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EA, Eidos Have No Plans for Xbox Live

News for nerds writes "Eidos, maker of Tomb Raider, said it doesn't plan to make games for Xbox Live because Microsoft controls the system and manages subscriptions itself, leaving no incentive for a publisher to collaborate. Sony's approach is to sell just the equipment needed to connect to other's services, such as those run by game makers. Electronics Arts, which makes titles such as 2002 FIFA World Cup and NHL 2003 for the Xbox console, is also reluctant to join Microsoft's system, while supporting GameCube."

323 comments

  1. Yeah, and Alderan had no plans to blow up by Anonymous Coward · · Score: 5, Funny

    Until the evil Empire made it. Give it time, give it time...

    1. Re:Yeah, and Alderan had no plans to blow up by IrvineHosting · · Score: 1

      Yes, and according to xbox.net, Microsoft is going to conquer the rest of the known universe with Xbox2.

      According to the article, they will produce all hardware, graphics chip and cpu, thereby turning on their allied friends nvidia and intel. Guess we now know the answer to whether or not there's "intel inside" the death star!

    2. Re:Yeah, and Alderan had no plans to blow up by C0LDFusion · · Score: 1

      If Microsoft's approach to Software coding will be any indication of how it'll do in designing a 100% Microsoft Hardware console... I see headlines of "Kid burned to death in XBox2 fire". It'd be the first computer hardware with a surgeon general's warning. "SURGEON GENERALS WARNING: Use of XBox2 while CPU is powered is linked to cancer. Air used by XBox CPU is teratogenic (may cause birth defects). Keep away from small children, pregnant women, the elderly and anyone with a heart condition"

      Imagine, not only that, but how DRM-riddled XBox2 will be.

      --
      Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
  2. Without EA and Eidos by j-b0y · · Score: 3, Funny

    It's more Xbox Living Dead than Xbox Live

    --
    Please remain calm, there is no reason to pani... wait, where are you all going?
    1. Re:Without EA and Eidos by 1nsane0ne · · Score: 1

      Actually with publishers such as Sega and Microsoft (Halo 2 anyone?) behind it it's doing quite well. Sega's online sports games are done very well and most places around here have already sold out of pre orders for Halo 2, a game thats coming out at the end of summer. I'd say it's anything but dead.

    2. Re:Without EA and Eidos by JDWTopGuy · · Score: 1

      IIRC, Tomb Raider games never were multiplayer anyway. What multiplayer games does Eidos make?

      --
      Ron Paul 2012
  3. If I were MS, I'd sell Live at cost by Anonymous Coward · · Score: 0

    Don't try and make a profit from it. Just get people to use it. The more people that use it, the more games people will play that use it. And the more people playing means more people buying the titles, and the game publishers and MS both like that.

    1. Re:If I were MS, I'd sell Live at cost by Anonymous Coward · · Score: 0

      Don't try and make a profit from it. Just get people to use it.

      Yeah! And then once doing that has ruined all your serious competitors, you jack the price way up and all the mindless game-addicted n00bs will pay! It will be like Windows all over again!

    2. Re:If I were MS, I'd sell Live at cost by Anonymous Coward · · Score: 1, Insightful

      With any technology that relies on the number of users (IM, multiplayer gaming), you have to build up a critical mass somehow.

  4. so microsoft by bumby · · Score: 0, Troll

    This is so microsoft :-P Can't they for once get those bigbrother eyes of the ground. I hope more follows Eidos example here. Not that I have anything against microsoft *crosses fingers and whistles*, but I happen to like sony :)

    --
    Hey! That's my sig you're smoking there!
    1. Re:so microsoft by bumby · · Score: 0

      i use linus becus im a hax0r, M$ sux 2 hax0r with. do you know where i can get netbus 4 linus?

      My "anti-Microsoft conspiracy" is not worse then your anti-anti-microsoft-people conspiracy. I hope I made you day now ;)

      Do me a favor: Make yourself a cold drink, and get out in the sun and relax for a minute.

      --
      Hey! That's my sig you're smoking there!
  5. EA/Eidos reluctance... by Kirin3 · · Score: 1

    It seems finally the beast of burden has reared its ugly head on MS's 'damned' policies. Finally we can put a self- in front of it.

    That said, anything that overall gives customers less free choice is something we should all have concern over. Maybe MS might realise this someday... ;)

    1. Re:EA/Eidos reluctance... by Anonymous Coward · · Score: 1, Interesting

      Good. I'm glad that someone fiinally told MS to "shove it!"

      I was planning on seeing EA do this for a long time. Early reports showed how they just weren't content with the Live service. Of course, MS has never been one to compromise with its partners.

      Ultimately, having EA just might have saved SEGA and the Dreamcast. People don't realize it, but EA is Square's publisher, and we all know how obsessed faboys are with Square.

    2. Re:EA/Eidos reluctance... by Babbster · · Score: 2, Interesting
      And Tecmo is Team Ninja's publisher, yet that development team still has no plans to do any PS2 or Gamecube games. Square's decision to stick with PS2 has zero to do with EA and everything to do with the PS2's superior market penetration.

      The reason EA isn't "content with the Live service" is that they know their own service wouldn't offer anything worthy of paying extra for over and above the cost of Xbox Live. How much extra functionality do PS2 Madden players get over Xbox NFL 2k3 players?

      If EA thinks that they're going to make truckloads of money by charging extra for their matchmaking services on the PS2 (which is the only logical reason not to do Xbox Live games besides the fact that dial-up is unavailable on XBL), more power to them. I think they're probably wrong, but they're welcome to try.

  6. Distributors by Loosewire · · Score: 2, Informative

    Theyre the distributors of tomb raider - core design made it

    --
    Slashdot - The one stop shop for procrastination
    1. Re:Distributors by AltaMannen · · Score: 1

      They are also publishers which means they have a lot of say in the direction of the title, such as making the player female in tomb raider for example...

  7. It's a catch-22... by Dragoon412 · · Score: 5, Interesting

    ...for consumers, I mean.

    The Xbox is the console in most need of some sort of killer-ap (if you'll be so kind as to excuse the dot-bomb era expression). Gamecube and Playstation both have great developers, good franchises, and a decent selection of games, and what's the Xbox have? Halo? Sure, it was a decent shooter by console standards. Phantasy Star Online? It's been delayed 5 consecutive times, beginning in November of last year, and is supposedly due out in April.

    The problem is that if game developers are disuaded from producing games by Microsoft's control of Xbox, it's bad for the consumers; we won't get any decent games made for the system. But on the other hand, I actually like what Microsoft's done with Xbox Live; every game has voice, and they all seem to have a unified (if someone spartan) interface. From a gamer's prospective, Live is a good thing; certainly better than Sony and Nintendo's feeble online offerings.

    Xbox Live has a ton of potential. It's a shame Microsoft can't strike a deal with some of these developers to bring their games to Live. ...then again, I wouldn't exactly consider EA a _good_ developer.

    1. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      "Phantasy Star Online? It's been delayed 5 consecutive times, beginning in November of last year, and is supposedly due out in April."

      "From a gamer's prospective, Live is a good thing; certainly better than Sony and Nintendo's feeble online offerings."

      Yeah, there is only one game Nintendo has that uses the broadband adapter is Phantasy Star Online. :)

    2. Re:It's a catch-22... by quandrum · · Score: 2, Insightful
      then again, I wouldn't exactly consider EA a _good_ developer.

      Say what you will about the quality of EA's games... They publish 1 out of every 4 made!!!! I doubt microsoft can make it in the long run without them.

    3. Re:It's a catch-22... by dabootsie · · Score: 2, Funny

      if you'll be so kind as to excuse the dot-bomb era expression

      I can excuse "killer-ap" (it's "killer app", by the way), but I can't excuse your use of the expression "dot-bomb era". Don't ever use it again.

    4. Re:It's a catch-22... by CaseyB · · Score: 1

      Furthermore, it's not even a late-90s expression to start with. I remember using it long before the internet.

    5. Re:It's a catch-22... by gid-goo · · Score: 2, Informative

      EA might not be a great company to work for (I've heard they don't give royalties to employees) or whatever. But they have the #1 sports titles. Madden is an unstoppable sports behemoth right now (and has been for years). Sony hasn't been able to make a decent competitive football title since the ps1. Without EA Microsoft isn't going anywhere.

    6. Re:It's a catch-22... by orange_6 · · Score: 1

      They publish 1 out of every 4 made!!!! I doubt microsoft can make it in the long run without them.

      Quantity doesn't always mean quality.

      Later
      Josh

    7. Re:It's a catch-22... by Surlyboi · · Score: 2, Insightful


      Quantity doesn't always mean quality.


      Funny, I've been saying that about Microsoft
      products for years every time one of you turfers
      brings up the 95% marketshare thing...

      I guess that rule doesn't apply to MS, huh?

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    8. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      Holy cow you're smelly. Go back to compiling your kernel. Does your soundcard work yet?

    9. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      I left Slashdot a year ago. I haven't had a need to post until now.

      You have absolutely no idea what you are talking about.

      Out of the following, tell me which one *aren't* killer apps:

      1.) Panzer Dragoon Orta
      2.) The best version of Splinter Cell on a console (assuming you don't want to spend 2 grand on a PC).
      3.) MechAssault, quite possible the funnest "non-Quakian" online shoot-em-up ever.
      4.) The only place you'll find JSRF (not everyone's top pick, but one of mine).
      5.) A ton of cool extra stuff, like the ability to change the soundtracks in games, never needing to buy a memory card, being able to hack the box to use as a PC, etc.

      The problem with you people, particularly those who make stupid statements like yourself, is that you've never PLAYED the Xbox. Try playing, try owning it, then come back to me.

    10. Re:It's a catch-22... by Babbster · · Score: 1

      The first use of the expression "killer app" that I recall was in reference to Visicalc on the Apple II.

    11. Re:It's a catch-22... by fatgraham · · Score: 1

      Quantity doesn't always mean quality.
      And quality doesnt always mean success.

    12. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      Way to read the page in his link and make a weak try for karma.

      Bitch.

    13. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      Quantity doesn't always mean quality.

      You say that like you believe the critical mass of console gamers actually go for quality over brands and hype.
      There's a reason why EA can spitshine and repackage the same sports games year after year and make a killing.

    14. Re:It's a catch-22... by dabootsie · · Score: 1

      1.) Panzer Dragoon Orta

      Didn't like it, can't see what the big deal is.

      2.) The best version of Splinter Cell on a console (assuming you don't want to spend 2 grand on a PC).

      Sorry, it's the PC version or bust for me. It's ass on a console in comparison.

      3.) MechAssault, quite possible the funnest "non-Quakian" online shoot-em-up ever.

      The startup sequence gets old fast, and Heavy Gear II has had the fast-paced giant robot combat thing down pat for years.

      4.) The only place you'll find JSRF (not everyone's top pick, but one of mine).

      You're right. Definitely not my top pick.

      5.) A ton of cool extra stuff, like the ability to change the soundtracks in games, never needing to buy a memory card, being able to hack the box to use as a PC, etc.

      I've never really had a pressing need to change a game's BGM over to some Steppenwolf.
      Try bringing your saves to your friend's place (Though I'll admit that this isn't much of a shortcoming if you have no friends). Hell, try bringing your console to a friend's place. Better have a winch handy.
      Also, I've already got a PC. Consoles make really shitty PCs at an inefficient price.

      0 of those 5 things constitute "killer apps" to me. The problem with you people, particularly those who make stupid statements like yourself, is that you assume everyone has the SAME tastes as you. Try leaving slashdot for real this time, you arrogant twat.

    15. Re:It's a catch-22... by Babbster · · Score: 1

      Actually, I didn't read the link, so I'll apologize for that. I neither need nor want karma, so I'll reset that message back to 1.

    16. Re:It's a catch-22... by Babbster · · Score: 1

      Never mind. I thought the "edit" function when you look at your most recent posts was a way to take off the automatic +1 bonus on a particular bonus. In any case, my comment about Visicalc was taken directly from my memory having been a computer nerd since my Vic-20. :)

    17. Re:It's a catch-22... by the_timsp · · Score: 1

      It's nice to see that you have a clue what you are posting about and aren't an arrogant twat, yourself.

      3.) MechAssault, quite possible the funnest "non-Quakian" online shoot-em-up ever.

      The startup sequence gets old fast, and Heavy Gear II has had the fast-paced giant robot combat thing down pat for years.


      I think you are confusing MechAssault and Steel Batallion. SB is the mech Sim witht e complex Mech start-up routine. MA is a standard mech/shooter... The only mech/shooter with full-time voice comms built-in.

      #4, It's not your top pick, but it is other's. Can a killer app still be a killer app if not everyone like it? YES! A killer app is anything that is ground-breaking or incredible. As such, I could easily see something be branded a 'killer app' and still have people who don't like it (due to taste.)

      5.) A ton of cool extra stuff, like the ability to change the soundtracks in games, never needing to buy a memory card, being able to hack the box to use as a PC, etc.

      I've never really had a pressing need to change a game's BGM over to some Steppenwolf.
      Try bringing your saves to your friend's place (Though I'll admit that this isn't much of a shortcoming if you have no friends). Hell, try bringing your console to a friend's place. Better have a winch handy.
      Also, I've already got a PC. Consoles make really shitty PCs at an inefficient price.


      Sarcastic much? There are many games where I like the ability to use my own soundtrack, so ti is a bonus for me.
      Bringing a save game to a friend's house? Well, it's now obvious that you have never owned or used an Xbox for more than a few minutes. Those big holes on the top of the controler are for options. You can plug a voice communicator in to those ports, but also memory cards. If you plug in a memory card and go into the Xbox Dash, it is very simple to copy savegames to and from the hard disk and memory card.
      As for your comments about the alledged size of the Xbox? The Xbox may weigh more than the GC or PS2, but neither of them have hard disks. The Xbox, though, still weighs less than half as mch as the average PC and I know many people who do not hesitate to bring their PC over to a friend's house for a LAN party.
      I agree with you about the price and efficiency of using a console as a PC, but hey, if you are limitted in space and demand for a PC, a combo console/pc would be a godsend.

      0 of those 5 things constitute "killer apps" to me. The problem with you people, particularly those who make stupid statements like yourself, is that you assume everyone has the SAME tastes as you. Try leaving slashdot for real this time, you arrogant twat.

      Well, from your replies, it is evident that you haven't played most of the games in question or used the hardware in question, so, instead of making stupid statements, you make false statements that make _YOU_ look like an arrogant twat.

      T.

    18. Re:It's a catch-22... by Anonymous Coward · · Score: 0

      Nah, I've been too busy pimping your mom.

  8. Don't be so quick to say that by Raul654 · · Score: 4, Insightful

    Unlimited funding (or nearly so) does have a way of keeping unsuccessful buisness ventures alive.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Don't be so quick to say that by j-b0y · · Score: 4, Interesting

      EA's sports titles are highly visible and successful; I think Microsoft was counting on leveraging those brands to make Xbox Live a success and recoup some cash. Losing the multi-player angle is a big loss to Microsoft.



      Eidos isn't such a big loss, but it all adds to the FUD surrounding Xbox Live.



      Which is ironic, really, considering the FUDee.

      --
      Please remain calm, there is no reason to pani... wait, where are you all going?
    2. Re:Don't be so quick to say that by Raul654 · · Score: 2, Insightful

      Which is ironic, really, considering the FUDee.


      Who would that be? The game buying public?

      --


      To make laws that man cannot, and will not obey, serves to bring all law into contempt.
      --E.C. Stanton
    3. Re:Don't be so quick to say that by RoLi · · Score: 4, Insightful
      XBox' problem is that it can't support itself, that means because of the braindead x86-nVidia architecture, it will die a quick painless death the moment Microsoft stops spending a billion/year on it.

      The PS2 architecture is optimized for gaming and much more efficient at it. - And it can also be put on one single chip. On the other side, XBox' architecture might win in terms of raw performance because it's 2 years newer, but a x86-architecture will never be able to put out a competitive console at the same price as a more optimized architecture.

      In a few years, Sony will bring out the PS3 and Microsoft will have no chance to put out anything comparable at the same time at a competitive price. Either they wait 2 years again and lose a little, or they put out a x86-monster at the same time and lose a lot.

    4. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      Yeah, and meanwhile, the Nintendo console of the day (that will go ignored by under-the-hood geeks and acclaimed by actual GAMERS) will just continue to be the exclusive home of some of the most fun games around. Nintendo will, contrary to what the majority of the slashdot populace will evermore contend, continue to keep track with current technology, but only as far as practical GAME development is concerned.

      But when have game system "wars" ever been about games, right? It's all about number-crunching, isn't it? Yeah, right.

    5. Re:Don't be so quick to say that by tshak · · Score: 2, Insightful

      Unlimited funding (or nearly so) does have a way of keeping unsuccessful buisness ventures alive.


      This is an intellectually dishonest statement for the following reasons:

      A) $2B allocated (not spent) over a period of at least 2 years is not a lot of funding to break into the console business (or in any saturated market). Heck, Sony invested over $1B in chip manufacturing alone for the PS2 - a cost that MS doesn't even incur because they buy chips from Intel.

      B) Nobody can determine if the XBOX is an unsuccessful business venture this early in the game. Wait until about a year after their next-gen console comes out and only then can we start to see if the long term investment in this sector paid off.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    6. Re:Don't be so quick to say that by 1nsane0ne · · Score: 1

      I suggest you take a look at screen shots from games that have been optimized for the xbox and are also on ps2. Splinter Cell came out on ps2 months after it came out on the xbox and on the ps2 it simply can't compete graphically. In some sections they even had to re design bits and peices of levels for them to work on the ps2. As far as the ps3 and microsoft not being able to compete you may have a point. However as long as microsoft wants to back the xbox they will lose as much money as it takes to stay competitive.

    7. Re:Don't be so quick to say that by RoLi · · Score: 3, Insightful
      You are comparing apples to oranges - or a 1-year old product sold at 100$ loss with a 3-year old, profitable product.

      While there is no doubt that because of brute force (read: mucho MHz - These clockcycles just weren't possible when the PS2 was put out.) XBox can beat the PS2 at the benchmarks, it has a lot of weaknesses: Skipping, overheating and above all a much higher production price.

      I repeat: Just like when the PS2 was released, a comparable x86-based console was unthinkable, when the PS3 will be released, MS will have no comparable console at hand.

    8. Re:Don't be so quick to say that by truenoir · · Score: 5, Insightful

      Gamers happily playing MGS2, GT3, GTA3, GGXX, VF4, Tekken, Halo, FFX, XenoSaga, Dark Cloud, Splinter Cell, or any of the other hit games for PS2 and Xbox would probably be inclined to disagree with you. Having worked in the software retail field, I can say that PS2 and XBox tend to have at least one hit a month. Usually several. Sure, there's crap too, but so is most of the Gamecube library (that or ports from other systems). Most of what the GC gets that's good are remakes of older games, or solid ports from PS2/Xbox. That's not to say they're not good...but seriously, A+ original titles for that system have been somewhat few and far between. Nintendo has always chosen paths that give it ironclad control over software distribution. They hand you that "good for gamers" line so you don't suspect them. You know where the Playstation even came from? SNES CD. Sony worked with Nintendo on it, but when Nintendo realized that their business deal (which gave Sony profits from CD games) wasn't well though out, they cancelled it. Sony took the work they'd done and came up with the PSX. Even then, Nintendo knew gamers would buy CDs over carts. However that didn't stop them... N64...long lived, but really lost the battle. There's what, a PSX in 2 outta 3 homes in America? Why? Cost. Wanna play FFIX? $39.99. Wanna play Majora's Mask? $69.99 plus a $29.99 memory pack if you don't have it. Oh, and there's no movies or CD sound. Forget about $15-20 greatest hits games. Why use carts? Because nobody but Nintendo can (legally) make them. They're expensive and limited. But they could hand consumers the line that they're "faster access". Right. Don't get me wrong, there were some great games on the system. But Nintendo screwed up royally when they decided not to go with CDs. Gamecube? Sure, elegantly designed CPU (IBM Gekko PowerPC), efficient GPU (albiet with only 3MB of texture memory, less than the N64 wound up having), and...MiniDVDs? Um, why? Ports from other systems have to get things dropped (DVD extras from SSX tricky for example). Anything that fills a typical DVD-9 would take 6 GC discs to port (in theory). So it won't see things like FFX with video intact. Ever. While multi-disc games are somewhat rare on Xbox and PS2, there are already several for GC. The controller, while nice, is not very versatile. Why did Capcom Vs SNK 2 on that platform have "simplified" controls? Because Nintendo apparently didn't consider the 10 year old fighting game genre worth taking into account. True, they kept the controls on the Xbox version, but it was made for the GC. So yeah, the GC is nicely designed for standard OpenGL and PowerPC programming (after the royal programming pain that was the N64). However, it's still using a controlled, limited format to release primarily remakes of Nintendo franchises. But of course, it's the true gamers system, right?

