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Smithsonian Unveils 'Art of Games' Voting Results

AndrewGOO9 writes "The Smithsonian American Art Museum, in recognizing that electronic games are a part of our artistic history has now unveiled the 80 games out of a proposed pool of 240 that will be included in The Art of Video Games exhibit running from March 16, 2012 to September 30, 2012. While the winning games (PDF), as voted by gamers and art enthusiasts alike, are all stand-out titles, it goes without saying that this a huge step in the recognition of video games as artisitic masterpieces."

183 comments

  1. who selected these games? by Anonymous Coward · · Score: 2, Interesting

    Flow and Flower but no Katamari Damacy, Day of the Tentacle or The secret of monkey island?

    1. Re:who selected these games? by EvanED · · Score: 2

      Money Island is in the "additional games" section at the end. I'm not sure, but I sort of get the impression that those were chosen by the Smithsonian's own judges instead of popular vote.

    2. Re:who selected these games? by interkin3tic · · Score: 1

      Online voters. Vox populi. That's who.

    3. Re:who selected these games? by nomadic · · Score: 1

      More importantly, Fallout over Planescape (not even a finalist!), Doom 2 over Deus Ex or Thief 2 (hell, Doom 2 over Doom 1??), and no Ico under the Playstation section??

    4. Re:who selected these games? by pjt33 · · Score: 1

      Not just that. There were some obvious gaps in the categories put up to vote, presumably due to space reasons. (Although I personally can't understand not including a single Amiga category. Copper hacks FTW. Console sales numbers aren't everything).

    5. Re:who selected these games? by PyroMosh · · Score: 2

      I voted in this, and after reading the rules they laid out, I wasn't too happy about it.

      I can't seem to find a link to the rules as they appeared on the site when voting was still going on. But they put clear emphasis on visuals, because it's a museum exhibition.

      While I see the logic of this, it takes away from the message. If you truly believe games are art, you can't use mere visuals for the criteria of their artistic merit any more than you would for a film. Just being visually striking doesn't make a game art any more than it makes a film art.

      That combined with the fact that many people probably never read the rules, and sheer popularism skewed the results... I think that perhaps the "people's choice" should have been a section of the exhibit, with the majority chosen by a panel of judges within the industry. There are many gems that are simply not well known, and other games that were highly influential, but have largely been forgotten.

    6. Re:who selected these games? by StingRay02 · · Score: 1

      Shadow of the Colossus took the prize in the PS2 category. As I recall, SotC was far more successful than Ico, plus SotC gets brought up constantly in any "Games are art" debate. As such, I'm not surprised that Ico may've been bumped.

      I'm not sure how a Tony Hawk game made the honorable mention list, but having not played it, I'll reserve judgement.

    7. Re:who selected these games? by Anonymous Coward · · Score: 0

      More importantly, Fallout over Planescape (not even a finalist!), Doom 2 over Deus Ex or Thief 2 (hell, Doom 2 over Doom 1??), and no Ico under the Playstation section??

      Doom 2 was way bigger and better at the time, kind of like Terminator 2 IMHO

    8. Re:who selected these games? by cpu6502 · · Score: 1

      >>>you can't use mere visuals for the criteria of their artistic merit any more than you would for a film.

      Except many people do exactly that. I've seen many films praised by critics or movie fans because of "great visuals" even though the storyline is boring pap. So I'm not surprised to see games being judged in a similar fashion.

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    9. Re:who selected these games? by dslbrian · · Score: 1

      I can't understand how Wizardry didn't even make it anywhere on the page. It was the progenitor of all such games that followed.

    10. Re:who selected these games? by Anonymous Coward · · Score: 0

      I know, and no mention of rogue or nethack at all in the early era games.

  2. But games aren't art... by Anonymous Coward · · Score: 1

    C'mon Ebert's already told us that Games aren't art.

    1. Re:But games aren't art... by Anonymous Coward · · Score: 1

      He retracted that, later. He didn't quite say that games were art, but he decided that he wasn't knowledgeable about the medium to comment either way.

      Of course, decades from now, it will seem ridiculous that anybody ever thought they weren't.

    2. Re:But games aren't art... by blair1q · · Score: 1

      Looking at the "winners," he's clearly right. The Smithsonian is demonstrating a fallacy: that putting a fact to a vote proves it.

    3. Re:But games aren't art... by PyroMosh · · Score: 2

      I already made this point elsewhere in the comments, but it's worth repeating: The very premise that the Smithsonian used for the contest was flawed. They insisted that voters should pick "visually striking" games. "Visually striking" isn't great criteria for "art". It certainly wouldn't work to pick the best films, and I don't think it works for games.

      I'm excited that the medium is getting attention like this though and I just hope that future iterations are better thought out.

  3. Decent List by Mursk · · Score: 1

    Nice to see Brutal Legend on there. Suprised to see E.T. nominated. :) And Secret of Monkey Island is there under "Additional Games," at least.

    --
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    1. Re:Decent List by Mr+Z · · Score: 1

      I guess it's there to make the Atari Pac-Man look good.

      In general, I have to say that some of these selections are quite head-scratch-inducing.

    2. Re:Decent List by Anonymous Coward · · Score: 0

      But why Zelda instead of Chrono Trigger, I can not understand.

    3. Re:Decent List by Anonymous Coward · · Score: 1

      A lot of great games got the short end of the stick because of they way they set up the categories. I voted, and I knew when I saw this category that Chrono Trigger didn't stand a chance against the Legend of Zelda nostalgia ;(

    4. Re:Decent List by spauldo · · Score: 2

      I guess they felt like they had to include Pac-Man, but since the only console from that era that had a decent Pac-Man was the Atari 5200 (which had much lower sales than the 2600), we got the crappy 2600 version.

      Granted, it was one of the better games for the 2600 (there were a _lot_ of crappy 2600 games - it was a really limited platform), but Pac-Man was famous for the arcade version, not any console.

      Sad to see no Metroid (the NES version), but there were so many games for the NES that it's natural some would be left out. I'd have voted for Bionic Commando, myself.

      --
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    5. Re:Decent List by ELitwin · · Score: 1

      Having actually read TFA, it didn't make any mention of why video arcade games were excluded from the contest.
      I still remember being so excited when Pac-Man was announced for the Atari 2600, and so utterly disappointed at the graphics and game-play when I actually popped in the cartridge for the first time.

      This is especially head scratching since they are including a Pac Man arcade console as one of the playable games at the exhibition.

    6. Re:Decent List by HeckRuler · · Score: 1

      Suprised to see E.T. nominated.

      I guess even satanists get to vote.

    7. Re:Decent List by Mursk · · Score: 1

      Yeah, that was one of the ones I didn't agree with. But anyone who's ever paid attention to the yearly character content polls at GameFAQs would have predicted it. Legend of Zelda or Mario will always win when they are an option.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    8. Re:Decent List by scot4875 · · Score: 1

      Sad to see no Metroid (the NES version), but there were so many games for the NES that it's natural some would be left out

      It was another nominee, and Metroid Prime 2: Echoes made the list, so the series was represented fairly enough IMO as a huge Metroid fan.

      I'd have voted for Bionic Commando, myself.

      Also a good choice.

      --Jeremy

      --
      Jesus was a liberal
    9. Re:Decent List by qubezz · · Score: 1

      Pac-man for the Atari 2600? That nomination is unbelievable, it was a bastardized unfun version of the arcade with awful gameplay and sound.

      For the 2600, a game like Warlords reigns for playability, it is still a fun game for four people you can take out at a party. As far as 'art' for a 2600, they should at least be games that are original to the 2600 - Demon Attack pulls off some cool raster color effects and fast gameplay without hugh blocky pixels, about the limit of what the 2600 can do with 4k RAM. Even Pitfall with it's blocky graphics got a nod in last season's Robot Chicken.

    10. Re:Decent List by Anonymous Coward · · Score: 0

      THis wasnt supposed to be a "good games" list, but "art of games" list. I just don't get how "Combat" makes the list, frankly.

    11. Re:Decent List by Anonymous Coward · · Score: 0

      Head shaking too, as that's all I seemed to do while readnig this list. Sure looks like the 'famous' games made it anyway. Also, only one PC section? And could they not make up their minds about what genre was what? Really all over the place and it looks like some were shuffled around on different systems to try and ensure a place in the gallery.

      Also, no Castlevania: Symphony of the Night? Colour me shocked!

    12. Re:Decent List by Anonymous Coward · · Score: 0

      There's no System Shock in that list!
      How am I supposed to take this list seriously??

      (SS1 came out nearly at the same time as Doom 1, and was surpassing it, heads and shoulders, in every single aspect except publicity buzz from fundamentalists for its "bloodiness".)

      No. SS's drooling retard successor Bioshock (comparable to one of those Ripley clones whispering "kiiill meeee") doesnâ(TM)t count. Quite the opposite. Itâ(TM)s an insult/mockery.

    13. Re:Decent List by bipbop · · Score: 1

      I don't know anything about "Art" with a capital A, but Pitfall 2 stands out to me as the clearest example of a good single-player game for the 2600. It's a nonlinear exploration game with checkpoints rather than lives, situational music, scrolling on the X and Y axes, and is really pretty fun! (It had an extra chip which added extra sound channels and made the graphics nicer, so it exceeded those limits you're talking about, at least a little bit.)

