Slashdot Mirror


PSP Opened up and Exposed

Pascal writes "After delivering some classic first impressions of the PSP last Tuesday, including some interesting loading time tests, the happy thugs at Lik Sang have now respected their tradition by opening up the PlayStation Portable. If you ever wanted to know how Sony puts such a powerful hardware inside such a small casing, there is a huge picture gallery of the guts over at Lik-Sang.com"

308 comments

  1. Overheard by Anonymous Coward · · Score: 4, Funny

    "I feel so naked!" -- PSP

  2. fp by mrwilly123 · · Score: 0, Troll

    fp maybe?

    1. Re:fp by Anonymous Coward · · Score: 0

      'Fraid not. Better luck next time kid!

  3. If you .. by Anonymous Coward · · Score: 5, Funny

    If you view the photos in reverse you can see him put it back together.

    1. Re:If you .. by Totally49 · · Score: 2, Funny

      I never would have guessed! Its a bit like those hidden messages in songs... only much more obvious.

    2. Re:If you .. by Anonymous Coward · · Score: 1, Funny

      Puts a whole new meaning to "Some assembly required".

    3. Re:If you .. by davesplace1 · · Score: 1

      If I took apart my PSP, it would be time to go to the store and buy a new one. I'm real good a taking things apart, but putting them back together, now that's another story :).

    4. Re:If you .. by Anonymous Coward · · Score: 0

      "If you play the video backwards, you see us helping Rodney King up and helping him on his way."
      "Not Guilty!"

    5. Re:If you .. by mrbuttboy · · Score: 1

      "Jesus, what balls. He must have a specially fitted uniform."

      Hicks ROCKS

      --
      What do you say to the man that has nothing? Cast it away!!
    6. Re:If you .. by NanoGator · · Score: 1

      "If you view the photos in reverse you can see him put it back together."

      I had a biology teacher that pulled that joke with a birth video. Half the class needed counseling.

      --
      "Derp de derp."
    7. Re:If you .. by zonker · · Score: 0

      actually, looking at the screens of the innards of both systems from a design pov nintendo has done a much better job of KISS. the psp has LOTS of parts, most of them very small and fragile looking. on top of that, many of those parts are moving parts, including plastic gears.

      disregarding features and solely comparing the designs of the units themselves, the ds is far simpler and has only two moving parts that i can remember seeing (the flippable screen and the on/off). the flippable screen could break due to hinge wear or the flexible ribbon cable could break (discman's with controls on the top of the lid are known for this problem).

      in my experience in real world use (tossed into bookbags, the occasional drop, greasy fingers on discs/cartridges, banged around in a car or in luggage), complex designs with many tiny plastic parts is doomed to failure. the device, not necessarily, though sometimes necessarily the product itself.

      i have a feeling the ds will still be kicking many years down the road while the psp will start exhibiting read errors and occasional issues that lead to repairs or replacement... not just for screen repairs, but for drive failures. those gears on the psp for example look like something that could easily get stripped by a stuck disc, or the drive assembly becomes slightly misaligned from a short drop on the carpet (or worse) and no longer tracks discs. i suppose it's that drive assembly that really worries me.

      but then again, who the hell knows... ;P

  4. Slashdotted by Anonymous Coward · · Score: 0

    1 comment, and their server is down already?

    1. Re:Slashdotted by Anonymous Coward · · Score: 0

      Yeah I can't see the pictures.

    2. Re:Slashdotted by Billy+the+Mountain · · Score: 2, Funny

      Well I think PSP is an important public health issue, so here's a current link:
      PSP

      BTM

      --
      That was the turning point of my life--I went from negative zero to positive zero.
  5. Still no indication of battery life by z3021017 · · Score: 4, Interesting

    I think we can safely say the PSP sports graphics and games equal or greater than what the Nintendo DS offers.
    However, the deciding factor for many would-be buyers (myself included) is still the battery life, and not one article says anything about it.

    --
    Bored? Visit my exciting counter page!
    1. Re:Still no indication of battery life by rpozz · · Score: 1

      Absolutely. The loading times in the article seem a bit poor as well. 15-20 seconds of disc activity can't be good for the batteries.

    2. Re:Still no indication of battery life by Jeff+DeMaagd · · Score: 3, Informative

      Here's one indication:

      http://forums.gamespot.com/gamespot/show_message s. php?board=909100112&topic=17948788&page=0
      Battery Details
      What will the battery time be?
      4-5 hours for Video watching through UMD.
      4-6 hours average for gameplay through UMD.
      4 hours with headphones and 50% volume, no WIFI and highest screen brightness (180 cd/m2).
      6 hours with headphones and 50% volume, no WIFI and lowest screen brightness (80 cd/m2).

    3. Re:Still no indication of battery life by adeydas · · Score: 1

      that's reasonable.

    4. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      That's pretty similar to the battery life of my iPod. After all these years, my iPod battery has decayed to this level.

      Although the battery life does sound short compared to DS or GBA SP, at least you can swap the battery out for another battery pack. That's something I learned that you can't do with a GBA SP while on the road.

      Any chance of a higher capacity battery that lasts longer?

    5. Re:Still no indication of battery life by Cutriss · · Score: 2, Insightful

      I think we can safely say the PSP sports graphics and games equal or greater than what the Nintendo DS offers.

      Can we? Have you played all the PSP games?

      --
      "Mod, mod, mod...and another troll bites the dust."
    6. Re:Still no indication of battery life by boarder8925 · · Score: 1
      Any chance of a higher capacity battery that lasts longer?
      My guess is that Sony might eventually sell a longer-life battery. Of course, many third-party companies will probably sell them soon.
    7. Re:Still no indication of battery life by docdude316 · · Score: 1

      There are still some problems with these stats though. First of all from what I understand this is what it would be with a relatively simple game that didn't access the disc much. So a puzzle game could get this kind of battery life, but a game such as GTA will get no where near this. Also, if you have headphones that means that the speakers aren't turned on, meaning that without headphones the battery life will be even less. I'm really interested in a PSP, but if the real-life average battery life is going to be less than 4 hours I think I'll wait until they come out with higher capacity batteries or something. I also think it's just a little odd that the system is launching and Sony still hasn't released official statistics on this question.

    8. Re:Still no indication of battery life by Jeff+DeMaagd · · Score: 1

      They suggested a puzzle game could run for 8 hours with wireless and audio turned off.

    9. Re:Still no indication of battery life by El+Camino+SS · · Score: 4, Interesting


      4-5 hours for Video watching through UMD.
      4-6 hours average for gameplay through UMD.
      4 hours with headphones and 50% volume, no WIFI and highest screen brightness (180 cd/m2).
      6 hours with headphones and 50% volume, no WIFI and lowest screen brightness (80 cd/m2).


      It has been my history that manufacturers usually exaggerate and say that the battery life of anything is double what it really is. This is true for gameboys to flashlights. With that little piece of knowledge, this battery life is not as good as everyone thinks it is.

      I would say that I would be taking a book along with me as well, just in case.

    10. Re:Still no indication of battery life by adam31 · · Score: 1
      Well, obviously the PSP is capable of much better graphics, if not for the processing power, then at least the gigantoid screen.

      As for battery life, I'm thoroughly convinced Sony is going to rely on people buying a 2nd battery... much like digital camera buyers go straight for a new memory stick. And I think the battery life question has been answered: 'it depends'.

      Don't get me wrong. I think one should be fine for "grab it and go catch a bus" use, but if you're going to take it to the airport... We'll have to see if it can survive RotK EE on UMD :)

    11. Re:Still no indication of battery life by coryrauch · · Score: 2, Interesting

      I have seen those numbers too, but they are based on proto-type versions of games, not the final retail games. This is probably the reason why most news outlet sources are holding back from giving actual battery life stats, until the final version of the games come out.

      Still, when you also factor into that preliminary figure of 4-6 hours of game play the 10-20 seconds of load time, various other second of load time (game menu, etc), and in between game load time, the actual time you get to control the action will be less. Plus current generation PS2 games are using data streaming from CD to reduce load time which according to Sony will be a no no on the PSP. So I would expect the load time to be even greater on the PSP games compared to the current crop of PS2 games.

      My other complaint with the PSP is its control scheme, it has a D-Pad and Analog pad on the same side of the system, resulting in a controller layout thats not very good for first-person or 3rd person perspective games (where on controls the movement the other view). They should have put the analog pad on the other side in my opinion, or put a 2nd analog pad on the other side. Similar to any current console system.

    12. Re:Still no indication of battery life by docdude316 · · Score: 2, Interesting

      Oh I hadn't heard that. The one thing that I did see was that the head of Sony Games, Ken Kutaragi, admitted in an interview that a game like Ridge Racer probably wouldn't even live up to the 4 hour battery life expectation.

    13. Re:Still no indication of battery life by docdude316 · · Score: 1

      Yesterday I was reading an article on Gamespot (http://www.gamespot.com/news/2004/12/10/news_6114 827.html) which said that so far no major movie studios, even those owned by Sony, have announced plans to release any content on UMD. As far as I know, only the Final Fantasy 7 movie has been announced as going to be on UMD. I'm sure that in the future there will be some films that come out on UMD, but I don't see a lot of that happening. I could be wrong though.

    14. Re:Still no indication of battery life by -kertrats- · · Score: 1

      If you believe the numbers given to you from a product's maker, you deserve to get stuck with what they feed you.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    15. Re:Still no indication of battery life by docdude316 · · Score: 1

      Someone at Sony has said that they'd eventually like to release batteries that would survive a plane trip from Tokyo to New York. I may be wrong but that's 14+ hours I believe. I really think that's a pipe dream.

    16. Re:Still no indication of battery life by superpulpsicle · · Score: 1

      I have a magazine here that talks about the battery life of the PSP. Sony knows that it's a consumer concern. The way to fix it is to implement games using some sort of close-media algorithm where it doesn't have to go far on the disk to find the next track. Therefore it spins alot less.

      On record, Sony never had a failed console or system. They plan to keep it that way. Though this strategy probably won't affect 1st generation PSP games.

    17. Re:Still no indication of battery life by docdude316 · · Score: 1

      I don't really find this reasoning very logical. Microsoft hasn't had a failed system, but that doesn't mean that the Xbox2 won't fail. The only failed system that Nintendo has had is the Virtual boy, and I think even that made a decent profit in Japan. You can't rely on past performance to guide how you think a new system is going to do. If you could the N64 would have been the dominant console of that generation not the PS1.

    18. Re:Still no indication of battery life by be-fan · · Score: 1

      It really depends on what you play. If you're playing something like Gran Turismo the whole time, you're unlikely to get more than a few hours. However, you can't even play something like Gran Turismo on the DS, so that's not a fair comparison. If you're playing something like Pokemon, the type of stuff you'd play on the DS, then there is no reason you couldn't get 4-6 hours of battery life.

      Also, I think people are really overestimating how much battery life people need. The iPod's original 8 hour battery life didn't stop it from selling, and listening to music is something that people can definitely do for a longer continuous time than playing a portable game. Look at it this way. A 5 hour battery life is long enough to last a flight between any two points in the US. I think that's going to be "good enough" for the market.

      --
      A deep unwavering belief is a sure sign you're missing something...
    19. Re:Still no indication of battery life by EpsCylonB · · Score: 1

      Plus current generation PS2 games are using data streaming from CD to reduce load time which according to Sony will be a no no on the PSP. So I would expect the load time to be even greater on the PSP games compared to the current crop of PS2 games.

      Not neccesarily, one thing that people forget with handhelds is that because of the small screen things like textures don't need to be the same quality as they do for TV consoles.

    20. Re:Still no indication of battery life by Jeff+DeMaagd · · Score: 1

      There is no indication that Sony fed that information to the GameFAQs poster.

    21. Re:Still no indication of battery life by RichardX · · Score: 1

      On record, Sony never had a failed console or system

      Two generations of one console (PS1, PS2) isn't enough of a track record to judge from - yes, they stormed the market with the Playstation 1 and 2, but the same could be said of Nintendo with their early machines. Nintendo didn't have their first failure until the virtual boy (NES>Gameboy>SNES>N64>Virtual Boy>GBA>Gamecube>DS). Not that I'm saying that means anything, I just don't think it means much to say Sony haven't failed yet.

      --
      Curiosity was framed. Ignorance killed the cat.
    22. Re:Still no indication of battery life by ttldkns · · Score: 1

      it wont happen for a while...

      just think... why bother releasing on UMD to target barely 500,000 people who will be tech savvy enough to have a DVD player anyway?!

      --
      How many computers are too many?
    23. Re:Still no indication of battery life by Andrevan · · Score: 1

      Is Ridge Racer like Gran Turismo? Because Ridge Racer DS has been announced. How about Madden? I'm sure EA, with their multiconsoleness, will port this to the PSP, and it's already out on the DS. Don't assume that Nintendo haven't learned their lesson. The DS isn't a Pokemon system - they haven't even released a Pokemon game for it yet. The DS is supposed to appeal to the adult market just as much as the PSP is. We'll just have to see how well it does.

      --
      "All it takes to fly is to hurl yourself at the ground... and miss." - Douglas Adams
    24. Re:Still no indication of battery life by Andrevan · · Score: 1

      Actually, the Virtual Boy came out before the N64.

      --
      "All it takes to fly is to hurl yourself at the ground... and miss." - Douglas Adams
    25. Re:Still no indication of battery life by Zangief · · Score: 1

      And the load times, which apparently are looong...

    26. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      Equal or greater? No, just greater, far greater

    27. Re:Still no indication of battery life by rsmith-mac · · Score: 4, Interesting
      Speaking of the PSP's battery life, I'm getting a bit concerned about heat from the unit. The first thing that caught my eye is that in one of Lik Sang's PSP photos, you can clearly see what resembles a heat vent on the top of the unit, which throws up an orange flag immediately. Then when today's article came up, they had a picture of the battery which is rated 1800mAh@3.6V. Already being an owner of a GBA SP, I wanted to see how it compared to that and the DS, so Lik Sang has a picture of the GBASP and DS batteries which come in at 600mAh@3.8V, and 850mAh@3.7V. So all things considered, the PSP's battery is roughly 3 times the power of the GBA SP, and a little over 2x that of the DS.

      That taken in to consideration, this is where I really start to get worried about heat. If we take the 4-6hour battery life at face value, we'll say that the PSP runs about half as long as the GBA SP. But when we also take in to consideration the battery differences, we're talking about the PSP effectively burning though power at (2x3=6) times the rate of the GBA SP. Obviously there's a huge difference between the two with that large LCD(so not all energy leaving the system will be heat energy), but still, doesn't all this energy it's burning through have to go somewhere? I doubt Sony has created a hand-held laptop in terms of heat, but after an extended play session, are we going to have to worry about the PSP being warm to the touch(i.e. will it be warm enough to discourage long play sessions)?

      As someone interested in buying a unit later on, this has me seriously concerned that the PSP is going to be the first mass-market portable game device where heat is a concern.

    28. Re:Still no indication of battery life by be-fan · · Score: 1

      Is Ridge Racer like Gran Turismo? Because Ridge Racer DS has been announced.

      No, not at all. This is Ridge Racer DS. *This* is Gran Turismo.

      Notice the enormous difference in image quality? The point is, the PSP may have lower battery life when playing graphically complex games, but the DS can't play such games anyway, so it's not a fair comparison. The games on the PSP that have the same level of quality as DS games won't tax the hardware as much, and should result in much better battery life.

      --
      A deep unwavering belief is a sure sign you're missing something...
    29. Re:Still no indication of battery life by aichpvee · · Score: 0, Troll

      Are they going to repair or replace it for free when the laser breaks down like the ps2 ones did?

