Battlestar Galactica is also not shot on film but HDTV, it's mentioned in some of the extras at sci-f.com that they had to dirty up the sets after the miniseries as they came across too bright and clean when shot on HD. The downside to this is the show probably wasn't shot at 1080x24p but at 1080x60i which means you can't pull a clean progressive image out of it.
Where'd you learn math? 200 DVD's times 4.5GB (actually more like 4.4) per disc is only 900GB, less when you consider you can rarely fill the disc up completely due to odd files sizes. Plus most of those disc changer robots run to the thousands of dollars, you're better off dropping $6-700 on 4 or 5 300GB hard drives and a cheap PC to serve up files from them, I also suggest a seperate smaller drive (20-40GB is more than enough) to boot your OS off since software raid arrays aren't bootable. Put together a cheap system for $2-300 to strap the drives in and you've got over a TB of live networkable storage for less than $1000, spend a hundred more on a tuner card and install MythTV on the machine and you just got a massive PVR system as a bonus.
Simple, get one of the newer motherboards that supports SLI Nvidia cards and plop in a pair of AGP GeForce 6600's or 6800's, instant support for up to 4 monitors if you run in non-SLI mode.
Without a doubt install Windows first followed by your *nix of choice. Either windows 2k or XP (can't recall which) started killing linux when it installs so your only choice is to install windows and then install linux and grub/lilo afterwards.
So setup a central lib repository with a way for each lib to report it's version and the app simply checks the system lib directory to see if there's an updated compatible version of the library, if not it defaults to it's own version of the lib. I'm pretty sure OS X uses a similiar system (uses major and minor version numbers to indicate compatability breaks).
The phones in japan are simply a standard cell phone with a tv tuner integrated that can display on the screen. It's like taking a cell phone and sticking one of those little LCD tv's inside it. It doesn't receive digital video over the cell network (this has already been available in 3G phones for quite awhile) it simply picks up standard broadcast TV. I'd ask my friend for the model number but it's the middle of the night his time so he's a bit hard to reach. I know he does use it to watch TV on the train on the way to work but it tends to lose signal when he goes into the subway.
Re:Didnt Tiger already make a handheld system.
on
Halo on Gizmondo?
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· Score: 1
Well if MS starts backing them up hopefully the price will get dropped, I can't seriously see a platform taking off if it costs over $400
Actually it won't, these phones are already out in Japan. They're simply a cell phone with an integrated TV tuner, they suck through batteries like mad though,less than 2 hours of TV watching time from what I've read, on the other hand there's apparently cell service providers in japan that are giving them out free (one of my friends transferred to EA Japan and bought them for himself and his wife).
Actually most professional dev systems don't use burned media, and almost never the early dev systems, the dev platforms are usually tethered to a development PC via an external link (often a custom PCI card) and use that to feed code and data to the system in lieu of burned media (PS2 dev kits haev used external harddrives for testing)
Speaking as someone who works in an IT Desktop Support department in a rather large company (we support upwards of 500 desktops at the site I work at), we love the macs, maybe 1/10 of the machines company wide are Macs but they get less than 1/100 of the total service calls. They just work. This is where Apple really has it's strengths over the PC world, not in thier shiny BSD based OS, not in their uber-sexy hardware, but in the fact that they completely control the platform. That means you open the box, plug the system in, and it works. You cna format the harddrive, reinstall your OS, and you're not going to be spending an hour hunting down updated drivers just so your sound card works, everything's there, designed to work together, and almost never needs tech support of any kind. The x86 platform has a hell of a long ways to go before it even approaches that, installing Windows XP on a ~1 yr old Dell system takes us around an hour between installing, running Windows update (several times), and installing drivers off the Dell driver disks (since for some reason the new hardware uses drivers that aren't in Windows XP). OSX is roughly half an hour or less from inserting disc and powering on, until the time you're sitting at your desktop browsing the iTunes Music Store and synching your iPod.
Isn't Sci-Fi forgetting something? They announced last year that they were doing a Myst mini-series but it's since seemed to disappear (I have it from sources at Cyan and Ubi that the project's been backburnered at best) just wondered why noone seems to remember that, I'm guessing it probably got quietly forgotten around the time Ubi was prematurely killing Uru.
Or even better yet, the third episode of Macross Zero, each episode of the series has built up better and better battles, so far culminating in the beautiful mix of CGI and traditional animation that is the assault on an aircraft carrier. Not exactly space based but definitely sci-fi.
yes, it is 56 kilobits, and DSL is measured in kilbits, and cable modems are measured in kilobits (or megabits) and lan connections are measured in kilobits, every single transmission method I know of uses bits as the measure of throuroughput, not bytes, and you don't come across as a retard soo much as misinformed, don't worry about it, it can be hard to distinguish between kb/s and kB/s especially if someone slips on the shift key and types it wrong.