      Of course, it's a matter of taste, but if I were going to nominate anything on 2600, that'd be my first choice.

    14. Re:Decent List by vandelais · · Score: 1

      I'd have voted for Blaster Master (esp for the underwater level) over cartoonish yet superplayable Super Mario III.

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    15. Re:Decent List by Cinder6 · · Score: 2

      A lot of the head-scratch-inducing is due to the totally arbitrary category placements and inconsistencies. For example:

      Baldur's Gate is Action, but Diablo II is Target
      DOOM II and Deus Ex are considered as part of the same era
      Metal Gear Solid is Action, but Metal Gear Solid 2 is Combat/Strategy (what the hell? They're identical in terms of concept and gameplay)
      DOOM II is Action, Goldeneye is Target
      Ikaruga being a 360 game, but Rez is Dreamcast

      Really, the biggest issue is how abstract the genres are. Pick any given game, and you could likely fit it in any of the categories (the more modern, the easier). Take Uncharted 2. Clearly, it has action--you're running around, dodging shots, jumping, etc. It's also clearly an adventure, with lots of exploration and climbing. There's also lots of targeting going on, because your primary method of attack is to shoot something. And it has tons of combat.

      The traditional genre naming (RPG, FPS, platformer, etc.) isn't perfect or rigidly black-and-white, but it's loads better than the four super-abstract categories we have here.

      Another issue is the inclusion of ports of PC games. I could get behind SimCity being a winner--but only the computer version. The SNES version? Hell no. SimCity took a spot from Ogre Battle. Ogre Battle! And then we see it again on the Saturn--SimCity 2000 instead of Shining Force 3 or Dragon Force. It's just plain silly.

      --
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    16. Re:Decent List by Anonymous Coward · · Score: 0

      there were a lot of crappy 2600 games because Atari had no way to control who published 2600 games, unlike NES and other consoles that followed.

      The 2600 isn't as limiting as you might think. Modern homebrewers are pulling off amazing feats, including NES style games.

    17. Re:Decent List by Anonymous Coward · · Score: 0

      Obviously you've never played the SNES version. Having played both, I actually prefer the SNES version, and still play it regularly on my phone. Simplification is not always a bad thing :)

    18. Re:Decent List by cpu6502 · · Score: 1

      >>>added extra sound channels and made the graphics nicer

      Actually the extra chip didn't add anything to the graphics, nor did it add new audio channels. It just crunches music data, and uses the Atari's existing noise generator to play it. i.e. It uses the Atari's stock hardware.

      Also Pitfall 2 isn't really nonlinear. Like Metroid or Super Metroid, there's only one path to solve the puzzle. First you have to fall to the bottom of the cave. Then ride a balloon high into the air... then move left and slowly climb upward until you find your lost niece and cat. It's a rail adventure.

      Best-looking atari games? Typically they came from Activision. Look at the background scenery on games like Chopper Command or Barnstorming. Imagic's Cosmic Ark/Atlantis are also beautiful to behold.

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    19. Re:Decent List by archivis · · Score: 1

      If you read further you'll find they've got a short set of 5 playable games at the exhibit, one of which is the Pac-Man arcade version.

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    20. Re:Decent List by closetpsycho · · Score: 1

      Like Metroid or Super Metroid, there's only one path to solve the puzzle.

      I'm going to have to disagree on the only one path to solve a puzzle in Super Metroid. Just watch any speed run video of that game and you'll understand, but one alternate path that I found was on the way to get your first pack of power bombs. The typical method is to go down into Norfair and get the ice beam, but you can get them well before then. Just super missile the otherwise indestructible enemies and wall jump up that tunnel. It's a lot harder, but saves a good chunk of backtracking.

  4. Amiga games? by gbrandt · · Score: 1

    Where are the Amiga games. They were game changers, brought the arcade quality video and audio to the home....

    Seems odd.

    1. Re:Amiga games? by McNihil · · Score: 2

      With a list that doesn't have Elite nor Stellar 7 is not a entirely correct list. I still remember playing Arctic Fox on my Amiga... though it was not totally finished. Where are all the games from Psygnosis? Some from Epyx... granted the list would be enormous if one really had to take into consideration of everything.

    2. Re:Amiga games? by McNihil · · Score: 1

      And where the heck is Dragon's Lair?

    3. Re:Amiga games? by Co0Ps · · Score: 1

      Totally second this... Also, I think first defining the "genres" are stupid. If you have (for one era) 3 great games in one genre and 3 mediocre games in one genre you are forced to pick 1 great game and 1 mediocre game instead of 2 great games... Having to choose between "Portal" and "Half-Life 2" is insane.

    4. Re:Amiga games? by bluescrn · · Score: 1

      the Amiga was massive in Europe, but seems to have been much less significant in the US?

    5. Re:Amiga games? by TheCouchPotatoFamine · · Score: 1

      Psygnosis... yes! Where is Shadow of the Beast.. any game where i die just to hear the music ... is ART!

      --
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    6. Re:Amiga games? by Hatta · · Score: 1

      In the dust bins of history where it belongs.

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    7. Re:Amiga games? by serviscope_minor · · Score: 1

      HL2 was excellent, but HL1 was the really pioneering game that had the film-like scripting really integrated. HL2 was like a cool, modernised HL1. But which should be in there? My vote would go for 1 since it was so unusual and outstanding at the time.

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    8. Re:Amiga games? by MrHanky · · Score: 1

      What makes you think it was supposed to be "correct"? It's not an awards ceremony, just a selection of iconic computer games. It's a matter of course that it will miss some important ones.

    9. Re:Amiga games? by PCM2 · · Score: 1

      Actually, it was remastered in high definition video for the iPad...

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    10. Re:Amiga games? by McNihil · · Score: 1

      It's about history more than anything else and I do understand that all notable games may not be able to be in the final list BUT I do have to disagree with the general voting of this subject matter. Games evolved and there is quite a lineage between thoughts in some games that were expanded upon and so forth. Just because a game may have been successful doesn't mean that it should be on the list. Same goes with their Movie/Film list... I was under the impression that they would have some form of criteria where the History of games... well lets say the "red thread" or "the skeleton" if you will was more important... so IMHO the list is not entirely correct nor deep enough.

      Sure... granted I've been in the game biz since the early days and may be vehemently biased on this subject matter.

      If its History it should never miss some important ones... how about we cut out 10% of all US presidents... sure presidency is more important than computer games... that is not the problem... History is and it needs to be somewhat correct.

      Yeah who am I kidding? The winners write the history... thus no Amiga in there what so ever.

      I am very sad that this is happening with technology history... I can see why it happens in politics but technology? That's just bad... what's next... science being equally sifted from the theories that didn't work fully despite the fact that one can learn interesting things through failure and not tread the same path again.

      Ok .... stopping my whiny rant before I blow a fuse.

    11. Re:Amiga games? by Dahamma · · Score: 1

      I couldn't stand DL, but you have to admit it did define the genre of laserdisc games (and was probably more art than game anyway).

    12. Re:Amiga games? by cpu6502 · · Score: 1

      Amiga 500 only holds the record as the 2nd best-selling computer ever (after Commodore 64 and ahead of TRS-80). It was just THE console to own in the 80s, if you wanted the best game playing experience. It was merely used to produce graphics for NBC's seaQuest, FOX's Above and Beyond, and the syndicated show called Babylon 5.

      Yeah you're right. Amiga wasn't important. Not even worth a mention.

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    13. Re:Amiga games? by cpu6502 · · Score: 1

      >>>In the dust bins of history where it belongs.

      What?!?!? Dragon's Lair was one of my favorite games on my Commodore Amiga (1985). A full-motion playable cartoon. Wow.

      Then I bought Space Ace (88?) and loved it even more. Don Bluth and his animators had a quirky sense of humor that is still fun to enjoy. To say these games deserve to be "forgotten" is as stupid as saying Bluth Studios other works (american tail, secret of NIMH) deserve to be forgotten. It shows a lack of artistic appreciation on your part.

      L8r

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    14. Re:Amiga games? by Anonymous Coward · · Score: 0

      In the dust bins of history where it belongs.

      Like the pyramids, Homer's Odyssey and the Nightwatch? Why is the Amiga always written out of history?

      The list is deeply flawed because it's derived from a limited (US centric) present popular perception which has been redacted by the passing of time, geographic, cultural and other influences. How many of you have even heard of this vote?

      Even so, it's amazing how Jumpman took it over Impossible Mission, or a dozen others that aren't even listed (like Elite, hell Tetris!). Why Doom II instead of the original Doom, or even Quake? Why the pedestrian Unreal instead of the fantastic Unreal Tournament? Why the common evolutionary Half-Life 2 instead of the exceptional original Half-Life? Counter Strike (or its many mods)? Farcry? If I had to choose a greatest game of all time that can be considered Art with a capital A, it would probably have to be the original Half-Life (PC). It's the ultimate well rounded combination of perfect gameplay, great story and an incredible atmosphere with some inventive, original graphics (or art, if you wish). Something that IMHO has not been reproduced since. Bioshock? Don't let me laugh.

    15. Re:Amiga games? by Hatta · · Score: 1

      To say these games deserve to be "forgotten" is as stupid as saying Bluth Studios other works (american tail, secret of NIMH) deserve to be forgotten.

