No, "race" is a social term. If there really were different "races", then by biological standards it would not be possible for people of "different races" to have children.
Not everyone compiles a kernel weekly. I compiled 2.2.14 the other day... I did not reboot, I mean, hell that would kill my uptime! I will live with 2.2.13 for now.
Switching to 2.2.14 on the next power failure... :)
Rob has a disclaimer on the page stating that the comments belong to the poster and not/.
If the restraining order suggests that Rob must monitor/. constantly, or grep through all the comments looking for snippets of the code then they REALLY are nuts!!!
Certainly not the type of chip I want to be playing quake on... For now.
The telling quote is at the end of the article though: I'd say that it's only a matter of time before we hear an announcement of another product line from Transmeta. It won't be named Crusoe, because it won't be aimed at the mobile and embedded markets. It'll be a workstation and server class x86 CPU that runs Linux like a fiend, and it'll compete directly with Intel's IA-64. I can't wait.
It does make me wonder though, if such a chip (Slightly altered) would actually end up being superior for Quake. Given that the translating software is able to identify which parts of cache are used more often it becomes better at branch prediction, this could translate into faster gaming... I think... Contrary to this thought though is the fact that the Celeron is a good gaming processor with 128K cache... We shall see.
Along similar lines, if the x86 instructions are software, how much of the x86 instruction set does Quake use? Would the flexible software end up speeding up Quake by getting the x86 instructions out of the way?
From what I can read of the comments above this (and my own experience) buy a HP. I am a lucky S.O.B. as I am getting a unused (read still in box!) HP Laserjet 4000 for $650 Canadian after taxes!! Its discontinued as a model, and has been hiding in the shipping department at work.
I can't wait to get this baby hooked up to my dedicated print server!:)
Thanks for that, you helped make my decision for hardware, I am going to send a "sorry I changed my mind" letter to Nvidia (along the lines of the Advocacy How-to) and get either a 3Dfx or Matrox card.
I was planning on buying a Nvidia product since their open-sourcing of their drivers. I have heard however that they have not fully open-sourced the drivers (somthing about being put through a renderer... can't remember for certain.)
I had totally written off 3Dfx, but now they are open-source too.
At this current time, 3Dfx has the best Linux support, but Nvidia has the best hardware (when running a "compatible" OS).
The question is, should we buy Nvidia products for Linux if this current release of Open GL with SGI is closed source? It probably will be, and if SGI is in on it I would expect screaming performance. I think that there is an up an coming generation of Linux users (those who have just changed from windows) who will pick the hardware based on overall performance and not how much the product supports Linux in the long run. (I purchase Creative products almost exclusively due to this).
So, if this driver offers great Q3A (et al) support and its closed should we use it?
The SDK helps with the coding of aimbots. Cheats were present BEFORE the code release of quake 1. The code release only made it easier to write bots and other client side cheats.
The release of the SDK for Q3A will eventually lead to aimbots (not like I don't get flamed/kicked enough already for "being" a bot...)
So, yes, you can cheat without the full source code. The real trouble is that there are far fewer cheaters out there than most people think, and if you know how the bots work the real cheaters are pretty easy to identify.
The U.S. Had missiles in Turkey. I have heard rumors that the U.S. had nukes along the D.E.W. line (my parents worked there during its heyday) but nothing concrete. Diefenbaker had missiles, but he filled the warheads with *SAND*.:P
I would consider it fun, and heck, I'm not even a U.S. citizen!
Still, I find it hard to believe that they would just enlist people to hack from the continental U.S. alone. Many of the networks that would need to be hacked would be secure networks. Someone would have to go in and splice/tap lines or use something like a TEMPEST. This raises the quesion:
How are the geeks going to gain access to the secure networks?
I ask this because its really the closed/semi-closed networks that are of major importance (although as we know network security as a whole over the world is shoddy).
For some strange reason I envision people parachuting onto a building at night and splicing cat-5 cable into extra nodes... (I have probably been watching too many movies.)
I just got flamed in a game of Half Life. We were playing on the level "Op4_Bootcamp". Teams were enabled. My friend and I were on one team together, and other people came and went in other teams. We got flamed because we were leading the fraglist by over 600 frags when we finished (combined). The next best team had a (combined) score of 75 (4 Players).
