Incidentally, I haven't designed any bacteria myself, but I've worked with people who have. All things considered, creating such a bacterium should just be putting a few pieces together. And then waiting overnight. Twice.
Incidentally, it was also thought of a few years later: Epic 2014 (and its updated 2015 version) mentioned this development in an ambivalent sort of way, though I don't think the author realised just how harmful this process is. Also incidentally, it looks like we're still on track for it. (I'm sure you've heard of this already; just trolling for that good old Insightful karma.)
Which is obnoxious to all the geeks in the audience, who realise that there is absolutely no medical tool in Star Trek (excepting perhaps the EMH) that goes beyond elaborate sensory interpretation—we always see the doctors pointing to displays of evidence for a disease or disorder, never a printout of diagnoses. [Popular Hollywood] science fiction never dreamt of this madness!
Realistically, it'll never make it into a product. All they're doing, then, is patenting new ways to make drains that stop up. This is good for society, since no one will ever design such a drain, much less try to sell it, if Apple's already patented it. Think of the patent system as a giant mop, in this case.
The demo videos show a lot of test chambers that were cut from the final game; most of which were a lot harder than those in the final release. It looks like Valve decided they needed more polish, which is why we're going to be getting a DLC. For free. So don't fret yet.
If you wanted to be more cynical, you could suppose that Valve was deciding whether or not to make it free (after the five-dollar robot hat thing, they're not exactly afraid of amusement park gift shop pricing) but I think they're going to make Portal 2 into their TF2 for "everyone else".
And that accomplishment should be attached to Metcalfe's name, even when he says dumb things.
The fact that Vint Cerf has been in the business for that long contributes greatly to who he is, which is why (according to others in this comment thread) Google bought his soul and now uses him as a finger puppet.
If Albert Einstein were credited as "a government scientist and former patent clerk" when interviewed, and not "one of the fathers of modern physics," most would get a little annoyed about that, even though he said countless stupid things in his later years. Even if you or I may not agree with him (or if Computer World has selectively butchered the quote entirely, which honestly isn't out of the question) he deserves respect for what he's done.
ComputerWorld may not be stating that Vinton Cerf (leader of the project to design TCP, Internet god of one of the world's largest open source companies, and staunch defender of net neutrality) said that open source makes tech innovation suffer, but they sure are insinuating it.
Kind of like how Old Spice insinuates that their products will make you smell like a millionaire jet fighter pilot, but don't actually say so. They do, however, state that they're insinuating it—which, all things considered, is more honest than ComputerWorld.
said Vinton Cerf, one of the fundamental architects of the technology that has shaped human experience in the past thirty years and also Google's chief Internet evangelist.
I guess Computer World doesn't do much background checking on the people they interview for robot-like micro-snippets?
Supporting Apple is not the same as supporting Linux; remember that Gates made a pledge to prop up Jobs some fourteen years ago, and MS has been shipping Word for Mac for a decade longer than that. They could still brush all other platforms under the rug and claim they're being broad. Maybe not immediately... just in time for the next major release. Which will require Silverlight.
Aha, but corollary: if they're in a line of business that doesn't involve boatloads of data, then a slow network can only be caused by employee misbehaviour! Ergo, productivity. (Long live the PHB twist theory: anything annoying can be twisted around into a means of enforcing a certain style of working.)
I think the perspective of the propaganda writer who fabricated this piece was probably that the iPad 2 is a continuation of the opium wars. Oh, terrible capitalism, forced on the innocent bosom of the Chinese people, who are clearly and totally represented by their beloved government which in no way whatsoever suppresses or manipulates its people!
Society needs the ability to call people out for this kind of counterproductive crap. Thanks for helping to set back Star Trek another hundred years, unnamed propaganda writer. You could be working against nationalist prejudice, and trying to unite humanity, but instead you have to look at life like a competition. I hope that some day a stock market crash is named after you and your ilk.
Indeed. When I mentioned the Beeb, I was thinking of Exile, about the virtues of which I've heard no end. The selectiveness of the categories—and in fact the decision to include categories other than artistic metrics—is just so obviously artistically bankrupt.
Myst was rendered statically by the same artists who did Uru, using StrataVision 3D. It was not hand-drawn. You're probably thinking of another game. Further, a full 3D version of Myst was released as a technology preview of Uru, called RealMYST, using revisions of Myst's original graphic assets.
However, whatever you think of the objective quality of the graphics—which can always be trumped by a newer game, after all—you can't deny that a great deal of effort went into the design, art, and architecture of each room, the puzzle construction and discovery process, or into the aesthetic experience as a whole (in fact, substantially more than Myst.)
Uru is available for free online play now, as it was meant to be (it's kept alive by donations) and you might do a treat to yourself to revisit that particular memory lane. I don't ask that anyone say Uru is the 'best' game in the Myst series (although it's the most expansive when you add the online content back in) but I do think it deserves to be in a showcase of artistically rich games, as an example of video game formalism. I might even lump it into a group with Myst V, which was originally going to be an expansion pack for the online version of Uru, but was moved into a single-player game after Uru Live faltered.