    9. Re:Don't be so quick to say that by truenoir · · Score: 3, Insightful

      Also remember that when the PS2 was released, developers everywhere raised an uproar about the pathetic libraries and documentation provided, hard to optimize architecture, etc. Contrasted to the Xbox using DirectX, and MS helping developers optimize games or the Gamecube using standard OpenGL stuff. Plus that the PS2 scratched games (especially when upright) and has had problems with either the CD or DVD laser burning out. If you don't think it's true, go talk to all the people I talked to when working at Software Etc about how their PS2 problems are just in their head. Or go make my PS2 play the second layer of DVD videos. PS2s also overheat if you let dust clog the vents. The system was redesigned several times in it's first year. The U.S. version differs from the original Japanese version (hard drive is external for that one). The original U.S. release was also tweaked. You can observe that the USB and firewire ports were rearranged (in the first few months). I've also seen things that theorize that Sony simply makes the PS2 profitable with fuzzy math or whatever. Not taking into account development costs like MS does (but this could be only true of the first couple years too). I'm not saying the Xbox is perfect or that the PS2 isn't any good. I own both. I just think that many people are looking at the PS2 in a skewed light becaus they want to put down Microsoft. Sony isn't some nice fluffy company either. They're big, mean, and most of their products are pretty low in quality for the price class. Why doesn't the PS2 have 4 controller ports? $30 multitap anyone? Who deliberately created shortages? Sony and Nintendo have...MS never did. It's all friggin' business and business is war. Including your perception of the other guy.

    10. Re:Don't be so quick to say that by RoLi · · Score: 2, Informative
      Also remember that when the PS2 was released, developers everywhere raised an uproar about the pathetic libraries and documentation provided, hard to optimize architecture, etc.

      Yes, that's the drawback of a truely new architecture.

      You have higher initial costs (hw-development and sw-development including possible redesigns), but you save a lot in the long run. The XBox is the contrary: You have barely any development costs, but you pay a lot in the long run (mostly in terms of too expensive hardware).

      But I tell you that: By now, Sony already paid all the architectural development already.

      XBox is an off-the-shelf design and that is normally used for quick and dirty solutions and low numbers. Just face it: If you want to sell millions of units for half a decade and off-the-shelf design is just wrong and a stupid business decision.

      And I've never said that Sony was a nice company.

    11. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0
      "x86-architecture will never be able to put out a competitive console at the same price as a more optimized architecture."

      x86 is not an elegant solution, but it's dirt cheap thanks to the PC market.

      The Xbox hardware, in particular the unified memory (no AGP bus; w00t) is remarkably specialised for gaming.

    12. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      I'm the AC above.

      "Gamers happily playing MGS2, GT3, GTA3, GGXX, VF4, Tekken, Halo, FFX, XenoSaga, Dark Cloud, Splinter Cell, or any of the other hit games for PS2 and Xbox would probably be inclined to disagree with you."

      Disagree with what? The fact that Nintendo games are only playable on Nintendo consoles? The fact that Nintendo games are consistently the best of their genre? The fact that Nintendo games have a tendency to be the ones that DEFINE and CREATE new genres?

      "Having worked in the software retail field" ....means nothing. Blowhards like The Gord also work in that "field." So do your average Wal-Mart electronics department cashiers and EB/GameStop know-nothing employees.

      "PS2 and XBox tend to have at least one hit a month. Usually several."

      Please name these monthly xbox hits. Bonus points for these "usual several."

      "Sure, there's crap too, but so is most of the Gamecube library (that or ports from other systems)."

      I agree whole-heartedly with your primary point here. All system libraries throughout history are largely composed of garbage. Successful or not, this is to be expected of any console.

      But your parenthesized point about ports raises a question. If a game is multi-platform, can you cite it as the exclusive strength of any one platform that it exists in that system's library? The point is moot, but I say no.

      What matters far more IMO are system exclusives. xbox has Halo....an FPS and therefore a game I could never be interested in. Plus Steel Battalion/Tekki....a game that requires the purchase of a monstrous $200 controller to play. Also DOAXBV....a non-game altogether. And if you are to be believed, there are at least a dozen more "hits" on that system, but I don't know WTF they could possibly be.

      PS2 has all the console RPGs, and Nintendo has....get this....ALL NINTENDO TITLES in their library.

      "Most of what the GC gets that's good are remakes of older games, or solid ports from PS2/Xbox."

      Again, you're wrong. Zelda, Mario, Pikmin, Metroid, etc. are not available for current non-Nintendo consoles. You have neglected Nintendo software in a discussion about Nintendo hardware. You can't do that, because their games are AMAZING.

      You also ignore exclusives from third-parties that either already exist (entire Sonic Adventure series from Sega, entire Resident Evil series from Capcom, Ikaruga from Treasure/Atari) or are coming soon (FF Crystal Chronicles from Square, new MGS game from Konami, and to a certain degree the Capcom 5). To what degree has MS been successful in doing this, compared to Nintendo and Sony?

      "Nintendo has always chosen paths that give it ironclad control over software distribution."

      Agreed.

      "They hand you that `good for gamers' line so you don't suspect them."

      Disagreed. That's been a marketing tool of NOA that's been based 100% in fact on the capabilities of NOJ.

      "You know where the Playstation even came from?"

      Yes I do.

      Your next non-paragraph's-worth jumble of sentences go on to attempt to prove that Nintendo was being greedy in choosing cartridges over CDs. As off-topic as it is, I will disprove this for you.

      Sony chose CDs over cartridges for the right reasons. They are cheaper to produce and can store much more data per dollar than static ROM. But they bit themselves in the ass when it came to the piracy issue. You can easily copy a Playstation game, and the black market for these copies is still strong, 8 years after the system's release.

      Nintendo chose cartridges over CDs...although also for the RIGHT REASONS. Nintendo wasn't just blowing smoke when they claimed that access times were problematic with then-current technology. Many Playstation games are S L O W to load. RPG players know this to some degree, but fighting game players REALLY get the picture here. Even Capcom vs. SNK Pro, a game that came out extremely late in the Playstation's life-cycle (meani

    13. Re:Don't be so quick to say that by truenoir · · Score: 1

      Well, the "truly new" architecture can be good or bad. Sony is really the first to fully pull it off. It's not only that the CPU is different or whatever. The PSX had that and was supposed to be reasonably easy. The PS2 has a multiprocessor system that (to my knowledge) had not previously been successful. The Atari Jaguar and Sega Saturn both had a similar problem. Powerful when you took the time to write for it...but in the end, hard to write for. The difference is that neither of those systems had Sony's clout. Otherwise there were many systems that were not entirely new. SNES was pretty much the same as an Apple IIgs (I think that was the one, they used them to debug the code even). The Genesis used the Z80 and 68000 processors...same as early arcade machines and Macs. The Game Gear is a Sega Master system. The advantage I'd say that MS has with the common interface is that all they need is to slap together a faster x86 system. Since games should already be using DirectX, any future system using DirectX should play all the old games. The only reason the PS2 plays the PSX games is because the old CPU is used on the board (I/O controller I think). Even then, the new abilities were crippled because Sony wanted to sell more PS2 games to pay for the hardware losses at the time. Take a look at Bleem! emulation and see how good the old games could have looked if they rendered them with the new video hardware. Sure, a dedicated system is more efficient in the long run. However, you also have to consider that people have to make games for the thing. The faster they can be working with fully optimized code, the faster you can have excellent titles to show off. Or the faster you can have games that innovate rather than have the developers always simply trying to get the graphics at 30+ fps. It's not all about the system being technically capable. It's also politics and marketing. Look at the Dreamcast. It was very well designed, and at the time of the PS2's release looked in many cases just as good (or close anyway). However, it was Sega. They didn't have the sequels from the PSX games, or the Sony name. People didn't buy them because they were waiting on the PS2. GT3 and MGS2 didn't show up for almost another year after the PS2's launch, FFX for even longer. However, despite the Dreamcast having a pretty solid library at the time, it was largely ignored. It's names and branding that sells these things most of the time. If MS gets some legacy type series on the XBox, they'll succeed anyway, regardless of tech specs. The PSX had the worst specs in general for its generation, but the fact that it was well balanced and easy to program allowed it to win the day. The PS2 could have been practically anything after the success of that. Besides, PS3 might be awesome, but MS (and Nintendo) will simply step up a year later and introduce something better. It's how this industry has gone for, well, ever since it was an industry. Hopefully we'll see some good games as a result...which is the point of it all.

    14. Re:Don't be so quick to say that by truenoir · · Score: 1, Interesting

      They really do have several hits a month. Take the Gamecube library. Throw out anything released on another console. Tends to be that the XBox has the best release if it's multi-console (there are exceptions, MGS2: Substance for example), but it's mostly true. This leaves you with what, 10-15 solid titles? Okay, toss out anything not a remake of an N64 game (or practically a remake). No more Rogue Leader, Wave Race, Mario, etc. So you're left with primarily Nintendo franchise games, which are continuations of older game in some way regardless (with only a few exceptions). SNES is probably my all time favorite system, so I more than recognize that. Nintendo games are Nintendo games. No friggin' DUH!. It doesn't change that Mario Kart has not changed much from when I played it on SNES. Is it any less a solid game? No...but it's also not worth rebuying just to get it slightly prettified from the N64 version. I had a Gamecube (got it launch day, actually). I wound up trading it in because I looked down the release list and couldn't see games that I cared about for at least another year. Why? Because it's just that. Waiting for Nintendo remakes of games you liked before. What you get with other consoles is variety and more releases. Hence while Nintendo might release *one* A-plus title for their console this month (Zelda this month), PS2 or XBox get several. That's not to say that the Nintendo games aren't any good, just that they're few and far between. So in the same time period that the Gamecube gets, say, Metroid...the XBox gets Panzer Dragoon, Splinter Cell, Mechassault, and more. The PS2 gets Wild Arms 3, GTA3: Vice City, Kingdom Hearts, etc. You get multiple great games in different genres. Like you mentioned for your PS2's RPG wave. Will any of those games get to the GC? Didn't think so. Yet you have *four* in the span of a couple months. That's why I can't see why people insist on classifying the Gamecube as the "gamers system". I can see why you'd classify the Dreamcast as such, or the XBox even. Why? Because of the exact things you brought up. Can you name the top 10 XBox games? No. Why? Not because none of them are any good, but because 1.) Variety and 2.) Hardcore games. Stuff like Jet Set Radio on Dreamcast or Panzer Dragoon on the XBox. Not ones that everyone lines up for, but excellent titles nonetheless. The Dreamcast's fighter lineup also would dictate that too. To me, being a hardcore gamer (or movie watcher, anime watcher, etc) usually involves games, movies, etc that not everyone knows about. Nintendo's big titles haven't changed much from the days of the SNES. Everyone knows them. The fact that they're predominantly All Ages doesn't make them obscure. Playing them despite that doesn't make one a "true gamer" in my eyes either. Nintendo games sell like hotcakes, because they *are* good. They're also no less mainstream than Tony Hawk or Metal Gear games. Perhaps more recognized. To me a "true gamer" wouldn't need to rely on previous games in a series to recognize a good game. Or would perhaps be more interested in playing Guilty Gear XX than Smash Brother's Melee (after having played Super Smath Bros.). Perhaps saying that Nintendo's games shouldn't be ignored as "kids stuff" or that the GC shouldn't be ignored as a platform would be more accurate. There are solid games on it. To ignore them because they're cartoony would be foolish. As for piracy, well, again. No friggin' DUH! But there have always been ways around things like that. Excepting the first series of PSXs (and even then it was a trick) people have needed mod chips. With the Dreamcast you had to be able to remove content. Yeah, Nintendo is the hardest to copy still...but at what cost? Are they now allowing companies like EA to have their own manufacturing plants like Sony does? Are game prices down now that it costs them pennies to make them? Yay Nintendo for stopping the pirates (or so we think...could be that if one has a DVD press, a modchip isn't needed). Last I checked the GC was coming in third in most places around the globe. Perhap

    15. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      Microsoft will be in a much better position than Sony with the next generation of consoles, when it comes to hardware.

      The use of DirectX should provide a simple way to offer backwards compatibility and all the components are off the shelf. What DirectX does for cutting development costs is huge too. Microsoft is having success getting some big games strictly because it's the superior platform to develop games on (think Splinter Cell and Blizzards new stealth shooter game due this year).

      The PS2 already has to have a seperate chip to emulate the PS1. What is going to happen with the PS3? I won't even step into the overly complicated architecture they are talking about for the PS3 (cells, etc). The PS2 is already a bear to develop for....and they are looking to make the next one even more complex. Not good.

      It's like Steve Balmer says. Developers, developers, developers....

    16. Re:Don't be so quick to say that by turtle-spin · · Score: 1

      Except the funding wont be unlimited - remember MS's aim with XBOX is to fund it at a large loss for say 5 years to gain enough market share to start ousting Sony and Nintendo, if this fails then I suspect it will be game over. MS needs key partners like EA and Eidos to help give more momentum to this because as shown with other online games (like Counterstrike for example) you get a ground swell of support and then all of a sudden everyone and his dog is going out to buy a copy (and an XBOX).

    17. Re:Don't be so quick to say that by erdna · · Score: 2, Interesting
      Sure, EA's sports titles are big... but I actually think EA is losing the edge in their negotiations with MS on Live support.

      Think about it - EA has always liked being king-maker. They were able to help kill Dreamcast by not supporting it - partly because they didn't get the terms they felt they deserved from Sega. EA's problem here is that MS isn't Sega... $42B in the bank goes a long way to giving breathing room. Meanwhile Xbox Live has proven to be a huge success, racking up significant numbers.

      EA is now faced with multiple challenges:

      * Time isn't in EA's favor here. The more time that passes, the more titles MS can get to fill out weak areas in their portfolio that EA might have filled.
      * They have a $600M sinkhole called EA.com that they need to somehow leverage. This has been such a fiasco that they're pulling it back into the fold so they don't need to display the losses it's incurring. MS doesn't need those servers - never has, never will. EA needs to figure out a way to save face and "leverage" their investment.
      * Live has proven incredibly popular, and numbers keep climbing. They just announced 350k users, and I wouldn't be surprised to see them break half a million by E3, and well over a million by the end of the year. Don't believe me? Just plot their growth, and keep in mind that we're in the slowest part of the season now - Holiday is coming.
      With those numbers, EA cannot afford to ignore the audience - that's $s on the hoof that their stockholders want.
      * Two words: Sims Online. Remember that EA.com sinkhole?

      Yeah, I know I'll be flamed as a MS apologist or fanboy or something... but use your minds a little. There are very good reasons that EA is struggling to do Live - reasons the rest of the industry don't have. So what about Eidos, you ask... well, what about it? Ever think that Sony might not just be sleeping quietly, and may just perhaps be working (read: spending) to lock down partners?

      Enough... just wanted to throw out some things for you all to chew on. Somehow I can already tell the response is going to be yet another "MS/Xbox/Xbox Live" is dead flame.

      AV

    18. Re:Don't be so quick to say that by erdna · · Score: 1
      I repeat: Just like when the PS2 was released, a comparable x86-based console was unthinkable, when the PS3 will be released, MS will have no comparable console at hand.

      This is insightful? Does anyone here seriously believe that MS won't have a sucessor console at the same time as PS3? You're insane.

    19. Re:Don't be so quick to say that by NeMon'ess · · Score: 1

      Sega can step in on the xbox for multiplayer. Sega Sports titles are incredibly close to EA for quality. Sega has the multiplayer experience. Of course Sega would rather own its own servers, but that's true of all companies. The problem with Sony's solution is that gamers have to pay $5 or $10 a month to each company that makes the titles they want to play online. I don't think many people will pay $10 to Sony for Everquest, $5 to EA for Football, $5 to Tecmo for DOA online.

    20. Re:Don't be so quick to say that by j-b0y · · Score: 1

      You're right - but how much money will EA make on Xbox Live, subscription for for subscription, vs an equivalent PS2 version? The problem seems to be that Microsoft wants to use some sort of trickle-down effect to keep publishers happy. EA isn't used to playing that game.

      --
      Please remain calm, there is no reason to pani... wait, where are you all going?
    21. Re:Don't be so quick to say that by RoLi · · Score: 1
      MS might have a superior console 2 years after the PS3 release, but certainly not at the same time.

      Just imagine Microsoft had to put out a console at the PS2-release: A Pentium2-250MHz with a NVidia TNT, or something? Not even remotely comparable to the PS2 - and still more expensive.

      So far I've seen only name-calling from XBox-fanboys, no facts.

    22. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      Same AC.

      You have completely ignored several points made in my last post. Fine, let's ignore them. You steer the converstation and I'll keep us from crashing.

      "They really do have several hits a month."

      You still have not named these monthly hits that are not "remakes" like those of which the GCN supposedly has too many.

      "....Panzer Dragoon, Splinter Cell, Mechassault, and more"

      Where are the rest? The platform exclusives, not multi-platform games like Splinter Cell. Should be easy to name, right? What magical gems hide in those mysterious words, "and more?" Oh wait,

      "Can you name the top 10 XBox games? No. Why? Not because none of them are any good, but because 1.) Variety and 2.) Hardcore games."

      Oh, that solves the problem then. I haven't seen the tremendous line-up of good xbox games because they are too various and too hardcore.

      But then you cite JSR for Dreamcast. That's not quite a current console, but fine. I play my DC plenty too (King of Fighters 98-01, '02 out soon). That implies JSRF for xbox, JSR's sequel. Fine as well; it was different enough from the original and fresh enough to recognize it as a good new game. But Panzer Dragoon Orta? That is a RAIL shooter! Pretty, but it's essentially a dressed-up Panzer Dragoon from the Saturn days, which themselves were dressed-up Space Harrier clones. What were you saying about rehashes again?

      "Nintendo games are Nintendo games. No friggin' DUH!"

      Duh indeed. But then,

      "Nintendo's big titles haven't changed much from the days of the SNES."

      You go on about Mario Kart, as if Mario Kart is a GCN remake of the N64 remake of the SNES original. Uh, wanna check your facts there?

      Fact is, Nintendo's games, even when tracking from sequel to sequel, are most often very different from their predecessors. There are exceptions (Wave Race, 1080 Snowboarding, Mario Kart for GAMEBOY ADVANCE, Mario Sunshine = Mario 64 Part 2), but those are titles which would be classified under genres that very seldomly undergo wide-sweeping changes anyway, by any developer. Look at Metroid Prime....it took the best of the side-scrollers and moved things forward in terms of graphics and play style. Look at the new Zelda, it took elements from the N64 Zeldas and incorporated many stealth elements while implementing a brand new, totally different visual and control engine. Pikmin took RTS in a very strange new direction; Animal Crossing did the same for life simulation games. Are these the fruits of a company mired in stagnation?

      Meanwhile, MS has brought us "Tecmo VolleyTits" and "Capcom Big-Ass Robot Controller Game."

      "The fact that they're predominantly All Ages doesn't make them obscure."

      And obscurity means nothing but low sales. Your point again? Oh yeah, it was that playing obscure title makes one a "true gamer." Well, it doesn't. I own and play hundreds of obscure titles on my PC Engine and Saturn, but that doesn't make me any more of a "true gamer" than my friends who only own PS2s and Gran Turismo, Vice City, etc. What it means is that I have eclectic tastes.

      "Playing them despite that doesn't make one a `true gamer' in my eyes either."

      I don't play games to be classified as someone who plays them to spite any preconception. I play them because they are fun. The fact is, I find Nintendo's games to be THE most fun. Playing games that you find fun, while being able to ignore dumb gimmicks and the mindless rants of hardware geeks is what makes a true gamer IMO. THAT is why I found a problem with RoLi's post. He focused only on what I find to be the problem wiith geek gamers today - the "the best hardware will win" argument. It's a false but often-made assumption.

      "Nintendo games sell like hotcakes, because they *are* good. They're also no less mainstream than Tony Hawk or Metal Gear games."

      Yes. And the problem there is....what again?

      These games you cite are fun. If I have them in my library, do

    23. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      >Sure, EA's sports titles are big... but I actually think EA is losing
      >the edge in their negotiations with MS on Live support.
      >
      >
      What makes you think EA *CARES* about Live? Take a look at the EA Games coming out for the PS2 like Def Jam:Vendetta. EA is *NOT* going to put very many of their eggs in either the Online Gaming Basket or the Xbox period.

    24. Re:Don't be so quick to say that by truenoir · · Score: 1

      My problem isn't so much of one with Nintendo or the Gamecube. I think that it was engineered with some strange restrictions when considering what else is out there, etc. My problem is more when people act as though they are the "enlightened ones" because they own a *video game system*. I've been on too many boards that aren't video game specific where Gamecube owners are practically militant about their system of choice. As if it's some big secret that Nintendo *still* makes good games. Yes, I like *some* of the Gamecube games. Just like I like *some* PS2 games and *some* XBox games. The Gamecube is far from perfect, as are the PS2 and XBox. Nintendo is far from a player oriented perfect company, as are Sony and MS. Those are my points. They're all businesses motivated by sales and money alone. History and technology are indicators of that, which is why I brought them up. They've all made strange decisions, but Nintendo has some of the worst (Virtual Boy? Memory card 51?), probably just because they've been at it the longest (not counting Sega, 3DO or Atari, seeing as how they're out now ^_^) The real thing is... Just because *you* have a favorite doesn't make it the de-facto *true* choice. I personally don't think there is one for the exact reason that you said. "True gamers" play what they find fun regardless (which is why I pointed out obscure games and less popular systems). Regardless of gimmick, popularity, or _system_. I can say with certainty that my brother, who is quite happy with his XBox, would not get much enjoyment out of the exclusive Gamecube library. Yet according to you it has the most fun games. Your original post, which is what I started in on, was written in such a way as to indicate that. Not taking into account personal preferences in games. Not taking into account that technology *can* allow for innovation in games. Simply implying that the Gamecube was the hidden gold of the gaming world. Check out the ratings on IGN or Gamespot. There are plenty of highly rated XBox and PS2 games, even lately. Do you care about them? I know I don't care about the majority of them...but that doesn't make them bad or nonexistent. I agree, Nintendo pushes content over technology. I agree, Nintendo has solid, fun games. I concede, I'll probably be getting a GC again for Metroid and Zelda (this doesn't change that Nintendo failed to release I game I cared about for a year). If that's what you want to hear, put on a big smug grin. What I don't agree with is that the PS2 and XBox libraries are therefore void or somehow lacking. In my opinion, I simply don't care about most games out now, Gamecube included. All the systems have a few games that interest me...and that's it.