No, I'm perfectly fine with exclusive rights, I mentioned that in the last post, in an exclusive license the artist still has some control. a) they don't have to sign an exclusivity contract, they can release differnt versions of a disc through different publishers if they want to (and the publishers agreed) b) they can put time limit clauses in the contracts, either way the rights to the work remain with the artist, not the company that published it. As for the works created by a group, create a section of the copyright laws allowing a group to co-own a copyright by percentage, have allowances for dying members percentages to be partitioned out(after 5 years or so of course), allow all creators to sell the work at will but require any profits they make to be split according to the percentages set out in their copyright. All my point is that the copyrights need to go to the creators, not the creators employer or publisher.
The problem with this logic is the record company getting a larger cut than the artist who created the music, let's say $.20 for the artist, $.25 for the company serving the file, and $.04 for the greedy record company to pay their bureaucracy that's contributed nothing to the actual production and distribution of said song.
No, I want the copyright laws changed back to the way they were before the 100 year lifetimes and worst of all, corporations being able to own the copyright to a creative work. I'm all for a corporation being able to own a patent but copyrights should belong to the artists that create the work, never to the company that distributes it. If the corporations couldn't own the copyright the artists would be able to distribute the music any way they want, and in multiple ways (exclusivity contracts not withstanding). A given artist could distribute their music through a record company (who would take a percentage of the income to cover production costs and overhead and a small profit), and at the same time could distribute some or all of their tracks via the internet, or a service like mp3.com, the point being the artist would maintain control, someone wants to use their song in a movie? Fine, they license it from the musician who takes the whol cut from the film company instead of the record company who's put no effort into it taking a large chunk. I also think the record studios charging so much for production costs is ludicrous as well. I have a feeling (I'll have to do some research to be sure) that a decent production studio could be setup on open source software and mostly commodity hardware for about the same if not less than the record labels charge to record an album in their studios. (I'll admit some of the hardware might be a bit spendy, mics, mixing boards etc, which is why people set up a studio and rent out time, still cheaper than what the recording studios charge I'm sure).
We need more legitimate copyright dependent artists (let's not argue artistic ability on this one) to hop onboard the bandwagon if anything's ever going to be changed about the copyright system. Good for Card.
This isn't nearly as interesting as some of the bargain's they've been running recently. One of their higher-ups is a regular visitor in the animeondvd.com chatroom and usually pops up with insane new bargains to drain all our wallets every week or two. They had an insanely good deal going on almost-used cd's awhile back, a pack of 6 soundtracks that simply had marred cases, nothing wrong with the discs themselves and they were selling them for next to nothing, they clear out lots of older shows too if you missed them the first time around. Always a good thing to check right stuf's bargain a couple times a week if you're an anime fan.
Actually that was exactly the point of "Blame Canada" smearing the fact that most parents don't want to take responsibility for raising their children anymore. Then when something bad does happen they find themselves having to push the blame off onto someone or something else to keep from looking like horrible parents themselves.
I still don't see how they'll be able to force people to pay this, unless their development kit/API's are restrictively licensed. I can see how it could be "optional", to get a "powered by indrema" sticker or something.
read through the IDN pages some more, one of the as yet unreleased software components is the closed source authentication software. As I understand it, when you launch a game on the machine it runs some authentication code to see if the game is Indrema certified, if it is then it runs, otherwise you just stay in X or TV or DVD or whatever you're doing before you tried to run the game.
Hopefully the certification fee will be very low cost (especially for freeware games) it seems more like a qulaity assurance verification to make sure games run on the Indrema and aren't carrying some horrible virus or showstopper bug more than anything else.
Plus the asf tools can compress a 320x240 15fps video as it's captured into a streamable file in realtime, quite a bit better than the other codecs can handle. AC3's on the other hand compress very slowly, slightly less than realtime for a 2 channel non-pre-processed stream. This is on a K6-2 350. Ac3 does have superior sound but not everyone has a 6 channel decoder, or even a simple 2 channel software decoder.
Ender's Game is excellent as is the three sequels to it, Speaker for the dead, Xenocide... and one other I can't recall the name of. Ender's Shadow is actually parallel to Ender's Game and would probably be good to read right after Ender's Gamer before jumping into the slightly meatier sequels. The homecoming pentology by Card is also good but definitely a bit meatier as well as having a somewhat unconventional setting, very good books though.