      --
      The Farewell Tour II
    30. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      Are ye talking about the wee grill like holes? I assumed they were for the speakers.

    31. Re:Still no indication of battery life by Worminater · · Score: 1

      i dont see how you can compare gt4 graphics on PS2 to ds RR graphics on DS? `

    32. Re:Still no indication of battery life by GT_Onizuka · · Score: 1

      I recall hearing Sony was trying to revamp the battery to last longer for the US release, or something along those lines to conserve power.

      If that's the case, I can imagine the Japanese getting pissed.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    33. Re:Still no indication of battery life by GT_Onizuka · · Score: 1

      Except that's GT4 Mobile for the PSP. So, it's a perfect comparison.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    34. Re:Still no indication of battery life by MilenCent · · Score: 1

      Graphics? 3D, probably. The DS seems to have better support for 2D graphics than 3D -- it seems that its 3D hardware can only display on one screen at a time, though the developer gets to pick the screen.

      Games? That's up in the air. There's far more I'm excited about on the DS than the PSP.

      But I've already said this multiple times so why don't I shut up already.

    35. Re:Still no indication of battery life by DeadScreenSky · · Score: 1

      You are correct about the "3D on one screen only" thing, for the record. Though I imagine you could fake it on the other screen, using GBA-style 3D.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    36. Re:Still no indication of battery life by zallus · · Score: 1

      It's just tapping into a new market: US->Japan imports.

      --
      I mod down pathetic posts.
    37. Re:Still no indication of battery life by nomel · · Score: 1

      pfft...just get an old laptop battery and a switching power supply :P

    38. Re:Still no indication of battery life by MilenCent · · Score: 1

      Hmm... I imagine that other, creative solutions might be possible as well. Such as rendering on both screens at half-time.

      Display a scene on one screen, save a framebuffer of that and keep showing it there, then display on the other screen on the next frame. It'd be choppy, but could work on both screens.

      Metroid Hunters: First Hunt also shows cinemas that split between the screens, so apparently video is possible on both.

      But it seems obvious that the designed intention was 3D on one screen and 2D on the other, or 2D on both -- both screens get their own 2D hardware, at least according to these guys.

    39. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      The OP mentions graphics and games, not just graphics.

      The response to your comment is, "How the fuck do you know, especially when there are games on the Nintendo DS that the PSP will never be able to play, because it lacks so many of the DS's features?"

      Your honest response to that would probably be "Because I'm a fanboy." But I'll let you handle that for yourself.

    40. Re:Still no indication of battery life by metricmusic · · Score: 1

      It would have to have a 2nd analog pad. Without that anolog pad on the rhs, 2d fighters would be much more difficult to play.

      --
      http://www.livejournal.com/users/metricmusic
    41. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      Dude, my Game Gear got incredibly hot to the touch. This isn't the first portable with a heat issue.

    42. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      And look how well the Game Gear did. Not to say that the heat issue is what doomed the Game Gear, but it was part of a total "package" of problems (beginning with the battery life and the cost) that the PSP seems dangerously close to replicating.

    43. Re:Still no indication of battery life by Sebastian+Jansson · · Score: 1

      Obviously there's a huge difference between the two with that large LCD(so not all energy leaving the system will be heat energy), but still, doesn't all this energy it's burning through have to go somewhere?
      All energy willl be heat, sooner or later. I'd guess that the light emitted from the backlighting will be of minor relevance. Especially considering that it will be partially blocked by the LCD as long as the display shows anything other than white.

    44. Re:Still no indication of battery life by fun_with_guns7885 · · Score: 1

      Well obviously, the Nintendo DS compares to the 64; while the PSP compares to the PS2. While you are concerned with the battery life, I think it is more important to consider the system. Would you rather play a system that was made in 1995 or 2000?

    45. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      Have you played all the PSP games?

      From what I understand, they've already all been released for the PS1 and PS2.

    46. Re:Still no indication of battery life by Talez · · Score: 1

      Well Nintendo quote the life of the GBA's battery as 10 hours.

      My first save on a game I was playing from full battery to empty was 9:23 (I saved once the light was red) and it went out 15 minutes later.

      I think its very easy to overstate the battery life of the PSP since the motor for the optical drive drains such a large proportion of the battery life. However long you use that motor is however long you'll be able to play the PSP basically.

    47. Re:Still no indication of battery life by Talez · · Score: 1

      The 3D screen is run using an ARM-9.

      The other screen is run using a GBA spec ARM-7.

      You retain 100% GBA compatability and the DS games fire up the ARM9 and use both screens.

      Quite an elegant solution if I do say so myself.

    48. Re:Still no indication of battery life by be-fan · · Score: 1

      That's GT4 Mobile for the PSP. It's a port of GT4 for the PS2.

      --
      A deep unwavering belief is a sure sign you're missing something...
    49. Re:Still no indication of battery life by Anonymous Coward · · Score: 0

      I thought it came before the SNES, but I'm not positive about it. (I played w/ it once in a store, and decided the migrane wasn't worth it, so I stopped paying attention to it right there.)

  6. Battery Life by Anonymous Coward · · Score: 0

    How is the battery life in reality? Not any of sony's specs. Is it another GameGear/Nomad or will it be a gba?

    1. Re:Battery Life by odyrithm · · Score: 1

      I hear it's around 10hours for games and a little less (~9ish?) for movies and more I would guess for music.. if it manages half of that I for one won't grumble.

      --
      moo
    2. Re:Battery Life by _KiTA_ · · Score: 2, Interesting

      You heard wrong. Even by Sony's inflated estimates, when they will even give an answer, it's 4-6. In reality it'll probably be closer to 1-2.

      A recent public showing of the PSP (at TGS) had Sony reps being caught swapping batteries on the PSP every 2 hours to avoid the battery warning light coming on.

    3. Re:Battery Life by docdude316 · · Score: 1

      You heard wrong. Even by Sony's inflated estimates, when they will even give an answer, it's 4-6. In reality it'll probably be closer to 1-2.

      I agree that the battery life will probably not be 6 hours on average, but I also don't see Sony being stupid enough to put it out there with a 1-2 hour battery life. I think that somewhere between 3-5 is probably going to be typical, but again I could be wrong.

    4. Re:Battery Life by Anonymous Coward · · Score: 0

      The Official word on battery life is 10 hours for music and 2 hours for movies. Games would fall somewhere between. Estimates are 4-6 hours for simple games with out the screen turned up. Namco has hinted that ridge racer probably wont be able to hit 4 hours.

  7. Removable Wireless Antenna by GameGod0 · · Score: 5, Interesting

    It looks like that antenna attached to the wireless chip can be removed, I wonder how long it'll be before we can wardrive with a PSP?

    1. Re:Removable Wireless Antenna by odyrithm · · Score: 1

      Or how long it will be untill BSD or GNU/Linux will be ported... I wonder if there's any connection for attaching a keyboard.. something that attaches to the base and flips down would be cool.

      --
      moo
    2. Re:Removable Wireless Antenna by Anonymous Coward · · Score: 0

      it has a USB port... or you could use an apple bluetooth keyboard.

    3. Re:Removable Wireless Antenna by tattoi.nobori · · Score: 2, Funny
      I wonder how long it'll be before we can wardrive with a PSP?

      That all depends... How long does it take you to build a pigtail?

  8. I've stopped predicting things by grungebox · · Score: 3, Insightful

    I assumed the DS would tank since most people who like handhelds already own an SP, and the DS just seemed sort of awkward and gimmicky to me. But lo and behold, it's actually selling pretty well. So I'm just going to bite my tongue and let what happens with the PSP happen. I would imagine it would not sell that well since it is high-priced and faces a market that is already heavy in Nintendo handhelds (especially since it will come after the holidays and the new DS entry)...but what do I know?

    1. Re:I've stopped predicting things by Lumpy · · Score: 4, Interesting

      what you fail to notice in the DS grasshopper is that the DS will play all the Advance games without a problem.

      therefore if you buy someone the DS and there are no DS games available for them they like they can start playing it the second they open the box with their advance games.

      and yes, the advance games on the DS are much smoother and certianly more playable.

      super monkeyball in particular is much more playable on the DS. it almost seems that the game is taking advantage of the higher speeds to give me smoother gameplay. I can finesse the ball with greater accuracy now.

      and yes, I instantly yanked the cartridge out and ploped it in my SP... there is a definite playability difference between the two.

      the PSP has a ton of distance to catch up to the DS. they did not come out of the gate with hundreds of games that will work on the unit from the older platform.

      my SP is now deligated to playing my old gameboy and gameboy color carts.

      the only thing I pray for.... they do NOT bring the nightmare that is pokemon to the DS.

      --
      Do not look at laser with remaining good eye.
    2. Re:I've stopped predicting things by Impotent_Emperor · · Score: 1
      the only thing I pray for.... they do NOT bring the nightmare that is pokemon to the DS.
      Pokemon still makes lots of money. I think the last versions sold over a million copies.

      They would be fools not to make a Pokemon game for the DS.

    3. Re:I've stopped predicting things by docdude316 · · Score: 1

      Unfortunately at least 3 pokemon games have already been announced for the DS.

    4. Re:I've stopped predicting things by j.bellone · · Score: 1

      Hence the failure of the unit with the older crowd.

      I refuse to buy anything associated with that franchise. Which is why I still do not own a Gamecube.

      --
      I'm f#$king magic!
    5. Re:I've stopped predicting things by docdude316 · · Score: 1

      I'm not trying to start a flame war or anything, but I really don't understand this line of reasoning. Why boycot an entire system just because it runs a game which you don't like. I have never really liked GTA, but that doesn't stop be from owning a PS2. I just don't buy GTA. Could you explain this to me?

    6. Re:I've stopped predicting things by MukiMuki · · Score: 1

      The older, less mature crowd?

      They sell horrid games I wouldn't touch on all three systems. I still got them all (GC First).

      Does the inclusion of Pokemon movies mean you won't go to theatres now? Did the introduction of the DVD turn you off to the format? They have 'em on VHS and TV too (Satellite, Cable, AND local syndication!), I suppose you've abstained from all of these as well? Good thing there isn't a website or, oh- my fault, there is. What're you doing *here* then, anyway?

      It's immature tarts like you that give video game players a bad name.

    7. Re:I've stopped predicting things by Anonymous Coward · · Score: 1, Insightful

      The explanation is that he's not old enough to realize that no one cares if he enjoys a kids game, or associated with it, or whatever. This realization usually hit's north american males somewhere around 25 - 35, although some people sadly never stop caring about appearing 'mature' and 'tough'.

    8. Re:I've stopped predicting things by Adrilla · · Score: 1

      I don't understand how everyone seems to be underestimating this system. WE ALL KNOW; Sony was an underdog when it first entered the gaming market, and we all know they are currently the big dogs. The PSP is not just a gaming system, it's a movie player, and a music player. I'm also sure that if the battery is a stumbling block, the battery will be addressed by Sony, if a 3rd party doesn't do it first. Also, it may not play old gameboy games, but they're gonna put out games people wanna play (even if they are 3rd party). RPG lives on Sony, and don't underestimate an RPG fan's buying power (FF7).

      I'm not saying the PSP will be the behemoth that the other PlayStations are, I'm not even saying they're gonna compete. I'm just saying that there seems to be a lot of people trying to count out this horse before it even gets to the gate. It might be the next Ipod (who thought that little Mac only, AAC playing machine would be the monster it is, before it hit the stores) Then again, it might be the next Game Gear or Nomad.

      PS: I promise i'm not on the Sony payroll......yet?. I'm just very surprised to see that everyone's already counting them out.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    9. Re:I've stopped predicting things by docdude316 · · Score: 1

      I think that the difference between this and when the PS1 first entered the gaming market are huge. At the time the PS1 came around there was already some major competition in the home console market. When was the last time Nintendo has had any serious competition in the handheld market? I personally don't know what to think of the PSP yet. I'll have to wait until there are enough units that we can see how it performs in real life situations.

    10. Re:I've stopped predicting things by incom · · Score: 1

      Well, I bought the DS for it's promise as a great RPG system, so I don't think your opinion there is unanomously true.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    11. Re:I've stopped predicting things by RichardX · · Score: 1

      Nintendo has seen off the Lynx, Gamegear, NGPC, and many lesser systems.. okay, you said serious competition, and the Lynx at the very least committed suicide (typical Atari), but the Neogeo Pocket Colour was a pretty serious contender - good system. Still didn't stand a chance against the gameboy though.

      Oh, and then there's the GP32 - awesome little machine, and it's carved out quite the niche for itself in homebrew, emulation, etc.. it's not really in competition with the gameboy though.

      --
      Curiosity was framed. Ignorance killed the cat.
    12. Re:I've stopped predicting things by Phudman · · Score: 1

      Okay out of hundreds of games available for the Game cube, you are paranoid about TWO GAMES! You should avoid the Playstation 2 and Xbox now because I saw a Barbie game advertised for them.

    13. Re:I've stopped predicting things by KDR_11k · · Score: 1

      Some people seem to argue that Sony has the advantage of third-party support. This isn't true. Sony took it all with the PS1 because Nintendo was too restrictive with their licensing and had too expensive carts as opposed to cheap CDs. This time Nintendo seems to have the cheaper media and both are approximately equal when it comes to rejection policy. Third-party support isn't an ability of a company, it's based on market conditions. The DS comes from Nintendo and has all the traits that have made the previous Gameboy systems megasellers while the PSP comes from a newcomer and sports the traits of many failed handhelds. The DS is well on its way to sell a million by new year while the PSP will only have 200k shipped. Square-Enix seems to have gone buddy-buddy with Nintendo regarding the DS and is working on several games for the system. Namco announced the next Xenosaga for the DS. The DS has a very strong third-party and RPG support. Shareholders will push for favouring the DS over the PSP.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      what you fail to notice in the DS grasshopper is that the DS will play all the Advance games without a problem.

      Unless if you want the multiplayer aspect of them which won't work.

    15. Re:I've stopped predicting things by josath · · Score: 1

      Oh they're bringing pokemon alright....that thing is a cash cow...and with wireless connection, the kids don't even need cables to play each other.

      --
      sig? uhh, umm, ok
    16. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      One thing you might have missed in amongst the enormous amounts of marketing hype is that Pokemon is actually a great game. The marketing machine that comes with it is, admittedly, insufferable but I got hooked on the game while I was in my late 20s; I'm not in Nintendo's ideal demographic (I bought one copy of the game and none of random affiliated crap) but the gameplay is wonderful (I played Pokemon far more than I played Doom 3 or Half Life 2, and that's without counting 'portable-only' time).

    17. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      Jesus god you're a faggot.

    18. Re:I've stopped predicting things by Adrilla · · Score: 1

      Doesn't the PSP have the same technical prowess over the DS, that wooed 3rd parties like Square, towards the original Playstation?

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    19. Re:I've stopped predicting things by KDR_11k · · Score: 1

      No, the PS1 was inferior to the N64 when it came to graphics quality but the PS1 came with larger media that could hold all the FMVs used in FF7. While the PSP has the larger media as well playing video on it has a battery life of 2 hours according to Sony. If we take into account how spread out the savepoints are in FF games you could easily run out of battery during one FMV. Might also explain why the DS is getting Xenosaga, not the PSP.
      No matter what may be the reason, Square is aligned with Nintendo on this one and has numerous titles for the DS in the works.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      yes it does. there is a link cable port right there.

      out of the 100 or so people I know that have gameboys and advances NONE of them ever played multiplayer. it just was not viable as everyone had to have the game.

      the DS allows 2 to play from ONE CART.

      I guarentee that sony will not allow that to happen.

      they might have a great device, but they have a really long way to go to even think of competing with nintendo in the portable arena...

