I feel that term conveys the wrong meaning to most readers.
Modern DSPs are just like CPUs. They load up code, and they execute it. It's not like microcontrollers where the chips have firmware and need to be reprogrammed. You can bundle GPU code in the same exe, and you can also bundle DSP code. The OS just has to know what to do with it - where to send it.
But you switched. To get you to switch, they had to put in money and effort making their lines better.
Read what you were replying to:
Or if you live in an area like me, it's Comcast cable, or nothing else. There is no choice.
If you have no choice, why would they waste money on infrastructure? There is nobody else, so they're the best by default, even if their connection drops out every 20 minutes and you get 1/10th the advertised speed!
Haha!... A friend in Australia loads that page in 7 seconds.
What's up, Tom's? Why no love for Canada?:(
And before someone asks - it's been this way for years... and I've tried on three separate ISPs(2 DSL, 1 Cable) at separate locations. (within the same town)
Flash or AJAX would make a site like that bareable. Pageloads just hurt.
I must admit, it annoys me when I have to reload pages to view benchmarks. And of course, the site is usually overloaded, so flipping to a new chart takes 12 seconds. That's marginally worse than 56k used to be.
A prime example is Tom's Hardware. I just went here and loaded the page in a speedy 48.5 seconds.
The slashdot homepage only takes 2.3 seconds... every pageload on sites like Tom's is horrible.
It's unplayable for me in Firefox (XP 32) - but it works great in Chrome. (XP 32)
For Chrome, it hovers around 0-1% CPU usage, then part way through the animation spikes to 25% (using a full core!) for a couple seconds, then goes back to 0-1%. CPU time used is 8 seconds in task manager.
to be fair to google, I wonder how many support calls from non paying customers they must get a day so probably from the work load 3 years is probably quite fast:-)
Oh, I don't know - 20,000? That'd be one every 4 seconds.
I suspect it's because WinXP doesn't have a stable CUDA interface - or maybe because the card is always trying to do multiple things at once. (like updating the screen)
When the card gets pushed hard, it BSOD's nv4_disp.dll. Underclocking prevents that from happening.
It'd probably be better in a newer OS, where the display drivers can be restarted without a reboot.
In fact GPUs already do this to some extent. AMD and nVidia's workstation cards are the same as their gaming cards, the only difference being that the workstation ones are certified to produce 100% accurate output. If a gaming card colours a pixel wrong every now and then it's no big deal and the player probably won't even notice. For CAD and other high end applications the cards have to be correct all the time.
Yep. My videocard can be overclocked close to 10% on the core, and 30% on the memory. But to be stable for folding, it has to be underclocked 15% on the core. I've heard of people getting GTX480's that can't fold at stock speeds, so I suspect this is becoming more and more common.
My card never has issues with games. Even fully overclocked, it never locks up or anything. Furmark does have the occasional wrongly shaded pixel, but that test pushes the card to 100C. Folding is only 65-70C, and yet it'll make my computer BSOD unless I underclock it.
Just today there was an article about sunspots, and how much they affect our world. One day - perhaps in hundreds of years - we'll finally understand the slivers of truth beneath the crude observations of current astrology.
Perhaps right now you can prove astrology wrong - but right now we can also prove medical knowledge from 50 years ago to be wrong. Give it 50 more years, and most of our current medical knowledge will be wrong. What is regarded as science today will be backwards hogwash tomorrow, and once we have even more in-depth analysis, what was once science fiction or fantasy may become understood reality.
Hi. I'm from Canada. I pay $27/mo for a 200GB cap. It's only 3mbit, but I can download big stuff like steam games overnight.
I also have the option of paying +$10/mo for an unlimited cap, and +$5/mo for 6mbit.*
*Not available in my town - too many users.
Right now one of our biggest ISPs (Bell) is trying to get a law passed that will let them charge over $1/GB for over-usage. Their caps are similar to the UK caps you listed, so there'd be a lot of over-usage charges for most of us. I think it's rather lame...:/
The main expense of data restoration is getting exact matching parts for your drive so the manufacturer could do it MUCH cheaper and easier than anyone else.
I think the main expense is paying people's wages.
One of my uncles had a Samsung drive that melted. Something happened to the motor - it got super hot, and black smoke was billowing out of it. He was quoted $3k for data recovery.
