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Stardock Declares Victory Over Demigod Piracy

We recently got a look at some hard numbers related to the piracy of Demigod , a new game from Stardock and Gas Powered Games. Now, two weeks later, Stardock CEO Brad Wardell has essentially declared the game a success in spite of the piracy, and reaffirmed the company's stance that intrusive DRM is a bad thing. The game's sales figures seem to bear him out. Quoting: "Yep. Demigod is heavily pirated. And make no mistake, piracy pisses me off. If you're playing a pirated copy right now, if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief and quit rationalizing it any other way. The reality that most PC game publishers ignore is that there are people who buy games and people who don't buy games. The focus of a business is to increase its sales. My job, as CEO of Stardock, is not to fight worldwide piracy no matter how much it aggravates me personally. My job is to maximize the sales of my product and service and I do that by focusing on the people who pay my salary — our customers."

403 comments

  1. Not really accurate by dreamchaser · · Score: 5, Insightful

    He isn't gloating. He isn't saying they've beaten the pirates. He's saying the game is selling well despite them, and it is. There's a big difference.

    1. Re:Not really accurate by Anonymous Coward · · Score: 1, Interesting

      "Beaten the pirates?" I doubt any of those who download games illegally do it because they want to topple game developers. They do it because they think some games are not worth paying fifty bucks to get eight hours of gameplay. It's nonsensical to divide people into those who buy games and those who pirate them, because most often they're the same people.

    2. Re:Not really accurate by montyzooooma · · Score: 4, Informative
      Brad Wardell knows how to play the PR game. A lot, not all but a lot, of his posts are designed to promote Stardock with a nicely packaged quote.

      Nothing wrong with it but he's so inconsistent it's funny. A couple of months ago he was on his usual hobby horse about Steam not being the only service with great weekend deals, because Stardock had a decent offer on at the time. Since then their weekend deals have been non-existent and Steam has had some beauties, like the L4D half off sale or the Orange Box at 66% off. When Steam announced COG (I think), their "non-DRM" DRM solution, Stardock announced GOO which was the same idea. I actually thought that was an April fools joke but apparently not.

      This current story is about Demigod hitting no. 3 in the retail sales charts on its first week of release. If it drops off the top ten next week will he post? Of course not. Being at No. 3 means being beaten by a couple of expansion packs for admittedly huge games, but if Demigod from Gas Powered Games was a real splash at launch why wasn't it number one? Pre-orders alone for a successful game should guarantee that.

    3. Re:Not really accurate by laparel · · Score: 5, Insightful

      They do it because they think some games are not worth paying fifty bucks to get eight hours of gameplay.

      I'd rather think that more often than not the people that pirates games do so because it's free, convenient, and consequent-free.

      Think of it from the point of view of kids. All they'll need is a computer and a broadband connection and they'll be able to play all the latest games(movies, music, applications, books, comics, etc.) that they want.

      The only incentive to buy games is for multiplayer and new updates. Stardock understands this, and thus controls their patch distribution to the ones that have legitimate copies for Galactic Civilizations II.

      And the kids who do pirate now, will eventually grow up and get jobs and more importantly, money. Hopefully by then, with all the years of guilt of screwing good developers, they would buy the games that brought hours of fun to their lives.

      At least, that's what I did. Doesn't make up for all of my past actions but it did remove the guilt of screwing the really good game makers out there. And for the other hundreds of buggy/DRM-ed games & software out there, I'm just glad I didn't have to pay for them and will now avoid them. :)

      Bottom line, I bet it's all about money. A small percentage of pirates might be pirates because of their ideologies on DRM and whatnot, but that's just a handful of souls.

      Developers/distributors thinking that every pirated copy is a lost sale is idiotic and hopeless. There will always be piracy, better to just not think about them and concentrate on making a good product. It could be a marketing tool even if the game is well made: All things being fair, the more people playing the game the more mods, custom content, and vibrant communities will form.

    4. Re:Not really accurate by Tridus · · Score: 4, Informative

      The numbers being quoted are from NPD, which is retail only. Stardock pushes their digital versions a lot more heavily then the retail ones.

      Hell, around here *finding* a PC game that isn't WoW or The Sims in a store is an accomplishment in itself.

      Nobody will know how it's really selling until they release the digital distribution numbers.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    5. Re:Not really accurate by Anonymous Coward · · Score: 0

      Just because it's not #1 doesn't mean it wasn't a splash either. It depends on what he was competing against. You admitted that it was expansions for several huge (probably hugely popular) games. I suspect that anything would probably have placed third in that situation. Don't go just off of position, go off of number of units and off of what the game was facing off against.

    6. Re:Not really accurate by DuckDodgers · · Score: 1, Redundant

      You can't steal a Mercedes because you think $50,000 is too much for a new car that will be worth $20,000 in five years. You can't steal a comic book from a store because you think $3 is too much for something you can read in twenty minutes.

      Games are no different. If it's not worth $50 for 8 hours of game play, don't play it.

    7. Re:Not really accurate by Crumplecorn · · Score: 1

      Oh, equating physical theft and copyright infringement, do I really have to explain the difference to you?

    8. Re:Not really accurate by h4rm0ny · · Score: 1


      Isn't the important aspect whether or not it results in financial harm to the person producing the product? In that case, there isn't a difference between stealing a car and stealing a game instead of paying for it.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    9. Re:Not really accurate by mcvos · · Score: 1

      There's a difference between physical objects and information.

    10. Re:Not really accurate by Carik · · Score: 4, Insightful

      There is a difference, though. I'm not saying copyright infringement isn't bad, or that it doesn't harm the company, but there is a difference.

      If someone steals a car off a dealer's lot, the dealer doesn't have that car to sell anymore, and thus can't make any money at all off it. If someone steals a comic off the shelf at a comic book store, the store doesn't have that comic book to sell anymore, and can't make money off it. If the person wouldn't have bought it if they couldn't steal it, the store has still lost money in either case: whatever they paid for the item, car or comic, is gone forever with no return. If the person would have bought it if they couldn't steal it, the store has lost whatever they paid for it, plus whatever profit they would have made.

      If someone downloads a song, or a game, or a copy of some piece of proprietary software, the company still has it to sell to other people. If the person would have bought a copy if they couldn't download it, the company has lost the value of exactly one sale. If the person would not otherwise have bought it, the company has lost nothing.

      Again, I'm not saying downloading software or music illegally is morally or ethically right -- in general, I think it's not, but that's irrelevant to the discussion at hand -- but there is certainly a difference between downloading cracked software and stealing a physical item.

    11. Re:Not really accurate by PopeRatzo · · Score: 1, Troll

      do so because it's free, convenient, and consequent-free.

      There are people who are paying rather large consequences, including some Swedish dudes who are threatened with jail time and huge fines. Yet they continue.

      No, it's more than just being "consequence-free".

      It's interesting to me how peoples' point of view changes reality. For some in England, I'm sure the Boston Tea Party (the original, not a bunch of working class crackers having a racist picnic) was seen as an act of Terrorism, but for Americans it was considered a blow for freedom.

      It will be interesting if in fifty years this "copyright violation = piracy = terrorism" story is seen as a bunch of selfish people taking what's not theirs or a dying industry trying to hold on to it's fat payday in the face of technological advance.

      Either way, Demigod wasn't all that. I'm glad I didn't drop any money on it after playing the free online demo.

      --
      You are welcome on my lawn.
    12. Re:Not really accurate by Acaeris · · Score: 3, Insightful

      It the case of physical theft, the production company doesn't lose money. The victim loses possessions.

      In the case of copyright infringement the person it was copied from does not lose possessions and there is no guarantee that the person who copied the product would have paid for the product under other circumstances.

      Media companies believe that they are the victims of theft whenever a product of theirs is copied. They see it as someone taking money from their pockets, even though the money may never have ended up there in the first place.

    13. Re:Not really accurate by Anonymous Coward · · Score: 1, Insightful

      I'm wondering whether comparing the American fight for independence to your right to take other people's work without paying for the privelege makes you delusional or just misguided.

    14. Re:Not really accurate by MadJo · · Score: 1

      Has that person lost a physical disk?
      No, all he *potentially* lost was a *potential* sale.

      Many 'pirate' downloads often lead to real sales.

      So a 'pirated' version does not equate a lost sale per se, it could actually even lead to a sale they wouldn't otherwise get. Try before you buy principle. I can spend my money only once, and I have to make decisions whether I want to buy a certain entertainment product or not.

      And some companies offer demos, but more often than not, those demos contain only the best pieces, and don't show the crap that's the rest of the content.
      So if I can taste the full version before I buy it, I can make a more informed decision on whether the product is for me, or not.

    15. Re:Not really accurate by MadJo · · Score: 1

      One reason for downloading the game before buying it, for me, would be to see whether it runs decent enough under Wine/Crossover Games/Cedega.
      If it doesn't I'm not going to buy it. If it does, and I like the game. I'd buy it.

    16. Re:Not really accurate by cml4524 · · Score: 1

      Distinction without a difference. If we're going to make random assumptions about people's motivations in stealing video games, why would we assume things to be the way you claim in your post? If Joe copies the game from Jerry, then Joe is a player just like Jerry, but unlike Jerry, Joe didn't buy the game. Seems to me that Joe has demonstrated his interest in the game at that point and it makes more sense to assume that Joe is a lost sale and therefore financial harm was inflicted.

      People here seem to live in this weird little bubble world where the rules of business are some sort of bizarre mutation of reality. Game companies don't just magically produce a zero cost product and then start turning a profit as the game sells. There is an up front cost associated with development, often huge, and they operate in the red until they meet the break even point. If they spend $1 million dollars developing a game, and then make $750,000 selling it, and $500,000 worth of copies are pirated, they've not only suffered $500,000 in economic damage, they've actually lost real money as a result of the piracy.

      You can sit and twist and contort it however you want, but people pirating games costs other people money. Making a bit-for-bit copy of someone's software is not a consequence-free act no matter how much some people here want to believe otherwise.

      And it's all sort of irrelevant anyway. We've all done it and we all know damn well we did it because we're thieving little creeps who just didn't feel like paying for movies/music/games/whatever.

    17. Re:Not really accurate by Anonymous Coward · · Score: 0

      So taking someone elses tea and throwing it in the harbour can in no way be compared to taking other peoples work without payment?

    18. Re:Not really accurate by DaveV1.0 · · Score: 1

      Yes, information is more valuable. And, theft is theft, be it a physical object, a service, or information that was created by the work of one's brow.

      That you would suggest that taking something is OK because you don't want to pay the asked for price shows you have no morals or ethics. In short, you are a fucking piece of shit.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    19. Re:Not really accurate by Tanktalus · · Score: 2, Insightful

      It's interesting to me how peoples' point of view changes reality.

      It's interesting how when some people think they're broadening their minds what they're really doing is stretching their conscience.

    20. Re:Not really accurate by Herr+Brush · · Score: 1

      No. One is deprivation of POTENTIAL financial gain which is only realized if the person would have bought the game in the absence of piracy. This is often not the case - you may download and play a game that you wouldn't be interested in paying for. Car theft deprives the owner of the use of the car. Its not even a subtle distinction and attempting to equate the two is intellectual dishonesty.

    21. Re:Not really accurate by Nathrael · · Score: 2, Funny

      For some in England, I'm sure the Boston Tea Party (the original, not a bunch of working class crackers having a racist picnic) was seen as an act of Terrorism, but for Americans it was considered a blow for freedom.

      I think that for most people in England, it was simply a barbaric demonstration of the lack of good taste of the Americans, who didn't even bother to add sugar.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    22. Re:Not really accurate by Anonymous Coward · · Score: 4, Insightful

      You can sit and twist and contort it however you want, but people pirating games costs other people money. Making a bit-for-bit copy of someone's software is not a consequence-free act no matter how much some people here want to believe otherwise.

      Neither side can prove that money would or wouldn't have changed hands. It's all a moot point from a legal perspective, anyway.

      However we can talk about things from a moral and ethical perspective. Here's my take:

      Corporations own the majority of IP in the world. Corporations lobby for what is effectively becoming an unlimited copyright term, violating the spirit in which copyright was enacted. They aren't respecting the people. Why should the people respect them?

    23. Re:Not really accurate by EastCoastSurfer · · Score: 1, Insightful

      (the original, not a bunch of working class crackers having a racist picnic)

      Wow, you're watching way too much MSNBC. That's makes you just as bad as those who watch FOX all day.

      Neither group knows what's really going on.

    24. Re:Not really accurate by kirillian · · Score: 4, Interesting

      Bottom line, I bet it's all about money. A small percentage of pirates might be pirates because of their ideologies on DRM and whatnot, but that's just a handful of souls.

      Maybe...I know that I've downloaded some games in the past to get a feel for them...Most of them have ended up in purchases after I was impressed - Starcraft, Diablo & II, CS, Civ 4, DemiGod...but there's also a few games that I have not bought because I felt they were horrid.

      This being said, now that I actually have a job, I do end up spending money on games more than I have in the past. However, being just a little idealistic, I am leery of paying for DRM. I've been burned myself in recent years and have no desire to experience that again (sorry EA, you can't have my money).

      While I can't rationalize much downloading anymore to myself, I certainly understand where a number of those that I do know that download stuff come from and can't condemn them for it. I can't really honestly say that any of them feel that they are screwing the companies out of money. For them, buying twenty copies of UT2004 to play over LAN for one day is ridiculous (and a serious rip-off). But, buying UT3 or CS-Source over steam to play people around the world is 100% ok!

      Maybe the real issue IS money - if UT2004 cost $2 (GOG games was about a year too late), maybe the LAN issue wouldn't have been there...seriously... when are more hardcore game publishers gonna realize that unless their game has some serious replay value (think Blizzard or Valve), they can't sell games for full price 10 years after they come out?!? Even EA and Ubisoft (or was it Eidos...didn't Ubisoft purchase the rights to UT recently...?) with titles like Command & Conquer and Unreal Tournament and other somewhat popular hardcore gamer games can't do that...the mainstream games like Guitar Hero at least reduce their prices or have "specials"...

      Seems to me that this is all about market placement. On one hand, you have the game publishers trying to fix prices instead of allowing market forces to drive down prices and increase the competition and value of games in general, so on the other hand, piracy comes in to fill in the market void and compete. Of course, the whole gaming industry, after being spoiled in the United States by pro-business legislation, decide that they can just snuff out competition by complaining and trying to eliminate piracy rather than actually providing a better product that actually provides something that piracy can't (No, not everything can be WoW and force users to log in to a server. But I don't get paid to come up with ways to provide a better product. How about those guys with million dollar salaries?). Now, we have "rampant" piracy. Seems to me that those CEO's and everyone else involved in their business are just making stupid business decisions. THAT seems to be the REAL problem - as Stardock has shown.

      However, it may take more than Stardock to shift the balance. Since people have been pushed so far as to pirate, they may not want to come back without incentive. That's the actual job of those CEO's and business execs. It's time they actually EARN their pay.

    25. Re:Not really accurate by A.+B3ttik · · Score: 1

      You make a perfectly obvious, rational point... and get modded Troll.

      God, I love Slashdot's DoubleThink.

    26. Re:Not really accurate by Anonymous Coward · · Score: 0

      You lot STILL don't get irony do you?!

    27. Re:Not really accurate by berashith · · Score: 1, Insightful

      I agree that copying is stealing and believe the people responsible are thieving little creeps, but I challenge the assertion that Joe is a lost sale in your scenario.

      Joe may be a little 14 year old pothead, with a $25 dollar allowance. Every two weeks he has enough cash to buy a bag, but has no money for games. Lets also say his parents dont buy him games to play. The fact that he enjoys video games means that he has to get them for $0 , or he doesnt play them. Now, playing a game and having interest in the game does not make him a lost sale, it just makes him a thief. There was never a point in time that he would even potentially have bought a disk. In a best case, his little pot-head buddies may enjoy the free version, but not have the will or knowledge to steal it (or more likely, have money or willing parets)... and these people may end up purchasing after playing the stolen "demo"

      This is best case outcome, but Joe was never a potential purchase. I beleive this is why the article stated that the game was sold to the customers needs, not the pirates benefits.

    28. Re:Not really accurate by dtolman · · Score: 1

      The difference is simple. One is harder to rationalize theft, the other one is easier to rationalize theft.

    29. Re:Not really accurate by DMalic · · Score: 1

      Devil's advocate here: You mean the "American rebellion against the divine right of their ruler to properly manage his kingdom"? Or do you mean the "right to freely transfer information"? It's all in the words you use. Nobody is disputing the vast difference in popularity between the "ideals" in question, but it may turn out that some people who don't think like you are motivated by more than personal gain. Who would have thought?

    30. Re:Not really accurate by DMalic · · Score: 1

      No, it's not. Everyone has the ability to protect what's in their head: trade secrets, don't say it don't write it and don't type it. When you distribute it to someone else of your own free will you're losing any "rights" you may have to it in return for a few mostly unenforceable ones from the government (copyright). Like it or not, that's the way of things.

    31. Re:Not really accurate by mcvos · · Score: 1

      I never said it's okay. I'm just saying it's not theft. By making use of information, you're not denying it to the original owner. You're just violating his monopoly to that information.

      Or to put it in words you understand: you don't know shit.

    32. Re:Not really accurate by DMalic · · Score: 1

      You're conflating the moral definition of harm (did my pirating the game hurt the game company in the real world?) with the legal definition of harm (did I commit a crime). Obviously, if pirating leads to a purchase not otherwise intended, harm was not caused except from the rather ridiculous "natural right" view of copyright. Legally, the harm exists no matter whether anyone was injured in reality.. but taht's not what you're talking about, is it?

    33. Re:Not really accurate by DMalic · · Score: 1

      That you would try to control the flow of information once you've released it to the world speaks volumes about your own greed, moral depravity, and intolerance for the rights of others. I buy my crap, I just don't buy it from worthless scumbags like you.

    34. Re:Not really accurate by Bert64 · · Score: 1

      No, it's not..
      This guy has it right on the money, his company should concentrate it's efforts on those who are willing to purchase games, giving those who purchased their games the best possible experience so that they will tell their friends and buy more games in future.

      Most DRM schemes actually hurt the legitimate consumer, far more than they ever hurt pirates.

      Piracy is often used as an excuse for poor sales figures, when quite often those poor sales figures have more to do with the game being lousy than being pirated.

      I used to have loads of bought and paid for games on my Amiga as a kid, I spent virtually all of my disposable income on games, and had about 40 in total. Of those 40, about 5 provided lasting entertainment and the rest kept me amused for a couple of hours at most before i grew tired, ie they were a complete waste of money, but the reviews or demos looked good! quite often the couple of hours entertainment was entirely contained in the demo, and the full game although it promised more of the same, delivered very little.
      Worms, WormsDC, Civilization, Colonization, Frontier Elite 2 - the 5 i played again and again...

      Some people will pirate games, and if they can't pirate they will do without... As a game publisher, don't give these people a second thought, they are never going to be your customers, so you can either derive a minor benefit from them - some may like your game and show friends, you can try to get them all arrested, which is never going to work and will just generate bad will, or you can try to stop them with technical measures like drm which these pirates will quickly crack while your legitimate customers will suffer.

      What would you prefer, that someone pirates your game, or that someone doesn't give your game a second thought? Surely a community of pirates spreading the word is better than nothing.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    35. Re:Not really accurate by Anonymous Coward · · Score: 0

      There are people who are paying rather large consequences, including some Swedish dudes who are threatened with jail time and huge fines

      Those weren't the pirates, though. The pirates got off free. The people who were punished are just random people being terrorized in the hopes of sending a message, "It could be you! It won't, but imagine if we had actually caught a pirate!"

    36. Re:Not really accurate by Anonymous Coward · · Score: 2, Interesting

      And the kids who do pirate now, will eventually grow up and get jobs and more importantly, money. Hopefully by then, with all the years of guilt of screwing good developers, they would buy the games that brought hours of fun to their lives.

      You weren't screwing developers as a kid, if anything you were helping them in the limited way you were able. For me at least, as a kid i had very limited funds, it was a choice between buying a small number of games with inevitably some of them being garbage, or pirating a large array of games, buying the small selection that really are great deleting the garbage ones and keeping pirate copies of those you can't afford.

      So i had pirate copies of some games, games i wouldn't have had at all otherwise. I played those games with friends, some of whom bought or also pirated the games and who would have had no exposure to them otherwise.

      Sure i provided less benefit to those game publishers than if i had bought them, but i simply couldn't afford to buy them. It would have been even less beneficial had i not had the games at all. My friends would never have had exposure to them, and i'd not have been so keen to buy sequels or other games from the same publishers later on.

      Would you rather have pirates spreading the word about your games, or for people to not know they exist at all?

      Incidentally, i feel no guilt about "screwing good developers"... They should feel guilt for ever increasing pricing which discriminates against poor kids.

    37. Re:Not really accurate by Anonymous Coward · · Score: 0

      No, they do it because they're cheap assholes who don't want to pay for other people's work. You can rationalize it all you want -- pirates are simply leeches who have entitlement issues. They enjoy getting something for nothing and contributing nothing to the creative types that provide them entertainment.

      If you don't think some game is worth paying for "eight hours of gameplay" then don't fucking play it! Justifying pirating because the game is too short is lame. You don't have a problem playing it for nothing though, do you?

      Cheap fucks.

    38. Re:Not really accurate by Anonymous Coward · · Score: 0

      Except most people aren't 'stealing' a game instead of paying for it - they're pirating it instead of not playing it all.

      Or in the case of Stardock games, pirating it cus no bloody game stores in Scotland had ever heard of it, let alone stocked it.

    39. Re:Not really accurate by Anonymous Coward · · Score: 1, Informative

      No, taking someone's tea is worse because you have deprived them of that tea.

    40. Re:Not really accurate by DaveV1.0 · · Score: 1

      No, you didn't. You just implied it was OK and are now using your little escape hatch to back off your implied position.

      His monopoly to that information is a legal right, which you are violating. You know, just like all the other legal granted rights you whine about being broken, such as a non-existent right to privacy in regards to information posted on the internet.

      In other words, you are not just a shitbag, you are a cowardly shitbag who has no conviction in his words. You would make a good politician.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    41. Re:Not really accurate by Bert64 · · Score: 1

      No, but i can build my own car (ie make a copy) using the components (or equivalent copies) used to build a Mercedes.

      Whether that's financially viable or not is the difference. The cost of purchasing the parts and required tools, plus the time it takes me to assemble the vehicle and ensure everything works as expected is probably going to be more than $50,000 thus Mercedes are providing good value for money.

      On the other hand, the cost of purchasing a blank CD/DVD, downloading a game and writing it is unlikely to outweigh $50 plus the inconvenience of waiting for delivery or visiting a store, thus the game publisher is providing poor value for money.

      If car manufacturers increased their prices such that it was possible to assemble a vehicle from components for less money (including your time spent, or the cost of hiring someone to do it) then i would do that rather than buying a new pre-assembled car.

      It is perfectly legal to build your own car from components, even if you build a car which is an exact copy (replica) of an existing model.

      http://carscoop.blogspot.com/2007/08/jaguar-e-type-convertible-replica-based.html gives an example of someone who built a replica of a Jaguar E-type,

      Many of the components could be bought directly from the manufacturer you are trying to copy, third parties also make copies of components and if you have the appropriate tools there's nothing stopping you from producing your own components from scratch using raw materials.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    42. Re:Not really accurate by h4rm0ny · · Score: 1

      If the person would have bought a copy if they couldn't download it, the company has lost the value of exactly one sale. If the person would not otherwise have bought it, the company has lost nothing.

      This seems correct and certainly organizations like the RIAA have tried to argue that every download equates to one lost sale to boost the damages figure they claim for. But equally the number of people on Slashdot who vehemently argue that because x doesn't equal 100%, that it therefore equals is also annoying. The truth is, as it often is, somewhere in between. Which means that piracy hurts the profits of companies like Stardock (along with many others). The "If I stole a car argument it's gone argument..." is flawed and yet still very common on Slashdot. Am not in anyway disagreeing with your very reasonable post. I'm just emphasizing that my original post was about dishonesty still being dishonesty, whoever touts it.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    43. Re:Not really accurate by MidnightBrewer · · Score: 2, Insightful

      However, being able to make infinite copies of something means that you also have the potential hazard of infinitely diluting its value. $50 / infinity = pretty much $0. That's not a good equation to try to wrestle with if you're trying to deal with people stealing your stuff, and the final result can be the same as if you no longer had a car to sell.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    44. Re:Not really accurate by andrewd18 · · Score: 1

      I believe that's supposed to be the point of a demo. Yes, I realize that there's been an epidemic of demos that don't accurately reflect the game's performance (or was that swine flu?) but assuming it's a good reflection, you should be using a demo instead of using a cracked/hacked/illegal version.

    45. Re:Not really accurate by thePowerOfGrayskull · · Score: 1

      Games are no different. If it's not worth $50 for 8 hours of game play, don't play it.

      The possibility that these people should do without something they can't afford doesn't occur to them - and indeed as you've seen, they get mighty pissed off at the merest suggestion that this be true.

      People will come up with all kinds of justifications for their thievery. If the price were $1, they'd still find an excuse - but even worse are those who don't think about it at all. There's a depressing large number of people to whom it never occurs to pay for something - why would it, when they can just download it for free?

      When questioned on it, they'll come up with every excuse in the book to justify their sense of entitlement.