      That's a fair point. The animation is nicely done, and we are talking about art. It should be featured as an example of how gameplay suffers when art (or showing off new technology) is the focus.

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    16. Re:Amiga games? by Anonymous Coward · · Score: 0

      Cry some moar.

  5. TOTALLY AGREE by Anonymous Coward · · Score: 0

    Amiga was the best computer ever made. Far superior to anything since.

  6. I dont understand what the "Target" category is? by putch · · Score: 2

    Looks like it includes Diablo II, Goldeneye and Space Invaders among others.

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  7. Sad not to see "System Shock" by CharonX · · Score: 1

    I'm a bit sad not to see System Shock on that list. I still see it as one of the keystone games that took the action genre to the next level, from the "shoot everything" story-light (*cough*Doom*cough*) to something with more depth and character development.

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    1. Re:Sad not to see "System Shock" by flibby · · Score: 1

      I think Deus Ex pretty much filled it's place, but for some reason it got beaten by Doom II

  8. It also goes without saying by Anonymous Coward · · Score: 0

    It also goes without saying that this post marks the beginning of EDITORS NOT BEING ABLE TO FUCKING SPELL being recognized as an "artisitic" masterpiece, whatever the FUCK that's supposed to mean.

    1. Re:It also goes without saying by blair1q · · Score: 1

      Ironic, since the same editor modified my submission today to replace the perfect word with a less apt one.

  9. Zelda: The Videogame of Time by Anonymous Coward · · Score: 1

    5 Zelda games made the list? Really? This seems like a strange way to organize games to include (by system). Why were these systems chosen over other systems that didn't make it as far? I think the fact that 5 games all from the Zelda franchise (which, lets face it, they aren't all ground breaking) shows that this was a strange way of going about choosing which games to include.

    1. Re:Zelda: The Videogame of Time by nomadic · · Score: 2

      Most gamers grew up on Nintendo, and thus tend to overrate Zelda and Mario games.

    2. Re:Zelda: The Videogame of Time by cpu6502 · · Score: 1

      I didn't grow-up with Nintendo (I owned Atari, Commodore, Amiga) and when I eventually got-around to playing Zelda, I thought it was boring. Out of the whole series the only one I truly enjoyed was Ocarina of Time. A true masterpiece. The rest? Nah. There are better adventure games out there.

      >>>Most gamers grew up on Nintendo

      NES was popular (85% share), but half of the gamers split between the SNES and Genesis/megadrive (50-50 share), while the N64 and Gamecube barely sold any units at all (~20% share). Your statement is inaccurate.

      I think a better observation is, "Nintendo fans are like Apple and Harry Potter fans - they vote rabidly and often on polls like these."

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  10. Wing commander is not there by Zaph0dB · · Score: 1

    Pity. I thought it was a great series of games, especially the 4th one. Best space-simulator of its time (in my opinion). Also was disappointed that Archon lost.

    --
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    1. Re:Wing commander is not there by MrHanky · · Score: 1

      You're wrong. Wing Commander was what ruined computer games for a while, with the introduction of "full motion video" and whatnot. It was, however, what killed the Amiga as the gaming champion.

    2. Re:Wing commander is not there by blair1q · · Score: 1

      Full motion video? you mean cut-scenes?

      Because things like Dragon's Lair and Space Ace (which, honestly, should have been locked onto this list with marine epoxy) did video long before Wing Commander showed up.

    3. Re:Wing commander is not there by MrHanky · · Score: 1

      Possibly true, but the Wing Commander series turned full motion video (not cut scenes, but actual actors doing their thing) into an ideology. It was horrible, horrible, and needs to be forgotten.

    4. Re:Wing commander is not there by Chris+Mattern · · Score: 1

      "Actual actors doing their thing" is still a cut scene. It's just a very fancy cut scene.

      A cut scene is any presentation in a game where there is no gameplay and the player just watches it happen.

    5. Re:Wing commander is not there by cpu6502 · · Score: 1

      >>>Wing Commander was what ruined computer games for a while, with the introduction of "full motion video" and whatnot.

      A "while"? You mean: Permanently. We still have full motion video today. It's become the dominant method of story-telling in games like Final Fantasy 7, 8, 9, 10, 11, 12, Kingdom Hearts, Resident Evil, et cetera.

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    6. Re:Wing commander is not there by MrHanky · · Score: 1

      Sure. I agree, absolutely. But for the Wing Commander creators, this "Full Motion Video" thing was something radically new, a merger of film and video games, made possible though the invention of the CD-ROM. It was, of course, a whole load of nothing, and made gaming utterly tedious.

  11. NO pinball games? by Joe+The+Dragon · · Score: 0

    NO pinball games?

    1. Re:NO pinball games? by spauldo · · Score: 1

      Console pinball didn't offer anything really revolutionary over regular pinball.

      I mean, sure, you can break the laws of physics in video pinball, but it's still pinball.

      --
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  12. why these dumb arbitrary categories? by Punto · · Score: 2

    what's the point of making up arbitrary categories and pick one title out of each? do they do the same with all other media? are there "action paintings"? they have Link to the past, Earthboud and Chrono Trigger in the same category, they all deserve recognition.

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    1. Re:why these dumb arbitrary categories? by TheSambassador · · Score: 1

      Seriously. It's not like they give different awards to "Movies that were on DVD" vs "Movies that were on Blu Ray." Why are there separate categories for separate platforms? Why are these games "art"?

      I'm sorry, but while I loved many games on that list, only a few of them transcend the "Entertainment" category and become whatever "art" is.

    2. Re:why these dumb arbitrary categories? by vandelais · · Score: 1

      I feel Chrono Trigger should have edged out Link to the Past, although they are both spectacular.
      While the Zelda game had great and linear engaging puzzles and control and balance, I felt Chrono had the much more craftily interwoven storyline and aesthetic visual presentation you would associate with the intent to recognize video games this way.

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    3. Re:why these dumb arbitrary categories? by cheekyjohnson · · Score: 1

      and become whatever "art" is.

      "Art" is whatever you say it is. Not everything that is "art" to other people will be even remotely interesting to you.

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    4. Re:why these dumb arbitrary categories? by Knuckles · · Score: 1

      are there "action paintings"?

      Well ...

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    5. Re:why these dumb arbitrary categories? by itsdapead · · Score: 1

      what's the point of making up arbitrary categories and pick one title out of each?

      I agree - this list has had the life organised out of it. The categories look like the output of a committee trying to compromise on technical vs. artistic vs. historical classifications.

      They should either have experts and critics select a list of games (possibly obscure) that supports the story they want to tell (and then defend their choices) or let the public freely nominate and vote on games that they like. Don't try and do both together (and then use the "public vote" argument to defend the result). Also, the field of video games is surely large enough to assemble an exhibition on a better-defined theme (realism in video games? abstract art in video games? narrative in video games? the evolution of the RTS | FPS | Platformer?) - currently its a bit like a huge museum having a special exhibition on "Paintings". Maybe the actual exhibition will be better.

      Apparently, the only personal computers that ever existed were the C64 and DOS/Windows - everything else was consoles, and before home consoles there was a howling void (no arcade machines, no pre-home-computer games?) I mean, you might say that the original "Colossal Cave" text adventure had no visual art, but it is part of the genesis of things like Monkey Island and Portal. Doom 2 got voted in - but were Wolfenstein 3D (Early example FPS), Doom 1 (FPS hits the big time) or Quake (First FPS with non-faked 3D) even on the menu?

      Was the list meant to be US only? That would explain bizarre absences such as Elite (defined a genre) or anything from the ZX81 or Spectrum (shedloads of milestone games).

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    6. Re:why these dumb arbitrary categories? by Anonymous Coward · · Score: 0

      while I loved many games on that list, only a few of them transcend the "Entertainment" category and become whatever "art" is.

      I thought we had this covered with Ebert's debacle. I guess some people weren't listening.

      "Art" is, quite simply, "the products of human creativity". Therefore, ALL games are art. If you want to wax philosophically on the meaning of a word you're going to need to pick one that isn't well defined.

    7. Re:why these dumb arbitrary categories? by DavidTC · · Score: 1

      What they should have done is had a 'milestone' list and a voted list.

      Actually, if I was making a exhibit at a museum, I don't think I'd have any public input at all. Letting the public vote throws in all sorts of games that art not that impressive, artistically, but that everyone grew up with.

      Like all the Zelda games. Yeah, we all like Zelda, we all have fond memories of Zelda, they are very good. They each have good graphics for their time, and they have reasonable stories for a non-linear action-adventure game. But should that many of them be on the list?

      I think I'd go with 'genre innovations' and 'technological innovations' (Which sometimes are the same game.) and then show some end result of each of those. Two separate timelines, or rather, two separate groups of timelines. One a list of all technological changes, which obviously transcends genre, the other a list of the actual genres, showing where they start and where they are currently. On one list you'd expect to find how computer graphics went from 4 color to 256, etc, and on the other list you see DOOM go to Deus Ex as an example of an FPS or whatever.

      Sometimes the tech will be inextricably tied to a genre, like the tech category 'world realism in flight simulators' is obviously pretty closely linked to the 'flight sim', genre but that doesn't mean the evolution of the flight sim genre necessarily is best represented by that specific technology, if you see what I mean. The best 'flight sims' are not always the one with the 'most realistic world'.

