That's pretty much in line with Gate's old quote "If they're going to be pirating, I'd prefer it to be our stuff." (not a direct quote since I can't be arsed to look it up)
I wonder what would happen if someone managed to get a wholesale/retailers discount on Apple computers, and then started selling them with Windows pre-loaded, either as the solo OS or dual booting.
copyrights and with they way they work in the US they last about 100 years gaining complete control takes time it took 3 different bills under 3 different congresses to gain that much control
I suggest you look up "Mickey Mouse Laws." Copyright is basically extended every time that Mickey Mouse is about to become Public Domain. It has nothing to do with "taking 3 bills under 3 congresses."
Odd. Around here, Wii games are usually at least $10 cheaper than 360/PS3 games. It's why I originally bought Guitar Hero for the Wii. That and the fact that it was automatically wireless, and I didn't need a separate set of batteries. Granted, in hindsight, I probably should have just gone with the 360 version. I dunno.
Your anecdotal stories are really only relevant to you.
I'm unsure if you didn't notice that I'm different from the GP of my other post or not, but I didn't offer any anecdotal stories about AMD sucking. In fact, I said the AMD CPU was more solid than the Intel, the opposite of the GP's own anecdotal claim. I simply pointed out that boards are connected to CPU. I also said "if" at the start, since it wasn't my claim. The other reply by sznupi has the good point that the quality is reflected in the pricing (again, not of AMD, of the motherboards, the choice of which is affected by choice of processor, though). AMD mobos tend to have lower price entries than Intel boards, which would be the ones most people unwittingly purchase and have failure rates on.
We're all here for conversation so if you have a real point bring it.
I'd suggest you read my post again in light of the realization it's not the same poster as the other. And as for how you reached +4 informative, I've no clue since you've no information in your post at all. Your post would have been better directed to Darkness404.
While I agree, some inappropriate shit does go down on Law and Order (don't watch the spin-offs, so can't comment), it's probably fairly realistic as to what actually goes on as opposed to what should, and it's lightyears beyond anything like CSI. But if you're taking cues from TV at all, you're a moron. It's scary that POs will watch TV and go "I should act like that!"
Except that if the AMD boards consistently die sooner, that does have something to do with the CPU. It means if you buy that CPU, you need to budget/plan for the eventual mobo replacement. I'll admit, while I'm not a hardcore loyalist or anything, if I'm building a system I buy Intel, mostly just because I've never had problems with them. And my laptop is currently Intel. but it's getting long in the tooth, and the CPU *seems* to be having issues, while my last laptop was AMD and lasted up until it was too slow for what I was doing, so my next laptop is up for grabs in the processor department.
You ever actually watched law and order? Sure, a few of the hot-headed detectives will slap a suspect upside the back of the head, but they always get tossed out of the room, and any time they ignore a request for a lawyer, it has repercussions.
Are you just not familiar with the terms "access" and "control"? That was a ludicrous question that goes beyond hyperbolic. The Governor doesn't have access to school networks and resources unless given to him. It's not his job to do it, either. That's him out on both strikes. On a cursory use of logic, anyone involved with the decision to include the software originally, anyone involved in deploying it, and anyone with a user account capable of accessing that part of the network gets scrutiny. From there, you get to either add or remove people based on evidence.
You're a moron. I can tell by your use of words like "cheep."
So, explain how UAC differs significantly from OS X's requesting you input username and password each time it wants to update, or do other tasks, or in *nix, when it asks for temporary root access to install things? Or are those also just ways to put it on the user and not fix security issues?
I take it you've never actually seen a modern printing press, then, eh? You can actually get ones that take from a computer, rather than having to make plates.
The original Diablo, from personal experience, had limited layout generation. About 1/4 of the areas had a pre-defined layout, another 1/4 had a couple options, and the rest used building blocks (2x4 room with 3 doors, 1x2 room with 1 door, long hallway, short hall way, etc.).
For some games randomly generated levels work, but for a lot of games it just means un-inspired bland levels most of the time.
I'd go so far as to say randomly generated levels don't work for *most* games. The problem with no level being human-crafted, and there being infinite variation is that, ironically, all the levels start feeling same-y. The big "watch it work" example is usually Diablo I/II. I admit, I probably played those for hundreds of hours *each.* But in doing so, basically developed a sixth sense in the basics of how levels were created. In any randomly generated area, I could, with about 80% accuracy, find both the exit and any waypoint straight away. No false turns, no fleshing out the mini-map, nothing. A procedurally generated environment in a platformer needs to play it even safer, so as to not create any areas that are literally beyond the capabilities of the player. With added limitations come fewer options, so how many times would you need to play in order to start recognizing "okay, two pipes is followed by a pit with an elevator I need to ride up to get on top of a block-cliff." Once you start recognizing individual elements, then it really doesn't matter how the level's put together, and it stops being fun any more, just like a human-designed level that was put together, only now if you run a course you really liked, you probably won't have an option to replay it.
