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How Nvidia Wants To Bring 3D Glasses Back

notthatwillsmith writes "For the last ten years, we've heard the promise of 3D shutter glasses, which when combined with the proper video card drivers and a good display, can trick your brain into thinking that your 2D monitor is creating 3D images. Unfortunately the glasses never really took off, partly because there were rendering problems with many popular 3D games but mostly because monitors didn't support high enough refresh rates to display games without giving people crushing headaches. Nvidia thinks they've solved both problems--the software works much better, and there are a surprising number of supported 120Hz-capable TVs and monitors that ameliorate the headache factor. Maximum PC has a hands-on with Nvidia's new tech, plus details about Nvidia's planned hardware solution."

341 comments

  1. Can I have my 5 minutes back? by bigtallmofo · · Score: 2, Insightful

    Q: What software and hardware is needed?

    Windows Vista 32-bit (64-bit support coming soon)


    Couldn't this have been at the top of the article?

    --
    I'm a big tall mofo.
    1. Re:Can I have my 5 minutes back? by PPH · · Score: 3, Funny

      But you'll appreciate how that BSOD really pops out of the screen in 3D. Or the progress bar while waiting for file copies.

      --
      Have gnu, will travel.
    2. Re:Can I have my 5 minutes back? by jellomizer · · Score: 5, Insightful

      Yea... like the games that will support it will work in Linux...

      Lets be reasonable. You are making a new device trying to get new customers, why would you make XP or Linux drivers first... XP is on its way out. Yea Vista sucks but with more and more companies no longer shipping XP means more people will get Vista Preinstalled. Linux is not a gaming platform, it is barely a desktop platform, it only has like 1% market share, most of these people are running on Linux that is not powerful enough to run the drivers. so .25% market share? Yea lets spend millions of dollars in a new product design and spend half the funds for a tiny knitch market.

      Most hardware purchases are sold when they get new hardware, thus getting Vista Preinstalled. So if I were to get my Ultimate Game computer with all the hardware I would have vista anyways.

      Now if the product kicks off and becomes popular then you will get more drivers Linux drivers Mac Drivers, if there is still demmand they may have XP drivers. But if you are going to release a new product you might as well develop for the latest version, no matter what you religious stance is.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Can I have my 5 minutes back? by mmalove · · Score: 2, Funny

      Don't forget narrowly avoiding the swinging anamorphic appendages of a personified paperclip.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    4. Re:Can I have my 5 minutes back? by Otter · · Score: 5, Funny

      Yea... like the games that will support it will work in Linux..

      I'm not sure I have nerve to play Angband with this anyway -- those capital Z's will be terrifying in 3D!

    5. Re:Can I have my 5 minutes back? by meatplow · · Score: 2, Insightful

      I'll save my mod-points since someone already got you with "-1 Flamebait". Are you suggesting that since that at this time its only working model is on Win32, that some how make this a waste of time? If I a new company, would my first goal be to satisfy a "smaller" portion of the market, or go for the largest piece of the pie. I'm sure sales/strategy/accounting had a lot to do with this. I'm fairly positive it had NOTHING to do with anything but money. BTW.. Get a grip - if you really want it: 1) MacOs / XP 2) *nix & wine

    6. Re:Can I have my 5 minutes back? by TechwoIf · · Score: 2, Informative

      If you read the article, "Right now, we do not have OpenGL support but will be working to release it soon". So when it hits the shelves for purchase, opengl games, including Linux games, will work out of the box. One opengl game, Secondlife was modified for 3D by University of Michigan. http://um3d.dc.umich.edu/software/second_life/ https://jira.secondlife.com/browse/VWR-2972

    7. Re:Can I have my 5 minutes back? by chammy · · Score: 1

      Linux is not a gaming platform

      One of the primary reasons it isn't a gaming platform is lack of vendor support. If Nvidia doesn't release drivers that are in-line with the Windows ones, it will always lag behind. This is a vicious cycle that will always leave Linux users (and Mac for that matter) in the dust.

      It would be really nice to have simultaneous releases on all platforms for once. I'm still waiting for the UT3 client to come out. :(

    8. Re:Can I have my 5 minutes back? by pcgabe · · Score: 1

      Indeed. (2:10-2:40, 30 glorious seconds of giant capital 3D Z)

      --
      Don't put advice in your sig.
    9. Re:Can I have my 5 minutes back? by calmofthestorm · · Score: 3, Interesting

      "XP is on its way out"

      False. It's actually beating Vista anywhere consumers have a choice, and of course there's no way to track all the pirated copies that are being used to "downgrade" from Vista.

      Vista can't play games XP can on the same hardware. That's a pretty damning indictment. (Increased system resources)

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      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    10. Re:Can I have my 5 minutes back? by mcgrew · · Score: 1

      It's an expensive solution to a non-problem (hey, kind of like Vista itself). If you're going to need glasses, you might as well use the old fashioned 3-D glasses with the red and blue lenses. It works on a TV with its 30 FPS frame rate and its 520 scan line resolution.

      And they cost pennies for the user, and would cost the game developer no more than this retarded scheme and probably even less.

      There was a guy ten years ago that was making 3D Quake II screen shots by taking two pictures with the game character moved slightly to the side, colors photoshopped, and combined into a single image. With today's CPUs and GPUs doing it in-game would be trivial.

    11. Re:Can I have my 5 minutes back? by westlake · · Score: 1
      XP is on its way out. Yea Vista sucks but with more and more companies no longer shipping XP means more people will get Vista Preinstalled.
      .

      This isn't a gamer's PC - but this second generation TouchSmart PC suggests what is happening in OEM Vista:

      64-Bit Vista is becoming mainstream. The dual or quad core CPU with 3 or 4 GB RAM has a presence at every price point above entry-level.

      What interests me most is that NVIDIA's tech is backwards compatible to DX 7 - and designed for the wide screen - big screen - HDTV.

      It puts the PC back into the family game room.

    12. Re:Can I have my 5 minutes back? by init100 · · Score: 1

      why would you make XP or Linux drivers first... XP is on its way out.

      XP still has a much higher market share than Vista, so ignoring it would be pretty stupid.

    13. Re:Can I have my 5 minutes back? by Ant+P. · · Score: 1

      Yea... like the games that will support it will work in Linux...

      You have to congratulate nVidia for finally catching up to Linux though. Nexuiz has had half a dozen 3D rendering options for years, and they work with almost every current type of 3D glasses, no binary slob required.

    14. Re:Can I have my 5 minutes back? by slashtivus · · Score: 1

      The red / blue combination does not allow for full color 3D, the polarized and shuttered glasses do.

    15. Re:Can I have my 5 minutes back? by mrmeval · · Score: 1

      But it displays it at 40hz which causes your skull to implode!

      Besides 120hz is NOT fking enough! It has to be 240hz or better.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    16. Re:Can I have my 5 minutes back? by RedWizzard · · Score: 1

      ...and spend half the funds for a tiny knitch market.

      You meant "niche market", right? That's got to be the most horrific attempt at spelling niche I've seen.

    17. Re:Can I have my 5 minutes back? by jellomizer · · Score: 1

      Yes it is a chicken and the egg problem. Gammers won't switch to Linux because there are no games for it. Game designers won't make Linux games because there are no gamers for the platform.

      The only way out I can see, is if say Sony, Nintendo, or Microsoft in some way got a change of heart or found a good business model where they could make their consoles running x86 Linux with all Open Source sections, and with normal ways of handling input and data, USB/DVD/BlueRay etc... Then Linux gaming for the PC may be able to grow as the games would both work for say the Playstation and any normal Linux system. However I see this most unlikely in the short term. I would expect more Mac Gaming then Linux Gaming.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    18. Re:Can I have my 5 minutes back? by mdwh2 · · Score: 1

      I'm no fan of Vista, but I think this is rather misleading.

      It's actually beating Vista anywhere consumers have a choice

      Well, even if that is true, companies don't care about qualifiers like "where consumers have a choice", they care about the market as a whole. (And do you have a source? Also any statistics would likely be misleading, because obviously anyone who wants to run XP will have to go and buy the small number of PCs where it is offered as a choice, whilst those who want Vista can buy any PC.)

      Vista can't play games XP can on the same hardware. That's a pretty damning indictment. (Increased system resources)

      An Amiga 500 will beat Windows hard down on the same hardware. However, hardware improves, and it's not unreasonable that newer software has increased system resources. On the sort of hardware than PCs come with now, and the sort of hardware than NVIDIA are targetting, do you have evidence that games still run slower? In fact in some cases, games will run poorer or not at all on XP, due to lack of support for DirectX 10 - which brings me to another point, NVIDIA don't have a choice if they want to use the latest API for Windows.

    19. Re:Can I have my 5 minutes back? by Anonymous Coward · · Score: 0

      Who said anything about buying? This is a classic linux user fallacy, that windows costs money and linux is free.

      TL;DR: people pirate windows
      http://autotelic.com/windows_is_free

    20. Re:Can I have my 5 minutes back? by default+luser · · Score: 1

      Zeeeeeeeeeeee!

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    21. Re:Can I have my 5 minutes back? by mdwh2 · · Score: 1

      The OP implied buying - I'm not the Linux user. Piracy means that it's even harder to back up the OP's claims about Vista being less popular than XP.

  2. "Mostly" monitors? by CrashPoint · · Score: 4, Funny

    Unfortunately the glasses never really took off, partly because there were rendering problems with many popular 3D games but mostly because monitors didn't support high enough refresh rates to display games without giving people crushing headaches.

    OK, sure, refresh rates are an issue, but you don't think it was mostly that people don't want to wear special glasses for gaming? We haven't yet aged so much as a demographic that we can say "let me put on my gaming glasses" with a straight face.

    1. Re:"Mostly" monitors? by TheRealMindChild · · Score: 1

      Not only that... but anyone who has ever had to wear these glasses, they are so uncomfortable, that even the appeal of the visual 3d effects isn't enough to wear them for more than minutes.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:"Mostly" monitors? by Hal_Porter · · Score: 2, Funny

      I love the glasses. They're so bad!

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:"Mostly" monitors? by Naughty+Bob · · Score: 2, Insightful

      I'd wear special glasses if it made stuff 3D. No question.

      But I think that the really big market for this will be the console, so I want to know- Will this work on any of the current/planned TV technologies?

      --
      "Be light, stinging, insolent and melancholy"
    4. Re:"Mostly" monitors? by shawn(at)fsu · · Score: 3, Insightful

      You also wouldn't think the nun chuck Wii controller and boxing would have been popular considering how stupid it looks but its taking off as well.

      Also One of my favorite sega genesis games had the lcd based 3d glasses. While they were crazy uncomfortable the potential seems pretty impressive, I'm sure they could work things out. We have to be better at video game ergonomics now than we were when I was a kid.

      I WANT MY FREAKING 3D GAMES!!!!

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    5. Re:"Mostly" monitors? by jellomizer · · Score: 1

      Looking at the pics they seem rather small not much bigger then plastic frames of the 1980's. A lot less geeky then they use to be.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:"Mostly" monitors? by Jeff+DeMaagd · · Score: 1, Interesting

      There are stereoscopic displays, I think a panel is behind something like a lenticular sheet. I think that's the only reasonable way to do 3D.

    7. Re:"Mostly" monitors? by Hatta · · Score: 3, Informative

      It was the Sega Master System that had the 3d glasses. I have one, and I found the 3d effect really difficult to maintain. The depth of field is very limited. anything significantly in front of or behind the object you're focusing on is a double image.

      --
      Give me Classic Slashdot or give me death!
    8. Re:"Mostly" monitors? by alyawn · · Score: 2, Interesting

      There are several monitors *and* TVs already out that have built-in support for 3D. I've seen several listed and the prices even seem reasonable.

    9. Re:"Mostly" monitors? by Anonymous Coward · · Score: 4, Funny

      I'd wear special glasses if it made stuff 3D. No question.

      You could have just posted "GIMMIE 3D PORN!" like you thought.

    10. Re:"Mostly" monitors? by TheRaven64 · · Score: 5, Informative

      Have you ever tried it? We had a set in our lab and a nice haptic system. Very few people could use it for more than half an hour without feeling sea sick. The human brain uses about half a dozen queues to determine depth and the glasses only simulated the stereo separation, not (for example) the different focal lengths. This means your brain gets conflicting depth cues and processes the input discrepancies by making you feel sick.

      --
      I am TheRaven on Soylent News
    11. Re:"Mostly" monitors? by shawn(at)fsu · · Score: 1

      Sorry thats correct SMS, not genesis. So it was done even earlier. It should be trivial now....

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    12. Re:"Mostly" monitors? by khellendros1984 · · Score: 1

      Yup. Many current hdtvs specifically advertise a 120hz refresh and provide a connection port for synchronizing refresh times.

      --
      It is pitch black. You are likely to be eaten by a grue.
    13. Re:"Mostly" monitors? by street+struttin' · · Score: 1

      I actually had 3d glasses with Rad Racer on the original NES. There was a special game mode you could use to turn it on. Unfortunately, my little brother sat on the glasses and bent them, so I only got to use them a few times. If I remember right, the effect mostly just turned everything orange...

    14. Re:"Mostly" monitors? by poot_rootbeer · · Score: 1

      It was the Sega Master System that had the 3d glasses. I have one, and I found the 3d effect really difficult to maintain. The depth of field is very limited. anything significantly in front of or behind the object you're focusing on is a double image.

      It didn't help that the Master System's graphics hardware was optimized for tile-and-sprite based 2D graphics (actually, it couldn't do anything BUT that), so whatever 3D effects the console could accomplish were pretty limited.

      But with games that were conceived in 3D for 3D hardware, where the 'camera positioning' has been a well-understood concept for well over a decade now, the technology could work a lot better.

    15. Re:"Mostly" monitors? by digitig · · Score: 2, Insightful

      Which is fine if you don't need glasses for normal vision. One pair of glasses over another is never good.

      --
      Quidnam Latine loqui modo coepi?
    16. Re:"Mostly" monitors? by Mprx · · Score: 1

      Most (all?) current 120Hz TVs don't allow 120Hz input but only interpolate 60Hz.

    17. Re:"Mostly" monitors? by gad_zuki! · · Score: 1

      I dont think its the glasses. The problem here is that 2D is really good enough for humans. We have a good idea of how things look in 3D space on a 2D screen. Its not such a huge problem for us. The glasses just feel extraneous and gimmicky.

      This is also why we dont have 'scent machines' in every home and why people without 5.1 Dolby are able to watch movies without complaint.

    18. Re:"Mostly" monitors? by cowscows · · Score: 1

      But can you get used to it? Sure, it's another barrier to entry, but I might put up with an hour or so of queasiness if it meant I could get some decent 3D gaming afterwards.

      I had a friend in college that had some significant problems with feeling sick just playing half-life on a 21" monitor. But after forcing himself to sit through it for a few decent sessions, I guess his brain adapted and the problem went away.

      While it's disorienting at first, I'd guess that your brain could adapt and make sense of it and eventually become comfortable with it.

      --

      One time I threw a brick at a duck.

    19. Re:"Mostly" monitors? by aj50 · · Score: 1

      The depth of field is very limited. anything significantly in front of or behind the object you're focusing on is a double image.

      Isn't this the case in real life too?

      If I hold my finger at arms length and look at something across the room I can see my finger twice.

      --
      I wish to remain anomalous
    20. Re:"Mostly" monitors? by Skrapion · · Score: 2, Interesting
      --
      The details are trivial and useless; The reasons, as always, purely human ones.
    21. Re:"Mostly" monitors? by pizzach · · Score: 1

      People got sick with all sorts of fake 3D effects. My mother couldn't play the original Mario Kart for extended periods of time. The question is, does this feeling go away with time? Is it restricted to just old people?

      --
      Once you start despising the jerks, you become one.
    22. Re:"Mostly" monitors? by pcgabe · · Score: 1

      That's unfortunate.

      I got 3D shutter glasses about 5 years ago, and they worked fantastically. I would play fps games until the sun came up. I was quite disappointed when I switched to laptops and didn't have 3D capabilities anymore.

      I wondered why they never caught on. I never felt nausea using them (though I do get actual on-ocean seasick very easily), and I adjusted to them very quickly. Then again, I can see those magic-eye things almost effortlessly, so maybe my eyes are just messed up.

      --
      Don't put advice in your sig.
    23. Re:"Mostly" monitors? by Ben174 · · Score: 1

      This is why you have to learn to see in pseudo-3D. If you start watching 3D when you're young, your mind will become trained to it, and won't try to compensate of the lack of other depth queues.

      --
      Here is my home page.
    24. Re:"Mostly" monitors? by ultranova · · Score: 1

      I actually had 3d glasses with Rad Racer on the original NES. There was a special game mode you could use to turn it on. Unfortunately, my little brother sat on the glasses and bent them, so I only got to use them a few times.

      So why didn't you fix them or make new ones ? They were nothing more than two pieces of cellophane, one red and one green, on cardboard frame.

      f I remember right, the effect mostly just turned everything orange...

      They didn't work at all. The green cellophane piece just made the red image a little darker, and ditto for the other lens too. The end result was truly pathetic, even by standards of the day. Then again, it was - and still is, thanks to ZSNes - to drive with the 3D-mode on and no glasses :).

