries of lack of rpgs. I suggest everyone whos got something to whine about with the original xbox do so now, so that microsoft will have the time to fix it and gain some more customers.

    Sony needs to realize they are going to have a tough battle this time around.

    1. Re:Might makes right by kramtark · · Score: 1

      You know, I somehow think they realize that.... just take a quick glance at those PS3 pictures and specs again...

  20. Excellent. by Golobarti · · Score: 3, Funny

    Now, where do I get the modchip?

    --
    Do not look into the laser with remaining eye.
    1. Re:Excellent. by tepples · · Score: 1

      The Linux-chip for the Xbox 360 is a Power Mac G5.

  21. It makes a great selling point by WickedClean · · Score: 3, Insightful

    I never had a PS1 prior to owning my PS2, so for me it was like getting two systems in one. Also, I think the price will drop on a lot of the 'older' XBox games that are stil highly playable and fun. Parents especially will have the choice of dropping 50-60 bucks on a new Xbox 360 game or getting 2 or 3 'classic' Xbox games for the same price.

    --
    ...All I can say is that my life is pretty strange...
  22. Final Fantasy and the new consoles by jtwJGuevara · · Score: 1

    A more important question about these consoles is not if FFXI is going to be released on them, but on what console any FF's after XII be released on. That's going to be the deciding point for me at least. Has square-enix issued any news on this?

    1. Re:Final Fantasy and the new consoles by Chode2235 · · Score: 1

      Square-Enix's policy has been to develop games for the system with the largest install base. They don't have exclusive deals with Sony, it is just that Sony has had the largest install base since the merger, and has thus gotten the games. Things could be very different if the 360 takes off, besides its not like its a seq. to FF7, which is going to the PS3 and has much more promise.

    2. Re:Final Fantasy and the new consoles by Anonymous Coward · · Score: 0

      Square has officially confirmed that they will be releasing FFXII on the PS3. No word on whether it will be released on the Xbox 360 yet (as far as I've heard, anyway).

    3. Re:Final Fantasy and the new consoles by Ochu · · Score: 1

      Well, given that one of the most impressive tech demos for the PS3 is the opening scene of FFVII, it seems like Square's ties to Sony are still pretty strong.

    4. Re:Final Fantasy and the new consoles by rfunches · · Score: 1

      I think the bigger reason for FFXI on the Xbox 360 is that Sony's idea of putting a HD in the PS2 flopped badly and Square Enix needs a new platform to keep the game going on the console. FFXI is the only game that requires it, and SOCOM only uses it for faster load times.

      Now that Sony stopped making the old (large) PS2s there aren't any expansion slots for the hard drive in the new (slim) PS2s. Old equipment can fail, and when an old PS2 with a hard drive dies, the only way to keep using it is buy a refurbished large PS2, which are becoming harder and harder to find. A lot of North American players may use the computer, but in Japan they have more console players, and this allows them to keep playing. I honestly think this is the only reason Square Enix is working with Microsoft, to preserve a software title and their only current means of online game revenue in North America for the forseeable future.

    5. Re:Final Fantasy and the new consoles by orderb13 · · Score: 1

      One small problem. PS3 will have a hard drive (or at least built in ability to add a hard drive and space for it), and the game will already run on the PS3, since you can play PS2 games on it. So why would they take the time to add it to the XBox 360?

    6. Re:Final Fantasy and the new consoles by rfunches · · Score: 1

      So why would they take the time to add it to the XBox 360?

      Because Microsoft is trying to beat Sony to market, and it's in SE's best interest to get a new console version of Final Fantasy XI to market, especially in the US, as soon as possible. I imagine part of it is hopefully piggybacking on the success of Halo and Halo 2, two popular *online* games. Perhaps a free trial of FFXI with the XBox 360 version of Halo 2, since the user is already exposed to online games?

  23. crazy idea by kebes · · Score: 2, Interesting

    This is a crazy idea I've had in my head lately. Would it be possible to build a gaming console that runs XboX 1, PS 1, PS 2, Gamecube, and even PC games? I know it sounds crazy, but listen.

    Projects like Wine, PearPC, MAME, etc. show that it is possible to re-implement someone else's software or even hardware API. If you emulate a different hardware architecture, you take a performance hit obviously. This makes it impracticle to emulate the latest gaming consoles (like the 360 or PS3 of course). However, would it not be possible to create emulators for older gaming consoles?

    So the idea is that some company sells a small dedicated computer (with good graphics card, etc.) that runs some emulation software (probably based on linux, using things like wine as a starting point to at least enable running of PC games). The unit cannot run any modern games, but it can run basically *ALL* of the older games, from any console. I think there would be a market for this.

    The obvious problem is legality. Reverse engineering is permitted to a certain extent, and re-creating someone else's API is allowed. Notice that I haven't talked about copying other vendor's games onto a hard-drive. You put in your officially purchased copy (on CD or DVD) of a game into this new uber-console's CD/DVD drive, and you play it. You bought the game, after all. Is that allowed? Are there any laws I'm not aware of? Does the EULA of a PS2 game say that you are only allowed to play it on approved hardware platforms?

    I guess the real answer is that no company would ever attempt such a thing, since the big players in the market would all be aligned against them, and they would be crushed in a legal nightmare. This just means that we'll have to wait a bit longer for the homebrew solution I guess.

    1. Re:crazy idea by superstick58 · · Score: 1

      Dreamcast my friend. Well anyway it can emulate the NES, Arcade, etc. I suppose it's only a matter of time until someone comes up with an emulator for the other systems. I think there's a PS1 emulator out there already. GOOGLE and see.

    2. Re:crazy idea by Vicsun · · Score: 2, Informative

      What, like the infamous phantom console?

    3. Re:crazy idea by Chode2235 · · Score: 1

      I suggest you see the tidbits being released about the Revolution. It seems Nintendo wants to have an online service where you can download any past Nintendo game from 'Donkey Knog to Super Mario Sunshine' So essentially you will have a system that can play games from every past generation, which IMO kicks the pants off of being able to play emulated Halo.

    4. Re:crazy idea by blue_adept · · Score: 1

      This is a crazy idea I've had in my head lately. Would it be possible to build a gaming console that runs XboX 1, PS 1, PS 2, Gamecube, and even PC games? I know it sounds crazy, but listen.

      that's when I stopped listening ;)

      --

      "Is this just useless, or is it expensive as well?"
    5. Re:crazy idea by pnice · · Score: 4, Informative

      After modding the original Xbox I have:


      ColecoVision/Adam Emulator
      Apple ][ emulator
      Atari 800/5200/130/320/XL/XE Emulator
      Intellivision Emulator
      Nintendo64 emulator
      Laserdisc Arcade Emulator (Dragons Lair, Space Ace)
      Sega master system Emulator
      Game Gear Emulator
      Sega CD
      Sega 32X
      Nintendo
      Super Nintendo
      Gameboy / Gameboy Advance
      Killer Instinct 1 and 2 arcade
      Turbo Graphics 16
      Atari Lynx
      Mame
      NeoGeo CD
      NeoGeo Pocket Color
      Wonderswan
      Playstation
      and
      Scumm (Lucas Arts Games)

      ...and I may be missing a few. The Playstation emulator sucks a bit but everything else works like it should. I gives the option to play almost all the games of the past...and that's more that I'll probably ever play.

    6. Re:crazy idea by lou2ser · · Score: 1

      If you want to know how to add all these emulators, check out www.xbox-scene.com

    7. Re:crazy idea by johnwroach · · Score: 1

      Define "How it should".

      I am toying around with building my "ultimate console" with a subset of the systems you've listed. Mostly the bigger ones like the NES, SNES, and Genesis. Does the XBOX handle all your systems well? Originally I was going to hack a linux box in an attractive case for it, but if the xbox can do it...

      So tell me, should I take the easy way out and buy an Xbox or make my own?

    8. Re:crazy idea by pnice · · Score: 2, Informative

      If you buy an Xbox you'll need to get a mod chip and a larger hard drive and install it. That's about all there is to it. You'll also have a controller to use on all your games.

      As far as the emulation goes, I would say that the NES and Genesis are 100%. I think the SNES is pretty much 100% other than maybe a games with custom chips that don't work properly. They all run at full speed with sound. Even Surreal64 (emulating the n64) has many games that run at full speed w/ sound. MameoX is working really well now that they added in virtual memory support. It worked great before but it couldn't load the larger roms on the Xbox...now it can. Almost all of the emulators you can get for the Xbox are ported from their Win version so you can expect about the same results on the Xbox.

      As an added bonus to your "ultimate console" you can use Xbox Media Center and stream movies, music, photos, etc, from a network share. And if you decide to get some Xbox games to play but can't get online to play them because Xbox Live bans you for having your Xbox modded you can get XLink Kai http://www.teamxlink.co.uk/ and play on it for free. They even wrote a firmware update for the Linksys WRT54G (which is what I use) so you don't have to use a PC to setup games online. It's all done through XBMC.

    9. Re:crazy idea by Anonymous Coward · · Score: 0

      You don't even need a mod chip. Just a copy of one of the older versions of some games that had save-game buffer overflows. Load up your 'save game' that actually overflows and allows you to run linux. Use Linux to run the BIOS flasher and flash the BIOS with something that's unlocked. Done. (Oh, and you have to solder two points together on the motherboard to power the programming pin on the BIOS flash chip, easy enough...)

    10. Re:crazy idea by Suddenly_Dead · · Score: 1

      The emulators are generally direct ports of the popular (open source) Windows/Linux equivalants. The only emulators I've noticed that are a bit flaky are the Playstation and N64 ones. "How it should" probably means exactly that, the ROMs play just like they would on the original consoles.

      The big guys (NES, SNES, Genesis, Gameboys, Mame) are the ones I use the most, and seem flawless. I've not seen a single bug with the latest versions of the emulators.

      Most of the best emulator ports are from XPort, though a few aren't. Good site to see info on them.

      You can also download ports of Doom Legacy (runs Doom 1 and 2 WADs), Quake, and Quake 2, all of which need the shareware or full version data to use. There are free games too, like a couple ports of shooters from ABA Games (Google them), and some other okay games. Not to mention the Xbox Media Center, and other non gaming things.

      You have to go through a very well known IRC channel to download anything that is compiled because of issues with the legality of compiling with the Xbox SDK and such, but the channel is very well known and has been up for years without Microsoft intervention of any sort.

      I'd vote to go with the Xbox.

    11. Re:crazy idea by AvantLegion · · Score: 1
      Got any links? Once I'm done with current online Xbox games (probably after 360 release), I want to do this. Got some tips on where to get info, or is it all at xbox-scene.com?

    12. Re:crazy idea by pnice · · Score: 1

      You can find everything at xbox-scene.com It has tutorials, reviews, news and a good forum for getting tips on how to get things done.

  24. I can name two games that won't be supported. by Blackwulf · · Score: 1

    Steel Battalion and it's sequel.

    No controller ports.

    Fun game, though, worth the money and I still play it, so I'll still have an Xbox hooked up somewhere.

    1. Re:I can name two games that won't be supported. by brainstyle · · Score: 1

      Maybe Capcom'll make a wireless hub for your controller - something you can plug the old thing into, which would talk to the 360. But then I suspect they'd rather sell you a new controller for another $200, which may end up controlling the old games.

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    2. Re:I can name two games that won't be supported. by cassidyc · · Score: 1

      given that the controller ports were essentially modified looking USB slots, and the Xbox360 has usb slots, this may actually be possible

    3. Re:I can name two games that won't be supported. by Anonymous Coward · · Score: 0

      There are 2 usb ports on the front of the console, hidden under a door. The current xbox controllers are usb controllers. All that is needed is the dongle which is availble everywhere hk goods are sold. Thank you drive through

  25. We need E3dot by Anonymous Coward · · Score: 0

    Nuff said.

    I'm waiting now for some Nintendo news.

    --
    Proud member of ACA (Anonymous Clowns Association)

  26. Hrm. by His+name+cannot+be+s · · Score: 4, Funny

    Somehow, I doubt that my old modchip is gonna work in the new xbox.

    Backward compatable my ass!