    21. Re:I've stopped predicting things by j.bellone · · Score: 1

      No, the explanation is that I'm pissed off that a company that I used to love every game from has decided to take this route for the majority of their games. That and the fact that I was pissed off about the original Zelda game for the Gamecube; that alone would have made me buy the system if they didn't change it.

      So now it's an American thing? The fact is; the readers and commenters of this website promotes boycotting products from Microsoft because of Windows. So no, it's not just an American thing. I take offense to that; it's MY thing.

      --
      I'm f#$king magic!
    22. Re:I've stopped predicting things by j.bellone · · Score: 1

      I refuse to go anywhere near Blockbuster since they plastered the posters all over the wall. Normally I don't buy console games before I demo them first somewhere.

      I used to love Nintendo and their games, but somewhere around the N64 era is where everything started to go down hill for me. That coupled with the fact that they destroyed the original Zelda that was suppose to be for the GC.

      Immature tards like me? I'm not going to even go there; it's a waste of my typing time.

      --
      I'm f#$king magic!
    23. Re:I've stopped predicting things by j.bellone · · Score: 1

      The difference is Sony isn't throwing their money at these games; they aren't first party games. Yes, the focus of Nintendo's games bothers me, I've always been a fan of Nintendo though. My favorite console system probably still is (and will be) the SNES.

      --
      I'm f#$king magic!
    24. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      > The PSP is not just a gaming system, it's a movie player, and a music player.

      No, it's just a gaming system.

      You need movies in UMD format (can't play your DVDs), so "movie player" is simply a marketing gimmick that, if you fall victim to it, requires you to purchase your movies AGAIN in the UMD format.

      It's not a music player either. Last time I checked, the iPod mini was selling because it was smaller than the regular iPod. And the PSP is so huge compared to even the regular iPod it's not even funny. I don't see anyone carying the PSP around as a music player.

      So the only thing left is portable gaming, in which case I hope for them the battery life is long enough.

      Lastly, don't forget the fact that people will need to re-buy their PS2 games for their PSP (if they release them for the PSP), which is again only a marketing gimmick.

      They should've released the PSTwo so it could also play the UMD games, but I guess they didn't plan ahead on that one.

      Nintendo DS uses their new DS format, but is ALSO compatible with the GBA games.

    25. Re:I've stopped predicting things by Anonymous Coward · · Score: 0

      Actually, while it's true that the N64 could handle more polygons than the PS1, the N64 was a bear to code for, and had *crap* for texture support. Count the number of textures you see in most N64 games, you'll be shocked.

    26. Re:I've stopped predicting things by Adrilla · · Score: 1

      It IS a movie player, because you'll be able to watch the movies whether they be on UMD or encoded into Mpeg-4 on a memory stick, but it IS able to play them and on a pretty nice screen too. I also didn't say it was a small music player, just a music player. I'm also not suggesting that it will sell on these points alone. I'm saying that these are included, which if you're taking a trip could come in handy in a single package (provided the battery lasts). I not even really trying to be the lone flag bearer for the PSP, I just think we should wait and see what happens when it gets to market before we print out it's death certificate. The consumer market can be surprising and occasionally drawn to the shiny new object of the moment (one person gets it and loves it, then he tells two friends and she tells two friends and so on and so on and so on). Probably would've been smarter if it hit the American market before X-mas though.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  9. Price Hike by PixelSmack · · Score: 3, Insightful

    As per usual with the release of a new console we are going to see a huge price hike in the first few months... who can be that desperate to get there hands on the system they are willing to pay a few multiples of its actual value. It will come out internationally before long so we won't have to wait to long and lets face it the games shipping at lunch will not be the ones remembered on the system.

    1. Re:Price Hike by raventh1 · · Score: 2, Insightful

      Mario64 DS will be remembered, and I still remember Halo... you know the one before Halo2 ?

    2. Re:Price Hike by odyrithm · · Score: 1

      If you order it now on amazon you can get it for £180.. you will not get it however untill March 2005 but atleast your get it for a good price.. I think they stick to the price they state even if it goes up.. not sure really.

      How many ITs did I just stick in that? muwha it it it it!

      --
      moo
    3. Re:Price Hike by raventh1 · · Score: 1

      6 including that last one :P I pre-ordered my DS from gamestop(I got it first the day same price.), and I think I'll go preorder a PSP here in the next couple of days.

    4. Re:Price Hike by odyrithm · · Score: 1

      The DS looks good, I was going to get one untill I learned about the PSP.. good how the prices are low, I guess we have MS to thank for that, everyone seems to be keeping console prices low these days.. I still remeber when the NES cost £100 and that was when £100 was ALLOT of money!

      --
      moo
    5. Re:Price Hike by raventh1 · · Score: 1

      Yeah, I love my DS. I plan on getting the PSP too. My wallet hurts. :(

    6. Re:Price Hike by odyrithm · · Score: 1

      Being a nerd and being this time of year.. I'm sure all our wallets are hurting :-/

      --
      moo
    7. Re:Price Hike by Caraig · · Score: 1
      and lets face it the games shipping at lunch will not be the ones remembered on the system.
      The games shippping at supper, on the other hand....

      However, I would say that there are a handful of games which might be remembered. Halo pretty much made the XBox launch -- I daresay people will remember Halo long after they forget the XBox.
      --
      "I am an Adept of Tantric VAX."
    8. Re:Price Hike by Jeff+DeMaagd · · Score: 1

      they are willing to pay a few multiples of its actual value.

      Economists take the actual value of a product to be what people are willing to pay for it. If someone is willing to pay twice its suggested retail price to get it, then its value is twice SRP for that person.

    9. Re:Price Hike by Anonymous Coward · · Score: 0

      I still remeber when the NES cost £100 and that was when £100 was ALLOT of money!

      These days £100 is just ALITTLE money though...

    10. Re:Price Hike by LMariachi · · Score: 1

      As with any other aspect of economics, it's not that simple. "Perceived value" is only synonymous with "actual value" for perfect actors with perfect information, which none of us are. (Especially not those of us willing to pay big bucks to have a Nintendo a few weeks earlier.)

  10. This suprises me. by thegoogler · · Score: 3, Interesting

    In one of those pictures, they show a Sharp brand LCD display.. its actually a medium sized display too.. how are they selling these for almost less than just the display costs(I would think anyway..)

    1. Re:This suprises me. by grungebox · · Score: 2, Insightful

      Like the Rio Carbon sells for less than the individual hard drives. Buy a large stock and the cost per unit goes down...same thing here.

    2. Re:This suprises me. by TooMuchEspressoGuy · · Score: 0
      "how are they selling these for almost less than just the display costs?" This is actually a tactic that many console manufacturers use. They sell the console itself for equal to, or less than, its manufacturing cost, and then make all of their profit off of games. The rationale behind this move is that people will only buy one console (at a loss for the company), but they will then buy several games (at a significant profit.)

      If you've ever wondered why you have to pay $50+ for most console games when they cost a small fraction of that price to manufacture, there's why.

      --
      Many Bothans died to bring you this sig.
    3. Re:This suprises me. by blackomegax · · Score: 1

      this is why somebody made huge beowolf cluster of xbox's running linux i wonder how long it will be till somebody hacks this to run a port of xbox media center with full wifi functionality.

    4. Re:This suprises me. by Anonymous Coward · · Score: 0

      The cost of the game is high due to the cost to make the game (not just manufacture the discs). You need to make back enough money to not only pay the salaries of your employees, but to cover your other expenses for creating those games since they don't just magically become ready...

    5. Re:This suprises me. by Anonymous Coward · · Score: 0

      Every console release is like this. For the first while the company only loses money, they gain (read: hope to) that money back in software sales.

    6. Re:This suprises me. by macshome · · Score: 1

      Because of:

      1. Volume purchasing
      2. The model for the console industry is to take a loss on the hardware and make it up on software.

    7. Re:This suprises me. by Jeff+DeMaagd · · Score: 1

      Suppliers can cut special deals to be featured in the latest popular consumer item, and cut special deals for very high volume purchases where both companies go direct to each other rather through distributors. Also, retailers mark up the price of individual parts much more than they can for a console.

      I thought Sony makes small LCD panels too but maybe they decided to outsource that part. It is also possible that Sony and Sharp panels are being used. I'm sure there are a lot of trade-offs used to decide who to go to.

    8. Re:This suprises me. by Troed · · Score: 5, Informative

      That's a myth. It's a popular myth, but it's still a myth.

      List of consoles sold at a loss: Sega Saturn, Sega Dreamcast, Xbox

    9. Re:This suprises me. by Anonymous Coward · · Score: 0

      they sell at a loss. everyone sells at a loss at console launch.

    10. Re:This suprises me. by ShyGuy91284 · · Score: 0

      I recall reading in a report done by a university professor about EA that something between the range of $10 - $20 of each game sold goes to the console maker. That's not a cheap licensing agreement, and would make billions after the unit is made and the console maker doesn't even need to do anything aside from manufacturing more consoles.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    11. Re:This suprises me. by Wofser · · Score: 1

      Not a myth, hear me out. If it cost Sony 300$ to produce a PSP now and it sells for 200$ now. In 2 years when the PSP start to sell really well it prob costs 70$ to make and they sell them for 100-120$. That way Sony can sell them at a loss in the beginning but if you count every system sold and divide it with the total production cost they will still make a profit.

    12. Re:This suprises me. by jizmonkey · · Score: 1

      The GameCube was sold at a loss after the cut to $99. I don't know if costs came down since then.

      --
      With great power comes great fan noise.
    13. Re:This suprises me. by DeadScreenSky · · Score: 1

      Like you point out, selling a console at a loss is by no means an absolute rule. But this new counter-myth that it was only three consoles is nonsense.

      For example: add to that the Gamecube and Playstation 2. Nintendo themselves revealed (at Spaceworld 2001 - not the best link, but I am sick of wasting my time digging up great links for all you liars with no links that don't know what you are talking about) that the Gamecube was sold at an initial loss and is back to selling at a loss since it became $99. Sony had to expensively airlift consoles to make the US PS2 launch.

      Other consoles have been sold at a loss, too. But the real point is that the standard used to determine if a console is sold at a loss right now is silly and inconsequential. No console makes back its R&D, advertising, and initial manufacturing setup costs in its early selling period. Materials + Manufacturing Labor = Retail cost is an indicator of nothing of real value in these discussions. All consoles are sold on the basis of achieving long-term profit, not a short-term breaking-even.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    14. Re:This suprises me. by CityZen · · Score: 1

      Again, the idea of manufacturers always "taking a loss on the hardware" is a vast oversimplification.

      Initially, most game hardware is sold at a loss. However, massive cost-reduction is going on throughout the life of the console. In addition, so is price-cutting. At certain times in a console's life, it is sold at a loss, and at other times, it's sold at a profit. The final picture is never clear until all the chips are counted.

    15. Re:This suprises me. by Anonymous Coward · · Score: 0

      just a few more years and atari will finally make a profit on the 7800 XD

    16. Re:This suprises me. by Kahm-Hime · · Score: 1

      Sharp makes absolutely fantastic LCD displays. Ever seen the Sharp "CG Silicon" screen on a SLC series Zaurus? 3.7in, 640x480 resolution, absolutely breathtaking contrast, brightness, and color. Sharp is renowned for its screen technology.

      (On my flight back from Japan, a Japanese girl and her mother, not tech people by any stretch of the imagination, commented on my SLC-860, thinking it was a Kanji dictionary. When I told them what it was they asked who made it. When I said "Sharp" their response was "Ah - the best screens!")

    17. Re:This suprises me. by thegoogler · · Score: 1

      Ok i forgot something, sony announced that they were NOT going to sell the system at a loss, and thats why i found this interesting.

  11. The PSP is.. by Anonymous Coward · · Score: 0

    The PSP is out now...in Japan. No really - it is actually out now!

    1. Re:The PSP is.. by odyrithm · · Score: 1

      With all these Asian sellers sending to the US/UK etc now I'll be keeping my eye on ebay!

      --
      moo
  12. Warning by Anonymous Coward · · Score: 0

    I guess he didn't read the warning:

    "WARNING: DO NOT OPEN

    Contains highly toxic and carcinogenic (>15%) components [...]"

    1. Re:Warning by Anonymous Coward · · Score: 0

      > carcinogenic (>15%)

      In case anyone doesn't know, 15% is pretty fucking high, and dangerous I would imagine!

    2. Re:Warning by KDR_11k · · Score: 1

      I have a feeling that refers to the LCD. The guys at Lik-Sang probably have ehnough experience in taking stuff apart that they didn't damage the screen. I remember the articles from the times of the original Game Boy about how dangerous that liquid crystal stuff is.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Warning by Fallen_Knight · · Score: 1

      great, now i find out the stuff in LCDs canbad for you... That that apply to the LCD displays in most calculators to? because as a kid i was always smashing them when the calculator broke lol.

      Or just color LCDs?

    4. Re:Warning by KDR_11k · · Score: 1

      The article I read back then was talking about the Game Boy's screen which was green-black. I'm not sure this still applies to color screens but it was apparently true for the old monochrome screens.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Servers these days: no respect for Slashdot... by WIAKywbfatw · · Score: 3, Funny

    "I tell ya, back in my day, when you linked to a picture gallery from the Slashdot homepage then you went down hard, you stayed down hard, and you damn well liked it. Nowadays, these servers just take it on the chin like it means nothing to them. That's just not proper or respectful. It reminds me of the time when..."

    Seriously though, kudos to the guys at lik-sang.com for having not folded like a house of cards in a hurricane as soon as this story was posted here. I always wonder when people take apart these toys if they ever manage to put them back together in anything like working order.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Servers these days: no respect for Slashdot... by SilentChris · · Score: 4, Funny

      "I always wonder when people take apart these toys if they ever manage to put them back together in anything like working order."

      I do, but there's always exactly 2 screws extra. No more, no less. Oh, and maybe an extra gear (like when I took apart my Perfection game when I was a child).

      They always still work afterwards, though. I wonder if engineers add a few extra screw just so people like me can remove them. ;)

    2. Re:Servers these days: no respect for Slashdot... by clheiny · · Score: 1

      Oh, it just takes a little longer - 45 minutes after your post, Lik-Sang.com can't be contacted... it's good to see people adhering to traditions.

      --
      Racing is an addiction that makes heroin look like a vague hankering for something crunchy.
    3. Re:Servers these days: no respect for Slashdot... by shrewmy · · Score: 0

      Seriously though, kudos to the guys at lik-sang.com for having not folded like a house of cards in a hurricane as soon as this story was posted here.

      They were prepared for the slashdotting, the submitter works for them...

    4. Re:Servers these days: no respect for Slashdot... by Anonymous Coward · · Score: 0

      Engineers *always* put too many screws in *everything*. Always at least four screws (and sometimes more) to hold in a panel, when one or two would do the job just fine. I suppose they do it so shoddy assembly won't cause the product to fall apart, but it sure makes it annoying if you try to take it apart yourself.

    5. Re:Servers these days: no respect for Slashdot... by Kasar · · Score: 1
      Lots of little screws with minimal thread depth driven into plastic.

      If you're not careful, you're still using glue on reassembly.

      --
      vi? Who's that?
  14. Battery Life and the Such by j.bellone · · Score: 2, Insightful

    I'm really starting to reconsider buying a PSP now with the support for MP3/MP4 playback as the previous article (there's a link on the website) suggests. Although I don't know much about Sony's Memory stick format, how much data can be held on one stick? I'm guessing there are sizes such as flash drives right?

    I'm also considering buying one of these to charge the thing if it'll work properly. Will need to look into this.

