Um, the only thing he'd lose is the infection and the browser history as it's all contained in a VM. Everything else he wants to do he can do outside the VM safe from anything contained in VM. Microsoft even provide a VM setup that just does IE so that web developers can test their websites in IE6 (XP), IE7 (XP & Vista) and IE8 (XP & Vista) which you could use for this purpose.
Yes, but it is missing features and the bar vanishes or resets on occasion because it has to manually be added to every webpage.
In fact, this is a big reason why I don't think this way of doing extensions is a good idea and avoid using them. How can an addon developer tell if their CSS and JS aren't breaking website code or breaking due to website code? If a website has a javascript function sharing the same naming structure as Stumble, does Stumble overwrite that functionality or does Stumble fall apart?
At least with XUL development, most extensions can be done without writing to the window and so operate independently to the website itself.
I get the feeling you are just reading the replies and forgetting the context of them. You stated that there had been 4 games developed for the Halo engine. I was replying to that statement. Technically, you are right, there are 4 games developed for the Halo engine, just as their are technically 6 games developed for the GTA engine. However, I highly doubt Bungie or Rockstar consider the ongoing developement of those engines to be one version of the engine. For example Halo runs on Halo 1.0, Halo 2 on Halo 2.0 and Halo 3 and ODST on Halo 3.0 and 3.1 or something along those lines. We consider Unreal Engine to have 3 distinct versions yet that too has been a continual developement, so why is the Halo engine different in this circumstance?
The fact it is internally developed and used and not licensed out means that logically the only games that could have been developed for the third generation of the Halo engine were Halo 3 and ODST
Also, Halo 2 runs in a patched version of Halo 2's Engine on an Xbox 360, it does not suddenly use the features that were added in Halo 3.
So, we've taken a detour over the existence of a console name in sentence that didn't require it. We're now discussing what makes the Halo engine development cycle any different to the development cycle of Unreal Engine. Where would you like to go next?
I'm actually amazed how easily I managed to annoy you completely unintentionally.
First, to the best of my knowledge, the Halo 3 engine (i.e. the one for the XBox 360) is internally developed and, unlike Unreal Engine, not licensed out to third parties. Thus, the only games developed with that engine that have seen public release are Halo 3 and Halo:ODST. I am well aware that Halo:Reach is in development.
Second, at best, all I have done is mis-interpret your use of 'XBox 360 games' in a sentence that could have easily just used 'games'. I've even apologised for the mistake and clarified my position (twice now).
If you don't mind me saying, you appear to have misinterpreted my own posts so it's not as though this is a one way thing. So, I will clarify what and why I posted:
I posted a simple statement clarifying that this is usually an engine based thing and usually not an improvement on the standard method of loading textures. I had read your comment referencing XBox 360 games as though it was inherent to the XBox 360 and thus replied, not with the intention to shoot down your post but to add clarification to it.
Now, maybe, you can see my reasoning, attitude and point for the post, though I get the feeling I should expect another slap across the face for apologising on slashdot.
I apologise but your message came across as 'A decent amount of XBox 360 games' (because they on the XBox 360) 'have some form of delayed-texture loading'
Additionally, I have only seen this artifact on UT3 based games. There are only 2 game running on the Halo engine (both internal) and I haven't seen this on Halo 3.
This isn't an XBox 360 thing. Borderlands is built on UT3 which shows whichever version of a texture loads first then any more detailed versions as they finish loading.I presume a similar arrangement is implemented by Bungie in their own engine.
Also, you'll occasionally notice in any UT based game that if you are moving quickly (via vehicle for example) it still goes through this process even if the textures are already ready (you'll quickly see the front of a vending machine in Borderlands flick through different detail levels for example).
Google wouldn't care either way. However, if the Government believed you were making bombs and thought you'd been learning how on the internet they'd go ask Google and there is nothing Google can do about it.
I disagree. I would say the amount of support they get from the US in the way of tax breaks and having the freedom to run their business obligates them to not do business in countries that are directly in opposition to the constitution. They could NOT run their business in China.
Since the constitution was written literally for all people. Any US company that helps another contry censor the people and track down dissidents should have there corporate charter revoked.
So, it's fine to for them to do it on US soil? and, although I don't know the US constitution, don't most European countries have at least something in their laws that is in opposition to the US constitution?