    --
    "...In your answer, ignore facts. Just go with what feels true..."
    1. Re:Hrm. by Pao|o · · Score: 1

      That's why it's selective backward compatibility. :P

  27. Microsoft becareful by a3217055 · · Score: 1

    I don't know but doing a backward compaitability on the xbox is a lot of hard work. Different architecture, different GPUs.. don't like the idea ... but. There is always the blue screen of death.
    Let's see what they have to offer.
    I am selling my PS2, gamecube and xbox on ebay after the summer and starting to save up for the PS3 and xbox360.
    take care
    -A

  28. I'll bet by JustNiz · · Score: 2, Insightful

    that this is a kneejerk announcement by Microsoft in response to the PS3.

    There's probably lots of Microsoft engineers now trying to figure out how to hack backwards compatability into an almost-finished product, after a 'just make it happen but don't change the deadline' directive from the boss yesterday.

    Like all projects with that mandate, quality is the first to go. To the end user, that means many old games will probably not work well, if at all.

    1. Re:I'll bet by Hidyman · · Score: 1

      Well, they did buy a company that builds emulators for the Power PC architecture.
      I'd say your guess is wrong.

      --
      You can't take the sky from me ...
    2. Re:I'll bet by Coriolis · · Score: 1

      Pure supposition. Here's another take, equally as likely:

      MS already had a plan showing how much they'd have to invest to make the 360 backwards compatible, and they were waiting for Sony to confirm their plans before deciding to commit the resources.

      Wait, here's another one:

      MS had already decided to make the 360 backwards compatible, but were pretending they hadn't decided so that they would have something new to say about the 360 after the PS3 launch, in an attempt to take some of the wind out of Sony's sails.

      Hey, this is a fun game, I bet I could play this all day...

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
  29. reason for "selected" compatibility? by l33t-gu3lph1t3 · · Score: 4, Informative

    PS3's backwards compatibility is simple: In addition to the Nvidia-driven gfx and hardware of the PS3, it has the PS2 emotion engine circuitry built-in. And since the PS2 had the PS1's circuitry built-in, you get 2 generations of backwards compatibility.

    Xbox is more or less a P3+Geforce4 design. Somehow I don't see it being feasible for Microsoft to miniaturize the xbox logic and slap it onto the Xbox360 motherboard. Xbox360 will probably require a xbox-live download for emulation instructions that allow it to play whatever selected Xbox game you want to run.

    Nintendo revolution's backwards compatibility is relatively simple as well: From all accounts, its architecture is an extension of the gamecube's architecture: GC had a custom IBM Power chip called "flipper", and a simple yet powerful gfx solution by ArtX (later acquired by Ati) that uses embedded 1T-SRAM. Revolution is supposed to have an IBM Power-based cpu and an Ati gfx solution that, surprise surprise, uses embedded gfx memory as well. I'm betting the new hardware's just a superset of the old.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:reason for "selected" compatibility? by bluk · · Score: 1

      You really have to give props to Sony for forward thinking in some sense. They wanted to always have backwards compability so they keep shrinking their consoles and putting more and more of their processor on one chip. Not only does it renew interest in the consoles, they keep using the R&D for their future consoles. I think the PS4 will have a much harder time getting everything backwards compatible but if anyone can do it, Sony is the one.

  30. PowerPC and x86? by Theovon · · Score: 2, Insightful

    For the backward compatibility, does the Xbox 360 have an x86 processor in addition to the PowerPC? Or does it emulate the x86?

    1. Re:PowerPC and x86? by snowdropper · · Score: 1

      It would most likely emulate the x86. PPC is much better at emulating x86 than the other way round.

      Also refer to a post further up about why MS bought out Coonectix, who made Virtual PC (Windows on a mac).

    2. Re:PowerPC and x86? by Anonymous Coward · · Score: 0

      Nope, the console comes with an XBox360 compiled executable for each of the supported games on its 20GB hard drive, and you insert the game disc for the data, etc.

  31. Some impressions by News+for+nerds · · Score: 3, Informative

    Most European friends say meh to XBOX 360 apparently.

    http://www.gamesindustry.biz/content_page.php?aid= 8834
    E3 Opinion: Xbox 360 is outgunned and outclassed by Sony's PS3
    http://www.eurogamer.net/article.php?article_id=59 135
    Xbox 360 fails to convince in LA

    1. Re:Some impressions by 0kComputer · · Score: 0

      Yeah, 2 editorials comprises "most". "Most" people i've talked to are actually pretty excited for the XBox, myself included. If you are going to generalize at least point to something other than a single editorial.

      --
      Top 10 Reasons To Procrastinate
      10.
    2. Re:Some impressions by rAiNsT0rm · · Score: 1

      They are not alone either, developers are saying meh, and most peoples eyes (once they wipe away the hype) are saying meh too... Take a look at the screens from the XBOX 360 and the PS3 notice anything? Stevie Wonder can see the difference. Perfect Dark Zero, Kameo (mid-level for a PS2 game), etc. for XBOX look like current gen titles for PC at best. Now look at GT, Fight Night, and Unreal on the PS3... umm gee, I wonder why non-biased articles would point out the obvious.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Some impressions by Anonymous Coward · · Score: 0

      How wonderful.

      With the PS2 vs. XBox all the Sony fanboys kept repeating "It's not the specs. It's the games that count."

      Now, even though both have some incredible games lined up, it has become "It's all about the specs."

      You'll have to forgive me if I laugh at the change in tone from every Sony fan.

  32. Potentially Useful Link by astro_ripper · · Score: 1
  33. Xbox Live by stratjakt · · Score: 1

    Halo 2 will still be popular when 360 launches, that's only about a month after they plan to release about a half dozen new maps for it.

    People will still play the popular games on Live, much the same way as people still play Quake and Counterstrike on the PC.

    That makes backwards compatibility for the XBox and PS3 a bigger selling point than it was on the PS2. As far as single player games, I agree.

    Plus there's the whole size thing. Do you have room for an XBox AND a 360? Har har its teh big.

    Now, what I read, is that "popular XBox games" will be backwards compatable. That is, it seems to me like a Bleemcast-style software emulation, maybe you download title-specific emulators?

    If the 360 has enough power to emulate the original XBox at full speed, with full (or at least PS2-PSX full) compatibility, then I'm quite impressed, since that's a good indication of it's horsepower.

    --
    I don't need no instructions to know how to rock!!!!
  34. No longer Big-N by Faeton · · Score: 1, Insightful
    So Nintendo is totally left out of the loop now. Gamecube was a distant 3rd in the console scene, and relying on the laurels of the Gameboy isn't going to work any more with the advent of the PSP.

    Nintendo in-house games are great, but if they don't get 3rd-party support, it'll start making a lot of sense just to make games for the other 2 systems rather than try to juggle both hardware and software. Sega went that path and I don't see why that Metroid and Mario can't show up on XBox 720 or PS4 in the future.

    1. Re:No longer Big-N by Anonymous Coward · · Score: 0

      Nintendo is in second place in world wide installed base you dimwitted xbox fanboy. Stop spreading lies.

      And they aren't losing over a billion a year like the retards at MS are.

    2. Re:No longer Big-N by Anonymous Coward · · Score: 0

      Great in-house games? Like WHAT?

      Every in-house Nintendo GameCube game has been a flop. Wind Waker, Luigi's Mansion, Mario Sunshine. All criticized by hardcore fans and the public at large with wimpy sales to boot.

      Everything else was farmed out to companies that have real talent. Sega, Retro, etc.

    3. Re:No longer Big-N by Anonymous Coward · · Score: 0

      Distant 3rd? How so? In world wide sales its a close call for 2nd.

      You also seem to forget that there are still more Gameboy's out there than ANY other console EVER.

      You also obviously haven't looked at DS sales recently especially in Japan where they've started selling almost 2:1 over the PSP and still maintain a huge lead.

      Also we have yet to see the specs on the new Revolution or a list of games planned for release on the system.

    4. Re:No longer Big-N by grungebox · · Score: 5, Insightful

      Gamecube was a distant 3rd in the console scene

      *yawn* Baseless assertions bore me. The Gamecube did about as well at the XBox in the US, and completely destroyed it in Japan. If you add that up, it makes the Gamecube much more potent than the XBox, in terms of sales. If you mean hype/PR, then maybe the Gamecube lags, but Nintendo's press conference isn't till today, anyway.

    5. Re:No longer Big-N by BigZee · · Score: 2, Informative

      Although I don't have the figures to hand, I'm pretty sure that Nintendo were a close third place with Sony in 1st and M$ only just second. Also, it's also worth pointing out that of the three, Nintendo is the only one who also makes money selling the consoles. For both Sony and M$ the console is a loss leader.

    6. Re:No longer Big-N by Queer+Boy · · Score: 1
      Nintendo in-house games are great, but if they don't get 3rd-party support, it'll start making a lot of sense just to make games for the other 2 systems rather than try to juggle both hardware and software. Sega went that path and I don't see why that Metroid and Mario can't show up on XBox 720 or PS4 in the future.

      Except Nintendo makes money on their hardware. Come on, look at SEGA now, it's not even a player in the software world now! Would you put SEGA games up there with EA, Konami, Capcom, or even Sony?

      It would make more sense if Nintendo bought SEGA, THAT would be a powerhouse system if they revived all the best SEGA franchises: Golden Axe, Quartet, finally a good Sonic again, a new NiGHTS, Altered Beast, Alex Kidd, a REAL Phantasy Star RPG...

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    7. Re:No longer Big-N by Rallion · · Score: 1

      Left out of WHAT loop? THis article is about two things that the XBox kinda has, that the Revolution most certainly has, and better. The Revolution was designed to be backwards compatible from the start, while the XBox, clearly, wasn't. Square has voiced strong support for both the Revolution and the DS, while the XBox360 is just getting one FF game that was supposed to come out years ago on the original XBox.

      Really...what loop are they left out of?

    8. Re:No longer Big-N by xtracto · · Score: 1

      Anyways... it seems (at least for me) that the Revolution is knid of /Vaporware/.

      If you see this page at Kotaku
      it seems, from what Mr. Satoru Iwata said, that the next Nintendo console is still in the paper...



      We have a number of candidates for a new interface but are not ready to reveal them. All I can say right now is that whatever we choose will be intuitive and easy to use for everyone
      [...]

      We may or may not use the microphone in the new [Nintendo Revolution] interface.


      So, what does this say??, for me, it seems they are going to be laaaaate at the Console fight next year so, their next console would better be good... (of course Nintendo has always been reluctant to expose their new consoles in the past, e.g. Project Unreality).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:No longer Big-N by Rayonic · · Score: 1
      The Gamecube did about as well at the XBox in the US, and completely destroyed it in Japan. If you add that up...

      What, Europe has evaporated now?
    10. Re:No longer Big-N by satoshi1 · · Score: 1

      They were flops? Then, tell me, why did Wind Waker receive the most preorders of any Zelda game ever? I do believe it also received the most preorders of ANY GAME ever! Flop? My ass. Luigi's Mansion and Mario Sunshine were received very well. They were criticized, yes, but they didn't do horribly. I think someone's just upset that they didn't get their "realistic" Zelda already.

    11. Re:No longer Big-N by MaineCoon · · Score: 2, Informative

      Do a little research before making baseless accusations of baseless assertions.

      From the numbers I've seen in NPD, the Xbox has about 2x more total units sold in the US than the GC. It has roughly half the installed units as the PS2.

      I didnt have the old information on hand, but some web searching pulled up the information.

