Gran Turismo Gamer Becomes Pro Race Driver
An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers — both off the track and eventually on it. In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."
Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.
So now I feel motivated to become a porn star after having so much practice on the computer!
Evidently he is a quicker study than Jeremy Clarkson. Am pertty sure Jeremy tried something similiar (I don't remember the race track), by first playing the video game version as practice for the real course.....didn't help.
...Place!
Congrats to the kid. The best I ever did was become a plumber.
So I can become a SPARTAN? That would be so cool!
How about Grand Theft Auto? Couldn't someone go straight from the couch to the streets and "win"?
I happen to know for a fact that the current SCCA prosolo and solo2 national champion has played GT extensively as well.
Like you hear sometimes from NASCAR, I worked on the race car of a guy who uses Papyrus Nascar Racing 2003 to practice running at Berlin Raceway. He says the ARCA (or was it ASA?) mod cars have a very similar feel to driving a Sportsman at the track.
Wouldn't want to jump straigt into a racecar after driving games in arcade mode though...
This has inspired me to follow through on my love of Modern Warfare into becoming a world class mercenary. I will then follow up with my love of WOW to a career as a successful blood elf. The future looks bright, and I look forward to proving myself right to so many people who told me my "hobbies" would never do me any good.
Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.
People whose experience comes from driving games have no fear of crashing. So, while this guy may be less afraid of taking risks, unless he re-learns his most basic driving habits, he's going to go through a lot of cars.
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Hmm, I wonder whether I should join the terrorists or the counter terrorists? I don't mind shooting a few hostages, but planting a bomb and then just sitting there watching the count down, knife in hand...It's just not me.
On a more insightful note:
> But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers
ye, gamers tend to have that effect...
ok, not really insightful, but at least I tried!
So my long hours of practice with Leisure Suit Larry may yet get me a slot as a real porn star?
...that kid who played leisure suit larry got laid.
So if I want a job with NASA I just need to get really good at Eve?
There are a number of racing simulators out there that (if the promo copy id to be believed) are supposed to help you with your skills.
I have thought about giving http://www.iracing.com/ a try, but just haven't had the time off lately to justify getting a membership.
It is better to be the hammer than the anvil.
People have been playing Mario for years, and there's lots of plumbers out there.
They called me the Pong-master back in the day. See you at Wimbledon and then GET OFF MY LAWN!
Set your phasers on "funky"!
to start an ad campaign.
And I'm sure plenty of people became plumbers after playing Super Mario Brothers. This really isn't as novel as you think.
Hes lucky that he got a job racing (for now) since a lot of people are jobless, and he got the job by being a slacker.... such great motivation! I should join the CIA if i keep getting 10+ headshots a match on mw2....
>> but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing
Actually, it seems that he had physically given up, and virtually taken up racing.
-dZ.
Carol vs. Ghost
No, not the one where some guy sneers "Why don't you man up and get a real guitar instead of playing with a plastic toy."
I actually did start learning to play a real guitar after playing guitar hero. What inspired me was not the thought that a real guitar would be cool (I already knew that). What I learned from guitar hero was that even though I sucked horribly at it at first, after about three months of playing just about every night for a half hour, I was starting to get reasonably good at it. I am now practicing every night on a real guitar. I still suck horribly at it, but I now have the hope that with steady practice I will improve.
...with an M1A1 Abrahms tank. He was a hard-core FPS gamer, and he joined the Army at 18. They tested him to see what his skills were, which included a turn in the Army's tank simulator.
As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been. When he came out, the room was full of people, including officers, who were all staring at him.
He asked, "What's everybody looking at?
Someone replied, "A tanker, son... you just beat the highest score on that thing."
For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...
Aged 22, he's probably also got 4 or 5 years experience of driving real cars on the road. He's probably picked up "his most basic driving habits" in that time in reall life. Maybe his advanced race track driving skills he's picked up from games rather than real life, but if he's not picked up the most basic skills by now driving his car round town and to the race track he'd have probably been in a wheelchair or prison by now...
Tecmo Bowl gamer becomes pro NFL player.
MS Flight Sim player becomes airline pilot.
CoD: Modern Warfare player joins Marines.
Super Mario player becomes mushroom farmer.
Who cares?
I happen to know for a fact that the current SCCA prosolo and solo2 national champion has played GT extensively as well.
Maybe because they enjoy car games. Playing Gran Turismo doesn't do jack shit to make you a better driver. It won't make you a better racer, either, since you're not racing against anyone else who actually knows how to drive/race, and racing isn't just about driving. It's about preparation, conditions, your competitors.
I have friends who are driving instructors for car clubs and they teach at High Performance Driver Education events. The most dreaded words out of a student's mouth are "I really like playing Gran Turismo." Even worse: "I know how to drive. I play lots of Gran Turismo." I heard a student say that, and then the next day on his very first session (in the novice run group), he spun and plonked his shiny VW coupe right into the armco on the 3rd or 4th turn. His 'reset button' was spending the rest of the day in the pits trying to repair the damage enough to drive the car the next day / drive it home.