Yes. Though I assume this only applies to those using an official key that hasn't been shared with the internet. Certainly my own 7RC is still working and I may well upgrade to 7 once I upgrade my graphics card to a DirectX11 one.
To the best of my knowledge the drum kit you used was a custom job for Best Buy. Rock Band and Guitar Hero have never been supplied with a drum set that doesn't have a bass pedal. This setup gave you absolutely the wrong impression of how the drums work with the supplied drum kit. All the pads in Rock Band for instance are assigned to specific parts of the drum kit:
Red: Snare (Hi Hat only for specific songs with rolling 16ths such as Run to the Hills)
Yellow: Hi Hat and Tom 1
Blue: Symbol and Tom 2
Green: Crash and Floor Tom
You can also play it with the ION midi kit (which can actually be used to learn and record drum tracks on a PC) and that has a fully adjustable layout and separate symbols extensions for a more complete set up.
Having not used the Guitar Hero kit I can't comment on the relationship between it and a real kit but I certainly feel that the official Rock Band kits are accurate enough to learn the basics.
WOFF is designed to appease the font foundries who don't like the idea of their fonts being shared to any old visitor. It may not be any more secure to us but it at least limits the number of people who end up with their fonts without a license.
I wasn't making a statement for or against ChromeFrame or Flash. I was pointing out that there is a distinct difference between IETab/ChromeFrame and Flash/Java.
As much as Flash/Java can prevent certain browser interactions, this mostly down to bad use of Flash/Java and/or bad coding of the content of those addons.
ChromeFrame would just completely break some of the browsers functionality. IETab does as well but at least that is completely optional on the users end (therefore, those using it are most likely to know why it isn't working). The decision of ChromeFrame is made on the developer end but a large proportion of users who end up with it wont understand why their browser isn't acting they way they expect.
I've just had a week where I've had nothing but complaints around our workplace because I turned off the option to install ActiveX controls (Java and Flash are installed by IT) eventually leading to a Director instructing me to re-enable it even though they have no reason to be installing anything.
If users are being that annoyed because the IE information bar doesn't act as they expect when it pops up (not that they understand what it's for), imagine what it'd be like if ChromeFrame started becoming popular because it wouldn't be the website that gets the support calls.
Flash isn't a browser addon but an embeddable control. It is embeded into the website whereas what you were replying to refers to browser addons that change the way Firefox itself works. Flash cannot affect the browser 'chrome' whereas a browser addon can.
Actually, a large portion of that player base were around when the downloads were available via the 'Official Blizzard Updater' or as direct torrent files for use in uTorrent, etc.
They removed the direct torrent files fairly early but they could still be extracted from the updater and were regularly found on gaming related websites as alternative patch options. Up until a recent update of the launcher the Blizzard Downloader had a details page that pretty much screamed bittorrent. I'd say that at least 20% of the official players who can use the updater know it is updated by bittorrent (which isn't an insignificant number) and I'm pretty certain most of those who play behind a university firewall have been told that the updater uses bittorrent, either by the administrator or by a friend who's suggested sharing the updater over the internal network so as not to annoy the higher ups.
Also, if you ever have a problem updating, one of the first things you get pointed to by a tech support member is a guide to allowing bittorrent traffic through your firewall. If you have problems after a few attempts they just point you to your ISP and tell you they are possibly restricting your connection because of the weight of traffic and it may be worth informing them you are updating the game.
To be more accurate about the 'Fire' myth. You can yell fire in a crowded theatre and only if the crowd panics and someone is injured/killed will you be held accountable for anything. If everyone leaves safely and no one gets hurt, the worst that can happen is you get banned from the theatre (it's private property after all)
You can request that privacy because in that case the expectation is that people need phonebooks. No public person should need an IPbook, therefore there is no public need or expectation for it to be printed.
A boycott seems like a great idea in principle, but the big 4 have enough support from other forms of revenue that they can shrug off those who do boycott and lump you with the pirates.
Want to boycott RIAA music? Ok, that means never buying an RIAA CD, never playing a video game containing RIAA music, never watching a TV show that contains RIAA music, never listen to a radio station, never watching a film that contains RIAA music. In some countries it also means, never buying writeable media of various kinds, never paying for a taxi that has the radio turned on and possibly soon, not using the internet.