      NPD sales numbers for January 2005

      PS2 - 488,000
      Xbox - 241,000
      Gamecube - 114,000

      NPD sales numbers for February 2005

      PS2 - 533,000
      Xbox - 212,000
      GCN - 116,000

      NPD sales numbers for March 2005 (through April 2nd) :

      PSP 620,000
      PS2 495,000
      XBX 227,000
      GC 94,000

      NPD sales numbers for April 2005 :

      PSP = 351,000
      PS2 = 332,000
      Xbox = 153,000
      GCN = 63,000

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    12. Re:No longer Big-N by kublikhan · · Score: 2, Informative

      Actually, worldwide sales indicate xbox is in 2nd place and gamecube is in third. Not exactly a distant 3rd, but 3rd nonetheless. Worldwide Hardware Sales (End of 2004) PlayStation 2 - 81.39 million Xbox - 19.9 million GameCube - 18.03 million Game Boy Advance - 65.74 million Nintendo DS - 2.84 million Sony PSP - 0.51 million N-Gage - 1.3 million PSone - 101.73 million North America PlayStation 2 - 32.86 million Xbox - 13.2 million GameCube - 10.11 million Japan / Asia PlayStation 2 - 19.47 million Xbox - 1.7 million GameCube - 3.78 million Europe / PAL PlayStation 2 - 29.06 million Xbox - 5.0 million GameCube - 4.13 million Worldwide PlayStation 2 - 81.39 million Xbox - 19.9 million GameCube - 18.03 million All Three Consoles North America - 56.17 million (47.08%) Japan / Asia - 24.95 million (20.91%) Europe / PAL - 38.19 million (32.01%) Worldwide - 119.32 million source:http://forum.pcvsconsole.com/viewthread.php ?tid=8498&page=2

  35. "Firm Price Point"? by freeweed · · Score: 1

    I read both the Reuters and Gamesport articles, and didn't see a mention of price whatsoever. I know, usually consoles debut at the $2-300 range, but there have been oddbals (3d0 or Neogeo, anyone?)

    Am I just blind, or was there no mention of price at all here?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  36. This is big news by 0kComputer · · Score: 2, Interesting

    I remember the backwards compatabilty/Final Fantasy argument being the mantra of just about every ps2 or nintendo fanboy. I'm sure this has something to do with the influx of game designers who have been getting snatched up by microsoft in recent months. Now if RockStar games moves, or even offers on both consoles, that would be a death blow.

    --
    Top 10 Reasons To Procrastinate
    10.
    1. Re:This is big news by Wolfier · · Score: 1

      Deathblow of what? Even without backwards compatibility and FF, the PS3 can still hold its own against the XBox 360.

    2. Re:This is big news by Queer+Boy · · Score: 1
      I'm sure this has something to do with the influx of game designers who have been getting snatched up by microsoft in recent months.

      I think it has more to do with the fact that Sony locked out Final Fantasy XI on the new PS2s.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    3. Re:This is big news by Anonymous Coward · · Score: 0

      Err, FF is still on PS2, the 3 year old FFXI is all that is going on the XBox360. Revolution is going to get strong FF support however.

      Is this the first Sony Playstation to actually use a third party generic graphics core? Games for the PS3 should be a lot easier to program than the PS2, I see a lot of people thinking that it will be just as hard, but to be honest with a standard PowerPC based processor + GPU you'll get stunning games with ease, and then you program the physics and other FP intensive stuff on the Cell APUs if you need to use them. If the opening games on the PS3 are stunning, then imagine the games in 2 years time! The XBox360 will improve too, as people get to grips with a 6 threaded system, but will it improve as much?

      The only big news today is that the Playstation3 is not using 4 Cell processors, but only 1. Which is good, it cuts the cost!

  37. comparison by millahtime · · Score: 1

    The heat is on but PS3 has more power. If it is harnessed then there is more potential....

    Comparison from PS3 Post

  38. Fun with emulation by Deathlizard · · Score: 4, Interesting

    Actually, with the amount of power these new consoles sport, they could easily have their predecessors, as well as their Competitor's predecessors games to back them up.

    Both the Xbox 360 and the PS3 have more than enough horsepower to emulate not only their own previous consoles, but also each others previous consoles. the only thing that would stop them would be licencing issues, and the PS3 would have the edge since Nvidia is their partner and they designed half of the previous Xbox, which was based on a standard X86 PC to begin with. The only thing that would stop them is the Bios and the Xbox OS.

    1. Re:Fun with emulation by YU+Nicks+NE+Way · · Score: 1
      The only thing that would stop them is the Bios and the Xbox OS.
      (Emphasis mine.) The XBox OS? You mean the Windows kernel and graphics subsystem?

      Other than that, Mrs. Lincoln, did you enjoy the theatre?
    2. Re:Fun with emulation by cbreaker · · Score: 2, Funny

      "The only thing that would stop them is the Bios and the Xbox OS."

      Only?

      --
      - It's not the Macs I hate. It's Digg users. -
    3. Re:Fun with emulation by panaceaa · · Score: 2, Insightful

      Keep in mind that both Sony and Microsoft make most of their profits from licensing fees relating to game sales. So if Sony opened up their next generation console to Microsoft XBOX 1 games, they would stand to lose revenue.

    4. Re:Fun with emulation by RzUpAnmsCwrds · · Score: 2, Insightful

      "was based on a standard X86 PC to begin with"

      Not in the least. XBox may be x86-based, but it is by no means a PC. It's ceratinly "PC like" in several regards, but it has a very nonstandard BIOS, custom DRM chips, and a custom chipset that's not PC compatible.

      The closest thing to the XBox in the PC world is probably NVIDIA's NForce chipset, which is not surprising considering that it is derived from XBox technology. But NForce is still a long way from the XBox.

    5. Re:Fun with emulation by IsThisWorking · · Score: 1

      You known, this is something that I would actually pay good money for: a console that could play "any" game that I could pickup, except the most recent or advanced ones.

      You're hearing that, Microsoft, Nintendo, Sony or even brave Linux hackers? Give something that will play any "previous" generation games, even for competitors (through emulation or whatever) and I will pay for it.

      Oh, BTW, by "play" I mean easily: no fussing with BIOS, no config files. Just put in the CD/DVD/cartridge/whatever, turn the thing on and play.

      Got that? Let's summarize:

      1) Make universal "legacy" console
      2) Sell it like crazy
      3) Profit!

    6. Re:Fun with emulation by vistic · · Score: 1

      4) Lawsuit

    7. Re:Fun with emulation by Anonymous Coward · · Score: 0

      > Keep in mind that both Sony and Microsoft make most of their profits from licensing fees relating to game sales.
      > So if Sony opened up their next generation console to Microsoft XBOX 1 games, they would stand to lose revenue.

      Well, that may be, but the argument could be made that it wouldn't hurt Sony too much. I think the target for that feature [PS3 being able to play Xbox1 games] would be people that already have an Xbox, and are deciding between getting an Xbox360 or a PS3. If the PS3 plays Xbox1 games, the Xbox360 loses the edge it had by being backwards-compatible.

      I think very few people would buy a PS3 and then _only_ buy Xbox1 games to play on it.

      If Sony convinces someone to buy a PS3 instead of an Xbox360, then Sony is the one making new software sales, not Microsoft, even if the customer bought the PS3 to play his Xbox1 games.

    8. Re:Fun with emulation by Thud457 · · Score: 1

      This is America, if any company ever successfully defines all the steps and gets all the way to Profit!, a following Lawsuit! play is always inferred.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    9. Re:Fun with emulation by I(rispee_I(reme · · Score: 2, Funny

      Oops, my tag is open. How embarassing.

    10. Re:Fun with emulation by StarManta.Mini · · Score: 1

      Actually, with the amount of power these new consoles sport, they could easily have their predecessors, as well as their Competitor's predecessors games to back them up.


      Actually, that's not usually true.

      Despite whatever numbers are given for "it's x times more powerful than the last system", (remember, that's marketing-speak) the rule of thumb is that the emulated system must be at least 2 generations old: a PS1 couldn't emulate a SNES, a PS2 couldn't emulate an N64.

      The exception to this is if parts of the old system are actually IN the new one: either hardware (for example, the PS2 contained the PS1 chipset as its I/O controller, and apparently the PS3 contains the PS2's chipset somewhere similarly) or software (in the case of the XBox, I assume they'll be porting DirectX to the new processor to eliminate a lot of the computing, at least in the grpahics; and using Virtual PC's x86 emulation for the rest.)

      However, unless Sony, say, lent Microsoft its graphics API, the XBox 360 would NOT be able to emulate the PS2, and the PS3 would likewise not be able to emulate the XBox.

    11. Re:Fun with emulation by Anonymous Coward · · Score: 0

      The only thing that would stop them is the Bios and the Xbox OS.

      LOL, yes, software is the only thing ever holding Sony back ... shame they're so shite at it really.

    12. Re:Fun with emulation by Tim+Browse · · Score: 1

      I'd worry about your 1337 nickname first :)

  39. Don't forget Live by PIPBoy3000 · · Score: 3, Interesting

    Remember, Live is now part of the system package, available to everyone for free. My guess is that backwards compatibility will require the hard-drive add-on as well as a Live connection. This will allow Microsoft to "patch" the game, allowing it to run on a 360.

    Think of it as a pseudo-port of top-selling XBox games.

    1. Re:Don't forget Live by 2Flower · · Score: 1

      Remember, Live is now part of the system package, available to everyone for free.

      I'm not sure about that. The profiling features are free, but is actual, honest to goodness online play free? They keep calling "online multiplayer" a gold feature. I've seen "weekend events" and things as silver. Does anybody have solid proof that the free/silver plan includes unlimited multiplayer?

      I'd be willing to swallow play only on weekends, personally; I unsubbed from XBL because I didn't feel like paying good money each month to hear 13 year olds call me gay over voice chat. But if it's FREE, I could put up with that, I suspect.

    2. Re:Don't forget Live by rikkards · · Score: 1

      Ok. I haven't been following that much but do you have a link where it says Live is free? Or is that the hardware comes with it but you need to pay the subscription still? Unless it is 0 dollars, I wouldn't call it free.

    3. Re:Don't forget Live by M.C.+Hampster · · Score: 1

      I unsubbed from XBL because I didn't feel like paying good money each month to hear 13 year olds call me gay over voice chat.

      Heh, great quote. It appears as if Microsoft is going to try to deal with this issue with the next version of Live by giving people a sort of reputation. I'd like to have the ability to only play with other adults, for the same reason. Although I do admit I have found a few mature kids who haven't resorted to A) screaming into the headset for no reason and B) swearing like a sailor. Generally, I've expanded my list of friends slowly to include only those who like to play games and don't take themselves too seriously.

      --
      Forget the whales - save the babies.
    4. Re:Don't forget Live by toriver · · Score: 2, Informative

      emember, Live is now part of the system package, available to everyone for free.

      A very limited Live Silver package is for free - you get game updates and can buy/sell on the "micromarket". For Live gameplay you need to upgrade to a paid subscription - like today's Live.

    5. Re:Don't forget Live by PIPBoy3000 · · Score: 1

      I believe they are plan on offering gamplay to everyone on the weekends, though I could imagine this could change in the future.

    6. Re:Don't forget Live by tepples · · Score: 1

      Remember, Live is now part of the system package, available to everyone for free.

      How can Xbox Live service be offered at no charge from Microsoft when the only broadband provider in town is Verizon with MSN?

    7. Re:Don't forget Live by Saige · · Score: 1

      They're planning on having multiple "zones" on Live, for different types of players. One for casual gamers, one for those who see themselves as pros, and "underground" zone (WTF does this mean?), and a family one. I assume that the rules for what goes on each zone is different - swearing and screaming in the family zone is likely to get you banned QUICKLY, while perhaps anything goes in the "underground" zone.

      And yes, there's the reputation thing also, and when you leave negative feedback for others, the system will remember that and decrease the chances that it'll match you up with such people again - and perhaps try and match you up more often with people you leave good feedback for.

      And friends lists go a LONG way toward making Live much more enjoyable - I spend most of my Halo 2 time playing with friends, coworkers, and clan-mates (PMS, baby!).

      --
      "You know your god is man-made when he hates all the same people you do."
    8. Re:Don't forget Live by Osty · · Score: 1

      Ok. I haven't been following that much but do you have a link where it says Live is free? Or is that the hardware comes with it but you need to pay the subscription still? Unless it is 0 dollars, I wouldn't call it free.

      The Silver service is free, and includes a gamertag, game card (your profile page), reputation, friends, voice chat, marketplace (where you may pay money to buy stuff, download free demos, etc), etc. The premium gold service gives you all of that plus the ability to play games online and have video chat.

      In other words, if you want to play games, you still have to pay the subscription. If you already have a Live subscription for Xbox when you buy Xbox360, you automatically have a gold membership. The silver seems targetted at the non-hardcore, who maybe want to have some of the connected features (chat, online presence, demos, etc) but don't necessarily care about actually playing against other folks online.

