That is a good point I was always wondering about. If you license an engine for one project, from which point are you considered "clean" to start a new engine?
Was it in return of the Jedi where Luke talks to the Droid Eye at the entry door of Jabba's palace? Now that I have a house I'm really tempted to do that. A cheap USB webcam, some servo motors, a speaker... Will be fun to mess with unwelcome visitors.
I was actually going to do something like that for my games as well. I don't mind if the reviewer says how good or bad they are at any point (while I'd of course prefer if they liked everything), but there are certain cut-off points from which point on we're not going to release official promotional material. Some of the nicest experiences in a game is discovering new stuff, so knowing everything would spoil it, wouldn't it?
That's a good point about the sensitive information. I was just thinking that with a RAM chip you've got another few options: You'd need a much smaller thermite charge to destroy it, and you could even integrate the charge in the package together with the die. This should be much safer than the quite large charge you'd need to melt the hd platters, to the extreme that you could completely burn the chip without damaging surrounding electronics. Additionally you could make it removable, so the pilot can chuck it out of the window when it is erased. Depending on the size of the package the enemy would have to spend a large amount of resources to recover it.
Store the data on the disk encrypted and the key in RAM. In case of emergency erase the chip and the data becomes worthless. I wouldn't trust a system that has to operate or where the pilot has to be conscious. But if you're on a spy plane, wouldn't you have the enemies military secrets?
Using flash chips as harddrive replacement comes up now and then, even if in this case it would be just a cache. But what about flash lifetime? Last time I checked a flash chip could only be erased something like 200.000 times, which could be used up quickly in normal operation. Or would the flash area show up separately? In that case it may be easier to get one of those IDE/compact flash adaptors and have the flash as a separate device.
Actually, what I was originally thinking of was a 3D graphics demo, like they are made for some competitions, a 3D visualisation like it was on one of the early PlayStation demo disks, or something silly like iDance (http://en.mysprite.com/, I think the original page is http://www.idance.co.kr/).
But n8_f's is probably correct, that they want a flashy 3D user interface for something like Front Row.
What if they just want some 3D visualisations for iTunes? Something that requires experience with character animation, skinned models or complex shaders?
I can't believe they intentionally put in a topless model. What I expect is this: The model was intended to be rendered together with a separate model covering the top, like additional pieces of armour that they want to run physics on, or a bra that they want to have changeable. By swapping the model with another one that doesn't have these additional features you see the base model.
Sorry, but to emphasise it:
We (=game developers) can't take responsibility for data files we didn't create, or for modifications to the game code that change object behaviour.
So what about this disclaimer: Game Experience may change when using 3rd party modifications ?
I mean, there is already the disclaimer Game Experience may change during online play, because nobody can control what other players in an online game say or do.
There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.
Someone explain to me why they changed from an age rating to letters? Now they need to educate parents which letter is suitable for which age group, and America has show that this doesn't work. Print a "suitable from age x on" on the sticker and no parent can claim ignorance when they bought "Zombie Blood Massaker III" for their 6 year old...
No place to hide - no place for Uwe Boll
on
Uwe Boll Smash!
·
· Score: 1
Some guys are making a no-budget MGS3 movie and I'm more excited about this than about anything Mr. Boll made. They've got a trailer on their official website: http://corral.elrellano.com/ Mr. Boll even has a small cameo at the end. (In the english version at least.) (The special effects are made by the same guy who made the Nintendo ON fan movie a while ago.)
I wasn't disappointed by the length of the demo (which I didn't know would be included BTW), but by the content. While on one hand it is a good thing that Square tried to innovate and introduce a new battle system I don't like how it almost plays itself. I'd have preferred something more turn based, maybe a streamlined version of the Final Fantasy Tactics mechanics. I'll just wait and see... maybe they re-balance it a bit to require more interaction. Oh, and maybe they add a more dynamic camera as well.
Wasn't the whole point with PowerPC that it is better bang per [buck|watt]? And isn't AMD more efficient at lower clock speeds? I mean, Microsoft, Sony and Nintendo choose PowerPC as the core for their next console. They are in a market where every extra penny hurts. So why didn't they, especially Microsoft, not go with x86 for their next console? I'm not sure if they're going to merge, but some kind of big deal is going between Intel and Apple.
So how is this going to be a good thing? If MacOS applications get compiled for x86 it is only a matter of time until someone manages to run them on Windows - wine-style with a VM and emulation of the system calls. Then they can sell neither their hardware nor their OS.
Personally I'm disappointed. I lost my faith into the x86 architecture the moment I learned 68k assembler. I like the PowerPC architecture. So please, why change from PowerPC to x86?
DNA himself knew that the book wouldn't work as a movie, so he wrote a completely new story-line. And if I remember the "interview" with the scriptwriter he tried to add a lot of stuff from the books that had to be cut. So if you expect a re-telling of all the books you will be disappointed. It is the same way as the books are not a re-telling of the radio series (where are the bird people? or the robot disco?). I'm not going to read any reviews, because I want to see the movie with an open mind. And I hope I remember to take my towel.
That is a good point I was always wondering about. If you license an engine for one project, from which point are you considered "clean" to start a new engine?
Was it in return of the Jedi where Luke talks to the Droid Eye at the entry door of Jabba's palace? Now that I have a house I'm really tempted to do that. A cheap USB webcam, some servo motors, a speaker... Will be fun to mess with unwelcome visitors.
