Microsoft, Blizzard Crack Down On Piracy, Cheating
Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.
So Microsoft would do this how? If the mod chip is in the hardware should it not be next to impossible for Microsoft to detect it? Sorry if I'm a bit naive, I have never so much as loaded the homebrew channel on my Wii.
I might be in the minority here, but both Microsofts and Blizzards views on piracy and cheating have been very clear to me for quite some time, and haven't drastically change as of late.
Microsofts die-hard attitude towards modded 360s is actually quite understandable. If I'm not mistaken, 360 games aren't areacoded, and there's really no huge homebrew-scene for it, so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...
how many of these people had real honost to god copies. I know on my system atxleast 30% of the games I buy refuse to run on my hardware thanks to the fuckers who push DRM. I buy lots of games. However I refuse to buy from mega DRM supporters. Honostly this is hard as a Mac gamer. But principle trumps all.
Xboxs cost more to produce than they sell for so they only make money off games. They have to defend game sales or go out of business. Blizzard has to defend their service because it costs them money every month to maintain and the cheats are freeloading off the paying customers. Neither case is about defending freedoms and both companies are well within their rights.
"Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating."
The b.net that I play on sure seems to tolerate cheating. Or at least it has for a LONG time.
Diablo 1 had Auto PK, Auto Revive (and then PK again of course), Town kill, dupes, and I believe there was even a god mode.
Diablo 2 had Way Point PK traps. Now it has Map Hack, dupes, auto aim, far cast, pick-it, chicken (auto exit), dupes, Town-Portal PK triggers, town kill, and more dupes! It's nearly impossible to play in a public environment on their public server. Most solo in passworded games, or perhaps with a friend or two... almost never with strangers.
I was one of a hand full of Diablo 2 players who were NOT included in this recent ban, and I must say that it was great to see it come. It was vindicating to see so many cheaters get what they deserved. It would be wonderful if they continued to enforce it (though they never have in the past after mass bannings, so I see no reason why this time will be different).
But for them to say that "they simply [do not] tolerate cheating." Well that's a bit of a stretch people! In fact, I thought it was convenient how the bannings came so near to the release of WotLK. Suddenly there was 350,000 gamers who needed a new staple to play.
-hps
Yes I work in the games industry, so there is your disclaimer. But having a grey-haired accountant as the spokesman of your games division really says a lot about how much you take your customers and your own division seriously. This guy is actually not bad to work with and I have recommended in the past that he go after a broadcast career, but I simply do not see how he appeals to anyone under 46 or how he can be the front voice of one third of this industry. Even Chris Paladino (might have spelled that wrong) is clearly a better choice, at least you can see his passion in his videos. You want to give the hardcore players someone they will listen to, not give the Microsoft middle-managers someone they love. There is a huge difference there. I have no clue if Sony or Nintendo have an equivelent to this guy, but when I think games, I don't think of a middle-aged white guy. /end rant.
Kip Hawley is an idiot.
Something the summary missed somewhat in regard to Microsoft's bans is that they're not just for anti-piracy reasons but like Blizzards are also for anti-cheating reasons.
Apparently a rather major oversight was made in development of the 360 whereby the executables are verified for integrity, so you can't modify the executables to cheat on a console capable of running pirated discs.
What they didn't do is implement a method of ensuring integrity of game resources, presumably they figured developers knowing their executables were secure would check integrity of resources themselves which makes sense as every game has individual assets so what's meant by integrity maybe game specific.
The problem is some people have found in some games you can hack the game assetts to give yourself an advantage and cheat and this is one of the main reasons Microsoft is banning. It's also one of the reasons I don't mind paying for XBox live because when Microsoft ban cheaters and void their warranties (which is fair enough, they've modified their hardware) it acts as a great disincentive for people to cheat. That levels the playing field for the rest of us who like to play fair. One of things I hated about PC gaming is no matter how hard developers try, you can't stop cheating on the PC without using game design specific mechanisms limiting somewhat your game's design because the PC isn't a trusted platform whilst consoles can at least to some extent be seen as trusted platforms.
To me I'd rather keep things this way too- I don't want my PC to become a trusted platform and controlled by someone else, I want to retain control but I'm also happy to use consoles for gaming for the advantages of trusted computing. This setup offers the best of both worlds IMO as the only way PCs will ever become cheat free is if they become trusted platforms which likely means you wont be allowed to play MP3s and the like when big corporates get their way.