    25. Re:Don't be so quick to say that by C0LDFusion · · Score: 1

      I agree. Microsoft Bob is perfect proof of...oh, wait...

      --
      Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
    26. Re:Don't be so quick to say that by Rolman · · Score: 1

      Sorry, but I am a developer and I worked on the Nintendo64 and I know the internal architecture of both N64 and GCN enough to know the technical data you're using as reference is all wrong.

      First of all, the texture memory. There's a huge difference between "texture memory" and the 3MB you're referring to. The GCN has 1MB texture cache and 2MB framebuffer. these are very high performance 3MB of SRAM _ON-CHIP_. The on-chip memory is to speed up the rendering process by having the data close to the chip, similar to the data portion of a CPU's L1 cache. For a comparison, the N64 had a 4KB texture cache on-chip, so the GCN has 256 times more texture cache. The concept of "Texture Memory" is ancient and used in the past on professional workstation video cards.

      Textures use MAIN memory, the GCN has 24MB of high performance 1T-SRAM and 16MB of DRAM, 40MB total. Additionally, it uses S3TC compression technology to bring down the bandwidth and memory usage by factors like 4:1 and 6:1, depending on size, complexity and color depth. There's also a proprietary vertex compression algorithm on hardware, so the GCN has far more than just 10 times the amount of RAM the N64 had.

      Now to the Mini DVDs. You are missing the point when you say 1 DVD-9 = 6 GC discs, GCN has hardware assisted video decoding, and because Nintendo didn't choose DVD's MPEG2 format as the standard, they can use other formats if needed. In contrast, the PS2 has a very specific MPEG2 decoder, so while it could support other video formats, there's no reason to do otherwise because the support is already there, ditto with the Xbox. GCN now has a DivX codec, so a disc could fit more than two hours worth of video. And really, I dare you to find a game that has more than 1.5GB worth of content on the disc (not counting FMVs). Remember everything on the disc is also compressed in several formats to ease memory and bandwidth usage and to speed up loading times. Saying 1.5GB means "it won't see things like FFX with video intact" is just plain ignorant. You don't get FFX's video "intact", you get it encoded to MPEG2 from the original uncompressed video on Square's rendering farms. The only thing you should care about is the video quality, and everybody and their sisters know DivX gives you better quality at lower bitrates than MPEG2.

      About the controller, I too have my gripes, I would've liked a more symmetric controller, like the PS2 one. But don't ever try to criticize the GCN controller when there's the horrible Xbox controller on the market. They changed it even after insisting: "but the focus groups' people said it was excellent!". CVS2 EO option? Ask any real player, nobody uses it on GCN. Get into Xbox Live, and you'll see many high-ranked players use EO _exclusively_.

      The reason behind developers dropping features and making half-assed ports is because of time-to-market issues, not because the GCN has not a strong architecture. Just see what happened when porting Metal Gear Solid 2 to the Xbox. Isn't the Xbox supposedly a better console? Konami making a bad port? Even on Microsoft's money? Impossible!!! </sarcasm>

      Truth is, Nintendo had a problem in getting developers to make multi-platform games that look and play as good (or bad) as they should, because they didn't throw enough money to the problem. They are doing it now with Sega, Namco, Capcom and EA, but having MS as competitors for 2nd place, they should've done it sooner.

      To end this long rant, what you said about proprietary formats is half right. Nintendo controls their software distribution very closely, and in many ways wrong (I agree on the optical vs cart media thing). But that's because it's the only revenue maker they've got. Sony has the Consumer Electronics world in their hands and MS can afford to lose 100 million per month like they're doing and still be around for decades. Never forget Nintendo is the ONLY one making a living purely out of video games, period. Now tell me that's not a "true gamers" company.

      --
      - Otaku no naka no otaku, otaking da!!!
    27. Re:Don't be so quick to say that by linklater · · Score: 1
      From your post I take it you are not a game developer. I'm a games developer working on the PS2 and the XBox and I can tell you that the XBox architecture is much more conducive to games development. How did you come to the conclusion that PS2 architecture is 'optimised for gaming' ?

      Ill-informed. Give me facts next time, not conjecture.

    28. Re:Don't be so quick to say that by SuiteSisterMary · · Score: 1
      XBox is an off-the-shelf design and that is normally used for quick and dirty solutions and low numbers. Just face it: If you want to sell millions of units for half a decade and off-the-shelf design is just wrong and a stupid business decision.

      The Dreamcast was 'off the shelf' parts, too, and it looked better than a lot of PS2 games; mainly because of the hardware AA in the PowerVR2 system. Unfortunately, it tanked as well.

      If there's anything that the Gameboy has taught us, it's that your console's fate rests on how good it's Tetris port is, not how good it looks.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    29. Re:Don't be so quick to say that by scot4875 · · Score: 1

      Dude. Paragraphs. Please.

      --Jeremy

      --
      Jesus was a liberal
    30. Re:Don't be so quick to say that by Xilent1 · · Score: 1

      "And really, I dare you to find a game that has more than 1.5GB worth of content on the disc (not counting FMVs)."

      Fifa 2003. Do I get a prize? ;)

      --
      X-1
    31. Re:Don't be so quick to say that by Anonymous Coward · · Score: 0

      Yow, you replied and I missed it. On with the show.

      "My problem isn't so much of one with Nintendo or the Gamecube."

      You could have fooled me on this. Re-read the thread.

      "I think that it was engineered with some strange restrictions when considering what else is out there, etc."

      Assuming you are talking about the GCN, fair enough. But not everyone wants to pay extra for a cheap, feature-less DVD player (without even a wireless remote control included) when they buy a game system. Likewise, not everyone wants to pay extra for a multitap either. I think Nintendo made just the right trade-offs for all the right reasons. Yes, being as objective as possible, I really think so.

      Even looking at it from a financial point of view, look at it this way: Whereas Sony wants to sell you games, music, and movies, and MS wants to become your living room multimedia portal, Nintendo only wants to sell you games. Nintendo didn't jump in on the DVD gimmick bandwagon like MS did, JUST to increase console sales (while providing a potential means of game piracy, as you'll find with xbox and PS2). They stick to what they know best, which is (not coincidentally) also their only financial interest as far as good business is concerned.

      "My problem is more when people act as though they are the "enlightened ones" because they own a *video game system*."

      I like to think that I have a qualified opinion to wax prosaic on such topics because I own *many* video game systems, and actively play and purchase games for all of them.

      I don't brag about my large collection of games and systems, they're just possessions after all. It sucks to have to DOWNPLAY my games budget when I talk with friends, because people tend to confuse my hobby with obsession. But I definitely leverage my own experiences on all of my consoles whenever I discuss games. And in my experiences, my GameCube is my fourth most endeared console, ranking far higher than the PS2 and especially xbox for FUN GAMES.

      "They're all businesses motivated by sales and money alone."

      Well, businesses exist to make money, sure. But it's PEOPLE who run businesses. Nintendo's software divisions are the most talented in the industry. Ask Miyamoto why he doesn't demand more than a project manager's salary, threatening to go work for Sony or something. Bleh, old story, but you should keep its significance in mind when you make blanket statements like the above.

      To summarize, games can be art. And corporate art can be beautiful too. IMO Nintendo just happens to employ some of the most talented artists I've ever witnessed in this medium, whereas competitors with lesser vision trail behind. A subjective statement, I'm sure.

      "Just because *you* have a favorite doesn't make it the de-facto *true* choice."

      Quote any one sentence in my previous posts where I imposed my preferences on others as fact. Keep in mind that the concept of a "true gamer" was introduced by yourself, and please do try to get around my whimsically obfuscated English.

      "Yet according to you it has the most fun games."

      Let's revisit the section of my initial post that seems to have confused you the most:

      "Yeah, and meanwhile, the Nintendo console of the day (that will go ignored by under-the-hood geeks and acclaimed by actual GAMERS) will just continue to be the exclusive home of some of the most fun games around."

      Okay, try to understand that:

      "actual GAMERS" does not mean "true gamers," and "exclusive home of some of the most fun games around" does not mean "exclusive home to all fun games."

      Whenceforth stems the problem, Sparky?

      "Not taking into account that technology *can* allow for innovation in games."

      To that, I offer (again from my initial post):

      "Nintendo will, contrary to what the majority of the slashdot populace will evermore contend, continue to keep track with current technology, but only as far as practical GAME development is concerned.

    32. Re:Don't be so quick to say that by HellAngel6884 · · Score: 1

      I respect that. GC hasn't a solid hit since Metroid Prime.don't get me wrong, the game was great...but can u name any other games that will make you wanna buy a GC over a PS2 or XBOX? i can't

    33. Re:Don't be so quick to say that by HellAngel6884 · · Score: 1

      I respect that. BUT I DO OWN A PS2, so i got to defend my system. look, i like the XBOX and what you said has some valid points, including the graphics part. but someone once told me: "All SHOw, but no go". meaning you can have the best graphics in the world, but if everything else sucks about the game-why buy it?

    34. Re:Don't be so quick to say that by 1nsane0ne · · Score: 1

      And that is also a very valid point, and is why I only own about 10 xbox games. While there are a bunch of xbox games out there, there are only a few I see as worth buying. And graphics are generally the last thing I look at when thinking about buying a game. Sure they're purty and all but I'd much rather have a game with great gameplay then great graphics. In the end the eye candy is nice, but not worth my fifty bucks. On another note I'm sure the game play ratios are very similar between the xbox and ps2 in regard to good games / crap games, ps2 just has way more games out. And damn how I love xbox live.

  9. I know what Microsoft forgot to do... by AtomicX · · Score: 1, Funny

    they evidently haven't got enough EA staff on their payroll after they took all those senators on board.

  10. Closed system, restricted development? by Anonymous Coward · · Score: 5, Insightful

    The closed shop!
    To me this is the difference (the true difference) between pc and console - only approved developers can publish on the consoles while on the pc anybody can.
    Does this keep the quality levels up? You decide ;)
    Sony know how to encourage developemnt of their online system - make it open!
    An interesting parallel here for me is DRM coming soon to a pc near you! Imagine your windoz box having the same requirements as a console (hardware manufacturer mandated software certs), no coiencidence here that microsoft network=closed, sony=open.....

    1. Re:Closed system, restricted development? by Anonymous Coward · · Score: 1, Interesting

      - Sony know how to encourage developemnt of their
      - online system - make it open!

      Oh really?

      XBOX Live has alot more games now and will have upwards of 10 times as many in the first year. The third party support for XBOX Live is actually alot better than what Sony has got with its open approach.

      Overall, the support for XBOX Live is better than any competitor by quite a bit and when you consider the Playstation 2 has a much bigger userbase than the XBOX, that kind of says something.

      Not to mention, even if these companies like EA and Eidos ain't supporting Microsofts service, they ain't making games for anyone else either. I mean, sure, EA don't put its games on XBOX Live, but besides a couple sports games none of its online stuff (Battlefield 1942, Sims Online, NFS) are on any other console either.

      BTW - The Gamecube, last I checked, doesn't have any online games at all. I think it's cause it's marketed more to kids.

    2. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      It's much more complex than that.

      The design around XBOX Live was for the smaller game shops actually. The people who produce one or two games. Then they don't actually have to set up their own equipment for hosting live games, MS handles it all for them. Sure, big boys like EA have no incentive for that model, so I'm sure Microsoft will come up with a compromise, allowing them to host their own stuff and collecting a higher margin off the subscriptions.

      As for developing the actual games, XBOX, by far, is the easiest platform to develop for. The entry fee is high (25k+) but ALL of the consoles have similar if not greater costs for their kits. In fact, the original playstation kit was 100k each. No manufacturer has any obligation or incentive to produce a free kit.

      When you peel back the layers, you find out that the XBOX is the much more "open" system. As far as a closed system goes. :)

      As for the DRM goes, I love it. Bring it on! The fact that I can use DRM when I send sensitive information out is great! It works both ways, you'll be able to use it in ways you can't even conceive now. Unless you are just against the concept of IP (and you may be there are a lot who are,) there is absolutely no reason to fear DRM. You'll still be able to run Linux on DRM enabled hardware, you'll still be able to play unprotected songs and whatnot.. It's such a non-issue.

    3. Re:Closed system, restricted development? by gid-goo · · Score: 1

      "A couple of sports titles"
      WTF? Those couple of sports titles are the biggest selling console games year after year. Madden is a license to print money. FIFA 2002? NBA Live? Tiger Woods? Not to mention Medal of Honor Frontline, LOTR, Harry Potter... EA is a juggernaut who no console vendor can ignore. MS can't make it without EA.
      XBox live might currently have more games (which I'm not sure about) but they only have 5 or 6 million boxes sold. Compare that to over 50 million PS2s + over a million network adaptors for the PS2. That's in less than a year of selling network adaptors. Plus at this point the PS2 is massively profitable while the XBox will never be at this rate.

    4. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      Madden NFL football is the only game I know of that EA has for the PS2. You listed alot of games but almost none of them have online play.

      Also, the XBOX has Sega's sports games (which I'm actually partial to, cause the sports I like, NBA & NHL, are both better by Sega than EA - IMO).

      Still, while sports games are huge, they aren't big for online gaming (yet). I think they have more of a mainstream appeal. Most online play is shooter type games. That is where the PS2 majorly lacks games. I'll bring my PS2 online once it has a shooter worth playing.

    5. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      Sure, xbox may have the numbers, but seems to me sony arent exactly going out of their way to push their product (at least in the uk).
      Could they be waiting for ps3 and high bb penetration? I personally think so.

    6. Re:Closed system, restricted development? by EditDroid · · Score: 1
      BTW - The Gamecube, last I checked, doesn't have any online games at all. I think it's cause it's marketed more to kids.
      Phantasy Star Online is out on the cube. And the cube demographic consists largely of gamers -- the quality of Nintendo software is outstanding.
    7. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      Methinks you have not yet heard of SOCOM then yet, have you? Silly man.

    8. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      - Phantasy Star Online is out on the cube. And
      - the cube demographic consists largely of
      - gamers -- the quality of Nintendo software is
      - outstanding.

      Yes, that is right. The funny thing is that Nintendo released Phantasy Star without a way to communicate. No keyboards and no voice communication. Kinda weird.

      I have a Gamecube. I love Nintendo games and they do have great quality. That don't change the facts. Their games are mostly targetted for kids.

    9. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      The Console Market pretty much loathes online shooter type games (FPS). The PS2 not really having them certainly hasn't hurt the PS2's marketshare, now has it?

    10. Re:Closed system, restricted development? by Anonymous Coward · · Score: 0

      Their games are mostly targetted for kids.

      The games are mostly targetted for fun and gameplay. It's only the individual that can look at a game and decide "that's meant for kids".

  11. The answer is simple by Anonymous Coward · · Score: 0

    Buy up the companies with the games you want. Bungie. FASA. etc.

  12. Yah, and you know what by Raul654 · · Score: 4, Insightful

    It kinda sucks being distrusted and loathed by every other company in the market, doesn't it? They ruthlessly crushed everyone in the PC world, and now they wonder why no one wants to help them do the same in the console world.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Yah, and you know what by JudgeFurious · · Score: 4, Insightful

      How did that go in the movie "Excalibur" when Merlin was explaining the situation to Uther?

      "You killed the king, you stole his wife, you took his castle...now no one trusts you. You're not the one"

      --
      Appended to the end of comments you post. 120 chars.
    2. Re:Yah, and you know what by TheNetAvenger · · Score: 1

      "Crushed"

      Somehow people forget that Novel Server used to cost $3,000 for a 5 license site, and glorious Wordperfect 5.1 cost over $600 just for a word processor.

      People also forget that the main Unix variants at the time NT was launched cost several thousand dollars for a solid server product.

      Microsoft came to the market with technilogically advanced software for a better price.

      And now people are complaining that Microsoft charges too much and doesn't advance the technology far enough.

      Does anyone else here remember how many years it took Wordperfect to get off the butts to produce an upgraded version of Wordperfect 5.1? They thought they had and market and had no interest in producing a new version for a long time. It wasn't until 'market competition' from Microsoft and Microsoft Word that 'forced' Wordperfect to throw their users a bone and upgrade Wordperfect to even having WYSIWYG inferface. Geesh.

      And this was a couple years after Microsoft was literally begging Wordperfect to produce a new version for Windows that was graphical, by even offering them free development and free development support. Which Wordperfect flat refused because they thought the 5.1 version would hold out for more years than it did.

      I get so tired of the 'stupid' Microsoft bashing. Sure they aren't a perfect company, but they were trying to get software into people's hands 'cheaply' and not screwing them over like Wordperfect, Novell, and Lotus did for years.

  13. It would be easy to write off Xbox Live by EpsCylonB · · Score: 4, Insightful

    It would be easy to write off Xbox Live, but I don't think that would be very wise. By all accounts the Xbox live service is very slick, feature packed and easy to use. If M$ are smart they will see which way the wind is blowing and find a way to offer game publishers incentives (financial or otherwise).

  14. Guess what? by Raul654 · · Score: 2, Interesting

    If they wanted, they could give Xbox-live subscriptions away for free. They have the funding to do it, and I seriously doubt anyone would pay for it without two of the biggest developers out there. So make it free (at least for a while) to encourage them to buy an X-box

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Guess what? by gilesjuk · · Score: 1

      Don't worry, XBox Live 95 XP Professional Server .NET will be much better.

    2. Re:Guess what? by Anonymous Coward · · Score: 0
      "Microsoft WHHHHHHAAAAAAAAAAAAAAAAH"


      It must be spring, the slashdot ditto heads have come to roost.

    3. Re:Guess what? by DeionXxX · · Score: 1

      Hahahaha Two Biggest Developers!!.. Hahaha... Sega 2K serious is far superior to EA sports games, and Eidos... who the hell cares about Tomb Raider Online...

      I agree with one of the posters before when he said that this is stupid because EA and Eidos will not make online games like they say they will. By not supporting Xbox where every sports game HAS TO HAVE Live support, they don't have to code multiplayer in all their games.

    4. Re:Guess what? by tshak · · Score: 2, Insightful

      So make it free...

      Why? The XBox Live is doing incredibly well. XBox Live has a higher subscription rate then any other console's online system. The only reason the volume isn't there (I think they've surpassed 300K users) is because there just aren't that many XBox's to begin with.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:Guess what? by Babbster · · Score: 1
      The fact that Xbox Live has outsold the PS2 network adaptor (the latter of which is being sold at a slightly lower price) seems to be ignored by the MS detractors. It's even more incredible since the PS2 device offers both broadband AND dial-up access which would seem to make it even more appealing to the masses.

      Of course, what it comes down to is the games. Sony has two games that have really sold their device which are SOCOM (broadband only) and EQ Online Adventures (a retread of a games that's getting pretty old and is still in fact available on the PC with a lot more features). Microsoft, on the other hand, has more variety in their online lineup (from FPSs to 2D fighters) and offers a more consistent experience across all their games.

      Nintendo, of course, only has one game (PSO) and has STILL not even announced any more. They're barely worth mentioning in the online area.

      Criticizing Microsoft in terms of Xbox Live is just foolish. It's a better, more successful product than its competitors, and losing two developers (who gives a damn about EIDOS, anyway?) isn't going to kill it.

      Oh yeah, and why is everyone ignoring the subtext of EA's decision not to develop for XBL? Specifically, it seems that they want to provide their own service that they can charge users for on their own, and the real reason they don't want to support Xbox Live is that they know people who are already spending $5/month on XBL aren't going to pay extra just so that they can get a matchmaking service for Madden 2004. After all, Microsoft has provisions in Xbox Live to allow developers to charge extra for online play if they desire but EA knows that what they would offer isn't enough to warrant extra fees.

      Some of you folks have picked the wrong bad guys here. In this particular case, it's [perhaps surprisingly] not Microsoft. Rather, it's EA who wants to rake in more money than what they get from selling the game.

      I've gone a little long here, but it's worth noting that Sony is planning their own Xbox Live-like online service that could launch as early as this coming holiday season. It remains to be seen if they're going to charge monthly/yearly fees for it and which developers will get involved. It will be interesting to see if (and which) developers choose a system where they don't have to deal with putting up servers and keeping track of online users, versus one where they do all the work themselves and possibly charge extra for it (since they clearly can on the PS2).

    6. Re:Guess what? by joshsisk · · Score: 2, Insightful

      Hahahaha Two Biggest Developers

      Are you seriously trying to argue that EA isn't one of the biggest developers in video games? In fact, I believe the are THE biggest development house...

      Hahahaha Two Biggest Developers!!.. Hahaha... Sega 2K serious is far superior to EA sports games

      This may be true. However, EA Sports games outsell Sega Sports games by huge margins.

    7. Re:Guess what? by Rolman · · Score: 1

      That's not entirely possible. Retailers also want their profit margin. You don't get product placement and shelf space if you don't give revenue. And short of Microsoft putting money on retailer's pockets directly, I don't see any way to make it free and penetrate the market as they wanted.

      Xbox Live free inside the Xbox package could be a way, but remember Sega? I bet this approach might be effective, but pretty unpopular with shareholders and analysts because of Seganet's outcome.

      Thing is, MS is making a huge gamble on the Xbox, because it may never be profitable. I wouldn't expect to see further gambles, though that's not out of the question, given MS track record of cornering the competition by any means.

      MS needs something to offset the losses, and Xbox Live is bringing the same profit margins as a successful 1st party game, like Halo. Try to convince MS management to pass off that.