A bit of networking and a few friends later, he had a nice professional do it for him for about $80+S&H.:)
I don't feel that warranties should cover data recovery. Failure to understand the technology and make proper backups (even when warned repeatedly) means a lot of people would use such services... and that means the price of HDDs would go up a lot. I rather like having dirt cheap HDDs.
Coding isn't something someone else chooses for you, it's something you choose for himself. And it has NOTHING to do with him being a gamer. Relating "He likes to game" with "He will like to code games" is no less absurd than relating "He likes to game" with "He will like to be an electrician." Gaming and coding are two completely different things, only tangentially related by the thinnest of connections. At the very most, you might tell him that there is code behind his game. But if he is 14 and doesn't know that, he's probably too stupid to ever be a coder anyway (well, he might still be qualified to code for EA).
Yep. So, so true. But maybe he doesn't know if he'd like it?
Before I got into coding, I used to stumble upon game crashes. Then I'd figure out the exact way to invoke it, and theorize about the cause. More than a few times I was correct.
Someone tried to get me into programming, with C, but I wasn't interested. The language was too difficult. The syntax could be made far simpler, and yet do the exact same thing.
Eventually I stumbled upon TGF, and other Clickteam products. They let me create some of the games I had been dreaming up. It helped me build up an understanding of the mechanics. Then one day I decided to learn Java, and once I figured out the syntax, it was trivially easy implementing things with it.
Since the vast majority is extremely similar to h.264, this will likely make adding hardware support cheaper, since most of the dedicated decoder logic and/or embedded DSP firmware can be shared between h.264 and WebM, with small additions to cover the differences.
That's overly optimistic. They'll both use completely separate code paths.
But since they decode in similar ways, any hardware optimized for decoding H.264 will decode VP8 very well.
I just hang around on the NCIX forums, and every day or two there's a person complaining about having to RMA their SSD because programs started crashing, and then finally they couldn't even boot it.
I saw lots of people replying in threads, saying theirs were still working fine. I started asking everyone how long they had owned theirs. Most with working SSDs were in the 8-15 months range, and most with serious problems were in the 12-24 months range.
I've noticed that SSD warranties from a lot of manufacturers have dropped from the original 5 years down to ~2. That's quite a drop. There must be a reason.
I suspect a heavy disk user like myself would burn through one well before the warranty is up.
Note: My sample is pretty small compared to the amount sold, but I do wonder how many die without the owners being vocal about it.
I'm wondering if close to two years ago manufacturers flipped to cheaper NAND to get the prices down? Now prices are going back up, so maybe manufacturers realized their mistake? Even since January, SSD prices have gone up 20-30% on average. $89.99 SSDs are now $120+
Just checked out the video feed. The chip already lasted longer than 1 million writes, which is the number of writes the chip is supposed to last over its lifetime. As of this writing, the chip has survived more than 1,600,000 write cycles and counting.
Still, since this test isn't on an actual, shipping solid state drive (SSD) product, the results will be discounted by a lot of critics.
This destroys EEPROM - not NAND flash.
Based on all the people RMA'ing SSDs in the 12-24 month range, I'm betting the number of actual write cycles is significantly below the number of theoretical write cycles.
Too easy to bypass. It'd be possible to code a bot that takes a quick trip to Google Maps to do some image recognition. If there's nothing resembling a street on the satellite view, it removes the falsified info.
This is done with programmable DSPs these days
I feel that term conveys the wrong meaning to most readers.
Modern DSPs are just like CPUs. They load up code, and they execute it. It's not like microcontrollers where the chips have firmware and need to be reprogrammed. You can bundle GPU code in the same exe, and you can also bundle DSP code. The OS just has to know what to do with it - where to send it.
I recently switched and have been happy.
But you switched. To get you to switch, they had to put in money and effort making their lines better.
Read what you were replying to:
Or if you live in an area like me, it's Comcast cable, or nothing else. There is no choice.
If you have no choice, why would they waste money on infrastructure? There is nobody else, so they're the best by default, even if their connection drops out every 20 minutes and you get 1/10th the advertised speed!
Haha!... A friend in Australia loads that page in 7 seconds.