Despite what the makers of GT say about "realistic physics", there's nothing realistic about the games. Driving at speed is all about feedback from sensations; the sensations and torque from the wheel, the sensations from your butt as you feel what the car's chassis does (you know that really awkward feeling you get the back of your car starts to slide in the snow/rain, aka oversteer?), forces of acceleration, noises from the tires.
NONE, repeat, NONE of that exists in a video game. They'll make tire noise, sure- but there's no difference in GT between humming tires (good) and squealing/screaming tires (bad). Yes, you can tell how loaded a tire is based off how bad the noise sounds.
If you want to get into racing, it's really not that hard or that expensive. The solution is as close as your nearest gokart track. Many F1 drivers started in karts, especially shifter karts. Don't laugh- a shifter kart is absurdly fast. Spend a few minutes on Youtube searching on "shifter kart". You can also take your own car to any SCCA autocross with a minimum amount of preparation and expense.
Hell, the cost of one high-performance driver education event is probably less than the cost of a game console, wheel/pedal set, and game. Hell of a lot more fun, too.
Please help metamoderate.
This totally reminds me of the time I was recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada!
We don't have a state-run media we have a media-run state.
The US Armed forces have a history of loving "war games" and they're largely dog and pony shows. In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won. In one case, they finally had to strip the enemy commander of his radio communications. So he used runners- civil war technology. He still won.
The fact that the "simulator" actually had a high score leads me to strongly believe that it wasn't a real simulator. Video games have high scores. Simulators are there to provide an environment for evaluation (usually by a very experienced human, not a computer.) I suspect the game is merely designed to expose recruits to all the fun stuff (shooting the baddies) but none of the bad stuff (does the simulator include diesel smoke, deafening noise, etc?) and see how interested/driven they are. The more driven you seem to be, the less they have to grease the wheels to get you to sign up.
Please help metamoderate.
Fortunately, he didn't go into racing with the misconception that you just bounce off of walls when you crash into them. Seriously though, I still can't believe that after all these years, Polyphony Digital has not implemented a damage model in one of the GT games. It's been in the Need for Speed series for years - dating back to Need for Speed: High Stakes.
It is important to note that the skills (ie: muscle memory) involved in gaming are different from real life. Getting good at Guitar hero just means you have the skill for strumming/timing along with pressing 4 buttons. The muscle memory and training to go from 4 buttons to a real guitar is very different.
That said, some skills can transfer (especially conceptual skills). For instance, last winter I was trying to get up an icy hill that curves. Halfway up the car in front of me stalled and veered off to the side. Meanwhile another car started coming down the hill in the other lane. I turned away to avoid the car that stalled in front of me but that swung the rear of my car towards him. Without thinking, I immediately turned the other direction to control the back end of my car so that it avoided the stalled car while also avoided the car coming the other direction. I managed to control it enough to miss both of them while still making it up the hill.
This was the first time I ever had to control a skid like this and the only other related experience I've had with this is controlling skids in racing games.
Now, I don't think that this skill means I can now power slide through corners, but some portion of that skill has transferred.
Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
Half the racers in the BMW CCCA own a PS3 loaded with Grand Turismo.
Given my addiction to RPG's, maybe I'll get to kill monsters when I grow up!
I remeber seeing a Top Gear episode where they tried to see if driving on the real track was as easy on the Playstation and the result was: no. Jeramy drove the same car on the same track and could not get a time that was even close to the Playstation time.
Racing is very physically demanding.
So if you're 275 pounds and keep a bag of Doritos next to your PS3, probably *not* gonna go pro.
Also, he was pursuing an MBA. So he's pretty intelligent, and knows how to accomplish something. So if your PS3 is in a room in your parents' house, or if you go home and get your game on when your manager at McDonald's tells you it's okay to leave, you're probably not going pro either.
The best thing about a boolean is even if you are wrong, you are only off by a bit.
The first thing I thought: "Gran Turismo" gamer becomes "Pro Race Driver". TOCA Race Driver (formerly known as Pro Race Driver in US) is a series of games that is a direct competitor of the Gran Turismo.
Would this also give some ammo to folks who link criminals to violence games?
I played Milton Bradley's "Operation" as a kid and now I'm a surgeon??? BFD.
I do believe alot of you are just wanting to rant and not actually thinking about the article before you post. Yes yes I know you want to sound all suavely sarcastically intelligent and like a world experinced person in your comments but your not.
The article nor does the guy say "I became a professional race driver by only play gran turismo, it taught me how to race like a pro and until I played the game Ive never even seen a car before".
All the article is saying is he loved professional racing so much and because he loved it he played gran turismo because as well know, a terrifc racing simulator game. Was just saying he loved racing so much that he not only wanted to do it but played games about it and had a passion for it and nothing else.
So pull your heads out of your collective asses because it doesnt say his racing skill was all thanks for gran turismo.
I realize Sony loves gushing over Gran Turismo's purported realism, especially considering how long it's taking to get the game to market. But pretty much any good racing game will produce the same results. I recall reading a few years back about how Formula 1 drivers would sometimes play some F1 game, I forget which one, to better familiarize themselves with the courses.