      Maybe to them, it's because nobody gets hurt when the only thing taken is the investment of time and money that others have made to provide the game? But no matter what, they'll never, ever admit that if there's something they want, but can't afford - maybe they should just do without it.

      And Stardock realizes that. They've made a tough choice by accepting that, and catering to those who are willing to pay for the goods and services they want to use instead of stealing them.

    46. Re:Not really accurate by laparel · · Score: 4, Interesting

      For them, buying twenty copies of UT2004 to play over LAN for one day is ridiculous (and a serious rip-off). But, buying UT3 or CS-Source over steam to play people around the world is 100% ok!

      Exactly. To take it further, the best "investment" I ever made was buying half-life. I played it for 8 years! Not because it had the best single player (I haven't even finished it, one day I will!) or multiplayer experience, but because of all the amazing mods it had. I suddenly found that the game was really 15 different games.

      It's the same with Starcraft & Broodwar, I had played it for a couple of years straight, and yet every so often I would install it and waste a good hour or two on tower defense maps (the original).

      Looking more at the games that I own, it seems multiplayer games are the only games that would sell. But then there's also Civilizations 4 and Galactic Civilizations II, which I never played online but still play extensively today, and it tells me that probably majority of gamers only buy games that offers high replay value or unlimited hours of gaming.

      And I remember Portal (2-6 hours), The Monkey Island III, and Final Fantasy 7 which are all relatively quick games but I still bought and thoroughly enjoyed, even if I only played them once or twice.

      And though there are plenty of copies out there for the said games I mentioned... most of my friends, cousins, and I still bought legit copies (even when we were teens back then and had no jobs).

      Maybe it is a money issue... but maybe more importantly, it's the value of these games. If developers/distributors want to convert these 'pirates' into customers, they should polish their games and show some passion to their customers/communities.

      E.A. for example, and in my own experiences pirating their games, are notorious in releasing unfinished games. Their games don't make it easy for modders and don't bother listening to community complaints. Suffice to say, I even stopped downloading their games off of torrents.

      A pirate, paying for nothing, refusing to even look at their products.

    47. Re:Not really accurate by mcvos · · Score: 1

      Isn't the important aspect whether or not it results in financial harm to the person producing the product? In that case, there isn't a difference between stealing a car and stealing a game instead of paying for it.

      By that line of reasoning, there's also no difference between stealing a game and ignoring a game.

    48. Re:Not really accurate by Aphoxema · · Score: 4, Interesting

      I used to 'infringe copyrights' because I didn't have the money to entertain myself otherwise. I could afford to pay 40 bucks for an internet connection, sometimes, but not 15 for this and this album and 35 for this and this game.

      What I didn't download I usually picked up second-hand or borrowed from someone.

      It wasn't merely convenience or a lack of consequence, those hardly played a part at all. The real motivation was jealousy, others had much more than I did, better lives than I could establish. I wanted fun things too, and it's effortless to copy bits than it is physical objects.

      Life's been much different to me for the past few years, I've really picked up and put myself together and I finally do have the money to spend on more frivolous things. I used to never think I would buy a DVD but now I'm getting them all the time. I couldn't possibly afford to replace all my music with legal purchases at the time, but I can begin to start.

      I don't regret any of the stuff I've downloaded, I even appreciate having the chance to see what games I looked forward to were garbage and not buy as soon as they came out.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    49. Re:Not really accurate by mcvos · · Score: 1

      You just implied it was OK and are now using your little escape hatch to back off your implied position.

      It's impossible for you to back up this statement, but I'd love to see you try.

      His monopoly to that information is a legal right, which you are violating.

      Exactly. It's a right granted by law, and that right is a right to reproduction, not one of property. As such, it's not theft. It's a violation of copyright (which is a far more recent right than that of property).

      You know, just like all the other legal granted rights you whine about being broken, such as a non-existent right to privacy in regards to information posted on the internet.

      You're good at making stuff up, aren't you?

      In other words, you are not just a shitbag, you are a cowardly shitbag who has no conviction in his words.

      At least I've got facts on my side, unlike you.

      You would make a good politician.

      And you'd make a really bad one. No knowledge of facts or law, twisting words, making up irrelevant stuff, and flailing about blindly in any discussion.

    50. Re:Not really accurate by Neeperando · · Score: 1

      It is also intellectually dishonest to assert that the fact that the analogy between copyright infringement and shoplifting is imperfect proves that copyright infringement - morally - is not theft.

      There is room for debate on this matter, but it is not a stretch to define theft as "taking something without paying for it that the creator intended to sell", or something along those lines. The digital age is requiring us all to redefine certain things, particularly the idea of property. You're asking me to reexamine my definition of "ownership", but you can't be bothered to reexamine your definition of "theft"? That seems like a double-standard to me.

      --
      Being a computer scientist means you tell people how computers should work, not that you know how they actually work.
    51. Re:Not really accurate by h4rm0ny · · Score: 1
      You said:

      No. One is deprivation of POTENTIAL financial gain which is only realized if the person would have bought the game in the absence of piracy. This is often not the case - you may download and play a game that you wouldn't be interested in paying for. Car theft deprives the owner of the use of the car. Its not even a subtle distinction and attempting to equate the two is intellectual dishonesty.

      I said:

      In that case, there isn't a difference between stealing a car and stealing a game instead of paying for it.

      People are free to disagree with what I say, but please don't disagree with what what you thought I said. ;)

      Regarding your point, my opinion is that it is as dishonest for many of the piracy brigade here on Slashdot to say that piracy doesn't mean a definite lost sale and then argue as if that means no lost sales, as it is for the RIAA to argue that every downloaded copy is a lost sale to inflate their stated damages. Plainly piracy does cause financial harm to companies like Stardock. So I hope your charge of "intellectual dishonesty" was a general one and not directed at me. :)

      Regards,
      H.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    52. Re:Not really accurate by h4rm0ny · · Score: 1

      By that line of reasoning, there's also no difference between stealing a game and ignoring a game.

      An interesting comeback. :) But the people who aren't interested in a game are the ones that ignore it. Those who are interested in the game enough to want it comprise the pool of people that buy or pirate it. And the group that buy it has a fairly small overlap with the group that pirate it (I don't believe all the "If I like it, I then go out and buy it" posts represent anything like a general case - certainly not many people I know). At any rate, if you check what I actually wrote, I said "stealing a game instead of paying for it." My line of reasoning is safe from comparisons with people who ignore a game. :)

      H.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    53. Re:Not really accurate by cml4524 · · Score: 1

      Joe may be a little 14 year old pothead, with a $25 dollar allowance.

      We could assume Joe has somehow welded himself to the floor and that's why he didn't go out and buy it, but I don't think it's a useful assumption. My point is only that if we're going to set up a generic target for our discussions that it ought to be a generic person relevant to the topic. Since all we know about Joe is that he copied the game from someone else, all we know is that he is a video game player. In all likelihood then Joe is a male, 18 to 45, with a stable job and plenty of disposable income.

      That's your pirate, at least until additional research comes out on the subject (which of course there may already be that I'm just not aware of). There are, of course, other people out there copying games, but they're not really useful to talk about in a general sense because they're in minorities or they're simply unknown.

      I understand what you're saying, but the "wasn't going to buy it anyway" argument isn't valid. Software's costs are assumed almost entirely in the development phase, and those costs are driven by expectations of the future. If Joe is in the target demographic for the game, and then Joe copies the game instead of buying it, Joe's interest has already been factored in - correctly - but he will not generate the expected sale because, instead, he stole it.

      It may well be true that Joe never intended to buy it, but in that case, the developer made the mistake. If they build the game and Joe isn't interested, then it's their own fault and their error. But if they build the game and Joe copies it, Joe obviously IS interested, and Joe is enjoying a product that was, in part, built for him. They took him into account, they paid to make a product he enjoys, and he did not reimburse them for their expense and effort.

      Joe caused them an economic loss just the same as if Joe had simply stolen the game off the shelf.

      Part of the problem in illustrating this issue is that software is more of a service than a good. Joe isn't really paying for a good of any kind, although he may get a box and a disc and a manual. Joe is actually paying for somebody to take the time to understand what he enjoys, make it and test it for him, then distribute it to him. In that way, software piracy is similar to a theft of service rather than the theft of an actual tangible product. Theft of service is a very real and very punishable offense, and I think software/music/movie piracy ought to be viewed in the same light.

    54. Re:Not really accurate by Carik · · Score: 2, Insightful

      How is the "if a physical object is stolen it's gone, if a digital object is copied it's still there" argument flawed? Certainly many people follow it to its illogical conclusion ("the digital object is still there, so no harm has been done"), but I would say that's a problem with the people drawing the conclusion, not with the basic argument.

      Regardless, I agree: dishonest is dishonest, crime is crime. The fact that illegal copying only deprives the company of one sale doesn't make it any better, just less damaging.

    55. Re:Not really accurate by cml4524 · · Score: 1

      While I agree in principle with the sentiment regarding copyright law and corporate abuse in the matter, I would point out that the people have an unflinchingly clear moral AND legal leg to stand on here: don't buy the products.

    56. Re:Not really accurate by Bert64 · · Score: 1

      No, information is not more valuable...
      Value is based on supply and demand. Information is trivially duplicated, thus supply exceeds demand resulting in extremely low costs.
      What people are trying to do is to artificially limit supply in order to drive up cost, a decidedly underhanded practice... In other markets, you would need to create a cartel in order to artificially limit supply, an activity which is illegal.

      You do not "take" information, you "duplicate" it which is an entirely different action. Taking a physical object deprives the original owner of it, duplicating a piece of information does not harm the original owner.

      Information is duplicated all the time, whenever you walk down the street a security camera could take a copy of your image.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    57. Re:Not really accurate by Carik · · Score: 1

      Yes and no. Yes, if infinite free copies are made, and shared out to everyone, then the original loses most or all of its value.

      But some -- many -- people will still buy whatever it is, purely to support the company. And in the real world, it's not always easier to get a free, illegal copy than it is to get a non-free, legal copy. Certainly if you want to avoid malware of whatever sort, it's simpler to just buy the software: at least then you can get a pretty good idea before installing it of what spyware is included. My experiences with torrents and warez sites have convinced me that it's mostly not worth the effort, since a quarter of what I download will either be broken, in a foreign language, or infested with malware, or all three. (Yes, I admit it: despite saying it's wrong, I've gone looking for illegal copies of software. Yes, it's hypocritical. It doesn't invalidate the argument. Get over it.)

      So despite the possibility of infinite duplication, that logic only works in a theoretical world. The reality doesn't back up the theory. I assume it has happened, and will happen again, but it's not a guarantee, and it can't be put forth as a certainty.

    58. Re:Not really accurate by SupremoMan · · Score: 1

      Well I can tell you that Brad worked on Goo for a long time, he didn't just pull it out when Steam made their announcement. He casually mentioned it to me when we were playing Sins of a Solar Empire over a year ago. Yes he plays the games his company makes/publishes, though not too well ;)

    59. Re:Not really accurate by DaveV1.0 · · Score: 1

      The only "facts" you have are the lies made up by people who think it is ok to violate other people's rights and take other's property as their own.

      Try looking up the various laws of the various types of theft and then get back to me.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    60. Re:Not really accurate by Anonymous Coward · · Score: 0

      This is a bit off topic, but you're so right. I love it when MSNBC and FOX cover the same story at the same time. It's hilarious to switch between stations just to see how differently they approach it.

      Politics aside, I prefer MSNBC, not because of their ideology or anything, but rather because they tend to be more sarcastic and funny, and Fox is just angry.

    61. Re:Not really accurate by s73v3r · · Score: 1

      The pirates may show friends, and generate word-of-mouth advertising. But they may also show their friends where they got it, and how their friends can get it for free too.

    62. Re:Not really accurate by Anonymous Coward · · Score: 0

      All that means is that one moderator chose to spend a point that way.

    63. Re:Not really accurate by EastCoastSurfer · · Score: 1

      Politics aside, I prefer MSNBC, not because of their ideology or anything, but rather because they tend to be more sarcastic and funny, and Fox is just angry.

      True, although Olberman is pissed at something. I'm just not sure he knows what it is.

    64. Re:Not really accurate by h4rm0ny · · Score: 1

      How is the "if a physical object is stolen it's gone, if a digital object is copied it's still there" argument flawed? Certainly many people follow it to its illogical conclusion ("the digital object is still there, so no harm has been done"), but I would say that's a problem with the people drawing the conclusion, not with the basic argument.

      You answered the question before I could! Perhaps I was too brief - the statement that when you copy a file the original is still there is correct. Of course! The argument that because this is so there is no harm done, is, as you point out, a faulty conclusion. We're probably in agreement. It's just hard to tell on the Internet because you don't expect it. ;)

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    65. Re:Not really accurate by h4rm0ny · · Score: 1

      I agree with much of what you say, but offer a refinement of one point (if you like):

      The possibility that these people should do without something they can't afford doesn't occur to them - and indeed as you've seen, they get mighty pissed off at the merest suggestion that this be true.

      What makes the above worse is not that people are stealing something they can't afford, but that they are stealing something they could afford. We could talk about wealth inequality, but those who pirate and those who choose to buy are in the same income brackets, so its moot.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    66. Re:Not really accurate by Carik · · Score: 1

      You answered the question before I could! Perhaps I was too brief - the statement that when you copy a file the original is still there is correct. Of course! The argument that because this is so there is no harm done, is, as you point out, a faulty conclusion. We're probably in agreement. It's just hard to tell on the Internet because you don't expect it. ;)

      Got it... yeah, I think we're in agreement. I'm just shocked that no-one has flamed me yet for stating that theft is wrong. Usually I give up on this sort of thread after a few rounds of that. 8-)

    67. Re:Not really accurate by mcvos · · Score: 1

      Try looking up the various laws of the various types of theft and then get back to me.

      Do your own homework.

    68. Re:Not really accurate by Liath · · Score: 1

      best posting name ever.

    69. Re:Not really accurate by daveime · · Score: 2, Interesting

      And what about the dishonesty of game producers who sometimes produce a dog, that needs patches downloading from their website before the game will even work, or simply won't work on certain hardware / software configurations, and their tech help suggests "upgrade your video card" to play this game.

      Piracy offers an consumer a try-before-you-buy option. You wouldn't buy a car sight unseen, neither a house, or any other purchase. Yet media producers (software, movies, music) expect you to do JUST that, and many stores will NOT refund you for substandard or simply non-merchantable quality goods due to the fact they'll assume you simply copied it anyway.

      Now yes, there is probably a large proportion of illegal copiers who never get past the "try-before-you" stage, but to claim 100% of illegal copies == 100% of lost sales is simply nonsensical. Likewise the proportion of illegal downloaders who then go on to BUY the game because they were able to verify it's fitness-for-purpose first is also a factor.

      So it's NOT a black and white issue, it's very very #808080 ... but hell, let's call them all Dirty Bastard Thieves and strap them to the chair eh ???

    70. Re:Not really accurate by lgw · · Score: 1

      You aren't stealing the information - you're stealing the money you otherwise would have paid. Rationalizing theft is childish.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    71. Re:Not really accurate by daveime · · Score: 1

      In all likelihood then Joe is a male, 18 to 45, with a stable job and plenty of disposable income.

      He's a plumber, isn't he ?

    72. Re:Not really accurate by daveime · · Score: 1

      No knowledge of facts or law, twisting words, making up irrelevant stuff, and flailing about blindly in any discussion.

      That sounds like EVERY politician I've ever known ... in which case, he WOULD make a great politician.

    73. Re:Not really accurate by DaveV1.0 · · Score: 1

      It is not my homework as I know what the definitions are and you obviously don't.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    74. Re:Not really accurate by mcvos · · Score: 1

      If you are really truly that utterly convinced that property right to a physical object is exactly the same as a monopoly on the right to copy information, and unwilling to look up the actual laws on that subject in whatever fucked up country you happen to live in, then I'm afraid there's nothing I can do for you.

      (Other than ridicule you, but you're doing a fine enough job of that yourself.)

    75. Re:Not really accurate by berashith · · Score: 1

      I think that the intended targets for sales may be the demographic you indicated, but I would raise the ages to 25 - 45, as college age and disposable income are not often together. Now, the people playing the game may spread well beyond this range, but all players are not purchasers. The pirated versions arent restricted to an age group, and those with the money to spend should be the focus of the marketers as potential sales. Ignoring the definite thieves is a valid business direction.

      How many 14 year old boys dont play video games? How many of them have large disposable incomes?

      The sales targeters need to understand that there are people that simply will not buy the product under any circumstance. These are not people that you market to or consider when designing. The people that you do care about are the people that will actually pay.

      In the case of me, as I fit the target demographic, having DRM has convinced me to not buy several games as well as assist in creating and giving copies after having to defeat it to play my purchased copy. That should be important information. I am willing to buy, and believe that not buying is stealing, but will not buy if I am treated like a thief. The fact that I do not own spore is a lost sale.

      The hypothetical Joe we are discussing never would have made any company (stardock or competitor) a single dime. If this person decides to use a copy or watch a movie on cable, they would never have purchased the game, so it is not a lost sale. The fact that they get to play dishonestly and for free is irrelevant as money was made by treating honest customers in a way that encourages them to hand over their money.

    76. Re:Not really accurate by Aardpig · · Score: 1

      No, the Joe you're thinking of is out of work, doesn't pay taxes, and isn't even licensed to plumb.

      --
      Tubal-Cain smokes the white owl.
    77. Re:Not really accurate by Aardpig · · Score: 1

      Perhaps you can provide us with an example of someone getting sued by the RIAA for *theft* of a song. Just one example -- pick anything. Let us know when you've found it; but I'm not holding my breath.

      --
      Tubal-Cain smokes the white owl.
    78. Re:Not really accurate by blahplusplus · · Score: 1

      "I'd rather think that more often than not the people that pirates games do so because it's free, convenient, and consequent-free."

      No we do it because you cannot rent games on a PC or often times there are no demo's before the game is released, not to mention we like to play with our friends and having to pay the full fee per person, is ridiculous.

      The original Diablo had a multiplayer "spawn" option as well as earlier games that allowed people to play together off a single copy of the game, as gaming companies got more greedy they attempted to put a stop to this by CD keys and other things. Let's not also forget to mention the horrible abortive states many PC games are released in full of bugs or lacking content. Also the horribly abusive "DLC" for console games.

      Piracy is NOT NEW to the internet generation, I find it very odd that newbies here think piracy has never been so "easy" with the internet, before the internet there were BBS's and easily coped floppy disks. This has been rampant since the beginning of the PC. Games have ALWAYS been pirated. How many people here played Civ 1 as a pirate copy they got from someone else? Or eye of the beholder 1 or 2? What about doom and doom 2, or duke nukem 3d?

      Ironically enough Demigod is one of those games that quite deserves to be pirated. It lacks an enormous amount in content department for $50 game and was panned quite widely for it in the gaming press.

      It is also a direct rip off of DOTA for Warcraft 3. The game designers took DOTA / WC3 hero's arena type mods, dressed them up in new art and stuck it in a box and charged $50 bucks for it. If any game deserves to be pirated to the max it's Demigod. Anyone here who thinks demigod is "deserving" of their money needs to load up their old copy of warcraft 3 download Defense of the ancients and hero arena to see that all Stardock and GPG have done is take something that players invented, copy the gameplay and stick a new coat of paint on it.

      Let's not also forget that DOTA has way more in terms of depth, content and heroes and above all it's FREE and has been available for years.

    79. Re:Not really accurate by Carik · · Score: 1

      Well, you were addressing h4rm0ny, but I'll answer anyway, because I enjoy troll-baiting. (If you're simply a poor reader, or jumping to conclusions based on things we didn't say, I apologize for calling you a troll. It's just an easy assumption.)

      Neither h4rm0ny or I said that "100% of illegal copies == 100% of lost sales". Really. Go back and read more closely. I'll wait here. ...

      What we said is that, moral questions aside, there's a difference between theft of a physical object and illicit copying of a digital object.

      I further stated (somewhere in this subthread) that, while I'm inclined to believe that illicit copying is generally wrong, I've done it myself. In point of fact, it was usually for the reasons you point out: there are a lot of non-functional games out there, and I hate buying them. Sometimes it was because I wanted to play a game I can't even find used anymore. h4rm0ny stated that, in his (this language really needs a gender-neutral pronoun) mind, "dishonesty [is still] dishonesty," with no statement of whether he's ever copied software.

      So: Neither of us said that everyone who makes an illegal copy counts as a lost sale. Neither of us mentioned the quality of goods in any way. Assuming you went back and read what we said, what does your argument have to do with anything?

      If you have an actual, honest answer, having read our comments, I'd be happy to read it. If not, kindly go on to misread someone else's comment.

    80. Re:Not really accurate by thePowerOfGrayskull · · Score: 1

      Seems to be more true than not -- I was giving what benefit of the doubt I could manage.

    81. Re:Not really accurate by mcvos · · Score: 1

      Perhaps you can provide us with an example of someone getting sued by the RIAA for *theft* of a song. Just one example -- pick anything. Let us know when you've found it; but I'm not holding my breath.

      Exactly. And the fact that it's the RIAA that does the suing rather than the state should also be a big hint that it's a different thing.

    82. Re:Not really accurate by mcvos · · Score: 1

      How can you be stealing money when no money changes hands? Not all forms of financial damage are automatically theft.

    83. Re:Not really accurate by mcvos · · Score: 1

      An interesting comeback. :) But the people who aren't interested in a game are the ones that ignore it. Those who are interested in the game enough to want it comprise the pool of people that buy or pirate it.

      Making that a single pool is an error. Not every pirate is a potential legitimate customer. There's a lot of different kinds of illegal downloaders:

      • People who try before they buy. They download to test if they're interested. If interested, they become customers.

      • People who have already bought the game, but it doesn't work for some reason, and the cracked version does. (This happens, and it's a really big mistake from game developers, because it pushes honest customers towards piracy.)

      • People who want the game, but prefer not to pay money for it. This is the group you're talking about. Many of these may be willing to pay money if they can't get it for free.

      • People who want the game, but not enough to pay money for it. They might pay for the game if it was cheaper, and maybe they pay full price for other games that they consider more valuable. They're not going to pay full price for this game, however. They might give it a try when it hits the bargain bin.

      • People who want a game for free, and if it's not this game, they'll just get another one. This group is not going to pay for any game as long as there are any games availlable for free.

      • Collectors. They download it just because they can. They might not even play the game, they just want to feel good about having gotten as much as possible for nothing.

      I'm sure I'm forgetting some. In any case, there's a lot of different reasons for downloading, and not every download represents a lost sale. Only the third and maybe fourth category represent lost sales.

      And the group that buy it has a fairly small overlap with the group that pirate it

      Actually, a recent survey found that the people who download the most (games, music, movies), also spend the most money on games, music and movies. So many pirates are at the same time paying customers. Very well paying customers. Of course there are also a lot of freeloaders, but they're definitely not the only category of downloaders.

      At any rate, if you check what I actually wrote, I said "stealing a game instead of paying for it." My line of reasoning is safe from comparisons with people who ignore a game. :)

      It is. I'm just pointing out that your line of reasoning, while valid and relevant for some cases, is not so relevant for many other cases of illegal downloading.

    84. Re:Not really accurate by MenThal · · Score: 1

      It the case of physical theft, the production company doesn't lose money. The victim loses possessions.

      The best litmus test of whether something is theft; try claiming it on the insurance.

      Physical theft means the store inventory goes down, but they can claim it on the insurance. (Which migt be a good thing, in case the product isn't moving, as it frees up the capital to invest in other products.)

      I'd like to see the **AA companies go after a large insurance company, trying to get piracy "theft" claims approved.

      Nothing like having two behemoth organizations go at each other. Might even make for better entertainment that most of the crud they're pushing out.

    85. Re:Not really accurate by DiamondMX · · Score: 1

      Yes, let's assume that the advert is telling the truth, the whole truth and nothing but the truth.
      That's what a published demo is, an advert.
      And lately, it seems all demos are tending towards the quality of US TV ads -
      "Buy this game! Buy this game! Buy this game! Demo over, now get your ass to the shops, prole."
      Crappy demos are hurting companies' sales, for example, I saw more of Killzone 2 in a 10 minute 'let's see what this is like' at a friends house, than I got in the 5 minute crappy demo of the same game.
      A £35/£50 purchase should be an informed one, not a shot in the dark.
      Then there's the fact that any PC game is non returnable (which I'm sure has to be illegal somehow) - resulting in no-refund purchases based on intentially skewed information.
      If that not okay for a £1 sandwich, it's not okay for a £35 game.
      So I think anyone using a copy as a demo of the game is on better moral ground than the publishers/developers.
      People who copy, play, finish and delete without paying are doing something wrong - even more so if they then spend the money on some other luxury product that could not be pirated.
      But I agree with the other posters, piracy is not theft and shouldn't be equated with such as it's stealing schrodinger's money from his wallet in the unopened room with an RIAA lawyer inside.

    86. Re:Not really accurate by Acaeris · · Score: 1

      I never assumed anything. I was making the point that the media industry assumes things.

      To clarify my previous point:

      I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.

      It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.

      Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).

      That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.

      The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.

      The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he

    87. Re:Not really accurate by Acaeris · · Score: 1

      I never assumed anything. I was making the point that the media industry assumes things.

      To clarify my previous point:

      I buy a game from a store. Store has paid for that copy, I have paid for that copy. Media company happy.