    --
    I'm f#$king magic!
    1. Re:Battery Life and the Such by grungebox · · Score: 1

      memory sticks are like flash drives, yes, but they are more expensive.

    2. Re:Battery Life and the Such by antifoidulus · · Score: 1

      Pretty much like everything else Sony does, the technology is roughly equivalent, but pointlessly proprietary.

    3. Re:Battery Life and the Such by IANAAC · · Score: 1

      http://www.memorystick.com/en/support/info.html lists a size of 2 gigs. Plenty big for a few movies.

    4. Re:Battery Life and the Such by j.bellone · · Score: 1

      $1000 for a 2GB memory stick? A bit more expensive? Holy shit; I got my 1GB USB flash drive for $50.

      --
      I'm f#$king magic!
    5. Re:Battery Life and the Such by Jeff+DeMaagd · · Score: 1

      Don't compare different sizes like that. Also, the USB "drives" don't have to fit within a physically restricted format as a standard flash module.

      Pricewatch:

      SANDISK - Memory Stick PRO 2GB $275, $289 $309 for the cheapest three dealers.

      Sandisc compact flash 2GB $135.91 and up, remember, CF cards are considerably larger in volume.

      The closest equivalent is SD card is 1GB, there is no 2GB version.

    6. Re:Battery Life and the Such by Creepy+Crawler · · Score: 1

      It's Sony's lil bastard child of the memory world: the "Memory Stick".

      And what has capitalism taught you when only one dealer has the goods and people need it to run their devices??

      --
    7. Re:Battery Life and the Such by Anonymous Coward · · Score: 0

      Yah, but the 2GB model is $1000 or so...

    8. Re:Battery Life and the Such by rossifer · · Score: 1

      The closest equivalent is SD card is 1GB, there is no 2GB version.

      I didn't think so either until a web search yesterday yielded this 2GB SD card.

      Amazing to me that a company would release such a product without any declarations about how badass they are...

      Regards,
      Ross

    9. Re:Battery Life and the Such by roadkill256 · · Score: 1

      http://www.lik-sang.com/info.php?category=246&prod ucts_id=3983&PHPSESSID=9a4e1f7ecf0885753660122f2de 0bc4f

      Pick up one of these for for your gba or DS. Can play video files, music, pictures. Turns it into a media player. Only catch is you have to buy your own flash memory card.

  15. White earbuds by Anonymous Coward · · Score: 0

    Looks like Sony is jumping on the iPod's white earbud bandwagon.

    1. Re:White earbuds by odyrithm · · Score: 2, Funny

      Yeap, and muggers will be jumping on your back to nick your new psp before long to... best order a pair of black buds.

      --
      moo
    2. Re:White earbuds by Anonymous Coward · · Score: 0

      "Yeap, and muggers will be jumping on your back to nick your new psp before long to... best order a pair of black buds."

      That's been illegal in this country since the Civil War, and besides I think it's racist of you to think that a friend of any other race wouldn't be able to serve as an adequate bodyguard.

    3. Re:White earbuds by sethdelackner · · Score: 1

      I'm stumped. Is the responder just dense, or attempting humor?

  16. PSP - huh? by Anonymous Coward · · Score: 0

    I thought someone is publicizing Paint Shop Pro crack ;)

    1. Re:PSP - huh? by Lawrence_Bird · · Score: 1

      at least I wasn't the only one

  17. Some "Value Pack" by sokoban · · Score: 2, Funny

    $450-$600 for the value pack? I guess some people have to have the latest and greatest I guess.
    This is a pretty cool little device though. MP3 playback and JPEG support should allow for minutes or even hours of quality jackage.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:Some "Value Pack" by Werrismys · · Score: 3, Funny

      Jpeg support for quality jackage? You bet.

      --
      'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
    2. Re:Some "Value Pack" by Anonymous Coward · · Score: 0

      No, no, no, it's JPEG + MP3 for minutes (or even hours!) of quality jackage. They go together so you get sorta a slideshow...

  18. wheres does the mod chip go? by Anonymous Coward · · Score: 0

    got some solder anyone?

  19. I won't be buying one. by EvilCabbage · · Score: 1, Insightful

    A format that doesn't travel well, long load times, a giagantic screen (prone to scratching in backpacks?) and short-ass battery life. This isn't aimed at the mobile gaming crowd, it's aimed at the "Gotta have the latest device" crowd. The kind of people that own mobile phones to play java games, music, light up dark alley ways but never actually make any calls on the damn things.

    Nice to see other people looking at the portable market, shame Sony got it so very, very wrong.

    1. Re:I won't be buying one. by UFgatorSean · · Score: 0, Flamebait

      You have no idea what you're talking about. ShutUP!

    2. Re:I won't be buying one. by FuzzyBad-Mofo · · Score: 1

      I agree. I don't know about most people, but the reason I bought a portable gaming device (GBA SP) was for travel. I use it on the airplane, on the train, when visiting relatives, etc. The PSP is too big to use on the train (so is the DS), and with only ~5 hrs battery life is not good for long flights. I think the PSP has a great screen, but I wonder how many people can justify the price for what is essentialy a portable PS1 that works best when a power outlet is nearby.. kind of like my laptop with a weak battery.

    3. Re:I won't be buying one. by j.bellone · · Score: 0

      Too big to use on a plane or train? These things are smaller than the size of the Game Gear; which I could easily use on a plane and train. What are you travelling in; trains and planes built for clowns?

      --
      I'm f#$king magic!
    4. Re:I won't be buying one. by FireFury03 · · Score: 1

      A format that doesn't travel well, long load times, a giagantic screen

      Yeah, isn't this the mistake Sega made with the GameGear? Technically superior but too bulky so it lost out to the technologically crappy GameBoy.

    5. Re:I won't be buying one. by chrisv · · Score: 1

      As far as too big to use on a train, I get the feeling that the grandparent poster is referring to things like subways or light rail trains, which during rush hour (around here, at least) are packed to the point that you're lucky to find a place to stand a lot of the time, let alone pull out a video game and play. Talk about a clown car.

      --

      Dogma: Dead (mostly because your Karma ran it over)

    6. Re:I won't be buying one. by jardin · · Score: 1, Interesting

      The screen is said to be nearly scratch proof. After a couple attempts by the media, the only device that finally made a mark in the screen was a hard stab with a sharp knife.

    7. Re:I won't be buying one. by be-fan · · Score: 1

      How is it a format that doesn't travel well? It's thin and narrow --- precisely the format that travels well. The DS, in contrast, is very bulky. Size is a very important characteristic for portable devices --- that's one reason why the iPod is so popular.

      --
      A deep unwavering belief is a sure sign you're missing something...
    8. Re:I won't be buying one. by be-fan · · Score: 2, Informative

      The PSP is thinner and narrower than the DS, and only slightly longer. The DS is the one that's bulky.

      --
      A deep unwavering belief is a sure sign you're missing something...
    9. Re:I won't be buying one. by Doomstalk · · Score: 1

      The screen is said to be nearly scratch proof. After a couple attempts by the media, the only device that finally made a mark in the screen was a hard stab with a sharp knife.

      Links please?

    10. Re:I won't be buying one. by Anonymous Coward · · Score: 0

      Did anyone try just using sand? It doesn't matter how sharp something is, but how hard it is. Quartz crystals (ground up into small particles) are some of the hardest (considerably harder than even the best steel alloy knife--in fact, sharp objects are generally softer because they can be sharpened to a higher degree), yet most common things that are going to end up scratching your shiny new device. Of course, a diamond will probably do it, but most people don't just have diamonds lying around in their backpacks.

    11. Re:I won't be buying one. by barawn · · Score: 1


      How is it a format that doesn't travel well? It's thin and narrow --- precisely the format that travels well. The DS, in contrast, is very bulky.


      The DS and PSP are virtually exactly the same size. Look at the pictures in the original article comparing the two.

      PSP: 170 x 74 x 23 (mm)
      NDS: 147 x 82 x 31 (mm)

      The NDS is significantly shorter, but a tiny bit wider and fatter. But if you consider 1/3 of an inch extra in 2 dimensions "very bulky", something's really wrong with you.

    12. Re:I won't be buying one. by be-fan · · Score: 1

      Look at this picture. The DS looks way more bulky than the PSP.

      The DS is about 30% larger overall in volume. That is significant. The biggest problem with the DS is that extra 30% is in the height and depth. I own both an iPod and and a Rio Karma, and they differ in volume by the same amount as the DS and PSP (ie: the Karma is 30% larger). However, while the iPod is more than an inch longer, it is *far* more pocketable because it's 1/3 of an inch narrower and 1/3 of an inch thinner. Form factor is enormously important, and for portables, long and narrow is better than short and wide.

      --
      A deep unwavering belief is a sure sign you're missing something...
    13. Re:I won't be buying one. by macshit · · Score: 1

      The PSP feels really heavy though (holding is like holding a typical 3.5" hard-drive), it's not something I'd want in my pocket.

      While that sort of density definitely gives it an air of "quality", it's not very practical for use I think.

      --
      We live, as we dream -- alone....
    14. Re:I won't be buying one. by Anonymous Coward · · Score: 0

      That is an extremely important point to remember.

      When the magazine journalists mention the quality and heft of the PSP, remember that they're sitting in a publisher's office, not carrying it around on a train in their pocket, with a screen case, games, and memory sticks floating about.

      My DS, which has no use for a screen case or memory cards or extra batteries, and which can have a DS game, a GBA game, and the built-in PictoChat program all available in the unit itself at the same time, can easily be stored in my pocket with no problems or extra considerations. I fold it, put it in my pocket, and I'm done. I don't have to worry about shaking it while the disc spins down, no putting it back in its "case," nothing. I don't even have to press a button to shut it off, since it will go to sleep immediately and will wake up with zero load times when I next open it - compare that to the PSP, which Sony wants you to leave in sleep mode all the time due to disc spin-up issues (you literally have to hold the power button in for 10 seconds on the PSP if you really want to shut it down, seriously).

      The DS is superior to the PSP for handy portable gaming. There's no question about it. The only way the PSP can defeat the DS in the market is if the market places the wrong priorities on the wrong features, and for portable gaming's sake, I hope that this doesn't become the case.

    15. Re:I won't be buying one. by EvilCabbage · · Score: 1

      How is it a format that doesn't travel well?

      I should have been clearer, I'm suggesting the game media won't travel well.

      I have enough problems trying to keep CD's usable in a walkman on long journeys, I can't imagine dicking around with PSP discs as well..

    16. Re:I won't be buying one. by Anonymous Coward · · Score: 0

      Local nerds, upon hearing of the incident, immediately revoked that person's membership in the D&D Local 302.

    17. Re:I won't be buying one. by sehryan · · Score: 1

      And despite being thinner and narrower, its still quite a bit more heavy.

      --
      The world moves for love. It kneels before it in awe.
    18. Re:I won't be buying one. by FuzzyBad-Mofo · · Score: 1

      Pretty much; I commute to work on the El, and it gets crowded enough at rush hour to be jammed together like sardines.. ;)

  20. Ideas to think about in the new "Portables War" by El+Camino+SS · · Score: 4, Interesting


    -Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even an adult market for these things to begin with?

    -Do we need yet another proprietary media format? When can we burn on it? When can we buy it?

    -Are audiences really going to want to buy their media on a proprietary format when a portable DVD player is so cheap these days, and works with your home disks? Saying that smaller is better was important in the 80s... I don't think that holds today. Matter of fact, is anyone going to buy a movie on this thing? Will they be offering anything besides FF:The Spirits Within and Akira for the otaku?

    -The interactivity of the DS is well known, the interactivity of the PSP not so much, why?

    -It's obvious that Nintendo knows where it is going, but I am not so sure about this. Their primary point is that it is "sleek." I am not sure that being sleek is my main desire to having a portable.

    -I am not really excited about a disk drive anything in my carry around equipment. It may be an unfounded fear these days, but still, it is there.

    From what I have seen from both Nintendo and Sony, they are trying to make a quantam leap in the portables market, and right now, my money is on Nintendo. Still, they need to do something before I buy either one. They both have side features, but shiny and features is a seriously Japanese thing, and Nintendo has held its own with their focus. So I go with 'Tendo.

    After all, who uses their Xbox to play movies? Anyone? Who will use their PSP to play the ten songs that their memory stick can hold or look at digital pictures when the camera already has a screen, and shows them without running it through a PC? Picto-chat? Honestly Nintendo, if you are close enough to picto chat you are close enough to chat for real. That is more fun.

    Some of these things on both machines make no sense. Maybe they make sense if you are Japanese. I don't know what some of these things are for.

    1. Re:Ideas to think about in the new "Portables War" by j.bellone · · Score: 1

      Is there a market for this? Of course there is, the price is a bit steep now but I would definately buy one when it drops a bit. Will Sony overtake Nintendo in the handhelds? Probably not; in the long run though, I'd say they put a big dent in the overall percentage though. I don't think the DS is going to do as well as expected; and as we always see, Nintendo *always* creates a low supply of their product to make the demand look higher. On the other hand, Sony just doesn't produce enough.

      The capabilities of both systems are rather well known; the wireless on both will prove to be probably the best thing that has ever come out in the handhelds. Personally, I didn't fall into the hype about the second screen on the DS. I'm not a big RPG player (although, Mario and Zelda are my favorites) and I don't see much of a use for that beyond RPGs. I could be wrong though.

      The worse part about the PSP would be the battery life and loading times; the latter people can get used to. Battery life is the biggest problem; but I'm sure they'll eventually be a larger capacity battery released.

      Expandability? Sony has it here. I'm not all for the memory sticks ($1000 for a 2GB?) but if they allow movie playback, MP3/MP4 playback, and photos - that's one hell of a versitile device.

      I'm going to wait to see if they play on fixing the battery issue before I consider buying it (and give it time to cool down price wise).

      --
      I'm f#$king magic!
    2. Re:Ideas to think about in the new "Portables War" by Toodles · · Score: 1
      I'll take the big one first: After all, who uses their Xbox to play movies? Anyone? That would be me and hundreds if not thousands of others. Not dvd's, oh heavens no. Xbox Media Center on a modded Xbox is about all I use my Xbox for; not more than a couple of games on the Xbox I care about. $150 and a little soldering brings me the best bang for the buck in a home theater unit.

      -Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even an adult market for these things to begin with? As anyone with an ipod and everyone who wants an ipod will tell you, oh hell yeah.

      -Do we need yet another proprietary media format? When can we burn on it? When can we buy it? Do we need it? No. But it was Sonys best choice. Trying to stick to even a minor standard like 3" DVD's would severely increase the size of the machine. If you want to put your own stuff on the PSP, thats what the memory stick is for, and they hold plenty (IIRC, 512MB and 1GB sticks are available, but could be wrong). The BIG question that should be asked is if there is a way to execute your own code stored on the memory stick. THAT and that alone would make me pay the outrageous prices for a first gen unit.

      -Are audiences really going to want to buy their media on a proprietary format when a portable DVD player is so cheap these days, and works with your home disks? Saying that smaller is better was important in the 80s... I don't think that holds today. Matter of fact, is anyone going to buy a movie on this thing?I> I don't really see the video disc portion taking off, for the reasons you mention and a few others. However, I could easily see a parent picking up a few spongebob mini discs for the kid to keep them quiet on a road trip or off of the house TV.

      -The interactivity of the DS is well known, the interactivity of the PSP not so much, why? First off, poorly phrased leading question; answering directly implies I agree with your premise that the interactivity of the PSP is not well known. I reject that premise. Its a hand held gaming system. You press a button or a direction and the game reacts. This isn't a pet rock, it actually reacts to what you do like every video game since Pong. You may have something specific in mind, such as input options the DS has that the PSP doesnt (touchscreen for one), but your question doesn't address it.

