You know/. has reached a new low when they're posting about articles from news.com.au... not only is this not news; but news.com.au is basically Fox News Australia (which I read because its hilarious).
So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?
Hangon, hangon, hangon.... So your DRM will convert a very small fraction of piracy into sales... and will not effect the rest at all (from a sales perspective a pirated game is simply no sale... its completely irrelevant if the person plays the game or not). This gives you a profit increase of very small fraction of pirates (several thousand dollars?) and makes customers very very angry... Way to catch your customers in the cross-fire.
From what I've seen IDE's help people write code faster, but they don't help people write better code. Maybe I should try out this Eclipse thing just to see what all the fuss is about.
Certainly true. I read the parent post as implying a project where 10,000 lines of code is likely to exist. In such a case I struggle to imagine effectively using something like vi or emacs (not that I use them actively) when compared to what is offered by a good IDE.
If you're writing 10,000 lines in a single file regularly, then your probably need to re-evaluate your coding methods (and you're probably not writing "good stuff"). An IDE does more than just allowing you to fill a file with many lines of text, it keeps your 10,000 lines over multiple files organised... and you know... a huge number of other helpful things (code-completion/etc).
Could be wrong, but can't VLC (VideoLanClient) do the trick?
Get it to recieve one copy of the stream, and then repeat it over the local network (assuming your local network has the bandwidth).
I could be wrong, but to my knowledge: If you change the region on a 360 game, you would need to re-sign it in order for the console to play it. I don't believe there are any ways to resign the discs for 360.
The only way to play other region games on a 360 is to modify the kernal, which involves modding your flash chip... not easy...
If I'm wrong about this, and you can change the region on 360 games... then please please please tell me how, as it would save me a lot =P
As an aside: 360 games are split into 3 regions, not the traditional 6+2 of DVDs (360 uses PAL, NTSC, NTSC-J, or a combination of the 3).
Interestingly, Twilight Princess didn't do nearly as well over in Japan (when compared to its success in the west). Fortunately (or otherwise?) Miyamoto is the kind of person who respects pushing the envelope, someone who isn't content unless he create something thats new and not seen before.
My issue with him is his latest push towards games that are more family focused, or not games at all. The Wii * series are (in some cases) enjoyable "games", they leave serious gamers wanting more... something he used to (and is certainly capable) of offering.
Different countries/systems/manufacturers use different systems. Most older systems (for EFTPOS but I assume ATM systems too) send the encrypted PIN/Card Number pair for authorisation (it actually happens at the end of the transaction with all the money request info etc).
More modern systems (in particular because of new standards rolling in a lot of countries) do the authorisation on the spot and do not send the PIN.
You know /. has reached a new low when they're posting about articles from news.com.au... not only is this not news; but news.com.au is basically Fox News Australia (which I read because its hilarious).
So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?
Hangon, hangon, hangon.... So your DRM will convert a very small fraction of piracy into sales... and will not effect the rest at all (from a sales perspective a pirated game is simply no sale... its completely irrelevant if the person plays the game or not). This gives you a profit increase of very small fraction of pirates (several thousand dollars?) and makes customers very very angry... Way to catch your customers in the cross-fire.
From what I've seen IDE's help people write code faster, but they don't help people write better code. Maybe I should try out this Eclipse thing just to see what all the fuss is about.
Certainly true. I read the parent post as implying a project where 10,000 lines of code is likely to exist. In such a case I struggle to imagine effectively using something like vi or emacs (not that I use them actively) when compared to what is offered by a good IDE.
If you're writing 10,000 lines in a single file regularly, then your probably need to re-evaluate your coding methods (and you're probably not writing "good stuff"). An IDE does more than just allowing you to fill a file with many lines of text, it keeps your 10,000 lines over multiple files organised... and you know... a huge number of other helpful things (code-completion/etc).
Australia doesn't (yet) force the blacklist upon us though...
Could be wrong, but can't VLC (VideoLanClient) do the trick?
Get it to recieve one copy of the stream, and then repeat it over the local network (assuming your local network has the bandwidth).
I could be wrong, but to my knowledge: If you change the region on a 360 game, you would need to re-sign it in order for the console to play it. I don't believe there are any ways to resign the discs for 360.
The only way to play other region games on a 360 is to modify the kernal, which involves modding your flash chip... not easy...
If I'm wrong about this, and you can change the region on 360 games... then please please please tell me how, as it would save me a lot =P
As an aside: 360 games are split into 3 regions, not the traditional 6+2 of DVDs (360 uses PAL, NTSC, NTSC-J, or a combination of the 3).
Interestingly, Twilight Princess didn't do nearly as well over in Japan (when compared to its success in the west). Fortunately (or otherwise?) Miyamoto is the kind of person who respects pushing the envelope, someone who isn't content unless he create something thats new and not seen before.
My issue with him is his latest push towards games that are more family focused, or not games at all. The Wii * series are (in some cases) enjoyable "games", they leave serious gamers wanting more... something he used to (and is certainly capable) of offering.
Parody is a protected form of speech, so should be fine.
Different countries/systems/manufacturers use different systems. Most older systems (for EFTPOS but I assume ATM systems too) send the encrypted PIN/Card Number pair for authorisation (it actually happens at the end of the transaction with all the money request info etc).
More modern systems (in particular because of new standards rolling in a lot of countries) do the authorisation on the spot and do not send the PIN.