      It get stolen from me. Store isn't bothered, media company isn't bothered, I'm unhappy.

      Now, I receive a copy of a music CD from a mate because he thinks I'd enjoy them and I haven't heard them yet. My friend owns a copy, I own a copy. Potentially, the band now has an extra fan but most likely I'd never have purchased the album. Simply because I didn't know about it. Yet the media industry will be butthurt that they lost a sale (That they shouldn't have accounted for because I wasn't a fan beforehand).

      That is why I used the word MAY a lot. The person MAY not have purchased it. The media company MAY not have ever had the money they claim to have lost.

      The same goes for games to an extent. There are people who are HUGE fans of FPS games who likely own most of what is on the Steam marketplace, Halo, Bioshock, you name it. Then a friend suggests they try Fallout 3 or Halo Wars, they're not quite FPS games but they have some bits he might like. He MAY go and buy one out of money he'd set aside for another FPS because it got delayed. He MAY not have that money to set aside. He MAY not want to risk buying something like Halo Wars that is definitely not an FPS. If he's in the seeming minority who don't know about torrents he MAY just skip the games entirely. Otherwise he MAY pirate it.

      The media company MAY not have received any money from him if piracy was impossible, yet they'll still scream lost sale. And yet, this pirate MAY have found a sub genre he actually enjoys and MAY now spend money in this genre as well. He MAY have found a series in a genre otherwise too slow for him that he enjoys and MAY seek out others in the genre with a similar pacing. Who knows?

      I've seen this very thing with my brother. He adores FPS games, but otherwise would never have played Fallout 3 because it appeared to be an RPG. He now adores it and has not only bought Fallout 3, he's also bought Dark Messiah of Might & Magic since then because it too looked like an RPG more than an FPS game (it is, but he still enjoys kicking people into spikes).

    88. Re:Not really accurate by Uberbah · · Score: 1

      Distinction without a difference.

      The difference is so huge that Ray Charles could see it from a mile away with his naked eyes. And he's blind.

      And dead.

    89. Re:Not really accurate by DaveV1.0 · · Score: 1

      I have looked up the laws. It is obvious you haven't.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    90. Re:Not really accurate by Spaseboy · · Score: 1

      In Feb 2006 David Perry (the sexy bitch behind MDK and Messiah amongst others) says that the average age of video gamers is 32 and that 37 year olds buy the most software and that 30-somethings is who you should target because technically, everyone else is a niche gamer.

      The issue is that people who have graduated college, probably have a decent career, most likely have a family and very likely little free time (all this statistically) are not going to want to jack around with anything that is more than install game, play game.

      No one wants to be frustrated trying to have a good time and that's all DRM does for ANYONE. I have a purchased copy of Topple for my iPod Touch that after an update to the application will not install because it's "not playable on this iPod".

      There's DRM and games for you and it doesn't always mean key codes and lockouts. You're not legally allowed to use your previous "license" once you agree to the new "license" by updating your game software. Legally you cannot use the older version even though the newer one doesn't work.

      DRM can be limiting what I do legally and eliminating the ability to troubleshoot my computer or application.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
  2. Re:One should never gloat by BikeHelmet · · Score: 4, Insightful

    Hey, come on now - he's a visionary standing up for our rights!

    I don't care about the personality of the CEO, as long as he's providing me with DRM-free games I can play on any computer any time, without fighting with SecuCrap, ShitForce, or requiring a DVD.

    The only thing I care about (as a gamer) is whether the game plays (excluding obvious stuff like the game should be fun :P ), and lately a lot of games just don't run. :/ I can't tell you how aggravating it is to buy a game, install it, and find out it crashes instantly with some error code related to the DRM.

    Damn you EA. You suck.

  3. Do they still have the networking issue? by Anonymous Coward · · Score: 0

    Is it now possible to play a round without one guy with bad networking destroying the whole game?

  4. I like eggs by bozojoe · · Score: 0, Offtopic

    Check out the huevos on Wardell!

    --
    lick the cancle button (at least thats what our Chinese QA says)
  5. Metcalfe's law by RiotingPacifist · · Score: 5, Insightful

    Won't something like Metcalfe's law also apply to games. The more people that play the game the higher the worth of the game. So while losing customers to pirated versions is bad (but I'd argue not too common and entirely unstoppable by DRM), gaining non-customers to pirated versions is actually good (not very good as you don't get any money) as it adds value to your game. In the case of multiplayer games this value is obvious (even if they can't play against legit version, they will help augment the community) and for single player games they may tell friends and eventually somebody they know who likes the game may pay for it.

    It would be interesting if somebody could put a monetary value on pirated version (other than stupidly assuming every pirated copy is a lost sale)

    --
    IranAir Flight 655 never forget!
    1. Re:Metcalfe's law by argiedot · · Score: 1

      ...for single player games they may tell friends and eventually somebody they know who likes the game may pay for it.

      Ah, that's true, they may tell their friends, but they're likely to give their friends a copy too. I've never seen this phenomenon where one friend says, "Dude, this game is great. I got it from The Pirate Bay." and the other guy goes, "Hmm, maybe I should buy it." though maybe it's more prevalent elsewhere.

    2. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      It would be interesting if somebody could put a monetary value on pirated version (other than stupidly assuming every pirated copy is a lost sale)

      I wonder if this could actually mean that publishers would actually start paying the early pirates who effectively help advertise the game and considerably increase future sales.

      On second thought, I'll get my coat.

    3. Re:Metcalfe's law by NovaHorizon · · Score: 1

      I've seen it. I have a couple friends where one would rather pirate because he doesn't keep playing for long, and another one who buys so he can have an actual case for it. Doesn't matter who found the game first either, though they don't always get the any game the other tells them about.

    4. Re:Metcalfe's law by zwei2stein · · Score: 1

      Definitelly, it is 2$.

      Here is my reasoning:

      a) Value of pirated item is basically what pirate would pay if pirating was not an option.

      That is anytime from zero (zero being, be puts no value into item and would not even bother pirating it.) to several times of pricetag.

      However, my observation is that 1-3$ DVDs on newstands here basically "ruined" piracy of whatever movies came out like that, sop rice would be around there.

      Or:

      b) Expenditures that pirate has to make to pirate.

      That includes time (it take time to looup source, tap it and deal with resulting file), Knowledge (How-tos take some), Bandwidths costs (especially if you have fup caps), HD costs (that file has to sit somewhere), etc ...

      For me, that would be around 2$, but i imagine that some basement dweller would price it for cents and on the other hand for someone else it would be hundreds of $ wasted time.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    5. Re:Metcalfe's law by TheTurtlesMoves · · Score: 1

      The cost of server infrastructure is *very* expensive. Now you want to make that all available to a whole bunch of people who didn't pay and won't pay a cent. Thats not a good plan unless you do it with someone else's money. And even then its still a bad plan....

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    6. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      I don't know how many people reveal their sources. At least when I recommend things I just say, " So-and-so is a great game (or show, or movie, or whatever) and I highly recommend it." I usually don't say whether I downloaded it or bought it, or even discovered it by random chance.

    7. Re:Metcalfe's law by jedidiah · · Score: 1

      > The cost of server infrastructure is *very* expensive. Now you want to make that
      > all available to a whole bunch of people who didn't pay and won't pay a cent.
      > Thats not a good plan unless you do it with someone else's money. And even then
      > its still a bad plan....

      This is of course a "self inflicted" wound that arises from the insistence
      of locking your customers into your infastructure. If you design the product
      that way then you kind of reap what you sow. On the other hand, you probably
      don't want to support "infastructure" indefinitely for "paying customers"
      either.

      "support vendorlock" really only makes sense when that "support" is a profit
      center rather than a cost center.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    8. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      Even when your friend says, "Yeah, how much?" ?

    9. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      Not that I'm endorsing theft but it is kind of funny that a CEO is blaming pirates for losses while he probably draws a big salary with bonus.

      This sounds like the record companies where they dupe their stockholders by blaming everyone else while they drain the company from the top.

    10. Re:Metcalfe's law by gknoy · · Score: 1

      For any mainstream game, the answer is either "$50-$60" (if you buy it) or "free" if you download it. Everyone knows this, so there's little to be gained from asking. The exceptions are things like Portal or other cheap-but-awesome games, or when something can be found for $5 in a bargain bin.

    11. Re:Metcalfe's law by brkello · · Score: 1

      But Slashdot does the opposite stupid assumption; that piracy is positive for the company. I'm sorry, but companies are really good at figuring out what is going to maximize their profit. Piracy cuts in to their profit, I have no doubt. But since some companies (like EA) put really awful/intrusive DRM in their games, it has created a backlash, so that a company like Stardock can say, "hey! look, I am giving you what you want, no DRM" and can gain some sales and positive publicity. Is it more sales than if they released it on something like Steam? Who knows. But I flat out reject the assumption that piracy is a good thing. It is just people justifying their immoral behavior.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:Metcalfe's law by mcvos · · Score: 1

      Won't something like Metcalfe's law also apply to games. The more people that play the game the higher the worth of the game. So while losing customers to pirated versions is bad (but I'd argue not too common and entirely unstoppable by DRM), gaining non-customers to pirated versions is actually good (not very good as you don't get any money) as it adds value to your game.

      And not just for games. Microsoft once admitted that they prefer people pirating Windows over them switching to Linux.

    13. Re:Metcalfe's law by mpeskett · · Score: 1

      But I flat out reject the assumption that piracy is a good thing. It is just people justifying their immoral behavior.

      I agree it's not a good thing, but isn't it possible that having some "customers" pirate the game is better than not having them at all, all else being equal? i.e. if you had the choice between either 10 thousand sales, or 10 thousand sales and 90 thousand free downloads, it might be worth having the downloaders. [NB: numbers imaginary, I have no freakin clue how many people buy things]

      The value to the company of having a larger user base may well be a good thing (although whether it's an overall benefit or cost is down to specifics, like costs from providing servers/support to freeloaders). No doubt having everyone pay for it would be the best situation, but like I say, if the choice is between a person not playing, or having them pirating, having them in the game may be the better option.

    14. Re:Metcalfe's law by ravenshrike · · Score: 1

      Wrong. Companies are simply the most efficient vehicles at maximizing profit. THIS DOES NOT MEAN that they will be successful at doing so, especially when they concentrate on outmoded business practices and attempt to get laws passed to penalize a market reaction. This is especially true when the laws that are passed are simply treating secondary symptoms, and not the primary symptoms or the problem itself. See every constitutional gun control law ever and the vast majority of anti-drug laws. Such laws will never accomplish their stated purpose.

    15. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      ... but that's because they want to preserve their monopoly, and shut-down competitors. What does that tell you? That piracy is only beneficial when it preserves a monopoly (and therefore, harms society)?

    16. Re:Metcalfe's law by Anonymous Coward · · Score: 0

      ...for single player games they may tell friends and eventually somebody they know who likes the game may pay for it.

      Ah, that's true, they may tell their friends, but they're likely to give their friends a copy too. I've never seen this phenomenon where one friend says, "Dude, this game is great. I got it from The Pirate Bay." and the other guy goes, "Hmm, maybe I should buy it." though maybe it's more prevalent elsewhere.

      I was a result of said phenomena, I ended up buying three copies of Left4Dead and four copies of TF2 after seeing how awesomely fun the pirated versions were, I bought them because I wanted to expand the server base I could play on to most servers from a couple dozen 600 ping Russian servers.

  6. Re:You first by Anonymous Coward · · Score: 0

    He wasn't referring to you personally now, was he? There was an 'if' at the beginning of the sentence, and the man simply put his cards on the table...in straight English. Shouldn't be a problem for the rest of the crowd.

  7. Maximizing profit or maximizing game development? by soporific16 · · Score: 2, Insightful
    Not everyone who buys a game is interested in helping develop the game, but surely there are those who can't afford to buy the game that are willing to donate time to develop the game (providing detailed feedback, etc).

    What should we be focusing on? Maximizing profit or maximizing game development? or in other words - producing games to live, or living to produce games? I know which future i want ... and i want it now!

  8. How to 'Beat' game piracy. by Anonymous Coward · · Score: 0

    Step 1. Make good games people like.

    And that's it. Fuckin amazing how many companys worry so much about piracy. And they can't do step 1.

    1. Re:How to 'Beat' game piracy. by Anonymous Coward · · Score: 0

      That's just nonsense. Either there is absolutely no good game anywhere or people will pirate anything no matter how good it is.

      Every game gets pirated. Only the excuses why change.

    2. Re:How to 'Beat' game piracy. by jedidiah · · Score: 1

      Nope.

      The "this thing is only an release candidate" and "I have to deal with a random collection of spare parts" or
      "I want to get rid of this crap copy protection" are not exactly "new excuses". These are things that have
      been plaguing the game playing public for DECADES.

      Just because you haven't been around long enough to have had these same
      problems yourself 20 years ago, it doesn't mean that they are somehow new.

      You would think that the industry would have gone extinct by now with all the whining.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:How to 'Beat' game piracy. by Anonymous Coward · · Score: 0

      And if they did that. Just made good games. Without worrying about anything else.

      It wouldnt matter how much people pirated. Because they would still be making a shitload of money.

      Some people wont ever pay for games.. Guess what... they are not your customers. they never were. they never will be. stop wasting time and money on them.

      Make good games people want to buy and you'll make plenty of money.

      Will you make ALL the money? No. but you will never do that anyway. so stop worrying about what you never had and never will. stop implementing things that piss off the people who DO buy your stuff. stop spending money in ways that makes people NEVER buy from you again.

      Duh? its not a hard concept to get. i'm sorry you're so stupid and or greedy that you wont ever understand.

    4. Re:How to 'Beat' game piracy. by s73v3r · · Score: 1

      It sounds like the Stardock CEO understands that, but he's still not about to let the pirates feel all warm and fuzzy inside about what they're doing. Playing a pirated version of a game longer than the few days it takes to figure out if it'll run on your system or if its fun or not is wrong, no matter if you want to call it theft, copyright infringement, or simply bad juju.

  9. Useless to get angry about it by bzipitidoo · · Score: 0, Redundant

    So software piracy makes him mad? His anger is misplaced and irrational. Might as well be angry that the sun rises in the east, water flows downhill, and bears do their business in the woods. Copying is a fact of nature, and we will never get everyone to agree not to do it, nor would we want to. Seek out another business model, or suck it up and live with the current awful one.

    But he's so mad that he blunders and calls pirates thieves. Isn't there a single advocate of so-called intellectual property rights who doesn't make the "copying = theft" mistake? Speeding does not a thief make, and neither does copying. He should instead be ecstatic that there are enough people willing to donate to keep his business in the black.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    1. Re:Useless to get angry about it by QuantumG · · Score: 0

      He's a guy who thinks he can make bits not copyable.. that's like making water not wet.

      --
      How we know is more important than what we know.
    2. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      Speeding does not a thief make, and neither does copying.

      You're reasoning is infallible.

      While I agree that piracy is as inevitable as the Sun rising in the east, getting angry at millions of people illegally copying your intellectual property is definitely not the same as getting angry at the sun.

      At least this guy is against invasive(useless?) DRM, and in that I support him wholeheartedly.

    3. Re:Useless to get angry about it by Artraze · · Score: 2, Insightful

      > the "copying = theft" mistake

      From the definition of steal, courtesy of dictionary.com:
      2. to appropriate (ideas, credit, words, etc.) without right or acknowledgment.
      3. to take, get, or win insidiously, surreptitiously, subtly, or by chance

      Def #2 makes illegitimate copying theft pretty much by definition, but even if you want to interpret that as only "ideas" and not "intellectual property", then #3 will cover it with its fairly broad "to ... get ... insidiously".

      So yes, copying is, in fact, theft. Maybe not in the same way as stealing a car is theft, but I don't see him saying it is.

    4. Re:Useless to get angry about it by RzUpAnmsCwrds · · Score: 2, Informative

      The problem is the word "appropriate". Appropriate means (m-w.com):

      1. to take exclusive possession of

      But you cannot take exclusive possession of "intellectual property", because it's not really property at all. In a world without scarcity, the concept of property has no meaning.

      The third definition is extremely broad - winning the lottery is clearly not theft, but it clearly happens "by chance" and therefore meets the definition. So does buying a gift in secret.

      I'm not here to argue that copyright infringement is acceptable. But the reality is that the rights granted to copyright holders are much more limited than the rights granted to property owners. Copyrighted works are not "property" because you can't own an intangible work. You can be granted a limited monopoly on the reproduction, exhibition/performance, and distribution of that work for a limited period of time.

    5. Re:Useless to get angry about it by Sobrique · · Score: 2, Informative

      The UK legal definition of "theft" is: A person shall be guilty of theft if he dishonestly appropriates property belonging to another with the intention of permanently depriving the other of it.
      I would be very suprised to find the US definition was not much the same.
      That 'permanently depriving' bit though, means copyright infringment can never be theft.
      http://www.opsi.gov.uk/acts/acts1968/pdf/ukpga_19680060_en.pdf

    6. Re:Useless to get angry about it by sy5t3m · · Score: 1
      Because you seem to have missed part of definition 3, here's the full quote:

      to take, get, or win insidiously, surreptitiously, subtly, or by chance: He stole my girlfriend.

      I can't remember the last time I saw somebody in court charged with theft of a girlfriend (outside of Suadi or Iran). Nor can I remember any arrests under the definition of "to move, bring, convey, or put secretly or quietly", for gaining a point in a game through strategy, chance or luck, or for "stealing" attention.

      Maybe that's because the definitions used in law are not the same as those used in the dictionary. If they were, we could accuse Brad Wardell of being a murderer because he made a quick profit, which is a definition of killing from dictionary.com

      The word under discussion is not "steal" though, but "thief". http://legal-dictionary.thefreedictionary.com/Thief

      THIEF, crimes. One who has been guilty of larceny or theft.

      Look up both larceny and theft there, and you'll see they involve the taking of property. Making a copy of something does not involve removal of the original from the owners possesion.
      On the same subject, making a copy does not involve "copyright theft", unless you happen to have taken away the rights of the creator. The way big studios use hollywood accounting to swindle writers for instance.

      This does leave a slight problem for people who like to rant about piracy though.

      either buy it or accept that you're a copyright infringer and quit rationalizing it any other way

      doesn't sound quite as good as calling people thieves.

    7. Re:Useless to get angry about it by meringuoid · · Score: 1
      3. to take, get, or win insidiously, surreptitiously, subtly, or by chance

      Last week I stole £300 by betting on the horses.

      --
      Real Daleks don't climb stairs - they level the building.
    8. Re:Useless to get angry about it by Anonymous Coward · · Score: 1, Interesting

      1 : to take exclusive possession of : annex
      2 : to set apart for or assign to a particular purpose or use
      3 : to take or make use of without authority or right

      I always love the guys who argue definitions while quoting from the dictionary, except forgetting to include ALL the definitions...especially the ones that show they are wrong. See definition #3.

    9. Re:Useless to get angry about it by Kjella · · Score: 1

      You're trying to beat a regular dictionary into something else.
      2. covers "I had this great idea, but my coworker stole credit for it"
      3. covers "He stole second base", "He stole a kiss" and "They stole the win through sheer luck"

      If you don't want to talk in pictures about things that really aren't stealing, a conservative definition as found in a legal dictionary is:
      "STEAL - the wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently. No particular type of movement or carrying away is required. Any appreciable change in the location of the property with the necessary willful intent constitutes a stealing whether or not there is any actual removal of it from the owner's premises."

      It's pretty clear that it refers to physical property and that "take" and "deprive of" requires removing it from the owner's possession. All you have done is fallen for the propaganda that a collection of immaterial rights with a right's holder is also "property" with an "owner". If holding those rights were permanent and equal to property as they profess we should still be paying the cavemen who invented the wheel, Gutenberg and the guy who made the first BLT sandwich. If they take one extreme people will take the other, and when that snaps there'll be an "IP" revolution.

      --
      Live today, because you never know what tomorrow brings
    10. Re:Useless to get angry about it by muuh-gnu · · Score: 2, Insightful

      #3 is bullshit, since it more depends on the definition of a right, not on the definition of theft itself.

      Using the logic that ignoring someone elses artificial (its not natural nor consensual, remember) "right" on something _you_ already possess you then could also argue that William Wallace was "stealing" when he refused to hand over his wife to get fucked by the english occupying forces who installed themselves an exclusive artificial right "ius primae noctis". Also a slave running away from his owner would be "stealing" because the slave obviously does not have the "right" to run away. Marital infidelity also could be "stealing" of someones exclusive "sex right" in jurusdictions where extramarital sex is not allowed.

      The right to share information with other people is inherent, it doesnt have to be explicitely granted. Like your right to have sex. You dont first need somebody to "allow" you to have it. The right you think of, the copyright, is not a real right, but a _removal_ of other peoples rights to freely exchange information (or bodily fluids) with each other, ie a communication ban, i.e. censorship. Ignoring censorship "rights" isn't stealing, no matter how much you'd like to call it so.

    11. Re:Useless to get angry about it by Daengbo · · Score: 1

      Since a thief is really "one who steals," (Webster) your whole argument is moot. He didn't charge the people with "theft" in a courtroom; he called them thieves. Get over it. It's perfectly sensible in that situation.

      Oh, and "piracy" includes copyright infringement, not just boats. a couple hundred years of English says so.

    12. Re:Useless to get angry about it by ultranova · · Score: 1

      Def #2 makes illegitimate copying theft pretty much by definition, but even if you want to interpret that as only "ideas" and not "intellectual property", then #3 will cover it with its fairly broad "to ... get ... insidiously".

      #3 also seems to cover winning in lottery: "to ... get ... by chance".

      So yes, copying is, in fact, theft. Maybe not in the same way as stealing a car is theft, but I don't see him saying it is.

      That kinda reminds me of the radical feminist argument that all heterosexual sex is rape, because there is a power difference between the partners and therefore consent is not possible (which is not only a non-sequiter, but would also apply to any sexual relationship, but I guess radical feminism isn't really famous for logical coherence). Changing the meaning of words is a wonderful way of winning arguments.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      You deprived them of the licensing fee that others had to pay. While the actual property holding (Demigod) is still in possession of the copyright owner (Stardock), the revenue from you entering a license agreement is gone.

      Basically what I'm trying to say is that since software is a license rather than ownership, using the software without compensation could technically be argued as theft. Stardock is providing their end of the contract (software), but you are not upholding yours (monetary exchange).

    14. Re:Useless to get angry about it by thesandtiger · · Score: 2, Insightful

      According to that definition, when I was given a free Nintendo DS and 10 games because I won a raffle, I stole it - "to take, get or win [...] by chance"

      For completely not-creepy reasons, the local teen center turned me into a criminal!

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    15. Re:Useless to get angry about it by RedWizzard · · Score: 1

      > the "copying = theft" mistake

      From the definition of steal, courtesy of dictionary.com: 2. to appropriate (ideas, credit, words, etc.) without right or acknowledgment. 3. to take, get, or win insidiously, surreptitiously, subtly, or by chance

      Both of those definitions imply that the thief is denying the original owner the thing stolen. Copyright infringement doesn't have that attribute. Neither of those definitions fit particularly well. So why you do you want to call one offence (copyright infringement) by the name of a different offence? I can't see any legitimate reason, so you must be just looking to get some sort of emotional response from people.

      Just use the correct term: copyright infringement.

    16. Re:Useless to get angry about it by Animaether · · Score: 1

      Just wanted to highlight a portion of the parent poster's.. post:

      In a world without scarcity, the concept of property has no meaning.

      Let me paraphrase that.. In a world without scarcity, all physical property becomes intellectual property.

      There is no (notable; you'll still have to use electricity, maybe the media to write them on, etc.) scarcity of bits/bytes - therefore everything that can be described in, and used almost directly from, those bits and bytes becomes intellectual property. The same applies to analog storage where that is feasible - e.g. music and video.

      Say replicator (the star trek type, not the stargate type) technology existed, and there is no scarcity of whatever it uses to replicate objects from - suddenly you -can- make copies of any physical property. So what value would that physical property hold? The same as, to many, music and video now: next-to-none. It has in essence become intellectual property, where you may have had some initial reward for the original design and potentially fabrication, but after that it's trivial to make copies of at next-to-no expense; and I'm going to guess that the 'pirates' of tomorrow would be doing exactly that.

    17. Re:Useless to get angry about it by sy5t3m · · Score: 0, Troll

      It's perfectly sensible in the same way that describing Demigod as a game for rapists is. After all, the dictionary definition of rape includes "violent seizure", and the definition of a rapist is one who commits rape.
      If someone said "if you play Demigod, accept that you're a rapist and quit rationalizing it any other way.", would that be acceptable or sensible to you?

      The word "rapist" is generally reserved for those who commit the other type of rape, the one described in legal dictionaries as forced sexual relations. Just as the word "thief" is not generally used to describe someone winning a game through luck, or moving stealthily but is used to describe those who deprive someone of their own property.

    18. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      That's the problem with using the dictionary to argue your point. You always pick the one definition that suits your argument. Legally, copyright infringement isn't theft and by SOME definitions of the dictionary, it isn't theft. You can rationalize it all you want. It is still taking something that doesn't belong to you. Paint all the rosy pictures you want of being the great pirate crusader against the big, evil corporations. It is still theft to me. Don't like DRM, don't like the RIAA, etc., fine then do like I do: don't buy their products. But don't use that to justify your dishonesty.

