Not trolling.. but all 6.7 billion people on the planet just breathing alters the climate.
With the knowledge that common sense isn't always so common, the obvious decision isn't always the right one and that we should question everything... I think it's obvious that using wind energy is better than using coal energy due to cost, sustainability and reduced negative impact on our environment.
As for putting all of our eggs in one basket, I think we should keep existing fossil fuel plants as backups.
What I REALLY think we should do though is start using nuclear breeder reactors to recycle our nuclear fuel and start switching to majority nuclear power until we really figure out the best sustainable solution, keeping the issue you bring up and others in mind.... but the few anti-nuke mouths are just too loud.... meh.
I think the "their" in this case being the state since NBC hasn't licensed those shows there. I doubt the TV industry and advertisers would mind at all.
So you'd probably have to pay for some service to get your IP masked to a US IP. There are some services that aren't too expensive, relative to buying a DVD set at least. I'm not sure on the legality of it, but I'm sure you wouldn't get in trouble.
There may even be some publicly accessible VPN's that have the bandwidth, I'd look into it if I lived outside the US.
It's currently in its second season here in Sweden. But I don't have a TV, nor do I have the time to watch it when it's on the telly. Oh, and it's in regular TV-quality. The iTunes store sell the TV-show though. But not in the Swedish store. They don't sell ANY movies or TV-shows in the Swedish store.
Errm... If you really want to keep up with TV shows, just go to that network's website, they keep the recent episodes up on free streams... Hulu also streams many many recent episodes of network TV shows.
Note that this study isn't undisputed. Also, it was made with today's population, which is not a good sample (thats one of the reasons for the dispute). Basically, people who are in their 20s today often learned much longer and much more than older generations, which had this attitude of learning one job ONCE and then never anything else again. I wouldn't be surprised to see vastly different results of such a study in, say, 20 years.
I agree with your skepticism on this study. It was a 7 year study but it doesn't appear to be following individuals over 7 years, just testing groups over the course of those 7 years. There are also a multitude of other factors that could play a part in the results, like if they just graduated college and thus have a broader knowledge base and increased test taking skill.
Most importantly it says nothing of the magnitude of decline or gain in any areas. Starting point is also a relevant piece of information. For example, maybe I start at a cognitive agility rating of 140 and decline 1% from age 22 to age 37, big deal.
I'd put a lot more weight to it if they studied individuals over the course of 20 years from age 18 to age 38. Also putting control factors in such as profession, mental exercises they perform and diet.
The study is interesting and opens the door for more research, but it really doesn't tell us anything.
And to the OP, although I'm in my 20's, the average developer age where I work is mid to late 40's. You might have some bias for younger people at like gaming companies, because they work them like slaves and newcomers are willing to do it, but experience and working with others are the most important things, just like every other engineering profession.
we get pings of 3sec from San Francisco to sites in Sweden... good luck with that multiplayer experience
Like I said later on in this thread; I'm not defending or arguing the viability of this service, I would also guess latency is their biggest hurdle, but seriously.... why the fuck would you post nonsense without even reading?
Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability.
The distance between Stockholm and San Francisco is about 5,500 miles with a ton of redirects and probably links of shitty cabling in the middle. Estimating the latency or the viability of their service, which uses a 1000 mile minimum link, off of that is completely unreasonable.
Well, my intention was never to argue for or against the article.
My opinion though? I think the idea is interesting and if it works then good for them.
Since I have no vested interest in it, I have no issue keeping my computer up to date so their cost benefit is a non issue for me, since I have a 52" LCD TV and 26" LCD computer monitor their resolutions are unacceptable for me and I have no plans on meeting their minimum bandwidth requirements in my near future.
I also agree that the idea is far fetched. The single biggest issue I see is not bandwidth, I think bandwidth will get better and cheaper in time, but latency. "keypress->computer-> across teh interweb->their server->action taken->video rendered-> video compressed-> back across-> video decompressed->video displayed" is probably a long time, particularly the bold sections, my guess would be 500-1000 ms.