They've got their fingers in so many pies it is no longer feasible for most to just take the boycott route. Probably THE most effective thing we could actually do is organise a protest march passed the head offices of the big four stating that we will not support their abuse of the legal system, DRM and their treatment of customers or their dying business model. It's certainly not going to come from people sitting on their backsides hoping the next president will be that big of a change.
* This message was sent from the UK and I personally feel Obama is a good choice for you, even if he's not quite what everyone was dreaming of.
As far as the media industries are concerned if you are not Pro-copyright, you are anti-copyright. If you are anti-copyright, you are a pirate. In essence, the Pirate Party is so named because anyone who wants to weaken the current state of copyright in any way is deemed a pirate (a play on the use of the word). Therefore, the name Pirate Party is actually appropriate.
The use of pirate in this context is puely spread by the industries, otherwise this would be a party representing people at sea who go about their day stealing ships. They aren't the ones saying what a pirate is, they are saying they represent those labelled 'pirates' for things like having a song in the background of a video they put on youtube, just because it happened to be playing on the radio when the recording was made.
To clarify: TPB aren't the ones sharing. They are enabling private, non-commercial sharing through the provision of a search engine. He was not claiming that the TPB were private, non-commercial or sharing.
I never assumed anything. I was making the point that the media industry assumes things.
To clarify my previous point:
I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.
It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.
Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).
That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.
The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.
The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he actually enjoys and MAY now spend money in this genre as well. He MAY have found a series in a genre otherwise too slow for him that he enjoys and MAY seek out others in the genre with a similar pacing. Who knows?
I've seen this very thing with my brother. He adores FPS games, but otherwise would never have played Fallout 3 because it appeared to be an RPG. He now adores it and has not only bought Fallout 3, he's also bought Dark Messiah of Might & Magic since then because it too looked like an RPG more than an FPS game (it is, but he still enjoys kicking people into spikes).
I never assumed anything. I was making the point that the media industry assumes things.
To clarify my previous point:
I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.
It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.
Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).
That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.
The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.
The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he
Um, the only thing he'd lose is the infection and the browser history as it's all contained in a VM. Everything else he wants to do he can do outside the VM safe from anything contained in VM. Microsoft even provide a VM setup that just does IE so that web developers can test their websites in IE6 (XP), IE7 (XP & Vista) and IE8 (XP & Vista) which you could use for this purpose.
Yes, but it is missing features and the bar vanishes or resets on occasion because it has to manually be added to every webpage.
In fact, this is a big reason why I don't think this way of doing extensions is a good idea and avoid using them. How can an addon developer tell if their CSS and JS aren't breaking website code or breaking due to website code? If a website has a javascript function sharing the same naming structure as Stumble, does Stumble overwrite that functionality or does Stumble fall apart?
At least with XUL development, most extensions can be done without writing to the window and so operate independently to the website itself.
Why is that relevant to this conversation?
I get the feeling you are just reading the replies and forgetting the context of them. You stated that there had been 4 games developed for the Halo engine. I was replying to that statement. Technically, you are right, there are 4 games developed for the Halo engine, just as their are technically 6 games developed for the GTA engine. However, I highly doubt Bungie or Rockstar consider the ongoing developement of those engines to be one version of the engine. For example Halo runs on Halo 1.0, Halo 2 on Halo 2.0 and Halo 3 and ODST on Halo 3.0 and 3.1 or something along those lines. We consider Unreal Engine to have 3 distinct versions yet that too has been a continual developement, so why is the Halo engine different in this circumstance?
The fact it is internally developed and used and not licensed out means that logically the only games that could have been developed for the third generation of the Halo engine were Halo 3 and ODST
Also, Halo 2 runs in a patched version of Halo 2's Engine on an Xbox 360, it does not suddenly use the features that were added in Halo 3.
So, we've taken a detour over the existence of a console name in sentence that didn't require it. We're now discussing what makes the Halo engine development cycle any different to the development cycle of Unreal Engine. Where would you like to go next?
I'm actually amazed how easily I managed to annoy you completely unintentionally.
First, to the best of my knowledge, the Halo 3 engine (i.e. the one for the XBox 360) is internally developed and, unlike Unreal Engine, not licensed out to third parties. Thus, the only games developed with that engine that have seen public release are Halo 3 and Halo:ODST. I am well aware that Halo:Reach is in development.