      --
      Toodles D. Clown
    3. Re:Ideas to think about in the new "Portables War" by Deliveranc3 · · Score: 1

      Um for many people who have a modded xbox or a ps2 it is their primary DVD player.

    4. Re:Ideas to think about in the new "Portables War" by acidrain69 · · Score: 2, Insightful

      question is, is there even an adult market for these things to begin with?
      I don't think so. I am a HUGE fan of games, but being an adult, I have a real job. I drive to work. Unless I took public transportation (which doesn't exist to the place I go), I don't have time for this. I have a PS2, Gamecube, Dreamcast, and various older platforms. I have a GBA (1st generation with front light installed), but I hardly EVER play it. On the rare occasions that I get to go somewhere and not drive, I have a laptop I would rather play with.

      The interactivity of the DS is well known, the interactivity of the PSP not so much, why?

      Because it is just a rehash of the Playstation. There is no innovation. I forsee a lot of re-releases of PSOne games, but for the most part nothing amazing.

      Are audiences really going to want to buy their media on a proprietary format when a portable DVD player is so cheap these days, and works with your home disks? Saying that smaller is better was important in the 80s... I don't think that holds today.

      And who is going to buy them when they can't bring them back home for the home theatre? On the ohter hand, proprietary works well for nintendo. I think the movie playing ability is going to be a flop. Maybe not in japan, because they are wierd like that.

      -I am not really excited about a disk drive anything in my carry around equipment. It may be an unfounded fear these days, but still, it is there.

      I wonder what the failure rate is going to be on this. The DS has the benefit of the clamshell design for protection, along with few/no moving parts (aside from the clamshell, and just inserting the games, which is pretty robust). The PSP on the other hand, has a high-performance DVD type drive internally. Coming from a company like sony, who has has problems in the past, like the 1st generation PS1's and the guide rail for the laser wearing out, also the Disc Read Errors for the PS2 (which is actually easy to fix if you know how), to the rumors of problems with the laser diodes on the new PSTwo V12 models.

      After all, who uses their Xbox to play movies? Anyone? Who will use their PSP to play the ten songs that their memory stick can hold or look at digital pictures when the camera already has a screen, and shows them without running it through a PC? Picto-chat? Honestly Nintendo, if you are close enough to picto chat you are close enough to chat for real. That is more fun.

      Agreed. Somewhat. Lots of people use their XBox and PS2 to play movies on. The picture function, not so useful. Picto-chat is mildly amusing, and yes, fairly useless. But I think the touch screen and dual nature of the DS will certainly open up a lot of doors for it. Nintendo has a way of creating really fun games.

      I liken the PSP to the NGage. Expensive, and not as good as the cheaper competitors. Of course the NGage suffered from bad design decisions, and from what I have seen of the lineup, I am not impressed. Then again, I'm not that impressed with the DS lineup either.

      Predictions: Nintendo will continue to rule the handheld market, Sony will be mildly succesful, NGage will continue to fail. Microsoft will become jealous and think of entering the market, thus losing even MORE money. I don't think Nintendo will survive as a hardware manufacturer of home consoles. I think this next system they are developing will be their Dreamcast; that is, their last chance at a home console; make or break time.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    5. Re:Ideas to think about in the new "Portables War" by Skuld-Chan · · Score: 1

      Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even an adult market for these things to begin with?

      Seriously if I can pass this off as a PDA in the office I will buy one :).

    6. Re:Ideas to think about in the new "Portables War" by catfishmonkey · · Score: 1

      Picto-chat? Honestly Nintendo, if you are close enough to picto chat you are close enough to chat for real. That is more fun.

      (Mark in class on DS): Hey Sarah... you goin' 2 tha mall on Frday ?
      (Sarah in class on DS): Yeah, U?
      (Mark in class on DS): Dunno, what'd you get for #4?

      Heh, Nintendo knows that they're doing.

      --
      The horse is dead. Either fuck it or walk away, but please stop beating it.
    7. Re:Ideas to think about in the new "Portables War" by Bitmanhome · · Score: 1

      Well, you can pass this off as a PDA, since it really is one. Prolly has more gaming horsepower too.

      --
      Not that this wasn't entirely predictable.
    8. Re:Ideas to think about in the new "Portables War" by echocharlie · · Score: 1

      Honestly, the only application for Picto-chat is to chat in a classroom or some other closed setting where you can't speak freely. But I'm sure schools will ban this as they have cell phones and other IM devices. So I agree with you, Chat is not a killer-app on the DS.

    9. Re:Ideas to think about in the new "Portables War" by MilenCent · · Score: 1

      I think this next system they are developing will be their Dreamcast; that is, their last chance at a home console; make or break time.

      I hate to say it but you're on the ball with that remark.

      The working title I've heard for their next console is Nintendo Revolution. At this rate, it damn well better be. It would be cool if they had some super-deluxe new DS-style gimmicks included with it. Remains to be seen what they actually do with it.

    10. Re:Ideas to think about in the new "Portables War" by MikeBabcock · · Score: 1

      What would be *really* interesting is if Sony made software to rip DVD videos to play on the PSP. I know its doable by ripping to mp4 to memory stick, but what about on the discs? How much would fit with good compression?

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:Ideas to think about in the new "Portables War" by Anonymous Coward · · Score: 0

      "Nintendo *always* creates a low supply of their product to make the demand look higher. On the other hand, Sony just doesn't produce enough."

      You have that so very, very backwards, and I don't know what could possibly have given you that false impression. In fact, the opposite is common gamer knowledge.

      It is Sony that blatantly and deliberately underproduces new products for the market effect. They have done this with every one of their game systems produced to date. They generate hype by overestimating product features, announcing limited initial production amounts, and pulling stunts like the recently publicized direct-from-factory-to-retail PS2 air shipments. They have a willingness to waste money in such a way to pull crap like this, just to affect long-term perceptions of desirability.

      Nintendo waits much longer after system finalization to release their systems to the market. They send stock to wholesalers far earlier than Sony does, which means that retailers are able to get far larger supplies of goods before release dates. Many retailers had DS systems already in stock for quite a long time before the official release date. No Sony system has ever been in retailer's hands as far in advance as Nintendo's systems typically are.

      "Personally, I didn't fall into the hype about the second screen on the DS. I'm not a big RPG player (although, Mario and Zelda are my favorites) and I don't see much of a use for that beyond RPGs. I could be wrong though."

      Already, the focus on the DS's touch screen has been on FPS aiming and movement, touch screen-specific games like Feel the Magic and WarioWare, steering in driving games, and direct text input for chat. The input feature of the screen validates its presence as a second screen: If you're going to have a trackpad-like device on a handheld gaming system, what better than for it to be a screen? Even if you ignore its use as a touch screen, games like Mr. Driller Drill Spirits and Puyo Pop Fever have shown that it's great for puzzle games, without being used for just inventory or map purposes. Personally, I can't wait to see first-hand how DS Wars and Mario Kart will use both screens, not to mention the next DS Zelda and Final Fantasy III.

    12. Re:Ideas to think about in the new "Portables War" by Anonymous Coward · · Score: 0

      Because of course, kids NEVER break the rules and take banned things to school!

    13. Re:Ideas to think about in the new "Portables War" by aliens · · Score: 1

      It's a shame the Ngage will fail. I hope it holds on to a niche market. As an "adult" I find having a phone & game (ngage QD) in one is great. Tony Hawk is just as much fun as my good old Dreamcast version. And my NES emu rocks my socks with old school goodness. And it has bluetooth! Which I thought was a gimmick but now I can't go without. And after rebate I paid nothing for the thing with a new one year contract. Sidetalkin was funny but truth be told the QD is a hell of a gadget!

      "Yes honey I'm listening, damn metroids, no that was just the TV, I'm really listening"

      --
      -- taking over the world, we are.
    14. Re:Ideas to think about in the new "Portables War" by VirtualWolf · · Score: 1

      After all, who uses their Xbox to play movies?

      Uh, me? And quite a number of other people, I'd imagine.

      It's a similar sort of deal to when the PS2 first came out...I get to play games and watch DVDs with the same box, rather than needing two devices for the same functionality.

    15. Re:Ideas to think about in the new "Portables War" by Uninformed+Jester · · Score: 1

      ...question is, is there even an adult market for these things to begin with?

      Adult market? duh. It's called pr0n-- who WOULDN'T want portable porn?

  21. Wrorst... Engrish... Evor... by Anonymous Coward · · Score: 0

    The Lik Sang crew actually wore chirurgical gloves during the whole

    WTF?

    1. Re:Wrorst... Engrish... Evor... by nagashi · · Score: 1

      http://dictionary.reference.com/search?q=chirurgic al I guess it's considered archaic, but it's definitely a word. Maybe it's taught in Hong Kong english classes (where Lik Sang is based).

    2. Re:Wrorst... Engrish... Evor... by totalnet · · Score: 1

      Maybe the writer wrote what he/she thought was the closest spelling and the spell checker ended up with that word. But of course that spell checker has one large vocabulary.

    3. Re:Wrorst... Engrish... Evor... by hxnwix · · Score: 1

      The Link-Sang writer is definitely a Stephenson reader...

    4. Re:Wrorst... Engrish... Evor... by Anonymous Coward · · Score: 0

      and how's your chinese I wonder?

    5. Re:Wrorst... Engrish... Evor... by Anonymous Coward · · Score: 0

      I love how monolingual Americans make fun of the English of multilingual non-Americans. It falls totally in line with America's "intelligence is uncool" fetish.

    6. Re:Wrorst... Engrish... Evor... by ketamine-bp · · Score: 1

      It is kind of, but not totally archaic as we still often use the derivative of the mother form of this word (not in US, though). Just see what the degree people are getting for medicine and surgery, it's like 'MB BChir' or 'BM BCh', and the 'Ch' comes from the root of this word "Chirurgiae".

      And that I don't agree that this is taught in Hong Kong English classes, as far as I know, we knew much less obscure words than those taking the SAT.

    7. Re:Wrorst... Engrish... Evor... by Fex303 · · Score: 1

      I got this, even if no-one else did. I love those books almost us much as Snowcrash.

    8. Re:Wrorst... Engrish... Evor... by sethdelackner · · Score: 1

      You know, you'll find that monolinguals everywhere have this kind of closed-mindedness.

  22. Already on ebay- by bach37 · · Score: 2, Informative

    For a the low price of $967.18 you can buy it now!

    1. Re:Already on ebay- by odyrithm · · Score: 1

      OK maybe I wont.. for now anyway :P

      --
      moo
  23. "proprietary media format" by mcc · · Score: 1
    -Do we need yet another proprietary media format? When can we burn on it? When can we buy it?

    Actually it looks like UMD is a no show so far:
    While the PSP game roster is sure to grow--with dozens of titles in the works by Sony and third-party publishers--promised music and video support is less clear. As of yet, no music or movie studios, including the major ones owned by Sony, have announced plans to release content on the new Universal Media Disc (UMD) optical media format the PSP will use.
    Meanwhile Sony has indicated that they will not be releasing a UMD burner, and I've heard it reported that traditional minidiscs are the wrong size for and not usable in the PSP's UMD player, so it looks like memory sticks are your only option if you want to use media on the PSP.
    1. Re:"proprietary media format" by docdude316 · · Score: 1

      Not only is Sony not going to release a UMD burner, they aren't even going to let developers get their hands on the format. All source code must be sent to Sony on a traditional DVD and then they handle it from there. I read that on Gamespot I believe. I can try to find a link if you want.

    2. Re:"proprietary media format" by gorim · · Score: 1

      Well, doesn't seem to be a problem to me. I will just use memory stick flash for my needs...

    3. Re:"proprietary media format" by Doomstalk · · Score: 1

      Not only is Sony not going to release a UMD burner, they aren't even going to let developers get their hands on the format. All source code must be sent to Sony on a traditional DVD and then they handle it from there. I read that on Gamespot I believe. I can try to find a link if you want.

      Hrm, really? How are developers expected to test their software on anything but development software, then?

    4. Re:"proprietary media format" by artifex2004 · · Score: 1

      Well, great. I'll just wait until they pull a PS2 and release a smaller, lighter, non-drive version :)

    5. Re:"proprietary media format" by Anonymous Coward · · Score: 0

      My guess? The debug version of the PSP has an interface to a PC, which is then used to 'upload' the game (more like streaming anyway).

    6. Re:"proprietary media format" by XeresRazor · · Score: 1

      Actually most professional dev systems don't use burned media, and almost never the early dev systems, the dev platforms are usually tethered to a development PC via an external link (often a custom PCI card) and use that to feed code and data to the system in lieu of burned media (PS2 dev kits haev used external harddrives for testing)

    7. Re:"proprietary media format" by G-funk · · Score: 1

      Um, the same way they develop gamecube software. With a custom machine that's different to the one you buy in the shops, and comes with your $50k developer license.

      --
      Send lawyers, guns, and money!
  24. CPU ??? by d63efy · · Score: 1

    Does anyone know what it is using for a cpu?
    Any chance of running something interesting on it (other than games) ?

    1. Re:CPU ??? by gorim · · Score: 1

      A custom MIPS-based CPU.

      Something interesting...as in...something that Sony hasn't predetermined that you are able to run ? Not likely, for a long time at least, if ever.

    2. Re:CPU ??? by adwb · · Score: 2, Informative

      http://www.gamespot.com/all/news/news_6072659.html

      MIPS R4000 32-bit core
      128-bit bus
      1-333MHz (1.2V)
      8MB eDRAM main memory
      2.6Gbps bus bandwidth
      FPU, VFPU (2.6 billion flops)
      3D graphics extended instructions
      I Cache, D Cache

  25. Prices were reasonable before all the hype by jardin · · Score: 3, Informative

    On eBay, only 2 weeks ago I found a Japanese importer who had several PSP units to sell (pre-releases that would be shipped for 12/12). I guess he figured the demand would be huge and he would make big profit, so he started the bid at $0 to get attention. It turned out, most people had never even heard of PSP selling yet and thought it was a scam (many questions to the seller at the bottom of the auction included, "Are you selling a link?" "Why are you selling this 3-4 months before the release?." Or possibly people saw the retail value of $200-250 and felt if they paid more they would be getting ripped-off.

    Long story short, I managed to snag me one for just over $200US (and $25US shipping to Canada, which I find is fairly reasonable). The same unit on eBay as we speak is going for $600-$700US. I guess it pays to find these things out early ;)

    Even retailers, such as Lik-Sang are taking advantage of the demand by jacking up prices. They claim it is "out of their control," although Sony still claims to lose $250US on each unit (eep).

    A couple weeks ago before I managed to snag the eBay auction, I had going around trying to find short pre-order lines (or finding unethical ways of cutting in line). Everyone has their price, right? After several emails back and forth from goldenshop, I found Ronald's price was $400US for the value pack. I told him I was interested, only because it may have been my only chance to get a unit before Christmas. We agreed upon $29 shipping, and things seemed to be settled. Well, that was until yesterday. I guess Ronald got quite a few of these "deals" once customers found out how limited the supply was. His "Buy-It-Now" price (so to speak), is now US$635 (followed again with the "this price is beyond our control" line). I immediately refused the offer. Only minutes later he responds back, telling me if I wait a bit, he might lower it. It sounds like a reverse-eBay method, starting high, and seeing how low he has to go before he can sell them all. Not a bad idea at all, but why not just auction them on eBay? For a slightly lower price, for around $584, you can get the Standard Pack from success-hk.

    If you don't mind waiting a bit, I highly recommend play-asia. Even with all the pre-order hype, they had a very reasonable price (around retail). When they found they were accepting more orders than they could handle, they promptly closed their pre-order lines. They also had the very first review of the PSP, even though it was a bit stingy on many details.