      I just realized that I've gotten nostalgic about a NES game. I'm getting old :(.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    25. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      I have no experience with shutter or polarized glasses but I do own a consumer stereoscopic Head Mounted Display (Vuzix VR920). I can wear them for hours and they don't make me feel sick. I suppose that makes sense as there is dedicated lcd for each eye.

      I would like to emphasize that stereoscopic 3d is a big deal. It's like adding color to a black and white image. I purchased my HMD out of curiosity. The LCDs are small, the resolution is unimpressive, and the color isn't very good but the 3d effect makes FPSs look great!

    26. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      One time I threw a brick at a duck.

      Did you hit it?

    27. Re:"Mostly" monitors? by roscivs · · Score: 5, Informative

      This is why you have to learn to see in pseudo-3D. If you start watching 3D when you're young, your mind will become trained to it, and won't try to compensate of the lack of other depth queues.

      Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right ...

      --
      ~ roscivs
    28. Re:"Mostly" monitors? by hedwards · · Score: 1

      I remember using a pair back in the 90s some time, played a bit of 3d heretic IIRC. And I spent a bit of time playing around with the 80s era VR gear as well.

      It wasn't really that bad, but if you're going to suggest sea sickness, that's always been a problem, and some people have issues where others don't. The thing which disappoints me about this set up is that it still appears to just show the image to one eye at a time. As long as that's the case there's going to be trouble with sickness whether or not the rest of the conditions are satisfied.

      And yes you are right, contrary to popular belief a person with just one eye will have some awareness of spatial distances with it just not as much or as easily as a person with 2 eyes.

    29. Re:"Mostly" monitors? by CapitalC · · Score: 1

      If people will wear Kanye glasses, they can be convinced to wear ANYTHING.

      --
      Chris [CapitalC]
    30. Re:"Mostly" monitors? by pizzach · · Score: 3, Insightful

      I dont think its the glasses. The problem here is that 2D is really good enough for humans. We have a good idea of how things look in 3D space on a 2D screen. Its not such a huge problem for us. The glasses just feel extraneous and gimmicky.

      2D is good enough in most cases, but not all. I think 2D has stunted the growth of true 3D design in games that just aren't possible otherwise.

      Some interesting effects of 2D on 3D games are:

      - When using a knife/punching, players run continuously at the opponent like an idiot to make sure they are within distance. Because they really can't tell if they are or not.

      - Any kind of platforming requires just the right camera angle. Otherwise it really is just a leap of faith.

      - Targeting systems in third person games to make sure you don't flail your sword like an idiot missing your target. Even then distance can be tricky.

      These are all tricks to make up for lack of 3D. While humans can do an admiral job adapting, but it's no substitute. Go ask a person who has lost sight in one eye (maybe not).

      --
      Once you start despising the jerks, you become one.
    31. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      I play ioquake3 in stereo 3d. I can adjust stereo seperation and the distance between the observer and the projection plane. I have not found double images to be a problem once I've found the sweet spot. I use a HMD with a Quadro but there is also support for red-blue anaglyph glasses if you don't want to purchase any extra hardware.

      http://ioquake3.org/2008/05/04/stereoscopic-viewing-in-ioquake3/

      Shutter glasses half the effective refresh rate of a monitor as one eye is blocked every frame. Shutter glasses on a 120Hz display should give a decent 60hz per an eye. The same glasses on a 60Hz display should melt your brain. Trust me, the 3d effect is much better if you're not having convulsions on the floor. ;)

    32. Re:"Mostly" monitors? by JohnFluxx · · Score: 1

      This is why we need true holographic monitors. This would also set the focus correctly.

    33. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      You'll put your eye out with that thing.

    34. Re:"Mostly" monitors? by ConceptJunkie · · Score: 1

      Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right ...

      I hate to say it, but "You must be new here."

      You can't read half a dozen posts without seeing grade-school-type grammar and spelling mistakes. Granted it's not Digg, but...

      --
      You are in a maze of twisty little passages, all alike.
    35. Re:"Mostly" monitors? by TheLink · · Score: 1

      "Go ask a person who has lost sight in one eye (maybe not)."

      I still have sight in both eyes, but I think with just one eye if your brain could in theory learn to perceive the 3D world when your head (and thus eye) moves about slightly and gathers different perspectives.

      Similarly in each eye you only have one small high res spot, but your brain can use it to build up a bigger high res picture.

      --
    36. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      you also forget, this could actually bring in a new market, the reason the old ones or the ones you get at the movie theater are so uncomfortable is because they are trying to accomidate the max number of people with the lowest cost. I honestly could see myself throwing out 50 bucks for a better pair of 3d glasses that would be more comfortable, ESPECIALLY if the same pair of glasses worked for the movie theater as my home pc.

      and from there you could even expect the advance from HD to HD3D for your home entertainment systems. that is only IF a few companies or even a company could keep the idea afloat long enough for it to take off. this could be a very good market for the start of it.

    37. Re:"Mostly" monitors? by Dahlgil · · Score: 1

      Wearing 3D glasses is no more silly than iPod earplugs or bluetooth headsets. It's just that the technology to use them needs to work, and work well before people will use them. I bought (and later returned) a set of eDimensional 3D shutter glasses a year ago. My reaction was Wow! This is the future of gaming. On the couple of games that I got to kind of work, the effect was amazing and well worth the cost of wearing glasses. In Oblivion, for example, the effect was so good that I almost couldn't go back to playing without it. The trouble was just a host of technical issues--In Oblivion it was a graphical glitch that made combat impossible to see. Although I could get some other games to work well enough to see their enormous potential in a few games, ghosting, artifacting, incompatibilities, frame rates, driver issues, and way to much tweaking made the glasses just too much trouble. If Nvidia has solved these issues than I'd drop cash on these in an instant.

    38. Re:"Mostly" monitors? by Anonymous Coward · · Score: 1, Funny

      Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right ...

      Here at Slashdot we tow the party line.

    39. Re:"Mostly" monitors? by Nathanbp · · Score: 1

      My vision is really messed up so I mostly just use my left eye. I only have noticeable depth perception problems on objects with no frame of reference. The best example of this is when playing tennis or ping-pong if the ball is high above the court/table I have problems telling exactly where it is.

      As a side note, because of this, the red/blue and differing polarization 3-D glasses don't work very well for me. I suppose the shutter glasses might, I've never had a chance to try them out.

    40. Re:"Mostly" monitors? by pizzach · · Score: 1

      I still have sight in both eyes, but I think with just one eye if your brain could in theory learn to perceive the 3D world when your head (and thus eye) moves about slightly and gathers different perspectives.

      I believe that is exactly the reason why 3D in 2D is possible period. But it still doesn't work as well as it should because your mind has to first get enough data and then interpret it.

      I know a friend who played basketball, but because he had lost sight in one eye he had problems catching the ball. To catch a ball, your hands have to lock on it at just the right time. Even though he could do it more often than not, he still couldn't catch as well as he should have been able to.

      --
      Once you start despising the jerks, you become one.
    41. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      I could put up with it indefinitely without getting sick. The real reason nVidia is pushing this is that it requires double the performance from the associated graphics card to get the same frame rate per eye. This is another press release from their "it's not gaming unless you have 16x antialiasing, 16x anisotropic filtering, and 2048Ã--1536@120fps" department.

    42. Re:"Mostly" monitors? by profplump · · Score: 1

      People commonly wear headsets for in-game communication. I'm not sure it's that big a problem.

    43. Re:"Mostly" monitors? by Sleepyhead5 · · Score: 1

      I tried on a pair of these on at CES in January. The booth was a joint with NVidia to show off their 3D tech, and TI to show off the refresh rates of DLP. We sat and watch a long clip of a movie and an extended scene from madden 08. I don't remember any of us in the group feeling sick or disoriented after. And over all I was really impressed with the quality of the illusion, as well as the ease of the implementation

    44. Re:"Mostly" monitors? by LordVader717 · · Score: 1

      Never wor laser safety goggles have you? Or what about flip-up sunglasses? Can't get much more comfortable than that.

    45. Re:"Mostly" monitors? by digitig · · Score: 1

      I've worn workshop safety goggles. And flip up sunglasses. Both are pretty uncomfortable. That's why I use prescription sunglasses and avoid workshops.

      --
      Quidnam Latine loqui modo coepi?
    46. Re:"Mostly" monitors? by msouth · · Score: 1

      Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right ...

      Here at Slashdot we tow the party line.

      Dude, loose the attitude!

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    47. Re:"Mostly" monitors? by duckInferno · · Score: 2, Funny

      Depth queues? What, people lining up to buy submarines?

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    48. Re:"Mostly" monitors? by AnyoneEB · · Score: 1

      *Checks Wikipedia to make sure a "depth queue" isn't some advanced data structure he has never heard of.

      --
      Centralization breaks the internet.
    49. Re:"Mostly" monitors? by The+Master+Control+P · · Score: 1

      If you look for it rather than letting your brain process it out, you'll find that anything significantly nearer/farther than where your eyes are focused is also a double image. The thing is that they have to greatly increase the effect in SDTV because it's resolution is so bad, hence ghosting appears with much smaller depth variations.

    50. Re:"Mostly" monitors? by complete+loony · · Score: 1

      Combining these 3D shutter based glasses with head tracking to change the point of view of the scene should help significantly. If done right you could probably hang from the ceiling and still have the scene look normal.

      --
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    51. Re:"Mostly" monitors? by cyclomedia · · Score: 1

      The issues you cite can be overcome by providing enough visual information for your brain to translate into depth cues. Currently the games you play on a tv screen or monitor only project a roughly 90 degree field of view (FOV), this usually maps to a much lesser FOV on your retina depending on where you are sitting in relation to it.

      On the other hand, your Real Life (TM) FOV covers nearly 180 degrees. What's important from this point is that people with monocular vision still have adequate depth perception, the depth cues coming from information in the whole field of view.

      If you are stood in a room with a simple tiled floor it makes it very easy to guage how far away something is, your brain matches the tiles and your eye's height from the floor (a known quantity) and works out the rest, one eye or two. Video games discard this information and the depth cue is lost.

      To quit rambling and get to the point: In my opinion stereo vision emulation is the wrong tree to be barking up, if you simply had a display the size of your living room wall and stood a couple of feet from it with everything shown in 1:1 scale you would get instant depth perception. Alternately you'd have a desktop display that instead of being flat was a hemisphere (or slightly more) where you placed your head in the focus, you still wouldnt have free head movement but you wouldnt have chunky glasses either

      --
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    52. Re:"Mostly" monitors? by Anonymous Coward · · Score: 0

      Which is fine if you don't need glasses for normal vision. One pair of glasses over another is never good.

      I actually read the article (!) and Nvidia claimed they did extensive testing with eyeglass wearers, and that the 3-d glasses fit comfortably over 'most' frames (and come with a variety of nose bridges to assist the fit). So at least they've tried to address this.

    53. Re:"Mostly" monitors? by digitig · · Score: 1

      I read the article too -- what is /. coming to? But I'd be amazed if they really were comfortable over normal frames. If they are, I reckon this is a bigger breakthrough than the 3-D!

      --
      Quidnam Latine loqui modo coepi?
    54. Re:"Mostly" monitors? by TheRaven64 · · Score: 1

      Yup, head tracking helps. I found only slight nausea if I kept my head perfectly still (not ideal for playing games). You still have the problem of everything being at the same focal depth though.

      --
      I am TheRaven on Soylent News
    55. Re:"Mostly" monitors? by Prune · · Score: 1

      There's no real conflict as stereoscopy always overrides accommodation (depth of focus) in the brain. It's a hierarchy. Motion parallax further overrides stereoscopy. Your post has no support in the vision literature.

      The real problem with shutterglasses is ghosting, as phosphors on a typical monitor do not completely extinguish from one redraw to the next. On a monitor with fast phosphors (though not very common you can buy them) that's not an issue even at high refresh rates, and I use shutterglasses for hours at a time without strain. The only way focusing can actually add to the strain is if you keep your eyes very close to the screen, within two feet (which is bad anyway as it raises pressure within the eye and can be a factor towards glaucoma).

      --
      "Politicians and diapers must be changed often, and for the same reason."
    56. Re:"Mostly" monitors? by Prune · · Score: 1

      Simply insufficient refresh rate.

      There's nothing "fake" about the 3D effect--you're not making any sense. What's fake about it? What's "true" 3D effect, now that you're making up random definitions? Other than motion parallax (not a static cue), stereoscopy is the main depth cue used by human vision. It overrides accommodation (depth of focus) and any other depth cues in the brain.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    57. Re:"Mostly" monitors? by Prune · · Score: 1

      No, we don't need them, because stereoscopy overrides accommodation (depth of focus) as far as 3D cues in the brain. There's no "conflict" because the latter simply gets overridden--ask any expert in vision. A properly executed stereoscopic system, such as shutterglasses with a monitor with greather than 120 Hz refresh AND _fast_phosphors_ (to avoid ghosting) does not create eye strain. An alternative is a good quality head mounted display--the eye there again focuses on a plane, and there's no strain. This focus thing is a red herring.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    58. Re:"Mostly" monitors? by Prune · · Score: 1

      That's correct--motion parallax is the primary 3D depth cue used by the brain; stereoscopy is the second, and accommodation--depth of focus--a distant third (and one that is overridden by the others so it doesn't need to be recreated, contrary to what the uninformed GP post suggested).

      --
      "Politicians and diapers must be changed often, and for the same reason."
    59. Re:"Mostly" monitors? by Prune · · Score: 1

      That's not a problem, because as it's well known in vision research, stereoscopy overrides accommodation. Using a monitor with very fast phosphors to eliminate ghosting, or using a quality head mounted display, eliminates the strain problems people describe, if the refresh rate is high enough.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    60. Re:"Mostly" monitors? by blahplusplus · · Score: 1

      "Gah, cues goddamnit!!! Not queues. Cues!!! You'd think Slashdot of all places would get that right"

      Give him a break, this is a common error related to how the mind stores information. A little more science and a little more forgiveness is in order.

      http://tinyurl.com/564g3c

  3. Meanwhile, by mmalove · · Score: 1, Troll

    The games will all still suck, because we spend a billion dollars putting lipstick on a turd.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
    1. Re:Meanwhile, by duckInferno · · Score: 1

      Who marked the parent troll?

      Moderation system != Hide posts you don't agree with system

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  4. excellent by Anonymous Coward · · Score: 0

    what this needs is an eye-distance adjustment for us types with "slightly low inter-ocular distance" (eyes too close together).

    the old vr boxes and imax 3d doesn't work for me if the stuff is close to the screen, splits into 2 images.

    i wrote some red-blue 3d stuff as a test back in ooo 94 (direct renering to a DOS ModeX display) and the 1st thing i found out is that the eye-distance needs configuring. bring an object to very "close" to you, increase distance till it breaks into 2 images (in your head), back it off a bit.. shazam works perfectly.

    if hollywood is gonna start doing 3d films they better us unlucky people into account or i can see a lawsuit coming...

    1. Re:excellent by PainKilleR-CE · · Score: 2, Informative

      It states in the article that they are planning on having that, including possibly a scroll wheel to adjust it on the fly. They also stated that the defaults will have a low depth to allow people time to get accustomed to the effect.

      --
      -PainKilleR-[CE]
    2. Re:excellent by IndustrialComplex · · Score: 1

      if hollywood is gonna start doing 3d films they better us unlucky people into account or i can see a lawsuit coming...

      Wait a moment, I thought you had trouble with 3d vision, yet you can see a lawsuit coming. How could you possibly know that it was coming if... !!!

      -Legally Blonde 3

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      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  5. Effective refresh rate by JustKidding · · Score: 1, Insightful

    a refresh rate of 120Hz still means you have an effective refresh rate of 60Hz for each eye.

    Personally, I'm a little sensitive to low refresh rates; anything below 75Hz will give me a headache, and I prefer 85Hz or more. Some monitors can show 170 frames per second, but those are very rare.

    Also, this won't work with LCD displays, because they are just to slow.

    1. Re:Effective refresh rate by LearningHard · · Score: 1

      Guess you can't watch TV then eh?

    2. Re:Effective refresh rate by jellomizer · · Score: 1

      I find that 60Hz comfort depending on the environment I am in. Florescent lights seem to make it worse, while normal lighting it is more comfortable. Also being that games are rather fast moving and a lot of flashing it may lesson the effect then staring at a white screen as everything is moving not just a tiny section so you can really focus and see the flashing.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Effective refresh rate by JustKidding · · Score: 1

      Actually, I can watch TV without getting a headache, but I do see the screen refresh on some models. It might have something to do with the viewing distance.

      Watching TV without getting a headache is getting more difficult though, but I suspect that has something to do with the brainlessness level of the content.

      I can see a single fluorescent tube flash as well, and I can assure you it will give me a headache.