Well, Mr. Karma: Pedantic, there's a class of needs you've probably not heard of then: "Social needs." If you go without movies, music, TV, whatever, you're segregating yourself out from a significant part of social culture. Without that common touchstone, you no longer have a point of commonality with other people in your culture, thus you are now less able to relate to and interact with other people. You may not be kicked out of school for not seeing Avatar, but you might be ostracised. And since you need other people more than ever in today's world, social touchpoints are vital. The more you've seen/heard, the more people you can intelligibly interact with. Your idea of "welfare music" would do nothing to help that, though, since that'd just create social stratification as people would just call it "poor people's music." Completely unfettered access to cultural artefacts would do it. Social support of musicians and content creators so they can make a living, but not a killing, at their art, and then giving the content for free would work well, though.
As for one-time codes, I'm fine with them, as long as a) there is an alternative means to get the content, and b) the price of the used game reflects the missing content that must be purchased. Basically, places like Gamestop aren't going to be able to charge $5 less for a used copy than for "new," (leave it in the damn shrinkwrap, douches), since you then need to lay out another $5, $10, however much to get the rest of the content. It would also be nice of them to release the content for free in some manner if they ever decide to not support its purchase/downloading any more.
Actually, pirating sends a damn better message than not buying/playing. Pirating says "You made a good game, which I want to play, but something in your system has made me not want to reward you." In most cases, that something is DRM. The other alternatives are usually "price," or something. However, "It's a terrible game" isn't one of the options considered."
If you don't play it at all, the message usually comes out instead as "You made a game that isn't worth my time." Thus, no message about the DRM is sent on an individual basis. Instead, you're commenting on the quality of the game. If you're *lucky,* they'll expend more resources in making a better game.
Hell, I'm usually tempted to download games I've no intentions of playing, simply to bump the numbers.
Then, uh, don't get banned? It's a fairly simple thing. Don't cheat. That's pretty much it. There's incredibly few false positives, and Steam's customer support is good enough that you can appeal if it was *actually* an unfair banning.
No, the worst thing that is *likely* to happen is that. The worst thing that *can* happen is they hold on to it too long, damage their reputation beyond repair, and then even if they drop DRM completely, no one buys any of their games, thus leading to Chapter 7.
That's pretty much in line with Gate's old quote "If they're going to be pirating, I'd prefer it to be our stuff." (not a direct quote since I can't be arsed to look it up)
I wonder what would happen if someone managed to get a wholesale/retailers discount on Apple computers, and then started selling them with Windows pre-loaded, either as the solo OS or dual booting.
I don't see Firewire taking off...
Most people who buy Apple products don't know what the fuck the "walled garden" is, and don't particularly care. So, nice misdirect, there.
The Flash is a DC hero, not Marvel.
copyrights and with they way they work in the US they last about 100 years
gaining complete control takes time it took 3 different bills under 3 different congresses to gain that much control
I suggest you look up "Mickey Mouse Laws." Copyright is basically extended every time that Mickey Mouse is about to become Public Domain. It has nothing to do with "taking 3 bills under 3 congresses."
Odd. Around here, Wii games are usually at least $10 cheaper than 360/PS3 games. It's why I originally bought Guitar Hero for the Wii. That and the fact that it was automatically wireless, and I didn't need a separate set of batteries. Granted, in hindsight, I probably should have just gone with the 360 version. I dunno.
Your anecdotal stories are really only relevant to you.
I'm unsure if you didn't notice that I'm different from the GP of my other post or not, but I didn't offer any anecdotal stories about AMD sucking. In fact, I said the AMD CPU was more solid than the Intel, the opposite of the GP's own anecdotal claim. I simply pointed out that boards are connected to CPU. I also said "if" at the start, since it wasn't my claim. The other reply by sznupi has the good point that the quality is reflected in the pricing (again, not of AMD, of the motherboards, the choice of which is affected by choice of processor, though). AMD mobos tend to have lower price entries than Intel boards, which would be the ones most people unwittingly purchase and have failure rates on.
We're all here for conversation so if you have a real point bring it.
I'd suggest you read my post again in light of the realization it's not the same poster as the other. And as for how you reached +4 informative, I've no clue since you've no information in your post at all. Your post would have been better directed to Darkness404.
While I agree, some inappropriate shit does go down on Law and Order (don't watch the spin-offs, so can't comment), it's probably fairly realistic as to what actually goes on as opposed to what should, and it's lightyears beyond anything like CSI. But if you're taking cues from TV at all, you're a moron. It's scary that POs will watch TV and go "I should act like that!"
Except that if the AMD boards consistently die sooner, that does have something to do with the CPU. It means if you buy that CPU, you need to budget/plan for the eventual mobo replacement.
I'll admit, while I'm not a hardcore loyalist or anything, if I'm building a system I buy Intel, mostly just because I've never had problems with them. And my laptop is currently Intel. but it's getting long in the tooth, and the CPU *seems* to be having issues, while my last laptop was AMD and lasted up until it was too slow for what I was doing, so my next laptop is up for grabs in the processor department.