What's up, Tom's? Why no love for Canada? :(
And before someone asks - it's been this way for years... and I've tried on three separate ISPs(2 DSL, 1 Cable) at separate locations. (within the same town)
Flash or AJAX would make a site like that bareable. Pageloads just hurt.
Flash is great for charts and graphs.
I must admit, it annoys me when I have to reload pages to view benchmarks. And of course, the site is usually overloaded, so flipping to a new chart takes 12 seconds. That's marginally worse than 56k used to be.
A prime example is Tom's Hardware. I just went here and loaded the page in a speedy 48.5 seconds.
The slashdot homepage only takes 2.3 seconds... every pageload on sites like Tom's is horrible.
It plays at about 2fps on Firefox.
This is on a 3.5ghz Phenom II X4.
But like I said, Chrome is perfectly smooth, and barely uses more CPU than an empty window updating itself.
It's unplayable for me in Firefox (XP 32) - but it works great in Chrome. (XP 32)
For Chrome, it hovers around 0-1% CPU usage, then part way through the animation spikes to 25% (using a full core!) for a couple seconds, then goes back to 0-1%. CPU time used is 8 seconds in task manager.
Plus it pays for a game console, new computer... a night out with your wife... etc.
If you or a family member has a health problem, 20% higher wages can mean a lot.
"and about 350 GFLOPS measured by linpack in Hefei".
Ouch. Most new desktop computers score 35-70gflops, right? That's only ~5-10x faster.
I suppose if it only used 500 watts, it might be worth bragging about - but I can't find any hard power consumption figures.
to be fair to google, I wonder how many support calls from non paying customers they must get a day so probably from the work load 3 years is probably quite fast :-)
Oh, I don't know - 20,000? That'd be one every 4 seconds.
These graphs might interest you: http://www.teslamotors.com/blog4/?p=70
In particular, take a look at the range graph.
I suspect it's because WinXP doesn't have a stable CUDA interface - or maybe because the card is always trying to do multiple things at once. (like updating the screen)
When the card gets pushed hard, it BSOD's nv4_disp.dll. Underclocking prevents that from happening.
It'd probably be better in a newer OS, where the display drivers can be restarted without a reboot.
In fact GPUs already do this to some extent. AMD and nVidia's workstation cards are the same as their gaming cards, the only difference being that the workstation ones are certified to produce 100% accurate output. If a gaming card colours a pixel wrong every now and then it's no big deal and the player probably won't even notice. For CAD and other high end applications the cards have to be correct all the time.
Yep. My videocard can be overclocked close to 10% on the core, and 30% on the memory. But to be stable for folding, it has to be underclocked 15% on the core. I've heard of people getting GTX480's that can't fold at stock speeds, so I suspect this is becoming more and more common.
My card never has issues with games. Even fully overclocked, it never locks up or anything. Furmark does have the occasional wrongly shaded pixel, but that test pushes the card to 100C. Folding is only 65-70C, and yet it'll make my computer BSOD unless I underclock it.
Interesting analysis. Don't forget that fiber still has to be laid to the home, unless going with technologies like ADSL2.
I suspect the current large ISPs will find a way to use this to their advantage - without giving their customers all the speed they can.
You can prove astrology and fortune-telling wrong
Ahh, Astrology!... the unrefined science!
Just today there was an article about sunspots, and how much they affect our world. One day - perhaps in hundreds of years - we'll finally understand the slivers of truth beneath the crude observations of current astrology.
Perhaps right now you can prove astrology wrong - but right now we can also prove medical knowledge from 50 years ago to be wrong. Give it 50 more years, and most of our current medical knowledge will be wrong. What is regarded as science today will be backwards hogwash tomorrow, and once we have even more in-depth analysis, what was once science fiction or fantasy may become understood reality.
Hi. I'm from Canada. I pay $27/mo for a 200GB cap. It's only 3mbit, but I can download big stuff like steam games overnight.
I also have the option of paying +$10/mo for an unlimited cap, and +$5/mo for 6mbit.*
*Not available in my town - too many users.
Right now one of our biggest ISPs (Bell) is trying to get a law passed that will let them charge over $1/GB for over-usage. Their caps are similar to the UK caps you listed, so there'd be a lot of over-usage charges for most of us. I think it's rather lame... :/
The main expense of data restoration is getting exact matching parts for your drive so the manufacturer could do it MUCH cheaper and easier than anyone else.