    19. Re:Useless to get angry about it by HungryHobo · · Score: 1

      It's depressing really.
      I used to think that if we ever created nanotech(in the sci fi style, the kind of goop which can create anything out of raw material) then we'd have a chance at fixing most of the worlds problems.
      Now I know when someone learns how to build a house for free someone else will sue them for using some variation on a "4 walls and a roof" patent.

      Governments who don't understand the technology will be lobbied to ban it much as they are lobbied to ban P2P.
      It will probably be justified on the basis of stopping paedophiles or terrorists or drug dealers or whatever the enemy of the day is.

    20. Re:Useless to get angry about it by vertinox · · Score: 1

      Dictionary.com doesn't a legal argument make.

      According to US law, theft is simply depriving of use of property and has a completely different set of rules and punishment than copyright violations. Sort of like the difference between murder of the 1st degree, 2nd degree, homicidal negligence, and manslaughter.

      Each type of crime has a different set of laws and punishments.

      If you were before a judge and said "But it this dictionary gives a different definition of the law I broke!", he'd probably laugh at you before throwing the book at you.

      I say this because copyright violations tend to get you more jail time than actual theft of property.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    21. Re:Useless to get angry about it by vertinox · · Score: 1

      Copying is a fact of nature, and we will never get everyone to agree not to do it, nor would we want to. Seek out another business model, or suck it up and live with the current awful one.

      I don't know why you were modded redundant because you made a different point than most others.

      And I agree as a person who firmly believes in reductionism of the world around me.

      What is the difference between being killed by a mugger, a grizzly bear, or lightning bolt.

      There is really none in the end result because I'm dead. People could get made at the mugger, bear, and even the lightning bolt but that doesn't change anything.

      You can say that mugger had free will in order to choose so it makes you mad, but is he really no different than the bear or the lightning bolt.

      In all reality, I cannot control what they do or appear to choose to do and being mad doesn't help anything. What I can do is buy a gun and shoot the mugger or bear.

      Or ideally not put myself in situations where I am faced by either because some phenomenon (like lightning) can't be dealt with.

      I mean... How silly it is to be mad at lightning. The same thing goes for pirates because yelling at them is just as effective as yelling at a grizzly bear or lightning.

      Do something to mitigate them or avoid the situation.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    22. Re:Useless to get angry about it by DaveV1.0 · · Score: 1

      You forget theft of service:

      Theft of service is defined by state laws, which vary by state, but typically define the crime as knowingly securing the performance of a service by deception or threat, diverting another's services to the actor's own benefit, or holding personal property beyond the expiration of rental period without consent of the owner. Intent to avoid payment may be presumed under certain circumstances, such as failure to pay for an applicable rental charge within 10 days after receiving written notice demanding payment.

      Such laws generally classify the crime as a misdemeanor or felony according to the value of the services stolen. Specific amounts vary by state. Local laws should be consulted for specific requirements in your area. The following is an example of a state statute dealing with theft of services:

      "(a) A person commits theft of services if

            1. the person obtains services, known by that person to be available only for compensation, by deception, force, threat, or other means to avoid payment for the services;
            2. having control over the disposition of services of others to which the person is not entitled, the person knowingly diverts those services to the person's own benefit or to the benefit of another not entitled to them; or
            3. the person obtains the use of computer time, a computer system, a computer program, a computer network, or any part of a computer system or network, with reckless disregard that the use by that person is unauthorized.

      (b) Absconding without paying for hotel, restaurant, or other services for which compensation is customarily paid immediately upon the receiving of them is prima facie evidence that the services were obtained by deception.

      (c) A person may not be prosecuted under this section for theft of cable, microwave, subscription, or pay television or other telecommunications service if the service was obtained through the use of a device designed and used to intercept electromagnetic signals directly from a satellite, including a device commonly referred to as a home earth station."

      Now, shut the fuck up.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    23. Re:Useless to get angry about it by sloth+jr · · Score: 1

      No. It's theft, just more accurately, theft of service. http://definitions.uslegal.com/t/theft-of-services/

    24. Re:Useless to get angry about it by sloth+jr · · Score: 1

      No, but presumably uslegal.com does make a legal argument. It's theft of service. http://definitions.uslegal.com/t/theft-of-services/

    25. Re:Useless to get angry about it by jedidiah · · Score: 1

      No, you are just being ignorant and "intentionally naieve".

      The OP said a LEGAL DICTIONARY. These sorts of things tend to cite case law. This isn't just some random "laymans" dictionary we're talking about here.

      This is something you'd know about if you had ever cracked one open in your life.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    26. Re:Useless to get angry about it by jedidiah · · Score: 1

      This is much like the usual common misunderstanding of what murder is (legally).
      Quite often you will see fiction or news story take a certain set of facts that
      meet the obvious criteria for NOT being murder and make all sorts of noise about
      "injustice" if the perp "gets off".

      In law and morality, all the little details matter.

      Those that whine about some sort of moral or ethical "purity" should be the first
      ones to start the splitting of hairs and insist on painfully precise terminology.

      Like rules so much? Then start by actually paying attention to them.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    27. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      Wow, the typical Slashdot 20-something: I can't argue against your logic, so I'll just make insults. What's the matter? Doesn't mommy hug you enough? What is it with your generation? The rest of us are not impressed with your cynicism. And if I am wrong, and you are older, then shame on you. You need to grow up and join us in the adult pool.

    28. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      I'd be more impressed if you could spell "naive."

    29. Re:Useless to get angry about it by Rycross · · Score: 1

      The point of his rant was that he knows he can't make bits copyable, despite the fact that he wishes otherwise. It was in TFS...

    30. Re:Useless to get angry about it by Rycross · · Score: 1

      Change "he can't make bits copyable" to "he can't make bits uncopyable".

    31. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      Thats a shit dictionary you got there - in my dictionary (oxford) the definition for number 2 is under the correct word - Plagiarism.

    32. Re:Useless to get angry about it by db32 · · Score: 1

      I see this argument a lot, and it is as equally as mindless as the PR folks trotting out the "copying = theft" in such simple terms. At the end of the day it is still theft. It is dealing with lost revenue. That revenue has been taken from me and I can no longer use it. That is the whole "theft" piece that zealots try to use to debunk copying=theft. The problem is they aren't stealing the game/music/whatever. They are stealing revenue.
      Now...to go on and say that every pirated copy = 1 lost sale is pretty intellectuallily dishonest too. But to say no pirated copy = any lost sales is equally stupid. So...some percentage of pirated copies DO equate to some number of lost sales. Those lost sales are stolen revenue. Now...since there is no way to round up all the people and figure out which ones would have bought it and would not have bought it, the only sane approach is to spread the lost revenue across all of them. Some companies try to do that using the 1 copy = 1 lost sale ratio, and I think that is pretty bogus, but there is going to be a more correct formula for determining that average and it is not $0 lost/copy.

      It amuses me to no end to watch people who have absolutely no underestanding of business or economics chiming in on how this should work. It is honestly almost more amusing than the people that have no understanding of the technology chime in.

      --
      The only change I can believe in is what I find in my couch cushions.
    33. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      I don't think he's referring to 'pirates' as thieves. He's specifically stating the people who pirated the software and are using it for more than a couple of days.

      Aren't the servers being used by pirates owned by StarDock? If so, I would think that using them without paying for a copy of the game would constitute 'theft of services,' since they are using services being provided to paying customers.

      Am I wrong on this?

    34. Re:Useless to get angry about it by s73v3r · · Score: 1

      Call me an optimist, but I hope people will have more common sense when that day comes.

      The justification for having the patent will be so I can make money off it so I can get stuff and feed my family. If we had replicator technology, I can get stuff basically for free anyway, food included. So if I'm the type of person who's happiness depends on how much stuff I have, then i can still be happy. The only type of person this doesn't work out well for is the type that is only happy when they have something and no one else has it. But those people are mostly dicks anyway.

      Of course, now there's a problem with motivating people to actually do some work, but that's the future's problem. Let them deal with it.

    35. Re:Useless to get angry about it by KDR_11k · · Score: 1

      Is this a court of law or a regular internet forum?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:Useless to get angry about it by Anonymous Coward · · Score: 0

      "#3 is bullshit, since it more depends on the definition of a right, not on the definition of theft itself."
      I guess you can keep trying to justify yourself and your taking of what isn't rightfully yours by trying to place your concept of what rights you have. If you keep redefining things, you'll eventually come up with something where you're not doing wrong. It's pretty clear you don't have the authority or right to infringe copyright, so #3 isn't the 'bullshit' you're claiming it is. Legally, your rights (and authority) are pretty clearly spelled out, whether you like it or not.

    37. Re:Useless to get angry about it by ravenshrike · · Score: 1

      Only applies if you pirate the game and then use their servers to play. Setting up your own hamachi connection to play Demigod or simply downloading and playing something like Arcanum would not qualify.

    38. Re:Useless to get angry about it by Mr2001 · · Score: 1

      I see this argument a lot, and it is as equally as mindless as the PR folks trotting out the "copying = theft" in such simple terms. At the end of the day it is still theft. It is dealing with lost revenue. That revenue has been taken from me and I can no longer use it.

      False. It wasn't taken from you, and it's disingenuous to say "I can no longer use it", because you never had it in the first place. It was hypothetical, potential revenue: money that your customers might have given you. But until they actually decide to give it to you, it still belongs to them, not you, even if you really really wish they'd give it to you. You can't lose something that isn't yours.

      This is like saying Roger Ebert "steals" money from movie theaters and studios when he gives a bad review. They were never entitled to that money anyway; it belongs to the customers, and it's up to those customers to decide whether they want to spend it.

      --
      Visual IRC: Fast. Powerful. Free.
  10. Re:One should never gloat by RenHoek · · Score: 5, Interesting

    I dunno, I'm still annoyed. I bought GalCiv and all the expansion packs because 1) they are great games and 2) because they were not copyprotected.

    Later on they snuck online-hardware authentication into the game. So if they go out of business, and I upgrade to a new computer, I lose the games I bought.

    That pisses me off to no end since this exactly the reason why I've still not played games like BioShock (due to the DRM).

    So StarDock is in no way the champion that they were in earlier days.

  11. Response to piracy by mcrbids · · Score: 4, Insightful

    Games are easy to make. Gpogle for 'flash games' and you'll find 100,000 crappy little card games and Tetris clones. Good games are HARD to make. It costs real time from people with real talent who need to be paid in real money. The problem is that the costs of developing a game are not connected to the cost of replicating the game. The first copy of the game costs 5 million dollars. the second copy costs 4 cents.

    Piracy isn't an issue until it's so rampant that those with the money choose to pirate anyway.

    Would you pay 4 dollars to see a matinee? Would you buy a scifi novel for 6 bucks? Try comparing the time you spend enjoying each of these to the time you spend on a video game, and you'll find that the 40-50 dollars spent on a good game is surprisingly cheap!

    I bought GTA San Andreas a long time ago. (years?) I picked it up again this last weekend and got another afternoon of fun out of it!

    Don't be at all hesitant to buy a good game, even if you have a playable pirate copy - it's insurance for more fun in the future!

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:Response to piracy by MaskedSlacker · · Score: 4, Interesting

      Most $40-50 dollar games give me significantly less enjoyment than a good scifi novel. A good novel might take me 10-40 hours to read. Most $40-50 dollar games cease to be interesting in less than ten hours, making then ten times worse value in terms of entertainment hours per dollar. Only MMOs make sense in the entertainment hours per dollar--even if you just play an hour a day they're damn cheap.

      Obviously games vary a lot in this. Morrowind and the later Oblivion absorbed, minimum, a combined 1000 hours from my life over several years (and possibly as much as double that). Damn good values, damn good games, and I was damn willing to pay. World of Warcraft similarly has probably consumed around 2,000 hours of my life over the last four years.

      But for every Counter-Strike, there's been Fable I-II, Spore, Black&White 1&2(Molyneux games have especially burned me, and I will not pay for them on principle anymore), Force Unleashed (ten hours play time and it was a glorified coaster.). These are just the ones I can think of recently. Too Human, Mirror's Edge, Dead Space (I was so excited that a survival horror game was being made, and so disappointed with the results), Every 3D Sonic Game, Every racing game made post-SNES...... .....the list goes on, and on and vastly outnumbers those games that were worthy of their price tag.

      Most games are not good, and are not worth $40-50, no matter how shiny the graphics. You could run Spore on the fastest supercomputer ever built, past present or future, by any civilization in the galaxy and it would still be a pretty boring game. No matter how much the texture artists got paid.

    2. Re:Response to piracy by Anonymous Coward · · Score: 0

      10-40 hours to read a novel? They write them 10.000 pages long these days?

    3. Re:Response to piracy by Anonymous Coward · · Score: 0

      No idea why GP was modded troll, I think he has a valid point. Also; '10-40 hours to read a novel? They write them 10.000 pages long these days?' For the love of God it's a book not a race, people read at different speeds. I can think of several novels I have read that have taken quite some time to read.

    4. Re:Response to piracy by Anonymous Coward · · Score: 0

      Don't forget, the majority of Americans are products of their public education system.

    5. Re:Response to piracy by 16Chapel · · Score: 1

      Just to add to that - I noticed this weekend that the Orange Box was selling on Steam for £5.99.

      Say what you like about the DRM system, that is a hell of a good price for those games - that's many hours, some of the best games ever made, for the price of two pints.

    6. Re:Response to piracy by DangerFace · · Score: 2, Insightful

      And the view I take supports this. I buy games in order to say "I like this game, make more of this." I also buy games in order to make it a statement when I don't buy Spore or Far Cry 2. For other games, I think it's important to note that just about everyone I know who pirates does it in two stages.

      The first stage consists of "Am I going to buy this product? Do I have the money to buy it? Is it worth the money?" If the answer is yes then we buy it. If no then we move on to the next stage.

      The second stage is simply "Do I want this product despite not being able to afford it / thinking it's not worth the money?" If no, then it is ignored - if yes, then it is pirated.

      Now, I don't know about other people out there, but if you want to buy me every Nina Simone record ever, every Metallica record ever, blah blah until I have about 150 GB of 320 kB/s and less, then feel free. To me that wouldn't be a trivial amount of money, in fact it's more money than I have ever had. So either buy me the records yourself or recognise that piracy is not as big a problem as everyone not having infinite money.

    7. Re:Response to piracy by Anonymous Coward · · Score: 1, Insightful

      10-40 hours to read a novel? They write them 10.000 pages long these days?

      Your 10,000 page example is idiotic.

      When one reads a novel one actually takes the time to read the words, one does not just glance at the page prior to turning it.

      Reading a 10,000 page novel in 10 hours would be 1,000 pages an hour which would be 3.6 seconds per page.

      Reading a 10,000 page novel in 40 hours would be 250 pages an hour which would be 14.4 seconds per page.

      In your case I'll be charitable and say you might manage to plough through a ten page novel in ten hours.

    8. Re:Response to piracy by oji-sama · · Score: 1

      True enough, and I've read a few books several times. There aren't many games that I've gone back to... Although there are many I've got very fond memories of.

      --
      It is what it is.
    9. Re:Response to piracy by Animaether · · Score: 1

      I think it's important to note that just about everyone I know who pirates does it in two stages

      Don't be silly.. most pirates' stages are:
      1. can I pirate this? If no: f it. If yes:
      2. was that game fun? If no: whine about it wherever possible. If yes A: lol and it cost me $0. If yes B:
      3. enough to spend money on it? If no: lol and it cost me $0. If yes A: well alright, I guess I'll pick it up in the bargain bin. If yes B: hells yes, where do I send my moneys!?

      I won't claim to now the numbers here, but just looking around, I'd say 3b is pretty rare and 3a also an exception rather than the rule. 3a tends to actually happen if a pirate thinks "I should play that game again", finds that not a soul is seeding the thing anymore as it's now 2 years on, then sees it on sale at some online retailer and grabs it up for those few dollars instead of hunting down some other source of the pirated version.

      =====

      Now to address something else in your post - I'm sure you're well aware of this, but you're basically saying you are entitled to the things you want even if you can't afford them / think they're not worth the price. It's only because it's digital and copyright infringement isn't theft that you are, presumably, not extending that to physical goods (even if that physical good is highly overpriced and the maker of those goods is swimming in money). I'll leave it up to philosophers to ponder the nature of this type of self-entitlement.

      As it stands, it looks like you're spending a small fortune on DVDs, so you -are- actively making a choice about what you want to spend your money on. Given that you do, I find it somewhat surprising that you might think something along the lines of 'I just purchased these 3 DVDs, that means I can't purchase that Nina Simone record - so I guess I'll just pirate that instead'.

    10. Re:Response to piracy by zigmeister · · Score: 2, Informative

      Way to troll. First off, how about a citation. I don't have any evidence to the contrary but I wouldn't through allegations around like that without being able to back them up.

      Secondly, I am a privately-educated (in high school) American and am doing just fine with an electrical engineering and computer science degree from a well known university, thank you very much. I don't know if that qualifies me as literate but I sure fucking hope so.

      --
      Failure formatting five FAQs of financial facts.
    11. Re:Response to piracy by KDR_11k · · Score: 1

      Should also remember the fun density. It's not as easy as saying "this game has 80 hours so it's 5x as much fun as this other one that has 16 hours", often the amount of actual content in a game is equal and the time depends more on how it's spread out. Spread it thin and you get many hours but little fun in each of these, make a high intensity game that's a ton of fun to play and you'll probably run out of time quickly.

      To me 5 hours of MMORPGing are about as fun as staring at a wall for 5 hours and paying the same for one hour of a game that's more fun is a LOT better.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Response to piracy by Anonymous Coward · · Score: 0

      Secondly, I am a privately-educated (in high school) American... I don't know if that qualifies me as literate but I sure fucking hope so.

      I would hope so too.

      I wouldn't through allegations around like that

      But I guess not. I don't think through is the word you should use there. But I'm just throwing out suggestions.

    13. Re:Response to piracy by Anonymous Coward · · Score: 0

      I don't think the word "through" means what you think it means :-P

    14. Re:Response to piracy by Anonymous Coward · · Score: 0

      The only argument I have for pirating games and not purchasing is, if it's pants, with any luck, the company making it will go under and consumers will have one less crap developer out there flooding the market with sub standard games.

    15. Re:Response to piracy by DangerFace · · Score: 1

      I think you're right. I wouldn't buy much stuff from shops if I could produce free copies of everything they sell without them losing anything. I don't see why I shouldn't have stuff, since no one is losing out on me having it. Take an Armani tuxedo, or an Aston Martin - I couldn't possibly afford one, but if I could create a free copy of one I would. Copyright infringement isn't theft because if I take a loaf of bread from a supermarket I am removing the supermarket's ability to sell that loaf of bread.

      As a musician myself I can attest to the fact that most serious musicians would avoid a recording contract - as opposed to a publishing/distribution contract - like the plague. According to a teacher I once had, who earned about £70 000 a year for two days a week, thirty five weeks a year, so he probably knew what he was talking about, the average artist in the 90s earned about 1.5 pence Stirling from a £15 album, or 0.15%

      Games and movies have a slightly more justified cost - it takes many highly skilled people many hours to make a single good game, so I buy them when I can. But I am not a wealthy man. I like games. Why shouldn't I play CoD5? Because I can't afford it? I think brand loyalty, conceptually at least, works both ways - I bought CoD2, 3, and 4, and I'll buy 5 and 6 and any others they make when I can afford them. But now, I want to play and don't see why I shouldn't.

      So, yes, I am entitled to things I want even if I can't afford them. Why on earth not? If not one person is losing any thing, and one person is gaining one thing, where is the downside? Surely this is just a win for me and a business as usual for everyone else?

    16. Re:Response to piracy by pwfffff · · Score: 1

      I suppose you didn't go to a private school; you would have received the memo. They switched around throw, through, and Thoreau, you know. Now, if you'll excuse me, I must return to class. We're almost Thoreau chapter 4 in Physics II.

    17. Re:Response to piracy by Alzheimers · · Score: 1

      I bet The Wheel Of Time series is at least 10k pages by now. If you can read that in 40 *days* I'll be impressed.

      RIP Robert Jordan.

    18. Re:Response to piracy by Atlantis-Rising · · Score: 1

      250 pages an hour is a lot, but not entirely out of the realm of plausibility. ~200 pages an hour, for example, is reasonably fast but by no means terribly unusual.

      --
      "It is possible to commit no errors and still lose. That is not a weakness. That is life." -Peak Performance
    19. Re:Response to piracy by SatanicPuppy · · Score: 1

      That's the worst argument ever. It costs 75 bucks to rent a jet ski for a fricking hour. It costs 30-50 bucks for a nice dinner. And it can cost 26 bucks for a crappy scifi novel, so that is out the window.

      If you don't want it, don't buy it. If you want it, don't want to buy it, and download it for free, you're ripping them off.

      Don't try to justify it based on value. That has no bearing.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    20. Re:Response to piracy by kalirion · · Score: 1

      It may not unusual for speed reading. It is unusual for someone who actually wants to enjoy the novel, instead of merely absorb some fictional facts.

    21. Re:Response to piracy by Fallingcow · · Score: 1

      My group of friends is full of big readers, and the fastest of them does maybe, maybe 220-240 pages/hour. Remembers the material as well as any of us, too. He's crazy fast, IMO. I doubt I break 120 pages/hour for a paperback, or 80-100 for a non-large-print hardcover. That dude puts all of us to shame, and we're all fairly intelligent people who read way more than the average person.

      Then again, we usually read for fun or for deep comprehension (philosophy's big in our group, as is history) so we're not rushing toward the end. In fact, I think my reading speed has slowed down over the years as I've branched out and started reading good literature alongside the usual entertaining but crappy stuff. Why wouldn't you take your time with a really well-written novel?

    22. Re:Response to piracy by Bert64 · · Score: 1

      By not buying Spore you must have pirated it...
      Everyone wants spore, it's the greatest game ever and anyone who didn't buy it obviously pirated it instead!

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    23. Re:Response to piracy by Bert64 · · Score: 1

      What happens when the steam servers are no longer running?
      GBP5.99 might not be too bad for "rental of a game for an unspecified length of time"... But still, it's unspecified. They could go bankrupt tomorrow and have to shut down the servers.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    24. Re:Response to piracy by s73v3r · · Score: 1

      So by your post, you're also entitled to free money from the government. Why should I work?

    25. Re:Response to piracy by zigmeister · · Score: 1

      Considering the argument, I found the irony to be pretty amusing, even if the joke is on me.

      What really ticked me off about his comment was by ripping on private/home-schooled people as being worse off then public school kids he's completely trivializing situations like the Milwaukee Public School system, where seniors in high school are barely literate according to national exams. Which, if I've heard correctly, are very watered down as of late. Whatever.
      /rant

      --
      Failure formatting five FAQs of financial facts.
    26. Re:Response to piracy by fahrvergnugen · · Score: 1

      Nobody's forcing you to pay $40-$50. Games are products which are usually heavily discounted but still readily available 12 months after initial release.

      Why not just wait a year, buy for $20, and then play, if you're so concerned about your $/hr value?

      --
      Even Jesus hates listening to Creed.
    27. Re:Response to piracy by 16Chapel · · Score: 1

      As far as I know, it is possible to play these games in offline mode (obviously not the multiplayer bits) - it's a setting in the Steam App, that allows you to play when you don't have an internet connection.

    28. Re:Response to piracy by Bert64 · · Score: 1

      And if you format your machine, or replace it, or your disk dies etc, how do you get a new copy?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  12. If you like what he's done.... by phantomfive · · Score: 5, Insightful

    If you like what he's done, you ought to contact the company and let them know how you feel. We complain enough here on slashdot, sometime it's nice to be positive for a bit as well. We ought to encourage those who do cool things.

    --
    Qxe4
    1. Re:If you like what he's done.... by QuantumG · · Score: 1

      hehe.. if you like copy protection then you probably should go talk to a professional..

      --
      How we know is more important than what we know.
    2. Re:If you like what he's done.... by Anonymous Coward · · Score: 2, Insightful

      Or better yet, buy a copy then tell them why.

    3. Re:If you like what he's done.... by Anonymous Coward · · Score: 0

      I agree. I've never even heard of the game - I barely even have time to play any games these days - and my initial reaction to reading this story was "damn, I should buy that game and support this company."

    4. Re:If you like what he's done.... by geekoid · · Score: 0, Troll

      Except they actually use DRM. I don't know what this clown think he is talking about.
      It's Impulse.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:If you like what he's done.... by Anonymous Coward · · Score: 0

      How about not?

      It's great that they're embracing a no-DRM point of view, but the fact remains that they've made a Windows-only game. That's not something to support.

  13. Demigod = DRM by Electros · · Score: 4, Informative

    I'm not sure how this company can say they sell plenty of copys despite DRM, and that they don't use DRM. I personally bought demigod and they use Impulse (Steam basically) which I was forced to install on my pc and authenticate by phoning home to play online not to mention I have to keep this 3rd party app open if I wish to ever play. Demigod is really only a multiplayer game. your options for single player are playing against bots. The pirates playing on hamachi are probably minimal for the same reason few people play dota on hamachi to get around a wc3 cd key. Also I should add that when I bought this game I couldnt even logon for 3 days, because the cdkey in my package was in use (This seemed to be an issue for MANY people) and I had to send about 7 emails to tech support and take pictures of my friggen case and cd to prove I wasn't a "Pirate"

    1. Re:Demigod = DRM by Anonymous Coward · · Score: 0

      Supposedly there are tons of people on garena (centralized hamachi) playing dota.