When accused of cheating I usually utter things like "D'oh! My aimbot is broken!" It pisses people off even more. I have been kicked numerous times from servers for "cheating". Yet... I don't cheat.
But I love pissing off people who think I do (it makes them play worse.)
Now, I don't have Mad skillz at Q3A yet... But I can tell you that in the hands of a skilled LPB with a good mouse, mousepad, and sensitivity set high, the railgun hits around 80% of the time at medium to long range.
When I was pushing the current chip I have way too far (just to see what would happen) I was getting build errors when trying to recompile my kernel.
I run tests to check that the system IS stable, I would never suggest that an enterprise level server use overclocked chips. The cost vs. performance is just not worth it. What many people fail to realize is that many of the chips released are EXACTLY the same as other speed chips. They are only marked "down one bin" or "up one bin". So there is some margin for error. I have had a 166 that was running at 200 for quite some time (just gave it to a friend0 and I never ran into ANY hardware or software problems on the system.
At my current FSB speed my Voodoo 1 (pity me) flakes out sometimes. But I am running a gaming machine, I do no critical builds on it.
Thats the point I guess, I have not had any problems as a result of overclocking - but my framerates in Quake have helped me frag a little more! Over the years that I have been overclocking systems I keep haveing people telling me that I am destroying my system etc. etc. etc. If you don't think that the risk is worth it, then by all means don't do it.
I am saying that since that the fingerprint is the same that this is the best comparison that we have. If Microsoft does not have to change the code, then they probably won't as reusing old code is more cost effective.
From my own perspective: Quake 3 Arena runs at a lower ping under Linux than it does under Win 98. My pings (to my close local server) average around 60-100 ms under windows. They average 30-60 under Linux. Same hardware (I dual boot).
There is also probably a good deal of junk in the windows stack. This is why there are net-accelerators for windows. Again, I get faster download speeds under Linux (Cable modem) than I do under Windows. True, it could be tied to something else, but what? Given the number of times that I have installed (and Re-installed) Windows, and the times that I have upgraded my Linux Kernel and distro over the past few years, the pings and downloads are always better under Linux. You are correct, I can't prove its the stack. I just have very strong suspicion that it is. Is that enough to base an argument on? Probably not. Still I would be interested as to your thoughts on what could cause the difference.
Regarding the first response, I still don't see how Red Hat is an equivalent, they don't control the TCP/IP stack under Linux, Microsoft obviously does under Windows. Microsoft has had its stack attacked many times, and is slow to fix it. The same attacks have been levied at Linux (just as this Mac DOS attack is being discussed) and the fixes have been extremely fast.
My question is what is your point? The original post was funny, especially to myself as I have dealt with both OS's for some time. Microsoft DID make a "donation" to Apple. AFAIK, Red Hat did not. (And why post as AC anyhow?)
Uhh, maybe I am mistaken, but the Linux TCP/IP stack is pretty damn good. The Windows TCP/IP stack has not changed since windows 95. (Read the documentation on nmap to see this: Phrack 54)
I am uncertain about the stack in Win2k.
So, how has Red Hat changed the TCP/IP stack in Linux? The post is only partially MS bashing, its pointing out a weakness in the Microsoft TCP/IP stack. I would ask that you clarify your post and explain how the Red Hat reference is relevant.
In light of Carmack's current comments on Quake 1 and creating a closed source client/server verification to prevent cheating, I think its just fine that they are not opensourcing the entire engine.
Don't get me wrong, I think that opensource is a great thing, but not EVERYTHING has to be open-source. Perhaps Epic will opensource UT at some later date, perhaps not. But, it IS their code, and it is their licence, hence they can do with the code what they see fit.
The true beauty of GreenMarine putting the source out is that we -the linux community- will benifit by having the game improved for us (and by us). The other benifit, is that as UT improves on the Linux platform, more people may think about trying (or switching to) Linux.
Still, having part of the code opened is a wonderful thing. Heh, now if we can take this code and make it faster/more playable than the windows version.... MUAHAHAHAHAHAH!!!!!
Current cost of a Celeron 366 (Overclockable to 500, often to 550):
$37 US
Current cost of a P-III 500:
$227 US
Lets do the math:
227/37 = 6.1
That means that I can buy six celeron 366's for the price of one P-III 500. So, if I blow one processor a year, it will take me 6 years (at the current cost) to work up to the current cost of a P-III 500.
