As has been noted, TiVo's (target) market isn't to compete with other PVR suppliers, it's to license PVR tech to the providers. They already do this with AT&T Broadband/cable and DirecTV. There may be others that I don't know of.
Does the slashdot crowd have a new size benchmark for small sizes?
How about how many can fit inside the pysical building of the Library of Congress? Then, for information density, we can even do the Libraries-of-Congress-per-Libraries-of-Congress measurement!
Instead of that USELESS Gb/in^2 measurement that we get sometimes, we can have a drive that holds 2.4e^73 LoC/LoC!
I wouldn't be too surprised if they don't make life any easier. As it is now, the only reason switching a phone from one carrier to another is difficult is the MSL and one-time codes. What guarantees that similar tech won't be in place? I mean, the only reason for these things to be in place now has got to be pressure from the service providers, and that pressure isn't going to be going away any time soon as long as they're using the phones as loss leaders. I fear the new card from Qualcomm will be rather pointless - especially when we already have the SIM standard to work with. (What does the R-UIM do that a SIM cannot? Is it another standard just for the purpose of being another standard? Or does it have additional capabilities, like storage of contact lists et cetera?)
The MSL isn't so much a lock as it is a secret code - once you know it, you can reprogram the phone at will. Granted, this won't work for Joe Sixpack who is afraid to mislead a cell tech over the phone, but for the willing social engineer it's easy enough.
The MSL isn't so much a lock as it is a secret code - once you know it, you can reprogram the phone at will. Granted, this won't work for Joe Sixpack who is afraid to mislead a cell tech over the phone, but for the willing social engineer it's easy enough.
True, I guess my separating the things into separate paragraphs did not really make the distinction. I could have just as easily said GSM instead of CDMA (and been less confusing) but still I think my general idea holds - a phone is a phone, and the network only knows one from another by the ESN (serial number) the phone uses to identify itself with.
Me too. I was under the impression that the only real distinguishing feature between two (let's say) CDMA phones was the the ESN, at least as far as the network itself is concerned.
That's why you can take the SIM from your phone with a dead battery, put it into a friend's phone with lots of juice, and get back on the air with no issues.
The TCPA sez they can't call me, because it's a call for which I bear at least some cost. It's the same reason fax spam is illegal.
That is if I understand it all right, which I may not. Still, the argument that I'm on a cell phone has gotten telemarketers off the phone relatively quickly in the past when I've needed it, only once or twice. Then again, I simultaneously inform them it's a cellular phone -and- that I want to be placed on the do-not-call list.
You go ON and ON arguing that online support should not cost more, then you state the the continued development that is required in an online world is expensive. So...game companies should charge $100/game so they ensure they will not lose money over the life of a game? Or maybe they should just support an online game for a year, then drop the game entirely.
120 gigs or so is currently the sweet spot as far as price per gig, and that's close to top of the line these days...provided you don't care about speed, which is something about which I care very much. The speed of my Atlas 10K3 drive makes it I barely care that it's only 18 GB. I wish I had all my media online sometimes, but then I launch a game and remember why I don't have the extra space...and the launch speed makes things alright.
CP is still around? Spiff. I was never a player that was worth much, but my roomie (one of the amazing Chocobos) and brother (M2M, and/or Myth 2 Max) were both rather active. The latter still is, and has been testing the betas of the ProjectMagma stuff.
I beg to differ - it's all a matter of listening environment. On computer speakers, you're mostly right. It's not so much 1% of the population, though, it's 10% of songs. Many songs compress well, but there are some where compression artifacting is very prominent.
Now, move over to an actual stereo system, and it becomes much more apparent. I have an indie/collection/regional-sampler disc here that someone went though a lot of effort to get professionally pressed. Unfortunately, it's obvious that the source material was most often an MP3 file. I'd guess that the person putting the disc together contacted bands over the Interweb and had them send in songs, since MP3 is "just like a CD," after all.
I defy anyone to listen to that CD without hearing the compression. It really does hurt the experience.
Don't forget that since you can't have multiple AGP cards in a machine, there is a darn good reason to have PCI cards around. Multi-head display adapters alleviate the problem some, but it's still nice to be able to have, say, four displays on one PC.
IBM made quite a few of the first 601 processors in the first-gen Power Macs, too. Motorola and IBM both manufactured basically every generation of PPC chip up until the Motorola-exclusive 74xx line.
As it stands now (and as I understand it now...) Apple gets all current G4s from Motorola while the G3 supply is solely IBM.
the 970 achieves 64bit performance by having 4 on-die 16bit 68040 cpu's and doing hardware instruction translation (in realtime) from ppc to 68000.
I don't know what you're smoking, but the 68040 is a 32-bit chip. Otherwise, yeah, my sources (MacOSRumors and Think Secret, of course) confirm everything you've said.
I know, but I'm one of those sissy GUI lovers, and line editing just isn't my cup of tea.
=)
I'm just being a pissy geek, but the only thing 'cat' has ever edited is the contents of the framebuffer.
What about 'vi index.html'?
As has been noted, TiVo's (target) market isn't to compete with other PVR suppliers, it's to license PVR tech to the providers. They already do this with AT&T Broadband/cable and DirecTV. There may be others that I don't know of.
Does the slashdot crowd have a new size benchmark for small sizes?
How about how many can fit inside the pysical building of the Library of Congress? Then, for information density, we can even do the Libraries-of-Congress-per-Libraries-of-Congress measurement!
Instead of that USELESS Gb/in^2 measurement that we get sometimes, we can have a drive that holds 2.4e^73 LoC/LoC!