    1. Re:Prices were reasonable before all the hype by mcc · · Score: 1

      although Sony still claims to lose $250US on each unit (eep).


      Do you have a source for this?

    2. Re:Prices were reasonable before all the hype by Anonymous Coward · · Score: 0

      You want too much....

    3. Re:Prices were reasonable before all the hype by jardin · · Score: 1

      Ah, sorry, I misread the Lik-Sang article. If you look at the following pictures, it will be clear to you why industry analysits and members of the semiconductor industry estimate that Sony's is taking a US$ 250 (!) loss for every console they make an sell." It is just an estimate, and SONY never claimed that, the "semiconductor industry" (?) did. Oops. On a side note, I think Lik-Sang needs to invest in a spell checker.

    4. Re:Prices were reasonable before all the hype by ketamine-bp · · Score: 1
      Ah, sorry, I misread the Lik-Sang article. If you look at the following pictures, it will be clear to you why industry analysits and members of the semiconductor industry estimate that Sony's is taking a US$ 250 (!) loss for every console they make an sell." It is just an estimate, and SONY never claimed that, the "semiconductor industry" (?) did. Oops. On a side note, I think Lik-Sang needs to invest in a spell checker.

      Despite the spelling mistake 'analysits', note that the phrasing was supposed to be:

      If you look at the following pictures, it will be clear to you why industry analysits and members of the semiconductor industry estimate that Sony's is taking a US$ 250 (!) loss for every console they make an sell.
      emphasis mine

  26. Shortage leads to hoarding and price gauging by rubberbando · · Score: 1

    I may get modded offtopic for this, but I noticed that some people who work in toystores and gameshops have been hoarding PSP's to sell on eBay.

    I was in a KayBee Toys yesterday at the local mall. The lady in front of me asked about getting a PSP and the guy working the counter said there was a great shortage and that they were going for over $500 on eBay. He said he was glad that he grabbed the 2 he got the moment they came in and is thinking about selling them for big bucks eBay because he knows that people will pay it.

    I sooo wanted to knock this guy upside his head for being like that, but what are ya gonna do?

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:Shortage leads to hoarding and price gauging by Anonymous Coward · · Score: 0

      Is your local mall in Japan? Because the PSP hasn't been released in the US yet.

    2. Re:Shortage leads to hoarding and price gauging by Nom+du+Keyboard · · Score: 1
      I was in a KayBee Toys yesterday at the local mall.

      Is this your local mall in Japan?

      ...is thinking about selling them for big bucks eBay because he knows that people will pay it. I sooo wanted to knock this guy upside his head for being like that, but what are ya gonna do?

      What you do is not be such a big baby that you have to have yours NOW! You wait until it's a price you want to pay, and then you buy it. You've lived your whole life up to this moment without it, and will actually surivive a few more weeks or months more as well. Later the price will be better, and more games available. So control your urges, before they control you and ruin you life.

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    3. Re:Shortage leads to hoarding and price gauging by gad_zuki! · · Score: 1

      Complain to the manager. What is doing is probably against his employment contract or just plain unethical. He's pretty much taking the inventory of the retail store and pushing it to a third party. I dont care who you work for, if management found out that you were artificially draining their inventory and creating upset customers by doing this, you're probably in trouble. Bragging about this to a customer is extra-stupid.

      Write a nice letter or call and they might toss in some coupons when they apologize.

    4. Re:Shortage leads to hoarding and price gauging by Anonymous Coward · · Score: 0

      Now I know you want to look like a big man and put someone in their place, but your insult is misguided and complete wasted. Nowhere did the poster say that HE wanted the unit, the lady in front of him did.

      I agree with that poster too. It's douchebags like that clerk whose greed makes the whole capitalistic system look like a big goddamned joke designed to bring out the worst in people.

    5. Re:Shortage leads to hoarding and price gauging by Nom+du+Keyboard · · Score: 1
      Nowhere did the poster say that HE wanted the unit, the lady in front of him did.

      It's douchebags like that clerk whose greed makes the whole capitalistic system look like a big goddamned joke designed to bring out the worst in people.

      Hey, capitalism is all about taking advantage of opportunities where you find them. Everyone has opportunities, some just see them better than others.

      If the poster wasn't interested in the PSP:
      a) He wouldn't have even been listening to the private conversation ahead of him.
      b) He would not have posted to Slashdot...
      c) ...Because he wouldn't have even been interested in this topic.

      The only reason gouging occurs is because there are people who just can't wait to get the latest toy. Sony is going to crank these things out by the 10's of millions. If you need to be first, that's fine if that's how you want to live your life, but quit bitching about the prices and actions of underpaid clerks afterwards!

      If you want the store to quit selling rare items to their employees before their customers -- who also want to go out and make a killing on eBay -- fine, tell them. And don't shop there until they change. But quit trying to fight human nature...

      ...and criticizing those who point it out.

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    6. Re:Shortage leads to hoarding and price gauging by rubberbando · · Score: 1

      What you do is not be such a big baby that you have to have yours NOW! You wait until it's a price you want to pay, and then you buy it. You've lived your whole life up to this moment without it, and will actually surivive a few more weeks or months more as well. Later the price will be better, and more games available. So control your urges, before they control you and ruin you life.

      No, actually I have no interest in getting a PSP at this time, probably won't ever get one. I was just upset at this guy's actions.

      **BEGIN RANT**
      DONT TELL ME ABOUT URGES YA TROLL!
      I AM STRAIGHT-EDGE AND PROUD OF IT!
      I HAVE GREAT SELF-CONTROL!
      I DON'T DRINK, SMOKE, OR DO DRUGS!
      I DON'T SLEEP AROUND!
      I DON'T IMPULSE BUY ANYTHING!
      GO FLAME SOMEONE ELSE!
      **END RANT**

      But I do get upset when someone insults my integrity. Buh-bye now. :-P

      --
      DEAD DEAD DEAD DELETE ME
    7. Re:Shortage leads to hoarding and price gauging by Anonymous Coward · · Score: 0

      sheesh, someone needs to get laid...

    8. Re:Shortage leads to hoarding and price gauging by rubberbando · · Score: 1

      sheesh, someone needs to get laid...

      Yeah, that'll solve all my problems. ;-)

      Besides, my left hand is on strike and I don't trust my right as she has cheated on me before. :-P

      --
      DEAD DEAD DEAD DELETE ME
    9. Re:Shortage leads to hoarding and price gauging by Anonymous Coward · · Score: 0

      Hey - Im gonna get laid very soon but for now I'm here in geek mode. Deal with it.

  27. Try ~$250 for the value pack by gorim · · Score: 1

    Lik-sang was quoting extortion prices. The MSRP is $250 roughly. That what you should expect to pay when there is no longer a blackmarket for these things.

  28. Proprietary format ? You mean like the Nintendos ? by gorim · · Score: 1

    Tell me the gameboy and the new DS don't use proprietary formats... they all look pretty damn proprietary to me. Not that it matters to me, since I only expect to be playing games off that format that I buy...just as one would expect on any other system, proprietary format or not.

  29. Re:Proprietary format ? You mean like the Nintendo by docdude316 · · Score: 1

    The Gameboy use cartridges, which are not a proprietary format, and the DS uses flash cards, which are also not proprietary. The Gamecube on the other hand uses a proprietary game disc of some kind.

  30. Why I'm getting the DS instead of the PSP: by GFLPraxis · · Score: 5, Interesting

    While the PSP has better hardware, the Nintendo DS has:

    1) Better battery life (10 hours vs 4 hours in game)

    2) Game cards (Who wants to spend extra money on a memory card, and who wants to carry a bunch of disks in their pocket? I perfer to be able to save to the game media)

    3) Touch screen. Without joysticks, how can you possibly play FPS on the PSP? The DS has the touch screen, which works like a mouse on Metroid Prime: Hunters (near-perfect control- I love the touch screen).

    4) Cost. DS is $150, PSP is $200. Add to that the cost of the memory stick ($30 minimum) to the PSP, and the fact that an extra battery costs $50 (to equal the DS's battery life), means you get a much cheaper system with the DS.

    5) Stability. That exposed screen must be very easy to damage. The flip-open DS design is a good protection. Plus, the PSP has a CD drive, you know how easy it is for those to skip with a little bump, and break with a good drop.

    6) Nintendo games rule :)

    Just my opinion. I've done some research into the topic.

    1. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      Why I'm getting neither:

      I just don't fucking care about the handheld de jour.

    2. Re:Why I'm getting the DS instead of the PSP: by jardin · · Score: 1

      The battery life is a big issue, but the screen problem is actually reversed. With all the usage on my Nintendo DS screen, it already has deep scratches, and gets smudged very easily. However, the Sony PSP has a nearly unscratchable screen because it is coated with a special layer of chemicals that protects it from nearly anything (keys, finger nails, rocks, and even permanent marker whipes right off).

      The memory card does have some advantages though. Including loading your own media (images, mp3, and game saves) onto your PSP. And if you rent a game, you can keep your gamesave on your own memory card.

      I'm not saying PSP is the better of the two, but I am saying that when you judge the devices, you should judge them fairly.

    3. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0
      1) Better battery life (10 hours vs 4 hours in game)

      So you quote DS's highest and PSPs lowest? How about I quote DS's lowest and PSP's highest? Then its 6 hours vs 6 hours Without joysticks, how can you possibly play FPS on the PSP?

      Well for one, it has a joystick/analog nub.

      4) Cost. DS is $150, PSP is $200.

      Actually PSPs price is lower than $200

      That exposed screen must be very easy to damage

      Didnt read the article a while back of the resistant coating it has that takes a knife to scratch it?

    4. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      1) Better battery life (10 hours vs 4 hours in game)

      How often does one play a portable system for more than four hours at a time?

      3) Touch screen. Without joysticks, how can you possibly play FPS on the PSP? The DS has the touch screen, which works like a mouse on Metroid Prime: Hunters (near-perfect control- I love the touch screen).

      Maybe some of us don't play FPS games.

      4) Cost. DS is $150, PSP is $200. Add to that the cost of the memory stick ($30 minimum) to the PSP, and the fact that an extra battery costs $50 (to equal the DS's battery life), means you get a much cheaper system with the DS.

      The PSP also plays MP3s. The cost of a DS and an MP3 may cost more. If you use it to play MP3s, then it can be cheaper for your budget. Which means you get a much cheaper system with the PSP.

      5) Stability. That exposed screen must be very easy to damage. The flip-open DS design is a good protection. Plus, the PSP has a CD drive, you know how easy it is for those to skip with a little bump, and break with a good drop.

      Just my opinion. I've done some research into the topic.

      No, you are biased towards Nintendo. Otherwise you'd know the discs the PSP uses come in a protective case. I am not aware of how easy those are to brake neither. I've never had a disc break simply by falling -- only by putting some effort into manually breaking a disc myself.

    5. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      If you can scratch it with a knife, you can scratch it with keys, or any other miscellaneous debris you're likely to be carrying around in your pocket.

    6. Re:Why I'm getting the DS instead of the PSP: by Lally+Singh · · Score: 1, Flamebait

      1) You can swap batteries in a PSP. Not great, but the gameplay experience on the PSP won't be seriously harmed by the battery life limitation.

      2) UMD vs Game cards .. personal decision

      3) The PSP has an analog stick. The touch screen will be fated to be a bad approximation. AND, you can actually use both hands to hold the device :-)

      4) A memory stick is included. For a system based on a PS2, vs one based on an N64 (8 years old!!), $50-$100 more is well worth it.

      5) The PSP comes with a case. But, the DS units will fare better, because the owners will leave them in backpacks and drawers, as they're too big to carry around.

      6) So once you're done playing both nintendo games, then will you go and get a PSP?

      I'm half-teasing, but seriously, the PSP's really going to slaughter the DS. Hell Nintendo's already announced the DS' successor, for 2 years from now! But, it's all ok, as those who are willing to debate the issue on /. are likely willing just to buy both :-)

      -ls

      --
      Care about electronic freedom? Consider donating to the EFF!
    7. Re:Why I'm getting the DS instead of the PSP: by macshit · · Score: 3, Informative

      I finally got a bit of hands-on time with a PSP, so I'd like to add a few more entries:

      (7) The PSP is a brick. Honestly, the thing is really heavy, I felt like I'd need weight training to use it for any length of time. It feels bigger than it looks.

      (8) The control scheme is kinda sucky, despite the presence of an analogue joystick. The analogue joystick seemed poorly placed (rammed way down in the lower corner), and very touchy to use. Furthermore, since the controls are clearly not directly compatible with the dual-shock anyay, my god, why on earth did they retain the same enormously crappy digital pad they've been using since the PSX, and why did they give the digital pad the "prime" location?!?!? It's not just annoying to use, it's downright painful after extended use.

      The screen is definitely very nice (especially the amount of unit real-estate devoted to it -- makes the DS look almost primitive), and it's clear that Sony is really pushing the the technical envelope with the PSP, but it's also starting to seem like they forgot to include good user-design among their list of criteria for the PSP. It's pretty dissapointing to see a market-leading company with so much money -- and so much to win/lose -- making such silly mistakes.

      --
      We live, as we dream -- alone....
    8. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      4 is wrong. The PSP shares more in common with the N64 than the Nintendo DS does. Both the PSP and the N64 use MIPS chips from the same family for the CPU, as opposed to some proprietary Sony design in the PS2. More apt would be to say that the DS shares architecture with the PS1 (the DS uses an ARM7 and an ARM9 for its processors), and the PSP shares architecture with the N64.

      The PSP has nearly nothing in common with the PS2 though, and the DS has very little in common with the N64.

      Number 3 shows that you've never actually used a DS, in the case of the touchscreen, if you played the Metroid Prime Hunters demo for more than 5 minutes both the bad approximation and the both hands comment would not be there.

      Oh and number 5 is hilarious. You know the PSP is bigger than the Nintendo DS, right? By a lot. The DS is a little thicker due to the clamshell design, but the PSP is around 25% wider than the DS.

    9. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      "1) You can swap batteries in a PSP. Not great, but the gameplay experience on the PSP won't be seriously harmed by the battery life limitation."

      You'd be surprised to see how annoying it is to have to buy replacement batteries for a gaming device. And whereas it will be a near-necessity for PSP owners, DS owners don't worry about it at all - even thought the option to purchase additional batteries for the DS is inevitable (just as with the GBA and GBA SP, both of which featured some of the best battery life specs ever for a portable gaming system).

      "2) UMD vs Game cards .. personal decision"

      That doesn't mean that commentary is unnecessary.

      Portable gaming is better served by power-efficient media that doesn't have any dependencies on other components. The UMD is none of that, since it is a media format that requires a physical movement to drive. It also requires use of a memory card to save your progress.

      "3) The PSP has an analog stick. The touch screen will be fated to be a bad approximation. AND, you can actually use both hands to hold the device :-)"

      FOOLISHNESS. You can't know that, especially when people with actual experience with the device have found the clear opposite to be true. The Nintendo DS's touch screen can be manipulated in any number of ways. If you use the stylus, you are still holding the DS with both hands. If you use the thumbstrap, you are definitely holding the DS firmly with both hands.

      The PSP's sliding analog nub may work well; I will not be as closed-minded as you are to the touchscreen as to say that it couldn't. But there is no way that an analog stick/nub/pad could ever accomplish what the DS can do natively thanks to its touchscreen. It is the analog stick that is the "bad approximation" of mouse control compared to the DS's touchscreen when it comes to games that are best controlled in that manner.

      "4) A memory stick is included. For a system based on a PS2, vs one based on an N64 (8 years old!!), $50-$100 more is well worth it."