Like I said though, I'm not here to say whether it'll work or not. They said it will work, I find it intriguing if it does and I'll be interested when we see the production results. I'm not going to get angry or deride them for trying though lol.
According to the article, 50 dollars a year, plus the cost of the game or rental.
I'm not invested in it and I'm not here to say whether or not it works or argue with you over whether you believe it's technologically feasible. I'm just quoting the article in response to your questions that are answered IN THE ARTICLE, if the article isn't lying then it's feasible.
Still, it's better than the estimates some people were giving and certainly is very realistic on a high end broadband connection or fiber.
The article says this isn't going to replace consoles (as the misleading title states) but that it's going to hit a niche audience. One that has a good internet connection and the desire to play or preview games cheaply and instantly, that doesn't necessarily care about higher resolutions than 720p.
The article clearly states it's for 480p, 720p and 1080i resolutions ONLY. Nothing aside from resolution is relevant since all computation is done server side. The hardware OR your PC with the browser plugin only needs to decode their streaming video.
I think people here prefer to speculate on the summary rather than read the article. 90% of the posts I've seen are just dead wrong speculation that's detailed in the article.
From TFA though, they aren't using MPEG-X, they are using proprietary video encoding to transmit their video at a relatively low bandwidth.
I do agree with your speculation that the hardware is very dumb, the video part likely just decodes their compressed video and streams it to the outputs.
What would be the point to "hacking" the device? It just lets you interface with their servers and display their video, it doesn't appear to have much hardware in it at all. You don't even need the device if you want to use your PC.
What from the article makes you think you can even install an OS on it? Maybe it's just firmware.
Maybe if I keep posting quotes from the article, people will read it.
The secret sauce to making OnLive work is its proprietary, on-the-fly video compression capability. As you're playing the game, the outgoing frame buffers are compressed as a video stream and sent to your local client. Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability. User data, such as inputs and commands, will be sent back over the Internet, but those usually consist of fairly small data packets.
Of course, a broadband connection is required. For standard definition (480p) resolutions, users will need a minimum of 1.5 megabits/sec. A 5 megabits/sec connection will support high definition (720P or 1080i) connections. Initially, the service won't support 1080p or higher resolutions, but that may come later.
We got some hands on with Company of Heroes, and the game certainly seemed to play well on a standard MacBook Pro (running Windows Vista, ironically). We were sitting at the Rearden Steel offices in Palo Alto. According the McGarvey, the server hosting the game was running in Santa Clara, about fifteen miles down the road. Although we only played for a few minutes, there was no visible lag or other latency issues. Of course, fifteen miles isn't 1,000 miles, and the servers didn't have thousands of users trying to run at the same time.
The article also states that it only requires 1.5 mb connection for 480p and 5mb for 720p and 1080i. Just really good proprietary video compression software.
You seem to be assuming that this service will stream VIDEO to your unit, but with TFA not being too clear on the subject
Actually, the article is quite clear:
The secret sauce to making OnLive work is its proprietary, on-the-fly video compression capability. As you're playing the game, the outgoing frame buffers are compressed as a video stream and sent to your local client. Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability. User data, such as inputs and commands, will be sent back over the Internet, but those usually consist of fairly small data packets.
Of course, a broadband connection is required. For standard definition (480p) resolutions, users will need a minimum of 1.5 megabits/sec. A 5 megabits/sec connection will support high definition (720P or 1080i) connections. Initially, the service won't support 1080p or higher resolutions, but that may come later.
Or maybe we just see an article on Slashdot every once in a while and blow it way out of proportion.
After actually reading the article, this isn't even referring to a bug, it's design oversight that is already fixed in later software versions.
People just need something to hate when it comes to politics. What better target than the voting machine vendors? Especially ones that *used* to have a majorly republican CEO.
Bowen's office is evaluating whether it will de-certify GEMS version 1.18.19. Bales said Premier/Diebold fully supported de-certifying this version in California.
Did anyone here actually RTFA without going off on a rampage?