    4. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      Cathode tube refresh rates were pretty awful all around, but I think LCD's will be OK. If you look at a cathode tube through a decent video camera, you can see that only a band only 1/3rd screen tall is actually glowing at any instant. An LCD flickers too, but only in a "rainbow"-y way. It doesn't go all the way between black and light, just uses averaging to turn low color resolution into "32 bit color" (remember the fiasco with Apple?). You can see this by peering through a fan at your LCD, and holding the hub to brake it to just the right speed.

      Also, LCD's are fast enough now to watch "The Fast and the Furious" without streaking, I don't think they'd be any problem flipping between two totally different scenes at 60 Hz, and 3D images won't be that different, anyway. I wonder how a refresh delay would actually look. Would objects get 1 or two ghosts; would the ghosts get more pronounced as the object gets closer? How would high contrast textures (like a garish plaid) look compared to low contrast objects?

    5. Re:Effective refresh rate by Crazy+Man+on+Fire · · Score: 1

      I'm the same way. When I'm sitting close to the monitor, 60Hz gives me a headache pretty fast. Sitting farther away, such as with a TV, it doesn't seem to bother me as much. Not really sure why.

    6. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      With the interlacing performed on a standard CRT television combined with longer phosphor persistence, a 60-hz refresh on a TV is not nearly as bad as a 60-hz refresh rate on a fast-phosphor monitor.

      I can watch TV with no problem, but a CRT monitor at anything below 80 hz gives me headaches.

      Flourescent tubes can also be a problem for me. with the two-tube half-wave rectified units (one tube gets the +swing, the other gets the -swing), the combined 120-hz flicker is non-problematic, but when one tube fails, it annoys me to no end.

      also, some newer tubes use a phosphor coating which continues to flouresce during more of the off-time, thereby reducing the overall flicker. I'm always careful to select these bulbs for use in my own home.

    7. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      As another poster points out, this isn't so much a problem with television, and I believe this is because there is a natural motion blur occurring in the recording process. If you have enough horsepower you can simulate this blurring and then it shouldn't be as much of an issue.

    8. Re:Effective refresh rate by Mprx · · Score: 2, Informative

      Motion blur is unrelated to flicker. 60Hz CRT TVs usually flicker less than 60Hz CRT monitors because they use slower phosphors.

    9. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      Are you really this retarded? It's called aliasing. It's got nothing to do with what you think.

    10. Re:Effective refresh rate by yukk · · Score: 2, Interesting

      I guess, just like so many, you didn't read the article ? It's all about how Viewsonic are making 120Hz LCDs and how Mitsubishi are making 120Hz stereoscopic 3D capable LCD TVs. Yes, this will give you 60Hz per eye with shutter glasses but it also mentions other methods of simulating 3D including a method which uses 2 LCD screens polarised at 90 degrees to one another and built into a regular form factor monitor (for this you wear passive, clear polarised glasses)

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    11. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      Things look different in stereo. A monoscopic display at 60Hz is a bit rough on my eyes but is acceptable in stereo. My brain seems to be doing some filtering. The same goes for resolution and jaggies to a certain extent. To anyone who might otherwise be interested such displays you might want to have a look at one in person before dismissing it.

    12. Re:Effective refresh rate by TheLink · · Score: 1

      Probably because your peripheral vision is more sensitive to rapid changes (as for most people).

      Sit at your "farther away" distance from the TV and look to the side of the TV so that you see the TV in your peripheral vision. Does it appear to flicker? I bet it does for you.

      It's useful to be able to detect quick moving stuff approaching from the side - like predators or enemies for instance. Those can really give you a headache pretty fast.

      --
    13. Re:Effective refresh rate by Anonymous Coward · · Score: 0

      FAIL.

    14. Re:Effective refresh rate by RedWizzard · · Score: 1

      a refresh rate of 120Hz still means you have an effective refresh rate of 60Hz for each eye.

      Personally, I'm a little sensitive to low refresh rates; anything below 75Hz will give me a headache, and I prefer 85Hz or more. Some monitors can show 170 frames per second, but those are very rare.

      My wife's the same, but it doesn't bother me at all. I can see the difference and so prefer the higher rates but low rates don't give me any problems.

    15. Re:Effective refresh rate by Seraphim_72 · · Score: 1

      If you look at a cathode tube through a decent video camera, you can see that only a band only 1/3rd screen tall is actually glowing at any instant.

      ffs are you dumb. The refresh rate that you see is the video cam and the crt not being in sync. I barely know the subject and even *I* know that.

      I don't think they'd be any problem flipping between two totally different scenes at 60 Hz, and 3D images won't be that different, anyway.

      egads, go back to your hole and learn something.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    16. Re:Effective refresh rate by Quabbe · · Score: 1

      I don't know why they don't just do it with polarized glasses and monitors. I know that this technology isn't mainstream yet, but its definitely doable. It wont fix the "half the frames" issues, but it WILL fix the "I can see a flicker in my glasses, even on the real world... I'm going to be sick" issue After watching Beowulf in polarized 3D at the cinemas, I can definitely say I could handle that for hours.

    17. Re:Effective refresh rate by deroby · · Score: 1

      Dito here. Whether it will impact the usefulness of the article's subject I don't know... I've tried a friends pair once (say 1999 or something) and although I did get the 3D effect, the computer simply wasn't able to deliver a satisfactory framerate to make it 'enjoyable'. Given the performance jump between then and now, things hopefully have changed... although it would be quite a downer if it turns out to work only ag 640x480.

      As for the being sensitive to low refresh rates : the strange thing about this is that
      * I can see Fluorescent Tube lighting flashing @ 50Hz when looking directly at it, when they are part of 'a group', the resulting light doesn't bother me at all. Wouldn't they all 'flash' synchronous being on the same electrical grid ? That said, I can usually tell weeks up front when one of them is going to give up and I simply HATE it when they aren't replaced once they start doing this "Now I'm off, now I'm on again" thing before breaking down completely.
      * watching TV (oldish Sony Trinitron @ 50Hz) WILL give me a headache, especially if there are a lot of bright scenes, a 100Hz does not.
      * working on an CRT with a 60Hz refresh rate (wrong driver etc) gives me an instant head-ache
      * working on most any CRT screen will give me a headache when I have to work on it for 2hours +, even when set to 85Hz or more.

      However, I can work on most any laptop screen all day without any problem, except maybe some websites that think alternating horizontal lines are a great background... these 'shimmer' badly and will get me away from given page quite fast. Some colours also cause some kind of 'sub-pixel-movement', but it's at worst distracting.

      What I do find strange though is that going to the cinema has never, ever bothered me 'vision-wise'. Although, as far as I understand the concept of film-projection', it works at a 'low' 24 fps ?!? Maybe because it throws less light (lumen) directly at my eyes ?

      --
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  6. Dont forget shitty monitors on shutter glasses by La+Gris · · Score: 0

    My roommate baught a pair of Vusix VR920 3 months ago and, realy these are crap.
    Screen quality is realy poor. Bad contrast, inaccurate color rendering, ridiculous small view angle 90Â; (need at least 120Â to provide immertion), poor nose handler design (can't stay on mine because it is too small and wrong angle).
    Should I add the poor ridiculous 640x480 resolution and no support for wide angle or anything like 16:10 or 16:9 formats.

    Realy, 3D glasses manufacturers fucked the market with crap products for years.
    Who care to bring drivers for crap products?

    Have a look at eBay for the load of used shutter glasses for sale.

    --
    Léa Gris
    1. Re:Dont forget shitty monitors on shutter glasses by khellendros1984 · · Score: 1

      Shutter glasses and glasses with internal displays are completely different. The idea with these shuttered glasses is that you watch your regular tv or monitor, and its 120hz frequency is sufficient to provide 60fps per eye.

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:Dont forget shitty monitors on shutter glasses by init100 · · Score: 1

      Realy, 3D glasses manufacturers fucked the market with crap products for years.

      I agree. I had an ASUS GeForce 256 card that came with 3D glasses, the effect was awesome, and the update frequency was not a problem. My problem was that the shutters didn't completely block the light when closed, so there were always a faint double-vision problem present, especially with high-contrast images such as laser beams in the night. That was really irritating and is the main reason I used them just a few times.

  7. It's only a matter of time by DaveV1.0 · · Score: 5, Insightful

    Someone is going to create a way to convert standard porn to 3D and then these things will really take off.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    1. Re:It's only a matter of time by holmedog · · Score: 1

      If they can find a way to make un-standard porn on this, it will sell even better...

    2. Re:It's only a matter of time by Mprx · · Score: 3, Interesting

      There's no easy way to convert 2D video to 3D, but 3D porn already exists. See http://3d-eros.com/ for example. (NSFW obviously). If you learn to control your eye focus independently from convergence you can watch this without any special hardware.

    3. Re:It's only a matter of time by karlwilson · · Score: 1

      It'll be the biggest thing since reality porn!

    4. Re:It's only a matter of time by Anonymous Coward · · Score: 0

      3D porn is generally referred to as a 'women'.

    5. Re:It's only a matter of time by Anonymous Coward · · Score: 0

      Check out 3d Sexvilla and HentaII to see some obvious places where to use this technology

    6. Re:It's only a matter of time by Anonymous Coward · · Score: 0

      It's already possible to reconstruct depth information from the parallax difference between each frame. The quality doesn't tend to be all that great though.

    7. Re:It's only a matter of time by bopo_the_mofo · · Score: 1

      3D Goatse? No. Just plain No.

  8. Bigger glasses by Liquidrage · · Score: 0, Redundant

    Why don't they just make the glasses so big that you put them over the monitor isntead? That way people don't need to wear them to get the 3D effect? My guess is because this way they can trap you into licensing a pair for every person in your house. 3D EULAs. Great!

    1. Re:Bigger glasses by Anonymous Coward · · Score: 1, Informative

      are you kidding?
      The glasses block one eye at a time to trick you into seeing two slightly different pictures (the monitor switches pictures at the same rate the glasses switch which eye it blocks).
      If you put the glasses on the monitor, both eyes would see the same thing at the same time.

    2. Re:Bigger glasses by Flying+Scotsman · · Score: 1

      From what I know of stereoscopic imaging on computers, the "trick" is to send different images to the left and right eye of the viewer. That's why glasses are used; one image on the screen is picked up the right lens (and perceived by the right eye) and another by the left lens (and perceived by the left eye). It would be rather difficult, if not impossible, to achieve the same effect if the lenses were over the screen, since there would be no way to enforce the left-eye/right-eye separation.

    3. Re:Bigger glasses by GameMaster · · Score: 1

      Because the technology requires them to isolate the individual eyes so that one eye can't see the lense the other eye is supposed to see. This is true for, virtually, all traditional 3d display techologies (shutter glasses, red/green glasses, polarized glasses, VR goggles, etc.) Please put the tinfoil hat down on the ground and step away slowly...

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    4. Re:Bigger glasses by Anonymous Coward · · Score: 0

      That's not how 3D glasses work...otherwise they'd just make 3D screens. The glasses take advantage of how your brain puts together 2 visual signals that are from slightly different vantage points, and tricks you into seeing one image. So, a big pair of glasses in front of the screen would just look like a big pair of glasses, not a 3D image.

    5. Re:Bigger glasses by DaveV1.0 · · Score: 1

      Because the 3D effect is caused by each eye seeing a slightly different image. Doing as you suggest would result in both eyes seeing the same image, therefore no 3D effect.

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    6. Re:Bigger glasses by Anonymous Coward · · Score: 0

      Because if you put them over the monitor, both of your eyes would see both of the frames of the glasses at once, eliminating the 3D effect. It is 3D because it allows each eye to see a slightly different image. If you don't fill each eye's view with that image, there is no 3D. Glasses are the most effective way to do this.

    7. Re:Bigger glasses by Anonymous Coward · · Score: 0

      Because then both eyes would see the same screen...

    8. Re:Bigger glasses by Anonymous Coward · · Score: 0

      It doesn't work that way. Both your eyes need to see a different image to create a stereoscopic effect. If you don't want to wear glasses you can use two displays (one rendered apropriately for each eye) and look at them cross eyed. Seriously. Alternatively you can use two displays and a special mirror but you can't move your head.

      http://www.crystalcanyons.net/pages/TechNotes/DualMonitorDigitalViewing.shtm

       

    9. Re:Bigger glasses by Dogtanian · · Score: 2, Funny

      Why don't they just make the glasses so big that you put them over the monitor isntead? That way people don't need to wear them to get the 3D effect?

      If you put the glasses on the monitor, both eyes would see the same thing at the same time.

      Yes, but the monitor could watch *you* in 3D! 'Course, this only works in Soviet Russia...

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  9. Did they deliberately disable OpenGL? by MrMr · · Score: 4, Interesting

    tfa: Right now, we do not have OpenGL support but will be working to release it soon
    I've been using Nuvison and Crystaleyes glasses for about 8 years with the Linux NVidia drivers; How did they manage to not have that in their new product?

    1. Re:Did they deliberately disable OpenGL? by PainKilleR-CE · · Score: 1

      Maybe because neither of those are nVidia products...

      --
      -PainKilleR-[CE]
    2. Re:Did they deliberately disable OpenGL? by Anonymous Coward · · Score: 0

      They said they're working to release it soon, what more do you want? As for the business case for supporting DirectX games first, it's that 90% of popular games are using it or can use it as an option.

  10. Ignore the monitor! by B5_geek · · Score: 3, Insightful

    Instead of hoping that your monitor is good enough, lets get LCD glasses that display something better then 800x600. Most eye glasses are around 2" in diameter, if you could cram enough pixels into that space to give a minimum of ~1024x768 resolution then you will have a market.

    Portable gaming anyone? portable and PRIVATE browsing? Sign me up.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Ignore the monitor! by Anonymous Coward · · Score: 1, Funny

      portable and PRIVATE browsing?

      Sorry dude, people can still see your hard-on.

    2. Re:Ignore the monitor! by mapsjanhere · · Score: 1

      Sorry, the lawyers will shut that down. With the "monitor-centric" technologies, your immersion is limited and you still are aware of your position in the room (most likely your seat). If you make perfect LCD-goggles, people will start to fall over because they lose their spacial orientation, with the "unsafe product" lawsuits to follow.

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    3. Re:Ignore the monitor! by GameMaster · · Score: 1

      The obvious lawyer solution would be a simple, brightly colored, warning label on the outside of the glasses saying to remain seated at all times while using them followed by a similar warning at the beginning of all games.

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    4. Re:Ignore the monitor! by morcego · · Score: 1

      An even more perfect lawyer solution would be a simple, brightly colored, warning label on the outside marriage offices, stating that giving birth to lawyers is illegal and punishable by death.

      In the mean time, we only need to get a few empty buses, fill them with lawyers and ... well, you get the picture.

      --
      morcego
    5. Re:Ignore the monitor! by i+speak+the+truth · · Score: 1

      most head-mounted-displays will have some kind of position or orientation sensing so that head movement will be tracked and the display will respond accordingly.

    6. Re:Ignore the monitor! by Anonymous Coward · · Score: 0

      This isn't at all what the article is discussing. These glasses are not HMDs but LCD shutter glasses that very much depend on the resolution of the monitor.

    7. Re:Ignore the monitor! by Anonymous Coward · · Score: 0

      I don't particularly like the idea of looking at a lcd screen only inches away from your eyes.

      You'd probably get really sick from focusing your eyes to that screen.

    8. Re:Ignore the monitor! by DrYak · · Score: 1

      Currently, you can find 1024x768 OLED or LCD-based HMDs, but they are really pricey.

      Thankfully, I managed to snatch my 800x600 3DVisor second hand, at a time when they cost at most $800 in retail (price did double since then, sadly).

      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    9. Re:Ignore the monitor! by clone53421 · · Score: 1

      Back when I was younger my parents had a whole box of those old ViewMaster reels. I never tried to figure out why, but I couldn't see them without wearing my glasses (I'm nearsighted). It seemed like I should be able to see the pictures just fine, since they were literally inches from my face, but it was just as blurry as anything else without wearing my glasses. It must have been the lenses in the viewer. Anyway, the reason I say this is to point out that it wouldn't necessarily have to seem like the screen was so close to your face.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    10. Re:Ignore the monitor! by symcell · · Score: 1

      Of course nobody can focus that close, so there are lenses btw. the display and the eye which moves the focus some feet away. It's still a fixed focus, though, which causes trouble when the focus does not match the stereo distance. The stress of the brain resolving this may cause eg. headaches.

    11. Re:Ignore the monitor! by hack++slash · · Score: 1

      I have four different sets of LCD glasses, but each of them suffer from a stumbling block that will always hold them back from mainstream gaming - cabling.

      Setting up my Sony Glasstron PLM-S700E takes more than a few minutes because of the cabling needed to hook it into a console or a computer. You've got the main power pack, VGA + audio for a PC hookup & composite/s-video & audio for a basic console setup, then on top of that the cable between the controller unit and the glasses.
      During use the most annoying cable is the one plugged into the glasses, firstly because it's too short and secondly because it exists. I know the eMagin have reduced the annoyance of the spaghetti cabling you end up with but have you seen their asking price? bloody dispicable, I was considering getting some but right when I was considering it they virtually TRIPLED the price overnight.

      The first company to get Wii compatable wireless 3D LCD glasses at 640x480 (or higher) resolution and perfectly complimentary games for it could well make a killing, especially if the glasses had head tracking.