Second, at best, all I have done is mis-interpret your use of 'XBox 360 games' in a sentence that could have easily just used 'games'. I've even apologised for the mistake and clarified my position (twice now).
If you don't mind me saying, you appear to have misinterpreted my own posts so it's not as though this is a one way thing. So, I will clarify what and why I posted:
I posted a simple statement clarifying that this is usually an engine based thing and usually not an improvement on the standard method of loading textures. I had read your comment referencing XBox 360 games as though it was inherent to the XBox 360 and thus replied, not with the intention to shoot down your post but to add clarification to it.
Now, maybe, you can see my reasoning, attitude and point for the post, though I get the feeling I should expect another slap across the face for apologising on slashdot.
I apologise but your message came across as 'A decent amount of XBox 360 games' (because they on the XBox 360) 'have some form of delayed-texture loading'
Additionally, I have only seen this artifact on UT3 based games. There are only 2 game running on the Halo engine (both internal) and I haven't seen this on Halo 3.
This isn't an XBox 360 thing. Borderlands is built on UT3 which shows whichever version of a texture loads first then any more detailed versions as they finish loading.I presume a similar arrangement is implemented by Bungie in their own engine.
Also, you'll occasionally notice in any UT based game that if you are moving quickly (via vehicle for example) it still goes through this process even if the textures are already ready (you'll quickly see the front of a vending machine in Borderlands flick through different detail levels for example).
Google wouldn't care either way. However, if the Government believed you were making bombs and thought you'd been learning how on the internet they'd go ask Google and there is nothing Google can do about it.
I disagree. I would say the amount of support they get from the US in the way of tax breaks and having the freedom to run their business obligates them to not do business in countries that are directly in opposition to the constitution. They could NOT run their business in China. Since the constitution was written literally for all people. Any US company that helps another contry censor the people and track down dissidents should have there corporate charter revoked.
So, it's fine to for them to do it on US soil? and, although I don't know the US constitution, don't most European countries have at least something in their laws that is in opposition to the US constitution?
Yes. Though I assume this only applies to those using an official key that hasn't been shared with the internet. Certainly my own 7RC is still working and I may well upgrade to 7 once I upgrade my graphics card to a DirectX11 one.
To the best of my knowledge the drum kit you used was a custom job for Best Buy. Rock Band and Guitar Hero have never been supplied with a drum set that doesn't have a bass pedal. This setup gave you absolutely the wrong impression of how the drums work with the supplied drum kit. All the pads in Rock Band for instance are assigned to specific parts of the drum kit:
You can also play it with the ION midi kit (which can actually be used to learn and record drum tracks on a PC) and that has a fully adjustable layout and separate symbols extensions for a more complete set up.
Having not used the Guitar Hero kit I can't comment on the relationship between it and a real kit but I certainly feel that the official Rock Band kits are accurate enough to learn the basics.
WOFF is designed to appease the font foundries who don't like the idea of their fonts being shared to any old visitor. It may not be any more secure to us but it at least limits the number of people who end up with their fonts without a license.
Well, at least we can be certain you meant to say 'Please' ;)
I wasn't making a statement for or against ChromeFrame or Flash. I was pointing out that there is a distinct difference between IETab/ChromeFrame and Flash/Java.
As much as Flash/Java can prevent certain browser interactions, this mostly down to bad use of Flash/Java and/or bad coding of the content of those addons.
ChromeFrame would just completely break some of the browsers functionality. IETab does as well but at least that is completely optional on the users end (therefore, those using it are most likely to know why it isn't working). The decision of ChromeFrame is made on the developer end but a large proportion of users who end up with it wont understand why their browser isn't acting they way they expect.
I've just had a week where I've had nothing but complaints around our workplace because I turned off the option to install ActiveX controls (Java and Flash are installed by IT) eventually leading to a Director instructing me to re-enable it even though they have no reason to be installing anything.
If users are being that annoyed because the IE information bar doesn't act as they expect when it pops up (not that they understand what it's for), imagine what it'd be like if ChromeFrame started becoming popular because it wouldn't be the website that gets the support calls.