      Likewise, the FMV tech category would include games in multiple genre, like Wing Commander and Tex Murphy. If you're actually trying to document video games, you can't just go by genre, because they often were held back by technological restrictions, and when people could get past those, they all raced past at once. Both those games were able to do FMV due to CD-ROMs.

      And speaking of FMV, it would be nice to have a 'rise and fall' area, of both genres and technology that have shown up, gotten over-exposed, and vanished, and somewhat secretly made a comeback, like FMV and adventure games.

      Also, I'd start any exhibit with pre-computer 'video games', like pinball. Which also get very artistic at the end.

      At this point, I'd suggest that slashdot do something like this.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  13. Minecraft?? by malakai · · Score: 1, Insightful

    Really? Really?

    1. Re:Minecraft?? by Jello+B. · · Score: 1

      Minecraft is bad. It's true.

    2. Re:Minecraft?? by TheSambassador · · Score: 4, Interesting

      Art != "Visually Appealing" (though I happen to think that Minecraft is very beautiful in its own way).

      Minecraft offers an experience that's pretty different from almost every other game, including the ones that has influenced it. It's not even complete, yet it's consumed the time of so many people and has sold over TWO MILLION copies despite a complete lack of promotion and advertising (other than word of mouth, obviously). It's a game with an extremely simple interface and complete freedom. Regardless of whether or not you think it's "boring" or that the graphics are "bad," it does deserve recognition as a unique experience. You can farm, explore caves, and even create basic computers WITHIN Minecraft! Minecraft really is what you make it... something that not many games, even the sandbox ones, can claim.

      Of course, I'm not really sure if this is even worth responding to, as your argument is "Minecraft? Really?" Which really isn't an argument at all.

    3. Re:Minecraft?? by Anonymous Coward · · Score: 0

      Yes, really.

      Videogames aren't just the "graphics", "sound", "gameplay", or "storyline". Videogames are all that, including the news that they generate (good and bad), their development process, and the culture that surrounds them. That's all part of the "art of videogames". Yes, really.

      Like it or not, Minecraft has attracted a lot of attention and it's developing a community and culture around it that is worthy of mention in an exhibit dedicated to the art that is video games.

    4. Re:Minecraft?? by Anonymous Coward · · Score: 0

      It's hard to argue with the surprisingly different and addictive gameplay of a quasi-retro game from a nobody that took the world by storm.

    5. Re:Minecraft?? by Daetrin · · Score: 4, Insightful

      And i will expand on what you said to point out that there are some really beautiful things in Minecraft. Also some incredibly bizarre things and some horrifying things as well of course.

      Some of the generated landscapes can be impressive, and of course what people then do with it is often even more impressive. Yes everything is blocky, but a lot of stuff is built to such a large scale that it ends up looking like pixel-art.

      So it's a game that allows its users to create incredibly impressive stuff. Stuff that a lot of people like looking at and find beautiful/awe-inspiring/disgusting or in some other way emotionally moving. How is that not as close to what "real" art is supposed to do as we can reasonably define?

      And before anyone decides to argue that most of that is user created content and not part of the game itself as originally shipped, how can you contemplate whether video games are art without considering the interactive part of "interactive entertainment"?

      --
      This Space Intentionally Left Blank
    6. Re:Minecraft?? by blair1q · · Score: 1

      But giving it this recognition is kind of like calling a box of paints "art".

    7. Re:Minecraft?? by Anonymous Coward · · Score: 0

      The only thing i have against minecraft in this case is that it says that it's a combat/strategy. WTF

    8. Re:Minecraft?? by itsdapead · · Score: 1

      Art != "Visually Appealing" (though I happen to think that Minecraft is very beautiful in its own way).

      More to the point, Minecraft is all about building/exploring a landscape made entirely from 1m3 blocks. Slapping photo-realistic textures on those blocks and populating the world with beautifully-rendered creatures would look absurd. IMHO the "retro" look is exactly the right artistic choice.

      The only alternative that made visual sense would be to render everything to look like a well-known range of construction toys and, subsequently, get sued into a hole in the ground by a well-known Danish toy manufacturer.

      Mind you, if I were a well-known Danish toy manufacturer I'd be seriously trying to hire Notch to design Well-Known-Danish-Construction-Toy, The Game.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    9. Re:Minecraft?? by Anonymous Coward · · Score: 0

      Even if minecraft isn't art, it's certainly a fine set of paintbrushes!

    10. Re:Minecraft?? by trytoguess · · Score: 1

      And before anyone decides to argue that most of that is user created content and not part of the game itself as originally shipped, how can you contemplate whether video games are art without considering the interactive part of "interactive entertainment?

      Just because it has interactive in it's name, all things created with it must count towards it's artistic merit? Should computers be considered art then? All art tools in general (clay, paint, hands, sand, etc)? I can't judge Minecraft since I haven't played it, but I do think it should be judged as is, not by what it could be molded to be.

  14. Stupidest list possible by ElusiveJoe · · Score: 1

    I keep asking myself why. Why did they divide games by platform? Why there is a "PC" and "Modern Windows" platforms? Why did they divide games by four genres (one of them they 'invented')? Why 5 Zelda games? Why sequels instead of originals? Why did they chose what they chose, and what "art" all this games have in them?

  15. Elite by God+Of+Atheism · · Score: 4, Interesting

    Without this game among the nominees, this list is worthless.

    1. Re:Elite by squidflakes · · Score: 1

      Agreed, along with its spiritual successor EVE.

    2. Re:Elite by julesh · · Score: 2

      Agreed, along with its spiritual successor EVE.

      ?

      I'm not sure in what way EVE can be described as Elite's spiritual successor. OK, both are set in space, and have trading and combat elements. But there are quite a few games that came between the two that you can say that for. And:

      Elite: twitch-based, emphasises accuracy of aiming, allows players complete freedom to maneuver
      EVE: strategic, aiming performed automatically, maneuvering is by selection from a limited set of commands (approach, orbit)

    3. Re:Elite by Anonymous Coward · · Score: 0

      And yesterday's article about David Braben's tiny USB-stick computer failed to mention that he was the author of the original Elite on the BBC Micro. It is a forgotten game.

  16. Weak without Unix games by Anonymous Coward · · Score: 1

    What, no Rogue? Zork? Adventure? Nexuiz? Has the Smithsonian been living under a rock?

    1. Re:Weak without Unix games by julesh · · Score: 1

      What, no Rogue? Zork? Adventure? Nexuiz? Has the Smithsonian been living under a rock?

      It's not even as though these games were *only* available for Unix systems. All of them had conversion for more mainstream gaming platforms, too. Hell, I remember playing rogue-like games on my Sinclair Spectrum.

  17. Wow, that's some serious pigeonholing by HeckRuler · · Score: 2

    So they decided that for all videogames throughout time, there are four and only four genres. They are Action, Adventure, "Target*", and Combat/Strategy...
    And for each of these we shall choose one per console system. (Oh, and I guess one for old PCs and one for new PCs).

    OK, wtf is the "target" genre? Is that like the proto shoot-em-up? One in which you destroy targets?
    And why is Portal competing with the gamecube?
    And while it's pretty cool that Minecraft made the list, Combat/Strategy? Huh?

    Clearly this was put together by someone who simply isn't a gamer. Which is kinda surprising. I mean, this has been mainstream for a while now. You'd think that someone like the Smithsonian would be able to organize this a little better. Or are they too enshrined to be affected by new cultural trends? Are they really just now noticing that game development is bigger then Hollywood?

    1. Re:Wow, that's some serious pigeonholing by Anonymous Coward · · Score: 0

      > Are they really just now noticing that game development is bigger then Hollywood?

      Yes.

      But, this is a start. I don't consider this exhibit to be a carefully-crafted representation of video gaming culture in the USA. Those of us who have experienced the culture are inevitably going to feel like this is an immature attempt. It does at least expose it to the masses, and it's not an egregious representation. And hopefully it'll cast video gaming in a more positive light than we see in the media sometimes...

    2. Re:Wow, that's some serious pigeonholing by Vyse+of+Arcadia · · Score: 2

      Clearly this was put together by someone who simply isn't a gamer.

      Actually, to me it sounded like it was put together by a committee of people, only a minority of which are gamers. "What? Shooter? That sounds silly and violent. What do you do in those games, shoot at targets? Let's call it Target."

    3. Re:Wow, that's some serious pigeonholing by Anonymous Coward · · Score: 0

      And why is Portal competing with the gamecube?

      It isn't. Portal was in the windows section. voting in one section does not affect another.

    4. Re:Wow, that's some serious pigeonholing by DavidTC · · Score: 1

      The thing is, they invented the genre 'target', when FPS not only already exists, but is a sub-genre of 'action'. Or, rather, action is a supergenre that has FPS, flight sim, driving games, whatever.

      It is also a term that can be applied to games in genres that traditionally aren't, like 'action adventure' or 'action puzzle'. (Tetris, for example.)

      Basically 'action' is the opposite of 'turned-based', and is the same thing as 'real time'. Although 'real-time' also has the connotation that things will keep happening without you, where if you just stand around doing nothing while playing DOOM, very little is going to happen if there aren't any enemies near you. But stand around doing nothing in Command and Conquer and you will soon be in trouble.

