In a sense, yes. From what I understand the problem with space debris are the small size and the high kinetic energy. If you've got everything in a big lump it should be easier to de-orbit stuff and get it to burn up in the atmosphere.
Works quite well. It did work before, or course, but the interface is a bit simplified, and font sizes have been adjusted for being viewed from a distance.
I mixed up "endian" with "end-of-line", and we were working in a mixed Windows/Linux environment. The automatic change to native end-of-line that git does sometimes marked files as dirty, which required an extra commit before I could change back to my feature branch. It's quite possible that that process would've smoothed out over time.
That was mostly because code is sometimes not feature complete, or has some debugging/testing bits left in. We had a code review system in place, and I didn't want to increase the workload of the reviewer to check if any commit undid or modified changes of an earlier commit.
I used to use cvs, subversion and perforce. After switching to git, it feels a lot more powerful, at the cost of more things that can go wrong. My workflow with subversion was: - regular update: update, check/fix conflicts, continue work - commit: update, pick files I want to commit with TortoiseSVN, verify the changes in the diff view, write log message, commit, continue work On GIT: - regular update: stash my changes, change to master branch, pull, check for errors or dirty files (mostly endian problems), switch to work branch, rebase from master, check for errors or dirty files, unstash my changes, check for errors or dirty files, continue work - commit: update, stage the files I want to commit, commit them, verify the changes, push At several stages some obscure thing could go wrong that I needed to look up in the manual or on the internet, or needed to ask someone who used it for longer. That doesn't mean I think GIT is bad, I just feel it takes more time to be fully productive with compared to older systems. And I miss a few minor things from svn, like keyword expansion or properties.
I see where you're coming from, looking at the popularity of cheat cartridges/discs or "trainers" for cracked games there are many people who just want to run through the game without any danger for themselves. The question is, is it a sign of quality to target those people exclusively? All games are entertainment, but not like a movie they are a game. And part of a game is that you win or loose. Where is the reward for finally completing a risky section, if you haven't failed half a dozen times beforehand? What is worth fixing are unnecessary delays like long loading times to play what should be already in memory or a cutscene you can't skip. But removing the risk means removing the reward as well.
You've got to be signed in to use the save button, and to email it you have to give them the email address. It would've been easier to just leave it a gif as before.
...embracing the new realities of intellectual property on the web. So I guess they don't want people e-mailing the current strip around at work anymore, if it is relevant to a manager or situation on the team. And they don't want people saving one out as desktop background, or keeping a copy of their favourite ones.
I remember looking at a PC-Engine CD-ROM ages ago - I think it was Golden Axe - that contained bits and pieces of the source code as well. Probably for the same reason.
What about some kind of blow-up wings? Insects have wings that get expanded and hardened after hatching. Though I imagine that it will be tricky to do that during descent...
We don't want these terminator genes in anything we depend on for food, do we? Bacteria have DNA uptake mechanisms, and you mentioned agrobacterium. Ok, it may have a low probability of a problem, but do you want to bet your future on it?
I was thinking about something like that as well! Basically a balloon or some foam that is cheap to transport but then has large surface area when expanded. Once it has swept an orbit clean it is slowed down until it burns in the atmosphere. The problem will be to find something that doesn't release more debris on impact, apparently even paint flakes will be a hazard at orbital speeds.
I mean, if they make sure that they pack everything safely together so that it doesn't generate small particles, and if they give it a push towards earth I don't see a problem. By the way, I was wondering if it is possible to use a big bag of foam or gel, to sweep up small pieces of debris that could damage satellites or space stations.
WOW, what a great game. Ok, it just takes the Zelda formula and places it in a classic Japanese environment, but there hasn't been another game recently that has captivated me to this extend. Let's hope Capcom takes the talent and invests it into more games as good as that. But from experience I'd say it is most likely that Inaba-san was fed up with Capcom messing with his projects, and Capcom is not going to make anything worthwhile with the talent and properties - just have a look at the Viewtiful Joe sequels. Sigh.
Well, as much as a hologram is 3d... But if I understand it correctly it would even reproduce the colour spectrum, as far as the colours are available in the environment light.
This will go on until we have the resolution required to generate the diffraction pattern required to recreate the wavefront in front of the screen: true holographic TV.
I assume you could accelerate A* with a dedicated chip - but that makes only a relatively small part of AI. Or you could accelerate Neuronal Networks, but most games I know use relatively plain state machines. I'd move the pathfinding onto another thread, and with the gaining popularity of multi-core architectures you should get the same effect. That way you'd share most of the resources with the rest of the system, and wouldn't have to worry about sending everything over the bus to another card.
If they require me to accept people stealing regularly from me then I don't have a problem to leave, because then the work environment is broken anyway. What's that for an attitude anyway? The "troublemaker" is the guy taking my stuff.
Sorry, but I don't understand it at all how somebody can have his lunch regularly stolen. I'd let this happen once, assuming it was an accident. But if my lunch disappeared regularly I'd raise a major stink: Post-Its on the fridge, memos, speak with HR, etc. And I'd find out who it was, and have a "word" with him before reporting him to HR.
So what? We connect another memory device through an FPGA and emulate the error pattern. At least to the extend detected by the software.
In a sense, yes. From what I understand the problem with space debris are the small size and the high kinetic energy. If you've got everything in a big lump it should be easier to de-orbit stuff and get it to burn up in the atmosphere.