Despite the nice current speed of a 500, I doubt I will be using a 500 six years from now.
This is why my Celeron 300A is clocked to 450, if the processor blows (and if you see the cooling I have, I doubt it will blow) I don't care I buy another chip.
This coupled with the Celeron's core-speed cache, the more you clock it the better it performs. My celery performs faster than a Pentium-2 450, and about 5% slower than a P-III 500 because of its cache speed (benchmarks like photoshop excluded).
So, given all this, which would you choose?
I chose price and performance, I have no use for just price.
I know that UT uses the Loki Installer (I know this because I bought UT the other day). I have been jumping through hoops to get it installed. I finally figured it out, after downloading multiple tarballs and RPM's. The (current) install is unfortunatly a bit hard.
Nothing that the average Linux user cannot handle, as we are used to "doing it ourselves". (I am still miffed at GT for not allowing Epic to include the Linux binaries on the CD).
I just hope that the installation is refined like Quake 3 Arena's. (note to Enlightenment users, for some reason the current version of UT does NOT run under E, the demo does, but the full version does not.)
GreenMarines sourcing of these libraries should make it much easier for the community to code more Mesa support (this I know is obvious).
Remember, if you buy the game (please do!) mark on the registraion card in very obvious print (red works well) Purchased for use with Linux as there is no place to mark your OS of choice.
I am currently running a Celeron 300A @ 450 Mhz. I can certanly testify that the speed increase in games (and kernel compiling!) is signifigant. I have not benchmarked it I admit, but I can certanly feel the difference when it is at 300 vs. 450.
SMP won't help with Quake 3 Arena (It will under NT, Linux SMP for Q3A is not yet avalible) Or Half-Life, or many other games.
Half-Life for example is a very processor-dependant game. Many games currently are. Although graphics card technology is growing rapidly, few current games fully exploit the cards abilites. So, in short a high clock speed is VERY important.
SMP might help if you are running BeOS, as it can force multi-threading, but the current state of gameing does not support SMP, hence there will be no bonuses associated with it.
Having said that, My next system will be a Dual Celeron 366 PPGA on a Abit BP6 motherboard. I will clock the chips to 500 (possibly 550 with water cooling, just because its geeky). I am doing this because:
1) Linux will FLY on that system.
2) Quake 3 Arena should have Linux SMP by the time I get the Motherboard.
I personally am not all that interested in overclocking my Graphics Card, I dont think that the yield in framerates is enough. The CPU is a different story IMO.
but how can that be...MS is a monopoly, they release something and it IS the de facto standard. Isn't that what monopoly means?
No. Thats what the conventional meaning is. The legal definition is something entirely different.
CE is a failure IMO (and not because I am a Linux zealot or anything) but because it has not been able to embrace the market in the same way that the Palm has. It tries to do too much, the Palm OS just tries to run a Palm.
Microsoft is certanly wise in going into this area for continued product growth, but its a NEW area for them, they don't have a monopoly in the handheld market, or for that matter the embedded market either. If WinCE/Windows Powered does not live up to certain expectations it will not become a standard in that area. In new markets it is irrelevant which product is superior, it matters only that one wins. (Remember Beta Vs. VHS? By technology alone Betamax should have won, but do you own a Beta VCR?)
Also, Linux recognizes more than forty different partition types, such as:
FAT 12 (Type 01)
FAT 16 > 32 M Primary (Type 06)
FAT 16 Extended (Type 05)
FAT 32 w/o LBA Primary (Type 0b)
FAT 32 w/LBA Primary (Type 0c)
FAT 16 w/LBA (Type 0e)
FAT 16 w/LBA Extended (Type 0f)
And here I thought in the FUD war that they would not go about admitting to things like this. AFAIK NT does not adress this number of partiton types, (it can't do 40 can it?).
This is good. They now formally see us as a threat. The "laughing" stage is over, and the fighting stage it in full swing. (Not that it wasn't before, but it becomes more prominent with this, because Linux is currently more of a threat to Win2K Pro than the 98 kernel.)
What is up with this "security" stuff on Quake?
on
Quake 1 GPL'ed
·
· Score: 1
I for one think that John Carmack is a good guy. So are the rest of the people at id.
