Well, as always, taste of music is a very personal thing. IMNSHO the music created nowadays is certainly better than any older songs. Think RnB, Trance, House, Rap and so...
I installed the gesture software a couple a days ago, and boy does it rock! i'll never live without it again;-)
And the development of Mozilla goes ever on, today they branched 0.9.5! And for all off you who doesnt know, Mozilla now features a tabbed interface! ATM there are some bugs related to it, but sure they'll be fixed for next milestone.
Just tried a build with a configuration that worke d with 2.4.7. The build of the emu10k module failed. This is the first time a kernel build failed for me in a LONG time. Is it just me?
Just apply Alan Cox's 2.4.8ac1 patch, that'll fix it.
Err... last time RMS went nuts about a non-free thing, we got GNOME... and that hasn't turned out to be all bad, has it?
I guess I'm feeling a little better about.net now... Earlier I only thought of the whole mess as a pain in the ass, probably because it was something innovative (gasp!) from redmond. Hope they'll succeed building this! __
Greets, Øyvind Berg ~ ËlaC|n
Don't forget what's really important about this then, namely how it will affect the gameplay.
This will allow the next-generation Final Fantasy games to have back the nonlinear gameplay that made the earlier games in the series (the SNES games at least) so extremely good.
Because whats wrong with todays FMV (IMO) is how it is impossible to vary them! You just can't make a new FMV for every combination of characters and so on... But with this technique the cut-scenes can be changed to suit that spesific game, the changes can be change of characters/weather/landscape and so on...
Real time cutscenes versus FMV is a lot like a comparision of speech, read by actors, and speech from an engine which just requires text input. The latter allowing the oral replics of the characters to change a bit every time you play the game, and doesn't take up that much space. It's just up to game-developers... __
Greets, Øyvind Berg ~ ËlaC|n
When you say its almost 3,000 bugs in Mozilla, you'll have to remember that not all of them are bugs, far from it. This is because planned enchantments/new features and so on is put in bugzilla together with the real, nasty bugs.
It's a bit like when we got to know that Windows 2000 had... wasn't the number as high as 65,000 bugs.... (now don't quote me on that number). Anyway, it proved that most of them was merely things like spelling errors, poor helpfiles and so on....
Off course, The Moz developers still have a lot of work left, but luckily Mozilla seems to have improved very much in the last months!
Keep up the excellent work developers! mmm... im dreaming sweet dreams about their 1.0 release;-) __
Greets, Øyvind Berg ~ ËlaC|n
Re:Why the X-Box cannot be a linux machine
on
PS2 As PC
·
· Score: 1
Hmm... To me it seems like nVidia _wants_ to open-source their drivers, but however, they _cant_! There are several reasons for this:
- Their software T/L implementation (would be good for ie the Kyro 2 card)
- Lisenced technology, which they off course have signed contracts where they promise not to do things like giving away the source
and probably more...
I think nVidia actually would support such a project like an Xbox-Linux Listro,and compiled binaries for it... And since the hardware is all the same, there would be no real need for the source either.
The same will probably apply to the nForce chipset as well, even if they don't release source code, nVidia might compile binaries for it!
That _will_ make the Xbox a good Linux 3D gaming machine! __
Greets, Øyvind Berg ~ ËlaC|n
This should be good for Linux..
on
PS2 As PC
·
· Score: 2
One of the things which is great about making a linux distro for a box like the PS2/Xbox (and possibly NGC too), is that the hardware is the same on all the units, and that means very easy installation for end users... And THAT means, provided it becomes a success, a lot of people might get a good impression of Linux, thus making them interested in running Linux on their Desktop PC's as well. A great thing!
And even if they not, Linux' sure would get some well-deserved good press;-) __
Greets, Øyvind Berg ~ ËlaC|n
I see some of you (and the reviewer too) complain about GBA having no TV out...
But, you may be wrong.. this quote is from IGNpocket:
"Best of the batch is a GBA to TV adapter. This is not a TV Adapter -- at least one developer was showing a TV Tuner behind closed doors -- but instead a unit for playing GBA games on your television. Honey, I enlarged my GBA, they say, and supposedly they did. Unfortunately, it's not playable, which doesn't bode well for a unit supposedly due in July. But Yobo Gameware says it works and works well, and if the output is anywhere near the quality of the Wideboy Advance (which blew us away? we NEED to get one of these things), it should be a good thing to have. Even if not, the Wideboy Advance costs several hundred dollars and cred with Nintendo, so chances are, you'd be willing to settle for less. The unit plugs into the GBA Link Cable and outputs 240x160 on the TV (probably won't zoom like the Wideboy, but it's a pretty simple unit). The faux mock-up shows a cable running from the GBA to AV cables without any box or accessories? we're assuming that's part of the mock up and not the real unit. However, if this is how it works, it cuts out the N64 emulation from the process, which is good since the Wideboy Advance showed some sorting errors. Yobo says it wasn't shown because the prototype went back into the works to include a four-player port on the cable, so we'll see when they start showing it around how successful this interesting project is. "
( http://pocket.ign.com/news/34950.html )
This topic have been discussed in the GBADev mailing list, too. According to one of the posters who had talked to one of this guys, the price tag would be 20$-40$!
first, we have the price, this baby won't be cheap! second, the performance! third, the first m/b's won't be forward compatible, so when the next gen PIV shows up, you can't even upgrade! and last, we all want AMD to win this rat-race, don't we?
Well, as always, taste of music is a very personal thing. IMNSHO the music created nowadays is certainly better than any older songs. Think RnB, Trance, House, Rap and so...
I installed the gesture software a couple a days ago, and boy does it rock! i'll never live without it again ;-)
And the development of Mozilla goes ever on, today they branched 0.9.5! And for all off you who doesnt know, Mozilla now features a tabbed interface! ATM there are some bugs related to it, but sure they'll be fixed for next milestone.