What about some gel block, or even better some kind of foam?
Works quite well. It did work before, or course, but the interface is a bit simplified, and font sizes have been adjusted for being viewed from a distance.
I mixed up "endian" with "end-of-line", and we were working in a mixed Windows/Linux environment. The automatic change to native end-of-line that git does sometimes marked files as dirty, which required an extra commit before I could change back to my feature branch. It's quite possible that that process would've smoothed out over time.
That was mostly because code is sometimes not feature complete, or has some debugging/testing bits left in. We had a code review system in place, and I didn't want to increase the workload of the reviewer to check if any commit undid or modified changes of an earlier commit.
I used to use cvs, subversion and perforce. After switching to git, it feels a lot more powerful, at the cost of more things that can go wrong.
My workflow with subversion was:
- regular update: update, check/fix conflicts, continue work
- commit: update, pick files I want to commit with TortoiseSVN, verify the changes in the diff view, write log message, commit, continue work
On GIT:
- regular update: stash my changes, change to master branch, pull, check for errors or dirty files (mostly endian problems), switch to work branch, rebase from master, check for errors or dirty files, unstash my changes, check for errors or dirty files, continue work
- commit: update, stage the files I want to commit, commit them, verify the changes, push
At several stages some obscure thing could go wrong that I needed to look up in the manual or on the internet, or needed to ask someone who used it for longer. That doesn't mean I think GIT is bad, I just feel it takes more time to be fully productive with compared to older systems. And I miss a few minor things from svn, like keyword expansion or properties.
I see where you're coming from, looking at the popularity of cheat cartridges/discs or "trainers" for cracked games there are many people who just want to run through the game without any danger for themselves.
The question is, is it a sign of quality to target those people exclusively? All games are entertainment, but not like a movie they are a game. And part of a game is that you win or loose. Where is the reward for finally completing a risky section, if you haven't failed half a dozen times beforehand? What is worth fixing are unnecessary delays like long loading times to play what should be already in memory or a cutscene you can't skip. But removing the risk means removing the reward as well.
... if you cannot lose?
You've got to be signed in to use the save button, and to email it you have to give them the email address.
It would've been easier to just leave it a gif as before.
...embracing the new realities of intellectual property on the web.
So I guess they don't want people e-mailing the current strip around at work anymore, if it is relevant to a manager or situation on the team. And they don't want people saving one out as desktop background, or keeping a copy of their favourite ones.
I remember looking at a PC-Engine CD-ROM ages ago - I think it was Golden Axe - that contained bits and pieces of the source code as well. Probably for the same reason.
What about some kind of blow-up wings? Insects have wings that get expanded and hardened after hatching. Though I imagine that it will be tricky to do that during descent...
I thought most of the problems are because the spacesuit needs to insulate against the heat and cold, and protect from radiation?
We don't want these terminator genes in anything we depend on for food, do we? Bacteria have DNA uptake mechanisms, and you mentioned agrobacterium. Ok, it may have a low probability of a problem, but do you want to bet your future on it?
...for farmers too poor to buy new seeds. And who can really know if these genes have negative effects if bacteria in the soil pick them up.
I was thinking about something like that as well! Basically a balloon or some foam that is cheap to transport but then has large surface area when expanded. Once it has swept an orbit clean it is slowed down until it burns in the atmosphere.
The problem will be to find something that doesn't release more debris on impact, apparently even paint flakes will be a hazard at orbital speeds.
I mean, if they make sure that they pack everything safely together so that it doesn't generate small particles, and if they give it a push towards earth I don't see a problem.
By the way, I was wondering if it is possible to use a big bag of foam or gel, to sweep up small pieces of debris that could damage satellites or space stations.
This is the only thing I know:
http://www.insertcredit.com/archives/001350.html
Only time will tell if and how they will work together with Capcom in the future.
WOW, what a great game. Ok, it just takes the Zelda formula and places it in a classic Japanese environment, but there hasn't been another game recently that has captivated me to this extend. Let's hope Capcom takes the talent and invests it into more games as good as that.
But from experience I'd say it is most likely that Inaba-san was fed up with Capcom messing with his projects, and Capcom is not going to make anything worthwhile with the talent and properties - just have a look at the Viewtiful Joe sequels. Sigh.
Well, as much as a hologram is 3d... But if I understand it correctly it would even reproduce the colour spectrum, as far as the colours are available in the environment light.
This will go on until we have the resolution required to generate the diffraction pattern required to recreate the wavefront in front of the screen: true holographic TV.
I assume you could accelerate A* with a dedicated chip - but that makes only a relatively small part of AI. Or you could accelerate Neuronal Networks, but most games I know use relatively plain state machines.
I'd move the pathfinding onto another thread, and with the gaining popularity of multi-core architectures you should get the same effect. That way you'd share most of the resources with the rest of the system, and wouldn't have to worry about sending everything over the bus to another card.
If they require me to accept people stealing regularly from me then I don't have a problem to leave, because then the work environment is broken anyway.
What's that for an attitude anyway? The "troublemaker" is the guy taking my stuff.
Sorry, but I don't understand it at all how somebody can have his lunch regularly stolen. I'd let this happen once, assuming it was an accident. But if my lunch disappeared regularly I'd raise a major stink: Post-Its on the fridge, memos, speak with HR, etc. And I'd find out who it was, and have a "word" with him before reporting him to HR.