That's fairly debatable: I'd say that the decision to integrate the start buttons into one, completely changing around the titlebar widgets, and the removal of launcher capability from the task bar itself (some screenshots show what appears to be an empty text box where the task list would normally be) might constitute a fairly considerable change. It's certainly not the same as Whistler's Watercolor scheme being replaced by XP's Luna scheme, or Longhorn's Plex being replaced by Aero, but it a considerable reworking of their approach towards the user experience took place during that period. (Also note some screenshots with diamond-shaped radio buttons and others with an extra black outline feature on the start button.)
Chicago changed enough times that it makes up for the same effect. Also, 2000/Me, and 98 were really just different colour schemes; that might be so minor as to fall below the radar.
I think the delay in mapped network drives must be somewhere in the network stack--it's waiting 1/x seconds for the file server to respond. You're right, it could definitely survive just fine in another thread, somewhere nice and out of the way. It's an act of sheer braindeadedness that this component still acts like NT 4.
Frankly, I'd prefer to put my cookie jar behind NAT. I mean, it's not like it's going to use more than one or two ports, right? And do we really need to let, say, evil people hiding in secret moon bases be able to target our kitchen appliances individually during DoS attacks? I'd rather have a gateway machine take the hit than my poor goatse toaster:\
Well, see, DMCA notices tend to fall into one of a few categories:
- Unnecessary (attacking non-threats)
- Invalid (as per your statement)
- Bullying (of organisations that couldn't afford to pay a lawyer to have the (generally absurd) accusations overturned)
There's a few instances where their use actually resembles something legitimate, but most of the time they appear in the hands of large companies when the cause is unjust, absurd, etc. I would therefore posit a connection between DMCA usage and illegitimacy and/or stupidity of a complaint.
Friend, as long as there is capitalism or closed source, the FOSS movement will have to be compatible with it. You wouldn't say that Samba is a crime against humanity, now would you?
...when the Day One Advantage simply isn't sufficient. That's when you go for the 0-day advantage. Monetisation creates antagonistic customers and reduces the player base. Sure, you may get more out of that player base, but there is going to be a larger-than-otherwise percentage that just doesn't want to deal with it--and suddenly you have cracked servers.
Yandex doesn't really need any advertising. It has a well-established market presence in the Russian-speaking world, and no services for other languages. Not every sketchily-written summary involving two corporations is a Slashvertisement, captain.
Trusting that this is Carmack we're talking about here, it's probably going to be a custom plug-in, thereby making the whole "in-browser" part largely redundant, except for integration with stats pages and so on. But if it had to be one of those three, I would guess Java, since id Software has experience with it after their expeditions into the cellphone gaming market.
Actually, let me re-re-re-correct that. Since the code for Shadow Warrior is released (which does, in fact, have Ken Silverman's voxel code in it) pretty much the entire collection of features that ZDoom took from BUILD are now available from GPLed codebases derived from the core BUILD tree. The open-sourcing of Hexen and Heretic is the last step, unless code from Strife was integrated without a license (but I think that was reverse-engineered.)
You can't put code under the GPL that you don't have the right to put under the GPL. ZDoom's problem was that it was using non-GPL code, yet was made available according to the GNU General Public License.
ZDoom integrates code from BUILD for a number of purposes, including sloping floors, map format loading, graphics interpolation, and voxel support. Randy Heit reworked code from Ken Silverman's demo game KBUILD rather than rewriting these features himself for ZDoom. The problem is, KBUILD is still only released under the proprietary BUILD licence, which is fairly flexible, but not GPL compatible. Duke 3D, however, contains the same sloping floor support, map format loading, and graphics interpolation that KBUILD does, however, so he can just about squeak by on that premise (though I think it still leaves the voxel code unaccounted for.)
Wait, what? You mean the evil old space-shuttle-sized black toaster had the red ring of death problem just like the sleek new 360? Oh, wait, you just forgot to put "360" anywhere in the summary. Or the tags. Or the category icons. Good job, guy(s).
Same thing happened with Doom. It ended up being ported to Linux first (when it was fixed to use a more freely available sound library) and then ported back to DOS with the fixed sound code, giving birth to the general use of the term "source port" to mean any derivative. I imagine the code could just be cut and pasted, since there's no difference in capabilities—and, also, many of the modern ports use FMOD now, anyway.
The source was already released out into the open, but under a weird license. Ports like ZDaemon have problems with the inventory system because they're based on versions of ZDoom when the inventory system was still being implemented (1.22 and various betas of 1.23)
They do, but it wasn't technically legal to redistribute their code under the GPL. ZDoom still has this problem with Ken Silverman's BUILD engine, which uses its own license (Randy Heit lifted slope code and uncapped frame rate stuff from it, amongst other things.)
That's fairly debatable: I'd say that the decision to integrate the start buttons into one, completely changing around the titlebar widgets, and the removal of launcher capability from the task bar itself (some screenshots show what appears to be an empty text box where the task list would normally be) might constitute a fairly considerable change. It's certainly not the same as Whistler's Watercolor scheme being replaced by XP's Luna scheme, or Longhorn's Plex being replaced by Aero, but it a considerable reworking of their approach towards the user experience took place during that period. (Also note some screenshots with diamond-shaped radio buttons and others with an extra black outline feature on the start button.)