      --
      - Otaku no naka no otaku, otaking da!!!
  15. from the article by ramzak2k · · Score: 1

    "Microsoft should be concerned that a game maker of the size of Electronics Arts doesn't support its initiative"

    (funny,5)

    --

    Siggy Say, Siggy Do
    1. Re:from the article by Anonymous Coward · · Score: 0

      Yes, and ... The US should be concerned that a country of the size of France doesn't support its initiative.

    2. Re:from the article by Anonymous Coward · · Score: 0

      amount of people doesnt mean they are stronger, look at the chinks.

    3. Re:from the article by Anonymous Coward · · Score: 0

      Or India. Or even Russia with its bigger land mass.

  16. EA can go screw by Anonymous Coward · · Score: 5, Funny

    EA wouldn't know a valid online gameplan if it bit them in the ass. These are the people who killed "Ultima Online 2" because they were desperately afraid of hurting the original UO, their accidental cash-cow. These are the people that have driven countless quality game studios into the ground. They managed to bungle their license-to-print-money, "The Sims Online", which even Sierra probably couldn't have fucked up.

    Paraphasing: "To calculate how much cock EA sucks, you'd need one of those hilarious web page counters that keeps spinning and flipping out of control with the numbers appearing to race upward to infinity but really only getting to 999999 before resetting to 000000."

    Meanwhile, Microsoft is by all reports the most developer-friendly game publisher out there, and yet gets no loving from anyone because they're The Evil Empire. Bah.

    1. Re:EA can go screw by Anonymous Coward · · Score: 5, Insightful

      Absolutely. As a game developer that works on all three consoles -- I don't what the hell EA is smoking. Actually, I do know. This has nothing to do with game developers -- it's about game _publishers_. Of course, this isn't the record industry, so /. can make an exception to detesting the assholes that steal all the money.

      EA is just pissed that they're not clever enough to make money off XBL. From a developer's perspective, Xbox blows PS2 and GCN (sic) out of the water. Not having to worry about reinventing the wheel (security, matchmaking, etc...) means more time to focus on making a good game, rather than dealing with Nintendo/Sony's laughable developer support. (Sony's is better than Nintendo, but neither one is even in the same league as MS).

    2. Re:EA can go screw by Bluefirebird · · Score: 1

      I think people should remember that EA is now bigger than Disney. They also make most of official sport games on the market and they always make a PS2 version. If this isn't enough to annoy M$, I don't know what it is. The console market isn't about the best platform, it's about having the best games.

      --

      Fear is the mind-killer.

    3. Re:EA can go screw by happyhippy · · Score: 1

      "means more time to focus on making a good game"

      Then how come theres more games on the PS2 and also more better games on the PS2 then on the Xbox?

      Granted there are plenty more duff games on the PS2 though.

    4. Re:EA can go screw by Anonymous Coward · · Score: 3, Interesting

      You're right (I'm the AC above). There are more good games on PS2. That's the best argument that Sony fanboys can make right now.

      As for why -- there are several reasons. First is that Sony had a significant head start with the PS2, so everybody jumped on the bandwagon and started making games. That much lead time meant lots of games, which meant more PS2 sales, which meant more games, etc...

      Cut to today -- It doesn't take a rocket scientist to figure out that most games are being released for at least two platforms, if not three. From a publishers point of view, asking a developer to do multiple versions generally means an incremental cost for a much larger return. So it's usually worth it. But honestly, when a publisher says "make this game for GCN/PS2/Xbox", you end up spending 90% of your time working on PS2, as it's such an underwpowered, poorly designed piece of crap. It's a hella fun system with the best games, but writing code for it just sucks. The thing spends more time waiting on instruction cache stalls than executing code. So hardly anyone ever gets around to tapping the full power of the Xbox, they have to spend too much time figuring out how to get the PS2 running at all.

      I may sound bitter, but this really is how it works. People on /. moan when someone claims that the Xbox is "better" than the PS2 because of processor speed, saying that Mhz don't tell the whole story. You're right. Clock for clock, the P3 in the Xbox puts the EE to shame.

      So, Xbox mostly gets ports and games which are also coming out for other platforms (there isn't enough install base to usually warrant an exclusive version) and people really don't get to spend time on Xbox "features" these days. I can only hope that changes in the future, because there really is a fountain of potential in that big black box.

    5. Re:EA can go screw by gid-goo · · Score: 2, Interesting

      As a developer the PS2 blows the XBox out of the water because I have over 50 MILLION customers to sell to.
      That being said, I agree that EA and online gaming is like oil and water. They just don't seem to get it. THey have amazing franchises that sell like mad. But they can't seem to let a developer have enough freedom to build a good online game.

    6. Re:EA can go screw by Anonymous Coward · · Score: 1, Funny

      I'm not giving them any loving because I'm afraid they might try to give me some loving right back. From behind.

    7. Re:EA can go screw by Firehawke · · Score: 2, Informative

      Well, I'm an old-timer for this sort of thing. I've been watching the console wars since the early 80s, and if there's anything I've learned, it's that the power of a console doesn't matter nearly as much as the software for it.

      Time after time, weaker systems have won because the games were better. The Atari 2600 beat out Coleco and Intellivision. The NES beat out the SMS. The Super NES beat the Genesis except in sports games. PSX managed to beat Dreamcast.

      As a gamer, I'm loath to trust a company with the track record of Microsoft. Sure, I like the idea of X-box Live-- a cheat-free online environment that the gaming companies are actually willing to support-- but there aren't THAT many killer games for it.

      Your argument that the developers spend more time "trying to figure out how to get the PS2 running at all" is false-- for that to be right would mean they'd have to develop the versions simultaneously and that's almost NEVER true. Take a look at Splinter Cell; there'd been a considerable wait for the PS2 version to even start development and in the end it's nearly as good as the X-box version.

    8. Re:EA can go screw by Than_Not_Then · · Score: 0, Offtopic

      also more better games on the PS2 then on the Xbox?



      That's 'than' not 'then', you oaf!
    9. Re:EA can go screw by Anonymous Coward · · Score: 0

      you are a giant nerd you fucking qwack! drop the whole 'i'm better than you , look i can write correctly' attitude

    10. Re:EA can go screw by ryants · · Score: 2, Informative
      you end up spending 90% of your time working on PS2, as it's such an underwpowered, poorly designed piece of crap. It's a hella fun system with the best games, but writing code for it just sucks.
      I code for the PS2, and I like it just fine. Linux toolchain, gdb, MIPS instructions that you can actually understand, ... what could be better?
      The thing spends more time waiting on instruction cache stalls than executing code.
      Then you have poorly written code. Try using the ICACHE performance counters sometime to find your bottlenecks and FIX THEM.
      --

      Ryan T. Sammartino
      "Ancora imparo"

    11. Re:EA can go screw by Osty · · Score: 1

      EA is just pissed that they're not clever enough to make money off XBL.

      Not quite right. EA could very easily make pantloads of money off of XBox Live. The problem is that they've already reinvented the wheel that XBox Live provides for developers, and are scared that they'll lose more money on that if they move to XBox Live. As well, they don't seem bright enough to design a way for their system to interact nicely with XBox Live. If they could do that, they'd win -- how'd you like to kick PS2 ass in Madden from your XBox Live account?


    12. Re:EA can go screw by Anonymous Coward · · Score: 0

      EA is just pissed that they're not clever enough to make money off XBL

      They still have to wory about the bottom line.

    13. Re:EA can go screw by Anonymous Coward · · Score: 0

      Shove off and learn to write correctly, you lazy, ignorant <noun>!

    14. Re:EA can go screw by zbuffered · · Score: 1

      bottom line == selling games. The previous poster's point was that they are foregoing a perfectly good system because they can't charge for it, or so that they can charge for their own system. They want to re-invent the wheel, and charge you for it, even though you bought your X-Box Live brand 20" Mags just last week, and they sparkle.

      --
      Synergy is your friend
    15. Re:EA can go screw by prockcore · · Score: 1

      These are the people who killed "Ultima Online 2" because they were desperately afraid of hurting the original UO, their accidental cash-cow.

      Um, no.. that was OSI. OSI killed off UO2 *before* it sold out to EA.

    16. Re:EA can go screw by Anonymous Coward · · Score: 0

      You are entirely and completely wrong. OSI ceased existing as an independent entity -years- before UO2 got canned; the Wake that ex-Origin employees held for OSI after UO2 got the axe was a symbolic thing, not representative of the current state of the business.

      EA killed UO2 because they didn't want it competing with the original UO. This is a fact. Period. Sorry if you don't like it.

    17. Re:EA can go screw by Allison+Geode · · Score: 0

      xbox live should be quite appealing to developers: if something screws up in network play, microsoft has to take the credit for it, and the developer/publisher get to point the finger and tell the consumers that "its not our fault, go ask daddy microsoft to fix it."

    18. Re:EA can go screw by Anonymous Coward · · Score: 0

      You said "hella", destroying any credibility you might have had, and proving yourself to be a complete jackass.

    19. Re:EA can go screw by Anonymous Coward · · Score: 0

      Seconded.

      I'm a game developer and a die-hard Nintendo fan, yet the development tools for the Xbox are the best I've seen by a long way. All of your Xbox Development Kits are viewable by just clicking on "Xbox Neighbourhood" on your desktop, you're given tools for everything from screen captures, movie captures, profiling, playing with game data while the game is active, you name it.

      The reason why this is so good is because MS dedicate an entire team to just making the XDK (Xbox Development Kit), and they release a new version every month without fail. Every month there's always some new tool, or upgraded support for something, or a new addin that saves you programming something.

      Compare this to other console manufacturers, where you have to buy third-party tools just for the 'luxury' of being able to run a new version of your game without burning a CD.

  17. A benefit of paying $50 for a game...... by scottp · · Score: 5, Insightful

    should be the ability of playing online without any additional cost. IMO it should be left for the makers of the game to charge so they can keep making great games we all love to play. How much of the M$ XBOX tax do game makers receive? That's why I've never gotten an XBOX, because I can play Madden 2003, Tony Hawk 4 online on the PS2 for free.

    1. Re:A benefit of paying $50 for a game...... by Anonymous Coward · · Score: 0

      You can play xbox games online for free with xbconnect - a software that makes your pc as a mediator between the network and the xbox console.

      It works perfectly and even is APPROVED by microsoft! I use it all the time, and have no plans to pay the microsoft-live-tax.

    2. Re:A benefit of paying $50 for a game...... by DeionXxX · · Score: 1

      Hahahah go play Everquest Online for Free once you have BOUGHT THE GAME? I made a $50 investment into Xbox Live and now every game that comes out that has Xbox Live support is FREE TO PLAY... Not only that but Online + Harddrive = Updates and New Maps.. like in Mech Assault where we're getting more mechs and maps and even different game types. Good luck trying to do that with a PS2.

    3. Re:A benefit of paying $50 for a game...... by Anonymous Coward · · Score: 0

      Yup, an excellent way to play Halo online if you got a broadband connection. A fun way to kill hours at a time with an excellent multiplayer FPS game.

      This also goes with other system link games like Serious Sam, TimeSplitters 2, MechAssault, Tony Hawk 2-4, and Unreal Championship.

    4. Re:A benefit of paying $50 for a game...... by Troed · · Score: 1
      I made a $50 investment into Xbox Live and now every game that comes out that has Xbox Live support is FREE TO PLAY...


      Umm .. no.


      If you really believe that - boy are you in for a surprise.


    5. Re:A benefit of paying $50 for a game...... by zerocool^ · · Score: 1

      should be the ability of playing online without any additional cost. IMO it should be left for the makers of the game to charge so they can keep making great games we all love to play.

      I agree, however simple economics dictate otherwise. A one time purchase of a game for $50 (which, whatever, is somewhat reasonable) does not cover the ongoing cost of bandwidth and support. Same reason why people can't sell "lifetime of dial up internet for one price" or "lifetime webhosting, just pay $200 up front".

      The longer the game is around, the further you go from recouperating the sunk costs, such that with infinite time, the game becomes infinately expensive for the company, yet it only has a fixed cost of $50 for the consumer.

      There are only a couple of options here: the Everquest model (basically give the game away for free, but require subscription to play), the warcraft model (offer what I just claimed was impossible), or the FPS model (sell the game, let the loyal fans set up servers).

      I honestly don't know how blizard doesn't charge for battlenet. I have no idea what lets them do that. They still support games of warcraft 2 and starcraft. WC2 came out IN 1995/6!!! They can't still be making money on it, which means anytime someone logs onto battle.net to play WC2, they lose money in bandwidth.

      --
      sig?
    6. Re:A benefit of paying $50 for a game...... by DeionXxX · · Score: 1

      Okay... MOST games will be free to play... I don't expect MMORPGs to be Free.. you pay for the new content in them..

      But I do have a free matchmaking, voice support, updates for most of the games... thats more than PS2 since it lacks hardware to do a lot of what I just said.

    7. Re:A benefit of paying $50 for a game...... by Anonymous Coward · · Score: 0

      Everquest costs just as much up front as any other game. It's not free, or even close to.

    8. Re:A benefit of paying $50 for a game...... by Juanvaldes · · Score: 1

      In 99 they rereleased WC2 bnet edition. THAT is when you could play WC2 on bnet, and they got paid for the same game again.

    9. Re:A benefit of paying $50 for a game...... by Troed · · Score: 1
      Neither the PS2 nor the GC lacks any hardware to do any of those things. Maybe you should read up on what companies like SEGA and Gamespy are offering developers for other consoles? :)


      All those XboxLive things are done in software, and can be done on the other two consoles as well. The difference is that the developers have a CHOICE on the PS2 and GC - on the Xbox they MUST use what Microsoft offers.


      There are and will be totally free online-games on the PS2 and GC. No monthly fee, no "XboxLive" fee. You do know that most of the games on XboxLive are hosted by other players? Yeah that's right. You're paying Microsoft for the privilige of having someone on DSL host a game for you ..


      On the other hand - maybe you're just an Xbox-fanboy. If so, don't bother replying.

  18. PS2 addapter good by the_2nd_coming · · Score: 1

    you get 56k and ethernet in one attatchment....what is with the game cube, they don't even offer ethernet, how the hell are you gonna play a game over 56k? (i mean I know you can but eh..)

    --



    I am the Alpha and the Omega-3
    1. Re:PS2 addapter good by mdbales · · Score: 2, Informative
      what is with the game cube, they don't even offer ethernet
      they don't, huh?
    2. Re:PS2 addapter good by Anonymous Coward · · Score: 0

      [Nintendo] don't even offer ethernet

      That's what the Broadband Adapter is for. And why should I have to pay for both ethernet and modem when I won't ever use the modem anyway?

    3. Re:PS2 addapter good by the_2nd_coming · · Score: 1

      hmm...I did not see that on their website. cool.

      --



      I am the Alpha and the Omega-3
    4. Re:PS2 addapter good by mdbales · · Score: 1

      Good luck finding it though. It took me over a month to get mine, but it's so worth it to be able to play Phantasy Star Online with other people.

  19. Ramifications by NeoMoose · · Score: 4, Interesting

    This was a known fact as soon as EA cancelled the Xbox version of Battlefield 1942. They didn't go on record saying it or anything, but EA had no other titles in the pipeline for Xbox live.

    It's too bad too, as a developer I find that Xbox Live is by far and away the easiest online platform to develop for among any of the consoles.

    As for Eidos... Tomb Raider Online never sounded very appealling anyways.

    1. Re:Ramifications by DaemonGem · · Score: 0

      "As for Eidos... Tomb Raider Online never sounded very appealling anyways." What! Who wouldn't want a bunch of female clones with two guns each running around shooting the crap out of each other! -Dae

      --
      "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
      j00 4r3 3n73r1ng l337 w0r1d.
    2. Re:Ramifications by NeoMoose · · Score: 1

      I guess if we had the infamous 'nude code' make an appearance then it would be worthwhile.

  20. Sony turns out to be more expensive by ramzak2k · · Score: 4, Insightful

    Well , sony selling out its equipment to connect to game services might make things more ideal for game makers but not consumers.Every time a new game come out we would end up paying a brand new subscription fee.
    X-Boxers would get to play as long as they like with as many games they like for a fixed subscription fee. I think Microsoft has it right here.

    --

    Siggy Say, Siggy Do
    1. Re:Sony turns out to be more expensive by georgep77 · · Score: 5, Informative

      Actually if you read up on XBox-Live there may be a fee of $10/month once your first year is over. Also MS has never ruled out extra fees for future games. So basically there is no "designed in" cost savings over the PS2 online model.

      http://xbox.ign.com/articles/361/361526p1.html

      Extra fees are already being charged (will be charged upon release) of Phantasy Star Online for the XBox.

      http://www.rpgfan.com/news/2002/1655.html

      Cheers,
      _GP_

    2. Re:Sony turns out to be more expensive by tmark · · Score: 1, Funny

      I think Microsoft has it right here.

      Are you sure you're at the right website ?

    3. Re:Sony turns out to be more expensive by Anonymous Coward · · Score: 1

      I don't think they have it right... I think id & valve have it right. I have no subscription fee to play half-life or quake or wolf3 or whatever; I pay once for the game and can play online as much as I want. I'd say that the consoled need to adopt a similar position.

    4. Re:Sony turns out to be more expensive by newbiescum · · Score: 1
      Where do you get this idea? So far besides EverQuest and Final Fantasy XI (only in Japan right now), I don't think there are any other games that require an additional fee. The sports games (EA Sports, Sega) which are probably the most played online game do not require additional fees, and these are probably the most important games that matter to your everyday consumer. FPS and RTS games are the vasty minority of the market looking at the sales charts of GTA, Madden, or Final Fantasy.

      BTW, it was confirmed earlier that PSO for X-Box would have an additional fee on top of X-Box Live, and honestly, I expect every other game that has a persistent world to charge online fees even if they are for X-Box. There's just no way that publishers would make an online world and just let MS rack in the $10 charge to themselves (which is about what is expected for the "fixed" subscription fee). Imagine there are even 2 popular persistent world games, and you have problems on how to divide that "fixed" subscription fee, and the maintaince costs on games like EQ/UO aren't that cheap either.

      You can bet that Star Wars Galaxies will have an additional fee regardless if you play on PC, PS2, or X-Box.

      X-Box Live may be pretty slick in requiring voice communication and also by having the same user ID across games, but don't expect that your $10/month (or whatever MS starts charging in a year) to get you anything more than that. X-Box Live will probably turn out like the online PC gaming market where most games are free with free downloadable content but the persistent world ones cost you some extra change.

    5. Re:Sony turns out to be more expensive by tshak · · Score: 2, Interesting

      You are correct. Certain games that require more resources (eg: MMORPG's) would cost more, but your typical FPS/Racer/etc. type games will probably never incur an extra cost. Furthermore, the XBox live system is still more convenient because you are still logging in to one system with a unified interface accross games, and a unified billing process to make it very easy to manage. I don't want seperate monthly bills from EA, Sony, Capcom, etc.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    6. Re:Sony turns out to be more expensive by DeionXxX · · Score: 2, Interesting

      Unless you count the expense of the Hard Drive and the Broadband adapter... both which are impossible to get for the PS2 (the hard drive is not even out in the US and probably never will be)... that means EA and all PS2 only developers are coding features that only a sliver of the market will use.

      On the Xbox, developers know the consumer has an ethernet card and a harddrive already, so they feel more comfortable coding features that will make use of those even though the consumer might not have XBox live.

      Besides, what do you think a kid is more likely to want to say ... "Hey Mom and Dad, can I have $150+ for an addition to my $200 PS2?" or "Hey Mom & Dad, can I get $10/month to play games online? ... the first year is free."

    7. Re:Sony turns out to be more expensive by Unknown+Relic · · Score: 1

      The $10 a month is far from confirmed. From the faq you linked to:

      "Pricing plans beyond the $49.99 for 12 months hasn't been revealed yet by Microsoft."

      At this point $10 is just speculation, there are absolutely no facts to back up that number. Another possibility which is being publised at least as often as the $5 or $10 a month rumors, is that the subscription would continue to cost $50 per year, the exact same price as the startup kit. Think about it, why would someone pay $120 for a year, when instead they could simply pick up another $50 kit and the year of service that's included? It doesn't make any sense.

    8. Re:Sony turns out to be more expensive by Maxwell · · Score: 1
      but your typical FPS/Racer/etc. type games will probably never incur an extra cost.

      We're talking about MICROSOFT here. Once they have driven the PS2 and Game cube out of business, ALL prices will go UP UP UP.

      1989 Computer $8,000, Microsoft software, $500

      2003 Computer $500, Microsoft software $500

      Once Xbox becomes the 'portal' your looking at $34.95/month and up, just like cable TV.

      Those that don't learn from history are doomed to repeat it...

    9. Re:Sony turns out to be more expensive by hvatum · · Score: 0

      Yes, sony is more expensive today. Like microsoft office I'm sure that xbox live will quickly become more expensive as the other options dissapear. Watch out sony, Microsoft has you in their crosshairs.

      --
      Netbooks, they come with Linux or a $3 copy of Windows. Either way, Microsoft loses.
    10. Re:Sony turns out to be more expensive by Anonymous Coward · · Score: 0

      Those who learn history are doomed to watch the rest of us repeat it.

    11. Re:Sony turns out to be more expensive by Anonymous Coward · · Score: 0
      I would note also that I received a survey from Microsoft (I was also one of the MANY beta testers on XBL) *asking* how much I would be willing to pay for Xbox Live beyond the first year. I tried to make it clear (and hopefully others did as well) that anything over $5 a month would be unacceptable unless they're going to include MMORPGs (at least one free) in the price.