      But yeah, Demigod is pretty devoid of content even for a multiplayer game.

    2. Re:Demigod = DRM by Tridus · · Score: 3, Informative

      Slashdot seriously needs a "-1, wrong" moderator action.

      You don't need Impulse running to play, even on multiplayer.

      The retail copy has no DRM. You can take it, copy it, run it, and it works quite happily.

      Multiplayer does check for an account. Show me a game where that isn't true these days.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:Demigod = DRM by String4 · · Score: 1

      Really? I don't own Demigod but I do have Sins of a Solar Empire. Impulse is only used to download and update the game. I can close Impulse, even uninstall it, and still play Sins online. Did they change it for Demigod?

    4. Re:Demigod = DRM by Vu1turEMaN · · Score: 1

      What I want to know is how you pirate something through hamachi.....

      We currently use hamachi at my office for secure file sharing and secure chat, so I'm utterly confused how people pirate off of hamachi.

    5. Re:Demigod = DRM by Anonymous Coward · · Score: 0

      People play on Hamachi because Warcraft 3 doesn't support Internet play. (And Diablo 3 is going to be so bad as to not even have LAN play!)

    6. Re:Demigod = DRM by jp10558 · · Score: 1

      I used to use Hamachi for VPN access (and I assume they can use the VPN to connect to other players - it was used in the past to let LAN only games work over the internet)...

      I had to stop when they a) Never updated for Linux or MAC OSX, and b) started charging monthly for use other than personal use. I now have a ZeroShell instance and it's all free and works well on all platforms.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    7. Re:Demigod = DRM by Vu1turEMaN · · Score: 1

      We just use it for secure access to our file server. Each channel is limited to 15 people, but on the server we just have multiple channels (and no worries, our passwords are plenty long).

      I've heard there are a few other apps out there that can manage this, but hamachi was the easiest to set up....we needed it to instantly work through any firewalls and routers.

    8. Re:Demigod = DRM by Anonymous Coward · · Score: 0

      "Stardock doesn't use DRM" is nothing but a myth. I bought a used copy of Sins of a Solar Empire and was delighted to discover that it cannot be updated or played online due to the fact that the game's CD-key was already tied to the previous owner's account. Naturally the game's packaging mentioned nothing about the form of DRM that the game uses.

      But this didn't stop everyone from claiming with a straight face that SoaSE is 100% DRM free. I wonder if they are just retarded or if Stardock paid them off.

      What's really aggravating about this DRM is that it makes it impossible for you to resell the game. Shit, I haven't had problems like this with any of the EA games I've owned. Right after SoaSE I got a used copy of Crysis Warhead and had zero problems. Stardock can go fuck itself for wanting to kill off used games.

  14. Re:One should never gloat by interkin3tic · · Score: 1

    Especially when it comes to one's own product. It usually just encourages people to find ways to prove you wrong...........

    Or corporations. Gamestop in this case. Although they were probably more motivated from a hissy fit at stardock daring to release it online, cutting out them as a middleman, when gamestop has faithfully treated PC games like garbage.

  15. Which has long been his position by Sycraft-fu · · Score: 5, Insightful

    His argument for a long time has been that copyright infringement sucks, but it happens protections or not. However protections piss off your legit customers. Thus, since they don't stop copying and do piss off the people that pay, don't do them.

    I think this is quite a good attitude. I mean yes, people copied the shit out of Demigod. People copy the shit out of most anticipated new releases so that shows nothing other than people are interested in the game. The interesting title to compare it to would be Spore. Spore was much more highly anticipated, however it had real whiz bang copyprotection: SecuROM 7 including online activation. To hear the talk on it, you'd think this was your 100% anti-copying solution. All sorts of nifty encryption and obfuscation and you have to connect to an online server! Ha, beat that shit pirates!

    The result? A torrent with 5 digits worth of peers active on it on the Piratebay when it came out. Ya THAT was real effective.

    So Demigod got copied all over, but still sells well and they spent $0 on copyprotection and didn't piss off legit customers with it. Spore got copied all over, and they spent a non-trivial amount on protection and pissed off customers.

    I don't know how it'll all play out in the end. What I know is that I do own Demigod, and I do not own Spore. SecuROM 7 games can get fucked IMO. I don't play the limited activations thing. I like to be able to upgrade and reinstall my system, and I like to be able to play my games 10, 15, 20 years later (I still play Xcom).

    1. Re:Which has long been his position by abigsmurf · · Score: 1

      You can't really say that Spore's DRM either inflated or had no effect on Piracy. It was always going to be massively torrented because of the immense hype.

      Was the fear of not being able to use the online sharing driving more people to buy it than were driven away by the heavy DRM? It's incredibly hard to know.

      Either way, Spore was a mediocre collection of half arsed mini games masquerading as a single revolionary piece of software. It didn't even feature evolution. Even Black and White didn't quite fail to live up to the hype as much as spore (B&W was good, it just had horrible level design, including getting rid of your creature on an early, long level)

    2. Re:Which has long been his position by meerling · · Score: 1

      Wanted Spore, but wasn't about to deal with their B.S. annoyance system. (My computer has been reformatted 3 times this year already. If I had Spore, I'd be out of 'installs' before much long. What can I say, betas aren't exactly stable...)

      Demigod - I tried it, looks good, but I don't care for the game. Hope they sell tons of it to adoring fans, I'm just not one of them.

      X-Com: Yeah, I still play those. They are great. There are several attempts at copying them, but I don't think they captured it good enough. The best, though incomplete still, is UFO Alien Invasion. It's free for download.

      If X-Com had those same types of restrictive screw the customer D.R.M. schemes that so many current games have, we'd be playing pirate copies because our originals would be useless. (And to the smart@ss out there, CDs and Floppy Disks do NOT make usable drink coasters.) :-)

    3. Re:Which has long been his position by Anonymous Coward · · Score: 4, Informative

      You can't really say that Spore's DRM either inflated or had no effect on Piracy. It was always going to be massively torrented because of the immense hype.

      What? For me it was

      "Hey I got this brand spankin' new game, This is great! Let's try it out"

      5 alert windows pop up saying "This program is attempting to do things to your computer that you may not want it to do"

      "... wha?" Checked online and found all the DRM, Got pissed, and torrented it.

      Yes, Logically I trusted a torrent, by some guy I never knew, more then the official product.

    4. Re:Which has long been his position by JosKarith · · Score: 1

      I still remember buying Psi-Ops cos' it looked great. I got home and the DRM system on it therew a sh1t fit cos... I had the temerity to own a DVD burner. So Psi-ops went back to the store and I bought something else.
      Ffwd to last year. Spore sounded great, then I started hearing about its DRM system. Care to guess whether I even bothered to pick up the box and look at it? I just won't touch PC games with restrictive DRM systems anymore. I can't be bothered with all the hassle.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    5. Re:Which has long been his position by Jedi+Alec · · Score: 1

      I don't know how it'll all play out in the end. What I know is that I do own Demigod, and I do not own Spore.

      As someone who pirated Spore, decided it was overhyped crap and thus didn't buy it, would you recommend I'd spend my cash on Demigod? I'm getting mixed signals as to how much fun it is.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:Which has long been his position by Starayo · · Score: 1

      No, but CDs can make a fairly uncomfortable throne.

      --
      Ezekiel 23:20
    7. Re:Which has long been his position by Anonymous Coward · · Score: 0

      I think the implication was more that it didn't noticably reduce piracy and therefore the DRM did nothing to help the game.

    8. Re:Which has long been his position by BraksDad · · Score: 1

      I bought it, liked it and then bought the expansion.
      Other than having trouble with my disk, It was a good model for me and stardocks.

      Spore has been very frustrating for me as well.

      --
      Slowly waving my hand - "This is not the sig you are looking for."
    9. Re:Which has long been his position by s73v3r · · Score: 1

      Well, with torrents, there's usually the proverbial "Honor amongst Thieves"

    10. Re:Which has long been his position by asretfroodle · · Score: 1

      Single player isn't all that great at the moment - just skirmish against some bots basically. It's okay, but if it's important to you then you're better off waiting. I think I remember reading on their forums that they're developing new single player content for a later patch.

      I haven't tried the online multi player yet, but I spent all day yesterday playing it on a LAN with two others. It was a fantastic amount of fun. Good pace (which can be adjusted in game), plenty to do, great team gameplay. If you're able to play it on a LAN then I'd definitely recommend it.

      They don't have any license restrictions for LAN play either. One copy can be used for everyone on the LAN.

  16. "after 20 years of experiment, .." by muuh-gnu · · Score: 1, Insightful

    > The reality that most PC game publishers ignore is that there are people who buy games
    > and people who don't buy games.

    Thats what always puzzled my about filesharing haters: Why _do_ some of them bother at all, if they make enough money, that somwhere on the other side of the world, maybe also on some other planet, two people he never knew and will never know shared their stuff?

    > accept that you're a thief and quit rationalizing it any other way.

    And promptly, he delivers the answer himself. Just another delusionist trying to shoehorn the planet into his business model. Copying a piece of information from your neighbor is not a theft. Yes, you do get something for nothing, but thats the whole freaking point of a copying machine. Endless supply for everybody. It does not automatically imply (although he would undoubtely like the thought) that you suddendly owe the creator of the original "as if" the piece was a physical product which cost money to produce. You first have to bend your mind heavily, internalize this "as if" concept almost religiously (which happens automatically if "as if" would make you money) in order to overlook the difference. The copying machine works only one way. Yet, the delusionists still think that the money (i.e. the wealth) they should get in exchange for providing input pieces to the copying machine has either to be multiplied at the same rate (i.e. an astronomical one, no less), or else the copying machine has to be smashed in order to _not_ bring wealth to everybody.

    "after 20 years of experiment, practically all arguments are now against the internet."

    The quote (that didnt fit into the subject line) is a conclusion from a recent article by one of germanys largest newspapers (Frankfurter Allgemeine), which is usually known for lobbying heavily for tougher IP laws. I always knew our grandgrandgrandfathers were right back then! General Ludd was the man! Lets finally get breaking some damn copying machines again!

    1. Re:"after 20 years of experiment, .." by rjolley · · Score: 1

      "Just another delusionist trying to shoehorn the planet into his business model." Enough with this stupid dumbass fucking argument. What is wrong with making software and trying to sell it? This is so old and tiring I can't take it anymore. It doesn't even make sense! If people couldn't sell their software, they would find something else to do to feed their families. Please, shut the fuck up already.

    2. Re:"after 20 years of experiment, .." by muuh-gnu · · Score: 1

      > Enough with this stupid dumbass fucking argument.

      So fucking stop using it, dumbass.

      > What is wrong with making software and trying to sell it?

      Nothing.

      > What is wrong with a fierce filesharing prohibition and censorship in order to _force_ people into buying?

      Everything.

      > Please, shut the fuck up already.

      No. Shutting up, giving up essential freedoms and knuckling under financial "interests" is what brought us the "intellectual property" regimes worldwide. Fuck that. No shutting up any more. See you this summer in the EU parliament. And this is just a beginning.

    3. Re:"after 20 years of experiment, .." by KDR_11k · · Score: 1

      You are trying to rationalize it. The law says you have to obtain the copy in certain ways, you don't, you run afoul of the law. No law is natural, all law exists merely because a bunch of people came together and agreed to follow it while giving some people sticks to enforce it. It takes a lot of work to get a game made and you act like it's an assault on your human rights to tell you to pay for it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:"after 20 years of experiment, .." by muuh-gnu · · Score: 1

      > It takes a lot of work to get a game made

      How many money is in a certain type of business absolutely should not matter in deciding to run a wide-scale censorship and prohibition system like the copyright. Its like saying "Theres money in selling ice! Lets ban refrigerators!"

      > and you act like it's an assault on your human rights to tell you to pay for it.

      The checking of what I share with other people is an assault on my rights. Copyright is at its core incompatible with privacy. You cant have both installed at the same time. You either have your privacy without anybody snooping at you, which would mean nobody would ever find out you shared something with other people, or you have a copyright regime with mass surveillance and mass lawsuits so nobody ever dares to copy something because "the copyright czar is watching you". Its just like in China which is also filtering peoples networks for "unlawful" information, or north korea which banned internet alltogether in order to not have to do the monitoring work at all.

      > No law is natural, all law exists merely because a bunch of people came together and
      > agreed to follow it while giving some people sticks to enforce it.

      Which is the problem, since we the people as whole, never actually had any kind of say or influence at all regarding copyright laws. Since the beginning, they were just enforced from top down. In europe, they were installed at times when even saying "democracy" out loud would have brought you into jail and have simply never been changed since then because they never hit the people so hard as they do now. The fact that the pain was never strong enough to organize against the publisher's grip on the regimes worldwide does not in any way imply that the vast majority of the people, which such laws are enforced against in the practice, actually in any way "agreed" that sharing information is wrong and that they shoud collectively abstain from it.

    5. Re:"after 20 years of experiment, .." by rjolley · · Score: 1

      >> Enough with this stupid dumbass fucking argument. >So fucking stop using it, dumbass. I didn't use it, you did in your original post, dumbass. >No. Shutting up, giving up essential freedoms and knuckling under financial "interests" is what brought us the "intellectual property" regimes worldwide. Fuck that. No shutting up any more. See you this summer in the EU parliament. And this is just a beginning. Who are you responding to here? I never said anything about taking away freedom, I merely said that it is tiresome and boring to blame lost sales due to piracy (music, software, or otherwise) on a broken business model.

    6. Re:"after 20 years of experiment, .." by muuh-gnu · · Score: 1

      >I never said anything about taking away freedom,

      This line of argumentation including the word "piracy" in most cases just implies that filesharing is somehow wrong and has to be stopped by more surveillance, by more punishments, by less freedom.

      > I merely said that it is tiresome and boring to blame lost sales due to piracy (music,
      > software, or otherwise) on a broken business model.

      What you call "piracy" (in a purposefully villainizing manner, nice) is simply people sharing information on an computer network designed for efficient information sharing. Any business model solely based on a assumption that people in our day and age will simply and without some kind of gain abstain from using the computer network for what it's designed for, for the sole purpose of making the above mentioned, someone else's business model a success, is broken to the core.

  17. Try and buy or try and ditch by Aceticon · · Score: 4, Insightful

    As I see it, pirating a game is only excusable if you're doing it to try it, after which you either buy it or stop playing.

    Just recently I did this with Galactic Civilizations II - I downloaded it, played it for a while, liked it, went out and purposefully bought the game: Stardock got another sale when, had I not had a chance to check the game, they would have gotten nothing (I don't trust the industry - been burned once too many by some of the over-hyped turds they put out)

    Way too many games out there come out not working well or not at all. The game reviews press is no help at all - they'll give glaring reviews to games which are pretty enormous turds, and conveniently forget about the bugs and lack of long term playability.

    In my view, it's not at all morally reprehensible to pirate a game for testing - as long as you buy it if you keep playing it.

    1. Re:Try and buy or try and ditch by Nightspirit · · Score: 1

      Like Neverwinter Nights 2. That game was barely playable with average gamer hardware but received 9.0+ reviews.

    2. Re:Try and buy or try and ditch by heavygravity · · Score: 0, Troll

      I absolutely agree. I download unauthorized versions of some games, and if I like them, then I buy them. It's just too hard to know if a game is a waste of time/money without trying it out. Yeah, you can try a demo. But most of the time demos really just don't cut it when you want to decide about buying a game or not. It's a lot the same for me as if I were to go to a friend's house and play a game they already bought. If I realize it's a piece of crap after a few hours, then there is no way I'd buy it. But if it engages me and I decide I like it, I will buy a legit copy. I don't know why companies would have a problem with this.

      --
      Cuban Music MP3's - cuband.com
    3. Re:Try and buy or try and ditch by Psychotria · · Score: 5, Informative

      Way too many games out there come out not working well or not at all.

      Yep, and how many of those games don't work well because of DRM? Possibly a lot. I HATE DRM (I am agreeing with you, by the way, I think).

      Why? Do I pirate games? No. I have a whole shelf full of legally purchased games. Some of these games I can only install a set number of times (I am looking at Far Cry 2 as an example, I had to reinstall XP because I felt like but didn't remember I had to first "revoke" my FC2 activation... there goes one install straight away). Now, continuing with the example, I don't particularly like FC2 and I doubt I will want to reinstall it in 5 years. But, that is MY CHOICE to make. It shouldn't be the publishers choice.

      DRM takes my (legal) choices away from me, and the publishers are using piracy as an excuse. Do I want to sell my copy of CoD World at War? Not at the moment, but I SHOULD BE ALLOWED TO. Thanks.

    4. Re:Try and buy or try and ditch by Anonymous Coward · · Score: 0

      I often do the exact oposite of this, i bought a copy of x3 reunion, took one look at the drm and downloaded a cracked version. So i paid for the game but have never actually installed it from the disc itself as the cracked version has no drm and doesnt require a disc in the drive to play.

      I do agree tho, many games don't have demos (or have demos with drm, which i don't understand the point of, demos are free right?) anymore and to spend 50£ on game that you have no idea if you will like or even if it works properly (im looking at you EA) is too much of a gamble for me.

      The problem is that many of us have become jaded with the amount of polished turds that are thrown our way (mirrors edge), the amount of movies where ALL of the good bits were in the trailer. I would never buy a new processor or gfx card without some research yet many companies expect us to buy our media blind and be thankful for the chance to throw our cash at them.

    5. Re:Try and buy or try and ditch by Sycraft-fu · · Score: 4, Insightful

      The hardware thing is a real problem because there is no standard for what counts as "minimum" and "recommended". I mean sure every game lists though, but what they actually mean by it varies wildly. Some games are nice and realistic. Their "minimum" means "The minimum hardware you'll need to enjoy playing the game." You find that if you meet the minimum spec, no problem, you gameplay is good. You can't crank everything up, but you still have no play problems. Doom was a game I remember like that. My computer was right at the minimum spec, but it still ran well.

      Well other games are very unrealistic. "Minimum" means "Minimum to get the game to execute, but don't bother trying to play it'll suck." Sometimes even the "recommended" means "Recommended to be even somewhat playable but you are still going to have lots of problems." Ultima 9 was one I remember like this. When my roommate at the time got it he had just about the highest end system money could buy, which met or exceeded the recommended specs, and it still ran like shit.

      So I do sympathize with people because it's a real problem. We really do need some kind of standard in the game industry so that you can look at the required specs and get a feel for how your system will actually do with a game. If a game needs top notch hardware there's nothing wrong with that, however it needs to be clear. People need to be able to have some confidence that a game will work well on their system.

    6. Re:Try and buy or try and ditch by Djehuty3 · · Score: 1

      So as you know - Egosoft (or rather, Deep Silver) released a patch (2.0.2 if memory serves) which removed the DRM from that - if you purchased the 2.0 version, Starforce was already removed.

    7. Re:Try and buy or try and ditch by abigsmurf · · Score: 1

      And you are prevented from buying the game then downloading the crack because...

    8. Re:Try and buy or try and ditch by mathx314 · · Score: 1

      Fun fact! Galactic Civilizations II has a demo. See?

    9. Re:Try and buy or try and ditch by Anonymous Coward · · Score: 0

      You could do that, if you have a need to get a game when it comes out.

      Or you could do like I do: wait until your friends start telling you you have to get this game, so you can play it with them. It really doesn't take long to get up to speed.

      The "friend filter" is really efficient, and guarantees you won't buy multiplayer games you won't have anyone to play them with. The only downside is that you can't wait too long, or they'll stop pushing.

    10. Re:Try and buy or try and ditch by Just+Justin · · Score: 1

      You know, that view actually is close to the way the restaurants works.

      You go in, and the waiter gives you service for your whole meal, then at the end of it you decide if you'll tip them great, ok, or not at all.

      Sadly though, this is illegal with software but perfectly legal in a restaurant. Also of note is that you pay for the food regardless, it's the service fee / tip that's optional.

    11. Re:Try and buy or try and ditch by geekoid · · Score: 1

      Some people don't like to break the law.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:Try and buy or try and ditch by geekoid · · Score: 1

      MS's system for you system rating is actully a good idea. I think that can break through this issue and give the people some easily and accurate ways to tell how a game will perform.

      So I give MS props for that. Hopefully they will give it a large enough presence for adoption.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:Try and buy or try and ditch by CodeBuster · · Score: 1

      I don't trust the industry - been burned once too many by some of the over-hyped turds they put out

      You might want to check out GameSpot; I have been using them for years and they have never steered me wrong on a game (i.e. they gave it a good score, but the game actually sucked) AND there are separate user ratings for the game which actually track the staff reviews pretty well, sometime higher and sometimes lower but generally in the ballpark with not too many degrees of separation (i.e. the staff thought the game rocks but the users all think that it sucks). They also get lots of exclusives like developer interviews, inside news and information, and special pre-release trial deals for their paying members. If you are willing to shell out a few ducats each year for really extensive game coverage (there isn't enough time in the day for you to play that many games personally and separate the wheat from the chaff), think of it like consumer reports for games, then give GameSpot a chance, I don't think that you will be disappointed.

      BTW: I don't work for GameSpot or ZDNet and I don't receive any money from blogging for them or ads. I am just a satisfied customer, not a shill.

    14. Re:Try and buy or try and ditch by eiMichael · · Score: 1

      Is patching a binary file on your computer in violation of the law? I seriously don't know. I know I'm not allowed to "copy" that binary, but is creating a derivative work for personal use illegal?

    15. Re:Try and buy or try and ditch by brkello · · Score: 1

      Eh, that argument fails. Everyone speeds at some point in their life or does some other minor illegal thing. I think the guy has a good point. If you bought a legal copy of the game and they do something that is unfair, you do have an option. I view it as the only legitimate thing that the people that crack these games provide.

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:Try and buy or try and ditch by Ash-Fox · · Score: 1

      I often do the exact oposite of this, i bought a copy of x3 reunion, took one look at the drm and downloaded a cracked version. So i paid for the game but have never actually installed it from the disc itself as the cracked version has no drm and doesnt require a disc in the drive to play.

      X3 Reunion doesn't have any DRM in the current version. And the pirate versions had the full DRM, which required you to disconnect your optical drive to get it to work. When they released the patch to remove the DRM, it was also distributed as pirate copies after.

      --
      Change is certain; progress is not obligatory.
    17. Re:Try and buy or try and ditch by s73v3r · · Score: 1

      The waiter still makes a wage if you tip him or not. Whether this wage is enough to live on is another argument entirely.

    18. Re:Try and buy or try and ditch by Sycraft-fu · · Score: 1

      I like the idea, in that it makes it much easier for a non-technical user to tell if their system is up to snuff (I mean after all, if a game requires a GeForce 6600, hows does a 7300 compare to that and so on). However it doesn't solve the fundamental problem of companies not having a standard for minimum and recommended. A company could still say "2.0 minimum system" and have a game run like crap on it. We need standards in what "minimum" and "recommended" means. I don't mean legal standards, just standards withing the game development community (kinda like ESRB ratings).

      Also the MS ratings have a problem of not getting updated enough. 5.9 is still the highest it goes, but system get much more powerful than that. When I had an 8800 GTS, that rated a 5.9 in terms of graphics. Now I have a GTX 280, which still rates a 5.9, because that's as high as the scale goes. Well, there's a big performance difference between the two cards. For many (perhaps even most) games it doesn't matter, they are both above what is needed, but for some the 8800 would do ok, where as the 280 does quite well. So they need to scale ratings up quicker, to deal with new hardware.

  18. Re:One should never gloat by Anonymous Coward · · Score: 0

    EA are actually one of the lesser offenders since recent months. They seem to have got the hint and are dropping the level of DRM (iirc there's a couple of games they're trying with no DRM) and have released DRM removal tools for other existing games.

    Other publishers like Activision are still just as bad, and the king of DRM right now is probably Valve with Steam, that said, EA look like they're going to release their DRM free games on Steam anyway which means they'll inherently have Steam's DRM so I suppose they're not doing away with DRM altogether.

    The problem for consumers, and the benefit for games publishers of Steam is that it kills the second hand market and forces the requirement of internet access, of course the latter isn't much of an issue for most people nowadays.

  19. You mean 'shit'. by MrMista_B · · Score: 2, Insightful

    Bears don't do 'business' in the woods.

    Bears do, however, shit in the woods.

    Just, y'know, when people start cringing from /language/, then we truly are doomed.

    1. Re:You mean 'shit'. by clickclickdrone · · Score: 3, Funny

      No, he meant 'business'. I've seen them there, calculators in paw, piles of paperwork, consultants, the lot.

      --
      I want a list of atrocities done in your name - Recoil
  20. NWN2 and Demigod by Phazm · · Score: 1

    I agree.
    Neverwinter Nights 2 was the biggest disappointment I've had in a game during the last few years. Since NWN 1 was such a blast; an old group of friends who played D&D together years before got it near the release date but since the game paused for everyone as soon as one player talked to an NPC. It made the experience hard to enjoy.
    Some feats in the manual weren't included in the game it shipped with (volley).


    Demigod? This game rocks so far from what I've played - 3 days straight.

    The game is well-balanced and the style of rpg/strategy is very refreshing. They have an amazing start to a game that I hope they continue to support so a strong community develops.