      On the subject of head tracking, has anyone taken Johnny Lee's simply inspired head tracking hack any further? Use that with a projected screen to get a very wide viewing angle and you'd start forgetting you're actually looking at a 2D screen because of the feeling of immersion.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    12. Re:Ignore the monitor! by Fieryphoenix · · Score: 1

      I have been waiting for higher resolution eyeglass mounted displays for years and years now.

    13. Re:Ignore the monitor! by Kazoo+the+Clown · · Score: 1

      Ignore the monitor AND the HMD glasses, I want it with a PROJECTOR. I can get it now with two projectors & polarizing filters, but it also requires a screen that doesn't scramble the polarization. Shuttered glasses with a single projector could allow a room full of people to view at the same time and is a little more flexible regarding the screen I would think. And with battery powered IR synced shuttered glasses, there's no wires.

    14. Re:Ignore the monitor! by Anonymous Coward · · Score: 0

      Rear-projection with two projectors is what you're looking for. Since the light you see isn't reflected from the screen there is no re-polarization.

    15. Re:Ignore the monitor! by Anonymous Coward · · Score: 0

      Private? Glasses won't stop Big Brother from watching.

  11. Better hope those aren't LCD shutterglasses... by Anonymous Coward · · Score: 0

    Or they will ONLY work with either LCD *xor* CRT monitors (either without, or with the polarization filters in front of the LCDs). :-(

    Bet they're LCD only, too. And in that case, you have a 50/50 chance of the depth being reversed. Boooo!

    1. Re:Better hope those aren't LCD shutterglasses... by DeathCarrot · · Score: 1
      They require a 120hz LCD/DLP screen, so you're unlikely to be able to use the glasses with your current monitor.

      I'm certainly looking forward to these things. Although I won't be able to try them for a few years as I'm not exactly in need of new monitors just yet.

    2. Re:Better hope those aren't LCD shutterglasses... by Anonymous Coward · · Score: 0

      >They require a 120hz LCD/DLP screen, so you're unlikely to be able to use the glasses with your current monitor.

      That sucks. I have a half dozen CRTs that can do 150+ Hz right now, and most others could easily get a CRT that can do it for under $20 right now as well (used, of course -- anything 10 years old or newer will do).

  12. Bad Idea by mathx314 · · Score: 1

    Admittedly, I don't entirely understand how this technology is supposed to work, but if it's anything like the polarized or red/green 3D glasses of yesteryear, I hate it. Thanks to a genetic disorder, the males in my family are incapable of using them (I see two flat images instead of one 3D one). If games require these to play, I'll lose my favorite hobby.

    1. Re:Bad Idea by khellendros1984 · · Score: 1

      How does that work? Polarized glasses separate light polarized in two different directions, providing a different image to each eye, simulating regular binocular vision. Are you saying that you see two images in daily life if you have both eyes open? What's the name of this genetic disorder? I'm not trying to be skeptical, you've just tripped my curiosity trigger!

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:Bad Idea by PitaBred · · Score: 1

      Those glasses are typically red/blue if they exist any more, or even more common are polarized glasses (at least in movie theaters). But these glasses actually work differently... they have an LCD that turns on and off very quickly in front of each eye, so you see one picture with one eye, and another one from a different vantage point with the other eye, giving the 3D effect. It's completely colorblind friendly ;)

    3. Re:Bad Idea by IceCreamGuy · · Score: 1

      I agree, tell us more about this genetic disorder.

    4. Re:Bad Idea by clone53421 · · Score: 1

      He's apparently colour-blind, but polarized light glasses should still work just fine. Probably he's never tried them...

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    5. Re:Bad Idea by clone53421 · · Score: 1

      The polarized light 3-D glasses should work too. I know a few people who are colourblind but I don't see them often so I can't ask about it... and they might not have tried the polarized glasses anyway.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    6. Re:Bad Idea by mikael · · Score: 1

      Hw might have one eye that is more dominant than the other. Some of the womenfolk in my family have that problem. They just see one flat image at any time, not stereoscopic.

      I believe anyone can simulate this by putting one hand over their eye and waiting. The view from the other eye should go dark over 30 seconds then recover. The brain is slowly switching from one bank of visual neurons to another.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    7. Re:Bad Idea by mathx314 · · Score: 1

      I'm not colorblind, and I've tried both colored and polarized glasses (colored ones tend to work better, though not perfectly). We haven't done a whole lot of research, nor have we conclusively identified the disorder, but it's likely to be Stickler's syndrome. In addition, in my father's case, he can't see 3D at all, and has been confirmed in numerous tests (he sees a single 2D image instead, and has learned to compensate). I truly wish I could give more info, but that's all I know. Someday I'd like to get a definitive test, but that won't happen for a while if at all. Suffice to say that I'm not a big fan of 3D effects, even though it sounds really neat.

    8. Re:Bad Idea by clone53421 · · Score: 1

      Hmm, never heard of that. I figured you were colourblind because it's caused by a sex-linked recessive gene, which would have explained why it occurred in your male family members. I guess whatever you have is also a sex-linked gene, although something other than colourblindness.

      Anyway, I'm not sure I understand what you mean by "two flat images instead of one 3D one". Due to parallax your eyes don't see the same image anyway... which is exactly the same thing that the 3D glasses attempt to reproduce. Even if your brain doesn't correctly interpret the difference as a 3D image, why would the 3D glasses be worse than real life?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    9. Re:Bad Idea by mathx314 · · Score: 1

      It's not sex-linked either, sorry I made that unclear. Just all the guys have it and none of the women do.

    10. Re:Bad Idea by clone53421 · · Score: 1

      Really? Well, weird. The Wiki doesn't say anything about 3D vision being affected either, although it does mention nearsightedness.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    11. Re:Bad Idea by mathx314 · · Score: 1

      And shit I posted too quickly. I basically see two images overlaid, one not quite on top of the other (so two Doc Oc's at the Spiderman ride in Orlando). And I have no idea why it's worse, but it is.

    12. Re:Bad Idea by mathx314 · · Score: 1

      That's possible, only I've never been able to determine which eye is dominant. And that doesn't explain my father's constant 2D view.

  13. Bucking the peripherals trend? by Hoplite3 · · Score: 3, Funny

    A long time ago, there was a big market for perifrials in games: joysticks, etc. I think at that point a substantial portion of the gaming market were playing flight sims. Latching on to that were more arcade-style games that benefited from joysticks: Wing Commander, X-Wing, etc.

    Since then, there's be a decrease in the number of peripherals. If the game doesn't play well with mouse and keyboard, it usually isn't played. Even on consoles, it's rough to convince people to play games with something other than the standard controller.

    Now nvidia wants us to but special nerd glasses and special nerd monitors for a 3D effect (windows Vista only). I'm not sure it'll fly.

    Also, reading that interview, Andrew FEAR sounds like a toolburger. Yeah, 3D could be fOMG amazing one eleventy exclamation point, but I'd rather have a better game.

    --
    Use the Firehose to mod down Second Life stories!
  14. Low tech ? by Anonymous Coward · · Score: 0

    From the article...

    Q: How does the current generation of stereoscopic 3D tech differ from what gamers saw 5 years ago?
    AF: You no longer have to crank that little handle on the glasses. Just kidding.

    Nice to see Nvidia being innovative and trying a simple, low tech solution for a change.

  15. How does this impact SLI? by Tsaot · · Score: 2, Interesting

    They state that you need some pretty robust hardware for this as it is essentially rendering two frames at once. Did they leave SLI doing the same thing (each card rendering a portion of a frame) or are they splitting each frame onto each card?

  16. Visuals, Smisuals by lymond01 · · Score: 3, Funny

    If I can't poke it in the eye or shove a sword through its guts, I don't consider it true 3D. Give me a holodeck with the safety features disabled, a BFG, and a flask of whiskey -- then we'll talk about licensing your technology.

    1. Re:Visuals, Smisuals by Yetihehe · · Score: 2, Informative

      Give me a flask of whiskey and I can talk for some time about anything! But it won't be very impressive.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    2. Re:Visuals, Smisuals by e4g4 · · Score: 1

      a BFG, and a flask of whiskey

      You must be from the south.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
    3. Re:Visuals, Smisuals by lymond01 · · Score: 1

      Nah, I was channeling the Duke. Poorly.

    4. Re:Visuals, Smisuals by Anonymous Coward · · Score: 0

      That depends on which side of the Atlantic he's on.

    5. Re:Visuals, Smisuals by Anonymous Coward · · Score: 0

      Re:Visuals, Smisuals (Score:3, Informative)

      Give me a flask of whiskey and I can talk for some time about anything! But it won't be very impressive.

      Informative?!

      I suppose the mods don't drink ;)

  17. Matte Backgrounds and Effects by tezza · · Score: 1

    I had 3d glasses several years ago, with a wire. No headaches for me.

    But designers specifically create certain scenes with the 2D look in mind. So when you actually view the scene, it does not look as intended.

    These are normally the important thematic bits, and so the overall effect can be ruined.

    So 2D bullet spray effects, made to look 3d in Photoshop, look like planes of sand in true 3d.

    --
    [% slash_sig_val.text %]
  18. Availability by DirtySouthAfrican · · Score: 1

    A quick search revealed that these glasses are already available for sale

  19. Re:Bucking the peripherals trend? by luke2063 · · Score: 5, Insightful

    Even on consoles, it's rough to convince people to play games with something other than the standard controller.

    Like Guitar Hero/Rock Band/Singstar? Or Buzz? Or Wii Fit?

  20. Can I have my 2D? by Ostracus · · Score: 1

    "But you'll appreciate how that BSOD really pops out of the screen in 3D. Or the progress bar while waiting for file copies."

    Wasn't that one of the arguments against a 3D computing environment? The displays weren't 3D? The input devices weren't 3D?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  21. I can't wait to use this for [win] + [tab]! by Tsaot · · Score: 1

    Win+Tab will be even more fantastic!

    Seriously though. What kind of desktop improvements can we see with this? Move windows forward and back, angle so they appear in a semi-circle in front of you? I'm getting tired of this rectangle on a 2D plane that we're forced to work with all day.

  22. My religious stance? by bigtallmofo · · Score: 4, Interesting

    no matter what you religious stance is

    I'm sorry, I don't think we've met. Yes, I don't like Vista. But it's not a religious stance against Microsoft. In fact, I hold 4 Microsoft certifications (MCSE, MCSD VB6, MCSD C#.Net, MCDBA) and work on Microsoft products all day every day. In fact, I did a 6 month contract programming job for Microsoft themselves as a side job.

    I bought a new computer 3 months ago. Middle-of-the-road Dell system, dual core 2.4 GHz, 4 GB RAM, 1 TB disk space. It came pre-installed with Ubuntu Linux, but I installed Vista Ultimate 64 bit on it. (Did I forget to mention I'm also an MSDN Subscriber which lets me install any software I want for testing purposes?). I installed Vista because I was sick of hearing how bad it was. Long story short, after the fresh install and setting up all my drivers so I had the latest of all devices in the Device Manager, I was having applications crash about every 5 minutes. So I figured it was a 64 bit problem. I installed Vista Ultima 32-bit and got all the drivers updated. Same problem. I updated the firmware. Same problem. I installed Windows XP SP3. 3 months later and if it's had a single application crash in that time, I'd be surprised.

    So, I'm just one person but I have no religious stance against Microsoft, was looking forward to installing Vista, had issues with it that 12 hours of trying to fix it did not resolve. And I have 20 years experience in professional IT using almost exclusively Microsoft products going back to MS-DOS 3.3.

    If that's a religious stance to you, that's beyond silly.

    --
    I'm a big tall mofo.
    1. Re:My religious stance? by jellomizer · · Score: 1, Informative

      Wow you took that personally. It wasn't personal or directed at you it was to stop my argument from the Linux Zealots who would often post after me Touting how COOL Linux is and how great it is for gaming, etc. I just wanted people to stop and look at the facts and understand a business reason for just using Vista Drivers. Um posts on Slashdot tend to do the following.
      1. Never read the username, as it is kinda pointless.
      2. Assume the context is about what the general feeling are on the topic (in this case zealot Linux furver).
      3. Does the message appear to support or reject this stereo type.

      If you are going to go off the fact that I asked people in general. To put their views aside on Linux and Windows and actually look at the reasoning. To show that choosing Vista is actually a good decision for Nvida to use.

      I've used Vista myself and I hated it. But that is besides the point. But to make a big deal that it is Vista only isn't part of the story it is about the product and how it works not what platform it currently runs on.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:My religious stance? by excesspwr · · Score: 5, Funny

      Beyond silly? That's not beyond silly. A football helmet full of cottage cheese, now that's beyond silly.

    3. Re:My religious stance? by drsmithy · · Score: 0, Offtopic

      I installed Vista because I was sick of hearing how bad it was. Long story short, after the fresh install and setting up all my drivers so I had the latest of all devices in the Device Manager, I was having applications crash about every 5 minutes. So I figured it was a 64 bit problem. I installed Vista Ultima 32-bit and got all the drivers updated. Same problem. I updated the firmware. Same problem. I installed Windows XP SP3. 3 months later and if it's had a single application crash in that time, I'd be surprised.

      Sounds like you were running afoul of DEP to me. Which applications ?

    4. Re:My religious stance? by Dekker3D · · Score: 2, Funny

      and it's just gross if you put ketchup on it. mustard's better, it really brings out that extra "flavour" from being served in a football helmet ;)

    5. Re:My religious stance? by PitaBred · · Score: 1

      And naked pictures of Bea Arthur?

    6. Re:My religious stance? by MaWeiTao · · Score: 4, Insightful

      I got a new Dell a couple of months ago myself. An Inspiron 540 with a 2.4 GHz quad-core processor and 2GB of Ram. It came installed with one of the several dozen versions of Vista, the one a step above home.

      I originally was intent on getting XP, but my brother recommended Vista just to give it a try. I was reluctant, given the constant onslaught of negative press and my own brief interactions with the system. I've tinkered with it in stores and have used it briefly on my coworker's laptop.

      Lo and behold, I actually thought the OS was quite decent. Thus far, I haven't had a single issue. I've been quite pleased and I do generally feel it improves on XP.

      It's more than I can say for OSX 10.5. I have far more issues with my iMac at the office running that OS than I've had with my iMac at home running 10.4. It seems that people just are as vocal about problems with OSX.

      So I can't but wonder if I'm one of the few to not have problems or if too many people are simply jumping on the bandwagon and putting down Vista without actually having used it. It's almost like it's a fad to crap on Microsoft. And I'm sure I'll be dismissed as a Microsoft fanboy.

    7. Re:My religious stance? by poetmatt · · Score: 1

      hows that IE8 working for you? Has microsoft told you what you should be browsing today?

      I heard there's this IE6 thing, but it's kinda hard to use in SP3, no? /sarcasm.

    8. Re:My religious stance? by mcgrew · · Score: 1

      no matter what you religious stance is

      All hail the mighty Ballmer and his flying throne!

      ;)

    9. Re:My religious stance? by Anonymous Coward · · Score: 0

      And what does any of this have to do with shutter glasses or home 3D. Seriously...interesting? How about off topic.

    10. Re:My religious stance? by Anonymous Coward · · Score: 0

      You are not the only one. I have a very cheap Lenovo Y410 (cost $599 Canadian, on-sale). Dual-core T5450 @ 1.66 GHz and 2 GB of RAM. It gets a 3.4 on the Windows Experience Index, and it came with Vista Home Premium.

      I was worried it was going to be hideously slow, but once I uninstalled the included crap (like the facial recognition login software) it runs remarkably fast (much faster than my previous 2.4 GHz P4 laptop with XP Home that cost $2,000 3 or 4 years earlier). Fortunately, I have not been able to experience any of the problems that everyone else seems to be having...I guess we're just lucky ;)

    11. Re:My religious stance? by lilo_booter · · Score: 1

      Your point is well made - it's a business decision. That's fine. Now, since I'm not going to profit from the sale of this device, their business reasoning bothers me not a jot... but I can't help thinking...

      It'd be so COOL on Linux. Linux is for gaming etc.

    12. Re:My religious stance? by Kwirl · · Score: 4, Informative

      Really? Because I have 4 PC's in my house at the moment running windows Vista, 1x Home Premium 64, 2x Ultimate 64 and one Ultimate 32. In the last month of near-constant use for everything from 3D rendering applications, heavy gaming, casual use and more there has been a grand total of 0 crashes between all 4 PCs.

      One of the PC's started having problems, but that turned out to be related to the NVidia 8500 drivers, using the onboard ATI HD3200 it runs smooth and stable pretty much around the clock.

      You can throw around your certifications all you like, although expecting them to earn you anything more than cursory mod points on slashdot is rather just e-penis inflation. What applications were crashing? How are you able to say beyond question that these crashes were the fault of Vista? So your computer crashes on an application and your first method of troubleshooting is to install a new operating system? Srsly?

      At least you weren't modded all the way to insightful, but if you want to come out sounding like anything more than just someone bashing Vista like everyone else on /. then I'd like some form of intelligent support behind your claims.