In this case a "clear" button appears to have been REQUESTED by the customer for testing purposes and was removed in a later version of the software when someone making the systems realized the ramifications, the offending users just didn't upgrade their damn software. I mean, everything I read seems to indicate that they are trying their asses off to make it work right and for the most part succeeding. There's just so much momentum against them since many people still want someone to blame for Bush, and the makers of the new voting machines are a prime target. I believe it doesn't even matter what company it is that makes the new electronic voting machines, they'll still be vilified. Guess what kids... Florida wasn't using electronic voting and they still fucked up. This has nothing to do with Diebold or electronic voting.
From TFA:
The "clear" button was removed from a later version of the GEMS software, but Finley said three counties in California still used the 1.18.19 version containing the button, as do jurisdictions in Texas and Florida.
Bales explained that the "clear" button was installed in the software to aid a few counties that used the GEMS database as a template "for creating subsequent elections." The clear button was included to allow them to erase a log after copying the template.
"With the benefit of hindsight, we saw that as definitely not the best avenue to do," he said. "It was in there with no malicious intent."
Bowen's office is evaluating whether it will de-certify GEMS version 1.18.19. Bales said Premier/Diebold fully supported de-certifying this version in California. He did not address whether his company would make the same recommendation to other states using the software.
I swear, people just want something to hate, you need a villain. And you can easily fashion one by skimming articles and taking quotes out of context. Lets all fuck over, hate and hang an American company (that PRODUCES) surviving through the recession, without bailout money, in one of the top declining cities in the nation.
When I was 10 I was playing a 50x50 strip poker game on my Apple IIGS that got snuck onto a 5.25 floppy of disk of games that my dad got from a friend at work.
Not trolling.. but all 6.7 billion people on the planet just breathing alters the climate.
With the knowledge that common sense isn't always so common, the obvious decision isn't always the right one and that we should question everything... I think it's obvious that using wind energy is better than using coal energy due to cost, sustainability and reduced negative impact on our environment.
As for putting all of our eggs in one basket, I think we should keep existing fossil fuel plants as backups.
What I REALLY think we should do though is start using nuclear breeder reactors to recycle our nuclear fuel and start switching to majority nuclear power until we really figure out the best sustainable solution, keeping the issue you bring up and others in mind.... but the few anti-nuke mouths are just too loud.... meh.
I think the "their" in this case being the state since NBC hasn't licensed those shows there. I doubt the TV industry and advertisers would mind at all.
Ah, that sucks thanks for the info.
So you'd probably have to pay for some service to get your IP masked to a US IP. There are some services that aren't too expensive, relative to buying a DVD set at least. I'm not sure on the legality of it, but I'm sure you wouldn't get in trouble.
There may even be some publicly accessible VPN's that have the bandwidth, I'd look into it if I lived outside the US.
I like certain TV-shows. "Heroes" is one of them.
It's currently in its second season here in Sweden. But I don't have a TV, nor do I have the time to watch it when it's on the telly. Oh, and it's in regular TV-quality. The iTunes store sell the TV-show though. But not in the Swedish store. They don't sell ANY movies or TV-shows in the Swedish store.
Errm... If you really want to keep up with TV shows, just go to that network's website, they keep the recent episodes up on free streams... Hulu also streams many many recent episodes of network TV shows.
http://www.nbc.com/Heroes/
www.hulu.com
They don't block these sites in Sweden do they?
Or people stopped browsing on April 1 because they realized every news article was a bs April fool's joke.
Operation liberation of Anchorage, Alaska engage!
Better dead than red!
www.getoffmylawn.com
Note that this study isn't undisputed. Also, it was made with today's population, which is not a good sample (thats one of the reasons for the dispute). Basically, people who are in their 20s today often learned much longer and much more than older generations, which had this attitude of learning one job ONCE and then never anything else again. I wouldn't be surprised to see vastly different results of such a study in, say, 20 years.
I agree with your skepticism on this study. It was a 7 year study but it doesn't appear to be following individuals over 7 years, just testing groups over the course of those 7 years. There are also a multitude of other factors that could play a part in the results, like if they just graduated college and thus have a broader knowledge base and increased test taking skill.