I wouldn't be too surprised if they don't make life any easier. As it is now, the only reason switching a phone from one carrier to another is difficult is the MSL and one-time codes. What guarantees that similar tech won't be in place? I mean, the only reason for these things to be in place now has got to be pressure from the service providers, and that pressure isn't going to be going away any time soon as long as they're using the phones as loss leaders. I fear the new card from Qualcomm will be rather pointless - especially when we already have the SIM standard to work with. (What does the R-UIM do that a SIM cannot? Is it another standard just for the purpose of being another standard? Or does it have additional capabilities, like storage of contact lists et cetera?)
Yeah, broke my URL. Forgot to preview, and forgot to populate the URL until a second after I hit "Submit." Forgive me.
See my reply here. =)
The MSL isn't so much a lock as it is a secret code - once you know it, you can reprogram the phone at will. Granted, this won't work for Joe Sixpack who is afraid to mislead a cell tech over the phone, but for the willing social engineer it's easy enough.
See my reply here. =)
The MSL isn't so much a lock as it is a secret code - once you know it, you can reprogram the phone at will. Granted, this won't work for Joe Sixpack who is afraid to mislead a cell tech over the phone, but for the willing social engineer it's easy enough.
True, I guess my separating the things into separate paragraphs did not really make the distinction. I could have just as easily said GSM instead of CDMA (and been less confusing) but still I think my general idea holds - a phone is a phone, and the network only knows one from another by the ESN (serial number) the phone uses to identify itself with.
Here you go:
http://www.bridog.net/cellular/msl.txt
It's semi-evil, not true evil, but still enough to annoy me.
We're not talking area code, we're talking exchange - the /second/ set of three digits in that wonderful ten-digit string we call a phone number.
Me too. I was under the impression that the only real distinguishing feature between two (let's say) CDMA phones was the the ESN, at least as far as the network itself is concerned.
That's why you can take the SIM from your phone with a dead battery, put it into a friend's phone with lots of juice, and get back on the air with no issues.
The TCPA sez they can't call me, because it's a call for which I bear at least some cost. It's the same reason fax spam is illegal.
That is if I understand it all right, which I may not. Still, the argument that I'm on a cell phone has gotten telemarketers off the phone relatively quickly in the past when I've needed it, only once or twice. Then again, I simultaneously inform them it's a cellular phone -and- that I want to be placed on the do-not-call list.
So which side are you on here?
You go ON and ON arguing that online support should not cost more, then you state the the continued development that is required in an online world is expensive. So...game companies should charge $100/game so they ensure they will not lose money over the life of a game? Or maybe they should just support an online game for a year, then drop the game entirely.
120 gigs or so is currently the sweet spot as far as price per gig, and that's close to top of the line these days. ..provided you don't care about speed, which is something about which I care very much. The speed of my Atlas 10K3 drive makes it I barely care that it's only 18 GB. I wish I had all my media online sometimes, but then I launch a game and remember why I don't have the extra space...and the launch speed makes things alright.
CP is still around? Spiff. I was never a player that was worth much, but my roomie (one of the amazing Chocobos) and brother (M2M, and/or Myth 2 Max) were both rather active. The latter still is, and has been testing the betas of the ProjectMagma stuff.
I beg to differ - it's all a matter of listening environment. On computer speakers, you're mostly right. It's not so much 1% of the population, though, it's 10% of songs. Many songs compress well, but there are some where compression artifacting is very prominent.
Now, move over to an actual stereo system, and it becomes much more apparent. I have an indie/collection/regional-sampler disc here that someone went though a lot of effort to get professionally pressed. Unfortunately, it's obvious that the source material was most often an MP3 file. I'd guess that the person putting the disc together contacted bands over the Interweb and had them send in songs, since MP3 is "just like a CD," after all.
I defy anyone to listen to that CD without hearing the compression. It really does hurt the experience.
Posting anon because I'm involved in a grid project and want to speak *my* mind instead of having to act as a responsible member of the team.
I'd say I know who you are, but you use both more profanity and punctuation than the person I'm thinking of. So...hi.
I'm actually kinda impressed, becasuse you didn't get modded down as a troll even though /. has been relatively pro-Apple lately.
"I am the master of the clit!" "No one rules the clit like me!"
-Jay
Don't forget that since you can't have multiple AGP cards in a machine, there is a darn good reason to have PCI cards around. Multi-head display adapters alleviate the problem some, but it's still nice to be able to have, say, four displays on one PC.
IBM made quite a few of the first 601 processors in the first-gen Power Macs, too. Motorola and IBM both manufactured basically every generation of PPC chip up until the Motorola-exclusive 74xx line.
As it stands now (and as I understand it now...) Apple gets all current G4s from Motorola while the G3 supply is solely IBM.
the 970 achieves 64bit performance by having 4 on-die 16bit 68040 cpu's and doing hardware instruction translation (in realtime) from ppc to 68000.
I don't know what you're smoking, but the 68040 is a 32-bit chip. Otherwise, yeah, my sources (MacOSRumors and Think Secret, of course) confirm everything you've said.
It was actually much faster, what killed emulation on the early Power Macintosh was the context switching.
As the OS was slowly converted from 680x0 code to PPC, the real speed advantage was because fewer context siwtches were needed.
... hear the bootup sequence results being SPOKEN out of the onboard sound card!
Sun Netra units have that feature as well, or at least the machine we had at our old workplace did. It didn't really sound all that bad, either.
The Netras weren't focused on the "racks and racks of servers" market, but I can just imagine the chorus you'd hear when booting a bank of them...
Hell, try it in Mozilla to get an even better page...