      Here's hoping that their focus groups don't tell them something different.

    12. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      Also, many consoles are purchased by kids under 18 who don't have credit cards or checking accounts.

      Whatever the model, it must be something you can purchase at Wal-Mart to be able to play.

    13. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "1989 Computer $8,000, Microsoft software, $500"

      and then...

      "Those that don't learn from history are doomed to repeat it... "

      Computers didn't cost $8,000 in 1989 so it's quite clear you didn't learn any history.

      BTW, I've been using PC's since 1982. I've yet to see Microsoft prices go upwards. Generally the prices go downwards once Microsoft enters the market, and then they stay at that level.

      So your alternative world in which Microsoft doesn't exist just means higher prices, at least from what I've seen.

    14. Re:Sony turns out to be more expensive by tres · · Score: 1


      Although the actual numbers may be incorrect, the poster is correct in their observation.

      Generally prices go downward whenever there is competition in any marketplace. Since Microsoft's MO has always been innovation through immitation, of course Microsoft has been the impetus for prices to go down in a number of cases. Microsoft imitates the competition just well enough, and lowers the price just enough to take business away from competitors.

      But this is, in general misleading. Because Microsoft's strategy has always been to match the prices of competition, then charge for add-ons, plus packs, professional versions, etc. Microsoft has always made it easy to get onto the treadmill; they know they'll be getting money back via "upgrades" or other add-ons that should have been a part of the system to begin with.

      Why has the price of a top of the line PC gone from $4000 in 1982 to less than a quarter of that today? Why has the PC dramatically improved its performance since 1982? Because there was competition.

      Why, in general, is Microsoft software the same cost that it was when it was originally introduced? Why, in general, has Microsoft software always been so low in quality? Because Microsoft has done everything in its power to stifle competition.

      The only competition that's been able to withstand Microsoft's competition stifling strategy so far has been Open Source. Now that Open Source products are being seen as a viable alternative to Microsoft products, we're finally seeing Microsoft stop the customer gouging that they've become so famous for.

      --
      Notes From Under *nix: blas.phemo.us
    15. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "Although the actual numbers may be incorrect, the poster is correct in their observation."

      Ok, so they just exagerrated a bit, right?

      "But this is, in general misleading."

      You mean misleading like using exagerrated numbers?

      "Because Microsoft's strategy has always been to match the prices of competition, then charge for add-ons, plus packs, professional versions, etc. "

      Oh you meant you were going to mislead us.

    16. Re:Sony turns out to be more expensive by tres · · Score: 1


      Are you trolling, or do you have a point?

      --
      Notes From Under *nix: blas.phemo.us
    17. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "Are you trolling, or do you have a point?"

      I was wondering the same about you. Your revisionist distortion of history seems to come to a point, but why do you feel the need to mislead yourself and others?

      The only explanation I can think of is you are trolling.

    18. Re:Sony turns out to be more expensive by DaveSchool · · Score: 1

      That's funny, I was at Best Buy yesterday, and they probably had 15-20 PS2 network adaptors, $40 a piece. How is that "impossible to get"? You have to leave your house?

    19. Re:Sony turns out to be more expensive by tres · · Score: 1


      Well since you obviously can correct my mistakes, why don't you.

      The only thing you've done in this thread, has been accuse others of ignorance. You have appealed to authority (i.e. I've been using computers since 1982...), but you still haven't given a whit of evidence to support your claims; nor have you responded to the arguments that others have made.

      I really don't mean to make this personal--that's just a waste of your and my time. But the fact is, your responses, since they are directed at me, rather than the subject matter, force me to draw attention to the fact that you're not discussing the subject. I asked if you were trolling simply because you were making ad hominem attacks against those who don't support your position.

      If you feel I'm wrong, well then correct me, but don't assume that I have some nefarious motives to "mislead" people.

      --
      Notes From Under *nix: blas.phemo.us
    20. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "Well since you obviously can correct my mistakes, why don't you."

      Because it would largely be a waste of my time. It's quite clear that you actually believe your bias perceptions.

      But so be it...

      "Since Microsoft's MO has always been innovation through immitation"

      Microsoft's MO is not innovation through immitation any moreso than any other company in the market.

      "Microsoft imitates the competition just well enough, and lowers the price just enough to take business away from competitors."

      Oh boo hoo, isn't this what competition is supposed to be about? You said before... "Generally prices go downward whenever there is competition in any marketplace."

      "Because Microsoft's strategy has always been to match the prices of competition, then charge for add-ons, plus packs, professional versions, etc. "

      No, that is not Microsoft's strategy.

      "Microsoft has always made it easy to get onto the treadmill; they know they'll be getting money back via "upgrades" or other add-ons that should have been a part of the system to begin with."

      This is one of the most assinine statements I've yet to see. The add-ons don't provide any major functionality, and are generally nothing more than fluff.

      "Why has the price of a top of the line PC gone from $4000 in 1982 to less than a quarter of that today?"

      Because the hardware has interoperability standards, which has lead to economies of scale. Quite different from the proprietary hardware that you advocate.

      "Why has the PC dramatically improved its performance since 1982? Because there was competition."

      You have a strange understanding of what competition means.

      "Why, in general, is Microsoft software the same cost that it was when it was originally introduced?"

      Again, why is it still cheaper than the competing software?

      "Why, in general, has Microsoft software always been so low in quality?"

      Oh and now you resort to lies.

      "Because Microsoft has done everything in its power to stifle competition."

      Oh in other words, the competition has been incompetent and incapable of providing a better product at a better price.

      Face it, software production benefits incredibly from economies of scale. The more people you have buying, the greater your profit margin becomes.

      "The only competition that's been able to withstand Microsoft's competition stifling strategy so far has been Open Source."

      Open Source doesn't offer competition in quality, only price.

      Besides you ignored Adobe and Intuit and all the other companies out there.

      "Now that Open Source products are being seen as a viable alternative to Microsoft products, we're finally seeing Microsoft stop the customer gouging that they've become so famous for."

      And with that, you confirm yourself to be a lunatic.

    21. Re:Sony turns out to be more expensive by tres · · Score: 1
      You know, even though you have been consistently attacked me we were doing okay until this:
      This is one of the most assinine statements I've yet to see. The add-ons don't provide any major functionality, and are generally nothing more than fluff.
      I guess that's why I have to buy a Windows Resource Kit for every version of Windows that Microsoft creates. I guess that's why I have to buy Microsoft's software development tools too. In order to get near the same functionality that I get included with my Linux/BSD/Mac OS X boxes, I have to spend more and more money.
      But I guess if you consider the Developer Studio a piece of "Fluff," well then you're entitled to your opinion.

      And come on, is this supposed to refute me:

      No, that is not Microsoft's strategy.
      Is that actually supposed to mean something other than a statement of personal opinion. Hint: normally one would give reasons for their beliefs at this point, rather than attacking the person you are arguing against.

      Sheldon, I have attempted to make this a discussion of ideas. I have given you the benefit of the doubt, when time and time again, you have insisted on attacking me.

      I'm not going to waste any more of my time with this. If, at any point in the future, you decide that you actually want to talk about your viewpoint, and show me why mine is wrong, rather than your half-baked perception of who I am, then you know where to find me.

      Good luck.

      --
      Notes From Under *nix: blas.phemo.us
    22. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "I guess that's why I have to buy a Windows Resource Kit for every version of Windows that Microsoft creates."

      Weird, I've yet to buy a resource kit.

      You've just confirmed that you're nothing but an ignorant troll.

    23. Re:Sony turns out to be more expensive by tres · · Score: 1

      Sure Sheldon.

      Why is it that every time I give reasons, explanations and evidence for my position, you simply proceed to call me names, or retort with something akin to "no it's not." No reasons, no explanations--just like a six year old.

      You talk around the subject by saying things like, "I've yet to buy a resource kit." Whoopee, Sheldon. So in your line of work, you don't need a resource kit. Well, I have needed to buy them simply because the sad-sack OS itself doesn't do essential things that the Resource Kits provide. Because it doesn't do the same things that I get in every other OS I listed before.

      I've waited since the beginning of this thread for you to actually start making an argument rather than the childish names you keep calling people. I guess I had too much faith in you.

      I respect your opinion and your experience, sir, but I will not stand for your rudeness.

      To put it plain and simple: you are an angry old man. Take out your anger somewhere else; no one here has done anything to merit your anger and your bald faced rudeness.

      --
      Notes From Under *nix: blas.phemo.us
    24. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "So in your line of work, you don't need a resource kit."

      Yeah, weird ain't it? Here I am supporting and developing for Windows NT for the past seven years and I've yet to have purchased a resource kit.

      The point was, which you obviously missed either on purpose or because you are dense, that you don't need the resource kits to use or maintain the software. All of the information they contain is available online through technet or msdn. The resource kit is simply a convenience item where all this information is brought together in book form.

      "Take out your anger somewhere else; no one here has done anything to merit your anger and your bald faced rudeness."

      Your spreading of lies makes me very angry.

      And please stop pretending like I'm ignoring your points. I do so on purpose, because your points are based on such terribly wrong information that they are undeserving of response.

    25. Re:Sony turns out to be more expensive by tres · · Score: 1

      It's quite obvious that you haven't seen or used a resource kit. So, since you don't know what you're talking about, let me help you out.

      Not only does it include information, but also applications that should have been included with the OS to begin with.

      --
      Notes From Under *nix: blas.phemo.us
    26. Re:Sony turns out to be more expensive by sheldon · · Score: 1

      "Not only does it include information, but also applications that should have been included with the OS to begin with."

      You mean like these:
      http://www.microsoft.com/windows2000/techi nfo/resk it/tools/default.asp

      Or maybe some administration scripts:
      http://www.microsoft.com/technet/treevie w/default. asp?url=/technet/scriptcenter/default.asp

      Go away troll.

    27. Re:Sony turns out to be more expensive by tres · · Score: 1

      Sorry Sheldon, but that's just a meagre portion of what's included with the resource kit.

      --
      Notes From Under *nix: blas.phemo.us
  21. M$ more spiteful than smart by Anonymous Coward · · Score: 0

    If M$ are smart they will see which way the wind is blowing and find a way to offer game publishers incentives (financial or otherwise).

    But if M$ are spiteful, they'll create an XBox Live-enabled clone of both EA's and Eidos' best-selling title. Microsoft will then give them away with the XBox.

    Competitors that say "no" to Microsoft once have said "no" one time too many, and must be extinguished. So sayeth billg, so it shall be done.

    1. Re:M$ more spiteful than smart by Threni · · Score: 2, Insightful

      "M$ are spiteful, they'll create an XBox Live-enabled clone of both EA's and Eidos' best-selling title."

      Er...yesss. Microsoft are famous for their amazingly popular, well selling games division.

    2. Re:M$ more spiteful than smart by Anonymous Coward · · Score: 0

      Er...yesss. Microsoft are famous for their amazingly popular, well selling games division.

      Competitors underestimated Microsoft's ability to produce a web browser once, too. Whose browser is now the dominant one? That's right, Microsoft's.

      The point is, if Microsoft wants to bury you, they will spend however much money it takes, buy whatever talent (i.e. programmers) and steal whatever ideas they need to do it, and won't stop until they put you out of business or render your company weak enough to buy it out cheaply.

    3. Re:M$ more spiteful than smart by Anonymous Coward · · Score: 0

      How is some lame Microsoft-created football game or other sports game for the Xbox going to hurt the sales of EA Sports titles for the PS2/GameCube?
      Ps2 and GameCube owners won't give a damn.....

    4. Re:M$ more spiteful than smart by DickBreath · · Score: 1

      Can you say Zoo Tycoon. This game is the most blatant rip off of the various SimXXX games that we've ever seen. By all rights they should have just named it SimZoo.

      Oooo No. Microsoft would never create a cheap knock off of someone else's product just out of evil spite. (PocketPC. Microsoft Money. Windows.)

      --

      I'll see your senator, and I'll raise you two judges.
  22. What you said... distilled to the nutshell by ackthpt · · Score: 5, Insightful
    The problem is Microsoft doesn't understand the model. They try to dictate it, same as they do everything else. It works because businesses are suckers, but consumers are actually more choosey. Sand in the Xbox hourglass is running out.

    That said. There's only one game on the Xbox I'd buy it for, and I'm not going to shed $200+ to play it. I'm also not going to say what it is, in the even some Microsoft researcher/marketeer is reading ( nyah! :p )

    If anyone was unclear on the concept, before, Microsoft does not want to sell games, they want control over your entertainment console, as it's a portal. Once they 0wn it, you're just another entry in the journal of receivables.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:What you said... distilled to the nutshell by melted · · Score: 2, Insightful

      >> The problem is Microsoft doesn't understand the model

      It looks like YOU understand the model. If you do, send them your resume, you'll get hired immediately if you pass their nightmarish 5-hour interview. Although I doubt you know you know anything better than folks at MS. You just fail to see a long term strategy here.

    2. Re:What you said... distilled to the nutshell by Anonymous Coward · · Score: 0

      Laughable.

      All of a sudden, Microsoft is incapable of failure, or even short-sightedness, in any venture they undertake. They're geniuses! They have superhuman powers! We humans can't possibly be relied upon to interpret their actions as anything less than perfect....in the LONG-RUN!

      I guess I'm just too dumb to see the BIG picture. With the slow uptake of the xbox, lack of FUN GAMES, and monetary losses of MS's home entertainment division, I guess I just can't see the OBVIOUS. Thank God for people like melted, to keep our heads pointed in the right direction, bowed to the mecca of Redmond.

    3. Re:What you said... distilled to the nutshell by radish · · Score: 1

      That said. There's only one game on the Xbox I'd buy it for, and I'm not going to shed $200+ to play it

      That'll be DoA Extreme Beach Volleyball right? ;) That's sure as hell the only xbox game I'm interested in playing.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:What you said... distilled to the nutshell by Anonymous Coward · · Score: 0

      Hehehehehehehehehehe.

      Amen.

      although Splinter cell looks great (good thing it'll be release for PS2 soon.)

    5. Re:What you said... distilled to the nutshell by Anonymous Coward · · Score: 0

      although Splinter cell looks great (good thing it'll be release for PS2 soon.)

      i'm looking forward to the gamecube version, along with the gamecube version of metal gear solid

    6. Re:What you said... distilled to the nutshell by Anonymous Coward · · Score: 0

      MS FAILS IT!

    7. Re:What you said... distilled to the nutshell by melted · · Score: 1

      V1's have never been profitable for MS. XBox is just that - V1. By V3 their competition will be in tears and they'll own the market. Why? Because instead of planning well ahead they think MS is short-sighted, etc. XBox is just too big of a bet to lose.

  23. Why not? by vjzuylen · · Score: 1

    I can see how Microsoft keeping control of subscriptions might make the Xbox Live service less appealing to publishers trying to set up an elaborate MMORPG, but as for 'normal' multiplayer games like Unreal Championship - why not? If it significantly enhances the game (and therefore, theoretically at least, makes the game more appealing to consumers) why not build in Xbox Live multiplayer support? Are the development and server maintenance costs higher than, say, building in multiplayer functionality in an average PC game?

    --

    Hee-hee. Dying tickles!
    1. Re:Why not? by Babbster · · Score: 1
      The thing here is that it's not about the development costs being higher (they're not, and in fact Microsoft will help developers if they have trouble integrating the XBL features). Neither is it about maintaining servers for games like UC or, in EA's case, Battlefield 1942.

      In the case of EA it's about control of the consumer (for example, EA can advertise their own games on their own servers exclusively if they choose) and getting dollars from that consumer. At some point, I expect EA to announce a monthly or yearly fee to play their games online, or at least to use their matchmaking services like they do with Madden on the PC.

      In short, here are the problems EA has with Xbox Live:

      a) It is the only way to play seamlessly online with the Xbox (XBConnect, Gamespy Tunnel, etc. aren't "seamless" and require separate PC software)
      b) Because Xbox Live users are already paying for XBL which provides matchmaking services, those customers are very unlikely to pay $5-6 a month to EA just so that they can get the same features for Madden, NBA Live, Battlefield 1942, etc.

      The bad guys (for Xbox owners, anyway) here are at EA, not at Microsoft. Odd, but true.

  24. Grand Moff Tarkin by the+eric+conspiracy · · Score: 1

    -- the more you tighten your grip, the more star systems will slip through your fingers.

  25. Re:PS2 addapter good- DREAMCAST by 403Forbidden · · Score: 1

    Take a look at the faithfull Dreamcast, buddy. I never had ANY lag problems with it unless it was a server-side error, NOT from a bandwidth limit.

    It's just the problem of WHO has 56k anymore...

  26. TR not on the xbox? damn! by Anonymous Coward · · Score: 1, Funny

    ...I had heard the renderer's jiggle function was excellent.

  27. incentive by Anonymous Coward · · Score: 0

    shouldn't the fact that more people will buy games that have online capabilities be an incentive? I don't know, maybe I'm way off.....

  28. Disappointing by akpcep · · Score: 4, Funny

    With no Lara Croft on my eggbox, I shall have to go and find REAL women to look at. Woe is me.

    --
    Hmmm.
    1. Re:Disappointing by pHsHsTK · · Score: 1

      Oh well, youl just have to "settle" for the Dead or Alive beach volleyball girls i guess.

    2. Re:Disappointing by akpcep · · Score: 1

      Those whores never return my phonecalls.

      --
      Hmmm.
    3. Re:Disappointing by zbuffered · · Score: 1

      You need to give them stuff. My girls like steering wheels and guns.

      --
      Synergy is your friend
    4. Re:Disappointing by akpcep · · Score: 1
      Would this involve a ONE TIME PAYMENT for your secret techniques to UNLOCK FEMALE DESIRE!?

      Will you throw in some penis enlargement techniques too? KTHX.

      --
      Hmmm.
  29. I've been saying this for some time now... by fondue · · Score: 2, Insightful
    Xbox Live was intended to be the unique selling point of the Xbox. Microsoft assumed that their competitors would be to slow (and lacking in experience) to get behind online gaming, and therefore that they could dictate terms to third party publishers and consumers. (In short, that they could own online console gaming -in market terms- in the way Sony own traditional console gaming.)

    There were two flaws in this plan. The first is that the Xbox, even after having more money thrown at it than Mike Tyson, still hasn't reached a decent level of market penetration. (Why develop an online game that can only ever expect a much smaller users base than one on the PC or PS2?) It was DOA (and I'm not talking volleyball ;) in Japan, and struggling in Europe.

    The second is that Sony and Nintendo are using open systems for online gaming, which are much more attractive to third party publishers (because they don't have to share a one-size-fits-all subscription system with the platform vendor, plus about a million other reasons, e.g. cross platform games are allowed).

    So in short, Microsoft were caught with their pants down again, because they didn't take into account the fact that they'd have to compete.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:I've been saying this for some time now... by SimplyCosmic · · Score: 4, Insightful

      ... and yet neither the GC nor the PS2 are really stomping them when it comes to online games.

      I own a Playstation 2, and in many ways am jealous of the support the XBox owners get in terms of their online package.

      Sure, it cost them $50, but they get the ability to log onto Live through one account, see where their buddies are online and what games they're playing and join them in that game. They even get a cheap little headset.

      Of course, as a PS2 owner, I can get a headset too, provided I pay $60 for a copy of SOCOMM that comes with it.

      You are correct that Microsoft's model isn't enticing to developers who want to make money off of their own subscription model, but the truth is the majority of games that could have online support aren't MMORPGs that can get away with charging monthly fees on their own on top of anything else you might have to pay.

      The trouble for the PS2 is that in trying to develop online support for, say, your fighting game, you don't get anywhere near the pre-built support you do for the XBox, and have to reinvent the wheel in many places, which is why so few games are coming out that do support that feature, even when they should.

      Sony needs to push online features far more than it is with their completely hands off approach.

    2. Re:I've been saying this for some time now... by WildBeast · · Score: 1

      If Sony and Nintendo are much more attractive to third party publishers; then why do both have so few multiplayer games compared to the Xbox?

      Xbox have the best plan for the consumer, 350K Xbox Live kits have been sold, that's more than the PS2 and GC kits.

    3. Re:I've been saying this for some time now... by fondue · · Score: 1
      That's correct, Sony and Nintendo have fewer titles on their systems with online support at this time. But then they're not promoting online gaming as some kind of revolution. And neither party needs to bet the farm on online gaming, they are happy to let content providers drive their efforts forward when they see there is actual consumer demand.

      Oh, and Sony have sold far more PS2 online kits (with little promotion) than MS have sold Xbox Live kits (but conversely, a greater proportion of the smaller Xbox user base have bought online kits).

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    4. Re:I've been saying this for some time now... by MKalus · · Score: 1

      Of course, as a PS2 owner, I can get a headset too, provided I pay $60 for a copy of SOCOMM that comes with it.

      Not to forget that you also need to buy a modem / Network adapter, something that comes standard on the XBox.

      I was holding back for quite a while, couldn't decide if PS2, GCN or Xbox.... In the end I bougth an XBox and so far I am happy with it, more so than I think I would have been with a PS2 and if it is just for the larger, more comfortable controller.

      M.

      --
      If you want to e-mail me, use my PGP Key.
    5. Re:I've been saying this for some time now... by Firehawke · · Score: 1

      More comfortable? X-box controller?

      Just how big ARE your hands? I find the X-box controllers to be unwieldly and uncomfortable, even the smaller rerelease. On the other hand, I found the GC controller to be too small...

    6. Re:I've been saying this for some time now... by MKalus · · Score: 1

      Just how big ARE your hands? I find the X-box controllers to be unwieldly and uncomfortable, even the smaller rerelease. On the other hand, I found the GC controller to be too small...