      A very small memory stick is included in the much more expensive "value pack." One is not included with the base unit. This is an expense that DS owners consider unnecessary, while it is a requirement for PSP owners to have the same functionality. What do you think parents will think? And if you discount their opinions....you are doing a disservice to your own argument.

      Another poster presented a clear arguments of the flaws in your architectural analysis.

      "5) The PSP comes with a case. But, the DS units will fare better, because the owners will leave them in backpacks and drawers, as they're too big to carry around."

      Again, the case only comes with the expensive value pack. One is not included with the base unit.

      The DS is narrower and lighter than the PSP, even if you compare a DS with both a DS game and a GBA game plugged in _at the same time_ to a PSP with no game inserted and no memory stick inserted. One fully-functional DS unit with three applications (a DS game, a GBA game, and the built-in wireless chat program) is lighter than a PSP with no game, no chat program, and no memory stick inserted. Think about that.

      The DS powers up faster and has no loading times, making it the better choice for on-the-go gaming as opposed to the PSP (for which all those lovely loading times are eating battery life, and you're not even having fun yet). DS owners therefore don't bother with extra batteries or stopping to charge up after repeated uses from train stop to train stop, or even between international airports.

      You have no insight into what real gamers will do with their real gaming systems. Perhaps the PSP's video playback gimmicks intrigue you far too much for you to have an objective opinion on the issue.

      "6) So once you're done playing both nintendo games, then will you go and get a PSP?"

      "Both" of those Nintendo games (m

    10. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      "(8) The control scheme is kinda sucky, despite the presence of an analogue joystick. The analogue joystick seemed poorly placed (rammed way down in the lower corner), and very touchy to use. Furthermore, since the controls are clearly not directly compatible with the dual-shock anyay, my god, why on earth did they retain the same enormously crappy digital pad they've been using since the PSX, and why did they give the digital pad the "prime" location?!?!? It's not just annoying to use, it's downright painful after extended use."

      Sony's always had their heads on backwards when it comes to the placement of their analog sticks. Considering that their design decisions were always designed around controller symmetry instead of good sense, I'm not surprised.

      Examples:

      - Sony's crap d-pad is a mirror of the buttons on the other side of the controller, instead of being a truly useful & comfortable emulation of Nintendo's cross design. They were bound by Nintendo's patent on the cross design, but Sony's solution was far inferior to Sega's (circular 8-way d-pad).

      - Sony's analog sticks are always in the worst possible location. Dual shock analog sticks are totally uncomfortable to use for any length of time.

      - SCEA has traditionally shown their disgust for 2D games. Analog sticks make much more sense with 3D games. Yet the Japanese branch consistently puts their d-pads where their analog sticks should be.

    11. Re:Why I'm getting the DS instead of the PSP: by Anonymous Coward · · Score: 0

      Your point number 6 (Nintendo games rock) is what sold me on the DS. While I currently have an Xbox console, I really enjoy Nintendo games and have kinda rediscovered the company myself. For awhile I tried to completely ignore Nintendo because of the "cute" style of their games, and I wanted to be playing the cooler, darker, more mature games. I don't really care any longer, the games Nintendo puts out tend to entertain me far more than anything on the PS2, or announced for the PSP. I still playing Super Smash Bros. and others on an N64 emulator on my Xbox, for example.

      Looking at the game list for the PSP, the only games that look fun are Need for Speed Underground: Rivals, and possibly Viewtiful Joe and the rumoured Burnout. I could care less about the others. The PS2/Sony style doesn't do it for me, many games look alike and most all bore me. The heck with "coolness", I play video games for fun (and to alleviate boredom) and fun is what Nintendo gets me.

      Only cruddy thing about this is the games that we currently have in North America for the DS. The only good game is Mario 64, while Japan has some pretty good titles already (Warioware Touch!, nad Jam With the Band, for example).

      What a geeky rant.

    12. Re:Why I'm getting the DS instead of the PSP: by nicksthings · · Score: 1

      Like any console or handheld, it's going to come down to the software, ultimately. I think the PSP is going to have a stronger library than any of Nintendo's handheld's have seen since the launch of the GBA...that is of course, barring Nintendo exclusive franchise titles, which will be the reason to own a DS (which is really the only good reason to own a Gamecube as an alternative to your actual gaming system).

      From what I can gather, developers are hopping on the PSP bandwagon and finding it a more attractive system to develop for. The touch screen is novel and innovative, no doubt, and I hope it gets used in some fun, creative ways. Innovation does not always lead to success.

      But being an owner of the DS and having played all of the software currently available, I'm having a hard time believing that this isn't a novelty that won't wear off. The most fun I have with it are playing mini-touch screen games. For all of my deeper gaming needs, I'm thinking I might be looking elsewhere.

    13. Re:Why I'm getting the DS instead of the PSP: by ClockworkPlanet · · Score: 1

      Hold on -- who ever said that there was a "stands up to being put in a pocket with keys" test? That is totally stupid.

      Nothing, not even other keys survives being put in a pocket with keys. You have to be pretty stupid to expect anything to survive that unscathed so drop the whole argument now, you're being ridiculous.

      I have a two year old Sony Ericcsson T610 mobile phone, and it is almost completely scratch free because I always separate keys and coins to my right pocket and phone and handkercheif in the left.

      --
      Now wash your hands.
    14. Re:Why I'm getting the DS instead of the PSP: by Guppy06 · · Score: 1

      "How often does one play a portable system for more than four hours at a time?"

      Depends on the game. If there aren't any games that would make you want to play like that, why would you want the system to begin with? Or at least one with such a price tag?

      "The PSP also plays MP3s. The cost of a DS and an MP3 may cost more."

      People who want an MP3 player have one already (I believe they're called "iPods"). How many people outside of Japan bought a PS2 because they wanted the DVD player?

      (Better still, should we expect the same kind of quality in the PSP's MP3 player as we've come to expect from the PS2's DVD player?)

      (Better better yet, you could save even more money and get an Ngage, which has an MP3 player and cell phone capabilities.)

      "Otherwise you'd know the discs the PSP uses come in a protective case"

      Read carefully: he was referring to the drive mechanism and the skipping and stuttering they're known to do if you don't massively buffer the thing (physically and logically). The laser doesn't get jarred in a chip-based system.

    15. Re:Why I'm getting the DS instead of the PSP: by Guppy06 · · Score: 1

      "Game cards (Who wants to spend extra money on a memory card, and who wants to carry a bunch of disks in their pocket?"

      Am I the only one who's gotten by just fine on one save card per system?

      Still, it'd be nice if the console came with some memory built-in, like the Sega CD...

  31. Re:Proprietary format ? You mean like the Nintendo by gorim · · Score: 1

    So...which format are these cartridges then ? I never heard of anyone using those cartidges for anything else than gameboys...right ? Sounds pretty proprietary to me....

  32. Re:Proprietary format ? You mean like the Nintendo by docdude316 · · Score: 0

    Cartridges have been used forever, the size of cartridge may have changed, but that's about all. Just because no one else uses them now doesn't mean it's proprietary. For it to be proprietary the company has to own the patent for the format, as Sony does with UMD's and Nintendo does with their Gamecube discs.

  33. The extra screws hold the magic smoke in by SmallFurryCreature · · Score: 1

    Magic smoke is pretty harmless except that it smells very bad to the females of the human species and drives them away. Check your love live to see if you removed the magic smoke screws and forgot to put them back in.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  34. Graphics yes, games not yet by MMaestro · · Score: 1

    I agree with you on the PSP having equal or better graphics but so far there hasn't been much to impress me in the game division. Demos just don't cut it for me and so far that seems to be the best they have to show.

  35. Re:Proprietary format ? You mean like the Nintendo by gorim · · Score: 1

    You have a much more restrictive definition of proprietary than I do. To me, there is still no difference between the gameboy cartridges and the sony UMD disks - both companies are controlling the distribution of that media and what goes on it, and no one else is using it for anything else. So it always makes me wonder why anyone complains about Sonys format being proprietary, when it isn't any more proprietary than most other consoles....

  36. Re:Proprietary format ? You mean like the Nintendo by Anonymous Coward · · Score: 0

    The DS flashcarts are not a media format the way the UMD is.

    Meanwhile, since they're just memory, GBA flash memory cartriges can be and are manufactured by third parties, and many of these flashcarts work on the DS. Almost certainly third parties will be making available flash memory versions of the DS thing before too long.

  37. Re:Proprietary format ? You mean like the Nintendo by faust2097 · · Score: 2, Insightful

    Nintendo has had patents on their cartridge form factor since the NES days, in addition to the connector arrangement, etc. That's how they were successfully able to sue Tengen for making NES-compatible games without paying license fees. Every single format we have today is proprietary, including DVD, Compact Flash, CD, everything. The only difference is who's getting your license fees.

    I wish everyone would stop beating around the bush and just say "I'm not going to buy it because I can't pirate games". Given the fact that high-capacity Memory Stick Duo media is already starting to appear and will be gentler on the battery when playing video than using the UMD drive the only reason to want writable media is game piracy.

  38. Well from recent history, Linux? by SmallFurryCreature · · Score: 1
    It will be done by someone somewhere soon. You can count on that.

    If people can run Linux on a iPod then a powerfull system like this should be a cakewalk.

    It will be more intresting to see what sony will have to say about it. They did put Linux officially on their big console. There is apparently some support for running games from memory sticks. Is sony going to allow or even encourage home grown software?

    On the one hand they have a locked in control of the data media. Extra sales of memory sticks couldn't hurt. On the other hand sony is also a content company not exactly desiring to encourage people to have a free reign with their hardware.

    With portable video players coming out now it will be intresting to see where peoples money is going to go. Will the PSP be able to play that tv show you recorded? Will the other video players be able to do something more?

    Does anyone care? If you want to run stuff on a handheld buy a zaurus!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  39. Re:Proprietary format ? You mean like the Nintendo by asdfghjklqwertyuiop · · Score: 1

    Cartridges have been used forever, the size of cartridge may have changed, but that's about all. Just because no one else uses them now doesn't mean it's proprietary.


    Well if it isn't proprietary, where is the standard defined then? Where can I find pinouts, electrical specifications, mechanical diagrams, protocol info for Nintendo cartridges?

  40. Re:Proprietary format ? You mean like the Nintendo by Deliveranc3 · · Score: 1

    Nintendo has those really cool usb carts for piracy, that for me, is winning them the war.

    And I really wanted to buy those nice Psp games :(

  41. Before any retard says it, PSP != Portable PS1. by Anonymous Coward · · Score: 0, Offtopic

    For god's sake, look at the specs. This is. not. a. P. S. One.

    PSP CPU CORE
    MIPS R4000 32bit Core 128bit Bus
    1 - 333MHz @ 1.2V Main Memory :8MB(eDRAM)
    Bus Bandwidth :2.6GB/sec I-Cache, D-Cache
    FPU, VFPU (Vector Unit) @ 2.6GFlops
    3D-CG Extended Instructions

    PSP Media Engine
    MIPS R4000 32bit Core 128bit Bus
    1 - 333MHz @ 1.2V Sub Memory:2MB(eDRAM) @ 2.6GB/sec I-Cache, D-Cache
    90nm CMOS

    PSP Graphics Core 1
    3D Curved Surface + 3D Polygon
    Compressed Texture
    Hardware Clipping, Morphing, Bone(8)
    Hardware Tessellator
    Bezier, B-Spline(NURBS)
    ex 4x4, 16x16, 64x64 sub-division

    PSP Graphics Core 2
    'Rendering Engine' + 'Surface Engine'
    256bit Bus, 1-166 MHz @ 1.2V
    VRAM :2MB(eDRAM)
    Bus Bandwidth :5.3GB/sec
    Pixel Fill Rate :664 M pixels/sec
    max 33 M polygon /sec(T&L)
    24bit Full Color:RGBA

    PSP Sound Core: VME
    Reconfigurable DSPs
    128bit Bus
    166MHz @1.2V
    5 Giga Operations /sec
    CODEC
    3D Sound, Multi-Channel
    Synthesizer, Effecter, etc

    AVC Decoder
    AVC(H.264) Decoder
    Main Profile
    Baseline Profile
    @Level1,Level2,Level3
    2Hours(High Quality) - DVD movie
    4Hours(Standard Quality) - CS Digital

    I/O
    USB 2.0
    Memory Stick
    Extension Port(reserved)
    Stereo Head phone Out

    Communication
    Wireless LAN (i802.11)
    IrDA
    USB 2.0

    1. Re:Before any retard says it, PSP != Portable PS1. by Anonymous Coward · · Score: 0

      i802.11

      In other words, 802.11b plus marketing instead of 802.11g. But, yes, surely no PS1.

    2. Re:Before any retard says it, PSP != Portable PS1. by RenaissanceGeek · · Score: 1
      That's a nice set of specs for the PSP; very informative.

      However, it doesn't really do anything for your arguement that the PSP is NOT a handheld PSOne without one crucial element: a set of PSOne specs for comparison.

      While it's easy to see that the PSP has more features than the PSOne (802.11, memorystick, etc), it is NOT so easy to see that these aren't just architectural improvements (add-ons) to the old PSOne.

      Without that PSOne spec, you've given us no reason to believe that Sony can't just drop their enormous library of old PSOne titles to the new PSP disc (shovelware) and sell them to us again.

      --
      What is the difference between a small revolutionary change and a large evolutionary change?
    3. Re:Before any retard says it, PSP != Portable PS1. by megan_of_wutai · · Score: 1
      Without that PSOne spec, you've given us no reason to believe that Sony can't just drop their enormous library of old PSOne titles to the new PSP disc (shovelware) and sell them to us again.

      What the hell are you on about? Is there some physical law that stops games designed for slower systems being ported to faster ones?

      The PS1 is a 33mhz R3000A btw, which doesn't even have an FPU. So, in clock the CPU is 10x faster, can do FP, almost certainly has far higher IPC *and* there are 2 of them! Even without a GPU the PSP could software render better than the PS1, but of course it has one of those.

      Comparison of GPUs is, mainly because sony always throws around wildly theoretical numbers, for reference the PS2 was claimed as being capable of 55 million polys/sec, the actual in practice numbers being far far lower (they claimed about 360K polys/sec with the PS1 I seem to recall).

      HTH, HAND.

  42. Battery life not the deciding factor at the moment by Thedalek · · Score: 2, Insightful

    Actually, for most prospective handheld customers, battery life is not going to be the deciding factor if they're thinking "Should I get a Nintendo DS or a Sony PSP?" For most people, the deciding factor is the fact that the DS is available right now (sort of) with 400,000 more units on the way. It's already been revealed that there will be a shortage of PSP systems at launch, which isn't going to happen in America for another month or so anyway. This gives the DS a nearly 1,000,000 unit head start, with the PSP starting slow anyway.

    I can say with strong certainty that the Nintendo DS will outperform the Sony PSP in terms of sales until at least 2nd Quarter 2005, when the second batch of PSPs will hit the market, and probably for a good time after that, simply because there will be more units available.

    --
    Happiness is relative, Based upon the way we live.
  43. Re:Proprietary format ? You mean like the Nintendo by gmhowell · · Score: 1

    They successfully sued Tengen based on some issues having to do with the Nintendo logo on cartridge insertion/startup, IIRC, not on physical and electrical layout of the cartridge.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  44. You forget, this is slashdot... by Microlith · · Score: 1

    where piracy is GOOD and great and companies are evil for enforcing their copyrights...

    Unless it's GPL licensed material, then they're GOOD and GREAT and people are evil for violating the GPL.

  45. how do they fit all that power in there? by Allison+Geode · · Score: 4, Funny

    the answer to that is "by taking out the battery."

