You're not too off the mark there, Freud. Speaking as someone enjoying demyelination on two fronts (blindness, neuropathy, separate reasons) it is a bit of a prison.
If this rubs SF.net the wrong way so much, why do they continue to operate in the US? Why is SF.net specifically reinforcing their position in the US by adhering to its exclusion of US enemies? Doesn't this make US enemies SF.net enemies?
To follow hatred, you must be blind. Being blind relieves you from following the natural train of thought outlined above. I wonder which step SF.net stopped thinking at. It was probably the "there's more twinkies in the US" stage.
I don't get the reasoning behind not having any stepping in the gearing. Are they just too hard for bike-jocks to use? Did they take their brains out to save weight? Surely gearing lets you take off faster and reach higher speeds. The human leg has a power curve as well.
I for one am glad that Slashdot was on the scene and prepared to offer vital urban advice. In order to protect myself from this malware, I have closed all the curtains and moved my office to the back of the house. No fucking driveby is gonna get me, dawg.
When I last looked and the population was around 10 million, about half the subscriber base, or 5 million, were on the Asian servers. The US (and Oceanic) servers held just over a quarter of the total subscriber base at 3 million. The last two million were on European servers.
Those are some staggering numbers, and their subscriber base is around 13 million now. It makes their slow content releases even more shocking.
Agreed about WoW, any MMO with any sense should take the things that make up WoW and build on it. It just makes sense to use a familiar UI, quest structure and gameplay elements as asking users to learn whole new paradigms is a hurdle to quick adoption. You see the same logic in web browsers copying each other so often.
I didn't play very long, but it seemed everything beyond basic questing is locked off until you buy stuff. There's a lot of cosmetic, pet and other things that all cost. It sounds like frills but it felt like 75% of the game.
They do seem to not be completely grasping the business model. 5 million users + free game + microtransactions doesn't mean 5 million paying users.
The thing I didn't like about Free Realms is that the money aspect is PUSHED HARD right from the word go. It becomes a case of trial and errore to find out what you can actually do for free in the game. It seems a wiser idea would be to give the users a chance to love your game THEN introduce microtransactions, perhaps to allow users gain an edge during endgame.
I think the main thing we all learnt from Second Life is that microtransactions stay pretty micro until a user really engages.
Exactly. My bank can spring for a paid certificate, but everyone else is free to make them on the spot. I'd love it if there was a way to tone them right down. The "add an exception" mechanism in Firefox 3+ are really fucking annoying.
Hmm. I'm not sure I follow your logic. What if we substituted Star Trek for a movie that wasn't a steaming pile of shit?
Although fan movies are notorious for being terrible, occasionally one crops up that's really well done. Likewise a lot of commercial endeavours end up looking like crap.
The talented content producers aren't magically limited to only creating paid work. It's their skills being put to use and passed along to others that make free content more exciting than paid content. For a start, free content isn't run by the lawyers for vetting before release. The list goes on.
How often is content actually original and why shouldn't users go to where they're getting the best deal? Most of the news you find on the web are AP articles regurgitated to fill the day's edition or post quota. You can take this a step further and read an aggregator like Slashdot, where they (sometimes) extract the useful parts of the article into a summary.
Everything about the internet seems to fall back to one rule: the more effort you put into content production, the more popular it will be. There was a time when website owners thought putting up an empty forum would draw users, advertising money and content. Instead the users posed where content was being created on blogs, youtube and other mediums.
The final deathblow to out of touch assholes like Diller is the sheer lack of understanding of their target market. The internet crowd are a fickle bunch and their likes and dislikes wax and wane quickly. Shallow, crass, money-soaked attempts to steal their attention rarely work. Users can smell the money getting involved and abandon sites as they commercialise only to start their own successful reproductions of what made the first site good. The money just can't win this one.
This asshole can't see the forest for the trees. For every 'paid' content producer out there, there's a thousand people putting out far more content for nothing. Even more significant: paying for content doesn't seem to improve its quality or availability.
He knows it, we know it and the average guy knows it too. So why is he spouting this diatribe? Is there some sort of club for jackoffs who like to talk fucking lies, with the score keeper counting how many similar jackoffs rally to the call? He's a shill and nothing more. It should come as no surprise that he helped found Fox, an organisation that specialises in feeding subtle disinformation.
I was surprised to find some old games that absolutely will not run on Vista ran on Windows 7, Etherlords II being my favourite game to come alive again.
Exactly. The whole point of Wave is the seamless convergence of many different tools. I personally wouldn't mind setting up some basic code templates if it allows my artists to add resources and trigger builds themselves. I wouldn't envision the template being anything more than a way of filling out a few properties.
Not to mention I'm not that great at Subversion myself, I've only just started using it and I'm not going to be extending it myself. If I want to build a house, I'm damn sure not going to forge the tools myself or cast my own nails.
http://www.google.com/search?hl=en&q=define%3A%20wanka&aq=f&oq=&aqi=
What an odd thing to call someone.
You're not too off the mark there, Freud. Speaking as someone enjoying demyelination on two fronts (blindness, neuropathy, separate reasons) it is a bit of a prison.
Yeah, I was looking for a better word than hatred but it does outline one of the main causes of bad international relations. Plus you're a douchesock.
What exactly is the point of ideals if you don't stand up for them?