      Although confusingly at some point RPG started off being turn-based, but are now assumed to be 'action RPGs', and now you have to specify 'turn-based RPG'. Strategies, meanwhile, have no default, so you have to specify either way, real-time or turn-based.

      Speaking of strategy, WTF is 'Combat/Strategy'? That sounds like a very strange way to describe RPGs, if that's what they're trying to do.

      Meanwhile, while Zelda games are indeed, adventure games, or at least action adventure games, they are not very representative of the genre. They are an action game with some adventure elements added.

      And where the hell are puzzles? Are we really leaving Pong and Tetris out of video games?

      --
      If corporations are people, aren't stockholders guilty of slavery?
  18. Where's Civilization? by isaac · · Score: 1

    Chu-Chu Rocket makes it in but not a single entry in the Civilization series?

    I don't understand.

    -Isaac

    --
    I am not a lawyer, and this is not legal advice. For Entertainment Purposes Only.
    1. Re:Where's Civilization? by NeutronCowboy · · Score: 1

      Then you haven't played Chu-Chu Rocket. Though I do admit that at least one Civilization entry should be there somewhere...

      --
      Those who can, do. Those who can't, sue.
    2. Re:Where's Civilization? by Scarletdown · · Score: 1

      Chu-Chu Rocket makes it in but not a single entry in the Civilization series?

      I don't understand.

      -Isaac

      And even worse, there is no sign of Joust anywhere on the list. Someone is going to smoke a turd in hell for that omission.

      --
      This space unintentionally left blank.
  19. Tetris ? by Anonymous Coward · · Score: 1

    Surely Tetris should be on this list!

  20. 13 games for miyamoto by Anonymous Coward · · Score: 0

    I guess that'd make him sort of proud.... but the guy is pretty much game jesus by now, so i doubt he cares.

  21. Re:I dont understand what the "Target" category is by DeKO · · Score: 2

    Apparently, games where you launch deadly projectiles at enemies. I'm surprised they didn't have a "Jump" or "Save the world" genre to match that. Read it as "random genre because we don't actually play games so we have no clue".

  22. Anyone else... by kvvbassboy · · Score: 1

    .. thinks that the list gets boring after era 3? And that Wolfenstein should have been there somewhere?

    1. Re:Anyone else... by blair1q · · Score: 1

      My question was why Doom II and not Doom? Wolfenstein was technically progressive, but artistically Doom clobbered it.

    2. Re:Anyone else... by nomadic · · Score: 1

      Doom was also just a better game than Doom II I think.

    3. Re:Anyone else... by Anonymous Coward · · Score: 0

      My question was why Doom II and not Doom? Wolfenstein was technically progressive, but artistically Doom clobbered it.

      But Bungie's Marathon made them both look very sad indeed. Then again, there's no category for Mac...

    4. Re:Anyone else... by Mprx · · Score: 1

      Marathon had a superior engine and a real story, but that's missing the point of FPSs. Doom II is the correct choice because it had the most intense and exciting action of any game of its time. A good FPS is about fast paced relentless violence. Any breaks for story only water that down.

      Marathon should be compared to System Shock and Deus Ex (which are more adventure games than FPSs), and it's inferior to both of them.

      And despite the good choice of Doom II, most of this list is terrible. Flower and Flow aren't even games.

  23. No Nethack or RL at all!? by HeckRuler · · Score: 2

    HAXS!

  24. Arcade, computer & handheld games? by MrEricSir · · Score: 1

    Sure, there's a few computer games on this list, but not many. Overall it seems heavily biased toward console games, leaving out a hefty chunk of arcade and handheld games.

    --
    There's no -1 for "I don't get it."
    1. Re:Arcade, computer & handheld games? by pjt33 · · Score: 1

      Roughly speaking, it's categorised by platform and the platforms chosen are those which sold the most.

    2. Re:Arcade, computer & handheld games? by Anonymous Coward · · Score: 0

      and yet more PC's have been used to play games on then any and maybe even all platform sales combined.

  25. DOOM over Deus Ex as a representative of our art? by He+Who+Has+No+Name · · Score: 1

    Well... you can sure tell the internet was voting. :\

  26. Excellent list. by Anonymous Coward · · Score: 1

    The later eras are mostly arguable - and the additional games section. WoW over Everquest? Or dare I say, UO? Please. Hell, there's a conspicuous lack of Ultima, as it were.

    But mad props for the recognition of Phantasy Star. Usually gets overlooked by way of frothing-at-the-mouth Squeenix fanboys.

    1. Re:Excellent list. by Mursk · · Score: 1

      Yeah, that's why I described it as a decent list above. It's leaving out some games that at least some people will feel obviously belong there, but it also includes quite a few that are normally overlooked. Overall, it's not bad.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  27. Awesome by BigSes · · Score: 1

    Have some issues with the list but I still love this kind of stuff. Can anyone recommend something similar or better, perhaps on the East Coast?

  28. Missing game by Nidi62 · · Score: 1

    I for one am appalled that Shaq-fu did not make the list at any point.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  29. But not Braid by webbiedave · · Score: 2

    The Art of Video Games exhibition will explore the 40-year evolution of video games as an artistic medium (but not Braid), with a focus on striking visual effects (but not Braid), the creative use of new technologies (but not Braid), and the most influential artists and designers (but not Braid).

    1. Re:But not Braid by blair1q · · Score: 1

      I'm not opening the PDF just to check, but did anyone see any Wii games?

      Little Big Planet is what I'm thinking of, here.

      There's also a lack of Katamari Damacy in the mix.

    2. Re:But not Braid by webbiedave · · Score: 1

      I know at least Zack and Wiki was on there (which I'm very pleased about). Don't know if there are others.

    3. Re:But not Braid by Anonymous Coward · · Score: 0

      Umm, LBP is a PS3 game.

    4. Re:But not Braid by Anonymous Coward · · Score: 0

      I'm not sure if this is a troll post or not but I got a laugh out of it

  30. It's tokenary. by Samantha+Wright · · Score: 4, Insightful

    Everyone's saying "where's this, where's that" and I've agreed with every one of them. My personal bone to pick is the total absence of Uru, one of the sequels to Myst. Go look it up. You'll understand.

    The problem with this list is multi-faceted. Remember, first, that the list was selected by the public. This is not something that art institutes generally do (have you ever heard of popular vote picking any other art display? What about one meant to introduce a new topic?) and while we could suggest that it's because they felt they were unequipped to do so, it's not like experts in the field don't exist. They could have asked game reviewers, for example. Or even game designers—artists tend to make good art critics, after all.

    But instead they jumped on the populist bandwagon, and did an online poll, because that's what's hip and trendy and gets the kids involved. That's all gaming is to them: something for kids; a passing fad. Actually, it's not even really for current kids, it was for people who were kids during the eighties, and had either an Atari VCS, a Colecovision, an Intellivision, a C64, a NES, or a Master System. The sixteen-bit era is squashed up against the late nineties as if there were no difference, and many important platforms like the Amiga, BBC Micro, and MSX were just left out. Not even the Macintosh gets a mention. And furthermore, the games have to fit into one of a few genres—doesn't that go against the fundamental point of modern art?

    The organizers of this presentation aren't looking at games based on the intention, expression and skill of the artists, which is what art critique is supposed to be about. When Ebert said games couldn't be art, it was because he was ignoring the design of game mechanics as an artistic focus, and accused their storytelling and composition of being immature. This presentation gives the impression that he's right due to its lack of care.

    --
    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    1. Re:It's tokenary. by Nyder · · Score: 1

      Everyone's saying "where's this, where's that" and I've agreed with every one of them. My personal bone to pick is the total absence of Uru, one of the sequels to Myst. Go look it up. You'll understand.

      ...

      Ya, we understand that the game sucks and you were one of the few who never realized it, and are the only person who thinks it should be given credit/award.

      dude, the game sucked badly. It's genre, sucked badly.

      And when i say sucked badly, I mean, it uses it's teeth in a very painful way. (and didn't swallow, in fact, it spit it on your shoes.)

      --
      Be seeing you...
    2. Re:It's tokenary. by Mantrid42 · · Score: 3, Interesting

      The problem with this list is multi-faceted. Remember, first, that the list was selected by the public. This is not something that art institutes generally do (have you ever heard of popular vote picking any other art display? What about one meant to introduce a new topic?)

      You're right about popular vote being an entirely wrong approach. That's the only explanation for Halo 2 beating Psychonauts. Psychonauts is one of the funniest, innovative, and visually interesting games, whereas Halo 2 is the middle of a trilogy (and not the strongest of the three), where you play another Space Marine shooting aliens.

    3. Re:It's tokenary. by Samantha+Wright · · Score: 1

      You may not like the play style, but the amount of work that went into constructing the fictional environment and art assets of the later Myst games was significant. We must not make the mistake that artistic games have mass appeal, or are even fun to play. Art isn't always accessible, after all. I'm not trying to say that everyone should play point-and-click adventures, merely that some of them were very beautiful.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    4. Re:It's tokenary. by Anonymous Coward · · Score: 0

      Not even the Macintosh gets a mention.

      Heck, not even Apple II gets mentioned, and it was THE personal computer and had a lot of games available. It was the Wintel of its day against the consoles. Woz made the Apple II so he could play Breakout. Choplifter was originally an Apple game.