Most importantly it says nothing of the magnitude of decline or gain in any areas. Starting point is also a relevant piece of information. For example, maybe I start at a cognitive agility rating of 140 and decline 1% from age 22 to age 37, big deal.
I'd put a lot more weight to it if they studied individuals over the course of 20 years from age 18 to age 38. Also putting control factors in such as profession, mental exercises they perform and diet.
The study is interesting and opens the door for more research, but it really doesn't tell us anything.
And to the OP, although I'm in my 20's, the average developer age where I work is mid to late 40's. You might have some bias for younger people at like gaming companies, because they work them like slaves and newcomers are willing to do it, but experience and working with others are the most important things, just like every other engineering profession.
we get pings of 3sec from San Francisco to sites in Sweden... good luck with that multiplayer experience
Like I said later on in this thread; I'm not defending or arguing the viability of this service, I would also guess latency is their biggest hurdle, but seriously.... why the fuck would you post nonsense without even reading?
Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability.
The distance between Stockholm and San Francisco is about 5,500 miles with a ton of redirects and probably links of shitty cabling in the middle. Estimating the latency or the viability of their service, which uses a 1000 mile minimum link, off of that is completely unreasonable.
Excellent use of the car analogy, especially since it is possible to change a tire while driving a car. Youtube video at 1:48.
Slightly..ahem... OT so posting anon.
lol, all I can think of those drivers saying after they read that quote is... "ahahhaha... too easy! too easy!"
Well, my intention was never to argue for or against the article.
My opinion though? I think the idea is interesting and if it works then good for them.
Since I have no vested interest in it, I have no issue keeping my computer up to date so their cost benefit is a non issue for me, since I have a 52" LCD TV and 26" LCD computer monitor their resolutions are unacceptable for me and I have no plans on meeting their minimum bandwidth requirements in my near future.
I also agree that the idea is far fetched. The single biggest issue I see is not bandwidth, I think bandwidth will get better and cheaper in time, but latency. "keypress->computer-> across teh interweb->their server->action taken->video rendered-> video compressed-> back across-> video decompressed->video displayed" is probably a long time, particularly the bold sections, my guess would be 500-1000 ms.
Like I said though, I'm not here to say whether it'll work or not. They said it will work, I find it intriguing if it does and I'll be interested when we see the production results. I'm not going to get angry or deride them for trying though lol.
According to the article, 50 dollars a year, plus the cost of the game or rental.
I'm not invested in it and I'm not here to say whether or not it works or argue with you over whether you believe it's technologically feasible. I'm just quoting the article in response to your questions that are answered IN THE ARTICLE, if the article isn't lying then it's feasible.
Still, it's better than the estimates some people were giving and certainly is very realistic on a high end broadband connection or fiber.
The article says this isn't going to replace consoles (as the misleading title states) but that it's going to hit a niche audience. One that has a good internet connection and the desire to play or preview games cheaply and instantly, that doesn't necessarily care about higher resolutions than 720p.
The article clearly states it's for 480p, 720p and 1080i resolutions ONLY. Nothing aside from resolution is relevant since all computation is done server side. The hardware OR your PC with the browser plugin only needs to decode their streaming video.
I think people here prefer to speculate on the summary rather than read the article. 90% of the posts I've seen are just dead wrong speculation that's detailed in the article.
From TFA though, they aren't using MPEG-X, they are using proprietary video encoding to transmit their video at a relatively low bandwidth.
I do agree with your speculation that the hardware is very dumb, the video part likely just decodes their compressed video and streams it to the outputs.
What would be the point to "hacking" the device? It just lets you interface with their servers and display their video, it doesn't appear to have much hardware in it at all. You don't even need the device if you want to use your PC.
What from the article makes you think you can even install an OS on it? Maybe it's just firmware.
Maybe if I keep posting quotes from the article, people will read it.
The secret sauce to making OnLive work is its proprietary, on-the-fly video compression capability. As you're playing the game, the outgoing frame buffers are compressed as a video stream and sent to your local client. Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability. User data, such as inputs and commands, will be sent back over the Internet, but those usually consist of fairly small data packets.