  46. PSP opened up and exposed? by Anonymous Coward · · Score: 0

    I thought it was against JASC's EULA to reverse engineer Paint Shop Pro. ;)

  47. Re:Battery life not the deciding factor at the mom by Jeff+DeMaagd · · Score: 1

    On the other hand, being the first to market is not an indicator of actual success. The last Sega system was out for nearly a year (I think) before PS2 and yet the PS2 basically helped give it an early demise.

  48. Re:Proprietary format ? You mean like the Nintendo by Anonymous Coward · · Score: 0

    Given the fact that high-capacity Memory Stick Duo media is already starting to appear and will be gentler on the battery when playing video than using the UMD drive the only reason to want writable media is game piracy.

    Except that a 512 MB Memory Stick Duo costs $130, and a DVD-R costs 40 cents.

  49. Point 3 invalid, you are blind. by Inoshiro · · Score: 1

    The PSP has a perfectly fine analog joystick.

    http://forum.lik-sang.com/other/psp-release/psp- re lease8.jpg

    That's not a little extended speaker below the D-pad. That's the analog stick. First handheld to ever have an analog stick (the 8-way DPAD on the NGPC doesn't count), and you shirk it for that!

    This thing is going to fail because it goes from 2/3 to 1/3 charge in 2 hours, not because it doesn't have a joystick. Sheesh.

    I think you also underestimate the Sony fanbois who don't know what gaming is about. They'll carry the PSP for good couple of years. Sony might have something better by then. They've shown they have no problem pumping and dumping stuff to distract people (PS2 vs. Dreamcast).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Point 3 invalid, you are blind. by Anonymous Coward · · Score: 0

      The analong stick does not operate how you think it does - it slides, it doesn't tilt. We honestly don't know how well it'll work for FPS or for anything else, for that matter.

      As for the touch screen being better for FPS, I'll take it a step further. It is, without a shadow of a doubt in my mind, the best control scheme for any console to date for FPS. Analong sticks are so poor compared to mouse/keyboard it doesn't compare. With the touchscreen, we have a large step toward the precision that one can attain with a mouse.

    2. Re:Point 3 invalid, you are blind. by Jerf · · Score: 1

      The PSP has a perfectly fine analog joystick.

      I've played hundred of hours of first person shooters on computers. I've played several hours of first person shooters on XBox and the PS2. I played about a minute of Metroid Prime Hunters on a store demo, in an uncomfortably low position (I'm a tall person).

      I'd rather play on the DS than the PS2 or XBox any day. It worked like a charm. I'm honestly flabbergasted that Nintendo was able to make it so I could just pick it up and pull of sophisticated shots; it took me far longer to adapt to the PS2 or XBox pads.

      I'm still skeptical that the two screens will be a gimmick that is never fully utilized, but I am no longer a skeptic that the touchscreen is a useful input method for games, and I'd truly and honestly expect the generation after this next one (PS4, XBox3) to include touchscreens on the consoles. They are that cool. Wow.

      My point, which on preview I almost lost, is that while the analog joystick is definately going to be cool, I think the touchscreen beats it.

      I'm still reserving judgement until I see a PSP in person, but it's going to have to be damned cool to impress me as much in 30 for its usefulness in real games. (Graphics are cool, but they aren't everything.) Right now I totally can't afford either of them...

      not-a-fanboy-of-either'ly yrs

    3. Re:Point 3 invalid, you are blind. by GFLPraxis · · Score: 2, Informative

      [i] The PSP has a perfectly fine analog joystick.[/i]

      I almost forgot about that. But every review I've seen says that the mini-Joystick was a nightmare to use.

    4. Re:Point 3 invalid, you are blind. by Phiu-x · · Score: 1

      ... and I'd truly and honestly expect the generation after this next one (PS4, XBox3) to include touchscreens on the consoles. They are that cool. Wow.

      You gotta explain to me how they'd do that. Sell a touchscreen TV with you new PS4 console?

      --
      This is a stolen sig.
    5. Re:Point 3 invalid, you are blind. by Anonymous Coward · · Score: 0

      Sell it as a controller.

    6. Re:Point 3 invalid, you are blind. by Jerf · · Score: 1

      AC's got it.

      Controls are slowly growing more sophisticated; as usual it takes a couple of generations to mature. I think the Dreamcast-style displays are going to come back with a vengence, with touchscreens.

      In fact it is almost more exciting on a console than with the portable system. Sports, RPGs, FPSs, and innovative games would all greatly benefit.

      Just a long-shot guess, but if the DS succeeds (and I now am pretty sure it will, though I'm still neutral on if it'll "beat" the PSP), I think we'll see it.

    7. Re:Point 3 invalid, you are blind. by Anonymous Coward · · Score: 0

      Actually, the Tapwave Zodiac was the first handheld to have an analog joystick.

      Moreover, the joystick pivots at the base unlike the one on the PSP which translates at the base. Most people consider this to be much better.

    8. Re:Point 3 invalid, you are blind. by buffer-overflowed · · Score: 1

      I think the DS is Nintendo's test-bed for putting a touch-screen onto the controller for the revolution ala the Dreamcast VMU... but useful. They seem to be going in this direction(GBA->GCN connectivity, the DS). We might know when E3 rolls around I think.

      After muxing around with it... it really makes a big difference. Can't wait for the first crop of RPGs to hit the thing.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  50. Re:Battery life not the deciding factor at the mom by KDR_11k · · Score: 1

    Bingo. For a moment I was considering importing a PSP but then I remembered the shortage and that there wpould be no way in hell I'd get one within the next few months I went with the DS (import as well because I'm European).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  51. Headset interface by Anonymous Coward · · Score: 0

    Wonder if they'll be hearing from apple about the clickwheelish headphone audio control design.

    1. Re:Headset interface by Anonymous Coward · · Score: 0

      Actually, I think that interface was developed by the same company that makes the ipod wheel. In fact, I think there was a /. article to the effect a couple of months ago. I'm sure that company has worked out the licensing conflicts between their clients.

  52. Re:Proprietary format ? You mean like the Nintendo by Fancia · · Score: 1
    Actually, that's not quite true. The NES cartridges (and, later, the SNES cartridges) had a chip commonly known as the "lockout chip;" they called it 10NES, I believe. The same chip existed in both cartridges and the console, set to work as either a "lock" or a "key." To boot properly, the NES has to have a cartridge with a "key" 10NES chip inside it, to interact with the hardware's "lock."

    Most unlicensed game companies made their games by making their cartridges deliver little shocks to the 10NES chip in the NES console; that caused the console's 10NES to reboot, and because the system didn't receive any "locking" command from the 10NES it goes ahead and launches the game.

    Tengen instead looked up Nintendo's patents on the 10NES chips and used it to make their own 10NES chips, with illegally-copied copyrighted Nitnendo software to run on their bootleg 10NES chips. (As an aside, it's worth noting that they got this information by lying; they told the clerks at the appropriate government offices that they were in the middle of a lawsuit with Nintendo, and that they needed the hardware schematics and software in order to defend themselves.)

    So it's no surprise that Nintendo sued, and won. Tengen were pretty clearly in the wrong. This information is taken from the account in David Sheff's excellent book Game Over, for reference.

    --

    Bít, zabít, jen proto, ze su liska!
  53. Bzzt. by Anonymous Coward · · Score: 0

    No way the original PS2 was sold at a profit. Open one of the originals up some time. For a real gas, open up the original Japanese model, with the PC-Card slot on the back.

    I also would submit the original GBA was probably sold at a loss too for a while, the screen had to be expensive back then, on the order of $25. By the time the SP came around, it probably was a break even, even with the battery and adapter included.

    GameCube has to be close to the edge at $99.

  54. backward compatability...... by Anonymous Coward · · Score: 0

    You can also fall back on your GB Advance
    (& GB?) game collection with the DS. Can't do that with the PSP

  55. Re:Proprietary format ? You mean like the Nintendo by Anonymous Coward · · Score: 0

    As another poster said, the cartridges are patented, and the consoles that use them have fcc approval. Check the FCC site and the USPTO site for diagrams. The patent numbers and FCC id's are on the units, do a search on them.

    The original idea of patents was that you share the info with the public, so that everyone can benefit from it, eventually. In exchange you get exclusive rights for making money off your idea.

  56. Who needs adult portable games? by K'tohg · · Score: 1

    ME! I need them. A bit of background. I am an Emergency Medical Technition. I sit in an ambulance for 12 hour shifts waiting for someone to hurt themselves and call 911. This is the perfect opertunity to use a portable gaming system.

    I have tried three systems so far.

    • PalmOS - Great for keeping your daily schedual intact (Except pointless as an alarm) but doesn't even scratch the surface of playing good games. (I've found Go and Interactive Fiction to be it's best)
    • GameBoy - Perfect finally a system were I can pay $30 bucks for a physical carterige that will play a fully fetured games designed by the best in the industry (No more shaddy shareware programming.) But one big problem. I go into a store and find nothing but childrens games. Pokemon, Nickelodeon Movies, and Mario. Don't get me wrong these games are fun for a while but I really crave my Duke Nukem 3D, Splintercell, Grand Theft Auto. And the graphics are not what they should be heck my Pocket PC has better graphics then just birds eye view like the GBA.
    • TiBook - Still my favorite. It will play many good games with awsome graphics. It also has the advantage of playing DVD's and allowing me to program develope and learn Blender3D. However it is large and you can't carry it on you (Can't bring it into the hospital waiting room easily) It eats up battery life requring a power inverter. and it is very expensive so extreme care must be taken not to break it in an ambulance that's trvaling at 100 MPH with lights and sirens.

    Ok so maybe getting a laptop to play Go is extreme but I can only handle so much E rated games before I give up. So in short there are many examples (EMS being one of them) where more then just Pokemon is avaliable for entertainment.

    Yes, I over-generalized this post. However my point was that there are not enought gameing systems for adults and there is a market for it. (Appologies for tangent thoughts)

    --
    > SELECT * FROM brain_cells WHERE synaptic_rate > 0
    0 row returned
  57. Optical illusion by Anonymous Coward · · Score: 0

    The DS is far closer to the camera. The camera is only about a foot away from the items.

    It's as if someone *wanted* to make the DS appear bulkier.

    Yes, it's slightly larger. Very slightly. If they'd put the PSP where the DS is and the DS on the other side, the two would have looked the same size, perspective making up for the slight difference in bulk.

    Lik-sang's obsession with extreme perspective shots has always been annoying, but they shouldn't be using it to directly mislead.

    And of course, if you're using a PSP, you're definitely going to need a case. The DS doesn't because it has no disc drive to get dirty and it's a clamshell. Those small dimension differences aren't strictly necessary as you can see from the DS' case. It's bent to make it more durable. If the casing were as thing as the PSPs, it would be significantly smaller. Conversely, the clamshell of the DS has to open, so when you're using it the DS is huge.

    My feeling is that the problem with the form factor of the DS is holding up that folded out screen... it really does twist the hands a certain amount. I still like it, but your mileage may vary. If you can accept the battery life and the extra weight, maybe you'll prefer the PSP.

    1. Re:Optical illusion by be-fan · · Score: 1

      Yes, it's slightly larger. Very slightly.

      No, it's 30% larger. Just do the math. Moreover, it's 30% larger in all the wrong places.

      --
      A deep unwavering belief is a sure sign you're missing something...
  58. Re:Battery life not the deciding factor at the mom by MilenCent · · Score: 2, Interesting

    A caveat: I'm a Nintendo loyalist.

    Remember that the Dreamcast had a good head start over the PS2 (I bought mine on release day and have a bright-orange T-shirt to prove it), and ultimately it was for naught.

    But then again, Nintendo has had a long history of supremacy in the portable arena. Their dethroning from the console top-spot isn't as telling as you might think -- the SNES and Genesis had a long-fought, bitter rivalry.

    I know who I'm cheering for, but admit that the victory is up in the air. Could it be we might actually have TWO concurrently profitable portable systems? Is this possible?

  59. Pfffft by Anonymous Coward · · Score: 0

    There's very little point to getting one before the mod chips and formats to get the warez to the unit appear.

  60. I'll wait a couple years before buying one. by MORB · · Score: 1

    I don't think the PSP is fundamentally a bad system, but I think that at the current state of technology, the DS is better.

    Here's why:
    1. The obvious one, autonomy. Sure, it's easy to look like you've got better tech just because you pack more, greater, bigger features, just because you decided to not care about battery life, thus dramatically lowering the overall quality of the system.

    2. The overall manufacturing quality of the device. Sony are well known for making hyped, shiny, classy products with lots of bells and whistles - but the quality (at least regarding gaming consoles) has always been lacking, in particular regarding the cd rom/dvd drives.

    It was no biggie to have to put the early models of playstation upside down for the cd drive to work, it might be problematic for a portable console.

    3. If you compare the inside shots of the DS and those of the PSP, you'll notice that the PSP looks much more complex, with several PCBs (some of them plugged together), various metallic shieldings, a lot of ribbon cables and connectors.
    So, it's probably more complex to assemble, and thus, IMHO, it's more likely that the assembly work is somewhat sloppy.

    However, maybe in one year or two, battery and/or electronic components technologies may have evolved enough, and sony may do a new revision of the psp with improved (and hopefully decent) autonomy (as I've read somewhere, don't remember where), and the potential defects that may show up in the earlier models will have been fixed.

  61. Mysterious IC Socket by spdt · · Score: 1

    In this picture, there is an empty IC socket next to what looks a little like a card slot. Anyone have an idea what this might be for?

    1. Re:Mysterious IC Socket by MORB · · Score: 1

      It's not an empty IC socket, it's a connector that the main PCB plugs into: http://image.lik-sang.com/content/psp/release/psp- release73.jpg

    2. Re:Mysterious IC Socket by Anonymous Coward · · Score: 0

      Forgot to make it a link, sorry.

  62. Waste of money... by Anonymous Coward · · Score: 0

    Just wait for the PSP or DS emulator to surface so you can alleviate the three banes of portable gaming:

    - Limited battery life
    - Small, poorly lit screen
    - Restricting interface

  63. Re:Proprietary format ? You mean like the Nintendo by Anonymous Coward · · Score: 0

    I do agree that both companies use proprietary formats. However, when Sony announces that the PSP "can play movies", they don't actually go out of their way to specify you'll need those movies in UMD format...

    In 2004/2005, if a company tells me his device can "play movies", I'll assume they mean DVDs (or at the very least VCD/SVCD).

    I don't care if it's UMD for the games, but for everything else, it's pretty useless.

    Reminds me of the DivX format (the commercial failure, not the CODEC).

  64. Re:Proprietary format ? You mean like the Nintendo by Anonymous Coward · · Score: 0

    Nope, the logo thing is for the GameBoy only. The NES/SNES carts had lock-out chips inside them.

  65. Gamespot on battery life by Anonymous Coward · · Score: 0
    http://www.gamespot.com/news/2004/12/12/news_61149 09.html
    Q: How long does the PSP's battery last?

    A: The short answer is that it depends on what you're doing. The longer answer is that Sony has stated that the battery should last around six hours. With simpler-looking games like Lumines or Mahjong Fight Club, that definitely seems to be the case. But with more graphically intensive games, like Ridge Racers, the battery doesn't last quite as long. Based on our estimates and a few battery-draining tests, Ridge Racers seems to last somewhere between 90 minutes and three hours. Playing with the wireless networking switch flipped on will also further reduce your battery life.
    "90 minutes to three hours" and even less with wireless? You've got to be kidding me. The ~4 hours that Namco was predicting for RR was bad enough. And apparently the analog stick isn't really analog either. Sheesh.