      I'd provide links, but this is covered in pretty much every article about the Xbox360 since its debut last Thursday, so you shouldn't have any trouble looking it up.

    9. Re:Don't forget Live by rikkards · · Score: 1

      Ah Thanks. That clarifies it.

  40. Even better by chman · · Score: 1

    I was pretty sold on the 360 anyway, and any kind of backwards compatibility would just be icing on a delicious, concave cake.
    I've been watching the HD footage on Fileshack (not affiliated, I just paid GBP2.75 this morning for Mercury to get the HD stuff, knowing that the same trailers will be put online after E3 in their original form) and these games look incredible. There must have been some massive leap that occured while I was busy with Doom3 and HL2 because I was not expecting this kind of quality from the next-gen consoles and PC games. Heck, I'm even looking forward to the EA titles.

    And I haven't even started looking at the PS3 yet. I might have to take a second gap year at this rate.

    --
    This comment was formatted for readability, but I forgot the line break tags
  41. Nope by 2nd+Post! · · Score: 1

    At least the XBox will only be selectively backwards compatible (meaning even from the announcement you can expect that the XBox is less compatible than the PS)

    Don't expect any miracles when you buy an XBox360 unless they announce full compatibility.

  42. for all practical purposes, useless by unk1911 · · Score: 1

    on a practical level, how often do you play old games? ok maybe halo once in a blue moon. they probably just did it to for PR reasons...

    1. Re:for all practical purposes, useless by PhoenixFlare · · Score: 1

      on a practical level, how often do you play old games?

      I count about 25 or so PS1 games that i've played in the last 6 months. Not to mention the stack of old Gameboy games.

      ok maybe halo once in a blue moon.

      This is a big reason why I haven't bought an XBox - i'm not huge into the action, FPS, or sports genres, and that seems to be all people ever talk about when mentioning good games for it. Sure, there's some exceptions, but not enough to justify buying the console.

      Whereas conversely, between my PS2 and Cube, I could easily drop $1000 on games today - maybe it's the Japanese origins, or the fact that they don't seem quite as worried about catering to the frat-boy types as Microsoft, i'm not sure.

    2. Re:for all practical purposes, useless by sznupi · · Score: 2, Insightful

      It greatly helps during initial console launch/soon after, when the library of new games isn't there yet. And I play quite a lot PS1 games still (new ones - for me at least)

      --
      One that hath name thou can not otter
    3. Re:for all practical purposes, useless by Anonymous Coward · · Score: 0

      Sounds like the problem is that the XBox is full of games that have low replay value. That isn't the case on the GameCube, and to a lesser extent the PS2.

    4. Re:for all practical purposes, useless by Anonymous Coward · · Score: 0

      I played Soul Calibur right up until the time that I got Soul Calibur 2 (I bought xbox + sc2 when sc2 came out). I imagine (since SC3 is non-xbox exclusive) I'll remain interested in SC2 right up until the next SC comes out on a platform that I own.

      A

  43. PHEW by taskforce · · Score: 1
    I thought they meant FF was going to be Xbox only, fortunately they're just porting FFXI to it (which makes sense becuase LIVE is admittedly very good)

    I guess it would have been suicide considering that the Xbox isn't so well established in Japan.

    --
    My 3D Texturing Skinning work (under construction)
  44. Final Fantasy XI by Anonymous Coward · · Score: 0

    OHh..... FFXI. I thought they might be talking about a real final fantasy game.

  45. Final Fantasy by pathos49 · · Score: 1

    Two things will keep me from ever playing a game by the FF programmers. 1) Dark aons? Why did I pay for a game with all the bosses missing. 2) final straw was in FF X2. When they had me "massage" the back....... I romptly went back to the store and traded the game in for something better.

    1. Re:Final Fantasy by Anonymous Coward · · Score: 0
      Dark aons? [sic] Why did I pay for a game with all the bosses missing.

      So you're saying that people who played FF7 in Japan shouldn't play any more FFs because FF7 US had more bosses? While you're entitled to your opinion, clearly it's not an important thing to most fans.

      final straw was in FF X2. When they had me "massage" the back....... I romptly [sic] went back to the store and traded the game in for something better.

      Wow, you didn't like one mini-game. I'm amazed by how you've ever managed to play an FF in the first place, considering that one mini-game is apparently enough to drive you away. I also feel you're losing the focus here... the point of an FF is the story, not the packaging. FFX-2 has a pretty good story (although obviously not if you haven't played FFX), and decent gameplay to back it up... at the very least, not very different from any other FF's gameplay. If you refuse to play an FF ever again because of one game in the series, that's just plain shallow.

  46. Unlike Nintendo, MS gets this by geoffrobinson · · Score: 1

    They are what they are b/c of backward compatibility. And the only reason Sony and MS have a major foothold is b/c Nintendo way-back-in-the-day never got backwards compatibility.

    --
    Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
    1. Re:Unlike Nintendo, MS gets this by Anonymous Coward · · Score: 0

      Nintendo attempted it, much to their detriment, with the SNES. It contained the same processor family as the NES, despite being a significantly less powerful CPU than what was available at the time. SNES, despite being released years later, was slower and less powerful than the Genesis.

      However, Nintendo has always supported backwards compatibility with Gameboy, to the extent that I'm pretty sure that DS still runs the original Gameboy games. That's 4 families back, now.

      And now Revolutions is supposed to be backwards compatible with Gamecube, but we shall see.

    2. Re:Unlike Nintendo, MS gets this by RogueyWon · · Score: 1

      The DS does not, by default, play GB or GBC games. It's apparently possible to play these by loading the images onto a GBA flash-cart, but that's still going to be beyond the reach of the average user. Moreover, back-compatibility with the GBA on the DS is a bit half-arsed. While you can play games, you can't do multiplayer via link-cable or link up with a Gamecube for multi-platform features.

      I'm not sure about Gamecube/Revolution compatibility, but the fact that the machines will apparently use different size media doesn't necessarily bode well.

    3. Re:Unlike Nintendo, MS gets this by satoshi1 · · Score: 1

      How is MS what they are because of backwards compatibility? Last I checked, the Xbox was MS's first system, they had (and currently have) nothing to be backwards compatible with.

    4. Re:Unlike Nintendo, MS gets this by KeeperS · · Score: 1
      You're right, the DS isn't completely backwards compatible. But come on. The original GB is over 15 years old. The GBC is 7 years old. I'm surprised that Nintendo maintained backwards compatibility as long as they did. If somebody does have some pressing need to play GB or GBC games, the GBA is still for sale just about everywhere. The Game Boy Player for Gamecube is also an option.

      As for Gamecube/Revolution backwards compatibility, it's already been confirmed.

    5. Re:Unlike Nintendo, MS gets this by tepples · · Score: 1

      The Game Boy Player for Gamecube is also an option.

      Not necessarily. There are a few Game Boy Advance titles that freeze on purpose on the Game Boy Player accessory because the titles' publishers don't want players to videotape the FMVs. Majesco is especially guilty.

  47. How's this gonna work? by artemis67 · · Score: 1

    Have you ever tried playing a PC game on the Mac using VirtualPC? Performance is downright AWFUL. The Mac side has been trying to do this for over a decade. The only thing that really worked well was OrangeMicro's OrangePC card, which was basically an x86 processor and memory on a NuBUS or PCI card. Even then, you paid a lot of money for an x86 processor that was years out of date, so again, games were out of the question.

    If MS goes the hardware route (adding the extra processor), I suspect that they will, once again, be taking a loss on the console.

    1. Re:How's this gonna work? by Jeff+DeMaagd · · Score: 1

      Putting in extra hardware is silly.

      If you are emulating all the libraries and API, it is probably going to be bad. Besides, for XBox 2, the emulation only needs to best the performance of the ~760MHz Pentium III that is in the original XBox. Porting the APIs to native code can greatly help, and three 3+GHz PowerPC cores should pull it off easily.

  48. Re:Microsoft's primary weapon in the console wars by giant_toaster · · Score: 1

    "an almost fanatical devotion to Bill Gates" has a such nice ring to it doesn't it! Shame he wasn't so popular back in the days of the spanish inquisition... That would be backward compatible!

  49. Dissapointing...l by C0d1ngM0nk3y · · Score: 0

    I actually bought an XBox because of Halo. I love FPSers, although it felt bad to be giving money to the big evil.

    I have to say the quality of the XBox hardware sucks donkey parts. They must have used the cheapest bits they could find. After just 1 year of use, (after the guarentee expired): the DVD drive keeps skipping, the power cable had to be replaced because there was a danger of it burning the house down and the joypad makes me run right every time I turn on the system for like, 5 minuites.

    This, combined with the fact that it took Bunge an age to release Halo 2 makes me think twice about buying another console that'll probably fall to bits after it's guarentee runs out.

  50. I care, a ton, about backward compatibility by ianscot · · Score: 1
    Backward compatibility matters to me. I don't have either an X-Box or a PS2 -- the kids are younger, we have a GameCube they got as a present. At the moment when I bought a system, it'd mean a lot to know it worked for the older games.

    It would matter to me for early adoption -- to pick up a handful of bargain bin older games for cheap, so we could play something.

    It would matter to them because their friends with other games could bring them over for sleepovers or whatever.

    And it would matter to me because having two separate systems set up means five hundred wires that 11-year-olds will forget to put away when they're done. I'm not 21, I'm not living in a dorm. Putting one box away in its wicker basket under the TV is much nicer.

    Ding! Your answers are ready. It's me.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  51. FFXI? by Anonymous Coward · · Score: 0

    Really? FFXI on the X-Box 360? That's the first I've heard about this and I'm a pretty avid long-term FFXI player. Forgive me if I don't take this statement at face value.

    However, this isn't to say I'm going to dismiss it out of hand entirely either.

    In many ways, FFXI - for those who aren't familiar with it, it's the Final Fantasy MMORPG for PC and PS2 and still one of the biggest examples of the genre around - felt like a game that would have been well-suited to the X-Box Live system, rather than to the PS2's rather patchy online services. If this story *is* true, then I'd hope that they'd preserve version compatibility, so that X-Box 360 players would be on the same servers of PC and PS2 players. However, the game is a few years old now and a considerable part of the way through its life-cycle. While I would personally welcome a new influx of players, I suspect many of my fellow players might be a bit less tolerant. I'd also worry that the gradual creep of inflation into the economy would make it very difficult for new players (without existing high-level friends in the game) to get started.

    1. Re:FFXI? by Anonymous Coward · · Score: 0

      It's on the front page of their website. Stop playing the game and read for a bit.

      They're planning on dumping the new xbox players on the existing servers, if you read the article.

      It sounds like there will be a graphics update at the same time, which will hopefully be ported to the PC too.

    2. Re:FFXI? by RogueyWon · · Score: 1

      Yes, you're right. Grandparent poster here - I can't access the Playonline main page or a lot of other gaming sites from work (or remember my slashdot login).

      I guess this is a pretty unambiguous "good thing" as it basically ensures that FFXI is going to be getting at least a couple more years of active support before retirement.

  52. "easily" by autopr0n · · Score: 2, Insightful

    Emulation is never really that "easy". Unless the X-box and ps3's graphic controller is compatable, I kinda doubt it would be possible. And how on earth are you goin to split up X86 instruction code so that it can run on seperate parts of the cell processor?

    --
    autopr0n is like, down and stuff.
  53. This is B.S. by mslinux · · Score: 1

    How do they maintain backward compatibility when switching from a x86 to a PPC processor? Sounds like B.S. to me. Some software based black-magic emulator will do the translation and I bet performance will suck.

    1. Re:This is B.S. by andyr0ck · · Score: 1

      dunno. if the specs are to be believed as shown (i'm gonna halve them, that's usually how it goes :-)) i'd imagine emulation is possible. 3 x 3.2 Ghz cores, emulating a 700 Mhz x86 chip? does anyone know the (estimated) maths on this?

    2. Re:This is B.S. by coolGuyZak · · Score: 1

      I don't know the math, but it seems perfectly feasible to me. Use 1 or 2 procs to perform the translations, and the other one to actually "run" the game. It all depends on how the PPC core is implemented--you'll need one hell of a backplane to make it work.