    5. Re:It's tokenary. by cpu6502 · · Score: 1

      URU's real time rendered graphics look like monkey poo next to the artist-drawn Myst perspectives.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    6. Re:It's tokenary. by Samantha+Wright · · Score: 1

      Myst was rendered statically by the same artists who did Uru, using StrataVision 3D. It was not hand-drawn. You're probably thinking of another game. Further, a full 3D version of Myst was released as a technology preview of Uru, called RealMYST, using revisions of Myst's original graphic assets.

      However, whatever you think of the objective quality of the graphics—which can always be trumped by a newer game, after all—you can't deny that a great deal of effort went into the design, art, and architecture of each room, the puzzle construction and discovery process, or into the aesthetic experience as a whole (in fact, substantially more than Myst.)

      Uru is available for free online play now, as it was meant to be (it's kept alive by donations) and you might do a treat to yourself to revisit that particular memory lane. I don't ask that anyone say Uru is the 'best' game in the Myst series (although it's the most expansive when you add the online content back in) but I do think it deserves to be in a showcase of artistically rich games, as an example of video game formalism. I might even lump it into a group with Myst V, which was originally going to be an expansion pack for the online version of Uru, but was moved into a single-player game after Uru Live faltered.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    7. Re:It's tokenary. by gidds · · Score: 1
      Indeed.

      For example, how could they omit Elite?

      With everything available today, it's hard to understand just how revolutionary Elite was. Back then, games were generally trivial things you spent your pocket money on, with a simple premise and repetitive game-play.

      Elite was on a radically different scale: immersive, open-ended, and one of the most influential games ever. It gave you a whole galaxy to explore (8 of them, in fact), with many different strategies and roles you could play, missions to take on, and first-person 3D combat. All on an 8-bit micro (initially the BBC Micro).

      Even the box was different: instead of the usual plain cassette case, this was large, stylish, and included a specially-written novel to bring you into its world. It was launched with a big publicity campaign, spawned umpteen conversions and sequels, and pretty much defined the space flight simulation/trading genre.

      I'm not sure what TFA's criteria were, but Elite's wireframe graphics, innovative 3D scanner, and the various ship designs must surely count as 'art' even aside from its huge technological and game-play advances. (I suspect, though, that the real criteria were 'familiar to today's youth', 'played on consoles' and/or 'made in the USA', which explains it...)

      --

      Ceterum censeo subscriptionem esse delendam.

    8. Re:It's tokenary. by Samantha+Wright · · Score: 1

      Indeed. When I mentioned the Beeb, I was thinking of Exile, about the virtues of which I've heard no end. The selectiveness of the categories—and in fact the decision to include categories other than artistic metrics—is just so obviously artistically bankrupt.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    9. Re:It's tokenary. by Arcorn · · Score: 0

      The problem with this list is multi-faceted. Remember, first, that the list was selected by the public. This is not something that art institutes generally do (have you ever heard of popular vote picking any other art display? What about one meant to introduce a new topic?)

      You're right about popular vote being an entirely wrong approach. That's the only explanation for Halo 2 beating Psychonauts. Psychonauts is one of the funniest, innovative, and visually interesting games, whereas Halo 2 is the middle of a trilogy (and not the strongest of the three), where you play another Space Marine shooting aliens.

      Finally, someone mentions this. This was the thing that bugged me most other than the retarded genres, why would Halo 2 be above Psychonauts in anything, Psychonauts is one of the best games I've played. It captivated me more than any other game I've played in a long time and finishing it didn't seem like a chore. It's difficultly was just right, it wasn't so piss easy that you could just walk through but it wasn't so hard that you take two steps and you're dead.

      It also introduced a completely different set of gameplay mechanics and was so vastly different to other games it should have been a best seller. Unfortunately, people just follow the crowds and it became more of a cult classic. It did gain some attention when Yahtzee reviewed it but it should have received so much more acclaim than it did.

  31. Never satisfy everyone by Colourspace · · Score: 1

    These lists never really bring gamers into the shared adoration the authors think they might. Thank god there are regular flamewars to participate in, or I'd never need a new keyboard. Having said that, I enjoyed Brutal Legend... But it's inclusion? Not sure about that.

  32. another world/out of this world by Jeek+Elemental · · Score: 1

    I didnt see https://secure.wikimedia.org/wikipedia/en/wiki/Another_World_(video_game) which is one of the few games that really stunned me growing up (on amiga). I still remember the alien voices, animations and ambiance were fantastic.
    Gameplay was pretty harsh.
    I dont think anything came close until half life, atleast considering overall art direction.

  33. no this should of had real pinball games by Joe+The+Dragon · · Score: 0

    no this should of had real pinball gamesgames

  34. Re:DOOM over Deus Ex as a representative of our ar by flibby · · Score: 1

    Seriously, what did Doom II do? Deus Ex contributed to the gaming industry more than most games on that list!

  35. Soul Calibur? by Dails · · Score: 1

    Soul Calibur was one of the games that made the Dreamcast worth while and is one of the greatest games of all time, certainly best among fighting games. I can't believe there isn't any version of Soul Calibur on any list.

    1. Re:Soul Calibur? by cpu6502 · · Score: 1

      Soul Calibur was better when it was called "Soul Edge" or "Soul Blade" on the Playstation. The dreamcast was a sequel version that was better-looking, but inferior in almost every other aspect.

      As for fighting, Virtual Fighter Evo 4 is the best I've ever played, even if it doesn't look as good. VF is more realistic and balanced - exactly what you want in a good fighting simulator.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
  36. Additional games section by subanark · · Score: 2

    5 games (independent of winning entries) were chosen to be playable for a few minutes during the exhibit. The first two: Pac-Man and Super mario Bros are fine, but:
    #3 - The secret of Monkey Island - You can hardly understand this game in only a few minutes
    #4 - Myst - Same with this
    #5 - World of Warcraft - A few minutes... WTF, how much did Blizzard bribe for this to get setup.

    1. Re:Additional games section by danlock4 · · Score: 1

      I was pleased to see that arcade Pac-Man will be playable during the exhibit, but annoyed that the exhibit directors (?) didn't mention whether the version of SMB which will be playable will be the more-difficult "original" arcade version (available here in the States before the NES was released; later included (I think?) in the Playchoice-10 cabinets) or the "tamer" NES version (the controls of which took some getting used to after I had become accustomed to using the arcade stick and buttons for SMB and Excitebike (in separate arcade cabinets at my local Peter Piper Pizza)).

      I haven't watched the entire webcast about the exhibit from yesterday (Friday, 06 May 2011), though, so I don't know if they clarified the SMB issue later on. I don't know if they care about details like that, though, since they seem to think it's more important to specify that "this is the Atari VCS, the Video Computer System, not the Atari 2600, which came out later." Huh? Same thing, I've always thought. Redesigning the circuit board to fit into a smaller case does not a different console make. I guess changing the official title of the console by using the "2600" from the CX2600 model number instead of "VCS" makes a difference to that young guy in the webcast...

      --
      To .sig or not to .sig, that is the question.
  37. Hell, where in Wing Commander by Shivetya · · Score: 1

    at least the fourth installment?

    Being old school I would want to see Starflight in there :P

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  38. 2D vs. 3D, or painting vs. sculpture by tepples · · Score: 1

    It's not like they give different awards to "Movies that were on DVD" vs "Movies that were on Blu Ray." Why are there separate categories for separate platforms?

    It might have something to do with 2D vs. 3D, or painting vs. sculpture, or something like that.

  39. Slashdot's page-bottom-quote engine just vomited by nsteinme · · Score: 1

    ...on me. It looks like they're in alphabetical order, and thus that i saw approximately half of them. Has anyone else seen this before? Or have the other half? :P

    Courtesy FF 3.6.17 on Ubuntu 10.10 (Warning: lots of text below!!):

