Sorry, that should have read:
Crocodile Dundee (characterised by Paul Hogan) was an American movie studio selling the Americanised Australian image to Americans. Hoges sold out, mate.
Just plain wrong.
Crocodile Dundee (characterised by Paul Hogan) was an American movie studio selling the Americanised Australian image to Americans. Hoges sold out, mate.
It's 100% incorrect. Shrimp refers to the decapods we affectionately know as Prawns here in Australia.
Crocodile Dundee (characterised by Paul Hogan) was an American selling the Australian image to Americans.
Sorry to laugh, but you wear your mobile phone on your BELT?!? that is soooo mid '90s. Seriously though, in Australia that concept went out the door back in '94/'95. Is that still the done thing where you're from? In the late 90's it was considered pretentious, and by the '00 was associated with the likes of pocket protectors...
We wear our phones in our pockets. Pockets are where the futuer's at my friend!
And it needs to seriously stay the fuck away from my industry. Fictional religious content is fine, but I wont stand for it interfering with the industry I hold so dear.
You know, it's a shame really. Most of the religious people I meet are nice people, if a little misled.
I don't know why they don't just do it with polarized glasses and monitors. I know that this technology isn't mainstream yet, but its definitely doable.
It wont fix the "half the frames" issues, but it WILL fix the "I can see a flicker in my glasses, even on the real world... I'm going to be sick" issue
After watching Beowulf in polarized 3D at the cinemas, I can definitely say I could handle that for hours.
So if it is possible to use pixel shaders (all be it a different paradigm) to define material properties/per pixel normals/lighting etc, why then would they use just standard colour mapping? Why not go the whole hog and use these in the tech demos? This would make the fidelity alot more convincing.
The images clearly show that they are using simple colour mapping for the textures (especially the helicoptor).
What I want to know is, can pixel shaders be used with ray tracing?
That's the funniest thing I've read all day. Made me laugh out loud and show the guy next to me. I was having a shit day until now, thanks :)
Sorry, that should have read: Crocodile Dundee (characterised by Paul Hogan) was an American movie studio selling the Americanised Australian image to Americans. Hoges sold out, mate.
Just plain wrong. Crocodile Dundee (characterised by Paul Hogan) was an American movie studio selling the Americanised Australian image to Americans. Hoges sold out, mate.
It's 100% incorrect. Shrimp refers to the decapods we affectionately know as Prawns here in Australia. Crocodile Dundee (characterised by Paul Hogan) was an American selling the Australian image to Americans.
Too right that mate, and we don't bloody call 'em shrimp - they're fucking PRAWNS, as in District 9, you insensitive yank clod!
Sorry to laugh, but you wear your mobile phone on your BELT?!? that is soooo mid '90s. Seriously though, in Australia that concept went out the door back in '94/'95. Is that still the done thing where you're from? In the late 90's it was considered pretentious, and by the '00 was associated with the likes of pocket protectors... We wear our phones in our pockets. Pockets are where the futuer's at my friend!
And it needs to seriously stay the fuck away from my industry. Fictional religious content is fine, but I wont stand for it interfering with the industry I hold so dear. You know, it's a shame really. Most of the religious people I meet are nice people, if a little misled.
I don't know why they don't just do it with polarized glasses and monitors. I know that this technology isn't mainstream yet, but its definitely doable. It wont fix the "half the frames" issues, but it WILL fix the "I can see a flicker in my glasses, even on the real world... I'm going to be sick" issue After watching Beowulf in polarized 3D at the cinemas, I can definitely say I could handle that for hours.
If only Total Recall was right.
Howser, get your ass to mars!!!
So if it is possible to use pixel shaders (all be it a different paradigm) to define material properties/per pixel normals/lighting etc, why then would they use just standard colour mapping? Why not go the whole hog and use these in the tech demos? This would make the fidelity alot more convincing.
The images clearly show that they are using simple colour mapping for the textures (especially the helicoptor). What I want to know is, can pixel shaders be used with ray tracing?