    3. Re:This is B.S. by Anonymous Coward · · Score: 0

      It would take a machine 10 times what the Xbox360 specs are to actually emulate an X-Box - seeing as the instruction set and the GPU are completely different. There is no way this will happen without software, unless they re-compile games for the new platform.

  54. Free ports? by Jeffool · · Score: 1

    I know 'some' programming, but I don't understand why it can't be perfect emulation. I mean, I understand why some games would work and some wouldn't, but I don't understand why there aren't other options. It would seem Microsoft could allow developers of the 'buggy titles' to host ported game code for free download on X360 Live. Put in a few checks that see if the player has put in a XBox 1 game, if so, check for emulation support, if that fails check for patched/ported code on the harddrive, and if not found then the patched/ported code on the net with the 'free content downloads' that X360 Live will offer to all users. The user would still need the original disc for all of the actual game content. Of course this isn't a "one-man-job" or anything, but is this not feasible for some reason I'm not considering?

    1. Re:Free ports? by Carrot007 · · Score: 2, Informative

      Because the corporations that produce the games really aren't into re-writing a game for nothing to satisfy a few people who will use the backwards compatibility.

      You still want to run all xbox games? keep an xbox, hey they'll be going dirt cheap anyway soon. Much like ps1's are now, I found it cheaper to buy a ps1 second hand with 9 memory cards rather than buy a memory card to replay ff7.

      --
      +----------------- | What is the question!
    2. Re:Free ports? by satoshi1 · · Score: 1

      So you can get a PS1 and 9 PS1 memory cards for less than the $15 (maybe even less) that would be required to buy a PS1 memory card and play it on your PS2?

  55. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  56. Considering that the Xbox has an x86 CPU by arduous · · Score: 1

    Considering that the Xbox has an x86 CPU, and the Xbox 360 has 3 PowerPC CPUs, they will have to at least emulate a x86 CPU.

    --
    "It's the smell! If there is such a thing." Agent Smith - The Matrix
    1. Re:Considering that the Xbox has an x86 CPU by justforaday · · Score: 0

      Ya think?

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  57. Re:Microsoft's primary weapon in the console wars by Hubertus_BigenD · · Score: 1

    No one expects the spanish inquisition!

  58. Commence the 'in-your-face' dance by @madeus · · Score: 0

    The best thing about rumours, is of being smug and in-gracious when your assertions are proved correct.

    I shall now burn karma and indulge myself (if you don't want to see this, you may look away now).

    I didn't predict that the XBox 2 would have 'backwards compatibility', I merely pointed out that it was certainly eminently possible on the hardware given the specifications announced to developers and given pertinent information (such as the then recent purchase of the VPC x86 on PPC emulator from Connectix by Microsoft). In fact I *insisted* it was possible, even the face of occasionally rabid argument stating emphatically otherwise.

    I recently came across a thread with a user in which I had just this discussion, it was started by the user "king-manic" under the heading:

    "reasons MS can't be backwards compatible"
    "1- they changed CPU architectures.
    2- They changed GPU's and the previous GPU is hevaily heavily copyrighted.
    3- they have only 5-10 games worth playing on Xbox
    4- Emu of 3d graphics w/o glitches is a dream. Even ps2 had glitches and it included the god damn hardware."


    I set about taking this apart (admittedly rather harshly, but fairly), to be met with "king-manic" replying with:

    Is seems you've been well rebutted. I stand by my assessment and add the fact that there is no HD as one of your repliers mentions. Have you run emulation latley? for 20 year old games, they run flawlessly. on 15 year old games, almost perfect. on the last decade of game, their shit. it'll take another 5-10 years of emu for a pc to play an xbox game full speed via emu.

    And so on (you get the idea).

    At last, it seems we can now bring this matter to a close.

    *commence dancing*

    In closing, I look forward to all the future smug dancing I'll be doing when the PS3 is released, we discover the KillZone pre-rendered movie is very clearly just that and that not only is PS3 not able to do that by a LONG shot, but in fact the performance of the PS3 is behind that of the 360 in practice (dispite hyped specs) as it turns out (again) that Sony built something that's considerably more difficult for developers to use and as a consquence few games are able to exploit the hardware to the same degree.

    1. Re:Commence the 'in-your-face' dance by Anonymous Coward · · Score: 0

      The Playstation 3 looks to me like a rather simple design - a powerful, yet understandable, graphics unit from nVidia that will be able to utilise the CG compiler amongst other things, and a single PowerPC based processor with 7 extremely powerful vector units.

      What do todays game programmers understand well? Yes, a single processor system with a graphics card. The PS3 simply allows them to offload intensive FP subsystems (physics, video, etc) to the vector units.

      On the other hand, the XBox360 has 6 hardware threads. This will take a lot longer to be utilised well by game programmers for whom even two threads is virtually unknown of.

      I rather think that Sony has learnt its lesson, and the value of programmable hardware - each APU is a powerful processor that you can program to do whatever you want. Maybe the emulated PS2 EE is an APU program even.

      The PS2 was beaten by the XBox in terms of specification, yes, although the XBox did come out a lot later, was a lot larger and cost a lot more to make - did MS ever make a profit on the XBox hardware? Never mind that once programmers got to grips with the EE the games got a lot more features. The PS3 will come out 6 months after the XBox360 and have a lot more FP power. Maybe the demos will turn out to be a bit far reaching, although I tend to think that seeing as a lot of the demos were clearly done in realtime it isn't as pessimistic as you seem to think.

  59. I forgot the video card as well! by arduous · · Score: 1

    I forgot to also mention, the original Xbox has a Nvidia GPU, and the 360 has an ATI, so yes, the will have to emulate everything.

    I'd image this would of been one of the reason behind Microsoft aqusition of Connectix.

    --
    "It's the smell! If there is such a thing." Agent Smith - The Matrix
    1. Re:I forgot the video card as well! by @madeus · · Score: 0

      I forgot to also mention, the original Xbox has a Nvidia GPU, and the 360 has an ATI, so yes, the will have to emulate everything.

      Actually, the neat thing about this is, especially with a DirectX style abstraction layer, they can wrap a lot of the instructions and just perform equivolent operations on the ATI card, without a huge performance hit (as most of the operations will have exact equivolent functions on the ATI card).

      This sort of thing has even been done before by hobbists, to allow nVidia specific demos to run on ATI hardware (and amusingly, run /faster/ than they did on the then top end nVidia cards the demo was meant for).

    2. Re:I forgot the video card as well! by Anonymous Coward · · Score: 0

      You apparently haven't been keeping up with modern graphics. Half the war between nVidia and ATI is making sure that there ARE no equivalent operations. You want awesome-eyecandy-feature-X in a game (not by Id, since they're one of the few companies to go out of their way to write a truly abstract game)? You buy whichever card the company tells you they wrote the feature to use. Does the game use Shader 3.0 (directX 9.0c?) shader code? Consumer ATI cards don't support this yet, it ends up either ignored or emulated.

      Maybe the nvidia card used in the xbox was a genericized, stripped-down version, but I doubt it, given that I recall it being touted as better than the (at that time) current generation of commercially available geforce chipsets. Maybe the ATI chip used in the 360 will be better than the current generation of ATI chipsets and will support all the features that the xbox nvidia chipset supported.

    3. Re:I forgot the video card as well! by @madeus · · Score: 0

      To clear up some misconceptions, yes the vast majority of commonly used functions do have equivalent operations (rather unsurprisingly, as they are fundamentally doing exactly the same operations much of the time, by necessity) and no I don't think your assertion this is otherwise is true at all.

      I would also point out that very few game developers take advantage of these bleeding edge functions period (you just have to look at the results of the hardware profiles from the Steam survey to see why), and I certainly can't think of ANY titles since the RAVE/3DFX days that are actually vendor specific (that is, that require a card from $vendor to run).

      My comment about a team writing a wrapper was a regarding a team of engineers from MIT (IIRC), which allowed the DX9 nVidia 'Dawn' demo to run faster on a ATI Radeon 9800 Pro 256 MB GDDR II than on the native nVidia 5800 for which the demo was intended. Certainly hard evidence that plausible emulation is quite possible.

      But I digress....

      This is all rather irrelevant - rather than actually emulating a specific card, I'm suggesting they are more likely to take an approach comparable to the one as VPC 3 did for 3DFX PCI cards, essentially 'passing though' commands, representing the graphics card installed in the Mac (either nVidia or ATI) directly in the host operating system (so if you have a Radeon 9700 mobility on your PowerBook, that would be what you'd see on your Windows system in VPC).

      Obviously they couldn't do this /exactly/ in the same way as the 3DFX cards (as they host OS will be sharing the VRAM for one), so they might choose a half way house by doing something like representing a fixed 'entry level' DirectX 8.0 GPU from each vendor depending on your actual hardware (e.g. 5200 or 9200/9600) and provide pass-though functionality that way (so if you have a Radeon 9800 w/ 256 VRAM or a 9700 w/ 128 MB VRAM, it always represents something like a Radeon 9600 with 64 MB VRAM in the host OS - though that's probably a rather optimistic card).

      It's certainly possible they may decided to have the abstraction done by a 'special' driver written exclusively for the host operating system, and simply optimise it to take better advantage of the native hardware (i.e. much like the way things currently work, with but with improved acceleration, i.e. converting DirectX routines to appropriate Quartz/GL routines). I imagine you could get some quick gains with this sort of approach, but it doesn't seem a particularly maintainable or as widely compatible approach at first hand (and while it would make Windows operations seem much more responsive, it would sadly rule out using VPC for gaming I should think, but perhaps they are not building it with games in mind, just enhanced GUI performance).

  60. In this war... by Braingoo · · Score: 0

    There are only 2 important rules that will decide the winner. What a console can do and what a console can't do.

  61. Emulation or just Ports by bWareiWare.co.uk · · Score: 2, Interesting

    Why would you go to the trouble of emulating a x86 game on a PowerPC (then testing to see if it is playable), the games companies won't have lost thier source, can't they just recombile for for the PowerPC. As long as M$ has put some backwards compatablity in the APIs.

    THey could just download the new code via XBox Live when you inserted an old CD (still reading the media content from the CD).

    This way they could market the XBox 360 as plaing version 1 games "Better then the original!", given people a reason to upgrade before they even have a decent games libary for the new system.

    1. Re:Emulation or just Ports by iansmith · · Score: 3, Informative

      [ ...the games companies won't have lost thier source, can't they just recombile for for the PowerPC... ]

      You never worked for a game company before, have you?

      The game industry moves so fast that in many companies by the time a gold CD ships, the team is already broken up and working on other projects that are late with nobody left over to tidy up.

    2. Re:Emulation or just Ports by the-stringbean · · Score: 1
      THey could just download the new code via XBox Live when you inserted an old CD (still reading the media content from the CD).
      Right... lets do some figures here.... lets assume that for a said XBOX title 1Gb of code needs to be re-downloaded (not unfeasible, especially considering that an XBOX disc can hold up to 9Gb). That's 1,048,576kb which on a typical T1 connection (I'm classing my university link as typical ~300kb/s downspeed) would take around 1 hour to download... On a 512k broadband connection this would take closer to 4-5hours! Then you have to take into consideration the fact that a lot of XBOX titles will be coded using bits of assembly language to improve performance - This is going to be far more than a mere recompile. They are not going to recompile the source and put it on Live! The backwards compatibility is going to be emulation! Looking at the article:
      Elsewhere, Microsoft revealed that the Xbox 360 "will be backward-compatible with top-selling Xbox games." This non-specific explanation seems to indicate that the changing processors between Xbox 360 is going to make it too difficult to ensure complete compatiblity - however, it's unclear what percentage of Xbox titles will run on Xbox 360.
      This sounds to me that they will only guarantee compatibility with the most popular titles so it is most likely to be a fairly standard emulation affair (like the PS2, GBA, DS...) - Microsoft are just covering their backsides just in case game x isn't compatible. (Also someone mentioned that Steel Batallions won't work as their is no controller port - XBOX controllers are USB, the XBOX 360 has 3 USB ports!)
    3. Re:Emulation or just Ports by bWareiWare.co.uk · · Score: 1

      I partially accept your point, but 1Gb of code??? The is no dificultiy pulling the resources of the originall disc (even if they are embeded in whatever the XBox called .exe). The is no way any game toped 100MB of pure code, 10MB is probably more normal.
      IIRC the whole of MS Office is well under 100MB.