Chicago changed enough times that it makes up for the same effect. Also, 2000/Me, and 98 were really just different colour schemes; that might be so minor as to fall below the radar.
For kicks, here is a collection of them: ToastyTech's GUI Gallery (Windows page.)
I think the delay in mapped network drives must be somewhere in the network stack--it's waiting 1/x seconds for the file server to respond. You're right, it could definitely survive just fine in another thread, somewhere nice and out of the way. It's an act of sheer braindeadedness that this component still acts like NT 4.
Frankly, I'd prefer to put my cookie jar behind NAT. I mean, it's not like it's going to use more than one or two ports, right? And do we really need to let, say, evil people hiding in secret moon bases be able to target our kitchen appliances individually during DoS attacks? I'd rather have a gateway machine take the hit than my poor goatse toaster :\
Is that, like, when you say you have a new awesome spec for an upcoming standard, but then just link to ietf.org and say "you can find it here"?
Well, see, DMCA notices tend to fall into one of a few categories:
- Unnecessary (attacking non-threats)
- Invalid (as per your statement)
- Bullying (of organisations that couldn't afford to pay a lawyer to have the (generally absurd) accusations overturned)
There's a few instances where their use actually resembles something legitimate, but most of the time they appear in the hands of large companies when the cause is unjust, absurd, etc. I would therefore posit a connection between DMCA usage and illegitimacy and/or stupidity of a complaint.
That's why it was a DMCA notice and not an actual legal threat. Are we clear on the difference?
This comic is no longer true. :(
Friend, as long as there is capitalism or closed source, the FOSS movement will have to be compatible with it. You wouldn't say that Samba is a crime against humanity, now would you?
...when the Day One Advantage simply isn't sufficient. That's when you go for the 0-day advantage. Monetisation creates antagonistic customers and reduces the player base. Sure, you may get more out of that player base, but there is going to be a larger-than-otherwise percentage that just doesn't want to deal with it--and suddenly you have cracked servers.
...its battery has a heart attack and explodes, guaranteeing that the user will have exactly 24 hours of use.
Sometimes, only RTFA can help you.
Yandex doesn't really need any advertising. It has a well-established market presence in the Russian-speaking world, and no services for other languages. Not every sketchily-written summary involving two corporations is a Slashvertisement, captain.
Yes. His site is here.
Trusting that this is Carmack we're talking about here, it's probably going to be a custom plug-in, thereby making the whole "in-browser" part largely redundant, except for integration with stats pages and so on. But if it had to be one of those three, I would guess Java, since id Software has experience with it after their expeditions into the cellphone gaming market.
Actually, let me re-re-re-correct that. Since the code for Shadow Warrior is released (which does, in fact, have Ken Silverman's voxel code in it) pretty much the entire collection of features that ZDoom took from BUILD are now available from GPLed codebases derived from the core BUILD tree. The open-sourcing of Hexen and Heretic is the last step, unless code from Strife was integrated without a license (but I think that was reverse-engineered.)
You can't put code under the GPL that you don't have the right to put under the GPL. ZDoom's problem was that it was using non-GPL code, yet was made available according to the GNU General Public License.
ZDoom integrates code from BUILD for a number of purposes, including sloping floors, map format loading, graphics interpolation, and voxel support. Randy Heit reworked code from Ken Silverman's demo game KBUILD rather than rewriting these features himself for ZDoom. The problem is, KBUILD is still only released under the proprietary BUILD licence, which is fairly flexible, but not GPL compatible. Duke 3D, however, contains the same sloping floor support, map format loading, and graphics interpolation that KBUILD does, however, so he can just about squeak by on that premise (though I think it still leaves the voxel code unaccounted for.)
Well, the only big code that remains unreleased under GPL from that era is Build, but—
Actually, I spoke too soon. The source for Duke3D is here. NUTS TO YOU GUYS NOW, ODAMEX!
Wait, what? You mean the evil old space-shuttle-sized black toaster had the red ring of death problem just like the sleek new 360? Oh, wait, you just forgot to put "360" anywhere in the summary. Or the tags. Or the category icons. Good job, guy(s).
Same thing happened with Doom. It ended up being ported to Linux first (when it was fixed to use a more freely available sound library) and then ported back to DOS with the fixed sound code, giving birth to the general use of the term "source port" to mean any derivative. I imagine the code could just be cut and pasted, since there's no difference in capabilities—and, also, many of the modern ports use FMOD now, anyway.
Mostly because it's now legal to GPL derivatives. Ports like ZDoom and GZDoom were in violation before. (And still are because of BUILD code.)
The source was already released out into the open, but under a weird license. Ports like ZDaemon have problems with the inventory system because they're based on versions of ZDoom when the inventory system was still being implemented (1.22 and various betas of 1.23)
Chex Quest is just a straight WAD replacement for Doom. It's not actually its own game, and requires no extra coding to support.
They do, but it wasn't technically legal to redistribute their code under the GPL. ZDoom still has this problem with Ken Silverman's BUILD engine, which uses its own license (Randy Heit lifted slope code and uncapped frame rate stuff from it, amongst other things.)