Maaaan is Mozilla becoming good =)
Hmm.. check this out!
According to this page, Nintendo is planning a japanese release of a new GBA WITH backlit screen in december!
Mozilla's back and better than ever!
It's now even more stable than before.. Seems like they finally are getting near the magical 1.0..
Just apply Alan Cox's 2.4.8ac1 patch, that'll fix it.
ftp://ftp.kernel.org/pub/linux/kernel/people/alan/ 2.4/patch-2.4.8-ac1.bz2
I guess I'm feeling a little better about .net now... Earlier I only thought of the whole mess as a pain in the ass, probably because it was something innovative (gasp!) from redmond. Hope they'll succeed building this!
__
Greets, Øyvind Berg ~ ËlaC|n
This will allow the next-generation Final Fantasy games to have back the nonlinear gameplay that made the earlier games in the series (the SNES games at least) so extremely good.
Because whats wrong with todays FMV (IMO) is how it is impossible to vary them! You just can't make a new FMV for every combination of characters and so on... But with this technique the cut-scenes can be changed to suit that spesific game, the changes can be change of characters/weather/landscape and so on...
Real time cutscenes versus FMV is a lot like a comparision of speech, read by actors, and speech from an engine which just requires text input. The latter allowing the oral replics of the characters to change a bit every time you play the game, and doesn't take up that much space. It's just up to game-developers...
__
Greets, Øyvind Berg ~ ËlaC|n
It's a bit like when we got to know that Windows 2000 had... wasn't the number as high as 65,000 bugs.... (now don't quote me on that number). Anyway, it proved that most of them was merely things like spelling errors, poor helpfiles and so on....
Off course, The Moz developers still have a lot of work left, but luckily Mozilla seems to have improved very much in the last months! Keep up the excellent work developers! ;-)
mmm... im dreaming sweet dreams about their 1.0 release
__
Greets, Øyvind Berg ~ ËlaC|n
Hmm... To me it seems like nVidia _wants_ to open-source their drivers, but however, they _cant_! There are several reasons for this:
- Their software T/L implementation (would be good for ie the Kyro 2 card)
- Lisenced technology, which they off course have signed contracts where they promise not to do things like giving away the source
and probably more...
I think nVidia actually would support such a project like an Xbox-Linux Listro,and compiled binaries for it... And since the hardware is all the same, there would be no real need for the source either.
The same will probably apply to the nForce chipset as well, even if they don't release source code, nVidia might compile binaries for it!
That _will_ make the Xbox a good Linux 3D gaming machine!
__
Greets, Øyvind Berg ~ ËlaC|n
One of the things which is great about making a linux distro for a box like the PS2/Xbox (and possibly NGC too), is that the hardware is the same on all the units, and that means very easy installation for end users... And THAT means, provided it becomes a success, a lot of people might get a good impression of Linux, thus making them interested in running Linux on their Desktop PC's as well. A great thing! ;-)
And even if they not, Linux' sure would get some well-deserved good press
__
Greets, Øyvind Berg ~ ËlaC|n
I see some of you (and the reviewer too) complain about GBA having no TV out...
But, you may be wrong.. this quote is from IGNpocket:
"Best of the batch is a GBA to TV adapter. This is not a TV Adapter -- at least one developer was showing a TV Tuner behind closed doors -- but instead a unit for playing GBA games on your television. Honey, I enlarged my GBA, they say, and supposedly they did. Unfortunately, it's not playable, which doesn't bode well for a unit supposedly due in July. But Yobo Gameware says it works and works well, and if the output is anywhere near the quality of the Wideboy Advance (which blew us away? we NEED to get one of these things), it should be a good thing to have. Even if not, the Wideboy Advance costs several hundred dollars and cred with Nintendo, so chances are, you'd be willing to settle for less. The unit plugs into the GBA Link Cable and outputs 240x160 on the TV (probably won't zoom like the Wideboy, but it's a pretty simple unit). The faux mock-up shows a cable running from the GBA to AV cables without any box or accessories? we're assuming that's part of the mock up and not the real unit. However, if this is how it works, it cuts out the N64 emulation from the process, which is good since the Wideboy Advance showed some sorting errors. Yobo says it wasn't shown because the prototype went back into the works to include a four-player port on the cable, so we'll see when they start showing it around how successful this interesting project is. "
( http://pocket.ign.com/news/34950.html )
This topic have been discussed in the GBADev mailing list, too. According to one of the posters who had talked to one of this guys, the price tag would be 20$-40$!
Now THAT is cool!
__
Greets, Øyvind Berg ~ ËlaC|n
"The Gameboy Advance runs on an Intel 32 bit Strong ARM processor"
now when did Intel start making ARM cpu's?
__
Greets, Øyvind Berg ~ ËlaC|n
Don't forget that Matsuhita will make a special GC that can play normal DVD's as well.
Oh.. and for a comparision of GC's and PSX2's performance, be sure to read this IGNCube article, its sort of a must read:
http://cube.ign.com/news/26984.html
__
Greets, Øyvind Berg ~ ËlaC|n
If it was the .pwl files you thought of, all you have to do to get rid of them, is to add the line
del c:\windows\*.pwl
in the logon script.
first, we have the price, this baby won't be cheap!
second, the performance!
third, the first m/b's won't be forward compatible, so when the next gen PIV shows up, you can't even upgrade!
and last, we all want AMD to win this rat-race, don't we?
Shit!
So we will be seeing SW Episode 1 dvd in a few years, the first one with CCS 2.0 , with 128bit encryption.
Then the creators of all this just earns more money because everybody will have to buy a new DVD.