Nope. However, Alberta has this obnoxious habit of producing persuasive conservative candidates that then go on to wreak havoc elsewhere in Canada. Culturally, however, there's a lot to do with the American midwest, and much moreso the southern portion than the north: rodeos, cowboy hats, gun violence... you know, the works.
You may not like the play style, but the amount of work that went into constructing the fictional environment and art assets of the later Myst games was significant. We must not make the mistake that artistic games have mass appeal, or are even fun to play. Art isn't always accessible, after all. I'm not trying to say that everyone should play point-and-click adventures, merely that some of them were very beautiful.
Everyone's saying "where's this, where's that" and I've agreed with every one of them. My personal bone to pick is the total absence of Uru, one of the sequels to Myst. Go look it up. You'll understand.
The problem with this list is multi-faceted. Remember, first, that the list was selected by the public. This is not something that art institutes generally do (have you ever heard of popular vote picking any other art display? What about one meant to introduce a new topic?) and while we could suggest that it's because they felt they were unequipped to do so, it's not like experts in the field don't exist. They could have asked game reviewers, for example. Or even game designers—artists tend to make good art critics, after all.
But instead they jumped on the populist bandwagon, and did an online poll, because that's what's hip and trendy and gets the kids involved. That's all gaming is to them: something for kids; a passing fad. Actually, it's not even really for current kids, it was for people who were kids during the eighties, and had either an Atari VCS, a Colecovision, an Intellivision, a C64, a NES, or a Master System. The sixteen-bit era is squashed up against the late nineties as if there were no difference, and many important platforms like the Amiga, BBC Micro, and MSX were just left out. Not even the Macintosh gets a mention. And furthermore, the games have to fit into one of a few genres—doesn't that go against the fundamental point of modern art?
The organizers of this presentation aren't looking at games based on the intention, expression and skill of the artists, which is what art critique is supposed to be about. When Ebert said games couldn't be art, it was because he was ignoring the design of game mechanics as an artistic focus, and accused their storytelling and composition of being immature. This presentation gives the impression that he's right due to its lack of care.
You can take Alberta, actually. It's like a colder version of Texas, and they have a nasty habit of forcing conservatives on the rest of the country. Also, it is partially rectangular, and partially not, much like Texas.
Incidentally, I haven't designed any bacteria myself, but I've worked with people who have. All things considered, creating such a bacterium should just be putting a few pieces together. And then waiting overnight. Twice.
Incidentally, it was also thought of a few years later: Epic 2014 (and its updated 2015 version) mentioned this development in an ambivalent sort of way, though I don't think the author realised just how harmful this process is. Also incidentally, it looks like we're still on track for it. (I'm sure you've heard of this already; just trolling for that good old Insightful karma.)
Which is obnoxious to all the geeks in the audience, who realise that there is absolutely no medical tool in Star Trek (excepting perhaps the EMH) that goes beyond elaborate sensory interpretation—we always see the doctors pointing to displays of evidence for a disease or disorder, never a printout of diagnoses. [Popular Hollywood] science fiction never dreamt of this madness!
No, but according to ESR, station wagons and 747s do. Don't worry, young pedant; we all go through this phase.
Stop the presses! I've got a $1600 version that comes with a 3-picosecond Oracle support contract!
Realistically, it'll never make it into a product. All they're doing, then, is patenting new ways to make drains that stop up. This is good for society, since no one will ever design such a drain, much less try to sell it, if Apple's already patented it. Think of the patent system as a giant mop, in this case.
The demo videos show a lot of test chambers that were cut from the final game; most of which were a lot harder than those in the final release. It looks like Valve decided they needed more polish, which is why we're going to be getting a DLC. For free. So don't fret yet.
If you wanted to be more cynical, you could suppose that Valve was deciding whether or not to make it free (after the five-dollar robot hat thing, they're not exactly afraid of amusement park gift shop pricing) but I think they're going to make Portal 2 into their TF2 for "everyone else".
And that accomplishment should be attached to Metcalfe's name, even when he says dumb things.
The fact that Vint Cerf has been in the business for that long contributes greatly to who he is, which is why (according to others in this comment thread) Google bought his soul and now uses him as a finger puppet.
If Albert Einstein were credited as "a government scientist and former patent clerk" when interviewed, and not "one of the fathers of modern physics," most would get a little annoyed about that, even though he said countless stupid things in his later years. Even if you or I may not agree with him (or if Computer World has selectively butchered the quote entirely, which honestly isn't out of the question) he deserves respect for what he's done.
S'just a question of proper attribution, is all.
ComputerWorld may not be stating that Vinton Cerf (leader of the project to design TCP, Internet god of one of the world's largest open source companies, and staunch defender of net neutrality) said that open source makes tech innovation suffer, but they sure are insinuating it.
Kind of like how Old Spice insinuates that their products will make you smell like a millionaire jet fighter pilot, but don't actually say so. They do, however, state that they're insinuating it—which, all things considered, is more honest than ComputerWorld.
What exactly is the world coming to, anyway?
said Vinton Cerf, one of the fundamental architects of the technology that has shaped human experience in the past thirty years and also Google's chief Internet evangelist.
I guess Computer World doesn't do much background checking on the people they interview for robot-like micro-snippets?