    They just need to add a few more features;
    -Replays
    -Multi-player Game Filtering (like TF2)
    -Tutorial / Single-Player Campaign that introduces each Demigod
    -Ability to click on the minimap to zoom the screen to that location

    Did I miss any features that should be included? (perhaps in a patch)

  21. thief? by Jessta · · Score: 1, Insightful

    He used the term thief:

    thief, noun,
    a criminal who takes property belonging to someone else with the intention of keeping it or selling it.

    which by it's definition doesn't apply in this situation.

    I'll accept the use of the word piracy as it has widespread use as relating to copyright infringement but I do think it's rather ridiculous to compare copying data to theft and murder on the high seas.

    --
    ...and that is all I have to say about that.
    http://jessta.id.au
    1. Re:thief? by guyminuslife · · Score: 1

      The more appropriate term, rather than "thief," might be "freeloader."

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    2. Re:thief? by Anonymous Coward · · Score: 0

      Or breaking a contract, since software is licensed.

      As much as you guys want to believe you own software, if you read on what you really get it's just a license to play the game.

    3. Re:thief? by david_thornley · · Score: 1

      As much as you guys want to believe you own software, if you read on what you really get it's just a license to play the game.

      Sure about that? IANAL, but I believe there's case law that says that if I walk into a store, give them money, and walk out with something, without further dealings, that there has been a sale and I own what I bought. The case law on shrinkwrap licenses and click-through EULAs is, I believe, somewhat scattered, and the courts are not going to uphold them in all cases.

      This doesn't mean I can do everything I like with the contents. I buy books on the same basis (arguably too often), and while I own them I usually can't legally copy them.

      Besides, if all I have is a license to my software, the state of Washington could solve all of its fiscal problems with something like a 0.1% inventory tax. Somebody has to own all those copies of Windows and Office, and if it isn't the person who paid money it's gotta be Microsoft.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  22. Mod parent up by nyctopterus · · Score: 0, Redundant

    This is absolutely correct.

  23. Re:Ironically... by Scorpiana · · Score: 5, Informative

    Maybe this is flamebait because Brad Wardell has been posting a lot of information about the networking problems they had, how they didn't found them during beta and what they are doing about it.
    In the first week, there was an update at least once a day, and even now he's still keeping the players updated about how far along they are, answering questions on the forum and helping players with connection problems.

  24. Re:Ironically... by will_die · · Score: 1

    You are so right on that the on-line for demigod is worthless. I have tried multiple times, during and pre prime time, and have never been able to get into a game.
    For a game that is almost all on-line, single player gets really boring after a few plays, that the on-line setup are so bad is something that should of been fixed before they shipped.

  25. Impulse? by Anonymous Coward · · Score: 0

    So Demigod got copied all over, but still sells well and they spent $0 on copyprotection

    Impulse?

    I like to be able to upgrade and reinstall my system, and I like to be able to play my games 10, 15, 20 years later (I still play Xcom).

    Better hope Impulse is around that long.

    Stardock WAS the beacon of DRM-free games until Impulse came along.
    Now they're just another STEAM. But for some reason everybody thinks they're still DRM-free.

    1. Re:Impulse? by Starayo · · Score: 1

      Demigod can be played without impulse, assuming you have the retail copy. Just can't patch it.

      Given their stance on not screwing over paying customers, I would assume that at the end of life of the product they would release a regularly downloadable patch, but that stage the only multiplayer you'll be doing will be via hamachi etc anyway because they won't be running the matchmaking servers.

      --
      Ezekiel 23:20
  26. You = RMS by Sycraft-fu · · Score: 5, Insightful

    Seriously, this stance on DRM is like the RMS stance on openness "Unless everything is 100% my way, no compromise it is WRONG!"

    No, Demigod isn't DRM'd. The DVD is a standards compliant DVD with no trickey shit. The game installs and runs with no checks of any kind.

    Online play requires authentication and use of an online server? Oh well stop the presses I mean that hasn't happened with except, well, maybe every online game ever. As to if something like that is DRM is rather a semantic argument. Sure it does require a legit copy, but then the anti-DRM stance was never supposed to be about being allowed to illegally copy things, now was it? Needing to log in to a central server to play is a feature many games have simply for player convenience. Heck I remember when Gamespy first got started it was because the whole decentralized server thing with games like Quake was a problem. How did you find people to play with? So there was a 3rd party "central server" created that all the distributed servers talked to. Newer games are just having their own central service.

    Finally no, you needn't run Impulse to run the game. Impulse has it's little "Impulse now" thing that it likes to run, but all that does is check for patches. Shut it down if you like (there's an option to tell it not to load on startup). You can run the game without Impulse, or without a net connection for that matter.

    The point here is that if you are going to cast things like having a CD key and using a central matching service in the same category as SecuROM and such, then you are effectively making you definition of DRM meaningless and running off in to zealot territory. The reason you should, as a gamer, be anti-DRM is because it makes games not work. Like you take these recent games with SecuROM that you can only install 3 times, ever. After that, you are done. THAT is DRM and that is a problem. Wanting you to have an account on their online play service to play online is not DRM.

    Gamers need to be a little reasonable here because remember, as with all things, there is a balance of rights. Yes, you should have the right to buy a game and play that game for as long as you want in the way you want. You shouldn't have some DRM program getting mad because you installed it too many times or because it doesn't like your CD drive. However the developers have rights too. They have a right to try and make sure people aren't illegally copying their game, and they certianly have a right 0ot make sure those people who do illegally copy it can't make use of the services the company provides for it. It shouldn't be an all or nothing situation on either side.

    I'd liken it to freedom of speech. Yes, you have the right to freedom of speech, however your right to freedom of speech can't interfere with my right to freedom of association. What that means if you are free to speak your mind, but not in my living room if I don't want you to. I am free to ignore what you say. Yes, that does limit your rights in a small way. You don't have the right to force me to listen to your views, however that is a necessary limit on your rights to preserve mine and one I think we can all agree is reasonable.

    So you need a balance in games rights too. Demanding no DRM is fine when DRM means "Shit that interferes with rights I should have." Demanding no DRM is not fine when DRM means "Anything you do that I don't approve of."

    1. Re:You = RMS by Imrik · · Score: 1, Insightful

      DRM = Digital Rights Management

      In other words, anything intended to protect the rights of the owners of the data is DRM. Some DRM is particularly bad, like SecureROM and some is less problematic, like CD keys. All of it, however, is DRM.

    2. Re:You = RMS by Anonymous Coward · · Score: 0

      No, Demigod isn't DRM'd. The DVD is a standards compliant DVD with no trickey shit. The game installs and runs with no checks of any kind.

      Activate via Impulse?
      Patch via Impulse?
      That'd be DRM.

      Online play requires authentication and use of an online server? Oh well stop the presses I mean that hasn't happened with except, well, maybe every online game ever.

      Except for most (all?) of the games from id Software.
      Some other games too (see Gamespy3d):

      Battlefield 1942, America's Army: Operations, Jedi Knight II: Jedi Outcast, Global Operations, Command & Conquer: Renegade, Medal of Honor, Operation Flashpoint, Serious Sam 2nd Encounter, Aliens vs. Predator 2, Return to Castle Wolfenstein, TRIBES 2, Serious Sam, No One Lives Forever, Baldur's Gate II, Quake III: Team Arena, RUNE, Elite Force, KISS Psycho Circus, Soldier of Fortune, Quake, Quake II, Quake III, Unreal, Unreal Tournament, Half-Life, Tribes, Daikatana, Battlezone 2, Rogue Spear, Drakan, Codename: Eagle, Kingpin, Shogo, Sin, Blood 2, Wheel of Time, Hexen II, Heretic II, Turok II, Descent III, and even Deer Hunter 4!

      Most of those games have no form of activation.

    3. Re:You = RMS by vertinox · · Score: 1

      The point here is that if you are going to cast things like having a CD key and using a central matching service in the same category as SecuROM and such, then you are effectively making you definition of DRM meaningless and running off in to zealot territory. The reason you should, as a gamer, be anti-DRM is because it makes games not work. Like you take these recent games with SecuROM that you can only install 3 times, ever. After that, you are done. THAT is DRM and that is a problem. Wanting you to have an account on their online play service to play online is not DRM.

      Ummm... If you can't play online without central matching services then it is DRM? Same thing about CD keys.

      Take Paradox Interactive games (or at least the new ones) as games that have no DRM.

      Yes you have CD keys for forum registration and for a centralized matching service but you aren't required to use those to install or play directly with other players.

      In fact (if I wanted to) I zip up my install directory and copy it to any machine in the world without ever having to bother with a serial key.

      But I don't simply because they make great games and the developers really interact with the community like no other and I have spent more money on their games than pretty much any other company.

      So yes, CD keys and required centralized servers for online play are DRM because some companies out there do it without it.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:You = RMS by brkello · · Score: 4, Insightful

      The guy lays out a logical/rational argument and you just zip right past his point because either you didn't actually read or didn't understand. Whining about DRM in general is just a good way to be ignored. Talking about what is reasonable from a company (CD key/authenticated online play) and unreasonable (install limits, rootkits, etc) can actually be productive for both the companies and the consumer. But this immature Slashdot stance that all DRM in any form is bad isn't based on reason. It is either a justification for not paying people for their work or zealotry.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:You = RMS by s73v3r · · Score: 1

      So do we oppose it all, or do we only oppose those that are problematic and can break the game?

    6. Re:You = RMS by Snaller · · Score: 1

      "However the developers have rights too. They have a right to try and make sure people aren't illegally copying their game,"

      Then they are wasting their time on behalf of people who do not pay them, to the detriment of those who do. Why should i support them if they can't be bothered to work for me?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    7. Re:You = RMS by KDR_11k · · Score: 1

      I'm pretty damn sure Quake 3 anfd Half-Life at least had a CD key check when you tried to connect to the server.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:You = RMS by mpeskett · · Score: 1

      Technically he didn't say that the less intrusive forms of DRM were unreasonable, all I see is that he argued against the suggestion that they aren't DRM. Which is fair enough, they do seek to authenticate users and prevent illicit copying (or at least prevent illicit copies from making use of full functionality). It is reasonable DRM, but it's still DRM.

      I know 'DRM' is essentially shorthand for 'evil' around these parts, but he didn't say that...

    9. Re:You = RMS by Uberbah · · Score: 1

      Oh, heaven forbid that people dare to have an opinion about how they spend their money in America.

  27. More a PR success than sales by Anonymous Coward · · Score: 0

    I submit that the whining about initial piracy drove traffic to their site and got a lot of peple who had never heard of the game to download and buy it.

    It worked for World of Goo and that guy who did the shitty management games, so Stardock just wanted to get some of that.

    This sort of PR coup is not a sustainable business model.

    1. Re:More a PR success than sales by s73v3r · · Score: 1

      World of Goo had something like a 95% piracy rate, and I believe the studio stopped making games because they couldn't make ends meet. Don't think you want to use them as a good example of this working.

  28. Was nearly flawless with GameRanger by Scott+Kevill · · Score: 1

    Is it now possible to play a round without one guy with bad networking destroying the whole game?

    Using GameRanger to play Demigod online made this possible from the start. The problems only occurred when you used their matchmaking infrastructure, Impulse.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:Was nearly flawless with GameRanger by DaVince21 · · Score: 1

      Did they fix it on Impulse, though?

      Heh, "on impulse".

      --
      I am not devoid of humor.
  29. You have to be kidding. by Shivetya · · Score: 4, Insightful

    Because a feature of a game is broken justifies pirating it?

    You did exactly what he stated, you used whatever inane reason you could find to justify being a thief.

    In other words, you declared yourself a victim and decided upon restitution you deemed appropriate, which apparently is that stealing other people's property is ok if it has a bug. What's next ? Unacceptable box art?

    Game companies, actually any software company, do not have to attain a defensible position in regards to not wanting to have their products pirated.

    What it really comes down to is that thieves will always find some justification. As soon as the their condition is met they will invent a new offense and thereby justify their continued thievery.

    sorry, but your post sucks and that it was rated insightful is a disgrace to those of us who do programming for a living. I can't meet your high standards because they don't exist in any form that can be quantified thereby meaning anything I produce you want you will just take.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:You have to be kidding. by Anonymous Coward · · Score: 1, Insightful

      In other words, you declared yourself a victim and decided upon restitution you deemed appropriate, which apparently is that stealing other people's property is ok if it has a bug.

      Um. Y'know, I'm certainly in favour of respecting copyrights (I'm a photographer, and I've also written (GPL'ed) tools as well as (CC-licensed) short stories, so in fact, I actually *rely* on copyright), but let's stay with the facts: copyright infringement is not theft, and it's not "stealing other people's property".

      -1, Drank the Kool-Aid.

      (And yes, I know, it's a point that always gets trotted out again when somebody confuses these things, no matter whether it's deliberately or out of ignorance. But as long as people still confuse them, it's worth trotting it out again and again, too.)

    2. Re:You have to be kidding. by Toonol · · Score: 1

      True, it's not theft. Don't let that distract you from what he said, though. You can obviously substitution "copyright infringement" into his argument in place of "theft", and his point still stands. So while it's a valid correction, it doesn't in any way refute what he said.

    3. Re:You have to be kidding. by abigsmurf · · Score: 1

      You could substitute 'purple monkey dishwasher' for thief. Whatever you call it, it's someone trying to argue that they should automatically have the rights of something that someone has put in a lot of time, effort and money into without any cost to them.

      It's like crashing a wedding party. It doesn't usually actually cost the hosts anything but you're free-loading off of something someone else has paid for against their wishes.

    4. Re:You have to be kidding. by Captain+Hook · · Score: 4, Insightful

      Shivetya Said

      Because a feature of a game is broken justifies pirating it? You did exactly what he stated, you used whatever inane reason you could find to justify being a thief.

      But Brad Wardell is quoted as saying...

      if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief

      sounds to me like Brad accepts at least some of the downloads are people trying out the game to check fun factor and playability. I guess it depends on your definition of pirate, downing to try out for a limited time is not in my opinion pirating, find you like the game, conituing to play but not paying for it is.

      ::bolded quote text my emphasis.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    5. Re:You have to be kidding. by Svartalf · · Score: 2, Insightful

      Which is still wrong. It's a differing act with differing consequences, but it's still wrong.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    6. Re:You have to be kidding. by Svartalf · · Score: 1

      If you'd "copyright infringement" instead of "theft" this would have been the perfect response to the GP poster's remark.

      It amazes me to no end how they can justify taking a copy of something their not entitled to- just because of something that went wrong or this or that. They're going to commit the act of infringement no matter what the reason- so, would they have ever really been one of the company's customers. Unlikely.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      don't know about you but reading his actual post completely and objectively was insightful for me. He never claimed pirating/infringement was justified or that he actually did it, only that some people used buggy release as an excuse. And to a degree I agree with it, if a company releases a piece of crap software and charges more then it is worth I won't buy it but I might download it to poke it with a stick.

      I personally never buy a game if it doesn't work on my machine and since linux is so poorly supported, it is worth it to me to pirate it first to confirm that I will play it longer then it takes to get the thing to install. If it does, I will purchase the game otherwise it gets deleted. if you wish to call this an excuse so be it, but keep in mind that the only games on my machine right now are either a)open source b)10+ years old and c)payed for software.

    8. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      It's like crashing a wedding party. It doesn't usually actually cost the hosts anything but you're free-loading off of something someone else has paid for against their wishes.

      Excellent analogy; I think this is how piracy should be treated. Crashing a wedding party is a breach of manners and good taste, but it's typically not a crime.

      The developers have created a game and bestowed it upon the world. You are free to use the game without paying - the Internet guarantees that - but it's still a scummy thing to do that brings shame down upon you.

      On the other hand, the current system creates a strange situation for people who want the game but are unwilling to pay as much as the publisher is asking. Normally these people are supposed to be forced to do without the game, but the Internet effectively breaks the system.

    9. Re:You have to be kidding. by fortyonejb · · Score: 3, Insightful
      Unfortunately its not as cut and dry as you'd like to think it is. The fact is that multiplayer is broken, something you paid for is not functioning as intended. The problem is, you have no recourse to return said broken item.

      If I were to go to target and buy a vacuum cleaner and found that an attachment was broken when I got it home, I could go back to Target and return the defective item. Games offer no such resolution. I can't take demigod back to Target and demand a refund because the multiplayer is broken, i have to suck it up and use "what works"

      Pirating games may not be right, BUT when I buy something that doesn't do what it says on the box, I expect to have rights as a consumer. The game industry is screwed up because once you buy it, no matter how terrible it is, you are stuck with it.

    10. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      This is true.
      I will admit to pirating HL2 just to check out it wasn't as crap as the PS2 version was.

      I liked it, so i got a Steam account and downloaded it officially.

    11. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      Just so everyone's on the same page, "software piracy" is now called "obtaining property by deception and criminal trespass".

    12. Re:You have to be kidding. by Anonymous Coward · · Score: 2, Insightful

      I agree with most of the above.

      You are a pirate, accept it and realize that you are not paying for what you are using. If you just trying it out (most demos show you the best, not the worst in a game, like movie trailers), are caught in our "Changing economic times" or are just unable to pay then so be it. Accept that what you do is wrong, its a matter of the self-centered thought that only you matter.

      Now if you can afford it and have tried it out, you really should pay for it if you feel its worth the buy. If its not, uninstall and be done. It would be nice if game companies took this stance world wide.

      That said, Gas powered games just loves to produce games with horrible networking. Supreme Commander was a nightmare to get a game of more then 4 people going let alone staying without a person crashing or disconnecting. They where clueless on NAT, something that so many other companies have been doing for decades now. Broken games can be broken, try them out, if they suck in a manner you dont like then you uninstall and dont buy the product.

      In the end, if you havent paid the money for someones work then you really are taking away from someone that has put the effort into the game creation. It would be nice if game companies provided a way for those that where unable to afford the full retail price could make a "donation" or some such payment of what they could afford.

    13. Re:You have to be kidding. by Anonymous Coward · · Score: 2, Insightful

      Yeah, isn't that great? By classifying any opinion that disagrees with his as "rationalizing," everyone is automatically wrong but him! Clearly, then, you must be a thief.

    14. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      it most certainly is not like crashing a wedding party, where you are inserting your physical presence into a physical space where you are not welcome.

      as far as i'm concerned you DO automatically have the right to hear or see anything and everything that someone else releases to the world for people to hear and see. you, as a creator of music or a creator of art, have no right to tell me i can't see or hear what you created.

      this is not even a moral argument, it's a fact of physical reality. if you don't want people to hear your ideas and see your art, then keep it in your head where it's safe - the world doesn't need it.

    15. Re:You have to be kidding. by Tikkun · · Score: 2, Interesting

      You did exactly what he stated, you used whatever inane reason you could find to justify being a thief.

      Most people have a hard time justifying paying money for a non-finite good that can be had for free. Your time is a finite good. Code that you've written is non-finite, and so is this post.

      If you wish to make money in a world where everyone can talk with everyone, you may wish to reconsider your business model of trying to sell things which can be easily copied and sell things which cannot.

      This is no worse than construction workers put out of work by a machine that can be operated by fewer people with the same (or more) level of productivity. They learn new skills and hopefully end up producing more goods and services, possibly in the same field they were in, possible in new ones. Society as a whole wins as more of everything is made.

      Basically, it's called the free market. Welcome to it.

    16. Re:You have to be kidding. by Syberz · · Score: 1

      I actually don't pirate games but I can understand some of the reasons why other people do. I too would be pissed off if I spend 60$ on something that I can't even play because of shoddy DRM or it's bugged to hell.

      To counter this issue, I've just stopped buying games on launch, which I used to do.

      Removing intrusive DRM schemes from their products is a good start, the next step is to release their software "when its done" instead of on an arbitrary date decided by the Marketing department. I'm reminded of the lastest SOCOM on PS3 that 2 of my friends bought, but couldn't actually play for a month until the patch came out... we're not talking about some obscure hardware issue like in PC gaming where each machine is different, we're talking about a freaking console! They're all built the same! How can you release something that doesn't even work??

      --
      ~Syberz
    17. Re:You have to be kidding. by drinkypoo · · Score: 2, Insightful

      If you don't give the user any excuses to not buy the game, a few more people (with a conscience, just a slow one) will give you some money. If you treat them poorly, they will make shit up and convince themselves they don't need to pay. Then they buy your game out of the bargain bin five years later and say "I paid for it eventually!" I've lived with those guys a zillion times. I've also been part of groups where we all bought the game. YMMV.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:You have to be kidding. by jedidiah · · Score: 1

      > Because a feature of a game is broken justifies pirating it?
      >

      Not just yes, but HELL YES.

      > You did exactly what he stated, you used whatever inane reason you could find to justify being a thief.

      Due to all of this "pirating" nonsense, the UCC has been suspended for software products.
      That means that you will have a hard time trying to return a game if it is infact defective.
      THIS is the one area where pirates really do have a point and corporatists really don't have
      a leg to stand on.

      If I can't return a game if defective, then there is no moral wrong in "stealing" it before buying it.

      Developers ship broken games on purpose expecting the end user to help them clean up their mess.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    19. Re:You have to be kidding. by aeschenkarnos · · Score: 2, Insightful

      It is a hell of a lot less "wrong" to download a pirate copy of a game to see if it works properly, than it is to release a game that doesn't work properly.

    20. Re:You have to be kidding. by Anonymous Coward · · Score: 1, Insightful

      "sounds to me like Brad accepts at least some of the downloads are people trying out the game to check fun factor and playability. I guess it depends on your definition of pirate, downing to try out for a limited time is not in my opinion pirating, find you like the game, conituing to play but not paying for it is."

      Thats what i did with GTA-4... I downloaded it & couldnt get it to work on my machine (although this is most likely due to their heavy-handed DRM than any problems with my computer) and so i deleted it, didnt buy the game, have never played it (despite the fact that i LOVE GTA) and probably never will play it.

      Good job rockstar... your DRM got the point across. If i had been able to try the game out, i absolutely would have bought the game (as i have done with all the other GTA games) but since it apparently wont work on my machine, i wont bother.

      Meanwhile... my new favorite game (dwarf fortress) is free to play, you never have to spend a dime in order to get full access to the game... and i have donated to the authors several times. Indeed, they got the $50 i would have spent on GTA-4.

      Make a good game that i like, and ill buy it, even if you dont require me to. Make a good game that is blocked by a bunch of crap DRM, and i wont bother, no matter how good your game is.

      I'm not saying that this is what all downloaders do, but it is the downloaders like me who *will* buy your game... if you let us... the other guys weren't going to spend any money in the first place, theres nothing to lose with them, and THEY are the ones who will be determined enough to get around your DRM & play the game anyway. Me, i wont bother, i'll just delete the thing & write it off as yet another game that cant or wont run on my machine... and when i see it on the store shelf i'll keep right on walking.

    21. Re:You have to be kidding. by jez9999 · · Score: 1

      In other words, you declared yourself a victim and decided upon restitution you deemed appropriate, which apparently is that stealing other people's property is ok if it has a bug. What's next ? Unacceptable box art?

      Except that nobody is stealing anybody else's fucking property. At least get your terminology right.

    22. Re:You have to be kidding. by Anonymous Coward · · Score: 1, Interesting

      Not a thief. Copyright violator.

      But yes, you are right to be indignant about it.

    23. Re:You have to be kidding. by DragonPup · · Score: 1

      Actually, Stardock makes it a point that you can return their games.

      --
      "Useless organic meatbag" -HK-47
    24. Re:You have to be kidding. by aedil · · Score: 1

      There is also an often overlooked consideration that affects the influence of piracy on sales. Quite often, if people pirate software it is because they don't care to pay for it (and it is of course illegal and wrong). But those same people are also likely to go for used copies of software as an alternative to pirated copies. In either case, the software vendor isn't making a sale from this person.

      For online games, that is even less an issue because there the revenue stream is of course the subscriptions.

      As a not-so-in-fashion player of only select games, I happily await the availability of used copies (yes, cheap and sometimes even free) rather than bothering with pirated copies. Sure, I won't be able to play a game within the first few days of it being available, but I do not even play many games, so I can happily wait to get my hands on a really cheap copy.

      In all, looking at the amount of used copies of games that pass through e.g. EBay, I think it is quite clear that the amount of people playing a given game is vastly larger than the amount of copies that got ever sold.

    25. Re:You have to be kidding. by FrankieBaby1986 · · Score: 1

      Sounds to me like they should just release a good, working Demo, with an easy way to simply upgrade it to full status. (perhaps purchase the rest of the content, etc) If piracy numbers decline and purchases increase, then you may be right about the testing idea. If not, then perhaps Shivetya sees through it all.

      --
      ERROR: SIG NOT FOUND (A)bort, (R)etry, (F)ail?:
    26. Re:You have to be kidding. by kfx · · Score: 1

      People who bought Demigod at retail can actually return the game directly to Stardock, and we'll eat the difference. So yes, it really is that cut and dry ;)

    27. Re:You have to be kidding. by thePowerOfGrayskull · · Score: 1

      Well said.

    28. Re:You have to be kidding. by geekoid · · Score: 1

      It's wrong but not Thievery. This ahs been laid out very clearly many times.

      Again, that doesn't make it right but use the right god damn term.

      "What it really comes down to is that criminals will always find some justification. "

      true enough. however in this case, none of us have any consumer rights. So I will pirate a game and play it. If it works as advertised and I like it, I buy it. Otherwise it's deleted.

      I would also point out that someone downloading something they would never have bought in the first place doesn't cause anybody to loose any money. Stealing requires a loss.
      That concept is one of the underlying reason on why there is specific laws for copyright issue and that aren't covered the same way as theft.