I was actually going to do something like that for my games as well. I don't mind if the reviewer says how good or bad they are at any point (while I'd of course prefer if they liked everything), but there are certain cut-off points from which point on we're not going to release official promotional material. Some of the nicest experiences in a game is discovering new stuff, so knowing everything would spoil it, wouldn't it?
One of the voodoo priests in Count Zero (http://www.amazon.co.uk/gp/product/000648042X/202 -3748552-0791032?v=glance&n=266239) has a Mercedes limousine that drives itself.
just imagine the possibilities. Flying car anyone?
Think bigger: Anti-Gravity-Sex !
That's a good point about the sensitive information.
I was just thinking that with a RAM chip you've got another few options: You'd need a much smaller thermite charge to destroy it, and you could even integrate the charge in the package together with the die. This should be much safer than the quite large charge you'd need to melt the hd platters, to the extreme that you could completely burn the chip without damaging surrounding electronics.
Additionally you could make it removable, so the pilot can chuck it out of the window when it is erased. Depending on the size of the package the enemy would have to spend a large amount of resources to recover it.
Store the data on the disk encrypted and the key in RAM. In case of emergency erase the chip and the data becomes worthless. I wouldn't trust a system that has to operate or where the pilot has to be conscious.
But if you're on a spy plane, wouldn't you have the enemies military secrets?
Other people mentioned the defect management that is part of a normal HD firmware, that I didn't think off...
Using flash chips as harddrive replacement comes up now and then, even if in this case it would be just a cache. But what about flash lifetime? Last time I checked a flash chip could only be erased something like 200.000 times, which could be used up quickly in normal operation. Or would the flash area show up separately?
In that case it may be easier to get one of those IDE/compact flash adaptors and have the flash as a separate device.
Actually, what I was originally thinking of was a 3D graphics demo, like they are made for some competitions, a 3D visualisation like it was on one of the early PlayStation demo disks, or something silly like iDance (http://en.mysprite.com/, I think the original page is http://www.idance.co.kr/).
But n8_f's is probably correct, that they want a flashy 3D user interface for something like Front Row.
What if they just want some 3D visualisations for iTunes? Something that requires experience with character animation, skinned models or complex shaders?
I can't believe they intentionally put in a topless model. What I expect is this: The model was intended to be rendered together with a separate model covering the top, like additional pieces of armour that they want to run physics on, or a bra that they want to have changeable. By swapping the model with another one that doesn't have these additional features you see the base model. Sorry, but to emphasise it: We (=game developers) can't take responsibility for data files we didn't create, or for modifications to the game code that change object behaviour. So what about this disclaimer: Game Experience may change when using 3rd party modifications ? I mean, there is already the disclaimer Game Experience may change during online play, because nobody can control what other players in an online game say or do.
Has anyone started hacking the API so that we can access it from our own software? A proper SyncServices module for MacOS would be a good start...
There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.
Someone explain to me why they changed from an age rating to letters? Now they need to educate parents which letter is suitable for which age group, and America has show that this doesn't work. Print a "suitable from age x on" on the sticker and no parent can claim ignorance when they bought "Zombie Blood Massaker III" for their 6 year old...
Some guys are making a no-budget MGS3 movie and I'm more excited about this than about anything Mr. Boll made. They've got a trailer on their official website:
http://corral.elrellano.com/
Mr. Boll even has a small cameo at the end. (In the english version at least.)
(The special effects are made by the same guy who made the Nintendo ON fan movie a while ago.)
I played both and defeated both bosses, but I can't say which one I liked or disliked more.
I wasn't disappointed by the length of the demo (which I didn't know would be included BTW), but by the content. While on one hand it is a good thing that Square tried to innovate and introduce a new battle system I don't like how it almost plays itself. I'd have preferred something more turn based, maybe a streamlined version of the Final Fantasy Tactics mechanics.
I'll just wait and see... maybe they re-balance it a bit to require more interaction. Oh, and maybe they add a more dynamic camera as well.
Perhaps we should mail them and tell them about it?
Please don't. I hated Blitzball.
Buy it for DQ8. The FF12 demo isn't worth it. I was extremely disappointed.
Wasn't the whole point with PowerPC that it is better bang per [buck|watt]? And isn't AMD more efficient at lower clock speeds?
I mean, Microsoft, Sony and Nintendo choose PowerPC as the core for their next console. They are in a market where every extra penny hurts. So why didn't they, especially Microsoft, not go with x86 for their next console?
I'm not sure if they're going to merge, but some kind of big deal is going between Intel and Apple.
So how is this going to be a good thing? If MacOS applications get compiled for x86 it is only a matter of time until someone manages to run them on Windows - wine-style with a VM and emulation of the system calls.
Then they can sell neither their hardware nor their OS.
Personally I'm disappointed. I lost my faith into the x86 architecture the moment I learned 68k assembler. I like the PowerPC architecture. So please, why change from PowerPC to x86?
Didn't SEGA have some shutter glasses for the master system? IIRC only two games supported it and both were crap.
There is one shot in the trailer where Ford has his towel.
DNA himself knew that the book wouldn't work as a movie, so he wrote a completely new story-line. And if I remember the "interview" with the scriptwriter he tried to add a lot of stuff from the books that had to be cut.
So if you expect a re-telling of all the books you will be disappointed. It is the same way as the books are not a re-telling of the radio series (where are the bird people? or the robot disco?).
I'm not going to read any reviews, because I want to see the movie with an open mind. And I hope I remember to take my towel.