Do you think service providers are going to refund?
You are paying for a service and a phone which is faulty. Under a contract, does this mean they are failing to proving service and a owner could leave the contract?
I know myself, I only use the phone for a few numbers and they have all dropped no matter when I used the phone thus far...
I didn't realize a component/module of the operating system was distinguishable from software. Not all is a Microsoft view of the world... stick everything in one package and bulk the sh*t out it.
MAC addresses can be altered utilizing wonderful software out there. Any type of monitoring is then useless for anyone who knows what they are doing. How do you track something that keeps changing...
The film and video game industry have been using it forever, notice he is wearing black (in the video) and has a spotlight on him (whitening his skin). It's using the same motion capture software.
Looking at their site also shows the specialize in projection technology. Meaning there is likely a fine mesh in front of him for the projection to land upon. That doesn't seem very advanced to me.
Everyone sees gesture applications and thinks... oh thats innovative...
Farming may have been an issue initially with the game, and people profiting from the game, without Blizzard getting their share of it. However, since Burning Crusades, people who play at 70 can "grind" up gold easily...
Blizzard has to address the real underlining issue, keeping the game interesting and challenging. The reason you would use glide is because you are tired of "grinding and questing" the same things over and over, killing the same mobs over and over, either for a new character or for a glimpse of some "better gear" (which is the biggest farce of the game). The user has already done it once why make it the same painful process over and over, it's an absolute turn off...
Sorry about the long post, but everyone here has touched on pieces of the whole...
Ideally you would have a UI Designer, IA (Information Architect), or someone with experience in both fields (Programming and Design) on staff. Someone that can come to the table and understand why creative wants the buttons grouped and centered, and why the developers want the 22 functions available on screen. Not folding to one side or the other of the fence, but can come up with a solution that gives both a compromise and doesn't hurt usability or functionality. Ultimately this person is the one with the final choice and power to say this is the interface and these are the reasons why. Neither designers nor programmers, with strict thought processes in either field should be laying out the interfaces; both tend to hurt either usability or functionality.
During the (initial) phases of a project, it is inevitable that everyone will have an opinion of what "they" would like to see. While this is helpful from a creative and progression stand point, you have to be sure not to surpass the scope of what you are attempting to accomplish. If people's (internally) toes get stepped on because the buttons aren't where they wanted it... so be it. It's not them using or buying the application... it's your customers. People who regard the user as "stupid", "not to give the user control", or say "they don't know what they are doing" are of the wrong attitude. If the user is having problems with your application or can't figure it out, then it's your fault and you should feel like the stupid one. You can build the fastest search engine in the world, but if its not usable, no one will touch it. People may not have a clear understand of other people's roles and tasks. They do have a clear understanding of their own; as they do it day-in-day-out. This should be taken into account in any UI design. This is called user-centric design, you don't necessarily give the user full range to design your application, but you understand their workflow and patterns; creating the interface around how they work. This is why a product fails, or you hear people in the office day-to-day, "it's just a quirk of the program, we just live with it", or "this program doesn't make sense, who thought of this... it's stupid".
Back to the question at hand, with regards to a process, there should be one defined, and a single person should be in control of the it. If these are brainstorming sessions then everyone sitting around a table, debating, makes perfect sense. Otherwise, someone should be sitting down and with the functional requirements and creating a document and doing preliminary (user) testing. Only after completing a draft should there be a meeting with the group to obtain feedback and gather new changes.
Prior to making the document something to note; a mistake made when creating a document is doing so without defining rules or having a reason to backup why the layouts are the way they are. This should be gathered before giving it to a group for discussion; having sound and logical reasoning behind the structure and layouts gives no one a reason to debate (besides the fact they like to argue). The document should, at the very least, cover these sections below:
1) Project/Document Scope - This sets up the document and discussions. Try to only outline what is in scope, rather than focusing on what is NOT in scope. I say this because it raises questions why it shouldn't be in scope at this time. The simple answer to this usually is budget, time, and/or resources. Anything that is out of scope can be stopped immediately when brought up shouldn't be discussed at that time. It can be noted for future release, or additions to the document, if critical. But the scope should be have been clearly defined prior to the start of the project to correctly allocate resources.
2) Sitemap - everyone mentioned wireframes, but nothing of sitemaps. Diagram of screen flow; hierarchy/tree diagrams, or web diagrams work here. You are trying to identify the f
It was "sharks with friking laser beams attached to their heads"...
I haven't seen the SSL feature on Google Apps for Domains, thou I am sure if you pay them lots of money a year this feature is enabled.