      It the incorrect way of thinking about it you and your ilk have that is causnig copyright to get out of hand. Just like it did in England before the revolutionary war.
      Fascinating tid bit: English copyright was a big catalyst for the revolutionary war and it's why some founding fathers want it it explicitly forbidden in the constitution. The compromise being what we have now. I consider the compromidse a cop out. Basically saying "we can't decide so lets ahve future generations fight it out. Of course the people with money win in that case.
      I like copyright and I believe in it's basic premise. I just wish it had been a hard coded length of time, like 14 years.

      Also, there were members that want to specifically out law corporation becasue of the amount of control they ended up with in England. another catalyst for the war.

      "I can't meet your high standards because they don't exist in any form that can be quantified thereby meaning anything I produce you want you will just take."

      What, the incredible high working standard of it should work as advertised?
      You must be a crappy programmer. Please close down your IDE and take up another profession.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:You have to be kidding. by thePowerOfGrayskull · · Score: 1

      Normally these people are supposed to be forced to do without the game, but the Internet effectively breaks the system.

      I would argue that it is these individuals' sense of entitlement that breaks the system. Nobody forces them to download the game; they are, in fact, perfectly capable of /not/ doing so. However, they feel they have a "right" to the game, so this option will quite literally never occur to most of them.

    30. Re:You have to be kidding. by thePowerOfGrayskull · · Score: 1

      And conveniently, this belief allows you to download whatever you want without paying for it. Isn't it great how that works out for you?

    31. Re:You have to be kidding. by fortyonejb · · Score: 1

      That is great to hear. Can we get EA, Activision/Blizzard, etc... on board with this?

      Yes, I did use this current game as an example, but clearly it's more of an industry problem than a Stardock problem. Again, it doesn't make piracy right, but the game/entertainment industry is protected by law from regular consumer rules. To use the vacuum cleaner argument again, if I don't think it sucks the cat hair out of my carpet well enough, or it falls apart in the first hour of use, I'm entitled to a refund. If I buy a game for my xbox and features don't work, or its just plain awful, unless the company is extremely benevolent (which is the extreme minority), I'm SOL.

      I don't pirate games, but I might buy more if I had the option of 1. better chance to try it before I buy it, or 2. chance to return it if its just awful.

    32. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      Funny, my manual says only those who bought in the US could return retail copies and I eat the shipping.

    33. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      FYI, broken multiplayer actually does limit about 90% of the gameplay for Demigod. We're not talking a small bug here.

      With that said, I bought Demigod last year. I have preordered about everything from Stardock, but I think I will stop now. I don't think I can actually back up my stuff anymore, without having to activate it after a restore. I understand that Demigod plays on a online service, that's the type of game it is and I'm okay with that but having to activate single player games chaps my hide.

      Also, I'm not aware of broken multiplayer to the extent that the GP stated in Demigod; there were issues on launch with a poor implementation of a automated check for updates request that hung the game. I think they got capacity up in 2 days and issued a patch to disable that check and make it manual. It was a mistake, but the game wasn't any more horribly broken than most of Valve's crap on launch day.

    34. Re:You have to be kidding. by s73v3r · · Score: 1

      If you download the game to see if it works on your system and if its fun for you, that's one thing. If you download it and still play it a month later, then you're long past the "Does it work and is it fun?" evaluation, and you should have paid for it.

    35. Re:You have to be kidding. by s73v3r · · Score: 1

      So you want game publishers to get out of the games business, and go find other jobs? And the free market assumes you have a fair chance to sell your wares. Piracy tends to break the free market.

    36. Re:You have to be kidding. by s73v3r · · Score: 1

      The original idea of Copyright put into the Constitution was a hard limit of 14 years. I don't see how that's a cop out.

    37. Re:You have to be kidding. by HTH+NE1 · · Score: 1

      If only "a few days" were enshrined as a fair-use exemption to copyright, i.e. amended as follows (if what is bolded is insufficient):

      Notwithstanding the provisions of sections 17 U.S.C. 106 and 17 U.S.C. 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, <del> or</del> research, <ins> or testing for fitness of purpose</ins> is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

      1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
      2. the nature of the copyrighted work;
      3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; <del> and</del>
      4. the effect of the use upon the potential market for or value of the copyrighted work<ins> ; and
      5. the duration of the use of the copy of the copyrighted work</ins> .

      The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.

      And recent rulings seem to state that all the above factors need not be in favor of defendant for an affirmative finding of fair use.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    38. Re:You have to be kidding. by SwordsmanLuke · · Score: 1

      Crashing a wedding party is a breach of manners and good taste, but it's typically not a crime.

      Um... Yes it is. It's called Trespassing. Whether or not the impugned party feels the need to call the police, you've still committed a crime.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    39. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      Then they buy your game out of the bargain bin five years later and say "I paid for it eventually!"

      Isn't that the basis of Catholicism: as long as you confess and do your penance unto the Lord, your sins are forgiven?

      Well, except that there's no extra-legal confessional being employed... unless they are actually going to a confessional and the priest is making buying the game part of their penance.

    40. Re:You have to be kidding. by mcvos · · Score: 1

      Not a thief. Copyright violator.

      But thief sounds better. Pirate even more so.

    41. Re:You have to be kidding. by Tikkun · · Score: 1

      So you want game publishers to get out of the games business, and go find other jobs?

      Sort of. An entire industry has built itself around the publishing and distribution of electronic games, which is now basically irrelevant for anything that isn't the Sims, WoW, Halo, or Madden 20xx. Many of these guys will lose their jobs, but people like them will still exist as someone needs to talk to someone to get the latest game on the shelf at Target or Walmart. This, however, wasn't the point I was trying to make.

      My comments were directed at the programmer suggesting that piracy is theft from them, and trying to address the difference between their time (something which is not free and cannot be duplicated easily) and code (which can be easily transmitted and copied, assuming that the Internet exists).

      Ideally the programmer will get a job doing something that someone will pay them money for. When people become unwilling to pay them due to the large amount of that something is now available for free, they can then work to make something that is in less supply that people demand and are willing to pay. When they no longer have marketable skills that people are willing to pay for, there is no reason to expect that people pay for their lifestyle in perpetuity.

    42. Re:You have to be kidding. by Anonymous Coward · · Score: 0

      I'll admit I pirated it, but only AFTER I saw the stories on Slashdot about the game. Now why did I download it and not just buy it? Because the game did NOT have a demo. I've been burned by so many games in the past only a few companies get my money without some sort of trial.

      After playing around with the game for a couple hours (and yes I tried it lan with a friend) I came to the conclusion that the game just wasn't worth $40. It's basically a glorified DoTA (a Warcraft III map) with a handful of maps and 8 classes. It's something I might pick up for $20 but as a stand alone full retail game it's just not worth the price.

      At this point the games gone/deleted and I don't plan to play it again unless it goes on sale and I decide to pick up a copy.

    43. Re:You have to be kidding. by atamido · · Score: 1

      I can confirm as someone that owns the game that the multiplayer is horribly broken. For most people is mostly works. For some people, like me, 90% of connections to multiplayer games fail to connect to at least one user, which means you get dropped from the game. And thanks to a patch pushed out a full week ago, if you get dropped then you have ~75% chance of the game just locking up. Awesome.

      The pirates are having fun with the game playing against each other, I can not. However, I can (and do) make sure that all of my friends know the issues that I'm having so none of them want to touch it (despite them all commenting that it looks cool).

      I just installed a fresh OS and a copy of the game, and the issues persist. I really hate Stardock.

  30. Re:You = nothing to do with RMS by bit01 · · Score: 1, Insightful

    No, Demigod isn't DRM'd.

    And in the very next paragraph:

    Online play requires authentication

    You're full of it.

    If the game requires any form of authentication to unlock any significant functionality then it's DRM'ed. End of story.

    It has nothing to with RMS. Nothing to do with zealotry. It's DRM. That's "Digital Rights Management".

    You can try rationalizing the DRM all you like whilst pretending that somebody can still "buy" the game but you know full well that when somebody doesn't have control of their own keys it's just another form of rental.

    Some people are happy to rent. Many aren't, no matter how hard the marketers and assorted astroturfers try to dissemble.

    ---

    Adopt an astroturfer. Make their life hell.

  31. Re:Ironically... by tero · · Score: 1, Insightful

    Huh? What?

    You (or someone) thinks a game has a horribly broken feature A and therefore thinks it's ok to pirate the shit?
    Excuse me but just as the quote says, you're trying to rationalize your thiefing.

    If you think game is broken piece of crap, don't buy it. It doesn't give magically give you right to ignore copyrights and pirate it.

  32. Legitimate users were told to use GameRanger by Scott+Kevill · · Score: 3, Interesting

    ...the horribly broken multiplayer in Demigod is an example of exactly why many people choose to pirate games rather than pay upwards of $90 (in Australia, equivalent in your local currency) for broken software.

    Stardock recommended GameRanger precisely because of the major multiplayer problems with Demigod's built-in matchmaking. The game's multiplayer itself played just fine through GameRanger. It's safe to say there would have been a lot more refund requests otherwise, and it took some of the heat off Stardock while they tried to address the problems.

    They even added a download button for GameRanger on their Demigod page right next to the Impulse one.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:Legitimate users were told to use GameRanger by will_die · · Score: 1

      Thanks, will have to give that a try tonight when I get home.

  33. Yeah, right by Luc1fel · · Score: 0, Offtopic

    1. Good games always sell good. It's a no-brainer conclusion that just seems to evade some game developers. There are numerous cases of games with no or little protection selling quite well despite being easy to pirate.

    2. I would even consider buying Demigod if it wasn't a paying bad imitation of DotA. DotA as a map is free. Looking at the amount of content available in a free map (I've had Warcraft 3 and Frozen Throne for years now), Demigod is piss-poor copy with no rational reason to give money for less content.

    You've taken a good concept, and tried to make money on it (despite not being able to copy the quality). So, be happy that your game sells at all.

  34. Re:Ironically... by Ginger+Unicorn · · Score: 1, Insightful

    because it's likely to attract flames?

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  35. the real problem by Anonymous Coward · · Score: 0

    (IMHO) Is that this game didnt have (or hasnt yet) a global release.
    I cant buy this game legally until the 15th May!

    I didnt even know it existed until the first Slashdot story about its initial piracy. (ok, so thats possibly my fault).

    I do wonder if the fact that it cant be bought in the UK has had any effect on the number of 'pirates' in this region.

  36. Re:You = nothing to do with RMS by abigsmurf · · Score: 0, Troll

    So unless you have full control over THEIR servers, it's DRM? Anti cheating measures? DRM! unique usernames? DRM! not allowing incompatible out of date versions on the server? DRM!

    It is exactly about RMS Zealotry. When you're connecting to an eternal server, it's no longer about your software, it's now their server and their software and the user doesn't have any automatic rights to it.

    DRM is about your software and your PC. Not about services provided on someone else's systems.

  37. Re:One should never gloat by Animaether · · Score: 2, Insightful

    1. "I bought GalCiv ... they were not copyprotected."
    okay, got it, what you bought was not copyprotected... you can install it, play it, and nothing gets in your way.

    2. "Later on they snuck online-hardware authentication into the game."
    I suppose that's by means of an update or something of the sort... okay, with you so far...

    3. "So if they go out of business, and I upgrade to a new computer, I lose the games I bought."
    and here you lost me, at least on technical grounds.

    If at point 3 you can no longer play the game from point 2, could you still play the game from point 1? I presume that you can.
    You'd have to argue that the game at point 2 is still the game from point 1 - and I'd argue that it isn't ; what if the developer went bust immediately after launch? you wouldn't have gotten any updates for point 2 to exist.. but you could still play the game from point 1.

    So if point 3 should happen, nothing happened to the game you bought - you've still got it from point 1. You can't play it with the updates from point 2, but presumably you didn't buy those updates*.

    Doesn't make what you mention any less troublesome - but in terms of what would happen to the games you purchased, in this case? Presumably not a whole lot.

    =====

    * Though more and more it seems that an implied part of the cost of purchasing a game is the 'privilege' to download major bugfix patches, often through some major gaming portal that will ditch that patch after a year or so and you have to hunt around to find the patch elsewhere.

  38. Perhaps the perfect attitude by erroneus · · Score: 1

    It is not good business of IP publishers to turn their customers into casualties of the battle against copyright infringement. Furthermore, it is not the fault or failure of the customers that copyright infringement occurs and they are the absolutely LAST people who should be inconvenienced or penalized in any way for the actions of others.

    By imposing unreasonable controls and limits on those who pay legitimately, they are only harming those who pay legitimately.

    To do anything less than honor and respect your customers is the wrong approach to the problem of copyright infringement since they are the furthest people from the problem.

    1. Re:Perhaps the perfect attitude by geekoid · · Score: 1

      PLUS DRM doesn't work so ti can ONLY inconvenience your paying customers. It's not like DRM increases sales, so loosing 2% do to DRM doesn't matter.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  39. Re:You = nothing to do with RMS by bit01 · · Score: 2, Interesting

    So unless you have full control over THEIR servers, it's DRM?

    I didn't say that. Stop dishonestly pretending I did.

    Anti cheating measures? DRM! unique usernames? DRM! not allowing incompatible out of date versions on the server? DRM!

    That's it, dishonestly try to muddy the waters.

    DRM is about your software and your PC. Not about services provided on someone else's systems.

    When your software is deliberately locked to a system you don't control for the purpose of controlling your use and significant functionality in the game can only be accessed with that system's approval then it's DRM.

    If the user can run their own server (as many early games did), thus allowing them to access that significant program functionality without being controlled, then you might have a point.

    ---

    Adopt an astroturfer. Make their life hell.

  40. Re:You = nothing to do with RMS by DreamsAreOkToo · · Score: 1

    You're full of it.

    If the game requires any form of authentication to unlock any significant functionality then it's DRM'ed. End of story.

    HE'S FULL OF IT?

    Anyways, Demigod requires online servers to unlock functionality. Are those online servers DRM?

    Because if they aren't, then anyone who sets up their own server (they're out there), has unlocked that functionality.

    At the end of the day, you just seem like you don't want to participate in a capitalist society, and I have to wonder, what are you doing in the US?

  41. As a programmer... by etymxris · · Score: 2, Insightful

    You're right that if copyright infringement is wrong, something like bugs at launch don't suddenly override this. However, if one doesn't believe copyright should even exist, then nitpicks like this have more force.

    And yes, it's perfectly possible to make a decent living as a programmer without the existence of copyright. I don't feel personally aggrieved by copyright infringement. I try to stay out of businesses where a company depends on copyright for its existence.

    1. Re:As a programmer... by Talderas · · Score: 3, Insightful

      You're right that if copyright infringement is wrong, something like bugs at launch don't suddenly override this. However, if one doesn't believe copyright should even exist, then nitpicks like this have more force.

      If one doesn't believe copyright should even exist, then one should not participate within the society that has copyright. To be a part of society, you essentially agree to abide by the laws that society establishes. There is never a legitimate justification for breaking/ignoring laws, until such a time where you're seeking to overthrow your government.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:As a programmer... by etymxris · · Score: 4, Insightful

      I don't infringe copyright, I just don't believe that copyright should exist. It's silly to suppose that one must fully believe and internalize all laws of the current society. Social change in such case would be impossible.

      Even if I was inclined to risk the consequences of copyright infringement, it would still be fairly silly to abandon society due to such a minor thing. Your "accept every single law or GTFO" attitude is fairly unrealistic.

    3. Re:As a programmer... by plague3106 · · Score: 1

      You're right that if copyright infringement is wrong, something like bugs at launch don't suddenly override this. However, if one doesn't believe copyright should even exist, then nitpicks like this have more force.

      No, bugs have nothing to do with copyright, and visa versa. Bugs don't give those who believe copyright shouldn't exist do not bolster their argument, they weaken it. If they just said "I don't believe in copyright" that's one thing, but when they say "well it's buggy" they just come off like a theif rationalizing.

    4. Re:As a programmer... by plague3106 · · Score: 3, Insightful

      Replace "copyright" with "seperate but equal" and lets see if your statement about "never a legitimate justification to breaking / ignoring laws" holds true.

      If you don't believe in copyright, then infringe, but do it in the open, just like others have fought laws they precieved to be unjust... and be ready to face the consequences.

    5. Re:As a programmer... by etymxris · · Score: 2, Insightful

      So you're saying the Underground Railroad should have attempted to be as conspicuous as possible? That homosexuals should have come right out decades ago and faced an extremely conservative society, consequences be damned? Many important social changes would never have occurred had they needed to start as overtly as you are suggesting.

    6. Re:As a programmer... by geekoid · · Score: 1

      "There is never a legitimate justification for breaking/ignoring laws,"

      Civle disobediance is a perfectly legitmate way to protest your government.

      Your post reeks of take whjat the man says and shut up.

      Have you ever jay walked? are you planning to overthrow the government?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:As a programmer... by brkello · · Score: 1

      It's easy to oppose something but have no rational alternative. If copyright does not exist, it would destroy pretty much every large game company out there. What do you propose as an alternative to make sure that companies are protected from people using their product and not compensating them for it?

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:As a programmer... by geekoid · · Score: 1

      No, he is saying that in THIS CASE the best thing to do is be loud about it and why.
      Let people know why.

      I see copyright as a good thing. It's just gotten out of hand. I also see where the game industry has used lies to strip consumers of their rights.

      I would take a much stronger stance against piracy if consumers could take a bad game back.
      Especially if it doesn't work as advertised.

      I would continue to recognize that someone who copies a work(but doesn't take credit for said work), and wouldn't buy it anyways doesn't cost anybody anything. It's wrong, but it's impact should be honestly looked at.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:As a programmer... by Anonymous Coward · · Score: 0

      Consequences that are determined by society. And by society, more so laws that are being created that are often paid by the industries.

      Though with the way things are going, it may be time to do that eventually. Heck look at what the PirateBay trial did for the Pirate Party.

    10. Re:As a programmer... by arkhan_jg · · Score: 1

      And if a black person dislikes discrimination, they should just leave and find a society that doesn't have it?

      This is rediculous. Laws are made by people, and can be changed by people. If the laws are not serving the public, then they should be protested, publically disobeyed and eventually, rewritten.

      Copyright was written for the benefit of the public - to entice more creators to create and put their work into the public domain (where it belongs, as everyone has a free speech right to say or repeat what they wish, a right explicitly removed by copyright) so yet more works could be created inspired by them.

      Any creator who tells you they came up with their entire work whole cloth without any inspiration, input or other assistance from the existing body of culture, history and knowledge built up in the public domain is simply lying.

      Copyright was intended to improve the public domain, by granting a limited, temporary monopoly on making copies. Now, it's just a bloated perpetual new ownership system, such that new media barons can extract rent from the public for everything created since steamboat willie.

      For every game maker that complains 'you're all thieves, taking my work for nothing' I ask when it will return to the public domain, and when they intend to pay their licence fee to the descendants of every person that ever had a hand in creating the knowledge that made possible the tools they use to make that game.

      I'd also like to know when they intend to start paying their sysadmin a royalty every time they login to their network servers.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    11. Re:As a programmer... by mcvos · · Score: 1

      "There is never a legitimate justification for breaking/ignoring laws,"

      Civle disobediance is a perfectly legitmate way to protest your government.

      Exactly. Civil disobedience is an important tool for the public in order to force a restrictive society to change. History has many famous examples: the Boston Tea Party, Ghandi, Rosa Parks, you name it. I don't think fighting copyright is as worthy as some of those causes, but the owners of The Pirate Bay certainly seem to think it's a cause worth going to jail for.

    12. Re:As a programmer... by etymxris · · Score: 1

      There's nothing irrational about my position. I simply bite the bullet and say, "So much the worse for game companies."

      Assuming copyright was removed, there would be consequences. Music would not go anywhere, though it may not be as polished or marketed. For every band that makes a living off their work there are tens or hundreds who cannot. Books the same way. There are plenty of authors out there, arguably none very good, but there would probably be a way to get the good stuff through the crap. Big budget movies and games would simply go away. I wouldn't mourn their loss.

      I also think patents should be greatly scaled back. About the only positive use I can see is medical patents.

  42. I wish I could get my money back. by Anonymous Coward · · Score: 0

    I'm a notorious pirate. I even pirated my way into the Demigod beta! But I always buy games I like, and thanks to GameStop breaking the streetdate, I was able to buy Demigod before it was supposed to come out.

    But now, I wish I hadn't bought it at all. The game is great; my friend and I would be addicted to it if the 30-40 minute games we play justified the hour it takes us to get in a game together.

    We get numerous errors trying to connect to game lobbies (Demigod uses p2p, not server host/client). Even connections that work can take up to five minutes. Sometimes the game crashes (a new patch caused this chaos), and 75% of the time the game won't let you log in until you uninstall and reinstall Impulse, Stardock's "we wish we were Steam" software. Best part is, we don't even run Impulse with the game!

    Many of our friends want to buy the game, but their systems won't run it without intense video lag, even though the system meets or exceeds the recommended settings. Even with all the graphics turned down.

    Those of you wanting to try Demigod, I suggest you pirate it, since the game has no demo. But while you're playing it, sit as uncomfortable as you can, and make sure you sit at your desk doing nothing but slamming your head on your desk for at least thirty minutes before playing the game. That should recreate the experience for you.

  43. Games are easy to make? by Anonymous Coward · · Score: 0

    Games are easy to make. Gpogle for 'flash games' and you'll find 100,000 crappy little card games and Tetris clones. Good games are HARD to make. It costs real time from people with real talent who need to be paid in real money. The problem is that the costs of developing a game are not connected to the cost of replicating the game. The first copy of the game costs 5 million dollars. the second copy costs 4 cents.

    I would put that differently. I rather disliked Quake I and thought it was a crappy game after the awe over the (at the time) cool graphics wore off. It was just way to monotonous for my taste. Constant slogging through endless rows of monsters down endless hallways and every time you ran into a monster, the moment you shot at it two more would drop down behind your back and attack rip into your back. Now Duke Nukem on the other hand had lousy graphics but it was really fun to play because it had a funny plot with lots of silly things to do like getting health points by taking a piss. It had lots of open outdoor levels, all the cops were wild boars, you could bribe the strippers and at the end you actually got to crap down the über boss' neck while reading a newspaper. I don't think that either of these games was easy to make from a programmer's point of view.

    The truly hard thing with games is coming up with a good concept and making a fun game, i.e. the toughest part of game production is artistic input that makes it fun to pay, not the programming or the eye-candy. Even the best game programmers and graphics artists on the planet can come up with a really cool 1st person shooter that is a technological and eye-candy masterpiece but so boring to play you retire the game after the first few of hours of game play which is what happened with me and Quake I, and Spore for that matter which was IMHO a steaming pile of crap. Now Half-Life, that's a good example of somebody that made a really good game with the Quake engine. Mind you Half-Life still looked crappy compared to the first installment of the Unreal series where the water effects in particular were (at the time) very cool but Half-Life was still a much better game than Unreal because of the artistic input, not because of the eye-candy.

    1. Re:Games are easy to make? by s73v3r · · Score: 1

      Unfortunately the "Is it fun?" stage is usually the one that gets shortened in favor of "Does it have teh shinies?" stage.

  44. Re:Maximizing profit or maximizing game developmen by KDR_11k · · Score: 1

    They develop the games for a living so I suppose they want to get the money to live from it. They could have done all that work for free but they didn't (presumably because spending that much time on developing makes it hard to get money from other sources and at some point any human will want to have a decent life for himself).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  45. Re:One should never gloat by RenHoek · · Score: 2, Insightful

    3. "So if they go out of business, and I upgrade to a new computer, I lose the games I bought."
    and here you lost me, at least on technical grounds.

    If at point 3 you can no longer play the game from point 2, could you still play the game from point 1?

    I bought the game as an electronic download. I also bought the expansion packs via electronic download. This all goes through the Stardock package manager.

    At some point the protection was added (I don't know at exactly what date). Since it wasn't announced and no permission was asked, I have lost the version without copyright protection.

    I also believe the expansions require a certain patch-level of the main game, so if I had a backup of the main game somewhere, I still be locked out of playing my expansions.

    The point is, part of the reason why I _bought_ the games was the lack of any DRM. In their current FAQ about this issue it's stated somewhere along the lines "Aw c'mon.. it's not like we're asking a bloodsample or something. Our DRM is non-intrusive and easy. C'mon guy!". But my point in losing my games in care of bankruptcy is still valid as long as they keep using DRM.

    Though more and more it seems that an implied part of the cost of purchasing a game is the 'privilege' to download major bugfix patches, often through some major gaming portal that will ditch that patch after a year or so and you have to hunt around to find the patch elsewhere.

    This is an interesting point. However, most games only release bug fixes. Usually any substantial real content is released as a pay-for expansion.

    Combine this with the attitude of most software companies that the user is now a glorified beta-tester, ("Aw, we'll fix it in a patch, lets release now and start raking in the cash."), and suddenly the argument of expecting free bug-fixes seems very reasonable indeed.

    As a sidepoint. I also bought "King's Bounty: The Legend" because I loved the old "Might and Magic Heroes" games..

    The damn disc won't even read in my computer! My laptop's drive reads it ok but lacks the hardware to run it. The disc it not scrathed or anything but it's the damn DRM they're using that locks me out. I had to wait for a crack to be release to play it because on the official forums the advice was "Your DVD drive is broken, go buy a new one", which is bullshit because all other discs I own read just fine. It's not even an obscure brand drive.