Battlestar Galactica is also not shot on film but HDTV, it's mentioned in some of the extras at sci-f.com that they had to dirty up the sets after the miniseries as they came across too bright and clean when shot on HD. The downside to this is the show probably wasn't shot at 1080x24p but at 1080x60i which means you can't pull a clean progressive image out of it.
Where'd you learn math? 200 DVD's times 4.5GB (actually more like 4.4) per disc is only 900GB, less when you consider you can rarely fill the disc up completely due to odd files sizes. Plus most of those disc changer robots run to the thousands of dollars, you're better off dropping $6-700 on 4 or 5 300GB hard drives and a cheap PC to serve up files from them, I also suggest a seperate smaller drive (20-40GB is more than enough) to boot your OS off since software raid arrays aren't bootable. Put together a cheap system for $2-300 to strap the drives in and you've got over a TB of live networkable storage for less than $1000, spend a hundred more on a tuner card and install MythTV on the machine and you just got a massive PVR system as a bonus.
Simple, get one of the newer motherboards that supports SLI Nvidia cards and plop in a pair of AGP GeForce 6600's or 6800's, instant support for up to 4 monitors if you run in non-SLI mode.
Without a doubt install Windows first followed by your *nix of choice. Either windows 2k or XP (can't recall which) started killing linux when it installs so your only choice is to install windows and then install linux and grub/lilo afterwards.
So setup a central lib repository with a way for each lib to report it's version and the app simply checks the system lib directory to see if there's an updated compatible version of the library, if not it defaults to it's own version of the lib. I'm pretty sure OS X uses a similiar system (uses major and minor version numbers to indicate compatability breaks).
The phones in japan are simply a standard cell phone with a tv tuner integrated that can display on the screen.
It's like taking a cell phone and sticking one of those little LCD tv's inside it. It doesn't receive digital video over the cell network (this has already been available in 3G phones for quite awhile) it simply picks up standard broadcast TV. I'd ask my friend for the model number but it's the middle of the night his time so he's a bit hard to reach. I know he does use it to watch TV on the train on the way to work but it tends to lose signal when he goes into the subway.
Well if MS starts backing them up hopefully the price will get dropped, I can't seriously see a platform taking off if it costs over $400
Actually it won't, these phones are already out in Japan. They're simply a cell phone with an integrated TV tuner, they suck through batteries like mad though,less than 2 hours of TV watching time from what I've read, on the other hand there's apparently cell service providers in japan that are giving them out free (one of my friends transferred to EA Japan and bought them for himself and his wife).
Actually most professional dev systems don't use burned media, and almost never the early dev systems, the dev platforms are usually tethered to a development PC via an external link (often a custom PCI card) and use that to feed code and data to the system in lieu of burned media (PS2 dev kits haev used external harddrives for testing)
Speaking as someone who works in an IT Desktop Support department in a rather large company (we support upwards of 500 desktops at the site I work at), we love the macs, maybe 1/10 of the machines company wide are Macs but they get less than 1/100 of the total service calls. They just work. This is where Apple really has it's strengths over the PC world, not in thier shiny BSD based OS, not in their uber-sexy hardware, but in the fact that they completely control the platform. That means you open the box, plug the system in, and it works. You cna format the harddrive, reinstall your OS, and you're not going to be spending an hour hunting down updated drivers just so your sound card works, everything's there, designed to work together, and almost never needs tech support of any kind. The x86 platform has a hell of a long ways to go before it even approaches that, installing Windows XP on a ~1 yr old Dell system takes us around an hour between installing, running Windows update (several times), and installing drivers off the Dell driver disks (since for some reason the new hardware uses drivers that aren't in Windows XP). OSX is roughly half an hour or less from inserting disc and powering on, until the time you're sitting at your desktop browsing the iTunes Music Store and synching your iPod.
Isn't Sci-Fi forgetting something? They announced last year that they were doing a Myst mini-series but it's since seemed to disappear (I have it from sources at Cyan and Ubi that the project's been backburnered at best) just wondered why noone seems to remember that, I'm guessing it probably got quietly forgotten around the time Ubi was prematurely killing Uru.
Or even better yet, the third episode of Macross Zero, each episode of the series has built up better and better battles, so far culminating in the beautiful mix of CGI and traditional animation that is the assault on an aircraft carrier. Not exactly space based but definitely sci-fi.
yes, it is 56 kilobits, and DSL is measured in kilbits, and cable modems are measured in kilobits (or megabits) and lan connections are measured in kilobits, every single transmission method I know of uses bits as the measure of throuroughput, not bytes, and you don't come across as a retard soo much as misinformed, don't worry about it, it can be hard to distinguish between kb/s and kB/s especially if someone slips on the shift key and types it wrong.