At least my personal email is safe, who really cares about my business email... -_-
Do you think service providers are going to refund?
You are paying for a service and a phone which is faulty. Under a contract, does this mean they are failing to proving service and a owner could leave the contract?
I know myself, I only use the phone for a few numbers and they have all dropped no matter when I used the phone thus far...
I didn't realize a component/module of the operating system was distinguishable from software. Not all is a Microsoft view of the world... stick everything in one package and bulk the sh*t out it.
Biodegradable plastics don't generally degrade well (or take a long period of time) in landfills.
It's all marketing... instead of a million years, it only takes 100..
MAC addresses can be altered utilizing wonderful software out there. Any type of monitoring is then useless for anyone who knows what they are doing. How do you track something that keeps changing...
This technology isn't new...
The film and video game industry have been using it forever, notice he is wearing black (in the video) and has a spotlight on him (whitening his skin). It's using the same motion capture software.
Looking at their site also shows the specialize in projection technology. Meaning there is likely a fine mesh in front of him for the projection to land upon. That doesn't seem very advanced to me.
Everyone sees gesture applications and thinks... oh thats innovative...
Farming may have been an issue initially with the game, and people profiting from the game, without Blizzard getting their share of it. However, since Burning Crusades, people who play at 70 can "grind" up gold easily...
Blizzard has to address the real underlining issue, keeping the game interesting and challenging. The reason you would use glide is because you are tired of "grinding and questing" the same things over and over, killing the same mobs over and over, either for a new character or for a glimpse of some "better gear" (which is the biggest farce of the game). The user has already done it once why make it the same painful process over and over, it's an absolute turn off...
Sorry about the long post, but everyone here has touched on pieces of the whole...
Ideally you would have a UI Designer, IA (Information Architect), or someone with experience in both fields (Programming and Design) on staff. Someone that can come to the table and understand why creative wants the buttons grouped and centered, and why the developers want the 22 functions available on screen. Not folding to one side or the other of the fence, but can come up with a solution that gives both a compromise and doesn't hurt usability or functionality. Ultimately this person is the one with the final choice and power to say this is the interface and these are the reasons why. Neither designers nor programmers, with strict thought processes in either field should be laying out the interfaces; both tend to hurt either usability or functionality.
During the (initial) phases of a project, it is inevitable that everyone will have an opinion of what "they" would like to see. While this is helpful from a creative and progression stand point, you have to be sure not to surpass the scope of what you are attempting to accomplish. If people's (internally) toes get stepped on because the buttons aren't where they wanted it... so be it. It's not them using or buying the application... it's your customers. People who regard the user as "stupid", "not to give the user control", or say "they don't know what they are doing" are of the wrong attitude. If the user is having problems with your application or can't figure it out, then it's your fault and you should feel like the stupid one. You can build the fastest search engine in the world, but if its not usable, no one will touch it. People may not have a clear understand of other people's roles and tasks. They do have a clear understanding of their own; as they do it day-in-day-out. This should be taken into account in any UI design. This is called user-centric design, you don't necessarily give the user full range to design your application, but you understand their workflow and patterns; creating the interface around how they work. This is why a product fails, or you hear people in the office day-to-day, "it's just a quirk of the program, we just live with it", or "this program doesn't make sense, who thought of this... it's stupid".
Back to the question at hand, with regards to a process, there should be one defined, and a single person should be in control of the it. If these are brainstorming sessions then everyone sitting around a table, debating, makes perfect sense. Otherwise, someone should be sitting down and with the functional requirements and creating a document and doing preliminary (user) testing. Only after completing a draft should there be a meeting with the group to obtain feedback and gather new changes.
Prior to making the document something to note; a mistake made when creating a document is doing so without defining rules or having a reason to backup why the layouts are the way they are. This should be gathered before giving it to a group for discussion; having sound and logical reasoning behind the structure and layouts gives no one a reason to debate (besides the fact they like to argue). The document should, at the very least, cover these sections below:
1) Project/Document Scope - This sets up the document and discussions. Try to only outline what is in scope, rather than focusing on what is NOT in scope. I say this because it raises questions why it shouldn't be in scope at this time. The simple answer to this usually is budget, time, and/or resources. Anything that is out of scope can be stopped immediately when brought up shouldn't be discussed at that time. It can be noted for future release, or additions to the document, if critical. But the scope should be have been clearly defined prior to the start of the project to correctly allocate resources.
2) Sitemap - everyone mentioned wireframes, but nothing of sitemaps. Diagram of screen flow; hierarchy/tree diagrams, or web diagrams work here. You are trying to identify the f