If you are reffering to the Message of the day that appeared in Q3A - It was documented true, it did not appear in the documentation in one of the releases, and this was due to an oversight. John gratefully posted his error here on slashdot. It was a mistake.
It was id's intent that the message of the day be documented. This is why it was documented when it was first released. With the next release it did not make it into the documentation. Just an oversight, no need to be paranoid.
I mean, jeez, are we going to come down on Torvalds or Cox now if there is a BUG in their code? Sure their stuff is open sourced, and from what we can see here, id's is too (after some time of being closed). So there was a mistake. Yippe. It was both a miscommunication from id (on the documentaion) and ourselves, for not paying attention to the (I believe) 1.08 readme.
So can we please get over this "id is out to root us all! They are TR0j4|\| |-|4X0rz!!!" crap.
You are probably correct about the albedo being increased by the mirror (to an insignifigant amount). I doubt however it will be increased in our direction, but towards the sun.
The mirror that was left behind was a special kind made up of individual triangles that were attached at right angles to each other. Thus every 3 mirror triangles form a tri-right angle reflector. (If you have a bicycle, take a close look at the reflectors, you will see little pyrimids and valleys made of plastic, composed of triangles, this is the same thing.)
The remarkable thing about this is that the mirror when made in this way is that it always returns light to its point of origin, despite the angle that it hits the mirrors from. A laser was aimed at the moon, and the reflection could be detected. Hence the exact distance to the moon could be measured.
(Due to scattering of the photons, the laser while about 1mm in diameter on earth was about 1 Mile on the moon. Not important but neat nonetheless!)
Now, the albedo has probably gone up due to reflections from right where YOU are, but if the place that you happen to be is emitting no light (hightly unlikely, must be VERY cold eh?:) The moons albedo will not have increased.
No, "race" is a social term. If there really were different "races", then by biological standards it would not be possible for people of "different races" to have children.
Thus, "race" is a misguided term.
Not everyone compiles a kernel weekly. I compiled 2.2.14 the other day... I did not reboot, I mean, hell that would kill my uptime! I will live with 2.2.13 for now.
Switching to 2.2.14 on the next power failure...
:)
Rob has a disclaimer on the page stating that the comments belong to the poster and not /.
/. constantly, or grep through all the comments looking for snippets of the code then they REALLY are nuts!!!
If the restraining order suggests that Rob must monitor
It will probably be out, but Linus does not have to release it. Still, you know he will.
Certainly not the type of chip I want to be playing quake on... For now.
The telling quote is at the end of the article though:
I'd say that it's only a matter of time before we hear an announcement of another product line from Transmeta. It won't be named Crusoe, because it won't be aimed at the mobile and embedded markets. It'll be a workstation and server class x86 CPU that runs Linux like a fiend, and it'll compete directly with Intel's IA-64. I can't wait.
It does make me wonder though, if such a chip (Slightly altered) would actually end up being superior for Quake. Given that the translating software is able to identify which parts of cache are used more often it becomes better at branch prediction, this could translate into faster gaming... I think... Contrary to this thought though is the fact that the Celeron is a good gaming processor with 128K cache... We shall see.
Along similar lines, if the x86 instructions are software, how much of the x86 instruction set does Quake use? Would the flexible software end up speeding up Quake by getting the x86 instructions out of the way?
From what I can read of the comments above this (and my own experience) buy a HP. I am a lucky S.O.B. as I am getting a unused (read still in box!) HP Laserjet 4000 for $650 Canadian after taxes!! Its discontinued as a model, and has been hiding in the shipping department at work.
:)
I can't wait to get this baby hooked up to my dedicated print server!
Thanks for that, you helped make my decision for hardware, I am going to send a "sorry I changed my mind" letter to Nvidia (along the lines of the Advocacy How-to) and get either a 3Dfx or Matrox card.
I was planning on buying a Nvidia product since their open-sourcing of their drivers. I have heard however that they have not fully open-sourced the drivers (somthing about being put through a renderer... can't remember for certain.)
I had totally written off 3Dfx, but now they are open-source too.
At this current time, 3Dfx has the best Linux support, but Nvidia has the best hardware (when running a "compatible" OS).