No, I'm perfectly fine with exclusive rights, I mentioned that in the last post, in an exclusive license the artist still has some control. a) they don't have to sign an exclusivity contract, they can release differnt versions of a disc through different publishers if they want to (and the publishers agreed) b) they can put time limit clauses in the contracts, either way the rights to the work remain with the artist, not the company that published it. As for the works created by a group, create a section of the copyright laws allowing a group to co-own a copyright by percentage, have allowances for dying members percentages to be partitioned out(after 5 years or so of course), allow all creators to sell the work at will but require any profits they make to be split according to the percentages set out in their copyright. All my point is that the copyrights need to go to the creators, not the creators employer or publisher.
The problem with this logic is the record company getting a larger cut than the artist who created the music, let's say $.20 for the artist, $.25 for the company serving the file, and $.04 for the greedy record company to pay their bureaucracy that's contributed nothing to the actual production and distribution of said song.
No, I want the copyright laws changed back to the way they were before the 100 year lifetimes and worst of all, corporations being able to own the copyright to a creative work. I'm all for a corporation being able to own a patent but copyrights should belong to the artists that create the work, never to the company that distributes it. If the corporations couldn't own the copyright the artists would be able to distribute the music any way they want, and in multiple ways (exclusivity contracts not withstanding). A given artist could distribute their music through a record company (who would take a percentage of the income to cover production costs and overhead and a small profit), and at the same time could distribute some or all of their tracks via the internet, or a service like mp3.com, the point being the artist would maintain control, someone wants to use their song in a movie? Fine, they license it from the musician who takes the whol cut from the film company instead of the record company who's put no effort into it taking a large chunk. I also think the record studios charging so much for production costs is ludicrous as well. I have a feeling (I'll have to do some research to be sure) that a decent production studio could be setup on open source software and mostly commodity hardware for about the same if not less than the record labels charge to record an album in their studios. (I'll admit some of the hardware might be a bit spendy, mics, mixing boards etc, which is why people set up a studio and rent out time, still cheaper than what the recording studios charge I'm sure).
We need more legitimate copyright dependent artists (let's not argue artistic ability on this one) to hop onboard the bandwagon if anything's ever going to be changed about the copyright system. Good for Card.
This isn't nearly as interesting as some of the bargain's they've been running recently. One of their higher-ups is a regular visitor in the animeondvd.com chatroom and usually pops up with insane new bargains to drain all our wallets every week or two. They had an insanely good deal going on almost-used cd's awhile back, a pack of 6 soundtracks that simply had marred cases, nothing wrong with the discs themselves and they were selling them for next to nothing, they clear out lots of older shows too if you missed them the first time around. Always a good thing to check right stuf's bargain a couple times a week if you're an anime fan.
Actually that was exactly the point of "Blame Canada" smearing the fact that most parents don't want to take responsibility for raising their children anymore. Then when something bad does happen they find themselves having to push the blame off onto someone or something else to keep from looking like horrible parents themselves.
I still don't see how they'll be able to force people to pay this, unless their development kit/API's are restrictively licensed. I can see how it could be "optional", to get a "powered by indrema" sticker or something. read through the IDN pages some more, one of the as yet unreleased software components is the closed source authentication software. As I understand it, when you launch a game on the machine it runs some authentication code to see if the game is Indrema certified, if it is then it runs, otherwise you just stay in X or TV or DVD or whatever you're doing before you tried to run the game. Hopefully the certification fee will be very low cost (especially for freeware games) it seems more like a qulaity assurance verification to make sure games run on the Indrema and aren't carrying some horrible virus or showstopper bug more than anything else.
Plus the asf tools can compress a 320x240 15fps video as it's captured into a streamable file in realtime, quite a bit better than the other codecs can handle. AC3's on the other hand compress very slowly, slightly less than realtime for a 2 channel non-pre-processed stream. This is on a K6-2 350. Ac3 does have superior sound but not everyone has a 6 channel decoder, or even a simple 2 channel software decoder.
Ender's Game is excellent as is the three sequels to it, Speaker for the dead, Xenocide... and one other I can't recall the name of. Ender's Shadow is actually parallel to Ender's Game and would probably be good to read right after Ender's Gamer before jumping into the slightly meatier sequels. The homecoming pentology by Card is also good but definitely a bit meatier as well as having a somewhat unconventional setting, very good books though.