      The first comfortable controller I had was the Dreamcast one, which in comparision to the XBox one is small though and too thin.

      How big? No idea, let's just say I tend to cramp quite a bit with a PS/2 Style controller and never understood how people could use them for extended periods of time.

      The XBox one (not the S version) lies comfortable in my hand and is exactly the right size.

      M.

      --
      If you want to e-mail me, use my PGP Key.
    7. Re:I've been saying this for some time now... by VividU · · Score: 1

      They even get a cheap little headset.

      I must disagree. The headset is far from cheap. The thing is really well designed, well build and feels solid.

      When I'm not playing, my wife uses it as a headset for our cordless phone. It's already been dropped, squeezed and stepped on in a variety of ways. The headset is far from cheap. Props to MS.

    8. Re:I've been saying this for some time now... by DaveSchool · · Score: 1

      Not to forget that you also need to buy a modem / Network adapter, something that comes standard on the XBox.

      This is something I never got about Xbox people. You always say that the Xbox comes with a network adaptor. So what? You have to pay $50 to use something you already have. The PS2 one only costs $40. This isn't cheaper?

    9. Re:I've been saying this for some time now... by MKalus · · Score: 1


      This is something I never got about Xbox people. You always say that the Xbox comes with a network adaptor. So what? You have to pay $50 to use something you already have. The PS2 one only costs $40. This isn't cheaper?


      You can use it without having to buy the LIVE subscription. So in the end: No you don't.

      But if you want to get any deeper into this: The HDD: I don't have to shell out huge amounts of money for memory cards, something that always bugged me. I don't own one, for the first time since I had a console.

      In the past I spent easily a hundred or more on different memory cards, they were always grossly overpriced, considering how much memory in itself costs.

      M.

      --
      If you want to e-mail me, use my PGP Key.
  30. these companies need incentives ? by rhino_badlands · · Score: 2, Interesting

    First off if either of these companies need incentives from Microsoft to make a game LIVE, then they have some serious problems !

    As Publishers/Developers they have no upkeep costs on running any of the LIVE services, servers, or systems, how can they be complaining. Companies like Blizzard spend thousands if not millions to keep thier on-line services up and running, and all of these companies are getting the service for FREE while selling more copies becuse its LIVE enabled. For me thats an incentive enough, these companies are making a big mistake.

    I saw an earlyer post that said something like "XBox LIVE = XBox Living Dead" don't really know what that means but i think XBox Live is one of the largest Gaming communities out there now, and the most advanced. Sony's way of dealing with their online play has been crappy and disapointing to say the least. So if that comment is stating that XBox live is a dead/dieing community i think your wrong, EA and Edios are going to see product sales plumit and companies like SEGA and Microsofts Sporting sales are going to sky rocket, just because of this one move.

    my 2 cents but hey i think i have a damn good point !

    --
    - MOSKIE
    1. Re:these companies need incentives ? by Dunkalis · · Score: 1

      I agree, I don't have an XBox, but Live is a great plan. Its not that expensive for the end users, and the developers have all the tools needed to play online, so they can focus on the game. However, EA probably has a point. They probably want their PS2 and XBox products to work together, so it doesn't matter which you own. With Microsoft running Live, its not a possibility.

      Microsoft seems to be adapting to the fact that nobody trusts them quite well. It will be interesting to see what sort of things come out of Redmond in the coming years.

      --
      Slashdot is a waste of time. I enjoy wasting time.
    2. Re:these companies need incentives ? by RoLi · · Score: 5, Interesting
      As Publishers/Developers they have no upkeep costs on running any of the LIVE services, servers, or systems, how can they be complaining. Companies like Blizzard spend thousands if not millions to keep thier on-line services up and running

      Contrary to the average gamers belief, neither bandwidth nor running a server is not expensive. For example at serverbeach they sell 100$/month packages with 400GB bandwidth and hardware included. Now that will probably not be enough to handle an entire continent, but the upkeep costs are maybe a few thousand $/month - neglegtible compared to development, marketing and packaging/sales costs.

      With all the optic cables dug in for years, the cost of bandwidth has come down to almost nothing for datacenters. (Of course the last mile is still expensive, but you don't run your gameservers via DSL)

      Or to put it in another way: The expensive part about online gaming is making a server and supplying the clients with online capabilities (aka development) and marketing.

      my 2 cents but hey i think i have a damn good point !

      You have never had anything to do with running servers, that's for sure.

      Microsoft is asking the game developers to do more work and don't let them control it. For example, it might be feasible to let gamers use online services for free (see above) to boost sales. Or the game might be so good, that you want to charge much more.On XBox, both is impossible - MS just won't let game-publishers make their business decisions.

    3. Re:these companies need incentives ? by analog_line · · Score: 1

      i think XBox Live is one of the largest Gaming communities out there now, and the most advanced.

      I'm not arguing one way or the other on this, but do you have any actual facts to back up this hertofore wild and unfounded supposition?

      Larger than the millions of people who play Counterstrike daily on 27,000+ servers, never mind the LAN Counterstrike games? Larger than the hundreds of thousands who play Everquest on JUST the PC platform, not to mention those who have it available for their PS2? Larger than the thousands of Chess and Go clubs out there playing with actual boards, never mind those on things like the Internet Go Server? (I assume there's an analog for chess...I just don't play chess so I don't know.. =)

      You think a lot of things, but you present ZERO evidence to back up your claims. I don't like the Xbox, I don't want an Xbox, but I don't care if Xbox Live is the super ultra cool thing you and the rest of its fans claim that it is. I just wish you'd stop acting like fools and present some evidence when you rant about how it's "taking over the world" and the like. You're acting like the "Desktop Linux for the Masses is HERE NOW!!" and "BSD is dead!!!" crowds.

    4. Re:these companies need incentives ? by juuri · · Score: 1

      You have never had anything to do with running servers, that's for sure.

      Neither have you if you think running a bank of servers+upkeep+admins+misc costs is only a few thousand a month for a popular online game.

      --
      --- I do not moderate.
    5. Re:these companies need incentives ? by Sexy+Commando · · Score: 1

      It might e true that they paid only a few thousand dollars a month for the bandwidth, but they also have to pay the support people tens of thousands a month.

    6. Re:these companies need incentives ? by RoLi · · Score: 1
      servers+upkeep+admins+misc

      That's all done by the hoster, not the by the user. Gaming does not require any advanced server features or special availability. (If the server is down or crashes, some gamers lose their games, who cares) You don't even need a seperate database system.

      If the servers are very CPU-intensive, it might be a little bit more expensive because you need more machines, but in general a few thousand $ is realistic for most games.

      Please note that development costs (developping the server software, supporting it, writing upgrades, etc.) is not included in the above and is indeed very expensive.

    7. Re:these companies need incentives ? by rhino_badlands · · Score: 1

      Well I hate going back and forth about this but since it seems like a few of you don't think I know what im talking about here we go.

      Ok about how big the community is

      "How many Xbox Live subscribers does it take to change a lightbulb? We don't know, but there are 350,000 of you to choose from!"

      A direct quote from www.xbox.com/live/

      Its not the largest but its big and growing

      Now about servers, basiacly yes you can get a server for 100 bucks with unlimited bandwith blah blah blah.

      But to run a service that could hold all of your subscibers (350,000 people) at one time, supporting multiple games, content download, voice communication, updates and constant game searches. You don't go out and get a 100 dollar a month server for this. Were talking multiple servers, service costs, upgrades, support, plus what ever else they have going into it. And all of the code that your writing for the service that is included in the xbox dev kit so companies can drop in a few lines of code and be on your service.

      You have never had anything to do with running servers, that's for sure.

      Sorry i didn't post my resume for you, think you may be shocked.

      --
      - MOSKIE
    8. Re:these companies need incentives ? by Yankovic · · Score: 1

      Look, i'm sorry but you have no idea what it takes to run a data center and all the server apps involved in making Xbox Live work. I suppose I could just go down to rackspace and pick up 50 servers to run as the backbone without custom coding, voice streaming etc. You are being a bit shortsighted I'm afraid.

    9. Re:these companies need incentives ? by RoLi · · Score: 1
      without custom coding, voice streaming etc.

      Why do you guys always try to weasel yourself out?

      I clearly said, that upkeep costs (which we are talking about and which are provided by XBL) are clearly seperated from development costs (which are NOT provided by XBL).

      So, yes, you need custom coding - well, the whole server software is custom coded, yes it's expensive, but no, it's not an upkeep cost and no, it's not included in XBL

    10. Re:these companies need incentives ? by startled · · Score: 1

      "Microsoft is asking the game developers to do more work and don't let them control it. For example, it might be feasible to let gamers use online services for free (see above) to boost sales. Or the game might be so good, that you want to charge much more. On XBox, both is impossible - MS just won't let game-publishers make their business decisions."

      Huh? Sure they can charge-- MS isn't dictating that they can't charge a monthly fee.

    11. Re:these companies need incentives ? by Anonymous Coward · · Score: 0

      The trouble for publishers isn't just that Microsoft is in control of online play and collecting the money, but that in using their service, companies are handing EXTREMELY VALUABLE INFORMATION ABOUT THEIR CUSTOMERS TO MICROSOFT.

      If you use let your game run on Xbox Live, Microsoft will know not just the name and address of each and every player who uses the service, but as much information on those specific players' playing habits as they choose to collect. Do you think Microsoft might be able to leverage that towards something? Nah, of course not. They'd never do that.

    12. Re:these companies need incentives ? by Yankovic · · Score: 1

      Apparently you've never run a set of major servers before. You don't simply set your code and forget it. There are updates to code that you roll out monthly (and daily if necessary).... things ALWAYS need updating. XBL does not just cover update costs. Every new app (read game) that gets rolled out presents a whole new set of challenges. The number one facilities cost of any commercial company is ... wait for it ... bandwidth charges. Really. It's not cheap.

    13. Re:these companies need incentives ? by Babbster · · Score: 1
      And you seem to be acting like a prick.

      He said "one of" which you quoted in your post. Microsoft is saying they've sold 350,000+ Xbox Live kits. That is indeed comparable to the number of active subscribers to Everquest which is one of the examples YOU cite.

      Oh yes, and if you're going to start ranting about evidence, you would do well to provide your own instead of asking trollish rhetorical questions.

    14. Re:these companies need incentives ? by RoLi · · Score: 1
      There are updates to code that you roll out monthly

      Oh yeah and XBL will do the development magically for you, right?

      Sometimes I think I talk to morons here.

    15. Re:these companies need incentives ? by SmittyTheBold · · Score: 1

      So which side are you on here?

      You go ON and ON arguing that online support should not cost more, then you state the the continued development that is required in an online world is expensive. So...game companies should charge $100/game so they ensure they will not lose money over the life of a game? Or maybe they should just support an online game for a year, then drop the game entirely.

      --
      ± 29 dB
    16. Re:these companies need incentives ? by Yankovic · · Score: 1

      of course not... but your entire point is that the maintenance fee for running a server is the same as the maintenance fee for you running 100 servers at rackspace. XBL DOES take care of lots of the networking, matching, etc software and they pay the development "cost" for that. That's huge savings for your 200 person start-up rolling out a game.

      Contrary to the average gamers belief, neither bandwidth nor running a server is not expensive. For example at serverbeach they sell 100$/month packages with 400GB bandwidth and hardware included. Now that will probably not be enough to handle an entire continent, but the upkeep costs are maybe a few thousand $/month - neglegtible compared to development, marketing and packaging/sales costs.

      This is demonstrably false. Frequently these costs are the #1 non-payroll costs.

      Microsoft is asking the game developers to do more work and don't let them control it.

      This is also demonstrably false. MS takes care of a TON of the work! How is that more?

      Perhaps you should do some research into the costs of running a business.

  31. where xbox live will win.. by wuchang · · Score: 1

    Supporting voice across all games is great, but it's not the killer feature that will make everyone run out and buy an Xbox. What does make sense for Xbox Live and something like Butterfly.net (http://www.butterfly.net) is to provide infrastructure for smaller (more innovative) game publishers that do not have the expertise or the economies of scale to invest in the server infrastructure required to run a successful on-line game. Lowering the barrier of entry to smaller developers is where centralized, shared infrastructure approaches will work (IMO).

    1. Re:where xbox live will win.. by otis+wildflower · · Score: 1

      I think we're in agreeance on that, but I would also add that the single flat-rate pricing structure across ALL games is another extremely attractive and innovative aspect of xbl. While M$ has not revealed the real cost of annual membership (after the first free year kits expire) worst case you end up buying xbl kit after xbl kit and re-signing up or dumping the service if it's bound to your creditcard#.

      ps: M$ makes great peripherals, cool game platforms and so far from what I hear the xbl service isn't too bad speed/robust-wise. They just make crappy OSes, desktop and server apps. The lines with the thinnest (or negative) margins are better. This proves: a) competition improves products and benefits consumers, and b) M$ _can_ compete on merit, but only if it has to.

  32. Strange attitude on Slashdot... by MosesJones · · Score: 4, Insightful


    Reading the comments here its rather strange, people seem to think that companies moving into new markets are strong because of what they do in other markets. Comments like "MS will change" etc etc misses the point some what.

    MS will have sat down and thought about this strategy, they are unlikely just to change in 6 months as they have models that indicate this will work. 6 months time then they may start changing. But the point here is that as the new player, even a new player with loads of cash, they have to adopt different business models as they have to differentiate themselves so they don't compete head to head with established players.

    Sony did this when they entered the console market, their interaction with publishers was different to Sega and Nintendo and it worked, this is the way that MS thinks it will win.

    And please folks lets remember that in 3 years of entering the Mobile Phone market place there is ONE major vendor who supports MS, Motorola, and they support Symbian and Linux as well. MS have failed to really break into this marketplace against established players, here they have decided to make the hardware as its simpler BUT...

    Being the biggest software company doesn't make you the biggest entertainment company... especially when one of them is the biggest competitor in the market place.

    ONE MARKET != ANOTHER MARKET folks. If GE entered the Console market would they do well ? What about AOL/Time Warner ? Think about why the console market is different before assuming its the same MS as the desktop MS.

    MS Will, as in the mobile market place, lose money for the next 3-5 years... this is clearly a long term play.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:Strange attitude on Slashdot... by happyhippy · · Score: 1

      Name one product that lost money for 3+ years and then came to dominence?

    2. Re:Strange attitude on Slashdot... by otis+wildflower · · Score: 3, Interesting

      If GE entered the Console market would they do well ?

      COMPLETELY OFFTOPIC, If GE entered the server market, what would happen?

      You'd get, among other things, the GECOS (nee GCOS) field..

      Just a touch of history for a saturday..

    3. Re:Strange attitude on Slashdot... by alefbet · · Score: 1
      Name one product that lost money for 3+ years and then came to dominence?
      Windows. Anyone here ever run versions 1 or 2?
      --

      A hack is just an idiom waiting for wider use.
    4. Re:Strange attitude on Slashdot... by Ed+Random · · Score: 1

      Name one product that lost money for 3+ years and then came to dominence?

      MS Internet Explorer? ;-)

      --
      -- Gxis! Ed.
  33. Re:PS2 addapter good- DREAMCAST by deaddrunk · · Score: 1

    erm....everyone with a telephone?

    --
    Does a Christian soccer team even need a goalkeeper?
  34. Unless.... by MosesJones · · Score: 1


    Sony have many more games, at which point the XBoxer is paying money to play nothing as much as they like.

    Hint: How many other markets are _actually_ driven by consumers rather than business interests.... MS isn't thinking of you.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  35. Console editors going to casino again ! by Anonymous Coward · · Score: 0

    Until the console editors do not consider network as a way to make their console more sexy and not network as an other way to get more cash from gamer's pocket by bringing "services" then they will not rise any interrest in such options.

    Make clear, that in asia and europe xbox failed !
    This is mainly due to the fact most people look at xbox as "small PC" (what they realy are in a way). But the fact you can not online play with those box make them irelevant from hardcore gamers.

    Here again the PC rulez ;)

    Let's face to a reality, xbox is loosing shares .. it is time for MS to push a xbox2 !
    Or the blackbox will die and be pushed to the MS museum of dead revolutions...

    Hope i am wrong !

    -SLK

  36. Here'a an incentive... by PincheGab · · Score: 1
    Free (to the gamer) multiplayer gaming's been around for along time on the PC world. Why can;t these people stop being babies about it and make better games?

    To me this is a load o' <bleeep!> coming from the gaming companies.

    Grow up and keep making the $0 you were directly making off multiplayer in PC games! You'll still make more money because we'll buy more of your games because multiplayer is much more fun that single player!

    Just look at return to castle wolfenstein, 1942, or any good MP game... They will not die, and only because of the multi-player! (And the MP gaming is free as well)

    If anything, MS paying for the whole MP infrastructure would make it easier to product MP games.

    1. Re:Here'a an incentive... by RoLi · · Score: 1
      Wrong, as a game publisher you completely lose control of your online games.

      • If you already have a big PC or PS2-community using your game, you are screwed because there will be no cross-platform games on XBL.
      • You suggest not charging for online play - well, with XBL that's impossible because XBL comes with a monthly fee that is subject to change.
      • If MS decides to raise prices for XBL, you are screwed and can do nothing against it. Your sales will go down and Microsoft's profit margin will go up.
      • If MS has technical problems, you are screwed.
      • If MS decides to not like your company any more and stop offering your product on XBL, you are screwed.

      You need a lot of trust in Microsoft to offer XBL games. And because Microsoft doesn't have a long-term strategy (nobody knows what XBL will cost per month next year) and screw over their partners (see Sendo), it's very clear that game publishers won't do it. Especially because XBox is performing rather weak on the market.

    2. Re:Here'a an incentive... by PincheGab · · Score: 1
      Whatever. Bottom line: Will less games be sold that would have if they were multi-player with XBox Live? Absolutely.

      Who cares about big brother. We're talking sales here.

    3. Re:Here'a an incentive... by Anonymous Coward · · Score: 0

      Everyone cares about big brother when he steals your lunch money...

    4. Re:Here'a an incentive... by PincheGab · · Score: 1

      $50/year for XBox Live is a great deal (IMHO) if they deliver what they promise. So far so good. I'm willing to pay (and have already maid my first year) for it. To me it seems honest, and I have more fun in the end.

    5. Re:Here'a an incentive... by Anonymous Coward · · Score: 0

      >Whatever. Bottom line: Will less games be sold that would have if they
      >were multi-player with XBox Live? Absolutely.
      >
      Wrong. Sales of PS2 games won't be affected one way or another by Xcrap Live. EA and others know this. And the PS2 market is where the money is, and online gaming isn't really such a big deal.

  37. incentive by Anonymous Coward · · Score: 0

    "....leaving no incentive for a publisher to collaborate."

    All this means is that microsoft is gonna pay them off. You know they will. Then everyone is happy...kinda.

  38. I think they were tooo late ... by Anonymous Coward · · Score: 0

    When Xbox came out i almost bought one because it had the online ability built in ... but they never came out with X-box live till after PS2 already had there network adapter .. so it was a mute point by then.

    I think with thte Xbox alll of it has been tooo little too late ...

  39. Support for Live makes me want to buy their games! by stilleon · · Score: 0, Flamebait

    I'm buying XBox Live! When I get it, if it comes down to the choice of whether to buy a title from one company or another, say an NHL game in EA's case, I'll buy the one with Xbox Live capability.


    See, supporting Xbox Live is about making me, the consumer, happy by having an easy to use, secure system. You don't support it, well, F*CK YOU, I'll buy a competitors game. Cut yourself out of my choice list

  40. You're Forgetting One Thing... by Anonymous Coward · · Score: 0

    If there aren't enough online game makers out there, Microsoft will just wait for them to hit tough times and gobble them up and turn them into exclusive X-Box developers.

    Sorry, I don't have any good links to put inline and I don't have the time to look for them, but they've done it before.

  41. Live� Gaming Hits Europe by Anonymous Coward · · Score: 3, Interesting

    More than 50 Xbox Live-enabled games are scheduled to launch in 2003 and beyond, including Star Wars: Galaxies, Counter-Strike, Midnight Club 2, MotoGP: Ultimate Racing Technology 2, Halo 2 and Project Gotham Racing 2. More than 60 game publishers are currently working on Xbox Live-enabled games.

    http://www.teamxbox.com/news.php?id=4197

    1. Re:Live� Gaming Hits Europe by thurs · · Score: 1

      Haha thats nice to hear. The only gaming site i check out is gamespy and the xbox section is really quiet.

    2. Re:Live� Gaming Hits Europe by hibiki_r · · Score: 1

      50 scheduled, but don't expect many in 2003. I am still concerned that MS is still hyping Halo 2, which is at least one year away from release, according to Bungie themselves.

      Besides, a pretty big amount of european xbox owners have modded consoles, so they won't be playing xbox live any time soon.

    3. Re:Live� Gaming Hits Europe by brocheck · · Score: 1

      -1 Advertisement

      --

      suddenly I feel very tired

  42. Good to see by fire-eyes · · Score: 0, Insightful

    I'm happy to see this. Finally companies are getting tired of MS trying to shove them into doing things the MS way, and taking action.

    Keep it up guys.

    --
    -- Note: If you don't agree with me, don't bother replying. I won't read it.
    1. Re:Good to see by Anonymous Coward · · Score: 0

      Oh shut the hell up. Nobody wants to hear your biased opinion.

    2. Re:Good to see by TopShelf · · Score: 1

      That's insightful??? You modders never fail to surprise me...