      Or this, I'm a certified Linux user, I bash Windows on public forums all the time, I even have a penguin sticker on my car! I use linux all day, every day. However, when I went to install the newest distro of Bandwagon 0.8, certain things would crash. (Did I forget to mention that I've got internet access, which lets me download imaginary credentials?) Anyway, since something didn't work, I decided to turn the monitor upside down and install Bandwagon in a different language. Still doesn't work....

      I could keep going, but it stops being funny and becomes sad rather quickly in this context. All you provided was a set of credentials which describe probably a good 75% of the users of this forum, and a REALLY pointless story that shows me nothing except your absolutely horrid reasoning skills. (And I'm even being generous and assuming that before reformatting your OS you were intelligent enough to check the application's website to ensure compatability with 64-bit Vista). I mean, there are so many things WRONG with your reasoning that I can't stop myself from typing. Did you try using compatability modes? Did you take ownership of the application? I give up, but I hope you feel better about having earned your vista-bashing certifications on /.

    13. Re:My religious stance? by felipekk · · Score: 1

      I have none of those certifications and half of your experience and I was able to get Vista 64 running on my white box with half of your resources (single core, 2Gb RAM).

      I'm sorry you don't like Vista. Maybe you should try Windows Mohave?

    14. Re:My religious stance? by Anonymous Coward · · Score: 0

      I don't know what the problem must have been, my vista laptop has NEVER crashed. It's probably the most stable os by MS, even if it is unfortunately a little sluggish.

    15. Re:My religious stance? by Anonymous Coward · · Score: 0

      The issue you describe sounds more hardware or driver related to me. I built a 64 bit dual core AMD CPU based system with 4 gigs of ram running Vista Premium 64 bit and the system has been flawless. The issues were probably driver related. How long ago was this? Prior to SP1? I have been in IT for 12 years although not with the all the certifications you hold but most of the people I have talked to that built a machine with specifics of components working with Vista have had great experiences.

      And for the flames that will certainly follow no I don't work for Microsoft and I also am a proud user of Linux as well. The Vista machine was a pet project that turned into my personal gaming machine and I have not turned back. If you are going to run Vista my advise is to build your own machine with Vista Spec hardware or have someone do it. Dell and some other vendors on their less expensive systems skimp on some hardware and install Vista and where I work it is a Dell shop. The funniest part of it was I spent less on this building this system then if I spec'd it out at Dell or any other online vendor. Less then a grand and this machine can play even Crysis with all eye candy turned on max and it doesn't breath hard with the 8800 GTS video card. :)

    16. Re:My religious stance? by Avtuunaaja · · Score: 2, Informative

      In my experience, at least 90% of Vista problems are driver-related. You have a good set of hardware.

    17. Re:My religious stance? by Froboz23 · · Score: 2, Interesting

      The argument here is not Linux vs Vista. It's XP vs Vista. I am an avid 3D junkie. I own a set of Elsa 3D shutter classes. (Able was I, ere I bought Elsa.) I even bought an eMagin head-mounted display with tracking. And I've used both specifically with nVidia cards because nVidia drivers have the best stereoscopic support. I would love to buy a set of these new glasses, but I won't upgrade to Vista to do it. There are plenty of avid Windows gamers out there that are perfectly happy running on a high-end XP box, and have no intention of moving to Vista in the foreseeable future. I hope nVidia is aware of that, because I'd like to give them my money for this product.

      --
      Take off every Sig. For great justice.
    18. Re:My religious stance? by hairyfeet · · Score: 1

      Not to mention that this is for games,and being a guy who builds and repairs PCs I can tell you a lot of gamers are avoiding Vista like the clap. And every game is still supporting DX9 for a reason. So if they only support Vista I have a feeling it'll be as DOA as Shadowrun. Seems kinda silly IMHO to only support the OS that everyone is making the WinME II jokes about. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:My religious stance? by Anonymous Coward · · Score: 0

      Two co-workers swear this is an AMD issue. Apparently everyone they know with AMD who tries Vista has non-stop problems, and no one with Intel, save for the usual store-doesn't-give-you-enough-RAM. Even it that's true, given how much AMD is out there, if AMD couldn't write a driver for what they produce that's stable, MS should have done it themselves. That's a rather big PR blunder to make it that easy to fail. Maybe this is with certain models of AMD chips rather than being a general AMD problem? Still, there's been enough time to iron this out.

    20. Re:My religious stance? by Benfea · · Score: 2, Interesting

      Did you ever figure out why this happened to you?

      If you are an IT professional, then by now you surely realize that while things like this really do happen to people, it's not what most people experience. Like many, I run Vista without getting any more crashes or weirdness than I got with Windows XP (which is to say very little).

      It does eat RAM like a starving whale snarfing down krill and certain file operations are obnoxiously long, but other than that it's not half bad and I've grown rather attached to certain sidebar gadgets.

    21. Re:My religious stance? by Joker1980 · · Score: 1

      I ran Vista for quite a while and to be honest apart from a few initial headaches i havent had a single issue either. Also ive put my earlier probs with it down to piss poor drivers at launch. I do find it slower than XP but not massivly and on the flip side there a few things it does nicely that XP really doesent like.

      My major issue at the moment is with XP. After reinstalling XP (for a comparision) im having nothing but trouble with video and audio. Now im not saying vista has buggered my system but i do find it amusing that my problems with XP all appeared after Vista was removed. (oh and i have no video or audio issues while running vista.)

      Oh and on a total tangent does anyone have any idea why i have to do a repair to the wireless connection every single time XP or Vista boots?

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    22. Re:My religious stance? by Anonymous Coward · · Score: 0

      Wow. Election year got your blood up? Holy Mother of Cow! For every Microsoft Basher out there, there's one of you who's so unreasonable and further off the other end of the scale. It's like you take someone else's opinion, who doesn't know you, who can never affect your life, whose opinion _shouldn't_ matter to you, and take it as a personal affront.

      He did the furthest thing from bashing microsoft. You just don't read ALL the words--you just look for a few that can make your indignity swell because you're aren't happy unless you're pissed. People like you I will take time to remember because I really have to skip over anything else you ever add to this site.

  23. Wiimote hack by Tsaot · · Score: 1

    Can we get this combined with the Wiimote head tracking hack as well? It's just a small addition of an IR camera and IR lights.

  24. The mystery backer to the initiative... by ittybad · · Score: 1

    ...the pr0n industry!

    --
    No single raindrop believes it is to blame for the flood.
  25. Clarification by Dareth · · Score: 2, Funny

    I believe you meant, "polishing a turd".

    The correct lipstick references are "lipstick on a pig" and/or "lipstick on a pitbull".

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
    1. Re:Clarification by mmalove · · Score: 0

      Nope, I'm familiar with all three, and none fit the bill. Lipstick on a turd stands.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:Clarification by Anonymous Coward · · Score: 0

      The correct lipstick references are "lipstick on a pig" and/or "lipstick on a pitbull".

      Nope, the "lipstick on a pitbull" line was coined by a polished turd, so I won't accept it as a proper euphemism.

    3. Re:Clarification by Anonymous Coward · · Score: 0

      You forgot "lipstick on a Palin".

    4. Re:Clarification by pegr · · Score: 4, Funny

      While you can't polish a turd, you can roll it in glitter!

    5. Re:Clarification by Lumpy · · Score: 1

      While you can't polish a turd, you can roll it in glitter!

      And do it in 3D!!!!!!

      --
      Do not look at laser with remaining good eye.
    6. Re:Clarification by sorak · · Score: 1

      While you can't polish a turd, you can roll it in glitter!

      That is sexist! How dare you call Sarah Palin a turd rolled in glitter!

    7. Re:Clarification by Anonymous Coward · · Score: 0

      Polishing a Palin.

    8. Re:Clarification by Anonymous Coward · · Score: 0

      Won't somebody think of the dyslexics you insensitive clod! For us all of the above work as well as "polishing a pig", "turd on a pitball", and even "turdstick on a Polish."

    9. Re:Clarification by Arafel65 · · Score: 1

      A Glitter Bug!

    10. Re:Clarification by sir+fer · · Score: 0

      His analogy still holds no matter what he meant...

      --
      Debian FTW ;o)
  26. I used 3D technology by MarkWatson · · Score: 1

    When I worked at the SAIC Virtual Reality Systems Group, I had the opportunity to buy and try several 3D video products and a couple of 3d audio (head related transfer function stuff).

    3D video and audio helps "suspend disbelief", making it easier to draw people into virtual environments.

    I just use a MacBook now, but if Nvidia sells 3D viewing glasses compatible with the Mac, they have a customer :-)

    BTW, a little off topic, but inexpensive 3D glasses with drivers compatible with the Squeak Croquet system would be great!

  27. Re:Bucking the peripherals trend? by Fozzyuw · · Score: 2, Insightful

    Even on consoles, it's rough to convince people to play games with something other than the standard controller.

    Like Guitar Hero/Rock Band/Singstar? Or Buzz? Or Wii Fit?

    Or the Wii remote even.

    .

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  28. Big Words by D+Ninja · · Score: 0, Troll

    and there are a surprising number of supported 120Hz-capable TVs and monitors that ameliorate the headache factor

    Now, I'm all for the use of good words, but you couldn't have used words like, ya know, improve or help or advance?

    I know, I know. I'll probably be modded as a troll, but I'm just saying - why use words like this when more accessible words more than say what you're trying to say. Why use "big" words for the sake of using those words?

    1. Re:Big Words by ittybad · · Score: 1

      According to dictionary.com: ameliorate: to make or become better, more bearable, or more satisfactory; improve; meliorate. improve: has over six accepted definitions; most would work in this situation, unless it is used as a synonym to "increase." help: has over 20 definitions; most relate to giving aid to...in this case, it could allude to the concept that the headache factor is increased (or improved) advance: over 30 definitions; most relate to "moving forward." Again, this could be linked to increasing. So, it would look like using a "big" word could help to add clarity to a sentence, and thus, avoid ambiguity.

      --
      No single raindrop believes it is to blame for the flood.
    2. Re:Big Words by smoker2 · · Score: 1

      Aah, less is more is it ?. Or did you actually have to, ya know, think ?

    3. Re:Big Words by Anonymous Coward · · Score: 0

      Exactly. If I saw the phrase "monitors that improve the headache factor", I'd immediately think of the (Dilbert?) cartoon:

      Character 1: "Do you have anything for a headache?"
      Pharmacist: "Here you go."
      (Charachter 1 leaves)
      Pharmacist: "Hmmm... I wonder if he meant something to cure a headache?"

    4. Re:Big Words by A+Pancake · · Score: 1

      I'm guessing because ameliorate is less ambigious than improve, help or advance. . With the others you need to infer that the improvement is in a reduction of headaches. That is certainly and easy inferrance to make based on context, by why not use a word which indicate specifically that you are making the headache factor more tolerable? Gramatically you could say that "advancing the headache factor" would be making the headaches worse, or possibly bringing them on sooner.

    5. Re:Big Words by clone53421 · · Score: 1

      "Reduce the headache factor" would work, though.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  29. Still not fast enough by Anonymous Coward · · Score: 0

    Even a 120 Hz refresh rate is going to have that flicker similar to what you get from a 60 Hz monitor. Some people can tolerate it but for most people it's headache city.

    You need a refresh rate of probably 150 to 200 before it would look OK. Even then it's going to be more eye strain than a LCD.

    1. Re:Still not fast enough by Rythie · · Score: 1

      Actually I thought this would be a problem, since I hate 60hz and sometimes notice 75hz, but I have found 110hz-120hz CRTs not to bad in stereo and 105hz on DLP projectors is actually quite good.

  30. I agree with you. by bigtallmofo · · Score: 0, Redundant

    If I a new company, would my first goal be to satisfy a "smaller" portion of the market, or go for the largest piece of the pie

    I wholeheartedly agree. Isn't the Windows XP install base significantly larger than the Windows Vista install base?

    --
    I'm a big tall mofo.
    1. Re:I agree with you. by Anonymous Coward · · Score: 0

      Yes... ... but then you don't get the kickbacks from Microsoft for promoting a move to Vista. ... I mean... um...

  31. Short-sighted? by Anonymous Coward · · Score: 0

    What about people who need to use actual glasses?

    1. Re:Short-sighted? by Rythie · · Score: 1

      Some of the glasses on the market already, fit quite easily over your existing glasses, and that seems to work quite well. http://reald-corporate.com/scientific/crystaleyes.asp

    2. Re:Short-sighted? by Anonymous Coward · · Score: 0

      I have an E-Dimensional set that would work fine over regular glasses, oddly though they don't work with my nose bridge.
      I'm not even Jewish but the damn things just won't fit!
      I bought a pair for my best friend and he couldn't comfortably wear them either, and his face is far more normally shaped than mine.
      They come with multiple leg lengths for those with freakishly distant ears but just won't sit over my nose!?

      They do work well though. Playing GTA3+ is so much more fun when you can hit the attack button and KNOW your punch will connect with the innocent pedestrian, rather than just hammering the key as you close on your victim.

  32. Dump the Monitors and It'll Catch On by Doc+Ruby · · Score: 3, Interesting

    If 3D glasses just dumped the monitors and went wireless, they'd catch on. They need to be transparent, so the display is projected into the real field of view, and maybe have a black LCD layer to actually shut out the outside light.

    But if they worked like that, the first iPod to use them for video would push them over the edge into the mainstream once and for all.

    Unfortunately, we'll need a breakthru in batteries to power high framerate hirez good color wireless glasses with fast radio bandwidth to the device putting out the frames. Maybe the breakthru glasses will be hollow for fuelcell juice.

    --

    --
    make install -not war

    1. Re:Dump the Monitors and It'll Catch On by Lord+Bitman · · Score: 1

      and in processing technology to track eye motion on that scale.

      Wearing a TV on your face and requiring you to stare straight ahead is NOT an improvement. With the clunkiness of the Wiimote (fun, maybe, but accurate it aint) I expect "head tracking" would be pretty much removed from the equation if you took away the [central point of focus] too.

      The result: two 2-d images, on your head.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:Dump the Monitors and It'll Catch On by speculatrix · · Score: 1

      I have some shutter glasses that came with my Elsa Gladix Geforce2MX card; there's a dongle that connects between the card and the VGA cable which has some IR leds on it, and the glasses have a couple of button cells and IR sensors built it. snag was that unless the cells had good charge, the shutter effect was poor, and you could quickly lose the 3D effect. the glasses were quite smart. I later bought an Asus v7100deluxe kit which had a socket on the back to which you connected the eye glasses; it was more reliable but the glasses were big chunky things more like laboratory protective eyewear (in black).

    3. Re:Dump the Monitors and It'll Catch On by Doc+Ruby · · Score: 1

      I guess you're talking about projecting into the pupil from some nearby device, not from glasses.

      That technique is much further away, because the pupil tracking is much harder computation, and requires much more accurate projector aiming. There's really nothing wrong with just "widescreen" glasses that encompass at least 300 degrees of view. The glasses are limited so far because the displays are small, just putting detailed view in front of the fovea, which sees details. But as solid-state displays get much more R&D (now that CRT is solidly in the past), the display inside the glasses will get there fairly quickly. Probably the breakthru will come when OLEDs are fast enough for high framerates, which should be at least 80fps to start really fooling the 40Hz (clockless) optic nerve. 120fps will be even more convincing, even at that close range.

      Pupil tracking will be a benefit, even before it's really accurate, just by cropping out display area outside the fovea at any given moment, so hirez/fps is rendered only where the fovea is looking, supplying much easier lowrez/fps to the much larger display area not being seen in detail. That tracking doesn't need to drive even trickier accurate projection, so it will arrive sooner.

      The combo of the techs will allow glasses cheap and fast enough that they will probably compete with the $200 high-end designer sunglasses, but actually be as smart as they are pretty.

      --

      --
      make install -not war

    4. Re:Dump the Monitors and It'll Catch On by Salgat · · Score: 1

      The biggest problem I have seen is that your eyes have difficulty focusing on images that are within an inch of your eyeball. Try your damn hardest to focus on the frame of your glasses. I dont know, maybe this problem has already been solved.

    5. Re:Dump the Monitors and It'll Catch On by Doc+Ruby · · Score: 1

      Since eyemounted displays have been used successfully for over a couple of decades, I don't think that's a problem.

      --

      --
      make install -not war

    6. Re:Dump the Monitors and It'll Catch On by LordVader717 · · Score: 1

      Nah, I doubt it. People might be prepared to spend a few thousand dollars on a TV, but not on a pair of stereoscopic glasses.
      Contained glasses are also very disorientating because the image is static regardless of if you look away, so you're going to be isolted from the rest of your surroundings.
      Also, you're going to be the only one enjoying the image, so forget it if you expect to enjoy anything with other people, like with party games or watching movies with freinds.

    7. Re:Dump the Monitors and It'll Catch On by Doc+Ruby · · Score: 1

      I expect that the glasses will cost thousands more than their equivalent workstation monitor, but will still have a market among specialists who need them in the field when they first arrive. Which is how these technologies always start.