At least with SF.net we know it's a popularity contest. Make enough noise and they'll do something about it.
If this rubs SF.net the wrong way so much, why do they continue to operate in the US? Why is SF.net specifically reinforcing their position in the US by adhering to its exclusion of US enemies? Doesn't this make US enemies SF.net enemies?
To follow hatred, you must be blind. Being blind relieves you from following the natural train of thought outlined above. I wonder which step SF.net stopped thinking at. It was probably the "there's more twinkies in the US" stage.
The force is weak in this one. Snigger.
Try putting your slashdot rss feed in a pot.
I don't get the reasoning behind not having any stepping in the gearing. Are they just too hard for bike-jocks to use? Did they take their brains out to save weight? Surely gearing lets you take off faster and reach higher speeds. The human leg has a power curve as well.
I for one am glad that Slashdot was on the scene and prepared to offer vital urban advice. In order to protect myself from this malware, I have closed all the curtains and moved my office to the back of the house. No fucking driveby is gonna get me, dawg.
When I last looked and the population was around 10 million, about half the subscriber base, or 5 million, were on the Asian servers. The US (and Oceanic) servers held just over a quarter of the total subscriber base at 3 million. The last two million were on European servers.
Those are some staggering numbers, and their subscriber base is around 13 million now. It makes their slow content releases even more shocking.
Cmon, look at the target market. It's people like your little sister who makes a new account every time she goes to play.
Agreed about WoW, any MMO with any sense should take the things that make up WoW and build on it. It just makes sense to use a familiar UI, quest structure and gameplay elements as asking users to learn whole new paradigms is a hurdle to quick adoption. You see the same logic in web browsers copying each other so often.
I didn't play very long, but it seemed everything beyond basic questing is locked off until you buy stuff. There's a lot of cosmetic, pet and other things that all cost. It sounds like frills but it felt like 75% of the game.
They do seem to not be completely grasping the business model. 5 million users + free game + microtransactions doesn't mean 5 million paying users.
The thing I didn't like about Free Realms is that the money aspect is PUSHED HARD right from the word go. It becomes a case of trial and errore to find out what you can actually do for free in the game. It seems a wiser idea would be to give the users a chance to love your game THEN introduce microtransactions, perhaps to allow users gain an edge during endgame.
I think the main thing we all learnt from Second Life is that microtransactions stay pretty micro until a user really engages.
Exactly. My bank can spring for a paid certificate, but everyone else is free to make them on the spot. I'd love it if there was a way to tone them right down. The "add an exception" mechanism in Firefox 3+ are really fucking annoying.
Hmm. I'm not sure I follow your logic. What if we substituted Star Trek for a movie that wasn't a steaming pile of shit?
Although fan movies are notorious for being terrible, occasionally one crops up that's really well done. Likewise a lot of commercial endeavours end up looking like crap.
The talented content producers aren't magically limited to only creating paid work. It's their skills being put to use and passed along to others that make free content more exciting than paid content. For a start, free content isn't run by the lawyers for vetting before release. The list goes on.
What's Austria got to do with this?
How often is content actually original and why shouldn't users go to where they're getting the best deal? Most of the news you find on the web are AP articles regurgitated to fill the day's edition or post quota. You can take this a step further and read an aggregator like Slashdot, where they (sometimes) extract the useful parts of the article into a summary.
Everything about the internet seems to fall back to one rule: the more effort you put into content production, the more popular it will be. There was a time when website owners thought putting up an empty forum would draw users, advertising money and content. Instead the users posed where content was being created on blogs, youtube and other mediums.
The final deathblow to out of touch assholes like Diller is the sheer lack of understanding of their target market. The internet crowd are a fickle bunch and their likes and dislikes wax and wane quickly. Shallow, crass, money-soaked attempts to steal their attention rarely work. Users can smell the money getting involved and abandon sites as they commercialise only to start their own successful reproductions of what made the first site good. The money just can't win this one.
This asshole can't see the forest for the trees. For every 'paid' content producer out there, there's a thousand people putting out far more content for nothing. Even more significant: paying for content doesn't seem to improve its quality or availability.
He knows it, we know it and the average guy knows it too. So why is he spouting this diatribe? Is there some sort of club for jackoffs who like to talk fucking lies, with the score keeper counting how many similar jackoffs rally to the call? He's a shill and nothing more. It should come as no surprise that he helped found Fox, an organisation that specialises in feeding subtle disinformation.
No, because homosexuality isn't insulting.
Maybe your impotent rage comes from something you're hiding, something innately gay.
That's just not the strong insult that you think it is.
I see you get by on your looks alone.
Games are definitely better performing under Windows 7. I'm unsure what the problem was in Vista, but I'm glad it has been fixed.
I was surprised to find some old games that absolutely will not run on Vista ran on Windows 7, Etherlords II being my favourite game to come alive again.
Exactly. The whole point of Wave is the seamless convergence of many different tools. I personally wouldn't mind setting up some basic code templates if it allows my artists to add resources and trigger builds themselves. I wouldn't envision the template being anything more than a way of filling out a few properties.
Not to mention I'm not that great at Subversion myself, I've only just started using it and I'm not going to be extending it myself. If I want to build a house, I'm damn sure not going to forge the tools myself or cast my own nails.