      --
      Stop by my site where I write about ERP systems & more
  43. Re:PS2 addapter good- DREAMCAST by JudgeFurious · · Score: 1

    Priceless. I bow to your economy of words and your comment that cuts straight to the point. (bows)

    --
    Appended to the end of comments you post. 120 chars.
  44. microsoft ad people by Anonymous Coward · · Score: 0

    At least one ad agency marketing person I know who works directly on the microsoft account has slashdot as their homepage.

    1. Re:microsoft ad people by ackthpt · · Score: 1
      At least one ad agency marketing person I know who works directly on the microsoft account has slashdot as their homepage.

      Oh-muh-gawd. This explains everything! The attack on Open Source, Steve Ballmer's dancing and that uber-secret lab deep beneath the stinking, filthy bowels of Seattle where they're developing autonomatons (fortunately we're fairly safe, the best the droids can do while trying to feed themselves is jamb the fork into their eyes and foreheads)

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:microsoft ad people by freebeer · · Score: 1

      The attack on Open Source, Steve Ballmer's dancing and that uber-secret lab deep beneath the stinking, filthy bowels of Seattle where they're developing autonomatons (fortunately we're fairly safe, the best the droids can do while trying to feed themselves is jamb the fork into their eyes and foreheads)

      Of course, thats why there is the cork on the fork. For their safety....and yours!

  45. OT: killer app by freeweed · · Score: 1

    Far from being a 'dot-bomb' era expression, killer app has been used for at least 2 decades now. Google 'macintosh' and 'lotus', and you'll see what I mean.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  46. EA is 1/4 the size of Disney by glrotate · · Score: 3, Insightful

    I think people should remember that EA is now bigger than Disney

    EA market cap 8.3B
    Disney market cap 33.5B

    Microsoft 266B

    Please get your facts straight before posting to /., it's becoming overwhelmed by people without a clue.

  47. It is good we dont have EA by Anonymous Coward · · Score: 0

    Why? Because with Xbox Live you are charged a flat yearly rate of $50 to play any Xbox Live compatiable game for as long as you want and with a unified buddy list and matchmaking system.

    What EA is trying to do is make a service out of their online games like Madden and charge people $10 to play Madden a month.

    Now tell me... what is better? Paying a yearly fee of $50 that lets you play any game or a monthly fee of $10 per EA game you want to play.

    The choice is clear.

    1. Re:It is good we dont have EA by Anonymous Coward · · Score: 0

      "The choice is clear. "
      It's Chuck-a-ramma!

    2. Re:It is good we dont have EA by akpcep · · Score: 1

      It's the choice of the next generation (console).

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      Hmmm.
  48. FREE Online Play by Nazmun · · Score: 1

    Some of the best selling multiplayer games have them. Starcraft for example... Still played by a gazillion people for free on the net to this day.

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    Hmmm... Pie...
  49. money by Anonymous Coward · · Score: 0

    EA, and Eidos are money grubbing pussies, they want thier own servers and shit, its a deal with pride.

    I say let them wallow by themselves.

  50. Question by BurKaZoiD · · Score: 1

    The PS2 architecture ... can also be put on one single chip.

    This is just based on what I THINK I remember reading somewhere. I thought the one of the main reasons ps2 would run psx games was because ps2 included the psx processor as it's sound chip. I hope I'm not terribly wrong here. If I am, just clarify what exactly you're talking about being on "a single chip".

  51. The Real Reason They Won't Do Xbox Live by Synic · · Score: 1

    They already spent tons of money developing solutions for PS2, where there is no existing infrastructure, and the Xbox Live's setup is already in place (and MS will not compromise on certain features of the Xbox Live experience such as voice and being able to find and invite your friends no matter where they are or what game they are in). This was all from an interview with an MS Xbox honcho (i think on xbox.ign.com?). He stated that EA wasn't interested because they wanted to use the infrastructure they had already created.

  52. Obviously nobody at Eidos or EA has played on Live by pvera · · Score: 2, Interesting

    If I had a gaming company with the resources of EA, and I have had the opportunity to play Mech Assault or Unreal Championship on Live, I would be losing sleep until I could cash out on it. Sure, Microsoft controls it, but they are doing a hell of a job doing that.

    Live is more addictive than crack. A $50 game and a $50/yr subscription can keep a guy totally hooked for months. Dangle the carrot about posting extra content every X months and they will stick around even longer. I got my Xbox in October 2002 and got Live a few weeks after and I was so busy getting my ass kicked on Mech Assault that I did not even notice Microsoft had posted two new mechs and two new maps. Plus the promise for more. And today I just found out that Splinter Cell, a game that only has single-user mode, has a new module available thru Live.

    EA needs to port the Command and Conquer franchise to Xbox and use Live to allow network games and to post extra maps. That will be a good enough experiment to see if it is worth it to them to spend more in the platform. Microsoft went thru the trouble of creating a solid networking arrangement and online community, so the only thing these people have to do is sell the damn games.

    I switched to mac OS X last year, which is why I got the Xbox. One of my requisites for buying Xbox games is that they have to be Live enabled. The only game that I currently own that does not have Live is Morrowind, and I am hoping that by the time Bethesda Softworks releases a followup it has some Live functionality.

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    The Insomniac Coder
  53. My opinion by FrancisR · · Score: 1
    I've been playing Xbox Live since the beta test and I think the way it's set up (with a single company controlling everything) has many benefits. Signup is relatively easy, you only need to set up one account. You can find and join a game in a few seconds. Every game also uses virtually the same interface. $10 a year seems like a good price to pay for all this; mose MMORPGs cost $10 a MONTH and that's only for one game!

    It seems kinda unfair to me how Microsoft is hated in the game industry just because of what they did in the computer industry. You can't argue with the fact that the Xbox is the most powerful machine on the market.

  54. There is incentive by Anonymous Coward · · Score: 0

    Incentives:

    1) Longer time of game being at $49.99
    2) Less chance game will end up as a
    use game on EB's shevles due to the
    replay factor.

    I believe the a game with low replay can go to high with live and anything to keep the price up and keep people from buying used copies is the way to go.

  55. Xbox network security by TitanBL · · Score: 1

    Is the Xbox secure? I mean, how long till my xbox is full of virii - spewing DOS attacks? I thought I would have experienced this already (started using Xbox live last november). Maybe I am just too used to Microsoft's other products. IT staff is frantically trying to patch and repair their networks, recently being crippled by the latest super sneaky SQL Outlook VPN why go thru the window when there is no walls worm - but at least little Billy can rejoice - he just returned the flag!

    1. Re:Xbox network security by Anonymous Coward · · Score: 0

      A fine example of the brilliant minds that post to Slashdot.

  56. remember the dreamcast? by Anonymous Coward · · Score: 1, Insightful

    EA pulled the same crap with it. Because it did not own enough market share they decided to skip any EA dreamcast ports. Funny thing is it came back and bit them in the ass by allowing sega to develop a sports line that kicks the crap out of EA. If they honestly think they can do a better job of providing netplay let them try, and watch as their slow ass networks are abandoned for the features of a sega sports game over Xbox Live. Their games suck anyways, and if I ever play another tomb raider, road rash, rehashed EA sports, or dakitana game it will be too soon. Down with EA and EDIOS! Don't smack MS around for finally doing something right.

  57. Live is better for smaller companies. by Anonymous Coward · · Score: 0

    I never thought I'd be defending Live, but here goes:

    Smaller game development houses don't necessarily have the resources nor know-how to run internet game servers that don't suck. Look how long it took id Software to perfect the Quake network code. There is also a chance that the smaller houses won't be around very long after publishing their first title (60% of game houses make one or two games then go out of business).

    Which could be a real problem for PS2 gamers. Online play may work for a couple of months, but if the server shuts down because they can't afford to pay the electric bill - you're screwed.

    With Microsoft running the servers they benefit greatly from economies of scale. They should be able to keep it going indefinitely until the last two Live subscribers cancel their subscription.

    Microsoft letting you play *any* online game for $5 a month is a pretty good deal all things considered. For funding bandwidth and a few support people and you're looking at a bargain.

  58. Everyone already hates EA... by Venti · · Score: 1

    Because of the "challenge everything!!" logo...

  59. Ignorant Gamecube bashing.. Lame. by Viewsonic · · Score: 3, Informative
    Out of all three systems, the one that consistantly has hits every month is the Gamecube. Nearly every magazines "Game of the Month" is a Gamecube title. Xbox has Halo, Splinter Cell, and Panzer Dragoon which are all good titles, but dont even come near the Zelda, Metroid, Mario, Animal Crossing, etc offerings on the Cube gameplay wise, and award wise. PS2 has Gran Turismo 3, Final Fantasy X, and a few other great games, but still, they all pale in comparison to a single Metroid game.

    For the most part, Nintendo has been doing really well with its Cube console, a lot of the games are unique, and the ports it does get are usually filled with goodies and can connect to the GBA that everyone owns.

    Also, SSX Trickey DID have the DVD extras on the Gamecube. There are NOT many multidisc games, in fact, I think there is only one. Leaving DVD out of the Cube was the best design ever, how many pirated Cube games do you see? Exactly.

    You seem to like to smoke the crack, sir. Pass it over to me next.

    1. Re:Ignorant Gamecube bashing.. Lame. by Xilent1 · · Score: 1

      If you look at the sales figures for the NGC or Xbox vs PS2 you will see the PS2 is winning the console wars hands down!!! I mean not even close. Just look at the retail install base for each to see what I'm talking about.

      So to think Nintendo is doing "really well" with the NGC would be a false statement, even for the sales they are getting. Yeah each title is a hit, but when you have such a limited catalog to choose from what are you going to do, wait?

      Like with their Snes\N64 carts, few developers will develop for Nintendo because Nintendo controls the media (mini-DVD's are about $15US for blanks, and at least as much for production runs), so again Nintendo is trying to control the developers and increase their profits. And performance wise their is no gain. Sony is brilliant in their handling of developers, which is why they have like 10x more games for the PS2 then Xbox or NGC.

      Best games, true it's in the opinion of the gamer, and NGC does have some good games, but it only has a FEW games. The magazines that rate the games cannot be considered a fair measure either. For starters it's THEIR opinion, and second they only spend enough time with the game to write the article before moving on to the next title passed onto their desk. That's not to say the games they rate aren't good, but do you really trust everything you read?

      Resident Evil is on two disks, that's the only one I know of for sure. Having worked on several titles for multi-platform launches (inlcuding the big three), the NGC does lose out a lot on the extra content because of space. Game DVD's are ~4.7G, while the NGC is only 1.5G. Yeah most games will easily fit only a CD (700M), but consumers want the extra's, and a mini-DVD can't keep pace, it's the same problem the N64 cart had. Only one game off the top of my head I know had FMV's for the N64, everything else used weak scripted sequences out of necessity.

      As for the DVD potion, Panasonic has a DVD capable Gamecube, but it's only available in Japan. (http://www.nintendo.no/japan/hardware/gamecube/ma tsushitaq/q.htm) -Japanese text.

      Now ask your friends: How many bought a PS2 or Xbox because it could play DVD's too?

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      X-1
    2. Re:Ignorant Gamecube bashing.. Lame. by HellAngel6884 · · Score: 1

      UH-huh...then can you tell me why if the gamecube has "game of the month hits" is still behind everybody else. i see like this, for this generation of systems (XBOX, PS2, GC) the PS2 won on 2 reasons: first it was out an year earlier then the other two and two: alot of third-parties are willing to support it. i mean come on, Rare arugably made since of the best games for Nintendo and they went to XBOX. so who is going to back them? also, true, you can't pirate ANY of the GC games, but would you want to?

  60. But Live is BORING compared to the PC. by Viewsonic · · Score: 1

    I mean really, most of those games if people are losing in a sports game just disconnect halfway through. If they're losing a race, they drop out. A lot of the games being offered are all inferior ports from the PC with shoddy controls. No mouse, no keyboard.. Nothing. It's really quite cool for the first month you have it, but the gleam quickly wears off and it's back to enjoying a good single player RPG. Console online games were a flash in the pan and nothing more. Keep giving me good console games and ill buy them, if I want online action, ive got the PC that handles it just fine.

    1. Re:But Live is BORING compared to the PC. by VividU · · Score: 1

      You, my friend, have obviously not played the great and extremely fun MechAssault.

    2. Re:But Live is BORING compared to the PC. by Babbster · · Score: 1
      Only two of the games mentioned in that post are ports from PC. That's number one.

      Number two, PC gaming is weak relative to the power of console gaming in terms of market saturation and market potential. There are SO many disadvantages to gaming on the PC that they simply outweigh the advantage of your beloved mouse/keyboard controls. Different OS versions, monthly video driver updates, varying video driver tweaks, varying game settings in order to fine-tune performance.

      Number three, your mouse/keyboard are indeed "superior" (in quotes because I consider them more unrealistic than superior) for FPSs and for strategy games with complex user interfaces. For anything else, a console controller is either just fine (with little QA/fine tuning during development) to brilliant (with good QA and fine tuning during development).

      Hey, if you're satisfied with what you're playing, more power to you. But if you think that gaming online via console is inherently inferior to gaming online via PC, you're deluding yourself.

  61. Not quite. by Viewsonic · · Score: 2, Insightful

    EA wanted to release their sports games to be able to be inter-console playable. Meaning, if I bought NFL on my Gamecube, and my friend bought it on his XBox, we could play them together. Microsoft will NOT allow any cross compatable gaming through Live! So EA has decided that they will take the PS2 / Gamecube share and cut Microsoft out of the picture. PS2 and Gamecube owners will be playing games with each other, while XBox people will be stuck with just XBox people. As for the infrastructure, SEGA SNAP has been available for some time now which allows PS2 and Gamecube games to go online in a very easy prebuilt environment. It's basically a Live! solution for the PS2 & Cube.. But for free. No first time $50 / year fee, and then $10 month after the first year like Live! offers.

    1. Re:Not quite. by Anonymous Coward · · Score: 0

      I thought EA was going to charge $5.95/mo for "all EA games" in 2004+...

      The reason EA hates XBL is because they want to do the same thing as XBL, but for EA games only, but certainly not for free.

      If they were not going to make any money from their system (indeed, they'd LOSE money off setting up all the hardware), they wouldn't care about XBL. They hate XBL because it's doing what they want to do, better.

      Think about it...

  62. I'd say... by Tidal+Flame · · Score: 1

    I'm surprised that I haven't seen more anti-MS comments in this post than I have. I thought there'd be tons. Anyway, I don't really care what EA does.

    I say this as player - Live is great for gamers, if not for developers and publishers. I'd say the latter would like the idea of being able to boost their sales for free and with minimal extra coding on their part - after all, Ghost Recon sold more than a million copies - I believe about 3.5 times what the PS2 version sold - because that little Live stamp on the box.

    EA, however, doesn't seem to realize the benefits of Live. It's their loss, though - right now it seems like they won't be making console online games at all because they don't want to let Microsoft have complete 'control' over the servers, but the last thing I heard on the subject was that they wouldn't be making PS2 online games, and as for Gamecube, everybody knows there are none in progress right now.

    I really don't care what EA does, though. I've never liked EA. They've been behind one game that I liked and about a thousand that I hated. After they bought the Bond license (or whatever happened, I don't remember) from Rare, Bond games just started to suck. Nightfire, the most recent game, is the only Bond game from EA that I'd even call on par, and that's only because of it's (offline) multiplayer - the single player mode is still horrible.

    As for Eidos, I don't really care either way. They've published a few games I liked, but for the most part, I just don't play Eidos games so it doesn't effect me.

    I'm sure these announcements dissapointed some people, but I think in the end, EA will realize they've been losing a lot of potential money on not going with Live.

  63. Lara is late for a very important date by guacamolefoo · · Score: 1

    Eidos, maker of Tomb Raider, said it doesn't plan to make games for... ...anything. What the hell happened to the new Tomb Raider release date? Can't the PS2 handle the number of polygons necessary to "realistically" depict Lara's rack?

    GF.

  64. Microsoft is actually in the right on this one. by nobodyman · · Score: 4, Insightful

    The problem with the Sony solution is that the consumer is left in the position of having to set up several subscriptions to different publishers. So, if you have five premium games (some ps2 online games have no subscription model) from five seperate publishers , there are five sets of forms to fill out, five credit checks, and five bills (some monthly, some bimonthly, etc). What a friggin hassle.

    And that's not even addressing the technical side of things. On XBL, you have one user account, one buddy list, and the voice communication works regardless of the game. On the PS2, things aren't as consistent. Some games support voice com, some dont. Some games require seperate buddy lists. The developer is forced with figuring out a middleware solution (no small task).

    I can understand EA's motives, but let's not be under any impression that the Sony solution is more consumer-friendly. In fact, calling it a "solution" is being kind -- as they are basically telling the consumer "Here's your network card... you're on your own."

    1. Re:Microsoft is actually in the right on this one. by Babbster · · Score: 1
      Amen. And that's the kind of thing that console owners are unlikely to forgive, as opposed to PC owners who are used to doing it on their own. With Xbox Live, it's just about the perfect way of getting console owners online: Plug it in, fill out the initial subscription form, and from then on all you do is select "Xbox Live" from the menu of your game, enter your password (or go without a password if you really want simplicity) and find a game...or find your friends and get them into a game.

      Console owners want plug and play. They don't want to be hunting down IP addresses or remembering different handles for different games. I know that I sure don't.

    2. Re:Microsoft is actually in the right on this one. by NomNet · · Score: 1
      The problem with the Sony solution is that the consumer is left in the position of having to set up several subscriptions to different publishers. So, if you have five premium games (some ps2 online games have no subscription model) from five seperate publishers , there are five sets of forms to fill out, five credit checks, and five bills (some monthly, some bimonthly, etc). What a friggin hassle.

      Credit Checks ?
      So they're excluding the HUGE number of players that are under-18 ? I find that very hard to believe.

    3. Re:Microsoft is actually in the right on this one. by nobodyman · · Score: 1

      um, no... they're just subscribing with their parents' information instead. I can tell you that they *are* excluding the bank accounts of anyone under 18. Not a lawyer, but I'm pretty sure they can't contractually obligate a minor in such a way (at least in the USA, probably elsewhere as well).

  65. plenty of games by Anonymous Coward · · Score: 0

    live has plenty of games in the pipeline, no need for ea ports.

    all star base ball 2000 amped2 capcomvssnk2
    citizen zero crimson skies crouching tiger hidden dragon
    delta force:black hawk down dominion dragonball z
    duality enter the matrix
    fable fishing live online
    flat out ghost recon ghost recon: island thunder
    half life: counter strike
    halo 2 kingdom underfire: crusaders
    lambourgini lost continents
    marvel vs capcom mechassualt
    midnight club 2 midtown madness 3
    moto gp moto gp2 muzzle flash
    mx superfly nba2k3 nba2k4
    ncaa collage basketball 2003
    ncaa college basketball 2004
    nfl2k3 nfl2k4 fever 2003 fever 2004
    nhl2k3 nhl2k4
    nine objective force: commander operation flashpoint outlaw golf2
    outlaw volleyball spike or die
    pso 1$2 pgr2
    raiden fighters ravensheild
    rallisport challenge2
    raze the roof
    rtcw revolt
    shayde: monsters vs humans
    shin megami tensei
    shining lore
    soldier of fortune 2
    spike out extreme
    starwars galaxies
    star wars clone wars
    starcadia steel battalion
    thousand lands
    top angler2 top spin
    true fantasy live
    unreal championship warhammer
    warzone online: mutant chronicles
    whacked wildrings XIII

  66. Hello, this is reality calling. We'd like to talk by Inoshiro · · Score: 0, Insightful

    "XBox' problem is that it can't support itself, that means because of the braindead x86-nVidia architecture, it will die a quick painless death the moment Microsoft stops spending a billion/year on it."

    Guess what! Game consoles don't die because of what's inside them!

    Most people buy them to play games, not discuss the architecture like stupid nerds!

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  67. Unfortunately.. by Inoshiro · · Score: 1

    Phantasy Star Online is an extra 8.95$ USD/mont from Sega. This spoils their single-payment argument, effectively ruining the point of single-billing.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  68. I wouldn't worry about it. by Inoshiro · · Score: 1
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    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  69. You've been wrong for some time now... by sheldon · · Score: 1

    Honestly, Microsoft assumed right, that Sony would make a mistake.

    What I see here is Sony wanting to follow the model of online games on the PC. But all they are really thinking of is the huge successes like Ultima Online and Everquest. With the exception of those and the third person shooters like Quake and Counterstrike, most PC games with online play have failed dramatically. The reason being, they each charged $10/month and never got to a critical mass where they could afford their infrastructure.

    But the Microsoft model shares the infrastructure costs between all games. So while this might mean more successful games don't rake in the subscription fees, it means less successful games don't completely die.

    The console world is different from the PC world. People who are buying console games are not going to be happy if they buy a game that is now completely worthless because the online servers have been taken down. Also console game players generally have a number of different games they play, not just one. Trying to maintain subscriptions to 4-5 different games is not feasible... which is why most online games on the PC have failed.

    Microsoft is going down the right direction here, which is evidenced by the success they are seeing with their online gaming offerings.

  70. Re:Braindead? erm.. by cbreaker · · Score: 1

    I couldn't disagree with you more on everything you said.

    You say the Xbox's architechure is "braindead" yet it's based on the same tried and true game platform that is the PC. They were able to bring some of the best PC hardware at the time (High clocked P3, GeForce 3-type GPU, etc) into a game system that in my opinion does very well as a console game system.

    Just because the PSX architecture is based on a different set of technologies, does not make it any more "good" of a game system then anything else.

    I like the fact that the xbox has a hard disk, it allows games to release patches (via xbox live,) store cache so less reading from the slower DVD drive, near-unlimited save game space, etc. You can even use it to put your music CD's on - and many games support playing from your personal music library over the game's soundtrack.