Of course, a broadband connection is required. For standard definition (480p) resolutions, users will need a minimum of 1.5 megabits/sec. A 5 megabits/sec connection will support high definition (720P or 1080i) connections. Initially, the service won't support 1080p or higher resolutions, but that may come later.
It's still a lot of bandwidth but it's not entirely unreasonable. This tech could definitely hit a niche market.
TFA actually has a nice summary saying it won't replace consoles or hardcore PC games, but cloud gaming will definitely find a niche.
We got some hands on with Company of Heroes, and the game certainly seemed to play well on a standard MacBook Pro (running Windows Vista, ironically). We were sitting at the Rearden Steel offices in Palo Alto. According the McGarvey, the server hosting the game was running in Santa Clara, about fifteen miles down the road. Although we only played for a few minutes, there was no visible lag or other latency issues. Of course, fifteen miles isn't 1,000 miles, and the servers didn't have thousands of users trying to run at the same time.
The article also states that it only requires 1.5 mb connection for 480p and 5mb for 720p and 1080i. Just really good proprietary video compression software.
You seem to be assuming that this service will stream VIDEO to your unit, but with TFA not being too clear on the subject
Actually, the article is quite clear:
The secret sauce to making OnLive work is its proprietary, on-the-fly video compression capability. As you're playing the game, the outgoing frame buffers are compressed as a video stream and sent to your local client. Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability. User data, such as inputs and commands, will be sent back over the Internet, but those usually consist of fairly small data packets.
Of course, a broadband connection is required. For standard definition (480p) resolutions, users will need a minimum of 1.5 megabits/sec. A 5 megabits/sec connection will support high definition (720P or 1080i) connections. Initially, the service won't support 1080p or higher resolutions, but that may come later.
Or maybe we just see an article on Slashdot every once in a while and blow it way out of proportion.
After actually reading the article, this isn't even referring to a bug, it's design oversight that is already fixed in later software versions.
People just need something to hate when it comes to politics. What better target than the voting machine vendors? Especially ones that *used* to have a majorly republican CEO.
And let me stress this quote:
Bowen's office is evaluating whether it will de-certify GEMS version 1.18.19. Bales said Premier/Diebold fully supported de-certifying this version in California.
Did anyone here actually RTFA without going off on a rampage?
In this case a "clear" button appears to have been REQUESTED by the customer for testing purposes and was removed in a later version of the software when someone making the systems realized the ramifications, the offending users just didn't upgrade their damn software. I mean, everything I read seems to indicate that they are trying their asses off to make it work right and for the most part succeeding. There's just so much momentum against them since many people still want someone to blame for Bush, and the makers of the new voting machines are a prime target. I believe it doesn't even matter what company it is that makes the new electronic voting machines, they'll still be vilified. Guess what kids... Florida wasn't using electronic voting and they still fucked up. This has nothing to do with Diebold or electronic voting.
From TFA:
The "clear" button was removed from a later version of the GEMS software, but Finley said three counties in California still used the 1.18.19 version containing the button, as do jurisdictions in Texas and Florida.
Bales explained that the "clear" button was installed in the software to aid a few counties that used the GEMS database as a template "for creating subsequent elections." The clear button was included to allow them to erase a log after copying the template.
"With the benefit of hindsight, we saw that as definitely not the best avenue to do," he said. "It was in there with no malicious intent."
Bowen's office is evaluating whether it will de-certify GEMS version 1.18.19. Bales said Premier/Diebold fully supported de-certifying this version in California. He did not address whether his company would make the same recommendation to other states using the software.
I swear, people just want something to hate, you need a villain. And you can easily fashion one by skimming articles and taking quotes out of context. Lets all fuck over, hate and hang an American company (that PRODUCES) surviving through the recession, without bailout money, in one of the top declining cities in the nation.
They're not.
When I was 10 I was playing a 50x50 strip poker game on my Apple IIGS that got snuck onto a 5.25 floppy of disk of games that my dad got from a friend at work.