And for a game trumpeted as the "real" driving simulator it's quite a number of quirks in it's physics engine. Well, judging from GT5 Prologue which fundamentally feels like the previous games in the series. And based on gameplay videos GT5 doesn't look like it will be all that different. This means collisions will still be poorly handled, cars will be incapable of going airborne. Suspension and handling never felt all that convincing either. In professional mode, with all the assists turned off it's always felt like the cars are all driving around on winter tires. And then to compensate for the quirks they have to do things like add these obnoxious time penalties.
I had the opportunity to play Forza 3 recently and found that game to provide a far more fulfilling and convincing driving experience. But the game I've played in recent years that I've found to be most true to life is Live for Speed. Those guys have even managed to account for tire flex, which is really cool. The things that hurt that game are the lack of real, compelling cars and the somewhat outdated graphics. Nevertheless, if I were going to recommend a game that would provide the most authentic driving experience, that would be the one.
GT5 certainly does have the nicest graphics, and the largest lineup of cars. Although there are some very glaring omissions like Porsche. It's inexcusable that other developers can manage to get Porsches in their game but a developer with the weight of Sony behind them is incapable of doing the same.
I have no patience whatsoever for arcade racers so GT5 still appeals to me from that standpoint. Unfortunately, I suspect the bulk of the time was spent rendering the several dozen Daihatsu's in painstaking detail as opposed to making real improvements to the physics engine. Even vehicle damage seems to consist of nothing more than bumpers falling off and doors unrealistically flying open. But unfortunately I don't think the payoff is going to justify the excessive amount of time spent developing the game. It would probably make more sense to tout the game as an automotive encyclopedia.
Ultimately, I don't doubt at all that any good, realistic game provides some level of benefit in the real world. I would definitely exclude most of EA's racing games from that list. And this isn't a guarantee at all. There's a lot that requires experience in a real car. And there are plenty of kids out there for whom driving games have been no help at all.
What a heartwarming story....just in time for the Christmas shopping season. :P
Although this advertisment would me much more effective if GT was actually available.
The army and navy proved this fact already, they use video games as teaching tools, for helping in the development of their soldiers.
Too much money would be spent on tactical environments that duplicate the battle field, never mind also the fact their can always be accidents in training exercises, so they prefer to stimulate the nervous system to these types of situations through virtual means.
The next step to this military style tactic, is to include visors and command gloves that are able to actually help the user with the scenario. If he is about to whip out a hand grenade and say throw it improperly, which in a game is always done by the machine representing the gamer...then glove would capture slight hand movements that could falter the throw, hence make the grenade land a little too close and blow everybody up..."sort of thing"
I am glad he was given a chance to drive even though he had no real background or experience, it shows there are a few people out there that are capable of seeing talent through other means then on the job training.
they need to send Knife Guy and Double Shotgun Dude to Afghanistan and this will be all over in no time.
The results speak for themselves.
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The simulations used to learn how to fly a UAV are indescernible from actually flying a UAV.
Sound's like Ender's Game. Ender was, to his mind, fighting a simulated battle. However, he was controlling actual fighting units.
When our name is on the back of your car, we're behind you all the way!
Ordoñez, with an ñ.
Preferential Voting: easy as 1-2-3
Think back of all those flight simulators.
Somebody even came up with statistics proving that people who had used flight simulators at home would pass the license test faster.
Join a spec series like spec e30, spec miata or the honda challenge. You can build a car for way under 10k and drive it to the series.
Heck join lemons and run a car for only $500.
http://www.24hoursoflemons.com/
Gran Turismo doesn't feel much like a day doing laps at the track anyways. Even with force feedback you are driving a car with an implement that has the same steering ratio as a go kart but trying to model a full steering rack. You don't get the same sensations that tell you when you are about to spin and when you are just backing off enough to throttle steer. Tyre noise still isn't quite right, on the track at least with street tyres you can distinguish by sound hen you will loose adhesion and when you still have grip.
Bring back the old version of slashdot.
Yeah, sure, play a driving game and you can become a pro race driver. A whole generation of geeks spent ages with leisure suit larry, and what did we get in real life???
Why some are people actually dogging this story? I think that's good for him and more power to him for it. Hell, if some poeple get that inspired, then wouldn't anyone want that to happen to them as well - to follow their dreams to the point that they actually achieve it?
Seriously people.
How many young aspiring racing drivers haven't played Grand Turismo?
Great story, but this isn't news.
Comment removed based on user account deletion
I think it's awesome that a gamer has actually gone from racing games to the real thing. I truly believe that playing games has honed his skills in what to expect from some basic driving physics. At the same time, however, that doesn't mean that a potential expert marksman will be ready to fire an automatic weapon immediately. For those who don't play games, a game can teach the concept of recoil, the idea of burst fire vs. full auto, bullet drop, bullet delay/realistic target leading (Frontlines' delays may be strikingly realistic), sweeping corners like the SWAT team, etc. But they will never teach you how to actually deal with recoil or the adrenaline rush of active combat (I wonder if basic training even truly prepares you for that). This may sound funny, but the spread patterns in Counterstrike are actually very likely wider than in real life. With the exception of a real AK-47 that actually limits you to a 2 round burst followed up by single shots.