      It will take a few years for a less high-end version to become cheap. By which I mean they'll cost somewhere around $300-700. If they really are styled cool, and do cool stuff with mobile devices, like share synced displays with other people (whether their glasses or their monitors), they'll not cost too much more than just hi-end fashion shades.

      Within 10 years, we'll be there. Maybe even 5-7 years, or less. Cheap SVGA imitations, without the wireless, will probably already be used before then by gamers ("heads up display") and some specialists, like technicians who need overlays on their natural viewfield.

      --

      --
      make install -not war

    8. Re:Dump the Monitors and It'll Catch On by Prune · · Score: 1

      The kind of tech you're describing is not going to be workable even in ten years.
      Currently, the best I've seen (and I've gone to most SIGGRAPH conferences so I'm comparing many kinds of 3D displays) is something you can even easily do at home: use two projectors with different polarization, and those simple non-electronic polarized glasses that could be cut out of cardboard.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    9. Re:Dump the Monitors and It'll Catch On by Doc+Ruby · · Score: 1

      Ten years is a long time in microelectronics. In 1998, we had Pentium MMX/150MHz, SVGA, 10bT/T1, 10GB-IDE, if we were lucky. And the industry, with its R&D and market driving development, is much bigger now, with more engineers using better tools.

      Which of the component techs I mentioned do you think is the main bottleneck? I'd say the batteries to drive it, followed by the radio. If it were wired instead for those, what do you think would be the bottleneck that would take longer than a decade?

      --

      --
      make install -not war

    10. Re:Dump the Monitors and It'll Catch On by Prune · · Score: 1

      Research. Actual research is going to virtual retinal displays, which is also more efficient in terms of battery use since all the emitted light impacts the retina, instead of being wasted by projecting on an actual screen which diffuses the light so that only a small portion goes to the retina. It's also a proven technology, and can even create varying depth of focus.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    11. Re:Dump the Monitors and It'll Catch On by Lord+Bitman · · Score: 1

      I guess you're talking about projecting into the pupil from some nearby device, not from glasses.

      Nope.

      Why would strapping it to your face remove the necessity for head tracking? It would likely make the issue even more prominant since at that scale, eye motion is also very important. 3d on your TV, your perspective doesn't change that much when looking slightly to the left (at least, it's rather unreasonable to expect it to). Meanwhile: ever try looking to the left without moving your head? It's a neat trick that humans can do and cats can't. Your perspective completely changes, which you might be able to note by printing out something wide that looks to be in the correct perspective when looking straight ahead, then look to the side. Yes, even without moving your head, your perspective changes just as if you turned your head.

      And eyes move a lot faster than heads, too. Processors in a Wii can keep up with slow head motion, but nothing that fits into a pair of glasses will keep up with your eyes darting around. They do that.

      If these were simple problems to solve, VR helmets wouldn't have sucked so much.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  33. Give it a chance! We need it to work! by gsgriffin · · Score: 2, Interesting

    If you haven't heard yet, Dreamworks and Pixar are both heading to 3D only movies. In another year, neither studio will be producing movies that don't require 3D. If this technology catches on and becomes popular (driven by movies), we might be able to avoid traditional, annoying 3D glasses. I would only hope that the studios could release DVD with either encoding. If not, you'll still be stuck at home watching 3D movies the old way.

    --
    jsut athnoer menagiensls ltitle psrhae for you to dcoede. Why do we wtsae our tmie dnoig tihs?
  34. Riiiiight... by tambo · · Score: 2, Informative
    "Unfortunately the glasses never really took off, partly because there were rendering problems with many popular 3D games but mostly because monitors didn't support high enough refresh rates to display games without giving people crushing headaches."

    Um, no. The glasses never took off because no one wanted to wear clunky, heavy glasses with a HUGE battery pack or cable attachment. (Or even better, two cables: sync and power.) Not to mention the hardware integrated into the frame for manipulating the shutter or polarization of each lens...

    And then there's the fact that a fair amount of gaming is not done in the solitude of a dorm room or mom's basement, but in public. And how would you look wearing a pair of shuttering glasses in Starbucks? True 3D is cool, but even nerds have their - our - limits.

    But, hey, this is Nvidia trying to find a raison d'etre after its sole niche becomes commoditized. I get that, but that doesn't make it not stupid. Next I suppose Nvidia will start touting other good-only-at-first-glance peripherals: the Nvidia gyroscopic mouse, the Nvidia true-3D-audio speaker set, and the Nvidia dvorak keyboard...

    - David Stein

    --
    Computer over. Virus = very yes.
    1. Re:Riiiiight... by cowscows · · Score: 1

      A fair amount of gaming is done in public, but not most of it. I don't think the issue of "looking dumb" is nearly as much a factor as the technology being unwieldy. If they can get that solved, and make the price attractive, it can be successful.

      --

      One time I threw a brick at a duck.

    2. Re:Riiiiight... by prelelat · · Score: 1

      I don't think I've done allot of gaming on a laptop let alone a starbucks. I do get what your saying but I think that technology has advanced enough that it might work with a bluetooth adapter and have a very small battery like my wireless headphones do. I can compare my wireless headphones that I got 2 years ago with the ones I got 5 years ago and theres a huge difference. Though I wouldn't care if there was a wire on them, 3D would be sweet.

      Anyways technology has come a long way since they first came out and I have no doubt that newer versions will be less cords and lighter weight.

    3. Re:Riiiiight... by i+speak+the+truth · · Score: 1

      I don't see why modern LCD shutter glasses need to be particularly bulky or have huge cables. Power and sync can be transmitted over very light cables. Or alternatively we have much better batteries than 20 years ago, and those Disneyland glasses aren't even that bad. What about the fact that using the shutters will essentially cut your FPS and brightness in half - more when you consider needing to vsync and non-ideal polarizing filters and shutter window. Most people probably think the cool 3D effect is not worth this tremendous reduction in picture quality. Think of how much people spend on video cards to get that 2x increase in FPS.

      What I'd like to see along these lines is full resolution passive polarized 3D, which should be totally possible with LCD technology at about twice the cost.

      As for embarrassing, DDR seems popular enough.

  35. Chose your own oblig. by halcyon1234 · · Score: 2, Funny

    Please select one of the following:

    1. My eyes! The goggles do nothing!
    2. Nothing could ameliorate the ineptitude of Principal Skinner
    3. Well, it should be obvious to even the most dim-witted individual who holds an advanced degree in hyperbolic topology, n'gee, that Homer Simpson has stumbled into...the third dimension.
    4. Jebediah Neil
    1. Re:Chose your own oblig. by MojoStan · · Score: 1
      I prefer:
      • Leela: Quick! Let's duck in here!
        [Leela and Fry run into a cinema showing: It Came From Planet Earth]
        ...
        Fry: Wow the 3-D's great!

        Leela: Mine's not working!
        [She moves the 3D glasses back and forth over her eye.]

      --
      TO START
      PRESS ANY KEY

      Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

  36. diopter adjustment, please? by crescente · · Score: 2, Interesting

    It's nice that the glasses were "designed from day one to be easily worn over most types of glasses frames" but it just sounds like an excuse not to include diopter adjustment. Should have option for diopter adjustment, just like in good binoculars. It just doesn't feel right to be wearing more layers of headgear than of clothing.

    1. Re:diopter adjustment, please? by Jesus_666 · · Score: 2, Insightful

      Thanks, but I prefer my shutter glasses not costing 500 Euros plus waiting for them to be manufactured in addition to whatever the manufacturer wants. Because I kinda doubt they'd have shutter glasses with -11.0 cyl -0.25 sph dpt L, -10.25 cyl -0.5 sph dpt R high-refraction polycarbonate lenses in stock. And I doubt that even if they had and I was willing to shell out 600+ bucks for a peripheral I actually could use them because the glasses still wouldn't be made to fit my eyes exactly.

      NVidia might have a bit of trouble with their current GPU lineup but that doesn't mean they should become a giant international optician shop.

      Also, I usually don't run around in my underwear, so two layers of headgear would still work for me. But I'm from Europe; I don't know what America's stance on underwear is.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  37. Great monitors and Great Glasses by purduephotog · · Score: 2, Informative

    Crystal Eyes and Monochrome monitors. The monochrome monitors were capable of putting out 200+ fL of light (about 4x brighter than your typical out-of-the-box LCD) and the crystal eye shuttered glasses were capable of extinguishing 99+ of the light. The result was a realistic, if slowly refreshed, 3D image.

    I've also looked at a number of displays- my favorite so far is the Stereo Planar- still requires polarized glasses but the display is sharp and fast and, when integrated with the 24" NEC IPS panels gives decent motion performance.

    There is McNaughtten (Sp?) rear projection LCD displays- I only used the prototype- I wasn't a fan but others have liked it. I believe the fan noise bothered me quite a bit, not to mention some of the speckle. That's being fixed with some new diffuser materials.

    Lastly Kodak actually had a 3D display- used two LCDs aligned in a box- you looked through a lense element (no glasses on the face) and saw the projected 3D image. Very high resolution, very bright- but it got canned.

    There are good 3D solutions out there (or at least it's getting better). You're probably just not willing to pay the price to get it.

    1. Re:Great monitors and Great Glasses by Anonymous Coward · · Score: 0

      Haven't used 3D glasses since I had a CRT, and it had issues. Namely that though the display supported up to 150Hz, at 120+Hz lit phosphors wouldn't decay fast enough and you'd get some bleedthrough from one eye to the other. That meant fun ghosts in different positions. Sounds like this is completely resolved by a decent LCD.

  38. The goggles! by Anonymous Coward · · Score: 0

    They do nothing!

  39. They do make 3D screens... by oneiros27 · · Score: 1

    But they're incredibly expensive, and don't handle fingerprints well. (at least, the ones using holographic projectors -- we were told not to even dare getting within 3 feet of the screen, or to go near the projectors that took days to align properly)

    Here's a couple of manufacturers of displays, but I can't find the holographic projector one (not sure who made it, just that it exists):

    --
    Build it, and they will come^Hplain.
  40. TF Classic by DrSkwid · · Score: 1

    I used to play TFC in my shutter glasses, it's fking great.
    Only problem is the HUD overlay because that's not in 3d

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:TF Classic by TheThiefMaster · · Score: 1

      I played UT2004 with shutters for a while, it didn't help my aim very much but I got quite good at dodging rockets. I guess that was because with shutters you get depth perception and that lets your brain know that "oh crap it's heading right for me", as well as getting a better idea of where and when it's going to land.

      I got to have a go with a polarized glasses -based display at multiplay last year, and those are even better than shutters because the images in your eyes are synchronised. No flicker! Pity you need a special monitor for that, which is a lot more expensive than just a good monitor and some shutter glasses.

    2. Re:TF Classic by Joker1980 · · Score: 1

      Id kill for a racing game with proper depth perception

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  41. Is this new? by Rythie · · Score: 1

    It seems they are pushing this as new. Though Nvidia's own Quadro cards have had this for years even ones which were based on GeForce 4 chips (look at ones with 3pin stereo connector on http://en.wikipedia.org/wiki/Nvidia_Quadro).

    Nvidia have always made it so that only expensive Quadro cards can do Quad Buffered stereo which is what is needed to do the rendering properly (a double buffer for each eye). IR-glasses have been around for several years (http://reald-corporate.com/scientific/crystaleyes.asp) and operate by pluging a transmitter into the 3pin port onto a quadro card (or their are other methods such as blue-line stereo). Shutter glasses in the past have been too expensive ($500-1000) though mass-adoption should bring that down.

    Stereo also works under OpenGL on Linux so I don't see the problem with that.

    The only thing that seems new is that Nvidia are pushing it, it may end up on consumer cards and the stereo conversion of existing games.

  42. My dive into Vista by tjstork · · Score: 1

    I actually wound up with Vista because I needed an OS to do some development on. I tried to install Vista x64 on my machine but my SATA controller is not supported because there are no signed drivers for it. Mind you, Linux x64 has been running, oh, since SELinux 10, Ubuntu 7 and now Ubuntu 8, on that very same controller like a champ.

    Still, once I did get Vista up and rolling in Virtual Box OSE session, I found myself rather liking it. So, I wound up adding a partition to my Linux box to dual boot Vista x32 with and Linux. I'm still -very- bitter about the x64 drivers, but I do like Vista.

    --
    This is my sig.
  43. No! by spudnic · · Score: 2, Insightful

    Speaking as a person who has vision in only one eye, I say NO!

    Come up with a way to wire 3d images directly to my brain.

    It'd be pretty cool to see what most of you folks see everyday.

    --
    load "linux",8,1
    1. Re:No! by Ostracus · · Score: 1

      "It'd be pretty cool to see what most of you folks see everyday."

      I don't think I've heard Goatse called "cool".

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    2. Re:No! by Anonymous Coward · · Score: 0

      With only one eye you have an advantage over us. You already see the computer images just as if they were real.

    3. Re:No! by Anonymous Coward · · Score: 0

      Depth perception? You can get a taste of it just by taking a step (or tilting your head) to the right or left while looking at something. As long as you see a scene from several angles, your brain can deduce information about how far away things are.

      The only advantage of two eyes is that you can view things from two (slightly different) angles without moving.

      But yeah, hotwiring vision into the brain is also a good thing to aim for. Especially for people with no eyes.

  44. It's already been done - partially: by VeNoM0619 · · Score: 1

    http://www.iz3d.com/ has these special monitors (2 screens instead of a regular monitor, hence the 400-700 price tag), and supposedly work with existing directX technology.

    If they can make it 3d over existing 1 screen monitors, then I suppose that's an improvement. Seems possible already. So congrats to them.

    I'm still waiting for a 360 degree (hell, give me a visor with semi-crappy resolution) opposed to special monitors. All the objects are already loaded into directX/openGL, only a few tweaks to tell it to render some extra pieces would be necessary (if at all, since the visor would just be an up close monitor). This assumes that their goal is more immersion in games, and not making the game more realistic, which are 2 different things.

    --
    Disclaimer: I am not god.
    We may not be created equal
    But we can be treated equal.
    1. Re:It's already been done - partially: by greazer · · Score: 1

      All the objects are already loaded into directX/openGL, only a few tweaks to tell it to render some extra pieces would be necessary

      Most games/3d apps do view frustum culling of geometry before sending the geometry to OpenGL/DirectX. This means that not all the geometry required to render a 360 view is available without tweaking the application itself; which I may add is non-trivial.

  45. Quadro-Only.... by maz2331 · · Score: 1

    nVidia has supported stereoscopic 3D for years with their Quadro line - and only the Quadro line. Everything else was pretty much deliberately forced to go into "fullscreen" mode.

    I use a Quadro with shutter glasses for stereoscopic 3D video recording and playback, and they work really well. But it sure would be nice to be able to use a less-costly video card. My application doesn't do a bit of "rendering" but it does require showing 3D stereo in a window.

    1. Re:Quadro-Only.... by ch-chuck · · Score: 1

      Nvidia has 3d drivers for other cards too, like my lowly Ge 5200 FX played World of Warcraft perfectly using an inexpensive shutter glasses kit with an external dongle for the video. Wow is awesome in 3d but I was using a decent monitor, Viewsonic p95f+B.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
  46. 3dPorn by Anonymous Coward · · Score: 0

    Yes!!! This means 3d porn!

  47. Wouldn't.... by JimboFBX · · Score: 1

    Wouldn't a 120 Hz LCD screen work with existing shutter glasses? Will nvidia intentionally gimp their drivers like they did before if it doesn't detect the exact hardware its looking for? I'm sure my e-dimensional glasses would work fantastic if I could find a 120 Hz LCD monitor. Right now I settle for less than perfect 3d, but at max resolution its not so bad. Its a matter of getting used to it.

  48. Full imersion (was:It's only a matter of time) by Lead+Butthead · · Score: 1

    Someone is going to create a way to convert standard porn to 3D and then these things will really take off.

    It will really take off (in more ways than one) when there's force feedback gloves to go with it.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:Full imersion (was:It's only a matter of time) by MWoody · · Score: 1

      Haptx + Fleshlight = ...

  49. Re:Give it a chance! We need it to work! by gad_zuki! · · Score: 1

    My understanding of this is that its trivial for them to produce 3D movies because they are already working in 3D polygons. Ive noticed some kids' movies being released as 3D but only at a few screenings. Everyone else gets the regular 2D version. In other words they will never "require 3D" as you put it, but 3D will be an option for the theater if it so chooses.

  50. I tried shutter glasses years ago by s_p_oneil · · Score: 1

    The effect on some 3D games was incredible, but the shutter glasses were a pain to deal with, there were ghosting issues, and even at 120Hz, it wasn't comfortable to use them for long. I actually would have preferred the red-blue glasses you used to get at the movie theaters (which would only need special drivers, not special hardware). I'd rather have the colors be a little off than have my frame rate cut in half.

  51. 3D glasses suck. Head tracking is the right way. by oren · · Score: 5, Interesting

    3D glasses are like video phones. They re-surface every few years, when "new technology" makes them cheaper than the last generation, and then they vanish silently because people hate using them.

    In both cases the problem isn't technology. Video phones were feasible since the 50s or 60s. In the case of 3D glasses, the refresh rate was never the problem. After all, >80Hz displays were available for a long time now and 40FPS isn't exactly shoddy.