The question is, should we buy Nvidia products for Linux if this current release of Open GL with SGI is closed source? It probably will be, and if SGI is in on it I would expect screaming performance. I think that there is an up an coming generation of Linux users (those who have just changed from windows) who will pick the hardware based on overall performance and not how much the product supports Linux in the long run. (I purchase Creative products almost exclusively due to this).
So, if this driver offers great Q3A (et al) support and its closed should we use it?
The SDK helps with the coding of aimbots. Cheats were present BEFORE the code release of quake 1. The code release only made it easier to write bots and other client side cheats.
The release of the SDK for Q3A will eventually lead to aimbots (not like I don't get flamed/kicked enough already for "being" a bot...)
So, yes, you can cheat without the full source code. The real trouble is that there are far fewer cheaters out there than most people think, and if you know how the bots work the real cheaters are pretty easy to identify.
Clarification of the issue is avalible here.
The U.S. Had missiles in Turkey. I have heard rumors that the U.S. had nukes along the D.E.W. line (my parents worked there during its heyday) but nothing concrete. Diefenbaker had missiles, but he filled the warheads with *SAND*. :P
Don't even get me started on the Avro Arrow...
I would consider it fun, and heck, I'm not even a U.S. citizen!
Still, I find it hard to believe that they would just enlist people to hack from the continental U.S. alone. Many of the networks that would need to be hacked would be secure networks. Someone would have to go in and splice/tap lines or use something like a TEMPEST. This raises the quesion:
How are the geeks going to gain access to the secure networks?
I ask this because its really the closed/semi-closed networks that are of major importance (although as we know network security as a whole over the world is shoddy).
For some strange reason I envision people parachuting onto a building at night and splicing cat-5 cable into extra nodes... (I have probably been watching too many movies.)
I just got flamed in a game of Half Life. We were playing on the level "Op4_Bootcamp". Teams were enabled. My friend and I were on one team together, and other people came and went in other teams. We got flamed because we were leading the fraglist by over 600 frags when we finished (combined). The next best team had a (combined) score of 75 (4 Players).
When accused of cheating I usually utter things like "D'oh! My aimbot is broken!" It pisses people off even more. I have been kicked numerous times from servers for "cheating". Yet... I don't cheat.
But I love pissing off people who think I do (it makes them play worse.)
Now, I don't have Mad skillz at Q3A yet... But I can tell you that in the hands of a skilled LPB with a good mouse, mousepad, and sensitivity set high, the railgun hits around 80% of the time at medium to long range.
Think about that.
When I was pushing the current chip I have way too far (just to see what would happen) I was getting build errors when trying to recompile my kernel.
I run tests to check that the system IS stable, I would never suggest that an enterprise level server use overclocked chips. The cost vs. performance is just not worth it. What many people fail to realize is that many of the chips released are EXACTLY the same as other speed chips. They are only marked "down one bin" or "up one bin". So there is some margin for error. I have had a 166 that was running at 200 for quite some time (just gave it to a friend0 and I never ran into ANY hardware or software problems on the system.
At my current FSB speed my Voodoo 1 (pity me) flakes out sometimes. But I am running a gaming machine, I do no critical builds on it.
Thats the point I guess, I have not had any problems as a result of overclocking - but my framerates in Quake have helped me frag a little more! Over the years that I have been overclocking systems I keep haveing people telling me that I am destroying my system etc. etc. etc. If you don't think that the risk is worth it, then by all means don't do it.
Hm, cool. I have not tried Win2k. I don't know if I will. As I said, I did not know about the stack in Win2k, I guess they improved it.
I am not a Linux zealot by any means, I just like this OS (Linux). Then again, I like BSD and BeOS too. To each their own.
I am saying that since that the fingerprint is the same that this is the best comparison that we have. If Microsoft does not have to change the code, then they probably won't as reusing old code is more cost effective.
From my own perspective: Quake 3 Arena runs at a lower ping under Linux than it does under Win 98. My pings (to my close local server) average around 60-100 ms under windows. They average 30-60 under Linux. Same hardware (I dual boot).