    1 + 1 = 3, for large values of 1. % 1 Billion dollars of budget deficit = 1 Gramm-Rudman 6.023 x 10 to the 23rd power alligator pears = Avocado's number 2 pints = 1 Cavort Basic unit of Laryngitis = The Hoarsepower Shortest distance between two jokes = A straight line 6 Curses = 1 Hexahex 3500 Calories = 1 Food Pound 1 Mole = 007 Secret Agents 1 Mole = 25 Cagey Bees 1 Dog Pound = 16 oz. of Alpo 1000 beers served at a Twins game = 1 Killibrew 2.4 statute miles of surgical tubing at Yale U. = 1 I.V.League 2000 pounds of chinese soup = 1 Won Ton 10 to the minus 6th power mouthwashes = 1 Microscope Speed of a tortoise breaking the sound barrier = 1 Machturtle 8 Catfish = 1 Octo-puss 365 Days of drinking Lo-Cal beer. = 1 Lite-year 16.5 feet in the Twilight Zone = 1 Rod Serling Force needed to accelerate 2.2lbs of cookies = 1 Fig-newton to 1 meter per second One half large intestine = 1 Semicolon 10 to the minus 6th power Movie = 1 Microfilm 1000 pains = 1 Megahertz 1 Word = 1 Millipicture 1 Sagan = Billions & Billions 1 Angstrom: measure of computer anxiety = 1000 nail-bytes 10 to the 12th power microphones = 1 Megaphone 10 to the 6th power Bicycles = 2 megacycles The amount of beauty required launch 1 ship = 1 Millihelen % (1) A sheet of paper is an ink-lined plane. (2) An inclined plane is a slope up. (3) A slow pup is a lazy dog. QED: A sheet of paper is a lazy dog. -- Willard Espy, "An Almanac of Words at Play" % (1) Alexander the Great was a great general. (2) Great generals are forewarned. (3) Forewarned is forearmed. (4) Four is an even number. (5) Four is certainly an odd number of arms for a man to have. (6) The only number that is both even and odd is infinity. Therefore, all horses are black. % (1) Alexander the Great was a great general. (2) Great generals are forewarned. (3) Forewarned is forearmed. (4) Four is an even number. (5) Four is certainly an odd number of arms for a man to have. (6) The only number that is both even and odd is infinity. Therefore, Alexander the Great had an infinite number of arms. % (1) Never draw what you can copy. (2) Never copy what you can trace. (3) Never trace what you can cut out and paste down. % (1) X=Y ; Given (2) X^2=XY ; Multiply both sides by X (3) X^2-Y^2=XY-Y^2 ; Subtract Y^2 from both sides (4) (X+Y)(X-Y)=Y(X-Y) ; Factor (5) X+Y=Y ; Cancel out (X-Y) term (6) 2Y=Y ; Substitute X for Y, by equation 1 (7) 2=1 ; Divide both sides by Y -- "Omni", proof that 2 equals 1 % 1.79 x 10^12 furlongs per fortnight -- it's not just a good idea, it's the law! % 10.0 times 0.1 is hardly ever 1.0. % 13. ... r-q1 % "355/113 -- Not the famous irrational number PI, but an incredible simulation!" % 7,140 pounds on the Sun 97 pounds on Mercury or Mars 255 pounds on Earth 232 pounds on Venus or Uranus 43 pounds on the Moon 648 pounds on Jupiter 275 pounds on Saturn 303 pounds on Neptune 13 pounds on Pluto -- How much Elvis Presley would weigh at various places in the solar system. % A bunch of Polish scientists decided to flee their repressive government by hijacking an airliner and forcing the pilot to fly them to the West. They drove to the airport, forced their way on board a large passenger jet, and found there was no pilot on board. Terrified, they listened as the sirens got louder. Finally, one of the scientists suggested that since he was an experimentalist, he would try to fly the aircraft. He sat down at the controls and tried to figure them out. The sirens got louder and louder. Armed men surrounded the jet. The would be pilot's friends cried out, "Please, please take off now!!! Hurry!!!" The experimentalist calmly replied, "Have patience. I'm just a simple pole in a complex plane." % A conclusion is simply the place where someone got tired of thinking. % A conference is a gathering of important people

    --
    call me FOSS im the boss with the sauce and the source
  40. Denis Loubet? by Anonymous Coward · · Score: 0

    Unless Denis Loubet is on the list, this list is bullshit. Denis Loubet is the artist behind some of the most phenomenal computer games art, namely the ULTIMA SERIES. His work is incredible, and was always ahead of the curve.

    But I guess only console bullshit "counts" these days.

  41. biased tp jap crap by Anonymous Coward · · Score: 0

    Seems kinda biased to jap shit which seems weird since it's an american museum...

  42. Re:Slashdot's page-bottom-quote engine just vomite by Anonymous Coward · · Score: 0

    Chrome 11.0.696.60 Win 7, same here. Looks like a massive-ass server-side bug's just kicked in. That'll add a bit of weight to each page view.

  43. Re:I dont understand what the "Target" category is by cosm · · Score: 2

    I am guessing 'Target' is the politically correct term some pencil-pusher chose because they didn't want to use the word shooter because of its 'perceived' negative connotations.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
  44. Shenmue? by Vyse+of+Arcadia · · Score: 2

    Kinda bummed that Shenmue beat out Skies of Arcadia in their category, but I have a bias there. The real question is, why the hell was Jet Grind Radio, an arcade-style graffiti-em-up, in the same category as a traditional JRPG and an adventure game set in 80s Japan?

  45. Half-Life 1 by hechacker1 · · Score: 1

    I'm surprised Half-Life wasn't on that list. It was and still is regarded in the gaming industry as one of the best games ever made during that era. I think it, and Half-Life 2 have some of the highest combined scores by reviewers.

    It also spawned a whole scene of modding that produced Counter-Strike, among other games, which today is still of the most played games in the world.

  46. You found them! by Daetrin · · Score: 1

    The missing quotes! You've released them! You have freed us from collectively jumping off of cliff metaphors! Thank you brave warrior!

    --
    This Space Intentionally Left Blank
  47. Okami but no Chrono Cross by yuna49 · · Score: 2

    I was pleasantly surprised to see Okami take the award in the PS2 "Adventure" category. It's certainly one of the most beautiful games I've ever seen, and one that places art and artistry at the center of its game play.

    My major disappointment was not seeing Chrono Cross as at least a runner up to FFVII. While I don't think the artwork in FFVII deserves it's first-place designation, its overall popularity assured it top honors in a poll like this. But to ignore the gorgeous watercolor designs in Chrono Cross does a disservice to one of the best, and certainly one of the most artistic, RPGs for the PS1.
     

  48. Where is smash brothers in all of this? by Anonymous Coward · · Score: 0

    The N64 vershun is the most amazing game of all time. If you disagree then u r a n00bx0r-- I was only ate when it came out and even i no this.

  49. Poll Voting? by kitsunewarlock · · Score: 2

    If they really wanted to treat video games like an art they shouldn't have done an online poll. Aside from the most obvious problems (fanboys and people voting more than once), it makes it "the most popular video games of this list" instead of "the most interesting/innovative/artistic".
    That being said: I'm very pleased with this list. There is some obvious blizzard fandom. Starcraft didn't really add much to the RTS genre other than revitalizing it with brilliant marketing and lots of nice bells and whistles. Diablo feels like Gauntlet, which wasn't on the list. I think TIE fighter should have beaten out Diablo given how it honestly added almost nothing to the gaming world (it was successful and good; just not precident-setting). Same with Goldeneye; if they wanted a precedent setting FPS they should have looked towards Half-Life or Quake for its mods--not that they aren't "Doom Clones".
    Separating the categories by console with 4 games in each was just silly. There's plenty of more worthy games on the "PC" than the PS3--not surprising given there's hundreds of thousands of more games. Especially if they leave out consoles like Gameboy.
    Seeing world of warcraft on a list without Ashnod's Call or Everquest is kinda weird. No dwarven fortress either.

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:Poll Voting? by Anonymous Coward · · Score: 0

      StarCraft actually pretty much defined RTS from then on, mostly because of its excellent balance and non-existent skill roof and thus being an excellent choice for competitive play. Just look at South Korea.

    2. Re:Poll Voting? by Dr.Boje · · Score: 1

      Diablo added almost nothing to the gaming world? Wow, really? Thousands of people still play Diablo 2 to this very day and since it came out we have seen many new games referred to as "Diablo clones". If a game that has other developers trying to imitate it isn't precedent-setting, I don't know what is.

    3. Re:Poll Voting? by kitsunewarlock · · Score: 1

      A high number of people playing a game doesn't make it important. It makes a popular. Diablo took an already popular formula and gave it an online port...with lots of advertising.

      --
      Ginga no Rekshiya Mata Each page.
    4. Re:Poll Voting? by Dr.Boje · · Score: 1

      ...and making it popular isn't a significant achievement? I rest my case.

  50. I expect more from the Smithsonian by Anonymous Coward · · Score: 0

    Voting, the odd categorization and some very obvious misses makes me hate this before it even opens. And, the complete lack of Bungie's game-changer Marathon makes the entire thing suspect.

  51. HELLO....Sports games? by Anonymous Coward · · Score: 0

    I am sorry, but this is a huge part of video gaming. NHL 94? Madden? NO RACING GAMES?

  52. Good list, bad way to pick. by RyuuzakiTetsuya · · Score: 2

    Good list. Most of it I agree with or see why that particular title was chosen. Happy that MGS showed up twice.

    However, I really wish they consulted some sort of gaming history expert. Or even a big name enthusiast. The lack of Street Fighter 2 or beatmania on that list makes me sad somehow.

    --
    Non impediti ratione cogitationus.
  53. What does "art" mean? by grikdog · · Score: 2

    These choices seem understandable, but for the most part awfully old hat, so I'm not really sure what "art" means in this context. Art, as in "nice to look at"? Or art, as in "story-telling in amazing, tiny, full-immersion worlds"? Or art, as in "state of the..."?

    Portal (2007) seems to hit all the marks. Ocarina of Time (especially the music, especially "Gerudo's Theme") and Windwaker are still great, but they have faded technically. But Final Fantasy X? Really, Ten??? And FF XIII can be marked down sharply for failure to provide a non-linear game experience (and for disappointing monster concepts). I would have nominated FF XII except for the decompression levels after beating the game -- some of those ideas are painfully second string vignettes by Square Enix benchwarmers.