    The problem is that stereoscopic vision is a surprisingly minor part of "seeing in 3D". It is limited in range to about as far as you can jump. In fact ~5% of people don't have stereoscopic vision and they function fine, including driving. Many of them don't even know they lack it. I used to work somewhere hiring operators for stereoplotters (devices displaying stereoscopic aerial photos for analysis). Good ones were hard to find.

    Most of your "3D vision" actually comes from your brain analyzing a stream of 2D images. This is why you get a better 3D feel for movies than for static pictures. In real life, this effect is combined with the brain tracking how your head moves. It is this combination that gives most of the "true" 3D vision effect - *not* stereoscopy.

    This trick is used, for example, by snakes - a spitting cobra will sway its head side to side to get a 3D image of the world, so it can spit poison in your eye from 3-5m away. Stereoscopic vision would be useless for it since the snake's eyes are so close together.

    A 3D display system based on this idea is simpler to implement and easier to user than using 3D glasses. See the impressive demo in http://es.youtube.com/watch?v=Jd3-eiid-Uw for an example.

    Notice how objects can appear to be *behind* you and how ducking and moving become a natural part of the experience. This could transform FPS...

    Sure, this only works for a single user at a time, but that's hardly an issue for gamers. The demo above uses the Wii motion sensor but it is also possible to use a simple webcam to track your head, as well as many other methods.

    Webcams are widely accessible, reasonably priced, and work with PCs and game consoles such as the Xbox 360. The user may need to wear a headband with two LEDs on it, but again that's not an issue for gamers. Besides it provides a marketing opportunity (like console panels). Smarter software could detect "heads" automatically without any additional hardware.

    All you need is the right update to the Xbox software, or wrapper for DirectX on the PC, and we could have widely spread "true" 3D experience *right now*. No new hardware, full resolution and refresh rate, and better user experience for first-person games.

    Like the guy in the video above said, "I want to see some games!"

  52. Re:Give it a chance! We need it to work! by clone53421 · · Score: 1

    That shouldn't be too big a problem. As long as they're using the polarized filters somebody will figure out how to take the left or right channel by itself. The real problem is if the movie is released in red/cyan 3D, because there's no way to separate a single channel and retain the colour of the original picture.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  53. from an owner.. and why not security? by pjr.cc · · Score: 1

    I did buy a set of glasses for the whole nvidia deal and they didnt suck terribly (edimensional 3d, and they were quite cheap) - in fact i was mostly quite impressed really. It did have its draw backs, (i remember playing eve online once with them, and the way eve draws it universe meant they didn't work, but for alot of games they were quite sufficient). They also worked as a pass-thru which i didnt really like (and really wasnt needed if the card had just had a little plug on it instead of having to use the passthru)

    But, where I really did quite like them was for 3d modelling. very handy to be able to see 3d models in 3d even if only for flying around the model every now and then. It gives a kind of perspective that was hard to easily gain on a monitor.

    The other feature I tried to get going (and failed terribly) was for security - sure its easily undone, but if you could have the eye shutters opening and closing (ok, their LCD so they dont actually move, but you know what i mean) together you could show the "real screen" when the shutters are open and garbage the other times. Assuming you had a fast enough monitor you could make it fairly random (open and close) for some added security. Ultimately the system is flawed for real security, but for a bit of privacy in the cubicle it would have been a nice idea.

  54. 3D is just a gimmick by 91degrees · · Score: 2, Interesting

    The screen is too small to really give the immersive effect that you'd need, and it fails to take into account head movement, and really only works for fairly short distances. The brain uses other tricks to estimate distance after this amount. And it doesn't look real. It looks 3D, but it looks like folded cardboard. There's simply no gameplay improvement to be had.

  55. Re:Give it a chance! We need it to work! by 91degrees · · Score: 1

    You lose the colour of the original picture anyway, so you might as well just put a red or green filter on the projector. Red/green filters are a terrible technology that dates back to the 1920's anyway. Polarized are much better, and you can use the same technique; just apply a polarized filter.

  56. Radically different by Jesus_666 · · Score: 1

    Q: How does the current generation of stereoscopic 3D tech differ from what gamers saw 5 years ago?

    AF: You no longer have to crank that little handle on the glasses. Just kidding. The new software technology we are working on has come a long way. Today our driver supports NVIDIA SLI, GeForce 8 series, Windows Vista, and DirectX 10. So it's a cutting edge, terrific gaming platform to start with.

    Our driver now supports the latest Zalman Trimon 3D Ready displays and will add support for new 3D Ready displays (ViewSonic and Mitsubishi) working with our new 3D glasses laster this year. The underlying technology works the same, but the experience has improved with support for more games, more graphics cards, and new hardware.


    Translation: "Our new 3D glasses have drivers for operating systems that aren't Windows 98. And we now enforce that you only use them with displays from certain companies. Everything's still the same, but now it's more expensive and that really improves the experience. Well, at least it does for Zalman, ViewSonic and Mitsubishi."

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  57. I've been using this for a while by Anti_Climax · · Score: 4, Interesting

    nVidia's driver has supported shutter glasses (and several other stereoscopic view modes) for a while. The older forceware driver had issues with SLI but I never had that setup in my machine anyway. I did end up picking up a refurb widescreen CRT that can do 96hz refresh at 1900x1200, and obviously higher at lower refresh rates.

    Aside from the obvious issues of having half the effective refresh rate, there are issues with low gamma (which can be corrected in the driver) and ghosting from the other eye as the dark shutter isn't completely opaque. All in all, it's quite an enjoyable experience once you acclimate to these behaviors.

    I never noticed a performance hit in my gaming, as they seem to be doing a fairly simple re-arrangement of z-buffer data for the effect. The quality of the effect is largely dependent on support in the games themselves. Stuff like Half-Life 2 didn't setup their HUD in a manner that allowed it to display in the same place from both perspectives - It seemed as though it was a 2d overlay at the very front of the view. Others like GTA3 got the HUD right but things like street lights and such were in the same plane and would split into doubles when you looked "deeper" into the picture where they were supposed to be displayed.

    As it stands you have several options for driver based stereo:

    1) Shutter glasses - Fairly cheap these days, I think I paid $15 for mine, but low refresh and gamma issues. If you tilt your head more than about 5 degrees from one side to the other, the effect will disappear

    2) Colored Glasses - The nVidia driver can separate a stereoscopic view into 2 color fields to use with normal dual color glasses. This gives full refresh and is cheap but you end up with an effectively grayscale image, no issues with tilting your head I'm aware of.

    3) LCD screen glasses - expensive, probably limited to 800x600@60hz unless you want to take out a loan. No restrictions on head position.

    4) Dual monitors - This is one I've wanted to try as I have 2 monitors of the same make. You set up 2 monitors side by side with a mirror angled in such a way that one eye sees the reflection of one monitor when looking straight ahead while the other eye looks directly at other monitor. The driver then shows a mirrored stereo perspective on the second monitor. This has the advantages of being cheaper than LCD screen glasses, giving full resolution and refresh and no gamma issues. Of course your head has to remain in a fairly static spot for it to work - but at least you can tilt it without ruining the effect.

    --
    Even people that believe in pre-destiny look both ways before crossing the street.
    1. Re:I've been using this for a while by clone53421 · · Score: 1

      4) Dual monitors - This is one I've wanted to try as I have 2 monitors of the same make. You set up 2 monitors side by side with a mirror angled in such a way that one eye sees the reflection of one monitor when looking straight ahead while the other eye looks directly at other monitor. The driver then shows a mirrored stereo perspective on the second monitor.

      http://www.wired.com/gadgets/mods/magazine/16-09/pl_screen. You'd still have to get drivers, but it's a start.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:I've been using this for a while by Anti_Climax · · Score: 1

      I'll have to give that a try, though I'd probably want to do it with widescreen CRTs for giggles. Nothing like a top heavy 200lb 3D monitor that that does 1080p at 96hz ;)

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    3. Re:I've been using this for a while by clone53421 · · Score: 1

      It wouldn't work with CRTs... it specifically only works with older LCD flatscreens because they produce polarized light.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    4. Re:I've been using this for a while by Anti_Climax · · Score: 1

      I did a quick glance at it at work and didn't get that, I should have realized that it would be doing something to segregate the signals to each eye

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    5. Re:I've been using this for a while by Chatsubo · · Score: 1

      I have a set of glasses but nVidia has seemed quite keen on ruining it for me, rather than trying to "save" them.

      Last I checked, at least on XP (no way I'm installing Vista), the 3D driver only worked with cards from the 7 series and down (I still have a 6 series card because of this). Something that has fans of the technology quite despondent and upset.

      Yes playing with them is awesome, may be gimmicky, but the software support out there is dismal. And as parent states most games do the overlays in a way that doesn't work well at all.

      Other than proper driver support, the #2 thing I'd like to see in shutter glasses is more opaque LCD panels to limit the ghosting. Which is acceptable most of the time, but can be distracting at others. This would go a long way to bringing the kind of quality you get with polarized glasses to the masses.

      --
      > no, yes, maybe (tagging beta)
    6. Re:I've been using this for a while by Anonymous Coward · · Score: 0

      As far as I know, tilting your head will ruin the effect in all of the examples you gave. You'd have to wear some kind of sensor on your head if you want to be able to tilt it while keeping stereoscopic vision.

    7. Re:I've been using this for a while by Prune · · Score: 2, Informative

      You're missing the best and most effective option: two projectors with polarizing filters that are orthogonal from each other, and then the simple non-electronic alternately polarized glasses (some are made from cardboard and you can buy them for a buck). You get a large 3D display distant from your eyes so that focusing is not an issue, the full refresh rate of the projectors, no ghosting effect, and very light glasses.

      --
      "Politicians and diapers must be changed often, and for the same reason."
  58. Re:3D glasses suck. Head tracking is the right way by s_p_oneil · · Score: 1

    I agree with some of your post, but don't feel it's entirely correct. The cobra moving from side to side gets depth cues from parallax. With normal shutter glasses moving your head has no effect, which breaks the realism and messes up your depth perception. I think everyone would agree that a solution with head-tracking would be far superior to a solution without (whether using a monitor or a VR headset).

    The glasses do suck, but it's not because stereoscopic cues aren't important. When I've played 3D games that work well with shutter glasses, it has been awesome. But the glasses are too expensive and problematic, you need a special monitor, there's ghosting, you get double-vision on your cross-hairs if they're way up front and you're aiming at something far away, and so on. To be honest, some cheap cardboard red-blue glasses would work 10 times better than any shutter glasses I've seen. IMO, if you're not going all the way with a VR headset, you may as well stick to the cheap red-blue glasses.

  59. Re:Give it a chance! We need it to work! by clone53421 · · Score: 1

    I'm pretty sure I said that.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  60. Re:3D glasses suck. Head tracking is the right way by 91degrees · · Score: 1

    Smarter software could detect "heads" automatically without any additional hardware.

    Excellent comment. Just want to mention on this point that face tracking technology is progressing, and there are already some decent demos of exactly that sort of system Here's an example. Current gen consoles certainly have the horsepower to do this.

  61. Nothing much new by graphicsguy · · Score: 1

    How does the current generation of stereoscopic 3D tech differ from ... 5 years ago?

    The underlying technology works the same, but the experience has improved with support for more games, more graphics cards, and new hardware.

  62. Re:Give it a chance! We need it to work! by Areyoukiddingme · · Score: 1

    Unfortunately, the movie industry went with a different technique for creating the 3D effect. They're using polarized glasses and polarized projection instead of the active shutter glasses nVidia is using. They had good reason: polarized glasses never run out of battery power and they can sell them for $2 each (which is how much more Journey to the Center of the Earth costs to go see at the theater compared to regular movies). NVidia's glasses require battery power, built-in mini-LCD panels, and infrared transmitters and receivers and control circuitry to synchronize the active glasses with the display. They will not cost $2.

    NVidia can't go the polarized route because the fundamental operation of LCD panels depends on emitting light with only one polarization. Existing LCD panels can't change their direction of polarization on the fly, which means you won't be able to watch those Dreamworks or Pixar movies in 3D at home using the same glasses.

    Movie theaters use either dual projectors or a single non-LCD projector with an active polarizing filter on the front of it that switches the direction of polarization on the fly, once per frame. You can get the same at home only by buying your own projector (pair) or a special monitor, and the specialness of the monitor is much higher than the specialness of the monitors NVidia is recommending for use with their glasses. To avoid headaches with NVidia's glasses, you just use a display with a higher refresh rate. To use passive polarized glasses with a direct-view display, you have to first use a non-LCD display technology (so either plasma or CRT (or FED, if FED Japan makes good on their promises)), and then figure out how to manufacture that active polarizing filter really large and integrate it into the display. By the time you've done that, you might as well manufacture an autostereo display that doesn't require any special glasses at all.

    Since the display manufacturers are universally running away from autostereo manufacturing (Sharp discontinued their autostereo display), it looks like theaters and home viewing will be using different and incompatible techniques to render 3D for the foreseeable future. This will no doubt lead to endless complaints of, "Why can't I use my $2 glasses I got at the theater to watch this movie in 3D at home?! Why do I have to buy a new TV and I still have to buy these $### glasses to watch it! This sucks! It's an evil conspiracy!" Etc, ad infinitum, ad nauseum.

    Incidentally, Hollywood absolutely adores 3D because there are essentially no true 3D camcorders in existence. A tiny handful were manufactured in the late 70s and early 80s, so few that they're museum pieces today.

  63. Re:Give it a chance! We need it to work! by clone53421 · · Score: 1

    Existing LCD panels can't change their direction of polarization on the fly, which means you won't be able to watch those Dreamworks or Pixar movies in 3D at home using the same glasses.

    http://www.wired.com/gadgets/mods/magazine/16-09/pl_screen

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  64. do artificial men dream about electric sheeps by Anonymous Coward · · Score: 0

    I was always dreaming about internet surfing in 3D, like in this William Gibson Novels, headware, decks, Virtual reality. funny, as long as I wait for such gimmicks, than more it seems that this cyberpunk dream will never happen, dear lord, please, give me a brain killing BTL (better than life chip), I want to roast my brain.

         

  65. Re:Bill lives... by Anonymous Coward · · Score: 0

    Man, even the horses are richer than me now.

  66. 50Hz vs. 100Hz by DrYak · · Score: 1

    Actually, I can watch TV without getting a headache, but I do see the screen refresh on some models.

    Some model still use the original 50Hz (60Hz for NTSC) other models double the refresh rate and use 100Hz (probably 120Hz on NTSC ?) either displaying each half-frame twice or doing more complex time-interpolation and/or comb removing.

    I bet it's the former on which you see the refresh and not on the newer.

    Incidentally it's the same distinction between TV that can work with the light guns of 32bits era consoles (like PS1's DreamCast's, etc.) vs. TV that require guns relying on infra-red emitters like current gen Wiimotes or 3rd party guns.
    (Note: those TV also work with primitive 8bits-era "blink the whole screen and sprites" guns like on NES)

    BTW:
    I would really want to know where you can still manage find good quality CRT monitors these days ? Specially if using apperture grill ? If possible flat surface and not a too much deep gun ? No shop seem to sell them around (europe, switzerland) anymore. And the only few CRT I come across on the web use shadowmask, have small surface and average refresh rates.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  67. Uhhhh...? by BJH · · Score: 1

    And with Nvidia's new hardware solution, 350 new and existing games will work out of the box, with no game-specific drivers required. ...
    You'll need a PC with the following:

            * An NVIDIA GeForce 8800 GT GPU or better
            * Windows Vista 32-bit (64-bit support coming soon)
            * Standard Microsoft DirectX game that NVIDIA has preconfigured in our driver (to date NVIDIA has preconfigured over 350+ games).

    Don't know about you, but that sounds awfully like a "game-specific driver" to me.

  68. Re:3D glasses suck. Head tracking is the right way by TheEmptySet · · Score: 1
    That is awesome. I want one! The processing for 3D environments in games already includes a moving perspective, so this should take very little extra processing to produce awesome effects.

    Thanks again for the link.

  69. Re:Bucking the peripherals trend? by omnipresentbob · · Score: 1

    Or the Wii anything? Seriously, Nintendo might have sold the console for cheaper, but they are harvesting quite a fright w/ peripherals. Wii Wheel, Wii Perfect Shot, Wii Classic Controller, Sports Pack, Zapper, etc. etc.

    Hell, they'll probably come out with the Wii Inflatable doll... "And you stick your Wiimote in here..."

  70. X-Specs! by Anonymous Coward · · Score: 0

    Space Spuds 3D!
    (Need I say more? And an Amiga reference was overdue!)

  71. 4 Hours by AdamPee · · Score: 1

    Weâ(TM)ve done extensive testing with our new glasses and 3D Ready displays, and weâ(TM)ve found that experienced users can easily play a game for 4 hours or more without feeling eyestrain or disorientation.

    So, that's a no to using it to play WoW?

  72. This stuff *can* be really cool. by Anonymous Coward · · Score: 0

    Virginia Tech has something called the CAVE. It is a big room with all the floos, floors, and ceilings painted flat black. In the center of the room there is a cube made of 10x10 screens with the top and front screens missing. There are 2 rear projection projections feeding each of the walls and 2 front-projections that hit the floor.