As long as there's a Mac client, I'm pretty sure it's still legally sound. Duopoly and so on, no?
Supporting Apple is not the same as supporting Linux; remember that Gates made a pledge to prop up Jobs some fourteen years ago, and MS has been shipping Word for Mac for a decade longer than that. They could still brush all other platforms under the rug and claim they're being broad. Maybe not immediately... just in time for the next major release. Which will require Silverlight.
How? It's not an antitrust case. MS doesn't have any presence in the VoIP arena (at least as far as I know.) There's not much to do about it.
Why are you considering an iPad the heart of a network?
Anyway, you forgot all the pencil-pushing bureaucrats.
Aha, but corollary: if they're in a line of business that doesn't involve boatloads of data, then a slow network can only be caused by employee misbehaviour! Ergo, productivity. (Long live the PHB twist theory: anything annoying can be twisted around into a means of enforcing a certain style of working.)
I think the perspective of the propaganda writer who fabricated this piece was probably that the iPad 2 is a continuation of the opium wars. Oh, terrible capitalism, forced on the innocent bosom of the Chinese people, who are clearly and totally represented by their beloved government which in no way whatsoever suppresses or manipulates its people!
Society needs the ability to call people out for this kind of counterproductive crap. Thanks for helping to set back Star Trek another hundred years, unnamed propaganda writer. You could be working against nationalist prejudice, and trying to unite humanity, but instead you have to look at life like a competition. I hope that some day a stock market crash is named after you and your ilk.
And that is like arguing that there's no need for the "woosh" meme, because people don't have to reply to sarcastic comments on Slashdot.
Indeed. When I mentioned the Beeb, I was thinking of Exile, about the virtues of which I've heard no end. The selectiveness of the categories—and in fact the decision to include categories other than artistic metrics—is just so obviously artistically bankrupt.
Myst was rendered statically by the same artists who did Uru, using StrataVision 3D. It was not hand-drawn. You're probably thinking of another game. Further, a full 3D version of Myst was released as a technology preview of Uru, called RealMYST, using revisions of Myst's original graphic assets.
However, whatever you think of the objective quality of the graphics—which can always be trumped by a newer game, after all—you can't deny that a great deal of effort went into the design, art, and architecture of each room, the puzzle construction and discovery process, or into the aesthetic experience as a whole (in fact, substantially more than Myst.)
Uru is available for free online play now, as it was meant to be (it's kept alive by donations) and you might do a treat to yourself to revisit that particular memory lane. I don't ask that anyone say Uru is the 'best' game in the Myst series (although it's the most expansive when you add the online content back in) but I do think it deserves to be in a showcase of artistically rich games, as an example of video game formalism. I might even lump it into a group with Myst V, which was originally going to be an expansion pack for the online version of Uru, but was moved into a single-player game after Uru Live faltered.
Nope. However, Alberta has this obnoxious habit of producing persuasive conservative candidates that then go on to wreak havoc elsewhere in Canada. Culturally, however, there's a lot to do with the American midwest, and much moreso the southern portion than the north: rodeos, cowboy hats, gun violence... you know, the works.
You may not like the play style, but the amount of work that went into constructing the fictional environment and art assets of the later Myst games was significant. We must not make the mistake that artistic games have mass appeal, or are even fun to play. Art isn't always accessible, after all. I'm not trying to say that everyone should play point-and-click adventures, merely that some of them were very beautiful.
Everyone's saying "where's this, where's that" and I've agreed with every one of them. My personal bone to pick is the total absence of Uru, one of the sequels to Myst. Go look it up. You'll understand.
The problem with this list is multi-faceted. Remember, first, that the list was selected by the public. This is not something that art institutes generally do (have you ever heard of popular vote picking any other art display? What about one meant to introduce a new topic?) and while we could suggest that it's because they felt they were unequipped to do so, it's not like experts in the field don't exist. They could have asked game reviewers, for example. Or even game designers—artists tend to make good art critics, after all.
But instead they jumped on the populist bandwagon, and did an online poll, because that's what's hip and trendy and gets the kids involved. That's all gaming is to them: something for kids; a passing fad. Actually, it's not even really for current kids, it was for people who were kids during the eighties, and had either an Atari VCS, a Colecovision, an Intellivision, a C64, a NES, or a Master System. The sixteen-bit era is squashed up against the late nineties as if there were no difference, and many important platforms like the Amiga, BBC Micro, and MSX were just left out. Not even the Macintosh gets a mention. And furthermore, the games have to fit into one of a few genres—doesn't that go against the fundamental point of modern art?
The organizers of this presentation aren't looking at games based on the intention, expression and skill of the artists, which is what art critique is supposed to be about. When Ebert said games couldn't be art, it was because he was ignoring the design of game mechanics as an artistic focus, and accused their storytelling and composition of being immature. This presentation gives the impression that he's right due to its lack of care.
You can take Alberta, actually. It's like a colder version of Texas, and they have a nasty habit of forcing conservatives on the rest of the country. Also, it is partially rectangular, and partially not, much like Texas.
Alternatively you could just go back to Common Lisp, and discover that you can now sleep well at night.