    Should have included Star Ocean (N64, PS1 and PS2, but not PS3), plus Umezawa Yukari's Yasashii Igo, i.e., "Easy Go" (PSP or NDS) for pleasant visuals, nicely competent tutoring and a cool Go engine sanctioned by Nihon Kiin. Can't expect everything, I guess.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    1. Re:What does "art" mean? by iMadeGhostzilla · · Score: 1

      Art as in how deeply it moves people, and how deeply it moved them in a particular era. That's why I think DOOM II is on the mark for instance.

      If someone very skilled made a painting today that's similar to Mona Lisa but with better technique, it still wouldn't be better art. (In the quantitative sense -- I've seen paintings that moved me more than Mona Lisa but what counts is x . Does quantifying art this way makes sense? IMO it doesn't, but it's fun.)

    2. Re:What does "art" mean? by iMadeGhostzilla · · Score: 1

      Didn't see in the preview what disappeared -- what I meant was what counts is (number of people moved) x (average moving depth).

  54. Sports? by whitefox · · Score: 1

    Overall, I think it's a pretty good list. But where's the sports category? Beginning with simulators like the ancient "NFL Challenge" by XOR Software to the life-like playability of Madden Football, video sports games have been some of the prime drivers in advancing the state of gaming platforms. Some of the early commercials for the Xbox and Dreamcast put a heavy emphasis on their NFL franchise games to demonstrate the new realism available. Without these, who knows how "Splinter Cell" and the like would've evolved.

  55. Yet Another biased & incomplete list by Anonymous Coward · · Score: 0

    I left out bunch of games I couldn't bother to understand at the time. eg. Harpoon

    Another World
    System Shock
    Elite
    X-Wing, Tie Fighter
    Descent: Freespace series
    I-War
    Wing Commander

    Star Flight
    Star Control
    Mass Effect

    Eve Online
    Allegiance
    Jump Gate

    Descent
    Doom / Quake / Unreal - After these next "step" was BF1942
    Starsiege: Tribes

    Ultima
    Dungeon Master
    Fallout
    Baldurs Gate
    Lucas/Sierra adventures (Too many to list)
    Star Trek (Interplay)
    Machinarium

    The Incredible Machine
    Carrier Air Wing
    Marble Madness
    Magic The Gathering
    War/Star Craft
    World In Conflict

    Master of Orion
    O.R.B.
    Stars!

    Trackmania Nations Forever
    Grand Theft Auto
    Carmageddon

    Civilization
    Mega Lo Mania
    Populous
    Sim City

    Battlefield 1942 Desert Combat mod (To me this was what I wanted and imagined since 80's from first playing Fighter Bomber, Gunship & M1 Tank Platoon)
    Stunt Island
    Falcon
    Strike Commander
    Microprose's not-too-serious simulations (F1GP, F19, F15, Gunship etc)

  56. Good, except for one. by DaneM · · Score: 1

    I think I can agree with most of the games on this list. I definitely think that Myst deserves a big reward for how utterly innovative it was at the time (especially graphically!), and I'm glad to see that they're at least putting it on display for folks to play. I can see why they chose Fallout 3 over Myst. I have to wonder, though, how fun it can possibly be without spending several hours immersing oneself in it? My dad and I worked on that game over the course of several months, scratching notes, diagrams, and drawings in the provided(!) "journal." Man, those are some fond memories.

    My only major beef, though, was the inclusion of Doom II. For starters, the original Doom was much more innovative for its time, and I had a LOT more fun playing it than I ever had with Doom II. The real travesty, however, is that Doom II beat out Deus Ex, of all things! Not only was Deus Ex a much more beautiful game, artistically (in terms of music, video, story, etc.), but there has yet to be another game that truly so masters the FPS-with-RPG elements that Deus Ex so deftly and artfully included. I think that this is truly one of the best games of all time, despite how dated the graphics were when it was released (although still prettier than Doom II, due to better hardware available). I'm REALLY hoping that the up-and-coming Deus Ex sequel isn't the hopeless disappointment that Deus Ex 2 (Invisible War) was.

    Doom II was truly a good game, but I never thought it was nearly as fun as Doom 1, and it certainly can't hold a candle to Deus Ex.

    Another article you may be interested in: 30 Games to Play Before You Die. It's a bit dated (2009) but at least they got the first game right. :-D The others on the list are certainly all worthy of the mention. It might not be the first thing I recommend a terminally ill person to read, but I think a gaming enthusiast would be missing-out on some great, classic fun, were he/she to not at least give it a glance.

    1. Re:Good, except for one. by DavidTC · · Score: 1

      Why the hell was Fallout 3 competing with Myst?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:Good, except for one. by DaneM · · Score: 1

      While I don't honestly think they're in the same category, since they -were- lumped together (which probably says something about a shortage of actual gamers among the judges), I suppose they had to pick one or the other...

      Fallout was a much more complex game, with a lot less linearity, and more options for the player. In that sense, I can see how most would find it to be more entertaining, and possibly more artful. On the other hand, Myst was absolutely DRIVEN by the art (watch the original developers' commentary if you don't believe me--I don't think any but a VERY dedicated artist would blow bubbles into the bottom of a toilet bowl through a straw, but for a singular dedication to artistically stunning sound effects), so I think that for those who DID really delve in and enjoy playing it, it was far more artful than Fallout 3. There just weren't as many such people as there were for Fallout 3.

      So far, the original Myst has lasted the test of time better than any made-for-3D game ever has (if you recall, 3D was added some years after Myst's sequels started coming out), and seems to have a much stronger cult following, to boot. In 10-15 years, I think that we'll just look at Fallout 3 as a lesser shadow of Fallout 5/6/7 (or whatever they get named). Admittedly, I've played a lot more 3D stuff in recent years than I have of classics like Myst and Deus Ex, but I can't remember half of the newer games I've played, and will probably cease caring about the others before long, when new-and-better/prettier games come out...but since Fallout 3 is a heck-of-a-lot more popular now, I'm sure that had something to do with the judges' reasons for putting it over Myst. ...Not that they should have been in the same category, anyway.

  57. No Tetris nor Supaplex? by Anonymous Coward · · Score: 0

    'nuff said.

  58. First one on list by Chris+Mattern · · Score: 1

    Read "1943" and immediately the first stage music fired up in my head. Objective target Tone. May you fight bravely!

  59. One of the worst games ever got into the list by fleeped · · Score: 1

    E.T. is one of the worst games ever. But I guess it's art to make a game that contributes to one of the biggest disasters in the video games industry. On a sidenote, wtf with all those franchises in the list - shows laziness to say the least.

  60. For a head sctratcher nobody has mentioned yet... by Repossessed · · Score: 1

    Why Halo 2 but not Halo?

    Halo was a deeply innovative game that pushed the boundaries of visuals and introduced (or possibly just codified) the regenerating life gameplay mechanic that has taken over shooters.

    Halo 2 was the sequel to Halo. Yes it shows advancement and changes over Halo, but nothing nearly so ground breaking.

    The whole list seems to have little respect for innovation and the progress of video games in general. No Half Life which reshaped the FPS genre and (via counterstrike) was a key contributor to the modern cooperation modders get from game developers. Civilizations gets a nod via Revolutions, but not the original civilizations, which spawned an entire genre of games (4X). For another 'why the sequel?' entry they have Super Mario Brothers 3 instead of Super Mario Brothers, which is something like the third best selling video game of all time, codified the platformer, and is credited with saving the videogame industry).

    I suppose the selections will show the progression of games over time at a glance (if you ignore the whole genre thing), but what I expect from my art history is a focus on innovation and inspiration. Where's the first tower defense game? What about charting the rise and fall of the platformer as the dominant gaming genre? The whole thing seems half assed, and makes me seriously question how well museum exhibits are run for things that I know less about.

    --
    Liberte, Egalite, Fraternite (TM)
  61. Missing, from the PC side. by E-Sabbath · · Score: 1

    Good lord. If there's one game out there that's art, it's Planescape: Torment. And it's not there. The pure depth and richness of this game, and the questions it asks about human nature and evil make it every bit the game equivalent of any literary work.

    Hm. Neither is Continiuum, (Alpha Waves) which is both historically significant and the equivalent of a tone poem.
    http://www.youtube.com/watch?v=bF_a6qMeWP8 (Alpha Waves)

  62. FAIL by koan · · Score: 1

    NO Quake they fail.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:FAIL by Anonymous Coward · · Score: 0

      I agree...but then again Quake is too hardcore for a museum. They'd need to verify peoples IDs before admitting them to the exhibit.

      I always have all the Quake games installed. Darkplaces Quake 1 is awesome...and it runs great on Linux.

  63. Seriously?! by Lanteran · · Score: 1

    No morrowind!? But they nominated fallout 3? Seriously...

    --
    "People don't want to learn linux" hasn't been a valid excuse since '03.
  64. totally broken by nothings · · Score: 1

    This poll always totally broken, because the curators seemed to appear to totally fail to understand video games.

    The poll was absurdly ambiguous about whether it was "the visual art found in videogames" or "videogames themselves as Art". You could see this ambiguity throughout the poll, from the language used talking casually about "art of games" and the choice of credits they provided for each games (typically artists and designers, almost as if they didn't understand what "designer" meant for games).

    Now the results starts off with "explore the forty-year evolution of video games as an artistic medium" which is unambiguous (but makes the credits choice inexplicable), but the poll had nothing like that. So who knows what the voters took it to be.