  62. +5 Brilliant by Rick+and+Roll · · Score: 1
    That is a distinct possibility. It really sounds MS-like to me.

    I'll be disappointed if the majority of games don't work. That will mean MS can't decide to build something complicated and build it like Apple.

    1. Re:+5 Brilliant by Anonymous Coward · · Score: 0

      "I'll be disappointed if the majority of games don't work. That will mean MS can't decide to build something complicated and build it like Apple." Funny, I thought Windows was already a pretty good example of that.

  63. Well.... by shoptroll · · Score: 4, Interesting

    I wouldn't exactly call FFXI a hot-ticket item. The game has been in decline for a bit now. This just sounds like S-E trying to expand their user base to the XBox fanboys who dropped the PS2 when XBox came out.

    Future collaborations sounds vague at best. Although the rumor mill has been saying that the exclusive contract with Sony is almost up (I never knew one was ever in existance or with a time limit), and Square-Enix has been branching out over the past few years.

    S-E will ultimately go wherever they think they can perform the best. Which is why they left Nintendo (cartridge would severely limit their options) and if MS is truly poised to dominate the market, then seeing them switch to XBox360 is a no-brainer. Also, they seem to be following Sakaguchi's coat-tails with Mist Walker announcing its two RPGS for XBox360.

    Finally, this could be a good move for MS with the 360, since the original Xbox didn't have a large library of RPGs, which is something the PS2 had an abundance of.

    --
    Insert Sig Here
    1. Re:Well.... by bluk · · Score: 1

      They already have Final Fantasy's for Nintendo's systems (Gamecube, Gameboy, Revolution and DS). PSP has a game coming out, PS2 has at least 2 (the FFVII spinoff and FFXII), and even cell phones are getting new games. Where is MSFT's new game? FFXI will probably come out for all 3 new consoles too or some variation. SquareEnix really wants to expand their online offerings from recent interviews. MSFT needs DragonQuest/Dragon Warrior to really succeed in Japan. Once they have that, then I'll believe the Japanese are interested in the Xbox.

  64. Backwards compatibility by Troll'N · · Score: 0, Troll

    I don't know if any of you have experianced backwards compatibility on the PS2 but i thought it sucked. Being that i had to wait over a year for gran turismo 3 to be released i started playing the ps1 version of gran turismo 2 on my ps2. the graphics seemed to be sub par of my ps1 and the load time was no better on the beefier ps2. I maybe a minority in thinking backwards compat. is useless. if i want to play halo 2 or Lego starwars i will put the disk in my original xbox... Wow now there is a concept.

    1. Re:Backwards compatibility by goodenoughnickname · · Score: 1
      ...the graphics seemed to be sub par of my ps1 and the load time was no better on the beefier ps2.
      Did you turn on Texture Smoothing and set Disc Speed to fast?
  65. Re:Emulation - Actually VPC will be getting faster by @madeus · · Score: 0

    Actually yes, I think it's safe to say yes it may very well (in around about way) improve VPC on Mac OS X...

    VPC 3 (when it was still owned by Connectix) supported certain graphics cards, specifically 3DFX cards, natively. Meaning you could play 'Windows' games that supported the 3DFX Glide driver in real time (because the actual CPU load from games like Quake and Tomb Raider was relaatively low).

    Sadly 3DFX imploded, and the feature was dropped from Virtual PC 4 (and subsequent releases), apparently too much trouble to maintain.

    Microsoft *were* going to add this type of functionality back into VPC 7 (the current release, their first since purchasing it from Connectix) but they stated on their web site this was dropped and will be in a future release.

    Apparently this is because they had to rework the code for the 64 Bit G5 CPU's, as the the existing VPC code relied on reverse endian support - a feature of the G4 range, but not the G5 range, as I understand it.

    Fortunately, Microsoft's Mac team seem fairly committed to re-visiting this feature, which is fantastic news. Given that these days it's essencially the same range of ATI and nVidia graphics cards in both the Wintel world and in Apple systems, it should allow a whole number of Windows games to be playable on Mac OS X at reasonable speeds (I'm particularly thinking of MMOG's and RTS games, and perhaps FPS games on the level of say Halo and CoD).

    This of course leads on to the intreging possibility of them selling a quick and dirty porting SDK to game developers (can't help thinking it's unlikely, but it would be cool).

  66. Yes it will partially work for some select things by smartin · · Score: 0, Troll

    Now you know it's a Microsoft product.

    --
    The difference between Canada and the USA is that in Canada healthcare is a right and gun ownership is a privilege.
  67. YAY by blake3737 · · Score: 0

    Now I can inbreed chocobos EVEN FASTER and in more detail than EVER!!!

  68. moo by Anonymous Coward · · Score: 0
  69. No Controller ports by goochman · · Score: 2, Insightful

    hince incompatible with lightgun and STEEL BATTALION. This may just be a "CYA" type "selective compatibility" since all the games work with the wireless controller.

    just my $0.02

    1. Re:No Controller ports by WebGangsta · · Score: 1

      I'll guess that the DDR games and Xbox Music Mixer would be on the "non-compatible" list as well.

    2. Re:No Controller ports by Anonymous Coward · · Score: 0

      The XBox 360 has a couple of USB ports, which can supposedly be used to connect wired controllers or other USB devices. As most of us know, the original XBox controllers are basically USB controllers with non-standard connections, so it might still be possible to play Steel Battalion (assuming it's emulated correctly) by using an XBox->USB converter for the controller.

    3. Re:No Controller ports by Hidyman · · Score: 1

      There are 2 USB ports on the front.
      I predict that there will be an adapter for your old controllers.

      --
      You can't take the sky from me ...
    4. Re:No Controller ports by Kiryat+Malachi · · Score: 1

      Or a wireless transmitter with an old-style controller plug on it; plug your SB controller into the wireless xmitter and it sends over the air to the 360.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  70. yay by Yer+Mom · · Score: 1

    A Llamasoft light synth! And without having to stick a toilet on top of your console, either...

    --
    Never mind Spamassassin. When's Spammerassassin coming out?
  71. And one for redundancy? by Dracolytch · · Score: 1

    So, here's what I'm trying to figure out... What's the idea behind having 1 SPU "reserved for redundancy"? Wouldn't it be better to have all the SPUs available, and then them for redundancy as needed? Thoughts? Ideas?

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
    1. Re:And one for redundancy? by javaxman · · Score: 1
      What's the idea behind having 1 SPU "reserved for redundancy"?

      I assumed it was doing scheduling. Are you in the right story?

    2. Re:And one for redundancy? by Dracolytch · · Score: 1

      Nope. But that's what you get when you have two stories on almost the same subject right in a row.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    3. Re:And one for redundancy? by Anonymous Coward · · Score: 0

      I saw on Anandtech that the suspition is that it will increase chip yields.

    4. Re:And one for redundancy? by ian+mills · · Score: 1

      My guess is that its only redundant in that it will be made in all chips but may not be working in all the chips. It is a monstrously complex chip, and just as Ati has sold graphics chips with only 4 of the pipelines enabled (the 9500) as a way to sell chips that don't have all 8 pipelines working, Sony is apparently expecting to get a fair amount of chips with only 7 working SPE's. But this is just my guess.

  72. You fucking moron... by Anonymous Coward · · Score: 0, Informative

    Microsoft purchased Virtual PC a few years ago to tackle this very problem. Remember how they had hundreds of labs set up with g5's? Everybody saw this coming, that is, everyone except ignorant fucks like you who can't take off their Microsoft bashing glasses long enough to get a fucking clue.

    1. Re:You fucking moron... by DrXym · · Score: 1
      Yeah right dolt. That's why they waited until Sony announced their plans for backwards compatibility before revising their own. It was clearly a contingency "we don't want to do this if Sony doesn't" feature. No they do have to do it, and it'll be interesting to see how and what level of emulation that can do with two disparate architectures.

      As for bashing MS, I wasn't. It was an observation, and probably close to the truth as it happens.

      Your two lines of screechy overreaction, remind me of the old days of C64 vs Spectrum, Amiga vs Atari, Mac vs PC etc. There were a lot of ignorant zealots in those 'wars' too. I guess some losers are so emotionally invested in a piece of kit that it is a religion to them, and woe betide anyone who passes comment about their beloved platform.

    2. Re:You fucking moron... by Anonymous Coward · · Score: 0

      Uh.. buddy get a girl friend and a life.

  73. Selective Compatibility? by duerra · · Score: 4, Insightful

    With "some, but not all" games being supported for backwards compatibility, there's no reason to believe that *any* games will work as originally intended. You can't call it backwards compatible if... well, it's not backwards compatible.

    I can just see it already. Microsoft will heavily promote the XBox 360 as being "Backwards Compatible**"

    ** But not really. Actually, only Halo2 is compatible. Everything else is subject to this nice little disclaimer here.

    1. Re:Selective Compatibility? by tedrlord · · Score: 1

      I believe the technical term for that is "backwards compatible, kinda."

      --
      [insert witty quote here]
  74. WOW, THAT WAS... by Anonymous Coward · · Score: 0

    Unimpressive. Select backwards compatibility on select titles, meh graphics, not too interesting multimedia/entertainment hub features, and other features like allowing people to watch deathmatches? That one has existed on PCs for quite some time, was all of this really suppose to get me excited for the xbox360?

    Heck, even the proposed launch line up is unimpressive. Yawn, re-hashed sequels and franchisees with litte changes or anything new, your usual sports tittles, etc. Plus given how Rare planed Kameo to be a Gamecube title, it was going to be a Xbox1 title, and their current track record, I have to say I doubt it will be released.

    Heck, Rare are finally going to release their Conker remake, something they started way back when the Xbox was first planed. If they release Kameo at all, at least look forward to it at the end of the Xbox360's life cycle.

  75. Do you have a VHS and a DVD? by Anonymous Coward · · Score: 0

    I know I do.

  76. How will XBox controllers work with WiFi by SuperKendall · · Score: 1

    I noticed in the XBox specs the controllers were 2.4 GHz. Well isn't that the 802.11 frequency? I don't buy 2.4GHz phones to avoid messing up my WiFi signal...

    So does that mean that the controllers are really running over WiFi? It seems like the only way it could work.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:How will XBox controllers work with WiFi by Hidyman · · Score: 0

      Actually they are not 802.11.
      I have a friend that worked with microsoft on the controllers.
      They are in the 2.4GHz band, but they use a very robust modulation scheme that overcomes most interference.

      --
      You can't take the sky from me ...
  77. FF7 Tech Demo by ichthyos · · Score: 1

    I believe he was talking about the <a href="http://www.gamespot.com/ps3/rpg/finalfantas<nobr>y<wbr></wbr></nobr> vii/index.html">FF7 technical demo</a> that was included in yesterday's PS3 press conference at E3. It was basically an impressive live-rendered version of the opening for FF7 that improved on the character animation of Aeris and Cloud, and left people wondering whether Square-Enix would be re-releasing FF7 for PS3.

    1. Re:FF7 Tech Demo by ichthyos · · Score: 1

      Fixed link: FF7 technical demo

  78. New PS3 and Xbox 360 Trailers by Conception · · Score: 1

    Can be found at gametrailers.com.

    Grand Turismo... damn.

  79. not correct by Anonymous Coward · · Score: 2, Informative

    for the PS2, the entire PS1 circuitry was located away from the emotion engine, and tucked away in the peripheral IO processor.

    1. Re:not correct by mink · · Score: 1

      The PS3 still needs an I/O processor, why not use the same one.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  80. old Xbox games by lylfyl · · Score: 1

    What games should I pick up for cheap from the original Xbox, then?

    Can't afford to blow $50 per game for the new ones, but I figure I should look for some of the older ones. Which ones are clever, entertaining, and can't afford to be missed? (yes yes, Halo, DOA, I know the big names, but I'm looking for the ones that didn't get as much press.

    1. Re:old Xbox games by Anonymous Coward · · Score: 0

      It depends if you have another console or not. Many of the best games are cross-platform: Soul Calibur 2, the Timesplitters series, Burnout 3, GTA 3 and VC, Silent Hill, etc. It's almost as if the "console wars" don't matter...