There is also probably a good deal of junk in the windows stack. This is why there are net-accelerators for windows. Again, I get faster download speeds under Linux (Cable modem) than I do under Windows. True, it could be tied to something else, but what? Given the number of times that I have installed (and Re-installed) Windows, and the times that I have upgraded my Linux Kernel and distro over the past few years, the pings and downloads are always better under Linux. You are correct, I can't prove its the stack. I just have very strong suspicion that it is. Is that enough to base an argument on? Probably not. Still I would be interested as to your thoughts on what could cause the difference.
Regarding the first response, I still don't see how Red Hat is an equivalent, they don't control the TCP/IP stack under Linux, Microsoft obviously does under Windows. Microsoft has had its stack attacked many times, and is slow to fix it. The same attacks have been levied at Linux (just as this Mac DOS attack is being discussed) and the fixes have been extremely fast.
My question is what is your point? The original post was funny, especially to myself as I have dealt with both OS's for some time. Microsoft DID make a "donation" to Apple. AFAIK, Red Hat did not. (And why post as AC anyhow?)
BTW, since Windows is not open source, how do you really know it hasn't changed in 5 years? Is that another leap of faith also?
Check out my reference to Phrack 54.
Uhh, maybe I am mistaken, but the Linux TCP/IP stack is pretty damn good. The Windows TCP/IP stack has not changed since windows 95. (Read the documentation on nmap to see this: Phrack 54)
:)
I am uncertain about the stack in Win2k.
So, how has Red Hat changed the TCP/IP stack in Linux? The post is only partially MS bashing, its pointing out a weakness in the Microsoft TCP/IP stack. I would ask that you clarify your post and explain how the Red Hat reference is relevant.
Thanks.
Only slightly on topic...
In light of Carmack's current comments on Quake 1 and creating a closed source client/server verification to prevent cheating, I think its just fine that they are not opensourcing the entire engine.
Don't get me wrong, I think that opensource is a great thing, but not EVERYTHING has to be open-source. Perhaps Epic will opensource UT at some later date, perhaps not. But, it IS their code, and it is their licence, hence they can do with the code what they see fit.
The true beauty of GreenMarine putting the source out is that we -the linux community- will benifit by having the game improved for us (and by us). The other benifit, is that as UT improves on the Linux platform, more people may think about trying (or switching to) Linux.
Still, having part of the code opened is a wonderful thing. Heh, now if we can take this code and make it faster/more playable than the windows version.... MUAHAHAHAHAHAH!!!!!
Current cost of a Celeron 366 (Overclockable to 500, often to 550):
$37 US
Current cost of a P-III 500:
$227 US
Lets do the math:
227/37 = 6.1
That means that I can buy six celeron 366's for the price of one P-III 500. So, if I blow one processor a year, it will take me 6 years (at the current cost) to work up to the current cost of a P-III 500.
Despite the nice current speed of a 500, I doubt I will be using a 500 six years from now.
This is why my Celeron 300A is clocked to 450, if the processor blows (and if you see the cooling I have, I doubt it will blow) I don't care I buy another chip.
This coupled with the Celeron's core-speed cache, the more you clock it the better it performs. My celery performs faster than a Pentium-2 450, and about 5% slower than a P-III 500 because of its cache speed (benchmarks like photoshop excluded).
So, given all this, which would you choose?
I chose price and performance, I have no use for just price.
I know that UT uses the Loki Installer (I know this because I bought UT the other day). I have been jumping through hoops to get it installed. I finally figured it out, after downloading multiple tarballs and RPM's. The (current) install is unfortunatly a bit hard.
:)
Nothing that the average Linux user cannot handle, as we are used to "doing it ourselves". (I am still miffed at GT for not allowing Epic to include the Linux binaries on the CD).
I just hope that the installation is refined like Quake 3 Arena's. (note to Enlightenment users, for some reason the current version of UT does NOT run under E, the demo does, but the full version does not.)
GreenMarines sourcing of these libraries should make it much easier for the community to code more Mesa support (this I know is obvious).
Remember, if you buy the game (please do!) mark on the registraion card in very obvious print (red works well) Purchased for use with Linux as there is no place to mark your OS of choice.
Let the folks at GT know we are out here.
I am currently running a Celeron 300A @ 450 Mhz.
I can certanly testify that the speed increase in games (and kernel compiling!) is signifigant. I have not benchmarked it I admit, but I can certanly feel the difference when it is at 300 vs. 450.
SMP won't help with Quake 3 Arena (It will under NT, Linux SMP for Q3A is not yet avalible) Or Half-Life, or many other games.