I think the main expense is paying people's wages.
One of my uncles had a Samsung drive that melted. Something happened to the motor - it got super hot, and black smoke was billowing out of it. He was quoted $3k for data recovery.
A bit of networking and a few friends later, he had a nice professional do it for him for about $80+S&H. :)
I don't feel that warranties should cover data recovery. Failure to understand the technology and make proper backups (even when warned repeatedly) means a lot of people would use such services... and that means the price of HDDs would go up a lot. I rather like having dirt cheap HDDs.
Coding isn't something someone else chooses for you, it's something you choose for himself. And it has NOTHING to do with him being a gamer. Relating "He likes to game" with "He will like to code games" is no less absurd than relating "He likes to game" with "He will like to be an electrician." Gaming and coding are two completely different things, only tangentially related by the thinnest of connections. At the very most, you might tell him that there is code behind his game. But if he is 14 and doesn't know that, he's probably too stupid to ever be a coder anyway (well, he might still be qualified to code for EA).
Yep. So, so true. But maybe he doesn't know if he'd like it?
Before I got into coding, I used to stumble upon game crashes. Then I'd figure out the exact way to invoke it, and theorize about the cause. More than a few times I was correct.
Someone tried to get me into programming, with C, but I wasn't interested. The language was too difficult. The syntax could be made far simpler, and yet do the exact same thing.
Eventually I stumbled upon TGF, and other Clickteam products. They let me create some of the games I had been dreaming up. It helped me build up an understanding of the mechanics. Then one day I decided to learn Java, and once I figured out the syntax, it was trivially easy implementing things with it.
APNG (.png) supports animation in any non-IE web browser.
A properly optimized PNG file will often be half the size of a gif, and supports 24bit colour too...
Since the vast majority is extremely similar to h.264, this will likely make adding hardware support cheaper, since most of the dedicated decoder logic and/or embedded DSP firmware can be shared between h.264 and WebM, with small additions to cover the differences.
That's overly optimistic. They'll both use completely separate code paths.
But since they decode in similar ways, any hardware optimized for decoding H.264 will decode VP8 very well.
I just hang around on the NCIX forums, and every day or two there's a person complaining about having to RMA their SSD because programs started crashing, and then finally they couldn't even boot it.
I saw lots of people replying in threads, saying theirs were still working fine. I started asking everyone how long they had owned theirs. Most with working SSDs were in the 8-15 months range, and most with serious problems were in the 12-24 months range.
I've noticed that SSD warranties from a lot of manufacturers have dropped from the original 5 years down to ~2. That's quite a drop. There must be a reason.
I suspect a heavy disk user like myself would burn through one well before the warranty is up.
Note: My sample is pretty small compared to the amount sold, but I do wonder how many die without the owners being vocal about it.
I'm wondering if close to two years ago manufacturers flipped to cheaper NAND to get the prices down? Now prices are going back up, so maybe manufacturers realized their mistake? Even since January, SSD prices have gone up 20-30% on average. $89.99 SSDs are now $120+
http://www.newegg.com/Product/Product.aspx?item=N82E16820167025&Local=y
http://www.dealextreme.com/details.dx/sku.39169
There you go... Android tablet for $100 shipped.
I got a 7 inch netbook off eBay (from Hong Kong) for $60 shipped. It has crappy WinCE 5, though. :P
It's also got vastly more write cycles available than MLC NAND.
Just checked out the video feed. The chip already lasted longer than 1 million writes, which is the number of writes the chip is supposed to last over its lifetime. As of this writing, the chip has survived more than 1,600,000 write cycles and counting.
Still, since this test isn't on an actual, shipping solid state drive (SSD) product, the results will be discounted by a lot of critics.
This destroys EEPROM - not NAND flash.
Based on all the people RMA'ing SSDs in the 12-24 month range, I'm betting the number of actual write cycles is significantly below the number of theoretical write cycles.
Too easy to bypass. It'd be possible to code a bot that takes a quick trip to Google Maps to do some image recognition. If there's nothing resembling a street on the satellite view, it removes the falsified info.
It was pretty freaking weird.
It's even creepier if the article is almost a perfect match.
Psychic, sleep-walking(+searching), or bad memory?