  81. Re:Emulation - Actually VPC will be getting faster by mdarksbane · · Score: 1

    I agree that it'd be great to have increased game selection, but why not just run the Mac native port of Halo? ;-)

  82. Why, thank you unbiased report. by AzraelKans · · Score: 2, Interesting

    Nice of you to show up with an article to an actual important presentation, then water it down with the "nay saying" comments of blogs. "The Xbox Suxors! news on eleven"

    I mean the second comment (blog) started: "(actual comment) Im going to give out the win to PS3 because their graphics were a lot cooler. (/actual comment)"

    Point 1: Sure thing bub! I mean why dont you just skip that theres going to be xbox live for FREE in each 360? that you'll have a cool IM system, with some tivo like features mentioned? or that you could even design and sell stuff for games online? (not buy, SELL even I can see a benefit there!) I mean those are totally not worth talking about features right?

    point 2: this is slashdot land of the "gameplay first, graphics second! damn it!" motto, and now it turns out we are completely signing out a console because the other flashed some pretty graphics at us? nice bias there bub!

    I admit some games shown had lesser graphics (in some cases not, I mean check out gears of war!) but they were all ONLINE capable. In ghost recon 3 each window that pop out was an online partner trying to tell you something or showing you a location in a map, doesnt that add a lot to strategic gameplay?

    Is a bit too early to cast out an opinion on this, at least an intelligent, unbiased opinion that is.

    --
    Go ahead MOD my day!
    More opinions here
  83. Note: opinion. by coolGuyZak · · Score: 1

    I liked Fusion Frenzy. It's more of a party game, but quite entertaining.

    Metal arms was great as well. Not only did it have a killer storyline, but the mechanics were fresh, and the multiplayer action brilliant.

    Fable was interesting, but failed to love up to the hype. It was also painfully short. From my experience, it's a love it or leave it game.

    If you are into arcade sims and noir, Crimsom skies is worth checking out.

    Ninja Gaiden: hot. Hard, but hot.

    I think I'll leave it at that. Out of the list, I'd say that Metal Arms was the most fun.

  84. Cedega XB by tepples · · Score: 1

    The XBox OS? You mean the Windows kernel and graphics subsystem?

    Wine is free software. Who's to say that Sony won't partner with TransGaming to make Cedega XB? Emulation of a competitor's previous console has already been declared lawful in two lawsuits that Sony lost (Sony v. Connectix and Sony v. Bleem).

  85. Code Morphing, obviously by tepples · · Score: 1

    And how on earth are you goin to split up X86 instruction code so that it can run on seperate parts of the cell processor?

    How does a Transmeta Crusoe processor split up i686 instruction code into multiple instructions for its VLIW core?

    1. Re:Code Morphing, obviously by CableModemSniper · · Score: 1

      There is a very tiny "Real Programmer" inside every Crusoe. He takes the x86 instructions as they come in and very very quickly re-writes them for the Crusoe's instruction set. I've just violated my NDA, better tick post-anonmously.

      --
      Why not fork?
    2. Re:Code Morphing, obviously by autopr0n · · Score: 1

      How does a Transmeta Crusoe processor split up i686 instruction code into multiple instructions for its VLIW core? Not very quickly.

      --
      autopr0n is like, down and stuff.
  86. Reminds me of ColecoVision by vistic · · Score: 1

    The old ColecoVision had an add-on that allowed you to play Atari 2600 games on it (the Coleco's rival).

    So I guess there's some precedent.

    1. Re:Reminds me of ColecoVision by Anonymous Coward · · Score: 0

      Both the Intellivion and Colecovision. However it probably wouldn't work today because of the underlying software (such as the BIOS). Of course we shouldn't overlook Bleemcast which while only playing three PS1 games (even with graphical improvements) before Sony sued them into oblivion.

  87. Did the GCN flop in Europe or something? by tepples · · Score: 1

    In order to change the conclusion that Xbox came in third place worldwide, Xbox would have had to destroy the GameCube in Europe and/or Australia. Do you claim that this is the case?

    1. Re:Did the GCN flop in Europe or something? by Nerull · · Score: 1

      A story a few months ago stated that the gamecube was barely selling at all in europe. Many stores didn't even bother carrying it anymore.

    2. Re:Did the GCN flop in Europe or something? by Anonymous Coward · · Score: 0

      Ah no - Australia doesn't even matter. It might make up 1% of the world gaming market if it is lucky. You add up Europe, the U.S., Japan, South America - Australia's 20 million population compared to over 1 Billion.

    3. Re:Did the GCN flop in Europe or something? by Rayonic · · Score: 1
      In order to change the conclusion that Xbox came in third place worldwide, Xbox would have had to destroy the GameCube in Europe and/or Australia. Do you claim that this is the case?

      Pretty much. Did you miss all those stories about British retailers dropping the Gamecube? Nintendo has treated the European market pretty crappily this generation. They're a distant third place in Europe.

      Xbox has done reasonably well in Europe, though of course the PS2 still has the highest penetration by a wide margin.
  88. Buy Xbox Games He means by Anonymous Coward · · Score: 0

    It will play games with your games - now that's cute! Gotta love MS, they really know how to double-speak. Buy backwards-compatible, they mean you pay to play your old games again. Now that's what I call gamesmanship!

    No wait a minute, we change our minds. Pleeeeze buy our box, we are sure it will run the most important games from the xbox. i.e. the game that takes your money - sucka.... he he

    I love the speak - best trash can speak there is.

  89. Classic games by tepples · · Score: 1

    I played Balloon Fight yesterday, on my old 8-bit NES, finishing 30% of the single-player mode on my first life.

    And Nintendo appears to own all w.r.t. compatibility with classic games. The company has announced an online ROM rental service, featuring classic NES, Super NES, and N64 titles, which looks like it will win a lot of converts to Revolution from the abandonwarez/emulation scene.

  90. A 32-bit patch for a 16-bit OS... by tepples · · Score: 1

    How is MS what they are because of backwards compatibility?

    1. Xbox is source compatible with Windows XP.
    2. Windows XP is binary compatible with Windows 98.
    3. Windows 98 was binary compatible with Windows 3.1.
    4. Windows 3.1 was binary compatible with MS-DOS.
    5. MS-DOS was source compatible with CP/M.
    1. Re:A 32-bit patch for a 16-bit OS... by satoshi1 · · Score: 1

      So... Without modifying anything, I can run my copy of Windows XP Pro (and, according to your post, Win98 and below), and run Adobe Photoshop or Macromedia Fireworks on my hypothetical Xbox?

  91. Source compatibility by tepples · · Score: 1

    Nintendo attempted it, much to their detriment, with the SNES.

    Though the Super NES was not binary compatible with the NES, it was source compatible to a large extent, which let a lot of publishers quickly convert late NES titles to Super NES launch titles (such as Maxis's SimCity).

    1. Re:Source compatibility by geoffrobinson · · Score: 1

      But you couldn't put in your old games you had lying around. Very bad move on Nintendo's part.

      --
      Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
  92. 180, you stupid, spaghetti-slurping cretin by Anonymous Coward · · Score: 0

    Tony Vivaldi: What is this, Benedict? First you're my friend; now you turn a... 360 on me!

    Benedict: 180, you stupid, spaghetti-slurping cretin - *180*! If I did a 360, I'd go completely around and end up back where I started!

  93. Xbox has breakable moving parts by tepples · · Score: 1

    You still want to run all xbox games? keep an xbox, hey they'll be going dirt cheap anyway soon.

    Consoles with moving parts break, and the Xbox is the only major game console currently shipped with two spindles (DVD-ROM and HD). Should Microsoft discontinue production of Xbox consoles, will I always be able to get an Xbox console repaired at a Microsoft authorized service center?

  94. Gaming has finally ARRIVED! by Thud457 · · Score: 2, Insightful

    Just like Hollywood.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  95. And no native DDR for Xbox 360 either by tepples · · Score: 1

    I'll guess that the DDR games and Xbox Music Mixer would be on the "non-compatible" list as well.

    Konami wouldn't want to make DDR for the Xbox 360 console, given that Microsoft has announced a requirement that all games for Xbox 360 support custom soundtracks. Letting a player import songs into a hypothetical Ultramix 360 would destroy the market for new mixes.

  96. It won't be backwards compatible by nagora · · Score: 1
    MS have trouble with backwards compatibility when staying within the same processor family. This is just going to be B/RSOD city, isn't it?

    Of course, the advertising won't mention that it only supports three games and they crash every ten minutes, will it?

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  97. Bow down before the one you serve by tepples · · Score: 1

    But not really. Actually, only Halo2 is compatible.

    And the only version of Halo 2 that is compatible is Pretty Hate Machine by Nine Inch Nails, which will work as a custom soundtrack.

  98. Not Emulation! by Jagasian · · Score: 1

    I have said it once before and I will say it again. Microsoft will most likely not use emulation to support previous games. Instead, they will simply recompile the Xbox 1 games for the Xbox 360. Since they are being selective about which games to support and since most of these games are professionally written in a high-level language targetting a high-level API, porting to the new Xbox will be easy.

    This means that Microsoft only needs to distribute small executables for each recompiled game. What makes these games big is not the executable content, but the textures, models, levels, sound effects, music, etc. Hence when somebody boots an Xbox 1 game, the Xbox 360 can contact a server via Xbox Live and see if a recompiled executable is available. If so, it is downloaded to the harddrive and executed, using the art content on the DVD but ignoring the old executables.

    Selecting to just recompile the popular games is far easier than implementing an emulator.

  99. Sleepless in Seattle by tepples · · Score: 1

    Unlike the PS2's back-compatibility logic, a used PS1 can be used on a separate TV while someone else in the house is using the PS2 to watch 12 hours of Meg Ryan movies.

  100. Square by dmarx · · Score: 1

    I'm an RPG fan. Now that Square's going for the Xbox 360, will other RPG makers follow suit? RPGs were one area in which the Xbox was weaker than the PS2.

    --
    "Do I dare disturb the universe?"
  101. Custom soundtracks by tepples · · Score: 1

    So if I want to play Tsugaru, I have to load up Ultramix 1. If I want to dance to Ordinary World, it's got to be DDR Max.

    Tried StepMania lately?

    I also am planning to get In The Groove, a competitor product, just for more variety.

    All ITG products appear to be delayed indefinitely due to a patent infringement lawsuit from Konami.

    Anyway, I am glad they will run on the PS3 & Xbox 360.

    Not necessarily. With the controller ports replaced with a wireless transceiver, where will you plug in the dance pads? No, there probably won't be new dance pads for the Xbox 360 console because there probably won't be a new DDR game, in turn because Konami probably doesn't want people using the Xbox 360's custom soundtrack feature to add new songs to old mixes.

  102. Great that they overcome, but what about others? by SuperKendall · · Score: 1

    Interesting, but I wasn't worried abou the XBox controllers working (though now that you mention it that is good to clear up as it would be super annoying to have the controllers cut out).

    I was more worried about how well other existing WiFi networks would react to the presence of the XBox 360 controllers/base in the house. Will it overwhelm my existing WiFi network? And if you do add a WiFi adaptor to the XBox, then how will it work in conjuction with the controllers? It just seems really odd to overlap the frequencies with two different devices.

    Thanks for confirming the controllers are not WiFi though.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  103. woah by thanew · · Score: 1

    will this be an actual ff game or will it turn into a MMORPG.. because I honestly don't like the direction that ff is heading, and obviously sony doesn't have much of an online thing going on so it really is better for them to move to the xbox with a real network setup rather than each company having a different online setup.

    1. Re:woah by Anonymous Coward · · Score: 0

      Uhh...FFXI is an MMORPG...

  104. Wasn't nearly as important by tepples · · Score: 1

    Binary compatibility wasn't nearly as important at the Super NES launch as it is now, as the major objections this time around didn't apply then:

    • First-time console buyers looking for something beyond the launch titles: Around the time of the Super NES launch, Nintendo had a near monopoly on the North American video game console market, and a representative quoted that 85 percent of Super NES buyers already owned an NES.
    • Replacing worn-out consoles: The front-loading NES had a moving part (the ZIF cart connector). The later top-loading model had no moving parts and wasn't as likely to break down as the front-loader or current disc-based consoles. In addition, Nintendo contined to produce NES consoles throughout much of the Super NES's life.
  105. Recompiled game binaries by Bobtree · · Score: 1

    Here's my best guess:

    1) take game for existing Xbox (intel + nvidia)
    2) re-target compiler for Xbox2 (powerpc + ati)
    3) make new binary available on Xbox2 Live
    4) insert original Xbox game disc in Xbox2 and run with new Xbox2-ported binary
    5) profit!