...but Microsoft and Blizzard are right in their regard against cheating. Most paying customers would prefer a cheat-free, level playing field to enjoy. And just as I feel very strongly about the notion of personal property rights of the end user, those rights end precisely where others begin. (Am I showing my Texas personality?) So while everyone should have the right to modify their consoles and their games, they shouldn't then turn that into an advantage in game play that reduces the quality that Microsoft and Blizzard deliver. (I hated saying that too.) I endorse Microsoft's and Blizzard's position on this as far as it supports the general fairness to all users. (Of course, I stop supporting the position where they identify false positives and unfairly lock out innocent users... does that happen? I can only assume it does since no technology from Microsoft has ever been perfect.)
"Which is entirely irrelevant, according to the laws of supply and demand, their "product" should net zero because supply always exceeds demand."
Which means we can't have products with large development costs and low replication costs in your suggested setup. But most of us like those products, which is why we have IP protection instead.
Also, rather surprisingly for someone railing against Slashdot "capitalists", you appear to have made supply and demand into some kind of moral imperative.
"These people still profit mightily despite piracy and artificially restricting supply."
Like I alluded to in my previous post, current legislation and technical protection limit the extent of piracy. (Quantitative difference)
Obviously, if it was possible to commercially and non-commercially distribute the IP of others, "piracy" would be far more widespread, and most likely all developers of unprotected software, movies, etc. would go out of business. Which would drive supply of obviously desired goods to zero. And if you seriously believe that "volunteers", etc. can deliver comparable goods to, say, modern computer games, then I want some of whatever you are smoking.
On a side note, it is interesting that the PS3 appears to have almost completely defeated piracy, while the 360 is only cracked to a limited extent (with Xbox Live making crackdowns possible). Hence, the fatalistic argument against IP enforcement and protection seems to be taking a bit of a beating right now.
There is a community built up around piracy in the background.
http://www.ubercrue.com/
Now the side that google spiders and the public sees puts some nice wool over the wolf. BUT! They sponsor a slew of little groups who trade pirated software from everything that has been pirated, and they also do the same themselves. A week of talking to them in their ventrillo channel and you will find yourself offered cracked games (like Starcraft) and told where to find the latest cheats for every game. I hope that the crackdown can extend to clean up little pockets of filth like this. People like the ones in this community ruin games and truly match every horror story told of pirates.
Fuck pirates and cheaters too, basically the same anyway.
I don't like online games, so I would still prefer a moded console.
Twilight Princess? Elf Loader?
Come on! Everyone knows that there's isn't a single elf in the Zeldaverse.
Call me when they have a Hylian Loader.
Turns out it's Executable Loader File.
http://en.wikipedia.org/wiki/ELF says it's "Executabe and Linkable Format".
It was the first time I had come across .elf files and thought it was a specific extension.
Ever noticed .orc or .hmn? How about .dwf, .hbt or .gnm? .kbld, .trgldt, .bhldr, .drgn or .nvsblstlkr? ;)
And don't you start a flame war between a GNOME pyrotechnician and firebreathing KDE dragon, okay? :P
Unfortunately, the circumvention of region coding measures (which is legal in Australia, as region coding has been previously described as anti-competitive by the ACCC) would also likely be caught in the net of this mass banning.
The problem with such games is that multiplayer runs in a peer-to-peer style mode. If all user actions are NOT run through a Blizzard-controlled central server which regulates game action, cheating will always exist.
You'd think they would have learned something from their past mistakes, and the mistakes of others (see phantasy star online, dreamcast & gamecube).
This is incorrect. 360 games use DVD region coding. DVDmulleter and agxb will both allow you to alter the region on an ISO.
I believe MS cannot read the firmware.
If they could read the firmware it would be trivial to check for modded firmware and ban those boxes from Live. Since many many people connect modded boxes to Live, to play legit copies of games, and don't get banned they're obviously not doing this.
I find being offended by me offensive.
... Blizzard and piracy.
I was really disappointed that Blizzard might be involved in that, they have been the most progressive company lately, going so far as to offer unprotected freely down loadable versions of their old (previously protected) games on the internet.
They even let you download the Mac version of a game if you already have a PC serial number.
And LAN games don't pay attention to the serial number.
I eagerly await the new Diablo and Starcraft, and fully expect to buy full-price copies of both if they continue this policy. (Full price is something I haven't done for a while, I usually wait for the price to drop and the required hardware to get cheap...)
I also fully expected to buy Spore when it came out. As of now I'm completely Sporeless and will remain so until they remove their copy protection.
.nvsblstlkr is of course "Invisible Stalker". All the extensions are disemvoweled names from the monster manual. Yes, I ar teh nerd ;)