    You stand in the middle of the cube and wear a pair of shutter 3D glasses and have one of those "flying" 3d mice. Each surface has proper stereo images projected onto it and the glasses have motion tracking so you can look around, step to the left or right and the images update accordingly.

    Use that for about 30 minutes and you have to sit in a normal room for about 5 minutes to come back to reality or you have a tendancy to try to "fly though walls". I never got a headache on that.

    It all was (is?) powered by some SGI server and ran standard OpenGL apps. It had a custom OpenGL driver that did all the splitting, stereo work, and perspective corrections.

  73. I want one. by Anonymous Coward · · Score: 0

    I want to get it and set it up for my Mac.....oh wait, nevermind.

  74. Re:Give it a chance! We need it to work! by Areyoukiddingme · · Score: 1

    Yes, as long as you don't mind building a rig that takes up more space than an old school front projection TV...

    That technique has been around a very long time.

    Note the 1994 date...

  75. I wish by BigJClark · · Score: 1


    I wish they included a video showing how this technology will work..

    I kid, I kid

    --

    Hi, I Boris. Hear fix bear, yes?
  76. here comes dr.Tran! by floatingrunner · · Score: 0
    ladies and gentlemen, please put on your 3D glasses now

    this message is stereoscopic 3d || this message is stereoscopic 3d

    1. Re:here comes dr.Tran! by clone53421 · · Score: 1

      This reply .is stereoscopic 3d! || This reply is. stereoscopic 3d!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  77. Re:Bucking the peripherals trend? by Anonymous Coward · · Score: 0

    Sound cards, NICs, and even monitors used to be optional peripherals too but now they're pretty much expected. Stereo 3d has marketing problem. You can't appreciate it unless you see it person.

  78. Re:Give it a chance! We need it to work! by clone53421 · · Score: 1

    The article I linked said you'd need a 16"x16" cube. That's not really what I'd call huge. Anyway, it's definitely cool (and the technique might have been around for a while, but the article you linked to isn't exactly something you'd expect to afford).

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  79. Nvidia and 3D by benow · · Score: 1

    If nvidia wanted to promote 3D, they'd release the stereoscope tech of the quadro workstation cards onto the gaming cards. Stereo 3D projection is great and would be so much better with more users behind it and more vendors enhancing and growing the tech. As it stands now, they've been sitting on the workstation tech for years and it's been going nowhere, as far as mass deployment goes.

  80. Nauseating... uh-oh... by Anonymous Coward · · Score: 0

    "Q: Is the effect nauseating after prolonged usage?

    AF: Only if you're looking at a nauseating image :)."

    Instant, unfortunately three-dimensional mental imagery: Goatse 3D!

    I bet you saw it coming.

  81. Re:3D glasses suck. Head tracking is the right way by Dogtanian · · Score: 1

    In both cases the problem isn't technology. Video phones were feasible since the 50s or 60s.

    I'm sceptical of this claim; I've no doubt that given money and specialised equipment it would have been quite possible to build a usable videophone pair- it could have been based on existing television technology going in both directions. What I'm not buying is that the technology existed to build a *practical* videophone for general use *and* a network capable of supporting it- at least to anything approaching a usable resolution and at an affordable price.

    If nothing else, video compression in the sophisticated modern sense didn't exist, and the bandwidth required by even a monochrome full-size 525/625 line image would have been massive. So unless the telephone network was able to be upgraded (and they'd never have got it to full-resolution TV picture bandwidth), they'd have to drastically reduce the resolution and frame-rate (somehow). And the technology would probably still have been prohibitively expensive- certainly too much for the mass market and hence to sell in the kind of numbers that would make it worthwhile.

    It might just about have been theoretically possible to build a very poor videophone system during the 1950s/60s *if* the market had been there, but believe me- the technology of the time *would* have been very limiting.

    (If anyone with more tech knowledge would like to elaborate on- or even disprove- what I said above, I'd be interested to hear it, but I'll take some convincing that I'm wrong :) )

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  82. One more issue that made shutter glasses unpopular by Michael_gr · · Score: 1

    Shutter glasses indeed give whatever is displayed inside the monitor a 3D effect; unfortunately instead of looking like a window to 3d world, it looks like a puppet show inside the monitor: the distance cues these glasses send to your brain just make everything look small. In a sense it's even worse than 2D. Anything that doesn't take up most or all of your field of vision won't do. But perhaps with today's large screens...

  83. My glasses are already 3D... by Verdatum · · Score: 1

    If my glasses weren't 3D, they'd be too flat to balance on my face.

  84. Re:3D glasses suck. Head tracking is the right way by Anonymous Coward · · Score: 0

    In the case of 3D glasses, the refresh rate was never the problem. After all, >80Hz displays were available for a long time now and 40FPS isn't exactly shoddy.

    Wrong, it has nothing to do with the FPS. 40FPS is actually very good, with these glasses, at 80Hz each eye would effectively be percieving the image at 40Hz, which *is* shoddy. Viewing a monitor at 40Hz would be unbearable.

    Most games I've played have a frame cap of 30FPS, but the refresh rate is still 60Hz. About 60Hz is the lowest refresh rate before the flicker becomes unbearable, so for steroscopic viewing you do need a 120Hz monitor to present that for each eye.

  85. Owoooooooo! by Anonymous+Meoward · · Score: 1

    Am I the only one here who wants this story tagged "countfloyd" ?

    --
    --- The American Way of Life is not a birthright. Hell, it's not even sustainable.
  86. They forgot the real reason 3D glasses failed. by Phizzle · · Score: 1

    I was handling purchasing for one of major retail chains at the time the first wave of 3D glasses came out. The chief complaint wasnt resolution or refresh rate. People who never before in their life got motion sick, were getting violently ill and barfing up fifteen minutes into their games. Clearly, the 3D experience wasnt for everyone.

    --
    I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
  87. Re:3D glasses suck. Head tracking is the right way by Molochi · · Score: 1

    That (linked video) is fascinating. I'd love to see even a simple fps based on it and tying head tracking to upper torso movement in HL2 or something would be amazing.

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
  88. Re:Bucking the peripherals trend? by Anonymous Coward · · Score: 0

    Wow, countering why people wouldn't buy a seperate peripheral to play a handful of games with games that come with peripherals! Good show!

    Maybe you want to include some light gun games that come with guns? Great idea!

    Just one small question : How many other games use Guitar Hero's guitar? How many games use Buzz's buzzers? How many use the balance board? DDR Pad?

    Thanks for making the crappiest point I've seen in a while. (no offense meant towards you, sir, but your point gets made often on thar internets, and I'm somewhat miffed as to how broken it is.)

    The only "new" peripheral I've seen take off is the Wiimote, and that's because it's the *primary* means of control for the Wii. Nintendo took the risk it takes to prove this point:

    You want to truly innovate control on a console? Make it the *default*.

  89. Re:Bucking the peripherals trend? by Chuk · · Score: 1

    Does anyone actually play Singstar?

    --
    chuk
  90. Re:Needs a NSFW tag by Anonymous Coward · · Score: 0

    here you go:
    http://www.well.com/~jimg/stereo/stereo_list.html

    This link should have a NSFW tag. It's not gross like goatse, but there are pictures of naked people.

    In case you want to know what it actually is, from the site: "Experimenting here with a way to present stereo images on the screen by simply putting the right and left images in an animated .gif."

  91. Alternate technologies by cowtamer · · Score: 1

    As a 3D enthusiast, I am glad they are coming out with LCDs that can do 120 Hz -- the NVidia drivers for LCD shutter glasses have been very buggy lately (probably as a consequence of the fact that nobody has CRT monitors that can do 120 Hz anymore).

    An alternate technology to consider is the passive polarized LCD monitor such as the Arisawa P240W (and its cheaper, lower quality cousin, the Zalman Trimon). This type of monitor has amazing depth, DOES NOT require any sort of a refresh rate, and does not require fancy drivers to operate. The disadvantage is that there is a 7 degree "sweet spot" from which it must be viewed, even with glasses.

    I am also hopeful for 3D Ready DLP TVs which, for around $2000, can deliver stunning 3D content at around 100 Hz.

    The breakthrough will come when eye-tracking autostereoscopic monitors (i.e., ones that don't require glasses) become good and cheap enough.

    Problems such as focus, convergence, and cheap practical head tracking remain, and need to be addressed by the next generation of displays.

    The "make or break" factor will not be whether there's a device that can support good 3D (there has been for a while), but whether the user base will reach critical mass. I hope the trickling down of 3D stereo content to the 3D TVs will help.

    I agree that console support would help greatly (there's something about getting a bunch of people playing together to see the 3D content)

  92. Gypsy glasses? by Anonymous Coward · · Score: 0

    That would be something!

  93. Olympus will release the new shutter glasses by Anonymous Coward · · Score: 0

    Olympus plans release with the new shutter glasses which are usable with the LCD monitor by the end of this year.
    A small sensor senses the screen of the LCD monitor and synchronizes shutter glasses.
    It doen't need nDIVIA's VGA card but needs LCD monitor which of Response Rate is faster than 8ms.
    Both stereo photo(JPEG) and stereo movie(WMV) by page flipping on Olympus original viewer software.
    It works on Windows XP and Vista.

    I watched the demonstration of such new shutter glasses at the meeting of "Stereo Club Tokyo" on September 13.
    The staff of Olympus said that "The price aimed for 5,980 yen (about US$50)".
    They look for partners to sell it with stereo contents.

    Mitsubishi releases 65 inches "Laser Rear Projection TV" corresponding to the 3D shutter glasses, too.

  94. Re:3D glasses suck. Head tracking is the right way by OzFalcon · · Score: 1

    Using the Wii remote (or Webcam) and headband with some IR leds seems the more natural way to do this.
    You must have the head tracking for true 3d.
    Using glasses with two separate images is just "Stereoscopic" vision - Not full 3d at all.
    Im not sure why there is so much attention to Stereoscopic images. To me Headtracking is 80% of 3d vision, 10% is the stereoscopic part and 10% is other (Balance etc)

  95. I used these quite a bit by rastoboy29 · · Score: 1

    Descent3 was my favorite game to play with my Nvidia shutter glasses, and it looked FANTASTIC.  Well worth the minor discomfort.

    You definitely want the wireless glasses, though.

    I used them for Battlefield 1942 as well, and it was ok.  I'd still be using them for gaming if I hadn't bought my big flatscreen.

  96. Re:Bucking the peripherals trend? by Anonymous Coward · · Score: 0

    > Yeah, 3D could be fOMG amazing one eleventy exclamation point, but I'd rather have a better game.

    This could lead to a whole genre of "better game"s. Certainly many of the 1st few attempts will be eye-candy toys, more fun to look at then play. This happens with every new console. Remember how awkward the beginning of 3d platforming was? How painful the jump to analog was? This is less an upgrade to apply to a particular game, and more a toolkit to be developed (like using an existing FPS engine) to build later games on top of.

    Even so, bring on the nerd glasses. They're needed for the REAL jump ahead. 2D is pretty much good enough, but being able to move your head to look around, with the view PERFECTLY tracking your head would do so much to add realism, even if the projected image was still 2D.

  97. you'll still get headaches by chrisboredwithlogins · · Score: 1
    It doesnt matter how fast the refresh rate...

    Your eyes say I'm focusing @ 2 feet

    your eye muscles say I'm looking 20 foot away (its the relative angle of your eyes that gives the illusion of depth)

    given these two contradictory inputs your brain gets confused and you'll end up with a very "used" feeling in your head a best - more likely a headache

    try looking here http://www.magiceye.com/ for an hour or so...

    --
    there are thousands of windows applications that don't work on Linux - thankfully
  98. Good to see he got promoted again by Namarrgon · · Score: 1

    Captain Job always did admirable work, so I'm glad this was noticed.

    --
    Why would anyone engrave "Elbereth"?
  99. Why not head mounted displays? by dindi · · Score: 1

    Shutter glasses are cool, I loved them I had them, I enjoyed them and went to bed dizzy and half blinded by 50hz ...

    But really, why not head mounted LCDs? The technology is there, small led backlit LCDs are light and now they sport a decent resolution. A reasonably sized device could sport 1280x800 per eye. Even 1024 would be just great. Then WII-like gyros and other sensors. Slap a price of $500 on it per unit and if it works with my PS3 and at least 1 good FPS and one good driving game, I get it on day 1.

    So back to shutter glasses ..... cool ... better than nothing, still this time I am not getting one, because I refuse to play on a pc lately.

    1. Re:Why not head mounted displays? by 3.1415926535 · · Score: 1

      Try putting your nose an inch from your screen and then focusing on it. Head-mounted LCDs are going to need additional optics to put the image farther away, and that means they'll be bulky and heavy no matter what. The advantage here is that the shutters are paper-thin and the only even slightly heavy part is the battery, and those are pretty light these days.

    2. Re:Why not head mounted displays? by dindi · · Score: 1

      Huhh ... heavy optics ? Please put video glasses into ebay and see how heavy those optics are really....... you can carry a lot of weight on your head, you just have to balance it ....... so gyro, headphones, electronics go on the back, optics and lcd in the front ...

      I tried he Gravis head mounted ones 10+ years ago, and they weren't heavy, just the resolution sucked. Had gyros, audio and all.... I expected to have them all around 5 years ago ... I was wrong .... .shutters limit you to your screen ...

  100. Re:3D glasses suck. Head tracking is the right way by Anonymous Coward · · Score: 0

    I like stereoscopic 3D glasses, they work really well at high refresh rates. You get lower resolutions, but the 3D effect is very convincing. I used to jump off of cliffs in Unreal because it looked cool.

  101. The Vusix are not shutter glasses. by Bitsy+Boffin · · Score: 1

    The Vusix are not shutter glasses, they are a VR headset/head mounted display, that is, they have two tiny lcd displays infront of your eyes which provide the imaging. They also do head tracking.

    Shutter glasses which is what is being discussed here use your normal monitor to provide the display, and thier "screens" are either black, or transparent. Your monitor rapidly switches between displaying the left and right image, at the same time as your glasses switch between blacking your right or left eye.

    Shutter glasses are pretty simple devices, while systems like the Vusix are vastly more complicated and expensive simply for the fact that they have to pack in two fully functinal LCD monitors of suitable resolution in front of your eyes.

    Head Mounted Displays like the Vusix have come quite a long way over the years, compare the pretty lightweight Vusix with the monstrosities of old. They do have a ways to go though

        * They need higher resolution, at the moment I think the Vusix at 640x480 is as good as you can get.
        * They need a wider field of view, as you noted.
        * They meed to be cheaper. $400US is a pretty pricey bit of kit.
        * Preferably, they need to be wireless.

    If those issues could be resolved the Vusix would be a kick ass system.

    --
    NZ Electronics Enthusiasts: Check out my Trade Me Listings
  102. Re:3D glasses suck. Head tracking is the right way by Prune · · Score: 1

    > "Most of your "3D vision" actually comes from your brain analyzing a stream of 2D images. This is why you get a better 3D feel for movies than for static pictures. In real life, this effect is combined with the brain tracking how your head moves. It is this combination that gives most of the "true" 3D vision effect - *not* stereoscopy."

    This is a very hand-waving explanation, and I'm surprised that in your long post you did not use the precise terminology used for this effect: motion parallax. You are correct, though, that it is the primary depth cue; indeed, when an artificial example presents a conflict, it overrides stereoscopy in the brain.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  103. Re:Bucking the peripherals trend? by luke2063 · · Score: 1

    Ok, so I was refuting the point that its hard to get console players to use non standard controllers, rather than your strange interpretation of what was said, but to counter your arguement a quick look on wikipedia would have told you a list of 18 games that already or shortly will be supporting the balance board - http://en.wikipedia.org/wiki/Wii_Balance_Board#Compatible_games or if you wanted to see a list of games that use the eye toy (theres dozens more on the Play Station Network) - http://en.wikipedia.org/wiki/Eye_Toy#Designed_for_EyeToy Ok, so not many games use the guitar - but the games it is used for can be bought seperately and be played with a standard controller - yet most people will still buy the game with a guitar - showing that indeed people will buy a seperate peripheral (It might be bundled - but you can buy it without it being bundled too) to play with just a few games from several publishers.

  104. Re:3D glasses suck. Head tracking is the right way by acheron12 · · Score: 1

    Awesome video. Of course, you could make it work for more than one person by combining that idea with (motion sensing) LCD glasses.

    --
    there is no god but truth, and reality is its prophet
  105. Why not 3D with Head Tracking? by Gel214th · · Score: 1

    Why are they wasting their time with this? What we really want is ubiquitous Head Tracking for games on the PC and Consoles. An HMD that links where your character looks to your own head movements. Many manufacturers have tried this, but either the games need to be specially patched to support the devices (http://www.3dvisor.com/), or the resolutions are too low. If Nvidia pushes something like that, it could become a standard for gaming.They can add their 3D technology to those display units as well. I can't understand why this hasn't become a goal for Consoles and PC game platforms for gaming, it seems so obvious.

    --
    -Gel214th