I'd say this was decidedly immoral, not just amoral. I'd expect management to be amoral, personally.
You ever actually watched law and order? Sure, a few of the hot-headed detectives will slap a suspect upside the back of the head, but they always get tossed out of the room, and any time they ignore a request for a lawyer, it has repercussions.
Are you just not familiar with the terms "access" and "control"? That was a ludicrous question that goes beyond hyperbolic. The Governor doesn't have access to school networks and resources unless given to him. It's not his job to do it, either. That's him out on both strikes. On a cursory use of logic, anyone involved with the decision to include the software originally, anyone involved in deploying it, and anyone with a user account capable of accessing that part of the network gets scrutiny. From there, you get to either add or remove people based on evidence.
You're a moron. I can tell by your use of words like "cheep."
So, explain how UAC differs significantly from OS X's requesting you input username and password each time it wants to update, or do other tasks, or in *nix, when it asks for temporary root access to install things? Or are those also just ways to put it on the user and not fix security issues?
Unless the port itself is upside down.
I take it you've never actually seen a modern printing press, then, eh? You can actually get ones that take from a computer, rather than having to make plates.
Oh yeah? Well I could care less, but it would take effort. :p
The original Diablo, from personal experience, had limited layout generation. About 1/4 of the areas had a pre-defined layout, another 1/4 had a couple options, and the rest used building blocks (2x4 room with 3 doors, 1x2 room with 1 door, long hallway, short hall way, etc.).
For some games randomly generated levels work, but for a lot of games it just means un-inspired bland levels most of the time.
I'd go so far as to say randomly generated levels don't work for *most* games. The problem with no level being human-crafted, and there being infinite variation is that, ironically, all the levels start feeling same-y. The big "watch it work" example is usually Diablo I/II. I admit, I probably played those for hundreds of hours *each.* But in doing so, basically developed a sixth sense in the basics of how levels were created. In any randomly generated area, I could, with about 80% accuracy, find both the exit and any waypoint straight away. No false turns, no fleshing out the mini-map, nothing. A procedurally generated environment in a platformer needs to play it even safer, so as to not create any areas that are literally beyond the capabilities of the player. With added limitations come fewer options, so how many times would you need to play in order to start recognizing "okay, two pipes is followed by a pit with an elevator I need to ride up to get on top of a block-cliff." Once you start recognizing individual elements, then it really doesn't matter how the level's put together, and it stops being fun any more, just like a human-designed level that was put together, only now if you run a course you really liked, you probably won't have an option to replay it.
No, that's why people stopped buying the system. Shrinking market = fewer publishers concerned with distributing games for the system.
Well, Mr. Karma: Pedantic, there's a class of needs you've probably not heard of then: "Social needs." If you go without movies, music, TV, whatever, you're segregating yourself out from a significant part of social culture. Without that common touchstone, you no longer have a point of commonality with other people in your culture, thus you are now less able to relate to and interact with other people. You may not be kicked out of school for not seeing Avatar, but you might be ostracised. And since you need other people more than ever in today's world, social touchpoints are vital. The more you've seen/heard, the more people you can intelligibly interact with. Your idea of "welfare music" would do nothing to help that, though, since that'd just create social stratification as people would just call it "poor people's music." Completely unfettered access to cultural artefacts would do it. Social support of musicians and content creators so they can make a living, but not a killing, at their art, and then giving the content for free would work well, though.
My kingdom for mod points. That response is epic.
"Very effective character"? Dude sucked hard.
As for one-time codes, I'm fine with them, as long as a) there is an alternative means to get the content, and b) the price of the used game reflects the missing content that must be purchased. Basically, places like Gamestop aren't going to be able to charge $5 less for a used copy than for "new," (leave it in the damn shrinkwrap, douches), since you then need to lay out another $5, $10, however much to get the rest of the content. It would also be nice of them to release the content for free in some manner if they ever decide to not support its purchase/downloading any more.
Actually, pirating sends a damn better message than not buying/playing. Pirating says "You made a good game, which I want to play, but something in your system has made me not want to reward you." In most cases, that something is DRM. The other alternatives are usually "price," or something. However, "It's a terrible game" isn't one of the options considered."
If you don't play it at all, the message usually comes out instead as "You made a game that isn't worth my time." Thus, no message about the DRM is sent on an individual basis. Instead, you're commenting on the quality of the game. If you're *lucky,* they'll expend more resources in making a better game.
Hell, I'm usually tempted to download games I've no intentions of playing, simply to bump the numbers.
Then, uh, don't get banned? It's a fairly simple thing. Don't cheat. That's pretty much it. There's incredibly few false positives, and Steam's customer support is good enough that you can appeal if it was *actually* an unfair banning.
No, the worst thing that is *likely* to happen is that. The worst thing that *can* happen is they hold on to it too long, damage their reputation beyond repair, and then even if they drop DRM completely, no one buys any of their games, thus leading to Chapter 7.