    In short DRM is evil incarnate. I don't buy any games with DRM that is too restrictive. The fact that Stardock snuck it in later sucks balls.

    Take Unreal Tournament as an example. After a reasonable time, they release unprotected executables via the regular patches.

  46. slashdot by n30na · · Score: 1

    Can't we just be happy they're still not going to use DRM? It seems good enough to me, whatever the reaoning.

  47. stardock rocks by Anonymous Coward · · Score: 0

    i buy games i can pirate from stardock. i appreciate the lack of drm and besides, they make it easy. if i lose my cd case, who cares? i just downloaded galactic civilizations after like a year or two of not playing. i just log in and download it to any computer. i have copies of other games i threw away and never bought again because i lost the case and they made it too hard to get a new code.

  48. I am ok with stealing a game by Anonymous Coward · · Score: 0

    I am in college. I don't have that much money. Maybe when I do have money I will pay for it. Regardless of why I steal I still think theft can be seen as a positive. If I like a game (did not pay for it) my friends who have some crazy notion of "morality" who I might tell about the game might buy it. I am one of those crazy people who believe that if you make something good someone will pay you for it (or you can make money off it). Oh I didn't steal this particular game (and am to lazy to login especially since I forgot my password).

    F

  49. Good job to the developers from an Ex-PC gamer by Artifex33 · · Score: 1

    Cheers to Demigod's developers for their decision to go with no DRM. I've not even played the game, but I'm glad to hear that one of the things that pushed me to console gaming is seeing a sunset. DRM has, in the past, forced me to go to a piracy site to find a cracked .exe file that will remove the necessity of having the dvd in the drive. Even this light form of DRM pushes me towards piracy instead of just letting me enjoy my purchase without having to haul a small stack of "play disc"s around in my laptop bag. In the several years I've been separated from PC gaming, it sounds as if the problem has only gotten worse. Much of this leads me to believe that services like quakelive.com are getting a leg up on how games will be delivered in the future.

  50. Theft=theft by dtolman · · Score: 1, Flamebait

    The correct term is theft.

    I supply a product. You use it or take it without compensating me. You're a thief. Steal an apple, steal an idea, steal a game. Thief, thief, thief. You're hungry, I don't deserve to it, you want to play it for free. Still a thief, thief thief.

    Why do people have such a hard time accepting this? Are we so coddled that we can't look ourselves in the mirror after we do something "bad". I wish people would stop using all these defense mechanisms so they can pretend they are good people, and just openly say it: I'm a cheapskate thief.

    1. Re:Theft=theft by Mr2001 · · Score: 1

      I supply a product. You use it or take it without compensating me. You're a thief. Steal an apple, steal an idea, steal a game. Thief, thief, thief. You're hungry, I don't deserve to it, you want to play it for free. Still a thief, thief thief.

      Why do people have such a hard time accepting this?

      Because it's false.

      Sure, you can find a dictionary definition of "steal" that applies to getting something for free without permission, but it misses the point. Why? Because even if you find a definition that allows you to say depriving the owner isn't a necessary component of stealing, it's still the component that makes stealing wrong.

      Stealing isn't wrong because people get things they don't deserve. That happens all the time and no one bats an eye. Stealing is only wrong because it deprives the rightful owner of his property.

      If someone told you your car had been "stolen", and you looked out in the driveway and saw it was still there, untouched, because it had actually only been copied, would you be angry at the thief? Or would you be annoyed at the person who wasted your time scaring you about a nonexistent theft?

      --
      Visual IRC: Fast. Powerful. Free.
  51. Promotional deals can beat piracy. by Dead1nside · · Score: 1

    I think the approach Microsoft have taken in the past in China, if I remember correctly by offering to exchange an illegal copy of Windows for a cheaply licensed one if not free is the sort of strategy that the industry needs to look at. However the games and software market are a bit different so we can't treat this solution as universal - operating systems cost a lot more money to develop than a game, despite their rocketing costs. The Ultimate Steal promotion that Microsoft run for students to buy Office 2007 Ultimate for a reasonable price ~£40 is the way forwards, this enables one to actually think about the value they're getting instead of merely dismissing it as out of their price range. The normal version retails closer to £700. Likewise this last weekend gone by Valve have continued their great promotional pricing with the Orange Box at just under £6 on Steam - you cannot fail to pick that up. Valve are one of these companies however that add tremendous value to their games and the multiplayer element generally precludes pirates from being able to enjoy the experience as well. I remember about 6 months ago they also did a deal for the original Half Life on Steam for $1, I snapped that up too even though I've already got a legitimately bought copy of Half Life, albeit not on Steam. I think when faced with tremendous piracy that you're not going to get rid of you might as well attempt to reasonably convert those into actual sales. I do pirate a lot of things, but I also own many more things. I find that I will never generally buy a game on release for £30 - it just doesn't make sense when it's going to go down to the >= £15 mark a few months later. Games that are less than £10 I will consider buying as an impulse purchase. In short, the games market sadly need to look at their pricing. If we look at efforts like Wii Ware this is where we're going. Simpler more focussed games that cost less to produce and accordingly cheaper prices.

    1. Re:Promotional deals can beat piracy. by JSBiff · · Score: 1

      "I remember about 6 months ago they also did a deal for the original Half Life on Steam for $1, I snapped that up too even though I've already got a legitimately bought copy of Half Life, albeit not on Steam."

      I'm not positive this is still true, but at least when I first started using Steam, I was able to input the CD-Key for my boxed-copy of a half-life game (it wasn't even the original half-life, it was the Blue Shift box [never heard of Blue Shift? You're probably in good company]), and after I put in the CD-Key, ALL of the original half-life games became available for free to me in Steam.

  52. Re:Ironically... by Anonymous Coward · · Score: 0

    Wasn't part of the reason that the multiplayer component online suck was the load. They were equipped enough to handle the purchased users but the purchase users and the cheap people flooded the system.

  53. Piracy not always bad by Anonymous Coward · · Score: 0

    All the hype surrounding the large number of pirated copies actually lead me to notice the game then buy it. So not all piracy leads to lost sales. I'm living proof.

  54. Love Demigod - ObjectDocks - Not DRM by gadlaw · · Score: 1

    I was one of those who hadn't heard about Demigod and when it came out I pulled down a copy, played it, bought it. Spore? I did want to buy it but ignored it as I ignore any DRM filled crap that's going to crap on my computer and my rights. You publishers can take those games and shove them where the DRM don't shine. If they're games I'd like to play perhaps I'll buy them for the Xbox360 after a year or so when the price is down - after all, you guys taught me how to be patient and not impulse buy something cause it looks good so thank you for that DRM asses. I'm also loving the ObjectDocks from Stardock - the free version does exactly what it says it's going to do and isn't a memory hog. Wow, who knew they could make products like that anymore? As for the Demigod game, I'm one that doesn't like to play online but this game can give me a nice game I can finish in a half hour like a casual game does. Perfect.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  55. Re:Ironically... by Bob711 · · Score: 1

    The reason it was broken is because too many pirated copies were hitting the servers too early. Gamestop released the game early, then pirated copies were made and circulated. So before release, Stardock had production numbers hitting the servers that were set up for the beta. The production servers weren't scheduled to go online until the following week, but because of GameStop releasing early they had to push them out in rush fashion.

  56. Re:You first by DurendalMac · · Score: 1

    Funny, he's not suing anyone and deliberately left DRM out of the game. Oh, but to even MENTION that people pirating the game are assholes makes him a thug? No, saying that makes you a stupid asshole. Do you think it's a right to be able to pirate goods? Far be it from me to berate people for doing it (who hasn't?), but I'm not going to act like it's a right and how DARE someone say otherwise!

  57. Re:You first by Thundarr+Trollgrim · · Score: 1

    > Do you think it's a right to be able to pirate goods? Far be it from me to berate people for doing it (who hasn't?), but I'm not going to act like it's a right and how DARE someone say otherwise! Steering clear of your biased terms such as 'piracy', I would say that there is absolutely nothing wrong in making a digital copy of something. Nothing is being stolen. Try to think beyond the outdated copyright system you have been led to believe is 'correct'.

  58. Since it bothers you so.. by Anonymous Coward · · Score: 0

    I have not played this game at all.

    I might have tried it, but it didn't even look interesting.

    Good to hear this piracy media threadmill worked out for you guys tho.

  59. Hey Stardock CEO: by geekoid · · Score: 0

    Piracy isn't thivery.
    You can argue it's illegal and copyright infringement.

    That person who downloaded it, but never would ahve bought it didn't cause you to loose a friggin' penny. In fact, if it's a good game they will talk it up.

    Have you bothered to read the studies?

    For the record, I buy my games becasue I can afford to; However I only do so after two things have happened:

    1) After I ahve downloaded it ad tryed it. As a consumer I have had all my consunmer rights stripped awaty becasue of ass hats like you. As such I can't return a bad game. So I ahd better enjoy the first 5 hours or so or I jsut delete it and move on.
    I am not alone in this, and I can argue that not being able to return bad games has hurt the industry a lot. I know I would probably blow off returning the occasional game; thus it stays a sale and doesn't become a return. Now there is no upfront purchase.

    2) a "No-CD" fix has been released.

    When I can buy a game, take it home deciede it sucks and take it back, then I'll stop torrenting games.

    There is a market opportunity here for steam, btw.
    let me download and play for 8 hours. and I mean 8 hours of play time, not sitting on my hard drive for 8 hours.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Hey Stardock CEO: by Blakey+Rat · · Score: 1

      Uh, maybe you don't remember the last article about this:
      http://games.slashdot.org/article.pl?sid=09/04/18/0255254&from=rss

      In short, piracy cost them plenty, in time and money.

    2. Re:Hey Stardock CEO: by brkello · · Score: 1

      Oh lord, grow up. The whole piracy isn't thievery thing has reached stupid levels on here. People are not paying for something that people spent a lot of time and effort on. It is a form of thievery that has been legally defined as copyright infringement.

      They actually did "loose" money since the pirated copies forced them to work overtime upgrading their online service and caused a degradation in performance to their customers.

      What the hell studies are you talking about? Studies written by people with your immature frame of mind? Studies written by people who don't actually write and sell software? Give me a break.

      There are plenty of ways you can find out about a game without using piracy. You can read reviews by a reviewer that likes games you like. You can look at sales. You can look at how it is rated on various sites. You can ask your friends. But you choose to rationalize your illegal activities instead. Pathetic.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Hey Stardock CEO: by justinlee37 · · Score: 1

      Have you bothered to read the studies?

      That isn't helpful. What studies?

  60. Re:One should never gloat by Anonymous Coward · · Score: 0

    It usually just encourages people to find ways to prove you wrong.

    But sometimes you're confident enough that people looking for ways to prove you wrong, still isn't a threat.

    What could a "pirate" actually do, should one resent Stardock's sales? Write a persuasive "Open Letter to Stardock Customers" telling everyone that they should ask Stardock for a refund?

    Pirates are totally powerless to have any impact on sales. They have never been an issue for any music, movie, book, or software vendor to date (and these business models have been around for several hundred years now). Somehow I really doubt that Stardock's "gloating" is going to make them the first counter-example in history, especially now that they already have the sales in the bank.

    For all practical purposes, the only thing a pirate can do to harm Stardock, is engage in actual piracy, i.e. mug them at gunpoint to get the money out of their wallets.

  61. Actually you are wrong. by geekoid · · Score: 1

    Please, that is not the context they use the word and you know it.

    They use the word to equate pirace with direct and immediate loss of money.

    You want to get selective and ignore context? fine:
    People who pirate give acknowledgment to that people who make the game. Clearly any one but a moron can see that number two is about taking credit and appropriate(ideas, credit, words, etc.).
    SO it doesn't apply.
    Also, you will always be number two to me.

    Number three:
    Could deleberitly butchered it in your quote and change what they were saying. Shame on you.

    "or win insidiously"
    i.e. cheat.

    So it is not stealing, it's copyright infringement. There is even special laws regarding it for that very fucking reason.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  62. Re:You = nothing to do with RMS by A.+B3ttik · · Score: 1

    I wish there was a "-1, Idiot" mod.

  63. A video game. Bummer. by hessian · · Score: 0, Offtopic

    I was hoping this was about the Finnish death metal band, but I guess I'm in the wrong aisle.

  64. Marketing researchers have it ALL wrong by Anonymous Coward · · Score: 0

    The problem isn't piracy.

    The problem IS lazyness.

    Not in the users of the game, but the people that sell the game.

    If we had advertising space in games, I'm fairly certain big bosses like google would bite.

    Yes, I'm a pirate. Yes I'm a theif. So was Robin Hood and his Merry men. Guys like Mr. CEO of Stardock are morons. Times change - get on the bandwagon. Offer more, or don't whine.

    Many companies realize this, what do they do? Offer their games for free and rely on MICRO TRANSACTIONS to improve gameplay for the user.

    Time to stop whining. It's time to realize that you can't fight the masses. You strike us down (piratebay) we will come back, and more powerful. Change of method is required here. Stop fighting you will never win.

  65. This discussion changed my mind by enjoyoutdoors · · Score: 2, Interesting

    I still don't like the idea of copying. But the analogies discussed here made me realize something. This issue has been with us **always**. But, in a way, we seem to be redefining theft. Let's take an example: Throughout history men and women have spent a lot of effort designing furniture. They would then sell this furniture. Someone else, upon seeing this new design, would go and copy it and make their own, sometimes even selling it. We have entire periods and styles of furniture throughout history based on this. **no-one ever thought a thing about it***. Thoughout history men and women have created products from their own materials that were exactly like others they saw or owned. In some cases it might have been considered tacky (imitating art), but in others it was just thought of as making do. Why are we now making the reproduction of things so restrictive after an entire history of humanity freely reproduced works of which were instrumental in making progress? Imagine if the "copying" of books had been (successfully) banned a thousand years ago? We might not have a Bible, or Shakespears works, or a guitar? Thanks to slashdot I am beginning to see this issue as a fundamental issue of a civilized society and now believe we should have very strict limits on copywrite.

  66. A thief...? by Hurricane78 · · Score: 1

    Way to gain sympathy from them by calling them thieves?
    You know... they will not buy stuff from people they don't like.

    Especially if 1. they would/could not buy it anyway, and 2. you still have that game, so it was not stolen, and they are no thieves. (Stealing = Original owner does not have it anymore.)

    I agree that it's unfortunate and stupid of those users, to come knocking on your servers, so they can use them without actually paying for anything. And this part really would be something close to stealing. (I don't know how it's called in US law, when you obtain something by fraud.)

    But this way, you just pissed them off in addition. Good luck selling future games to them.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  67. Re:You first by DurendalMac · · Score: 1

    Um, bullshit. Complete bullshit. Someone worked on that so they could make some money. They don't make this stuff for free. You see, there is something wrong with making a digital copy under certain circumstances, ie, copying music from a CD to an iPod is fine, but downloading commercial software for free is not. It's not the same thing as stealing a physical item from a store as nobody loses a piece of inventory, but you're still taking something that belongs to someone else, essentially. Yeah, I pirate software from time to time, but I also purchase software when I can. Saying there's nothing wrong is idiotic. If there's nothing wrong, then we should all do it! Byebye to the vast majority of the software industry. Believe it or not, most people want to make money off of their work so they can eat. Sure, some folks make free software, and that's fine if they want to, but saying that all software should be free whether the creators like it or not only makes you look like an utter prick who is trying to justify what he's doing.

  68. Re:One should never gloat by geekoid · · Score: 2, Informative

    The type of DRM limits his play, and the update basically made it impossible to play the game,e ven with a new install of the original media.
    Either it was download electronically(steam?) or there is online play you must ahve the DRM for.

    The company added a limitation AFTER the purchase. At the very least people who don't like it should get there money back if they so choose.
    It isn't a fix, it's adding a limitation to being able to play the game.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  69. Perhaps by Anonymous Coward · · Score: 0

    If you're playing a pirated copy right now, if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief and quit rationalizing it any other way

    Perhaps. Perhaps you would not judge me so harshly if you knew of my desperate youth, wasted, wasted on the streets of Zimballia.

  70. Which demigod? by kiehlster · · Score: 1

    Heracles called. He wants his glory back.

  71. Re:One should never gloat by PitaBred · · Score: 1

    Same with Starcraft and Diablo II. I still play those games under Wine, and now I don't even need my CD with the official patches. Good times.

  72. Re:One should never gloat by Anonymous Coward · · Score: 0

    Damn. I was seriously on the side of buying a Stardock game if I found it even slightly interesting, just to promote a DRM-free publisher... but if they pull this sort of stunt with putting it on in a later update, that's put me right off.

    And you say you can't install it on another machine through their download service? I think I'll stick with Steam, thanks.

  73. You can't blame the guy. by DreamPCs · · Score: 1

    I read the article and the first thing that came to my mind was "you know, you're right." I like his solution (more or less.) A nice way to look at it.

    --
    -- Jason
  74. By Neruos by Anonymous Coward · · Score: 0

    "then you should either buy it or accept that you're a thief"

    I don't think you mean what you think you mean.

  75. Re:You = nothing to do with RMS by Anonymous Coward · · Score: 0

    So does that mean if you can't host your own server, someone else requiring you to register to use *their* is DRM? Stop going point by point and saying "that is not what I meant." And start telling us what you did mean.

  76. respect to stardock by rpillala · · Score: 1

    I've pirated a lot of games, but out of respect for Stardock's principled stand, I haven't done this with Demigod or any of their other games. Pirates in general who rationalize by complaining about the price of games or draconian copy protection should go out of their way to accommodate the few (or one) publisher who acts reasonably. Presumably they're saving a ton of money by getting their games for free, so some of that money should go to Stardock. That is, if you like the game. Which suggests another problem of "how can I know that" so I'm waiting for a demo. Does a demo exist yet?

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  77. "ius primae noctis"? Really? by Anonymous Coward · · Score: 0

    I hadn't heard of this (never saw Braveheart) so I looked it up.

    http://www.straightdope.com/columns/read/1139/did-medieval-lords-have-right-of-the-first-night-with-the-local-brides

    P.S. I basically agree with your points. I just thing this ius primae noctis thing is on shaky ground as history.

  78. Re:Maximizing profit or maximizing game developmen by s73v3r · · Score: 1

    There are a lot of open source game projects that would love to have people donate their time helping to improve the product.

  79. Re:One should never gloat by Repossessed · · Score: 1

    Really? Damn, I need to go reinstall Diablo II now that i won't have to search for the disk every time i want to play it.

    --
    Liberte, Egalite, Fraternite (TM)
  80. Balance blah by G00F · · Score: 1

    If I don't get what I want, they don't get what they want (My money)

    I don't want a game that phones home
    I don't want to keep a CD in the drive (resorting to using daemon tools or no CD cracks)
    I don't want DRM crapware installed

    They want my money, but they seam to get that people want no strings attached game. And as I haven't heard of this game before, I will try it, if I like it I will buy it. Lets see if they actually made a fun game that I am looking for. If it meets my requirements, and is fun, I may get more than on copy, and my friends too for lan play.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  81. Re:You = nothing to do with RMS by ColdWetDog · · Score: 1

    I wish there was a "-1, Idiot" mod.

    Then we'd all have to change our viewing preferences to -5.

    Don 't go there.

    --
    Faster! Faster! Faster would be better!
  82. Re:You mean 'roads'. by Anonymous Coward · · Score: 0

    In my years of driving up and down logging roads dodging their "landmines," I've come to one conclusion. Bears don't shit in the woods. They walk out onto the nearest road and shit there.

  83. Kings Bounty by Anonymous Coward · · Score: 0

    As a sidepoint. I also bought "King's Bounty: The Legend" because I loved the old "Might and Magic Heroes" games..

    The damn disc won't even read in my computer! My laptop's drive reads it ok but lacks the hardware to run it. The disc it not scrathed or anything but it's the damn DRM they're using that locks me out. I had to wait for a crack to be release to play it because on the official forums the advice was "Your DVD drive is broken, go buy a new one", which is bullshit because all other discs I own read just fine. It's not even an obscure brand drive.

    In short DRM is evil incarnate. I don't buy any games with DRM that is too restrictive.

    Yeah, I really liked the demo of that game, but when I heard about the DRM, I wasn't about to drop $40 on it ($30 now). If I have to risk my security to a hack to run the program, I may as well risk the security to run the program without paying the $40 for it at all.

    Instead I went out and bought HoMMV (only played v3 on Linux (Thanks Loki!). At least their DRM was cleaned up enough to run it and it was half the price. There's something to be said about economic substitutes :)

  84. You need the updates by Maarek+Stele · · Score: 0

    After the release, They made you update to play online... without an Impulse account and a registered copy, you cannot get the updates or any balancing they've made.

    So, in other words. A pirated copy is a POS copy. It'll get boring really fast if you cannot patch / upgrade it.

    You CANNOT get the expansion pack to Sins of a Solar Empire Unless you have a registered copy of the game.

    Sorry Pirates, but StarDock has the best option VS piracy... registering your GAMES!!!!

    --
    "Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind." -Dr. Seuss
  85. Re:One should never gloat by DJKaotica · · Score: 1

    Just wanted to let you know, I believe that with Impulse you can "Archive" any game you have downloaded / installed (or update for a game), to be installed in the future. From what I understand, Impulse may still need to connect to their servers to verify you own the game, however they are working on "Impulse Anywhere" (see http://anywhere.impulsedriven.com/ which sounds like it will allow you download an offline installer for the games you've purchased.

  86. Re:You = nothing to do with RMS by bit01 · · Score: 1

    HE'S FULL OF IT?

    Look up the words "digital", "rights" and "management".

    Anyways, Demigod requires online servers to unlock functionality. Are those online servers DRM?

    Depends. Are those servers controlled by the owner of the software or the vendor?

    Because if they aren't, then anyone who sets up their own server (they're out there), has unlocked that functionality.

    If those servers are not hacks, are legal and the average purchaser can create and access those servers then the game is not DRM'ed.

    At the end of the day, you just seem like you don't want to participate in a capitalist society, and I have to wonder, what are you doing in the US?

    Irrelevant to the question of whether a piece of software has DRM or not. I'm more than happy to participate in a capitalist society however you seem to have a very narrow view of what a capitalist society is.

    ---

    For the copyright bargain to be valid all DRM'ed works should lose copyright.

  87. Re:You = nothing to do with RMS by Swanktastic · · Score: 1

    If the game requires any form of authentication to unlock any significant functionality then it's DRM'ed.

    Finally, a co-conspirator! I too demand an end to Slashdot's and gmail's reign of DRM tyranny.

    I've been lobbying for years for random people to be allowed to log onto my account to post and read my emails. However, the fatcats in Dexter and the Googleplex want to keep swimming in their moneybins and refuse to acknowledge my request.

    Please communicate with me via email at nitpicker999@gmail.com.

  88. Re:One should never gloat by atamido · · Score: 1

    The only thing I care about (as a gamer) is whether the game plays (excluding obvious stuff like the game should be fun :P ), and lately a lot of games just don't run. :/ I can't tell you how aggravating it is to buy a game, install it, and find out it crashes instantly with some error code related to the DRM.

    Funny you should mention that because I'm one of the many people that are having serious issues using Demigod. The single player works mostly as advertised. But the multiplayer uses a new P2P system, and for some unknown reason I can't connect to 90% of people. And if you can't connect to someone, then you can't play in their game. A patch they pushed out a week ago changed it so that about 75% of the time if you can't connect, the game locks up (this affects everyone). Yes, it locks up, and they've done nothing about it for the past week.

    Granted, these issues appear to be the result of absolutely terrible network code instead of DRM, but it still pisses me off. I've lost hours fiddling with settings to no avail. Today I went from my Windows XP install to a fresh install of Windows 7 x64 RC1. I literally installed the OS and then Demigod, and I'm having the exact same issues. I hate them.

  89. Re:Ironically... by atamido · · Score: 1

    I'm sorry? How about the update that they pushed out a week ago that gives you a high probability of the game locking up if a match connection fails? They pushed it out on a Friday night, and then told people to wait until Monday because the developers were at home for the weekend. Now it's the following Saturday and there is still no patch to fix the patch.

    Saying I am not happy with their support is an understatement.

  90. so actually by KingBenny · · Score: 0

    people who would otherwise never buy the game should be hung for playing a pirated copy ? i find myself more and more paying only for online play , most games no more than a month ... but when i want to play i can continue. Are these companies blind to reality or do they think they have the power to shift it maybe. Their ideas elude me, i must be stupid or something

    --
    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  91. Re:You = nothing to do with RMS by Uberbah · · Score: 1

    He's been perfectly obvious as to what he's talking about, and perfectly correct.

    You can argue that Stardock uses permissive DRM. You can't argue that they don't use DRM if there's any product activation or authentication.

  92. Re:One should never gloat by Jope7478 · · Score: 1

    There was a study done recently that showed music pirates actually buy more music online than those that don't pirate any at all. Granted this probably does not apply as well to games, but I think stardock having some faith in the consumer base has paid of for them in more ways than one. Not having to deal with pain in the ass DRM has made me appreciate them even more.

  93. Re:One should never gloat by Anonymous Coward · · Score: 0

    Just backup you puchaces using the achive thing in impulse application and a copy of your cd keys and your pretty much sorted if anything bad happens to stardock god forbid