Half-Life for example is a very processor-dependant game. Many games currently are. Although graphics card technology is growing rapidly, few current games fully exploit the cards abilites. So, in short a high clock speed is VERY important.
SMP might help if you are running BeOS, as it can force multi-threading, but the current state of gameing does not support SMP, hence there will be no bonuses associated with it.
Having said that, My next system will be a Dual Celeron 366 PPGA on a Abit BP6 motherboard. I will clock the chips to 500 (possibly 550 with water cooling, just because its geeky). I am doing this because:
1) Linux will FLY on that system.
2) Quake 3 Arena should have Linux SMP by the time I get the Motherboard.
I personally am not all that interested in overclocking my Graphics Card, I dont think that the yield in framerates is enough. The CPU is a different story IMO.
but how can that be...MS is a monopoly, they release something and it IS the de facto standard. Isn't that what monopoly means?
No. Thats what the conventional meaning is. The legal definition is something entirely different.
CE is a failure IMO (and not because I am a Linux zealot or anything) but because it has not been able to embrace the market in the same way that the Palm has. It tries to do too much, the Palm OS just tries to run a Palm.
Microsoft is certanly wise in going into this area for continued product growth, but its a NEW area for them, they don't have a monopoly in the handheld market, or for that matter the embedded market either. If WinCE/Windows Powered does not live up to certain expectations it will not become a standard in that area. In new markets it is irrelevant which product is superior, it matters only that one wins. (Remember Beta Vs. VHS? By technology alone Betamax should have won, but do you own a Beta VCR?)
Thats my story and I am sticking to it.
Also, Linux recognizes more than forty different partition types, such as:
FAT 12 (Type 01)
FAT 16 > 32 M Primary (Type 06)
FAT 16 Extended (Type 05)
FAT 32 w/o LBA Primary (Type 0b)
FAT 32 w/LBA Primary (Type 0c)
FAT 16 w/LBA (Type 0e)
FAT 16 w/LBA Extended (Type 0f)
And here I thought in the FUD war that they would not go about admitting to things like this. AFAIK NT does not adress this number of partiton types, (it can't do 40 can it?).
This is good. They now formally see us as a threat. The "laughing" stage is over, and the fighting stage it in full swing. (Not that it wasn't before, but it becomes more prominent with this, because Linux is currently more of a threat to Win2K Pro than the 98 kernel.)
I for one think that John Carmack is a good guy. So are the rest of the people at id.
If you are reffering to the Message of the day that appeared in Q3A - It was documented true, it did not appear in the documentation in one of the releases, and this was due to an oversight. John gratefully posted his error here on slashdot. It was a mistake.
It was id's intent that the message of the day be documented. This is why it was documented when it was first released. With the next release it did not make it into the documentation. Just an oversight, no need to be paranoid.
I mean, jeez, are we going to come down on Torvalds or Cox now if there is a BUG in their code? Sure their stuff is open sourced, and from what we can see here, id's is too (after some time of being closed). So there was a mistake. Yippe. It was both a miscommunication from id (on the documentaion) and ourselves, for not paying attention to the (I believe) 1.08 readme.
So can we please get over this "id is out to root us all! They are TR0j4|\| |-|4X0rz!!!" crap.
You are probably correct about the albedo being increased by the mirror (to an insignifigant amount). I doubt however it will be increased in our direction, but towards the sun.
:) The moons albedo will not have increased.
The mirror that was left behind was a special kind made up of individual triangles that were attached at right angles to each other. Thus every 3 mirror triangles form a tri-right angle reflector. (If you have a bicycle, take a close look at the reflectors, you will see little pyrimids and valleys made of plastic, composed of triangles, this is the same thing.)
The remarkable thing about this is that the mirror when made in this way is that it always returns light to its point of origin, despite the angle that it hits the mirrors from. A laser was aimed at the moon, and the reflection could be detected. Hence the exact distance to the moon could be measured.
(Due to scattering of the photons, the laser while about 1mm in diameter on earth was about 1 Mile on the moon. Not important but neat nonetheless!)
Now, the albedo has probably gone up due to reflections from right where YOU are, but if the place that you happen to be is emitting no light (hightly unlikely, must be VERY cold eh?