    I also like how the Xbox DVD drive is quite a bit more quiet then the PS2 counterpart. I also enjoy being able to plug in four controllers without an extension pack.

    Last but not least, you can buy a $50 mod chip and put a 120GB drive in the Xbox. My xbox has over 60 games, MAME, tons of emulators, Linux. All on the hard disk.

    I'm not saying the PS2 is a poor system. I like the controllers on the Playstations, and I think the game system is solid. I just don't buy into the fact that it's a better game system because it's built by proprietary parts.

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    - It's not the Macs I hate. It's Digg users. -
  71. Old by Egekrusher2K · · Score: 1

    Anyone else remember reading about this over 6 months ago? REPOST.

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    Listen to my experimental-industrial-techno!
  72. EA?!?! Who needs them!! by PeeweeJD · · Score: 1

    I have not been impressed with anything EA has done in the past few years (except Madden). Madden is the only thing that EA does good.

    What am I missing out on by not having EA games on live? Nothing except more lame "dumbed down for PS2" ports of sports games that are not that good to begin with. I can get a better (IMHO) sports game from Sega (2K series) that is Xbox live compatible.

    EA is getting too big for their britches lately. They think they can run the industry. A few months back, they pulled their sports lineup form Nintendo. Last week, Nintendo announced a deal that would bring 20 titles to cube. I think they were just milking Nintendo for money (or a better deal). They are prolly trying the same with MS.

  73. Slashdot's increase population of Billzibub shit.. by Anonymous Coward · · Score: 0

    eaters. Notice how they all come out of the woodwork and crow for their master. Pathetic pieces of crap they are.

  74. Re:Obviously nobody at Eidos or EA has played on L by jvmatthe · · Score: 1
    A $50 game and a $50/yr subscription can keep a guy totally hooked for months.

    Think about that. From that one realization, it seems plausible that online gaming will never be the money maker that people have predicted. With limited appeal and nearly unlimited gameplay, only a handful of companies can make a killing.
  75. For Nintendo this is bigger than Metroid by ihatewinXP · · Score: 1

    I totally agree. Nintendo has such a quality product in the Gamecube, and this news [read EA] could _easily_ give Nintendo second place in the home console market. Online gaming is getting down to nuts and bolts when these big publishers are finally committing, and Microsoft's 'philosohpy' will probably cost them marketshare - EA is going to make a fucking heap of money in online NBA Street - Madden - NHL, not to mention all of their other non-sport franchises (Super Ghouls & Ghosts Online). In the long run this would put Nintendo in a very good position, a strong #2 in both Japan and America to the PS2, all the while selling more Gameboy's than you can shake a stick at.
    And yes, Metroid is just a genre braking piece of electrical art that shouldnt be missed.

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    ---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
  76. EA Sucks by eticket · · Score: 1

    They have killed so many game companies and machines that it is not funny. EA killed the Dreamcast but will not kill the XBOX just because of their tactics and sorry as ports of Madden to it. Sony has sold 600,000 network adapters but have yet to show any real revenue or even be able show it on SEC records about it. Microsoft has 350,000 subscriptions to Live not just sold adapters.. What are those folks doing with those adapters on the PS2?? EA Sucks, they killed WESTWOOD and are worse for America than the Department of Homeland Security. Sega is not even producing for the cube... It is a 2 horse race and online on the XBOX will win.. EA will be forced to produce for it... Anyone remember how dominate PALM was in the market?? After MS got knee deep in it how did that work out for them?? Not too good!! 40 Billion dollars in cash goes a long way.. Proud Beta tester for XBOX live...

    1. Re:EA Sucks by Anonymous Coward · · Score: 0

      >Sega is not even producing for the cube...

      huh??? that's obviously false.

      >Proud Beta tester for XBOX live...

      it's obvious you're getting bribed by ms.

  77. Re:Obviously nobody at Eidos or EA has played on L by Babbster · · Score: 1
    You'd be right except that games with Xbox Live support are automatically going to sell more units than games without it. With over 350,000 kits already sold, that's at least 300,000 (discounting multiple kits in households with one Xbox and multiple subscribers) Xbox owners that are going to think seriously about buying any game with "Xbox Live Enabled" on the cover, in addition to the people without XBL who would think about buying the game anyway.

    Somehow I doubt that, outside of MMOGs, Microsoft plans to make money on Xbox Live by itself. The goal is to parlay the appeal of that service into more games sold at $50 a pop.

  78. Re:Obviously nobody at Eidos or EA has played on L by jvmatthe · · Score: 1

    I don't feel that your repsonse addresses the point that I was trying to make. That point is "If a $50 game with online play completely saturates my available gaming time for months, then I'm less likely to buy more games, and in particular more online games, during that time." So while 300k users might consider buying some online-enabled game (separate from an online-updated game like Splinter Cell, for this discussion) I doubt that anywhere close to most of them will buy it because their time will already be consumed by any prior online titles they own.

    So, unless you grow the installed base of online-capable users at a rate that keeps the new online games flush with new buyers, then it just can't take off.

  79. Re:Obviously nobody at Eidos or EA has played on L by Babbster · · Score: 1
    If that were true, then nobody playing Half Life or any of its variations would ever buy another online game which doesn't seem to be true. Heck, they'll even buy other FPS games, not to mention games like Warcraft, C&C, etc.

    I would also note that console gamers tend to look even more for the "next big thing" than PC gamers because they don't have all the mods available to change significantly the games they already own.

    In short, you're over-thinking the comment of ONE person and extending it to some sort of thesis that applies to every online console gamer.

  80. So what, do let the door hit your ass on the way.. by Anonymous Coward · · Score: 0

    No matter. Sega stuff just kicks EA's ass all over the place anyways...

  81. Counterpoint by NaugaHunter · · Score: 1

    Sony's consumers aren't 'left in the position...', they just don't get the Live benefit. The current Sony model is the same as the current PC model - a publisher/developer decides on a server & subscription method, and you have different logins for each game.

    As for the consistency factor, yes there is currently a wide void for a consistant server base for PS2. But this is probably a semi-temporary condition. Smart developers are probably designing their servers such that future games can use them as well, possibly with features similar to XBLs. Also, some may decide to side-market their solution, helping recoup costs and helping other developers.

    As others have pointed out, XBL's subscription could legally be changed at anytime. Personally, I like the idea of only paying for online games one at a time. Some are overpriced (EQonline comes to mind), but some are going to be free. And as time goes on more probably will be free, or publishers will offer group rates for their games. I think one could look at Blizzard (who've managed to make a free service profitable even with piracy) and see that the model can work.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  82. Re:Obviously nobody at Eidos or EA has played on L by jvmatthe · · Score: 1
    If that were true, then nobody playing Half Life or any of its variations would ever buy another online game which doesn't seem to be true. [snip] In short, you're over-thinking the comment of ONE person and extending it to some sort of thesis that applies to every online console gamer.

    It is a fact that no other first person shooter has ever reached the online audience that Half-Life and its mods have. So, while people may be buying those other first person shooters, the time they've already invested and continue to invest in Half-life is time lost by the newer entries. It wouldn't surprise me to find that other shooters have had such a hard time succeeding precisely because Half-life has already so monopolized gamer's available time. And, I don't think it's that large of a leap to say that some gamers, adequately satisfied with Half-life, will pass up at least a few $50 games that might otherwise be bought.

    I don't think that this is just a comment from one person that I'm extending to a general statement; I think, in fact, that the effect I'm talking about has already manifested itself! And once someone owns an FPS, a strategy game, and an MMORPG, all online-capable, they may well need a huge incentive to give up the time and money investment they've already made.

    You do have a good point that console gamers are a different brand of gamer from PC gamers, so it may be that that makes a difference.
  83. Re:Braindead? erm.. by RoLi · · Score: 1
    You say the Xbox's architechure is "braindead" yet it's based on the same tried and true game platform that is the PC.

    Yeah, the PC is a general purpose system that can also play games which often needs also 20 years of backwards compatibility.

    Just because the PSX architecture is based on a different set of technologies, does not make it any more "good" of a game system then anything else.

    If it weren't better (and about 150$ cheaper/unit) why should have Sony developed it? You really think a 20 year old architecture that has been extended numerous times is the optimal gaming platform?

  84. Re:Braindead? erm.. by cbreaker · · Score: 1

    > Yeah, the PC is a general purpose system that can also play games which often needs also 20 years of backwards compatibility.

    In case you haven't noticed, the PC has evolved quite nicely in the last 20 years. Components have been replaced with faster ones. There's some great 3D accelerators out there. Storage systems have been replaced by new ones. Memory is quite a bit quicker. The list goes on.

    Backwards compatibility in the x86 archetecture doesn't loan itself to poor performance, in case you haven't noticed this as well. Sure, there's basic binary compatibility, but this doesn't mean my AthlonXP 2200+ runs like an XT.

    > If it weren't better (and about 150$ cheaper/unit) why should have Sony developed it? You really think a 20 year old architecture that has been extended numerous times is the optimal gaming platform?

    I don't know where you live, perhaps Zimbabwe or somehting, but around here the PS2 and the XBOX are the same price.

    Your only arguement is that since the x86 architecture has been around for a long time that it's not good for "games." Sorry to inform you of this, but one of the strongest influences in PC design is games.

    And to shake you up a little more, you do realize that Sony has a version of Linux for the PS2 right? What does that mean? Does that mean that the PS2 (gasp) is basically a PC with a different type of CPU? Indeed it does. It has a CPU, RAM, Video chip, sound chip, etc.

    Based on your same arguement, you could say that the PS2 isn't an "optimal" gaming system either, because of it's compatibility with the old Playstation one?

    Curious though, what makes a computer better for "games" anyways? In my opinion, it's whatever can push out the best graphics and sound. The Xbox does both very well.

    --
    - It's not the Macs I hate. It's Digg users. -
  85. Re:Braindead? erm.. by RoLi · · Score: 1
    I don't know where you live, perhaps Zimbabwe or somehting, but around here the PS2 and the XBOX are the same price.

    Only because MS pours over 100$/unit into it. MS loses 1 billion/year on it. Who is going to pay all that money when Microsoft finally wants to get something out of XBox? You, the XBox gamer?

    So you really think that Sony has completely wasted 2 billion $ into designing a new architecture? You think they did that just for kicks? You know that the PS2 has some DSP (Digital Signal Processing) features like VLIW? No, of course not, you don't know what a DSP is. Anyway, the 128 Bit architecture, the PS2 is using does make sense in what it does and is a lot more efficient than the x86-nVidia design. The PS2 was designed from the ground up to play games, the x86 was extended again and again to make up for it's deficiencies.

    For the same performance, the PS2 is over 100$ cheaper/unit and does not suffer from some architectural deficiencies.

    Yes, the PS1 compatibility adds some cruft, but at least it makes sense because I can play PS1 games. (You cannot play PC-games on your XBox in case you didn't notice) And it's just one level of backwards-compatibility which is not comparable to the 20 years of x86 compatibility.

  86. A 60 year olds' opinion by mikegre · · Score: 1

    Here's my 2 cents on Xbox Live. I'm 60 years old. I never played those darn-fangled video games that my kids wasted their youth on. Never was able to get my fingers to move fast enough or remember which button did what. Anyway, bout 6 months ago, I was visiting my son and his wife and noticed him playing Ghost Recon and talking to people on a headset. I watched, fascinated, and asked him later if he could hook me up with a Xbox Live gizmo in my home. Anyway, to make a long story short, I now spend three hours a day playing Ghost Recon...I'm hooked. I love it.

    On a plane a fews days ago, I found myself talking to a 12 year old sitting across the aisle from me about Xbox Live. Later, at the baggage claim, as he was leaving with his parents, he gave me the thumbs up. Made my day.

    Look, I don't give a shit about most of the issues you're talking about here...PS2, royalty streams, Microsoft the Monster, etc. etc. All I know is that I have a cool new pastime that totally engrosses me for a few hours an evening. And if I have to pay for this entertainment...big fuckin' deal.

    Just my 2 cents. (Gamer tag..."Wizened One")

  87. Re:Obviously nobody at Eidos or EA has played on L by pvera · · Score: 1

    Actually, it is not so bad. What you want is to be the one that sells the addict the game that keeps him hooked. There are all sorts of marketing hooks to this. Notice that Bethesda Softworks are not crying bloody murder because we, their fans, spend months playing their $50 title. They know it in their hearts that when they issue the next one we will go over hell and highwater to buy it. No CFO in his right mind is going to bitch about a lower revenue stream that is more predictable.

    The $50 subscription fee is even less when you take into account the kit came with a headset (which they could have sold by itself for $10-$20).

    Also, EA should be completely familiar with the razor margins of this industry. They did not start selling games yesterday.

    --
    Pedro
    ----
    The Insomniac Coder
  88. unsuccesful? by ohzero · · Score: 1

    To all those naysayers... and all those who aren't quite sure what's going on inside MS right now, plans for Xbox 2 and plans for making Live much better than it is are currently being implemented. The next revs are going to blow doors on anything Sony or Nintendo are doing (although Sony does usually pull things out at the last minute in order to save face). The point is that this is a very real effort at MS, making very real money, and there's only more to come. It's historical with this company.

    Now, back to the issue at hand... Eidos and EA are absolutely right in their refusal to use Xbox live. It's analagous to the age old supreme court issue of "having to use windows on OEMs" If someone is going to build a comm platform for a console, then it should at the very least be an open API where makers of games have options as to what data they're able to control, and what they do with it once they have it. This is just another example of MS trying to shove tech that noone wants down the throats of everyone, including their publishers. It's nice to see that for a change, some folks with buttweight like EA and Eidos have just said "uh, no..."

    BTW - word on the street is that there's an open API system to address all the issues presented by Xbox Live's proprietary nature. I think I smell a followup article.

    --
    -- http://www.criticalassets.com
  89. Re:Braindead? erm.. by cbreaker · · Score: 1

    Why do you have to be such a prick about this? We can't discuss this without saying crap like "No, of course not, you don't know what a DSP is."?

    It doesn't matter what MS wasted on money releasing the xbox. It doesn't matter if the PS2 uses a DSP. And it certainly doesn't matter that the x86 archetecture was extended.

    I've seen the PS2 close up. And I've seen the Xbox close up. Everything I've seen, all the games I've played, prove to me that the XBox performs at least as well as the PS2 in all disciplines. It not, better. It doesn't matter that the PS2 can do things "more effeciently." The xbox makes up for it with the brute force of a 733Mhz CPU and a 250Mhz GPU.

    People think it's fun and popular to bash anything made by Microsoft. Hey, I'm no fan of their Monopoly either; but the Xbox isn't a bad product.

    Nowhere have I said that the PS2 is a bad game system.

    And again, the PS2 isn't cheaper then the Xbox.

    In the end, with my modded Xbox, I have a lot of fun playing all 1600+ MAME games (not including clones), hundreds of Super Nintento games, Genesis games, NES games, TB16 games, and soon PS1 games. Not to mention any type of Media, MP3, Videos, DivX, whatever, that you have with the Xbox Media Player.

    All this off of a nice menu with everything running off the Hard Disk. When your PS2 can do this, I'll buy one.

    --
    - It's not the Macs I hate. It's Digg users. -
  90. Re:Braindead? erm.. by RoLi · · Score: 1
    The xbox makes up for it with the brute force of a 733Mhz CPU

    Exactly that's my point. XBox only has a chance because it's 2 years newer.

    If the PS2 would have come out at the same time as the XBox, it would also run at about 600-800Mhz and completely wipe the floor with XBox.

    Similarily, if the XBox would have come out at the same time as the PS2, it would get it's ass kicked because at that time only 200-300MHz P2s and early nVidia cards (TNT?) were available.

    That's my whole point. Without 2 years of technological advantage, the x86 architecture doesn't stand a remote chance against the PS2 architecture.

    And again, the PS2 isn't cheaper then the Xbox.

    It is a lot cheaper to make, the royalties are also cheaper.

    I'll asked once, I'll ask again: Who will pay the billion/year that Microsoft loses now on XBox? Does MS plan to never break even or even make a profit? So who will pay it? You, the gamers?

    Of course you won't. XBox is a product that is unable to support itself and will die the second MS stops pouring money in it.

  91. Re:Braindead? erm.. by cbreaker · · Score: 1

    When the xbox came out, there was already much faster Intel chips out there. And, the PS2 architecture is not designed for high clock speeds. They are both computers, but they are different in architecture. The Xbox is a 32-bit CPU with a 128-bit GPU, but clocked much higher. The PS2 is a 64-bit CPU with a 128-bit GPU, but is clocked much slower. It all evens out in the end.

    When the Xbox hit the market, the Geforce 4 was already just being released, the Pentium 4 was in full swing, and 512MB of ram was commonplace. If you think that the xbox represented the best of technology at the time, you're wrong.

    As the end-user, it doesn't matter how much the Xbox costs to make. It doesn't matter how much the PS2 costs to make. What matters is how much we pay for it.

    So what if MS decides to not make an Xbox2? They have already said they will, and they have no plans to abandon the Xbox1, but who cares? What matters is that there's a lot of Xbox's out there, and there's a lot of games for it too. There's a lot of fun games!

    Your whole arguement is that the Xbox: 1) Is based on x86, and this is "bad", 2) The xbox isn't profitable right now.

    I ask again, what does this have to do with the end-user like you or I? The bottom line is that these are both very ncie game systems, and the PS2 isn't any better at games then the Xbox.

    You have no basis for your arguement. You are an anti-MS zealot that can't debate this with a clear head. All I said was "PS2 isn't a better game system" and I never said that the Xbox WAS better.

    If you want to keep going on and on about "Profits" and whether the xbox is newer technologies, be my guest.

    The question was: WHAT MAKES YOU THINK THE PS2 IS A BETTER GAME SYSTEM. You have given me nothing that proves this besides vague numbers and stories about profitability. As an end-user, these things mean nothing to me.

    What matters to me is graphics quality, sound quality, functionality, and games. All of which the xbox meets the PS2 head-on. Sometimes the PS2 has a better title, sometimes the Xbox does.

    The xbox has a hard disk, and with a mod chip you can put a 137GB drive in the thing, and run all your games off the hard disk. You can also play tons of great homebrew stuff off the hard disk. Or CD-RW, or DVD-R. Built-in 100Mbit Ethernet makes things easy too.

    Xbox Live is pretty cool too, with the headset thingy and in-game messages from other players that might not be in your game.

    Why do I play games on a game console? Because I want to have fun playing games, not because I want to use a "profitable" product or because it "Would have been better if it came out 2 years later."

    You know what? I don't care to argue with you anymore.

    --
    - It's not the Macs I hate. It's Digg users. -
  92. Flamebait?! by zero_offset · · Score: 1

    You were screwed by a moderator. You're exactly right. I know six people (plus myself) who are waiting for Project Gotham 2 and Halo 2, either of which will be enough incentive for us to buy XBOX Live. EA games have really sucked lately (mainly because they're lowest-common-denominator PS2 ports), and they'll suck even more without XBOX Live support.

    --

    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  93. Shortsightedness by zero_offset · · Score: 1
    While EA may have valid reasons for wishing they had more control over XBOX on-line gaming (I'm sure one major issue they have is that XBOX developers don't even have the OPTION of using anything but XBOX Live) they have enough console experience to know that in the console world the console manufacturers always have the final word.

    That means EA's position amounts to pointless pissing and moaning. This will cut them out of some potentially lucrative profits, which I'll get to momentarily. Granted EA could have milked consumers for even larger profits, but again, it's the console market, that's just how things work.

    About those profits... Consider that Microsoft's long term goal is to have ten million XBOX Live subscriptions by 2007. (See FAQ.) While you may scoff now, their 2002 figures were on target, and they have already surpassed their 2003 target. Say that Microsoft is WAY off base and misses by 50%... that's still a very comfortable five million users -- probably HAPPY users, as I've yet to see any serious complaints about the quality of the XBOX Live service. Users, particularly console gamers, just don't care about that kind of thing. Plug-and-play is more important there than anywhere else. EA is cutting off their nose to spite their face.

    As for Eidos, well... who cares?

    --

    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  94. Gamecube fans == Amiga fans by YE · · Score: 1

    Nintendo fans starts more and more to look like Amiga and Apple fans: die-hard, holier-than-thou religious extremists claiming their weird, niche stuff is the only good stuff.

  95. I would never work.... by jotaeleemeese · · Score: 1

    ... for a company that needs 5 hours to decide if somebody is suitable for a position there.

    Control freakery shows in all levels...

    --
    IANAL but write like a drunk one.
  96. Broadband and NTL in the UK. by Anonymous Coward · · Score: 0

    True, and just to make sure you have no escape the terms and conditions of NTL for using broadband forbid you to connect to *your* internet connection any gaming equipment but the Xbox.

    UK guys should not tolerate these predatory practices, they are converting Internet access in just an embellished interactive TV...

  97. Eggs, basket. by jotaeleemeese · · Score: 1

    All of them in only one? No thanks.

    --
    IANAL but write like a drunk one.
  98. Re:Hello, this is reality calling. We'd like to ta by Anonymous Coward · · Score: 0

    Hmm. Leave it to techie slashdot dorks to mod such a fundamentally true statement as yours down to zero.

  99. Last Post! by alpg · · Score: 0

    "Cheshire-Puss," she began, "would you tell me, please, which way I
    ought to go from here?"
    "That depends a good deal on where you want to get to," said the Cat.
    "I don't care much where--" said Alice.
    "Then it doesn't matter which way you go," said the Cat.

    - this post brought to you by the Automated Last Post Generator...