Flash isn't a browser addon but an embeddable control. It is embeded into the website whereas what you were replying to refers to browser addons that change the way Firefox itself works. Flash cannot affect the browser 'chrome' whereas a browser addon can.
Actually, a large portion of that player base were around when the downloads were available via the 'Official Blizzard Updater' or as direct torrent files for use in uTorrent, etc.
They removed the direct torrent files fairly early but they could still be extracted from the updater and were regularly found on gaming related websites as alternative patch options. Up until a recent update of the launcher the Blizzard Downloader had a details page that pretty much screamed bittorrent. I'd say that at least 20% of the official players who can use the updater know it is updated by bittorrent (which isn't an insignificant number) and I'm pretty certain most of those who play behind a university firewall have been told that the updater uses bittorrent, either by the administrator or by a friend who's suggested sharing the updater over the internal network so as not to annoy the higher ups.
Also, if you ever have a problem updating, one of the first things you get pointed to by a tech support member is a guide to allowing bittorrent traffic through your firewall. If you have problems after a few attempts they just point you to your ISP and tell you they are possibly restricting your connection because of the weight of traffic and it may be worth informing them you are updating the game.
To be more accurate about the 'Fire' myth. You can yell fire in a crowded theatre and only if the crowd panics and someone is injured/killed will you be held accountable for anything. If everyone leaves safely and no one gets hurt, the worst that can happen is you get banned from the theatre (it's private property after all)
The record company has sued the computer company....
Yes, because Apple Records produce and sell music and now Apple Computers is doing the same via iTunes.
You can request that privacy because in that case the expectation is that people need phonebooks. No public person should need an IPbook, therefore there is no public need or expectation for it to be printed.
Can't wait until the onset of Object Orientated DNA then.
A boycott seems like a great idea in principle, but the big 4 have enough support from other forms of revenue that they can shrug off those who do boycott and lump you with the pirates.
Want to boycott RIAA music? Ok, that means never buying an RIAA CD, never playing a video game containing RIAA music, never watching a TV show that contains RIAA music, never listen to a radio station, never watching a film that contains RIAA music. In some countries it also means, never buying writeable media of various kinds, never paying for a taxi that has the radio turned on and possibly soon, not using the internet.
They've got their fingers in so many pies it is no longer feasible for most to just take the boycott route. Probably THE most effective thing we could actually do is organise a protest march passed the head offices of the big four stating that we will not support their abuse of the legal system, DRM and their treatment of customers or their dying business model. It's certainly not going to come from people sitting on their backsides hoping the next president will be that big of a change.
* This message was sent from the UK and I personally feel Obama is a good choice for you, even if he's not quite what everyone was dreaming of.
As far as the media industries are concerned if you are not Pro-copyright, you are anti-copyright. If you are anti-copyright, you are a pirate. In essence, the Pirate Party is so named because anyone who wants to weaken the current state of copyright in any way is deemed a pirate (a play on the use of the word). Therefore, the name Pirate Party is actually appropriate.
The use of pirate in this context is puely spread by the industries, otherwise this would be a party representing people at sea who go about their day stealing ships. They aren't the ones saying what a pirate is, they are saying they represent those labelled 'pirates' for things like having a song in the background of a video they put on youtube, just because it happened to be playing on the radio when the recording was made.
The Last.FM responses were on the forums to same day as the accusation.
*facepalm*
To clarify: TPB aren't the ones sharing. They are enabling private, non-commercial sharing through the provision of a search engine. He was not claiming that the TPB were private, non-commercial or sharing.
I never assumed anything. I was making the point that the media industry assumes things.
To clarify my previous point:
I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.
It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.
Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).
That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.
The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.
The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he actually enjoys and MAY now spend money in this genre as well. He MAY have found a series in a genre otherwise too slow for him that he enjoys and MAY seek out others in the genre with a similar pacing. Who knows?
I've seen this very thing with my brother. He adores FPS games, but otherwise would never have played Fallout 3 because it appeared to be an RPG. He now adores it and has not only bought Fallout 3, he's also bought Dark Messiah of Might & Magic since then because it too looked like an RPG more than an FPS game (it is, but he still enjoys kicking people into spikes).
I never assumed anything. I was making the point that the media industry assumes things.
To clarify my previous point:
I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.
It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.
Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).
That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.
The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.
The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he