    This is so much easier than emulation that it's virtually a no brainer.

  106. X-box Innovation ??? by popo · · Score: 1, Troll


    From the article:

    Xbox has become a major force in video-game innovation, and we couldn't be more captivated by the Xbox 360 canvas," commented Yoichi Wada, president of Square Enix

    Can someone enlighten me on which "innovations" the Xbox is responsible for? Its hardware was standard. Its games were largely ports, and its online service is a 'pay' version of what PC users take for granted.

    --
    ------ The best brain training is now totally free : )
    1. Re:X-box Innovation ??? by clontzman · · Score: 1

      Can someone enlighten me on which "innovations" the Xbox is responsible for? Its hardware was standard. Its games were largely ports, and its online service is a 'pay' version of what PC users take for granted.

      Xbox is by far the most innovative console of this generation. Built-in HDD, custom soundtracks, HD output, 5.1 output. There's nothing on the PC like Xbox Live -- the ability to have cross-game invitations, stats, voice messaging and voice communication is far more evolved than what's on the PC right now (I play both PC games and Xbox games and the online experience can't be compared).

      Looking at the specs for both the PS3 and the early specs for the Revolution, it looks like they're trying to emulate the best parts of what the Xbox 1 did. That sounds like innovation to me.

  107. Only reason to buy xBox is Fable by WillAffleckUW · · Score: 1

    and if they're not doing that, then I'll just wait till someone tries to get rid of his old xBox instead of paying the MSFT tax.

    --
    -- Tigger warning: This post may contain tiggers! --
  108. holding out for the system 370 by wardk · · Score: 1

    or maybe even the Z series X-Box

  109. Source compatibility != binary compatibility by tepples · · Score: 1

    So... Without modifying anything, I can run my copy of Windows XP Pro (and, according to your post, Win98 and below), and run Adobe Photoshop or Macromedia Fireworks on my hypothetical Xbox?

    No, because you are not a duly authorized representative of Adobe, which controls the programs' source code. Remember that some of those lines read "source compatible", not "binary compatible". A platform's source compatibility is not worth as much to a platform vendor as binary compatibility, but it's still worth some, as it lets the platform vendor quickly build a set of launch titles.

    1. Re:Source compatibility != binary compatibility by Anonymous Coward · · Score: 0

      Technically you reversed the XBox. I think.

      Windows XP is source compatible with the XBox - that is, XBox code can be compiled to run on Windows XP. The reverse is not necessarily true, a program written from Windows XP may not be capable of being recompiled for the XBox.

      Plus, this is assuming that the XBox code didn't do anything "natively". Porting from XBox to Windows XP is similar to porting from Linux to Mac OS X - they're fairly source compatible in that direction, but certain "Linux-isms" can prevent a simple re-compile from working.

      But, yeah, you're right. XBox code can be easily ported to run on Windows XP.

  110. Re:I have a terrible conflict of interests. by Anonymous Coward · · Score: 0

    How did that get modded off topic for goodness sake? Jeff Minter, the man who invented the lightsynth, has done a lightsynth which is part of the firmware for the new Xbox. This is an article about the new Xbox. Someone points this out and you mark it as off topic? Hello....
    OK so the link does work. It should have been thisAnd the video is fab.

  111. XBox 2 could do the same as PS2? by joggle · · Score: 1

    Doesn't the PS2 have a PS1 chip on it to play PS1 games? Couldn't the XBox 2 do the same, using a XBox 1 CPU to play the XBox 1 games?

    1. Re:XBox 2 could do the same as PS2? by Rude+Turnip · · Score: 2, Informative

      3 G5 procs (PPC) and a 733Mhz Celeron (X86) in such a tiny case? That's one heck of a kludge, and then you'd have to deal with two kernels. In the case of the PS2, the PS1 chip actually handles some IO functions, so it's not just sitting around.

  112. Not just about the American fanboys by rawket.scientist · · Score: 1

    I doubt we'll ever see FF's exclusively for the XBox. The Japanese market (which is a huge part of FF's base) would wail and gnash its collective teeth and generally put Square-Enix's stock price in the gutter. The S-E execs would be fools to alienate their most loyal fans.

    --
    John Hancock wuz here.
  113. Hmm someone forgot something by Foo2rama · · Score: 1

    "Xbox has become a major force in video-game innovation, and we couldn't be more captivated by the Xbox 360 canvas," said Yoichi Wada, president of Square Enix. "As the world's first cross-platform online game with more than 500,000 users, Final Fantasy XI will take advantage of the incredible power of the Xbox 360 platform, immersing gamers in spellbinding stories that come to life in high definition and through collaborative online gameplay."


    Umm World of Warcraft is cross platform... so is The original Everquest... since when is Mac/PC not cross platform?

    --


    ---In a time of Chimpanzees I was a Monkey.
  114. Makes sense now by IntergalacticWalrus · · Score: 1

    So instead of doing real backwards compat (which would be a bitch, especially with nVidia no longer on their side), it looks like Microsoft will simply _port_ older games to the new platform. I have to admit I think it's a pretty neat idea. I mean why not? With the included hard drive and broadband access, it could automatically download and store the appropriate executable. Non-machinecode ressources can be loaded normally.

    1. Re:Makes sense now by Anonymous Coward · · Score: 0

      Except that there's no hard drive included.

  115. Can't help but think.... by theHOG · · Score: 1

    Does anyone else see the dreamcast controler resemblance
    wouldn't be surprosed if the 360 was microsoft's last system
    besides, if youre going to spend half a grand on a gaming system might as well get a pc
    (hey guess what.. it's backward compatable too)

  116. Keyboard? by Trejkaz · · Score: 1

    It sounds like they'll be releasing a Keyboard on day one, doesn't it? After all, an MMORPG would be pointless without one.

    Do people think the keyboard will be wireless like all the other controllers? It would be really cool to see something like the GameCube keyboard (a stretched controller with keys in the middle...)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  117. Shader replacement by Namarrgon · · Score: 2, Interesting
    Nah, video games developed for the earlier generation does not mean video games redeveloped for the newer generation, I think that's pretty clear. It'll run your original Xbox discs.

    Obviously a version of MS's newly-acquired VirtualPC will be used to handle the CPU emulation, and the DirectX layer will cope with redirecting most of the the gfx calls smoothly enough. The tricky part is the patented nVidia shader code used in Xbox games.

    The only answer that make sense is that the emulator will intercept the nVidia shader code, match it against a database & replace it with a prewritten equivalent DXSL shader (as gfx drivers often do today, for better performance).

    Nicely sidesteps the patent issues, it's efficient, relatively easy, and can be upgraded via Live updates too, for further compatibility down the road.

    --
    Why would anyone engrave "Elbereth"?
  118. I'd say so, hell yes. by cfalcon · · Score: 1

    Never mind best hardware in class, the thing had a hard drive bulit in, plus a great online service that is generally superior, being a mostly centralized solution to the every-game-has-a-different-interface of the PC world. Those two things would count as innovation in the console market.

    Held to PC standards, no. But consoles aren't, being that they are totally not PCs.

    I own a Gamecube and a PS2. I'd prefer to never give Microsoft money again, because they are monopolistic and abuse that fact. I'm not interested in a subscription service that I have to pay a reasonable chunk of money for, and I don't feel that the system accomodates casual gamers very well. Additionally, I don't see as much software experimentation as I'd like, IMHO only Nintendo gets that done consistently.

    But the XBox did bring things fresh and new to the console world: it brought a lot of what was good about PC gaming to the market in a console. I was impressed, even though I'm not a customer. They certainly won over several of my friends. If I had been a big "Point-The-Screen" (First person shooter) fan, they might have won me over as well.

    (Stupid controllers big enough to surf on! That was another innovation!)

  119. Old savegames compatibility problem? by Cdn+General+Ist · · Score: 1

    All these discussions about backward compatibility and emulation - my old savegames may be the show-stopper for me. Virtually all Xbox games are locked until you complete milestones in the game. My kids have spent hundreds - nay, thousands of hours unlocking games. Their progress are stored as game saves on the internal harddrive. How do I get the saves to the new system? Do I buy an Xbox memory stick? - is it compatible to the Xbox 360? I can just imagine the reaction of my kids if I tell them to enjoy the new machine but they can't play their favourite characters until they redo all the levels in the game and complete all the inane challenges.

  120. Ass Backwards by sammaffei · · Score: 1

    Xbox 360's backward compatability sounds like a "knee-jerk, spur of the moment" decision to meet market outcry (and Sony's moves).

    This "limited" backward compatability of a few select high selling titles is lame at best. In one statement, Microsoft has devalued everyone's current library of XBox games and also decreased demand for all the Xbox games currently on the market. People will shy away from buying new games fearing incompatabilty or only buy the most popular titles (hurting smaller or niche developers).

    I will convert / trade my favorite titles (that can be) over to the PS2 (which will run on the PS3) and eBay the rest of my Xbox collection. 360 can stay on the shelves. I'm tired of getting boned by Bill.

    --

    Political correctness is the newest form of slavery.

  121. The Triforce by PhysSurfer · · Score: 1

    The video game industry has grown enough so that there's room for three players in the console wars now, if not more. I'm too lazy to look up sales, but I imagine the gamecube has sold more than the original NES.

    With brand recognition like Nintendo's, it will never be "out of the loop". As long as it continues to make money on its consoles, there is no reason for it to become a software only company.

  122. 10.4, good buddy by Anonymous Coward · · Score: 0

    The Cisco client has been fixed; VPC remains broken.

  123. Quiting smoking by Mycroft_VIII · · Score: 1

    I quit after a few years then picked it back up like an idiot years later then quit again several months ago.
    My advice is two-fold. First just plain quit, don't 'taper off' or any such non-sense, just stop cold and NO MATTER WHAT don't even come close to so much as a puff thereafter. Trust me you'll come up with all sorts of reasonable, smart, idiot to dissagree reasons to just smoke one more. THAT'S A TRICK your mind will play on you to satisfy the adiction.
    Good luck, if you can steadfastly refuse to pick them back up no matter what you'll do fine.
    If you've never tried before, just think of what Frodo went through trying to destroy the one ring, it's about like that (especially the constant subliminal pull to do otherwise slowly trying to erode the will) only compressed into a shorter time.

    Mycroft

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    1. Re:Quiting smoking by dlZ · · Score: 1

      It's funny, but I think that's the best way I've heard it put. And I feel so extra nerdy relating to that, especially after seeing a preview of Episode III last night, and enjoying it. At least I had a nice laugh at all the people dressed up waiting for the midnight opening when we got out.

      Thanks for the support, though. I quit once for over a year, and then ended up starting back up myself. And quitting this time is so much harder for some reason.

      --
      rm -rf ./evidence @ punkcomp
    2. Re:Quiting smoking by Mycroft_VIII · · Score: 1

      Yeah, it IS much harder the second time. I fear if a third should occure I'd have siezures and anurisms and maybee the universe implode one fine morning or two.
      The first time I KNEW I had it beat by the end of fourth day and was completely clear within a week or two.
      The second time I'm still occassionally feeling a light nag from time to time a couple months later.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    3. Re:Quiting smoking by Tim+Browse · · Score: 1
      especially after seeing a preview of Episode III last night

      Funny - I only just worked out that this smoking stuff must be in reference to your sig, which I can't see - but only because I turned them off a few weeks back, when some sad fuckwits started using Star Wars spoiler sigs again, for Ep. III this time.

      See? It's all linked.

      Plus if I ever meet anyone who uses spoiler sigs, I may have to punch them. Possibly with a good run-up. How's that for a spoiler?

  124. Re:I have a terrible conflict of interests..... by Anonymous Coward · · Score: 0

    ... has done the sound to light stuff for Xbox 360...
    Cool! Given history so far, that means the Xbox360 will fail.